Calendar Awards Members List FAQ
Advertisement
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions
Reply
$ Thread Tools
 
  #1 (permalink)   [ ]
Old 07-08-2009, 12:50 AM
Drammor Drammor is a male United States Drammor is offline
Squircle!
Send a message via AIM to Drammor Send a message via Yahoo to Drammor

Join Date: Mar 2008
Location: Spokane, WA
View Posts: 362
General Guidelines for having a Character Here

These are the guidelines I've gone by since I started making characters here. I thought I'd put them up here, so everyone can have a read. They might be good guidelines to go by for new folks... I dunno. You have a look, and let me know what you think. By no means are these rules, just suggestions.

Look, I Remade Sephiroth! ...what? That's not New?
Most people like to play really awesome characters who are good at everything and always have an answer to any situation. Very few people like to play with folks that have those characters. Often, they're referred to as Mary Sues and they usually lack certain creative traits referred to as "flaws" and "vulnerability to the world around them".

When making a character, put it through a "Mary Sue litmus test" or two. At the end, you may find out whether your idea falls under this category or not. Also, run the entire character concept past a few other people - people who are not your parents or closest friends. If you do, the opinions you get back will be more honest, and you should be able to get an idea for whether your character is too powerful or unrealistic in some way.


Over 9000?!
Power level is a relative and imprecise figure, but can generally be sorted into "low, medium and high". For this, it is important to know the qualifiers of high power, and to know that the more of them you have, the more powerful your character is. Here's a quick, but not limiting, guide:

Versatility - The more versatile a character, the more powerful it is.

Skill - The more skilled in each area that a character has at his disposal the character is, the more powerful he or she is.

Strength - The physically stronger a character is, the more powerful the character is.

Intelligence - The fewer clues a character needs to figure something out, the more powerful it is.

Limits - The fewer limits the character has, the more powerful it is.

Qualitative-quantitative words - These are things like "never", "always", "almost" and numbers like "one", "ten", "hundreds" and "thousands". The placement of these words is the most important thing, but it's important to remember that never and always are very strong words, which can have a significant impact on a character's abilities. Qualifying a "never" with "almost" is rarely a good fix, because saying that something "almost never" happens to a character is effectively the same thing as saying "never" happens to a character.


With Age Comes Wisdom, and Grey Hair
Maybe you've had a look at some of the existing characters on ZU and said to yourself, 'Hey... that character is really freaking powerful and awesome. So if I make my character only half as good as that one, I should get kudos for making a weaker character.' The problem with this statement is that you could be looking at Rain, Zorlo or Cadenza. These characters are ridiculously powerful, and any character with even a tenth of the power of these monsters is not really fitting for a new character in ZU.

Go look at Wisp Quill. See if you can find the original version, or just look at that one, or any of her other characters. Her characters are top notch for their starting power level and the amount of detail she’s put into them. While in the EH, you'll start with a character, and it will become gradually more powerful as you play it in threads. Generally speaking, that's how the EH has worked since inception. Do some characters start more powerful than others? Yes, they do. New people in the EH, however, do not start with exceptionally powerful characters.


You Mean I'm Not on my Own??
Concept, power level and experience aside, let’s talk about the councilors, their job, the aim of the EH. The councilors here are volunteers who have to apply for the job. None of them get paid for it, but they did have to put in hundreds to thousands of hours of work and dedication to the EH before they could be selected for the position.

When a councilor talks to you about something that’s a problem, it’s not personal and it’s not because they want to, but because it is the job they were hired for, and they do out of nothing but the goodness in their hearts and the love of a good, fun roleplay.

As far as I’ve understood it, the goal of the EH is twofold. The first is to provide writers with a fun, free-form and mature writing environment where they can interact with others in long or short term roleplays without fear of being degraded or disrespected by other players. The second is to help writers of all ages and amounts of experience to improve their writing and roleplaying skills through interaction with other players, and especially the councilors.

So, when a councilor approaches you about something, you need to be able face up to it. If it hurts your pride somehow, then you swallow your pride and grow from the experience, instead. Don’t give the councilors here grief about something they’ve said to you, not only because they aren’t getting paid for this, but because they are only trying to help you. They don't have ulterior motives.

I have personally had councilors talk to me about my own roleplay, but because I knew they were only trying to help, I didn’t look at it from a point of view with my head stuck in some orifice and I fixed it. Turns out, it created a better experience for everyone involved.


You Mean, I'm Really Not on my Own?
Often, a writer will have difficulties on trying to think of what to do next. So what do they do? They network with each other, they plan events out in advance, and they work together on the gist of what will happen in the next few posts.

There is no reason you should feel shy about asking another player in a roleplay for help on what to do, or feel frustrated because you don’t know what to do by yourself. Don’t hesitate to plan something ahead with someone, or ask for help. We are all here to enjoy this experience; only very few people would not be willing to work with you on something. Needing help with your roleplay and/or getting inspiration, are just more reasons that the Councilors are here.
__________________
Blah blah you're all doomed. Oh, such tasty noodles!

Tierra Nena, Aevukepe, Omentus Anima
Last Edited by Drammor; 10-14-2009 at 06:42 AM. Reason: Now with Headers! And it's a little more objective, now... Reply With Quote
  #2 (permalink)   [ ]
Old 07-08-2009, 02:00 AM
Sabbo Sabbo is a male Australia Sabbo is offline
You can lead a horse to water, but you can't make it enjoy the view.

Join Date: Jul 2007
Location: To the right.
View Posts: 7,398
Re: General Guidelines for having a Character Here

That's some good advice you have there. I might suggest giving the paragraphs headings of sorts though, because right now it looks kinda like a broken wall of text. Perhaps bolding the subject words of each big paragraph, or putting [size=2][/size] tags around these words?

All-in-all, good, but could use better organization. I know I certainly could've benefited from something like this when I joined. (Seriously. Go look up R'keltera in the Character List and tell me she's not broken.)
Reply With Quote
Advertisement
  #3 (permalink)   [ ]
Old 09-24-2009, 06:45 PM
nikuvillain nikuvillain is a male nikuvillain is offline
Forgotten Master
Send a message via AIM to nikuvillain Send a message via MSN to nikuvillain
Join Date: Mar 2006
Location: On the sea, why?
View Posts: 4,998
Re: General Guidelines for having a Character Here

Quote:
Originally Posted by Drammor View Post

Look, I Remade Sephiroth! ...what? That's not New?
I never wanted to do that. I dd want to make a luffy though.

Quote:
Most people like to play really awesome characters who are good at everything and always have an answer to any situation.
Actaully, this is never true when I first started out, but than I actually liked not knowing everything.

Quote:
Very few people like to play with folks that have those characters. Often, they're referred to as Mary Sues and they usually lack certain creative traits referred to as "flaws" and "vulnerability to the world around them".
This is some what true I guess. If you play a character that knows a lot just right it could be a lot of fun. That was the whole idea behind Kaien. He would know a lot about the past, but he wouldn't tell anyone.


Quote:
So if I make my character only half as good as that one, I should get kudos for making a weaker character.' The problem with this statement is that you could be looking at Rain, Zorlo or Cadenza. These characters are ridiculously powerful, and any character with even a tenth of the power of these monsters is not really fitting for a new character in ZU.
You're missing a lot of powerful characters.

Rule of thumb: If a person been here a while and his character seems strong than it too powerful to be a new character.


Quote:
You Mean I'm Not on my Own??


You Mean, I'm Really Not on my Own?
Yep, and if none of them can help PM some of the old dogs around here. Some of us might have a clue what we are talking about.




Not bad. Not bad. I still don't really agree about the know all is bad thing, but I guess for new people it good. I also would like to say that back story that lead to the present is very useful stuff. You don't know how many times that has saved one of my RPs.

Also, I've found that the more the two people that are roleplaying together talk the better it turns out in the end. Because both players are now always on the same page. That why if I have a idea that I think is good I'll run by the other people before I post to see what they think and if they can add or something.

Very good.
__________________
Wonderful set by, Lady Knives
Dark Side
PM me if you want to RP or battle
Reply With Quote
  #4 (permalink)   [ ]
Old 09-25-2009, 08:46 PM
Aishimisu Aishimisu is a female Switzerland Aishimisu is offline
the person I love is 72,8% water :C
Join Date: Jun 2009
Location: from the left~
View Posts: 619
Re: General Guidelines for having a Character Here

well it started as a good thread but you changed the theme from characters guidelines to The Councilors . But it's good to read about both.
However the only problem I see here is that there are three different types of characters.

Characters Based on Video Games: Generally based on Dante (Vergil or Nero), Link (or any other kind of Zelda Character) or Final Fantasy Characters
this kind of characters will generally have a better description of their items and have skills with names, you can even find some kind mana meter (for example glowing items that fade out when some amount of MP was used).

Characters Based on Animes: In my point of view they are better than Video Game Characters cause they focus mostly on character development. But they are extremely over powered too, and they can, and will, kill thousands of NPCs just to show everybody how badass they are. Mostly based on Naruto, Bleach, and gay stuff like that lol. my characters are based on animes

Characters Based on Books: The rarest of the species, but when they are found are considered as gods by the anime lovers, and weaklings by gamers. They technically the kind of character everybody wanna see around EH, must almost none of us is capable of creating perfect creatures like them.

imo the best we can do is stop downloading anime or playing video games and start reading more books. Councilors are needed if everybody does that.
__________________

Aiko Yoshida ~ Saruu ~ :gimli:
Reply With Quote
Advertisement
  #5 (permalink)   [ ]
Old 10-14-2009, 04:51 AM
Shrub Shrub is offline
We want ... a shrubbery!
Send a message via AIM to Shrub

Join Date: Mar 2004
Location: Under my rock.
View Posts: 1,251
Re: General Guidelines for having a Character Here

Who here thinks this should be stickied? Either in the Village or the Character Approval ... or maybe BOTH.
__________________
My Garden
[The Figments of My Imagination]
We are all so much together, but we are all dying of loneliness.
[Between the Worlds | Empire of Darkness | A Light in the Dark | Under the Red Sea]
Reply With Quote
  #6 (permalink)   [ ]
Old 10-14-2009, 05:04 AM
Sabbo Sabbo is a male Australia Sabbo is offline
You can lead a horse to water, but you can't make it enjoy the view.

Join Date: Jul 2007
Location: To the right.
View Posts: 7,398
Re: General Guidelines for having a Character Here

Quote:
Originally Posted by Shrub View Post
Who here thinks this should be stickied? Either in the Village or the Character Approval ... or maybe BOTH.
In the Characters subforum, I'd say. Not enough people look at the threads here I think, but newbies who actually intend to do stuff here would read the threads there. Or maybe that was just me.
Reply With Quote
Advertisement
  #7 (permalink)   [ ]
Old 10-17-2009, 11:58 PM
Fairess Fairess is a female United States Fairess is offline
Credendo Vides "By Believing One Sees"
Join Date: Jan 2007
Location: My own little world
View Posts: 820
Re: General Guidelines for having a Character Here

Hey, thisun's pretty cool! ^^

What's funny, though, is that my family members are the hardest critics I've ever known when it comes to my writing. They have no problem saying what's what (and sometimes a little bit more).

And I would say the omnipitence thing comes mostly from writing style. It's more than coming up with random facts (it just so happens that red potion mixed with carrots makes for a swell anti-venom for that bite), but how another chara has insight into another. All too often, people will read far more than they should without any given explanation.

And I hope that there's characters that aren't based off of media. All of mine were perfectly original, and I wish that more people could make independant characters in that regard. While some people pull it off beautifully, having charas tied to something else makes them too dependant on the work someone else did, reducing the amount of freedom a person has to write. It's pretty bad with some of the profiles I've seen.

Maybe makin' this a sticky would work... but from what I've seen, most of the nooby noobs don't even read the rules sticky...
__________________
You can't fake bad writing!


EH Characters: Leonna | Padme | Nerine | κρύος ίππος | Vinx
Reply With Quote
Reply

Tags
character, general, guidelines


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 11:44 AM.

Contact Us - Zelda Universe - Archive - Privacy Statement - Top
no new posts