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Old 05-02-2009, 12:00 AM
Anubis Anubis is a male United States Anubis is offline
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VenomousNinja's Characters

Name: Leonard Scotson

Pirate Name: Captian L. Scotson (Usually just Captain L. or Captain Scotson)

Age: 26

Race: Human

Sex: Male

Hair: Blond ponytail that goes down to the middle of his back. On his face, he has a muzzle type beard under his mouth.

Eyes: Blue

Weight: 160 pounds

Height: 6 feet 2 inches

Weapon: Sword, Dagger, crude pistol, and some hand bombs.

Strengths: Leonard is a solid fighter with and without his sword, can run fast, is very strong, and can throw a hand bomb in the correct spot roughly 80% of the time, as long as he can see where he's aiming. Leonard is also used to adapting quickly in fights, although he can't do it when he sidetracked with something.

Weakness: He's not a very good aim with the gun, so he'll only use it when feeling lucky, drunk, or when his target is mostly still. Also, he relies mainly on his strength in fights and wars, not thinking or planning ahead. He's most likely to run into an ambush, too, due to his braveness.

Appearance: He has a long, blond ponytail, with a muzzle of a beard, and a scar near his right eye, stretching from there to his chin. He wears a black bandana, and a goleden skull necklace. He has white pants, torn in some places. He wears no shirt, and therefore displays his good phisique. He also wears no shoes.

Personality: Leonard is very brave and headstrong, and shows good leadership skills. He also has a great deal of pride, and hates asking for help, although his crew gives it to him anyway. He'll go to any extent to save a part of his crew, and puts their lives ahead of his own, often being first to check for traps in a new room or calling to turn back if the weather is too rough. He will not, however, turn away from a fight before it's fought.
He has a deep hate for guards and most royalty, which is why he prefers the lawless sea to the ruled land.


Ship Details
Ship Name: The Sailing Scotson

Cannons: There are fourteen cannons on this ship, two for front and back, and six for each side. Cannons are all on the lowest deck.

Stock: Plenty of food, still leftover from the mutanty of the merchant ship, along with plenty of spices. There are extra swords and bullets in the lower deck, and in the deck beneath that, gunpowder, hand bombs, and cannon-balls.

Flag: A skull with a black 'X' on it's forehead, on a black background.

Ship Appearance: Huge wood hull with two masts and many ropes covering it. Other then that, basic ship shape, an oval with two pointed ends. The wheel is at the front, with the lookout right under the flag.

Ship Crew: The ship holds Captain L. and twelve other crew members, who take care of janitoral, lookout, weapon cleaning, cannon-readiing, and ship-steering duties.


Biography
Born along the coast of Ireland in 1644, Leonard Scotson was the third child born to his family. His two older brothers had died before Leonard's birth in a war against the neighboring countries over land. His mother was a stay-at-home mom for Leonard, as the family relied on the father's income to pay the expenses. Leonard's dad was a very wealthy man, and hated crime, because he was Sir Scotson, the Captain of the Guard.

Since Leonard was born after his brothers' deaths, he was the only heir to his father's estate. He was shown off at castle parties, parades, and big meetings. Wherever Leonard went, he had two guards shadowing him, making sure he wasn't put in any danger. He, himself, was always in a shadow, too. His father's shadow. He followed his father everywhere when he wasn't on guard duty. His father even ordered him a mini-suit of armor and a small dagger, which he wore always, reluctantly taking it off for bed and bathes.

Leonard was taught how to use a his litte dagger as a blade, and how to fight without it, too. His father and the guards taught him how to scale walls, with and without his suit of armor, they also taught him many more things, so many thing in fact, that when Leonard turned thirteen he was fully able to take the guards three tests of courage, manhood, and strength. He was too young however, so he dedicated himself to excercising and maintaining his body.

Then, the guards that followed him left him, and he was no longer the center of attention in the parades and parties. Instead, the guards followed his newborn baby brother, and Leonard silently turned fourteen, then fifteen, and so on without any major events in his life. Not until he was twenty-five.

His father grew ill, and Leonard rushed to his side. He, the guards, and the family maid took care of Leonard's father, with Leonard's little brother keeping him company when no one else was there. His brother hated Leonard for being so great, while he simply sat and was not able to do anything. He could not swing a sword or scale a wall to save his life, and he despised Leonard for this. However, the younger brother was crafty and intelligent, and used those tools to his advantage. He convinced his weak father to disown Leonard, stating that he had heard him and his friends talking about uprising against the king, and taking the palace for their own.

Sir Scotson believed Leonard's brother, and therefore disowned him and set the guards to chasing him. Leonard heard of this from his family's maid, who just returned from caring for his father, and he quickly stole to his room. He grabbed three things: His sword, for protection. A crude pistol, for fights. And his dagger, for memories. He then went to his father's room, and quickly grabbed a necklace on a stand.

The necklace was a small, two and a half centimeter long skull plated in gold. It was his father's proudest possession, for this was what was on the body of a pirate lord he killed. That kill made him captain. Leonard clenced the necklace and shoved it in his pocket, for revenge. He then secretly made his way down to the nearest port with a pub. He marched in, and asked if any captains were about to leave. Only one was, a merchant ship headed for India. He agreeed to work for the captain on his ship until they got to India.

Two months later, Leonard's ship was ransacked by pirates. Leonard's crew was able to repel the pirates. However, Leonard, who was barely scratched, was intrigued by piracy. It was an easy way to evade guards, make money, and it played to all his skills. And, best of all, he could be a pirate captain! So he staged a mutiny of the rich merchant's ship, which was not too hard, considering most of the crew were dead. He then steered back to the coast of Ireland, and marched into that same pub two more months later, asking if anyone wanted to join his pirate crew. To Leonard's surprise, there were several strong, able bodied, and armed people that did. So he took them all the his ship, and sailed away to be a pirate...

----------------------------------
[DEAD]
Name: Viratious (Vere-At-She-Us)

Age: 12

Birthday: July 6th

Theme Song: Invincible - Ok Go

Race: Iri (Ere-I), a human that escaped into the Irise (Ere-ish) dimension or was born there.

Sex: Male

Hair: Blonde

Eyes: Depends on mood

Weight: 120 Pounds

Height: 6'2

Weapon: Magic, Body
Armor: He wears no armour as he has many defensive traits, but he does occasionally wear an enchanted hooded robe.

Strengths: Viratious is able to do magic and has created his own fighting style. He is also very intellegent and can quickly fix a plan if something goes wrong with it.

Weakness: Although Viratious is strong against magic, if he is physically hit or harmed, he will be in a great disadvantage and in much more pain than normal beings, although he will not feel it, it will effect him.

Skills/Magic: Viratious knows and has invented many fire spells, water spells, dark spells, and battle spells. He also has a marking that lets him used evolved versions of magic (fire to lava, water to ice, ect. ect.). While wishing on the Scale Crystal (see Village of the Sea), he lost his old powers and gained new ones. His new powers are lighting, illusion, and beam spells, though these new spells don't really work for him, so he is now on a mission to get his old magic back.

Appearance: Viratious is shirtless, but wears cloth pants and has many ancient and magical markings all over his body. He is a little muscular and is able to defend himself physically if needed, though not for long. Viratious also has two toes that are stuck together on each foot (the two next to the biggest toe)

Personality: Viratious is usually gentle and kind, but he's usually determined and rarley gives up until the bitter end (in his head). To enemies he will be mean, and if he feels threatned he will many times become very violent.

Biography:
Viratious was born in a dimension that was a hiding place for an army that was being threatened with total death. At an early age, (2, to be exact) his father and mother both died because they got in a fight with a very powerful magician. All he has to remember them is the markings his father gave him, an enchanted robe that he can summon anytime, and the intellegence he inheireted.
At the age of nine, Viratious was sent out to our dimension on a mission, all the others on the misson died fighting others with ancient magic that were a threat to the goal of the mission. Viratious escaped and lived hidden under a bridge for a year, he never knew that above the bridge were many empty houses not being sold, so during which time he started inventing a way of physical fighting. He became an enemy to society and half a month later by attempting to steal from and kill the former president, so he escaped to a dimension that people knew as the Interdimension Palace.
He lived in the Interdimension Palace battling to live for the rest of the year until he was eleven, when the Great D-War ended. He hid himself in the coldest place there, not knowing that the war was over and thought there would be a major enemy attack any minute! He hid only to be discovered by surviving enemies of his a half a year later. He killed them all and was hiding out in the coldest place in the Interdimension Palace, not knowing that the war is over. That was when Viratious discovered his powers to traverse dimensions, and so he did. He opened a dimensional portal and walked right through it.

Timeline:
From the Rubble
Silent Echo
Viratious's Training
The Village of Sea
Trouble In Paradise
The Graveyard
A Blizzard of Truths - C
The Future of the Past - C
Haloween Night - Trick or Threat
The Graveyard
Somebody, Somewhere.
Forgotten Lore - C?
Satan's Pawn - IP
My Body's Limit - IP




IP = In Progress
C = Canceled

------------------------------------

Name: Iro Mirrus (Ee-ro Meer-us)

Alias: Sye Sill (Sii Sihll)

Age: 12

Race: Human Shinigami (a human with Shinigami essence embeded into their soul)

Sex: Male

Hair: Shaggy black with a thin clump of hair hanging down over his left eye

Eyes: Iro has black eyes

Weight: 130 pounds

Height: 5'4

Weapon: Iro wields two different weapons, each dangerous in their own way.

One - Staff of Bloodshed
A staff that has a curved axe on the top and bottom of it, on the left and right sides respectively. Each axe is lined with a shadow poison that will put the enemy through an unbearable torture. Most commonly and most effectively used in a spinning motion, and when used with spells can be very dangerous.
Iro uses this weapon the most.

Two - The Eye of Reflection
Iro's right eye has the inherited ability of turning into a mirror using mirror magic naturally embedded in it. Iro simply manipulates said energy, and the eye becomes a mirror capable of reflecting three choice spells of any nature before they hit Iro. Iro selects these spells by strengthening the magic in his mirror eye.
Iro uses this technique as a form of defence.

Strengths: Iro is agile, able to do basic to advanced dark magic and knows elder mirror magic. Iro is also good at hand to hand combat and defense, even without great strength. His shinigami essence ensures that all of his dark magic will pierce through light and holy magic.
Iro's left eye is able to see spirits and ghosts due to his shinigami essence.

Weakness: Purity magic will pierce, shatter, and go through his mirrors and reflections, and will hurt him greatly due to his use of impure (mirror and dark) magic. Light and Holy magic will break through his shadow magic and can pierce his soul, as well as pierce his Shinigami essence.
If his mirror magic or a reflection of his mirror magic is reflected by another mirror, the reflector will be able to control the reflection's reflection.

Skills/Magic: Iro has inherited the Mirrus family ability of mirror magic, which he is an expert in, and he has deeply studied dark magic. Iro knows many spells, but he has one spell that he is better at then any other spell due to his vigorous self-training and practice. Iro always embeds this spell with strong shinigami energy, making them deadly to anything made of light energy.

The Shadow Reflection
Iro creates a mirror embedded with strong shadow magic. This mirror creates a reflection that, morally, is the total opposite of what it reflects (ex. If a person is evil, the relfection is good, vice versa). This reflection is always an ally with Iro, and any magic or item, including clothes, that the original wears or wields will be varying shades of black, depending on how light the original color was.


Appearance: Iro wears a black t-shirt with pants that have four pockets on each side, each one the same as the one above and each one almost directly above and below each other. Iro always carries the Staff of Bloodshed with him by storing it in it's black, shadowy harness. Iro wears black boots and a black glove on his right hand the has a pentacle on it.
Iro doesn't wear his pants tucked into his boots and his hair will almost always be messy, although always in the style stated in the hair section.

Personality: Iro has a dark personality, although still friendly to good friends. He is joyful and will occasionally break out in song, only in the upmost privacy, however.
He is shy and will, on rare occasions, run from others. He takes joy in being a villain, and will usually be the threat to others in games or role-plays.

Biography:
Iro's parents were killed by a pyschopath when Iro was still an embreo. The only reason he lived is due to some stray shinigami essence that embedded itself into his mother's body, therefore keeping her alive, and into Iro's soul.
After Iro was born, all of the shinigami essence except the amount embedded into his soul was destroyed. This essence has given Iro some unusual powers, such as seeing spirits.
A family that befriended and who had knowlodge of the Mirrus family and their misfortune took pity on Iro, and therefore raised him. Iro didn't have a great childhood, as he lived in a broken down shack not safe for an infant.

When Iro was five, another tragic card was dealt by the hand of god. An assassin was hired to kill the family who took Iro in. They died over five nights, one family member diing each night. The assassin left Iro alive, as he was a blood relative of Iro. Not a nice relative, but still a relative.
Iro could barely live off of himself when he was five. He had to resort to stealing food and drink to live. Because of this, he became grew thinner and thinner over time.
Iro took residence in the local library, reading books about magic. One type of magic that Iro was interested in was dark magic. Iro learned basic dark magic by reading and practicing until he was seven, and started learning advanced dark magic on his eigth birthday.
Iro had to resort to using clothing donated to charity, which were always black as, apparently, no one wanted dark clothing. Occasionally he would find interesting things, such as a pair of boots, in the charity donations.
Iro was eventually kicked out of the library for loitering. By then, Iro was eleven and had learned advance dark magic.
After being kicked out of the library, Iro lived on the streets. This, in many ways, benefited him.
One day Iro was forcered to defend an old man being attacked by a demon of immense porportions. Iro wasn't able to defeat it, but he was able to weaken it enough so that master magicians could finish it off.
As a reward, Iro recieved a glove that allowed him to travel dimensions simply by uttering an incantation and rubbing the pentacle on the glove.

One year later, that same spot, that same man, approached Iro. This man was not alive, but was able to deliver Iro one thing.
The man gave Iro a detailed explaination of his death, and why he had wanted Iro to have his staff.
The ghost led Iro to his grave, and instructed Iro to dig. Iro did, and found a staff laced with shadow magic and a harness to wear.
Iro took the items, reburied the body, and thanked the ghost. The spirit went into the grave to rest.
After walking a mile or two, Iro suddenly uttered the incantation needed to travel dimensions, and he rubbed the pentacle on the glove.

Iro awoke in a new dimension, just as he had planned. Iro then made a vow to become a new person. Iro chose a name for himself, and then carried on with his life.

--------------------------------------
[RETIRED]
Name: Celciar (Sell-C-R)

Age: 12

Race: Farin (Fare-In)

Sex: Male

Hair: Pure white hair, with bangs that hang over his right eye, a short spike over the nose, and really short spikes above the left eye.

Eyes: Blue or Red, depending if it is hot or cold, respectivly.

Weight: 109 lbs

Height: 5 feet 7 inches

Weapon: No weapon

Armour: No armour

Strengths: Temperature does not affect Celciar, as he is a Fari, a race that changes appearence based on the temperatue. Celciar is wise, cunning, and faster then the average human.

Weakness: Celciar is not that strong, although he does have some strength. Celciar is also extremly vunerable to electricity, as it affects his race by causing it to change shape no matter what the tempurate, which can lead to alot of pain. He is also very weak against tornados, as they are made out cold and heat, therfore confusing his body and giving him alot of pain. If there is a sudden, big change in temperature, Celciar's body changes quickly, causing him pain and stunning him for a few moments.

Skills/Magic: Celciar is icy if the temperature is cold, and combusting if the temperature is warm. The colder/warmer it gets, the stronger Celciar gets in what state he is in. Occasionally, if the temperature is really cold/warm, he will transform to frost/lava respectivly, giving him massibe powers.
Whichever state Celciar's in, he gets limited control over that area of temperature and the element that is covering Celciar, as well as a few related elements. Celciar, can, however, choose to not transform with the temperature if the temperature is minor (eg. -5 F. or 40 F.).

Appearance: While not transformed, Celciar has a human shape with pale skin, white hair, black clothes and a silver necklace dangling from his neck, and black boots. He has slightly sharper teeth, giving him the appearence of a vampire, while he also looks very formidable due to his shape's strong skeletal structure.

White transformed, however, he represents one of two elements of the current temperature. If it is cold, he is icy and is icier the colder it gets, however, if it is massivly cold that no regular human could survive unless under special circumstances, he will turn into a beast made of frost. It is the same for if it is warm, except for he is combustion or a beast of lava.

Beast Form: While in beast form, Celciar is a huge beast that emits frost or lava. If it is really hot, he will look be the size of a small volcano and look vaguly like three of them, with bumps with holes at the top of them that spew lava. He also will be very rocky and very strong. He would then be weak to water alongside most of his regular weaknesses.
If it is very cold, Celciar will again be the size of a small volcano, although this time he will be the shape of four small mountians. He will have many bumps over him, and for some reason many small gills scattered around him that emit the frost covering his body. They also emit an invisible, non-harmful gas that is very flammable, this gas surrounds all frost, and therefore all of Celciar, making him extremly flammable and weak to fire alongside most of his regular weaknesses.

Personality: Celciar is wise, and very rarley speaks in riddles. He acts tough, because he is tough, but usually does not get a chance to prove it as he is quickly overpowered. Celciar is usually determined, and also really happy most of the time. He is sometimes determined wierd, and he will usually help those in need.

Biography: Celciar was born in the year 4407, however, due to a massive rip in the time-space continum, he was seperated from his mother, and he and his father wound up in 1995.
His father, who was mentally unstable, raised Celciar to be a killer, and murderer. And so he was for nine years, until he met Virato, his now dead master who he currently worships as a god. Virato had made him see that he was wrong, and, in Celciar's eyes, was an incarnation of a god.
It was to late, however. The army looked for Celciar, and once he was found, Virato was deemed a threat to Celciar. Virato was strangled in front of Celciar's own eyes seconds after they met, and he was drafted into the army. Barley a month of hard training, and he was sent off into the Milky Way Galaxy's sun.
Once on the sun, Celciar looked for a way to escape, and deemed his only way to escape was to finish the mission and break off from the group secretly. Celciar, recuited a few more soldiers to help him with his plan, and so they did, on the circumstance that they would go with Celciar. Celciar agreed, and two nights after, Celciar, with help from his new friends, went straight into the core of the sun, and harnassed it's energy. That was a mistake.
The sun exploded, not regularly, though. This explosion was a magical explosion, and everyone on the sun was whisked away to different dimensions. Celciar lost the sun's power while traversing between dimensions due to the strain of being forced to leave this dimesion.
There was an explosion that knocked Celciar out, and he went into a new dimesion, to begin a new life.
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Last Edited by Anubis; 05-02-2009 at 12:22 AM. Reason: Reply With Quote
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