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John, the wierdest idea I've ever had!
Name: John
Age: 13 Sex: Male Eyes: Brown Hair: Brown Height: Five ft. three in. Weight: 103 lbs. Weapon: Whine Blade, a powerful short-sword that creates cyclones and loud noise Strengths: Fast talker, can usually get out of most trouble. He also has great endurance but medium strength. He's also a fast runner Weaknesses: Can't swim very fast, can lose confidence if insulted too much. He also has a fear of physical injury Skills/Magic: Get ready to laugh your head off, all of John's magic are whining based! Whine Blast: Shoots an extremely loud noise at opponents, the noise being the sound that that person hates the most. Call of the Mother: A spell John learned that summons a mother-like figure to fight for him. The mother is a giant that wields a club, and isn't very fast. She remains for ten minutes in battle, then disappears. John can only use this when he has full power, and must wait a while to use it again Call of the Grandmother: A spell like the Call of the Mother that lets John summon a grandmother-like figure to the battle. The gradmother is a big, old ogress that defeats people by letting them look at it, for it is hidious beyond belief. She also carries a sack of rocks as a weapon, and is very fast but without temendous physical strength. Call of the Father: A super version of the two original spells, this summons the father to fight. It is in the shape of a giant half man, half lion. It is very fast, very strong, but fights with bare hands, and is easily wounded. This requires no energy but John must remain still for an entire minute for it to be created. Wind Uppercycle: A simple wind spell that allows John to control wind for a short time. Appearance: John is not very tall, and wears a black t-shirt. On that he has a medallion that is shaped like a circle with designs on it, the last memento of his family. He wears blue pants and white shoes. He also wears a sick-green fishing cap. Personality: John is helpful at most times, and trust most people he sees. He has a strange urge to fight, and is usually excited and energetic. He can be arrogant at times, but usually enjoys helping others. History: John comes from a small village in the east, a land of fishermen where people lived on the sea. He lived with his mother, father, and gradmother there, and until he was six, all was peaceful. The day of his birthday, pirates ran aground on the village, looking to loot and plunder. One, the leader, came to John's house looking for gold, and spotted the Whine Blade, the old family heirloom. His father tried to stop the man, but sadly lost his life. Warning John to stay out of sight, his mother and grandmother went downstairs, where they too died. It was a horrible massacre. When John came out of his hideaway, he saw that the pirates had not left, and silently stole the Whine Blade back, and ran away from the village. He wandered the land, stealing for food, until he arrived at the Palace of the Winds, a school where teachers taught lesons on the elements, and how to control them. John joined, for he had no where else to go. He became a master of the winds, and of the dead. Before long, his masters decided to teach him the forbbidon arts of resurection, hoping that he could become a great healer. John accepted, little knowing of the honor bestowed on him. Soon after, he had a heated dispute with a teacher, and was asked to leave only half-finished with his ressurection, but he remembered his family, and decided to try it. It only worked half-way, for he'd only learned how to do half of it. His upbringers were turned into monsters that could be summoned into battle to aid him, so the spirt of his family dwelled within him. Eager for exciting battles, he dashed away from that graveyard where it had happened, and left to seek new adventures. |

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#2
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Re: John, the wierdest idea I've ever had!
I had a good chuckle out of that. *Approved*
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