Name: Letalis ‘Ferox
Race: Sangheili (Elites from Halo universe)
Hair: no hair
Eyes: Amber colored with cat like pupils
Weight: Unarmored: 340 lbs, Armored: 2400 lbs
Height: Fully extended: 8’9”, hunched over: 7’5”.
Weapons: Letalis dual wields Auto Recharging Plasma Blades. The Plasma Blades are specially modified to continuously recharge by absorbing latent energy from the surroundings, giving them a much greater lifespan than normal Plasma Blades. A monomolecular edge gives extreme cutting and slashing power, while plasma attributes and extreme heat generated from the plasma make them highly damaging to most materials. The effect of this is similar to that of a lightsaber (Star Wars) but not as powerful. Typical plasma acts like an acid in that it is liquid, but the intense heat and energy released is where plasma becomes deadly. True plasma can instantly vaporize an unarmored man (assuming there is enough to cover him), and can even melt Titanium. Thus, his blades can affect most materials in a negative way, assuming they are not shielded.
Technically unbreakable, the blade will automatically reform at the cost of some of the charge. The handles of the Blades are made of an extremely durable alloy, but is not invulnerable. The Blades also have a magnetic return feature, enabling them to be thrown and recalled as long as they are within 100 feet of the wielder and the path between the wielder and the blade is relatively clear. The blade portions of the weapons weigh next to nothing, as they are purely plasma that is kinetically shaped and formed by the handles themselves. The Blades can function at full use for about five hours before needing to be recharged. Without plugging them into his armor it would take about 30 minutes for a full recharge, and plugging them into the armor cuts this time down to about five minutes.
The Plasma Blades can also deflect incoming projectiles assuming Letalis can interpose them in between himself and said projectile quickly enough. The Blades have horizontally oriented handles, as opposed to the more commonly seen vertically oriented handles. This means that he holds the handles in his hands much the same way as you would grasp a handlebar of a bicycle. The handles extend roughly 2 inches past either side of his hand. When activated, the blades form starting at the outer edges of the handles and a knob that juts out of the handle and is positioned in between the two middle fingers of the hand, centering it perfectly.
The blades are held at the same angle and orientation as that of a punch knife, although they are much longer. The blades do not touch the hand at any point; instead coming together in their respective shapes about 6 inches beyond the hand. The blades are not identical. The Blade he wields in his right hand is named Zarathas. And his left handed Blade is named Draith. Draith is very wide bladed, about 10 inches wide, with no gaps after the joining of the plasma, with a blade that surpasses the width of the handle by an inch on either side. Draith is only 2 feet long, with a very rounded tip. The wide blade is perfect for projectile deflection, and blocking melee attacks, and is also good on offense due to the nature of plasma; anything it touches suffers deep burns. Draith is also a luminescent emerald green color. Zarathas on the other hand, is a blade that forms into a symmetrical double helix after the plasma meets and has a blade length of roughly four feet. The many dips in the blade are excellent at blade catching, and cause very deadly wounds due to the semi sawing nature of the shape. Zarathas has one helix colored a luminescent crimson and the other is a luminescent deep blue.
Recently, Letalis also aquired two bandoleers of Type-1 Antipersonnel Plasma Grenades (8), and a Type-51 Carbine with 100 rounds of standard ammunition.
The Type-51 Carbine is a Covenant recoil-operated and charger-fed, semi-automatic weapon. The Type-51 Carbine serves as the Covenant's medium to long-range weapon and fires a 8mm caseless radioactive projectile. The weapon's design is very basic, with unique differences. The first is its magazine placement, which is located right above the trigger guard - the weapons cylindrical magazine hold 18 rounds, and also provides indication of number of rounds left in the magazine, using holographic display. The back end of the weapon contains two circular openings, the forward one is the weapons hand guard and the area in front of it is where the weapons trigger is located. On the weapons top rail is the magazine receiver and loader, below it is a hammer like device which springs back when the weapon is fired. The forward part of the weapons contains the Type-51 Carbine's barrel which itself is well insulated to protect the shooter from the harmful radiation released from the round. The weapon also is capable of 2X and 4X magnification and has a range of 600 meters or 2000 ft.
When primed, the Type-1 plasma grenade emits a blue plasma gas, this emission is light so that the grenade does not stick to the person priming the grenade. When thrown, the plasma gas begins to intensify enough that if it comes into contact with a vehicle or infantry, the plasma will start to burn into the surface and adhere to it until detonation. The grenade contains some type of internal mechanism that allows it to distinguish between targets and background, it will stick to a soldier or vehicle, but not to a tree or wall. Once something has been stuck with a grenade, their is no normal way to remove it.After sticking to a target, or otherwise coming to a rest a three-second fuse is activated. Detonation is first visible as a flash of white-blue light and the kill zone area is instantly subjected to extreme temperatures, and whatever is in the ground zero area, be it or natural and unnatural formations or otherwise, are instantly vaporized. Because there is no magnetic field to contain the plasma, it begins to cool very quickly - thermal expansion begins to take over and the resulting heat fans outward and upward continuing to burn an area up to forty feet away until the resulting flames have cooled to the point where it cannot continue to expand. After the initial explosion, the kill radius area becomes charged with negative and positive particles which will form electrical currents visible for a short period after the explosion.
The sheer destructive power the plasma grenade deals to any living creature within its vicinity is extreme; when a plasma grenade detonates on, or near a target it is subjected to extreme temperatures, killing anything within a 13 feet radius instantly; damage to the body is extreme, as the heat flash vaporizes the bodies internal fluids and burns flesh and bone to an unrecognizable charred state. The concussion wave released by the grenade will also cause additional damage to anything within the kill radius. Any living being outside of the kill zone may sustain heat damage as well, as none heat resistant clothing or flammable material may be ignited by the heat released from a detonating plasma grenade. The conclusive force released by the grenade can also harm or disorient anything just outside the kill radius and can also be affected by the flames released from the grenade - a person can also receive injuries from objects being ejected out of the kill zone at high speeds as a result of a plasma grenade detonating.
Armor: Letalis uses a suit of Sangheili Major rank Powered Body Armor. The basic armor consists of an alloy of Titanium and Ethreterium armor plating covering the chest, shoulders, arms, back, and front of legs both above and below the knee. The alloy is prized for the physical hardness of the Titanium, combined with the natural energy dispersing qualities of the Ethreterium, making the armor hardier against physical damage and plasma or other forms of energy if the energy shield is breached. The armor also includes gloves, boots, and a helmet. Underneath all the plating, covering the whole body is a sealed, form fitting vacuum suit.
The armor has built in radar, HUD, a recharging Personal Energy Shield (which can be turned off). The suit can be sealed and can recycle air for up to 1 hour to operate in vacuum. The suit also has built in bio monitors and a communications package, including translation software. One thing to remember is that the armor still counts as roughly half plate, even when the energy shield has been knocked down.
The armor also has an integrated power pack with access jack for recharging the Plasma Blades. Letalis also has the option to disable every feature on the armor except the energy shielding to give the shielding a temporary boost in power of roughly 300% shield power. This can only be sustained for five minutes at a time before needing to be reset to the default configuration to avoid damaging the power pack or shield generators. The armor also includes an active camouflage that can be activated for up to 5 minutes with a 10 minute recharge time. Active camouflage is not true invisibility, the armor sends a current of slight electrical power that disturbs a layer of photonic gel on the armor that then disperses light around the armor, turning him colorless and transparent.
The gauntlets of the armor are where the magnetic return feature is controlled. A magnetic force is activated to bring the handle of either of the blades back to the gauntlet. Aside from these, the armor also has a number of adjustments and modifications that Letalis installed himself.
The main modifications Letalis added to his armor are an integrated Jump Improvement System and Speed Boost Gyros. The jump feature is mainly there to help him jump to the areas he would be normally unable to reach due to his poor climbing ability. The jump boost system includes what are basically micro jet packs on the lower back, shoulders, and feet. They fire in micro bursts to increase jump range, height, and calibrate to give smoother, softer landings. These increase his vertical by about 4-6 feet, and his distance by roughly the same. This gives him a vertical of about 10-15feet and a horizontal of roughly 20-22, both of which from a standing start. The speed boost gyros add a twitch factor to the joints of the armor so that they automatically start a run assist mode after a certain speed, where the armor does the movements of roughly 50% of the running, enabling increased run times, faster running, and decreased rate of fatigue. With this feature activated, he can run at speeds of approximately 1.5x his normal top speed of 40 mph to 55 mph.
Additional Items: Aside from his Zarathas, Draith, and his armor, Letalis has a few other items on his person. He carries a looped belt with 10 stim packs. The function of these is to give him a temporary boost of energy, speed, strength, and endurance. The effect lasts for 1-2 hours, depending on how active he is. This acts as the same as a boost of adrenaline to a human, he can lift heavier objects by about an additional 15% of weight, has arough top speed of 58 mph, and has a reasonable amount of energy until the stim wears off. If he uses only one the "crash" will not be too severe, just additional fatigue of the muscles and mind. However, if he uses more than one the crash becomes successively worse, eventually getting to the point where the "crash" can incapacitate him for a time. The stims are injected into a port on his armor and are then dispersed throughout his body for instantaneous effect.
Letalis also carries a field kit of tools, batteries, spare wires, a folding mechanical electrical charger (like a manual air pump, but produces electricity), spare wires, soldering iron, mini Plasma Blade (like a scalpel...for machines! ), wire cutters et cetera. He has enough materials here to basically remake his Blades three times apiece, and make serious repairs on his armor twice. By serious repairs, I mean damage to the point of no longer having any functions other than being metal plates.
Strengths: The Sangheili are very physically strong due to living on a high gravity planet. Roughly speaking, they are about twice the strength of an exceptionally strong man that has not been enhanced in any unnatural way. This means he can lift around 1 ton on a semi regular basis.They are also excellent swimmers due to the tidal nature of their homeworld, and are also very agile. His combat training also grants him moderate skill in acrobatic movements. Letalis himself is a very fast runner and has an effective horizontal jump range of 6-10 feet (without a running start). He is well versed in technology, both mechanical and electrical, this knowledge is essential for field repairs on his armor and any machinery he may be using at the time. Letalis is very willful, making him very difficult to bully or intimidate.
A benefit of his race is excellent peripheral and night vision. Extensive combat experience has helped him learn to keep focused and keep cool under pressure. He is also highly adaptable due to the multitude of worlds he has engaged in combat on.
Weakness: Poor climber due to digitigrade legs (normal knee joint, backwards ankle joints). Also he knows no magic, and is unsure whether he could use it if he knew any. Coming from a society dominated by technology, his exposure to magic is essentially zero, meaning he would hardly know how to react to magic, even minor magic. Very headstrong, bullheaded, and single minded. Letalis also has poor binocular vision; his eyes are on the side of his head. He also has an extreme competitive edge that can sometimes interfere with his better judgment.
The power pack on Letalis' armor is vulnerable to large scale EMP; something on the power of an EM pulse large enough to cover 10 city blocks can knock it out until Letalis can make serious repairs to it. However, his armor has a fine-tuned electric sensor that can detect certain magnetic fluctuations and execute an auto-kill switch to shut off the armor before the EMP hits it, effectively saving the power pack. The down-side to this is that the armor has a five minute reboot time in which none of the systems function. This also means that if he comes across someone who can wield lightning magic, he would be at a serious disadvantage.
The overcharging of the shield is activated with a chin switch, and does NOT turn off automatically after five minutes. He must manually disengage the switch or risk damaging or even destroying the power pack or shield generators.
His armor's power pack runs all systems on the armor except the radar, HUD, and bio monitors. These systems are in the helmet and are separate from the power systems of the rest of the armor. On normal settings, the shielding can easily take a full on charge of a man on horseback, or motorcycle, and at overcharge he can take a direct hit from a rocket launcher and the ensuing explosion and be depleted to about one third of its charge. One final note, when the overcharged shield is knocked out, it takes roughly three times as long to charge as the normal shield (about 30 seconds per charge), and if it is knocked out completely it takes about 1 minute off the total time he can use the overcharged shield.
Skills: Excellent swordsman of the Light of Sanghelios (a.k.a. Helios) sword style. He has extensive training in multiple martial arts and brawling combat styles. Letalis is also an excellent tactician and strategist, having served in his people’s military for most of his adult life. He is also an excellent leader, having achieved the rank of Sangheili Major. Letalis is also a skilled pilot of spacecraft. He can pilot most classes of starships, but has specialized in drop ship and fighter class starships. Has a high practical knowledge of mechanics and electronics, and is skilled at modifying or augmenting existing pieces of equipment. He has a military knowledge of the practical use of explosives, counter tactics, computer systems hacking, and sabotage of both mechanical and electrical equipment.
Appearance: Letalis is a nearly 9 foot tall bipedal humanoid. He has dark grey skin that is made of very fine scales, making it tougher than human skin, but not overly so. He has no hair, an elongated, reptilian head, and a long neck. He has quadruple hinged jaws, with an upper jaw and four mandibles, all of which are covered in sharp teeth. His eyes are a bright amber color with catlike pupils, and are located on the sides of his head. Letalis is broad of chest with a semi narrow waist and is extremely muscular. He has digitigrade legs and broad hoof like feet with two large toe like appendages. The hands are tetra dactyl, with two middle fingers and an opposable thumb on each side of the hand. The fingers and hands are elongated, making them much larger than human hands, and they also have roughly 2 inch long extendable claws. Letalis is also possessed of a deep bass voice that can be rather intimidating, as it can be felt as much in the chest as heard in the ears. When speaking his native tongue his second set of vocal cords are used, giving his voice a resonating quality that is remarkable for humans to hear as it is even deeper than his first set, and can only be felt as vibrations in the body. To the Sangheili, this voice is the more descriptive of the two, changing in vibration to match the mood of whoever is speaking perfectly.
Without his armor the Mark of Strength is visible on his right shoulder blade, and the Mark of Blade is visible on the outside of his right bicep. When wearing armor, he is covered on the chest, shoulders, arms, and front of legs both above and below the knee with thick metal plates. The armor also includes gloves, boots, and a helmet which gives him a distinctly shark like appearance due to the ridges extending from the top of the helmet back. When the energy shield is activated, it gives Letalis a slightly fuzzy appearance. Clipped on the sides of either hip are the bluish metallic handles of his Plasma Blades.
The Mark of Strength is a brand applied to warriors who accomplish a great feat of bravery or courage, or have survived a large number of missions. Letalis received his Mark when he was promoted to Major for an outstanding service record and kill number. The Mark of Blade is received by warriors who have proven their mastery of a Plasma Blade through a special rite known as the Honor Duel.
Personality: Letalis is very proud of his accomplishments in his life so far. Like most Sangheili he has a haughty attitude toward those he considers weak or inferior. However, he has a great deal of respect for strength, bravery, and courage, and never shies away from a fight. He does know the value of a tactical retreat and diplomacy though. He despises cowards but can grudgingly admit that their tactics can have merit in some situations. Above all else he is a realist and a survivalist, having been a participant in guerilla warfare for roughly 23 years. He fights to win and rarely shows quarter, never expecting any himself. He is very loyal to his comrades and friends, often to the death. Extremely competitive, it is very difficult for him to back down from any challenge, and he will never admit defeat or surrender. He also has a great love for combat and deep respect for worthy opponents. He is highly respected by his military peers, as respect is directly accorded to those who kill many enemies.
He also has a personal code of ethics that he maintains when he can. He shows respect to worthy opponents and will not humiliate or defile them; he will defend any helpless, even if it is the child of a sworn enemy, when challenged to a duel he will not blindside or double cross an opponent; however in uncalled open melee anything goes. He will not refuse a challenge if it is from an opponent he deems worthy, but will not duel someone who is obviously below his skill level.
Letalis’ greatest hobby (other than combat) is mechanical customization. Any piece of equipment he is given he can alter or augment in numerous ways to give it a plethora of new uses. This skill was developed in full during his days as a Falling Star. Often when he was in the middle of an operation deep behind enemy lines him or his unit would have a specific need that they did not have a piece of equipment to fulfill. Thus Letalis became somewhat of an on-the-fly inventor and customizer. He has added several upgrades to his equipment already, including shield upgrades on his armor, movement enhancements on his armor, and an unlimited recharge (although not instantaneous) on his Plasma Blades. He is also (strangely) an excellent singer, although only in his own tongue. The second set of vocal cords he possesses adds a distinctive "feel" to his music as you can feel it throughout the body as well as hear it. His songs are composed largely composed of heartfelt dirges for the deaths of his comrades and companions, although he has been known to compose these for highly respected enemies.
His competitive edge is what gives him the drive to accomplish as much as he has, and more. He strives to make himself better than any Sangheili warrior before him, surpassing even the mighty Arbiters of the ages past. How he is going to accomplish such a mighty feat is still unknown to him, but that wont stop him from trying! In the lifespan of a Sangheili he is still relatively young (roughly equivalent to a 24 year old human), so the success he has achieved at his age has surprised some.
In combat he will generally try to kill or immobilize what he perceives as the greatest threat to him first, not only to get rid of the most dangerous first, but also as a form of competition, a way to continually test his limits. His experience at fighting the Jiralhanae (Halo universe Brutes) and other members of the former Covenant has given him the insight that size is not indicative of power. If he is fighting an opponent he knows is stronger than himself he will not go out of his way to fight it strength for strength, as he knows his own limits, he just doesn't want to admit them.
When he is not in combat, his first reactions of people are generally based on how they carry themselves, their relative size, and his own perception of them. For instance he may come across someone that he just gets a bad feeling from, and this will influence how he reacts to them. Proving yourself to be courageous and honorable (though not necessarily good!) are good ways to gain his respect. Having his respect is good, because without it he may disregard you entirely based on his impression of you. He generally won't attack someone out of the blue, as it is dishonorable to do so, but if he is provoked he will waste no time in retaliating, and he rarely pulls his punches.
Biography: Letalis was born in a family of minor nobles living in one of the coastal provinces on the planet Sanghelios. Born into a group of 8 other younglings, he was among the most competitive of the group. Letalis pushed himself from a young age to be the best out of his siblings. This competitive edge led him into many fights his earlier years, leading him to discover his passion for combat. When he reached the age to begin the mandatory military service, in which most new recruits go into the standard infantry units or into fighter squadron training, he took it a step further and volunteered for the Behind Enemy Lines Drop Shock Troops, also known as Falling Stars, which had one of the highest fatality rates of the military. This was due to the fact that they were often dropped into hotspots behind enemy lines to disrupt supplies, assassinate officers, engage in guerilla warfare, or provide distractions for larger operations. Letalis had a natural aptitude for the military and went has survived 23 major battles, 61 minor skirmishes, and roughly 600 one on one fights on 17 different planets.
Most of these battles were fought against the Sangheili blood enemies, the Jiralhanae, whom the Sangheili had been waging a blood war against since the breaking of the Covenant and the betrayal by the Prophets. The Jiralhanae had been the muscle behind the Prophets plan to obliterate the Sangheili to gain uncontested power in the Covenant hierarchy. For the last 70 years the Sangheili have been at war with the Jiralhanae, the San'shyiuum (the race of the Prophets), and the other races of the Covenant. Aiding the Sangheili are their human allies, with whom they fought together with to destroy the Flood, and a large number of the Covenant's forces.
Only recently in the course of these military efforts the Sangheili have managed to extinguish the last lives of the San'shyiuum, effectively dooming the race to extinction. The last battle against the San'shyiuum was fought 12 years after Letalis had joined the military at the age of 20 human years. Without their religious leaders to guide them, the Covenant splintered apart, leaving many of the individual races to face the wrath of the Humans or Sangheili on their own. Many races begged to be spared, and since the main betrayals had come from the San'shyiuum and the Jiralhanae, the Sangheili agreed to spare many, with conditions. Since then, the bulk of the fighting has been a long, grueling war against the Jiralhanae.
It was after his most recent operation that he ascended in rank to Sangheili Major and was given the brand the Mark of Strength. He was then reassigned to his own command: a dropship squad. Given new Power Armor and having been granted the rank to use the vaunted Plasma Blade, he trained extensively with the Blade and found it to his liking. He liked it so much in fact that he acquired a second one, modified them for extended use, and adopted a dual wielding style appropriate to the Blade. After completing the Honor Duel he was granted the honor of the Brand of Blade. This whole process took him two years to complete, his "Journey of self Discovery" as he termed it. He last left his home world on the battle cruiser Indiscriminate Justice to join the frontlines of battle pushing toward the home world of the Jiralhanae with the fleet of Vehement Condescension. It was during this journey that Indiscriminate Justice encountered a slipspace anomaly and had to execute an emergency exit. However, things then took a horrible turn when the warp core exploded on the exit, hurling the broken remains of the ship onto a mysterious planet never before seen by the Sangheili.
Alright, this looks good, and he is a bit too powerful, but I suppose he's not exactly human, is he? Other than that everything seems to fit in rather well with the Halo universe. I'm just not sure about the 10 to 20 times stronger than a human part, could you have another look at that and tell me what you think?
Oh, and about the digitigrade attribute, I just want to clarify that it just means he stands on his toes rather than on his whole foot. The bone structure is essentially the same.
Yeah, now that you mentioned it that was wrong. Based on the canon books, the Master Chief can lift around a ton, and it says that the Elites are as strong as he. So i will just put his lift at about a ton, sound ok to you? I edited that out for ya. If you have any other issues please tell me, I dont want to have an overpowered character. Thanks! =)
And on second thought... maybe you could tone down the speed and jump height/length a bit...? Somehow I don't think that even Elite armour would be capable of THAT much, since it would probably be more suited for combat protection rather than acrobatics.
And as regards everything else... I think his combat abilities are pretty well-rounded up.