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  #1 (permalink)   [ ]
Old 08-19-2009, 05:57 AM
Shrowser Shrowser is a male United States Shrowser is offline
Deku Scrub
Join Date: Aug 2009
Location: GJ, Colorado
View Posts: 5
Cool Shroopa the Koopa

Here is my bio. I hope it gets approved...

Name: Shroopa

Title/Alias: The Hylian Koopa (They DO exist in Hyrule!)

Age: 50

Race: Koopa (A race from SMB, if you played any form of Mario, you would know...)

Eyes: Green

Hair: Medium-length frayed hair tied in a ponytail. It is blue.

Weight: 300 lbs.

Height: 8 ft.

Weapon: RPG-7 Ultimate. A magic rocket launcher that never runs out of ammo. The fire rate is slow, and it is pretty heavy, but it packs a serious punch, and does massive damage to Earth-based characters and Humans. He hides this in his shell for when he needs it. Apparently he got this for his 20th birthday...

He also has sharp, sword-like claws he uses for melee.

Armor: Thick skin, and a dark purple turtle-like shell. If Shroopa retreats into his shell, he is invincible...but he can't do anything.

Strengths: Shroopa has thick skin, making him unbeatable at melee attack and defense. He has a few fire and dark powers and he is an adept in melee combat. His skin is so thick, that melee and fire attacks are completely useless. His shell absorbs any type of dark magic used on him, and transforms it into HP for Shroopa.

Weaknesses: Shroopa is a large and heavy character, so he is very slow, and if he is knocked over, it will take him a while to get back up (He is a turtle, you know). He also tries to avoid anything Holy/Light based because since his father's father was a demon, he is aligned with Darkness.

Water also disables his fire-based attacks, so he tends to avoid water too.

Spells: Shroopa doesn't know any spells, per se, but he does have several powers. His elements are Fire and Darkness

Flame Breath


Shroopa can breathe a continuous stream of flames from his mouth. There is no limit to how long or how many times Shroopa can do this, but since it is fire, it is useless against Water or Earth type creatures. He's the life of the party on camping trips.

Dark Renewal


Shroopa can heal any wound with dark energy. Dark Renewal can be used on other people, and is most effective on Dark-Type characters (Such as himself). This can also revive fallen combatants. If Dark Renewal is used on someone other than a Dark-Type, then it can sometimes backfire and do damage.

Fireball


Shroopa can launch fireballs out of his hands. These are very fast moving and they do more damage than the Flame Breath, however, it takes awhile before Shroopa can fire them again. He can hold a fireball in his hand to make it grow. The larger the fireball, the slower it moves.

Inferno


Shroopa will jump very high and turn into a ball of fire. He will then come hurtling down to the ground, and on impact, releasing a massive wave of fire in all directions. The closer you are to Shroopa when he lands, the more damage you take.

Shadow Miasma


Shroopa's last resort. Shroopa spews out a dark-purple fog from his mouth that covers a very large area. Shadow Miasma deals heavy damage to every living thing that comes in contact with it, and will instantly kill any Human or Elf type character who comes in contact ith it. Shroopa takes no damage from the attack itself, however he does lose half of his Magic Attack and Defense power for a long period of time. This attack is useless against any Light-based enemy.

Corrupted Rage


Shroopa's REAL last resort. Shroopa will transform into Demon Shroopa, tripling his attack, defense, magic and melee skills and speed. This lasts for three turns. After three turns are over, Shroopa reverts back to normal with zero attack power whatsoever for the remainder of the battle. This can only be done once per battle.

Shroopa also has a Bombos Medallion around his neck. Too bad he doesn't know how to use it.

Appearence: A giant Koopa with a dark-purple shell and a medium-sized blue ponytail going down his neck. Since he doesn't brush his hair, it is frayed and thick. Shroopa has very thick, armor-like brown skin and sharp claws that he uses for melee attacks. Unlike other Koopas, he doesn't have a tail, but he does have a mastery of the English language...Sorta.

Personality: Even though Shroopa is large and intimidating, he is somewhat of a coward. He would rather hide in his shell than fight, and since his shell is unbreakable, he is better off doing that! Shroopa is afraid of Kokiri, for some unknown reason, and he gets pissed off if you mention Princess Zelda around him. Shroopa likes to bring a sense of "humor" (What he calls humorous) to situations. He is always willing to stand up for weak people being picked on, and he has a kind heart...well, for a Dark attribute creature. He tends to burp fire on accident, resulting in many unintentional house fires. Keep him away from straw huts and plants. Other Koopas liked to kick him around when he was in his shell...not cool

Religion: Since Shroopa wasn't brought up in "mainstream" Hyrule, he doesn't even know about the three goddesses. He was told that a higher power was responsible for the creation of the world and it's inhabitance, but he doesn't know WHO the higher power(s) are.

BIOS

Shroopa was born in a small family of Koopas hidden somewhere in Hyrule. Shroopa was picked on by the other Koopas for looking different, and being scared of everything. He ventured into woods during his teenage years, too look for something to smash around, and apparently got scared out of his mind when he saw the Kokiri there. When he got older, his father, Shrowser, told him that he must show Hyrule the strength of a Koopa lives large in Hyrule, even though they don't know it yet. He gave him a Bombos Medallion as a good luck charm to wear around his neck, not knowing the magic it wields. Shroopa then moved out from his hideout, on his journey to Hyrule, in hopes of conquering his cowardice, meeting and befriending new people, starting a life in Hyrule, and having fun smashing things. It is still a mystery where he learned dark powers and how to control them, but some people believe it might be a result of Shrowser's father being a relentless demon...

Overall Rank V
---Shroopa---
Melee: Defense X
Melee: Offense V
Magic: Defense V
Magic: Offense V
Speed: II
Skill: III

---Demon Shroopa---
Rank: XV
Melee: Defense XXX
Melee: Offense XV
Magic: Defense XV
Magic: Defense XV
Speed: VI
Skill: IX

Normal Theme: Koopa Bros. Theme - Paper Mario, N64

Battle Theme: Princess Shroob Form 2 Battle Theme - Mario and Luigi: PiT, NDS
Last Edited by Shrowser; 08-25-2009 at 04:55 PM. Reason: Reply With Quote
  #2 (permalink)   [ ]
Old 08-25-2009, 11:34 PM
Ciroton Canada Ciroton is offline
I'm not mentally imbalanced. I'm on the same dosage I've always been.
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View Posts: 9,282
Re: Shroopa the Koopa

Alright, since you asked, I'll give it a look.

(Don't take it personally if I'm harsh. I'm trying to help. Honestly)

Quote:
Originally Posted by Shrowser View Post
Here is my bio. I hope it gets approved...
We'll see about that.

Quote:
Name: Shroopa
Because surnames are SO uncool.

Quote:
Title/Alias: The Hylian Koopa (They DO exist in Hyrule!)
You're trying to fuse Mario with Zelda? O_o What kind of demon-spawn is this? =O

Quote:
Age: 50
Let me guess: He really looks ~20?

Quote:
Race: Koopa (A race from SMB, if you played any form of Mario, you would know...)
Yeah... alot of people here play Mario as well as Zelda. -_-

Quote:
Eyes: Green
Thank you. I had no idea what green was until now.

Quote:
Hair: Medium-length frayed hair tied in a ponytail. It is blue.
Anime hair colours for the win! [Sarcasm]

Quote:
Weight: 300 lbs.
Oh look, another fatty. =P Ah well, his shell must be the bulk of the weight.

Quote:
Height: 8 ft.
That's one mother of a turtle. O_o

Quote:
Weapon: RPG-7 Ultimate. A magic rocket launcher that never runs out of ammo. The fire rate is slow, and it is pretty heavy, but it packs a serious punch, and does massive damage to Earth-based characters and Humans. He hides this in his shell for when he needs it. Apparently he got this for his 20th birthday...

He also has sharp, sword-like claws he uses for melee.
We do not use an elemental damage/defence system here, so anything about that is instantly wasted. Also, a Rocket-Propelled-Grenade Launcher is not something that usually gets by customs. How would he travel with it? Also, it's just a bit too powerful for a beginning character, even if he has shoddy aim.

The claws, however, fit well.

Quote:
Armor: Thick skin, and a dark purple turtle-like shell. If Shroopa retreats into his shell, he is invincible...but he can't do anything.
He shouldn't be totally safe in his shell. What if somone with good aim got a shot in at the holes for his head/arms/feet? Would he be safe? No, he'd be dead! Please, learn your turtle anatomy.

Quote:
Strengths: Shroopa has thick skin, making him unbeatable at melee attack and defense. He has a few fire and dark powers and he is an adept in melee combat. His skin is so thick, that melee and fire attacks are completely useless. His shell absorbs any type of dark magic used on him, and transforms it into HP for Shroopa.
I'm now officially colour blind. Please, you don't need to colour every colour, word, or element. Also, we use no stats here, so HP is useless. Moreover, because a turtle shell is basically hollow inside, it is prone to total structual failure should enough pressure be placed on it. Trust me, some characters can do that here.

Still, these arn't too far out, so they're acceptable.

Quote:
Weaknesses: Shroopa is a large and heavy character, so he is very slow, and if he is knocked over, it will take him a while to get back up (He is a turtle, you know). He also tries to avoid anything Holy/Light based because since his father's father was a demon, he is aligned with Darkness.

Water also disables his fire-based attacks, so he tends to avoid water too.
So... he's a vampire? Oh boy! *Tosses him outside and watches him burn to a crisp* Who wants turtle soup! =D Oh wait, he also avoids water! xD Did all the little turtles laugh at him when he was young? I bet so.

I'd think one more weakness, maybe personality-related could fit here. Otherwise, acceptable.

Quote:
Spells: Shroopa doesn't know any spells, per se, but he does have several powers. His elements are Fire and Darkness

Flame Breath
Quote:
Shroopa can breathe a continuous stream of flames from his mouth. There is no limit to how long or how many times Shroopa can do this, but since it is fire, it is useless against Water or Earth type creatures. He's the life of the party on camping trips.
Quote:
Dark Renewal


Shroopa can heal any wound with dark energy. Dark Renewal can be used on other people, and is most effective on Dark-Type characters (Such as himself). This can also revive fallen combatants. If Dark Renewal is used on someone other than a Dark-Type, then it can sometimes backfire and do damage.
Quote:
Fireball


Shroopa can launch fireballs out of his hands. These are very fast moving and they do more damage than the Flame Breath, however, it takes awhile before Shroopa can fire them again. He can hold a fireball in his hand to make it grow. The larger the fireball, the slower it moves.
Quote:
Inferno


Shroopa will jump very high and turn into a ball of fire. He will then come hurtling down to the ground, and on impact, releasing a massive wave of fire in all directions. The closer you are to Shroopa when he lands, the more damage you take.

Shadow Miasma


Shroopa's last resort. Shroopa spews out a dark-purple fog from his mouth that covers a very large area. Shadow Miasma deals heavy damage to every living thing that comes in contact with it, and will instantly kill any Human or Elf type character who comes in contact ith it. Shroopa takes no damage from the attack itself, however he does lose half of his Magic Attack and Defense power for a long period of time. This attack is useless against any Light-based enemy.

Corrupted Rage


Shroopa's REAL last resort. Shroopa will transform into Demon Shroopa, tripling his attack, defense, magic and melee skills and speed. This lasts for three turns. After three turns are over, Shroopa reverts back to normal with zero attack power whatsoever for the remainder of the battle. This can only be done once per battle.

Shroopa also has a Bombos Medallion around his neck. Too bad he doesn't know how to use it.
So... he can't really do magic attacts... yet most of his moves are magicl in nature? Uh-oh, contradicton alert! You'd better fix it before I send Papa Smerf to kick your butt! =O Energy, magic, whatever you want to call it, this is all the same, really.

Flame breath: Weaken it so it only lasts as long as his real breath does.

Dark Renewal: Overall, far too powerful. put a limit on how serious the wound and how fast it can heal.

Fireball: Let me guess... he learned it from Mario, now turned wise, yet addled old hermit living in the mountians who decides to pass on this fabled technique just for kicks? Seriously though, nothing wrong with this move as is. =P

Inferno: Nix this move. It's a little strong for a starter character.

Shadow Misama: Explicitly strong for a starting character. Instant kills are a no-no,

Corrupted Rage: THIS IS NOT AN RPG!!! WE DO NOT USE STATS OR TURNS WHATSOEVER! *Breathes* Sorry, just got annoyed. Change this around to show standard amounts of time, like... 3 minutes would be acceptable, and once every 24 or 48 hours. Other then this, seems okay.

Quote:
Appearence: A giant Koopa with a dark-purple shell and a medium-sized blue ponytail going down his neck. Since he doesn't brush his hair, it is frayed and thick. Shroopa has very thick, armor-like brown skin and sharp claws that he uses for melee attacks. Unlike other Koopas, he doesn't have a tail, but he does have a mastery of the English language...Sorta.
Please, pretend the reader is an idiot and describe him more then 'a giant Koopa'. Describe the beak, the shell... heck, even describe that they stand upright!

Quote:
Personality: Even though Shroopa is large and intimidating, he is somewhat of a coward. He would rather hide in his shell than fight, and since his shell is unbreakable, he is better off doing that! Shroopa is afraid of Kokiri, for some unknown reason, and he gets pissed off if you mention Princess Zelda around him. Shroopa likes to bring a sense of "humor" (What he calls humorous) to situations. He is always willing to stand up for weak people being picked on, and he has a kind heart...well, for a Dark attribute creature. He tends to burp fire on accident, resulting in many unintentional house fires. Keep him away from straw huts and plants. Other Koopas liked to kick him around when he was in his shell...not cool
Please, chop stuff like this up into proper paragraphs of 3 - 5 sentances. It makes everyone's life easier. Also, tell us why the mere name 'Zelda' pisses him off. Furthermore, not all 'dark' attributed people are evil or bad. The burping fire part could be a weakness you know...

Mioska: Yeah! Us dark elementals are always given a bad wra- ooh... shiny! *Chases after a button*

Quote:
Religion: Since Shroopa wasn't brought up in "mainstream" Hyrule, he doesn't even know about the three goddesses. He was told that a higher power was responsible for the creation of the world and it's inhabitance, but he doesn't know WHO the higher power(s) are.
Not nessisary, but if you -must- have it, put it in the personality.

Quote:
BIOS

Shroopa was born in a small family of Koopas hidden somewhere in Hyrule. Shroopa was picked on by the other Koopas for looking different, and being scared of everything. He ventured into woods during his teenage years, too look for something to smash around, and apparently got scared out of his mind when he saw the Kokiri there. When he got older, his father, Shrowser, told him that he must show Hyrule the strength of a Koopa lives large in Hyrule, even though they don't know it yet. He gave him a Bombos Medallion as a good luck charm to wear around his neck, not knowing the magic it wields. Shroopa then moved out from his hideout, on his journey to Hyrule, in hopes of conquering his cowardice, meeting and befriending new people, starting a life in Hyrule, and having fun smashing things. It is still a mystery where he learned dark powers and how to control them, but some people believe it might be a result of Shrowser's father being a relentless demon...
Greater detail please, as well as the mentioned proper paragraph thing. Also, I strongly reccomend you spell it either 'Bio' or 'Biography'.

Quote:
Overall Rank V
---Shroopa---
Melee: Defense X
Melee: Offense V
Magic: Defense V
Magic: Offense V
Speed: II
Skill: III

---Demon Shroopa---
Rank: XV
Melee: Defense XXX
Melee: Offense XV
Magic: Defense XV
Magic: Defense XV
Speed: VI
Skill: IX

Normal Theme: Koopa Bros. Theme - Paper Mario, N64

Battle Theme: Princess Shroob Form 2 Battle Theme - Mario and Luigi: PiT, NDS
None of this stuff is needed, but if you must have the music, you can provide links and it would be better suited at the top.

Fix all the issues, then come back to me when I'm sober. (Kidding, I don't drink.)
__________________

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Last Edited by Ciroton; 08-25-2009 at 11:40 PM. Reason: Reply With Quote
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  #3 (permalink)   [ ]
Old 08-26-2009, 03:00 AM
Shrowser Shrowser is a male United States Shrowser is offline
Deku Scrub
Join Date: Aug 2009
Location: GJ, Colorado
View Posts: 5
Re: Shroopa the Koopa

Aw well, I thought he was overpowered....
Well, **** it, I'll make a better one from scratch.
I have seen some ridiculously overpowered characters approved though....
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