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Sakume's Unofficial Homeroom
What's that? You say you don't like to write? Don't want to learn? There's the back button on your browser. Push it. Table of Contents: I. Introduction II. So You Want to Write III. Colors and Body Language IV. Ideas and Research V. Character VI. Plot and Story VII: POV and Conflict VIII: Dialogue and Setting VIV: Archetypes Now, your first question upon reading this has a good chance of being one of the following: Who are you? Can you even make a teaching thread like this and not get lynched? You're not on the council... what are you doing? Regrettably, this is true. I am not a member of the council, though many times during the past years I have thought on it and wanted to be. However, I am not going to be teaching as they teach. If you came in here and wanted to sign up with one of your characters in hope of me performing some miracle and making you a good writer with so many lessons and a graduation of sorts, you are sadly mistaken. Let's make sure you understand something. You're not perfect. I'm not perfect. Not by a long shot. I don't expect anyone to be. All we can do is get better, and that's where I want to help. You're probably still asking, "If you don't want to help me using one of my characters, what are you doing?" My writing class is different. I don't even want people to sign up for it. You may ask, "But you HAVE characters... how come you don't want to teach like Zorolo, Powershot, or Safer?" I never said I didn't want to teach in the Dome like these guys, but since that's not an option, I think I'll try this instead. Through my lessons, you will be lectured only by me and my cohort, Jaden. I'll let you in on a secret, Jaden is an unnofficial character of mine. Don't worry, you don't really need to know anything about him, he's just there for my enjoyment. There are no in character lessons here, at least not yet. I don't have the time right now to go through and look at your points you can correct yourself on. I will, however, give examples of what is good or bad and brief application/exercises to help you destroy writer's block and grow in your talent. Most of my lecture material will come from my own experience as a writer, a few of my teachers throughout my life, namely, books. If you like I can give you the specific titles, but I doubt you need to know that information. I will also glean from other authors whom I have heard speak through interviews or conferences I have attended. I will post lessons here regularly and from time to time they will include different teachings about: plot, character, ideas, viewpoints, settings, and other such topics. Don't be fooled into thinking, "This thread is for new people who are just starting to craft their talents of writing. This is all basic stuff." It's not. Granted, some of it will start off simply, and put in layman's terms, "N00bish", but there will be some lessons and exercises more difficult than others. As far as posts go, let's go through a few no-no's. (*this thread and its rules are backed by Aiko Power, since January 2009* --Aikies)Bad posts: -Flaming (deliberate insults or intent to start an arguement) -Spam (One of these things, doesn't belong here...) -Do-It-Yourself Questions (If you want to know what a word means, look it up. Don't be lazy. It's not tolerated here.) -Sign me up! (I'm not taking students. Don't post wanting to be in my "class" or something.) Now for a few "Yay!" posts. Good posts: -Compliments (Thank you's are always appreciated if something works for you or you learn something.) -Suggestions (Non-derogatory suggestions are taken into consideration. Please be kind, but do tell me if you altered my method or think something could be improved, or if you'd like to see a subject or topic covered.) -Help me Questions (If you have a question that needs my input or response that cannot be solved on your own, post it, but try to make it so I understand what you're talking about. Not a general "Why doesn't my plot look like that?" sort of question. Those are ignored. PM me if you have problems that must be solved that way so I can get more detail.) Some of you might even go so far as to ask me about your plot/character/whatever in person. Contact me via AIM and I'd love to chat with you, but please ask more specific questions than, "What do you think?" or something along those lines. And yes, if you don't know me, I do roleplay here, would be happy to try something in-character through AIM or even through ZU if you like, if you want that practice. I know I need it. ~Good luck! |

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Re: Sakume's Unofficial Homeroom
“Even a dead fish can float downstream.” – Anonymous This quote will begin one of two things I will tell you before we start our first lecture. Although this saying for some of you is only making you tilt your heads, for others you might get a better grasp of what it means. You have to work for what you want. Persevere. Don't ever give up. Keep working, keep enduring, and you will reach a point where you look back and you will simply not believe the mountains you have climbed. Besides believing and trying, you have to have fun. Writing for the sake of writing is boring. Enjoy it. Put your personality and life into your stories, thoughts, characters. If you're not enjoying it while you write it, no one reading it will. Oh, and there is one more minor note. Do not listen to me. Nah, I'm only playing. Listen, and learn, but please, do not take me word for word. Some of the best writers are ruined because they learn to work with dot to dot pictures while learning their craft. If the clothes don't fit, don't wear them. Do not stretch and cram to fit a mold. That's not the point of writing. There are guidelines, yes, but there is no yellow brick road. Walk wherever you choose, make your own path, and you'll still get to Emerald City. There are four basic stages of writing skills, especially when writing short stories then novels, which is what I'll be focusing on at least this lecture. If you don't want to write professionally, don't worry, not all lectures cover that aspect. Let's start with the beginning. *Stage one* During stage one, it's for you. It's also called the daydream stage. A good way to identify if you're in this stage is to determine why you're writing. If you write only to please yourself, but others aren't really interested in reading your work, you're in this stage. It's a good stage for most roleplayers, since their plots are short term, not novel-expandable. The characters are well-thought-out but random. There's usually no tension in these stories you jot. Doing this is a wonderful creative exercise, but not good enough if you want to go pro. *Stage two* Stage two is where it starts to get interesting if you're a writer, but hard. You are trying now to write ideas, instead of only daydreams and fantasies. You are attempting to do something most writers strive to do: connect to people. You have a reason for writing besides enjoyment. You want other people to enjoy your stories. You can't yet create a developed story, but you are trying and you are making progress. *Stage three* Stage three is just a long growing process. You're trying, and your stories have a beginning, middle, and end. Your characters might fail to think for themselves, or fit into a mold. Cliches are problems at this point. You might have a white room (not enough detail) or a psychedelic setting (too much detail). Your story will have direction, but no destination. Don't forget that you like tension. The only problems you may have in this stage are smaller errors, technical problems like weak characters or plots. *Stage four* Congratulations! You've made it to the professional level and you are now writing and getting paid for it! How cool is that? It takes a lot of time, so be patient, but once you're there, you've made it to Glinda and you saved Oz! But remember that just like the Wizard of Oz series, your adventure doesn't end once you get back to Kansas, it's only beginning. Stage one is escaped by learning how to focus. Try not to take the hero's role, and if you do, you'll see the story is usually rigged so you are the winner. Not good. When you enter a period or conflict, a moment where you don't win, you can move on to stage two. Get real, wake up, write conflict. Write the flaw. Write well. Once you move past stage one, it's all uphill. Wait, that's not right. Anyway, it's about learning to show instead of tell. Learn to use your senses. Oh goody, our first exercise! Learn to see! Next time you're outside, I want you to find a detail. It doesn't matter what it is. The way a stem branches through a leaf (There's a tree pun), the way the concrete is cracked, the way the clouds move in the sky. Now once you find that detail, study it for a few moments. Try to describe it in your head. If you have a friend, try to tell them about it. Don't just say, "It was a white cloud that moved kinda fast." No, we want more than that. Tell me how fast it moved, what shape it was, how dark or bright it looked, things like that. If you have to, use a "brighter than a egg white" or "darker than a concrete grey" comparison. Specifics, remember. Part two: Okay, do this again, but this time make sure what you find is alive somehow. It can still be a plant, yes. This time sit there and look at it. Watch it. Think on it and watch until you notice something you never noticed before. You'll be amazed at what you can see when you take the time. Detail will sell your description no matter what. Okay, where were we? Oh yes. Seeing. Let's go back a tiny bit to the flaw. Flaw in your story/character is extremely important. Let's go over something that usually happens in romance stories. Jaden will help me with an excerpt good and bad. Let's start with bad: "His legs were well-toned, but not like the men who constantly worked for it. His chest stuck out to her as very well-built, firm in every way with tight muscles lining it. His face was even better, with wet, shimmery hair like a dark night hanging over his shoulders. His lips were still studded with water droplets, evidencing he had just then gotten out of his shower." This doesn't seem like bad writing, but it is. There's no real flaw. There's hints of it, but nothing seems to stick out. It may just be that it's not mentioned yet, but try to mention it before the perfectness or immediate attractiveness of your character. Let's rewrite this a little and make it better: "His legs were well-toned, but not like the men who constantly worked for it. His chest stuck out to her as well-built, firm in every way with tight muscles underneath it. Several scars of different lengths and patterns zig-zagged over his very slightly tanned skin. His face was framed by wet, shimmery hair like a dark night hanging limply over his shoulders. His lips were still studded with water droplets, affirming he had just gotten out of the shower." We made a few changes here. Scars added to the character, when given a reason to be there, make him slightly less attractive, and more believable. In the earlier bad post, the woman looking at him seems immediately attracted to him in some ways. This is bad when worded as it is in that paragraph. It is not normal to focus on "an even better face" in this situation. The fact that it is ambiguously mentioned in the second paragraph is much more appealing and also lets you keep the fact they fall in love (if they do) temporarily a secret from your audience. Which is always a good thing. ![]() Learn to Hear! No, I'm not calling you deaf. As long as you won't be a stumbling block here, get somewhere where people move a lot. A hallway, a room in your house, the subway. Close your eyes and listen. Hear the conversations going on around you. Listen for a tone of voice and the air around the voices. Is it tense? Soft? Fast? Slow? You can figure out a lot by simply listening. Part two: Now try to hear echoes. Background noise in a room. Is there air conditioning? A fan? Even the sounds of your own breathing. Remember to keep your eyes closed! Try the wind in the leaves. We've got time for one last small piece of lecture. Memory. Memory is vitally important. It's the background you'll need to understand what a character is going through and what they're feeling. If you ever have an instance that seems bad or good, important to you somehow, remember it. Remember it, remember it, remember it. Then you'll use it again later. In our next lesson, we'll distribute a few helpful lists for reference and suggestions to help writing. I'm looking forward to it! ~Dismissed! |

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Re: Sakume's Unofficial Homeroom
Intimidating, isn't it? I found this quote rather impacting for me and so I decided to post it for all for you. Put your heart in what you write, remember. Then you connect, move to stage two. Anyway, here's a small helpful list for you all. It has to do with an important part of writing- body language. Sometimes the way a character moves describes as much as if they spoke. If you see a person avoiding eye contact with you, it usually doesn't mean they love you. I now give you the ultimate list of body language cues and what they indicate. Defensive/Aggressive/Angry/Enraged tense jaw/mouth compressed mouth/lips biting bottom lip sneer guttural throat sounds loud speech/yell/scream jutted chin clenched jaw frown wrinkled nose flared nostrils widened eyes protruding eyeballs dilated pupils hands on hips/away from body body displayed broadside squared shoulders shrug shoulders body held erect/stand tall head jerks tick in cheek/eye/corner of mouth head brought forward clenched fists drumming/tapping fingers palms down, beating gesture/flailing hands/arms red face/neck/ears hitting something with fists stiff walking Anxious/Impatient/Nervous/Tense/Fearful clear throat swallow gulp jaw drop/open mouth dry mouth wet lips with tongue/touch lips with finger catch in throat raspy voice unable to speak male – bobbing/jumping Adam’s apple perspire (palms/face/neck/armpits) = cold sweat pale skin lean/angle away from what’s making person anxious make oneself smaller to reduce exposure to danger tense lips, neck, shoulder muscles arms folded across lower chest/upper abdomen neutral facial expression = do not approach no eye contact rapid eye blink protruding eyeballs wide eyes tick in cheek/eye/corner of mouth dilated pupils flared nostrils frown crying increased breathing rate/rapid heartbeat tremble, especially lips chattering of teeth hair bristling clenched fists drumming/tapping fingers palms down, beating gesture/flailing hands/arms scratching/rubbing/pinching/holding parts of body Arrogant/Disdainful rearing back mocking bow of head or upper torso lift chin look down nose jut chin lift one eyebrow tilt head back narrowed eyes compressed lips/mouth lip raised/curled in sneer hands on hips look down one’s nose flared nostrils loud voice yawn Confident/Brave square shoulders full body display stand erect/tall hands on hips swagger when walking Confused/Puzzled/Uncertain frown slack jaw pout pursed lips wet lips with tongue/touch lips with finger tongue clenched between lips suck thumb mouth turned downward clenched jaw clear throat lowered eyelids elbow raised with hand behind head scratch head tug on ear tap cheek with finger rub back of neck with one hand Wrinkled nose scratching/rubbing/pinching/holding parts of body hug waist with arms shrug shoulders raspy/thready voice Curious head cocked to one side wrinkled nose/brow pursed lips raised brow wide eyes finger touch to cheek/jaw Defeated slumped/hunched shoulders vacant expression toneless voice Disagree/Disgusted/Abhorrent/Revulsion distance from object turn or face away/shift body away turning one’s back lean back fold arms across upper chest/lower abdomen cut off hand gesture sneer roll eyes narrowed eyes no eye contact frown wrinkled nose flared nostrils backward head jerks head shake protrusion of tongue guttural throat sounds pursed lips thin lips tongue pressed between lips clenched jaw Disbelief/Skeptical/Suspicious arch eyebrow narrowed eyes compressed lips/Down-turned mouth head shake clenched jaw shoulder shrug Embarrassed clear throat swallow gulp wet lips with tongue male: bobbling or jumping Adam’s apple flushed skin hot/tingling skin lack of eye contact breathiness Happy/Humor/Pleasure smile animated eyes/expression tears in eyes/crying/sobbing tightening of the throat/inability to speak quivering chin dilated pupils eaise/lift eyebrows to widen eyes facial flush laugh (can be silent) hugging upper abdomen/lower chest sigh Humble/Deferential/Non-aggressive/Submissive bowed head head tilted to one side Lowered chin down-turned eyes no direct eye contact tight-lipped silent slumped/hunched shoulders shrug shoulders turn body inward to make smaller open palms arms next to side pout low voice Friendly/Love/Infatuated close proximity to object of affection (address or aim at, lean toward, intrude into personal space) block intrusion by third person by laying arm across back of chair, crossing feet, standing in such a way as to block view of the rest of the room man - leaning back with pelvis thrust forward, legs apart, hands hook in pockets with fingers pointing down to genitals = I'm available; I'm sexually dangerous women cross arms around men they don’t like and use open arm position around men they do like. Crossed arms for a woman can also signal that she's closed in and wants to be let out. head tilted to one side head/hair toss shoulder shrug stand up straighter, more alert pull in stomach skin blush or pale change in body smell draw attention to lips (i.e. wet with tongue, pout) touch own body stroke or push hair away from face adjust clothing hand on hip to expose wrist and/or palm increased heart rate hug/snuggle/nuzzle nose rub playful bite tongue touches lip kiss bat eyelids flirting glance narrowed eyes deliberate eye contact/holding gaze eyes roam over other person's face, linger on throat, breasts/chest, body in deliberate signal of interest dilated pupils caress with fingertips or lips tickle hold hands stroke other person's palm with thumb lingering touch extend or reach out with arms/hands man - place open hand at the small of woman's back while walking = you're mine/I'm in command female: sway hips when walking\male: saunter thigh contact facial flush gaze down coyly sigh smile breathiness husky voice throaty voice giggle flattering comments Lying/Deceptive gazing down/lack of eye contact sweaty palms/head/neck/armpits raising upward on/lifting toes scratching/rubbing/pinching/holding parts of body dilated pupils rapid eye blink pretending excitement to convince lips pressed together darting tongue clear throat false smile reticence/withdrawal from contact shoulder shrug touching forehead/jaw with hand facial flushing, especially around eyes deliberate control of body energy = fewer movements, stiffness of demeanor wheedling tone of voice Sad/Depressed/Grief/Pain tears standing in eyes/crying/sobbing narrowed eyes closed eyes tightening of the throat inability to speak repeated swallowing quivering chin pout compressed/down-turned mouth or lips chew lip flared nostrils wrinkled nose/ brow forward bowing of body, turning in on oneself arms folded across lower chest/upper abdomen lethargy clenched fist stiffness of body hand over heart slumped posture/drooping shoulders gazing downward sigh wavering voice toneless voice Surprise brows arched upward open mouth parted lips grimace wide eyes fixated stare rapid eye blink startle reflex sudden intake of breath drawing back of body head jerked/thrown back exclamation Note about crying: women cry 5X more than men and their tears are more copious. Crying spell lasts only 1-2 minutes. Tears seem to relieve stress so, after a crying jag, there is relief. Note about Eye Movement: Glance to the right = looking into the future and searching for words. Glance to the left = searching the past to make sure words are correct. Now let's try out your ability to recognize body languge and creativity at the same time. Again find a place where people relax and sit for a while, maybe a cafeteria or a park or bus stop. Now watch those people and the way they move. What do you think it means? What does it mean according to the chart? When you finish analyzing that, find another person, or the same one, and create a life for them in your mind. Ask them who they are, what they do, how old they are, and where they're going. It can be fictional or real. If you want to make it fun, introduce yourself and ask them a few of the questions you hypothesized about in your mind moments ago. Colors You ever try to think of a color other than blue, green, or red, but can't find one that suits you? Here's a list. Sorry for the length, but most of the main colors are there somewhere. White Alabaster Blanc Bone cloud cream eggshell fog frost ghost ice ivory milk oyster pearl porcelain smoke snow whey Gray aluminum ash chrome clay columbine dawn dishwater dove fog gunpowder hoary ice iron jasmine lead limestone mercury platinum quicksilver silver slate smoke steel pewter nickel mouse Yellow banana butter buttercup butterscotch canary chartreuse citron cornsilk flame gold goldenrod lamplight lemon mustard nankeen ochre primrose saffron sand straw sulphur sun topaz tumeric coral honey champagne curry egg yolk Orange amber carrot copper apricot flame ibis jacinthe lava peach persimmon rust salmon sunset tangerine Red burgundy blush merlot apple cardinal cherry cinnabar claret crimson currant brick garnet lava pink puce raspberry rose ruby russet rust strawberry terracotta titian tomato umber vermillion wine carnelian cerise Green apple celadon celery chartreuse corbeau cucumber eau-de-nil emerald fern forest grass hazel ivy leaf lime mint moss olive pea pistachio sea viridian sage lichen jade Purple eggplant fuchsia grape heliotrope hyacinth lavender lilac magenta maroon mauve orchid plum puce sage violet wine burgundy amethyst Blue aqua aquamarine azure berry cerulean cobalt cornflower cyan delft hyacinth indigo lapis larkspur navy peacock periwinkle powder royal sapphire sky teal turquoise ultramarine wedgewood harebell Brown almond amber beige bisque butterscotch bronze chocolate cinnamon clay cocoa coffee ecru ginger khaki leather mahogany maple nutmeg oak ochre pinecone rust sand sepia sorrel suede tan taupe tawny umber walnut wheat whiskey fawn topaz mocha dirt chestnut Black asphalt ebony jet licorice midnight obsidian onyx pitch raven sable shadow soot coal tar pepper Well there you are. There are the variations for color. Two more notes before we end for today. First note: Do you ever notice how important writing is? Writing is the foundation for the world. Think about it and you'll see how much writing influences and gives direction to the way life works. Second note: Music tends to help a lot of people get inspired for writing. For me personally, music is essential to good writing. Try Pandora.com if you need a certain mood. ~Dismissed! |

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Re: Sakume's Unofficial Homeroom
The wastebasket is a writer's best friend. ~Isaac Bashevis Singer Let’s talk about ideas. Obviously before you start writing a story, you need what? An idea. So… you’re probably asking me now (no, we’re not looking for “the brain” answer here)… where do I get ideas? There are so many ways to get ideas. Let’s start the different methods I use and know of. This is actually pretty helpful. With a word in the middle, make a web around it for thought bubbles and fill them with ideas or linking words. It will look like a snowflake or a circle with a dot in the middle. Then try to link the words together to make a story, at least one of the outer with the inner. Headline perusal- Basically use headlines to get ideas. Switch the words around, the meanings around, or create another scenario than what is told. AM channel surf- You can hear a lot from talkshows on the radio. Keep your mind open. Besides these, ideas really come from one source- you. Manipulate them and you’ll come up with some good ones. This brings me to another certain subject that needs to be discussed. Every time you start a thread with your character here, you should ask why, question the aspect of your characters. -Why are they doing this? -Why did they go into that room? -Why are they friends with this person? -Is this relationship realistic? -Is my setting one where the characters can realistically express themselves? Always ask why. Start from what you already know, and then build from there. Research, observe, and study. You can get information anywhere, from friends, businesses, experts, internet, just don’t depend on Wikipedia. Oh please oh please, do not info dump. This is a period in your story where you simply squish all the info you learned into a short paragraph. Organize your research because if you don’t, it will be God-awful and boring. This may sound like a lot of hoopla and you may have periods where you have a lot of information you could fit in, but it would be boring. Well… good news! You’re a fictional writer. You can fake information. It’s called creative interpretation. This was a short lesson, I know, but that’s making up for the next one, which is going to be split into two parts since it’s so long. We started discussing character today, but next lesson we’ll begin to talk about those little voices in your head with more detail. ~Dismissed! |

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Re: Sakume's Unofficial Homeroom
For this lecture, we’ll start with mostly material from a speaker I listened to at a writer’s conference. Don’t let the name fool you, it’s not as stiff as it sounds. I’m going to give you four basic rules here when it comes to writing, which I should have given from the start. 1. Nobody knows nothin’. This basically goes to say, if something I tell you doesn’t work for you, please don’t use it. These are only what works for me; this whole homeroom is centered on me and my opinions and thoughts. Do not take it to heart. It’s your style of writing you have to find. 2. Everybody knows something. This means there’s no big difference between published and unpublished, besides money. You have something to contribute, contribute it! Do not think there’s a magical aura surrounding the published people. It’s all luck of the draw. 3. Do it. An Olympic ice skater falls too. You will fail. Motivation, eh? But you will, whether you like it or not. Keep doing it. Keep trying. You’ll get better. If you don’t, you won’t. That’s as simple as it is. 4. Entertain. You don’t have to be comedic, but write something someone will want to read. If you write comedy, you should laugh. If you write tragedy, you should cry. Give them a reason to flip to the next page. Make them want to read. Don’t try to write the next American novel. Write something for the current time. Classics are good, don’t get me wrong, but if you’re not trying to be philosophical, don’t be. There are usually five flavors of characters, why they are unforgettable. 1. Odd or unique: The characters that have a strange quirk or identity, unusual. Think Smeagol/Gollum from Lord of the Rings. Make them different. 2. Relateable: The normal man, someone you can understand and say, “Hey, that’s me!” Think for this one, Rocky Balboa. He’s the average man, someone just like us. George Bailey, from It’s A Wonderful Life, completely a normal man trying to make his way in life. 3. Heroic: Beowulf. Superheroes would fall in this category. Someone willing to sacrifice for others. Ben-Hur, Atticus from To Kill A Mockingbird, Frodo, even Forest Gump. 4. Evil: Bad characters make a good book. Do you know how many people know Y So Serious? Because of the Joker. He’s unforgettable because of his evilness and odd personality. I wouldn’t say relateable. 5. Comedic: Funny characters are great. Again, Forest Gump. Characters that are just hilarious. It doesn’t necessarily happen through one-liners, just in a funny character. Now mix these up. This is fun. Try making an evil-funny character or a heroic evil character if you can. Find ways to dimensionalize them. So you ask, how do I do that? Ask a few questions about your character, especially: What is my character afraid of? Then create an emotional limp. Ask another question: What is his/her/its life goal? If you let it live, that is. Ask yourself what your character wants. Then, how does the character speak? How about What does he/she/it wear? You’re trying to say something with that. Think of body position, too. If I came up to you avoiding eye contact, you could tell I might not be happy or comfortable. The details make the portrait. I happen to have detail of body language a few lessons ago. Give your character a want. They have to want something. I know I told you they need that before, but it’s so important. Make it a BIG want. The bigger the want, the better the story. Build the suspense, make his want impossible. For example, Jaden. If I made his want… to get a drink of water. That’s a want. But is it something someone would want to read about him getting closer to that water and finally... achieving a swallow? How about… Jaden wants to save his only child from terrorists? Better? How about if he needs to hijack a plane to do so? What if the FBI surrounds the plane he hijacks? Now you see what I'm talking about. You’re walking through the park. There’s a statue. Sitting on the head of the statue is a person in a toga. Create this character. I want you to ask that character ten questions in your imagination. Don’t make them, “What color is your hair?” and don't take the wimp's way out and simply ask “Why are you sitting on the statue?” Use your imagination and poke and prod. Write down the answers your imagination gives you as the character speaks back to you. So, what did you get? Any interesting quirks or info? I hope so. Good exercise for finding out more abut a character. Hopefully it was fun. Two tiny things to keep in mind: Keep a sense of mystery about your character. For instance, you know things about Jaden, but would you know WHY his child was kidnapped? Or by WHO? Don’t say everything. Never let the audience know. Keep the reader reading. ~Dismissed!~ |

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Re: Sakume's Unofficial Homeroom
Sakume, I just wanted you to know you are doing a great job on these lessons, they are helpful and informative; I can tell you put a lot of work into them. Take your time coming back, but I just wanted you to know your work here is appreciated.
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Re: Sakume's Unofficial Homeroom
Thank you, Puck. I enjoy compliments. :3
“Put down that cookie and write, damn it!” –Me. Now plot, I seem to be particularly good at, according to many people whom have spoken to me about it. So if any help is needed in this area I seem to be a good candidate to offer opinions. To start off, let’s give it (plot) a few definitions. Some people call plot the story. Story/Plot is essentially the same thing, but we’ll call it simply plot just for the sake of avoiding confusion. A simple definition for it is “A, then B, then C.” It’s the planning of the story, the purpose being to take control of your story so your readers will feel led instead of wandering with a “what’s the point of this again?” sort of feeling. If used efficiently, plot can save you from a lot of writing and can save you from plot holes, which will be explained shortly. It can also help uninspired stories move forward. There are a few errors you can have when doing plotting. You can withhold too much information, which only frustrates the reader, or you can be too subtle. You want to let your reader in on the secrets relatively soon, at least enough information to keep them coming back for more. If you withhold too much, they’ll grow tired of trying to pry it from you. When you’re roleplaying, try and coax the other player along if you’re doing a plot oriented roleplay, especially a difficult/thicker one. Let them know, hopefully without blatant telling, what you want their character(s) to know/do. A good example of this is this rp Unsolved Murder: Mark’s Manor . This roleplay was built around a mystery which really depended upon one person, namely, Aiko and her character Tracey, to figure out. I can say from personal experience it was very time-consuming for me to get all the details of the murder on paper and then expect her to go through the grueling task of trying to figure them out for herself based only on the information I expected her to get from character profiles and the rp itself. She had to ask me several times over IM for hints and what she should do next, which is an example of bad, at least, overthought plotting. Especially when you expect someone else to figure out your plot line. Too little information given, too much expected. The result of all this? Simple. As a writer, you will be forgetting to tell the story and instead have your readers drift off into disinterest while trying to muddle through it themselves. Plot holes, because I said I’d explain them earlier, are simply faults or unexplained successes in your story. For instance, a puppy trying to cross the road. During the attempt, he makes friends with a human, but then you suddenly leave the human out and the puppy arrives safe. Good story, right? Well, at least for the puppy. What happened to the human? This is an example of a plot hole. Plot holes are more commonly found with complicated plots rather than simple. It can also come when you don’t remember what you had planned or try to make a new plot in the middle of your current one, straining to fit it in and still make sense of the old one. Try to avoid these by sticking with your original plot. I have a hard time with this, personally. There is generally one main plot way. The hill. It looks like this. ---------------- ------------------- --------------------- ----------------------- ------------------------- Surprise, surprise. You see it starts from the bottom with the incident. Then the rising action forming the climb up, the climax at the top, and finally the resolution. Plot points form changes in the story. The best use for these is the character going back to fix a mistake or hit a wall (difficulty) and try to get over it. Plot structures are basically a mold into which your story is poured. They’re great help with stuck people. Genre specific usually. Sometimes you can get these from existing stories. For instance, many stories are formed from Romeo and Juliet, the two lovers from fighting families. Pride and Prejudice, the unlikely relationship. Borrowing from tales like these can be good, but don’t plagiarize. It is important when roleplaying not to focus your plot around your single character. This not only seems selfish to a lot of roleplayers, but can seem tedious and make them feel unimportant, as if only there to advance your plot. I’ve had personal experience with this too. Don’t worry, sometimes you don’t even mean it and often your roleplayer friend will let you know they wish to be more included or give subtle hints. You’ll notice it most often when only interacting with a specific character or have the “roleplay with yourself” syndrome, writing paragraphs to no one in particular, only interaction between your characters. Warning! When you roleplay with others without telling them about your plot, be prepared, unless you’re willing to godmod and possibly ask them to go back on what they did, to change and shift your plot. People don’t know what you’re planning unless you tell them and despite little pushes as you go along and expose the “gasp factor”. They might do something that changes everything, as simple as saying something or as big as killing off one of yours. For this exercise, think of a plot. It can be as simple or as complex as you like. You already know how, just give your character a difficulty they have to overcome. Everyone has problems or wants/needs. If your character doesn’t have any problems or you can’t think of a difficulty for them… I’ll put it bluntly. They probably aren’t a good character. Okay. So there we have some brief spouting about plot. Hopefully you will be able to improve on your plot building ability after this lesson. Double lesson! I know I know, I said story is essentially the same as plot, but we’ll be covering the types of stories here. What is a story? Let’s see. Well, if you want to be specific it’s an account of imaginary or true events told for entertainment. Not straight narrative or listing of events. It is plot dependant. It makes the reader wait and hope for the outcome. It should be planned and is ending dependant. Now for the story types. 1- Story of resolution. This story has a believable character, an urgent and difficult problem, it attempts to resolve and fail, a crisis and last chance to win, and finally a successful resolution brought by character’s ability to resolve. The main character will win in this type of story. 2- Story of revelation. The story is meant to misdirect/instruct. It is only there for the ultimate ending, and trick endings are usually inserted to mislead the ending. 3- Story of Decision. This story has divided interests. It keeps the reader on edge, keeps the ending in doubt, and sacrifice is sometimes the only way to end. 4- Story of Explanation Central to mysteries, the ending explains everything, and it can have a trick ending. The story ends every time with complete understanding. 5- Story of Solution Most mysteries are also this. Mystery explained by events, novelty is key for puzzles, sometimes inevitable disaster looms, either solved, or averted in the end. Just for kicks, here are some common faults to be found while writing stories as well as the treatments for them. Symptom: Wandering plot Diagnosis: Writing without direction Treatment: Give character more motivation Symptom: Confusing story; too many characters, too much happening Diagnosis: Author decides whose story being told Treatment: Reduce character load or plot points Symptom: Story feels pointless Diagnosis: Overplotted, forgetting about character Treatment: Go back to character building Symptom: Disappointing ending Diagnosis: Author failed to misdirect or plan Treatment: Return to opening or replot Stories begin with ideas, careful planning and trial and error. You will use a lot of paper, a lot of lead, and a lot of eraser. Keys to the beginning: Always assume there is a reader. Answer questions. Questions are a lovely place to start. Try these: Who is the story about? What are they doing and why? What is the story about? Where does the story take place, when does it take place? Draw the reader into your opening sequence. Main events should happen soon. Main characters introduced soon. Problems should be explained easily. Good openings will make it impossible to stop reading. It will establish the basis for the rest of the story. (This is what I’m working on in my own attempt at a novel, to get people psyched to read it and want to continue reading.) Okay. That’s enough of me rattling on. Next lesson we’ll discuss both POV or, point of view, and conflict. ~Dismissed!~ |

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Re: Sakume's Unofficial Homeroom
ilu <33
This has helped me once or twice. In fact, I think I'll use it right now.
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![]() "It is not bigotry to be certain we are right; but it is bigotry to be unable to imagine how we might possibly have gone wrong" ‑ G.K. Chesterton Máel-tuili Ua Conchobair |

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Re: Sakume's Unofficial Homeroom
POV is actually quite a simple lesson. Sort of goes without saying you need a point of view in your story. There are 3 concepts to understand in POV and they all start with simple questions. 1. Who is telling story? 2. Where is the camera of imagination? 3. What is the method of how the writer gives information? Did you know there are over 10,000 points of view? That’s a lot of points. The following are a few things that the narrator generally needs to pay attention to, things that make up the POV. Person- 1st, Narrator “I” This is the kind of story that goes as if you are looking through the person’s shoes. Ex: I walked up to her. She looked at me and I didn’t know how to respond. I opened my mouth, and there it happened. 2nd, “You” This is a unique person because it tells you what you do. It’s used heavily in the Choose your own adventure series or Goosebumps, if you know either of those. Ex: You walk up to her. She looks at you and you don’t know how to respond. You open your mouth, and there it happens. (Notice I used present tense instead of past. Past can be used, but it’s very awkward since you’d be looking at yourself in the past. Remember this is a big difference between tense and person.) 3rd, “He she it they” This one is possibly the easiest for writers to understand since they’ll most likely use it the most often. This has you looking at the character and the environment around it/her/she all the time. You are in this case pretty all knowing, but that has to do with the level of omniscience which we’ll get to soon. Ex: He walked up to her. She looked at him and he didn’t know how to respond. He opened his mouth, and there it happened. Again, third person is the person usually used when writing a story and is the best place to start if you’re new or confused about person. Tense- Past, present, future. Most stories again are written in past or present, depending on the style. Im roleplaying is generally done in either a traditional format, which is past tense and written as a story, or present tense script format. Example of traditional or 3rd person/past format: Jaden walked up to her and put an arm on her shoulder. “Hey, it’s okay.” Example of Script or present person format: Jaden: *Walks up to her and puts an arm on her shoulder* Hey, it’s okay. Notice how the script saves a lot of writing, which is generally a good thing in IM roleplaying since people usually don’t’ want to get into great detail unless writing a post. Level of omniscience- This is pretty important to know when roleplaying. Let’s discuss it further for a moment. Omniscient: God- Narrator knows everything. When you are writing, you are God. You have power over everything and anything. *Warning!* When you are roleplaying and you feel you have enough power to take over another person’s character, this is called godmoding. Not a good thing at all . I emphasize this because people hate that, especially when unexpected. Their character is theirs and your character is yours. Try to keep it that way. This is not the same as giving their character a small push by using yours to suggest something or implicate that their character should take an action/say something. For instance, say I wanted the other person (whose character is Katherine) to pull a switch. Do NOT write it out like this. Jaden turned to her, panic filling his eyes. “Pull the switch!” Katherine ran up to the control panel and pulled the switch as she was told. This is full-on control. Yes, pulling a switch is a small thing and you may say, “So what? I’m not making a big difference.” Actions are generally not a big deal to most people for you to godmod their character into doing. The big no-nos come with emotions and thoughts. Please keep in mind that there are exceptions to this if you feel you know the other roleplayer’s character enough to know what they would think/how they react and the person gives permission. However, let’s try to imply what you want the character to do… Jaden turned to her, panic filling his eyes. “Pull the switch!” He could hear feet running in the direction of the control panel, but couldn’t tell whose they were. Was she going to pull it like he asked? See how easy that is? Much more acceptable and also leaves the audience with a cliffhanger. Decisions made by the opposite party usually make good cliffhangers. Very highly informed: Narrator has few limitations, knows most things, more informal. Limited or informal: Narrator knows POV character, but nothing else. This is generally the way you will be roleplaying, that you only know your own character. In a book this can easily be different but usually you will still get to know the main character much better than any other. Deep internal: Only what POV thinks or feels. Not what they will do. This is a surprise sort of omniscience since you never know what action the POV will take. Reliability is fun to consider- Can you believe what the narrator is saying? Do they always tell the truth? Questionable? Or are they liars or self-deceived? Formality is important to consider when roleplaying because it determines many times the sort of crowd you will accumulate as readers.- Stiff, loose, everything in-between. Narrative tone, really. Stiff writing would constitute of mostly truckloads of adjectives, metaphors and similes galore, very drawn-out writing style. Reader identification- How do you want the reader to identify your story? How WILL they identify? Who do you want them to identify with? Do you even want them to identify with your character, or do you not give a crap and you just want to roleplay? Pretty important to consider. Helpful hint: Stick with your point of view. Switching only confuses people. If you have a page break, remind the reader about the point of view. Try not to switch points of view with different characters as it can be confusing, but if you really want to do it, make sure you’re experienced enough to make it flow. There are lots of types of conflict. Conflict makes a story. Here are a few types. Man vs Self- Butterfly Effect, The Secret Window Man vs Man. –Fighting in general, Rocky, Cinderella Man. Man vs Society. –I can’t think of an example, but it’s one of the stories where everyone thinks you’re wrong but you stand up for what you believe in anyway. Man vs Nature/Environment. – Hatchet, Castaway, Robinson Crusoe, Swiss Family Robinson. Man vs Supernatural – Fellowship of the Ring, Signs, War of the Worlds. Man vs Machine/Technology- Terminator. You have to make it hard on your character when you develop conflict. Give them a hard choice. “Daughter or wife, who will die?” Something like that. Always have a catch. Begin with a question. Then answer it later, only to ask another question. This makes story. Layer the conflict from universal, everyone understanding it, to deep, beyond reader expectation. *Never tell. Show. *Numbers from 1-100 in text are written out. All numbers in dialogue are written out. *Names should stay out of dialogue, unless the characters have just met. *Beware of floating body parts. “Her arms wrapped around”… use pronouns, or name. “She wrapped her arms around.” *Thought does not need to say who you think to. For instance. “Thought to herself or to himself” Unnecessary. Who else do you think to? *Thoughts are always in italics. *Sometimes you see “Straight through the front door”. Impossible. *Words to cut from your writing include: down, just, up, back, began, over, out, that, obviously, had, in, all, also. From dialogue: Now, then, finally. I want you to take your weaknesses of your character, or If you don’t have one, make one up and put them in a conflict situation with that weakness. Remember, make it big. Then, once you have it, write it out in all 1st, 2nd, and 3rd person. :3 ~Dismissed!~ |

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Re: Sakume's Unofficial Homeroom
Never-ending storrrryyyy! Ahahahahahahahahhaaaaaa… Sorry, got the song stuck in my head. How do you know your story is over? Well, there are several types of endings, you pick one, feel your story slow, and end it at a precise time. Surprise Ending: Ending reveals the secret of the whole story. For example: It was all a dream, the character is dead (Sixth Sense), We were always on earth (Planet of the Apes). Wrap Up Ending: Typical mystery ending, problem has been solved, nothing is left in doubt, murder is in jail or heading there soon. This is the general ending of most stories that pleases the reader who feels that justice must be served. Warning Ending: “What if” crisis avoided, but only for a little while… the End? Dun dun dunnn! War of the Worlds ends like this. The Finally Ending: The bomb is diffused, the goal has finally been achieved, most romantic novels have this ending. The Anti Ending: We’re back where we started. No lessons were learned, but ride was fun. The Villain won, but main character learned something. What is dialogue? Well, talking. It’s the best way to reveal character. Remember when you use punctuation, periods, commas, and question marks go inside quotation marks. Punctuation pertaining to the sentence itself goes outside quotation marks. Dialogue tags that break the line of dialogue should be set off with commas. Example: “Right here,” he said, “is where he died.” Interior monologue or dialogue uses italics. Dialogue should sound like real speech. Most of the time He said or she said is good enough. You don’t have to be fancy. A good idea to get dialogue is simply from listening to others around you speak. This kinda goes along with Dialogue. It’s the where/when frame of reference. Make sure you give a full surrounding of senses, sight, sound, smell, touch, and taste. Keep in mind the technology you want, the costume, the language, the knowledge. Be careful not to be overdetailed, as this gets tiresome and boring, yet not underdetailed or spoonfeeding. There are a few components of writer’s block. This lesson is for you, HH. 1. Work Apprehension (Don’t feel like it) 2. Procrastination (Work best at last minute) 3. Dysphoria (Too depressed to write) 4. Impatience (Writing to show) 5. Perfectionism (Gotta be perfect) 6. Evaluation Anxiety (What will other people think?) 7. Rule resistance (May be creative) What are the symptoms of writer’s block? How do you know you have it? Blank screen/mind/stare. Immovable fingers. Writing to a blind alley. (In other words, you don’t know what you’re writing/what will happen to the character) Ender’s block, outline block, revisor’s block, criticism block, emotional block, as you can see there are a lot of different types of blocks, so saying writer’s block really doesn’t narrow it down. We’ve discussed briefly in an earlier lesson how to get rid of writer’s block, but since that was a while ago, I’ll list a few suggestions here. 1. Music. Music helps you be inspired a lot more than you think. Try listening to a new song or Pandora.com. 2. Sit down and type/write. Don’t really think about what you’re doing or try to form a plot, just write anything. It will help you break out. 3. Take a walk and a rest. Sometimes you need it more than you think. It helps relax your mind. ~Dismissed!~ |

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Re: Sakume's Unofficial Homeroom
I'd like to sticky this as a guide in the Characters and Resource forum. It's a very useful thread. :3 Would you agree to have this thread a sticky?
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Re: Sakume's Unofficial Homeroom
Sure, if you want to.
![]() What is an archetype? A recurring relationship in your story. It helps create story through character. There are several roles. We’ll discuss them here each briefly. It’s best to decide what fits your character as it will help you play them. Although most characters generally fit into one of these categories, it is possible your character can be a mix of one or more. I still suggest you get a general idea of which your character fits into as it will help you decide where to move with them story-wise. *Hero- I need a hero! Not always the main character, but typically he or she is. Willing to sacrifice themselves, time, freedom, or even life in some of the more dramatic times. Psychological function: Represents the search for identity. Search for answers. Audience identification: Who you cry about if they’re about to be killed. They show growth or learning. Action: Character acts at most important time. Sacrifice theme again. They’ll probably give up something big. If not life, maybe their dream, or love-life, something like that. There are a few types of heros. Willing, like the gungho let’s go type, Unwilling, the forced to move like Patriot or Braveheart, Anti-hero, the criminal or outlaw, Group-oriented, who is part of a society, Loner or outsider hero, and Catalyst hero, who promotes change in others. *Mentor- Wise old man/woman. They teach and protect heroes, are gift-givers, and usually show up early in a story. Obi-wan would be good here. Psychological function: Guide hero on journey. There to teach him the way of the force, which path to take, who to trust and how to fight or act. Most often in stereotypes these are the old man or woman (often related to) the hero child who's parents are killed and the child grows up learning from this retired swordsman or guide or whoever the mentor is. Dramatic function: Teaching. They are the conscience or the healer for the main hero. Pretty much save his/her butt on the journey. *Threshold Guardian- The watcher/the guard. A force to overcome, outwit, bypassed and sometimes turned into allies. Often one of the people the main hero might defeat in battle when the person decides to join their journey as their friend. (My first thought here, don't think me weird, is the movie Big Fish, the giant, I forget his name, joins the main character after he's defeated. I suppose a more well-known example would be Princess Bride. Both Fezik and Indigo Montoya join Wesley after he defeats them both in battle. I assume I spelled them right, but if I didn't, you still hopefully know who I'm talking about there. If not, go see the movie, it's very good). Psychological function: Ordinary obstacle in life, block off progress. Dramatic function: Testing, pass test, shows character’s true nature. Obstacles: Must be realistic and passable, must not be major struggle, but feel like one. This person or thing can use a gift, butusually not to full potential. Make guardian an ally possibly, maybe they learn to use it better with the help of the main hero? *Herald Issues- Basically, this is the guy that shows up and says, "Hey, you, get your butt on this adventure, man! The reader is waiting for some action!" Think the wounded soldier who comes to the hero for help, the archangel sent to deliver a message, anything that starts the hero on their journey and out the door. Psychological: Call for change. Dramatic: Give motivation, alert hero change is coming, not a large part, but large role, show up early in story. Types: Letter, emissary. Darth Vader- his appearance announces something wrong. Note here that the herald is not always a bad guy. Mentor can also be the herald. *Shapeshifter- Shifty and unstable character, typically opposite of hero. Fickle, two-faced, love interest; start as friend, become friend, jilted or jealous lover. Change mood often, change appearance, difficult to in down and figure out. Mislead the hero or keep them guessing. Can begin as a friend, change to an enemy or become an ally. Typically the backstabber or visa versa, the bad guy that ends up being the good guy. These are fun to have, especially if the writer is able to write them in so the reader can't tell until it's revealed. It's a good test of whether you can hide a character's personal intent well. Psychological: Show two sides to every character. Ability to see the other side. Symbol of change. Dramatic function: Brings doubt/suspense, helps audience consider motives. Signs of: Character changes outfit. This lesson was quite short, but it is nice to know about stuff like this and important, so I suggest you use it for your character guidelines. ~Dismissed!~ |

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