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Re: Character List
Name:Zildor
Age:18 Race:Werewolf Sex:Male Weight:150lbs Height:6'2" Hair: Black. Eyes: Blue. Appearance: Human He is tall, with a muscular build. He doesn't look attractive but he doesn't look ugly either. Depending on his mood, his eyes change shades. If he is content his eyes are a dark blue. If he is wary or nervous then his eyes get really light. When he is angry, his eyes get flecks of red in them. The angrier he gets, the more red his eyes have. Depending on the season his hair will be different lengths. In the summer his hair comes to mid-forehead. During the winter his hair will be past his eyes. He wears a white, long-sleeved tunic. He has light chain mail under his tunic to help protect him from arrows. He wears black leggings with chain mail under his leggings as well. The wears black, steel-toed boots that comes to his calf that covers the bottom of his leggings. He wears a black cloak with a hood on his back to help protect him from the rain or protect him from sight. He has an oval-shaped faced. He has a longer nose than most people due to him being a werewolf. Wolf When he turns into wolf form he looks like a normal wolf. His hair is black, with the exception for a few, odd white spots on his black. Personality:He is friendly, but also cautious towards people, and welcomes company. He is often outgoing when he is around people he knows. He can be counted on to keep his head in a fight unless provoked and then goes berserk. He is quick to anger when insulted, and will fight when insulted. He tends to slip up when he is angry, and it is hard for him to calm down. Often when he gets angry he will transform into a wolf and can't transform back until he has calmed down. His eyes are constantly roaming the area, and watching things around them. He is usually first to spot danger. When he is in a fight, all he worries about is getting out alive. He normally isn't very curious, but randomly he can be very curious towards the slightest thing. Weapon:His sword is a hand and a half sword. It is his normal weapon in a fight. It is normally used one-handed, but when necessary it can be used two-handed . The sheath is made out of white dragon scales. The hilt is black a white ribbon wrapped around the hand-grip. The blade is of an ordinary color and is made out of a silver that has the strength properties of steel. He carries a knife in each of his boots. Whenever he has the knives on his person they help him channel his elemental magic. He rarely uses these except when he is being very secretive and doesn't want to be found. On his left hip he carries a battle ax that is capable of wreaking havoc among his enemies. He usually only when he is greatly outnumbered and with few companions. The blade has is two crescent moons on each side faced inward and connected at the end of the handle. The blade is made out of steel with silver coating the outside of it. The battle ax has red lining the edge of the blade. The handle is about 2 feet in length and is made of wood. Skills/Magic:He uses three forms of magic: Summoning, Elemental, and Healing. Summoning He is able to summon creatures from the forest and undead creatures(or necromancy). Depending on the size of the creature, he can summon more. If he wanted to summon ants, they are so small and require so little energy that he can summon hundreds of ants. If he wanted to summon bears he could only summon 2 or 3. Elemental He can take earth, fire, water, and air and control it into different shapes and forms. The most basic forms of his attacks are just a simple ball of energy combined with one of the elements. This takes away almost no energy from him. An attack that uses more energy is an extreme exageration of an element. For example an earthquake for earth, a hurricane for wind and water, and a massive bonfire controlled at will for fire. These attacks leave him just able to stand, and uses only in extreme situations. Healing He can detect any poison in any food or drink. He is able to heal most wounds. He can't heal fatal wounds. Healing takes energy from him as well but usually it is worth it. He can also take in energy from nature around him. He can only do this when he is in total concentration. If he gets disrupted in any way he will stop suddenly. Usually if you disrupt him he gets angry. Armour:He carries little armour. He wears chain mail under a white, long-sleeved tunic. He also wears chain mail under black leggings that come to his ankles. He wears steel-toed boots that come to his calfs. He wears a black cloak with a hood on his back. Weaknesses:Magic- when he uses magic it takes up energy from him. The more magic he casts, the more it weakens him. The more powerful magic he casts, the more it weakens him. Also, using magic causes him to get hungry faster than normal. Hotheaded-he is easy to anger and won't take insults likely. When he gets angry it is hard for him to calm down. When he gets angry it is easy for him to make mistakes and makes them a lot. Often he will attempt to do too much magic and it exhausts him, leaving open to be defeated. Strengths:Magic- He can use magic. He has trained himself so that he can use more magic than most people. He has more energy, therefore he can use more magic. When he uses magic and he isn't attacking or being attacked he can use the energy from his surroundings instead of himself. Attentiveness- He pays attention to his surroundings. He attempts to not let anything go by that he doesn't notice. Strength- He has more muscle than most people since he is a werewolf. Since, he is only a descendant of a true werewolf, and the blood has been diluted, he can only transform into a wolf. He is still stronger than most and more agile too. His senses are keener, and he notices more things. Biography: Zildor was born into a poor household on the outskirts of the Gerudo Desert. He had two parents who were very humble but kind. He enjoyed growing up playing with his older brothers. The 3 sons knew nothing of civilization. The only food they knew of was meat. When Zildor was around the age of 4 he realized one night on a full moon his parents were away from the house. He asked his eldest brother, John, who was 10 at the time, where they went. John told him that his parents were getting food for the next month. As the years flew by, John began to go to get food for the house with their parents. Then his other brother, Zinoof started going to get food as well. Zildor became used to the idea of being alone every night of the full moon. On the day of his 13th birthday, Zildor's dad took him for a walk. His dad told Zildor that his mom and dad were both full fledged werewolves. That was why they disappeared every full moon. When this happened they lost control of their minds and went looking for food. Usually they couldn't find any hyrulians and would have to do with some other creatures, and after they feasted they would find more food and bring it back to eat over the next month. His father told him that his two other brothers were werewolves as well. Then Zildor's father broke told him something Zildor wasn't expecting. He told Zildor that he was a werewolf, but since he was their last child that he wasn't a complete werewolf. He would only turn into a wolf on a full moon, and he would retain his control over his mind. He would also, after time, be able to transform at will. When provoked Zildor would have to try to stay calm, otherwise he would transform. At sunset the family came to watch Zildor's first transformation. When he did, he turned into a black wolf. He watched his family turn into werewolves as well. He then witnessed his family loose control and run off. He was disturbed a little but soon grew used to it. After a few years he was at the age of 16. He grew weary of living secluded from other people. He set out with the only knife that the family owned. He soon gathered his sword, his knives, his battle ax, and his knowledge of magic. Since then he has been traveling, welcoming company, and began to seek to make his mark on the world.
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![]() Awesome siggeh/avvy by Steve ![]() Which Final Fantasy Character Are You? Final Fantasy 7 |

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Re: Character List
Name: Azerik Zaraki
Race: Lycan/Soul Reaper Age: True age unknown but appears to be 17. Gender: Male Weight: 175lbs Height: Roughly 6 feet Appearance: I am about 6 ft tall with a compact muscular frame with shoulders that go out about 3 or 4 inches out, I have middle length light brown hair that hangs over my eyes sometime but is usually swept across my forehead, and oval shaped glasses in front of my grey piercing eyes. I am usually not clean shaven and have a bit of stubble no matter how many time a day I shave. I wear the classic Soul Reaper robes and have the Soul Society Lieutenant badge on my right arm and another badge on my left arm that says "Bite me." (Don't read it aloud it might have unforeseen consequences) (Temporary Face Picture using FaceMaker. Custom Drawing Coming soon) ![]() (Face picture with eyes of learning power on) ![]() (Lycan eyes) ![]() (Lycan eyesm + Fangs) ![]() Being a Soul Reaper (meaning I have died and have no body) I occupy a temporary body called a Gigai. Because a living body is more limited than my soul form (only visible to people with high reiatsu/magic abilities) There are many things I can't do while in a Gigai. The Gigai I use is custom made to allow use of my Soul Reaper powers.(see strengths and weaknesses for details) Personality: I am over all a nice person, but often come off, as stand offish and smug. Because of many decades of being relatively alone, I work well on my own, but retain my innate ability to work in a group. Also being the son of the Alpha Male of my old pack, has given me prior experience to being a leader, but I am reluctant to accept this role despite my confidence, and instead advocate a (possibly less capable) leader other than myself, and support them. Having died previously, and lost all my original family, I will do almost anything to win a fight, in order to stay alive, boasting to others, that no life goes before my own. Although this may often make me seem uncaring, seeing innocent people get hurt (or even killed) is actually something that bothers me immensely. If provoked I will put my own life before another's but I make excuses for this behavior, in order to keep up appearances, since I have said that I will do anything to keep myself alive. Despite all this I have never run away from a fight, even to protect my own or another's life, having promised myself that I wouldn't let myself be killed by anybody. My logic in this area is flawed, but I keep up this pretense regardless. I'm also a strong advocate of the concept of free will, and have developed bonds of hatred with several deities who work around this concept, controlling people for their own gains. Finally I never feel more alive then when I'm fighting. The tougher the opponent, the more into the fight I get, and the more manic and powerful my attacks become. Strengths/Weaknesses: I am an exceptional swordsmen but my all-out tactic leaves many holes in my defense. Although I can more often than not block or dodge simple attacks, I have a hard time avoiding long or mid range magic attacks. My unarmed combat skills are minimal when I'm in human form so if I am disarmed during a fight I will be vulnerable until I regain my fallen weapon. This changes when I'm in Lycan form since close combat is really the only option. When fighting as a Lycan I often fight with my brain but I have several blind spots behind me and to either side of me. My vision is considerably narrower in Lycan form as I am usually focusing on just one opponent which means I could be overpowered by a large group of enemies (Over 10 I would think). Being in a temporary body (Gigai) its only natural that I can't do as much as in my soul form. If I use too many of my more high powered attacks, it can have negative affects on my body, causing internal and external injury. The plus side to having a temporary body, is I can ditch it in order to save my life. I will not be able to attack living things when I've left my Gigai, but a replacement is always kept handy in my lab. (See items: Lab Set in the Ninja Summoning Scroll) Finally I can fight with most types of battle machines such as guns and canons. This however makes it easier to attack me from close up. I have trouble fighting people with powers simlar to my own, as well as powers that have to do with the elements of Water, and Fire. Skills/Magic: My Zanpaktou Shikai-Sumasshuyochi= Earth Smasher ![]() My Zanpaktou Bankai-Sumasshuyochi Gaidoku= Earth Shattering Poison ![]() When Kireza and I either work together, or he is at half power controlling my body my face is covered by this Hollow Mask: ![]() When he has complete control he distorts my body and it becomes a white humanoid wolf wearing a white overcoat. The Traditional Hollow Hole on the body has been exchange for one on his tail. ![]() My Zanpaktou has the ability to manipulate any form of energy, excluding energy that is being used by a person or is being used to power an attack. Because of this ability a lot of my abilities will be the same as or variations of the powers of several other people. I primarily use it to manipulate my own reiatsu but I can use it to manipulate the elements under the most extreme of circumstances. I am similar to Kenpachi Zaraki, in that when I first came to Soul Society I already had my Zanpaktou. Because of this I never went to the Academy and never learned proper Kidou spells. In spite of this I can use my reiatsu in inventive ways ranging from using it to shield myself from magic, to using it to crush my opponents bodies. Aside from that my Zanpaktou has many attacks that use Kidou based energy. Attack #1: Fuzei Suraisu= Air Slice-: I focus my reiatsu into the blade of my sword and swing the sword with a large amount of force causing the air in front of my sword to condense. I then fire the condensed air controlling it using my reiatsu at my taregt.- used in Unreleased form, more powerful in Shikai and Bankai. Limitless use but becomes harder to control each time. Attack #2: Kuro Anaboko Jigen= Black Hole: I create dimensional inconsistencies that can be used to move my attacks from place to place with out losing speed or power- Can be used in Shikai, and becomes more powerful in Bankai. I can create up to 5 black hole while in Shikai stae and up to 10 un Bankai State. However I can only use this power 4 times in a fight regardless of how many black holes I choose to make. Attack #3: Kawari= Transform: Transforms my Sword into anything I can think of. Use limited by amount of remaining reiatsu. The larger the object I change it into, the more reiastu it takes from my body. (Ex. If I changed it into a clone of myself it would take around half of my reiatsu but if I made it into something twice my size and twice as heavy it would take all of it.) Attack #4: Kae-Jigen Shunpo= Trans-Dimensional Flashstep: I run so fast I warp between dimension and can leave the in-between at anytime in any place and attack- Bankai only. Limitless use but becomes easier to detect by my enemies as I go. Attack #5: Kurai Ken Shifuto= Dark Matter Shift: I will the unusable Dark Matter (a substance found in most atmospheres that is largely untouchable and unusable but contains massive amounts of energy) in the air to become usable normal matter (you know, matter? The stuff that makes everything up), which I force into shape using my reiatsu. The larger the object I make, the more reiastu it takes. (Ex: If I made something as large as say a space ship, the resulting loss of energy would be enough to kill me; but if I made several pieces needed to make a space ship I would use slightly less energy, and complete the space ship by hand.) The more I use it during a fight the closer I get to losing control over my body and the closer Kireza gets to having control. - Bankai + Half awakened Hollow form. 3 uses per fight is my limit. Attack #6: Getsuga Tensho= Moon Fang Striking the Sky: Ichigo's Kido based attack that fires a blast of his Spirititual Pressure. Where Ichigo's is Blue in Shikai and red and black in Bankai mine is purple in Shikai and purple and black in Bankai-Shikai and Bankai. Limitless use but becomes harder on my body each time. Attack #7: Getsuga Kangoku Tensho= Moon Fang Striking the Prison in the Sky: I fire multiple Getsuga Tensho attacks which collide and surrounds my enemy in a sphere of my Spiritual Pressure. I slash in multiple places on the sphere then walk away about 5 meters. the Sphere will then dissipate and 10 seconds later all the dame I wrought during the time the sphere was there happens instantaneously-Bankai only. Single use only. Final Attack used as a last resort. Completely drains me of reiatsu making me incapable of further violence. Attack #8: Getsunari Tosshin= Howling Moon Rush: I gain the instincts and senses of a werewolf in a human state (increased agility and strength as well). Also when in Bankai, it allows me to see the Dark Matter in the air to make Dark Matter Shift easier to use. While in this form I have a personal aversion to sunlight because of my sharpened vision. My vision becomes narrowed the same as it is in one of my lycan forms. My eyes also change in this form, and my nails become claws, and if I push myself my teeth become fangs.-Used once in a fight but remains in use for the time remaining. I will often slip into this state when fighting seriously, but I don't really notice until after the fight is over. ![]() Attack #9: Kajou Getsuga Tensho= Spiral Moon Fang Striking from the Sky: I create a drill made of spiritual energy and attack from the sky. This attack is really the same as Getsuga Tensho, the only difference is how I apply it. I can either jump into the air to start it, start it after being knocked up into the air, or use my Kae-Jigen Shunpo to warp there.-Shikai possible but best for Bankai. Limits the same as Getsuga Tensho and Kae-Jigen Shunpo. Attack #10: Shuugasuki= Eyes of Learning: My eyes take on a green hue and the pupils take the shape of a four point star. They allow me to memorize things I have seen right down to the last detail, as well as allow access to common knowledge about people I'm looking at such as their most simple attacks, and their least potent weaknesses. When gaining the knowledge of people I do not see it straight forward in words but in images and thoughts that I have to decipher. One use per fight but stays on until I win or lose. Outside of fighting can be used for memorizing the appearances of people, or memorizing the pages of a book I want to read later. ![]() Kireza shares all of my strengths and weaknesses as well as the abilities of my Zanpaktou. He also possess a rapid Hollow regeneration that heals most superficial wounds instantly but it can only be used up to 4 times in a fight otherwise he risks death. Also when he uses my Zanpaktou the appearance of it changes-it looks as if it is made of liquid darkness-becoming a weapon as corrupt as he is. Kireza's Shikai ![]() Kireza's Bankai ![]() Having traveled to multiple universes I have had the pleasure of learning several fighting style. One of my favourtie ones was the Naruto Universe techniques. I Cannot use any Jutsu except a purple Rasengan and a Summoning Jutsu that summon two form of Zuraki, a wolf based chimera I made with alchemy. (I'm your regular inter-dimensional traveler.) Zuraki 1. Zuraki 2. The zuraki are mindless creatures that are limited to physical attacks but are very durable when it comes to being attacked my magic. The Rasengan I use is purple because for some unknown reason my chakra (and reiatsu) are purple. I can use it up to 5 times in a fight and only at close range. I have multiple lycan forms. One, Two, and Final is a a slightly larger normal wolf. Aside from the normal transformations I also have Hidden Form(no picture yet) and Rage Form. Neither form is more powerful but gives different advantages. Form #1 Allows continued use of humanoid hands and bipedal movement. In this form I focus on slashing with claws or use of my normal weapons. I can use my Zanpaktou to it's full capacity in this form as well. Form #2 allows limited bipedal movement but has no hands. I can easily slash my opponents with my claws as well as bite them with enough force break bones. Although I cannot wield my Zanpaktou in this form the Kae-Jigen Shunpo ability is still part of my attack list. Final form is only quadrupedal movement and focuses on biting as opposed to slashing with claws. I can if necessary use my claws to dig into my opponents skin causing minor amounts of damage, but large amounts of pain to distract them. Kae-Jigen Shunpo is also usable in this form. When in Rage form I simply become the classic werewolf: I.E a mindless killing machine. I'll attack in many ways contorting my body if I have to, using both my front and rear claws as well as my teeth. I cannot use any of my Zanpaktou's abilities in this form, however I gain a new powered called "Dimension Tearing Claw". When I get into an especially enraged state of mind while in this form, my reiatsu is forced into the tips of my claws, allowing them to transcend normal dimensional boundaries, and cut my enemies more easily, and more fatally. Hidden form is...well hidden. It's more of an aspiration. I will often push my sefl to the limits in the hope of one day achieving this form. When in any of my lycan forms I have an aversion to sunlight because of my sharpened vision, but the aversion is not life threatening, and is only a personal aversion. Items: Aside from my Zanpaktou I constantly carry a backpack that warps space to allow me to carry a large bazooka with a painted Shoop Da Whoop face at the mouth, which fires a large blue laser, a hand held device (roughly the size of a Blackberry) that has maps of multiple dimensions, and a set of Claw Sharpening tools. The map is useless in a fight. The bazooka has one shot then must recharge for two hours. I use the claw sharpening tools for an obvious reason. I also carry two pouches filled with Kunai and Shuriken from when I spent a few months in the Naruto Universe. I carry 25 Kunai and 25 Shuriken in separate pouches. Along with these projectiles, I keep a set of 2 Ninja Summoning Scrolls. The first scroll, is a self designed seal, mixing alchemy with chakra control (I can also add my reiatsu to the mix), which allows me to temporarily seal curses, and set up a barrier to keep out unwanted guests. The seal can be adapted to suit the needs of most any kind of curse (whether it be on a person, place, or thing) but the highest time limit is no more than 48 hours, but it the exact energy I input decides whether or not the time limit is lower or higher. The curse sealing can be put into effect by wiping my blood on the seal, then proceeding with this combination of motions: If reiatsu is added then I will focus my reiatsu into my hands first, followed by clapping my hands together in order to start the flow of alchemic energy throughout my body, and finally forming the Ram Handsign in order to focus my Chakra. After I have built up the necessary energy, I place my hands on the cursed object/person/place, and allow the energy stored up to seep into them, and temporarily neutralize the negative energy used to fuel the curse. The barrier that can be put up, can be extended about 2 square miles if necessary, but I usually keep it to around 1/2 a square mile. The barrier is not a physical, but a spiritual barrier, therefore has no visibility, and cannot be touched, by solid matter. Only objects of a magical nature come into physical contact with the barrier, so any other object or being who walks into the barrier will mysteriously find themselves walking in the opposite direction. If a being is within the barrier's range after it has been cast, then they cannot leave with out the caster's consent, and if they try an effect like that of the one used on those trying to enter the barrier occurs.. (Limited to use in the Crossroads) The second scroll, contains a summoning seal, which sets up a lab area in which I can work. The amount of space the lab takes up varies with my intentions, which are based on the space provided. The materials in the lab are varied, and to catalog them all would take up several pages. (Limited to use in the Crossroads) And finally I have an iPod that plays what ever song I think about. It can even play songs I've heard others play in a world where technology like MP3 players don't exist. Character Story I am a Soul Reaper with an Inner-Hollow. In life I was a Lycan (werewolf). The Lycan thing will be similar to that of the lycans in the Underworld movies. There are multiple generations of Lycans. First Generation are created when bitten by another first Generation Lycan. First Generation transform to wolf forms once and can never revert. Second Generation are born Lycan and their ability to change forms grows as they get older. They are not as wolfish in appearance as first Generation. As generations go farther wolf appearances grow less and change ability grows more. I come from a side generation that inbred with Humans and tried to refrain from changing which resulted in the culmination of the werewolf myth. Normal Lycan generations were killed in a mass genocide. My family and my human girlfriends named Mia, were killed by a group of mercenaries, who I tried to kill in vengeance. All of my family members were turned into Hollows which proceeded to eat the soul of Mia. For some reason I survived the rampage of my corrupted family members and was sent to Soul Society by a passing Soul Reaper, and discovered when I got there that I had a green handled katana belted to my waist. This was my Zanpaktou. In the Soul Society I was adopted into the family of 11th Squad Captain Kenpachi Zaraki. I trained as a Soul Reaper on my own time until I reached the rank of Lieutenant in the 12th Squad, and then until I reached the Zanpaktou releases of both Shikai and Bankai. Kenpachi although my adopted father is more like my brother and treats me often the same as he treats Ichigo Kurosaki...meaning I'm a chew toy. Albeit a chew toy he often reveals affection for. His Lieutenant Yachiru is one of my best friends in Soul Society along with (in my Fan Fiction only) the reinstated Captain of Squad 12 Kisuke Urahara, and Rukia Kuchki. I spend time regularly in multiple dimensions (usually Anime I've watched or Games I've played ) and have built up an impressive collection of souvenirs from each one. Late in my career as a Soul Reaper, I developed an inner Hollow named Kireza. He was the result of the Lycan half of myself separating from myself when I died. This is also what prevented me from becoming a full Hollow like the rest of my family. Kireza's personality is very childlike, albeit a child with an extremely violent nature. He loves to fight even more than I do and more often than not disregards his own safety if it makes a fight more "fun". My Zanpaktou can also talk to impart wisdom. Dialogue from Sumasshuyochi will be in purple text. For detailed story go to The Anime Crossover Adventure: Azerik's Version. Personal Theme Song: Animal I have Become-Three Days Grace Battle Theme Song: Werewolf: The Last Warrior Theme (Metal Version)-Daniel Tidwell |

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Re: Character List
Name: Kuldr Adurna (Name had insipration from the Ancient Language in the Eragon series. Translates to Gold Water)
Age: 137 Race: High Elf Sex: Male Hair: He has semi long hair that goes down almost to the bottom of his neck. It's colour is silvery gray. Eyes: Deep gold eyes that seem to hold anyone's gaze onto them. It's nearly impossible to talk with him without staring at his eyes. Weight: He weighs in at about 150 pounds, as elves are usually creatures without much weight. Height: Kuldr Adurna is about 6 feet 2 inches tall. Weapons: Lifa:A Jian of a similiar lengh to that of a longsword. It was forged for him when he was one-hundred years old, as was customary for his clan of High Elves. It is made from a special type of gold that weighs less than steel; named sunsteel, to symbolize his strong powers over light, and is edged with the scales of a Hydra to make it a deadly cutting tool and to symbolize his other efficiency over water. The hilt is made of pure diamond, which is a symbol of good luck to his clan. It's name means fortune, and it's wielder is blessed to have power, and of course, good fortune. Armor: He doesn't wear much for armour usually, only a gold steel brassard that covers his right arm and shoulder, along with a green tunic and slightly baggy pants. But if he is aware of a battle beforehand he typically dons a gold colored mail chainbody, a sunsteel helmet, armoured gauntlets, sunsteel boots, and specially crafted leather chaps. He doesn't mind that it makes him use more energy to cast spells, he simply iniatiates one of his auras which fixes it mostly. Strengths: As anyone would guess, being an elf, he has exceptionnally strong magic, endurance and slightly above average sworpdlay skills. He has a vast storage of mana without needing any magical weapon, but Lifa has some just incase. And since he is also a High Elf, he thinks of himself as better than every other race, giving him lots of confidence. He is extremely versatile in water and light spells. The light and aqua auras also help him a lot in combat. Weakness: Horrible at lying, so if he's captured he wouldn't be very effective and leading the enemy away from his secrets. Heat has a strong effect on him, and so does dark objects. When he's near something imbued with dark powers his traditionnal confidence drains away and is replaced by dread. As a result it's easy for the object to take advantage and have total control over him. If their is no light source nearby using light spells uses much more mana, as he has to create the light himself. Same for the aura, without light he cannot bring any into himself. If their is no water nearby water spells use much more mana, as he has to create the water himself. Same for the aura, without sufficient water he cannot bring any into himself. A side effect for him being effective in two skills is that he isn't very efficient at others types of magic or magicks. Also, if he can't pull himself out of a combined aura fast enough he will collasp, leading him to huge injury or death. Skills/Magic: The spells he can use are nearly limitless, but since he has two strengths instead of the normal one, he uses a lot more mana on anything besides water and light. Here's a few spells that he commonly uses, but he can still use others: Orb of Light: He can create an orb of pure light that can follow him around or remain stationary. Though, typically he has to cast it outside of the dark and have it follow him inside unless he is willing to sacrifice huge ammounts of strength to create light. Blinding Flash: Creates a huge flash of light that will most likely temporarly blind anything nearby with eyes except himself. He prefers to use natural light if possible as to not expend energy. If he is forced to create the light though, it can use an incredible ammount of mana as he must create it himself. Typically the flash comes him eyes, so if he wants he can concentrate on a particular object and direct the light into it. Burning Ray: He makes light so intense that it burns the skin and can catch some things on fire. Generally it appears as a beam of light looks like comnig from a window on a hot summer day, but a deeper shade of yellow. Typically comes from his left hand. The hotter he makes it though, the more of his energy it uses. Light Aura: By drawing natural light and focusing it on himself, he can start a light aura if there is enough.. Appears as if he is a light source himself, like an oversized lightbulb. It gives him superior ability over light and giving him almost no mana usage over light spells. It makes his eyes glow even golder than they normally are. Side effects are that he loses most control over any other element, and makes him corrupt. Though, he isn't a god-like being, as the aura drains his mana at a steady rate. At most, he can stay like this for an hour of battle, which, considering how long battles can last, isn't too much. Each spell he casts also uses up about 20 seconds of his aura, as his aura spellcasting is never mesured in mana, but usually in time. If he forces himself to stay in aura, he maybe can keep conciousness for a minute before he collaspes of exhaustion. Flood: He can manipulate nearby water to flood a certain area, or send it pulsing like a hydro-cannon at an enemies. For anyone nearby it would appear as if the water starts floating or traveling somewhere where physics wouldn't let it go. For a hydro-cannon it compresses itself into a tiny point, then releases the pressure in the direction Kuldr Adurna wants it to go. The more water he manipulates at once, the higher drain on his storages of mana. Draw Water: Handy for if he's in a desert, he can draw water from the ground to keep him alive. It's as if roots come from him and seep the water to the surface. The magic goes below the soil and altches ontot he water, then drags it back up. Since he's only moving an element without defying gravity, it uses hardly any energy. Tidal Wave: In some circumstances he can control the water to form a massive tidal wave that he can send crashing onto his enemies. Essentially the same thing as flood, but he needs much more water or his body will kill itself trying to create water. Extremely advantageous on battles near the sea. Aqua Aura: By drawing and focusing water on himself, he can start an Aqua Aura if there is enough. Him being in the aura is reconizable as waves of blue energy coming away from his body for brief instances before coming back to him. It gives him superior ability over water and giving him no mana usage over water spells. It makes his eyes glow deep blue. Side effects are that he loses most control over any other element, and makes him corrupt. Though, he isn't a god-like being, as the aura drains his mana at a steady rate. At most, he can stay like this for an hour of battle, which, considering how long battles can last, isn't too much. Each spell he casts also uses up about 20 seconds of his aura, as his aura spellcasting is never mesured in mana, but usually in time. If he forces himself to stay in aura, he maybe can keep conciousness for a minute before he collaspes of exhaustion. Electrical Shock: He can take friction and turn it into electricity, which he can use to shock opponents or animals. A blue bolt of lightning jumps from his left hand and tries to shock the thing with the best conductivity, but concentration Kuldr Adurna can direct it where he wants. The higher the voltage the more mana used. Ushered Death: Since he is far from a master of dark arts, he can only instantly kill small animals and such. The animals will just drop dead, as if they lost all will to live and their brain just shut down. Not very useful though because elves typically don't even eat meat. Retrieve Armour: Quite simple, makes his battle armour appear near him. It's a rather simple teleportation spell, it just appears next to him in a brief flash of emerald light. Summon Light Follower: He can summon light into any shape he choses and have it follow and attack just like an animal would. It has no defined form, it becomes whatever he wills it to be. Though, he couldn't make some monster the size of a whale, that would msot likely kill himself. The biggest thing he feels safe to make is something the size of a brown bear. The bigger the creature the bigger usage of magical energy. Summon Water Follower: He can summon water into any shape he choses and have it follow and attack just like an animal would.It has no defined form, it becomes whatever he wills it to be. Though, he couldn't make some monster the size of a whale, that would msot likely kill himself. The biggest thing he feels safe to make is something the size of a brown bear. The bigger the creature the bigger usage of magical energy. Combined Aura: If he starts both auras at the same time, he gains insane powers over the elements light and water. Although, he loses all control over anything other than those two while in the aura. Infinte mana on aqua and light spells. His eyes turn gold with streaks of blue energy coming from them, and he turns completely power crazy. He won't stop until either him or his enemy is dead. Trying to talk or order him around is nigh impossible whilst he's in this state. In this state though his mana drains like crazy. After twenty to thirty minutes he will black out and not reawaken for at least ten hours. And since he doesn't feel tired because of his power, he can't judge wether he is about to be knocked out or not. He only does this if it's necesary, as collasping in battle is a death wish. He only stops when everything is dead, loses all his mana, he gains enough control to intentionally stop, or he is taken away from battle against his will. Every spell uses about 10 seconds of aura time. Appearance: Kuldr Adurna is an elf, so as you would suspect he has their traits. He has long, pointed ears that really stand out infront of his silver hair. He has white skin that is rippled with muscle from more than a hundred years of tough work, and attempting to prove himself stronger than most. He wears a green shirt that has a sun logo on it with brownish green pants. He has a blue amulet that he always has around, given to him by his elder. His sword; Lifa, is usually in a gold and blue sheath he has strapped to his back with a red and blue buckle. His boots are emerald green. He wears a leather glove on his left hand that usually doesn't do much besides casting a few spells that require a free hand and holding his sword two handedely when he needs to. On his right arm is a gold steel brassard that has some hydra scale-mail on it, and ends in a golden gauntlet. Here are some pictures: ![]() Kuldr Adurna-Standard (Made on HeroMachine) ![]() Kuldr Adurna-Battle Armour with combined aura (Made on HeroMachine) Personality: Naturally he's self-absorbed, which leads him to always think he has the upper hand in battle even if he becomes a crippled shell of how he started. He is also persistent on his goals, even though he can be a bit stubborn because of it. Horrible at lying. He is persistent and a bit stubborn, and has a habbit of annoying people when they try to change his mind. The type who wants to finish a grudge or fight without pause. Biography: I have a lot of history on me, consideirng I'm so old on humain standards, so I'm just going to say what you need to; and should; know. Nobody knew exactly WHERE it is I spent most of my life until just recently, but my clan; The Quan; have resided here for millenia. We started when a group of elven priests were wandering along a cliffside after a war that nearly wiped us out. Fearing that staying near the elf lords would corrupt our religion, they wished to seclude themselves. They carved a small city out of the side of the cliff, and gradually it's habitants grew. They dubbed the cliffside Du Gahti. We are a holy clan that believe religion holds power over all else, we never had any significant contact with the other clans until just recently. 45 years ago; when I was 92; we received a missive from Lifien, the elf who tries to keep peace among the clans. Apparently he was really surprised we didn't know what was happening, so he told us many things in the missive. He recounted how the clans had made a pact to never again wage war against eachother, and how it seemed to work for a while. But then, on the very last part, we saw this: Those blasted smithies who claim to work for the gods of the forges, behind our very backs they forged thousnds of weapons, many more than they have clan members. Recently a spy found out that they were supplying the humains with all sorts of weapons so they could wage war on us... I knew we should never have trusted the only clan of dark elves, even if they made weapons finer than the sharpest razor. We exiled them from our ranks, but they refuse to stop. I fear that if we don't act soon war may start. And that very message made us realize why our seclusion in the cliffside was perhaps not the best chioce. So much was happening without us knowing, all the other clans could have died and we wouldn't have known. There are 10 clans, if you include the exiled Dark Elves. Nobody really knows what they call themselves, as they say names have great power. Besides them, 5 clans are pitiful Wood Elves and the remaining 4 are the almighty High Elves. Quan is a clan of High Elves, as we regard ourselves as the holiest of races. Immiediatly we started organizing parties to try to deal with the humains and Dark Eles through reason. But the humains would not listen and those of us who went to the Dark Eles never came back. Thus, 7 years after we received that missive a war broke out between the High Elves and Wood Elves versus the humains and Dark Elves. I wanted to aid in the efforts, but it was a year still before I would receive my sword and ability to join the military. When the day came and I finally turned 100, a feast was held. Normally feasts aren't held, even when we turn 100, but I have something special; something unique about me. Normally for our race each of us is well performing in all areas of magic, and is given one elemental gift that they excel in. In some cases they can initiate an aura of their element. This 'aura' gives them higher power over their element while making other spells less effective. I was different though, I was given the gift of the godesses-two elemental gifts at the price of not being able to do much else with expertise. My gifts are Water and Light. My clan was looking forward to the day when I could aid in the war efforts, and it would be time as soon as the celebrations were over. I was presented with a sword, as we all are when we turn 100. It's name is Lifa, which means fortune. I was surprised they went through so much trouble to get the hydra scales and sunsteel for my weapon. I never quite realized what I meant to our entire race until this happened. I was also presented a blue amulet from my elder. He said it would have a use sometime in my future, though I can't think of what a circle of blue metal could do. Shortly after, I was sent to the fields of Elda, where a group of Dark Elves were attempting to siege one of our cities before a sentry found them. It was a long battle that lasted ten days, and I had been physically and mentally pushed to the limit. During the war I had entered a light aura... But halfway through I was trying to manipulate some light to hide myself, but didn't control my magic right and directed water instead... Directly onto myself. A burst of pain followed that had me shakig violently on the floor. Before anyone could take me away though, My body seemed to had been possesed by some ethereal being and alls I thought of was hate and murder for the enemy. I turned into a merciless fighting machine, hundreds of enemies being pumeled under my blade and mentally disorted from my spells and tricks. After thirty-two minutes, my aura ran off and I collasped onto the ground. Luckly I had been dragged back to camp so I wasn't killed unconciously. I used so much energy it took me another day to regain conciousness. I have been carefull not to enter a 'Combined' aura as my fellows called it unless it was needed. Several battles had passed but no side seemed to have the upper hand. Two of are clans lost their home cities and had to seek shelter among others, but we managed to infiltrate a few humain cities and one dark elven tunnel. 37 years later and it is still going on. I am about to go on another battle campaign to seize a mountainside populate by both Dark Elves and humains. This could be a long battle if we are forced to siege it, but dangerous if we don't. Theme song: Linkin Park: In The End Battle Theme song: Through The Fire And The Flames Instrumental
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![]() Sig by Happy Mask. Click on banner to go to my Youtube channel. Within the bark of a mighty, cursed tree lies... A stick shaped like a Y with a string. In the depths of a cave full of monsters and lava lies... a bag. In the heart of a giant fish infested by parasites resides... A curved stick. Young Link's dungeons are failure. |

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Re: Character List
Name: Cassandra Phillias, aka "The Illusionist"
Race: Human (rounded ears) Gender: Female Age: 20 Height: 5'6" Weight: 119 lbs Sexuality: Ambiguous Hair: Dark brown, shoulder length hair. She occasionally allows it to grow past her shoulders, but only lets it grow a few inches before cutting it. Eyes: Hazel Skin: Light, pale. Build: Her body appears unnaturally thin, a side effect of her constant spell usage, which saps a considerable amount nutrients from her body when her mana begins to grow low Family: She has never known her real parents. The only family she has ever known were the other students at the magic academy and her master. Birthplace: (Unfortunately, I haven’t yet come up with this yet. Cassandra is the main character of one of my original stories, but I haven’t yet decided the name of the country or the town where she was born.) Appearance: Many who see Cassandra for the first time often think she has some sort of serious health problem because of her weight and skin color. Physically, she is remarkably unimpressive, seeming malnourished to the point of anorexia and seeming sickly pale. Both of these are side effects of her excessive mana usage. Clothing:When not performing or using her alter ego as a means of garnering attention, Cassandra usually sports a fairly plain brown robe instead of the more common pants and shirt because she enjoys the looseness of it. However, when she is performing, the outfit she has always appeared in is in her black robe accompanied by a black and white mask, revealing on her eyes through two thin slits. Personality: Her isolation at the Magic Academy left her without much verbal interaction with anyone other than her instructors. However, as she spent more time traveling through towns and meeting new people, she gradually adapted a more outgoing personality. By most who talk to her now, she has been described as witty, cocky, courageous and compassionate. Seen in a more negative light, she can be arrogant, overconfident and reckless, sometimes needlessly putting others in danger through her actions. History: Cassandra (or Cass, as she prefers to be called) was born to a family of peasants in the mountainous area near the edge of the country. Her birth was seen more as a damning than a blessing, however, as the couple already had four other children and scarcely had enough money to support the mouths they already had. Despite this, she was kept and raised normally, though not with the enthusiasm her parents expressed with the other children. Cass never knew why her parents didn’t pay as much attention to each other, so she always just thought she had done something wrong. Two tough years later, the local mage school was looking for members. It didn’t matter how old you were, you just had to be skilled enough to get in. Initially, her father attempted to get in as a way to pull the family out of the gutter (since if you got in, the academy moved your family to better housing closer to the academy). He was quickly rejected, however, as he demonstrated no magical ability whatsoever. He seemed heartbroken at the prospect of spending the rest of his existence in the rotting **hole he called a life. Just as the recruiter was about to leave, his papers flew from his hands into the eager hands of Cass…who happened to be sitting across the room. She had used telekinesis. It was a basic form of magic yes, but no infant had ever been able to do magic. He was immediately interested and requested mission to take Cassandra to the academy where she could be trained, but her parents gave a very tentative no. They had spent all their life caring and nurturing the other children, and now the one they had neglected was being chosen for something none of them had ever dreamed of. They were defending their damaged pride. Not intent on leaving without the child, however, the recruiter offered to buy her. When they asked the price (which did shock him that they would accept), he offered more than a hefty sum: ten thousand gold coins. That was more money than they had made in their life and probably ever would make. Greedily, they took it and immediately forgot about their child. They were gone the next day, never to be heard from again. Some claim they’ve seen the family on some island out in the middle of the ocean, living on their own, away from the society that had treated them like dirt. Cassandra was immediately taken to the academy and raised for several years before she began her training. The recruiter, who she later learned was James Waylay, one of the instructors at the academy. Ironically, his best field was the one that she had demonstrated a basic understanding of as an infant: telekinesis. When she finally came of age and was permitted access into the school proper, she was assigned to him, most likely at his behest. She spent most of her life at the academy before she completed her training at age seventeen. After that, she was told to leave and refine her own abilities. No mage ever became great by listening to old men with beards give lectures. She had to work on her own spells, find her own strengths, and find out what she could accomplish with her power. This was also a way of the academy to keep students from complaining about being trapped or missing their families. From this point on, they were free to do whatever they wanted and return to the school only if they wished to. She spent three years after that traveling across the country, perfecting her magic abilities and searching for her parents (unaware they were in fact in the middle of the sea). During this time, she used her magic to raise money to fund the journey, taking up the persona of The Illusionist, an expert spell caster whose signature trick is an illusion spell, creating copies of herself, much to the amazement of those less educated in the magical arts. Since then, she was offered a position as a teacher back at the academy because of her refinement of the teleportation spell. Originally, the spell required you to deconstruct matter and move it to another place, a process that took the vast majority of the user's power. She came up with a simpler process, something she refers to as hyper-telekinesis. By simply moving an object (or oneself) at a fast enough rater, it provides a fairly powerful substitute to actual teleportation. Recently, she has befriended a runaway, Karen Akana, a half-fairy swordswoman who is being hunted for a murder she didn’t commit. Her reputation allowed her to hide the girl without suspicion and her bribery of innkeepers has kept Karen’s presence a well guarded secret. Even stranger than her willingness to hide the girl were her feelings towards her. At times it seems they are only friends, while at others, they appear a bit too affectionate to be mere traveling companions. Strengths: While Cass is skilled with all forms of magic, her favorite has quickly become earth manipulation, also known as Geomancy. This is the area she has put her of her effort into. Unfortunately, it is also one of the most exhausting specialties. All Geomancy spells cost a significantly larger portion of mana than other spells because of the power required to manipulate earth. Weaknesses: While Cassandra is a fairly skilled mage, she still needs to be able to think to cast her spells. If the area she is in is extremely noisy, uncomfortable, or otherwise distracting, her spells will often be weakened or she won’t be able to cast them at all. While she has mostly overcome the weakness to noise--a necessary task since she often performs in crowds that spend most of their time cheering--she has become more susceptible to temperature changes. Equipment: As a magic user, her clothes are often light and thin and her supplies minimal in order to reduce weight and allow for easier spell casting. However, there is one item she keeps on her person at all times: her magic stave. While it is a relatively plain weapon, it is nonetheless capable of powerfully channeling many of her spells and reducing the mana required for each one. Carved from oak when she was nine, it hardly ever leaves her person. When separated from it for long periods of time, she even appears to grow paranoid and neurotic.
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![]() Awesome sig made by the awesome Liah!!! Cassandra Phillias (top), a skilled mage best known for her appearances as the Illusionist. Karin Akana (bottom), fugitive searching for her mother while trying to find a way to prove her innocence. Soon, both their fates will be decided in The Academy Chronicles. |

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Re: Character List
Name: Aiko Yoshida (Aiko means +/- Lovely Child and Yoshida lucky ricefield)
Age: 13 years old Race: Human Sex: Female Hair: Brown, for her hairstyle check her picture in the end Eyes: Originally light brown, but depending on the demon that's next to her her eyes can change. She's most of the time accompanied by Hibiki so her eyes are blue when he's close. Weight: 50 kg Height: 157 cm (1 meter and 57 centimeters / 61.8 in) Weapon: Aiko doesn't really have any weapon, but if she really needs to fight one of the demons that follow her will give her something to help in the fight. If that's the case she usually use a small club. Armor: the only special thing is her red scarf, it keep spirits that wish her illness away. The rest of her clothing is basically a light blue coat, a dark blue mini skirt, long dark blue socks and black shoes (but she can change her clothes if needed [duh...]) Strengths: She's good at crying for help. She doesn't have any strength at all, she's a weak orphan little girl that doesn't have anyone, but the demon legion. What could be considered a strength would be the loyalty of her servants. There is also this thing inside her (nobody knows what it is, maybe it is just Aiko's soul) that don't let the legion fully posses her (nowadays the legion don't even think on doing that), but it's unknown to her; and loosing this "power" won't change a thing, since the legion became "friends" with her. Weaknesses: Anything can hurt her badly, after all she's a slim little girl. Except the obvious she really get scared easily when the subject are ghosts (even though she's accompanied by demons) Skills/Magic: Aiko doesn't really have any skill, all she can do is call the name of her demon servants and they simply appear next to her, to help her out. She's accompanied by a horde of demons, but she usually call just some of them (her main skill, the other demons are just used for great battles), and the most used demons are: Hibiki:Aiko's most loyal servant. Hibiki means echo, this name was given to him cause of his thunder-like voice. Appearance: Aiko has the most intriguing eyes, they are big and always look like she's confused or scared, her nose is very small and delicated making almost any shadow on her little pink lips. She is short and slim, but her clothes make her look a little fat. I think it's better for you to see her picture ![]() She has a flat-chest. (lol I really don't know what more can I describe about her) Personality: Seeing her parents get burnt alive left to Aiko an unrepairable trauma, since this tragic incident Aiko became a quiet depressive girl, she barely talks, and when she does are very short sentences. But deep inside her lives a kind girl, that are only shown to the world when one of her "friends" are hurt, if that happens Aiko will grab anything that's close to her and run to attack whoever hurt her "friends", in this moments she doesn't think on the consequences of her actions. When she's alone (physically, since the legion is inside her), you can easily find her crying alone remembering her parents and her childhood life; but such sadness is easily left aside when Hibiki appears to show her something new, in this moments Aiko only gives a gentle smile and then start walking again to her unknown adventure. Biography: Aiko was born in a ricefield farm where she lived with only her father and mother, the only contact she had with the outside world was only once when she saw a wagon passing next to her father farm. Even with the melancholic life she had she was happy. But one night her mother, who was very depressive, decided to make something fun, like burning her house : D, Aiko was sleeping when her mother set her house on fire, when she woke up, she could only see her father punching her mother and trying to stop the fire; but Aiko could see something more, there were some dark silhouettes next to her mother. Aiko knew what they were, demons, she tried to get on her feet and run to her father to tell him and ask what was going on, but on the moment she got up from her bed, the part of the house where her mother and father (and the demons) were collapsed, killing both her father and mother, when Aiko saw that she was shocked, the only thing she could do was scream (there wasn't any house near her farm, so she was alone there), and in her heart something she never felt before grew, hate, she hated the demons that tormented her mother with every single part of her little body, and such hate attracted the attention of Yori, a demon lord that commanded the attack on Aiko's mother body, Yori disguised himself and his legion between the smoke of the fire and entered Aiko's body. Aiko fainted. When she woke up she was in a dark place that her little brain couldn't describe to herself, there Yori was waiting for her, the moment Aiko looked his eyes, she understand everything, Yori tried to kill her, like he did to her mother, but something in Aiko made all the demon legion become her slaves, instead of them becoming the slavers. But Aiko understood something else, the demons only killed her mother, cause that is their nature (may sound weird, but all I can say is "Yori's eyes are VERY convincing". After all that knowledge came to Aiko's mind she noticed she wasn't in the dark place anymore, but in a immense grassland. Aiko needed to look for something that she doesn't know what. (Weirdly Aiko knows the name of every single demon serving her, this information was probably given to her when she looked at Yori's eyes) ![]() ![]() PS. Except for the mentioned demons, whoever that is fighting Aiko can freely kill any demon xD
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![]() Aiko Yoshida ~ Saruu ~ :gimli: |

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Re: Character List
Name:Roon (full name Karoondidodron Vech)
Age:15 Race:Fox Sex:Male Weight:20 lbs Height: 2 ft 1in (body) 1ft (tail) Fur: Orange Eyes:Green Appearance: He appears as a normal fox. His body is orange, with a white underbelly. The tips of his paws, tail, and ears are white. He is often traveling with another human when he is nearby cities. Personality: He is extremely friendly to anyone he meets, whether it be animal or human. If he realizes someone is an enemy, he immediately becomes extremely cold toward the person. He strives to kill the enemy if he can, or at least defeat them in a humiliating fashion. He is energetic and can run extremely quickly, faster than any normal human, no matter how must they train. He is always happy to jump into a conversation. In an argument he is extremely quarrelsome and will stick to his side of it unless great evidence is produced against it. Normally, he prefers not to fight. He will stand on the side of a battle and wait for someone to get hurt. When someone does, he will rush in and heal them. If he gets provoked to a fight, watch out, because he has mastered his fighting technique. Weapons: Of course, being a fox he has claws and teeth. He keeps them razor sharp and is good at using them. He also has two, normal looking daggers that he keeps on a leather strap around his waist. Skills/Magic: Healing: He is very adept at healing magics, and can heal almost any wound with barely any energy being used. If he heals a fatal wound though, he will be on the border of consciousness. Elemental: He can cast a few elemental magics, which are water and wind. He is a mediocre magician when it comes to this kind of magic. He can't cast very powerful magic. Basically, he can cast orbs of water and cause the wind to move violently in one direction. He can also call animals to come and help in a fight. Speaking: Since he is a creature of the forest he can speak to any animal, and call them to help. He can also talk telepathically to any other creature, allowing him to talk to almost any creature. Armor:No armour. Strengths: He is small and agile, and can dodge most attacks. He is adept at healing and can use a little offensive magic. He can call animals to his aid if the need arises. Weaknesses:Since he is small and wears no armour, he can be hurt easily, and one blow can severely hurt him. When he uses magic, it uses more energy. If he heals a fatal wound, or a wound of that sort, it leaves him severely weakened and most likely will leave him on the brink of consciousness. He can only cast a little offensive magic and it drains a lot of energy from him when he does. Biography: Roon grew up in a village near a huge forest that covered thousands of miles. As he grew up, he was trained in the way of fighting with claws and teeth. He didn't like fighting, and openly argued angainst it. He much preferred being a healer and healing the wounds of the foxes. The foxes eventually grew tired of him being this way and eventually cast him out because of his differences., and he has traveled since then, always searching for a way to get even better at healing.
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![]() Awesome siggeh/avvy by Steve ![]() Which Final Fantasy Character Are You? Final Fantasy 7 |

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Padme Quickfoot
yay! I getta post my second character. She might look a little funny, but I promise, she's quite serious (Haschen is German for rabbit, by the way).
Name: Padme Quickfoot Age: 10 Race: Häschen Gender: Female Haircolor/style: Short yellow fur Eyes: Black Weight: 50lbs. Height: 3'2'' Weapon: Banglestaff (A small oaken staff with bangles of different sizes and metals tied to strings that connect to the top) Armor: None Appearance: Padme is a special type of rabbit, so while she looks identical to a normal rabbit, she is still much larger, and her hind feet are large enough for her to walk on (much like a human does, though she can still run like a normal rabbit). Her fur is soft and a light shade of yellow with a white patch on her stomach. She has a pure white cotton tail and big black eyes. The largest part of her body is her ears, which stand completely upright from her head (though they can still flop down). Strengths: Because of Padme's incredibly small size and great speed, she makes for a horribly difficult target to hit. She also has great power in her hind legs, allowing her to kick extremely hard and jump very high. Because she has the ability to talk to other animals, she can call upon them to aid her, forcing her opponent to face off against more than one enemy at a time. She also has hearing far superior to that of a human's, allowing her to hear things a normal person couldn't. Padme is also able to travel along easily, able to survive on surrounding vegitation for long periods of time. She also shares the same learning trait as her people, being able to adapt and learn quickly from their surroundings. Weaknesses: Padme's banglestaff tends to make a lot of noise wherever she goes, so it is very difficult for her to sneak up on opponents. Because she wears no armor and has a fairly weak frame, phsyical attacks of any kind will generally inflict a lot of damage and will send Padme flying. Magic projectiles are also harmful to her, and fire is especially painful. If Padme is immobilized at any time, she is at the mercy of her opponent, unable to use her size and speed to protect herself from attacks. She will never strike a fatal blow, even on the most monstrous of creatures, for she believes that taking life is wrong. Skills/Magic: Padme cannot use magic. She is however, trained in martial arts and can fight surprisingly well with her banglestaff. Personality: Padme may be a species of rabbit, but her intelligence is equal to that of a human's. Because she is so young, she still knows little about the world, but she has an optimisim and energy that is yet to be matched. She doesn't believe in good or evil, but she will risk anything nessesary to protect nature's creatures (yes, she hates hunters). History: Padme's talent was recognized from an early age. In her village, many of her people were trained to fight in order to protect their forest, and she was particularly skilled. She learned how to fight much faster than those her age, and soon challenged the very skills of the elders themselves. As a symbol of her power, Padme collected bangles from the häschen she defeated (which was a sort of status thing for the häschen), resulting in her very noisy banglestaff (it was rumored that the noiser one's banglestaff was, the better it would scare off other predators). Padme's people were mostly foragers, living much like nomads in the forest they lived in. They worshipped the power of Farore, the Goddess of Courage, and all dreamed of the honor of becoming a courageous warrior. In many of their celebrations and sometimes even in battle, the häschen would often wear face paint; a symbol of their wisdom and strength. Padme, more than anything, wanted to become a powerful and wise warrior. In order to do so, the elders stated that she must go on a long journey to fully use her skills and learn the ways of a true fighter. So, in accordance with their advice, Padme left her tree village on a journey to a new land, to seek out new enemies and bring honor to her tribe.
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You can't fake bad writing! ![]() EH Characters: Leonna | Padme | Nerine | κρύος ίππος | Vinx |

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Re: Character List
Name,Tarok
Age,11 Race,Nightling Gender,Male Hair,Black on bottom and red on top. Eyes,Deep Green Weight,82 lbs. Height,4 ft. Weapon,Dagger of Change. Can change into anything the owner wants. Every change is a bead from his necklace Armor,Cloak of Protection. Protects wearer from physical and non physical attacks. Strength,Nightime is when his full power is reaveled. The humans say that the Nightlings are creatures of the night. That is one of the few rumors they have right. When the sun sets, she is stronger, faster, and smarter than in the daytime. He would be so fast that the regular human could not see him. Also he could lift three times his body weight. He would also know more spells than in the daytime. Weakness,Without the Cloak of Protection, he cannot travel in the sunlight. If he tried it, he would not last 5 minutes out in the sun without it. he would be burned beyond recongnition. If you cut his cloak, he would have to get inside a building or in some shade fast or (look above). Since he is 11 years old, he is not very strong. But the Cloak of Protection gives him a little extra strength. Magic Store. He has a necklace that stores magical power. It has 25 beads. Every bead counts for one spell. It takes about fifteen minutes for one to regenerate. If used in rapid sucsession, they could restore at the same time. Skills/Magic,He know a few charms, but again, his true power lies in the nightime. Also heals quickly. The attack charms are: Discharge: Can send out a magic sheild for five yards around. Immobility: The target is immediatley immobilized for a few seconds. If he wanted it longer, he would have to use another. Transfiguration: Can change one thing into another for a period of time. The longer the period of time and how big the object is that he is changing takes another bead. Teleportation: Can be used for him and others to move distances faster than usual. When teleporting it seem to the user that they are going into a black hole.The more people and the farther the distance the more beads it takes. Portal Making: Used for self only. Can make portal only to places he has seen. Cannot go to places he has heard of,only seen. The longer the traveling distance, the more beads it takes. Appearence,Usually has a cloak as black as a starless and moonless night shadowing face, but when cloak is off, to a regular human would look like the most handsome boy they have ever seen. It is a racial trait that made him a handsome boy. He has a heart shaped face, his face is completly white. When the cloak is off, he wears beutiful light weight clothes. He wears a necklace with beads of black obsidion. Also usually wearing a backpack that is as lightweight as his clothes. Holds all of his magic items, but thanks to Nightling magic, its as light as a feather. Personality, Is very drawn back with strangers, but as trust grows, He will be more and more open with his feelings. Helps people when they need it. on the outside he looks as tough as a veteren, but on the inside is very much a child. Bio,As long as he can remember, he has been on the run. He does not know from what, but it is a way of life for him now.(He's on the run from the nightling government.) He was born in a cave with his parents. His mom died when he was three. His dad was caught by the unknown enemy. He was able to slip away,but he has always dreamt of getting his father back. both his cloak and dagger had been given to him by his father.He thinks every day, "I might die today,might as well enjoy myself a little." Usually a 11 year old would be thinking," Ugghhh!! Another day at school." So his childhood has been hard, running from the unknown enemy has been a tough challenge for him. He does not have a home. He does not have a specific destination. He is always looking for someone to help. A Nightling usually sleeps in the day and travels at night, but, thanks to living amongst the humans, he sleeps in their hours. And when he does sleep, he can be woken up by the soft thud of a wolf's paw.He says he does not need friends. But inside, even though he does not know it himself, he's looking for one.
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![]() http://www.zeldauniverse.net/forums/...charector.html Tarok The Laundry Pool.... Look at it! http://thelaundrypool.forumotion.com/forum.htm Visit this place, It will appetize me. http://kevan.org/brain.cgi?Haagar http://www.zeldauniverse.net/forums/...-akecheta.html Akecheta |

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Re: Character List
Name: Colm Edgeworth
Age: 23 Race: Human Sex: Male Hair: Light brown, short Eyes:White Weight: 177lbs. Height: 5'11" Weapon: FNP-9 (x2): These pistol's are Colm's favorite weapons. Each pistol can hold either 17 or 11 rounds at a time, depending on caliber used. He usually has one gun loaded with the 16 9x19mm Parabellum, while the other has 11 .40 S&W. The pistol with the 9x19 is holstered at his right armpit, while the one with .40 is holstered at his hip. Balisong: A fairly simple knife. It is revealed by pulling back (and sometimes latching together) the two handles that usually hide the blade. A variety of trick can be performed to open and close this knife. Although Colm knows how to do them, he rarely does when in combat. In the small space where the handle ends and the metal begins, just before the blade starts there is an engraved fleur-de-lis. He's not incredibly skilled with this, as shown by many small cuts on his fingers, but he's practicing. FN P90: This is a last resort weapon of sorts. Hopefully, Colm will be able to perform an assassination undetected to the point where he only needs his knife and pistols. However, this usually just doesn't happen. When a building is on high alert, pistols just don't cut it. That's where this fairly compact submachine gun comes in. All of Colm's suit jackets have internal pockets for this weapon, he usually keep it on the right side, and two spare magazines on the left. Accuracy International AW: For the sake of stealth, this weapon isn't always with Colm, but it is well used and slightly customised. Really, the only customization is in the reticle. It looks like the German Reticle except the bottom line is replaced by a fleur-de-lis. Strengths: When using his weapons' sights, Colm's accuracy is near perfect. However, usually a quick draw is needed and there isn't much time for sighting. Colm remains fairly accurate with the quick draw, able to within the first ring of a practice target. Colm will also, on occasion, dual wield his pistols. This allows him to shoot multiple targets at once. Weakness: Although Colm's accuracy is good, it falls extremely short of perfection. Even with sights, his spread is about the size of your palm. Even with this spread decreasing with experience, it's still enough to be less than lethal. Over a distance, his aim is inaccurate enough to throw a shot off by inches, resulting in only a wounding blow. Also, he wears no armor and has no protection from injury, be it physical or magical. Appearance Personality: Colm has a dangerous and unstable personality; he attacks those who anger him without too much notice, and very violently, showing a short fuse. Colm also has confidence, bordering on arrogance, as he believes heavily in his abilities, and will accept almost all contracts, however hard. Despite his dangerous, unstable personality, Colm also has the ability to be subtle when trying to get something from another person. Unless a friendship or relationship has already been established, Colm is quite antisocial preferring his own company, or the company of those he knows, over strangers. His arrogance in his own abilities also leads him to be pessimistic and skeptical of the abilities of others, believeing that he can always perform something above the ability of others. Venator also has a strict sense of honor; he will very rarely turn down a contract and, if he can, he will try and see a contract through to the end. Biography: Colm was born in New York City. His parents loved him dearly but all their adoration couldn't save them from their demise. They were mugged when he was seven. His father died, while his mother was in critical condition. (He later pulled the plug when he turned 18.) As he had no relatives to take care of him, he was put into an orphanage. Colm still refers to it as "that hellhole". There was a kind of structure to the orphanage. The tougher kids went onbothered by other children and did what they wanted. The wimps were beat up, had their food stolen, and faced general abuse. Colm started off at the bottom rung but managed to work his way upwards. This helped prepare him for the outside world. At 18, Colm had to leave the hellhole. He made small amounts of money as a pickpocket. His first attempts failed horribly and he was beaten to a pulp by his would-be victims. However, over the years he gained experience as a pickpocket, and began to make a small business out of it. Once, at the age of 20, he was employed as a mercenary. He had next to no money and so had to make do with his hands. Colm will always remember the feeling of the flailing body suddenly go limp. That wasn't even the worst part. He held his choke on the man for a minute longer to make sure he wasn't faking. He simply stood, cradling a dead body in his arms. He let go when the skin was cold. After that the assassinations didn't become easy but... bearable. He used a knife instead. A slit of the throat was all he needed, and then he could be on his way. He recieved enough money to buy a small apartment. His income soon became enough that he achieved enough money for guns and a fair supply of ammo. The ability to not have to see the people's suffering, to feel it excited him so much he did his first contracts with firearms in a state of joy. Colm doesn't have anyone he considers friends, but most people would see him and a fellow assassin named Julius. Julius is about six feet, give or take an inch. His eyes are a deep brown, and his hair the same color. His face is thin, almost skeleton-like. He wears a fedora and trenchcoat. Colm finds his choice of attire amusing and constantly pokes fun. On some contracts Colm employs Julius as a helping hand. This usually means a distraction, but it will also sometimes be as a weapons guru of sorts. Neither Julius nor Colm would ever admit to liking each other, but they both enjoy each others presence. |

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Re: Character List
Name-Deit
Age-17 Race-Elf human hybrid Sex-male Deit has spiky gray hair. It kindof resembles Kakashi from Naruto. Deit has dark maroon eyes that glow abnormally and intimidate the victim. WEight-116lbs Height-5'8" Weapon-dual katanas and his mothers short sword that resembles a shank. Armor-light black tunic with baggy pants protects against only the weakest attacks. Strengths-Deit is incredibly fast, and wielding non-dulling swords. Deit has much stamina, and only tires after approximately 30 minutes of intense battle. He easily evades all but the quickest attacks. Deit can also intimidate his enemies using his ghostly appearance. In afit of rage, Deit becomes more powerful than before, and his endurance and willpower will go up. Weakness- If the enemy is able to hold him off for a certain amount of time, then Deit will be defeated. He also has rather light armor that does not protect him as well as if he wore proper armor. Deit is easily controlled by his anger, which causes him to make reckless choices, which often lead to his defeat. He is rather unfriendly, which usually causes him to get mixed up in a battle where he is hugely outnumbered. Skills-Deit is able to disable enemies quickly by striking at certain nerves. Deit is also capable of making fire or lightning flow through his katanas and cause more damage as well as boosting his speed up about 10%. This magic is very rare and it uses much mana, and Deit can only use about two bursts that last about 1 minute. He can be rather ninjaish, with natural talentss for stealth. He learned this at the orphanage, in which he had to be quiet in able to steal food from his fellows. Deit is also very agile, which he inherited from his elven background. Appearance- Deit's face is covered with a black veil. He as strange, unearthly, and red glowing eyes, and a rather slender and thin figure. Deit is also very pale. He inherited some elven traits from his mother. He has slightly pointed ears, but does not appear as muscular as other humans of his strength. He has an angled face, which tapers to a point at his chin. His eyes are also angled and catlike. His swords are strapped on his back by a dark red sash. He has longish legs and usually has a bored looking expression. However, when Deit is in battle, his face contorts with a bloody glee and his eyes glaze up to an opaque red. Deit's clothes are mostly black with a few purple stripes going down his sleeves. Personality- Deit is hot headed but doesn't show his anger but instead takes it out on the victim of the offense. He dislikes delays, which explains his tendency of liking quick battles. Deit has an indifferent nature and does not care for others as much as his deceased mother would have liked. Deit does not have friends currently. He likes to intimidate enemies before attacking them directly, and he also doesn't talk much. Bio- Deit's parents, because of their vastly differing race, were not compatible, so his father abandoned him and his mother at an early age and his mother died soon after from the grief of the lose of his father, for elves believe that a child is an ultimate vow of love that must not be broken. Deit's father was human while his mother was an elf. His early life was full of abuse. For 10 years he lived in that house of misery. His fellow orphans made fun of him because he had elven origins in his blood. The orphanage's caretakers were also prejudiced against him because he was half elf. At the orphanage, the caretakers provided him the smaller portions of food, which forced him to steal from the other orphans. This helped him develop his supernatural speed and stealth. After slaughtering all the inhabitants of his orphanage and of its town of Eiselgrof using his mothers sword, he ventures into the woods to find his human father to kill him for abandoning his elven mother. In the woods, he meets a group of elves, where he learns to fight more skillfully with a sword, and here he also learns the magic of controlling lightning and fire, as well as obtaining his un breakable katanas. But, Deit(because of his impatience) never finished his training and relies on his natural talent, but he is still a formidable foe, as all elves are. He also seeks vengeance on the world for his early years of misery. Driven by his own anger, he attempts to kill all he meets but for those that may be able to help him on his bloody quest for revenge.
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![]() (\_/) (>'.'<) (") (") This is Jub-jub, post him in your sig to help him gain world domination. |

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Re: Character List
I. Name: Neeko Ivlani Meleth
II. Gender: Male III. Race: Rysme (A group of individuals who are capable of tracing their heritage back to the infamous Coquette [See my character Vana]Clans. However, in the modern world, this group of individuals tends to be the antithesis/competition of the female spies/assassins rather than respectful because of their connection. They are basically humans, and live the life of Gypsies.) IV. Age: 23 V. Alignment: One of the many shades of gray, seeing as he lives in the moment. Albeit, he has a strong sense for what he deems good or just. VI. Character Looks: Neeko has very angular/sculpted features. With a medium set, yet nicely arched brows that accent his chiseled nose well. Slightly pronounced cheekbones and a sharp jaw line create a face, which one would see in a masterpiece sculpture. A small hollow between the two features, that because of his tight tan skin, catches a small bit of light to cause his handsome face to seemingly glow in strong sunlight. His hair frames it all very well, giving an over all exotic, slightly mysterious, but good-natured look to the man. His neck is considered long, only slightly though, and of nearly perfectly proportional thickness to the length, albeit some may say it is a tad too slender. It gives his voice the easy to hear tone of a performer, along with a smooth masculine tone that articulates words very well and is easy to understand. It leads fluidly into his strong, broad shoulder, with a clearly defined collarbone. His arms, as with the rest of his body, are leanly muscular. Not huge, but well shaped. As is his abdomen, with a nice six pack and well-shaped pectorals, earned from the countless amount of training the man does, it is not a wonder he performs his tricks upon the street mostly without a shirt on. He has a small “inny” belly button, and pert, on the smaller side, nipples. When he does wear a shirt, it is usually open collar, with no sleeves, or long flared sleeves, tight, and flashy, either a red or golden color. His waist is slim, yet proportional to the rest of him. With a light trail of hair from the bottom of his navel, downward. Because of the types of pants the man wears, tight fitting near the top, so they do not fall down, but sitting low on his waist, and slightly billowed at the bottom of the leggings for show, (But that can be tightened with a draw string for silence.), most of the time there is a goodly sized bulge in the front of the man’s pants. Under those pants there are lean muscled legs, with superb claves and thighs. Neeko’ feet are nicely arched, with width and length that give him very good balance, and a nice stance. Mostly they are covered by hard-soled calfskin shoes, which are silent, and comfortable. Eyes: The whites of the eye are stark, blue veins visible if looked at closely to be thrumming along the edges, just visible against the stark color of fresh fallen snow. The iris is ringed by a shade of red that is nearly yellow, bright and fiery. It is not really orange, but neither is it the other two colors. This accents the enchanting emerald green of the rest of the iris, mysteriously well. As one progresses unto the deep well of black which is the pupil, a few lighter rings of green appear about three fourths of the way down, like veins of quartz reflecting the color of a precious rock, contrasting the dark color of both the pupil and gemstone green iris. Hair: Eye length black strands. Slightly wavy, it glistens almost blue when wet. Most of the time, it is parted slightly to the side, with his hair framing both sides of his face, but when dressing up or if he feels like it, Neeko dries his hair very well after washing it, so that it is almost perfectly straight, and puts it all to one side. This creates a very aesthetic look, with half of his face covered mostly by bangs. The hair upon the sides and back of his head is short enough for this not to look awkward at those places, but the shortness while his hair is in its regular position is not noticeable at all. Height: Taller than quite a few beings, Neeko stand at a full height of roughly 6 feet and two inches Weight: 175 pounds of lean muscle Other: His arms and hands are adorned with the scars of his profession, although most are very faded, as it has been a while since he was just starting to learn. VII. Personality: Neeko is of quick wit, and quick tongue. Good-natured to an extent, the man takes pride in his skills. He is flirty, very flirty, with whomever he meets, even if he is a homosexual. Always seeking to earn a few more coins, the Rysme will leave the streets to do a private job, although it is not usually related to his street performing, but usually to be an “exotic dancer”. Neeko is really loyal to no one besides the Empress, whom he strongly believes is the only thing that is keeping the world in a fragile state of peace that is currently held. Other than that, everything is up in the air. VIII. History: Born into a traveling band of Gypsies, Neeko grew up a free spirit. His mother was the band’s most valued acrobat, and brought in much money for his family. She is a very beautiful woman, and she is equally kind. His father was the blacksmith/woodworker/and cook for the band. Although he was nearly as good looking as his wife, he gained her love through his kind deeds, poetic words, and unadulterated love. Neeko’ childhood was great, spending most of his time playing with the other children, being loved greatly by his father and mother; it was an ideal childhood. He played daily with the many animals that their Band had, either for livestock, recreation, transportation and trade. Him and the other children would spend much of their time simply playing tag, seek the hidden, or monsters. Many a time throughout the day, seeking his father for a treat, which he usually gave them. As he grew a little older, the boy took interest in the jugglers. He spent more and more time with them, learning their trade for a while each day, although still spending much of his time playing and doing other things small boys do. And as he grew older and older, he spent more and more time each day with them, as all children do when they select a profession. Juggling came easy to the boy, being a Rysme; his extreme dexterity and speed put him past the traditional balls quickly. Now quickly, mind you, is still a good amount of time to learn a craft. He was at the age of 14 when he started perfecting the clubs, and batons, and at the age of sixteen, he was just as good, if not slightly better than most jugglers in the Band. Around this time, the Gypsies had stopped in a large city for a festival. There were a few other groups of traveling entertainers; one in particular had a young man that danced, with swords. Neeko became enrapt with this performance, spending much of his time, when he was required to juggle, watching the other youth perform, his hot sweaty shirtless body moving fluidly as the scimitars whirred around him in intricate patterns. One day, about half way through the about three month festival, the other teen appeared while Neeko was juggling. At the end of his performance, the other boy, David an Arian at the age of 17, confronted him. He told Neeko he had noticed him watching him, and offered to teach the Rysme if he was willing. The rest of the festival was a blur. David was an adept teacher, and a handsome one. The two quickly became lovers, spending most, if not all of their time, together. Neeko’ family was accepting, and did not mind at all, David sometimes spending the night in Neeko’ tent after dinning with the Rysme’s band, after the two performed together on the streets. But David’s family was a little less understanding as they had already arranged a marriage for the teen, to the daughter of a leader of another traveling group, that would unite the two. Near the end of the Festival, David and his group merely disappeared, and Neeko never saw his first lover again. But he had gained valuable experiences, and a new talent. Soon, his Gypsy band moved on, and he was performing his new talent, mixed with his old in a new city, and after a new town, and on and on. At the age of Twenty however, they came to the Capital of Perizada. There, Neeko was taking a rest between his acts, when an elegantly dressed man approached him. He told him that his master, a wealthy man, wished to employ him in a private show. Well, the employer was a young man, about the age of 24. And he asked Neeko to dance, without his swords, and paid him in good sum. And for a few nights in a row, the man hired him. This man, Parte by name, was attractive, in an almost feminine way. And soon, the two became lovers. And no longer did he pay the Gypsy, but instead treated him to lavish dinners, nice cloths, loving words, poetry. And the two became in love. When it was time for his band to leave, Neeko did not. He explained to his parents his position, and how he wished to stay with Parte, and they were in love, they understood, and let him stay with a promise to see them at least once a year. Parte and Neeko stayed together as partners for a long while, until the Mage, as Parte was a mage, accidentally turned himself straight with a potion. And although he still loved Neeko, he was not attracted to him. And the relationship quickly went down the drain, and the Gypsy went his own way. Now bored merely with street performing, the man seeks a new venue for his talents, and is traveling the land in search of one. IX. Weapons/Armor: WEAPONS: An array of swords to meet his performing and defense needs. Nothing ridiculous like a giant Final Fantasy Sword, I prefer to limit my characters to the realm of reasonability… This doesn’t say there won’t be a sword made of fire or something when the need for such a thing comes. But, I tend to write weapon descriptions for my character at the beginnings of my posts.. For an example see any of Vana’s threads. ;D ARMOR: Clothing XI. Other Items: -A small leather pouch tied tightly to his right thigh, facing slightly inward, that contains the man’s money. -A small nap-sack that contains the necessaries, such as bread, water, a razor for shaving, a good length of thin rope, ect. XII. Skills: Since an early age, Neeko has trained in the art of dancing, and juggling with swords. This has given him extreme agility, dexterity, and reflexes. This causes the man to be as deadly as any trained swordsman, assassin, ect. With a blade, whether it be wielding one, or throwing one. XIII. Weaknesses: -Over thinks things -Being Overly Attractive -Tends to Show Off -Poorly Schooled -Gets caught up in the moment XIV. Strengths: -Stealthy -Street Smarts/Quick Wit -Fast and Agile -Handsome XV. Likes/Dislikes LIKES: -Good Looking Men -Peaches -Dancing -Dancing Music -Exercise DISLIKES: -Pushy People -Drunks -Slobs -Eggs -Thieves -Murderers Approved by LEA on 15-5-09
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+/Haden\+ */Vana\* >/Raziel\<~/Neeko\~ Poetry of mine ----- Sketchy Sketches Retired Characters: /Irva Hira\ /Kylac Tierna\ |

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Re: Character List
Name: Kuroshiro Xorishik V (ku-ro-SHE-row zoh-ree-SHEEK) (Kuro: Black, Shiro: White)
Nicknames/Titles: Crow, Shadow Prince, Prince of Kamiriku, Haze (not really nickname, more of just what people see when he's fighting) Family Seal: In the center is a trefoil with a pair of silver angelic wings encircled in black roses. http://i260.photobucket.com/albums/i...ablo/Crest.png Age: 18 DOB: June 19th, Gemini. Year 518 of Luzombra Calender. Species/Race: God Blood Elf Sex: Male Skin: Very Light Hair: Black (can change see appearance) Eyes: Black (can change see appearance) Height: 5’ 11” (180 cm) Weight: 168lbs. (75 kg) Orientation: Straight (see personality for more details) Weapons/armor: Kuro does wear armor, but it’s not much and it’s very weak, to the point where it barely does anything. (See appearance) Argos: The prince’s titanium alloy rapier. Silver was a sword that was owned by Kuroshiro the Kailum, a silver winged angel. After uniting the country and ruling it for a few decades. However before his passing he took some of his ki and reincarnated part of himself into a fairy. A Fairy named Riko, which inhabits Silver and gives it unique abilities. (I use some terms here that you might not know so look here ) The blade’s measurements are 2 inches in width, 40 in. long and it tapers nicely to a fine point and it’s super thin. Both sides of the blade are edged with a fuller in the center. The blade itself is colored solid bright silver. On the guard, it has three side rings in succession, each about 1/3 of an inch thick. The front and rear arms come out from the side rings alongside the blade bow out onto the quillon. The quillon block comes out and forms the family crest’s trefoil on both sides of the blade. The front quillon comes out from the end of front arm and curls out in the direction the blade is going, looking like a trigger for a gun. The rear quillon goes out perpendicular to the blade about 2 inches then there’s a ring at the end about 1 ½ inches in diameter. The handle protrudes from the block about 4 inches and it’s wrapped with soft rubber that’s snow white. The knuckle guard comes out from the top of the handle at about 60 degrees outward until halfway down the handle, and then it bends another 60 degrees and continues until it hits the end of the handle. The pommel of the rapier is a black upside down rose. The side rings, arms, quillon, and knuckle guard, are entirely pitch black. Riko: A fairy that lives in the blade, he has long black wings and gives off a white glow if you’re ever able to see him He has been present and held by all the kings for a few hundred years and also retained all of Kuroshiro’s memories. Riko will sometimes give advice and helpful hints to Kuro. Riko’s presence also gives the blade many special traits, one of which is making the titanium blade easily repairable if broken, even if in half, by just putting the pieces back together in a flash it will be whole. Riko doesn’t strengthen the blade or make it unbreakable (though it won’t break under 200,000 psi), but he does protect it from the effects of nature, like heat, cold, water, time. Riko is fully aware of his surroundings so he knows who is holding him and he only allows members of the royal family to wield him properly. If someone who isn’t good natured attempts to hold him they will feel a burning aura that will melt flesh. If someone with good intentions does hold him nothing happens, but he will make himself really heavy so they can’t swing him around well. Appearance: Head: The first thing that people notice about Kuro is his black hair and solid black eyes. They appear to be so dark that they seem to be void of any kind of light at all. This coupled with his very light skin may make some normal people feel uncomfortable, but he’s not all that strange looking. Kuro’s hairstyle is spiked; in the front half of the top oh his head is spiked in all directions with some spikes going as far down passed his eyebrow, but not in front of them and going up high with more spikes leaning to the right. On the back half of the top and sides it’s all spiked pointing backwards, but the near his temple on the right there's a thicker spike going downwards past his jaw. When Kuro enters battle mode and his ki increases a lock of his hair on on the right side of his face will turn snow white and a white 3 pointed star will appear in his right eye. Shadow was born with the sides with his hair being white and both stars in his eyes, but he lost them after the experiment. He is actually a very attractive looking person with good facial structure after you get by his odd appearance. His eyes are nice and wide when normal, but squints of closes a little when he gets serious, they’re accompanied by full but thin eyebrows and his nose is straight and rounded, not pointed. His jaw is shaped like a pointed letter U with medium sized lips. Normally Elves wouldn’t have much facial or body hair but that’s not true for Kuro’s lineage of Elf, though his hair grows very slowly taking a few days for 5 o’clock shadow. On occasion he’ll have some stubble but he usually keeps shaven. Also, his ears have size 2 gauged black spikes going through them. Body: Shadow likes to keep himself healthy, his entire body is covered in lean muscle every. Though he has lots of muscle everywhere, he’s not necessarily “huge” though if he were to take off his shirt you can see every muscle in his body bulge. This is because Kuro has almost no body fat giving him a very thin look about him. Touching his lean body though is like touching warm marble. A good example of his body would be this. Clothes: Like most regular people, Kuro has a changing wardrobe but has two wardrobes he wear the most, a formal one and a casual one. His formal suit is the one he hates and as such he only wears it when meeting with other important people or other formal situations, though it’s more battle ready than you may expect. He initially wears a skin tight, but comfortable white silk long sleeved shirt. Over that he wears a black sleeveless button-up silk shirt cross stitched with silver threads on the edges of the shirt and by the rounded collar. He wears spaulders on his shoulders and upper torso armor that just covers his pectorals and upper back, they are colored a brilliant silver. They are mostly to show his nobility and are made of a very weak titanium-silver alloy, that if you try hard enough you could bend with your hands. On his hands he wears snow white gloves with three black stripes going from the center back of his hands to the ends of his index, middle, and ring finger. He wears white pants that aren’t too baggy or too tight, just right, with a silver belt. His shoes are black with black laces and white soles. His most notable piece of clothing is his cape which drapes down from his shoulders and barely brushes the ground. On the inside it’s black and on the outside it’s white with his family seal on it. Here’s what Shadow would much rather wear. He wears a thick, tight, black cotton tank top that he keeps tucked into his pants. Over that he’ll sometimes wear a black trench coat, usually only buttoned when it’s warm. The coat is a little different than most as when it gets to the waist it splits into 6 flaps, two sides, 2 in the front, and 1 in the back. He wears a pair of very dark gray pants which are held up by a white belt with a belt buckle with the family trefoil on it. His boots are black with black laces and they go up to the middle of his calf with his pant cuffs tucked in and with straps around the shin parts to adjust its tightness. On his hands he wears a pair of black leather gauntlets that are padded with an extra layer of brown leather. Sometimes instead of the coat and tank, he’ll wear a thick ribbed long sleeved shirt with the right sleeve ripped off. With a cape that resembles the one from his formal wear, but it’s wrapped around his neck instead of hanging from his shoulders and it’s ripped up a lot with holes torn into it like it’s been used a lot. There’s one thing that never changes regardless of his wardrobe and that’s the hard wooden scabbard that is attached to the left side of his belt and a necklace. The necklace is made of a titanium-silver and holds a thick silver medallion and indented into one side is the design of a rose painted white. It holds lots of sentimental value because it belonged to his little sister who passed. Strengths: • Kuro has incredible speed and master swordsmanship. Everything about him is fast, his sword swings, his foot work, and just his general body movement. Since he was trained since he was five in the way of properly using his rapier, he has conditioned his body for fast and swift strikes. Thanks to his sword being so thin and light, Kuro can swing/thrust it so fast that people with untrained eyes can’t even see it. Even attacking at max speed will cause a strong gust of wind to follow. His footwork is other worldly, he can be yards away then a second later be right in front of you. His accuracy is so amazing that he is able to block high speed arrows cut falling leaves from the sky. When running his fastest all most people can see is just a black blur. • Shadow is very flexible and has an uncanny control over his body and center of gravity. Kuro can move swiftly and dodge attacks without even having to lift his feet off the ground. Being able even bend his entire body backwards 90 degrees with his feet still planted then pop right back up immediately. If he’s thrown or even just tripped he can easily and quickly jerk his body into the right position to land on his feet and find his balance, leaving little to no opening while fighting. • Kuro is an Ethereal Elf and so he is more sensitive to energies than other elves along with having sharpened hearing. His hearing is very good, actually better than the average human, but he never expanded on this ability so it isn’t as good as the average elf. He can sense any other living being’s ki as far as half a mile away but only if he’s focusing. When he’s not focusing he has a natural boundary of about 4 yards where any and all things that enter he will feel and know their presence. Even if Kuro is in a situation where he can’t see anything he can know where everyone is exactly by feeling where they are. With these two together it is almost impossible to get a surprise attack on him. He can even sense that person’s emotions through their ki so he can tell if some one is sad, happy, angry, peaceful, or dangerous. The longer Shadow hangs around someone, the more he can learn who they are from just their ki. • Due to Kuro’s genetic affinity to both the light and darkness, he has a high resistance to lots of attacks of that nature. Small things like bright light won’t hurt his eyes and total darkness doesn’t scare him. If Kuro is unable to put up his guard and absorb the light or dark attack, he will take a direct hit, but some of the edge will be taken off. An attack that would normally kill someone will be reduced to maybe just a crippling wound. Weakness: • Though he has many impressive attributes, one thing he lacks is power. He has great power over his own body like; being able to do back flips, holding handstands, and holding himself horizontal by just his arms, but when it comes to using excessive force he’s weak. It is the reason why he relies so heavily on his speed, making good use of fast punctures and slashes to important parts of the body than trying to hack limbs and disembowel. This leaves him at a disadvantage against those who use armor, because he lacks the physical force to break through it effectively. Though as an attempt to get around this he’ll try to angle his blade under it and try to cut the person under or the straps that hold it up, but that doesn’t always work. • Using many high speed attacks takes up a lot of Kuro’s stamina. When fighting with lots of hyper speed movements at the most Kuro can fight for only about 20 minutes until he has to stop. His body gets really tired and his joints start to ache and hurt the more he moves. Leaving his movements sluggish and less accurate. Shadow then has to wait about 10 minutes or so to use his speed again. If he tries to ignore the pain and continue it can lead to bad bone fractures and torn muscles. • Kuro biggest flaw would have to be that he’s useless without his rapier. He was trained in the way of the sword and nothing else. Hand to hand combat is not his forte. If he loses his sword he loses all his offense. He will try to run around and try to get a few punches in, but with his low power he can’t do much. • The downfall of Kuro’s light and dark power is that he’s technically a giant battery. Any light and Darkness that he has absorbed throughout his life stays inside of him. He can’t release any of it himself so it’s like an untapped reservoir of light and darkness in his body. If any creature were to realize this then extract it from his body it will give untold amounts of power. The process is also very painful as the two have become intertwined with his soul. If enough is taken it can even kill him, but he'll have to be completely drained. Skills: The Talon: Though Kuro isn’t necessarily strong, he has just one physical attack that can be called superhuman. His thrust, it’s on a completely different level from all his other attacks. He can crush huge boulders or skewer holes through metal. The down side is that by adding so much power into the attack it has become much slower than his regular movements, slow enough for people with even average speed can dodge. Though Kuro keeps this attack back until the end as a finisher or his opponent has been worn down a little. He will usually use his feet and charge while attack to try to add some extra speed and higher his chance of landing a hit. Energy Feeding: Shadow is an Ethereal Elf so he feeds off of energy. Specifically light and dark energy, however he doesn’t need it to live, it’s just the ability from his lineage. Normally he could take in both without a problem, but due to the experiment his father performed on him, his reaction to darkness has changed. If he were to absorb some now it will make him feel sick and uneasy. The light makes him feel good and healthy he can add the energy to his stamina allowing him to fight longer. Though he can take in almost a limitless amount it must be spread out, he can’t do it all at once. It’d be like trying to swallow a whole apple. His body won’t take it and his heart can just stop. If it’s like a physical attack he has to use his blade or any part of his body to absorb it, but he has to be ready he can’t get caught off guard and still feed. If it’s airborne like someone’s emitting aura he can suck it in like smoke, but he’ll have to get within a few feet of them. Kuro can even absorb the energy from light of the sun or the darkness from the new moon, but the amount of energy that is actually produced from these are very menial. Magic: Ki Blasts: Kuro himself cannot shoot any kind of energy blast nor do any magic, so all this energy comes from Riko. His energy is finite so there are only so many shots he can fire. Shadow releases the handle and then holds onto the knuckle guard. Then by placing his index finger on the front quillon, which looks like a trigger of a gun, the rapier’s blade reforms into a more cylindrical shape, about 10 inches long, making it look like the barrel of a gun. • Micro/Mini Bullet: Either a fist sized or basketball sized blast that comes out of the barrel. The first being used for menial things like lighting a fire or something and the latter is for enemies. About enough to cause enough blunt force trauma knockout someone unconscious. Takes up 1/20 of his energy or 2/20, so 20 or 10 shots can be fired before running out of energy. • Ki Cannon: A higher density blast, can completely level a small house and has a high probability of death unless his opponent has a high resistance. Takes ¼ of his energy, so 4 shots only. A stronger alternative is one that takes up about ½ of his energy and packs enough fire power to take out a tank. • Giga Blast: His strongest attack, a guarantee to kill his enemy and completely disintegrate them. A Good example would be it can successfully annihilate three military tanks. A blast that’s about 20 feet wide and will leave the earth torn up 100 feet back. This attack takes a heavy price to pay however. It requires Riko to be at full power, but also needs to take a considerable amount of Kishíro’s life force as well. Meaning it can make him passed out, put him into a coma, leaving him defenseless. It might even kill him depending on the situation. Also Riko is very cautions about letting Kuro use this attack because of its devastating force. He won’t let him use it unless it’s to protect the lives of others, if it’s just to protect himself then he won’t comply with the attack. He believes that if Kuro is really in trouble the Ki Cannon is enough. The only thing that can recharge Riko is time, so if he runs out, Kuro will have to wait a while before using his energy again. It’ll take about 12 minutes refill about 1/20 or an hour to refill ¼. However there is 1 major flaw about this technique, Kishíro is a swordsman not a gunman, he isn’t that accurate in shooting. Anything farther than about 40 feet he probably can’t get a hit. Absolute Light/Darkness: As the reincarnation of light and dark Riko can perform acts concerning these two. • One thing he can do is able to release a white light from the tip of the blade. It can be a small light that will allow Kuro to see where he’s going a blindingly bright flash that it can be seen from a mile away. It doesn’t really do any physical damage unless his enemy the type that are just weakened by light or have sensitive eyes. During the day Riko can do this an unlimited amount of times but at night he can only keep the light on for about 20 minutes of just do 20 flashes. • There is also a darkness equivalent to this. Riko will start sucking all the surrounding light and in a closed space of about 60 feet it will become shrouded in complete darkness making everything solid black. At day and night he can only make it last like 10 minutes but during a new moon he can make it last as long as he likes. Foresight: As he sleeps Kuro can have premonition of what will happen in the future. It usually doesn’t go passed what will happen in the next 24 hours. It can be anything from just hearing sounds and voices or having visions of places or people. This doesn’t have any practical use in battle though as these visions only come to Shadow in his sleep. Theme Song: Dearly Beloved (Extended Version) – KH 2 Soundtrack (Song) I Won’t Back Down – Tom Petty (Song w/ Lyrics) Tears in Heaven – Eric Clapton (Song w/ lyrics) Personality: One trait that Kuro has that surprises many is how humble he is for a Prince. He was brought up to see everyone as an equal, whether they’re poor or rich, all beings have a worth. He prefers it if people not bow down at his feet, but he also refuses to kneel to those who think they are better because of being born into wealth. Even to kings of other countries Kuro will not bow to unless he is shown something in them he acknowledges as great. Kuro’s father taught him that you can’t lead the people unless you know the people and that as the next King of the land it is his obligation to help the people to the best of his ability. When Kuro was young his father would take him all over the continent in attempts to make him better understand how life is for his countrymen, this has made Shadow a lot more used being around different cultures. The one thing that he regards as a good quality that deserves to be respected in all is intelligence. A man can have not one dollar to his name but if he’s wise Kuro is more than willing to show his respect and kneel. Kuro is a very caring person that does whatever he can to help, even with strangers. He isn’t an insecure individual, he is actually quite confident in who he is and how he looks, but some things do get to him. Because of how he looks like he does tend to scare some people with his dark presence and it does make him feel bad. Though it just tends to be children whom he scares he will tend to look happy and smile a lot to ensure no one is made uneasy. He usually has a strong muscularly toned voice, but would rather speak with a softer and gentler voice when talking to normal people. He doesn’t use his real voice unless it’s a serious time where he has to make his presence known. Due to his sensing ability he knows when someone is distressed or not feeling well and he’ll sometimes come up to them to help. Though because of this Kuro might find himself butting to far into other people’s problems at times, when he should just mind his own business. He is known for his random acts of kindness that he will do for strangers. He does these good deeds mostly to repent for the many he has killed and believes that if he doesn’t he doesn’t deserve all the good things that he has in life. Kuro likes becoming friends with lots of different kinds of people. He knows people of lots of shapes, sizes, colors, cultures, races, and species. Riding around with his father while he was young he got to see lots of different people with strange cultures, and during the Ether Wars they all came together. Kuro is very open-minded and is interested in learning about others, he doesn’t like turning things down especially if it’s important to their culture. One flaw in Kuro's personality is that he has a low opinion of himself. That's not to say he has no self-confidence or is insecure, but he does get a feeling in himself that he's not important. He'll most of the time put other people before himself, leaving him sometimes sad and depressed. This would be a big problem, but he takes solace in the fact he helped someone. Kuro's has a strong belief that All beings have a right to live. Be they man or beast, something he calls the Right of Life. If he sees someone die or he fails to protect someone, he will become distraught and angry. From his past Kuro has killed dozens of dozens of people in war and will sometimes reminisce about these bad memories filled with sorrow, making him feel distant and eternally sad. If it’s one thing that Kuro hates in other people it’s stupidity and arrogance. A good way to get on Kuro’s bad side is if you just act like a selfish stuck up brat. Shadow is always looking out for others and protecting them so someone who puts others in danger will really agitate him. He isn’t afraid to call people out on these flaws and even get into an argument, but Kuro will never throw the first punch. He will just be a lot more smart-alecky to that person and if angered enough, will throw an insult or two at them. Kuro will only raise his sword in order to protect others from harm or in self-defense. Battle is no stranger to Kuro and so he knows all the horrors that things like war will bring. After losing his loved ones in the Ether Wars, he vowed to never kill again. He thinks that all life is precious and every being has a right to live, whether they are human, elfin, an animal, or a monster; they deserve a chance to change and repent their actions. So now when he fights he does so to make sure there aren’t any casualties on either side no matter what. He’ll use tactics like disarming opponents and forcing them to stop, like say stabbing through the joints so they can’t move. He’d much rather lose an arm or puncture a lung before he causes another person to die. Though may not be a very sexual person, he does like women. He is a perfect gentlemen when it comes to regular girls, but with women who are warriors Shadow will treat like any other person. His past has made him view women as companions, but not really of objects of lust or any kind of love other than plutonic. Generally though, Kuro is fonder of nice, gentler, caring women who help others since he gets along better with them. Though he may feel for those who are rougher and more aggressive in nature, but still a nice person who cares for others. Things like nudity don’t affect Kuro very much at all, either positively or negatively from either sex. Specifically women with silver hair or silver eyes remind him of his little sister, which will fill him with feelings of sadness, grief, and guilt. Depending on likeness Kuro may feel something like a wave of emotion to even break down and shed tears. History: Background: In the far past on the planet Tierra, 6 great celestial gods came to the planet, each representing the elements, they created life on the planet. Once done, they left leaving beings in their image, free to do what they saw fit with their new world, these beings are called Kailums. A Kailum is an elfin angel/demi-god. However the light and dark gods both decided that since darkness was so easily corruptible, the Darkness should become one with the Light, forming Lunasol the Kailum. Millenniums passed and civilizations became more advanced, Lunasol became bored and decided to walk among the mortals by reincarnating himself within an elfin baby, named Kuroshiro, then a War started in the continent Kamiriku(land of the gods). The war started once a set of mountains was discovered to hold within them tons and tons of precious metals, a large portion of it being Silver, starting the Silver Wars between the tribes of Elves in Kamiriku. After about a decade of war Kuroshiro then ended the fighting, and united the continent. Ruling his own country named Luzombra and having treaties with the other countries, bringing peace. Now Luzombra is a nation in a continent that takes up the center and west coast, but to the North, South, and East there were formerly opposing nations that fought against each other during the Silver Wars. Off a few miles from the west Coast there is a great mass of small islands that are inhabited by Merman Elves that also took place in the war. Now they all live at peace, but none accepted being part of nation, instead choosing to keep their own laws and becoming territories. As Kuroshiro’s physical form passed away, he left a reincarnation oh his energy in the form of a fairy within the sword he used during the war and a son, Kuroshiro Xorishik I who holds his blood lineage. Kishíro then found that he accidentally started a whole knew race of people, called Ethereal Elves, beings that are able to eat certain energy (in this case light and dark). It was then decreed that the Kings of Luzombra would only be all able to have 1 male offspring (since the power is only present in males), in fear that this would spread to the people. However being an Ethereal Elf isn’t present in all offspring, it only happens to a small percentage of people every few generations. So as a tradition, if a son is born as an Ethereal Elf they are named Kuroshiro Xorishik. Now, as fate would have it, Kuroshiros are only born when there’s a crisis or there’s about to be a crisis. So eventually people started thinking of the Kuroshiros as god send people who would help save the world, but there was a prophecy that one of them would cause the downfall and destruction of the entire continent. That almost came true when Kuroshiro IV, Kuro’s great grandfather, was born and became corrupted with darkness. His last battle was fought where excavations during the Silver Wars had taken place and with his death came a great atomic explosion. Decades later a few years before Kuro was born some scientists came to that area to do some excavating and they discovered in that area a new substance called Ether. Originally doctors tried to use it to aid in medicine, healing the injured, and curing diseases, but they soon found it would bring more trouble than it was worth. Biography: (Note: the reason why the Bio is going to be so short and crappy is because I plan on writing a whole story about this character and I don’t think I should write every detail since a lot of the ideas I have now I might change later anyway. So if you like my character and maybe have an interest in reading my story don’t keep reading) Kuroshiro Xorishik V was born in the year 518 of the continental calendar, son of King Rodalphus and Queen Jasmine. Soon after birth though Lady Jasmine dies of birthing complications and so it was just Kuroshiro and Rodalphus. Rodalphus would regularly go on trips around and outside the country and would occasionally take Kuroshiro with him. In 521 Kuro’s little sister was born out of wed lock by another mother, but they accept her since women cannot be an heir to the throne anyway. The first time Kuroshiro ever went out of the country was when he was 8; they traveled south to the Swampland. There he met his first important friend 9 year old Leona Noxel. Later that year he travelled to the West Coast Islands and met Brollik Killbrox. Near the beginning of the next year to the big mountainous north, this has two great tribes of people living in it. During the trip Kuroshiro met Rayu Xaruy and on the way back home from the north they find two girls one being 7 and the other 11. They were orphaned and with no shelter the King allowed for them to stay with them at the castle and live there for free if they worked there as servants. Years went by and Kuroshiro saw his friends a lot and they would sometimes come over too. But then when Kuroshiro was 10 his father started conducting experiments on him with Black Ether that changed him physically. He lost his white hair and white star eyes and they turned solid black, he also had to be kept in the dark so his skin turned pale. His old friends ran from his from his frightening disposition and changed personality. That's when he just went by Kuro or Shadow. Later on slowly one by one the leaders of the other nations’ leaders started dying off, so Rodalphus kindly took in their children in since they were too young to lead their countries. Then finally the region united into one country, except the thick jungle and underground nation of Dark Elves in the east. The children got along well with Kuro and they became the friends he really needed. Then the war started and the land was taken over. Kuro was gone for an entire year then came back to find the country in ruin. The Rebellion fougth back, Shadow helped out and learn how to be a leader. The war lasted a couple of years and many friends were made and lost, trusts were made and destroyed. By then end Kuro was asked to take the throne, but he refused saying he isn’t ready. He left his country over the seas in search of new lands and to become a more suitable king for his kingdom. It's been a year since he's been gone and his journey is just starting.
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![]() Kuroshiro Xorishik |

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Re: Character List
OoC: Watch out, BA! A brand new villan is coming your way!
Name: Nerine Dracona Age: 34 Race: Human Affiliates: Cult of Darissa Gender: Female Hair color/style: Long, perfectly straight midnight hair that streams down to her shoulderblades Eyes: Her irisis appear to always fluxuate with dark, oily shades of purple, green, orange, and blue. Weight: 125 lbs. Height: 5'9'' Weapon: Fang. It is a long pointed rapier with an elaborately shaped hilt made to look like a snake. The thin blade itself is a bright silver, entirely plain and reaching about three feet in length. Its hilt is a dark black, the bottom of it being a snake's tail and its fangs extending to the bottom of the blade. Nerine's sword is said to be so sharp that its cuts cannot even be felt.The blade has been poisoned with the deadly venom of the legendary basalisk, which can inflict horrible acidic damage to the victim, and usually death should it pierce their skin. Nerine keeps Fang in a long black sheath with elaborate golden words written on it, all of which are demonic. Armor: None Strengths: (darkness) Dark based attacks have no extra effects on Nerine, as it is part of her very aura. In complete blackness, she is still perfectly mobile, able to use her enhanced senses of hearing and smelling to detect her enemies. Her dark presence also tends to bring out the evil in others, calling upon their greatest fears or most powerful rage. This tends to attract creatures of darkness, though beings of light will be completely repelled unless they are in a weakened state of mind. In sleep, Nerine's presence has been rumored to bring visions of snakes and the dreamer's worst nightmares. (movement): Nerine is extremely flexible, allowing her to perform distortions of the body no other human should be able to do. This allows her to fit in tight places or avoid strikes from an enemy in a way that will leave them both disturbed and surprised. She also has great agility, able to dodge projectiles and attacks with ease. In areas of shadow, this works more to her favor, as she is difficult to see and follow. (insight): Nerine shares the cunning of the goddess she worships, making it fairly easy for her to detect lies and hide her dark intents. She is quick to play on other's greed and desires, manipulating them into doing what she wants. Her coy personality makes it very easy for her to decieve even the sharpest of minds. (Poison): As a follower of Darissa, the goddess of snakes and theivery, Nerine has recieved resistance to poison of all kinds, both mild and violent. She can also identify such things easily, able to partake of them as if they were merely water. Weaknesses: (cold): Nerine shares the weakness of all cold-blooded creatures. In areas of intense cold, her body functions will slow, making her vulnerable to attacks. While a good chill won't kill her, it can induce a twisted sort of hybernation, in which Nerine will sleep until heat awakens her body. (light): Nerine loathes the light. She will avoid it whenever she can, often traveling at night. Bright light will effortlessly stun and distract her, making her fairly easy to attack in the daytime or blind with a flash. Holy weapons will also deal extra damage, as Nerine is tainted with the power of a dark goddess. (Personality weakness): As a servant of Darissa, Nerine is limited to do what her goddess desires. If she is told not to attack or move, she will not disobey. Even if her goddess wishes her to sacrifice her very life, Nerine will comply. (Combat): Nerine is extoodinarly inexperienced in combat. She relies on her dexterity and poison blade to kill her opponents, rather than fighting them in a fair and open duel. Should she be directly confronted, she is easily overpowered. (Stature): Nerine is tall and thin, having little strength in her body. Physical damage, including burns, will harm her more than the average person. Skills/Magic: Nerine's magic is based on her ability to act in the name of her goddess. Her spells are actual commands spoken in draconic, which are given power by Darissa. (for now, it's just a bunch of weird words I put into a phrase) In fact, rather than being some sort of magician, Nerine should be considered more of a divine warlock, whose pact with a goddess gives limited access to Darissa's power. Divine Spells The first three spells are considered to be divine spells, in which it is Darissa, not Nerine herself that maifests her power. Because of this, there is no mana limit or energy consumed, as a goddess has nearly unlimited power. However, Darissa is an entity of stealth and hates chaos. She will not lend her power to Nerine to create massive havock, rather, her spells are to be used sparingly and effectively, never drawing attention to itself. The aura of these attacks is such that those familiar with darkness or dark entities will be able to feel the presence of Darissa. * Ammonotus decardia inssidicus "Shadows of the deep, come forth" This spell works only where there is no direct sunlight, forming a circle of swirling fog of black that extends away from Nerine in a radius of about fifteen feet. This spell of clouds will confound almost all of her enemy's senses, blocking sight, smell, and even some of the most powerful kinds of magical sight. Nerine rarely, if ever, uses this attack as an offensive move. When in a pinch, she will generally use this spell to effectively flee from her opponent. Light created or used within the fog cannot dispell it, for only the pure light of the sun can do that. *Draco inssidicus "Snakes, come forth" This spell summons the true servants of Darissa, opening a small, temporary rift into the dark realm in which Darissa lives, allowing six of her snakes to come into the mortal world. These snakes are fairly large and charcoal black with red eyes, whose total length is about five feet. Each of their fangs are metallicly black, containing poison that induces temporary paralysis (approx.10 minutes) when injected. Only one of the snakes contains a deadly poison, and is a blood red viper with black eyes. It is considerably smaller than the other snakes, being three feet long with one inch fangs. Like a rattlesnake, its poison works into the vicitim's system until it reaches the heart, where it will induce cardiac arrest. However, the poison of this snake is much thinner and more concentrated, making it work much faster and with more strength than a rattlesnake's poison would. Like the former spell, Nerine only uses this spell as an escape, generally when she wants to keep her enemies from following. The snakes will last for about five minutes, never wandering far from the area they came from. After that time has expired, the rift will reopen and whatever living snakes remain will slither back into Darissa's home. *Garissa, inuto bossilisk "Arise, Great Basalisk" Of all three divine spells, this is the rarest. Nerine will only use this against a truly powerful opponent, whom Darissa herself wants dead (and it's extremely rare that Darissa would have a quibble with a mere mortal).When used, a portal is formed, where the basalisk itself slithers into the mortal world. As Darissa's favorite pet and gaurdian, the basalisk is perhaps one of the most formidiable monsters to face. The creature is about a yard wide all around, reaching thirty feet long from head to tail. Its bright white fangs are two feet long, containing one of the most deadliest poisons known to man. However, its deadliest features are its gleaming golden eyes, petrifying all who gaze into them. As a snake, the basalisk also has an amazing sense of smell and hearing, allowing it to find enemies it cannot even see. Its gleaming golden scales are harder than rock, making it all but inpenetrable to all but the sharpest of swords. Like Nerine, the basalisk also hates light, and is easily stunned and distracted by it. When finished with its buisness, the snake will return to Darissa on its own. Dark Spells As a follower of darkness, Nerine has aqquired effective magics to serve her in whatever purposes she pursues. These spells are not weakened in the least by the presence of light, but they are very easy to see and avoid in such circumstances. Nerine prefers to use these spells in darkness, where she can catch her opponent unawares. These spells also require energy to cast, and should all of this energy be devoured, Nerine will be weak in both body and mind, sometimes even going insane for a few hours. Her energy expended by her attacks is based on a limit of 100 energy points, or whatever you want to call them. Also, it is said that Nerine almost seems to hiss when she utters her spells. *Steniss, protrificus malunus (5pts) "Shred mine enemy with thy touch" Nerine raises her arm as she uses this spell, five small, pointed daggers forming in a perfect line beneath her hand. They are made out of pure dark energy, condensed into a solid form by Nerine's magic.Under her direction, whether she points or speaks it, the plain daggers will fly toward their target like arrows, piercing any of their open flesh. However, as these daggers are made from pure energy, they will shatter into nothingness upon inpact, and will have difficulty penetrating even leather armor. *Elmanos cardinae protrificus (5pts) "Grant me the strength of mine enemy" Upon uttering this spell, a blood red light will emerge from Nerine's hand. She must point at her target, and the red light will extend into a thin, phantasmic claw, reaching from her hand and grasping into the opponent's heart. This is not a physical attack, so nothing will be pierced, but this attack cannot be blocked by any physical means. The victim, however, will still be able to feel the dark magic within them as it sucks the life energy out of them. As the energy moves from the victim to Nerine, the extended claw with glow brightly, until it fades into nothingness when Nerine is done consuming the energy. This process is fairly slow, but it will render the target immovable (depending on their tolerance for pain). Nerine can only take a fairly small amount of energy from the victim, unless that victim has been weakened, in which case she can draw out enough energy to render them unconsious. For every two seconds the energy draw is maintained, Nerine will gain one energy point, and the target will become continually weaker. This spell can be easily broken should Nerine be attacked or distracted, as it requires her full concentration to maintain. A typical draw for her lasts about thirty seconds, restoring 10 energy points (just the energy cost to use this spell reduces the energy gained to 5) and healing shallow wounds. In order for severe wounds to repair, Nerine can negate the energy points gained to heal them. This spell has never been used to effectively kill, as it becomes sucessively harder to draw energy as the target gets closer to death. *Enis (5pts) "Die" Nerine merely needs to speak the word and gaze into an enemy's eyes. This will work from any rational distance, as long as the enemy can actually see her eyes. The spell causes Nerin's eyes to suddenly flare, imbedding the swirling colors of her eyes into the target's mind. This will daze them for a moment, as if she created a bright flash of light, and will only work on one enemy at a time. Those who see her eyes do this when she is not looking at them will only see them glow with intense hatred; Nerine has to focus on the sigular target to actually impress their mind. *Garissa, entu incarne (10pts) "Arise, flame of darkness" Upon chanting this spell, a bright green flame will appear in front of Nerine. She can direct it verbally or bodily into a shape she desires, often becoming a tall pillar or surrounding wall. The flame can also be shaped into two large fireballs which can be thrust at an enemy, each of these shapes lasting for about twenty seconds. Unlike a normal flame, the green fire does not burn things into ashes, nor will it will spread like normal flame. It feeds off of the energy of living things, neurotically burning them as if they were on fire. Objects that step into the flame won't actually catch on fire, but they will experience severe pain and an energy drain for as long as they touch it. It is also not uncommon for the victim to see images of their worst nightmares as the fire burns their mind. This flame cannot be blocked or put out by physical means. Any experienced magic users or people with a knowledge of phantasmic beings will be able to reocognise this attack as being ghost fire. It can only be put out by direct sunlight or the famed phantasmic goo that ghosts are known to create. *Inssi, genssa protrificus (10pts) "Come, crush mine enemy" While speaking her spell, Nerine will thrust her whole arm upward, her fingers curling. This will form a giant black claw in an area of her choice, where it can grasp its target or float in the air and come down upon the target like a fist. Like her dagger spell, the hand is formed out of dark energy, and will shatter into nothingness if hit with a hard impact. When grasping a target, it will attempt to crush them in its grasp, digging its nails into their flesh. These puncture wounds are generally shallow, causing nothing but painful scratches. The crushing, however, can be strong enough to crack or break bones should the victim remain in its grasp long enough. This is only effective on normal people, whose strength does not exceed a normal person. Those with above average strength can shatter the hand when they break its grasp, and larger creatures also have this advantage. For those unable to break its grasp, the hand will remain in exsistance for about a minute, then fade into the nothingness that it was created from. *Cronose Ilia (10pts) "Protect me" By throwing her hands in front of her face and uttering this spell, a barrier of pure dark energy will form in seconds. It extends from the ground up to about six feet, about four inches wide, appearing right in front of Nerine, or any area she chooses. Nerine can lengthen the barrier to extend further by thining it, as well as vice versa. The barrier has to be hit by a very strong impact to break, and light will not penetrate it. This spell has no time limit; it has to be broken before it will fade into nothingness. It has the strength of a solid wooden door. *Vesnaria engaria maltenoose (40pts) "Instill within me thy true power" Unlike Nerine's other spells, this is actually meant to be used in close combat. Upon speaking the spell, a purple flame will erupt on Nerine's body and she will begin to transform. Her body begins to elongate and widen, purple scales growing on her skin. Her clothes with fade away as she becomes entirely reptile, finally taking the form of a snake. In this body, she is about fifteen feet long, and her eyes are larger, formed like that of a snake's. She retains her iris color, but her eyes are enhanced, able to hypnotize her enemies should she hold her gaze long enough. Her tubelike body has a two foot radius, with her glistening white fangs reaching about six inches long. The shiny purple scales on her body are as strong steel, making it very difficult to pierce her body. The scales on her belly, however, are softer than those on her back, making it easier skin to penetrate. As a snake, Nerine can strike like lighting once she has properly poised herself. The poison of her fangs induces feverish sleep, which can cause plesantly vivid dreams or horrible nightmares. A particularly large dose of poison will depress the heart enough to kill the victim. After three bites, she must wait for her body to produce more poison to inject. Her muscular body is also able to smack her enemies around should she exert enough force. Nerine can also easily crush an enemy by wrapping her body around them and squeezing, but it forces her to focus on that singular target. Her senses become much keener, and she is able to understand both snakes and humans, though she cannot speak coherently to humans. In snake form, she is also much more sensitive to light, unable to tolerate anything brighter than a campfire. She also becomes more sensitive to cold, slowing down immensly if hit with an icy attack or exposed to freezing conditions. After a time limit of thirty minutes, Nerine's body will erupt into purple flames again and she will undergo her transformation back to a human. Unlike the first transformation, this one is much more painful, so she will need a few moments to compose herself after she becomes human again. *Prepeerio vave mayha (10pts, more depending on distance) "Reveal the secrets I seek" Nerine can use her dark magic to spy on her enemies through the use of a mirror. In order to do this, she requires an object native to that certain area, or a personal belonging of a target. The area in which the target is must have shadow of some sort, or a place where light cannot penetrate. This is where the spying magic will rest, and the angle from which Nerine can see. She must speak the spell and seep her dark magic into a mirror or some sort of reflecting pool in which she has a clear reflection of herself. Her magic will fog up the mirror in black clouds, eventually fading into the scene which she desires to see. This takes almost moments to work, but a great deal of concentration must be used with the incantation. The more precicse it is, the clearer the image will be, and the less risk of detection there is. This spell is powerful enough to penetrate anti-scrying spells, but the image and sounds Nerine wishes to see will be severely blurred and blotted out depending on its strength. It can last up to an hour, but can be dispelled before that time. Nerine can also communicate through this magic, and when she wishes her presence to be known, an onlooker can see her swirling eyes in the darkness from which her spell rests. She uses this to control and keep track of her assosiates who are widespread across the world, as well as to spy on her enemies. (Survival) Nerine is uniqe in and of the fact that she has been killed multiple times. Darissa has sent her soul back to the mortal world each time, ressurecting her body, sometimes even in the form of a snake. In complete wilderness, Nerine has no problem surviving on insects, and in dire straits, Darissa lends her the strength to survive, somtimes sending even her own pets for Nerine to gain nourisment from. (hypnosis) Nerine has the rare ability to effectively hypnotize people by staring into their eyes. This has to be done where the target has nothing else pressing enough to distract them from her gaze. It takes only a few moments to fall under her spell, though Nerine has to concentrate hard to penetrate the person's mind. Once under hypnosis, Nerine renders the target immovable, and she cannot posses them or make them move to do something she desires. Instead, she can instill in their minds false memories, desires, and fears, also effectively supressing the memories she desires them to forget. While these effects can be quite substantial, they can also be overcome. Her effects can be undone by undergoing another episode of hypnosis, or can fade away with time and effort. Depending on the target's willpower, this may or may not occur quickly. Also, if the hypnotic process is interrupted at any time, it will loose all power and effect it was meant to have. Nerine has to bring the person in and out of the hypnotic state for it to work. (dreams) Using her dark magic, Nerine can intrude into the sleeping mind of a person. In order to do this, she must either be touching them, or have a personal article from the target. She merely has to focus her mind, tuning into the thoughts of the target themselves. Just the process of finding their mind can take hours, and it requires such concentration that Nerine will loose all perception of the world around her. In the target's dream, she has the power to shape it however she desires, allowing herself to appear to them in any form she wants. Often times, she will take the form of someone familiar to them to instill pain, longing, and paranoia. This allows her to manipulate others to some extent, though it can give her uncanny insight into the person whose mind she invades into. Depending on the amount of power and magic she puts into it, Nerine can also cause the target to sleepwalk or move, though her ability to do this is limited. When she does this, the target becomes somewhat aware of the world around them and has control over the movements they make, so Nerine cannot force them to do anything against their will. This ability cannot be backfired or traced, but Nerine's presence in the target's mind can be detected and shut off. When Nerine chooses to leave or is cast out, she will regain awareness of the world around her, and will be somewhat dazed. Should the target wake during the dream, Nerine will immediately leave, though some say there is a lingering scent of jasmine in the air when this happens. (poison) As a master of deciet and poison, Nerine keeps a small collection of her favorite poisons in a delicate silk purse. She carries it on a thin strap of silk that she keeps on her person at all times, should she ever have the need to use them. Her poisons and their affects are listed below. It should also be noted that these substances are effective both when consumed bodily or injected, but the former method takes longer to have effect. Included in this small pouch is a small golden ring carved to look like a snake wrapping around Nerine's finger. It is vividly lifelike, and upon removing the tip of it, which is the snake's head, a tiny needle becomes visible. Nerine can use it to penetrate a chosen targets skin after dipping it into one of her poisons. Candice Kept in a small vial of glass, Candice is an entirely clear substance, drawn from Darissa's own plants. It has no taste, no smell, and can kill almost instantly. This poison works quickly to move into the brain. It pales the skin and turns the blood blue as it travels through the body, causing a freezing sensation that immediately lulls the victim into a sense of sleep. Within seconds, it will circulate to the brain, where it will poison the tissue, effectively causing death. Bovolos Also in a small glass vial, Bovolos is a deep red substance, looking very much like wine. It is fairly sweet to taste and smells like fruit. This poison does not take effect immediately. Once taken in, the body temperature of the victim must be elevated, or the body must be excited, which can happen in numerous ways. Vigorous excersize and rage are usually the main catalysts, forcing Bovolos into action. The poison will burn viciously into the body as it eats the flesh up, causing severe or permanent damage to most of the organs in the body. This excitement must happen within twenty four hours, or the poison will dissolve harmlessly into the body. Dreamwater Collected from Nerine herself and kept in another vial, Dreamwater is a pale purple substance, having a pearly luster when held to the light. This poison has an almost magical quailty to it, smelling faintly of the smeller's favorite thing. Nerine has kept the vial around long enough for the poison to ferment slightly, becoming stronger than the fresh poison. It can induce sleep for hours, and depending on the dosage, even days. In large amounts, the poison becomes deadly, depressing the body's functions slow enough to kill it. Basalisk Venom Perhaps Nerine's favorite poison, Basalisk Venom is kept in a vial with her other poisons. It is a sticky, transparent substance with a golden tinge, looking excatly like honey, and it smells just as sweet. The poison immediately causes burning pain as it goes into the body, its severity so intense that it can cause delirium. The acidic poison will course through the body, destroying vital organs until death finally takes the victim. Appearance: Nerine has silkily smooth black hair that streams she always leaves down, having no desire to do anything with it. It contrasts beautifully with her ivory skin, which has seen little light throughout her whole life. She looks strangely young for her age, appearing to many to be a maiden in her late teens. Her face is very sharply defined, her small nose poking out like a beak. She wears purple eyeshadow to compliment her eyes and blood red gloss to show off her full lips, giving her the appearance of something both dark and beautiful. In darkness, these features are complimented, alluring to all those that behold her. However, when she is met by sunlight, her looks become haggard, her skin too tight and her figure too thin. Even her glossy hair appears to be sickenly oily. In such light, she appears as she truly is, a slimy snake of a woman. As a creature who has attained great wealth in her life, Nerine loves to wear fine silk dresses styled in the latest fashions. Her favorite dress, and the one she most often wears is purple, her favorite color. Its soft luster flows in soft curves around her body, entirely plain and yet elegant on her figure. The skirt of the dress extends all the way down to her feet, the sleeves reaching tightly all the way down her arms. Tied in various lengths and thicknesses around the sleeves and waist are golden embroidered ribbons, adding some spark to the dress. The collar of the dress is V shaped, showing off her distinct collarbones. She also enjoys using enamoring perfumes and scents, her favorite and most used among these being jasmine. While Nerine enjoys traveling openly at night, she travels cautiously and extensively covered in the daytime. She wears a grayish cloak that seems to have the luster of all the colors of the rainbow when sunlight hits it. This adds a somewhat mysterious and beautiful touch to Nerine's form, though it entirely covers her dress and face. No matter what light she is in, she always appears to be fragile, as if she were an illusion that could simply fade away at any given moment. Her eyes only add to this, their swirling colors enchanting and bemusing those that behold them. When angry, they are startingly sharp, and the pupils thin and strech taller, like that of a snake's. Personality: It is almost impossible to give Nerine one distinct mannerisim. At times she can almost appear bipolar, being overcome with depression at one moment, and screaming with rage at another. She wears many masks, sometimes appearing as a helpless maiden or merciless demon. These fluid appearances are extremely believable, fooling all those that look upon her. Those that know her well are fully aware of her devious ways, knowing that she cares for nothing, save for her pet snakes and her goddess. She is vivacious when she needs to be, though Nerine prefers quiet and solitude. Nerine also has an endless fasination with snakes and insects, and those that wish to please her bring her such creatures as gifts. The rarer the better. Nerine is disgusted with heroes and clerics who follow righteous gods, believing that the goodness within humans is a lie to cover up the ugly darkness that exists within every being. She also shares Darissa's jealous rage, hating all those with greater power and happiness than she. Her feelings are rarely sincere, her anger and hatred being the few things she can express truthfully. She will kill even the most faithful people to her without hesitation, valuing only the edicts of Nerine. Biography: Nerine was born to a typical noble family in the kingdom of Hyrule, the Tudors. Her mother died giving birth to her, and her father was so grieved by her passing that he commited scuicide by falling on his own sword. This left their oldest son to be the heir of their wealth, but he was only five years of age at the time. Both he and Nerira were put under the care of their generous aunt, who was a widow of thirty years. She had little time to tend to them, so they fell under the watchful care of scholars and maids. When the unfortunate child was just a babe, a horrible incident occured. As she was playing alone in the courtyard, she strayed towards a rattlesnake's nest. Her laughter awoke the snake, scaring it into attacking. It bit her leg, injecting its vicious poison into her small body, rendering her unconcious. A maid found her while hanging laundry, and she brought the unmoving body immediately to the aunt. Nerine was not breathing, nor could anyone hear her heart beat. A doctor was immediately sent for, and after just a moment's glance, the doctor declared that the child was clearly dead. As the family sadly laid the tiny corpse into a coffin days later, the child suddenly stirred. Nerine's chest rose and fell with her breath, and her small eyes opened, swirling with strange colors. All who witnessed this happening screamed in horror, believing that the child had somehow become an undead. Some say that this was Nerine's first brush with death, while others say she was tainted from birth. Either way, after the incident, the witnesses were bribed into silence and the family kept the story hidden from curious ears, and it seemed as if the event was entirely forgotten. However, the dark haired girl was never the same. She did not laugh like other children, and she refused to play with them. The only person whose company she accepted was that of her aunt, Amelia, and brother, Stephan. She also aquired a strange fasination with snakes, and even began to keep some as pets. This frightened the manor's staff, and things came to an ugly head when one of the cleaning maids was bitten while cleaning Nerine's room. Rumors about Nerine's odd behavior began to spread, and it was decided that she should be sent to a lady's school where she would learn to act more like the noble lady she was. At first, this seemed to cure Nerine's strange behavior. She began interacting with the other girls, and soon gained the etiquette befitting a noble. She took to grace easily, and her beauty began to attract the men she came across. However, as Nerine grew into her teens, it seemed that her previous desires began to swell within her as never before. She started to sneak out at night, associating herself with the theives and scoundrels that prowled around at night. The snake woman even began to join them on their petty raids, enjoying the thrill of robbery. Eventually, she decided to leave her school and revoke her noble name. To favor her interest in snakes, she joined the cult of Darissa and changed her last name to Dracona. It was not long before Nerine became a favored member of the cult, and her skills in theivery and poisoning were unmatched. She even began disposing of higher members of the cult to raise herself up in rank. Unforunately, the members were soon wise to her plan, and a plot to kill her went underway. They placed poison in her drinking cup at a dinner, and she collapsed after drinking from it, entirely dead. Her associates dumped her out into the moat surrounding Hyrule Castle Town, expecting to never hear from her again. They were wrong. A few days later, Nerine brought her revenge against her killers, running them through with Fang. This brought no small stir to the cult, and she was immediately accepted as the head of them. Under her leadership, the cult began to extend their power, venturing out of Hyrule into bordering kindoms, and land even beyond those. Nerine moved their headquarters to a new kingdom, where larger operations began taking place. Rumors of coldblodded murder began spreading throughout the land, but Nerine remained safe within the shadows. The devious woman often sent her theives to do her dirty work for her, but whenever she thirsted for fresh air, or a task came up that required true expertise, she would leave her hidden shrine to Darissa to conduct her buisness. History of Darissa: While the three major goddesses of Hyrule are the major figures for worship, there remains minor gods whose power has also contributed to the shaping of Hyrule, as well as other lands. Darissa is the jealous sister of Lloth, whose fame is much more widespread than hers. Those who follow her desire her favor in theivery, deception and resistance to poison. She is sometimes depicted as a snake herself, and more rarely a mix between a woman and snake. While Darissa is said to be among the most beautiful of immortals, in her dark beauty she has little power compared to the others. She has to manipulate other gods and goddesses into doing what she desires, which she loathes. The dark goddess wants power of her own to shape the world, but she has power only over reptiles, and so, she often relies on mortals and the misguided deeds of other gods to perform her will. Darissa decrees that her followers obey her without question, lividly hating all those that leave her to walk in the paths of other gods. She favors those with natural beauty and great cunning, lending them her power to make them sucessful. Her intents are to foil the plans and desires of other gods, using stolen resources to do so. She is even willing to go so far as to communicate directly with mortals to do so, using her powers of persuasion and false promises to make them do her will. Stray from her desires, and it is likely that a poison snake is in your future.
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You can't fake bad writing! ![]() EH Characters: Leonna | Padme | Nerine | κρύος ίππος | Vinx |

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Re: Character List
Name: Beatrice Giles.
Aliases: The Red Knight. Age: Thirty-seven years old. Gender: Female. Race: Blessed human. Height: 5’8”. Weight: 155lbs. Weapons: In her youth Beatrice used two holy swords, The Saint and Crossfade. She has since passed The Saint down to her apprentice, Matt Rosencruex. Crossade is about three pounds, with a three foot blade and a cruciform handle. It is very durable, and the holy energy infused within it causes searing burns to dark and demonic beings upon contact. Armor: If she is traveling through a region in which she believes she will be recognized, or is moving through a dangerous region, Beatrice will wear light armor on her legs, chest, and lower back, as well as gauntlets. Strengths: While she isn’t as powerful as she used to be, Beatrice can still be a formidable foe. She can move unbelievably fast for short periods of time, and displays strength many times greater than that of a normal human. Her reflexes are also incredibly keen, and her sword skills are virtually unmatched. Beatrice’s mental strengths are almost as great as her physical ones. All of her combat experience has left her with quite a bit of battle savvy. Techniques that may seem new and innovative to younger warriors sometimes seem dull and uninspired to her. She can easily spot flaws in her opponent’s fighting technique, and take full advantage of them. Along with her combat-related strengths are her general wisdom and earthly knowledge. She’s traveled through large portions of the world, and has picked up information from them. Sometimes this information presents itself as useless trivia, though it occasionally proves to be useful. Weaknesses: Despite her tremendous physical abilities and fighting skills, there is one enormous weakness on her part. Because of a disease which affects her muscles and organs, Beatrice cannot physically strain herself for extended periods of time. So much as running across the length of a room is enough to get her heart pounding and make her sweat. Fighting for more than a few minutes will cause labored breathing and a lack of energy. Further fighting will result in lightheadedness and an overall impairment of her senses. If she continues to push herself, she will eventually vomit and lose consciousness. Beatrice’s pride is also a major weakness. She refuses to be consistently aided by another individual, no matter what the circumstances are. The Red Knight would rather bleed to death than accept aid from somebody else, if said person has helped her before. Her disease also weakens her immune system, leaving her susceptible to sickness at any time. It’s not uncommon for her to be fine one day, and be struck with a horrible flu the next. ~Skills/Abilities~ While Beatrice used to have a massive array of abilities, the progression of the disease has limited her to a handful of abilities… Righteous Blaze- By focusing on Crossfade, Beatrice can use the holy energy within the sword to cover the blade in flames. While this is usually just used for intimidating foes, she can keep the flames going whilst fighting, albeit at the cost of further sapping her energy. Touch of Faith- Via direct physical contact Beatrice can focus her energy on healing another person’s wounds. She can only heal mild to moderate wounds, and this ability uses so much energy that she must take a nap afterwards, but it’s still a useful ability nonetheless. True Sight- Holding eye contact allows her to tell whether another person is lying or not. If she focuses, she can force the other person to tell the truth in response to whatever question she may ask. Mystic Sight- By remaining completely relaxed and borderline immobile Beatrice can send out her spirit in the form of a white hawk. She is able to see through the hawk’s eyes, which is useful for surveying far-off events. If the bird is harmed however, she feels its pain. Furthermore, she will die if the hawk is slain. The Last Gift- Through sacrificing her own life Beatrice can revive another person from the dead, by taking their cause of death and suffering through it in their place. Obviously, she has yet to use this ability. Personality: Beatrice is smart, proud, and caring. She adheres to a strong sense of morals. Murderers, rapists, and thieves are all scum in her eyes, and she treats them as such. The Red Knight refuses to associate herself with such people. Beatrice dislikes any situation that makes her appear weak. Her pride requires that she remain strong, respectful, and looking fine. She is incredibly embarrassed if any of her allies catches her in a moment of sickness. Though she is proud, she is also a very generous person. Beatrice lives to make the world a better place through whatever means necessary. Nothing pleases her more than to make somebody else’s life happier, and she would gladly suffer in the place of another person. The Red Knight is a woman of passion. She viciously hates her enemies, and deeply loves her friends. Her friends mean everything in the world to her, and she would be devastated if any of them were harmed. One of the few things that can depress Beatrice is her past. She’d rather not talk about it, though she will if whoever she is talking to has sufficiently gained her trust. -Likes- Seeing other people reach their potential, relaxing under trees, taking mid-afternoon naps in odd places, reading, exploring, meeting new people, learning new things, and eating apples and grapes. -Dislikes- Cooking, cleaning, being in DAM meetings, people who don’t value life, vegetables, people waking her up from her naps, extreme heat/cold, and the majority of the members of DAM. ~Appearance~ Beatrice has a pretty, if somewhat tired looking face. Her eyes are a beautifully light shade of green, and she has flaming red hair that reaches down just past her shoulders. A few loose strands of hair sometimes find themselves draping across her face. Her skin is lightly tanned, and her body is fairly muscled. There are numerous scars around her torso, thighs, and upper arms from battles in her youth. As she’s gotten less active, she’s gained a small bit of fat, mostly along her stomach, and in her rear end and bosom. This is a cause of amusement to her, as she’s spent countless hours keeping in shape, and yet is considered by some to be more attractive now that she’s getting out of shape. As far as clothing goes, Beatrice usually wears brown pants and a red t-shirt, with a black jacket for outdoor ventures. If she is heading to a region in which she may have to defend herself, she’ll wear a lightweight red tunic underneath some armor, as stated in the armor section. ~History~ Beatrice was the younger of two children. Her father was a knight renowned in his home region for once single-handedly slaying seventy foes in one day. While The Red Knight’s achievements in her glory days would greatly outshine her father’s feat, it still impressed the young girl. Her father never paid attention to her as a child. Instead, he focused on her brother Lance. He was obsessed with raising Lance to be a great knight, despite the child’s wish to become a cleric. James, her father, never gave Beatrice any attention. He denied his children any kind of affection in the belief that it would make them grow up soft. Craving her father’s acceptance, The Red Knight began taking her brother’s place at training sessions in disguise. She spent several years doing so, and hoped to surprise her father with her fighting skills when she was old enough. By the time she was fifteen Beatrice could easily defeat most of the grown men in her town in combat. Her father began to lighten up a bit around the house. The apparent success of his son greatly pleased James, and it showed in his behavior towards his children. Beatrice challenged her father to a sparring match on her sixteenth birthday. He initially refused, but persistent pestering forced him to accept. James was defeated after a long battle, and Beatrice told him of how she’d been taking Lance’s place all this time. Contrary to what she had expected, her father was furious. James refused to be anywhere near Lance or Beatrice in public, and made continual attempts to have another child. Later that year he was crippled in combat, and became a diplomat. Beatrice continued to train in the hope that she would be able to carry on her family’s reputation for grand warriors. She hoped that she’d earn her father’s love by becoming the greatest warrior in the world. Of course, by now she was a beautiful young lady, and she began to receive love from another source. She began a romance with a young knight, out of which a child was produced. The father left a short while before the baby was born. Beatrice gave birth to a baby girl shortly after her seventeenth birthday. It was at this point that The Red Knight was torn between two options. Beatrice could either raise the child, and give up her dream, or she could leave the child in her brother’s care and travel the world in search of further training. She chose the latter, and it was a choice that she still regrets. With all of the traveling the ensuing years involved, Beatrice was only able to see her baby once every few years or so. It’s because of this that her daughter, Malorie, despises her. From the age of seventeen until the age of twenty-seven Beatrice traveled around the world. She picked up tidbits of fighting styles everywhere she went, and spent countless hours honing her skills as a knight for hire. Through her job as a knight for hire she fought in several wars, where she gained a reputation as a brilliant tactician. From twenty-seven until thirty-two she solidified her reputation as a great warrior by seeking out opponents with impressive reputations. The challenges she made and the battles she fought made many believe that she was one of the top female warriors in all of history. Some even considered her to be better than quite a few legendary male warriors. Likely because she challenged and defeated several of them. However, if was at the age of thirty-three that the virus first struck. At first it was barely noticeable. Beatrice would become slightly lightheaded after battles, and found herself catching colds every once in a while, but nothing too bad. As time went on the virus grew in strength. No doctor that Beatrice went to could determine what the virus was, or how she obtained it. All that they knew was that it wasn’t infectious to others. They alerted her to the weakening of the connections between her organs as a result of the virus, and theorized that she would be lucky to survive until the age of forty. Depression struck The Red Knight, and it took her quite some time to get over it. Just as she was coming to terms with the disease she was approached by representatives of DAM. They wished for her to become a member of DAM’s 12 Seats, the ruling body of the organization. With no other line of work Beatrice accepted, despite disagreeing with the group’s morals. At the age of thirty-five, shortly after joining DAM, Beatrice was introduced to a teenage Matt Rosencruex. Matt was a skilled warrior, and was brought into DAM to act as an assassin. Rosencruex’s fear of death caused him to develop an urge to become a legend, so that his name would live on long after his death. It was for that reason that he accepted DAM’s offer of employment, as it offered him many opportunities to add to the list of legends he’d slain in his attempt to become famed as the Legend Killer. It was around that time The Red Knight learned that Malorie had had a child of her own. Her attempts to reconcile with her daughter were rejected, and Matt was there to fill in her shoes. Over time Matt has become akin to a son to Beatrice. Currently she only has a few simple desires in life. The first is to take care of Matt, and live long enough to see her apprentice overcome his fear of death. She also wishes to travel around the world one more time, and see as many new places as possible.
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~BA Characters~ ~RIP Ceesco~ Big bro will always love you. |

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Re: Character List
Name: Molk
Age: 18 Race: Human, Nomadic Desert Tribe Sex: Male Hair: Auburn, roughly half an inch above the eyes and trimmed above ears. Eyes: Hazel Weight: 157 Height: 5’10” Weapon: A bow, fairly simple in outward appearance. Being made of a dry desert wood it is powerful for its size, allowing for a distant shot to be possible without the use of a longbow. Armor: None Strengths: Having lived for many generations in the deep desert with no contact with the outside world, Molk and his tribe all have a high tolerance to heat and can go longer without water or food than the average human. The required constant movement of a nomadic tribe also resulted in a natural athleticism and excellent cardiovascular builds among the people of his tribe. Living in a nomadic tribe also resulted in Molk receiving the work of a huntsman at a very young age and thus he has spent many years using a bow. He is therefore very proficient in the use and care for his weapon and has little trouble taking down targets within the range of his weapon. His eyesight is also superior to that of most humans. Weakness: Molk has yet to master his bow and has trouble with targets at the far spectrum of his weapon’s range. He is also unfamiliar with the anatomy of creatures outside of the desert and thus does not know how to easily take down such creatures without alerting them or wasting arrows. His knowledge of foreign areas is limited to that of stories and books told by members of his tribe. He has never handled or seen any type of close range weapon, besides wooden rods, and despite being athletic in general he is not gifted to the point of merely being able to learn these weapons and their intricacies easily. Skills/Magic: Every member of Molk’s tribe has a natural draw towards life and water, and Molk in particular was chosen to train and become a huntsman due to his particularly strong connection to these abilities. It is less of an actually magical technique that is cast and more along the lines of a gut feeling that either some form of life or a water source is in a certain direction. Appearance: Molk is only slightly taller than most men of his tribe, and is not large. He is thin and lanky, with his strength laying in the density of his muscles rather than the bulk of them. He wears the traditional garb of his people, white short sleeve shirts, which, despite being closely fit to ones body have neck lines that expose most of their shoulders, it then continues halfway down ones chest in the form of a slit, which is threaded on either side. This slit is intended to be untied only during heavy work during the heat of the desert days, and even then is kept shut in the presence of company, including workers and members of one’s family. The shirt continues down past ones hips and is tied by a thin rope about eight inches from the shirt’s bottom, which is cut much wider than the fitted higher portion and billows out. Pants are made of a material that is very similar to denim but much stiffer and of a off-white color. These are also worn closely fitted in the upper portion, to the knees, and then become somewhat wider. Men and boys, including Molk, travel barefoot. Upon first examination Molk's hair stands out. When the sun shines upon it, it shines the color of bright red hair. He has very thick hair and the short scruffy facial hair of boys who are old enough to shave every day, but to lazy to do so more than once a week. Upon closer examination, his eyes, which at first appear to be green, have a vast spectrum of colors that they hint upon throughout his iris. dark brown outlines the outer iris which fades to greens of various shades in gradation that shift to a very thin line of orange around his pupil when it is fully constricted. Any short hair on his body is even more auburn colored than his head, and is hardly noticeable on area but his legs, which are always covered by the garb of his people. Unlike most races from the desert, Molk and his tribe are fair-skinned. Despite being considered rather attractive, Molk does not stand out in a room or crowd, although this is mostly due to an unnoticed tendency to avoid being the center of attention due to the way he carries himself after training in hunting from a young age for many years. Personality: Molk, although rather intelligent is quite absent minded. His abstract way of thought led him to excel in the general training given by the teachers of his tribe as a child and is therefore very self-confident in his abilities, and easily frustrated by things he cannot easily accomplish. Molk, while hardly being a recluse is not as social as the majority of his peers, and while sometimes he craves company, he also enjoys getting away from everyone when he hunts. He is normally very kind but is very overly critical of his companions and in others in situations where he does not agree the proper course of action is being taken. He is somewhat quiet most of the time, and does not purposefully seek to be the center of attention, but is not afraid to jump into a conversation and give his point of view. Biography: Molk was born a regular child in his tribe, and quickly excelled in schooling. His natural athleticism and different way of approaching problems led him to be recognized by his classmates as the smartest of his peers, despite some of the other students scoring higher than him in the more linear areas of study. He began his training along with nine other boys to be a huntsman when he began school, while the other children, numbering around three hundred began training in other fields his tribe needed. After he finished school and his training at the age of nine Molk became a full time huntsman, and soon was able to maintain his bow and make up for the small amount of arrows he broke with the scant amount of wood he found on the hunt. At the age of eighteen, after fourteen years of training in the nomadic camp, groups of children, one from each of the professions, with the exception of huntsman who were assigned to two groups are sent out into the desert to survive on their own for a year, as was the tradition of the tribe. The children, having been trained for nearly a decade and a half .always returned safely. Molk, being somewhat more talented than any huntsman of his age that the tribe had yet seen, easily provided sufficient food to supplement the diet of cacti, water and goat milk the groups survived on. His gift of finding life and water also prevented him from losing one of his groups, which were not allowed to meet one another on the journey. However, as the sunset on a particularly short day, the windreader from the group Molk was with failed to inform him that a storm would approach that night. Molk left to hunt the lizards that so loved the ending of the day, and the freezing weather the flat desert night would bring. After he had captured a sufficient amount of the food, Molk had drifted to the point that his sense of the group he needed to reach was at the edge of his ability, and beyond that of any of his peers. For one of the few moments in his life, he was alone. As he looked out into the dark, starry night, he caught a glimpse of the swirls of sand that come before a sandstorm, and knew he had a scant twenty minutes before the winds would hit. Certain that the windreaders of the two groups would already have the camps settled down, despite their failure to inform him, he quickly dug into the sand and embedded his orb-shaped tent into the middle of a sand dune. The structure would protect him through the storm, and let him dig out in the morning. When Molk awoke, and dug his way from the sand, following the air pipe set into the top, he felt, for the first time in his life, true silence. There was no feeling of life in any direction, no birds, no lizards, and no group. There were no mesas or cacti to be seen in any direction no matter how long he stared. As the numbness of terror wore off of him, and he recovered the ability to think clearly, he realized that not even the sand he stood on was the same. This was not the dry brown sand of the deepest habitable areas of the desert, there was no life to be seen of sensed here. He had entered the deepest part of the desert, and as the most talented desert huntsman of his age he had at the most two weeks to live if he stayed. With that, Molk took the lizard meat he had and began to walk. |

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Re: Character List
Name: Zihark
Age: 24 Race: Human Sex: Male Hair: Black, laid back hair that's spiked outwards in the back. Eyes: Blue Weight: 178 pounds Height: Six feet, one inch tall Weapon: Twin short swords Armor: Light chain mail armor Strengths: He is fairly strong, but his main strength is in his agility and speed. He can also wield his twin blades quite well. Weakness: Has no real fighting style, as he was only trained for a short period of time. And he does not have great defense, meaning that if he is hit with too many blows, he could easily be taken down. Appearance: A tall human with somewhat tanned skin. He has blue eyes, black hair that spikes outward, sapphire colored eyes, and an overall well toned body. He wears a suit of chain mail with white, cotton shorts and pants underneath it. He has two double edged short swords strapped to his back, crossing in the shape of an X. Personality: He doesn't truly believe in fighting or killing and tends to try and avoid it whenever possible. However, when thrust into one, he will fight to the bitter end. He doesn't believe in giving up once attacked. If he has any friends, they would know him as an often serious person who never smiles or laughs. His past is always on his mind. Biography: He was born into a desert town that was built right outside Gerudo territory, and as such, lived a rough life of constant hiding. When he was five, his father started teaching him how to fight. The training was very rough, often resulting in his father hurting him in various ways such as broken bones and nasty scrapes and bruises. However...he quickly learned how to resist pain and became a powerful warrior. But that didn't last long. His training was cut short when he was eight years old when Gerudo's attacked his village. He and his mother were told to run away to somewhere safe. He didn't want to run, but his mother took him with her. That left him with no choice but to hide from the Gerudo's. And he spent years without having any training in combat. By the age of thirteen, he has lost any recollection of skills that he had been taught. After he hit his sixteenth birthday, things went from bad to worse. The Gerudo's found their hiding place and went to finish the job. His mother told him to hide, and he did and tried to help her hide with him. But before she could come over, and arrow struck her in the back and she was killed instantly, the arrow severing her spine. He lost it and flew into a rage, grabbing two swords that were inside of the closet and charging out at the two Gerudo's that had killed his mother. They had no chance to react before he slew them both in cold blood. He spent the rest of his years wandering and scavenging. He attacked random patrols out in the desert out of anger and grief, often killing all of the people in the patrols. His life of scavenging for food, hunting Gerudo's and random animals, and just trying to survive in the harsh environment of the desert toughened him up even more than he had been before. He became resilient to pain. He could get a small cut and not be fazed at all. He could have an arrow shot into his shoulder and only recoil briefly in pain before pulling it out and advancing. He was also hard to kill and learned many tricks to keep himself alive. The Gerudo's called him a monster because of how strong he had become. He finally found his way out of the desert, now the age of twenty-two years old. He was shocked to find himself in a different world, and also relieved that he wouldn't have to spend his life wandering through the desert anymore. He then made a vow that his only true enemies were going to be the inhabitants of that cursed desert that he had left behind and began wandering again, looking for something that he hadn't had in his entire life...though even he doesn't know exactly what he's looking for.
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Wherever I go, danger follows, so beware those that wish to come with me. |

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Re: Character List
Goblin Name: Azgragthz (Does not use this name, he can’t pronounce it anyway)
Human Name: Kreed Anon Age: 19 Race: ½ Goblin, ½ Human (Higher detail below) Race detail: The Goblin half of Kreed is from a particularly vicious tribe of nomadic goblins known, or unknown, rather, as the Grezdth. The Grezdth tend to reside, however temporarily, in burrows deep in the ground. These resemble giant anthills. They are able to make these burrows quickly using their long, shovel-like nails. They often do not need to construct a burrow due to the tendency of the Grezdth to travel to places they had previously been. The Grezdth are designed to attack in packs, each being approximately 4.5 feet high when standing upright, though because of their tendency to slouch extremely they appear to be only 4 foot. Their skin is a sickly greenish color. Kreeds human half is from a perfectly normal human girl. Sex: Male Hair: Kreed has black, coarse hair covering solely the top of his skull going continuing (not lengthening, but there are more hair roots) down the back of his head stopping about midway into his ears. Eyes: Blue (One of the few traits from his mother) Weight: 168 lbs. Height: 5’ 8” Weapons: Kreed carries several items that could be classified as weapons, though one in particular could be called his “primary” weapon. All these will be found below in a list format. Pocketknife: A simple, single bladed lock blade knife. The handle is made up of black plastic and has a rather ovular shape. The blade mimics the shape of the handle except for an ovular hole located at the corner of the handle and the unsharpened side of the blade. The blade can only be put back in the handle by pressing a steel button near the bottom of the handle. The button is no distance higher than the part of the handle on which it resides. Staff: A long, hard, polished stick of oak wood. Kreeds staff is perfectly straight and flat on both ends. The staff is approximately 6 feet in length and 1 inch in diameter. Kreed carries his staff strapped to his back. He is not particularly skilled with this weapon. (Primary) .50 Caliber Magnum: A solid black revolver. Kreed carries this and two spare, fully loaded clips with him at all times. He carries this weapon in a specially made holster on his back, though most of the time it is gripped in his right hand. Armor: Kreeds only armor are two iron gauntlets, one on each hand. Each gauntlet weighs approximately 1 pound. Strengths: Kreed is an excellent shot with his .50 Cal. The majority of the time he is able to aim at a target in less than two seconds. His gauntlets also serve a purpose other than protection. If unarmed, Kreed can use his fists, punching without the need to worry about breaking any of his fingers. Kreed is also physically very strong. Weaknesses: The odd mix of races that make up Kreed have left their mark on his body; his entire left leg is frail and is prone to sprains, fractures, and occasionally, breaks. If he overexerts himself, his leg may fail him and cause him to trip or severely injure himself. If called by his Goblin name Kreed becomes angry and may behave irrationally. Skills/Magic: None Appearance: Kreed is certainly not attractive. He is very pale with a slight greenish tint to his skin; the green is more pronounced in places that are usually covered by clothes. (i.e. his legs). Kreed usually wears a pair of ripped blue jeans, a white T-shirt with a colorful square pattern design in the center, and a black leather cargo vest. Kreed rarely smiles, if he does, he reveals the small Goblin teeth, nearly all canines, that fill his mouth. Contrary to earlier in this description, Kreed has several small dark green patches on both arms. On his back is a tattoo of his Goblin name. Personality: Kreed relishes pain. The pain of others, that is. Kreed is cruel, evil, twisted, warped, and downright not-very-nice. He blames all but himself and his mother for what he is, and he is determined to take his terrible vengeance upon whoever he meets. However, he has a soft spot for blonde women with blue eyes; they remind him of his mother, who is the only person, besides himself, that he loves. Loved. His mother is dead. She was murdered. Biography: I cannot properly begin to illustrate Kreeds life before showing how such an odd mix of races came to be. I will begin with the story of his mother, Kara. (If you are curious, Kara is 18 at the beginning of this). The beautiful woman wearing the simple white T-shirt and jeans was walking along the mountain pass. She had no idea the terrible things to befoul her tonight. She hummed a happy tune, taking in her surroundings. The river below, the blue sky above, even the buzzing insects seemed wonderful tonight. Lost in the beauty of nature she soon wandered much farther than she should have; it had grown dark, and the terrain was unfamiliar. Worried, she began to walk faster, faster, faster, and faster still. She was running now, something was not right, something evil was here. She ran and ran until she finally collapsed from exhaustion. She should consider this merciful, so that she was not conscious when the Grezdth found her and took her into their burrows. They took her to their Chief, who commanded the Harvester Goblins to leave the woman with him alone. It was that night that the beginning of Kreed formed. ~~Eight years and nine months later~~ Kara had not named her child yet, for she could find no fitting name for him. Most certainly not after his father, and she refused to use the name the Goblins had given him, for she knew it was a Goblin name, and she had guessed easily enough what must have happened to her on that night. Up until now she had merely called him K. It was easy enough to remember, the first letter of his mother’s name. But tonight he would be given a name, one that would be the bane of humanity. The people of the small town in Colorado had heard rumors of the strange demon-boy that was kept by the young girl Kara. She was beautiful and kind, but they saw how whenever there ever was the slightest hint that anyone would like to come the her house she would suddenly rush away, they saw that she rarely left her home for more than an hour. They had long suspected something evil lived in her home, some secret that she did not want shared. They had put up with it long enough. After all, it was only suspicion, right? Maybe they were just paranoid. Maybe Kara was just a very antisocial person. Then they began to hear sounds coming from her house, screams, yelps; sounds that weren’t quite human. They were sure that there was something evil living in her house. And they were going to find and destroy the inhumanity residing there, and Kara, if they had to. Kara heard them coming, and bid her son to hide himself in the closet, to cover himself with clothes so that he would not be seen. She herself went first to her own bedroom to retrieve the rifle she kept there, then to the front room. The woman sat in a rocking chair by the smoldering fireplace, keeping the rifle out of site but where she could quickly reach it if needed. There was not going to be any bloodshed tonight if she could help it, though she would kill them all to protect her son. Sure enough, only a few moments after Kara had sat down in the chair a banging came on the door. It was a man’s voice, gruff and angry, and it demanded to be let inside. The woman called to tell them, for she was sure there was more than one, that the door was unlocked, and she bade them come in; they mustn’t suspect that she was hiding him, her son. They said they knew of the demon she was hiding, and that if she surrendered, it, peacefully, no harm would come to her. Kara did her best to look surprised, and rather affronted, and she claimed that she had no idea what they were talking about. When they questioned her of the sounds they had heard coming from her house she merely said, “I have been having nightmares lately, it must’ve been me in my sleep.” She would have had them convinced, if it wasn’t for the fact that one of the men saw the rifle she was concealing and cried out. Kara quickly moved to kill the nearest man, but the rest got to her first and knocked the weapon out of her hands, the just-released bullet shot through the ceiling. They restrained her, and, no matter how much she struggled, she wasn’t able to break the two mens’ hold on her arms. Slowly and quietly, a small figure silently stepped through the small crack in the door, and he saw his mother in danger; this enraged him. His mother was the only person he had ever known. She had cared for him, loved him despite his terrible story of birth. And now these men were hurting her. K, as he was known, slowly took out the kitchen knife he had retrieved only minutes before and jumped on the nearest man, stabbing him in the neck. After that it was confusion, panic, and blood; none there had seen so much blood in their lives. Finally the last people standing were K, his mother, and the two men restraining her. The first of the two men drew a pistol and aimed to kill K, but the child had seen the movement coming and jumped to the side. The man shot and a moment later K was on his back, ready to kill him. If only the knife had moved a moment faster. The man let loose another shot blindly, and the bullet pierced Kara through the heart, a second before K’s knife pierced his neck. The child jumped off the dead man and stared at his dying mother, then his eyes turned to the remaining man, who was defiantly pointing his weapon in K’s direction, a hard look on his face. K glared at him with hatred, his blue eyes flickering red. There was a dash of movement, a flash of steel, a spurt of blood and the man was dead. In the room full of dead, the Goblin Boy turned to his dying mother, a tear running down his face. Kara named her son, told him she loved him, then died. The child, now to forever be known as Kreed, wept over his mother’s dead body all night. For years, Kreed ran. After that night he believed he was hated by all humanity, though he had done nothing. He reasoned that they all deserved nothing but death and pain, and he was determined to give it to them. The rest of Kreed’s life was filled with nothing but thievery, murder, and pain. He obtained his weapons by robbery, killing whoever dared stand in his way, whether with his hands or with a weapon, they died. Kreed still does not feel that humanity has paid enough for what he has suffered, and still he seeks vengeance.
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For God gave his one and only Son so that whosoever believes in him shall not perish but have eternal life. For God did not send his Son into the world to condemn the world but to save the world through him. John 3: 16-17 ![]() Dragcave Sig by Happy Mask Keeper of the Vault of Yarn- Chibi Kitty Court |

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Re: Character List
Name: Jezelik Rutherford II
Alias: The Merchant of Souls/The Conduit of Hellfire Age: 32 Race: Hylian/Sheikah Crossbreed Gender: Male Hair: Spiky, navy blue hair Eyes: Brown Features: Multiple tattoos scattered across his body. He has a cross tarnished with blood on his left shoulder, a black flame over his right eye, a giant skull on his back, and a symbol in an ancient language that stands for "Death" on his right hand. The tattoo of the flame lets everybody know that he's an assassin, so he keeps it concealed, unless he needs to show it to clients. Weight: 195 pounds Height: 5 feet, 11 inches Weapon:Jezelik carries 5 weapons. 1. A scythe for combat ![]() 2. A knife for assassination ![]() 3. A katana as a backup weapon ![]() 4 & 5. Dual-Wield Crossbows for long-distance sniping ![]() Armor: A heavily padded leather vest with a hood sewn into it so he can hide his face, and some light, leather pants for quick, evasive maneuvers. He also wears light combat boots for agility. He is never seen with the hood off his face, ever. Other times, he is wearing a hoody, a pair of jeans (if Hyrule had any), and hiking boots, still not letting his face be shown. Strengths: He is a tactical assassin. The tactician part comes from his family's military background. He can learn the layout of any building just by looking through the windows and marking the territory, and can infiltrate it with ease. Because of this, he decided to take up the role of assassination, and is fairly good at it. He has a bit of a muscular build as well. He decided to take up the life of an assassin for the information network that resulted with the job. Weaknesses: While being good at assassination, there is one thing he is not good at: keeping himself subtle. He lacks the ability to stay hidden for too long without being caught. Also, he does not know how to swim, which makes trying to escape even harder. The tattoos he has also show his infamy level, so he tries to keep them concealed as much as possible. Skills/Magics: Shadowstep: It allows Jezelik to stay hidden in the shadows. However, this only works for a brief time period before he becomes visible again. Scope Eye: It allows Jezelik to scope out an enemy's weak point during a fight. This also makes assassinations easier, as well as sniping from long-distances. Air Dash: It allows Jezelik to run along the air for a brief period of time to escape, in case he ever gets caught during an assassination attempt. Auto Shot: It allows Jezelik to fire multiple arrows/bolts out of his crossbow quickly. Motor Drive: Jezelik enters a transfixed state where his speed and strength drastically increase. However, it leaves him more open to be attacked. Tearing Slash: Only used as a final desperation move coupled with Motor Drive. Jezelik goes crazy with his longsword, destroying anything and everything in sight. Nothing is usually left alive after the usage of the move. Jezelik is knocked out of Motor Drive mode after using it. Explosion Rend: Only used as a final desperation move coupled with Motor Drive. Jezelik raises his scythe, and slams the blade into the ground. Everything around him explodes, leaving large holes in the ground. Not as powerful as Tearing Slash, but still a fairly practical move should the target survive. Jezelik is knocked out of Motor Drive mode after using it. Appearance: He appears as somewhat of a solemn figure, with a gruff body. He wishes that he was a tad smaller so that he didn't stand out, but that can't be helped. Also very cold, distant, and mysterious. Here's a picture of something his face could be compared to without the tattoos I found on the internet. ![]() Personality: Having been forsaken by his real family at a young age, he was taken in by a military family in the Hylian Army. Because of his short time in the military, he has developed a cold demeanor, with an even colder aura about him. Beware his icy glare! Deep down, however, he is a tortured soul, having known nothing about his past life, or who his real family is. Biography: Not much is known about Jezelik's original family. At his time of birth, his family left him in a freshly-woven basket, and orphaned him in the streets of Hyrule Castle Town. He was automatically taken in by his adoptive parents, Skyler and Lilirara Rutherford. They decided to name him Jezelik after Skyler's great uncle, Jezelik Rutherford I Since the day he turned 12, he was trained in the art of being a tactician. During training sessions with the other soldiers, he would map out the best point of assault for his troops, and the best point of defense from the enemy troops. He was revered as a tactical prodigy. But this was not the life he wanted. Secretly, he began training in the art of assassination at the age of 16, killing animals in the woods as practice. Eventually, he moved on to killing homeless people in the back alleys of the streets of Castle Town. Eventually, after 3 years of this occuring, when Jezelik was 19, the army found out about Jezelik's misdeeds. He was stripped of his rank as Master Tactician, and exiled from the army. When he came home that day, his father was angry, his mother upset. Skyler was so upset that he began to beat Jezelik. Out of reaction, Jezelik reached for a sword and stabbed his father in the heart. He died all too quickly after that. While Lilirara mourned the death of her husband, Jezelik grabbed a sword, some money, and a big loaf of bread, and ran away. He ran as far as he could to escape the troubles of what he had just done. Since then, he used his tactical and assassination skills to his advantage, killing off all the wealthy overlords of each region. This has been going on for the past 13 years. The Hylian Army knows that he's the one doing it, but there's nothing they can do, for all the troops they send out die upon reaching him. It wouldn't be long before Jezelik took his revenge upon the town that raised him. Currently, he not only takes up the assassination role, but he also tries to look for clues about his family. He is not truly evil, rather, he loans his services to the highest bidder. No matter what line of work he takes, it would bring him closer to accomplishing both of his goals. He constantly checks the information network nowadays to see what the status of both of his objectives are. Theme Song:
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![]() Props go to DaltonR6 for the awesome sig! Playstation Network ID: Raikarasu Currently Playing: Borderlands | Tekken 6 | Pokemon Platinum | Mario & Luigi: Bowser's Inside Story | Kingdom Hearts 358/2 Days | Uncharted 2: Among Thieves Upcoming Games I Would Like To Get: Final Fantasy XIII | Darksiders: Wrath of War | Metroid: Other M | Super Mario Galaxy 2 | Zelda Wii | Zelda Spirit Tracks | MAG | Dante's Inferno |

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Re: Character List
Name: Colecartha (Cole) Druzin
Age: 332 (19 in earth years) Race: human Sex: female Hair: black, long eyes: purple weight: 110 pounds height: 5' 2" WEAPONS -=Staff of Alos=- Alos, the man of the sea, made the staff to control water and the staff can control water and ice, able to move vast fathoms of water and great heaps of ice and glacier. A white staff 4 feet tall with a ball on the top end. -=Avid's Sword=- Avid was a powerful wizard and Cole's best friend in her village, but he died in its defense when the Belbians attacked. -=Karder's Aura=- Karder's Aura can heal you if you are hurt and even prevent you from getting hurt, but it only lasts a 5 seconds and takes 10 minutes of sunlight to restore its power. it has been known to cure everything from cancer, to a cold. -=Knife=- just a regular 4 inch knife used for stabbing ARMOR -=Imitation Dragon Scales=- Because she could not afford to buy real dragon scales she had to buy imitation which break after a few hard hits. they are green and look like lizard scales but bigger. STRENGTHS because she has the Staff of Alos she cannot be hurt by water, as long as she is touching it and with Karder's Aura she can revive herself and is invincible for a few seconds. she can also talk to animals who are happy to help her whenever. WEAKNESSES she is arogent and self centered. she has a sort attention span and doesn't like to focus on things. fire is her biggest weakness and which she is scared of. so much so that she never goes near it. MAGIC/SKILLS -=Animal Speak=- talking to animals, any animal. what happens is the animals make their sounds and her brain converts it to whatever language she is thinking in at the time. -=Water=- well she can control water like I said earlier. able to hold up to 1000 gallons and 500 pounds of ice. APPEARANCE she is very attractive and looks like a human. wears a head dress with a wave emblem on it. over her imitation dragon scale armor, she wears a blue dress with a gold lining. her breast are a good size 34B. her legs are bare and she wears brown shoes. PERSONALITY Her mind bounces around from thing to thing not focusing and uninterested in what is happening. she ignores most people and gets mad quite easily. she is scared of fire and whenever she sees it she takes off in the opposite direction for 30 min. At the same time she is smart and very articulate being able to tell what is going to happen before it happens BIOGRAPHY Cole was born on Clicra III in the year 46389 AB (after Banken). there she grew up in the village of Crutle with her best friend Avid. but in 46670 (~16) Crutle was burned to the ground and Avid died, she cried over his chard body for 1 Clicrian year (about 21 earth days) her parents also died in the flames. After that she traveled the world, and met people like Karder and Alos who gave her things. When she was with Binit in the fargin woods she learned to speak to animals under his guidance, later he tried to kill her but luckily she had Avid with her so she ran him through. after that she became detached, trusting no one and lashing out at random people for now reason, she was always nice ever animal besides humanoids. if an animal ever needed help she would to all she could to help it. every night she cries, haunted by the memory of the dead bodies and flaming houses every day she wishes she could turn back time and is ultimately what she is searching for.
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I'm working very hard and I would be happy if you read it =D ![]() my lil'ins Daisy_Goofy, Lady_Akira :gimli: for Farore Hail Preußen. |

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Re: Character List
Approved by Ciroton Created: 08-17-2009, 9:29 PM Approved: 08-21-2009, 11:59 AM Age: 28 of his years, but about 33 in standard years Sex: Male Race: Steampunk Human Hair: Hewitt doesn't really take the time to mess around with his hair, so it's got no real style to it; It's just hanging out wherever he, or his equipment, happen push it to. It's fairly long for a guy, reaching to the top of his nose in the middle, and the ends of his ears at the sides (goes down to the bottom of his neck in back). Hewitt was born with white hair, but due to his work, and lack of care, it's stained to a medium grey color now. Eyes: Hewitt tends to hide his relatively deep pink eyes behind his dirty orange-tinted glasses, or his black-tinted goggles, as he finds his eye color rather embarrassing. Weight: Without his duster (thick coat similar to a trench coat) and Gallagher (his upper-body-enhancing invention) Hewitt weighs 156 pounds. With both Gallagher and the coat, he weighs in at 177 pounds. Height: 5' 9" Relationship Status: Hewitt's too much of a busy nerd to really think about a relationship. On the other hand, if a girl shared the same interests as him, and would do those things with him, he'd be quite fine with it, and might actually be able to take part in such a relationship. Gallagher V.2.2: This is Hewitt's most used invention. It's a copper-plated device (shaped similarly to a small, flat backpack) that covers the upper half of his back (brown leather straps come over his shoulders from the top, and around his side at the bottom, then strap together in a sort of harness), and has four "arms." Two of the arms actually attach to Hewitt's arms: they look like small brass pipes with ball-joints that run along the outside of Hewitt's arms, then end by splitting off of a brass dome on the back of his hand, and going down to his fingers (it separates from one main pipe at the dome, into five much smaller ones). Three-fourths of the last digit on each finger is covered in a half-inch cone that allows Hewitt to easily manipulate very small wires and such. The tips of both index fingers and his thumbs can work together to solder items easily. The other two arms come out of the bottom of the device, and forward at waist-level. They have limited A.I. so that Hewitt can focus more on the building, while they hold things (such as a magnifying glass), pick things up (like a part Hewitt needs), or move things away (like scraps). Each hand is made up of six thin fingers, with tips similar to those that connect to Hewitt's fingers, but with ronded tips. As for the arm length, they can be as short as three feet, or as long as five, depending on how their needed. Hewitt designed the device to filter steam created so that it releases clean air. Since he uses Gallagher a lot, his workshop has very clear air, especially compared to most other workshops in his world. Weapons: Hewitt's no fighter, but if he's forced to defend himself, he's got a handgun that fires three shots before it needs reloading. The shots are loaded from the left side of the gun, at about the middle of the back end, then when one fires off, the next is pushed up into place by a couple springs. Hewitt bought the gun from someone else, but was able to modify it with a laser aim. However, laser technology is limited for his people, so the laser can only be on for three minutes before it needs some more energy (he can only re-energize it at his workshop). Other than this, the cone-shaped tips of Gallagher's finger covers can be used to pierce or scratch, and the index fingers (the ones that work with the thumbs to solder) can cause painful burns. Due to the sharpness of the cones, he can't make a proper fist while wearing Gallagher, or he'd pierce himself, though he can still close his hand. Armour: While Hewitt doesn't technically wear any armour, per se, his clothes are made of strong leather, and his duster is very thick, thus providing a great defence against things like slash attacks, axes, daggers/knives, and other such weapons. Guns, and some arrows (including other pierce attacks) can get through, but are slowed quite a bit by the coat. The "pipes" of Gallagher that run along Hewitt's arms also allow him to block some attacks, since the pipes are very strong. Strengths: On its own, Hewitt's strength is slightly above average, but Gallagher greatly increases his strength, so while he's not a fighter, he can throw a rather solid punch, sometimes enough to knock a man not only down, but away, and a well-placed upper-cut could send a man a couple feet into the air. Gallagher also gives Hewitt two extra hands, which can be used in numerous ways, and their limited A.I. is a bonus because it can easily find, and point to, very simple things that thinkers like Hewitt tend to miss at first. With enough time, Hewitt can be a great asset to a group, should a problem arise, as he's quite good at coming up with inventions, or modifications, that would allow a possible solution to the problem. Weakness: Despite a decently toned body, Hewitt's not a punching bag: just a few well-placed hits can bring him down, should someone break his defenses. Also, if he's forced to come up with something fast, he starts to panic a little, and usually just gives up, so spur-of-the-moment changes or events can really effect Hewitt's performance in a group. Due to Gallagher and his coat, Hewitt is unable to swim, as he'd be far too heavy, and Gallagher would short-circuit (possibly electrocuting Hewitt). As a more personal weakness, he doesn't do too well socially, because he's rather bad at carrying a conversation. During one, he tends to forget he's talking with someone, and his mind wanders off to the subject of what he'll work on next, or how to solve a certain problem. This has left him with very few people he can call "friends." In addition, he other times tends to blab on about things, and won't "just shut up," which can be annoying also. Skills: Hewitt's a very creative inventor, able to create just about anything he needs from a pile of junk. He can McGyver something together, or if it's already made, to change its purpose, or simply enhance it fairly easily. Thanks to Gallagher, Hewitt's arms are increased in strength by a solid 46% above average, allowing him to lift heavy objects himself, which is a great help since he works alone (the other two hands can help balance long objects). Personally, Hewitt's a great piano player, tea maker, and watch cleaner (though he's no watch maker). While his firearm skill is nothing to brag about, he can make a decently accurate shot in a quick-draw, and he's a pretty fair shooter in a mor normal situation. Appearance: Hewitt's hair used to be a nice white color (not all too uncommon in his world), but it was eventually stained, almost dyed (in a sense), due to his work. He worked around smoke and steam a lot, so those combined for some time, and stained his hair grey. He's got a couple strips of cloth that form a sort of sweatband, and he usually forgets to take it off, so it's very dirty (kind of a yellow-brown), and a bit crooked. His eyebrows are also stained, and rather thick, but still look reasonable for eyebrows. His eyes, however, are very unusual: they're a medium-hued pink. Hewitt hates this, so he usually hides them behind his dirty, orange-tinted glasses in public (his eyesight is just fine though), or his black-tinted goggles when in his workshop. He's got a few stiff hairs of a beard forming on his chin, but he does actually try to keep them short, so he doesn't get a full beard. His pants are pretty simple, as they're just dark brown leather with a soft inside, plus they're very durable, and actually quite comfortable. He's got a simple white shirt that's only a bit dirty, with long sleeves, and over this is a slightly thick, tan leather waistcoat of sorts with two pockets on the bottom. His left pocket holds an average sized pocket watch (it hangs out with about an inch of its golden chain showing), and his right carries a small packet of ammo that hold six shots for his gun. The pistol is in a holster (it covers the whole weapon when the flap is closed) on his right hip, that's connected to a thin, but sturdy, black leather belt. Next up is Gallagher. He first straps it to his back using a sort of harness (four straps, two at the top, and two at his sides): the straps come around and clip into an ornate brass buckle to secure the device onto his upper back. Next he closes the clamps that go around his arms (one wide one on his upper arms, and two smaller ones on his forearms), and slips his fingers into the little cone finger-covers (Gallagher auto-tightens them so they stay on). To hide the majority of Gallagher (except the hand sections and the straps over his chest), Hewitt wears a very thick, brown leather duster. It's edges were lined in a gold-like color, but have since become rather dirty, and look more like brass. Due to how thick the duster is, Gallagher doesn't really stand out in the back, especially since it blends in with his slouch. The final components of his outfit depend on where he is. If he's out in town or whatever, he wears fairly shiny, long black leather boots, and his small, dirty, orange-tinted glasses that hide his pink eyes. If he's in his workshop, then he wears his dirty brown leather boots, and nearly clean black-tinted goggles. The goggles are mainly made of copper, but the thick linings around the lenses are brass. The straps that go around, and over, his head are dark brown leather, and quite strong. Hewitt's a fairly well-built guy, thanks in part to his work. All the building he's done has toned him pretty well, but he's a sloucher. Despite his build, he sits with a noticeable hump in his back, and even standing around he's kinda bent. When walking, however, he stays pretty straight. His voice is similar to a fairly solid British accent, and he streaches out his words when he's observing something ("Veeery iiiintereeesting..."), only mumbling, then suddenly he'll start talking a little loud (enhanced by his somewhat deep voice), and blabbering on for a time. Personality: Hewitt's a high-spirited guy, and enjoys his work with a passion. However, he often enjoys it too much, and ends up not noticing people around him (for example, someone may come into the room he's in, and stand right next to him, but he wouldn't really notice, or he might be having a conversation while working, and forget he's supposed to talk), which can annoy others a lot. He's also a serious pack-rat, and likes to collect lots of little, seemingly useless, items that he will eventually use in some invention. He's got shelves and shelves of boxes filled with what looks like a ton of junk, but eventually he uses it all. In other words, he's an efficient pack-rat that doesn't waste what he collects. He's an inventor, so he's really creative if given enough time... but he becomes impaired when he's got to think of something fast, and usually ends up just failing, then moving on, if he can. If something such as an invention screws up, and he couldn't come up with something soon enough, he'll try to just fix it... but if he can't, then he'll salvage the thing, and start over. Due to being such a pack-rat, he hardly creates any waste, and tries to recycle anything he can (it usually ends up in some inventions, though other times it can be used for a patch job). His eyes are a touchy matter for him, because he's very much a guy, and he feels like his eyes betrayed him, since they're pink. Only 8% of males in his world have pink eyes, while 37% of females have that color of eye. He does his best to hide them at all times, and as such has bought tinted eyeglasses to obscure the color. If someone found out, and started teasing him (playfully or not), he'd become very silent, and tend to avoid the person a bit. It's obvious he's been offended by it, because he's normally quite a talker. He tends to talk about a wide variety of subjects, but does his best to avoid his eyes. Should he become angry, which he tends to do when something isn't working out, he becomes somewhat stubborn, and won't allways cooperate. While it may seem cold, and unfriendly (which it technically is), it's better because he uses the time to cool down, at which point he starts up on whatever he was doing again, often times eagerly. On a higher note, Hewitt loves classical music, and plays it occasionally (since he can play the piano). He's also rather fond of tea, so he likes to try new kinds, or variations of kinds he's already had. He's also done a good deal of research into fairies, and things like them (in the matter of identifying them and their possible powers). Biography: Hewitt Carmichael Avery was brought up in a fairly "rich" family, so he was provided with decent education, and access to a fair amount of other things, like information, junk piles to mess with, and plenty of people to be around. His father, Gerald, was a well-known inventor, and his mother, Mina, who didn't work, but was pretty well-known socially. When Hewitt was born, his parents were surprised at his pink eyes, and partially at his white hair (while not uncommon, neither parent had white hair). Hewitt was able to start schooling at age three, from which point he stayed in school until he was eleven. He got tired of its slow pace, and decided to "drop out" of school. His father found him hiding in the house when he should have been at school, and asked him what was up. He explained how annoyed he was that school moved so slow, and how he wanted to know things that his father knew (which weren't taught until the student was at least sixteen). Gerald understood, and became his mentor, teaching him how to build things, and other stuff like what parts can substitute for others. By about seventeen, Hewitt knew almost as much as his father did, and started work on his first version of Gallagher, which was rather clunky, had no A.I., and soon broke down. After going over all the problems, he created another one, and while it worked just fine, it still had no A.I., plus it was still rather large. Some years later, at twenty, he went back and completely redesigned Gallagher, creating a version very close to his current one, but it produced a lot of both smoke and steam. His white hair had already become rather dirty, but now it got worse. He worked with Gallagher a lot, so the steam mixed with the smoke, an "dyed" his hair grey, quite to Mina's dismay. She tried washing it out, but it had become stained like this, and Hewitt didn't really care enough to take care of it. After putting Gallagher aside once again, Hewitt lived with his mother for a good few years, learning things like how to play a piano, and acquired his tastes for tea and classical music. He also read a lot of books about fairies during this time. However, his mother kept trying to get him a social life, but it would never work, since Hewitt could rarely get his mind off his inventions, thus killing conversations. So, at twenty-five, Hewitt left both Gerald and Mina, and rented out a workshop, which he bought a year later. Once he had purchased full rights to the workshop, he stored every single scrap he had picked out over the years, and soon began to work, yet again, on another version of Gallagher. This time, he gave it limited (but useful) A.I., a steam filtering system (to clear the air), and a sleeker, stronger design. Due to this sleeker design, Hewitt was able to hide Gallagher in his duster, thus wouldn't look like one of those techno-nerds that always had odd contraptions on themselves. He finished Gallagher, and ended up using him a lot, thus making for a workshop with very clean air. At some point during this time, he bought a pistol for self-defense, and several packets of extra ammunition (the gun could only fire three shots at a time). He then purchased a rather expensive laser aim, and attached it to the gun, for more precise aiming. So now, he makes a living by himself inventing, and eventually selling his inventions for money to buy food, and more supplies (at least those that he can't find at a dump). His life works well for him, even if human contact is scarce... Theme Song: 5th Symphony (Rock version) - Beethoven [Remix: Cloud9]
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![]() Credit to Diaz for the signature. Fan Fictions: FMA: Requiem of a Soul (M) - TLoZ: Dark Seed (T) |

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