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| Quid Name: Quid Age: 53 (looks more like 12) Race: Sprite/changeling ~Sprites- Under three feet tall, very thin, lightweight, gravity has less affect on them, dainty, beautiful, wings, a natural magic abilities, live-forever. Changelings- four-five feet tall, ability to change themselves physically, have child like/impish faces, large pointed ears, knack for stealing things, can open most doors, can’t enter human dwellings without permission, live for around eighty years, iron burns them.~ Gender: Male Hair: Quid has Long dark green hair in the front, short spiky chocolate brown hair in the back which somehow manages to defy gravity and sticks out every which way. Eyes: He has large slanted golden eyes. Weight: 57 pounds Height: 4 feet 1 inches Weapon: A long, thin dagger. Armor: Strengths: Anything that has to do with moving fast. He was not born with wings but still seems to have some of the same traits as a sprite. Gravity seems to have less affect on him than on normal people, so that he can jump higher and farther than most. Also no lock can keep him out, a trait from his changeling parent. He just twists the handle and the door opens. He is immune to most poisons and because of his work with the elements hot and cold no longer affect him. He has incredible hearing, probably because of his oversized ears, but most importantly he can summon elementals. Weakness: He isn’t at all strong. Fast yes but he is terribly thin and his bones can be easily broken. Also he cannot go into a human owned dwelling without permission(it has to be owned by a human and they have to actually sleep there). Iron burns him when he comes in contact with it and saps his strength. While in physical contact with iron he also loses his immunities. Meaning while touching iron he can be burned, frozen, poisoned...take your pick. Once free of the iron his regains his immunities. Also he can still be bound by ice he just won’t feel cold. The normal laws of physics still apply to him i.e. the force of a fireball will still knock him back just not burn him. In fact because gravity has less affect on him he is easier to knock around. The elementals are his greatest strength but they are also one of his biggest weaknesses he hates to see them get hurt so much so he might even lose a fight because of it. Skills/Magic: Quid does not require incantations or spells to use magic. Instead he uses hand motions to control his power. He also has some natural abilities that don’t require magic, the opening of any door(unless magically locked) and the ability to change the way he looks at will. Though he has to stay roughly the same size. (His eye and hair color often change depending on his mood.) He doesn’t stay in disguise long however, because it is uncomfortable like wearing cloths that don’t fit right. He also plays the pan flute with great skill and the haunting tunes seem to have a magic quality of their own because even the animals stop to listen sometimes. Quid has a number of magical abilities. Teleportation He can teleport short distances; the limit is 15 feet. The ability takes several seconds from when activated before it takes affect and another few seconds before he pops into existence again. He hardly ever uses this skill in battle because a lot can change in those few seconds. (Motion: snapping fingers) Wind Quid can call up a wind to stir up debris and blind or confuse his enemies and if angry can do real damage with it. (Motion: Brings hands together in a clapping gesture fingers pointing in the direction he wishes to send his whirlwind.) Fire Can toss small fireballs at his enemies. Can take up to thirty seconds to form the ball. (Motion: like rolling a snowball until the fireball forms. Lobs it at the enemy.) Water If he has access to water he can send small ice bolts at his enemy. (Motion: Pushing gesture.) Earth Can create an earthen wall to protect himself will break with a strong enough blow.(Motion: brings up arms and crosses them in front of him in a protective gesture. If he drops his arms the wall crumbles.) Heal He is skilled at healing, but finds it extremely draining. (Motion: slowly moves his hands back and forth over the wound.) Elementals Quid can summon one or more elementals to help him: Fire/light, water/ice, earth/stone, wind/storm, and shadow/night. Each has a different form; they are also sentient with individual personalities. If destroyed the element must rest for a few hours before it can be summoned again. When not summoned they exist on the spiritual plane and can still communicate with Quid if they desire. He has the option of shutting off his connection to the spiritual plane--if needed--but rarely does so unless Stealth(Shadow/night) is being extremely unpleasant. If the connection is shut off he cannot summon an elemental till he has reestablished the link, which can take a few minutes, longer if his focus is elsewhere, like trying not to die. (Motion for summoning: a grabbing gesture followed by a throwing motion.) The wind/storm elemental is female and was given the name Tempest by Quid. She takes on the appearance of a giant hawk(wingspan about 8 feet) and is all but invisible until the windstorm that she consists of picks up debris. She can call up gale force winds, bring down lightning rain and hail, on the battle field, and cause cyclones. Unfortunately if Quid is close by Tempest is just as likely to hit him as the enemy. She is the wisest of the elementals and has a deep sense of honor and pride. She will voice her opposition to Quid’s ideas but will always follow his orders to the letter. Unfortunately even though she is the smartest elemental and actually listens to him it is all but impossible to use her abilities in battle without hurting Quid as much as the enemy. The water/ice elemental, Frost, is male and takes on the form of an otter--about two feet long--made out of water with teeth and claws of ice. In battle if there is water near by Frost can create ice bolts and fire them at the enemy, and form ice structures. He can use water too but that usually isn’t as affective. He can also seep into the ground and come up close to the enemy and sink his teeth or claws into their legs. Enough fire can destroy him. Frost is mischievous and always curious which often can get in the way while in battle. He usually listens to Quid but sometimes goes his own way to satisfy his curiosity. Fire/light, Blaze, takes on the form of a fiery wolf. He can breathe fire at the enemy and can burn them just by getting too close. He can also light up dark areas and put out fires as well as start them. He can easily be destroyed by water, ice, or enough wind. Though not the brightest, in terms of brains, Blaze is fiercely loyal and will do whatever Quid says(After all Quid is the only person who can pet him). Unfortunately Quid has to be very careful with the instructions he gives the wolf. Simple short orders that Blaze can understand and remember are best, which means complicated plans involving the wolf are impossible. Anything too long Blaze will forget and do something stupid instead. Like forgetting where he is supposed to go and accidently running into Frost destroying them both. The earth/stone elemental, Terra, is female and appears as a giant stone turtle big enough for Quid to ride and even lay on(the shell is about five feet on the longest side and almost flat on top.) She can create earthquakes and generally control the very ground the enemy stands on. Unfortunately she is slow and big making her an easy target. Though fire, wind, and water have little or no affect on her a strong blast of lightning or a heavy blow with anything hard will break her. She is the kindest of all the elementals and though slow is wise in her own way. She tends to want to mother and look after everyone, even the enemy. She usually listens to Quid unless she thinks it will put him in danger in which case she will do what she can to protect him often messing up his plans, but he can never get angry with her. She was after all just trying to look after him. Shadow/night is the only elemental Quid didn’t name. She was adamant about naming herself; and she chose the name Stealth. Stealth takes the form of a shadowy cat with starry eyes. She is about half the size of a panther. She is debatably the most powerful elemental because of her ability to see a person’s greatest fear or nightmare and bring it to life. She and her illusions are only as real, however, as the person thinks they are. If you believe they can hurt you they can. Stealth only has as much power as the enemy gives her. She can also control shadows and turn light into darkness. Fire and light can destroy her if enough of it is focused on her. Stealth is manipulative and sneaky. She usually fights for the joy of fighting but will sometimes require favors from Quid if she helps him. Though she claims she doesn’t care what happens to him she often takes a keen interest in his life and constantly gives him advice he doesn’t want to hear. When not on the spiritual plan the elementals have to be careful around each other. Several of them are not compatible. Quid usually does not summon them all at once as this often leads to chaos and they can end up destroying each other. (Frost+Blaze=both are destroyed. Blaze+Stealth=Stealth is destroyed. Frost+Terra=if the collision is hard enough Frost bursts apart and is destroyed. Tempest+Blaze=Blaze is blown out. Tempest+Terra=if accidentally struck with lightning Terra is destroyed.) Appearance: Quid has a round youthful face with large golden eyes--which can change depending on his mood—and a mischievous smile. His hair is dark green and long in front and short, spiky, and chocolate brown in the back. Sticking out from his head are his enormous pointed ears. He is sensitive about them and they will often shrink in size when he is embarrassed or nervous about something. His is painfully thin and looks on the verge of starvation but in reality he is healthy and no matter how much he eats he never gains weight. He has thin arms and slender hands with long dexterous fingers, and his long thin legs hardly seem strong enough to carry him and yet a can run like a deer. Though he is 53 he looks more like a small 13 or 14 year old, so it is probable he takes after his sprite parent in that respect. He dresses simply in brown shorts and green shirt no matter the weather. He wears no shoes and has large feet with long slender toes, which make him an expert climber. He carries a small backpack in which he carries his worldly possessions … it is a very small backpack and has lots of room. Personality: Quid is usually cheerful and exudes a happy-go-lucky persona but he isn’t half has thoughtless as he pretends and can be extremely logical when he needs to be. He has a mischievous streak and likes to confuse and irritate people with his idle chatter. Also if they don’t see him as a threat they might let something useful slip. He doesn’t usually get close to people because deep down he believes everyone sees him as a freak. He is much too thin, his ears are way too big, and people stare at him. He looks to his summoned elementals for friendship… even Stealth if she is in a good mood. He has no real goal in life and so wonders around intent it seems on seeing everything there is to see in the world. He has a strange fascination for anything shiny and is a bit of a kleptomaniac. He has his changeling heritage to thank for that. This never makes a good first impression on people and usually leads to trouble, though usually they don’t realize he took something until he tries to give it back. Sometimes he will just keep the object to avoid getting into trouble, but his high sense of morals, which he got from his sprite parent, usually forces him to confess and return the object. Biography: His parents met at an ambassadorial meeting between the changelings and the sprites. The meeting was a failure but Quid’s parents managed to hit it off. What fallowed was a Romeo and Juliet story, only instead of dying they were banished. They were happy, however, and lived in a small sod house just outside their lands. Quid was raised there and was content for a time. When he was 12 he began to experiment with element magic. He eventually learned he could summon a manifestation of an element, but he hit a snag. Forcing just one element to manifest itself was exhausting and if something happened to it he would have to go through the whole process again. Not to mention every time he did he got a different personality who had a different way of doing things. After studying them he came up with the idea of the spiritual plane. If he could link an elemental’s spirit to it he wouldn’t have to force the elements to manifest every time he needed one he could simply transfer them from one realm to the other, which would be much easier. Also the elementals would be stable and he would only have to deal with one personality for each element instead of a new one every time, and as a bonus even when a manifestation was destroyed instead of merely dissipating its spirit would return to the plane and after recovering could be summoned again. He started adventuring at twenty and has been traveling ever since.
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