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Here is my bio. I hope it gets approved...
Name: Shroopa Title/Alias: The Hylian Koopa (They DO exist in Hyrule!) Age: 50 Race: Koopa (A race from SMB, if you played any form of Mario, you would know...) Eyes: Green Hair: Medium-length frayed hair tied in a ponytail. It is blue. Weight: 300 lbs. Height: 8 ft. Weapon: RPG-7 Ultimate. A magic rocket launcher that never runs out of ammo. The fire rate is slow, and it is pretty heavy, but it packs a serious punch, and does massive damage to Earth-based characters and Humans. He hides this in his shell for when he needs it. Apparently he got this for his 20th birthday... He also has sharp, sword-like claws he uses for melee. Armor: Thick skin, and a dark purple turtle-like shell. If Shroopa retreats into his shell, he is invincible...but he can't do anything. Strengths: Shroopa has thick skin, making him unbeatable at melee attack and defense. He has a few fire and dark powers and he is an adept in melee combat. His skin is so thick, that melee and fire attacks are completely useless. His shell absorbs any type of dark magic used on him, and transforms it into HP for Shroopa. Weaknesses: Shroopa is a large and heavy character, so he is very slow, and if he is knocked over, it will take him a while to get back up (He is a turtle, you know). He also tries to avoid anything Holy/Light based because since his father's father was a demon, he is aligned with Darkness. Water also disables his fire-based attacks, so he tends to avoid water too. Spells: Shroopa doesn't know any spells, per se, but he does have several powers. His elements are Fire and Darkness Shroopa can breathe a continuous stream of flames from his mouth. There is no limit to how long or how many times Shroopa can do this, but since it is fire, it is useless against Water or Earth type creatures. He's the life of the party on camping trips. Shroopa can heal any wound with dark energy. Dark Renewal can be used on other people, and is most effective on Dark-Type characters (Such as himself). This can also revive fallen combatants. If Dark Renewal is used on someone other than a Dark-Type, then it can sometimes backfire and do damage. Shroopa can launch fireballs out of his hands. These are very fast moving and they do more damage than the Flame Breath, however, it takes awhile before Shroopa can fire them again. He can hold a fireball in his hand to make it grow. The larger the fireball, the slower it moves. Shroopa will jump very high and turn into a ball of fire. He will then come hurtling down to the ground, and on impact, releasing a massive wave of fire in all directions. The closer you are to Shroopa when he lands, the more damage you take. Shroopa's last resort. Shroopa spews out a dark-purple fog from his mouth that covers a very large area. Shadow Miasma deals heavy damage to every living thing that comes in contact with it, and will instantly kill any Human or Elf type character who comes in contact ith it. Shroopa takes no damage from the attack itself, however he does lose half of his Magic Attack and Defense power for a long period of time. This attack is useless against any Light-based enemy. Shroopa's REAL last resort. Shroopa will transform into Demon Shroopa, tripling his attack, defense, magic and melee skills and speed. This lasts for three turns. After three turns are over, Shroopa reverts back to normal with zero attack power whatsoever for the remainder of the battle. This can only be done once per battle. Shroopa also has a Bombos Medallion around his neck. Too bad he doesn't know how to use it. Appearence: A giant Koopa with a dark-purple shell and a medium-sized blue ponytail going down his neck. Since he doesn't brush his hair, it is frayed and thick. Shroopa has very thick, armor-like brown skin and sharp claws that he uses for melee attacks. Unlike other Koopas, he doesn't have a tail, but he does have a mastery of the English language...Sorta. Personality: Even though Shroopa is large and intimidating, he is somewhat of a coward. He would rather hide in his shell than fight, and since his shell is unbreakable, he is better off doing that! Shroopa is afraid of Kokiri, for some unknown reason, and he gets pissed off if you mention Princess Zelda around him. Shroopa likes to bring a sense of "humor" (What he calls humorous) to situations. He is always willing to stand up for weak people being picked on, and he has a kind heart...well, for a Dark attribute creature. He tends to burp fire on accident, resulting in many unintentional house fires. Keep him away from straw huts and plants. Other Koopas liked to kick him around when he was in his shell...not cool Religion: Since Shroopa wasn't brought up in "mainstream" Hyrule, he doesn't even know about the three goddesses. He was told that a higher power was responsible for the creation of the world and it's inhabitance, but he doesn't know WHO the higher power(s) are. BIOS Shroopa was born in a small family of Koopas hidden somewhere in Hyrule. Shroopa was picked on by the other Koopas for looking different, and being scared of everything. He ventured into woods during his teenage years, too look for something to smash around, and apparently got scared out of his mind when he saw the Kokiri there. When he got older, his father, Shrowser, told him that he must show Hyrule the strength of a Koopa lives large in Hyrule, even though they don't know it yet. He gave him a Bombos Medallion as a good luck charm to wear around his neck, not knowing the magic it wields. Shroopa then moved out from his hideout, on his journey to Hyrule, in hopes of conquering his cowardice, meeting and befriending new people, starting a life in Hyrule, and having fun smashing things. It is still a mystery where he learned dark powers and how to control them, but some people believe it might be a result of Shrowser's father being a relentless demon... Overall Rank V ---Shroopa--- Melee: Defense X Melee: Offense V Magic: Defense V Magic: Offense V Speed: II Skill: III ---Demon Shroopa--- Rank: XV Melee: Defense XXX Melee: Offense XV Magic: Defense XV Magic: Defense XV Speed: VI Skill: IX Normal Theme: Koopa Bros. Theme - Paper Mario, N64 Battle Theme: Princess Shroob Form 2 Battle Theme - Mario and Luigi: PiT, NDS |

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Re: Shroopa the Koopa
Alright, since you asked, I'll give it a look.
(Don't take it personally if I'm harsh. I'm trying to help. Honestly) We'll see about that. Quote:
Because surnames are SO uncool.Quote:
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The claws, however, fit well. Quote:
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Still, these arn't too far out, so they're acceptable. Quote:
I'd think one more weakness, maybe personality-related could fit here. Otherwise, acceptable. Quote:
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Flame breath: Weaken it so it only lasts as long as his real breath does. Dark Renewal: Overall, far too powerful. put a limit on how serious the wound and how fast it can heal. Fireball: Let me guess... he learned it from Mario, now turned wise, yet addled old hermit living in the mountians who decides to pass on this fabled technique just for kicks? Seriously though, nothing wrong with this move as is. =P Inferno: Nix this move. It's a little strong for a starter character. Shadow Misama: Explicitly strong for a starting character. Instant kills are a no-no, ![]() Corrupted Rage: THIS IS NOT AN RPG!!! WE DO NOT USE STATS OR TURNS WHATSOEVER! *Breathes* Sorry, just got annoyed. Change this around to show standard amounts of time, like... 3 minutes would be acceptable, and once every 24 or 48 hours. Other then this, seems okay. Quote:
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Mioska: Yeah! Us dark elementals are always given a bad wra- ooh... shiny! *Chases after a button* Quote:
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Fix all the issues, then come back to me when I'm sober. (Kidding, I don't drink.)
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(Avy by insaney, sig by an assortment of various ZUers present and past. You know who you are. =3) Figments of my Imagination. |

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