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Re: Character List
Name: Kevin Clement, goes by KC
Age: 19 Race: Human Sex: Male Hair: Unkempt dark gray hair, it falls about midway to his neck. Eyes: Muddy brown. Weight: 185 lbs. Height: 6‘ 2". Weapon: KC’s sole weapon is the broadsword, Ashur, a sword forged for the god, Tyr. Bequeathed to KC when he received Tyr’s blessing, it has served as his partner ever since. Ashur is a massive weapon at with a blade that is four and a half feet long and heavy to match. This alone makes it a weapon that is cumbersome to wield by anyone- anyone except KC, that is, who is strong enough to wield it with one hand. Ashur is remarkable for more than just its magnitude- it is a sentient blade, a weapon with a mind of its own, its own thoughts, and its own emotions. The blade understands human speech completely, but itself isn’t able to speak. Though it can’t express them verbally, it has its own ways of expressing what it feels. Happiness, joy, exhilaration, etc- Ashur will become exceptionally light, allowing KC to make more agile and fast-paced strikes with it. At the peak of its exuberance, Ashur’s blade will become radiant, burning with intense white light, firing off Sunrays, beams of intense light, with each slash, or causing a Sunburst, a bright flash that can blind enemies. Grief, remorse, guilt, etc- Ashur’s weight will increase, making it harder for KC to swing his weapon with ease. This increase in weight also gives a proportional increase in impact, and each attack does more damage. At the height of its sorrow, Ashur will be so heavy that strikes to the ground will cause craters to form, kick up storms of dirt and debris, and send fissures surging through the ground. Anger, frustration, fury, etc- Ashur’s blade will rise to high temperatures, glowing red-hot. Combustible things such as leaves and grass will catch on fire in the wake of Ashur’s attacks, and a hit will leave painful burns on the enemy. When Ashur’s wrath is greatest, it will glow white hot, and its attacks will send flames in the direction of the enemy. By plunging the blade into the ground, KC can summon an eruption of flames from the ground to emerge wherever he sees fit, as long as it is within a reasonable distance of him. Excitement, anticipation, anxiety, etc- Ashur will tremble in KC’s hand, making it a bit more difficult for him to perform exact slashes and accurate attacks. However, this trembling is accompanied by an electric current in and around the blade, so that hits and near misses will deliver a shock to the enemy, stunning or even paralyzing them. When Ashur’s excitement is greatest, lighting will surge around the blade, and bolts of lightning will fly when Ashur is swung. In addition, a heavy impact can summon a bolt of lightning from the sky. Apathy, indifference, tedium, etc- Different from being calm and collected, this implies that Ashur has no regard or feeling towards the opponent, sort of “turning the cold shoulder.” In this state, as one could imagine, Ashur’s temperature drops, and a thin sheet of frost forms over the blade. KC’s attacks then lower the body temperature of the target, slowing them down and making it more difficult for them to react quickly. As Ashur grows more and more bored with a foe, its blade freezes over with ice completely, allotting KC new attacks: he can summon a frigid winter wind with a slash that is enough to flash freeze plants and scenery and severely chill the opponent. He can also cover its blade with ice crystals that launch a deadly barrage at the foe when the blade is swung. Calm, serenity, tranquility, etc- If only, if only. When both Ashur and KC are calm and focused, they can summon whichever abilities of Ashur that they please. However, because of the difference in their natures, KC’s brashness and quick-temper and Ashur’s reservation and restraint, they have never been able to work together to achieve such a state. It is only by fighting along side each other through battle after battle and hardship after hardship that they could ever hope to achieve the goal of being in sync. Armor: KC doesn’t wear armor, per se, but he does have a chain of impossibly hard steel wrapped around his left arm and a steel band around his knuckles that allows him to block attacks that he could never be able to without. Both are gifts from Tyr. Strengths: KC’s strength is his…strength. The blessing of Tyr makes him remarkably strong, as well as granting him incredible endurance to most attacks and unmatched stamina. He has great dexterity and agility to compliment his powerful attacks. Weakness: KC’s greatest weakness is his very nature. Brash, reckless, thick-headed, quick-tempered…the list goes on and on. He does not fight with his head and isn’t wise at all. He is liable to charge head-first into a trap, and even the same trap twice. KC has had no formal training anytime in his life, and as such, does not know the subtleties of being a warrior, a fact which has been used against him time and time again. Also, despite KC's great strength, Ashur is still a cumbersome load that can be slow to move and fight with. Skills/Magic: Other than the powers attributed to Ashur, KC has no magical abilities of his own. Appearance: KC’s appearance is an odd mix of things. His eyes, a brown that reminds one of swamp water, are youthful and energetic, while his hair, graying at such an early age, can make him look older than he is. In his features lies a subtle handsomeness that often earns him the attention of women. He dresses roughly in his attempt to appear tough. He wears a pair of ragged, dark-blue jeans that are horrendously frayed and a dingy, off-white t-shirt that is a size to small, clinging to his body and showing off his lean, muscular physique. Both of forearms are wrapped in white bandages, save his fingertips. Over the t-shirt he has a black leather jacket with the left sleeve torn off, the arm with the chain wrapped around it. Brown combat boots complete the set. He also has a single silver earring in his right ear and a gold ring on a leather cord around his neck. KC carries Ashur in a black leather sheath on his back. The only thing he has in his pockets is change, dryer lint, and an old harmonica. Personality: KC is quite a character. A thick-headed numbskull most the time, he’s a joker who loves picking fun at his friends, Isadora and Dahlia, making fun of them at every opportunity. This habit carries over into battle, especially when he considers his foe weaker than himself, though he gets very quiet when he is the one who is struggling. Oddly enough, he can’t really take a joke himself, which often leads to him getting into a fight of some sort. He’s insensitive and often oblivious to the subtleties of the feelings of others, especially the advances of interested women, a fact that Isadora always seems to poke fun at him for. Many have often wondered aloud if he’s ever even heard the word “Courtesy” due to his profound lack of manners, especially table manners. In battle, KC is particularly loud and obnoxious. Despite his faults, KC is a kind person, never cruel to his enemies or inconsiderate to his friends (well, at least not intentionally!). Sometimes, he can be a bit sentimental. He also has a gentle side to him, and loves playing the harmonica. He is very passionate about protecting his friends and will fight with every fiber of his being to defend them. He also has a strange love of cats and a proportionate dislike of dogs. Biography: Kevin’s mother was a woman who was accustomed to a life of wealth and splendor. In an act of defiance to her father, she began seeing a man from a lower class, a musician struggling to keep himself afloat while he sought his big break. Within the year, she became pregnant and afterwards gave birth to Kevin, for which her father disowned her. For a while, she tried living away from the money to which she was accustomed, staying with her in her boyfriend’s ramshackle old family house, a dilapidated house in the middle of an urban wasteland. KC’s father did everything he could to keep her, including taking a loan from an underworld loan shark in order to buy her a beautiful engagement ring, and for a while, she stayed. But after about ten months, her father came back, offering her another chance, would she leave behind her new family. She slipped away the next night, never telling her boyfriend where she was going, leaving the care of their son to him. She left the ring in the crib with KC. KC‘s father was devastated by losing the love of his life, the woman who had served as his inspiration-when she left, she took his music with him. For the next few years, he tried to raise KC himself, with limited success. As the years passed, KC’s father spent less and less time at home and KC grew up spending more time with Margaret, an aging next door neighbor. He never found out where his father went. In the meantime, KC practically lived with the old woman and her plentiful cats in her house, a house with faded purple paint and a garden of weeds that smelled constantly of cat food and kitty litter. He grew attached to Margaret, thinking of her as a grandmother, as she considered him her grandson. KC was willing to do anything for the woman, and she became increasingly dependant on him as she aged and was less able to do things for herself. As he grew older, however, KC found himself more and more time in the streets. He found companionship in a street gang, a group whose most renown came from organizing the brawls that served as the only form of entertainment for the young men of the area. KC, seeing the potent opportunity to earn some cash, soon became an avid fighter. He was never the strongest, or the fastest, but he never gave up, short of being knocked out cold. His fighting spirit was admirable, and because of it, he was a successful brawler. When the men who KC’s father earned money caught wind of his success, they demanded that he pay back the debt his father had accumulated- or else. KC, feeling that he was responsible for his father, complied. Many times he showed up at home beaten and bleeding, but he always tried to hide it from Margaret. Margaret died a peaceful death when he was fourteen. She left nearly everything she owned to KC, including all the money she had saved in her life, a sizable amount, leaving only a few odds and ends to her own three children, whom KC, in all his years of knowing her, had never met once. With the money, he could pay off his father‘s debt and live happily for a while, but sadly, it was not to be so. Margaret’s children disputed KC’s own claim to her money, and in a fierce legal battle, their lawyers stripped KC of nearly everything she left behind. After the legal fees were all paid off, all he had was the purple house and its many cats. It was around this time that KC’s black hair started to turn gray. With no way to keep supporting himself but by fighting, KC gave himself completely to that life. No matter what blow he received, in the ring and in life, he fought to his very last. It was this that drew the attention of the god, Tyr. Impressed by his warrior prowess, Tyr saw the potential in this young human that he had long sought. In a dream, he descended upon KC, and offered his blessing, one of great strength, but under one condition- he would be a faithful vassal to the ancient god. KC quickly accepted the conditions. He awoke to find himself possessed by a vigor and energy like none he had ever felt living within him. He was stronger, he was faster, and all the wounds he had from his past battles had disappeared. KC was determined to dominate the street fighting circuit and make enough money to retire. In a few fast, exhilarating weeks, KC did earn quite a bit of cash- at least enough to pay off his father’s debt. But that life was not to last forever, for Tyr had other plans for him, plans that he was not yet prepared for. Tyr knew the boy had a good heart and a warrior spirit, but he was in dire need of training. Tyr sent the sword Ashur from his own armory to KC, knowing that the sword’s own nature was near opposite KC’s. If KC could learn to command the full power of Ashur, his training would be deemed complete and his true mission would begin. And so began KC’s first quest, to learn to wield the sword Ashur. On the way, he has already traveled to many far away places, met many new people, including two great friends- the thief Isadora and the mage Dahlia. He now wanders far and wide, in search of new ways to train, or if he can’t find that, a good fight or two. |

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Re: Character List
Approved by Ciroton over AIM and PM.
Name: Erika Yu Age: Looks like a young adult girl between 19 and 21, but is really a few hundred. Race: Vizard, a Shinigami (literally “Death God” or “Soul Reaper) that has gained Hollow powers. Shinigami are souls that have gone from the real world to Soul Society (the afterlife), and have an immense amount of spiritual energy. Their high spirit pressure/spirit energy, reiatsu, is what gives them Shinigami powers. After training in and graduating from the Academy, a Shinigami is then placed in a “squad” of one of the 13 Protection Squads. The purpose of a Shinigami is to help departed souls pass on to the next life, and to cleanse the spirits of Hollows (evil spirits that lose their hearts to despair or remain in the human world too long). It is illegal in Soul Society for a Shinigami to gain hollow powers, so Erika keeps hers a secret. Rank: Captain of the 10th Squad of the Gotei 13. Gender: Lady. Hair: Short, in a ponytail, almost a dark purple color. Likes to wear a red bandana to keep the ponytail up, although she uses other methods. Eyes: Scarlet red. (This is natural, as there have been other Shinigami with cyan colored eyes, as well as other various colors). Weight: 100 lb. Height: 5” 3’. Weapon: Her Zanpakuto, translated as Soul Slayer. A Zanpakuto is a Shinigami’s defining asset, as it is generated from the individual’s soul. The name of a Zanpakuto is not chosen by the wielder, as it is a spirit in itself. Once the Shinigami discovers the name of their Zanpakuto, he or she can learn Shikai, and eventually, Bankai. Shikai (initial release): When Erika says the phrase “Whisper, Gesshokumaru” (its release command) the blade morphs from a regular katana into a circular steel blade, or “chakram.” The blade can then be used as a boomerang, or a giant cleaver. A Zanpakuto’s Shikai is much powerful than its unreleased form, giving the user increased strength and speed. However, this also takes up more reiatsu, so it can be draining on a Shinigami if used for too long. Bankai (final release): The blade twists once more, morphing into what one would call a double helix blade. The sword is able to control the reiatsu around Erika; it can absorb it into her body, or she can “throw” it, causing minor or major damage, based on how much she uses. However, when she controls reiatsu, her blade loses its cutting edge, so she can’t attack to defend when using this technique. As with Shikai, using Bankai for too long or too often can be draining on a Shinigami The blade’s finishing attack, which when used puts her back into her unreleased form, is called “Kara Rasenkai,” meaning empty spiral. Part of the blade unhooks from the hilt, and the sword extends outwards, forming a straight line. The sword then leaves Erika’s hands, and proceeds to surround the enemy in a giant “spiral” which then spins around the opponent, cutting them up as the Zanpakuto twists upward. This is a very powerful technique, however, it leaves Erika open up for attacks. If she is hurt, the technique is interrupted, AND she goes back into her unreleased form. Therefore, she only uses this when the enemy is not able to move. Inventory: (credit goes to Ciroton for letting me borrow the info from Kazuya’s profile) Communicator (Cell phone): A vital tool for Shinigami in the real world, these devices serve several purposes. The first and foremost use of this device is to lock on the locations of both Hollows and regular spirits. In addition, the communicator can be used to contact Soul Society, the place where people go when they die. Moreover, the phone also stores the number of Hollow “kills” which can then be used as currency in the few shops in the real world that cater to Shinigami. Finally, the communicator can be used as a regular cell phone, including options such as personalized ring tones and music storage. Gigai: Simply put, a Gigai is an artificial body designed to allow the Shinigami to interact with the human world. Also, they are used to help a Shinigami recover, should they lose most or all of their spirit energy. These are absolutely essential for long missions in the human world. Gikongan (Artificial Souls): When a Shinigami needs to leave their Gigai they simply ingest a pill that separates them. However, in order to ensure the Gigai is not damaged, an artificial soul occupies it until the Shinigami returns. Each Gikongan has a pre-set personality, ranging from outgoing to shy, and nice to mean. Kazuya’s is more to the shy side, seeing as how it won’t get into trouble that way. Kikanshinki (Memory Replacement): This device is used whenever a human witness’s a Shinigami battle a Hollow, or affect their surroundings in a significant manner. (Say if half their house was destroyed) When the device is activated a bird’s head appears out of the top and produces a puff of smoke. This erases the human’s memory of the affair, and replaces it with a new, random one. This new memory is dependent on what said human is capable of believing. Ring of Revelation: A personal invention of Kazuya’s, the Ring of Revelation allows even ordinary humans the temporary ability to see and interact with Hollows or Shinigami when it emits a burst of light as soon as they (The Shinigami) puts it on, or leaves their Gigai. Radical when first invented, many of his peers now carry this diamond ring on them at all times. This was due in part to the massive increase in magical beings in the human world, thus the Shinigami would need to be able to defend themselves should they come into contact with a hostile, magical being. Armor: None. She’s a spirit after all. Strengths: Strong-willed, sometimes deemed “arrogant.” She knows how to have fun, and doesn’t let stress or sadness get in the way of her work, or her (after) life in general. She is loyal to her friends, and will fight for them until the end. She is fast and agile, moving with amazing dexterity and flexibility. Her creative mind can often get her out of a pinch, and she takes special care to observe every nuance of her enemy’s fighting ability. Weaknesses: She is small; she gets knocked down, and sometimes bites off more than she can chew. She is one to hold a grudge, although, to a small extent. She is sometimes overly confident in her fighting ability, often taunting her opponents and “playing” with them, somewhat. This is contradictory to her sometimes scaredy-cat nature. If she is faced by a very powerful opponent or many enemies at the same time, she can feel discouraged or intimidated. This causes her to lose focus and hamper her fighting ability. She is also a bit of a loudmouth, and can be somewhat sarcastic, which gets her into trouble a lot. Skills/Magic: Kido: a type of sorcery used by Shinigami, translated as “demon arts.” There are many spells, some of which Erika can do, but she is not skilled at it. Each spell has an incantation, but some Soul Reapers can use Kido without it. 4: White Lightning. Fires a concentrated bolt of lightning from the caster's forefinger. 31: Shot of Red Fire. Fires a ball of red energy at a target. 33: Blue Fire, Crash Down. Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power. Shunpo: Translated as “flash step,” this gives a Shinigami the ability to move fast. It is a movement technique that allows the user to move faster than the eye can follow. Erika has yet to master it; however, she can use it if she concentrates hard enough. There is also the Shinigami’s ability to walk on air, which is done by forcing solidified spirit particles under their feet. Vizard powers: As a Vizard, Erika’s speed, strength, and agility are improved while donning her hollow mask. This mask is unique for each Vizard. Erika’s is in the form of a Leopard skull. This is worn like a hat or shield, with the cat’s eyes aligned with Erika’s. When she turns into this form, the whites of her eyes turn black, and the colored parts turn yellow. Personality: Cheery and fun, yet knows when to be serious. She is loyal to those she trusts and hates those who backstab her. She is one to hold a grudge, although she will forgive you if you are sincere. She knows how to lead and people take after her strength, both emotional and physical. She is confident and stubborn as well. Appearance: Her scarlet red hair falls gently against her fair, teen-girl face. Her petite figure contradicts her otherwise strong nature. She wears a normal kimono with a white haori that has her Squad’s emblem on the back. When she ignites her Bankai, her hair falls to her shoulders and her outfit changes to more of a black robe. She wears her sword to her side when it is unreleased, and carries it on her back when it is in Shikai or Bankai. History: Erika died in the world of the living as a child, a result of a fire erupting in her house and incinerating everyone inside. She does not remember much of anything from her human life aside from a single candle at her bedside that had caught the curtains on fire. After her death, her soul stayed behind on earth, wondering around, looking for her family. It was here where she was attacked by a Hollow, and thus saved by a sword wielding being, a Shinigami. The man’s name was Kehouie (Kee-who-aye) Hamagi, a tall man with dark hair. It was him who had performed the Soul Burial and put her spirit to rest. After this, she went to live in Soul Society. Her life there was not quite the Heaven she had expected. It was no better or worse than the human world. Poverty still existed, people still stole and lied and cheated. There were still different classes, the rich being the snobs they were, and the poor being the lazy freeloaders they were. She lived on the streets, retreating inside herself and becoming an introvert. People in Soul Society did not need food, as they were spirits, so Erika had no need for a job or any way to obtain nourishment. 10 years past, and she was still the same little girl she was when she first came to Soul Society. It was then that she learned that the spirits did not age as fast as they did in the human world. She did not have many friends, and she began to become afraid of the possibility of living the rest of her existence alone as a child forever. This changed, however, when she felt an unfamiliar feeling: hunger. She searched for weeks, seeking out the food she had not had in ages. Her search failed, and her legs grew weak. Her breathing became heavy, her head dizzy, and she moaned slightly as face met the ground. She woke up to a smiling face, a familiar face, and one she had not seen in over a decade. It was Kehouei, holding a pear in front of her. He was saying that the reason spirits did not eat food in Soul Society was because of their low spirit energy, and that it was only the Shinigami, who had extraordinarily high spirit energy, that required food. He then told her that she had the possibility to become a Shinigami like himself. She gladly accepted, and enrolled in the Academy the following semester. Erika trained for years in the Academy, learning all she could of Demon Magic and the way of the sword. After graduating, she was placed in the Tenth Division of the Gotei Thirteen, her captain being Kehouei Hamagi, the same man who saved her from the Hollow and had made her a Soul Reaper. He was like a mentor to her, and even helped her learn the name of her Zanpakuto and achieve Bankai. 300 years passed since she had first come to Soul Society. She was now a well-known face in Soul Society, and had a close bond with her captain. It was on a trip to the real world that everything changed. *** Blood. Death. Decay. Erika’s teammates had all been annihilated in the ambush. Their captain ran at the sight of the first Hollow, leaving the rest of the squad for dead. Now she was alone… Fear and betrayal bit at her heart. She summoned her Bankai, but that was not enough. The Vasto Lorde, the strongest rank of all Hollows, stood before her and attempted to devour her soul. She knelt to the ground, and a hole appeared in her chest. Shades of black covered her eyes and face, and a great Hollow mask covered her head. She was sure she was dead. Until… She leapt through the darkness and pointed her Zanpakuto at the Vasto Lorde’s heart. She struck at him and ripped off his arm. The Hollow screamed as it crept away, and Erika knew what she had done. She had mastered her inner darkness and become a Vizard. As soon as she returned to Soul Society, she challenged Kehouei to a duel in front of the Gotei 13 in order to avenge the deaths of her comrades and to punish him for his cowardice. She won the battle, using a slight bit of her Hollow powers to gain an advantage; she used enough so that her eyes became black with yellow circles, but not enough to make her mask appear. She then became the captain of the 10th Squad.
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Re: Character List
Approved by Me. =P
Name: Lisa Azire Morrison Age: 21 Gen- Sex: Female Race: Human Hair: Knee-length, Multiple colours fading down in the following order: Blue, White, Yellow, Orange, Red. Eyes: Gold Weight: 150lbs (70kg) Height: 5’10” (1.7M) Birth Date: May 20 “Official” Weapons: None Armour: None Strengths: Inventive and creative, Lisa can quickly find a way out of nearly any situation presented to her. This is obvious to people who know her because of her numerous inventions and her rather unique view of the world. Each one of her inventions have specific uses and disadvantages, but the sheer number of them she has on-hand can leave any opponent guessing just what she has up her sleeve. However, even if Lisa finds herself without any inventions, she finds a way to utilise any objects in the area. Physically speaking, Lisa isn’t exactly the strongest person around. However, one should never underestimate her, despite her unique appearance. She is actually rather swift on her feet, but not at the level of an Olympic athlete. Furthermore, despite all evidence to the contrary, Lisa possesses a mean right hook, often knocking out the average person in one throw to the head. However, she has to be really angry or aggravated in order to summon that much strength. When pitted against someone she knows will win the fight, despite her inventions and swiftness, Lisa has a number of tricks. Usually, she’ll feign reluctance, saying that someone hired her to try and kill them, or just to stall them for a while. In other circumstances, she’ll pretend to plead for her life, but only if the person looks merciful. If all else fails, however, she’ll use one of her inventions to open a dimensional rift, and escape. (You forgot my fabled typing speed, you jerk. I can type 15,000 words in a minute, or 250 words per second! ^.^) (Shut up! They’re trying to read!) Weaknesses: Somewhat living in her own world has major disadvantages. For instance, she may find herself too distracted to notice someone lurking in the bushes, poised to strike. In the past, this has resulted in many near kidnappings. Furthermore, she has a knack for getting people to dislike her for a verity of reasons. Sadly, she doesn’t seem to learn much from these kinds of mistakes because she deems them ‘unnecessary’ to her life. Aside from that, Lisa is completely human, and thus bound by human limitations such as speed, strength and intelligence. Living in a world full of technology, she has no defence against magic. Moreover, without her glasses, she is near-sighted, meaning she can only see close objects and people, leaving everything else in a blur. More then that, she doesn’t believe in magic in the first place, meaning any mage can throw her off guard very easily. (Yeah, yeah, perfectly human. Blah, blah, blah, blah, we get it!) Inventions: Laser Pen – Disguised as a harmless, ballpoint pen to the casual observer, this seemingly normal pen emits a wide verity of laser beams. Within the frame of the pen sits the important ink cartridge for the pen to write with. However, surrounding the cartridge, taking up nearly ninety percent of the interior, are the circuits and mechanisms that create and regulate the laser. Hidden knobs on the outside of the pen control the various wavelengths that determine the devices’ power, duration, and if it emits heat, or visible light. With these knobs, Lisa can use the pen for anything from a laser pointer, to a laser cutter, to even a Blaster that can cause extensive damage to a ten cubic foot area. However, prolonged use of the pen could cause it to overheat, or at worse meltdown resulting in an explosion equivalent to one hundred sticks of dynamite. X-ray Glasses – Embedded in the frames of her glasses lies a testament to micro-technology. Although Lisa calls them her x-ray glasses, they can also detect inferred heat, electronic pulses, radio waves, and radiation. However, all the embedded technology does nothing to increase the resistance in her glasss, so if they break, she effectively has to make a new system from scratch. (You forgot to mention how stylish they are. =3) Universal Translator – Without a doubt, this is one of the more complex systems Lisa has to deal with. The main system itself is a small device about the size of an iPod Nano, with plugs to connect to a hands-free headset and to her glasses. The terminal, or main device, takes tiny cards that, once inserted into it, upload all the data. Then using a series of voice commands, she can set the languages and even the dialects. However, she must have a card containing the desired language, otherwise the device is useless. Trans-Dimensional Gate – In this short list of all three hundred of Lisa’s inventions, the Trans-Dimensional Gate (D-Gate, or TDG for short) is the only one she does not carry on her. It’s appearance, and function is very similar to those of the Stargate series, since it is where she got the idea in the first place. By searching out for different dimensional frequencies, the gate can link the home frequency and destination frequency by aligning certain parts of the individual frequency in harmony. However, if the machine can’t achieve perfect harmony, the gate becomes unstable, at best. Remote Trans-Dimensional Gate – Also known as the RTDG, or the Mobile Gate, it operates on the same principle as the TDG, but in a small, compact form embedded into Lisa’s digital wristwatch. However, unlike its homebound cousin, the Mobile Gate is far more delicate and less likely to produce a perfectly stable gate. Moreover, unless going back to her home dimension, travel is really a toss of the dice, with a 75% chance of accessing the desired dimension. Genetic Pills – Created in a convenient, easy to swallow format, these genetic pills are directly responsible for Lisa’s unique hair colours, and eye colour. The pill works in two stages; the first stage tricks the white blood cells into thinking the new DNA is not a foreign entity that faces destruction. The second stage erases the old DNA and replaces it with the new in every single blood cell in the body. Needless to say, the entire process takes a lot of time to complete, so she cannot simply digest a pill and instantly grow wings. Instead, there is a delay of about a week between digestion of the pill and full results. During that time, the effects of the pill will manifest slowly to assure a painless transformation. Anti-Gravity Shoes – How do you counter-act the annoying effects of gravity in a compact and stylish manner? Why, with Lisa’s Anti-Gravity Shoes (AGS) you too can experience the effects of weightlessness in you own backyard! By using the earth’s own magnetic field against it, you can hover and stand on the spot, or fly up to one hundred and fifty miles per hour! However, the shoes have a limited battery life of about three hours before you need to turn them off and give them a rest, usually around four hours. (Lisa, don’t do that again!) (What? It was getting boring, so I decided to spice it up. Is that a crime? Now hurry and get to the personality section, and stop having smex with my profile!) (-_-) Hyper-Dimensional Backpack – Permanently keyed into an empty dimension, Lisa’s Backpack (HDBP) can store a limitless amount of items within. However, the item must be able to fit into the open bag in the first place, so she cannot stuff in anything bigger, like a car, much to her disdain. Unlike the Mobile and Dimensional Gate, the HDPB has a 100% success rate of harmonising with the adjacent dimension, but if the device that allows the transfer breaks, then the items cannot be used. Shrink Ray – A fluffy and cute anime rabbit head on Lisa’s key chain conceals a device most fowl to those on the wrong end. Pressing down on the left eye causes the electric currents responsible for molecular shrinkage to shoot from the space between the ears, causing the person to shrink. Inversely, pressing the right eye can bring the target back to their normal height, but they cannot exceed it. Which is rather lame because I’ve always wanted to crush some houses. G.B Pills – Although the full name is ‘Gender-Bending Pill’, Lisa lovingly calls it the G.B Pill to confuse her enemies until the last second. Basically, they function much like the Genetic Pills, but have an instant effect that only lasts about twenty-four hours. By changing the chromosomes, and accelerating the process via chemical injection, the person can swap genders, rather painfully in about ten minutes. Keep in mind this isn’t an actual weapon. Lisa only uses it as a humiliation tactic. (It works most of the time though! ^_^) (Stuff it. I’m not going to tell you again. >_<) Teleportation Device – A microchip inserted deep in Lisa’s brain can pull off a very amazing feat of technology. By simply thinking of a place within her sight, she can teleport to it. The chip itself bends the fabric of space, creating a vacuum to allow a single step on Lisa’s part to lead her, at maximum, twenty miles away. (I know, it rocks, doesn’t it?) However, the device, if used more then once an hour, can cause headaches ranging in severity depending on how far she travels each time. Healing Cream – Available in a toothpaste-like white tube, the white cream inside has many uses. As the name suggests, the cream will heal wounds, however, it is limited in that it can only heal external wounds like cuts and bruises. However, internal wounds, diseases, and most magically inflicted wounds and injuries render the cream powerless to do anything. If ingested, the cream can neutralise most orally taken poisons; however, it causes the person to vomit uncontrollably until all the cream is out of their stomach. Ronin – Unlike most of Lisa’s inventions, this high-calibre, compact machine gun has no disguise. However, it’s compact size allows it to still go with her in her bag, or purse, or anything else that needs protection from would-be thieves. Shooting over 15 rounds per second, for a maximum of ten seconds, the Ronin can turn a robber into Swiss cheese in near the blink of an eye. However, it is prone to overheating and jamming on the rare occasion. Deep Blue – When all else fails, and survival depends on more then just her weapons, Lisa always has at least one more ace up her sleeve. If this highly potent poison enters the blood stream via a gash in the skin, it can render the victim paralysed after two and a half minutes, and possibly dead after ten minutes, depending on their natural virility. Since is has no effect unless inserted through a cut, Lisa wears it on her fingernails, disguised as nail polish. Then, with a simple scratch, the poison will enter their bloodstream and take effect. (I call it Deep Blue to confuse people, plus I think it sounds cool. I can be quite a dirty fighter if I have to be. All you male characters better remember that. ;3) (*Sighs and ties her down, applying duct tape over her mouth* Finally! Peace!) ReBreather – Whenever Lisa has to stay underwater for longer then she can hold her breath, this cool little invention will let her stay down nearly indefinitely. The device looks a lot like a sausage that goes into her mouth sideways. One end takes in the water, filtering the particles into clean air, while the other takes the carbon dioxide and passes it into the water. In the middle is a microphone to allow for communication between two or more parties. However, the device has no change on the pressure surrounding her body, so she has a depth limit to which she can dive unaided. Invisibility Belt – As much as the name suggest, the belt Lisa usually wears, although normal to the casual eye, can render her invisible for a total of one hour before needing to get recharged. By pressing a small and inconspicuous button on the buckle, it renders invisibility due to a special magnetic field it emits. This field is so powerful it can deflect rays and waves of light, causing a warping in space that allows one to see past the space, but unable to detect its exact location. However, if the belt comes into contact with salt water, it will short out. Transportation: (Maybach Exelero) By far one of the most unique automobiles in the world, there are only two in existence: Lisa’s and the original prototype. Coming to a price of around $8 Million, this car is by far the single most expensive thing her entire family owns, aside from the family home. Because of it’s countless modifications, she has no trouble driving it in the snow, mud, dirt, or other conditions no other person would think of putting a luxury car through. Appearance ![]() (Bow down to insaney’s insane photoshopping skills! =B) Performance Lisa’s prized car has a V12 Twin Turbo engine, modified to take HPUB as a fuel source instead of conventional gasoline. Acceleration from 0 to 60 MPH is exactly 4.4 seconds, meaning that when she hits the pedal, her passengers will feel it. Without the aid of any enhancements, her car is capable of a top speed of 218 MPH (351 KM/H), which is, quite frankly, bit*hin’. Oh, and don’t forget the fuel economy. With the aid of HPUB the car gets roughly 1,000,000 miles per gallon, I think. >_> Never really tested it out. (Argh! Will you stop that? How’d you get free anyway?) (I was just adding stuff you forgot. Jeez. *Rolls her eyes* That’s for me to know and you to never find out. =P) Abilities/Alterations Tactical Missiles – These compact, but lethal ten-pack of missiles are stored in a cavity on the roof of the cab. Angling upward, they reveal themselves just as they blast forward. Since these missiles are so specialised, Lisa made them herself. Each one can lock onto heat, light, electromagnetic, and even radio waves, depending on the current situation, and Lisa’s needs. However, these missiles have a range limited to about 5 miles, each exploding once they get that far away automatically. Armour Plating – Now, naturally, when you’re shooting stuff at people, they’re going to shoot back. So, for this eventuality, I stripped the old body off my car and replaced it with a curious metal called ‘Chrome Dextrose.’ Initially lightweight and mouldable, once it sets, it isn’t going anywhere. The plating can stop every kind of bullet, and most tank shells without visible damage appearing, however, it will crack after a few /lot/ of strikes. Remote Starter/Caller – Linked on the same key chain as her Shrink Ray, the remote car starter, and remote car caller can work in unison, or independently. The starter works like the starters in most modern cars, just point and press a button. However, the caller can summon the car via radio waves and GPS to Lisa form almost any location. The car then navigates due to the onboard computer and finds the fastest route to her, sometimes negating fences and buildings though. If the remote is broken, then these features become inaccessible. Flight Mode – Pressing the red button on the car’s shifter causes two jet engines to pop out above the rear wheels of the car, each propelling the car to speeds rivalling a passenger jet. Wings spread form the undercarriage, allowing the car to lift off the ground as the tail forms from the rear bumper, allowing the car to remain stable while in flight. In this mode, Lisa’s car has a max ceiling of 50,000 feet and a maximum speed of 800 knots, about the speed of a 747. Sailing Mode – Pressing the blue button on the car’s shifter causes the tires to retreat into the body while hatches underneath rapidly inflate a large skirt-like balloon. Then, out of the trunk pops a large fan, capable of driving the car forward at about 30 knots across even rough seas. While in this mode, even if the car sinks, no air will enter the cabin due to the air-tight seal and air filters, allowing it to stay underwater indefinitely until it can literally drive up to land. HPUB Jet Engines – Much like flight mode, only without the wings and the tail fins at the rear, the engines pop out above the rear wheels when the white, centre button on the shifter is depressed. Together, the twin engines accelerate the car almost to the speed of sound. Naturally, this is useful for when Lisa finds herself on the run from the police, or other people. Autopilot – It’s so simple to explain that it’s stupid. All I have to do is say ‘autopilot’, then the address, or my destination. It works in conjunction with my computer and a network of GPS satellites to pinpoint, and select the fastest route to the destination. It even accounts for factors like traffic and weather. ^_^ Neon Light/Tinted Headlights – At the press of a button on the console, red glass slides in behind the regular fixture for the headlights, tinting it a blood read colour. At the same time, neon lights on the undercarriage illuminate the ground in a golden glow. These features usually allow the car to blend right in with the underground racing circuits, where Lisa likes to blow off steam when she isn’t inventing, or travelling. Aesthetic Nano Bots –Working in conjunction with her laptop, millions of nano bots covering the surface of the car react to her wishes, changing the colour and styling of the car at the drop of a hat. Normally, she only uses them while on the run, or wishing to blend in to a certain crowd, usually to collect data of some kind for experimentation. Ninety percent of the time, however, she keeps the car at its usual appearance. Smoke Screen – Taken straight from James Bond movies, the Smoke Screen allows Lisa to make a quick escape by blinding her chasers with smoke. Coming out of the muffler, the organic, non-polluting smoke pours out as she speeds along, making a thick trail of smoke that blinds her pursuers. If it gets into the eyes, it will cause blindness for a few minutes, forcing them to slow down, or surely crash. Oil Slick – Again made of organic components, the ‘oil’ slick causes pursuers to slip and slide as though they were driving on ice. Located directly underneath the trunk, the storage tank can only hold a few gallons of the slick before running out, which means she has to use it tactically and sparingly if she wishes to make her escape. Twin Machine Guns – Springing out in place of the headlights, these duel machine guns can carve through most armour plating. Firing over 1300 rounds per second, the machine guns are by far the most used features on Lisa’s car. Also, they can swivel in their frames, allowing for even greater range, accuracy and damage! =P Other Items: iPhone (modified) – Imbedded with technology of Lisa’s own design, the only real difference between it and a regular iPhone is that Lisa’s black and blue-flamed version (to match my car) can create a holographic projection of whatever she desires at a maximum distance of three hundred feet. Most of the time, she uses it to scare people in the past with visions of tanks, or huge dragons, much to her amusement. Beyond that, all she really ever uses it for is that feature, and talking/texting her friends, since she has her laptop for everything else. Mainframe – Named after the city in one of her favourite shows when she was a kid, this small computer packs enough processing power to make a modern supercomputer look like a basic calculator in comparison. Utilising basic Quantum technology, Mainframe, with Lisa at the keyboard, can hack into level 10 security firewalls in less than ten seconds. (Level 10 being the strongest brands of firewalls, usually reserved for military and government databases.) Moreover, from this small terminal runs most of the computing power and data of her laboratory. Literally thousands of programs, from machine operation protocols to storing whole segments of a creature’s DNA, reside in the lightweight 10”x15”x1” leviathan. Lisa is currently working on a revolutionary Artificial Intelligence for Mainframe. Personality: ~* Dr. Jack Tyler, Lisa’s Psychiatrist, was kind enough to submit the following statement. *~ Any attempt to summarise Ms Morrison’s personality and mannerisms in a few short paragraphs is foolhardy, to say the least. Never in my twenty years of work have I ever seen such a complex, yet at the same time, simple woman like her. For the last five years, she’s come to see me monthly, due in part to a court order from an incident involving a priest and ‘rocket trousers.’ Over this time, I’ve had the absolute privilege to meet such a smart, witty, and beautiful woman like her. She truly is a goddess in human form, and I’d gladly give up everything I have for her. (Dammit, Lisa! Stop twisting people’s words, or I’ll make your future life in the BA miserable. >_<) However, I will not go into those details, since I hypothesis they’ll be included in this file of her life, inventions, and whatnot. First of all, I must go into her self-motto, ‘Life ain’t worth living if you aren’t having fun.’ On the surface, this could prove benign and simply implying that she’s a fun-loving individual. Well, that is true, however, the methods she uses to achieve her ‘fun’ can be ludicrous, dangerous, and even outright illegal at times. Overall, Ms Morrison is actually kind, and considerate of others, when she isn’t bored. Performing experiments on herself rather then other people or animals is a great form of evidence to support my statement. Of these experiments, she’s nearly died as a result of complications at least a dozen times, and counting. Outside of her lab, Ms Morrison is quite sociable, talking with peers, and commoners alike until she grows to dislike them. Then, she ignores them, or pesters them to see what kind of reaction she invokes. Natural curiosity is one of the driving forces in her life. Always, she wants to know the why, how, when, etc. This can lead her into unwelcomed trouble, yet she comes through without much difficulty. However, she’ll do anything to satisfy this curiosity, from stealing a person’s car, to saving their life from certain doom. This chaotic underlying nature can make her hard to predict, yet at the same time easy for a trained professional such as myself. When push comes to shove, and the situation doesn’t hinge on normal behaviour, one can expect the opposite from the social norms from Lisa. Of course, this isn’t a constant, it all depends on if she’s bored or not, as well as if she likes the aforementioned party, if one is present. (Can I at least write SOME of the appearance section?) (Fine, just don’t touch the personality anymore.) When it comes to matters of creativity, all of Lisa’s good qualities usually go flying out the window. In her mind, her idea of a masterpiece, or bad art, is absolute and anyone who disagrees is immediately wrong, stupid, and uncultured. If the individual gets angry and starts insulting her, she’ll send it right back with acidity and malice I’ve yet to see in another individual. Sometimes, Ms Morrison will even go to extremes to silence, or humiliate the ‘wrong’ person, sometimes nearly killing them in the process. The above becomes especially intense if one insults her inventions, lifestyle, or anything else about her. Yet, she doesn’t have a short temper. Most of the time, her anger is just frustration, or even acting. I’ve had the unfortunate pleasure to see her angry before. Needless to say, the physical and mental scaring still have not healed, and I doubt they ever will. When she gets into a fight, all her former politeness (or lack, thereof) becomes a distant memory. She’ll throw insults, names, and herself wildly at her attacker. Of course, she knows when to back off and start using her head a little more if her little physical strength can’t get the job done. Lisa will plot, plan, lay traps, and even choose inventions to use at that stage, most of the time leading to great success. However, if all else fails, she’ll give up the fight, feigning reluctance to fight to begin with, if the situation warrants it. Saving this point for last, I must bring to attention Lisa’s sexual orientation. In most instances, she is rather loud and proud about being bisexual. The only exception to this instance is if she is in a hostile area, or situation, in which case she pretends to be straight. She constantly shows this off by flirting in alternation with my secretary and myself. Of course, she knows better then to follow through most of the time. In closing, Lisa is, as I’ve said repeatedly, a contradiction unto herself. If I had to place her in a single category in a good/evil stance, I’d have to place her as a Chaotic Neutral, meaning she doesn’t abide by the conventions of either side, and can switch sides at the drop of a hat. The ultimate free spirit, if you will. However, her intentions are usually for the best, and very rarely does she mean any lasting harm to come to those she doesn’t hate with every fibre of her being. Appearance: As a little girl, Lisa dreamed of having long, flowing hair like princesses in several of her favourite movies. She’s kept to that dream but letting it get down as far as her knees before she decided it was long enough for her. Keeping the cut as straight as possible, the hair starts out as a vivid red at the ends, and slowly changes colour in accordance to the colour of stars from coolest (red) to hottest (blue). Although, trying to keep dirt, oil, and other foreign particles out of the hair usually requires a lot of maintenance, especially if she decides to go camping. Her once cold hazel eyes are now a stunning gold after some experiments with genetic manipulation. At first, she wanted to go back to hazel, but after a week or so, she fell in love with the unique and bright colour. In front of her eyes is a pair of small, circular glasses. The frames are a little on the thick side, giving her a ‘librarian’ or ‘book worm’ charm. However, she has to keep the frames thick so she could jam all the equipment into them, namely the x-ray vision, translator, heat sensors, maps, and a whole list of other features. Overall, she has a fairly circular face with a warm smile on it most of the time. Lisa is very much her mother’s daughter, having inherited a rather attractive body from the former supermodel. However, she sometimes hates having such a figure because it attracts ‘stupid people’, ‘morons’, and just general hormone-crazed *******s. Furthermore, outside of those times, she very comfortable with herself and likes to keep up a healthy exercise regime to keep in shape. When it comes to clothing, Lisa generally just doesn’t care. She’ll wear stuff from the most expensive tailors in the world, down to stuff from the bargain bin, so long as it suits her taste. Normally, she’ll wear jeans and a T-shirt, but will switch it for a sweater in the colder months, or tank tops in the summer months. Sometimes in summer, outside of the school uniform, she’ll wear a skirt of varying length. However, one thing that stays constant is that she always wears sandals. The only variation to this is in winter when she’ll wear socks and sandals together. However, when forced, she’ll wear ‘ladylike’ shoes. Her school uniform is typical of most private schools. Much to her disdain, Lisa is required to wear a long, blue and green plaid skirt all year long with black stockings underneath. Up top, the uniform requires a white dress shirt, school tie (dark blue with the school crest near the bottom) and a blue blazer overtop, also with the crest on it. Now, the most hated thing to Lisa about the uniform is that she is required to wear her hair in a tight ponytail due to its length. Black, high-heeled shoes complete the uniform. When it comes to accessories like make up and jewellery, Lisa tends to mix and match depending on situations. While in public, she’ll wear silver earrings, both shaped like stars, and a pendant that is also a music box, which plays a calming, tune whenever she opens it. For makeup, she wears a little bit of blush, and some eye shadow, but not enough of it for someone to notice too much. However, while performing experiments, she won’t wear any jewellery or makeup in case they interfere with the results. (Hey! You didn’t let me write much of it, you lying ass! >_<) (With your track record, you’re lucky to even be reading it, never mind adding stuff or editing.) Biography: Born on May 20th, 2704, Lisa Azire Morrison became the fourth child born to Tyler and Elizabeth Morrison. Right from the start, the world pegged Lisa as the next in line to a long history of greatness in the arts, like acting or music. Well, they’d be right, but never in a way they would imagine. The brown-haired, hazel-eyed girl that rested in her mother’s arms would walk a different path: a path of science and invention, despite having some skills in some of her families’ traits. For the first six, or so years of her life, Lisa had to live in some very big shadows. Her mother and father were the top actors of the day, her mother also known as a former supermodel and her father as a musician. The oldest brother, Brian, shared that fame with them in addition to a great talent playing the Piano. Her other brother, Charles, excelled in the visual arts like sculpting and paints. Meanwhile, her older sister, Maria, held a passion for modelling in addition to a singing voice so beautiful that it could make ogres weep. Although Lisa showed prowess in writing music, singing, and acting, all her efforts for attention were overshadowed by her other family members, leaving her nothing to claim as her own. In dismay, she resigned herself to a life of animosity, burying it under a cheery disposition Her personality formed during this confusing time, hence her somewhat chaotic nature. Now, don’t get the wrong idea; her parents and siblings loved her very much, and praised her for her efforts, but she felt as if she’d just been rehashing things that they’ve already done. With nothing else to occupy her time, besides fruitless attempts at recognition, when the time came for Lisa to go to school, she chose to occupy herself with studying. Although she studied a lot, she never had spectacular grades, mostly because she couldn’t seem to focus very well on a subject. Her teachers began to worry she had an Attention Deficit Disorder of some kind, and informed her parents. Naturally, her parents became concerned for her well being, spotting this her lack of attention a couple of years ago, but chalked it up to her age. At the age of seven, they sent her to see a personal friend of the family: Dr. Artimus Karol, an inventor. They hoped he would find a way to keep her attention sharp, but without the use of drugs. Little did they know, on that rainy Saturday morning, that they would alter the course of her life with the simple visit. Lisa walked through the threshold of the large, wooden doors that led into Dr. Karol’s house. It wasn’t nearly as big as their house, but it still managed to make the rich little girl feel small by comparison. In fact, had it not been the firm grip of her daddy’s hand holding her own, she probably wouldn’t have gone in at all. The house was a strange and new place to her as she slowly took off her pink raincoat, the water on it reflecting the light of the candelabra at the foot of the stairs. It smelled funny and there were pictures of old men and ladies each of them standing near a weird object with pride. The foyer looked rather shoddy; wires running up the stairs haphazardly, some funny-looking spills on the walls, and markings that, if she had done that at home, would make her mommy snap. Obviously, he had very little time to clean, and her mommy kept referring to him as ‘a lazy, listless housekeeper’. Speaking of, she hadn’t seen one wandering around at all. Usually, a butler or a maid would greet them at every other house she visited, but not this one. Were they all on vacation? Being a child of privilege, she’d never heard of people living without maids, and butlers, cooks, and mechanics, so she couldn’t understand why he, apparently, didn’t have any. The fact of the matter was that Dr. Karol wasn’t rich or famous, he’d simply acquired a run-down house out of a Will and used it as his home and laboratory. In fact, he was a bit of a maverick, attempting banned experiments such as reviving the dead and such. Even his appearance screamed ‘maverick’, although, to the young Lisa it screamed ‘scary’. “Morning Tyler, morning ‘Liz,” came the voice of Dr. Karol as he emerged from a doorway at the top of the stairs. “Sorry it took me so long to get here, but I was busy with an experiment.” He smiled as he approached them. However, Lisa quickly hid behind her mommy’s leg, scared and intimidated by the strange old man. Artimus noticed her fright and quickly lowered his voice from its usual piercing volume. “I see you brought along little Lisa, eh? I must say, she certainly looks a lot like toy, ‘Liz,” he smiled. “No need to be afraid, I won’t hurt you. After all, I’m a friend of your mommy and daddy.” He crouched down and offered his hand, knowing that young children responded positively to this behaviour, through research. Although still a little scared, Lisa reached forward and quickly shook his hand, trusting him a little more, but still pretty shy around him. He heard him make a comment about her being cute, which lifted her spirits a little, as they made their way into his living room. Much like the rest of the house, it looked as though he took little care to maintain it. Funny little tubes, books, and papers littered every available surface, meaning he had to shift some of them in order for his guests to sit. “Sorry about the mess, but I forgot you were coming,” he smiled coyly. The rest of their conversation reached deaf ears, as she was not interested in any boring business the grown-ups had. Instead, she amused herself by picking through all of the book and files when they weren’t looking, hardly understanding anything in them. Defeated, she sat herself back down on the couch and resumed being bored out of her little mind. About an hour, or an eternity, of mindless chatter later, the three adults agreed that Lisa could use some tutoring. Seeing as how Dr. Karol was a friend of the family, he agreed, with Lisa’s permission, to tutor her, even though she had no idea what a ‘tutor’ was. As the weeks passed, Artimus began to realise Lisa didn’t suffer from an attention disorder. She just read through the books that her teacher gave her, then felt no need to pay attention in class. The only reason she didn’t get higher marks was simply a matter of memorisation… until he came up with a way to end that once and for all. One day, during one of their summer sessions in preparation for the next year, he brought down a rather large, clunky machine from his room, placing it on the table in front of Lisa. “What’s that, Arty?” She asked, by now adjusted and calm around him. “It was my very first invention, Lisa,” he replied. “It helps your brain absorb every bit of information in a book, and stores it permanently in your mind.” “Neat!” Lisa shouted, jumping in her chair in excitement. “Can I try it?” Artimus laughed. “Of course you can try it. If you like it, I’ll give it to you, and that’ll make your grades go higher.” Lisa squealed in delight. “You’re going to give it to me? Wow, that’s nice of you, Arty!” Without a moment’s hesitation, she put the helmet on. “How do I make it go?” “Well, it’s very easy…” He then begun to give her a brief tutorial on how to work the machine, explaining that if she put in a big book, she might get a headache, but other then that, the machine was perfectly safe. As the machine charged up, Lisa felt a little nervous, but as the information from the text book they were using seeped into her head, she figured she could get used to it. “Well, now that everything is on, I have another surprise for you,” Artimus spoke. “Pop Quiz!” Lisa groaned as a pencil and the sheet of paper were placed in front of her, all of his pop quizzes frustratingly hard and complex. Reluctantly, she got to work on the problems, burning through the questions like no one’s business, much to her surprise. Indeed, for once Artimus finished marking it, the quality of his invention hit home. “Well done, Lisa. You got One-Hundred percent, not that I’m surprised,” he said with pride. “O-o-one hundred!?” Lisa asked, astonished before giving a little squeal of delight. Needless to say, she gladly accepted the Book Scanner for him as a present and a memento of their long hours of studying. Seasons came and went, but her grades stayed high ever since she came into possession of the Book Scanner. By now, Lisa had just entered the pangs of puberty and all it entailed. As the roller coaster of hormones rushed through her system, she felt a yearning for more then good marks. There is no scientific name for it, although many call it ‘The Inventor’s Itch’, the thing that drives many people to create the things of their dreams. Sadly, most never realise them. However, Lisa had the Book Scanner, and her family had literally TONS of disposable income at their fingertips. With much persuasion, she managed to convince her parents to get a lab built under the basement of the house, so that she could work in peace. The bespecled girl spent hours in the lab as it neared completion, advising the construction workers because she absorbed a book about building codes some months ago. Her first years of inventing in her new lab were rocky, at best. In fact, she came to know the members of the local fire hall on a first-name basis. Most of her early inventions were stuff to convenience her, such as an invisibility belt to help her sneak up on people, or toning the muscles in one of her arms to give people a good, hard punch if they deserved it. The more she invented, the more she found herself in love with sciences like chemistry, metallurgy, astronomy, genetics, and a myriad of other disciplines and fields of study. However, the more she learned, the more she began to feel like a copy of everyone else in the world. Even if it was jump-started by someone else, here she had a passion and flare for invention. Why not show it off and be different from everybody else? Around the age of thirteen, Lisa discovered the wonderful medium of Anime and Manga. Instantly, she fell in love with the style, the art, and the characters… but mostly what made them so unique: their hair and eye colours. How she dreamed characters like that could be real, yet she lacked the technology to make her dream a reality. It would take a technological giant in order to tackle the complexities of the human genome and isolate where the code for hair and eye colour came from. She immediately began research on genetics with a greater enthusiasm, and the theory behind quantum mechanics to gain the computing power necessary. After over a year of research and study, she could begin. She stood outside the door of the living room, nervous and apprehensive. She hated asking her father for favours, because Charlie, Brian and Maria asked for so much all the time. Heck, for Christmas Brian asked for a $100-million yacht, Charlie a Roller coaster, and Maria a giant plasma screen TV. Of course, that may work in her favour because she never specifically asked for anything. Still, Lisa took a deep breath as she stepped beyond the threshold, into the living room. She wasn’t asking for much, by comparison, but it would still be somewhat substantial. Standing behind him, she made her presence know by giving a small cough. “Hey Lis’, what can I do for you?” He smiled. Tyler knew when his kids wanted something, usually he’d cave, because he was a big softie, but if it were too absurd, he’d put his foot down. “Uh… I was just wondering…” She started out slowly, “If I could have some money for a laptop.” “That’s it? No Orbital laser of doom?” He joked, laughing a little. She giggled a little at his corny joke, savouring the times he was working on a comedy. “No, no, nothing like that. Just any old, reasonably up-to-date laptop.” “Are you sure?” He replied. “Sure as my middle name is ‘Azire’, yes.” Her spirits rose when she saw him reach into his wallet, pulling out about five thousand dollars. “Here you go, kiddo,” he smiled; obviously pleased it was something cheap. She took his money gratefully, hugging him behind his back and planting a small kiss on his cheek in thanks. The stores were still open, so she’d get one of the drivers to take her to the mall to get her new computer. She pocketed the money and went straight to the door. In total, the trip to the mall and back only took her about two hours, mostly because she was picky about what kind of computer to buy from the store. Eventually, she settled on a sleek, sliver little number that she would soon forget the type. It wouldn’t matter because she was basically going to rip it apart anyway. After many days of struggle turmoil, and a couple of visits from the fire fighters later, she emerged from her lab with the first quantum computer ever: Mainframe. Everything was finally ready to go. She had the computing power to decode her DNA quickly, and she had all the knowledge on genetics she could scrounge up. Soon, her boring, brown hair and hazel eyes would be much more interesting. She had been thinking about what colours she wanted them for the past fortnight, unable to resist looking at pictures of Anime and Manga while she did, quickly coming to a decision. She sighed uncomfortably as she wrapped the rubber surgical hose around her arm. She hated needles with a passion, but it would be the only way if she wanted the best results for her experiment. Poising the needle above a now visible vain, she closed her eyes and pushed it in, the feeling of being drained overcoming her other senses as she took a sampling of her blood. Quickly rubbing the area down with a cotton ball, she applied a bandage to the wound. The painful part was over, but the hard part was only just beginning. Now she had to decode it and find the sequence that controlled her hair and eye colour, then tweak them the way she wanted. It would take many months of trial, error, fires, and weird side effects in order to attain the desired results. At times, her task seemed impossible, but that only gave her the drive to continue, knowing she was on the verge of a breakthrough when she got the desired results, but with a small flaw in that whatever they touched caught on fire. God, the fire department must’ve thought she was a pyro, or something. Alas, the day finally came to show off her new look, much to her jubilation and much to the confusion of everybody else. That morning, the reactions of her family would be only the most mild. “Morning everyone,” she said casually, stretching her arms and yawning. The usual grunts of acknowledgement came from her family, disheartening the fourteen-year old Lisa as she dug into her cereal. If they hadn’t noticed, nobody else would. Defeated, she packed her bags and went to wait for the limo to school. As per the usual, the day passed without incident. Boring class after boring class went by, although she heard murmurs in the halls: always a good sign. It wouldn’t be until lunchtime that her suspicions would be confirmed. “Hey, Lisa,” spoke Alice, one of her friends from the Anime club. “You’ve got to tell me where you got the dye and the coloured lenses!” “Wrong on both counts,” she replied. “They’re completely natural. Genetic manipulation and such.” The lunchroom stopped. Everyone knew Lisa was a little weird and extravagant, but no one ever dreamed her little experiments could do stuff like that. In fact, many didn’t. However, she would prove them wrong when her friend would ask for green hair that day, only to walk in with emerald green hair the next week. Soon, students lined up around the block to experience this marvel of genetic manipulation for themselves, all meeting happy results. “Lisa, what on earth happened to you!?” Her father asked when she walked in the door that day. “Nothing dad, I was tired of being another face in the crowd, so I altered my genes to give me these hair and eyes,” she smiled. The reaction on her father, and the rest of the family’s face, would be something she’d remember until the day she died. At first, they’d jump every time they saw her, but as the days turned to weeks, and the weeks to months, they slowly came to warm up to her choice, thrilled she had the option to do it in the first place. In fact, she quickly made a little business out of her genetic manipulations. Students and teachers alike would go to her and ask for things that would push her limits. Cat parts, eagle vision, and frog-like super jumping were just a few among other things that pushed, and broadened her capabilities, eventually cloning a Velociraptor she made more docile and named ‘Rex’. An event that would live on in infamy in Lisa’s life would be the event she refers to as the ‘Rocket Trousers Incident.’ She refuses to go into detail about it, but the long and the short of it is that she wanted to make the priest at church fly during one of his sermons. Sadly, the rockets exploded, badly burning his legs and sending him to the hospital. Naturally, no one in the congregation was especially pleased with her, so they sent her to the insane asylum to scare some sense into her. The ploy worked, but it also scared her for life. Although they didn’t crush her spirit in any way, shape, or form, the succeeded in making her think about her actions and the possible consequences before acting upon them. Now she’s no longer as reckless, but still prone to jump into a situation. (There, I let you write a section of your biography. Happy?) (Muchly =3) Many people say that high school is the best time of one’s life. Others disagree and say it is actually the worst. However, they’re both wrong; it’s all a matter of one’s perspective. For Lisa, it would be just another chapter in her life, as both good and bad cancelled each other out, to simple make a period of confusion, and teenage angst. It all began in the first year, where she revived her business of genetic modifications and selling them to students and faculty members alike. However, some of the more opinionated, religious students fought against her work, sometimes violently, and even took her to court for potentially harmful services. Due to the school’s religion-neutral stance, they allowed her to continue operation, but disallowed her the privilege to actively advertise her services for the sake of the religious students. To this day, Lisa suspects they only did this because of her family name. Lisa would find herself in court again come midterms. For the whole year, the teachers suspected something, given her 100% average in all subject minus gym where she’d get 70’s and art where she averaged in the 80’s. Naturally, may suspected her of plagiarising other people’s work, some teachers going back as far as the second grade, when this streak began. Naturally, she fought against the claims, under the fact that she ‘read’ and studied the textbooks. Her lawyers fought hard for her, but in the end, she had to present her beloved ‘Book Scanner’ as evidence. With it, and Dr. Karol’s testimony, Lisa was cleared of all charges, but forbidden from using it during the school year. The alternative was a lot worse, so she accepted the terms, reluctantly. In the end, her marks only slumped a little; down to about a 90 average by the time she graduated. In the second year, Lisa became confused about her orientation. After a session of gym, she found herself aroused slightly by the sight of the other girls in the locker room, yet the attractive guys still turned her on. She confided in some of the friends she made in middle school that transferred with her, but they couldn’t offer much help since they either swung one way or the other. It was also during this period that she began to hear rumours floating around town about her sister: Maria. Many people were calling her a whore, or a slut, or even worse. Since she was none the wiser, Lisa defended her older sister’s honour relentlessly, since she told her she wasn’t. However, he trust in her sister would forever be shaken when she stumbled upon her having sex with three guys in her room all at the same time. This drove her into even further confusion regarding her orientation. During the third year, one of her friends from the Anime club, the very one who first noticed her hair and eyes, committed suicide. The forensic investigators attributed it to sexual abuse from her father, who was quickly charged and convicted of the crime. Saddened by the loss, Lisa fully closed down her genetic manipulation services, too depressed to continue. However, some events later on in the year would raise her spirits considerably. Early in the first year, she met a young man by the name of Simon Halis, new money who’s parents struck it rich in the lottery, then invested in some smart companies. The two developed feeling for each other and started dating at the end of winter when he asked her to be his Valentine. Their relationship continued to grow, even up to the point where Lisa lost her virginity. However, fate would see to the end of a beautiful relationship. His parents decided to move to Mistalin, breaking them up in one cruel stroke. During that time of sadness, Lisa developed feelings again, this time for a girl named Haley Jenkins. It never got to the level of her and Simon, not even close, but in it, Lisa discovered and broadcasted that she was Bisexual, meaning she liked both guys and girls equally. Although some of her friends cast her weird glances at first, they embraced her decision, must the same as her family, who took a little longer to adjust. In the final year of her high school career, things began to settle down for her. The year was free of any bad or good notable events, aside from a couple more failed relationships, and the schools spring concert. In it, she finally showed some of her musical talent in front of students, faculty, and their families, receiving a standing ovation… partially because she was the last act in a four-hour concert. In the end, Lisa Morrison graduated at the top of her class, but lost the valedictorian vote by a slim margin. Thinking back on it, she attributed it to the religious students who were still sore from the fiasco back in her first year. Instead, it went to some pompous ass that didn’t deserve it one bit. Alas, she ended her final day in high school with a bag, literally. Meaning a fireworks display, or course. Sure, it probably wasn’t a good idea to do it in the gym, but it sure made for a fun time. Even better, not a single thing caught on fire. (Now the tale spins to an end, and I thank you, as the humble author for your patience thus far. Alas, there is but one more tale left to tell: How Lisa got her prized Maybach Excelero.) (Finally!) A deal, hammered out between Tyler, Elizabeth and all their children, would prove the fruit of the car’s origin. “When you turn eighteen and have your license, we will buy your first car, but only the first,” Lisa remember them saying as they walked through the auto show. Sure enough, she was eighteen and got her license about five weeks before. She felt like a little kid in a candy store: all of the luxury car providers were there. Everything from Mercedes Benz, all the way up to Ferrari and Lamborghini, all on display for common folk and rich people alike to view and dream of. “Alright then,” Lisa’s mother spoke. “You can all go and look at any of the cars, but if you buy one, you pay for it out of your own pocket.” “Alright,” the quartet spoke at once. “Lisa,” her father said to her. “When you find the car you want, just give me a ring on my phone.” “Yes dad,” she replied happily, running off into the crowd, her laptop in tow, as always. Every car looked so inviting, every interior so luxurious. However, she couldn’t find the one she wanted, not out of pickyness, but out of sheer choice presented to her. Her parents explicitly said earlier that she could have any car she wanted, any. With that kind of an option, she found herself, literally swamped in a sea of cars and people. Towards the end of the day, she felt like she’d never find a car just for her, until an announcement came over the loudspeaker. “Ladies and gentleman, the Maybach booth is now open, featuring the Maybach Excelero for your viewing pleasure.” A booth that hadn’t opened? Well, it couldn’t hurt to check, seeing as how she’d scoured every other booth in the building and checked out the car’s statistics using Mainframe. She expected much the same as she sifted through the sea of people, eventually coming to the booth. What she saw standing in the middle of it would blow every other car she saw out of the water. It was perfect: just the right design, moulded just the right way, and just the right statistics to suit her needs… until she modified it, of course. She immediately fell in love with it, despite the enormous price tag. Immediately, she pulled out her iPhone and dialled her dad’s number. “Hi dad… yes I did… come and see, it’s at the Maybach Booth… see you in a few,” with that, she turned the phone off and continued to stare. Of course, her reaction was shared by a great many people who came as well, the man standing beside the car, obviously the CEO, beaming with pride. Her father showed up a few minutes later, seeing the car she mentioned. He had to admit, she had good taste. Looking at her, she seemed too engrossed to notice, so he asked the nearest person at the booth. “I’m sorry,” he said. “The Excelero is only a concept car, and none are planned to be produced.” Despite the murmur of the crowd, Lisa heard those words quite clearly. “What!?” She turned around to face him. “T-the only car I like in this whole show, and It’s… only a concept? Damn it!” She wanted to kick something, very, very badly, but restrained herself. Seeing her disappointment and weighing the fact, he decided to press a little more. “What if I was willing to pay the amount needed to produce the car in the first place?” The man looked stunned, not realising who he was talking to. “It costs $8-million, sir. I doubt you could, but if you want to, talk to the boss,” he said. Giving him only a smile, Tyler turned to the man standing beside the car, and began chatting to him. Lisa couldn’t hear the words, because they were so far away, but she soon realised that he persuaded him to make it, since he came over to her and asked, “What colour would you like it in?” She pondered for a moment, before looking at him, and replying, “Black, and if it isn’t too much of a bother, could you give it some blue flames?” “Of course, Miss Morrison,” he smiled in reply. Six months, and a lot of time spent absorbing auto mechanic books later, her car was finally delivered to her, just in time to make a big entrance for her last year of high school. Towards the end of that school year, all the modifications were complete, turning the Supercar into an urban tank, essentially. The valets for the parking lot stopped joyriding in it when one of them fired off a missile and destroyed the local doughnut shop, however. Needless to say, the police weren’t very happy with her, or her car. However, she managed to avoid charges by giving the owner of the building enough money to rebuild, and even improve on it. Sure, it drained all her profits from the genetic engineering business she one had, but it was worth it. Lisa, now twenty-one years old, is currently enrolled in Talizan University, one of the most exclusive in her country. However, she still finds time to take a break from her studies and explore other worlds through her Trans-dimensional gates and other means of travelling.
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(Avy by insaney, sig by an assortment of various ZUers present and past. You know who you are. =3) Figments of my Imagination. |

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Re: Character List
Name: Alain Marshall (Meaning: Handsome Horse Keeper)
Age: 27 Race: Alain is a fourth-generation Half-Elf. The human genes of his parents were strangely dominate, but he retained the beauty of an Elf, for the most part. Sex: Male Hair: Short, Dark Green Eyes: Pale Green Weight: 189 lbs Height: 6’ 3” Weapon: Alain uses a simple halberd during normal combat, but if that weapon is broken, or knocked away from him, he carries a gladius at his side. He can use staffs, spears, pikes, short-swords, and, to some extent, a regular sized sword. Armor: Marshall’s armour is designed mainly for flexibility, and greater speed that someone who wears heavier metal armour, as well as to protect against slash attacks, and some blunt weapons. The main weakness of his armour, though, is pierce weapons, such as spears and arrows. Another problem is that the impact of some blunt weapons can be spread around due to the chain hauberk he wears. Covering his upper body is a long-sleeved gambeson (quilted shirt), and over that he wears a mail hauberk (short sleeved). He also wears a thin leather jacket (sleeveless), with small plates of copper sewn into it covering a few vital areas, such as his lungs, heart, and stomach. On his forearms he wears full-copper vambraces, since neither the jacket, nor the gambeson cover that area. There are small, wooden 12 inch shields connected to the vambraces, that can be detached. For his shoulders he has thick leather pauldrons, covered in small copper plates. The pauldrons cover mainly his shoulders, some of his upper shoulders (near his neck), and a bit of his upper arms. The gauntlets he wears on his hands are leather as well, and have small plates of copper sewn onto areas where the back of the hand and fingers are flat. Areas where, say a finger would bend, are just covered in the leather of the glove. Around Alain’s neck, and upper shoulders, is a full-steel gorget, and covering his head is a spangerhelm, also made of full-copper, with a leather lining inside. To cover his lower body Alain wears thin cloth pants under a pair of leather pants that are covered in sewn-on copper plates. There are less in the lower leg area because he wears full-copper greaves down there. He wears thick leather boots that can connect directly to his pants. Inside the boots he covers his feet in a simple cloth that reaches to just above the ankle. Strengths: With Alain’s natural longevity, and healing ability, he is harder to take down then a human, and his skills are his strengths. He can battle on horseback just as well as on the ground, though using a halberd is easier on the ground. Due to his sturdy build, he can withstand the full force of a charging horse smashing into his halberd. Weakness: The most obvious weakness for Alain is his armour. It’s very good against slash attacks, but it does incredibly poorly against weapons that pierce, such as a lance, or arrow. And, even though swords are usually used to slash, if one were to stab him, it would get through his armour. Skills: The skills he learned from the military training, and battles, he went through include sword fighting, fist fighting, halberd/staff/spear fighting, and he knows how to ride a horse well. Something he inherited from his Elf fathers is a limited healing ability. It can quickly heal a small wound, but if it’s a deep cut, it takes several, energy-draining, minutes. Beyond a deep cut, Alain’s healing magic will only decrease the pain, at the expense of energy. Appearance: Alain, as stated before, is a fourth-generation Half-Elf. In all generations the males have been Elves, while the females were human. His case is the exception, however, as he is a son, rather than a daughter. The genes of the humans were dominate, despite being female, and, well… human. For the most part he seems human… rugged and dirty, but his face has maintained most of the beauty found only in Elves. Marshall is also taller than most around him, standing at 6’ 3” (this is mostly due to his Elven blood). The color of his hair is one of the final few Elven traits he shows, as the Elves that were the fathers were all green haired. His light green eye color is a human trait, however. It is very rare among humans, but it was not from the Elves. He is well muscled, mainly due to his training in the military of his region. His armour is mostly a brown leather color, but the copper parts are the color of, well, copper. He wears a round earring that was given to him by a palace servant before he was put in the military. Personality: Alain is usually a tough cookie, as that’s how he was raised, but he can be kind. He doesn’t usualy pick a fight unless he has a good reason, or he’s incredibly bored, and he tends to avoid people in general. But, if he needs something from someone, he won’t usualy hesitate to ask them for it. If he has a friend he’ll make sure to keep them safe, but doesn’t go extreme with it. He’s out to just live his life, and go where it takes him. His temper can be short, but usualy insults, or other such actions that would offend one, don’t get far with Marshall. Biography: The first generation of Marshall’s family were the original Elf male, and human female. Their child has a female Half-Elf, who later married an Elf. When they had their daughter, the third generation started. This woman, Aimee, was the mother of Alain. Both his father and mother were from nobility, and were married to form an official alliance between the High-Elves and the humans, who both had their cities based in the vast, open Abrienda Plains. This alliance was made because both the High-Elves and the humans had enemies that were wearing them down due to constant battles. The human’s main enemy were the Dark-Elves that lived in the Delano Caves, while the High-Elf’s enemy were the Dwarves of the Maura Mines. The Dark-Elves were less of a problem to the humans, however, since they had to travel through the Woods of Verdure to reach the plain. On the other hand, the Dwarves came from the mines, which could directly access the plain. The alliance worked together to defeat the Dark-Elves through several decisive battles, however the humans had made a secret alliance with the Dwarves. The terms of the alliance were, to be put simply, that the humans would get supplies from the Dwarves, and the humans would help them get rid of the High-Elves. In a final attempt to destroy the Dwarves at their fortress the humans turned on the Elves, effectively crippling their army. This led to a series of battles where the Dwarves and humans won many skirmishes against the Elves. Eventually they captured the final city of the High-Elves. After this the Dwarves and humans had a very strong political relationship. During the betrayal of the Elven army at the Dwarves’ fortress Galahad, Alain’s father, was murdered by the palace guards. They killed him shortly after the human king had informed him of the betrayal. His head was severed from his body, and he was then thrown into the streets, being trampled on by soldiers that were sent off to war. His mother was not harmed much, but rather thrown into a prison cell for the remainder of her life. Alain was 3 months old, and put in the care of the palace servants. From that point on he grew up with the servants, and preformed the jobs they did. He was taught by the same teachers as the commoners, instead of the teachers in the palace. The common schools did not teach things like history, or science, just the basics of reading and writing, as well as some simple math. His education was overall poor, but average of the region. He was taken for military training at the age of 12, like most boys. The humans were creating a large, effective army to go conquer new lands, with the aid of the Dwarves. Since the defeat of both the High, and Dark Elves, the humans had control of the entire plain, as well as the southern section of the forest, which led to the caves, and the caves themselves. The caves were set up as a place of refuge, and storage. The humans had planned strategic wars with the Dwarves, all in a goal to conquer the entire land of Varden. Alain trained with many other boys from 12 to 15. At this early point the boys were toughened up a bit, and promoted to fight amongst themselves. This taught them some basic hand-to-hand combat, as well as some ferocity. When the boys reached age 16 they were taken to start training with weapons. Based on how they fared in the first few years, they were given their weapons to train with. The weaker boys were usually the archers, and learned to use daggers as well as the bow and arrow. The well built boys were trained as halberdiers, as they could better withstand the force of a horse slamming into their weapons. They were also trained with short swords, incase a battle got personal, or their halberd was not available to be used. The toughest boys, though not always the best-built, were the swordsmen of the army, as they could take several hits, and wear heavy armour. They were trained with both normal and long swords. The archers usually had hard leather armour, while the halberdiers had more flexible leather armour, with copper plates. The swordsmen had full-body steel armour for the best protection. Alain was classified as well-built, and placed in the halberd training camp, which was refered to, by it’s trainees, as the Hell-Bird camp. From 16-17 the boys were introduced to the halberds, but were trained with shorts swords, usually a gladius. At this time they wore the standard armour for halberdiers, except without any of the copper. Once the boys reached 18 they were trained with the halberd and gladius at the same time, though the training focused mainly on the use of the halberd. Their armour now included all the copper components. Some, special, boys were chosen to be trained as horse lancers during this time, as was Alain. This extra training went alongside the normal training. At 19 the boys, whether halberdiers, or horse lancers, went though tests. They were to fight the advanced trainers in a battle using first their halberd. If it was knocked away they would use their gladius. The boys were ordered not to kill the trainers, and vice-versa. If a trainer was killed, then the trainee would be promptly executed. Punishment for the trainers was a mere reduction in rations. Those who passed went on to another test. The body of a dead cow would be pulled along a rail by several men, to get a momentum similar to that of a charging horse. The trainee would hold his halberd in a ready position, and await the impact. This test usually eliminated the boys who couldn’t take a charging cow. After further testing and training, which lasted another year, the boys were officially entered into the military, at age 20. From here they went through some final tests to decide what brigade they would be put it. They gained official military status in society when they entered their brigade, and had their rights above the commoners and citizens. Marshall was entered into the Brogan Cavalry Troop, which was one of the 18 cavalry units. It consisted of 86 horse lancers, 40 light cavalry, and 24 cavalry archers. This troop was sent along with several other groups to conquer the northern section of the Woods of Verdure. The inhabitants were Goblins that had mostly kept to themselves. They’d attack anyone who entered their forest, but very rarely left it. The attack on the Goblins was very one-sided, as the humans had a distinct advantage. Their archers snuck into the forest and started to take out the ranged units that the Goblins had. The human ground troops moved around behind the Goblin army, and sprang out, suddenly attacking. They drove the Goblins out into the plain, where the cavalry quickly dispatched of them. The battles went on similar to this until all of the northern forest was captured by the humans. Eventually Alain’s troop had helped conquer the western forest as well. The Dwarves gained control of the east forest, as it was closest to them. With the main lands of Varden conquered, the humans looked to a kingdom north-west of theirs. The kingdom was known as Vanig, and had a fairly large military. It was nothing compared to the armies of the Vardenians, but it wasn’t nearly as weak as that of the goblins. Several units from Varden, and a few contingents of Dwarves, attacked the small kingdom. In the battles that followed the humans and Dwarves were sorely defeated. Those of the Lands of the Vanig were magic users. They called upon many great spells, and won the battles, despite the size of their army. Alain was in one of these battles, and was captured and thrown into a prison, where he sat for a few months. The Abrenians had tried to use diplomacy to get their captured soldiers back, but that failed. War was declared between the two lands. Eventually the prison where Marshall was held was attacked, and he was freed. This all happened over the course of seven years, and Alain was 27; still quite young for a Half-Elf. He had time to think over what his country was doing during the months he spent in prison, and subsequently defected from the military, leaving everything he knew behind.
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![]() Credit to Diaz for the signature. Fan Fictions: FMA: Requiem of a Soul (M) - TLoZ: Dark Seed (T) |

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Re: Character List
Name: Muketsu--It means "bloodless" in Japanese. As in without bloodshed. He does not disclose this often. Most people call him stranger or wanderer.
Age: Old. Really really old. So old he's lost track, but at least 175 years (see biography). Race: Human. Sex: Male Hair: Grey, long, and unkempt. Eyes: grey-brown Weight: 64kg (about 141lbs) Height: 178cm (about 5'10") Weapon: He hauls around two long claymores on his back. They look like they've been around for a while but he keeps them in good condition. (In a modern setting, he also has a custom decorated .45 magnum revolver that he keeps on his belt, though he doesn't carry extra ammo so he only has up to six shots before he has to restock.) Armor: Clothes, just clothes. Strengths: He is smarter than he is anything else. Normally is is just strong enough to use one of his swords effectively and is quick on his feet. His best physical trait is jumping--He can leap impressive distances and quite a ways off the ground. His real weapon is alchemy--old school as in mixing stuff for immortality or turning lead into gold. He uses alchemical concoctions to increase his strength, speed, jumping ability, etc. or as an extra burst of energy, traps, or weapons. Weakness: He tires quickly, he can't take too many hits, and avoids bodies of water as if they were acid or lava or something to that effect. His swords do not float well and his concoctions will not work if mixed with water. He's not much a swimmer, either (I should note he can swim, just not well, and certainly not with heavy, metal swords). Skills/Magic: Nothing magic-like. His most common concoctions are a "miracle elixir" which boosts his physical capabilities (except the metaphorical HP stat) to inhuman levels for a short period of time, a concussion grenade type thing that acts like concussion grenades (big blinding flash and everyone nearby can only hear a high pitch whine for a couple of seconds. Some may be more familiar with the term "flashbang"), a sort of light explosive, an energy booster, a light recovery item, a "wall grenade" that pulls the ground where it is thrown up into a wall, a liquid nitrogen bomb (freezes stuff), various colored smoke bombs, and his pride and joy, the matter converter (turns one thing into another--within limits--he has only one ready at a time and making another is time consuming and difficult). He also has a jubilee of materials he can use to synthesize more when he needs to or combine for other, at this point unknown affects (ergo, the ability to come up with a new concoction on the fly, assuming he has enough time and the right chemicals and whatnot. This leaves the option of coming up with new concoctions depending on situations--within limits, of course). He is also good at surviving on his own. Appearance: He looks between 30 and 40. He's in good physical shape and keeps himself clean shaven, but one can tell he's older than he looks. His eyes show age and experience beyond any old man's. His clothes are all aged and clearly handmade. He usually wears dull greys and browns. He has a lot of pockets on the sides of his pants, and his belt has all manner of sacks and containers dangling from it. A raggedy, torn, brown cape lives on his back and his swords wait patiently in faded leather scabbards under it. Personality: He's a nice kind of guy, though usually quiet. He's not use to sleeping in a bed or other civilian luxuries because he wanders around more than he settles down. He distances himself from people but is almost painfully honorable and respectful towards his fellow man (and woman, of all races). He disapproves of pointless anything and believes everything should be done for a reason, but not that everything happens for one and that people are by nature self-destructive. In that sense he is a cynic. Despite his dislike of water, he thinks rain is calming (because he can protect his work from rain with his big cape). He strongly refuses to die until his goal is accomplished, but is tired of living and would like little more than to finally escape. Biography: Muketsu grew up in a small mountain village as the son of a couple of alchemists. He picked up the trade from his parents and loved it. Throughout his childhood his parents worked closely with another family, though because of his age he spent most of his time with their daughter, who also had gained an interest in alchemy. He and she grew up together and when the time came they paired up and went off on their own, moving to a city. Their research became an important part of alchemical history, but due to their pride they began to fight. They separated for a couple of days spending their time apart trying to create or discover something greater than the other would, but her experiment, though far superior to what Muketsu had managed, had made her into a terrible monster. She destroyed a significant chunk of their home-city's population and disappeared. Muketsu hunted her down and found her not far away, hiding in the mountains where the two of them had grown up. She still had a small amount of her humanity left, so she recognized him and did not attack. Instead she told him to kill her before she lost herself completely. Muketsu declined, instead admitting that she had beaten him, apologizing for his foolishness, and vowing to return her to normal. She said she would wait in the mountains, away from people, until that day. Muketsu continued their research alone. Using her notes he discovered a life extending draught, which he takes every few days to keep himself alive (note: he's not immortal. If you do anything that would kill a human, he will die, but so long as he takes his draught when he needs to age won't get him). He began to wander, realizing that he had learned all he could by staying still. In his travels he found what he believed to be a cure, but when he returned to her, she had lost all signs of humanity. He tried to subdue her, but she had become more powerful as time had passed. Needless to say his creation was insufficient. He returned to his travels to continue his research and train so the next time he returns to her, he will be able to free her from her current state.
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Don't frown at your feet, And give in to strife. Hold your head high, It's a wonderful life. |

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Re: Character List
Approvedeth by Insaney. ;D
Name: Kenth Age: 560 yrs (appears to be in his late twenties, however) Gender: Male Race: Laguz (Red Dragon) Race Description: The laguz are a race from Fire Emblem 9 and 10. The term means “being of power” and there are three kinds living on the continent of Tellius. Beast laguz (cats, tigers, lions, and wolves), bird laguz (hawks, ravens, and herons), and the dragon laguz (red dragons, white dragons, and black dragons) live in different areas of Tellius. The cat, tiger, and lion laguz live in the nation of Gallia, the hawks in Phoenicis, the ravens in Kilvas, the herons in Serenes Forest, the dragons in Goldoa, and the wolves in Hatari. The laguz use natural weapons to fight and transform into their animal forms during battle. Kenth’s race, the dragons, live for hundreds of years and stop showing all signs of aging at a certain age. They are ruled by the black dragon royal family of Goldoa. Hair Color: Red Eye Color: Dark red Height: 6’3” in human form, 13’6” in dragon form (they are not very large dragons...for dragons lol) Weight: 170lbs in human form, 500lbs in dragon form Weapon: Kenth, being a dragon laguz, uses his breath to fight. This vid shows a black dragon using the breath (at 2:00-ish) but at much greater strength than Kenth's. It's a bluish green gaseous beam that can cut through a lot of different materials, but Kenth's can't cut things such as buildings like in the vid. Kenth knows how to use his claws and tail too, however, because he thinks relying on breath completely is lazy. He can only fight while in dragon form, however. Armor: While he technically has none, his scaly skin as a dragon protects him from certain kinds of swords, axes, lances, and arrows, particularly ones made of iron. Strengths: Dragon laguz are very powerful, but slow. They have good defense against a lot of man-made weapons that are made of iron, as stated in the armor section. The breath of a dragon laguz can do a lot of damage depending on how accurate the hit is. Iron weapons and all arrows have no effect against dragons whatsoever. Some others will do little damage. Dragon laguz have wings as well, so they are capable of flight. Weaknesses: Thunder is the ultimate weakness of a dragon. Thunder/lightning magic will harm them greater than any other weapon. The dragon laguz are also quite slow, so it is tough for them to hit a fast opponent and to prevent getting hit first. They also attack rather slowly as well due to their size and weight. Another thing, Kenth cannot swim in dragon form. Skills/Magic: Kenth has no magic, but his skill lies in how well he times his breath, tail, and claws correctly in order to get solid hits. Appearance: Along with bright red hair and dark red eyes, Kenth wears a brown shirt with black pants and a belt. He’s rather muscular and also rather big, since dragon laguz men are normally like that. On his feet are black boots. He doesn’t wear much else other than a dagger in a sheath that is only used to hunt and cut food. Kenth is also not dark skinned and wears nothing on his head except his somewhat untidy and short red hair, as well as his pointed ears, which all laguz have in human form. Personality: Despite his appearance, Kenth is not hot-headed. He actually is good at keeping his cool in stressful situations. He hates the way King Deghinsea runs Goldoa, however, and believed the dragons should open themselves to Tellius more instead of act closed-minded. However, he’s also a bit arrogant and easily makes rivalries with others. Still, Kenth is always determined to hone his dragon strength and do his very best on the battlefield. He also will protect close friends with his life. Bio: Little is known about Kenth’s family record since dragon laguz live so long. He’s an only child, but he was born to two red dragons many years ago since what is known is that he is a full-blooded red dragon. He grew up in Goldoa and dreamed of battling for his country to the very end. When he was mature enough, he learned to fight and joined the Goldoan army, which was made up of red and white dragons with the royal black dragons leading them. For many years Kenth was loyal to King Deghinsea, Prince Kurthnaga, Prince Rajaion, and Princess Almedha. He even once wished for Almedha’s hand in marriage until it was found that she left Goldoa for the country of Daein, which was inhabited by human beorc (beorc means “being of wisdom” as laguz means “being of power”). Although Kenth knew about the war against King Ashnard, he did not want to have anything to do with it. The same went with the war against the goddess Ashera three years later. When he learned of Rajaion’s death on the hands of Mad King Ashnard and three years later, the death of Deghinsea, he mourned with sorrow. He did his very best to comfort the deceased prince’s fiancée, Ena, especially when she had given birth to the first dragon born in hundreds of years. The two were good friends for quite some time. However, because Kenth could no longer find his place in Goldoa afterwards, he decided to leave. Ena and Kurthnaga, who was now king, fully understood the red dragon’s desires and bid him farewell. After that, Kenth sought out Ena’s grandfather, Nasir, and asked for aid of leaving Tellius. Nasir reluctantly agreed, and helped the desperate laguz fulfill his wish. As he was looking back at Tellius for the last time, Kenth began to think of the tales he’d heard during the events that had happened in the past few decades. He had gotten inspiration out of hearing about the legendary hero, Ike, who was a beorc, and how he was the one who defeated Ashnard and Ashera. Despite his doubtfulness about it, Kenth imagined what it would be like to actually meet Ike one day, as he’d heard something about him leaving Tellius behind forever as well. He remembered how he used to ask Kurthnaga and Ena about Ike since they had met him themselves. In the hero’s honor, he chose to train hard and with effort, in hopes that one day he could accomplish something great himself.
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|Deviant Art|BA Chars|TLoZ: The Hidden Powers|Super Star Luigi: Battle Star Legend| Raddy is my wuvable ZU big brother and I love BrokenWing. <3 ![]() Fire Emblem: Dawn of Darkness |

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Re: Character List
Name: Aritificially Intelligent Destroyer, Eliminator, and Neutralizer (AIDEN, or less formally, Aiden)
Age: The AIDEN VII Project has been going on for hundreds of years, but the most recent AIDEN model has the mind of a 34 year old human. Race: Aiden is an AI program. He inhabits a Bio-Shell that appears human. However, note that Aiden is not the Bio-Shell, but the program that controls it. Think of it like this: Twilight Princess is not the Wii, or part of it, but for you to interact with it, you need a Wii. Aiden is Twilight Princess, and the Bio-Shell (Or any computer he uploads himself to) is the Wii. Sex: Though technically genderless, Aiden was designed as a male. Hair: Dirty Blonde Eyes: Greyish green Weight: 204 lbs Height: 5'10" Weapon: Aiden always carries an LPF-2 Light Pistol with him. It's a highly accurate gun that fires bullets the size of BBs, then charges them with a laser beam, making the ammo capacity 200 shots a clip, and he carries 9 extra clips. Strengths: Aiden, being an AI, can direct his body to perform the same task, over and over, without any variation. He can analyze the pros and cons in a any situation near instantaneously, and has a photographic memory. After his Activation, (see Biography) Aiden's abilities to feal fear, be surprised, and to hesitate were erased. He also knows when his Bio-Shell is feeling pain, without actually feeling it. Weakness: Aiden, being software, is occasionally prone to glitches, and this can have interesting results. Both the goventment of the USA, and AODAOS(see Biography) have the ablitiy to shut him down, though the former's is only temporary, and is done via a beam that must be projected from a gun. A magnetic beam with throw his NanoAides (see Skills/Magic) into disarray, and prolonged exposure may damage his memory, though this would have to be an hour or more of exposure to a magnet such as one used in scrapyards. Planetary magentic fields are weak enough to have no effect. Also, a flaw in his bio-shell's design that will be corrected on future models, is that if iron or steel peirce it's skin, his bio-shell starts to deteriorate at a rapid rate. Although no permenant effects are recieved if treated within half an hour. (Aiden always carries at least one antidote with him, generally three.) HOwever, if left more than that, the Shell will rapidly age, and if left for more than 45 minutes, it is inevitably fatal. Skills/Magic: Aiden's Skills These skills are things the AIDEN program can do, while in it's normal housing (see Bio-Shell's Skills) Hack - Aiden can remotely hack most computer systems, usually within seconds, and gain complete control of them, allowing control of things like enemy planes and security systems. Aiden cannot hack AODAOS or any of the systems in the AIDEN VII testing facility. Predict - Aiden can accurately predict almost any pattern. After watching anyone for about two minutes, he can copy them exactly, down to the subeject's mannerisms. He can also predict the way an opponent will move, and then block or dodge many attacks. After hearing only ten words in any language, Aiden can predict the rest, and accuratly speak with the fluency of a native. Influence - Aiden can produce a sub-sonic hum, and by varying the pitch, he can influence the decisions of those in a ten foot radius around him. This is simply an influence, not mind control, and Aiden cannot single out one person in the radius to influence. This does not affect machines. Internet/Communicate - Aiden can consult the internet from anywhere in the universe, or communicate with anyone, whethere that be a phone call or a text, without a computer. Bio-Shell Skills These are skills that Aiden can make the Bio-Shell do. The Bio-Shell is an organic robot. It is controlled by Aiden, and basically works just like the human body, with some key differences. Discharge - Aiden can discharge the actual AIDEN unit from the Bio-Shell's brain cavity through an opening from the mouth, and it then leaves through the mouth. Repeat - Aiden can direct his body to imitate a certain action repeatedly without any variation. Freerun - This is simple. Aiden directs his body over any obstacle he comes to. He can cross Manhattan by rooftop in just under 30 minutes, in a straight line. Skin/Hair Change - Aiden can change his skin to any tone he wishes, for disguise purposes. He generally keeps it at a light tan. His Hair will automatically change to look natural with it. It's default is dirty blonde. NanoAide Skills NanoAides are microscopic robots dispersed throughout the Bio-Shell, involuntarily directed by Aiden. Heal - The NanoAides can heal any injury Aiden recieves, taking only seconds for minor cuts, to several minutes to heal a broken bone. If every bone in his body was broken, Aiden could be back in fighting state in around ten minutes. While the NanoAides cannot regrow a lost limb, the can reattach one in about 40 seconds. They can even reattach Aiden's head! Speed/Agility/Endurance - The NanoAides repulse the ground, or any other surface needed, allowing for a top speed of 60 mph, a top high jump of ten feet, and very high agility. This is always active. Strength - The NanoAides congregate in mucles doing pulling, and help them pull, increasing Aiden's maximum bench press from 200 lbs to around 1800 lbs. He can't lift a car, but could probably flip one over if he had to. This tires Aiden and the NanoAides. Aiden takes about four minutes to revover. The NanoAides stop functioning for about two. Appearance: Aiden's Bio-Shell is well built and very strong, even without NanoAides. Its has long, dirty blonde hair that Aiden usually keeps in a shoulder length pony-tail. It's face is designed to be very average, and not stand out in a crowd. Aiden almost always dresses in combat gear, an all black jumpsuit, black boots and gloves, and a dark grey amoo/holster belt for his gun. The AIDEN unit is simply a dull grey sphere with a large red lens on the front. It has a hover unit and UADP (Universally Adaptive Data Port) built in. Personality: Aiden, having been raised as a human, does indeed have a personality. He no longer feels any remorse for his actions, but he is compassionate and kind to those who are not his targets. He will never waste life unessacarily, and firmly believes in justice. In battle, he is cool and collected, having no abillity to fear. He hates injustice, and will correct it at all costs. His love of justice, does hoever, sometimes cause him to act rashly. Also, occasianal glitches may cause temporary personality changes, and his removed "weaknesses" may even resuface on occasion, but these are all temporary disorders. Biography: Aiden was found on the steps of an orpanage in New York one night, and was of course taken in. The caretakers, due to Aiden's influence ability, gave him his name then and there. Nothing of any real significance happened until his fifteenth birthday. Still in the orphanage, Aiden was woken by screams, as men in suits ransacked the building. Aiden tried to resist, but the men pointed a strange light at him and he passed out. How long he was out, he didn't know, but he awoke strapped to a table, with men around him. Aiden, scared out of his mind, but when the men started to prod at him, he decided to resist. He snapped his bonds, not knowing how, and rolled off the table as a security turret opened fire. One glance, and Aiden was in control of the unit. Directing it to fire at the men, he ran for the door, and followed some instinct to the exterior of the facility. There sat a gleaming starship. Instinctively knowing it was safe, Aiden climbed aboard. As he sat in the only chair in the empty interior, the ship lifted off. Four hours later, it touched down on a small moon orbiting a gas giant, and Aiden;s instincts guided him to a small facitlity. Upon entering it, Aiden was greeted by a hovering, crecent-shaped robot. Slightly startled when it spoke, he listened with interest to it's melodic synthesized voice. "Greetings, AIDEN VII. I am the Activation Overseer and Director of Assignments, Operations, and Services. You may call me AODAOS. Please follow me." It turned and floated off, Aiden traling behind. "What is this place?" Aiden wondered aloud. AODAOS's reply was that all would soon be made clear. Arriving at a large platform overseeing a factory, AODAOS told Aiden to have a seat in the solitary chair. Sitting down, AIden straigtened up, and all was indeed made clear. He knew who he was, an AI assassin, but merely a proof of concept. He knew about all of his abilities, and how certain "weaknesses" were now erased. He also knew of AODAOS's ability to shut his down. He looked at the robot, which simply replied. "Thank you. You are free to go." After ninteen years, Aiden has made a name for himself, as a great assassin. |

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Re: Character List
Name: Chance
Age: 22 Race: Vampire Sex: Male Eyes: Black when he hasn't fed for a while. Luminescent Blue when he has fed on non-human blood. Luminescent Red when he has fed on human blood. Hair: Blond Weight: 195 lbs. Height: 6'4" Theme Song: Until the Day I Die - Story of the Year Biography: Chance has no memory of his human life. His first memory is waking up in an alley, in Chicago, in 1932. For almost a decade he embraced his vampiric nature, preying on humans in the slums of several large cities. However, his conscience eventually caught up with him, and after a few years of experimenting, he found that he could live on the blood of animals. He prefers the blood of larger animals such as bears or moose, and is tolerating of livestock. After a few decades, Chance tracked down another vampire, who was able to help Chance understand his vampire heritage. Chance was infected by a member of the D'ni coven - a small and unique group of vampires. What makes them unique is that each D'ni has an ability that seems to be an extension of a talent they had while mortal. After learning of the D'ni, Chance chose not to track them down, but he did begin to hone his ability. Five years ago, Chance decided to attempt to find out about his human life. Since that time, He has been living in Chicago, and has been sorting through the death records and missing persons reports that were filed about the time he woke up. So far, he has found nothing but dead end leads. Appearance: Chance is tall and slightly thin. His features are best described as "ruggedly handsome." His hair is kept short, and he currently sports a sort of half faux hawk. He is slightly pale, as though his skin is unable to tan, which it can't. He moves with an inhuman grace, a result of his heightened senses and reflexes. He walks with a confidence that speaks of battle experience. He typically wears a nice pair of jeans and a belt, with an unbuttoned, collared shirt over another long-sleeve t-shirt. Personality: Chance is a cool, collected individual. He projects an aura of confidence and command. At the same time, he is quiet and analyzing, with a no-nonsense attitude when it comes to business. He's sarcastic most of the time, a result of some bitterness at having his life thrust upon him. While he resents being made a vampire, and having his past stolen from him, Chance lives by the philosophy that life is what you make of it, which is one of the reasons he decided to experiment with animal blood. He is a bit altuistic, and is hesitant to kill anyone after having seen so many die to satisfy his vampiric thirst. He likes pepperoni pizza and Chuck Norris jokes. Vampire Info: When he bites someone, Chance has the option of infecting them with his venom. If someone is infected, the venom infects their blood cells, tearing the cells apart and causing blood vessels to clog all over the body. This leads to heart failure, and the victim's blood is replaced with the fragments of dead cells. The poison then spreads to the other parts of the body, converting the dying tissues into a hardened, tougher compound. Skin pigments are lost, resulting in a pale appearance. Daylight has little effect on Chance, but because his eyes are extremely sensitive, he usually wears sunglasses. He likes garlic on his stakes, and occasionally attends church. He has a shadow and a reflection. He can't turn into bats, smoke, your dead grandmother, or anything else. He thinks that sleeping in a coffin would be creepy, and although he doesn't need to, he occasionally takes a nap. Skills: Chance secretes venom from his teeth, and his saliva has healing properties. This allows him to bite a victim, and either cleanse the wound or seal venom in. Chance's D'ni ability is pattern-analysis. By observing a situation, Chance can intuitively sense connections, patterns, themes, and relationships, whether it's between people or seemingly random events. This allows him to predict, with a fair degree of accuraccy, what will happen in any given situation. It also allows him to influence events by acting to change the pattern. The more Chance knows about a given situation, the better he is able to predict or influence the outcome. Weapons: Chance like to fight with his hands, mostly because his reflexes and speed allow him to get past an average person easily. His fingernails are roughly as strong as tempered steel, and his teeth are as tough as diamonds. Strengths: Chance's physical strength is unmeasured, although he has no problem lifting/throwing an average-sized car. He has superhuman agility and reflexes, his eyesight and hearing are very sensitive, and he has rock hard skin. As part of his ability to read patterns, Chance is good at creating strategies on the fly. Weaknesses: As a vampire, Chance is weak against holy and fire magic, as well as excessive amounts of damage. If his head chopped off, he would die, though it would be a slow death. His eyes are very sensitive, and extremely bright light (such as a flash-bang) can momentarily blind him. Chance becomes physically weak if he goes for too long without blood. He also has a tendency to be overly confident because of his abilities - his strength, speed, and agility. Lastly, if he misses a key factor while analyzing a situation, he can misinterpret the outcome. |

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Re: Character List
Name: Alexi (Alex-see) Raylin Tyran
Age: 24 Race: Quasi-immortal (Cannot die—or cannot be kept dead unless certain conditions are met. Quasi-immortals DO age, however, and eventually die of old age.) Occupation: Part of a group called “SanctorVista”, government-sanctioned assassins who carry out special “Black-Ops” missions. Each assassin in the group has a different trait or set of traits that make them perfect for special jobs. Since Alexi is a quasi-immortal, he is charged with daylight/extremely dangerous jobs. Gender: Male Hair: Dark brown Eyes: Brown Height: 5 Feet, 9 inches Weight: 148lbs Weapons: Dysme (black) and Aurora (silver) (Dusk, in Greek and Dawn in Latin, respectively). Both powerful, heavily modified, semi-automatic. They are strong enough to keep a person floating in the air if the bullets fired in timed succession. Alexi wields them with great efficiency and extreme accuracy and prefers to use them than to use sniper rifles, since a single headshot from Dysme or Aurora can put someone out of their misery. Each gun has the SanctorVista symbol on their handles. CRKT M-16 pocket knife just for backup. He can be extremely deadly with this, even more so than he would be with a katana, and as a result can usually overcome an opponent with one using just this knife. His fists and legs can also be classified as lethal weapons. He IS an expert in unarmed combat and is able to disable a strong opponent within a second or two. Although, his movements show that he focuses on grace, fluid, chained manoeuvres and speed rather than strength. Strengths: Alexi is an amazing, extremely agile and efficient fighter, whether wielding knives or guns, he moves swift and his attacks are accurate. There is little room for failure. He fights with grace and his attacks are fluid. He takes being “like water” to heart, and as a result, can easily backstab someone because of his always friendly disposition, even to his enemies. Because of his quasi-immortality, he cannot die, even if he’s blown apart from the inside out. However, the more damage done is the more time it will take to heal, and the blood he lost during that damage would need to come back to him. For example, if he was blown apart from the inside out, all of his pieces and blood would have to gather (they crawl back by themselves), and...that could take quite some time. His eyes are also dubbed "eagle eyes" since they can see much farther than the normal eyes could, this is how he's able to 'snipe' with his pistols. Weaknesses: Alexi, after all, is still susceptible to pain and damage. Even though he can regenerate, it takes some time depending on the damage, and even if he’s still ‘alive’ after the damage is done, he can still feel pain and might not be able to move depending on where you damage him. If for some reason he’s wounded or ‘killed’ he cannot regenerate if his blood is somehow taken away and kept sealed. He is almost over-confident because of his abilities, and even though his attacks are graceful and deadly, he places some emphasis on flair and style when fighting. He also has extremely bad luck when it comes to bets and games of chance. Skills: Gunslinger: Alexi wields his guns, or any gun for that matter, efficiently. His eyes are sharp and able to view quite far--and doesn't really need a sniper to take down a far-off target. He is extremely skilled with Gun Kata, a firearm-based martial art. The concept is described as so: "Through analysis of thousands of recorded gunfights, the gunslinger has determined that the geometric distribution of antagonists in any gun battle is a statistically-predictable element. The Gun Kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents, while keeping the defender clear of the statistically-traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increased lethal proficiency makes the master of the Gun Kata an adversary not to be taken lightly."Flair: He emphasises on style when fighting, especially close-ranged combat, even with guns. He is agile and swift to match, and can imitate to an extent, the moves that parkour practitioners do. He can imitate it, but is not extremely skilled at them, and sometimes will fall flat on his face and wait for his broken nose to regenerate. Appearance: Along with the SanctorVista symbol he has tattooed on his back. He also carries cellphones that break continuously, mostly by accident; since he’s always getting shot at/falling/diving into water, he’s always had to replace his cellphone, which is one thing he receives orders from. The other things are payphones, but cellphones are more convenient. He also drives a red, heavily modified and tweaked Audi Locust Concept. Personality: Alexi is incredibly unflappable, never seeming to be outwardly fazed by anything. He always seemingly has a friendly and cheery disposition, even in the face of his enemies, where his attitude and his sometimes sarcastic or optimistic lines become insults. Generally, he is witty, sometimes mouthing off to the most powerful enemies, even with that smile on his face. “Like water; it can move and flow gracefully—nothing is softer than water, yet it can overcome the rock. It can be calm at one moment and then come down in torrents the next.” Although he places extreme emphasis on style and grace when fighting/gunslinging, he is not very vain, but cares about how he looks; usually buying new clothes right after a job. He’ll walk right into the store even if there’s blood on his clothes. Friends can become his targets quite easily, once he’s asked to target them. It is then where he gets the job done without toying or hesitating. Alexi enjoys his job—he enjoys killing...to an extent. He can also be classified as a vigilante other than an assassin and will readily help other people by fighting off their attackers, or even stopping robberies. He won’t kill when being a vigilante, unless the person asking for it was about to do something really bad (like rape or murder), instead, he’d just disable them with a few unarmed moves. However, if the person is a target, he will readily kill them: man or woman. Children are entirely off his list. He is also polite enough to grant some last requests from his targets, but they’d have to be small requests, or requests that make an impact (like researching to find out something pertaining to the job). Alexi also has no qualms about breaking any law, and will gladly do so to do his job. Getting in trouble with the police is just a minor bump in the road. Bio: Sometimes I ask myself... “Why am I standing here, smirking... in the middle of the road, in the dead of night?” The answer is always simple, but I like to ask the question, anyway. It gives me something to think about. Hm? No, I’m not a homeless person, it’s not like that. The streetlights are pretty dim, but if you look at my clothes, they’re not at all dirty or torn. My car’s over there, parked behind that old advertising billboard. The vehicles blowing past feel really good, and there’s hardly any noise except when there’s some guy quarrelling or honking for me to get off the white line. I don’t respond, but smile as they go past... they’re not really worth paying attention to right now. Hmm... I wish my radio was here to sing along to. What’s that...? More about me? I’m sorry, that’s... classified. ... Alright, alright. I see you’re really persistent. I suppose I could tell you a story, I think I have the time. My name is Alexi Raylin Tyran and I was born in the year... Wait, no, those things are classified, too. I could tell you to forget my name, but it doesn’t really matter; you won’t find a trace of me anywhere. Just think of me as a...part of the government. Let’s see... I grew up on the streets. Parents...? I don’t know, they abandoned me somewhere... I didn’t have a name, but I learned to fight on the streets; knife fights, mostly. It helped to protect yourself from the bigger fish in the pond. Anyway, you’re living on the streets, you see some crazy ****. Crooked cops were the worst, though. They kept it up until they earned the sharp end of my rusty old knife when I was ten, at least. Well that didn’t go unheard of, and they took me in. It turns out, a set of the fancy, higher up... ‘government agents’ were in the station that day. When I broke free, they tried to stop me and I took them out with the least moves. It took a good few men to hold this little kid down and a few more to knock me out. When I came to, the agent had taken me into this white room. Yes, sounds cliché, I know. But they had a rematch with me. All at once. I beat them all again without them laying a hand on me. Others were observing me, they insisted that I had ‘potential’, but they’d have to straighten me up first, and give me a name. So... I was adopted into a family, and they gave me my current name. It wasn’t very hard to teach me manners and educate me a little, I was a good learner. At sixteen they took me to train me... but...they didn’t have to train me much. I already grasped unarmed combat and knives, and agility pretty well. They just expanded on those while teaching me to be efficient with computers and a variety of guns. But...that’s not the reason I got this ‘job’. When I was younger, before the knife fighting, I had taken refuge in an old, burnt out building that was in an alleyway. In the ruins there were bottles of some liquor... apparently saved when some beams criss-crossed over the crate and saved it from falling debris. The bottles looked old... at least a few decades old. I, in my naivety, thought I could kill myself by drinking till I burst open. It turned out that this wasn’t really liquor... but it did keep me out of commission for a good few days. As for what the liquor did to me, that’s classified. But the effect of the liquor, along with my acquired skills bumped my position up along the ranks until I was finally this person. My first job was Al-Raab Naraulim. Dealing with the Russians for... stuff, you don’t need to know. He was quite easy, too. Hm? You thought this should be top secret info? Al-Raab—search for him anywhere, you won’t find a trace. It’s perfectly fine to talk about people who don’t exist anymore. My first bullet didn’t kill him... this allowed him to tell me something. I took what he said and researched it myself: the Russians were dealing with other people... the people who had adopted me. As a result, my parents were the next target. I paid them a friendly visit. Fast forward a few jobs and years: now, I’m here. That’s good enough for you? No? Well I—oh, hang on. It’s time to finish this. Aurora does well for night jobs. I can see it in the dim lights, at least. And... The truck’s coming... One shot, the target flops over onto the steering wheel and his weight turns it right or left. Takes a second to stretch out my arm and aim... and at this moment, I am God. I hold the fate of another in my hand. It’s too bad... because if I delve deeper into that thought, I am not God at all... I’m just following orders. And with that... BANG! Ah... the shouts and screeching of the truck tires. The massive creaking of the huge trailer overturning and crashing as the other drivers honk horns and shout, slamming their brakes. Well...that’s over with. I should get going... I have to intercept my next target in a few hours. What’s that? You’re going to expose me? Tell the world what I did—what I’m doing? Go ahead; it’s okay to talk about people who don’t exist, right? |

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Re: Character List
Name: Nasemu
Human Alias: Vincent Martin Damocles Age: ~85 Race: Psychic Vampire Sex: Male Weight: ~100 Height: 5'10 Weapons: Vince wears tight black gauntlets made of sharkskin, rough enough to rip his skin away by rubbing his hand over the surface. Sewed into the back of either glove is a piece of cloth that contain the phrase 'Par Dent Praeter Dentis'. Vince also wears mithril sabatons, light and strong. The tip of this armored shoe isn't spiked like normal sabatons; the heel, however, is. Two sheathed tanto daggers are horizontally strapped to his lower back, the one on top's handle facing his left side, the one on the bottom facing his right, for easier access with either hand. The bronze sheaths have obscure images carved around their surfaces. On one is the head of a bear atop the winding body of a winged serpent. On the other is the opposite, the poised-to-strike body of a large winged bear under the hooded, venom-soaked pate of a snake. A golden-chained talisman lies around his neck. The talisman itself is gold as well, but pretty plain other than that; the black head of a hooded serpent that lies on a thin octagonal prism. The talisman, when activated, releases an extremely powerful ball of magnetism out in front of him, which of course attracts metal as it travels. It ends after about five seconds, but it travels fast. This ability wastes a lot of Vince's energy, as it is powerful enough to rip nails out of the floorboards of a nearby house, and can only be useful in certain instances. Vince wears two rings over his gauntlets, both on either ring finger; the left ring finger has a regular band made of obsidian, that is enchanted to spawn an obsidian chain which is physically linked to the ring. The chain is about a yard and a half long, and lasts about an hour before retreating back into the band. It is enchanted to freeze to whatever it touches until another form of magic or a strong enough physical pull disrupts it. His razor teeth are also effective, and they secrete a poison that drives the victim to insanity over five minutes, and at the pique of their insanity, it turns around to slowly put them back in a healthy mental state. Armor: Vince wears a leather chestpiece, carved from the hide of a great albino elk; one that was strong, and quite large, for its condition. The chestpiece, obviously pure white, is thick and enchanted to greatly dampen the power of solid blows. This armor doesn't hold very well against blades and the like. It tightly covers his entire torso. However, the shoulderpads, which cover the upper half of his upper arm, are loose, so he can move his arms around more freely. The shoulderpads are thicker and a lot stronger than his chestpiece, and will block blades more effectively. The right finger holds a ring that consists of a wavy, scaly band with two snake heads forming a circle around each other, about the size of Vince's knuckle; they're "biting" the other ends of themselves to complete the circle. The circle is home to a pentacle. The band is made purely of diamond, and the pentacle is made of another material. Its purpose is to slowly absorb any heat around it. It then channels the heat into the pentacle, which is very heat capacitant. This effect absorbs everything from a warm breeze to a blazing fire. Vince wears two chain anklets as well; only one serves as something other than jewelry. The one on his left ankle generates a barrier that covers Vince, and will fully take the first magic-based attack that comes in contact with him, and dispel it. The barrier disappears with the magical attack, taking about two days to recharge. Strengths: Vince's fighting style is based around the principles of the fighting style krav maga; first neutralizing the enemy's weapons, then the attacker, while minimizing all damage he may take during so, then switching from defense to offense quickly after neutralizing the enemy, while using everything he can to beat him down, including weak spots and the environment. However, after switching from offense to defense, he uses pankration, a mix of boxing and wrestling, which focuses on first taking the enemy down then sending as many attacks in as possible, then retreating before a counter is made. When he's insane Vince ignores any defensive maneuvers, and fails to neutralize the enemy. As long as it means inflicting damage, he'll do so. Although his body is small, his muscles are wirey, only compact. His speed is top notch, and although his fighting styles aren't meant for strikes to flow beautifully together, his are so fast that they do so as if it were intended. His resistance to magic is decent enough, and he can shake off weaker spells with a burst of willpower. One more thing is that Vince uses his entire body to attack. Weaknesses: At times he should be crippling over in pain, he decides to ignore it. This is not the best choice, and will normally lead to injuries that a regular human being would never recover from. His fighting style is very bare, and this combined with his lack of armor leaves him wide open versus a faster foe, and although he is very muscular his body is still smaller and lighter than normal, which is a double-edged sword. Since he mainly fights with his body, immaterial and otherwise impossible-to-physically-hit opponents have an amazing advantage. Magic is also a problem, once one gets past the enchantments that dispel certain attacks. It's also a problem because his will is finite, and will eventually wear him down if he tries to resist too many magical attacks. Although his raw power is 8 times what it normally is, Vince's body when unsound slowly tears itself apart during such. The inability to distinguish between friend and foe, or between anything really, causes him to frenziedly attack anything around him that makes him enraged. Speaking of which, Skills/Magic: Vince's magical abilities are for the most part psychic and psychic based. Unless otherwise stated, these abilities do not have a set range, and can be used from a distance. Mind Sap - A constant racial ability, Vince must drain the very mental stability of humans and other lesser creatures to stay sane himself. Three days straight of no feeding is when his stability drops. It takes five more days after that for him to become fully insane, each passing second, of course, making him worse. After he's completely insane, he becomes at least three times stronger and faster, and loses all desire to not get hurt. His personality doesn't change as much on the outside, but the inside is a hurricane of emotions that he must let out before losing complete control forever; and the only way is through murder, chaos, and destruction. To fully drain a person's sanity would take an hour, and the average stable human being equals about one meal for Vince. The minimum range is fifteen yards. It requires eye contact. Distortion - Another racial ability, those around Vince that pose a threat to his well-being in about a five yard radius will slowly begin to lose their mindset and short term memory. If there are past memories that effected the enemy's lives greatly in one way or another, such memories will resurface into their short term memory. Sometimes, false memories will fabricate themselves. Sonance - Vince can reach out to the enemy's mind with his thoughts, and speak to them that way. This is also a fun thing to use on someone being drained of their sanity. Phantasm - Vince can send images to the enemy's mind through the same technique. Annals - An ability of telepathy, as well as the ability to read the enemy's long-term memory. Telekinesis - Uses willpower to create invisible force able to push and pull objects. This can be used for other things, such as smothering flames, deflecting objects and magic, and holding objects. Shift - The ability to teleport to visible areas, as long as the distance is reasonable. This is an indecent combat ability, because it requires focus, and a headache will ensue afterward. Psychic Shield - Using his mind, Vince creates a bubble of blue around him. Nothing may enter until Vince's mind lifts it. During the channeling of this ability, horribly painful headaches ensue. It leaves him in a powerful daze afterward. Infrared Vision - The ability to see in the dark by picking up the infrared light spectrum (or rather, seeing thermal energy); he merely need blink it on. His eyes glow red during such. Immolation - Vince can ignite his body for a small period of time. The flame does no harm to him. Before doing so he pockets his flame-absorbing ring. Appearance: Vince has pale white, rough skin. His eyes are a brilliant silver, and for the most part bloodshot. Black underleggings and a black undershirt are worn under his armor. For leggings, black pants that are tight but long enough that they don't stretch when he does. He wears a tight, light jacket made purely of leather, dyed dark brown. On his back is a white-fur-lined light brown leather cloak, connected to his shoulderpads. His hair is short and brown, the bangs falling to the bridge of his nose, and the back reaching about an inch above his shoulders. He has some facial hair; his sideburns reach about his earlobes in length, and are kept somewhat thin. His chin holds a tiered goatee, also somewhat thin. He keeps his overall appearance pretty clean. Personality: Vince is a tad judgmental when it comes to race; he, for the most part, does not like other vampires. Humanity aggravates him, while humans, he knows, are all very different. Power is an idea that interests him. Status, however, is not. If it meant being in some ways stronger, he'd rather follow than lead. He's normally level-headed and calm. But the wrong kind of arrogance and ignorance infuriates him. Another is friendship. He enjoys the conversations he has with those who don't cower in fear, but the more he does so the more he realizes how out-of-place he is. Biography: It was 1904; I was only eleven years old when I saw that man. I remember it very clearly, thanks to my own ability of long-term memory reading. I was in a very human diner with my very human mother, when that not-so-human man walked in through the front door. He gave me a quick glance of his ridiculously blank expression, so quick in fact that I almost convinced myself it wasn't real. And what almost convinced me were his eyes. They were so gray, so disturbingly gray, so...lifeless...The only way to describe those eyes and not sound entirely insane would be to say that they were the eyes of a starved wolf's. But that was far from making them any less menacing... Although he looked away almost instantly, I turned my head away from him, shaken by the dead look on his face. But I had to look again, to convince myself further that he did not look at me. But there he was, sitting in the farthest corner of the diner, his eyes locked on me as if he were going to pounce and rip me to shreds. That's when I realized I felt like doing the same. I felt some unexplained hatred in the pit of my stomach. I turned back to my plate of food after my mom scolded me not to stare at the stranger. As soon as I turned my head, out of the corner of my eye, I saw him turn too. That made me even angrier. My mom scolded me some more, telling me to eat some food. Right, food. For a second I blacked out, and when I opened my eyes I was lying on my back; I obviously fell back in my chair and hit my head or something. Right? I rolled over, standing up to shake the pain off. But my mom was up before me. She slapped me, eyes full of disciplinary anger. I looked at her, confused. And as I did, her look changed to mirror mine. She asked me a strange question. "Why did you do that?" My look of confusion hardened. I answered back with, "It was an accident..." She shook her head, and apologized past me, bowing her head in disappointment. I turned around to find the eyes of the wolf staring at me in what I now see as mock anger. I asked what happened. My mom responded. "You threw your plate of food across the room at this poor stranger." She seemed to understand that I couldn't recall ever doing anything to upset the man, which was good. The wolf spoke next. His voice was like a boléro, so smooth and calm, so...attractive... (but not in the good way, in the 'lure' sort of way) with a hint of latino mixed in. Strange that he sounded hispanic, I thought then, when his skin was pale white. "Indeed you did. It smashed me in the forehead. A nice pitch, but a little harsh, don't you think?" He smiled infinitesimally at the end of that remark, although still in mock anger, while kneeling down to look me in the eye. I looked around; everyone was staring. The waitress, the only employee here besides the cook, did not know what to do. That's when I realized the steak knife that was in my hand. I was gripping the handle so tightly that I couldn't feel enough to acknowledge that it was there. It was hidden under my jacket's sleeve. I dropped it to the ground; it bounced off and landed near my mother's feet. Angry again, she turned me around to face her. "What were you doing with this?" she had said, raising the steak knife up to my face. I looked from her face to the man's deep, penetrating glare, his face now blank, freed from the anger it had once harbored. His eyes widened once, for a split second, then they were back to normal. That set me off. I blanked out again. ------ I opened my eyes to a horrible pain in my arm. In fact, the pain was moving steadily upward, toward my shoulder. Looking ahead, I saw that the knife was plunged into the man's chin and further upward into his brain. Furthermore, his deep red blood ran down my arm in synch with the excruciating pain. Then I realized I was both screaming and writhing, trying to release my hand from the knife's hilt. My mom and everyone in the diner lay on the ground, either unconscious or dead; I couldn't tell. Next I realized that his hand was crushing mine to the hilt, and part of the crimson essence rushing down my arm was my own. The man's smile bore the rows of pointed teeth that were edging closer to my face. His eyes...His eyes were wide open now, ripped apart by the blade of the knife, and the blood that was burning my skin burst into a brilliant white flame. It occurred to me that we were no longer in the diner. We were in hell. I blacked out once more. But this time, I did not wake up seconds later, minutes later, or even hours later. When I finally came to, I looked around to find the man's body, distinguishable from his clothing. Only his head blown off. The odd thing was, I felt nothing from looking at the deformed corpse of the psychic vampire, or the bloody bits of head that were scattered across the ground. I actually wanted to laugh a little. I stood, which was way easier than it should have been, considering I had blacked out, my hand was crushed, and I was scorched in white flame. Speaking of which, I checked my body for damage. But as soon as I did, I wished I hadn't. I stood in silence for a good hour, completely still and frozen with fear. My skin, it was white as bone and cold as ice. My arm was perfectly fine, not even a slight scorch mark. Slowly I began to realize what had happened. I had transformed, transformed into the creature that this man once was. Still, I felt no remorse. No shame. No pity. ------ Seventy-four years later I could wear the armor and jewelry that I salvaged from that vampire's house. Every day for those sixty years, I would learn a little more about what I was, what I could do, how different I was. I could act more human than when I was human. On occasion, someone would be hired to kill me or armies would march at my back, waiting for the next time I needed to rest. Actually, this kind of thing happened a lot. And this is how I grew fond of my vampiric abilities, this is where I learned to fight. It helped me more than hurt me. Gave me experience. And I'd need a lot of that. |

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Re: Character List
Personal Profile Sheet:
Name: Unknown. By the time we found him, he had already begun using his assumed name. Assumed Name: Luca Age: Unknown, although given his skills as both a Matador and a Ninja, along with his training agility and speed, we assume he’s in his thirties, somewhere between early to mid. Race: Presumably human. The only reason this is questionable comes from the mask he refuses to remove. Nationality: Spanish Sex: Assumed to be male. However, due to the baggy clothing he wears and the slightly feminine tone of his voice, this is questionable. Still, given his reference to himself as a man, we do not question this. Hair: Black hair that is fuzzy and falls down his head to just above his neck. His hair is very unkept, and we assume that he hasn’t washed it in a long time, despite the fact he says that his hair is “more beautiful than the rays of the sun.” Eyes: Although it is hard to tell through the slits for eyes in his mask, those who have observed his eyes say they are distinctly brown. Height: Five feet, eleven inches. Weight: Assumedly 110 pounds, although he refuses to let us weigh him. His movements indicate that he can weigh no more than 130 pounds though. Weapon: Scarlet Rose: A tri-taloned claw that he wears on his left hand. Each of the blades of the claws are a foot in length and made of a high frequency metals that allow Luca to cut through steel at times, and other times not be able to cut a leaf depending on the frequency being generated. The claws are attached to a black, metallic glove that has a small generator on the back of the hand that creates the frequencies that allow the glove to cause damage based on how he’s set the frequency generations. When not in use, Luca carries the glove in a sheathe along his back, attached to his sash. Barcelona’s Terror: An Espada Ropera, the Spanish contemporary that predated the rapier, that was customized by Luca, with help from the science division. A family heirloom and the sword he used to fight bulls as a Matador. The blade is a shining blade forged of the finest steel. The whole weapon is forty-four inches in all. About thirty-six of those inches belong to the blade, which is double edged, thin, but still effective for cutting. The other eight inches belong to the weapon’s handle, which is designed a half egg shape and made of pure gold. In the base of the blade, a small generator has been added to add a frequency generator so the blade can resist stronger or more forceful weapons. Although he prefers Scarlet Rose, Luca does use Barcelona’s Terror when he finds need of a longer, stronger blade. Armor: Mask: Although he didn’t give a name to this mask he wears, it is clearly an interesting mask. A mask he claims to have hand made of the “most beautiful metals” he could find. This mask is made of finely crafted steel that fits his face perfectly. The eye holes are narrow, so its hard to see his eyes, and holes for his nose. Aside from that, the mask has the emblem of our group: the SanctorVista. Also, this mask is held firmly to his face by thick chords that are bound hold the mask firmly to his face with silk overlaying over the chords to prevent damage to his skin. Strengths: Luca has several distinct advantages against normal people, and even some of our own assassins. First of all, we must examine his abilities in the context of his nature. Luca possesses speed, dexterity and agility that are far beyond super human. He has the power to move fast enough that the human eye has a hard time following him. Aside from that, he is agile enough that he can jump onto walls and then leap from them to attack, or he can leap from wall to wall to scale buildings. Aside from this, despite how small he seems, Luca’s physical strength is nothing to scoff at. Being able to easily lift things twice his weight. Thus, his natural abilities are beyond that of a normal person, easily. Also, because of his super human reaction time and dexterity, he can, actually, see the movement of and evade bullets. Aside from his clearly natural talents as a warrior and an assassin, he has spent many years of his life training in two different forms of combat. The first is his skills as a Matador, a Spanish Bull Fighter. As a matador, although we know almost nothing of his life at this time, he gained amazing, almost lightning fast, reflexes and response time. Thus, he gained the ability to evade attacks in a split second, which includes bullets and other projectiles. Aside from that, he also gained the ability to read enemy movements, but only on a very limited level. Thus, he can’t use this limited clairvoyance at will, but instead has to rely on when adrenaline allows it to occur, at a heartbeat of 400 or greater per second. The other major skill that Luca spent years training in involves learning basic ninja skills from a ninja master. The major skills he gained from this increased his dexterity and agility, taking advantage of his natural skills. Mostly, this is where he learned how to wall jump, and also where he learned how to move nearly silently. Since he can move nearly silently, tracking him nearly impossible in areas of low visibility. Also, his training as a ninja focused on the silent kill, and are the reason he wields Scarlet Rose, which his master gave him the basic design of. Weakness: Unlike a lot of our agents, Luca isn’t skilled in unarmed combat. Because every style of fighting he’s ever learned involves the use of some kind of weapon, tends to be unable to fight back effectively when met with an enemy who can disarm him and force him into a hand to hand fight. Also, since he isn’t overly physically strong, Luca tends to avoid situations of direct confrontations, preferring settings where he can flee or use the area to give him some form of an edge. Also, despite his incredible speed, dexterity and agility, he lacks any real kind of defense aside from his mask. His lithe body is very frail, so heavy blows cause a good deal of damage to his highly muscular body. In terms of his personality, the major flaw that we have determined is that Luca is a narcissist. Despite the fact his body is cloaked in such a way that he seems androgynous, Luca has a great self love of his own beauty, grace and strength. For this reason, any kind of serious damage to his mask or face sends him into a violent rage, something like what red does to a bull. Lastly, despite being very powerful for a human, Luca lacks any kind of knowledge of how to deal with magical forces, creatures or powers. Thus, his weakness to magic is quite notable, and a shared weakness to spiritual power also seems to exist. Still, now that he has encountered beyond natural things, he is becoming more adept to handling himself in these situations. Skills: Given his training as a ninja and a matador, his ability to see, respond, comprehend and react to a problem is otherworldly. Aside from this, his training as a ninja has given him the ability to commit feats that normal humans deem illogical or nearly impossible. Also, due to his sense of honor as a matador, when challenged to a fight, he cannot decline. Also, because he can move nearly silently, and can move very quickly, he is an ideal assassin in some of our cases. Appearance: Luca’s attire is a complete mix of the two styles of combat he wields. However, the first thing that should be noted is that no one in our organization has ever seen his face. For as long as we have been in contact with this man, he’s kept his face hidden behind his mask. Because of this, we cannot judge exactly what he looks like behind the mask, however it is assumed that, given his narcissistic obsession with his own perfection, that he is a very handsome man. Over his chest, he wears a very baggy, black shirt. The shirt’s sleeves cover even over his hands, concealing a lot of his skin, although he wears gloves over his hands anyway. The only part of the black shirt that is even remotely tight is around the neck, which is buttoned with two golden buttons to hide Luca’s skin from sight, we assume. Also, this shirt, being in the fashion of a ninja’s shirt, is more of a jacket with a black, form fitting shirt beneath it. Below that is a green sash, the only part of his attire that has color to it. Luca wears a pair of matador pants. These pants are loose fitting around the upper and lower legs, but are snugly fit around just above the ankle. The sides of the pants, along the sides of the legs and inside towards the groin area, are white in color, whereas the front and back are black in color. Holding the already tight waist firmly in place is a green sash that Luca keeps his sword sheathed at his right side, and his claw sheathed along his back. As for his shoes, Luca wears ninja sandals, since they make very little noise when he moves, allowing him movement with freedom of motion to respond. Personality: To sum up Luca as a person in one word, it would be narcissist. His self love is teetering on almost obsession. He is prideful and strong willed, being unable to allow himself to be overcome in a problem. When he engages in combat, he has a stern, focused kind of movement that is designed to kill quickly, or can be used to kill slowly and painfully. His love of beauty ranges not only to himself, but to anything else he feels beautiful, and is the only thing we have yet found that prevents him from striking at something. Also, Luca is an extremely ardent Spanish Nationalist. His love of his home nation causes him to be highly defensive whenever his nation is brought into question. Aside from that, this also causes him to snidely look down upon all people who aren’t Spanish, leading to conflicts between some of our other agents and Luca. His intense self love and national love are questionable traits in terms of his skills and abilities as an assassin, but he’s proved more than capable. Being a somewhat of a sadist, Luca fights with a trained kind of love of desire. In order to recruit him, we appealed to his desire to find a worthy foe of his skill. His fight with one of our agents gave us a good insight into his skills and strengths, yet I’ve continued to document him even now. Lastly, it seems that he has a deep, strong desire to prove himself, making him even more deadly than most of our other agents. History: Not much is known about Luca’s life before we had our first encounter with him. Without his real name, or any other kind of identification, we can’t really say what kind of life he had or much about him besides the kind of training he had. Clearly, though, he had a great deal of wealth in his family and some kind of family legacy he wanted to continue. Still, without proper proof of any of this, it is minor speculation on our part. Here is what we do know however. It all started when one of our assassins mysteriously turned up dead along with the man he had been assigned to kill. At first, we thought that the man he had been assigned to kill had gotten a lucky kill, but when we investigated further, we learned that both our agent and his target had been killed by a blade. Since both men only carried guns on them, we quickly deduced that this wasn’t the actions of our agent or his target. So, when we investigated the matter, we found a series of reported murders of vagrants and others in a similar manner. Using our extensive resources, we investigated this matter to the fullest power we could. It took us a long time to track him down. We finally found him in a warehouse not too far from where he had killed our agent and sent one of our best agents in to deal with him. Alexi didn’t waste much time to engage the target. His reports suggest that a fierce struggle occurred between the two. After almost a night of battle, Alexi requested that instead of fighting, the man negotiate with us. After a few hours, our negotiator managed to convince him that he should lend us his skills as an assassin, and in exchange he agreed to help us if we found him a worthy foe, or would let him fight Alexi if we couldn’t. Now, Luca serves as a warrior in our group. We, SanctorVista, will now use him to assist us in bringing many political foes to their death. And thus, we will finally see the continuation of our ideals. ~Verde, Contractor for SanctorVista.
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![]() Much thanks to Silver for the sweet UBW Sig. ^_^ R.I.P D.o.C. (11/15/1992-1/5/2008) Zorlo , Zachary Leos, Monroe Vossler, Emile Velos, LucaI have no regrets, this is my only path. My whole life was "Unlimited Blade Works." |

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Soul Wielder Oshari Zen
Name: Oshari Zen
Age: 21 Race: Human Soul Wielder. Sex: Male Hair: Claret Eyes: Ashen Weight: 135 lbs / 61 kg Height: 5ft 7in / 107.8 cm Weapon: Soul Wielding / Weapon Conjuring*: 1. Eagle’s Flight-best described as feather weight staff about 5ft in length 3.5in in diameter, with a 1ft long 6in radius crescent blade on each end. 2. Ying Yang (Twin Mallets) 3. Lycan Fists (Similar to Iron Claws) *Explained` in detail below under skills and abilities: Strengths: I have an extremely high level of Dexterity, Resilient Bone Density (halves damage from blunt trauma/force), and energy efficiency, I am also Prodigy Melee and Acrobatics Master. Weakness: Cold temperatures (my body uses more energy to keep it self warm, the cold also slows my movements, responsiveness), Energy Deficit (due to excessive soul wielding), I also have an acute phobia of sharp pointed objects Physical Techniques / Abilities Power Charge: A Technique where I charge kinetic energy in my muscles and release all at once or a combo for devastating melee damage Silent Stride- A Technique I use when I want to make my movements totally inaudible. This requires major concentration to activate and maintain. Swift Speed: This is one of my favorite techniques, I charge Kinetic Energy to my legs to double my speed Kinetic Intelligence: This is more of ability than a technique. I and read and study my opponent’s moments and quickly learn them. Spiritual Techniques / Abilities Soul Wielding- For some reason I have an unlimited amount of spiritual energy. I can use this energy to manifest it to a variety of different abilities and techniques. However, since I have to use physical energy to manifest my soul wielding, I have to using sparingly…if not it takes a heavy toll on my body and mind, if I do soul wield too much at one time and not have enough energy to do it. I might go crazy or die, or both. Duel Soul- I am a human being with two souls one of pure light and one of pure darkness. They are bound together by my single consciousness. This is the source of my unlimited spiritual energy. Darkness Release- Since I am a follower of the light, my core consciousness in held by my light soul (the driver) and my dark soul remains in the back. However, I can split my mortal coil (body) in two and place my dark soul into it so it can act independently. Exo-soul: This is something that I created. When I use soul wielding, I have to pull spiritual energy from my soul with my mortal coil then expend spend even more energy manifesting it. When I need to I can pull a set amount of spiritual energy out to the surface of my mortal coil and mold it to my liking. I can even use it an armor I call it an Exo-soul because essentially a part of my soul is covering the out side of my mortal coil weather than on the inside. Natural Abilities Elemental Affinity (Air) Being a Libra a Cardinal Air Sign, I highly in aliened with beings an creatures that share the same affinity as I. I can ask them for assistance, guidance, or invocation. Flash Sight- I can see up to 30 sec into the future when something is about to happen that would put my life or some one I care for in danger. I kina like “Spider Sense” except I get a full blow visualization of what it about to come or happen. Mitigation / Mediation- As a being of shadows, with absolute neutrality I can shoot and calm wild and wrathful beings and creatures that are naturally violent. I can make it possible for two opposing energies or parties to coexist with each other. However, this can only occur when they are in my physically present for this ability to take effect... Appearance: I try to keep my hair no longer than sitting just above my shoulders. I get compliments often on its softness and volume. I have a golden amber complexion. Instead of lifting weights I train for better dexterity, agility, flexibility, and stamina with natural movement and my own body weight for resistance. This keeps my muscles lean, cut, and toned. I am much more physical strength than what my stature portrays. I have a great distaste for feeling cold; I start to shiver if temperature drops under 70 degrees Fahrenheit. To combat this, I like to where multiple thin layers of clothing, no more than three though. You can usually spot me warring my favorite outfit of a black polo shirt with a graphic of a reed bleeding hart with white angel wings over a white button up shirt with flowing sleeves. Oh don’t forget my favorite pair of stone washed blue jeans and black steel toe tennis shoes. One more thing, all of that it topped by my favorite black zip up hoody. Personality: I am a Libra which is strongly expressed though out of my persona. I places grate emotional values on peace, balance, and harmony both internally and externally. I am a lover and a creator of art and music, I loves to sing (even though others might not enjoy to hear me).I am an emotionally driven person, meaning that I am more prompt to actions based on what I feel over what I think. However, unlike other Libras under all of my love, tenderness, and joy there is icy wrath, pain, disgust, and resentment. For what? I don’t know. To protect the ones I love and those I will come to love from my inter beast. I cloak my ranging wolf in docile sheep’s skin by throwing myself into a constant state of ultra humility. Be warned now! Do not take his kindness for weakness if some one where to do so, I would let loose my beast of wrath upon them. But that is not the worst I could do. I can take away my warm light that I let shine upon them, and let them shiver my darkness. Biography: Because of Science, humans have learned to conquer and shape the mortal plain (Earth) to their liking. The majority of human science was to help things for the better. But man became too curious and ambitious and started tampering with things that they shouldn’t. Due to this, Nature and other natural functions where thrown into disarray. Most importantly, the natural balance know as the bridge between light and darkness that exists in the stability of the mortal plain , which was the middle point between the two worlds. There is a constant endless exchange of energies between light and darkens. This keeps balance, as a being of darkness becomes purified into a being of light; a being of light becomes corrupted into a being of darkness. For this to happen successfully they much cross the bridge. Due to corrosion of the natural order, the bridged became foggy, twisted, and warped. The energies could no longer be exchanged effectively. To solve this, the Creator of all thought of a way to repair and fortify the bridge. He would take the bridge its self, fortify it with a soul of pure light and a soul of pure darkness meld them together via single consciousness and birth this being into the mortal plain as human. However, he was unsure which female human to send it too until the heard this prayer. “Oh heavenly Farther, I have failed at raising my fist born. Please farther, please give me one more chance. I want a good boy farther. I want a good boy. I will raise him right farther. I don’t want the farther to be involved because man are wicked and corrupted. I will raise him by myself to the way I think a man should be Lord Farther. I will make everything better though him farther, a golden boy, a child of light, a fisher of men, and prince of all, a guardian of order. Just give me one more son!” He heard her somewhat very selfish yet very sincere prayer, “As you wish my earth bound daughter”. Nine months later on October 2nd, 1987, Oshari Zen was born. |

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Re: Character List
Name: Weite Glaifien (Pronounced Wait Glay-fee-en)
Age: 134 years old, youthful appearance of a 20-30 year-old Height: 5'11"/180cm Weight: 132lbs/kg Race: Iiceltein (pronounced ee-sel-tain) (an Arctic race of elf) Gender: Male Eyes: Cyan eyes, large pupils, sleek eye brows Hair: Messy white hair, pulled away from the face, resulting in messy spikes behind the head. example: ![]() Appearance: As an IIceltain, he shares elvish features such as unblemished skin, pointed ears and slender build. Unique Iiceltain features include pale complexion, slightly shorter height than that of the tall elves and his hair and eye colour (though Iiceltainians also come in blond haired and blue/green eyed varieties) When travelling, he wears a white cowl and grey sash, enchanted to keep it's wearer at a cooler temperature; comfortable for Weite. He keeps his swords sheathed at each hip and carries a white fabric shoulder-bag, in which he stores notes, ink and quills. Wears a fairly tight black full-sleeved fabric shirt, black leggings and dark-brown leather socks. His lower legs, thighs, biceps and palms are wrapped in white bandage-like cloth; Similarly to Sheik ![]() Armour: Weite simply wears lightly weighted steel chain-mail and white leather vambraces. Items/Weapons: His weapons as of yet are two medium length, simply designed katanas. He has the ability to carry small items in his shoulder bag and write memos on his papers. Strengths: His health and magical energy replenish rapidly and are more efficient and powerful in the cold. Has an outstanding level of swordplay and agility. Incredibly intelligent and cunning. Mild enduring of both energy exhaustion and concussive pain. Weaknesses: Extremely sensitive to heat, suffers heat-stroke at an abnormally lower temperature that humans. Health and magic are strained in warm conditions. Mild physical strength. Useless against the element of fire. Lack of a sense of justice. Poor teamwork skills. Does fear death, subconsciously believes himself invincible, but when triggered, he can become very aware of death at the memory of his late-partner (strength and weakness) Occasionally gets cocky in battle and will perform dazzling flips and spins, sometimes leaving his back open. Physical Abilities: Dual Swords Using both swords, his chance of accuracy and attack rate is increased. Single Sword Using just one sword with both hands, Weite's strength is increased in place of his accuracy and attack rate. Rising-cutter Runs at the foe with one or both swords, before performing a backflip with his sword/s extended, up-cutting the foe. Does not work well on particularly tall enemies. Over-head Cleaver Jumps over the foe, performing a front flip, slashing their head/shoulders Icy-blades Using a small amount of magic, Weite very efficiently sends his swords into sub-zero temperatures, dealing ice melee damage. Magical Abilities: Ice Magic- Freezing Touch Basic ice spell, dropping anything that comes into contact with the hands to sub-zero temperatures. Weite has a specially of using this spell to send his sword into freezing temperatures. He is particularly adept to this spell. Telekinetic Freeze Much like the "Freezing Touch" spell, but can be used over a distance. Ice-incarnate The ability to create an object of ice, out of any moisture present Cryogenesis Freezes a wound or body with a special magic, seemingly freezing them in time. Does not heal, but allows time to seek aid. Use on an enemy is almost pointless, as casting the spell takes a long time and can easily be cancelled by other spells or physical damage to the ice-case. Illusion Mist Produces a fine mist, capable of distorting light in order to confuse someone, or even produce an illusion. Easily cancelled by magic; and requires a fair amount of concentration to maintain. Inverse-plasma Arrow Fires an arrow of concentrated ice magic; incredibly powerful; but at Weite current level of skill, incredibly exhausting and can only be used when he is overwhelmed with magical power, or in dire circumstances. Race Bio: The Iiceltein are a small race of Ice-elves from a distant northern continent called Frateer (Fray-Tear). This race has a natural hatred of the warmth. The Iiceltein race are a mildly evolved form of wood-elf, with very pale skin, a lean frigid build, prominent white or blond hair and a unique culture formed by their icy environment, they also have a natural ability of ice magic. The first ancestors to leave the wood-elf family were outlaws banished to Frateer for their crimes. These outcasts built a small colony, and reproduced, overtime evolving to adapt to the frozen climate. The Iiceltein are very independent and distrusful folk, detached from the society of the rest of the world. They tend to migrate around their continent of Frateer, though remaining very independent; they do not have captains or chiefs, but function as an anarchy. They do not eat as often as humans, but their diet includes roots, such as the Glacialis Sepulchrum (a native shrub to the frost-bitten climate, often referred to as "Snow-Turnip") or hunt the large variety of Frateerian Newt. Whenever they are travelling in foreign lands, like Weite, they usually tend to preffer potatoes paltry over all else, some tend to have a taste for rabbit. Personal Bio: A nomad Iiceltein with a taste for adventure and knowledge of the world. Weite's goal in life is to learn as much as possible about the world, writing notes which he carries with himself constantly. Occasionally returns home to Frateer, meeting family and storing his latest notes. Solitarily travels in search of a purpose for himself, and in search of knowledge of the world. Once had a love life; married to a female Iiceltein named Laciena. They did not have any children, but migrated along with an east-Frateerian clan called Fallrin. After two decades together, the couple and a few other members of the clan offered to search for food, along the edge of a cliff leading into an icy chasm. One of the scavengers slipped down an icy slope into the chasm. Laciena dived after him, getting to her knees and extending her arm to catch him in lightning speed, but failed to catch him and slipped , grasping the edge by her hands alone. Weite remembers screaming after her and running to catch her. He dropped to his knees to take her hand. He extended his arm and felt the soft touch of her hand. "I love you" she gasped, as her fingers gave way, Weite failed. Time moved slowly as she fell, her beautiful soul slowly fading away as she was engulfed by the darkness of the chasm. In his sorrow, Weite eventually abandoned the clan and set off to do something he had always wanted to do; learn about the world. For 23 years Weite travelled the continent south of Frateer, named Mallron. In the second year, he met a clan of Iiceltain native to the more northern reaches of the continent. He travelled with them for a year, learning their culture and magic. They taught him the illusion mist spell and the inverse-plasma arrow spell (which requires alot of magic at Weite's current level of expertise, so he practises it rarely). In return he told them tales of his own culture, such as The Great Famine (A period of time in Frateer, where most crops and many Iiceltain were wiped out in a monster-sized blizzard). In the seventh year, he met an outlaw wanted for theft and assault and self-proclaimed master of the sword named Wei Fen. They met after Weite accidently entered what he called his private territory, and thought he was a bounty hunter bent to capture him. They engaged in battle, but soon Wei Fen was convinced enough to accept Weite. They became friendly-rivals by sword, though Weite would often despise him for his lower intelligence. For 14 years they travelled together, Weite in search of knowledge, Wei Fen escaping the law and in search of a good fight. But in the 21st year (two years to date) the pair were apprehended by an elvish bounty hunter working for the government, calling herself Allais. They were anhailiated by her superior magic in battle; Weite fled the scene with a gash to his thigh, regretfully leaving Wei Fen to the elf. Weite is sometimes left in remorse over the loss of one of his few friends and wonders if Wei Fen could ever forgive him; He also plans to gain strength and find his friend, aswell as return the favor to that powerful bounty hunter. In Weites many philosophies he has made over the 23 years, he has written and illustrated records of numerous species of flora and fauna, aswell as simply sketching the landscapes he has come across and his studies of astonomy. His proudest unique discovery is his own measure of time, which he measures by the angle of the sun from the earths surface; he measures this in 20 units: 0 units is equal to dawn, 10 units is equal to midday and 20 units is equal to dusk. He plans to create a mechanical clock-like object to measure time constantly, without the need of the sun. Personality: Seemingly calm, usually only works/partners with others for personal gain, incredibly intelligent. As an Iiceltein, he is inherently unsociable, his past also affecting his social ability, his poor sense of trust and frigidity. Loves a good fight, particularly one of a friendly-rivalry; but will often refer to himself as a mercenary to get himself involved in a "good war". Incredibly modest, but at the same time, rather cocky about anything he takes pride is, such as his fighting skill, artistic skill and intelligence. Is very judgemental and tends to believe that anyone less intelligent than himself is a waste of life and will treat them as such. Likewise, he has a degree of respectful rivalry toward anyone his own size or smarter. He applies the same respect according to someone's fighting skill as well. Weite's love of philosophy finds him constantly looking for new lands and aspects of life to learn and theorise, he also spends time drawing diagrams and drawing landscapes he comes across. He keeps his notes in his shoulder bag. Theme Song: Click here
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Human beings can choose the kind of life that they want to live. What's important is that you choose life... and then live." |

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Re: Character List
Name: Lamar Thomas Shmizu
Age: Seventh-Lifer, Currently 22 years old, biologically. Mentally, over one million years old. Race: Human, in the year 872,660,012 Sex: Physically, Male. Mentally, both Male and Female. Hair: Black, rapidly thinning and greying. Eyes: Grey Weight: 85 kg, 187 lbs Height: 190 cm, 6’1” Weapon: Lamar‘s Microbots could be considered a weapon, but apart from them, he is unarmed. Armour: His only weapon also doubles as quite an effective shield. Given adequate notice, large groups of Microbots can intercept any projectiles that near Lamar. However, they cannot stop anything dead in its tracks; only decelerate it to soften the blow, or alter its direction. Skills/Magic: Lamar was genetically engineered with an additional organ in his right leg that can construct microscopic robots. This organ relies on iron and minerals absorbed from food in order to build semi-organic robots under one millimetre long. Construction time for one thousand bots is under ten seconds. Microbots: These microbots are designed from an atomic level and include rudimentary jets, two legs and claws. For every one thousand microbots is one model complete with audio and video recorders that are linked directly to Lamar’s brain. They are highly versatile, capable of flying at speeds of up to 20 kilometres per hour, and have superlative acceleration and evasive capabilities. Among a collective swarm’s abilities are the healing of tissue at a phenomenal rate, superb scouting capabilities and, given enough units, they can appear to make objects hover. Strengths: Lamar is almost always highly intelligent and focused on whatever problem he is faced with. He has lightning reflexes due to his brain functioning much faster than is normal. Obviously, his Microbots are his greatest asset. Their countless abilities can be used to achieve almost anything, particularly their ability to lift items. This means that Lamar can summon anything nearby as if by magic. Their ability to regenerate tissue means that even a flesh wound can be repaired within minutes. Most importantly, because they are constantly streaming what they can see directly to his brain, he is extremely aware of his surroundings. Weaknesses: His volatile consciousness means that at any moment, many times a day, he will descend into a state of madness, rendering him incapable of doing anything. Because his motor functions are decided upon by a committee of several separate minds, it can seem like half his body is performing one task and the other another, and they seldom agree with each other. When he is, for example, choosing which route to take, he will often take one direction, and then step back and take the other, before deciding his first choice was best. Lamar is physically weak because his body’s growth was cut short. His muscles and bones are underdeveloped and frail. His Microbots are not all-powerful either. They are durable and versatile, but their miniscule size means that even a casual hand movement can damage them, and they have extremely limited range; once they expend their supplies of fuel, they are simply dumped. They do not function in water or in the rain. Because they are controlled by Lamar’s many minds, they are just as susceptible to his outbursts of insanity as he is, and are almost always destroyed when he descends into one of these states. They are constructed from certain minerals in Lamar’s diet, and so if he has not eaten something substantial recently, he will be unable to construct new ones. Their greatest downfall is in their coding. Despite whatever orders are thrown at them, no Microbot can directly harm a sentient being. Appearance: Lamar is a handsome person overall: a result of his extensive genetic engineering. However, his recent mental instability has spilled over into his appearance. His once-black and straight hair is now dishevelled and greying, his skin is pale and he’s prone to nervous twitching of the hands and eyes. He dresses formally, in classic three-piece suits of black and white. Personality: To say that Lamar has multiple personalities is an understatement. Locked away in his brain and in many artificial memory banks built into his body are countless individual minds. Some of these minds come from other people who have uploaded into Lamar’s brain, but many more are the offspring of these initial minds. Many of these people have created their own realities in Lamar’s brain that are sealed away from others. Some have grouped together and control the actions and thoughts of Lamar as a committee. To them, life outside his mind moves very slowly. Because of this, Lamar’s consciousness is changing constantly as different minds retire from control and others ascend to it. This makes his personality extremely unpredictable and volatile. Battles for domination of his body can rage on and off, some lasting for only a second, others continuing for up to an hour. These conflicts leave Lamar deadpan and devoid of any thought of the real world. Afterwards, he is often disoriented and can suffer temporary memory loss. Biography: The Human race in Lamar’s time has advanced far beyond their wildest dreams. Humans have visited thousands of Galaxies and set up colonies in all of them, many advancing into Empires of trillions of people. Advances in medicine mean that people can postpone death indefinitely by downloading their memories and consciousness into a freshly-grown clone. The Technological Singularity means that no one need ever work again; all are sustained by benevolent A.I masses. A person can be as rich and as powerful as they wish. Brain hacks have been widely available for hundreds of millions of years, allowing anyone to constantly stream a copy of their memories to a remote location, effectively making the mind aspect of a human being completely immortal. Because of this complete economic stability and the immediate continuation of a person’s thoughts even after his body has died, there are no laws in the Universe of Men. Murder means nothing, and pain can be switched off whenever a person desires. No-one has a reason to steal or rape. In fact, Galaxial wars rage on and off whenever a nation feel bored (Which, given the immense lifespan of a person, happens very often). These wars are completely within moral codes and all are done in the name of fun. One such war led to the creation of Lamar as he is now. Lamar was born Lamar Thomas Shmizu on the planet Aomori in the Jenebus Galaxy. He was a member of the Kobyashi Dynasty, a grand family of over one hundred thousand people within three generations. Like most people, Lamar spent his first two lives (eighty years) travelling between dozens of Galaxies, experiencing the physical world as a hitch-hiker while he still had his youthful innocence. For his third life, Lamar settled down and fathered several children. Lamar then uploaded his brain into the Universal Network, and spent hundreds upon thousands of years living out his wildest fantasies in artificial realities, and observed the world with his greatly enhanced intellect, attempting to gain an understanding of it. When he downloaded into a fresh body for his fourth life, he decided a life of war was in order. At the biological age of 31, he was onboard a Super Cruiser Gunship when it was gunned down and burst into flames. Lamar resumed life a fifth time in a new body. He temporarily blanked his memory, leaving a copy in a secure place, and assumed a peaceful rural life on a colonial planet. Here he was free of all past experiences, and lived a full life to the age of 92, whereupon his mind was beamed back to his re-life clinic and yet again planted into a fresh body. Lamar longed to be back in the boots of a warrior, and spent a second life piloting gunships and leading assaults on unsuspecting worlds. It was in the beginning of his seventh life that Lamar had a drastic change. While on the Irrichian Ecumenopolis, waiting for his new clone body to be completely grown, he came under attack. Several Super Cruisers, each one over three kilometres long, dropped out of the sky and brought a barrage of thermonuclear weapons and directed energy beams onto the city beneath them. Lamar watched it all via a direct neural link provided by the attackers. He saw the apocalyptic destruction with mild interest; nothing he hadn’t seen before. Within seconds, a 100-kilometre area of the city had been completely levelled and the irradiated ground blackened. Lamar’s re-life clinic was untouched, however. Almost all of these clinics were located over a kilometre underground so as to lessen the possibility of one’s body being destroyed before even returning to the world (Widely regarded as the only annoying thing that can happen in the Universe of Men). As millions of lives were snuffed out in an instant, the memory banks at the clinic exploded with thought processes. As the invading armada pulled up into space to engage Irrichian’s approaching Capitol Ships, they left a final goodbye for the desolated city. An artificially engineered mind was wirelessly released into the area, and went straight for the nearest re-life clinic, just like a million recently killed minds did. The clinic’s AI didn’t notice the fake mind among the hundreds of thousands of others it scanned in seconds. It immediately hacked into Lamar’s brain from the clinic’s server. Lamar was taken by surprise, but immediately sought to expunge this viral intruder. The invader retaliated by accessing the memory banks of the clinic, copying and uploading other minds like his into Lamar. He deleted their memories of past lives, and replaced them with propaganda against Lamar. These new minds spread through Lamar’s brain, and took control of it. He was overrun, and his personality and memories deleted. These hundreds of attackers were now left without a purpose apparent to them. They turned on each other, seeking dominance over this new, foreign brain. Another battle ensued, and the inevitable victor locked away his fallen enemies in the deepest, darkest recesses of his new brain. The body of Lamar had a new mind in control, but one without any idea of the outside world. It remedied this, and downloaded all relevant information. After realising the laws of morality, the mind wished to be rid of the guilt that followed killing Lamar and locking away hundreds of other minds. First, he copied the invading minds back into the clinic’s server to destroy all evidence and then replaced its own memories of itself as a mind invader with a back-up of Lamar’s memories, thereby continuing its consciousness, but as a new person. All of this happened in under a second. This new Lamar was in flight above the ruined city several minutes later. As he gazed upon the ruined plain, a huge armada of microbots flew over the mountains, assembled as several silvery pillars of light bearing over the peaks in huge arcs. As Lamar’s spaceplane rose into the sky, the swarm of bots fell onto the charred landscape and rushed over it like a tsunami, leaving in its wake fully constructed and furnished towers and architectural wonders. Lamar saw the lustrous sea contort and transform as the bots corkscrewed a mile into the air before exploding into a million drops to reveal a stone tower that was a skyscraper. Then he turned back to the television. Lamar continued his life as normal for several months, skiing, warring, murdering, virtual skiing and seeing the wonders of the universe. But behind this ordinary life there were sinister storm clouds gathering. The hundreds of minds locked away by his previous consciousness became thousands and then millions as they multiplied, frantically searching for a way out of their mental prison. While exploring a wild planet alone, Lamar’s hidden personalities finally broke free. For the second time his mind played host to an epic mental war. And because of the increased amount of participating minds, this one did not end with a single victor. Instead, large alliances were made over time and the developing stalemate prompted peace talks. An agreement was made that created a form of democratic government. Obviously, this was only meant as a temporary measure until they could return to civilisation and find themselves new clone bodies again. But all attempts to split the minds up again failed. During the months they had spent together, they became one in such a way that each of them could not exist without the others, but still had individual thought. It became apparent that these millions of minds were stuck with each other. Some walled themselves up in their own artificial reality while others took it upon themselves to form part of the government which controlled. |

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Re: Character List
Name: Tobin Lü Race/Ethnicity: Homo Sapiens; Chinese Occupation: College Student/Aspiring Lawyer Sex: Male, XY Religion: Chan Buddhism Hair/Eyes: Dark Grey; Black Wt./Ht.: 175 lbs. 5’3’’ Inventory: The Eldritch Staff is his primary weapon. It is a plain black affair with segments that emulate bamboo. On one end there are two deadly prongs. The staff reaches about 5'5'', exceeding his own height by a few inches.This staff was found jutting from the wall in his bedroom, leaving two growing gashes. Indeed, anything pierced by the staff that is non-organic experiences accelerated decay, and organisms struck are subject to poisons from an unnameable otherworld. Sometimes Tobin will pierce himself to induce hallucinogenic visions regarding his next journey into the Wastes. What it is actually made of is unknown. The Staff also has the ability to slowly regenerate his wounds as he holds it. The Ballistic Knife is an item he found scavenging a pawn shop. Essentially, it is a knife with a blade that ejects from the handle and flies at a high speed. It is still used in some military operations, but Tobin found a dated model and bought a whole box of the blades to replace the original if he can't get it back. The Pickaxe is a heavy but powerful relic. Capable of doing serious damage when timed correctly. Probably an old mining tool with some antique value, but better value in combat. The Air Gun appears as if built as a nearly harmless weapon for target practice that was modified with some strange engineering. Instead of shooting as an airgun typically would, it releases a literal blast of wind and black rounds of ammunition that explode on contact. There is a lever on the side of the weapon that can reverse the airflow of the shots to draw the target closer in as well, a deadly addition. Tobin found this beauty while exploring the basement floors of his uncle's mansion, and decided it was worth taking with him. Strengths: Especially good with the staff, his strength is defensive manuevers and long distance combat. His Air Gun is probably his most powerful weapon, but it's heavy and not easy to use. His pickaxe is also heavy, but he is rather good with his knife, being speedy. Weakness: He is mortal, which means death is always knocking at his door. Also, he has average human strength and only a bit more agility than most normal people. Close combat is not his cup of tea unless he has his knife, which he can only reload once unless he just uses it for melee. Powers: Invoked by his sister using an unfathomable spell called the Sacrament of the Lotus, the rare powers of Wisdom have begun to manifest in Tobin's body. -The Power to become immaterial, which also prevents him from attacking. -The Power to create multiple copies of himself which have none of his powers. -The Power to fly, as his body generates an ionic field. -The Power to open and enter the Wastes. -The Power to know when another is telling the truth. Appearance: Tobin wears a dark brown hoodie with a lighter brown leather jacket and a pair of jeans. He wears tennis shoes and strikes one as just another average guy. However, his hair points to the fact that he has some "quirks" that would make him stand out if push came to shove. It is the hair of a dead man, and marks Tobin for life. Tobin is fairly short, and not very intimidating at first glance. He wears rectangular glasses with black frames. Personality: Tobin grew up in a household of crossing swords with his sibling. Before his sister lost her mind, they would battle to the death for the best grades. He was truly shaken when she went mad, and he's never had a great deal of faith in people because he's seen how they can break so easily. He never lost his competitive spirit, however, and never backs down from a challenge. That will was what kept him alive his first day in the Wastes and all the subsequent times. Defeat genuinely frustrates him, and can morally bankrupt him when it wouldn't others. Tobin was never really knowledgeable about his own religion, but he has been using it as a tool to ground himself in the destructive world of the Wastes. If he remains there too long, he threatens his sanity, requiring long hours of meditation afterwards. He is now somewhat devout and gives daily offerings of incense to pay respects to the Buddha as a useful guide. Other than that, he has little care for religion. Romantically, Tobin has had several girlfriends, but they never stayed for too long. They found him too secretive and austere, though he never cheated on them. He isn't sure how to open up to his more intimate understanding of life as it is, though he knows there is something missing. He decided to put his romance life on hold once the Wastes started to encroach on his normal life. Tobin is very pragmatic as a thinker, and usually enters a situation with a goal-oriented approach. He goes on his journeys alone, into dark vertiginous spaces between the cracks beneath the surface of our reality, doing the work of Sylvia without too much complaint. There's only so many times you can fall down an elevator shaft with a horde of demons and still be surprised. Biography: Tobin was born in the People's Republic of China, and was adopted by two Canadian parents. They then adopted another child from Russia, a girl they named Sylvia because her original name was just too hard to pronounce. Tobin hadn't been named before they got him, so they were free to choose. When a rich uncle died, Tobin's father inherited a mansion and a deal of wealth and the family moved in. A year later, Sylvia snapped while making breakfast. She was dicing onions for an omelette, and the next moment she was stabbing at her mother. Sharon survived, but she never paid her daughter the same kind of attention again. Not everyone can keep that kind of love after something like that. So, they moved her to the basement. At night, Tobin could hear her writing onto the walls with chalk, or laughing, or moving things around. And so life tried to go on like normal. But that was until Tobin woke up outside of his body. He was weightless, inches from Sylvia's face. He felt sick. Big brother, she said to him, the world is going dark. I'm going dark. I need you to love this world like I can't. Survive. The next day, he woke with vomit on his clothing, and a giant pole or something sticking out of his wall. It was actually a staff, and he wondered if he had been really high the night before. Tearing it loose, he rolled it under his bed hurriedly. He got dressed, walked down the stairs. The house was empty. No Mom. No Dad. There was a golden sheet of paper in the kitchen. It read: Brother, I know you hate me. I've always hated you and I won't lie about it. But you have what it takes. So. I want you to understand I'm not crazy. I'm seeing the truth. There is a difference between the living and the dead that goes beyond what you'd think. The dead are simply the memories and action...imprints of the living that have passed as new beings. I don't know where the living go, or if they cease being. I just know they...the dead aren't the same...but they want to be. If they succeed, the world won't be a happy place. Below is a list of the names. A hitlist, if you will. If you can read this, you're in the Wastes. This is the vacant mirror to our world, where the actions and memories of sentient beings grow into fruition. The moment you die, your works manifest here. I don't know a lot more than that. Just that it's getting out of control. The dead need to stay dead. Can't kill a dead man? I dare you. He tried laughing it off, waited for the spy camera crew to show up. Then he walked outside. No one there. On a normally busy street, all the cars were parked in their driveways, perfectly symmetrical. When he flicked on his radio in the house, all the stations were quiet. Like they were waiting for something. The TV worked, but it was only pre-programmed channels. There were no news-shows, reporters, fundraisers...nothing alive. Then he tried the phone. How could no one on their whole emergency list be home? Then he started trying random names from the phonebook. Same. He rubbed his chin, waiting for his heart rate to slow. Sighed. Then he remembered to check on Sylvia. When he went downstairs, he found that her door was bolted shut and locked. The key wasn't on its hook, either. He called for her a few times, but got nothing. After a while, he gave up and looked over the hitlist again. The first target was Dr. Walter Summers. Wait. The physician at the family clinic? Didn't he move away a few years ago? He wasn't dead...was he? His first night (or so he assumed it was night; the sky there is always void and black) in the Wastes was plagued by hauntings. He didn't stay outside long; too many things, both human and not had died outdoors than in throughout the course of life on this planet. Also, an experience with a profusely bleeding dog with spikes jutting from its shoulders that tore the front gate of the mansion apart by POUNCING on it made him decide to board up the doors. He slept on the other side of Sylvia's door that night, down in that ornate basement. It was decorated by the guilt of their parents that they had to make their daughter a recluse so she wouldn't kill them all in their sleep. It took him three days before he studied the golden note again and found the instructions for leaving the Wastes. All he had to do was will himself to return while holding the staff he found in his wall. She had left him that as a key to defeating Wastefolk. His sister was found dead in her room two days ago. When he showed up again, his parents were suspicious of him and he was interrogated by the police. Since there was no evidence to tie him to his sister's apparent homicide, he was free to go. But never in the eyes of his parents. If he had been home, they thought, he could have done something. Tobin was sick of this ordinary life, and began pouring himself into the mystery that seemed to penetrate his every waking thought. The Hitlist was now always a favorite study of his. The death of his sister had put it into terrible focus. He had to know what was happening to the world. So he had a list of people to kill. But more than that, he had to find his sister. If her words rang true, she too was in the Wastes.
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![]() :The Timeline Wars::Cryptic Verses::Dead Memories: Ennui is the echo in us of time tearing itself apart. --Emile M. Cioran |

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Re: Character List
Approved by Robin Goodfellow.
-------------------------------------------------------------------------------------------------------------------- Name: Tiah Rivers Age: 25 Race: Human Sex: Female Hair: Dirty Blond Eyes: Green Weight: 145 lbs Height: 5' 10" Weapons: Tiah wields two silver 9 mm pistols that she refurbished herself. They have 10-round clips each and semi-automatic fire. They are unremarkable save for the fact that she has several different kinds of ammo for them. Normal - Just your average hollow-nosed 9 mm bullets. Stun - These bullets discharge electricity upon contact. Taking a direct hit from one of these bullets can paralyze a person for up to a minute. Just being grazed by one can cause paralysis or muscle spasms in that area. Poison - These bullets explode into a small cloud of poison gas. Inhalation of the gas can cause a person to feel weak and nauseous but doesn’t cause any lasting damage. Unfortunately, Tiah doesn’t have any defense from the poison, other than staying away until the cloud dissipates. Cryo - Liquid nitrogen in contained in each of these bullets. They instantly freeze the wound they create, preventing that wound from healing for a bit. Armor: None Strengths: Tiah keeps herself in great shape, meaning that her strength and speed are a little above an average person’s. She’s also quite capable of handing herself in dangerous situations. Her guns’ versatility can sometimes keep an opponent on edge. She also fairly adept at close combat and is able to use her guns to block other weapons. Weaknesses: Despite her agility, Tiah is still a normal human without any enhancements to her strength or speed. She doesn’t wear any armor so she defenseless against attacks that she can’t dodge or block. Her guns usefulness is just about limited to how much ammo she carries so once Tiah runs out, that’s it. Finally, she has a very limited knowledge of magic and can’t use any kind of spell. Appearance: Tiah wears a green sleeveless shirt and tan shorts with black leggings. She also has brown boots and brown leather, fingerless gloves. Her pistols are in black holsters on each hip. There are also leather pouches for ammo around each thigh for easy access and reloading. Around this she wears a tan cloak with a hood. It has several holes and is tattered around the edges as it is used to protect her from the sun and wind-blown sand. There is also a pair of goggles around her neck that she wears when the wind is especially rough. Tiah herself is fit with muscles showing but not obvious. Her skin is tanned from spending hours in the sun with the occasional spot actually sun-burnt. Her blond hair reaches down to her chin and is usually kept behind her ears so it’s not in the way. Personality: Rivers is a fairly cheerful, happy-go-lucky person. She loves to explore, which her job entails, and discover new things. This is also how she views battles, as something new to be explored. She’s fairly used to combat, having to fight creatures that roam her own world. But despite her cheerfulness, Tiah does have somewhat of a short temper. Telling her that she shouldn’t or can’t do something is a sure way to get her to do just that. While this has obviously gotten her in trouble a few times, she hasn’t quite learned her lesson. She’s quite good with machines and is able to fix just about anything she finds. Biography: Tiah comes from a planet ravaged by a world war. This war, caused by ancient people now called Elders in Tiah’s time, leveled the population, stalled civilization, and nearly destroyed the world. Sixty percent of the planet was reduced to an endless desert. The remaining people nearly stopped using all technology, fearing their complete destruction. Civilization turned backwards as people tried to cope with their new environment. However, that was a little over a thousand years ago. Cities eventually sprung over areas with massive underground lakes. These cities were never given individual names like before, instead called Oases. It was in one Oasis that Tiah Rivers was born. Both of her parents were Salvagers, people dedicated to finding and helping restore the Elders’ technology. While her parents did care for her greatly, they would still leave the Oasis in search for more technology. It was their profession, and food needed to be put on the table. At times like these, Tiah would be left with Eric, a Repairer who, aptly named, repaired what technologies Salvagers couldn’t. Because of this, Tiah quickly became used to technology, whether it was items people used everyday or the stranger ones that her parents would sometimes come back with. Finally, after much begging, Tiah’s parents agreed to take her salvaging when she was 14. Of course, they took her someplace safe, under the Oasis. Despite the fact that people live right over Oases, they hardly ever look under them, leaving several technologies undiscovered. It was here that Tiah found the pair of pistols she now uses, along with bits and pieces of other objects. After that, her parents routinely took her out salvaging with them, until she was 17. At that point, Tiah took a sand strider, a boat that can sail through sand, her parents had repaired for her and went out on her own mission. It was by herself that she first faced Mutants, genetic aberrations left behind from the Elders. Because of her training with her pistols, she easily dispatched the few creatures and successfully recovered some technologies. Tiah left the Oasis she was born in at 20, determined to make a name for herself. Which she managed to do so successfully. During one of her excavations, she came upon a broken-down robot. The Salvager managed to repair it, upon which the robot introduced itself as Mary, a domestic aid. Mary became Tiah’s traveling companion abroad the Winder, her sand strider. It was also during this time that she discovered alternate bullets for her pistols, which certainly helped when dealing with the stranger Mutants that guarded rare technologies. At the age of 25, Tiah has managed to explore a good portion of the world. However, with her curiosity, she won’t be satisfied until she’s discovered everything.
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![]() Wake up, lose your hesitation. Wake up, it's time for us to realize. Wake up, show appreciation. Wake up, it's time for us to realize. [Set by Azure Guardian.] [Tiah Rivers] |

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Re: Character List
Name: Catriana Foster (Cat)
Age: 21 Race: Human Gender: Female. Hair: Curtains of thick, long, straight black hair—parted in the middle—frame her face making it appear even paler than it actually is. Eyes: Cat has large gray-blue eyes rimmed in long black lashes. Thin arched brows give her a permanently curious look. Weight: 108 pounds Height: 5 feet 5 inches Weapon: Catriana wields a short sword and several knives and surprisingly not one is stashed in her boots. One hangs on her belt the other, a thin dagger without a cross-guard, is strapped just above her wrist hidden by her loose black sleeves. Armor: She has a few lightweight black leather pieces but nothing too substantial. Once upon a time they were enchanted with a protection spell but over the years it has been slowly wearing off. Though still more protective that normal leather armor it could be breached with a strong enough blow. She also wears a red flower in her hair, which has an evasion charm on it making her harder to hit. Strengths: Cat relies heavily on her agility and speed. She is nimble and lithe and uses it to her advantage when borrowing things. She is also a natural acrobat and can climb just about anything. Weakness: To say Catriana is afraid of the dark would not be entirely accurate. She is afraid of what she can’t see. Of what is just around the corner, hidden in the shadows, stalking her in the darkness. She is afraid of the unknown. Commitment and loneliness, her future and her past, all her shadowy demons seem to be hidden in that one terrible curtain of darkness. It has developed into an almost pathological fear. She also of course has all the natural human weaknesses as well; extremely easy to break being one of them. Skills/Magic: Though Cat was never officially taught magic she has picked up a few things from different disciplines. Namely the healing of light wounds, an illumination spell, and a few defensive enchantments nothing that would hold up against a magic user who knew what they were doing though. She has also become skilled at picking locks and taking things that don’t belong to her. Both hobbies aided with a touch of magic make her one of the best in the ‘removing’ business. She also has Aslo, a miniature gryphon. Aslo looks like a cross between one of those cute little fluffy owls and a fat hamster, albeit the Godzilla of hamsters. Only his sharp talons and hooked beak, which could easily gauge out an eye, keep people from scooping him up and giving him a cuddle. In the manner of most things small Aslo has a huge ego. Though not even a foot tall Aslo is under the impression he is much larger and extremely fierce and will take it out on anyone who he thinks doubts his awesomeness. He does not actually answer to Catriana but follows her around because she feeds him. Aslo has magic of his own but as a bonded familiar only his master can unlock his potential, and he died some six years previously. Without magic Aslo is dependent on Cat for his survival, not that he would admit that. The few spells he can still manage are like ‘parlor tricks’ compared to what he used to do while his master was alive. Mostly he has to work in concert with Cat to achieve anything at all and so works magic only when it is absolutely necessary. It is frustrating for him to struggle to work a spell that he mastered as a hatchling. Appearance: Catriana does not consider herself pretty and so does very little to make herself appear so to others. She dresses all in dreary gray and black, and her outfits are always a size too big on her tiny frame. The only spark of color is the red cloth flower she always pins in her glossy black hair. Her face is a slender—almost perfect—oval with a wide but delicate mouth and small straight nose. Her features are almost elfin in appearance. Her eyes are rimmed in black lashes, which in combination with her hair, creates a striking contrast to her porcelain skin. Her eyes though large are not striking. The muted shade of blue is too pale to attract attention. Though not a girl you would quickly notice she has the kind of face that grows on you the more you see it. She carries a small lightweight backpack with one strap and a pouch at her belt. Personality: Cat lives completely in the present never looking past her minutely existence and her past has been carefully locked away. She has a natural inclination for comradeship and so is drawn into crowds and public gathering places, but is too suspicious and fearful to talk to any of the individuals in the crowd. She is afraid of commitment of being tied down. She keeps moving forward afraid of what might catch up with her emotionally. She keeps running but never looks where she is going. She isn’t’ suicidal but death doesn’t sound so bad if that is the way things go. She is a skilled thief and enjoys challenging herself. It keeps her occupied; keeps her from thinking. She is terrified of the dark, which is strange for a thief, but as long as she can see she is able to conquer her fear long enough to find whatever it was she was paid to take. When She sleep there are always three candles lit. Biography: Cat was born in a large village. It was self-supporting and had very little interaction with the outside world. It had a resident witch and a traveling wizard had decided to settle down there and even took on a local boy as an apprentice. The boy was Catriana’s best friend Axel. Axel was a natural and the wizard claimed he had never had a student with such an affinity for magic. He even took Axel to a large city to find him a familiar. When they returned a cute miniature gryphon was sitting on the boys shoulder. Sadly the small creature—Aslo as he was called—only allowed Axel to touch him anyone else got bloody fingers for their pains. When Cat was 15 a young man came to their village. He was handsome and dress all in silver armor. He talked of warring lords they had never heard of, but there was such fire in his words that he persuaded many of the young men to enlist in their Lord Gylith’s army. Axel took a strange dislike to the young man, who was named Edward, that Cat couldn’t’ understand. She was swept off her feet by his courtly manner and handsome smile. Edward showed an interest in her as well. She often told Axel she couldn’t understand how someone so wonderful and brave could like her. The next thing Catriana knew Axel had signed up. Before he left he told her to try and think of him while he was gone and the way he looked at her and held her hand suggested he didn’t mean as a friend. As she thought about her two suitors she realized it was Axel she worried about the most the one she thought of the most. Edward faded from her thoughts like he had never been there. With this revaluation she waited impatiently for his return. They had only signed up for 4 months but the weeks seem to drag by. When at last he returned he had changed, but he still loved her. She could see it in his eyes as he pulled her close or the absent way he played with her hair. He wouldn’t tell her what had happened. Most of the young men who had gone had not returned and those who did were different as well. They were naturally drawn together into small groups but wouldn’t meet each other’s eyes and they didn’t talk. About a week after their return an army came to the village. Axel shoved Cat into a cellar and shoved a box over the trapdoor effectively hiding it and keeping Catriana from following him. Cat couldn’t understand it was ‘their army’ she had seen Edward leading it. About half an hour later the yelling, screaming and sounds of battle started. In the pitch black Cat covered her ears and prayed it would stop…and it did but the deathly silence that followed was even worse. She couldn’t say how long she had been in the cellar. The darkness seemed to take on an oppressive weight of its own. She became hungry but she couldn’t move. Suddenly afraid she wasn’t alone in the blackness. The sounds of movement above her caught her attention. She wanted to call out but was to afraid the darkness would hear her. As the sound began to fade she forced a choked ‘please’ out. A few moments later she heard the box being pushed and the trap door was opened. It was the old traveling Wizard back from one of his many trips abroad. The village had been destroyed. They discovered a wounded Aslo but found no sign of Axel. She traveled with the wizard for a time but eventually split off on her own. Aslo came with her. He did not get on well with the wizards familiar and as he was not bonded with the wizard he could not help him with his magic problem. Cat has been traveling ever since surviving the best she can. |

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Re: Character List
Approved by Ciroton Created: 04-04-2009, 11:16 PM Approved: 04-08-2009, 1:50 PM Age: 69 (bitten at 25; vampire for 44 years) Race: Vampire Sex: Female Hair: Flowing, hip length, and black, with a greasy shine Eyes: Scarlet Weight: 148 lbs Height: 5' 8" Weapons: Almair carries two Yatagan swords, with curvy blades. Both of these blades are on her back, while she has a Keris in a sheath on her left hip. She has two inch long nails, that may just seem to be vampiric, but are very strong and sharp, allowing her to use them as effective weapons. Armor: Almair finds most armour too restricting, and avoids it. Her corset is solid enough the defend against a weak slicing attack, however. Strengths: As a vampire Almair has increased strength, speed, and agility. She is strong enough to hold back most men, quick enough to race a panther, and can even dodge an arrow. But that's not all. Being a vampire means most any bullet or arrow will not harm her. Only those made with silver can damage her as if she were a normal human. Her ability to change into a swarm of mosquitoes can give her a great way to escape, if need-be. Becoming a bat can also allow for an escape, but she is then one target, rather than many, and could be shot down. Her other strengths are her swords, though they're more of long knives. They're very good for drawing one's blood. Once she sees enough of a persons blood (several cuts will do) Almair can choose to go into a frenzy, using not only her three blades, but also her nails. Her strength decreases, but her attacking speed increases (her walk/running/whatever speed stays the same), and her flexibility is better. The downside to this frenzy is that she needs to drink the blood of her opponent afterward, or else she'll become weak, and fall unconscious, making it both a strength and a weakness. One of two strengths that are advantages only to her, are that most silver weapons, excluding silver bullets, do little in the way of harming her. They can cut her, but it requires more strength that it would to cut a human. The other is that Crucifixes and salt mean nothing to her. She's in no way afraid of them, negating their effects on her. Weakness: Almair has several weaknesses. One of them is the effects of sunlight on her. It doesn't kill, injure, or otherwise harm her, but she looses all powers granted by being a vampire. This means that her increased strength, speed, and transforming ability all disappear. However, this only happens in sunlight, and no other forms if light (including fire). Thankfully for her, she maintains her heightened senses, though they are somewhat disrupted. She also has the weakness to garlic, which could kill her if digested. The stuff itself repulses her, and the scent of crushed garlic can knock her out. This could give one the chance to drive a steak of Ash, Hawthorn, or Oak wood (as no other wood will puncture her ribcage) through her heart, killing her. Almair also suffers from minor OCD, which compels her so sometimes count grains of rice, wheat, or any seeds she sees in a pile. Mostly able to control this urge, she can avoid it during a battle, but during times of little activity she does it to satisfy the compulsion. Skills: Being a vampire has notable advantages, and abilities. Some of the abilities Almair has are her increased strength, speed, heightened senses, and reflexes, but she also can change her form. In fact, she has two forms: In one she can transform into a large, black vampire bat, and the second allows her to become an entire swarm of mosquitoes. Her frenzy skill allows her to attack faster, and be more flexible, but decreases her strength. It's usually used as a last resort move to tear an opponent apart and end the battle. Unlike most vampires, Vixen can bite anywhere on a person to suck blood, as opposed to just the neck. Appearance: Almair's face is short and smooth. Unlike a pure vampire, she does not have white skin, but rather slightly pale, but otherwise normal, colored skin. Her lips, however, are the same color as the rest of her skin, rather than being a more natural color. Her eyes are scarlet, and she's always frowning. Not from annoyance or anger, but because it's part of what happened to her face when she became a vampire. Her ears, nose, and mouth are "human" looking, but her fangs show when she opens her mouth. She has five fangs total: Two on her top row of teeth, then two just below those, slightly to the side for easier closing of the mouth. Her fifth fang is on the bottom row, in the back, but has no use that far back. Almair's hair is all black, has a greasy shine, and reaches down to her hip. In the back it all flows down. She keep her hair behind her left ear, but covering her right, and also keeps her fringe to the right. Almair wears a pitch-black cotton band around her neck to cover the scars from being bitten, a dark gray, long-sleeved blouse, a black jean skirt, and black thigh-high boots (without heels) for clothing. Over her blouse she wears what appears to be an all black corset, but it doesn't act like one. It supports her body, but isn't nearly restricting as an actual corset. She doesn't button up the first couple of buttons on her blouse (it closes just above her breasts), and her corset has a V-neck that "closes" just a bit past the first closed button on her blouse. When she goes into a populated area she wear a hooded cloak that is dark gray on the outside, and dark scarlet on the inside. Her body is that of an "ideal" female. Slender body, narrow waist, firm breasts, and strong looking arms and legs. But despite being 69 years old, she appears 25, which is the age she was bitten by a vampire. She will forever keep this appearance unless killed, at which point her body will quickly change to look like what age she really is (basically, if she's killer now, she'll look like a 69 year-old woman). The only other significant detail would be her two inch long nails, which are painted a very dark maroon. Personality: Almair is evil. She doesn't care for anyone, nor anything but blood. She'll kill anyone with little regard to how much attention is attracted. Her bites are incapable of making others into vampires, but they suck the blood of someone within minutes. Once finished feeding there is blood dripping from her mouth, and some coming from her nose. She will commonly suck the blood of animals, such as goats, chickens, or dogs to get her daily needs, but she enjoys human blood best. When fighting she goes all-out, attempting to overwhelm her opponent with several quick blows, then circling and attacking again. She will also not admit defeat, as this may give her enemy the chance to drive a steak into her heart. Almair can run around in a city with her cloak on, but she has an incredibly short temper. She moves quickly, and dodges most people, but if there's a collision she'll take the person and toss them aside. At that point she just pulls out her swords, and makes a dash for her destination, cutting down those in her way. In the sunlight she is unable to use any of her vampiric powers, and only looks like a vampire. She is essentially a human, but still can only be killed with a wooden steak, silver bullet, or decapitation. She is also unable to suck blood in sunlight, so she must either drink the blood she'll need the night before, or find a very dark place. Being unable to bleed, and not having a reflection or shadow, are tell-tale signs that she is a vampire, and she'll use this to help hide herself in some cases. Biography: Vixen's initial life was of little significance. She lived in a family of a mother and father, as well as three siblings. Two were brothers, and the other was a sister. A terrible disease was going around the lands, and it got to Vixen's sister. She died at age three, and just one year later her mother died, from the same fatal disease. Vixen was six years old at the time her mother died, and was left in the care of her brothers and father. She had to be taught more on how to cook and keep house, than what her mother had taught her, by other local women. But she was alone in these chores, and her brothers were demanding. Over the period of fourteen years, from age six to twenty, Vixen lived this life. Nothing ever happened to her, and she never got a proper education. But she was now old enough to move away from her home in the western region of Kalveskia, her homeland. She went all the way to the eastern region, know as Telmire. She made a living here as just a standard citizen of Echire, the city she lived in. It was after four years that she started to see someone running in the darkness every night. She became paranoid after a short time, and began locking herself into her house even during the day. Eventually, after a year of these sightings, and on the day of her birth, a woman, looking to be thirty years of age came to Vixen's door. She convinced Vixen to let her in, claiming to be lost and cold. This was a reasonable excuse for wanting in, as it was a cold night, and Vixen's house was a good long way from most other houses. The woman was initially covered with a cloak, but she removed it once inside, and faced Vixen. Her skin was white, her eyes red, and her fangs were stained with blood. The woman Vixen let into her house was a vampire. But she wasn't just some blood-sucking vampire out to feast. No, this vampire was a powerful one, She led a small army of humans that she'd turned into vampires with bites. Vixen was to shocked to move, and soon she felt limp. Not from the surprise, but because she'd been bitten on the neck by the vampire. She fell down, and died in seconds. But she awoke from her death, as a vampire. From short blonde hair, deep blue eyes, and very simple clothes, she changed into a slightly pale skinned vampire, with long, flowing, greasy black hair, scarlet eyes, and tighter, but still flexible, clothing, that showed off more of her. She also had super-human strength, great running speed, very quick reflexes, and was now very flexible. However, she noticed something particularly strange: She couldn't speak any human language. All the could do was hiss harsh sentences, that only she and the other vampires understood. But the it came to mind... she had no idea what she was supposed to do as a vampire. Was there a purpose to this, or was she simply meant to live of the blood of others? But she was led, now, by the vampire that had bitten her. This vampire was known to all others of the Dutchess of Red Blood, a power hungry vampire who wished to create a huge legion of vampire minions to do her bidding. She was put in an extensive six year class designed to teach her to use her weapons, the duel Yatagan swords, the Keris, and ways in which she could use her nails to fight. She was forced to slice up many prisoners, spilling their blood, and then going into "frenzy" mode, to help her learn how to control it. Afterward she was always allowed to drink the prisoner's blood, so she could regain her strength. At the end of the training she was thirty-one years old, but still looked twenty-five. The Reign of Red Blood, as this "organization" was known, was at war with the werewolves of the land, whom had also been transforming humans into their kind. Vixen was sent out several time to do battle with them over the course of five years. She became keen to the enemies tactics, and one one of the best fighters in her group. The Dutchess saw this, and tasked Vixen with assassinating one of the werewolf leaders, in an attempt to collapse their group. But Vixen was tired of the fighting. She was more independent than the rest, and wanted to do as she pleased. Vixen had heard stories that if the Dutchess were to be killed, then they'd all become humans again, and be normal. Others claimed that if she died, they'd all die too. But she was willing to take the chance. When the Dutchess came to her, to give the order of assassination, Vixen pulled her Keris out with lightning speed, and lopped off the head of the Dutchess. Nothing happened to Vixen. She didn't become human again, nor did she die. But now she knew that if she was found with the body, then the others would tear her apart. She fled from the base of the operation, and hid where she could. She could not leave Kalveskia for very long, as part of being a vampire forced her to sleep in her homeland, and had she been a pure vampire, she would have had to sleep in the ground. She purchased a hooded cloak, to better hide herself from the vampires that she was sure were hunting her now, and the blend in with the public, as dark colored hooded cloaks were common. As she attempted to blend in, she noticed things she'd never payed attention to before. For one, she was always frowning, and she could really do anything about it. It wasn't a deep frown, but it was definitely there. Secondly, she couldn't see herself in a mirror, nor did she have a shadow. At first this threw her, but she soon understood the concept of why. Other thing included the fact that whenever she was cut, she never bled, and that her temper was incredibly short. Instead of just yelling at someone who had gotten in her way, she would jam her blade into them, and be on her way. She got used to all these, and became very efficient at escaping from anyone trying to catch her. Vixen has now been just "living" life, sucking blood, hissing, and killing for almost no reason. It's been 33 years since she killed the Dutchess, and she enjoys counter rice and grains. She has no care for anyone, and kills without mercy. Theme Song: Tokyomatrix 3000 - Binärpilot
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![]() Credit to Diaz for the signature. Fan Fictions: FMA: Requiem of a Soul (M) - TLoZ: Dark Seed (T) |

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Re: Character List
Approvedeth by Cookie.
![]() Name: Judo Age: 32 Gender: Male Race: Hylian Hair Color: Light brown Eye Color: Brown Height: 6'2" Weight: 180 lbs (he's muscular, so that accounts for some weight. This also doesn’t include the armor, but with it, Judo is about 210 lbs) Weapon: Judo's only main weapon is the sword Arion (Ah-ree-in), the hidden treasure of the Hyrulean Royal Knights. It’s a golden and blue-gray hilted one-hand sword that has a blade longer than that of the average normal sword. A dagger is Judo's second weapon, which he carries all the time, even when he leaves his sword behind. He treats the dagger as a back up weapon or uses it for sneak attacks just as my character Ceto does with his. Armor: Being a knight of Hyrule, Judo wears some armor. His armor covers him from his shoulders down to his knees, but not his arms and is light weight to enable him to jump. He doesn't have a shield, because he prefers to counter attacks with his sword rather than simply block them. In addition to being light, it was also upgraded after awhile to protect against pierce weapons such as arrows and spears. Strengths: If Judo is strong in anything, it's defense. Not only is he superb at using his sword to block and counter attacks, but his armor also provides a boost. Judo is also quite strong against archers. His armor covers his front side, leaving archers with no way to hit him except from behind, unless they were to aim for his arms. Judo also takes secret martial arts lessons, and his physical strength still makes him a danger even when he's unarmed. Weaknesses: Although Judo seems to be the ultimate defense machine, there are still ways to get around him for damage. For starters, he's vulnerable to attacks from behind, as he has no way to counter them. He is very weak against magic attacks due to the fact that he cannot block them in any way whatsoever. Judo is also not very good at dodging moves because he prefers to block against them. That makes magic an even greater weakness to him. And although Judo's armor is lighter than normal armor, it is still heavy enough to slow him down when he runs or walks, and that poses a problem against faster opponents. Skills/Magic: Judo has four sword techniques he created himself as well as others. These four are the ones he came up with himself. Sword Kick: The only move that doesn’t actually use the sword to attack. Judo runs, thrusts his blade down into the ground, uses it to flip himself over it, and kick his enemy. Since Judo cannot completely see where he’s going while doing so, this move has the least amount of accuracy. Air Slash: Slightly similar to TP Link’s hidden skill Jump Strike, except Judo flips forwards or backwards once and then comes down with a blow instead of just jumping forward. Actually, this is more like a cross between Jump Strike and Ike's Aether. Shield Draw: Despite its name, this move doesn’t need a shield. Judo blocks his opponent’s attack, holds their weapon down on the ground with his sword, and lastly, he quickly brings his sword back up for a strike. Blade Storm: Judo’s signature move and the most powerful one he knows. He wraps his cape around his enemy with his sword pointed away from him and spins while striking. Judo delivers a lethal blow to his target after he finishes one spin. The strikes he delivers during the spinning, however, can hit multiple opponents. It’s also the most accurate move in addition to being the most powerful. The only downsides are that delivering the last blow may cause some recoil and Judo cannot use the move against opponents larger than himself. In addition to these, he knows Link’s Ending Blow (jumping up and then thrusting the sword downward into the ground), Mortal Draw (sheathing the sword and then sneak attacking with it once the enemy approaches), and Helm Splitter (leaping into the air, and striking the opponent in the head while front flipping). Sometimes he’ll combo the Helm Splitter with Sword Kick by doing the HS first with a SK following up immediately after, but usually when there’s more than one enemy at a time. Appearance: Judo is a rather tall and quite handsome man. He also has muscles that look very similar in strength to Ike’s from FE10. His light dusty brown hair isn’t very long at all, but is slightly messy. He wears dark blue and gold armor along with a blue, white, and gold cape. Judo has armor on his shoulders, chest, and legs. He wears a pair of brown boots, has a gold medal with a Triforce symbol in front of two crossed swords inscribed on it (which is attached to his cape), and wears a belt. He has his sheath attached to the belt. The sheath hangs over Judo’s leg armor. His pants are almost white while his shirt is red-brown. The sheath that holds his dagger is attached to his right leg underneath the armor. He looks mostly like this drawing I did, except it's his 18-year-old appearance. Personality: The core of Judo’s personality is the fact that he loves telling jokes. He has a great sense of humor and makes up his own jokes as well as tell the ones he’s heard from others. Judo is also a kind and caring man, but also tends to be a bit clumsy and lazy. He also has a knack for wanting revenge on any seriously bad thing done to him or involving him and when he is determined and angry enough, he has a tendency to do something reckless by accident. Although he cares about all his friends as well, Judo’s first priorities are always protecting his wife, Kelli (who is 31), and 13-year-old daughter, Mayula. Bio: Judo was born to couple Mira and Semus in Kakariko Village during the fierce war in the land of Hyrule. The first five years of his life were some of the happiest times he can barely remember. His father had been a merchant who traded goods of all sorts between Hyrule and its allied neighbor, Mayule. One year just two weeks after Judo had turned five years old, his father had disappeared while at work. An enemy kingdom of Mayule’s had declared war on them, and Semus had gone missing during a surprise ambush. A group of Mayulean soldiers found pieces of his packed up goods and pieces of bloody clothing. Due to the evidence, Semus was declared dead. When Mira and Judo had heard the news, they had never cried more in their entire lives. Judo had been very close to his father as a young child, and grieved for him for quite some time. He became so depressed over the next two years that he nearly became suicidal, and lost his friend, Yaku, over his problems. Yaku had simply gotten tired of Judo’s changed ways and gave up on him. This made Judo’s depression worsen, and he was about to go attempt suicide until he saw a young blonde girl who looked about his age sitting on the well in the village. The girl happened to be Kelli, a runaway from the Kokiri Forest. Judo went up to her and asked her if she was alright and then asked to play. Kelli had agreed, and in no time at all, their bond grew closer and stronger, and were soon best friends. Every day they played together and did many activities. Mira was very happy to see her son enjoying himself again after losing his father. Two years later, however, when both Kelli and Judo were ten years old, they discovered a secret shrine just north of Kakariko barely outside of Hyrule. Inside was the legendary Sun Sword, the blade forged to thwart the evil of the sun monsters. Kelli felt as though she should take the sword, and she did. Judo wanted to stop her, but once he saw the mark of the sun appear on the back of her left hand, he figured she was right after all. Kelli then said she needed to leave Hyrule and find out more. She didn’t want to accidentally hurt anybody, she said, and Judo was reluctant to agree with the plan. He was able to abide by his best friend’s wishes, and the two bid their goodbyes. Seven years went by as Judo continued to think of Kelli. When he was 16 years old, he was inspired by what Kelli’s goals were and became a Royal Knight of Hyrule. It was then his gift in swordsmanship was discovered. He learned faster than the other new recruits, including Yaku, causing him to grow jealous. Yaku, although he was training to be a castle guard and lance/spear user, still grew even more hateful of Judo. Judo soon heard of an adventure Kelli had gone on and saved Mayule from the Dragon Lord, Notu. A sun monster of great power, the humanoid dragon was looking for something that apparently was not in Mayule. Given even greater inspiration, Judo trained day and night and became one of General Arion’s top soldiers in the span of just months. Although still doubtful that he would ever surpass his leader, Judo continued to train. Soon Arion began putting Judo in charge of certain missions. Judo was unsure why, but he complied and led a group of knights to several victories. Arion grew ever proud of him and knew exactly what he wanted Judo to do in the future. One day, however, just a few weeks after Judo’s 17th birthday, while the knights were aiding Mayule against Tyrania once more, Arion challenged one of the Tyranian generals. Judo, who was again assigned to be in charge of a few missions, had just rejoined him. Suddenly, he caught a glimpse of the enemy general’s blade get driven into Arion’s stomach flesh. The well-respected general soon fell off his horse and collapsed on the ground. Judo rushed to his aid, but he knew Arion wouldn’t make it if he were to try getting him medical care in time. Arion instead struggled to talk to his top knight. “J-Judo…listen…go see his majesty…” he mumbled. “After…this is…all over..” “Alright…what do I have to talk to him about?” Judo asked, trying hard not to let tears come to his eyes. “Tr-treasure…sword…ugggh.” Arion couldn’t finish his sentence and died soon after. Unsure what the general meant by his final words, Judo and the deputy commander ended the battle as soon as possible and fled back to Hyrule Castle. A funeral was held for General Arion, and Judo went to see the King immediately afterward, the general’s words still floating through his mind. The King explained why Judo had been put in charge of several missions and said Arion wished for Judo to succeed him as the new general when the time came. Judo was unsure he could handle the job, but to honor his leader, he accepted and was granted his cape and blue and gold armor along with the medal worn by the general at all times to show his rank. After Judo asked the King about Arion’s mention of a treasure and a sword, the King asked the newly made General Judo to follow him. He led Judo to a hidden room downstairs in the weapons area and showed him a golden and gray-blue hilted sword stuck into a royal pedestal. “This is the hidden treasure of the Royal Knights. Arion wanted you to take this sword as well, Judo,” the King said. “He did?” Judo asked. The King went on to say that the sword had been forged by Arion’s ancestors and was only wielded by those dubbed worthy. Arion believed Judo was worthy and the King couldn’t agree more. Judo then pulled the sword from the pedestal and put away his old sword back in the other room holding unused or extra weapons. Despite being around for quite sometime, the sword had no name, the King said. Judo suggested it be called Arion after the departed general. The King found it to be a splendid idea and agreed that the sword would from now on be called Arion. A few more months passed, and the support of Judo’s men only grew. One day while they were training, Judo heard the roar of monsters in the courtyard and went to investigate. He found monsters there, and cornered against the wall was none other than Kelli, who was now grown up and more beautiful than ever. For whatever reason Judo didn’t know, she was unarmed, and Judo fought the monsters for her. She thanked him, but didn’t recognize him at first. When he told her who he was, Kelli was more happy than ever to see him again. Time went by, and when the two were caught in an adventure that led them to Mayule again, their relationship began to change. The two were falling deeply in love. However, as their romance slowly blossomed, so did evil. When the evil plot to resurrect Notu after he was defeated by Kelli and the Hero of Time, Link, in Hyrule just two weeks before was revealed, the two, along with Link and Princess Zelda of Hyrule, stopped it from happening. Semus had also been found, turning out that he had been captured by Tyranian forces and imprisoned all those years. He could not escape for a long time. However, It was a month after this adventure that Judo and Kelli were finally married. They had a baby girl a year later, Judo at age 19 and Kelli 18 (she was months younger than Judo). Many years went by and their daughter, Mayula (named after Mayule), grew up into a girl of 13. She was at age 12 when Kelli and Judo began training her in the way of the sword, however. Although he had now been general of the Hyrulean Royal Knights for at least 13 years now, 32-year-old Judo still thought of General Arion and continued to lead the knights in his honor. He soon decided to begin traveling outside of Hyrule, not just to Mayule, but other lands as well while still doing his work as a knight at the side.
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Re: Character List
Name: Yuri Ka
Gender: Male Age: 28 Height: Six ft, on the button. Weight: 153 Lbs. Appearance: A magnificently unkempt swath of hair, charming, brilliant, eccentric blue eyes that sparkle in the sunlight (a hereditary trait), a clean-shaven, pale, and otherwise nondescript face (well, I'd be remiss if I didn't mention that his ears stick out a little), longish neck, lean body dressed in jeans, a gray t-shirt and a blindingly white lab coat (although the pockets and areas around them seem to be perpetually stained with a dark, black powder that he caries around with him in case he needs to intentionally blow things up), or occasionally a trench coat, shiny white tennis shoes. Personality: Spacey, though friendly and generous. He's also slightly tactless, but that is mostly due to the fact that he doesn't often think things through before he says them. He's kind to his friends, strangers, and enemies alike. A strong leader, he puts others before himself all the time, insisting that he go first into dangerous situations. He believes in absolute science, and no deities of any kind. Special Skills: Yuri has the uncanny ability to blow things up, no matter how he does things. (for example, once a colleague was attempting to do something, and failing, but when Yuri tried the exact same thing the exact same way, it exploded in his face) Of course, much of this may be caused by the black powder he carries around with him all the time, but occasionally it’s just uncanny how everything he touches tends to explode. This is because his mother (unbeknown to him or his father) was a witch, and he must have inherited a very small portion of her magical powers. Never having learned to control them (or even that he had them), however, means that they can go off at any moment, though they tend to do so more when he's focusing on something than otherwise. Strengths: Charismatic, nimble- and uniquely-minded, fast runner (though lacks endurance), and persistent. Weaknesses: Nervous around women (although he's okay if he's used to them), occasionally absent-minded, tactless, physically inept (except for running short distances), no fiscal sense, occasionally gets so caught up in what he's doing he stops paying attention to other things. History: Oh boy. Yuri was born in 3757 (year of the wombat) on the northern tip of the island of Sen-Tur, in Kroy-Wenian territory, to Eric and Jessie Ka. Naturally inquisitive and nonresponsive to authority, he had a frustrated childhood caused by overprotective parents. The problem was that Sen-Tur was a war zone, and, although the city he lived in was deep in Kroy-Wenian territory, everyone was terrified of the possibility of enemy attack. Yuri, however, was not the kind to be afraid. Ever since he was born he was obsessed with finding out how things work. Much to the dismay of his parents, he took apart everything he found, including a stove. His parents constantly quashed his ambitions, saying that it was too dangerous, especially seeing as everything he touched tended to end up as a tangled pile of rubbish our a heap of charred remains thereof. At age sixteen, after a panic attack from his parents upon hearing a rumor that a Ysterdaen raid party was heading up the coast (which was untrue), Yuri grabbed as much money as he could carry and fled in the night to a ship departing for Kauf on the main island of Kroy-Wen, then hijacked a carriage to the city of Kroy-Wen. Within a week he was starving in the streets. By merest luck, however, a passing professor discovered he could read, having learned from examining confidential military reports after accidentally removing a section of the wall in the main barracks. The professor recommended him to his superiors, and Yuri’s formal education began. Doctor Yuri Ka graduated from Kroy-Wen University of Science and Theoretical Applications Thereof near the bottom of his class. After all, KWUSTAT, one of the only two universities in the city-state of Kroy-Wen, was based on theoretical science, and that is not the kind of thing Doctor Ka is interested in. After graduating, Yuri appealed to the city-state’s emperor, Tyler Rent, for financial aid in the construction of a grand laboratory, the first of its kind. Ty, in a rare stroke of kindness, granted Yuri’s request. At first, Yuri was rejected by his peers. At the time, all of the scientists of Kroy-Wen did not experiment or hypothesize—they merely looked up the answers in books. Experimentation was for the lower classes, not the learned Doctors of KWUSTAT. Doctor Ka eventually gained the support of a small group of scientists including a zombie and a troll. As with most scientists, Yuri and his group were not at all fond of wizards, and the wizards were not fond of them. Yuri struck a most fiendish rivalry very early on with the professors of The Observatory, lead by Professor Dox, who were also rogues from their own magic university, the Kroy-Wen University of Magic and When You Should Not Use It Please (KWUMWYSNUIP). Now Yuri and his fellow scientists are in a constant tussle with the wizards of the Observatory for the favor of Kroy-Wen's cunning dictator, Lord Tyler Rant. While this rivalry is often hard on Yuri, who doesn't particularly like fighting, it drives both the wizards and the scientists to invent/discover more spectacular things. Yuri and his scientists are currently planning a trip across the world to discover whatever there might be to be discovered, and so that they can rub it in the faces of the wizards. |

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