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Nerine Dracona
OoC: Watch out, BA! A brand new villan is coming your way!
Name: Nerine Dracona Age: 34 Race: Human Affiliates: Cult of Darissa Gender: Female Hair color/style: Long, perfectly straight midnight hair that streams down to her shoulderblades Eyes: Her irisis appear to always fluxuate with dark, oily shades of purple, green, orange, and blue. Weight: 125 lbs. Height: 5'9'' Weapon: Fang. It is a long pointed rapier with an elaborately shaped hilt made to look like a snake. The thin blade itself is a bright silver, entirely plain and reaching about three feet in length. Its hilt is a dark black, the bottom of it being a snake's tail and its fangs extending to the bottom of the blade. Nerine's sword is said to be so sharp that its cuts cannot even be felt.The blade has been poisoned with the deadly venom of the legendary basalisk, which can inflict horrible acidic damage to the victim, and usually death should it pierce their skin. Nerine keeps Fang in a long black sheath with elaborate golden words written on it, all of which are demonic. Armor: None Strengths: (darkness) Dark based attacks have no extra effects on Nerine, as it is part of her very aura. In complete blackness, she is still perfectly mobile, able to use her enhanced senses of hearing and smelling to detect her enemies. Her dark presence also tends to bring out the evil in others, calling upon their greatest fears or most powerful rage. This tends to attract creatures of darkness, though beings of light will be completely repelled unless they are in a weakened state of mind. In sleep, Nerine's presence has been rumored to bring visions of snakes and the dreamer's worst nightmares. (movement): Nerine is extremely flexible, allowing her to perform distortions of the body no other human should be able to do. This allows her to fit in tight places or avoid strikes from an enemy in a way that will leave them both disturbed and surprised. She also has great agility, able to dodge projectiles and attacks with ease. In areas of shadow, this works more to her favor, as she is difficult to see and follow. (insight): Nerine shares the cunning of the goddess she worships, making it fairly easy for her to detect lies and hide her dark intents. She is quick to play on other's greed and desires, manipulating them into doing what she wants. Her coy personality makes it very easy for her to decieve even the sharpest of minds. (Poison): As a follower of Darissa, the goddess of snakes and theivery, Nerine has recieved resistance to poison of all kinds, both mild and violent. She can also identify such things easily, able to partake of them as if they were merely water. Weaknesses: (cold): Nerine shares the weakness of all cold-blooded creatures. In areas of intense cold, her body functions will slow, making her vulnerable to attacks. While a good chill won't kill her, it can induce a twisted sort of hybernation, in which Nerine will sleep until heat awakens her body. (light): Nerine loathes the light. She will avoid it whenever she can, often traveling at night. Bright light will effortlessly stun and distract her, making her fairly easy to attack in the daytime or blind with a flash. Holy weapons will also deal extra damage, as Nerine is tainted with the power of a dark goddess. (Personality weakness): As a servant of Darissa, Nerine is limited to do what her goddess desires. If she is told not to attack or move, she will not disobey. Even if her goddess wishes her to sacrifice her very life, Nerine will comply. (Combat): Nerine is extoodinarly inexperienced in combat. She relies on her dexterity and poison blade to kill her opponents, rather than fighting them in a fair and open duel. Should she be directly confronted, she is easily overpowered. (Stature): Nerine is tall and thin, having little strength in her body. Physical damage, including burns, will harm her more than the average person. Skills/Magic: Nerine's magic is based on her ability to act in the name of her goddess. Her spells are actual commands spoken in draconic, which are given power by Darissa. (for now, it's just a bunch of weird words I put into a phrase) In fact, rather than being some sort of magician, Nerine should be considered more of a divine warlock, whose pact with a goddess gives limited access to Darissa's power. Divine Spells The first three spells are considered to be divine spells, in which it is Darissa, not Nerine herself that maifests her power. Because of this, there is no mana limit or energy consumed, as a goddess has nearly unlimited power. However, Darissa is an entity of stealth and hates chaos. She will not lend her power to Nerine to create massive havock, rather, her spells are to be used sparingly and effectively, never drawing attention to itself. The aura of these attacks is such that those familiar with darkness or dark entities will be able to feel the presence of Darissa. * Ammonotus decardia inssidicus "Shadows of the deep, come forth" This spell works only where there is no direct sunlight, forming a circle of swirling fog of black that extends away from Nerine in a radius of about fifteen feet. This spell of clouds will confound almost all of her enemy's senses, blocking sight, smell, and even some of the most powerful kinds of magical sight. Nerine rarely, if ever, uses this attack as an offensive move. When in a pinch, she will generally use this spell to effectively flee from her opponent. Light created or used within the fog cannot dispell it, for only the pure light of the sun can do that. *Draco inssidicus "Snakes, come forth" This spell summons the true servants of Darissa, opening a small, temporary rift into the dark realm in which Darissa lives, allowing six of her snakes to come into the mortal world. These snakes are fairly large and charcoal black with red eyes, whose total length is about five feet. Each of their fangs are metallicly black, containing poison that induces temporary paralysis (approx.10 minutes) when injected. Only one of the snakes contains a deadly poison, and is a blood red viper with black eyes. It is considerably smaller than the other snakes, being three feet long with one inch fangs. Like a rattlesnake, its poison works into the vicitim's system until it reaches the heart, where it will induce cardiac arrest. However, the poison of this snake is much thinner and more concentrated, making it work much faster and with more strength than a rattlesnake's poison would. Like the former spell, Nerine only uses this spell as an escape, generally when she wants to keep her enemies from following. The snakes will last for about five minutes, never wandering far from the area they came from. After that time has expired, the rift will reopen and whatever living snakes remain will slither back into Darissa's home. *Garissa, inuto bossilisk "Arise, Great Basalisk" Of all three divine spells, this is the rarest. Nerine will only use this against a truly powerful opponent, whom Darissa herself wants dead (and it's extremely rare that Darissa would have a quibble with a mere mortal).When used, a portal is formed, where the basalisk itself slithers into the mortal world. As Darissa's favorite pet and gaurdian, the basalisk is perhaps one of the most formidiable monsters to face. The creature is about a yard wide all around, reaching thirty feet long from head to tail. Its bright white fangs are two feet long, containing one of the most deadliest poisons known to man. However, its deadliest features are its gleaming golden eyes, petrifying all who gaze into them. As a snake, the basalisk also has an amazing sense of smell and hearing, allowing it to find enemies it cannot even see. Its gleaming golden scales are harder than rock, making it all but inpenetrable to all but the sharpest of swords. Like Nerine, the basalisk also hates light, and is easily stunned and distracted by it. When finished with its buisness, the snake will return to Darissa on its own. Dark Spells As a follower of darkness, Nerine has aqquired effective magics to serve her in whatever purposes she pursues. These spells are not weakened in the least by the presence of light, but they are very easy to see and avoid in such circumstances. Nerine prefers to use these spells in darkness, where she can catch her opponent unawares. These spells also require energy to cast, and should all of this energy be devoured, Nerine will be weak in both body and mind, sometimes even going insane for a few hours. Her energy expended by her attacks is based on a limit of 100 energy points, or whatever you want to call them. Also, it is said that Nerine almost seems to hiss when she utters her spells. *Steniss, protrificus malunus (5pts) "Shred mine enemy with thy touch" Nerine raises her arm as she uses this spell, five small, pointed daggers forming in a perfect line beneath her hand. They are made out of pure dark energy, condensed into a solid form by Nerine's magic.Under her direction, whether she points or speaks it, the plain daggers will fly toward their target like arrows, piercing any of their open flesh. However, as these daggers are made from pure energy, they will shatter into nothingness upon inpact, and will have difficulty penetrating even leather armor. *Elmanos cardinae protrificus (5pts) "Grant me the strength of mine enemy" Upon uttering this spell, a blood red light will emerge from Nerine's hand. She must point at her target, and the red light will extend into a thin, phantasmic claw, reaching from her hand and grasping into the opponent's heart. This is not a physical attack, so nothing will be pierced, but this attack cannot be blocked by any physical means. The victim, however, will still be able to feel the dark magic within them as it sucks the life energy out of them. As the energy moves from the victim to Nerine, the extended claw with glow brightly, until it fades into nothingness when Nerine is done consuming the energy. This process is fairly slow, but it will render the target immovable (depending on their tolerance for pain). Nerine can only take a fairly small amount of energy from the victim, unless that victim has been weakened, in which case she can draw out enough energy to render them unconsious. For every two seconds the energy draw is maintained, Nerine will gain one energy point, and the target will become continually weaker. This spell can be easily broken should Nerine be attacked or distracted, as it requires her full concentration to maintain. A typical draw for her lasts about thirty seconds, restoring 10 energy points (just the energy cost to use this spell reduces the energy gained to 5) and healing shallow wounds. In order for severe wounds to repair, Nerine can negate the energy points gained to heal them. This spell has never been used to effectively kill, as it becomes sucessively harder to draw energy as the target gets closer to death. *Enis (5pts) "Die" Nerine merely needs to speak the word and gaze into an enemy's eyes. This will work from any rational distance, as long as the enemy can actually see her eyes. The spell causes Nerin's eyes to suddenly flare, imbedding the swirling colors of her eyes into the target's mind. This will daze them for a moment, as if she created a bright flash of light, and will only work on one enemy at a time. Those who see her eyes do this when she is not looking at them will only see them glow with intense hatred; Nerine has to focus on the sigular target to actually impress their mind. *Garissa, entu incarne (10pts) "Arise, flame of darkness" Upon chanting this spell, a bright green flame will appear in front of Nerine. She can direct it verbally or bodily into a shape she desires, often becoming a tall pillar or surrounding wall. The flame can also be shaped into two large fireballs which can be thrust at an enemy, each of these shapes lasting for about two minutes. Unlike a normal flame, the green fire does not burn things into ashes, nor will it will spread like normal flame. It feeds off of the energy of living things, neurotically burning them as if they were on fire. Objects that step into the flame won't actually catch on fire, but they will experience severe pain and an energy drain for as long as they touch it. It is also not uncommon for the victim to see images of their worst nightmares as the fire burns their mind. This flame cannot be blocked or put out by physical means. Any experienced magic users or people with a knowledge of phantasmic beings will be able to reocognise this attack as being ghost fire. It can only be put out by direct sunlight or the famed ectoplasm that ghosts are known to create. *Inssi, genssa protrificus (10pts) "Come, crush mine enemy" While speaking her spell, Nerine will thrust her whole arm upward, her fingers curling. This will form a giant black claw in an area of her choice, where it can grasp its target or float in the air and come down upon the target like a fist. Like her dagger spell, the hand is formed out of dark energy, and will shatter into nothingness if hit with a hard impact. When grasping a target, it will attempt to crush them in its grasp, digging its nails into their flesh. These puncture wounds are generally shallow, causing nothing but painful scratches. The crushing, however, can be strong enough to crack or break bones should the victim remain in its grasp long enough. This is only effective on normal people, whose strength does not exceed a normal person. Those with above average strength can shatter the hand when they break its grasp, and larger creatures also have this advantage. For those unable to break its grasp, the hand will remain in exsistance for about three minutes, then fade into the nothingness that it was created from. *Cronose Ilia (10pts) "Protect me" By throwing her hands in front of her face and uttering this spell, a barrier of pure dark energy will form in seconds. It extends from the ground up to about six feet, about four inches wide, appearing right in front of Nerine, or any area she chooses. Nerine can lengthen the barrier to extend further by thining it, as well as vice versa. The barrier has to be hit by a very strong impact to break, and light will not penetrate it. This spell has no time limit; it has to be broken before it will fade into nothingness. It has the strength of a solid wooden door. *Vesnaria engaria maltenoose (40pts) "Instill within me thy true power" Unlike Nerine's other spells, this is actually meant to be used in close combat. Upon speaking the spell, a purple flame will erupt on Nerine's body and she will begin to transform. Her body begins to elongate and widen, purple scales growing on her skin. Her clothes with fade away as she becomes entirely reptile, finally taking the form of a snake. In this body, she is about fifteen feet long, and her eyes are larger, formed like that of a snake's. She retains her iris color, but her eyes are enhanced, able to hypnotize her enemies should she hold her gaze long enough. Her tubelike body has a two foot circumfrence, with her glistening white fangs reaching about six inches long. The shiny purple scales on her body are as strong steel, making it very difficult to pierce her body. The scales on her belly, however, are softer than those on her back, making it easier skin to penetrate. As a snake, Nerine can strike like lighting once she has properly poised herself. The poison of her fangs induces feverish sleep, which can cause plesantly vivid dreams or horrible nightmares. A particularly large dose of poison will depress the heart enough to kill the victim. After three bites, she must wait for her body to produce more poison to inject. Her muscular body is also able to smack her enemies around should she exert enough force. Nerine can also easily crush an enemy by wrapping her body around them and squeezing, but it forces her to focus on that singular target. Her senses become much keener, and she is able to understand both snakes and humans, though she cannot speak coherently to humans. In snake form, she is also much more sensitive to light, unable to tolerate anything brighter than a campfire. She also becomes more sensitive to cold, slowing down immensly if hit with an icy attack or exposed to freezing conditions. After a time limit of thirty minutes, Nerine's body will erupt into purple flames again and she will undergo her transformation back to a human. Unlike the first transformation, this one is much more painful, so she will need a few moments to compose herself after she becomes human again. *Prepeerio vave mayha (10pts, more depending on distance) "Reveal the secrets I seek" Nerine can use her dark magic to spy on her enemies through the use of a mirror. In order to do this, she requires an object native to that certain area, or a personal belonging of a target. The area in which the target is must have shadow of some sort, or a place where light cannot penetrate. This is where the spying magic will rest, and the angle from which Nerine can see. She must speak the spell and seep her dark magic into a mirror or some sort of reflecting pool in which she has a clear reflection of herself. Her magic will fog up the mirror in black clouds, eventually fading into the scene which she desires to see. This takes almost moments to work, but a great deal of concentration must be used with the incantation. The more precicse it is, the clearer the image will be, and the less risk of detection there is. This spell is powerful enough to penetrate anti-scrying spells, but the image and sounds Nerine wishes to see will be severely blurred and blotted out depending on its strength. It can last up to an hour, but can be dispelled before that time. Nerine can also communicate through this magic, and when she wishes her presence to be known, an onlooker can see her swirling eyes in the darkness from which her spell rests. She uses this to control and keep track of her assosiates who are widespread across the world, as well as to spy on her enemies. (Survival) Nerine is uniqe in and of the fact that she has been killed multiple times. Darissa has sent her soul back to the mortal world each time, ressurecting her body, sometimes even in the form of a snake. In complete wilderness, Nerine has no problem surviving on insects, and in dire straits, Darissa lends her the strength to survive, somtimes sending even her own pets for Nerine to gain nourisment from. (hypnosis) Nerine has the rare ability to effectively hypnotize people by staring into their eyes. This has to be done where the target has nothing else pressing enough to distract them from her gaze. It takes only a few moments to fall under her spell, though Nerine has to concentrate hard to penetrate the person's mind. Once under hypnosis, Nerine renders the target immovable, and she cannot posses them or make them move to do something she desires. Instead, she can instill in their minds false memories, desires, and fears, also effectively supressing the memories she desires them to forget. While these effects can be quite substantial, they can also be overcome. Her effects can be undone by undergoing another episode of hypnosis, or can fade away with time and effort. Depending on the target's willpower, this may or may not occur quickly. Also, if the hypnotic process is interrupted at any time, it will loose all power and effect it was meant to have. Nerine has to bring the person in and out of the hypnotic state for it to work. (dreams) Using her dark magic, Nerine can intrude into the sleeping mind of a person. In order to do this, she must either be touching them, or have a personal article from the target. She merely has to focus her mind, tuning into the thoughts of the target themselves. Just the process of finding their mind can take hours, and it requires such concentration that Nerine will loose all perception of the world around her. In the target's dream, she has the power to shape it however she desires, allowing herself to appear to them in any form she wants. Often times, she will take the form of someone familiar to them to instill pain, longing, and paranoia. This allows her to manipulate others to some extent, though it can give her uncanny insight into the person whose mind she invades into. Depending on the amount of power and magic she puts into it, Nerine can also cause the target to sleepwalk or move, though her ability to do this is limited. When she does this, the target becomes somewhat aware of the world around them and has control over the movements they make, so Nerine cannot force them to do anything against their will. This ability cannot be backfired or traced, but Nerine's presence in the target's mind can be detected and shut off. When Nerine chooses to leave or is cast out, she will regain awareness of the world around her, and will be somewhat dazed. Should the target wake during the dream, Nerine will immediately leave, though some say there is a lingering scent of jasmine in the air when this happens. (poison) As a master of deciet and poison, Nerine keeps a small collection of her favorite poisons in a delicate silk purse. She carries it on a thin strap of silk that she keeps on her person at all times, should she ever have the need to use them. Her poisons and their affects are listed below. It should also be noted that these substances are effective both when consumed bodily or injected, but the former method takes longer to have effect. Included in this small pouch is a small golden ring carved to look like a snake wrapping around Nerine's finger. It is vividly lifelike, and upon removing the tip of it, which is the snake's head, a tiny needle becomes visible. Nerine can use it to penetrate a chosen target's skin after dipping it into one of her poisons. Candice Kept in a small vial of glass, Candice is an entirely clear substance, drawn from Darissa's own plants. It has no taste, no smell, and can kill almost instantly. This poison works quickly to move into the brain. It pales the skin and turns the blood blue as it travels through the body, causing a freezing sensation that immediately lulls the victim into a sense of sleep. Within seconds, it will circulate to the brain, where it will poison the tissue, effectively causing death. Bovolos Also in a small glass vial, Bovolos is a deep red substance, looking very much like wine. It is fairly sweet to taste and smells like fruit. This poison does not take effect immediately. Once taken in, the body temperature of the victim must be elevated, or the body must be excited, which can happen in numerous ways. Vigorous excersize and rage are usually the main catalysts, forcing Bovolos into action. The poison will burn viciously into the body as it eats the flesh up, causing severe or permanent damage to most of the organs in the body. This excitement must happen within twenty four hours, or the poison will dissolve harmlessly into the body. Dreamwater Collected from Nerine herself and kept in another vial, Dreamwater is a pale purple substance, having a pearly luster when held to the light. This poison has an almost magical quailty to it, smelling faintly of the smeller's favorite thing. Nerine has kept the vial around long enough for the poison to ferment slightly, becoming stronger than the fresh poison. It can induce sleep for hours, and depending on the dosage, even days. In large amounts, the poison becomes deadly, depressing the body's functions slow enough to kill it. Basalisk Venom Perhaps Nerine's favorite poison, Basalisk Venom is kept in a vial with her other poisons. It is a sticky, transparent substance with a golden tinge, looking excatly like honey, and it smells just as sweet. The poison immediately causes burning pain as it goes into the body, its severity so intense that it can cause delirium. The acidic poison will course through the body, destroying vital organs until death finally takes the victim. Appearance: Nerine has silkily smooth black hair that she always leaves down, having no desire to do anything with it. It contrasts beautifully with her ivory skin, which has seen little light throughout her whole life. She looks strangely young for her age, appearing to many to be a maiden in her late teens. Her face is very sharply defined, her small nose poking out like a beak. She wears purple eyeshadow to compliment her eyes and blood red gloss to show off her full lips, giving her the appearance of something both dark and beautiful. In darkness, these features are complimented, alluring to all those that behold her. However, when she is met by sunlight, her looks become haggard, her skin too tight and her figure too thin. Even her glossy hair appears to be sickenly oily. In such light, she appears as she truly is, a slimy snake of a woman. As a creature who has attained great wealth in her life, Nerine loves to wear fine silk dresses styled in the latest fashions. Her favorite dress, and the one she most often wears is purple, her favorite color. Its soft luster flows in soft curves around her body, entirely plain and yet elegant on her figure. The skirt of the dress extends all the way down to her feet, the sleeves reaching tightly all the way down her arms. Tied in various lengths and thicknesses around the sleeves and waist are golden embroidered ribbons, adding some spark to the dress. The collar of the dress is V shaped, showing off her distinct collarbones. She also enjoys using enamoring perfumes and scents, her favorite and most used among these being jasmine. While Nerine enjoys traveling openly at night, she travels cautiously and extensively covered in the daytime. She wears a grayish cloak that seems to have the luster of all the colors of the rainbow when sunlight hits it. This adds a somewhat mysterious and beautiful touch to Nerine's form, though it entirely covers her dress and face. No matter what light she is in, she always appears to be fragile, as if she were an illusion that could simply fade away at any given moment. Her eyes only add to this, their swirling colors enchanting and bemusing those that behold them. When angry, they are startingly sharp, and the pupils thin and strech taller, like that of a snake's. Personality: It is almost impossible to give Nerine one distinct mannerisim. At times she can almost appear bipolar, being overcome with depression at one moment, and screaming with rage at another. She wears many masks, sometimes appearing as a helpless maiden or merciless demon. These fluid appearances are extremely believable, fooling all those that look upon her. Those that know her well are fully aware of her devious ways, knowing that she cares for nothing, save for her pet snakes and her goddess. She is vivacious when she needs to be, though Nerine prefers quiet and solitude. Nerine also has an endless fasination with snakes and insects, and those that wish to please her bring her such creatures as gifts. The rarer the better. Nerine is disgusted with heroes and clerics who follow righteous gods, believing that the goodness within humans is a lie to cover up the ugly darkness that exists within every being. She also shares Darissa's jealous rage, hating all those with greater power and happiness than she. Her feelings are rarely sincere, her anger and hatred being the few things she can express truthfully. She will kill even the most faithful people to her without hesitation, valuing only the edicts of Darissa. Biography: Nerine was born to a typical noble family in the kingdom of Hyrule, the Tudors. Her mother died giving birth to her, and her father was so grieved by her passing that he commited scuicide by falling on his own sword. This left their oldest son to be the heir of their wealth, but he was only five years of age at the time. Both he and Nerine were put under the care of their generous aunt, who was a widow of thirty years. She had little time to tend to them, so they fell under the watchful care of scholars and maids. When the unfortunate child was just a babe, a horrible incident occured. As she was playing alone in the courtyard, she strayed towards a rattlesnake's nest. Her laughter awoke the snake, scaring it into attacking. It bit her leg, injecting its vicious poison into her small body, rendering her unconcious. A maid found her while hanging laundry, and she brought the unmoving body immediately to the aunt. Nerine was not breathing, nor could anyone hear her heart beat. A doctor was immediately sent for, and after just a moment's glance, the doctor declared that the child was clearly dead. As the family sadly laid the tiny corpse into a coffin days later, the child suddenly stirred. Nerine's chest rose and fell with her breath, and her small eyes opened, swirling with strange colors. All who witnessed this happening screamed in horror, believing that the child had somehow become an undead. Some say that this was Nerine's first brush with death, while others say she was tainted from birth. Either way, after the incident, the witnesses were bribed into silence and the family kept the story hidden from curious ears, and it seemed as if the event was entirely forgotten. However, the dark haired girl was never the same. She did not laugh like other children, and she refused to play with them. The only person whose company she accepted was that of her aunt, Amelia, and brother, Stephan. She also aquired a strange fasination with snakes, and even began to keep some as pets. This frightened the manor's staff, and things came to an ugly head when one of the cleaning maids was bitten while cleaning Nerine's room. Rumors about Nerine's odd behavior began to spread, and it was decided that she should be sent to a ladies school where she would learn to act more like the noble lady she was. At first, this seemed to cure Nerine's strange behavior. She began interacting with the other girls, and soon gained the etiquette befitting a noble. She took to grace easily, and her beauty began to attract the men she came across. However, as Nerine grew into her teens, it seemed that her previous desires began to swell within her as never before. She started to sneak out at night, associating herself with the theives and scoundrels that prowled around at night. The snake woman even began to join them on their petty raids, enjoying the thrill of robbery. Eventually, she decided to leave her school and revoke her noble name. To favor her interest in snakes, she joined the cult of Darissa and changed her last name to Dracona. It was not long before Nerine became a favored member of the cult, and her skills in theivery and poisoning were unmatched. She even began disposing of higher members of the cult to raise herself up in rank. Unforunately, the members were soon wise to her plan, and a plot to kill her went underway. They placed poison in her drinking cup at a dinner, and she collapsed after drinking from it, entirely dead. Her associates dumped her out into the moat surrounding Hyrule Castle Town, expecting to never hear from her again. They were wrong. A few days later, Nerine brought her revenge against her killers, running them through with Fang. This brought no small stir to the cult, and she was immediately accepted as the head of them. Under her leadership, the cult began to extend their power, venturing out of Hyrule into bordering kindoms, and land even beyond those. Nerine moved their headquarters to a new kingdom, where larger operations began taking place. Rumors of coldblodded murder began spreading throughout the land, but Nerine remained safe within the shadows. The devious woman often sent her theives to do her dirty work for her, but whenever she thirsted for fresh air, or a task came up that required true expertise, she would leave her hidden shrine to Darissa to conduct her buisness. History of Darissa: While the three major goddesses of Hyrule are the major figures for worship, there remains minor gods whose power has also contributed to the shaping of Hyrule, as well as other lands. Darissa is the jealous sister of Lloth, whose fame is much more widespread than hers. Those who follow her desire her favor in theivery, deception and resistance to poison. She is sometimes depicted as a snake herself, and more rarely a mix between a woman and snake. While Darissa is said to be among the most beautiful of immortals, in her dark beauty she has little power compared to the others. She has to manipulate other gods and goddesses into doing what she desires, which she loathes. The dark goddess wants power of her own to shape the world, but she has power only over reptiles, and so she often relies on mortals and the misguided deeds of other gods to perform her will. Darissa decrees that her followers obey her without question, lividly hating all those that leave her to walk in the paths of other gods. She favors those with natural beauty and great cunning, lending them her power to make them sucessful. Her intents are to foil the plans and desires of other gods, using stolen resources to do so. She is even willing to go so far as to communicate directly with mortals to do so, using her powers of persuasion and false promises to make them do her will. Stray from her desires, and it is likely that a poison snake is in your future. Note: If Darissa's history bugs anyone (especially cause' I included Lloth), just give me a message and I'll revise it for ya.
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You can't fake bad writing! ![]() EH Characters: Leonna | Padme | Nerine | κρύος ίππος | Vinx |

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