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Daru's Characters
They have all been approved. Im just putting them in their own thread.
-------------------------------------------------------------------------- ![]() Name: Daru Motoira Age: 21 Race: Half-Elf (soulknife) Sex: Male Hair: Brown, hangs to ears and forehead Eyes: Brown, matching hair color Weight: 185 lbs Height: 6'1" SKETCH and a ZOOM UP Weapon: Two broadswords. Each enchanted with an elemental energy. Broadsword of Fire: It is sheathed on his left side. The hilt is very round and smooth, engraved with fire markings. The blade always has a red glow, and you can see fire run across it's surface whether it is still or in motion. Broadsword of Ice: It is sheathed on his right side. The hilt is very pointy and sharp, engraved with triangular lines representing ice. The blade always has a blue glow, and you can see ice crystals glistening from the surface whether it is still or in motion. Armor: Black leather, chestplate with sleeves, Gloves, and boots. Dark blue, almost black leather pants. Lastly a blue/grey cape that is removable. The chestplate contains many little silver buttons, which are for show more than anything else. Strengths: Being a soulknife means that Daru was born destined to live by the blade. He has psychic powers which are imbeded in his swords. He also contains the power to create blades from thin air out of pure psychic energy. Needless to say, Daru is an excellent swordsman. His speed and proficiency are nearly unmatched. Normally, he can dance around his opponent only using one of his blades. Weakness: A soulknife cannot wield any magical powers, only psychic. So when fighting a magical foe, Daru must be catious as to not get himself into too much trouble. Though he is a master swordsman, Daru cannot kill aimlessly. Also, when it comes to hand to hand combat, he knows very little. So, in the end, without his blades or pyschic powers Daru is very weak and defenseless. Skills/Magic: For how tall and strong he is, Daru is incredibly acrobatic and agile. As any master swordsman would be. Psychic Fire- Daru can discharge the enchanted fire within his sword through the psychic powers he has imbeded in it. A stream of fire comes out from the sword which can seriously burn enemies, or be used in whatever creative way Daru chooses. Psychic Ice- Much like the blade of fire, Daru can discharge the enchanted ice within the blade through the pyschic powers he has imbeded in it. A misty blue stream flows from the balde that can freeze his foe, or again, be used in a clever manner. Psychic Blades- A famous trait of any soulknife is the power to create a blade or blades purely from psychic energy. The blades are created within reach of the soulknife, who can use them for battle or move them with his mind. An experienced soulknife can fight an entire battle without moving a single inch. Now of course that would take immense concentration, and a relatively weak opponet. Daru likes to create small blades to send at his foe, but is capable of doing much, much more. ------------------------------------------------------------------------- Pure Soulknife Form- This form makes him unique from the few other people that share his powers. The stange marking on his head glows a bright blue, and pyschic powers flow even thicker through his veins. He truely becomes one with his swords. Daru becomes a blade with a brain if you will, by this I mean that his speed and strength more then double. His pyschic powers increase ten fold, which creates a visible purple arura around him. Appearance in Pure Soulknife Form: His eyes turn a bright blue, matching the color of the glowing marking on his forehead. The hair changes from brown to white. His whole face has a more determined look, and his body shows a visible purple arura. Appearance Normally: First of all, he has that strange marking on his forehead that can best be described as a fancy V. When in normal form, the marking looks like nothing more then scar tissue. The most noticeable thing about Daru are his charming looks. Common in any soulknife, Daru wears armor that enables him to move more freely then chain or plate mail. Lastly, he likes to keep his precious face baby smooth, as he has the body and face of a model. Personality: Daru is a very neutral character. He fights for what he believes in, whether it be good or bad. Normally it is good, because he believes in justice. However, the reason he is not a "good" character is because he will do something bad if he must, to claim justice. Over all he is freindly, and will give anyone a chance to prove themselves. He does not judge, or over or underestimate anyone. If need be, or if pushed enough, Daru can become very angry and serious. I suppose his personality revolves around thoes he is with or battleing. Although he is a nice guy, he finds it hard to trust people. This makes his love life very difficult. To get inside Daru's brain or heart takes alot of work. Oh,...and Daru finds it difficult to decline a challenge, as he loves to show his skills. Biography: Where he was born or who his real family is, nobody knows. He was dropped off on the doorstep to an old monastery as a baby with a tag saying "Motoira". They guessed that was his last name. They noticed he had a strange scar on his head. Naming him after the king of wolves, Daru, they gladly took him in. He spent his young childhood there until he was old enough to think on his own. He didn't want to be spoon-fed all the information about the gods. Daru believed in making his own destiny. Because of this, he ran away in his early teens to join the circus. At the time he thought that was the best plan to get out and travel. As it turns out, he was perfect for the circus! He found that he was very acrobatic and was amazing at handling a blade. The circus instantly made him a main attraction, dueling paying costumers. He was the amazing boy who could not be defeated! Sometimes, if they paid a good price, the people would gang up on him. For these events they allowed him two blades. Again, he could not be defeated. After awhile of traveling in the circus and getting stronger and better, Daru thought it was time to move on. However, when the ring leader heard such news, he wouldn't allow it. Daru brought in way too much money to loose. So one night the ringleader highered a small group of soldiers to guard him and make sure he didn't leave. Well, it wasn't long before the soldiers found themselves in battle with Daru. More men came to help the soldiers, and before he knew it, Daru was out-numbered thirty to one. Suddenly the scar on his head lit a light blue, and he felt a psychic connection with his blades. He easily destroyed the men and broke free. After that he traveled for years, practicing how to control his other form, and his psychic abilities. One year ago, he met another half-elf by the name of Meteora. They quickly became good freinds and often travel together to this day. On his twenty-first birthday Daru recieved enchanted broadswords from Meteora. Using his ancient ninja books, Meteora created an enchantment of fire on one, and ice on the other. Now, the soulknife walks the earth aimlessly looking for new things. He has fully discovered all the power he has within him, for now. ------------------------------------------------------------------------------ ![]() Name: Meteora Darku Age: 21 Race: Half-Elf (assassin) Sex: Male Hair: short spikey black Eyes: blue Weight: 190 lbs Height: 6ft 2in SKETCH and a ZOOM UP Family: Another BA character named Orama Darku is his cousin. Weapon: Well, when meteora is in the shadows and stalking his victims like he was trained, he is using his darkwood short bow. The arrows are always black as night so when fired, they are almost untraceable. When he is in close combat range but is yet, still stalking he will pull out his black silver dagger. (usually for assassinations) Black silver is a special sort of metal mined in his hometown in the ashlands. But when in normal combat he has the family katana. The name is simply darku katana. It was passed down for generations with many legends, but in reality it is immpossible to know were it came from. Armor: Always black and always light weight, because Meteora knows that if he is caught during an assassination attempt then many people will be after him, so the lightness and color of his armor have a great deal to do with his stealthiness and escape. Normally it is black leather, pants, boots, gloves, chestplate, and gauntlets. Meteora is known to walk around wearing his black hooded cloak. (it hides whatever he might be carrying) Strengths: Meteora is very skilled is stealth and agility and he is also very intelligant. He is a very quick swordsman. That is, with his family katana. Weakness: His big weakness is taking on more than one foe at a time.....head on. He also struggles a little bit with broad daylight battles, his eyes are not used to such light during a fight. One last weakness of meteora is the fact that he may be a paid killer but when it comes to children and women he simply cant go through with it unless it is completely necessary. Skills/Magic: His skills are the basic lock picking, trap detecting, walking around unnoticed or unseen. Meteora is currently studying the rare books of "ancient ninja art." (Black book) Cloning: He can create a clone of himself. Only one at a time. The clone can use all the same physical moves as Meteora, but cannot use magic. In order to be destroyed, the clone needs to be punctured. Whether it be by blade or magic. (Red book) Fire: Meteora can create and manipulate fire. With his right hand, he can produce the fire. Then it is his choice what he does with. He can make it grow or become hotter for example. He can throw it at enemies, or just light his sword on fire. Making flaming arrows is a favorite of his. With the power to manipulate fire, he can manipulate any natural flame as well, not just his own. ----------------------------------------------- Berserker form: In this form Meteora gains speed, and a ridiculous amount of stregnth. However looses intelligence and the ability to stay focused on one thing. A great ambusher. He uses this form when he has no other choice, normally, and has to face more than one foe. He can call this form when he pleases but it will only last the duration of the battle. Once in the form he cannot go back until the battle is over. (He could he just doesnt have the thought process to do so.) Personality: When meteora is just hangin out at the tavern you would never guess he is an assassin because of his charms and great sense of humor. He enjoys drinking, and dancing with the ladies, and even playing with the children, teaching them how to fight. He is a true gentleman to the women, and a bit of a flirt, but he is never looking for a serious relationship due to his work. He often wishes he could settle down with a family though. But it is like he has split personalities, because when he is givin a job, then the game face comes on and he trusts no one! he is focused only on his mission, and will usually stop at nothing to get what he came for. He never over or underestimates an opponet, he just fights the best he can. There is no such thing as a loss to Meteora, because if you lose a battle you gain expierience, which mean you dont loose, you only gain. Appearance: well, at first glance you may think he is a dark and mean person due to the black clothing and lack of tan. However when someone is talking to him they find him rather charming because he isnt't bad looking at all. In fact most ladies love the mystery in his eyes. (if only they new) He has a few scars most were caused in his training. A little one maybe one inch on his right cheek. A rather large one his back, from falling from a tree during training. And then one mysterious one across his chest; no one is sure were that one came from. Also he has several tribal tattoos which only people of the ashlands know the meanings. Berserker: He gains 2 inches of hight easy, and his sleeves become ripped due to his muscles becomming to large for his clothes. His entire body grows bigger with vains popping out everywhere. His face looks angry and his hair is straight up. Red, his whole body turns a slight tint of red. History: He was born and raised in the ashlands with a small happy family. Father, mother, and sister. He loved his sister very much but she unfortuantly drowned in the river at a young age. The family will always remember her, but they eventually moved on. Meteora and his parents got along very well, because he was always bringing in the best grades from his class. He never had any best friends but always had a group to hang out with. They were all good kids in school so they liked to cause trouble out of school. Meteora never got caught although his friends always did. It was all fun untill it became a habbit. Meterora and the group were constantly stealing from local shops. They even were getting paid to beat up bullies and people who owed money but never paid. Buy this time he was 18 and his mom and dad finally started hearing the rumors. They didnt want to believe it at first, but they came to terms. They told Meteora that he had a choice; stop this nonsense and become a scholar, or get out of the house and go down that crooked path. They wanted him to be more like his cousin, Orama Darku. Well, remember, he was 18 so he said "fine! I dont need you guys anymore! there is better money were im going anyways!" He left. He went west to the cities and wood lands. In these woodlands is where he met Zakro. He passed by him on a path and had a wierd feeling deep down. It was one of thoes feelings that you cant ignore. Meteora had to ask who he was. Zakro was very kind and gave out all sorts of information. However, the whole time he seemed so innocent. He was really drawing Meteora's attention to the ways of the assassin. For Zakro was indeed an assassin. Their freindship grew rather quickly and Zackro taught Meteora everything he knew. When asked why he was so kind his reply was, "I lost a son a long time ago and you remind me of him." It was that simple. After three years with Zakro it was time Meteora moved on. He paid some sailors to take him across the seas to the outland cities. He has been there ever since getting paid for killing and thieving, and studying the "ancient ninja art". However, now that he is 21 he realizes there were more honorable paths he could have taken. The rage from these thoughts just help him become a better assassin. How he found his Berserker form: During an assassination Meteora had his usual I can do this attitude. Thats why it went wrong. With a horrible shot from his bow the king yelled for his guards. The assassin had nowhere to go, and before he knew it he was surrounded. Meteora was so angry at himself and the situation, he drew his sword but knew he couldn't win this battle. He looked around at the faces of the guards, smiles. Thats all they were doing is smiling, because they knew they had this battle won. That made Meteora even more pissed off. He gave up this waiting game and let out a spine curling yell, and began the attack. He went crazy, and he couldn't even see straight but the guards were falling. One by one he cut them down, so, so angerly. With all this rage he wasn't finished. He ran to the king's chambers cutting down all in his way, guards, servents, anyone. He ran so quickly but didn't care why. He kicked down the king's door. The king curled into a ball in the corner and begged for his life. Oh no, there was no stopping him now. Before the king said please one last time he had a black arrow sticking from his head. Meteora turned to the mirror. He was shocked! It wasn't him, but it was. He was a beast of half-elf! Muscles popping out everywhere, blood, not his, dripping off his face. He didn't like what he saw, so he dove out the window in an attemp to kill this monster. When he awoke he was back to normal in the hands of his cousin Orama. She explained that people in their family are blessed with "gifts". Some with magic, like her, and others with the form he met last night. She taught him how to "call it", and use it. After that day Meteora only uses it when he needs it. He likes to control his thoughts, so this other form scares him. -------------------------------------------------------------------------- ![]() Name: Orama Darku Age: 21 Race: Half-Elf (high archmage of light) Sex: Female Hair: long blonde, with sky blue streaks Eyes: blue Weight: 110 lbs Height: 5 ft 3 in SKETCH and a ZOOM UP Family: Another BA character, Meteora Darku is her cousin. Weapon: Orama carries a white staff about 5 ft in length. It was gift from her parents and her teachers for graduating from a high end mage school. It is made from a very hard wood that comes from a distant land. The wood is so white that when it is in the sun it is hard to look at. Armor: Nothing except white boots and guantlets. The rest is simply white robes with sky blue ropes tying them together. On top of all of it she wears a white hooded cloak. She also wears a magic golden ring. Strengths: Orama is an amazing acrobat. She can move fast and gracefully and jump pretty high. She looks like an angel when performing these acrobatics because her white robes trail behind her. She knows the basics of martial arts but was more heavily trained in the art of magic. (she is a mage) Orama is so close to the light and all that is good that she is immune to pure evil. Whether it be an attack, spell, or weapon she can absorb it as though it were the breeze. Weakness: Orama really doesn't stand a chance if she was facing a skilled fighter without the use of her magic. She is naked under her robes, so obviously any physical attack could damge her due to the lack of armor. Skills/Magic: Being a high-arc mage of the light, Orama is only skilled in light magic, however her power is nearly unmatched. Here are the spells she knows: 1. Ball Of Light : Orama can create a ball of light at the end of her staff or from her very palm. The energy is pure good. The size and amount of energy of the ball is up to her. It can be used for light in dark places or shot at an opponent. 2. Grace Of The Gods : Orama can heal any wound on her body, even broken bones. She can do the same for an ally, or even revive them. Reviveing and major wound repair drains her energy a bit more than minor wounds. 3. Stunning Light : By slamming the end of her staff on the ground the mage can produce a blinding light in which can be seen for miles. 4. Touch Of Grace : If she chooses to, Orama can paralyze somebody for up to a minute by simply touching them. When she does this she actually drains the person's energy from their body. The energy, which is invisible, stays near it's owner's body until the body is dealt damage or a minute has passed. 5. Light Beams : From her finger tips, no thumbs, Orama can create a very focused beam of light. The power of these beams are so great that they can amputate a human arm in the blink of an eye. She can produce one to eight beams, depending on how many fingers she wants to use. 6. Light Arrow Of The Goddess : A beautiful bow of pure light is created is the mage's hands with one great arrow of light already nocked. Once the arrow is released the bow dissipates into a mist of light. The light arrow grows the farther it flies. The larger the arrow the more damage it deals. Once the arrow pierces it's target and deals it's light damge, it too dissipates. 7. White Shield Of Hope : A soild white shield, able to deflect most magic and physical attacks, is created at the end of Orama's staff or from her palm. It lasts just long enough to serve it's purpose and is tall and wide enough to cover three people. 8. The Blessed Spirit Wolves: Orama can summon up to three great spirit wolves. They are companions but can also be used for battle. The ancient wolves are namless and glow white. Once destroyed they return to the heavans waiting to be summoned again. They are slightly transparent and their footsteps cannot be heard. This is not from their graceful style, it is because they are spirits, and being so they can nearly fly. The wolves are great freinds to people who are good, but if they are bad, or mean any harm, then they are deadly. OTHER Orama weilds a magic gold ring that will summon her giant white eagle named Maru. This eagle can be used for battle, transportaion, or companionship. The eagle stands 6 ft tall and has an easy 15 ft wing span. however it only weighs about 60 lbs. Personality: Orama is extremely friendly and will try to get along with anybody. The only people she has a problem with right off the bat, are extremely evil people. Other than that she is very full of happieness and love. She will help almost anyone in need. Most of all she loves to have fun. Appearance: Orama is very very beautiful, and looks young. She will always stay looking so beautiful and young as long as she keeps living this life of good. She is always smiling and showing her pretty white teeth. Her body is in excellent shape due to her martial art training and good diet. History: Orama grew up with a loving family. However the Darku family never had that many get togethers so she only would see her relatives a couple times a year. Orama has no brothers or sisters. The closest person in her family to her age is her cousin Meteora Darku. Her parents didnt want her hanging around him due to his criminal ways. However, Orama is convinced that there is good in Meteora and she will bring it out one day. She did well all through school even though she had alot of bad friends. She watched these "friends" do many bad things such as hurting innocent people and stealing. All of these acts of violence that she watched made her decide to lead a life of good. So when she graduated she went off to the mages of light school. It was expensive but her parents were proud of her for even getting in; so they paid for it. She finally graduated and travels the world spreading the good where ever she can. She stops and vistits her parents now and again but she finds herself very busy with all the battles. And that is where we find her today. High-arc mage status: After years of studying and training Orama thought she was ready for a mysterious test offered at her great mage school. The test and the turning point (when she accepts the light) are all HERE -------------------------------------------------------------------------- ![]() Name: Talon Age: 23 Race: Half-Elf (shapeshifter) Sex: Male Hair: Dark brown, kinda long Eyes: Sea Blue Weight: 185 lbs Height: 6 ft 0 inches SKETCH and a ZOOM UP Weapon: A spear. No more no less, however Talon is a master at battling with spears. It has a more personal meaning for Talon. It belonged to his father, so keeping it constantly reminds him of his family. Armor: Brown leather pants, vest, gloves, and boots. Very basic. The gloves are fingerless and the vest is open. Pet: A large grey wolf. Daru. He is the king of wolves, and will do anything for Talon, as Talon would for him. However Talon does not see him as a pet. To him all animals are free. Daru is simply his best freind, who swore to follow him for life. Strengths: Talon is very fast, strong, and smart. He would be what we call a perfect athlete. He has many animal traites that benifit him. Such as being able to pick up sents, or seeing perfectly in any condition. Also his hearing is way above normal. He has learned the way of the animal to an art. He is very acrobatic. Weakness: Any pollution. Such as swimming in tainted water or breathing in smokey air. This will weakin him greatly and it is possible he may die if subjected to too much pollution. Also his love for nature and life can be seen as a weakness. If used against him who knows what could happen. Skills/Magic: Talon knows the animal tongue. So yes, he can talk with animals. Talon is able to shapeshift into 3 different animals. Now when he is in one form, he must go back to half elf form before shifting to another. Also in polluted areas he cannot shift. And if he is already in a form then he will automatically be shifted back to half elf. Lastly when he shifts, things such as his spear, clothing, and bags, shift with him, and when he returns they also are still with him. 1) form of the DOLPHIN: He becomes a dolphin 2) form of the TIGER: He becomes a larger than average tiger 3) form of the HAWK: He becomes a Larger than average hawk Elemental control: He is able to control 3 certain elements wind, water, and earth. He is able to manipulate them as he pleases. The bigger the manipulation the more it drains his energy. For ex. If he made a wall of rock come up from the ground, that would leave him unable to shapeshift for awhile. So normally he uses it very calmly and not so crazy. Appearance: (half elf form of course) Talon is very attractive. He has long brown hair that goes over his ears. His banges go over his eyes so he pushes them aside. His body is in perfect conditon, and he always has a perfect tan. He is always clean shaved. At first glance he is just a normal forest half elf. He wears nothing under his leather armor, so when looking at him he has bear arms and stomach. Also you can see his chest, because the vest is not a closed vest. This way he feels more in touch with nature. (dolphin form)- An average bottle-nosed dolphin, beautiful, fast, strong, and always looking happy. When he flips out of the water his skin shimmers in the sunlight. So beautiful. (tiger form)- A beast of a tiger really. Picture two or three molded together, thats how big he is. Also he is that much stronger and faster. The stripes are orange and black, that of your average bengal tiger. With eyes that can curl your spine. For most of Talon's enemies thoes eyes are the last things they seen. (hawk form)- He is a hawk, but at first glance you may think you've seen a giant eagle. Its huge. Very fast, with talons that can cut through metal. His feathers are very dark brown, and when looking in his eyes you can see great wisdom and strength. Personality: He is very mysterious. He does not understand people and why they do the things they do. He is more connected with nature and animals. I guess for this reason you can say he is kind of shelterd from the "real" world. Although, he still holds conversation with normal people, and most find him charming. He just prefers talking with animals. Biography: Until Talon was 6 years old he lived in a small village in the woods of humans, elves, and half elves. The whole village was very in touch with nature, and performed nature rituals often. All was good, until around 5 years old the men from the north started cutting down trees of their forest. And eventually the men started moving into the village. As if they werent vile enough, they brought sickness with them. Sicknesses that the village has never seen and didnt know how to heal. Many died, and a year later when Talon was 6 his village and the men started war! Poor little Talon was left alone after a small raid group stormed his house and killed his mom, dad, and two sisters. They would have killed him too, but they didnt think about checking the barn. Little Talon ran into the barn to protect the animals with his father's spear. He didnt even go back into the house, because he knew what happened. He seen it happen to his freinds and family already. He simply took his dad's spear and some supplies from the barn and headed west away from the battles. He learned to live in the wild by finding food such as nuts and berries. And he started making new freinds,...animal freinds. By the age of 12 he has learned to live a perfectly normal life in the outdoors, and he still hadnt spoken to any human since that night. Then, on the night before his 13th birthday the strangest thing happened. He was climbing the side of a mountain when he seen something bright green falling from the sky. It was heading right at him! He stopped looking and made an attemped to get out of there, but it was too late. The green object struck him right in the chest and knocked him form the mountain side. When he finally awoke it was the next day, and he was 13. He wondered at first, if it was just a dream. But during the next several years he slowly learned how to shapeshift into three forms. The first was a dolphin. At the age of 14 he was swimming in a little cove just for fun, looking for treasure. And during one dive he went so deep thinking he saw something he forgot he still had to go up! Half way up he realized he wasnt gonna make it and he started kicking like crazy! Then all the sudden he did a huge flip out of the water and then back in again.....HE WAS A DOLPHIN! When he went to get on the land he turned back into a human. Talon had no idea how to explain such a thing, and he didnt care, he loved it! During the next couple of years he found that he could understand what the animals were saying, and better yet, they could understand him! Around 16-18 years of age, he was trying to shift into something else, because he perfected the dolphin form. He tried all the animals he could think of but nothing worked. Then he thought, "well when I first did the dolphin form I was swimming furiously. Soo...if I do other stuff furiously,...then...." With that he began to run. He ran fast and as hard as he could. Finally he could go no fatser, and he was thinking "I NEED TO GO FASTER!!!" Then just like that, he had the form of the tiger. After perfecting that form for about a year he discovered the form of the hawk by yes,....jumping off a mountain side. Lets just say he is lucky he had that form. Over the years he has been practicing his forms and the spear. At 20 until now, he has learned to control three elements, earth, wind, and water. He is now 23 and a perfect shapeshifter. Bio (on how Talon met Daru) : At the age of 20 and a half Talon learned how to shift easily to his forms. Also he has learned to manipulate water. One day he was walking through a great valley inbetween two of the largest mountains he has ever seen when a loan wolf lie in the field wounded. Talon ran up to the wolf and tried to mend the wounds, but it was too late. He asked the wolf who he was and what had happened. It turns out that his name was Daru II and he was the prince of all wolves! He had been attacked by a group of hunters from the north. The evil men from the north are the ones who destroyed everything Talon had soo many years ago. The prince died in his arms and when he looked up a group of five hunters were heading towards him. They told him to get away from the wolf and that it was "there kill". Thats all Talon needed to hear......The next thing that happened was the most bloody and savage event in Talon's life. A spear, seemingly out of nowhere pierced the first man's neck and went threw to face of another. Two men dropped dead. When another looked up he almost didn't have time to scream before a great tiger tore his head from his body. Another, dead. It was only a matter of seconds before the tiger was on another. When Talon looked up he seen the leader or their hunting group making a run for it. Back in half elf form he picked up his spear, closed his eyes feeling the wind on his face, then threw it as hard as he could. When he opened his eyes he could see a man in the distance falling to the gound with a long spear sticking from his back. After that he brought the corpse of the prince to the king of wolves Daru, who he has met once or twice before. After explaining what happened and learning that thoes hunters have all ready killed the rest of the king's family Talon dropped to his knees and swore to protect all animals until the day he dies. The king, who was also very sad and enraged, swore to follow and protect Daru as long as he lived as well. Up till now, their freindship kept growing, and it keeps growing today. --------------------------------------------------------------------------------- ![]() Name: Princess Sangre Darkblood Age: 169 years Race: Royal Pureblood Vampire Sex: Female Hair: Black, with a red tint when light hits is right Eyes: Blood red Weight: 125 lbs Height: 5' 8" SKETCH and a ZOOM UP Weapon: Two identical scimitars with black hilts. When sheathed they form an X on her lower back. Also, attached to her right wrist is a small cross bow. The bolts are 6 inches long and jet black. Armor: None (only cloths) Strengths: Being a royal pureblood makes her faster and stronger than normal vampires, who already have super-human strength and speed. Being around for 169 years, Sangre has become an expert with her scimitars. Also, she has gained alot of knowlege. She is quite attractive, which helps her trick people into believing all the lies that come from her mouth. Her biggest strength is her immortality. Weakness: She is a vampire, which means she needs to feed on blood at least once a week. The farther she gets from the last feed, the weaker she gets. (Which is always stronger than humans.) Also, without her medicine, sunlight can burn her to oblivion. The biggest weakness of Sangre is her heart. (like all vampires) If pierced, she dies. Skills/Magic: Sangre has great acrobatic skill. Over time she has learned most martial art styles. She is an amazingly fast fighter. Elven blood: The royal purebloods have something within them that reacts with elven blood. After drinking only a small amount Sangre's eyes will change from blood red to fire red and she will become yet even faster and stronger than before. Usually she will fight without weapons after drinking the blood, only using her martial arts. She always keeps a few viles of it with her at all times. Medicine: The royal family hired high wizards to brew up a concocsion that would allow them to walk in the daylight. Sangre keeps a few viles of this with her as well. Appearance: The princess is a very beautiful woman with eyes so pretty you could stare into them until the end of time. She looks to be in her twenties even though she is near two-hundred. She has a perfectly curved body, with soft creamy skin. She always wears red lipstick and a pair of cross earings. She loves the irony of wearing the crosses. Her outfit consists of a thin black leather top that reveals her shoulders and stomach. Also, tiny black leather shorts that just cover her butt. Under her shorts is where her see through black stockings connect to her underwear. Finaly, she wears high heel, black leather boots. Personality: Sangre is very calm, under almost all circumstances. She cares little for the lives of humans, as they are her food. I suppose she cares little about all lives but her own for that matter. She is very flirtatious in that she always uses her body and looks to get what she wants. Normal conversation bores the princess. She likes changes and excitement. She only cares about what she wants and what will benefit her own interests. Sangre is not shy of killing no matter who you are, what you are, or even what age you are. However, she enjoys killing lycans and elves because she hates them, and she loves to drink the blood of the elves. Biography: It is hard to recall much about her life, as she is 169 years old. However she grew up in castle Darkblood with the rest of her syblings; twenty one to be exact. Her father, king of the purebloods, had many wives and it was immpossible for the children to know which one was their real mother. Her life was very plain and boring. She had everything she needed and got everything she wanted. The syblings never played with each other, because laughter was seen as a weakness in the castle. Little Sangre never played with dolls and other toys, only trained with weapons in the armory. The scimitar was quick to be her favorite. Every now and then she would duel her brothers and sisters, sometimes with the odds against her, and always be victorious. That was as much contact as the syblings got with each other. After they all grew to adults, they went their own ways. Only by chance will they bump into each other. And when they do, it is nothing more than a cold hello. Sangre has roamed the world practicing and becoming a perfect fighter, only returning to the castle to get supplies here and there. She fights for her own causes and kills whom she pleases. One day she would like to find a husband, but her selfishness holds her back. Last edited by Daru; 07-15-2008 at 09:22 AM. |

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