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Fluesopp's Fantastic Five
Aronin Orino The Psychokinetic Simon "White" Tails Morphing ferret... thing... Isaac Summers Modern mage Derek Wymond Self centered dragon Aranfania Talethiel Thieving Elven outcast |

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Aronin Orino 3.0
Huge update in terms of powers. Telekinesis is replaced by Psychokinesis.
Name: Aronin Orino. Age: 21 Race: Human Sex: Male Hair: Black, stylish hair. Eyes: Dark Green/Blue Weight: 75 kg Height: 1,84 meters Theme Song: X Factor - FreeplayMusic Psychokinesis: the ability to apply force remotely to materials to move or manipulate it's properties. Psychokinesis is a force, unknown to most scientists, which is present in all objects, in the same way all objects have gravity (indirectly from having mass). All objects radiates it, but only a very few select beings can effectively manipulate their radiation of Psychokinesis by will. This ability, to manipulate ones emission of Psychokinetic rays, varies from individual to individual and is something one is born with. It starts out first as a erratic power as the body first tries to learn how to control it, until the brain is developed enough. When that happens, the control over the power is suddenly transferred to the brain, and the consciousness. There are four forces known to scientists: Gravity, Electromagnetism and the weak, and strong nuclear forces. These all work on different scales and amplitudes, with the strong nuclear forces being the strongest, but with the shortest range, and gravity the weakest, but with the greatest range. Psychokinesis, the fifth force, is on one side just a combined force from the four other forces, and on the other side, a completely different force. Psychokinetic rays, Psy-rays, are like gravitational rays; they work directly on a object, with no direct force working back on the sender. They are like electromagnetism; a change in the field results in a equal, but opposite change towards the sender. They are also like nuclear forces; strong, and does not lose energy as it effects particles. Buy Psy-rays are also very different from the above forces. They have the potential for the strength of a strong nuclear force, and the range of a gravitational force, making it an 'all-rounder' of forces. It can, with ease, lift objects in the air, or split molecules to separate the atoms. It can also apply forces to the Quarks, changing the 'flavor'. It can also change atomic vibrations, electron spin, and in the hands of a very skilled Psychokinetic, the probability, enabling teleportation. Psychokinesis is taxing on the body in two ways. Either through physical fatigue, when much power is applied or though mental fatigue, when one has to concentrate. The Psy-rays The Psy-rays travel at the speed of light in a straight line, and is not affected by other forces like gravity. It can move through almost all materials, and only affects its destination particle. As the psy-rays move through space they create psy-waves, a disturbance in all objects which radiates psy-rays, which can be 'sensed' by other objects. This wave moves like light; it reflects, diffraction applies, and objects saturated with Psychokinesis is impenetrable. The ray itself can also be described as a photon, a single pack of energy and not a continuous ray. The only thing which can effectively stop Psychokinesis is a strong field of Psychokinesis. As a psy-ray enters a strong Psy-field, the field works negative forces on the psy-ray, making it change its course. This ray then disappears into space without ever affecting a object. (It only affects its intended destination) It is possible to compensate for this, but in most cases it is so hard it is almost impossible. Materials and substances which have a strong Psy-field are force fields, plasma and some radioactive isotopes. Also, strong willed minds also produce a Psy-field which can make the direct Psychokinesis ineffective. Applications Telekinesis: Remotely applying Newtonian forces to an object, i.e. lift and move an object in space. This application is one of the simpler, with almost no concentration needed. The heavier the object, the more power one needs to use to lift it. This application is the most draining of all powers in terms of fatigue, but as long as one can withstand the feeling of weakness one can keep this power up for a long time. Aronin have great control over this power. He can move objects with ease in the air and accelerating them to high speeds. This power can in theory stop bullets, but because of the high momentum of a bullet, the sudden drain in power as the bullet is stopped can be taxing on the user. Other applications are self propelled flight and hovering, and augmented speed and movement by working telekinesis on one's own body. When using telekinesis, one can lift objects many times as heavy as one could with one's body. Pyrokinesis: Creating fires and explosions at will. The hydrogen and oxygen in water is forced apart, and reunited in a large explosion or a steady fire. It requires water present to work, either is liquid form or in gas form usually found in the air. If no water is present, other highly reactive elements can be used. The longer the 'charge' before the ignition, the larger the explosion. This is a moderately taxing to the mind. Magnetic forces: Creating magnetic fields at will. By manipulating the polarity of molecules, strong magnetic fields can be created. This is not very taxing, neither to the mind or the body, but does not provide much to a battle situation. Matter manipulation: To create, change or destroy matter at will. Through fusion, chemical bindings or the manipulation of atomic properties, the user can create simple materials or destroy others. It can be as simple as the above mentioned Pyrokinesis, to something as advanced as creating gold. Applications includes the fortification of the carbon from carbon dioxide into an invisible, thin as paper and almost impenetrable shield strong enough to stop bullets. However, it is a delicate process and is hard to properly use in a battle situation. A full body coverage of carbon is completely out of the picture. In most cases, a small patch of shield is made, held in place with telekinesis until the bullet hits, and dissolved from the impact. Other uses are to make a blade of the carbon instead and ‘throw’ it at an opponent with telekinesis. Depending on the size of the blade and the force of the push the power can be enough to cut clean through a log. It can also be used more precisely to make fine cuts. Matter manipulation is a very taxing skill to the mind when used in large quantities, but small usage such as bullet deflection is relatively easy. Plasma: Creation of plasma at will. Although plasma is a Psychokinetic saturated substance it is easy to handle though Psy-waves, as long as it is close to the body. After exiting the electrons of a gas, plasma is created, usually in a blue hue. Then, by forcing radiation of Psy-waves from certain parts of the body the plasma will be repelled by the skin and won't cause burns to the skin or cloths. This plasma can then be thrown, or directed by a magnetic field towards a target. In addition, the plasma can be used as a shield as well, melting whatever touches it much like a lightsaber. It is a somewhat taxing ability to both the mind and body, and happens sometimes as a bi-effect from using too much Psychokinesis. Teleportation: To instantly move from one place to another. By controlling the probability of the position of the atoms in one's body, a highly skilled Psychokinetic can teleport from one location to another. This is an extremely taxing skill to the mind, and Aronin have no such control yet. Psy-Sense By sending Psy-rays in a direction, Aronin can sense the reflected Psy-Waves, creating a mental 3D map of the area. Still objects are usually clear but fast moving objects only appear as a blur. Weakness: Aronin has low reflexes. Not abnormal low, but regular human low. This gives him a weakness against fast opponents. He is also not very strong, and when augmenting his own strength with telekinesis he is only a little more powerful than a strong human. He does also have a weakness against magical attacks where the attack lacks Psychokinetic properties, as he has no armor against such attacks. He is also unarmed and unarmored, relying on his telekinetic powers to defend himself. The Psy-Rays cannot affect strong minded beings, leaving his direct attack powers ineffective. Strong magnetic fields or magical objects also renders his powers useless. Appearance: Aronin wears a dark green shirt, and black pants, and often a black cloak. (Because it’s cold up there…) He doesn’t wear any armor or weapons, only carrying his cell phone and his wallet with him. Having gained full control over his powers, Aronin have also gained a more self-confident image, which is reflected in both his hairstyle, which now is more “Aizen (bleach)” style than his old untidy hairstyle. ![]() Wery awesome image on courtesy of Catriana! ![]() Personality: Aronin is very self-confident, which makes him act like he’s in control when in battle whenever he enters it. If he start to loose, he switches power for intelligence, and tries to outsmart the enemy. He enjoys a fight for the fight, and is always exploring new ways of using his powers to overpower his enemies. Aronin is a very mild hearted and caring person, but can appear rather rash to strangers. Even though he was pretty shy before, now he is comfortable being with others and is usually seen wearing a sly smile on his face. He often enters a battle with courtesy, introducing himself, while giving the opponent a chance to introduce themselves. He battles with the tactic to make the enemy feel their attacks are ineffective against him by letting them get close before counterattacking. And although he could potentially rip opponents apart simply by thought, he prefers a fair fight, and usually “forgets” he is able to do so. The one thing Aronin fears the most is to lose his powers. He knows, because he already did, and that feeling of uselessness is not something he wishes to feel again. He does not have any true friends, which is sort of a sore point he tries to hide away. But even so, he lacks a good friend to enjoy a good time with. Biography: Aronin Orino was born the 13 August 1988, in an unknown valley in Norway. His father was the shaman of a small tribe, which never interfered with the normal world. Early in life, his family had to move to a normal village because of a shortage of food. Unaware of his powers at the moment, the family sent him to a normal school to learn the “normal” ways. He was introduced to the class as a native, someone from the far north. The class, being only small kids just accepted this without any questions, and he was soon an integrated part of the class. During the seventh grade, he got in love with a girl in his class. They developed a relationship, and remained together for some years. But at the gymnasium, things changed. People changed, gangs were made and before you knew anything, the once so nice classmates became monsters. They came drunk to school and pretty much was at school because they got money for it. It was about at that time Aronin noticed he had powers. It started an evening when his pencil fell out of his hand and rolled towards the edge of the desk. As by Instinct, Aronin reached out and the pencil stopped. Shocked he retrieved his hand, and the pencil followed. From that day, Aronin silently practiced manipulating his pencil; getting it to roll towards him, sending it rolling away, rolling it towards him again, and so on. Then, one night, he snapped. He become furious, and went into a rage modus, and almost killed a guy. The reason; Aronin and his girlfriend went walking home after a party late one night, and some guys from school came out from a bar, drunk as hell. They were two years older than Aronin, and starting to threat the pair, forcing them to give them all their pocketbooks, watches and cell phones. After they had taken their part, they agreed they should have some fun with the girl, and one tried to undress her while the other held Aronin up against the wall. Aronin, hearing the screams of his girlfriend and feeling his inability to help, became more and more desperate and angry, until something just snapped. The guy that was holding him was throws five meters back, crashing into a wall. Then, Aronin turned to the other guy, who was currently struggling with the girl’s pullover and as in a dream saw the guy’s arm just split open, as if it was penetrated by a sword from the hand down to the elbow. As the guy screamed, Aronin turned to the girl, as felt the same feeling as before, and had to shout to himself to stop! Then everything became black, and he fell back. Shortly after that episode, he broke with his girlfriend, as he knew he was a danger to himself and his surroundings. His parents, who, even when his father was a shaman, had never seen such power, were just afraid of him, almost closing him out. That’s when he knew he had to find his life another place. And that he could not allow himself to have emotions During his self induced exile, he often got out of control for no apparent reasons, killing people with no regrets, and eventually reaching the ears of the government. They sent an assassin to kill him, which almost succeeded by mortally wounding him. However, starting to feel regret by his actions, Aronin felt for the first time forgiveness in that he would pay for the death he caused, discovered his subconsciously healing powers, which healed the wound. Figuring he got a second chance, he followed the guidance of an old man who pointed him in the direction of the Dome, which he eventually found, and started to train. His training never completed, as he one day found himself without any powers, in the middle of New York, with no way of returning to the Dome. However, this was only the awakening of the awareness of his powers. After getting captured by the organization ADAM along with a renegade bear-vampire-creature, he learned how to truly control his powers without being affected by emotions. After escaping the clutches of ADAM, who wanted Aronin to work as an agent, he did not return to the dome for a long time, instead searching for battles, excitement and ways to test his new powers. After a while, he accidentally discovered his ability to create portals to the Dome, and returned, but not to train. Instead, he traveled to strange and unknown dimensions, searching out new battles and events. He might one day return to his training, to complete it, but as of the current situation, he is satisfied with whom he is, and wishes nothing else. |

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Re: Fluesopp's Fantastic Five
This just flew down from my head to my computer, and I think the mix of Transformers, Animorphs, "His Dark Materials" and Spore mixed together have a great deal of the blame for this very original and completly non-mainstream character. (Amorpher is a mix of amoebae and morpher) It got no Weapons, Armour, Skills/Magic category and no Strength and weakness. Everything is merged in the "About the Amorpher" category. The bio is somewhat short, and that is because nothing interesting have happened in his life. I'm sure you would not bother reading about the time he got tuna instead of salomon, because he ate the tuna withouth making any noice about it.... So, I present to you... Simon "White" Tails.
Name: Simon “White” Tails Age: 9 years Race: Amorpher Origin Form: Ferret Weight and Length: 3 pounds and 26 inches including tail as ferret. Sex: His Original Form is male, and so is his personality. Hair/Fur color: When in ferret form, white. When in other forms, the form decides, although he often imitates white, or albino, creatures. Eyes: Black when in ferret form, else they are usually a light yellow color About the Amorpher: Simon is an Amorpher, a species that have no specific shape, but takes upon the shape of other creatures the Amorpher sees. When they are born, they are born in the form their mother is in, and that is the only form they can be before they see another creature. This first creature is often referred to as an Origin Form as it is the form the Amorpher often returns back to. Simon can be in the desired form as long as he desire, but he gets a longing back to his original shape after a while, which is short if he is bored. That’s why he is referred to as White, as he is most often in his white ferret form. As an Amorpher grows, they become better in replicating the target animal; hence a young Amorpher cannot perfectly replicate any other animals other than the Origin Form, which is perfect. A Amorpher ages differently than humans, their lifespan being approximately thirty years old, so Simon is almost full grown and can shift to almost perfect replicas of their targets. Another limit of the shift is that a big animal cannot be replicated easily, and involves often much pain as their mass is stretched, and the air around is conformed into extra mass, to shift to the shape of the creature. An older Amorpher is able to shift much easier to a bigger creature. Also, Amorphers that Original Form is a big animal don’t have this limitation, and to go from one big animal to another is also easy as the mass is already stretched. An Amorpher cannot obtain new shapes from another Amorpher. The Amorphers evolved this trait in the early Cretaceous period, as they were constantly being chased by bigger dinosaurs such as the Coelurosauria and needed a way of adapting. The first shifting was only as a camouflage, but it evolved over time as a means of surviving the rapid environment changes by shifting to a creature that could survive the current environment. They also have developed a pheromone that calms other animals, making them no threat. This pheromone works on humans in a way that they won’t reveal the Amorper to others. Amorphers have three ways of communicating. By telepathy, the original language of the Amorphers, by the language of the form, if the animal have a language, or by the human language, as they adapt to the language of the dominant species on the planet. They are intelligent, almost on the level of a human. Simon has a set of favorite animals, which is an eastern bluebird, a Labrador retriever and a Lemur. Strengths:
Weaknesses:
Appearance: Simon has not very much control of his appearance as much is decided by the animal he is mimicking. But he can change the color of his fur, eye color and to small degree things like physical appearance to distinguish from the target animal. Personality: Simon is not yet a full grown Amorpher, so he is still a bit childish. He got a warm personality and is very caring and comforting. He thinks everyone is good, and does not know of evil and death, and is a very innocent creature. He does not have any set gender when he is shifting, but he is considered a male as his Original Form is a male. The Amorphers have no family, and live mostly with the other species, mostly with Humans as pets. He is also very fond of chocolate and milk, and likes to play with everything, much like a regular pet. Biography: There is not much to say in the past of Simon’s life apart from him living at a family in a village near Nancy in France. Not much is to say about the family except that they did not know he was an Amorpher and treated him very well. He was later left in a wood after the family decided they could not afford to keep him. The children had also grown up and were not that interested in him that much. Simon understood, and did not feel sorry or angry at the family. Living in the forest for a while, he regularly visited a small school to play with the children. Some of them visited him in the forest, and one knew that he could change to a bird, but he promised to keep it a secret. Simon was happy as he lived there. But one night, he followed a strange glow that radiated from the center of the woods. He had been there many times, but nothing should glow there. When he arrived, he gasped as a shiny silver dome stood in a place it had not been before. |

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Re: Fluesopp's Fantastic Five
Name: Isaac Summers
Age: 20 Race: Human Gender: Male Height: 5 ft. 9 in. Weight: 190 lbs. Hair: Styled, spiky and yellow hair, with a shiny blue tint which he claims is a result of magical experiments. Eye color: Yellow eyes, with the same bluish reflection Occupation: Modern Wizard. Weapons: Sword of Shades: An old ceremonial long sword from the Middle Ages, which became magic by one of Isaac’s experiments. The results were a sword forged in Damascus steel with infused magic. Isaac can enchant it with either fire or ice by moving his hand along the blade. ![]() After being infused with magic, it gained the ability to siphon magic particles out of the air, making it a source of magic power for Isaac. The sword can also store magic in the blade, making it glow more and more as it is filled with power, and after the blade is completely filled with magic and left unused, the magic is stored into the guard, and the hilt. This acts like a backup which quickly can refill the blade when it is empty. When infused with an element and the blade is filled with magic, the sword’s appearance changes as it is unleashed. The unleashed form then lasts until all the magic in the blade is used. There are three different releases of the sword, each depending of which element is infused, or if it is not infused. The first, when not infused, the appearance remains mostly the same, except for the guard which gain ornaments, almost like a rapier, which encases his hand. When like this, the magic is rapidly transferred to Isaac, who gains greater reflexes and speed while the magic works. The second release, when infused with fire, causes the blade to gain small saw teeth along its edges and becomes engulfed in flames which turn blue when attacking. The guard then becomes filled with small blades parallel to the main blade, and both the guard and the hilt turn red. When swung, Shade can extend the swing by shooting out a crescent shaped wave of fire. The third release is the defensive release. When released, the guard sprouts a form of ice which encases his arm up to the elbow. In this form, the sword can summon ice with ease, both for attacks and defense. By hitting the sword into the ground, ice shoots out from the ground in a straight line towards the attacker. He can also shoot beams of ice from the tip of his sword, and swing it in a circle to create an ice barrier. The ability to store magic in the sword resulted in an unexplainable bi-effect when the sword was left filled with magic for a long time without being released. Being overloaded with magic, the sword began to develop a form of consciousness, and a personality. After discovering this, Isaac, instead of unleashing it, let it develop to see what interesting results this would cause, and in about a month, the sword had become sentient and called itself Shade. Being the result of Isaac’s magic, the sword had an already established respect for Isaac, which eventually grew with time. Shade’s personality changes when it is unleashed; when in the first release, it becomes overconfident and extremely eager to defeat the enemy as quick as possible. When in the second release, it obtains an angry and somewhat evil personality, judging opponents by their strengths and is somewhat reluctant to fight if the enemy is too weak. And when in the third release, it becomes calm and defensive. Its sheath is nothing special in appearance, as Isaac never did anything to enhance it with magic whatsoever. It is a bright blue, and is worn on the left side, for drawing the sword with the right hand. Armor: One of Isaac’s most successful experiments, except for the sword of Shades, was the Cloak of Leviathan. It was a cloak made of silk, which he enchanted on the outside with a weight spell to make it extremely heavy and immovable. Then, he cast a counter spell on the inside to make it light as feather for the bearer. The result was a cloak that was easy to wear for the bearer, and extremely hard to move for objects outside. Because of this, it is very efficient to stop physical attacks, as it is almost like hitting a mountain. However, it does not protect against non-physical attacks, and can be destroyed by such attacks. Magic Items: The False Hood, a hood which can be attached to the Cloak of Leviathan, or any other cloak, and makes the cloak into an invisibility cloak. Amulet of Power: An amulet which makes the bearer stronger. The one Isaac wears gives him about twice the strength of a regular man. Ring of Charms: An ornamented ring which when worn makes the other gender feel strong affection towards the wearer. However, this is an item yet to be perfected, as the success of the ring is not 100%. Bag of Holding: An enchanted bag which holds a portal to another location. This location is his storage room, where a strong spell keeps things tidy and clean, and brings the item in question to the portal when requested. Both the portal in the storage room and the bag can become quite large, enough for a human to go through. He can use the bag as a way of escaping, sealing off the portal as he exits, thus rendering the bag of holding useless for his opponent. Rune of binding: A small stone with a rune engraved in it. It can be cast a spell upon which enables the user to return to the location the spell was first cast. The activation is simple and does not require any chanting, but the binding spell is harder and more complex to perform. Magic: Isaac is quite wise in the ways of magic. From his early youth he was a natural learner, and caught quickly up with other wizards and witches far older than he was. He is an elemental wizard, specializing in Fire and Ice magic, with some knowledge of lightning. He also got a light form of telekinesis which enables him to lift small objects. He does not rely on this to fight, though. Fire: Isaac can summon forth fireballs which can be hurled at the enemy, causing great damage when hit. He can also control flames, either to subdue them or to empower them to great heights. Other uses are to create explosions in the air and create geysers of flames to suddenly rise from the ground. Ice: Ice magic differs from fire magic in the sense its use is more aimed at defense than attack. He can create ice crystals at will, and freeze the water in the air, creating protective ice barriers or freeze opponents to halt their movements. Lightning: Of his three main elementals, this is the one he is weakest in, whereas fire is his strongest. He uses it by pointing his finger and shooting out blue waves of electricity which goes in an irregular pattern towards the target. It is not especially harmful, only causing minor damage. However, it can cause paralysis, which stuns the opponent for a brief moment. Illusion: Isaac can cast illusion spells upon others, creating both solid illusions and mental illusions. Solid illusions are illusions which he throws upon himself and others to change the appearance (though it don’t physically changes) and mental illusions are illusions cast on others to make them see things that are not there. Mental illusions disappear when hit by something, but solid illusions don’t disappear when hit. Also, mental illusions only work on the person the spell was cast upon, while the solid illusion works on everybody in the area, as it is an actual change in the light. Other: Isaac knows many other spells, but not many which are fit for battle as he relies most upon his sword. They include, but are not limited to: Summoning of food and beverage, summoning of a mount, shape shifting (to an eagle, for quick travels) and the detection of the presence of others. In addition, he is in the possession of multiple scrolls with spells varying from very powerful fighting spells to spells which clean up your bathroom. These spells have all in common that they require a catalyst to work, and a magic chant to work. The catalyst varies from spell to spell, where some require bat wings and some a four-leaf clover. Weaknesses: Although skilled in battle, Isaac is quite vulnerable as he got a wide opening in front, where his cloak doesn’t cover. He does not carry a shield, and is not especially agile. And because of his self obsession, he doesn’t like hard work, often being lazy and afraid of getting his shirt dirty. He is also vulnerable to fire and other non physical attacks, which can destroy his cloak, rendering him armor less for the rest of the battle. He also got a limit to his magic, although the Swords of Shades can refill it to some degree. His ice barrier which he creates himself is quite powerful, but not powerful enough to withstand a good hit. The barrier Shade creates is much more powerful, but even there, it can only barely withstand a bullet. Since he is a fire and ice mage, he is quite vulnerable to earth and water magic. Strength: Isaac is quite skilled in swordsmanship and uses his sword in most battles. He is also a good spell caster, throwing fireballs around with great ease. He possesses great knowledge in many aspects of magic, often learning about it just by observing it in action. And as a modern mage, he is also not a stranger to modern weapons, and knows how to counter such. Another major strength is his Ring of Charms which causes female opponents to gain affection towards him. It is not perfected, so it is not guaranteed to work 100%, often working only at 40-50% of the desired power. Appearance: Isaac prides himself in being beautiful and wears fine clothing most of the time. He changes his wardrobe all the time but is often seen wearing a white silk shirt and blue linen pants, along with the current Cloak of Leviathan, which tends to be made of a pink or light blue silk with golden trimmings and fine ornaments. It is a loose cloak, which is held together at the neck with a thin treed, and almost as long as he is. And even though it is enchanted with a weight spell, the effects of wind and gravity bypass that spell, making it react as a normal cloak when worn. His face is quite handsome, likely the results of magic, but Isaac denies it, saying he was born handsome. Always smiling, he can be taken as one that think of everything as a joke, even when he is serious and threatened. His hair is yellow, with a bluish reflection, and always styled, often spiky, but sometimes loose. Personality: Isaac can only be described as a ladies’ man, quite the Don Juan, and what one might say, “Crazy” about women. He constantly has a new love, though it does not last more than about one or two weeks, the relationship often ending in the breaking of the girl’s heart. Isaac is very self obsessed and tends to think of himself before others. However, he is not cold, and cares about his friends, and even put himself on the line in order to protect those he care about. His trust and friendship is hard to gain, but hard to lose too. He is not easily angered; always taking things with a smile, even grave things never makes him show negative emotions. Part of this lies in the fact that he believes nothing is truly dangerous, and that his magic protections are able to both heal him after a battle, and resurrect him if he should die. A ladies’ man. He is quite the Don Juan, and what one might say “crazy” about women. However, his affection never last long, usually only a week or two, usually breaking the hearts of the young girls. He is very obsessed about his look and deems himself the most handsome man on the planet. Bio: Isaac was born in Swindon in 1989, his father being a wizard and his mother a lower class witch. He showed his first signs of magic when he was five months, when he sat the kitchen table on fire after a meal. It was an early age to begin to develop magic, but Isaac quickly gained control over his power, and before he could even walk he had stopped accidentally putting things to fire. After learning to walk and speak, his development stopped up for a while as he learned more common things such as reading. However, having mastered the code of reading, his power began to show themselves more and more, and when he turned five, he could already control the fire he produced, and create small fireballs. He was soon placed under the care of an old wizard living in a cottage in the Avebury forest, where he spent his weekdays learning magic, and the weekends visiting his parents. The old wizard realized Isaac’s potential and after having taught him the basics of magic a few years, he proposed to Isaac’s parents he should be taught by a more skilled magician. Not willingly giving away their only son, Isaac’s parents hesitated to send him away, letting him study some more with the old wizard. However, Isaac had already surpassed the wizard and quickly got bored of everything. Realizing this, Isaac’s parents reluctant sent him away to study at the great Zopkins, a highly respected teacher who made Isaac study hard and intense. Isaac quickly doubled his powers in only a year of studying, and grew even more in the coming years. However, as he turned 14, he began to bore of the generic studying to learn how to control his powers. He had already learned how to control his second element, ice, and almost perfected his fire element. But as the months passed and nothing exciting and new happened, Isaac started to find excitement in other places. He started to drop his studies and visit cities, playing with others at his age, something he had not done before, and was therefore regarded as a stranger as he had no social skills, and was often bullied by the other kids. But instead of getting angry and using his magic against them, to Isaac, this was a challenge unlike any others. He forgot his magic studies and spent his days learning how to socialize in the normal world. And in about a year he had caught up with what he had been missing for his whole life. However, Zopkins did not approve of this and in shame of his own student having degraded to socializing with normal humans he threw him away, stopping him from studying. However, that was fine with Isaac as he did not want to continue that study. Instead, he started to study on his own in the magistery’s (the main center of the magic world) libraries. Turning 16, Isaac had mastered his second element and found no challenge in obtaining a third elemental. Instead, he started to form a new different form of magic, based on the ancient magic which were an early and pure form of magic, but which were usually instable and unreliable. However, it was upon this old magic the current type of magic was based on. But, as he learned more about it, he realized that it was other ways of using that magic. He spent his next years studying that ancient magic, taking parts of some spells and combining them with others, using different chants and other methods to conjure the magic. And as he reached 18, he had finished it. A new, modern magic presented itself for him. And as he continued his research and experiments, he eventually grew past the greatest wizards, who in anger turned on him and excluded him from the magic world, denying his discoveries. But that did not stop Isaac’s growth. Quite on the opposite, this was the start of Isaac’s greatest moments. Taking refuge from the magic society, he “obtained” a great manor from the deceased owner, a death the police never solved, and continued his work there. When he reached 19, he had already reached the point where his modern magic had surpassed the old magic in most ways. It was about at that time he successfully made the Cloak of Leviathan and the Sword of Shades, which about a year later became sentient. But at the same time, after having surpassed the old magic took away the eagerness to continue his work. He needed more challenges, which he found in chasing woman and seduce them. To him, it was only a challenge, just like creating new magic was. |

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Re: Fluesopp's Fantastic Five
Changes 24/06-09: Reduced his dragon size, rewrote parts of the profile, added a sword and Dark Magic and elaborated on his personality.
Human name: Derek Wymond, meaning gifted ruler and protector Race: Dragon Age: 23 Gender: Male Hair: Dark Blonde Height: 6 ft. Weight: 198 lbs Dragon name: Isith Nawarath Scales: Green Total Length: 31 ft. \ 9,4 m Neck Length: 10 ft. \ 3 m Tail Length: 11 ft. \ 3,3 m Body Length: 10 ft. \ 3 m Standing Width: 5 ft. \ 1,5 m Maximum Height: 12 ft. \ 3,6 m Wingspan: 36 ft. \ 10,9 m Weight: 2,500 lbs. \ 1 134 kg In hard times, dragons can be born as young humans to be cared for by humans, to protect the young wyrmling from danger even the parents cannot defend against. The dragon mother makes a deal with a human family, with the protection of the family in return for their care. This is usually kept secret from the other villagers and the young wyrmling itself as a dragonborn is looked upon as something dark and evil, a abnormity of the order in the world. So, most dragon born grow up unsuspecting of their true heritance. The dragon traits appear sometime after the human shell reaches maturity, about the age of 20 or earlier. When this happens, the human parents take the adoptive child to their true mother. Often, the traits of a dragon born are not clearly visible until just before they reach full transformation, but premature traits such as orange lizard eyes or scaly skin which appears from time to time, have been reported. When they have once reached transformation, the dragon born is able to change into a dragon at will until released by their parent. When taken to their mother, the wyrmling is released of the spell which binds it to the human body, and it become a full dragon. In several cases, the dragon retains the ability to shape shift back into their old human bodies to be with humans. But if the dragon born never meet with their mother, they will not be free from their bonding spell, and is forced to live as a human, with the ability to turn into a dragon for periods, until the spell weakens enough over time or their human body dies of old age. (Which is what happened to Derek) Dragons can breathe fire almost right after their transformation, as the purpose of the adoption process is to keep the wyrmling out of danger until they can defend themselves. Also, the knowledge their powers, and their inheritance awakens as soon as their transformation happens. Appearance: Human: Derek is a strongly built man, a trait which follows those that are dragonborns. His face is sharp, with clear facial lines and a full jaw. He cuts his beard each day, but if left uncut, it grows quickly into a full, ragged beard. He tries to keep his dark hair half short, long enough to cover his ears, but it does not reach his face. He tends to wear a brown, open jacket, blue pants and a colored shirt, simple clothing to blend in with the crowd, but still enough to be individual. ![]() Pretty accurate image by XTrinitkaX of DeviantArt Dragon: His true form, the dragon, is a somewhat small, and green, dragon, compared to the full grown dragons. The whole body is covered in dark green scales, which glimmer with a light green color in the sun. They are not especially sharp, but they are pretty sturdy when it comes to protection. However, they are not fully grown, so they are not as hard as a grown up dragon's, and can be cut. Each scale is about 5 centimeter in size, and overlap only slightly, creating a somewhat smooth surface. On the underbelly, the scales are much larger, and much stronger. Small spikes protrude down the length of the neck, about 5 centimeters in diameter at the base. At the end of the neck, there is a gap in the spikes, but the rest of his spine and tail is spiked. His talons are razor sharp, strong enough to cut through iron, but is still able to handle items with delicate precision. On the back of his head, two long horns protrude backwards. His wings are like thin velvet, spread out by two strong limbs. When completely spread out they span over 30 feet, and when fold back they fold up nicely against the body. The surface of the wing is soft and warm, and is reminiscent of a bat’s wings. The fine membrane is somewhat translucent with the thin, numerous veins just showing through the brown underside. From the over side, the color is a lighter variation of his green scales. Weapons: Slayer of Hope - A jagged long sword enchanted with the ability to turn invisible when in its scabbard. The edge is made of hard silver-steel and can withstand most blows without needing sharpening. The sword also has a strong resistance to fire, and does not conduct heat at all. Strengths and powers: Human: - Shape Shifting: He can, as a human, change, or add, body parts of the dragon such as claws, head, legs or wings. The transformation is a progressive one, where the change is clearly visible as the skin turn green and scaly, and as the shape is changed. He has a long time ago found out that if he shape shifts in a special way, he can keep his cloths when he shifts. This results in a fusing of his cloths with his skin in the seam of the shift. It also applies when he transform into a dragon, and back. The change takes about one to two seconds depending on the part. - Transforming: Just like shape shifting, he can transform completely into a dragon. This change takes about three to five seconds, and just like shape shifting, the whole process is clearly visible. In this process, his body mass rapidly expands, engulfing all clothing and items. In example, if he had a spear through his leg, the transformation would engulf the spear in his leg and sewer the connection to the parts not engulfed. The spear would also not be 'present' while dragon, but as soon as he becomes a human, it returns. - Healing: One of the only traits that actually do good for the human body is the healing. It is almost as effective as the dragon healing, but it takes a little longer to heal. - Strength: As human, he is stronger and faster than most and can stand ground against most normal opponents and with effort, abnormal opponents. - Dark Magic: While human, Derek can convert his dragon energy into spells, such as balls of dark energy which explodes on impact and protective wards which protects him from attacks. He can also siphon energy from magic saturated items instead of his dragon form. Dragon: - Fire: He is a dragon: he can breathe fire... The flame can reach up to 3000 degrees, as hot as a welding torch, strong enough to melt steel. It is an easy ability, and he can do everything from letting out a small flicker of flame through his nose, or to a blazing inferno. - Strength: He is strong enough to lift himself in the air along with a little more than 250 kg, can lift about a ton on the ground, and have the strength to bend steel with ease. But even with that power, he can still be gentle when he uses it, and can almost pick a flower. (At least a sunflower..) - Abilities: His sight is extremely well; he can with ease see things miles away. In addition, he have heat vision, and can see in the dark. His senses are also keen, and he can smell and hear even better than a wolf. - Healing: His body regenerates itself much faster than a human body, but not instantly. After a day of rest, most damages will be healed. Larger wounds, such as a open wound, he must tend to heal. When he is wounded as a dragon, he can turn back to a human and the wounds will still heal, even though he is not a dragon. - Ability to speak: While dragon, Derek can both speak human language abd Draconic, the dragon language. Weaknesses: Human: - When shape shifting, all damage done to the dragon parts are inflicted to his dragon form. - After transforming to a dragon, or back, he cannot redo the transformation straight away. He needs to be in that form for ten minutes or so before transforming back. - When human, he is just as vulnerable as a regular human. - Even though he is stronger than most, he is still bound to the natural limits of the human body. There is no magic strength. - When using Dark Magic it leaves a heavy toll on his dragon form. Only half of the energy drained is converted to usable Dark Magic, and after excessive use, he is unable to turn into a dragon at all. Dragon: - He cannot continuously breathe fire. He can only breathe fire for about two minutes continuously before he needs to "recharge". The breath "recharges" with one minute of fire breathing for each five minute. - As a dragon, he is bigger and requires more room to maneuver. - Damage to his dragon form is carried over to the next time he transforms, unless it has healed (see dragon powers) - As a fire elemental type he is weak against ice and water, and as a dark elemental, to light and holy magic. (However, this only applies to attacks, as he has no weakness to natural occurrences of water) In addition, he is also weak against wind magic and natural strong winds, as he still lacks the stability to fly through them unaffected. (This is obviously because his wings) Personality: Derek’s back-story is a story filled with grief and sorrow, and he reflects his feelings into his behavior; he is often sulky, befriends nobody and expresses hate against most beings. So strong is his emotions, they are contagious to others. Not often is he seen laughing, and he spends most of his time on his own. He is very aggressive, often being the first in a battle to attack. He is hard to trust, and finds it hard to trust people back. And even when he gains the trust of another, he is not completely trustworthy. He rarely speaks, but when he speaks, it is often carefully selected words. Derek is neither good, nor evil, but only care for himself. Friends mean little to him, and enemies are just people with a more than usual hate for him. But more than others, he despises what he is, a dragon trapped in a human body. Just as other dragons, Derek is extremely arrogant. He believes himself superior to other races, knowing that he is one of the most powerful creatures in the world, or at least when he grow older. His view of humans are like humans view animals; as pray or as beast of burden. He is likewise greedy, as all other dragons, and is constantly on the look for treasure of great value. However, Derek was never freed from his human body and thus still retains his human emotions and drives, which weakens his arrogance and greed a few notches. This can sometime cause him to have a personality crisis, as part of him thinks of humans as pitiful creatures and the other part thinks of them as equals. Birthplace: Map 'borrowed' from Ramah of Cartographers Guild: http://fluesopp.org/images/div/VaniyaMap.jpg Derek was born in Lind in Ambvrria. Bio: I can still remember the sadness I felt when my mother died. True, she was my surrogate mother, but back then, eight years old, I didn’t know what I now know. To me, she was the world, and as of that moment, my world was torn apart. I was left parentless; in a world where orphans were not though well of. It was an evil omen, and they said that the fate of the remaining children was cursed, even more so when there was only one, as I was. I was cursed, they said, and I knew it to be true. I was the cause of my parents’ death. As I now look back, I realize it was only a kid’s way of reacting to such a dramatic event. It was not I who was the cause of their death. Nor did I have anything to do with it. I was on a trading journey with our neighbors to another village down the coast. They needed a hand with the horses, and I was curious about the world outside, so I joined them. The journey should take about five days, two days of journey each way and one day in the village. It was on the second day of the journey the bandits attacked… Had I just been there to protect them, I cursed myself. But life continued. I was taken care of by the neighbors I traveled with; I was fed and clothed, but I never got a position as a real son. But I cannot blame them. Everyone thought I was cursed, even most of my new siblings. Only my even aged ‘brother’, Kain, understood me. Actually, he was probably the only one that truly understood what I had experienced. As the years passed, people seemed to forget the death of my parents, the previous fear of me slowly vanished, but I never was attached to anyone so much as I was to Kain. We grew up together, worked together, and flirted with girls together. In most ways, we had become just as twins. We had our quarrels, but at the end of the day we were always friends again. I shared my secrets with him, and he shared his with me. So it was not strange that he was the first to notice. We were working in a sunflower field when it first happened. We were both twenty years and were discussing what we would do when we got older. Kain wanted to be a hunter, he told me, to stalk the pray until they feel safe, and then strike! I laughed at his sudden vigor as he struck a sunflower, breaking its stalk. “At least sunflowers stay still,” I remember saying, before a shockwave flooded through my veins. I must have looked much worse than I felt, because as soon as Kain saw me he rushed to my side to support me. “What’s wrong?” he asked. I could not answer. I did not know, although I knew I was not ill. Actually, the feeling I had was the feeling one had when a chip is pulled out of your finger, or when poison is drained from an infected wound. I felt like a sickness which had lingered in my body since my birth had finally left me, a sickness I had not been aware of. “Your eye…” Kain said with both awe and fear in his voice. “Your eye…” I blinked and felt strange when my left eyelid closed. Then a gushing feeling flooded from my head to my toes. I blinked again, and this time both eyes felt strange. I realized Kain had released his hold on me and stood a few feet away, watching me in with mixed emotions. Then I felt something itchy on my hand. I let out a gasp as I looked at the green scales which started to form on the back of my hand. My head started spinning. “Help, Kain!” I pleaded desperately as my eyes were clouded with darkness, “What’s happening to me?!” I think he had problems making the decision he made, but when I woke up, I was lying in my bed, home. Then, I could not quite remember what had taken place before I fainted. I did remember the good feeling, and that Kain had been afraid, and that there was something about me. “You’re awake,” Kain said as he entered the room with his mother, she was carrying a tray of food. “You have probably been out in the sun for too long,” she said as she put the tray down by my bed and left. “Get some rest,” she advised me as she went out the door. We were silent for a long time after his mother left. Finally, I managed to ask, “What happened, in the fields?” Kain closed his eyes, and shuddered; he did that when he had bad news. “You suddenly got pale, as if you were about to faint,” he said silently. “But before you did, your eyes got all orange. You looked like a demon of some kind.” I shuddered myself. Was I truly a demon? This buggered me for the whole next week. I kept looking in the mirror to see if my eyes would turn orange, but nothing happened, until the next time we were out in the fields again. I suddenly got the good feeling again, like a cleansing flood that rushed through my veins, making me feel alive and full of energy. Then, a ripping sound, and I almost fell backwards by some new weight attached to my back. I tried to turn my head to see what was happening, but my view was blocked by something leathery material. I turned to see better, but to my horror, the leathery veil followed. Then, as if I’ve always known, I realized what the leathery veil was. I had grown wings! Like a seed, surviving the harsh weather of winter underground just to spring into full bloom at spring, I awakened. I had always known, I had just not been aware. I was, and I did not shudder by the thought, a Dragon! I tried to spread my wings; each was almost as large as I were, and in the small path between the sunflowers, I could not fully spread them. But just like a salmon know he must go upriver to spawn, I knew I had to return to my mother, to get free of my spell which held me bonded in my body. The massive amount of knowledge I just suddenly became aware of was no shock; I always knew. “Derek,” someone exclaimed, and I looked up. “Kain,” I exclaimed back and retracted my wings back into my body. Kain look at me, terrified and shocked. “Demon,” he whispered and made the sign of the cross. By that motion, I felt a slight nausea, but I held up my hand to stop him. “No, I’m no demon,” I said, although a bit unsure about that part, as his sign, however weak, had really affected me. “I’m a dragon.” Kain’s eyes widened and his mouth fell open in both terror and surprise. I tried to explain my revelation the best I could, while Kain turned from scared, to shocked, to angry. “So, it was true,” he muttered. “You were truly cursed.” I closed my eyes and lowered my head. “Apparently,” I said and looked at him. “But, at the same time, I don’t feel like I’m cursed. It’s like I’m reborn, like a flower sprung free from the ground!” “But don’t you understand? They’ll kill you if they see you. Haven’t you heard? People hunt dragons!” “I know,” I said. They could only dare to try. We had walked out from the sun flowers and stood on a hill with the village far below. “I have to go now,” I said and took a step forwards, and wings grew on my back. “I guess this is farewell.” Kain looked at me with sadness in his eyes. Somewhere deep inside me something told me I should at least shed a tear, but I didn’t listen. Instead I spread my wings, bat them twice, and with one powerful blow I shoot into the sky. Seconds later, I had completed my transformation and was flying straight towards where my instincts told me to go. The next I remember was the sadness that I was alone in the world. It was not a strong sadness, only a shadow over what I once felt. Dragons are used to be alone. But I was not yet a dragon. There was still a good portion of human left in me, which I now realized I had to carry with me for perhaps 80 more years. I tried to remember what it was, to be a human. I had almost forgotten it, but as soon as I tugged at the loose thread, everything came loose and I started to cry, like a human. I suddenly remembered my human feelings, the grief I had felt when I lost my surrogate mother, the same grief I now felt at the loss of my real mother. I remembered how I had found her; the skull was gone, but the bones were left as a reminder of the great victory. A strong hatred against humans started to fill my heart. But in my early days as a dragon, I don’t remember much. Only emotions, like the strong hatred I felt for my old village when I returned, and found Kain hung because he was seen with me when I left. I remember anger when I destroyed the village, burned down every singly home, leaving no one left to tell the tale, and I remember grief when I realized nothing I could do would get Kain, my mother or my surrogate mother back. Then my life stabilized itself. I found myself capable of retaining my human part both a curse and a blessing. Without it, I’d probably be killed by the constant raids on dragons, but without it I wouldn’t need to live with the grief. People here tell me grief is a passing emotion. At least for those whose lifespan is as long as dragons. But I am still in the early days of life, merely a hatchling, and my grief lingers with me every day, and I, Isith Nawarath, by the human name Derek Wymond, long for the day I can shed my human body, to truly become a dragon. |

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Re: Fluesopp's Fantastic Five
Name: Aranfania Talethiel, or simply Fania.
Age: 25 Race: Elf (150-years-maximum-elves) Occupation: Thief Gender: Female Hair: Long blonde, pulled back into a loose ponytail. Eyes: Green Weight: 130 lbs Height: 5'7'' Weapons: Martial Arts: Fania learned the art of fighting from her mentor before being exiled. When she fights, it appears as if she is flowing from position to position effortlessly, with each kick or punch disappearing into the whole 'dance'. She uses the environment effectively and obstacles or hazards become integrated into her moves as she tirelessly attacks with unsuspected moves from all directions. The aim with this battle form is to disarm her opponents, and in best cases knock them unconscious. Seleth-dur (a knife): A 11 inch knife made of folded steel, folded exactly 326 times by an elven smith. This makes the knife shimmer around its edge. This also makes the sharpening process more advanced, but it becomes less dull than regular blades. She usually use it with her right hand, in a backhand grip, making it ideal for stabbing and for makeshift support when she is climbing. It is also her preferred tool for blocking attacks, apart from dodging them altogether. The sheath is held horizontally on her backside, under her loincloth. Seleth-slaih (a whip): A whip made of a single leather band with a sturdy handle in one end and razor sharp knifes in the other. It is strong enough to support her weight and some more, and is ideal for reaching those hard to reach places. It is a little over 7 ft long and a very difficult weapon to fight with. But due to her martial arts, it completes her style in an almost perfect way. To fight with it, she has to keep the slaih constantly moving back and forth, and she has to go with the 'flow'. When not in use, it is coiled up on her back. Her aim with the slaih, when she's holding both ends, is almost as good as with a throwing knife. It can also be used as a defensive tool as the leather can withstand blows from a sword, although more than one hit in one place will substantially weaken the sliah. (Good thing it's over 7 ft long then) If it snaps, it can be temporary mended with a knot, but it will not 'flow' as easily afterwards and a new and the whole leather band must be replaced with a new one to properly fix it. Armor: None. Strengths: Fania is stronger than a human man, very agile and quick footed. She is acrobatic of nature and can jump higher than most, run at walls and other seemingly 'impossible' things. This matches her acrobatic fighting style. Her senses are very acute; she has the eyes of a cat and the hearing of a dog, giving her a upper hand in the night, and in dark areas. She is also very good at moving unnoticed, which is helped Weakness: Fania lacks the experience of proper combat, as her life as a thief doesn't give exactly put her up against fully armed soldiers. And when she is chased by guards, her social stealth is often more effective than a fight. Her martial skills are also not fully complete as she was expelled before she finished her training. She also have a strict sense of self preservation and when the situation calls for it she make her leave, possibly leaving her allies in mortal danger. Magic is not an unknown theme for her, but she haven't learned much about it, except for her social stealth. This means she have no idea how to tackle magic users at all. Skills/Magic: Social stealth. This is a strange form of magic which causes her to not appear as something noteworthy. Basically, it works by reducing her radiations (like aura and personality) until the observer subconsciously deems her not worthy any attention. It is further amplified by doing things a normal person would do. (She could hide by appearing to search for herself...) However, it only works on people who doesn't already have their attention on her. But crossing a corner is enough to throw off any chasing soldiers for a while. It is not a magic she gets tired of, but she becomes depressed from overuse, as her personality becomes weaker as her radiation fades. Other skills: She grew up in the forest and lived there until she was exiled, so she knows how to care for herself in the wilderness. Cooking, tending leather, sewing and other skills deemed normal for an elf is also some of her basic skills. Archery is also a natural skill for Fania and although any skilled marksman can best her in a challenge it's good enough for her work's sporadic need. Appearance: Image She got the scar on her left cheek from a fight with a panther. The slashes on her face got infected and even through potent elvish healing, the scars never disappeared. Some told her it might have been some poison on the claws of the panther, or magic of some kind, but she have learned to live with it. She got two other noticeable scars; one on her waist and one above her chest. They are of newer date and will probably fade away with time. Her clothes are mostly linen with a few exceptions; her blouse is of a cheap cotton and her pants are a fine velvet material, also made of cotton. Her boots are of a soft leather, with a sort of rubber sole to silence her footsteps. It has a metal tip which helps her when she climbs up walls, and increase the pain delivered by her kicks. Her bracelets are made of copper, her jewelries in her hair are pearls and glass drops and her necklaces is made of colored glass fragments. It is said to have magic properties but she only wears it because it is pretty. Her pendant is made of a gold alloy and is the symbol of her family. She got a somewhat athletic and strong build, while still retaining her female curves. She got a oval face with her cheekbones clearly outlining her face and neck. Her eyes are not sunken in but stand out from the nasal bone. Both her eyes and her mouth are small; giving her a firm and stern appearance. Her hair is blonde and mostly pulled back into a loose ponytail. It is soft and shimmery and she spends a lot of time caring for it. She doesn't use any makeup of any kind as her skin is naturally soft, an elven racial trait. Her ears are pointy (duh) and point straight up... Personality: Fania's position as the only elf, and one of the only female thieves in the guild have forced her to become rough and tomboyish. She is short tempered and is often found in the core of a bar fight with no more reason than someone commenting her. She have a native distrust in humans and may take the best intended compliments as insults just because she thought there was a underlying criticism there. She likes to brag about her skills, of how she could steal the belt out of your pant without you ever noticing. Another thing she's got at is to twist herself out of all the problems she constantly get herself into. Similarly, she is not more loyal than your wallet is thick. She's not a coward, but if she deems the dangers higher than the profit, she can walk out of you without warning. But however tough she may appear, she is still not more than a young girl without a family or friends. Exiled from elven society, Fania is destined to live her life as an outcast among the other races in Vaniya. She's lost, a constant wanderer looking for a place to truly belong and even though she is content with her life she believes there is more to life than just being a simple thief. Biography: The following is a timeline of Aranfania's life, from her birth to present day: - The Year of the Dragon - Common year 583 Aranfania is born on the 20th day of the fifth moon cycle. She is the only daughter of Arandia and Eleiania Talethiel, two respected elves in the elven society of Farn in Asrinon. - Common year 588: At Aranfania's 5 years day she is placed as a student of Rana Sleghel, a teacher of martial arts. She is a little afraid of him at first but starts to enjoy the training after only a few months, but misses her parents a lot. She visits them five days every moon cycle. - Common year 594: Having graduated from Rana's basic teaching, Aranfania is ready to receive her approval for warrior training with the elder Lenthiel. She is deemed worthy, but Rana demands for her to proceed with her martial art training. In the end she decides to train both arts. - The year of the Bull, Circle of the Thorns - Common year 600: Aranfania is starting to master her martial arts but her warrior training is going slower. She have picked the Seleth-slaih as her weapon of choice but she is having problems moving on. It's the year for the celebration of a new century for the world and a commissionaire from a neighboring country, a human, have arrived to honor their friendship with the Farn society. (It's an old pact between Farn and a the human village) He brings a gift for the village elder, a valuable present of magic properties it is said, and Aranfania decides to find out what the gift is. She sneak into the elder's house as both the elder and the commissionaire is eating at the great banquet and steals the present. It turns out it was a box containing a magic link to the human village leader. The elder was supposed to use the link to heal the leader, which was mortally wounded in a battle, to avoid an 'evil' opponent to seize the leadership, and with the box opened, the link was gone. This results, after she is discovered, in exile. It is a punishment for betraying their allies and letting an enemy seize the throne of a friendly kingdom, it turns out. She is forbidden to return to Ashrinon by a magic spell. Aranfania travels the world, visiting Inderinon, Doras, Romara and Iosia. - Common year 602: Aranfania have settled in a human town in the country of Ambvrria, the city of Wexlan. There she have joined the thieves guild, which she stumbled upon by pure luck. She is treated badly, but not abused. Her soft naive personality is becoming more tomboyish in response to the harassment she has to endure in the town. She spends a lot of time training with her weapons. - Common year 607: Aranfania have gained respect among the thieves guild but have not gained any position. She is somewhat wealthy, if one can call a thief that, and is renting a small alcove in a larger house. Her life in the thieves guild is somewhat satisfying and her profits are pretty good even though she has to pay the guild 10% of her loot. |

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