Zebeshar Barrixun (Zeb)
His name means Dragon dagger, Spawn of demons in Drow.
Race: Drow. Drow, are a dark-skinned race closely related to elves and eladrin that predominantly lives in the Underdark. They are generally evil, exceptions including Drizzt Do'Urden, Zaknafein Do'Urden, Qilué Veladorn, and Liriel Baenre. They are shorter than many other sub-races of elves and, similarly to most Underdark dwelling creatures, have a tremendous resistance to magic. They also have a much higher birthrate than most other elves, but strife tends to keep their numbers down.
Gender: Male.
Age: 170
Alignment: chaotic Good. (he doesn't listen to rules, but isn't evil.)
Hair Color: White.
Eyes: Violet.
Weight: 125 LBS. (not as light as you would think for a drow.)
Height:5' 6"
Weapon: He carries around a dagger made from a dragons tooth, curved slightly at the tip,this dagger is about one foot in length. Seven inches of the tooth, and four inches for the hilt. This dagger has a poison gland in it that will paralyze the enemy for thirty seconds so that he can get far enough away to cast some spells.
The poison in the gland never runs out, thanks to the enchantment laid upon it.
Armor: He wears what appears to be a cloth robe, giving him very Little apparent protection It ways about the same as a cloth robe, and looks like one too. This is actually leather. The leather is enchanted to be as strong as Iron armor, but much more heavy. Under this, he wears normal clothes, including a red shirt, and leather pants.
Strengths: Zebeshar Barrixun is very adept at casting spells, hence his last name. Barrixun. He seems to have a particular fondness of summoning demons to do his bidding, but is also adept with water attacks. He usually has a couple of wards up around him to prevent him from being hit with magical attacks (in case of coming across another magician.)
Weakness: [B]He is very weak against physical attacks and very sensitive to light, if he sees a bright flash of light, he loses focus, and all of his spells will go out. Due to his enhanced hearing, a loud noise will ruin his focus also. It takes him about thirty minutes to get them all back up again. Zebshar has a small supply of reserve magic that he uses only to summon his demons. Summoning his demons takes about twenty seconds, and they can only stay for thirty minutes each. Due to his enchanted armor, his speed is not what it could be if he took it off.
Skills/Magic:
Levitate. All drow have this ability. It seems they are born with it. this spell will fail 50% of the time in light, otherwise, it enables him to levitate for a full minute.. During this time, he can move wherever he needs to, until the minute is up.
Globe of darkness. Zebshar Barrixun can cast a globe of darkness around him to prevent the effects of light. This spell takes about three second to cast, and will negate any light from interrupting his spell casting. this spell isn't effected by magic lights either. This spell has to recharge for two days after every use. Aditionally, The spell makes it very hard for Zebshar to see his enemies, as Infrared light cannot see through this either. It stays for two turns.
Infrared Vision: He can see heat in general. He has learned to tell the difference from body heat, and other sources, but still has trouble with other types of heat. A fire ball looks mighty close to his demon's for instance.
Summon Zhara: He summons a demon named Zhara to do his bidding. Zhara is manifested of water, and takes the shape of a water nymph. This demon has all the properties of a water nymph, being able to travel through water, and can blend into shadows for a short time. She can also confuse opponents on the battlefield, or make them sleep if they are unaware of her presence. This demon is usually willing to do her masters work, and is very willing to please others.If she comes into contact with lightening at all, it will disappear, and cannot be summoned again for two days. Otherwise, it will disappear in thirty minutes,and can be summoned again in an hour.
Summon Iope: This demon is manifested of fire. This demon takes the form of an elemental fire golem of about three feet in height. This demon has the properties of a fire golem, meaning that it can create fire from anything, and can burn through anything. Opposite element of Zahara, this demon can frenzy enemies into harming each other. This Demon seems to be female., but Zeb insists it's a male. as such, Anyone who calls it a she will find themselves on the wrong end of a fireball. If it comes into contact with water, it will immediately disappear and Will not be able to be summoned again for two days. Otherwise, it will disappear in thirty minutes,and can be summoned again in an hour.
Ice spikes. Any water in the area is funneled through Zeb's hands, turning into ice shards as soon as they leave, he can fire these like a normal person would shoot a bow.
Ice armor: Zebshar takes any water near him, and manifests itself into icy armor and a weapon. He uses this when his own armor isn't protecting him well. The draw back to this armor, is that any electrical attacks will hurt him much more than if he was in his normal armor. This armor is very strong.
Wards- His armor is infused with wards, which when activated, will allow him to instantly cast a spell from any of the following categories.
Fire (he can make small flames appear around his enemy, causing small burns.)
Water (He can bring water out of the ground, using it to restore some of his magical energies.)
Wind (He can uses this to either control where his ice magics will go after they leave his hands, or knock the enemy away from him.)
Earth. (Creates a small tremor, then raises the land under him about five feet into the air.)
Death (paralyze from a distance for ten seconds)
Destruction (small natural disasters such as small cracks in the grounds, mighty winds, and causing small buildings to explode.)
Life (minor healing)
To activate these though, he must say "Fire and water and wind an earth. death and destruction, Life and Birth. Hand in Hand one will go. Blow them away, or go with the flow. (last line is an example or if he was trying to use wind magics or water magics.)
Enhanced Hearing: Due to his drow heritage, Zeb has a keen sense of hearing,
Decreased Speed: Due to his armor being so heavy, the fact that he has low stamina, and that his magics made him weak physically, Zebshar is slower than most others, which hinder him from getting away from faster enemies.
Stone skin: Zebshars body becomes as hard as stone for thirty seconds, in which time, his speed is halved.
Ice weapon/shield: By concentrating on the water around him, Zebshar can summon multiple different weapons, and a shield. He usually only does this when the enemy gets too close too fast. This spell lasts anywhere from ten minutes to fifteen minutes, and increases his speed twofold. Due to opposing elements, he cannot have this spell and stone skin active at the same time. He is not as adept with these summoned weapons as he is with his dagger, so he makes novice mistakes.
Appearance: Standing at just under six feet, and pale in skin color, Zebeshar Barrixun is unmistakable in a crowd... if he is ever in one. He doesn't have a particular fondness of crowds, they remind him to much of the twisting corridors of the underdark. His sharp features are a dead give away that its him. his eyes are round, and have the appearance of innocence.
Personality: Zebeshar Barrixun is young for his race, but can still learn things much easier than others. He has a quick wit, and a sharp tongue. Being cast out from drow society has given him an advantage. He doesn't have near the vainness of a normal drow. He knows that there are others out there more powerful than he is, and is willing to face them.
Biography:
Shunned from drow society when he was at the age of 50, he had to use his wits to survive. He eventually found a drow who was willing to tutor him in the ways of magics, and quickly took a liking to the particular art of summoning demons. He was given his armor from the friendly drow, whom had likewise been cast out from drow society. The only ties he has to The underdark is one medallion, which he occasionally uses as a gateway to the demon world, where he learns to summon some more demons.
After leaving his scholar's tutelage to learn on his own, he eventually made his way out of the underdark, and into the world, where he quickly learned of the other race's thoughts on his people. They thought them savage killers, Quick to put a sword into anyones back. Others thought Them stealthy demons.
Zebshar knew that while they were right on most drow, they thought they knew all drow, making it hard for him to find a home. Finally, He ust moved into the woods, near a lake. This is where he resided for a couple of years, before battling a woman named Colecartha, and a half android mand named Hayao. He later swore alegiance to Hayao, who bested him into submission.
He now resides as one of the few mages in the lord of Telsa's army.