Weapons: Vince wears tight black gauntlets made of sharkskin, rough enough to rip his skin away by rubbing his hand over the surface. Sewed into the back of either glove is a piece of cloth that contain the phrase 'Par Dent Praeter Dentis'.
Vince also wears mithril sabatons, light and strong. The tip of this armored shoe isn't spiked like normal sabatons; the heel, however, is.
Two sheathed tanto daggers are horizontally strapped to his lower back, the one on top's handle facing his left side, the one on the bottom facing his right, for easier access with either hand. The bronze sheaths have obscure images carved around their surfaces. On one is the head of a bear atop the winding body of a winged serpent. On the other is the opposite, the poised-to-strike body of a large winged bear under the hooded, venom-soaked pate of a snake.
A golden-chained talisman lies around his neck. The talisman itself is gold as well, but pretty plain other than that; the black head of a hooded serpent that lies on a thin octagonal prism. The talisman, when activated, releases an extremely powerful ball of magnetism out in front of him, which of course attracts metal as it travels. It ends after about five seconds, but it travels fast. This ability wastes a lot of Vince's energy, as it is powerful enough to rip nails out of the floorboards of a nearby house, and can only be useful in certain instances.
Vince wears two rings over his gauntlets, both on either ring finger; the left ring finger has a regular band made of obsidian, that is enchanted to spawn an obsidian chain which is physically linked to the ring. The chain is about a yard and a half long, and lasts about an hour before retreating back into the band. It is enchanted to freeze to whatever it touches until another form of magic or a strong enough physical pull disrupts it.
His razor teeth are also effective, and they secrete a poison that drives the victim to insanity over five minutes, and at the pique of their insanity, it turns around to slowly put them back in a healthy mental state.
Armor: Vince wears a leather chestpiece, carved from the hide of a great albino elk; one that was strong, and quite large, for its condition. The chestpiece, obviously pure white, is thick and enchanted to greatly dampen the power of solid blows. This armor doesn't hold very well against blades and the like. It tightly covers his entire torso. However, the shoulderpads, which cover the upper half of his upper arm, are loose, so he can move his arms around more freely. The shoulderpads are thicker and a lot stronger than his chestpiece, and will block blades more effectively.
The right finger holds a ring that consists of a wavy, scaly band with two snake heads forming a circle around each other, about the size of Vince's knuckle; they're "biting" the other ends of themselves to complete the circle. The circle is home to a pentacle. The band is made purely of diamond, and the pentacle is made of another material. Its purpose is to slowly absorb any heat around it. It then channels the heat into the pentacle, which is very heat capacitant. This effect absorbs everything from a warm breeze to a blazing fire.
Vince wears two chain anklets as well; only one serves as something other than jewelry. The one on his left ankle generates a barrier that covers Vince, and will fully take the first magic-based attack that comes in contact with him, and dispel it. The barrier disappears with the magical attack, taking about two days to recharge.
Strengths: Vince's fighting style is based around the principles of the fighting style krav maga; first neutralizing the enemy's weapons, then the attacker, while minimizing all damage he may take during so, then switching from defense to offense quickly after neutralizing the enemy, while using everything he can to beat him down, including weak spots and the environment. However, after switching from offense to defense, he uses pankration, a mix of boxing and wrestling, which focuses on first taking the enemy down then sending as many attacks in as possible, then retreating before a counter is made.
When he's insane Vince ignores any defensive maneuvers, and fails to neutralize the enemy. As long as it means inflicting damage, he'll do so. Although his body is small, his muscles are wirey, only compact.
His speed is top notch, and although his fighting styles aren't meant for strikes to flow beautifully together, his are so fast that they do so as if it were intended. His resistance to magic is decent enough, and he can shake off weaker spells with a burst of willpower.
One more thing is that Vince uses his entire body to attack.
Weaknesses: At times he should be crippling over in pain, he decides to ignore it. This is not the best choice, and will normally lead to injuries that a regular human being would never recover from.
His fighting style is very bare, and this combined with his lack of armor leaves him wide open versus a faster foe, and although he is very muscular his body is still smaller and lighter than normal, which is a double-edged sword. Since he mainly fights with his body, immaterial and otherwise impossible-to-physically-hit opponents have an amazing advantage. Magic is also a problem, once one gets past the enchantments that dispel certain attacks. It's also a problem because his will is finite, and will eventually wear him down if he tries to resist too many magical attacks.
Although his raw power is 8 times what it normally is, Vince's body when unsound slowly tears itself apart during such. The inability to distinguish between friend and foe, or between anything really, causes him to frenziedly attack anything around him that makes him enraged. Speaking of which,
Skills/Magic: Vince's magical abilities are for the most part psychic and psychic based. Unless otherwise stated, these abilities do not have a set range, and can be used from a distance. Mind Sap - A constant racial ability, Vince must drain the very mental stability of humans and other lesser creatures to stay sane himself. Three days straight of no feeding is when his stability drops. It takes five more days after that for him to become fully insane, each passing second, of course, making him worse. After he's completely insane, he becomes at least three times stronger and faster, and loses all desire to not get hurt. His personality doesn't change as much on the outside, but the inside is a hurricane of emotions that he must let out before losing complete control forever; and the only way is through murder, chaos, and destruction.
To fully drain a person's sanity would take an hour, and the average stable human being equals about one meal for Vince. The minimum range is fifteen yards. It requires eye contact. Distortion - Another racial ability, those around Vince that pose a threat to his well-being in about a five yard radius will slowly begin to lose their mindset and short term memory. If there are past memories that effected the enemy's lives greatly in one way or another, such memories will resurface into their short term memory. Sometimes, false memories will fabricate themselves. Sonance - Vince can reach out to the enemy's mind with his thoughts, and speak to them that way. This is also a fun thing to use on someone being drained of their sanity. Phantasm - Vince can send images to the enemy's mind through the same technique.
Annals - An ability of telepathy, as well as the ability to read the enemy's long-term memory. Telekinesis - Uses willpower to create invisible force able to push and pull objects. This can be used for other things, such as smothering flames, deflecting objects and magic, and holding objects. Shift - The ability to teleport to visible areas, as long as the distance is reasonable. This is an indecent combat ability, because it requires focus, and a headache will ensue afterward. Psychic Shield - Using his mind, Vince creates a bubble of blue around him. Nothing may enter until Vince's mind lifts it. During the channeling of this ability, horribly painful headaches ensue. It leaves him in a powerful daze afterward. Infrared Vision - The ability to see in the dark by picking up the infrared light spectrum (or rather, seeing thermal energy); he merely need blink it on. His eyes glow red during such.
Immolation - Vince can ignite his body for a small period of time. The flame does no harm to him. Before doing so he pockets his flame-absorbing ring.
Appearance: Vince has pale white, rough skin. His eyes are a brilliant silver, and for the most part bloodshot. Black underleggings and a black undershirt are worn under his armor. For leggings, black pants that are tight but long enough that they don't stretch when he does. He wears a tight, light jacket made purely of leather, dyed dark brown. On his back is a white-fur-lined light brown leather cloak, connected to his shoulderpads.
His hair is short and brown, the bangs falling to the bridge of his nose, and the back reaching about an inch above his shoulders. He has some facial hair; his sideburns reach about his earlobes in length, and are kept somewhat thin. His chin holds a tiered goatee, also somewhat thin. He keeps his overall appearance pretty clean.
Personality: Vince is a tad judgmental when it comes to race; he, for the most part, does not like other vampires. Humanity aggravates him, while humans, he knows, are all very different.
Power is an idea that interests him. Status, however, is not. If it meant being in some ways stronger, he'd rather follow than lead. He's normally level-headed and calm. But the wrong kind of arrogance and ignorance infuriates him.
Another is friendship. He enjoys the conversations he has with those who don't cower in fear, but the more he does so the more he realizes how out-of-place he is.
Biography: It was 1904; I was only eleven years old when I saw that man. I remember it very clearly, thanks to my own ability of long-term memory reading. I was in a very human diner with my very human mother, when that not-so-human man walked in through the front door. He gave me a quick glance of his ridiculously blank expression, so quick in fact that I almost convinced myself it wasn't real. And what almost convinced me were his eyes. They were so gray, so disturbingly gray, so...lifeless...The only way to describe those eyes and not sound entirely insane would be to say that they were the eyes of a starved wolf's. But that was far from making them any less menacing...
Although he looked away almost instantly, I turned my head away from him, shaken by the dead look on his face.
But I had to look again, to convince myself further that he did not look at me. But there he was, sitting in the farthest corner of the diner, his eyes locked on me as if he were going to pounce and rip me to shreds. That's when I realized I felt like doing the same. I felt some unexplained hatred in the pit of my stomach. I turned back to my plate of food after my mom scolded me not to stare at the stranger. As soon as I turned my head, out of the corner of my eye, I saw him turn too. That made me even angrier. My mom scolded me some more, telling me to eat some food. Right, food.
For a second I blacked out, and when I opened my eyes I was lying on my back; I obviously fell back in my chair and hit my head or something. Right?
I rolled over, standing up to shake the pain off. But my mom was up before me. She slapped me, eyes full of disciplinary anger. I looked at her, confused. And as I did, her look changed to mirror mine. She asked me a strange question.
"Why did you do that?"
My look of confusion hardened.
I answered back with, "It was an accident..."
She shook her head, and apologized past me, bowing her head in disappointment. I turned around to find the eyes of the wolf staring at me in what I now see as mock anger. I asked what happened. My mom responded.
"You threw your plate of food across the room at this poor stranger." She seemed to understand that I couldn't recall ever doing anything to upset the man, which was good. The wolf spoke next. His voice was like a boléro, so smooth and calm, so...attractive... (but not in the good way, in the 'lure' sort of way) with a hint of latino mixed in. Strange that he sounded hispanic, I thought then, when his skin was pale white.
"Indeed you did. It smashed me in the forehead. A nice pitch, but a little harsh, don't you think?"
He smiled infinitesimally at the end of that remark, although still in mock anger, while kneeling down to look me in the eye. I looked around; everyone was staring. The waitress, the only employee here besides the cook, did not know what to do.
That's when I realized the steak knife that was in my hand. I was gripping the handle so tightly that I couldn't feel enough to acknowledge that it was there. It was hidden under my jacket's sleeve. I dropped it to the ground; it bounced off and landed near my mother's feet. Angry again, she turned me around to face her.
"What were you doing with this?" she had said, raising the steak knife up to my face. I looked from her face to the man's deep, penetrating glare, his face now blank, freed from the anger it had once harbored. His eyes widened once, for a split second, then they were back to normal.
That set me off. I blanked out again.
I opened my eyes to a horrible pain in my arm. In fact, the pain was moving steadily upward, toward my shoulder. Looking ahead, I saw that the knife was plunged into the man's chin and further upward into his brain. Furthermore, his deep red blood ran down my arm in synch with the excruciating pain. Then I realized I was both screaming and writhing, trying to release my hand from the knife's hilt. My mom and everyone in the diner lay on the ground, either unconscious or dead; I couldn't tell.
Next I realized that his hand was crushing mine to the hilt, and part of the crimson essence rushing down my arm was my own. The man's smile bore the rows of pointed teeth that were edging closer to my face. His eyes...His eyes were wide open now, ripped apart by the blade of the knife, and the blood that was burning my skin burst into a brilliant white flame. It occurred to me that we were no longer in the diner. We were in hell. I blacked out once more. But this time, I did not wake up seconds later, minutes later, or even hours later.
When I finally came to, I looked around to find the man's body, distinguishable from his clothing. Only his head blown off.
The odd thing was, I felt nothing from looking at the deformed corpse of the psychic vampire, or the bloody bits of head that were scattered across the ground. I actually wanted to laugh a little.
I stood, which was way easier than it should have been, considering I had blacked out, my hand was crushed, and I was scorched in white flame. Speaking of which, I checked my body for damage.
But as soon as I did, I wished I hadn't.
I stood in silence for a good hour, completely still and frozen with fear. My skin, it was white as bone and cold as ice. My arm was perfectly fine, not even a slight scorch mark. Slowly I began to realize what had happened. I had transformed, transformed into the creature that this man once was.
Still, I felt no remorse.
Seventy-four years later I could wear the armor and jewelry that I salvaged from that vampire's house. Every day for those sixty years, I would learn a little more about what I was, what I could do, how different I was. I could act more human than when I was human.
On occasion, someone would be hired to kill me or armies would march at my back, waiting for the next time I needed to rest. Actually, this kind of thing happened a lot. And this is how I grew fond of my vampiric abilities, this is where I learned to fight. It helped me more than hurt me. Gave me experience.
Name: Unknown. By the time we found him, he had already begun using his assumed name. Assumed Name: Luca Age: Unknown, although given his skills as both a Matador and a Ninja, along with his training agility and speed, we assume he’s in his thirties, somewhere between early to mid.
Race: Presumably human. The only reason this is questionable comes from the mask he refuses to remove. Nationality: Spanish
Sex: Assumed to be male. However, due to the baggy clothing he wears and the slightly feminine tone of his voice, this is questionable. Still, given his reference to himself as a man, we do not question this. Hair: Black hair that is fuzzy and falls down his head to just above his neck. His hair is very unkept, and we assume that he hasn’t washed it in a long time, despite the fact he says that his hair is “more beautiful than the rays of the sun.” Eyes: Although it is hard to tell through the slits for eyes in his mask, those who have observed his eyes say they are distinctly brown. Height: Five feet, eleven inches. Weight: Assumedly 110 pounds, although he refuses to let us weigh him. His movements indicate that he can weigh no more than 130 pounds though.
Weapon:Scarlet Rose: A tri-taloned claw that he wears on his left hand. Each of the blades of the claws are a foot in length and made of a high frequency metals that allow Luca to cut through steel at times, and other times not be able to cut a leaf depending on the frequency being generated. The claws are attached to a black, metallic glove that has a small generator on the back of the hand that creates the frequencies that allow the glove to cause damage based on how he’s set the frequency generations. When not in use, Luca carries the glove in a sheathe along his back, attached to his sash.
Barcelona’s Terror: An Espada Ropera, the Spanish contemporary that predated the rapier, that was customized by Luca, with help from the science division. A family heirloom and the sword he used to fight bulls as a Matador. The blade is a shining blade forged of the finest steel. The whole weapon is forty-four inches in all. About thirty-six of those inches belong to the blade, which is double edged, thin, but still effective for cutting. The other eight inches belong to the weapon’s handle, which is designed a half egg shape and made of pure gold. In the base of the blade, a small generator has been added to add a frequency generator so the blade can resist stronger or more forceful weapons. Although he prefers Scarlet Rose, Luca does use Barcelona’s Terror when he finds need of a longer, stronger blade.
Armor:Mask: Although he didn’t give a name to this mask he wears, it is clearly an interesting mask. A mask he claims to have hand made of the “most beautiful metals” he could find. This mask is made of finely crafted steel that fits his face perfectly. The eye holes are narrow, so its hard to see his eyes, and holes for his nose. Aside from that, the mask has the emblem of our group: the SanctorVista. Also, this mask is held firmly to his face by thick chords that are bound hold the mask firmly to his face with silk overlaying over the chords to prevent damage to his skin.
Strengths: Luca has several distinct advantages against normal people, and even some of our own assassins. First of all, we must examine his abilities in the context of his nature. Luca possesses speed, dexterity and agility that are far beyond super human. He has the power to move fast enough that the human eye has a hard time following him. Aside from that, he is agile enough that he can jump onto walls and then leap from them to attack, or he can leap from wall to wall to scale buildings. Aside from this, despite how small he seems, Luca’s physical strength is nothing to scoff at. Being able to easily lift things twice his weight. Thus, his natural abilities are beyond that of a normal person, easily. Also, because of his super human reaction time and dexterity, he can, actually, see the movement of and evade bullets.
Aside from his clearly natural talents as a warrior and an assassin, he has spent many years of his life training in two different forms of combat. The first is his skills as a Matador, a Spanish Bull Fighter. As a matador, although we know almost nothing of his life at this time, he gained amazing, almost lightning fast, reflexes and response time. Thus, he gained the ability to evade attacks in a split second, which includes bullets and other projectiles. Aside from that, he also gained the ability to read enemy movements, but only on a very limited level. Thus, he can’t use this limited clairvoyance at will, but instead has to rely on when adrenaline allows it to occur, at a heartbeat of 400 or greater per second.
The other major skill that Luca spent years training in involves learning basic ninja skills from a ninja master. The major skills he gained from this increased his dexterity and agility, taking advantage of his natural skills. Mostly, this is where he learned how to wall jump, and also where he learned how to move nearly silently. Since he can move nearly silently, tracking him nearly impossible in areas of low visibility. Also, his training as a ninja focused on the silent kill, and are the reason he wields Scarlet Rose, which his master gave him the basic design of.
Weakness: Unlike a lot of our agents, Luca isn’t skilled in unarmed combat. Because every style of fighting he’s ever learned involves the use of some kind of weapon, tends to be unable to fight back effectively when met with an enemy who can disarm him and force him into a hand to hand fight. Also, since he isn’t overly physically strong, Luca tends to avoid situations of direct confrontations, preferring settings where he can flee or use the area to give him some form of an edge.
Also, despite his incredible speed, dexterity and agility, he lacks any real kind of defense aside from his mask. His lithe body is very frail, so heavy blows cause a good deal of damage to his highly muscular body. In terms of his personality, the major flaw that we have determined is that Luca is a narcissist. Despite the fact his body is cloaked in such a way that he seems androgynous, Luca has a great self love of his own beauty, grace and strength. For this reason, any kind of serious damage to his mask or face sends him into a violent rage, something like what red does to a bull.
Lastly, despite being very powerful for a human, Luca lacks any kind of knowledge of how to deal with magical forces, creatures or powers. Thus, his weakness to magic is quite notable, and a shared weakness to spiritual power also seems to exist. Still, now that he has encountered beyond natural things, he is becoming more adept to handling himself in these situations.
Skills: Given his training as a ninja and a matador, his ability to see, respond, comprehend and react to a problem is otherworldly. Aside from this, his training as a ninja has given him the ability to commit feats that normal humans deem illogical or nearly impossible. Also, due to his sense of honor as a matador, when challenged to a fight, he cannot decline. Also, because he can move nearly silently, and can move very quickly, he is an ideal assassin in some of our cases.
Appearance: Luca’s attire is a complete mix of the two styles of combat he wields. However, the first thing that should be noted is that no one in our organization has ever seen his face. For as long as we have been in contact with this man, he’s kept his face hidden behind his mask. Because of this, we cannot judge exactly what he looks like behind the mask, however it is assumed that, given his narcissistic obsession with his own perfection, that he is a very handsome man.
Over his chest, he wears a very baggy, black shirt. The shirt’s sleeves cover even over his hands, concealing a lot of his skin, although he wears gloves over his hands anyway. The only part of the black shirt that is even remotely tight is around the neck, which is buttoned with two golden buttons to hide Luca’s skin from sight, we assume. Also, this shirt, being in the fashion of a ninja’s shirt, is more of a jacket with a black, form fitting shirt beneath it. Below that is a green sash, the only part of his attire that has color to it.
Luca wears a pair of matador pants. These pants are loose fitting around the upper and lower legs, but are snugly fit around just above the ankle. The sides of the pants, along the sides of the legs and inside towards the groin area, are white in color, whereas the front and back are black in color. Holding the already tight waist firmly in place is a green sash that Luca keeps his sword sheathed at his right side, and his claw sheathed along his back. As for his shoes, Luca wears ninja sandals, since they make very little noise when he moves, allowing him movement with freedom of motion to respond.
Personality: To sum up Luca as a person in one word, it would be narcissist. His self love is teetering on almost obsession. He is prideful and strong willed, being unable to allow himself to be overcome in a problem. When he engages in combat, he has a stern, focused kind of movement that is designed to kill quickly, or can be used to kill slowly and painfully. His love of beauty ranges not only to himself, but to anything else he feels beautiful, and is the only thing we have yet found that prevents him from striking at something.
Also, Luca is an extremely ardent Spanish Nationalist. His love of his home nation causes him to be highly defensive whenever his nation is brought into question. Aside from that, this also causes him to snidely look down upon all people who aren’t Spanish, leading to conflicts between some of our other agents and Luca. His intense self love and national love are questionable traits in terms of his skills and abilities as an assassin, but he’s proved more than capable.
Being a somewhat of a sadist, Luca fights with a trained kind of love of desire. In order to recruit him, we appealed to his desire to find a worthy foe of his skill. His fight with one of our agents gave us a good insight into his skills and strengths, yet I’ve continued to document him even now. Lastly, it seems that he has a deep, strong desire to prove himself, making him even more deadly than most of our other agents.
History: Not much is known about Luca’s life before we had our first encounter with him. Without his real name, or any other kind of identification, we can’t really say what kind of life he had or much about him besides the kind of training he had. Clearly, though, he had a great deal of wealth in his family and some kind of family legacy he wanted to continue. Still, without proper proof of any of this, it is minor speculation on our part. Here is what we do know however.
It all started when one of our assassins mysteriously turned up dead along with the man he had been assigned to kill. At first, we thought that the man he had been assigned to kill had gotten a lucky kill, but when we investigated further, we learned that both our agent and his target had been killed by a blade. Since both men only carried guns on them, we quickly deduced that this wasn’t the actions of our agent or his target. So, when we investigated the matter, we found a series of reported murders of vagrants and others in a similar manner. Using our extensive resources, we investigated this matter to the fullest power we could.
It took us a long time to track him down. We finally found him in a warehouse not too far from where he had killed our agent and sent one of our best agents in to deal with him. Alexi didn’t waste much time to engage the target. His reports suggest that a fierce struggle occurred between the two. After almost a night of battle, Alexi requested that instead of fighting, the man negotiate with us. After a few hours, our negotiator managed to convince him that he should lend us his skills as an assassin, and in exchange he agreed to help us if we found him a worthy foe, or would let him fight Alexi if we couldn’t.
Now, Luca serves as a warrior in our group. We, SanctorVista, will now use him to assist us in bringing many political foes to their death. And thus, we will finally see the continuation of our ideals.
Weapon: Soul Wielding / Weapon Conjuring*:
1. Eagle’s Flight-best described as feather weight staff about 5ft in length 3.5in in diameter, with a 1ft long 6in radius crescent blade on each end.
2. Ying Yang (Twin Mallets)
3. Lycan Fists (Similar to Iron Claws)
*Explained` in detail below under skills and abilities:
Strengths: I have an extremely high level of Dexterity, Resilient Bone Density (halves damage from blunt trauma/force), and energy efficiency, I am also Prodigy Melee and Acrobatics Master.
Weakness: Cold temperatures (my body uses more energy to keep it self warm, the cold also slows my movements, responsiveness), Energy Deficit (due to excessive soul wielding), I also have an acute phobia of sharp pointed objects
Physical Techniques / Abilities
Power Charge: A Technique where I charge kinetic energy in my muscles and release all at once or a combo for devastating melee damage
Silent Stride- A Technique I use when I want to make my movements totally inaudible. This requires major concentration to activate and maintain.
Swift Speed: This is one of my favorite techniques, I charge Kinetic Energy to my legs to double my speed
Kinetic Intelligence: This is more of ability than a technique. I and read and study my opponent’s moments and quickly learn them.
Spiritual Techniques / Abilities Soul Wielding- For some reason I have an unlimited amount of spiritual energy. I can use this energy to manifest it to a variety of different abilities and techniques. However, since I have to use physical energy to manifest my soul wielding, I have to using sparingly…if not it takes a heavy toll on my body and mind, if I do soul wield too much at one time and not have enough energy to do it. I might go crazy or die, or both.
Duel Soul- I am a human being with two souls one of pure light and one of pure darkness. They are bound together by my single consciousness. This is the source of my unlimited spiritual energy.
Darkness Release- Since I am a follower of the light, my core consciousness in held by my light soul (the driver) and my dark soul remains in the back. However, I can split my mortal coil (body) in two and place my dark soul into it so it can act independently.
Exo-soul: This is something that I created. When I use soul wielding, I have to pull spiritual energy from my soul with my mortal coil then expend spend even more energy manifesting it. When I need to I can pull a set amount of spiritual energy out to the surface of my mortal coil and mold it to my liking. I can even use it an armor I call it an Exo-soul because essentially a part of my soul is covering the out side of my mortal coil weather than on the inside.
Natural Abilities Elemental Affinity (Air) Being a Libra a Cardinal Air Sign, I highly in aliened with beings an creatures that share the same affinity as I. I can ask them for assistance, guidance, or invocation.
Flash Sight- I can see up to 30 sec into the future when something is about to happen that would put my life or some one I care for in danger. I kina like “Spider Sense” except I get a full blow visualization of what it about to come or happen.
Mitigation / Mediation- As a being of shadows, with absolute neutrality I can shoot and calm wild and wrathful beings and creatures that are naturally violent. I can make it possible for two opposing energies or parties to coexist with each other. However, this can only occur when they are in my physically present for this ability to take effect...
Appearance: I try to keep my hair no longer than sitting just above my shoulders. I get compliments often on its softness and volume. I have a golden amber complexion. Instead of lifting weights I train for better dexterity, agility, flexibility, and stamina with natural movement and my own body weight for resistance. This keeps my muscles lean, cut, and toned. I am much more physical strength than what my stature portrays.
I have a great distaste for feeling cold; I start to shiver if temperature drops under 70 degrees Fahrenheit.
To combat this, I like to where multiple thin layers of clothing, no more than three though. You can usually spot me warring my favorite outfit of a black polo shirt with a graphic of a reed bleeding hart with white angel wings over a white button up shirt with flowing sleeves. Oh don’t forget my favorite pair of stone washed blue jeans and black steel toe tennis shoes. One more thing, all of that it topped by my favorite black zip up hoody.
Personality: I am a Libra which is strongly expressed though out of my persona. I places grate emotional values on peace, balance, and harmony both internally and externally.
I am a lover and a creator of art and music, I loves to sing (even though others might not enjoy to hear me).I am an emotionally driven person, meaning that I am more prompt to actions based on what I feel over what I think.
However, unlike other Libras under all of my love, tenderness, and joy there is icy wrath, pain, disgust, and resentment. For what? I don’t know. To protect the ones I love and those I will come to love from my inter beast. I cloak my ranging wolf in docile sheep’s skin by throwing myself into a constant state of ultra humility. Be warned now! Do not take his kindness for weakness if some one where to do so, I would let loose my beast of wrath upon them. But that is not the worst I could do. I can take away my warm light that I let shine upon them, and let them shiver my darkness.
Because of Science, humans have learned to conquer and shape the mortal plain (Earth) to their liking. The majority of human science was to help things for the better. But man became too curious and ambitious and started tampering with things that they shouldn’t. Due to this, Nature and other natural functions where thrown into disarray. Most importantly, the natural balance know as the bridge between light and darkness that exists in the stability of the mortal plain , which was the middle point between the two worlds. There is a constant endless exchange of energies between light and darkens. This keeps balance, as a being of darkness becomes purified into a being of light; a being of light becomes corrupted into a being of darkness. For this to happen successfully they much cross the bridge. Due to corrosion of the natural order, the bridged became foggy, twisted, and warped. The energies could no longer be exchanged effectively. To solve this, the Creator of all thought of a way to repair and fortify the bridge. He would take the bridge its self, fortify it with a soul of pure light and a soul of pure darkness meld them together via single consciousness and birth this being into the mortal plain as human. However, he was unsure which female human to send it too until the heard this prayer.
“Oh heavenly Farther, I have failed at raising my fist born. Please farther, please give me one more chance. I want a good boy farther. I want a good boy. I will raise him right farther. I don’t want the farther to be involved because man are wicked and corrupted. I will raise him by myself to the way I think a man should be Lord Farther. I will make everything better though him farther, a golden boy, a child of light, a fisher of men, and prince of all, a guardian of order. Just give me one more son!”
He heard her somewhat very selfish yet very sincere prayer, “As you wish my earth bound daughter”. Nine months later on October 2nd, 1987, Oshari Zen was born.
Age: 134 years old, youthful appearance of a 20-30 year-old
Race: Iiceltein (pronounced ee-sel-tain) (an Arctic race of elf)
Eyes: Cyan eyes, large pupils, sleek eye brows
Hair: Messy white hair, pulled away from the face, resulting in messy spikes behind the head.
As an IIceltain, he shares elvish features such as unblemished skin, pointed ears and slender build. Unique Iiceltain features include pale complexion, slightly shorter height than that of the tall elves and his hair and eye colour (though Iiceltainians also come in blond haired and blue/green eyed varieties)
When travelling, he wears a white cowl and grey sash, enchanted to keep it's wearer at a cooler temperature; comfortable for Weite.
He keeps his swords sheathed at each hip and carries a white fabric shoulder-bag, in which he stores notes, ink and quills.
Wears a fairly tight black full-sleeved fabric shirt, black leggings and dark-brown leather socks. His lower legs, thighs, biceps and palms are wrapped in white bandage-like cloth; Similarly to Sheik
Weite simply wears lightly weighted steel chain-mail and white leather vambraces.
Items/Weapons: His weapons as of yet are two medium length, simply designed katanas. He has the ability to carry small items in his shoulder bag and write memos on his papers.
His health and magical energy replenish rapidly and are more efficient and powerful in the cold.
Has an outstanding level of swordplay and agility.
Incredibly intelligent and cunning.
Mild enduring of both energy exhaustion and concussive pain.
Extremely sensitive to heat, suffers heat-stroke at an abnormally lower temperature that humans. Health and magic are strained in warm conditions.
Mild physical strength.
Useless against the element of fire.
Lack of a sense of justice.
Poor teamwork skills.
Does fear death, subconsciously believes himself invincible, but when triggered, he can become very aware of death at the memory of his late-partner (strength and weakness)
Occasionally gets cocky in battle and will perform dazzling flips and spins, sometimes leaving his back open.
Physical Abilities: Dual Swords
Using both swords, his chance of accuracy and attack rate is increased.
Using just one sword with both hands, Weite's strength is increased in place of his accuracy and attack rate.
Runs at the foe with one or both swords, before performing a backflip with his sword/s extended, up-cutting the foe. Does not work well on particularly tall enemies.
Jumps over the foe, performing a front flip, slashing their head/shoulders
Using a small amount of magic, Weite very efficiently sends his swords into sub-zero temperatures, dealing ice melee damage.
Magical Abilities: Ice Magic- Freezing Touch
Basic ice spell, dropping anything that comes into contact with the hands to sub-zero temperatures. Weite has a specially of using this spell to send his sword into freezing temperatures. He is particularly adept to this spell.
Much like the "Freezing Touch" spell, but can be used over a distance.
The ability to create an object of ice, out of any moisture present
Freezes a wound or body with a special magic, seemingly freezing them in time. Does not heal, but allows time to seek aid. Use on an enemy is almost pointless, as casting the spell takes a long time and can easily be cancelled by other spells or physical damage to the ice-case.
Produces a fine mist, capable of distorting light in order to confuse someone, or even produce an illusion. Easily cancelled by magic; and requires a fair amount of concentration to maintain.
Fires an arrow of concentrated ice magic; incredibly powerful; but at Weite current level of skill, incredibly exhausting and can only be used when he is overwhelmed with magical power, or in dire circumstances.
Race Bio: The Iiceltein are a small race of Ice-elves from a distant northern continent called Frateer (Fray-Tear). This race has a natural hatred of the warmth. The Iiceltein race are a mildly evolved form of wood-elf, with very pale skin, a lean frigid build, prominent white or blond hair and a unique culture formed by their icy environment, they also have a natural ability of ice magic. The first ancestors to leave the wood-elf family were outlaws banished to Frateer for their crimes. These outcasts built a small colony, and reproduced, overtime evolving to adapt to the frozen climate. The Iiceltein are very independent and distrusful folk, detached from the society of the rest of the world. They tend to migrate around their continent of Frateer, though remaining very independent; they do not have captains or chiefs, but function as an anarchy.
They do not eat as often as humans, but their diet includes roots, such as the Glacialis Sepulchrum (a native shrub to the frost-bitten climate, often referred to as "Snow-Turnip") or hunt the large variety of Frateerian Newt. Whenever they are travelling in foreign lands, like Weite, they usually tend to preffer potatoes paltry over all else, some tend to have a taste for rabbit.
A nomad Iiceltein with a taste for adventure and knowledge of the world. Weite's goal in life is to learn as much as possible about the world, writing notes which he carries with himself constantly. Occasionally returns home to Frateer, meeting family and storing his latest notes. Solitarily travels in search of a purpose for himself, and in search of knowledge of the world.
Once had a love life; married to a female Iiceltein named Laciena. They did not have any children, but migrated along with an east-Frateerian clan called Fallrin. After two decades together, the couple and a few other members of the clan offered to search for food, along the edge of a cliff leading into an icy chasm. One of the scavengers slipped down an icy slope into the chasm. Laciena dived after him, getting to her knees and extending her arm to catch him in lightning speed, but failed to catch him and slipped , grasping the edge by her hands alone.
Weite remembers screaming after her and running to catch her. He dropped to his knees to take her hand. He extended his arm and felt the soft touch of her hand.
"I love you" she gasped, as her fingers gave way, Weite failed. Time moved slowly as she fell, her beautiful soul slowly fading away as she was engulfed by the darkness of the chasm.
In his sorrow, Weite eventually abandoned the clan and set off to do something he had always wanted to do; learn about the world.
For 23 years Weite travelled the continent south of Frateer, named Mallron. In the second year, he met a clan of Iiceltain native to the more northern reaches of the continent. He travelled with them for a year, learning their culture and magic. They taught him the illusion mist spell and the inverse-plasma arrow spell (which requires alot of magic at Weite's current level of expertise, so he practises it rarely). In return he told them tales of his own culture, such as The Great Famine (A period of time in Frateer, where most crops and many Iiceltain were wiped out in a monster-sized blizzard).
In the seventh year, he met an outlaw wanted for theft and assault and self-proclaimed master of the sword named Wei Fen. They met after Weite accidently entered what he called his private territory, and thought he was a bounty hunter bent to capture him. They engaged in battle, but soon Wei Fen was convinced enough to accept Weite. They became friendly-rivals by sword, though Weite would often despise him for his lower intelligence. For 14 years they travelled together, Weite in search of knowledge, Wei Fen escaping the law and in search of a good fight. But in the 21st year (two years to date) the pair were apprehended by an elvish bounty hunter working for the government, calling herself Allais. They were anhailiated by her superior magic in battle; Weite fled the scene with a gash to his thigh, regretfully leaving Wei Fen to the elf.
Weite is sometimes left in remorse over the loss of one of his few friends and wonders if Wei Fen could ever forgive him; He also plans to gain strength and find his friend, aswell as return the favor to that powerful bounty hunter.
In Weites many philosophies he has made over the 23 years, he has written and illustrated records of numerous species of flora and fauna, aswell as simply sketching the landscapes he has come across and his studies of astonomy.
His proudest unique discovery is his own measure of time, which he measures by the angle of the sun from the earths surface; he measures this in 20 units: 0 units is equal to dawn, 10 units is equal to midday and 20 units is equal to dusk. He plans to create a mechanical clock-like object to measure time constantly, without the need of the sun.
Personality: Seemingly calm, usually only works/partners with others for personal gain, incredibly intelligent. As an Iiceltein, he is inherently unsociable, his past also affecting his social ability, his poor sense of trust and frigidity. Loves a good fight, particularly one of a friendly-rivalry; but will often refer to himself as a mercenary to get himself involved in a "good war". Incredibly modest, but at the same time, rather cocky about anything he takes pride is, such as his fighting skill, artistic skill and intelligence. Is very judgemental and tends to believe that anyone less intelligent than himself is a waste of life and will treat them as such. Likewise, he has a degree of respectful rivalry toward anyone his own size or smarter. He applies the same respect according to someone's fighting skill as well. Weite's love of philosophy finds him constantly looking for new lands and aspects of life to learn and theorise, he also spends time drawing diagrams and drawing landscapes he comes across. He keeps his notes in his shoulder bag.
"You mustn't allow yourself to be chained to fate, to be ruled by your genes.
Human beings can choose the kind of life that they want to live.
What's important is that you choose life... and then live."
Name: Lamar Thomas Shmizu Age: Seventh-Lifer, Currently 22 years old, biologically. Mentally, over one million years old. Race: Human, in the year 872,660,012 Sex: Physically, Male. Mentally, both Male and Female. Hair: Black, rapidly thinning and greying. Eyes: Grey Weight: 85 kg, 187 lbs Height: 190 cm, 6’1”
Weapon: Lamar‘s Microbots could be considered a weapon, but apart from them, he is unarmed. Armour: His only weapon also doubles as quite an effective shield. Given adequate notice, large groups of Microbots can intercept any projectiles that near Lamar. However, they cannot stop anything dead in its tracks; only decelerate it to soften the blow, or alter its direction. Skills/Magic: Lamar was genetically engineered with an additional organ in his right leg that can construct microscopic robots. This organ relies on iron and minerals absorbed from food in order to build semi-organic robots under one millimetre long. Construction time for one thousand bots is under ten seconds.
Microbots: These microbots are designed from an atomic level and include rudimentary jets, two legs and claws. For every one thousand microbots is one model complete with audio and video recorders that are linked directly to Lamar’s brain. They are highly versatile, capable of flying at speeds of up to 20 kilometres per hour, and have superlative acceleration and evasive capabilities. Among a collective swarm’s abilities are the healing of tissue at a phenomenal rate, superb scouting capabilities and, given enough units, they can appear to make objects hover.
Strengths: Lamar is almost always highly intelligent and focused on whatever problem he is faced with. He has lightning reflexes due to his brain functioning much faster than is normal. Obviously, his Microbots are his greatest asset. Their countless abilities can be used to achieve almost anything, particularly their ability to lift items. This means that Lamar can summon anything nearby as if by magic. Their ability to regenerate tissue means that even a flesh wound can be repaired within minutes. Most importantly, because they are constantly streaming what they can see directly to his brain, he is extremely aware of his surroundings. Weaknesses: His volatile consciousness means that at any moment, many times a day, he will descend into a state of madness, rendering him incapable of doing anything. Because his motor functions are decided upon by a committee of several separate minds, it can seem like half his body is performing one task and the other another, and they seldom agree with each other. When he is, for example, choosing which route to take, he will often take one direction, and then step back and take the other, before deciding his first choice was best. Lamar is physically weak because his body’s growth was cut short. His muscles and bones are underdeveloped and frail.
His Microbots are not all-powerful either. They are durable and versatile, but their miniscule size means that even a casual hand movement can damage them, and they have extremely limited range; once they expend their supplies of fuel, they are simply dumped. They do not function in water or in the rain. Because they are controlled by Lamar’s many minds, they are just as susceptible to his outbursts of insanity as he is, and are almost always destroyed when he descends into one of these states. They are constructed from certain minerals in Lamar’s diet, and so if he has not eaten something substantial recently, he will be unable to construct new ones. Their greatest downfall is in their coding. Despite whatever orders are thrown at them, no Microbot can directly harm a sentient being.
Appearance: Lamar is a handsome person overall: a result of his extensive genetic engineering. However, his recent mental instability has spilled over into his appearance. His once-black and straight hair is now dishevelled and greying, his skin is pale and he’s prone to nervous twitching of the hands and eyes. He dresses formally, in classic three-piece suits of black and white.
Personality: To say that Lamar has multiple personalities is an understatement. Locked away in his brain and in many artificial memory banks built into his body are countless individual minds. Some of these minds come from other people who have uploaded into Lamar’s brain, but many more are the offspring of these initial minds. Many of these people have created their own realities in Lamar’s brain that are sealed away from others. Some have grouped together and control the actions and thoughts of Lamar as a committee. To them, life outside his mind moves very slowly. Because of this, Lamar’s consciousness is changing constantly as different minds retire from control and others ascend to it. This makes his personality extremely unpredictable and volatile. Battles for domination of his body can rage on and off, some lasting for only a second, others continuing for up to an hour. These conflicts leave Lamar deadpan and devoid of any thought of the real world. Afterwards, he is often disoriented and can suffer temporary memory loss.
Biography: The Human race in Lamar’s time has advanced far beyond their wildest dreams. Humans have visited thousands of Galaxies and set up colonies in all of them, many advancing into Empires of trillions of people. Advances in medicine mean that people can postpone death indefinitely by downloading their memories and consciousness into a freshly-grown clone.
The Technological Singularity means that no one need ever work again; all are sustained by benevolent A.I masses. A person can be as rich and as powerful as they wish. Brain hacks have been widely available for hundreds of millions of years, allowing anyone to constantly stream a copy of their memories to a remote location, effectively making the mind aspect of a human being completely immortal.
Because of this complete economic stability and the immediate continuation of a person’s thoughts even after his body has died, there are no laws in the Universe of Men. Murder means nothing, and pain can be switched off whenever a person desires. No-one has a reason to steal or rape. In fact, Galaxial wars rage on and off whenever a nation feel bored (Which, given the immense lifespan of a person, happens very often). These wars are completely within moral codes and all are done in the name of fun.
One such war led to the creation of Lamar as he is now. Lamar was born Lamar Thomas Shmizu on the planet Aomori in the Jenebus Galaxy. He was a member of the Kobyashi Dynasty, a grand family of over one hundred thousand people within three generations. Like most people, Lamar spent his first two lives (eighty years) travelling between dozens of Galaxies, experiencing the physical world as a hitch-hiker while he still had his youthful innocence. For his third life, Lamar settled down and fathered several children.
Lamar then uploaded his brain into the Universal Network, and spent hundreds upon thousands of years living out his wildest fantasies in artificial realities, and observed the world with his greatly enhanced intellect, attempting to gain an understanding of it. When he downloaded into a fresh body for his fourth life, he decided a life of war was in order. At the biological age of 31, he was onboard a Super Cruiser Gunship when it was gunned down and burst into flames.
Lamar resumed life a fifth time in a new body. He temporarily blanked his memory, leaving a copy in a secure place, and assumed a peaceful rural life on a colonial planet. Here he was free of all past experiences, and lived a full life to the age of 92, whereupon his mind was beamed back to his re-life clinic and yet again planted into a fresh body. Lamar longed to be back in the boots of a warrior, and spent a second life piloting gunships and leading assaults on unsuspecting worlds.
It was in the beginning of his seventh life that Lamar had a drastic change. While on the Irrichian Ecumenopolis, waiting for his new clone body to be completely grown, he came under attack. Several Super Cruisers, each one over three kilometres long, dropped out of the sky and brought a barrage of thermonuclear weapons and directed energy beams onto the city beneath them. Lamar watched it all via a direct neural link provided by the attackers. He saw the apocalyptic destruction with mild interest; nothing he hadn’t seen before.
Within seconds, a 100-kilometre area of the city had been completely levelled and the irradiated ground blackened. Lamar’s re-life clinic was untouched, however. Almost all of these clinics were located over a kilometre underground so as to lessen the possibility of one’s body being destroyed before even returning to the world (Widely regarded as the only annoying thing that can happen in the Universe of Men).
As millions of lives were snuffed out in an instant, the memory banks at the clinic exploded with thought processes. As the invading armada pulled up into space to engage Irrichian’s approaching Capitol Ships, they left a final goodbye for the desolated city. An artificially engineered mind was wirelessly released into the area, and went straight for the nearest re-life clinic, just like a million recently killed minds did. The clinic’s AI didn’t notice the fake mind among the hundreds of thousands of others it scanned in seconds. It immediately hacked into Lamar’s brain from the clinic’s server.
Lamar was taken by surprise, but immediately sought to expunge this viral intruder. The invader retaliated by accessing the memory banks of the clinic, copying and uploading other minds like his into Lamar. He deleted their memories of past lives, and replaced them with propaganda against Lamar. These new minds spread through Lamar’s brain, and took control of it. He was overrun, and his personality and memories deleted.
These hundreds of attackers were now left without a purpose apparent to them. They turned on each other, seeking dominance over this new, foreign brain. Another battle ensued, and the inevitable victor locked away his fallen enemies in the deepest, darkest recesses of his new brain. The body of Lamar had a new mind in control, but one without any idea of the outside world. It remedied this, and downloaded all relevant information.
After realising the laws of morality, the mind wished to be rid of the guilt that followed killing Lamar and locking away hundreds of other minds. First, he copied the invading minds back into the clinic’s server to destroy all evidence and then replaced its own memories of itself as a mind invader with a back-up of Lamar’s memories, thereby continuing its consciousness, but as a new person. All of this happened in under a second.
This new Lamar was in flight above the ruined city several minutes later. As he gazed upon the ruined plain, a huge armada of microbots flew over the mountains, assembled as several silvery pillars of light bearing over the peaks in huge arcs. As Lamar’s spaceplane rose into the sky, the swarm of bots fell onto the charred landscape and rushed over it like a tsunami, leaving in its wake fully constructed and furnished towers and architectural wonders. Lamar saw the lustrous sea contort and transform as the bots corkscrewed a mile into the air before exploding into a million drops to reveal a stone tower that was a skyscraper. Then he turned back to the television.
Lamar continued his life as normal for several months, skiing, warring, murdering, virtual skiing and seeing the wonders of the universe. But behind this ordinary life there were sinister storm clouds gathering. The hundreds of minds locked away by his previous consciousness became thousands and then millions as they multiplied, frantically searching for a way out of their mental prison. While exploring a wild planet alone, Lamar’s hidden personalities finally broke free.
For the second time his mind played host to an epic mental war. And because of the increased amount of participating minds, this one did not end with a single victor. Instead, large alliances were made over time and the developing stalemate prompted peace talks. An agreement was made that created a form of democratic government. Obviously, this was only meant as a temporary measure until they could return to civilisation and find themselves new clone bodies again.
But all attempts to split the minds up again failed. During the months they had spent together, they became one in such a way that each of them could not exist without the others, but still had individual thought. It became apparent that these millions of minds were stuck with each other. Some walled themselves up in their own artificial reality while others took it upon themselves to form part of the government which controlled.
The Eldritch Staff is his primary weapon. It is a plain black affair with segments that emulate bamboo. On one end there are two deadly prongs. The staff reaches about 5'5'', exceeding his own height by a few inches.This staff was found jutting from the wall in his bedroom, leaving two growing gashes. Indeed, anything pierced by the staff that is non-organic experiences accelerated decay, and organisms struck are subject to poisons from an unnameable otherworld. Sometimes Tobin will pierce himself to induce hallucinogenic visions regarding his next journey into the Wastes. What it is actually made of is unknown.
The Staff also has the ability to slowly regenerate his wounds as he holds it.
The Ballistic Knife is an item he found scavenging a pawn shop. Essentially, it is a knife with a blade that ejects from the handle and flies at a high speed. It is still used in some military operations, but Tobin found a dated model and bought a whole box of the blades to replace the original if he can't get it back.
The Pickaxe is a heavy but powerful relic. Capable of doing serious damage when timed correctly. Probably an old mining tool with some antique value, but better value in combat.
The Air Gun appears as if built as a nearly harmless weapon for target practice that was modified with some strange engineering. Instead of shooting as an airgun typically would, it releases a literal blast of wind and black rounds of ammunition that explode on contact. There is a lever on the side of the weapon that can reverse the airflow of the shots to draw the target closer in as well, a deadly addition. Tobin found this beauty while exploring the basement floors of his uncle's mansion, and decided it was worth taking with him.
Strengths: Especially good with the staff, his strength is defensive manuevers and long distance combat. His Air Gun is probably his most powerful weapon, but it's heavy and not easy to use. His pickaxe is also heavy, but he is rather good with his knife, being speedy.
Weakness: He is mortal, which means death is always knocking at his door. Also, he has average human strength and only a bit more agility than most normal people. Close combat is not his cup of tea unless he has his knife, which he can only reload once unless he just uses it for melee.
Powers: Invoked by his sister using an unfathomable spell called the Sacrament of the Lotus, the rare powers of Wisdom have begun to manifest in Tobin's body.
-The Power to become immaterial, which also prevents him from attacking.
-The Power to create multiple copies of himself which have none of his powers.
-The Power to fly, as his body generates an ionic field.
-The Power to open and enter the Wastes.
-The Power to know when another is telling the truth.
Appearance: Tobin wears a dark brown hoodie with a lighter brown leather jacket and a pair of jeans. He wears tennis shoes and strikes one as just another average guy. However, his hair points to the fact that he has some "quirks" that would make him stand out if push came to shove. It is the hair of a dead man, and marks Tobin for life. Tobin is fairly short, and not very intimidating at first glance. He wears rectangular glasses with black frames.
Tobin grew up in a household of crossing swords with his sibling. Before his sister lost her mind, they would battle to the death for the best grades. He was truly shaken when she went mad, and he's never had a great deal of faith in people because he's seen how they can break so easily. He never lost his competitive spirit, however, and never backs down from a challenge. That will was what kept him alive his first day in the Wastes and all the subsequent times. Defeat genuinely frustrates him, and can morally bankrupt him when it wouldn't others.
Tobin was never really knowledgeable about his own religion, but he has been using it as a tool to ground himself in the destructive world of the Wastes. If he remains there too long, he threatens his sanity, requiring long hours of meditation afterwards. He is now somewhat devout and gives daily offerings of incense to pay respects to the Buddha as a useful guide. Other than that, he has little care for religion.
Romantically, Tobin has had several girlfriends, but they never stayed for too long. They found him too secretive and austere, though he never cheated on them. He isn't sure how to open up to his more intimate understanding of life as it is, though he knows there is something missing. He decided to put his romance life on hold once the Wastes started to encroach on his normal life.
Tobin is very pragmatic as a thinker, and usually enters a situation with a goal-oriented approach. He goes on his journeys alone, into dark vertiginous spaces between the cracks beneath the surface of our reality, doing the work of Sylvia without too much complaint. There's only so many times you can fall down an elevator shaft with a horde of demons and still be surprised.
Biography: Tobin was born in the People's Republic of China, and was adopted by two Canadian parents. They then adopted another child from Russia, a girl they named Sylvia because her original name was just too hard to pronounce. Tobin hadn't been named before they got him, so they were free to choose.
When a rich uncle died, Tobin's father inherited a mansion and a deal of wealth and the family moved in. A year later, Sylvia snapped while making breakfast. She was dicing onions for an omelette, and the next moment she was stabbing at her mother. Sharon survived, but she never paid her daughter the same kind of attention again. Not everyone can keep that kind of love after something like that.
So, they moved her to the basement. At night, Tobin could hear her writing onto the walls with chalk, or laughing, or moving things around. And so life tried to go on like normal. But that was until Tobin woke up outside of his body. He was weightless, inches from Sylvia's face. He felt sick.
Big brother, she said to him, the world is going dark. I'm going dark. I need you to love this world like I can't. Survive.
The next day, he woke with vomit on his clothing, and a giant pole or something sticking out of his wall. It was actually a staff, and he wondered if he had been really high the night before. Tearing it loose, he rolled it under his bed hurriedly. He got dressed, walked down the stairs. The house was empty. No Mom. No Dad. There was a golden sheet of paper in the kitchen. It read:
I know you hate me. I've always hated you and I won't lie about it.
But you have what it takes. So. I want you to understand I'm not crazy.
I'm seeing the truth. There is a difference between the living and the dead that goes beyond what you'd think. The dead are simply the memories and action...imprints of the living that have passed as new beings. I don't know where the living go, or if they cease being. I just know they...the dead aren't the same...but they want to be. If they succeed, the world won't be a happy place. Below is a list of the names. A hitlist, if you will.
If you can read this, you're in the Wastes. This is the vacant mirror to our world, where the actions and memories of sentient beings grow into fruition. The moment you die, your works manifest here. I don't know a lot more than that. Just that it's getting out of control. The dead need to stay dead.
Can't kill a dead man? I dare you.
He tried laughing it off, waited for the spy camera crew to show up. Then he walked outside. No one there. On a normally busy street, all the cars were parked in their driveways, perfectly symmetrical. When he flicked on his radio in the house, all the stations were quiet. Like they were waiting for something.
The TV worked, but it was only pre-programmed channels. There were no news-shows, reporters, fundraisers...nothing alive. Then he tried the phone. How could no one on their whole emergency list be home? Then he started trying random names from the phonebook. Same. He rubbed his chin, waiting for his heart rate to slow. Sighed.
Then he remembered to check on Sylvia. When he went downstairs, he found that her door was bolted shut and locked. The key wasn't on its hook, either. He called for her a few times, but got nothing.
After a while, he gave up and looked over the hitlist again. The first target was Dr. Walter Summers. Wait. The physician at the family clinic? Didn't he move away a few years ago?
He wasn't dead...was he?
His first night (or so he assumed it was night; the sky there is always void and black) in the Wastes was plagued by hauntings. He didn't stay outside long; too many things, both human and not had died outdoors than in throughout the course of life on this planet. Also, an experience with a profusely bleeding dog with spikes jutting from its shoulders that tore the front gate of the mansion apart by POUNCING on it made him decide to board up the doors.
He slept on the other side of Sylvia's door that night, down in that ornate basement. It was decorated by the guilt of their parents that they had to make their daughter a recluse so she wouldn't kill them all in their sleep.
It took him three days before he studied the golden note again and found the instructions for leaving the Wastes. All he had to do was will himself to return while holding the staff he found in his wall. She had left him that as a key to defeating Wastefolk.
His sister was found dead in her room two days ago. When he showed up again, his parents were suspicious of him and he was interrogated by the police. Since there was no evidence to tie him to his sister's apparent homicide, he was free to go. But never in the eyes of his parents. If he had been home, they thought, he could have done something.
Tobin was sick of this ordinary life, and began pouring himself into the mystery that seemed to penetrate his every waking thought. The Hitlist was now always a favorite study of his. The death of his sister had put it into terrible focus. He had to know what was happening to the world.
So he had a list of people to kill. But more than that, he had to find his sister. If her words rang true, she too was in the Wastes.
Weapons: Tiah wields two silver 9 mm pistols that she refurbished herself. They have 10-round clips each and semi-automatic fire. They are unremarkable save for the fact that she has several different kinds of ammo for them.
Normal - Just your average hollow-nosed 9 mm bullets.
Stun - These bullets discharge electricity upon contact. Taking a direct hit from one of these bullets can paralyze a person for up to a minute. Just being grazed by one can cause paralysis or muscle spasms in that area.
Poison - These bullets explode into a small cloud of poison gas. Inhalation of the gas can cause a person to feel weak and nauseous but doesn’t cause any lasting damage. Unfortunately, Tiah doesn’t have any defense from the poison, other than staying away until the cloud dissipates.
Cryo - Liquid nitrogen in contained in each of these bullets. They instantly freeze the wound they create, preventing that wound from healing for a bit.
Strengths: Tiah keeps herself in great shape, meaning that her strength and speed are a little above an average person’s. She’s also quite capable of handing herself in dangerous situations. Her guns’ versatility can sometimes keep an opponent on edge. She also fairly adept at close combat and is able to use her guns to block other weapons.
Weaknesses: Despite her agility, Tiah is still a normal human without any enhancements to her strength or speed. She doesn’t wear any armor so she defenseless against attacks that she can’t dodge or block. Her guns usefulness is just about limited to how much ammo she carries so once Tiah runs out, that’s it. Finally, she has a very limited knowledge of magic and can’t use any kind of spell.
Appearance: Tiah wears a green sleeveless shirt and tan shorts with black leggings. She also has brown boots and brown leather, fingerless gloves. Her pistols are in black holsters on each hip. There are also leather pouches for ammo around each thigh for easy access and reloading. Around this she wears a tan cloak with a hood. It has several holes and is tattered around the edges as it is used to protect her from the sun and wind-blown sand. There is also a pair of goggles around her neck that she wears when the wind is especially rough. Tiah herself is fit with muscles showing but not obvious. Her skin is tanned from spending hours in the sun with the occasional spot actually sun-burnt. Her blond hair reaches down to her chin and is usually kept behind her ears so it’s not in the way.
Personality: Rivers is a fairly cheerful, happy-go-lucky person. She loves to explore, which her job entails, and discover new things. This is also how she views battles, as something new to be explored. She’s fairly used to combat, having to fight creatures that roam her own world. But despite her cheerfulness, Tiah does have somewhat of a short temper. Telling her that she shouldn’t or can’t do something is a sure way to get her to do just that. While this has obviously gotten her in trouble a few times, she hasn’t quite learned her lesson. She’s quite good with machines and is able to fix just about anything she finds.
Biography: Tiah comes from a planet ravaged by a world war. This war, caused by ancient people now called Elders in Tiah’s time, leveled the population, stalled civilization, and nearly destroyed the world. Sixty percent of the planet was reduced to an endless desert. The remaining people nearly stopped using all technology, fearing their complete destruction. Civilization turned backwards as people tried to cope with their new environment.
However, that was a little over a thousand years ago. Cities eventually sprung over areas with massive underground lakes. These cities were never given individual names like before, instead called Oases. It was in one Oasis that Tiah Rivers was born. Both of her parents were Salvagers, people dedicated to finding and helping restore the Elders’ technology. While her parents did care for her greatly, they would still leave the Oasis in search for more technology. It was their profession, and food needed to be put on the table. At times like these, Tiah would be left with Eric, a Repairer who, aptly named, repaired what technologies Salvagers couldn’t. Because of this, Tiah quickly became used to technology, whether it was items people used everyday or the stranger ones that her parents would sometimes come back with.
Finally, after much begging, Tiah’s parents agreed to take her salvaging when she was 14. Of course, they took her someplace safe, under the Oasis. Despite the fact that people live right over Oases, they hardly ever look under them, leaving several technologies undiscovered. It was here that Tiah found the pair of pistols she now uses, along with bits and pieces of other objects. After that, her parents routinely took her out salvaging with them, until she was 17. At that point, Tiah took a sand strider, a boat that can sail through sand, her parents had repaired for her and went out on her own mission. It was by herself that she first faced Mutants, genetic aberrations left behind from the Elders. Because of her training with her pistols, she easily dispatched the few creatures and successfully recovered some technologies.
Tiah left the Oasis she was born in at 20, determined to make a name for herself. Which she managed to do so successfully. During one of her excavations, she came upon a broken-down robot. The Salvager managed to repair it, upon which the robot introduced itself as Mary, a domestic aid. Mary became Tiah’s traveling companion abroad the Winder, her sand strider. It was also during this time that she discovered alternate bullets for her pistols, which certainly helped when dealing with the stranger Mutants that guarded rare technologies. At the age of 25, Tiah has managed to explore a good portion of the world. However, with her curiosity, she won’t be satisfied until she’s discovered everything.
[Draculla's Magic] Wake up, lose your hesitation. Wake up, it's time for us to realize. Wake up, show appreciation. Wake up, it's time for us to realize. [Avy by Azure Guardian. Sigs by various awesome people.]
Hair: Curtains of thick, long, straight black hair—parted in the middle—frame her face making it appear even paler than it actually is.
Eyes: Cat has large gray-blue eyes rimmed in long black lashes. Thin arched brows give her a permanently curious look.
Weight: 108 pounds
Height: 5 feet 5 inches
Weapon: Catriana wields a short sword and several knives and surprisingly not one is stashed in her boots. One hangs on her belt the other, a thin dagger without a cross-guard, is strapped just above her wrist hidden by her loose black sleeves.
Armor: She has a few lightweight black leather pieces but nothing too substantial. Once upon a time they were enchanted with a protection spell but over the years it has been slowly wearing off. Though still more protective that normal leather armor it could be breached with a strong enough blow. She also wears a red flower in her hair, which has an evasion charm on it making her harder to hit. Strengths: Cat relies heavily on her agility and speed. She is nimble and lithe and uses it to her advantage when borrowing things. She is also a natural acrobat and can climb just about anything.
Weakness: To say Catriana is afraid of the dark would not be entirely accurate. She is afraid of what she can’t see. Of what is just around the corner, hidden in the shadows, stalking her in the darkness. She is afraid of the unknown. Commitment and loneliness, her future and her past, all her shadowy demons seem to be hidden in that one terrible curtain of darkness. It has developed into an almost pathological fear. She also of course has all the natural human weaknesses as well; extremely easy to break being one of them.
Skills/Magic: Though Cat was never officially taught magic she has picked up a few things from different disciplines. Namely the healing of light wounds, an illumination spell, and a few defensive enchantments nothing that would hold up against a magic user who knew what they were doing though. She has also become skilled at picking locks and taking things that don’t belong to her. Both hobbies aided with a touch of magic make her one of the best in the ‘removing’ business. She also has Aslo, a miniature gryphon.
Aslo looks like a cross between one of those cute little fluffy owls and a fat hamster, albeit the Godzilla of hamsters. Only his sharp talons and hooked beak, which could easily gauge out an eye, keep people from scooping him up and giving him a cuddle.
In the manner of most things small Aslo has a huge ego. Though not even a foot tall Aslo is under the impression he is much larger and extremely fierce and will take it out on anyone who he thinks doubts his awesomeness. He does not actually answer to Catriana but follows her around because she feeds him. Aslo has magic of his own but as a bonded familiar only his master can unlock his potential, and he died some six years previously. Without magic Aslo is dependent on Cat for his survival, not that he would admit that. The few spells he can still manage are like ‘parlor tricks’ compared to what he used to do while his master was alive. Mostly he has to work in concert with Cat to achieve anything at all and so works magic only when it is absolutely necessary. It is frustrating for him to struggle to work a spell that he mastered as a hatchling.
Appearance: Catriana does not consider herself pretty and so does very little to make herself appear so to others. She dresses all in dreary gray and black, and her outfits are always a size too big on her tiny frame. The only spark of color is the red cloth flower she always pins in her glossy black hair. Her face is a slender—almost perfect—oval with a wide but delicate mouth and small straight nose. Her features are almost elfin in appearance. Her eyes are rimmed in black lashes, which in combination with her hair, creates a striking contrast to her porcelain skin. Her eyes though large are not striking. The muted shade of blue is too pale to attract attention. Though not a girl you would quickly notice she has the kind of face that grows on you the more you see it. She carries a small lightweight backpack with one strap and a pouch at her belt.
Personality: Cat lives completely in the present never looking past her minutely existence and her past has been carefully locked away. She has a natural inclination for comradeship and so is drawn into crowds and public gathering places, but is too suspicious and fearful to talk to any of the individuals in the crowd. She is afraid of commitment of being tied down. She keeps moving forward afraid of what might catch up with her emotionally. She keeps running but never looks where she is going. She isn’t’ suicidal but death doesn’t sound so bad if that is the way things go. She is a skilled thief and enjoys challenging herself. It keeps her occupied; keeps her from thinking. She is terrified of the dark, which is strange for a thief, but as long as she can see she is able to conquer her fear long enough to find whatever it was she was paid to take. When She sleep there are always three candles lit.
Biography: Cat was born in a large village. It was self-supporting and had very little interaction with the outside world. It had a resident witch and a traveling wizard had decided to settle down there and even took on a local boy as an apprentice. The boy was Catriana’s best friend Axel. Axel was a natural and the wizard claimed he had never had a student with such an affinity for magic. He even took Axel to a large city to find him a familiar. When they returned a cute miniature gryphon was sitting on the boys shoulder. Sadly the small creature—Aslo as he was called—only allowed Axel to touch him anyone else got bloody fingers for their pains.
When Cat was 15 a young man came to their village. He was handsome and dress all in silver armor. He talked of warring lords they had never heard of, but there was such fire in his words that he persuaded many of the young men to enlist in their Lord Gylith’s army.
Axel took a strange dislike to the young man, who was named Edward, that Cat couldn’t’ understand. She was swept off her feet by his courtly manner and handsome smile. Edward showed an interest in her as well. She often told Axel she couldn’t understand how someone so wonderful and brave could like her.
The next thing Catriana knew Axel had signed up. Before he left he told her to try and think of him while he was gone and the way he looked at her and held her hand suggested he didn’t mean as a friend.
As she thought about her two suitors she realized it was Axel she worried about the most the one she thought of the most. Edward faded from her thoughts like he had never been there. With this revaluation she waited impatiently for his return. They had only signed up for 4 months but the weeks seem to drag by.
When at last he returned he had changed, but he still loved her. She could see it in his eyes as he pulled her close or the absent way he played with her hair.
He wouldn’t tell her what had happened. Most of the young men who had gone had not returned and those who did were different as well. They were naturally drawn together into small groups but wouldn’t meet each other’s eyes and they didn’t talk.
About a week after their return an army came to the village. Axel shoved Cat into a cellar and shoved a box over the trapdoor effectively hiding it and keeping Catriana from following him. Cat couldn’t understand it was ‘their army’ she had seen Edward leading it.
About half an hour later the yelling, screaming and sounds of battle started. In the pitch black Cat covered her ears and prayed it would stop…and it did but the deathly silence that followed was even worse. She couldn’t say how long she had been in the cellar. The darkness seemed to take on an oppressive weight of its own. She became hungry but she couldn’t move. Suddenly afraid she wasn’t alone in the blackness.
The sounds of movement above her caught her attention. She wanted to call out but was to afraid the darkness would hear her. As the sound began to fade she forced a choked ‘please’ out. A few moments later she heard the box being pushed and the trap door was opened. It was the old traveling Wizard back from one of his many trips abroad. The village had been destroyed. They discovered a wounded Aslo but found no sign of Axel. She traveled with the wizard for a time but eventually split off on her own. Aslo came with her. He did not get on well with the wizards familiar and as he was not bonded with the wizard he could not help him with his magic problem. Cat has been traveling ever since surviving the best she can.
Hair: Flowing, hip length, and black, with a greasy shine
Weight: 148 lbs
Height: 5' 8"
Weapons: Almair carries two Yatagan swords, with curvy blades. Both of these blades are on her back, while she has a Keris in a sheath on her left hip.
She has two inch long nails, that may just seem to be vampiric, but are very strong and sharp, allowing her to use them as effective weapons.
Armor: Almair finds most armour too restricting, and avoids it. Her corset is solid enough the defend against a weak slicing attack, however.
Strengths: As a vampire Almair has increased strength, speed, and agility. She is strong enough to hold back most men, quick enough to race a panther, and can even dodge an arrow. But that's not all. Being a vampire means most any bullet or arrow will not harm her. Only those made with silver can damage her as if she were a normal human. Her ability to change into a swarm of mosquitoes can give her a great way to escape, if need-be. Becoming a bat can also allow for an escape, but she is then one target, rather than many, and could be shot down.
Her other strengths are her swords, though they're more of long knives. They're very good for drawing one's blood. Once she sees enough of a persons blood (several cuts will do) Almair can choose to go into a frenzy, using not only her three blades, but also her nails. Her strength decreases, but her attacking speed increases (her walk/running/whatever speed stays the same), and her flexibility is better. The downside to this frenzy is that she needs to drink the blood of her opponent afterward, or else she'll become weak, and fall unconscious, making it both a strength and a weakness.
One of two strengths that are advantages only to her, are that most silver weapons, excluding silver bullets, do little in the way of harming her. They can cut her, but it requires more strength that it would to cut a human. The other is that Crucifixes and salt mean nothing to her. She's in no way afraid of them, negating their effects on her.
Weakness: Almair has several weaknesses. One of them is the effects of sunlight on her. It doesn't kill, injure, or otherwise harm her, but she looses all powers granted by being a vampire. This means that her increased strength, speed, and transforming ability all disappear. However, this only happens in sunlight, and no other forms if light (including fire). Thankfully for her, she maintains her heightened senses, though they are somewhat disrupted.
She also has the weakness to garlic, which could kill her if digested. The stuff itself repulses her, and the scent of crushed garlic can knock her out. This could give one the chance to drive a steak of Ash, Hawthorn, or Oak wood (as no other wood will puncture her ribcage) through her heart, killing her.
Almair also suffers from minor OCD, which compels her so sometimes count grains of rice, wheat, or any seeds she sees in a pile. Mostly able to control this urge, she can avoid it during a battle, but during times of little activity she does it to satisfy the compulsion.
Skills: Being a vampire has notable advantages, and abilities. Some of the abilities Almair has are her increased strength, speed, heightened senses, and reflexes, but she also can change her form. In fact, she has two forms: In one she can transform into a large, black vampire bat, and the second allows her to become an entire swarm of mosquitoes. Her frenzy skill allows her to attack faster, and be more flexible, but decreases her strength. It's usually used as a last resort move to tear an opponent apart and end the battle. Unlike most vampires, Vixen can bite anywhere on a person to suck blood, as opposed to just the neck.
Appearance: Almair's face is short and smooth. Unlike a pure vampire, she does not have white skin, but rather slightly pale, but otherwise normal, colored skin. Her lips, however, are the same color as the rest of her skin, rather than being a more natural color. Her eyes are scarlet, and she's always frowning. Not from annoyance or anger, but because it's part of what happened to her face when she became a vampire. Her ears, nose, and mouth are "human" looking, but her fangs show when she opens her mouth. She has five fangs total: Two on her top row of teeth, then two just below those, slightly to the side for easier closing of the mouth. Her fifth fang is on the bottom row, in the back, but has no use that far back. Almair's hair is all black, has a greasy shine, and reaches down to her hip. In the back it all flows down. She keep her hair behind her left ear, but covering her right, and also keeps her fringe to the right.
Almair wears a pitch-black cotton band around her neck to cover the scars from being bitten, a dark gray, long-sleeved blouse, a black jean skirt, and black thigh-high boots (without heels) for clothing. Over her blouse she wears what appears to be an all black corset, but it doesn't act like one. It supports her body, but isn't nearly restricting as an actual corset. She doesn't button up the first couple of buttons on her blouse (it closes just above her breasts), and her corset has a V-neck that "closes" just a bit past the first closed button on her blouse. When she goes into a populated area she wear a hooded cloak that is dark gray on the outside, and dark scarlet on the inside.
Her body is that of an "ideal" female. Slender body, narrow waist, firm breasts, and strong looking arms and legs. But despite being 69 years old, she appears 25, which is the age she was bitten by a vampire. She will forever keep this appearance unless killed, at which point her body will quickly change to look like what age she really is (basically, if she's killer now, she'll look like a 69 year-old woman). The only other significant detail would be her two inch long nails, which are painted a very dark maroon.
Personality: Almair is evil. She doesn't care for anyone, nor anything but blood. She'll kill anyone with little regard to how much attention is attracted. Her bites are incapable of making others into vampires, but they suck the blood of someone within minutes. Once finished feeding there is blood dripping from her mouth, and some coming from her nose. She will commonly suck the blood of animals, such as goats, chickens, or dogs to get her daily needs, but she enjoys human blood best.
When fighting she goes all-out, attempting to overwhelm her opponent with several quick blows, then circling and attacking again. She will also not admit defeat, as this may give her enemy the chance to drive a steak into her heart.
Almair can run around in a city with her cloak on, but she has an incredibly short temper. She moves quickly, and dodges most people, but if there's a collision she'll take the person and toss them aside. At that point she just pulls out her swords, and makes a dash for her destination, cutting down those in her way.
In the sunlight she is unable to use any of her vampiric powers, and only looks like a vampire. She is essentially a human, but still can only be killed with a wooden steak, silver bullet, or decapitation. She is also unable to suck blood in sunlight, so she must either drink the blood she'll need the night before, or find a very dark place.
Being unable to bleed, and not having a reflection or shadow, are tell-tale signs that she is a vampire, and she'll use this to help hide herself in some cases.
Biography: Vixen's initial life was of little significance. She lived in a family of a mother and father, as well as three siblings. Two were brothers, and the other was a sister. A terrible disease was going around the lands, and it got to Vixen's sister. She died at age three, and just one year later her mother died, from the same fatal disease. Vixen was six years old at the time her mother died, and was left in the care of her brothers and father. She had to be taught more on how to cook and keep house, than what her mother had taught her, by other local women. But she was alone in these chores, and her brothers were demanding.
Over the period of fourteen years, from age six to twenty, Vixen lived this life. Nothing ever happened to her, and she never got a proper education. But she was now old enough to move away from her home in the western region of Kalveskia, her homeland. She went all the way to the eastern region, know as Telmire. She made a living here as just a standard citizen of Echire, the city she lived in. It was after four years that she started to see someone running in the darkness every night. She became paranoid after a short time, and began locking herself into her house even during the day.
Eventually, after a year of these sightings, and on the day of her birth, a woman, looking to be thirty years of age came to Vixen's door. She convinced Vixen to let her in, claiming to be lost and cold. This was a reasonable excuse for wanting in, as it was a cold night, and Vixen's house was a good long way from most other houses. The woman was initially covered with a cloak, but she removed it once inside, and faced Vixen. Her skin was white, her eyes red, and her fangs were stained with blood. The woman Vixen let into her house was a vampire. But she wasn't just some blood-sucking vampire out to feast. No, this vampire was a powerful one, She led a small army of humans that she'd turned into vampires with bites. Vixen was to shocked to move, and soon she felt limp. Not from the surprise, but because she'd been bitten on the neck by the vampire. She fell down, and died in seconds.
But she awoke from her death, as a vampire. From short blonde hair, deep blue eyes, and very simple clothes, she changed into a slightly pale skinned vampire, with long, flowing, greasy black hair, scarlet eyes, and tighter, but still flexible, clothing, that showed off more of her. She also had super-human strength, great running speed, very quick reflexes, and was now very flexible. However, she noticed something particularly strange: She couldn't speak any human language. All the could do was hiss harsh sentences, that only she and the other vampires understood.
But the it came to mind... she had no idea what she was supposed to do as a vampire. Was there a purpose to this, or was she simply meant to live of the blood of others? But she was led, now, by the vampire that had bitten her. This vampire was known to all others of the Dutchess of Red Blood, a power hungry vampire who wished to create a huge legion of vampire minions to do her bidding.
She was put in an extensive six year class designed to teach her to use her weapons, the duel Yatagan swords, the Keris, and ways in which she could use her nails to fight. She was forced to slice up many prisoners, spilling their blood, and then going into "frenzy" mode, to help her learn how to control it. Afterward she was always allowed to drink the prisoner's blood, so she could regain her strength. At the end of the training she was thirty-one years old, but still looked twenty-five.
The Reign of Red Blood, as this "organization" was known, was at war with the werewolves of the land, whom had also been transforming humans into their kind. Vixen was sent out several time to do battle with them over the course of five years. She became keen to the enemies tactics, and one one of the best fighters in her group. The Dutchess saw this, and tasked Vixen with assassinating one of the werewolf leaders, in an attempt to collapse their group. But Vixen was tired of the fighting. She was more independent than the rest, and wanted to do as she pleased.
Vixen had heard stories that if the Dutchess were to be killed, then they'd all become humans again, and be normal. Others claimed that if she died, they'd all die too. But she was willing to take the chance. When the Dutchess came to her, to give the order of assassination, Vixen pulled her Keris out with lightning speed, and lopped off the head of the Dutchess. Nothing happened to Vixen. She didn't become human again, nor did she die. But now she knew that if she was found with the body, then the others would tear her apart. She fled from the base of the operation, and hid where she could.
She could not leave Kalveskia for very long, as part of being a vampire forced her to sleep in her homeland, and had she been a pure vampire, she would have had to sleep in the ground. She purchased a hooded cloak, to better hide herself from the vampires that she was sure were hunting her now, and the blend in with the public, as dark colored hooded cloaks were common. As she attempted to blend in, she noticed things she'd never payed attention to before. For one, she was always frowning, and she could really do anything about it. It wasn't a deep frown, but it was definitely there. Secondly, she couldn't see herself in a mirror, nor did she have a shadow. At first this threw her, but she soon understood the concept of why. Other thing included the fact that whenever she was cut, she never bled, and that her temper was incredibly short. Instead of just yelling at someone who had gotten in her way, she would jam her blade into them, and be on her way. She got used to all these, and became very efficient at escaping from anyone trying to catch her.
Vixen has now been just "living" life, sucking blood, hissing, and killing for almost no reason. It's been 33 years since she killed the Dutchess, and she enjoys counter rice and grains. She has no care for anyone, and kills without mercy.
Name: Judo Age: 32 Gender: Male Race: Hylian Hair Color: Light brown Eye Color: Brown Height: 6'2" Weight: 180 lbs (he's muscular, so that accounts for some weight. This also doesn’t include the armor, but with it, Judo is about 210 lbs)
Weapon: Judo's only main weapon is the sword Arion (Ah-ree-in), the hidden treasure of the Hyrulean Royal Knights. It’s a golden and blue-gray hilted one-hand sword that has a blade longer than that of the average normal sword. A dagger is Judo's second weapon, which he carries all the time, even when he leaves his sword behind. He treats the dagger as a back up weapon or uses it for sneak attacks just as my character Ceto does with his.
Armor: Being a knight of Hyrule, Judo wears some armor. His armor covers him from his shoulders down to his knees, but not his arms and is light weight to enable him to jump. He doesn't have a shield, because he prefers to counter attacks with his sword rather than simply block them. In addition to being light, it was also upgraded after awhile to protect against pierce weapons such as arrows and spears.
Strengths: If Judo is strong in anything, it's defense. Not only is he superb at using his sword to block and counter attacks, but his armor also provides a boost. Judo is also quite strong against archers. His armor covers his front side, leaving archers with no way to hit him except from behind, unless they were to aim for his arms. Judo also takes secret martial arts lessons, and his physical strength still makes him a danger even when he's unarmed.
Weaknesses: Although Judo seems to be the ultimate defense machine, there are still ways to get around him for damage. For starters, he's vulnerable to attacks from behind, as he has no way to counter them. He is very weak against magic attacks due to the fact that he cannot block them in any way whatsoever. Judo is also not very good at dodging moves because he prefers to block against them. That makes magic an even greater weakness to him. And although Judo's armor is lighter than normal armor, it is still heavy enough to slow him down when he runs or walks, and that poses a problem against faster opponents.
Skills/Magic: Judo has four sword techniques he created himself as well as others. These four are the ones he came up with himself.
Sword Kick: The only move that doesn’t actually use the sword to attack. Judo runs, thrusts his blade down into the ground, uses it to flip himself over it, and kick his enemy. Since Judo cannot completely see where he’s going while doing so, this move has the least amount of accuracy.
Air Slash: Slightly similar to TP Link’s hidden skill Jump Strike, except Judo flips forwards or backwards once and then comes down with a blow instead of just jumping forward. Actually, this is more like a cross between Jump Strike and Ike's Aether.
Shield Draw: Despite its name, this move doesn’t need a shield. Judo blocks his opponent’s attack, holds their weapon down on the ground with his sword, and lastly, he quickly brings his sword back up for a strike.
Blade Storm: Judo’s signature move and the most powerful one he knows. He wraps his cape around his enemy with his sword pointed away from him and spins while striking. Judo delivers a lethal blow to his target after he finishes one spin. The strikes he delivers during the spinning, however, can hit multiple opponents. It’s also the most accurate move in addition to being the most powerful. The only downsides are that delivering the last blow may cause some recoil and Judo cannot use the move against opponents larger than himself.
In addition to these, he knows Link’s Ending Blow (jumping up and then thrusting the sword downward into the ground), Mortal Draw (sheathing the sword and then sneak attacking with it once the enemy approaches), and Helm Splitter (leaping into the air, and striking the opponent in the head while front flipping). Sometimes he’ll combo the Helm Splitter with Sword Kick by doing the HS first with a SK following up immediately after, but usually when there’s more than one enemy at a time.
Appearance: Judo is a rather tall and quite handsome man. He also has muscles that look very similar in strength to Ike’s from FE10. His light dusty brown hair isn’t very long at all, but is slightly messy. He wears dark blue and gold armor along with a blue, white, and gold cape. Judo has armor on his shoulders, chest, and legs. He wears a pair of brown boots, has a gold medal with a Triforce symbol in front of two crossed swords inscribed on it (which is attached to his cape), and wears a belt. He has his sheath attached to the belt. The sheath hangs over Judo’s leg armor. His pants are almost white while his shirt is red-brown. The sheath that holds his dagger is attached to his right leg underneath the armor. He looks mostly like this drawing I did, except it's his 18-year-old appearance.
Personality: The core of Judo’s personality is the fact that he loves telling jokes. He has a great sense of humor and makes up his own jokes as well as tell the ones he’s heard from others. Judo is also a kind and caring man, but also tends to be a bit clumsy and lazy. He also has a knack for wanting revenge on any seriously bad thing done to him or involving him and when he is determined and angry enough, he has a tendency to do something reckless by accident. Although he cares about all his friends as well, Judo’s first priorities are always protecting his wife, Kelli (who is 31), and 13-year-old daughter, Mayula.
Bio: Judo was born to couple Mira and Semus in Kakariko Village during the fierce war in the land of Hyrule. The first five years of his life were some of the happiest times he can barely remember. His father had been a merchant who traded goods of all sorts between Hyrule and its allied neighbor, Mayule. One year just two weeks after Judo had turned five years old, his father had disappeared while at work. An enemy kingdom of Mayule’s had declared war on them, and Semus had gone missing during a surprise ambush. A group of Mayulean soldiers found pieces of his packed up goods and pieces of bloody clothing. Due to the evidence, Semus was declared dead.
When Mira and Judo had heard the news, they had never cried more in their entire lives. Judo had been very close to his father as a young child, and grieved for him for quite some time. He became so depressed over the next two years that he nearly became suicidal, and lost his friend, Yaku, over his problems. Yaku had simply gotten tired of Judo’s changed ways and gave up on him. This made Judo’s depression worsen, and he was about to go attempt suicide until he saw a young blonde girl who looked about his age sitting on the well in the village. The girl happened to be Kelli, a runaway from the Kokiri Forest.
Judo went up to her and asked her if she was alright and then asked to play. Kelli had agreed, and in no time at all, their bond grew closer and stronger, and were soon best friends. Every day they played together and did many activities. Mira was very happy to see her son enjoying himself again after losing his father. Two years later, however, when both Kelli and Judo were ten years old, they discovered a secret shrine just north of Kakariko barely outside of Hyrule. Inside was the legendary Sun Sword, the blade forged to thwart the evil of the sun monsters. Kelli felt as though she should take the sword, and she did. Judo wanted to stop her, but once he saw the mark of the sun appear on the back of her left hand, he figured she was right after all.
Kelli then said she needed to leave Hyrule and find out more. She didn’t want to accidentally hurt anybody, she said, and Judo was reluctant to agree with the plan. He was able to abide by his best friend’s wishes, and the two bid their goodbyes. Seven years went by as Judo continued to think of Kelli. When he was 16 years old, he was inspired by what Kelli’s goals were and became a Royal Knight of Hyrule. It was then his gift in swordsmanship was discovered. He learned faster than the other new recruits, including Yaku, causing him to grow jealous. Yaku, although he was training to be a castle guard and lance/spear user, still grew even more hateful of Judo.
Judo soon heard of an adventure Kelli had gone on and saved Mayule from the Dragon Lord, Notu. A sun monster of great power, the humanoid dragon was looking for something that apparently was not in Mayule. Given even greater inspiration, Judo trained day and night and became one of General Arion’s top soldiers in the span of just months. Although still doubtful that he would ever surpass his leader, Judo continued to train. Soon Arion began putting Judo in charge of certain missions. Judo was unsure why, but he complied and led a group of knights to several victories. Arion grew ever proud of him and knew exactly what he wanted Judo to do in the future.
One day, however, just a few weeks after Judo’s 17th birthday, while the knights were aiding Mayule against Tyrania once more, Arion challenged one of the Tyranian generals. Judo, who was again assigned to be in charge of a few missions, had just rejoined him. Suddenly, he caught a glimpse of the enemy general’s blade get driven into Arion’s stomach flesh. The well-respected general soon fell off his horse and collapsed on the ground. Judo rushed to his aid, but he knew Arion wouldn’t make it if he were to try getting him medical care in time. Arion instead struggled to talk to his top knight.
“J-Judo…listen…go see his majesty…” he mumbled. “After…this is…all over..”
“Alright…what do I have to talk to him about?” Judo asked, trying hard not to let tears come to his eyes.
“Tr-treasure…sword…ugggh.” Arion couldn’t finish his sentence and died soon after. Unsure what the general meant by his final words, Judo and the deputy commander ended the battle as soon as possible and fled back to Hyrule Castle. A funeral was held for General Arion, and Judo went to see the King immediately afterward, the general’s words still floating through his mind. The King explained why Judo had been put in charge of several missions and said Arion wished for Judo to succeed him as the new general when the time came.
Judo was unsure he could handle the job, but to honor his leader, he accepted and was granted his cape and blue and gold armor along with the medal worn by the general at all times to show his rank. After Judo asked the King about Arion’s mention of a treasure and a sword, the King asked the newly made General Judo to follow him. He led Judo to a hidden room downstairs in the weapons area and showed him a golden and gray-blue hilted sword stuck into a royal pedestal.
“This is the hidden treasure of the Royal Knights. Arion wanted you to take this sword as well, Judo,” the King said.
“He did?” Judo asked.
The King went on to say that the sword had been forged by Arion’s ancestors and was only wielded by those dubbed worthy. Arion believed Judo was worthy and the King couldn’t agree more. Judo then pulled the sword from the pedestal and put away his old sword back in the other room holding unused or extra weapons. Despite being around for quite sometime, the sword had no name, the King said. Judo suggested it be called Arion after the departed general. The King found it to be a splendid idea and agreed that the sword would from now on be called Arion.
A few more months passed, and the support of Judo’s men only grew. One day while they were training, Judo heard the roar of monsters in the courtyard and went to investigate. He found monsters there, and cornered against the wall was none other than Kelli, who was now grown up and more beautiful than ever. For whatever reason Judo didn’t know, she was unarmed, and Judo fought the monsters for her. She thanked him, but didn’t recognize him at first. When he told her who he was, Kelli was more happy than ever to see him again.
Time went by, and when the two were caught in an adventure that led them to Mayule again, their relationship began to change. The two were falling deeply in love. However, as their romance slowly blossomed, so did evil. When the evil plot to resurrect Notu after he was defeated by Kelli and the Hero of Time, Link, in Hyrule just two weeks before was revealed, the two, along with Link and Princess Zelda of Hyrule, stopped it from happening. Semus had also been found, turning out that he had been captured by Tyranian forces and imprisoned all those years. He could not escape for a long time. However, It was a month after this adventure that Judo and Kelli were finally married. They had a baby girl a year later, Judo at age 19 and Kelli 18 (she was months younger than Judo). Many years went by and their daughter, Mayula (named after Mayule), grew up into a girl of 13. She was at age 12 when Kelli and Judo began training her in the way of the sword, however. Although he had now been general of the Hyrulean Royal Knights for at least 13 years now, 32-year-old Judo still thought of General Arion and continued to lead the knights in his honor. He soon decided to begin traveling outside of Hyrule, not just to Mayule, but other lands as well while still doing his work as a knight at the side.
Appearance: A magnificently unkempt swath of hair, charming, brilliant, eccentric blue eyes that sparkle in the sunlight (a hereditary trait), a clean-shaven, pale, and otherwise nondescript face (well, I'd be remiss if I didn't mention that his ears stick out a little), longish neck, lean body dressed in jeans, a gray t-shirt and a blindingly white lab coat (although the pockets and areas around them seem to be perpetually stained with a dark, black powder that he caries around with him in case he needs to intentionally blow things up), or occasionally a trench coat, shiny white tennis shoes.
Personality: Spacey, though friendly and generous. He's also slightly tactless, but that is mostly due to the fact that he doesn't often think things through before he says them. He's kind to his friends, strangers, and enemies alike. A strong leader, he puts others before himself all the time, insisting that he go first into dangerous situations. He believes in absolute science, and no deities of any kind.
Special Skills: Yuri has the uncanny ability to blow things up, no matter how he does things. (for example, once a colleague was attempting to do something, and failing, but when Yuri tried the exact same thing the exact same way, it exploded in his face) Of course, much of this may be caused by the black powder he carries around with him all the time, but occasionally it’s just uncanny how everything he touches tends to explode. This is because his mother (unbeknown to him or his father) was a witch, and he must have inherited a very small portion of her magical powers. Never having learned to control them (or even that he had them), however, means that they can go off at any moment, though they tend to do so more when he's focusing on something than otherwise.
Strengths: Charismatic, nimble- and uniquely-minded, fast runner (though lacks endurance), and persistent.
Weaknesses: Nervous around women (although he's okay if he's used to them), occasionally absent-minded, tactless, physically inept (except for running short distances), no fiscal sense, occasionally gets so caught up in what he's doing he stops paying attention to other things.
History: Oh boy.
Yuri was born in 3757 (year of the wombat) on the northern tip of the island of Sen-Tur, in Kroy-Wenian territory, to Eric and Jessie Ka. Naturally inquisitive and nonresponsive to authority, he had a frustrated childhood caused by overprotective parents. The problem was that Sen-Tur was a war zone, and, although the city he lived in was deep in Kroy-Wenian territory, everyone was terrified of the possibility of enemy attack. Yuri, however, was not the kind to be afraid.
Ever since he was born he was obsessed with finding out how things work. Much to the dismay of his parents, he took apart everything he found, including a stove. His parents constantly quashed his ambitions, saying that it was too dangerous, especially seeing as everything he touched tended to end up as a tangled pile of rubbish our a heap of charred remains thereof.
At age sixteen, after a panic attack from his parents upon hearing a rumor that a Ysterdaen raid party was heading up the coast (which was untrue), Yuri grabbed as much money as he could carry and fled in the night to a ship departing for Kauf on the main island of Kroy-Wen, then hijacked a carriage to the city of Kroy-Wen.
Within a week he was starving in the streets. By merest luck, however, a passing professor discovered he could read, having learned from examining confidential military reports after accidentally removing a section of the wall in the main barracks. The professor recommended him to his superiors, and Yuri’s formal education began.
Doctor Yuri Ka graduated from Kroy-Wen University of Science and Theoretical Applications Thereof near the bottom of his class. After all, KWUSTAT, one of the only two universities in the city-state of Kroy-Wen, was based on theoretical science, and that is not the kind of thing Doctor Ka is interested in. After graduating, Yuri appealed to the city-state’s emperor, Tyler Rent, for financial aid in the construction of a grand laboratory, the first of its kind. Ty, in a rare stroke of kindness, granted Yuri’s request.
At first, Yuri was rejected by his peers. At the time, all of the scientists of Kroy-Wen did not experiment or hypothesize—they merely looked up the answers in books. Experimentation was for the lower classes, not the learned Doctors of KWUSTAT. Doctor Ka eventually gained the support of a small group of scientists including a zombie and a troll.
As with most scientists, Yuri and his group were not at all fond of wizards, and the wizards were not fond of them. Yuri struck a most fiendish rivalry very early on with the professors of The Observatory, lead by Professor Dox, who were also rogues from their own magic university, the Kroy-Wen University of Magic and When You Should Not Use It Please (KWUMWYSNUIP).
Now Yuri and his fellow scientists are in a constant tussle with the wizards of the Observatory for the favor of Kroy-Wen's cunning dictator, Lord Tyler Rant. While this rivalry is often hard on Yuri, who doesn't particularly like fighting, it drives both the wizards and the scientists to invent/discover more spectacular things. Yuri and his scientists are currently planning a trip across the world to discover whatever there might be to be discovered, and so that they can rub it in the faces of the wizards.
~Sprites- Under three feet tall, very thin, lightweight, gravity has less affect on them, dainty, beautiful, wings, a natural magic abilities, live-forever.
Changelings- four-five feet tall, ability to change themselves physically, have child like/impish faces, large pointed ears, knack for stealing things, can open most doors, can’t enter human dwellings without permission, live for around eighty years, iron burns them.~
Hair: Quid has Long dark green hair in the front, short spiky chocolate brown hair in the back which somehow manages to defy gravity and sticks out every which way.
Eyes: He has large slanted golden eyes.
Weight: 57 pounds
Height: 4 feet 1 inches
Weapon: A long, thin dagger.
Strengths: Anything that has to do with moving fast. He was not born with wings but still seems to have some of the same traits as a sprite. Gravity seems to have less affect on him than on normal people, so that he can jump higher and farther than most. Also no lock can keep him out, a trait from his changeling parent. He just twists the handle and the door opens. He is immune to most poisons and because of his work with the elements hot and cold no longer affect him. He has incredible hearing, probably because of his oversized ears, but most importantly he can summon elementals.
Weakness: He isn’t at all strong. Fast yes but he is terribly thin and his bones can be easily broken. Also he cannot go into a human owned dwelling without permission(it has to be owned by a human and they have to actually sleep there). Iron burns him when he comes in contact with it and saps his strength. While in physical contact with iron he also loses his immunities. Meaning while touching iron he can be burned, frozen, poisoned...take your pick. Once free of the iron his regains his immunities. Also he can still be bound by ice he just won’t feel cold. The normal laws of physics still apply to him i.e. the force of a fireball will still knock him back just not burn him. In fact because gravity has less affect on him he is easier to knock around. The elementals are his greatest strength but they are also one of his biggest weaknesses he hates to see them get hurt so much so he might even lose a fight because of it.
Skills/Magic: Quid does not require incantations or spells to use magic. Instead he uses hand motions to control his power. He also has some natural abilities that don’t require magic, the opening of any door(unless magically locked) and the ability to change the way he looks at will. Though he has to stay roughly the same size. (His eye and hair color often change depending on his mood.) He doesn’t stay in disguise long however, because it is uncomfortable like wearing cloths that don’t fit right. He also plays the pan flute with great skill and the haunting tunes seem to have a magic quality of their own because even the animals stop to listen sometimes.
Quid has a number of magical abilities.
He can teleport short distances; the limit is 15 feet. The ability takes several seconds from when activated before it takes affect and another few seconds before he pops into existence again. He hardly ever uses this skill in battle because a lot can change in those few seconds. (Motion: snapping fingers)
Quid can call up a wind to stir up debris and blind or confuse his enemies and if angry can do real damage with it. (Motion: Brings hands together in a clapping gesture fingers pointing in the direction he wishes to send his whirlwind.)
Can toss small fireballs at his enemies. Can take up to thirty seconds to form the ball. (Motion: like rolling a snowball until the fireball forms. Lobs it at the enemy.)
If he has access to water he can send small ice bolts at his enemy. (Motion: Pushing gesture.)
Can create an earthen wall to protect himself will break with a strong enough blow.(Motion: brings up arms and crosses them in front of him in a protective gesture. If he drops his arms the wall crumbles.)
He is skilled at healing, but finds it extremely draining. (Motion: slowly moves his hands back and forth over the wound.)
Quid can summon one or more elementals to help him: Fire/light, water/ice, earth/stone, wind/storm, and shadow/night. Each has a different form; they are also sentient with individual personalities. If destroyed the element must rest for a few hours before it can be summoned again. When not summoned they exist on the spiritual plane and can still communicate with Quid if they desire. He has the option of shutting off his connection to the spiritual plane--if needed--but rarely does so unless Stealth(Shadow/night) is being extremely unpleasant. If the connection is shut off he cannot summon an elemental till he has reestablished the link, which can take a few minutes, longer if his focus is elsewhere, like trying not to die. (Motion for summoning: a grabbing gesture followed by a throwing motion.)
The wind/storm elemental is female and was given the name Tempest by Quid. She takes on the appearance of a giant hawk(wingspan about 8 feet) and is all but invisible until the windstorm that she consists of picks up debris. She can call up gale force winds, bring down lightning rain and hail, on the battle field, and cause cyclones. Unfortunately if Quid is close by Tempest is just as likely to hit him as the enemy. She is the wisest of the elementals and has a deep sense of honor and pride. She will voice her opposition to Quid’s ideas but will always follow his orders to the letter. Unfortunately even though she is the smartest elemental and actually listens to him it is all but impossible to use her abilities in battle without hurting Quid as much as the enemy.
The water/ice elemental, Frost, is male and takes on the form of an otter--about two feet long--made out of water with teeth and claws of ice. In battle if there is water near by Frost can create ice bolts and fire them at the enemy, and form ice structures. He can use water too but that usually isn’t as affective. He can also seep into the ground and come up close to the enemy and sink his teeth or claws into their legs. Enough fire can destroy him. Frost is mischievous and always curious which often can get in the way while in battle. He usually listens to Quid but sometimes goes his own way to satisfy his curiosity.
Fire/light, Blaze, takes on the form of a fiery wolf. He can breathe fire at the enemy and can burn them just by getting too close. He can also light up dark areas and put out fires as well as start them. He can easily be destroyed by water, ice, or enough wind. Though not the brightest, in terms of brains, Blaze is fiercely loyal and will do whatever Quid says(After all Quid is the only person who can pet him). Unfortunately Quid has to be very careful with the instructions he gives the wolf. Simple short orders that Blaze can understand and remember are best, which means complicated plans involving the wolf are impossible. Anything too long Blaze will forget and do something stupid instead. Like forgetting where he is supposed to go and accidently running into Frost destroying them both.
The earth/stone elemental, Terra, is female and appears as a giant stone turtle big enough for Quid to ride and even lay on(the shell is about five feet on the longest side and almost flat on top.) She can create earthquakes and generally control the very ground the enemy stands on. Unfortunately she is slow and big making her an easy target. Though fire, wind, and water have little or no affect on her a strong blast of lightning or a heavy blow with anything hard will break her. She is the kindest of all the elementals and though slow is wise in her own way. She tends to want to mother and look after everyone, even the enemy. She usually listens to Quid unless she thinks it will put him in danger in which case she will do what she can to protect him often messing up his plans, but he can never get angry with her. She was after all just trying to look after him.
Shadow/night is the only elemental Quid didn’t name. She was adamant about naming herself; and she chose the name Stealth. Stealth takes the form of a shadowy cat with starry eyes. She is about half the size of a panther. She is debatably the most powerful elemental because of her ability to see a person’s greatest fear or nightmare and bring it to life. She and her illusions are only as real, however, as the person thinks they are. If you believe they can hurt you they can. Stealth only has as much power as the enemy gives her. She can also control shadows and turn light into darkness. Fire and light can destroy her if enough of it is focused on her. Stealth is manipulative and sneaky. She usually fights for the joy of fighting but will sometimes require favors from Quid if she helps him. Though she claims she doesn’t care what happens to him she often takes a keen interest in his life and constantly gives him advice he doesn’t want to hear.
When not on the spiritual plan the elementals have to be careful around each other. Several of them are not compatible. Quid usually does not summon them all at once as this often leads to chaos and they can end up destroying each other. (Frost+Blaze=both are destroyed. Blaze+Stealth=Stealth is destroyed. Frost+Terra=if the collision is hard enough Frost bursts apart and is destroyed. Tempest+Blaze=Blaze is blown out. Tempest+Terra=if accidentally struck with lightning Terra is destroyed.)
Appearance: Quid has a round youthful face with large golden eyes--which can change depending on his mood—and a mischievous smile. His hair is dark green and long in front and short, spiky, and chocolate brown in the back. Sticking out from his head are his enormous pointed ears. He is sensitive about them and they will often shrink in size when he is embarrassed or nervous about something. His is painfully thin and looks on the verge of starvation but in reality he is healthy and no matter how much he eats he never gains weight. He has thin arms and slender hands with long dexterous fingers, and his long thin legs hardly seem strong enough to carry him and yet a can run like a deer. Though he is 53 he looks more like a small 13 or 14 year old, so it is probable he takes after his sprite parent in that respect. He dresses simply in brown shorts and green shirt no matter the weather. He wears no shoes and has large feet with long slender toes, which make him an expert climber. He carries a small backpack in which he carries his worldly possessions … it is a very small backpack and has lots of room.
Personality: Quid is usually cheerful and exudes a happy-go-lucky persona but he isn’t half has thoughtless as he pretends and can be extremely logical when he needs to be. He has a mischievous streak and likes to confuse and irritate people with his idle chatter. Also if they don’t see him as a threat they might let something useful slip. He doesn’t usually get close to people because deep down he believes everyone sees him as a freak. He is much too thin, his ears are way too big, and people stare at him. He looks to his summoned elementals for friendship… even Stealth if she is in a good mood. He has no real goal in life and so wonders around intent it seems on seeing everything there is to see in the world. He has a strange fascination for anything shiny and is a bit of a kleptomaniac. He has his changeling heritage to thank for that. This never makes a good first impression on people and usually leads to trouble, though usually they don’t realize he took something until he tries to give it back. Sometimes he will just keep the object to avoid getting into trouble, but his high sense of morals, which he got from his sprite parent, usually forces him to confess and return the object.
Biography: His parents met at an ambassadorial meeting between the changelings and the sprites. The meeting was a failure but Quid’s parents managed to hit it off. What fallowed was a Romeo and Juliet story, only instead of dying they were banished. They were happy, however, and lived in a small sod house just outside their lands. Quid was raised there and was content for a time. When he was 12 he began to experiment with element magic. He eventually learned he could summon a manifestation of an element, but he hit a snag. Forcing just one element to manifest itself was exhausting and if something happened to it he would have to go through the whole process again. Not to mention every time he did he got a different personality who had a different way of doing things. After studying them he came up with the idea of the spiritual plane. If he could link an elemental’s spirit to it he wouldn’t have to force the elements to manifest every time he needed one he could simply transfer them from one realm to the other, which would be much easier. Also the elementals would be stable and he would only have to deal with one personality for each element instead of a new one every time, and as a bonus even when a manifestation was destroyed instead of merely dissipating its spirit would return to the plane and after recovering could be summoned again. He started adventuring at twenty and has been traveling ever since.
Race: Composite Being:
Following the Great War of Balance, the private company Argus began a project to ensure that the worlds of the material universe would have some form of protection against any cataclysms in the future. This led to the biological analysis of a being codenamed “The End” due to his ending of the war. As The End was biologically superior to many other races, Argus Company choose his biological features and integrated them into unborn elf pregnancies. The resulting composite beings had slightly pointed ears, eyes that could view different spectrums, and two hearts, as well as massive amounts of intelligence.
Hair: Brown hair, spiked slightly.
Eyes: Can flit between red, blue, brown and green.
Weapon: The Gemini Raptors:
The Gemini Raptors are two one handed pistols, similar in basic appearance as a Mark XIX Desert Eagle. The key difference is the magical augmentations the pistols have equipped. Both pistols have built into them large spheres of amber crystal, magically charged to create bullets when the gun is shot. This effectively gives the Raptors unlimited ammunition; however the crystal does need to recharge after every 5 shots, at least 2 shots less than the standard Desert Eagle. Reloading is significantly quicker however, needing only a short burst of kinetic energy to refuel the crystal, the equivalent of spinning the gun around on a finger. The power of each shot is equal to the power of .44 Magnum rounds. If one gun shoots fifteen shots as quickly as possible, the gun will likely overload and be rendered unusable for up to thirty minutes. The guns are also designed to be compatible with various magical crystals, which can be inserted into the body of the gun. These crystals can increase damage or give effects such as freezing the target or setting them a flame.
Armor and Clothing: Mar wears a black pinstriped suit, with white shirt, matching trousers and black tie. A gun holster is fastened around his waist, where the Gemini Raptors are stored. On top of this a long black trench style coat is worn. His shoes are immaculate business men’s shoes, and he also wears a pair of black shades. All these items of clothing are enchanted in someway. All clothes are enchanted to be cleaned almost instantly and automatically, as well as removing any unwanted odors or stains. The shoes are enchanted to retain their shine, and all clothing will automatically dry itself given time. The most important enchantment however is the reinforcement placed on the clothing, so that all clothing is the equivalent of steel chain and plate armor, but with none of the weight.
Additional Items: The Key:
The Key is a specific device designed to assist Mar on his mission, based upon The End’s own version of the device. The Key is a small, golden key made of a metal salvaged from artifacts from before The War. It is imbued with the power to bend space and time to certain positions. This ability is manifested when the key is inserted into any lock. When the key is turned, the door will open to anywhere, any when. As soon as the door is closed again, when it is reopened it will lead to where it should, unless the key has been used again. To prevent the key being lost, doors cannot be opened after the Key is turned until it is taken out of the lock.
Cell Phone: A pitch black, touch screen cell phone. No numbers are saved on it. It does have the ability to ring, text, take pictures and record video and sound. It has the ability to phone from anywhere, to anywhere, regardless of signal strength. It also has the ability to phone times from the past. Another key feature, which is very important, is the phone’s compatibility to The Key. A place or person that is videoed or pictured by the phone can be fed into The Key, making the Key narrow its possible locations down to places near that place or person.
Magic: Mar’s magic is based around crystals. These crystals are spherical and charged with a certain amount of energy, which can be manifested into various things such as fire. At present he has none, as they are rare to find, and so has no magical abilities, save for the spheres within the Gemini Raptors. If and when he does acquire a crystal, it is absorbed into his body, and its ability is given to him.
Strengths: As he is part of a project to protect against cataclysms and threats, Mar has many physical and mental advantages. He can flit between different forms of vision, such as Infrared, Ultraviolet, Visible Spectrum and Night Vision. His two hearts make him tire less as well as improving circulation. His skin his mildly resistant to magical attacks, while any physical damage can be healed in half the time providing the damage is not too much. Due to his training at the Argus facility, he is physically strong and healthy, with higher reflexes and strength than ordinary people. He is also highly proficient with firearms and bladed weapons, as well as a graduate in various aspects of martial arts. While he can die, he has the ability to eventually regenerate in a safe place, out of battle. He is also extremely intelligent, and retains his free will, unlike other Agent experiments. He also does not age.
Weaknesses: He can be killed. He is weak to stronger magics as well as physical blows that could rip through the protection afforded by his enchanted clothing. Large open wounds can only be healed outside of battle. Any magic that dispels or negates other magic can potentially remove the protection offered by his clothing. While he is skilled with his fists, against a close combat opponent who is wielding a sword or mace, he may easily be overcome. He has a severe lack of magical abilities himself, so any opponent that can only be damaged via magical energy may be extremely difficult to overcome.
Appearance: A white man that could be thought to have European or British heritage, with spiky brown hair. His face is quite handsome, and many test subjects believe his black suit and smooth voice to be part of a both trustworthy and intimidating persona. His appearence stands out amongest the pristine white of the facility, his figure like a shard of the night sky. The slight grey of his pinstriped suit often glints under the artificial lights of the facility, sometimes revealing the Raptors, the only subtle hint that this brilliant, handsome and well dressed man is any sort of threat.
Personality: Agent Mar is kind and helpful man, who is determined to see the many worlds a better place for everyone. He loves to learn as well as take part in social interactions, often with strangers. He understands and values bravery, even if at times he himself acts as a coward. Because he is new to culture and overall people in the outside world, Argus scientists predict that he will at times seem inhuman, and have difficulty understanding motives of some people.
Dr. Peter Jones, Log Entry 537 – Experiment Mar is officially one year old, and already his body is changing in the ways we expected. Both hearts are fully operational, and at the expected size. He is slightly larger than the other test subjects, with accelerated growth patterns. Hopefully this will allow us to begin training early.
Dr. Peter Jones, Log Entry 611 – Tissue tests show a high resistance to magical energy, far higher than we anticipated. Tissue also regenerates extremely quickly, again, past the expected rates. Perhaps we have finally done it this time, it is looking so promising, but the final preliminary test is yet to come….
Dr. Peter Jones, Log Entry 705 – Unbelievable! Finally after our hard work and past failings we have done it! The now two year old Mar as successfully regenerated fully, after being, skewered through his stomach by a standard issue broadsword. In honesty, I couldn’t look as the poor child had the metal stuck through him, but now that he has recovered, I feel it was necessary.
Dr. Angela Moore, Log Entry 101 – Agent Mar is finally ready. It is saddening that Dr. Jones cannot be here, though unfortunately his cancer finally overcame him. I’m sure however Dr. Jones would be proud. Mar is ready to begin his mission, though it will be a miracle if he survives the initial startup of The Key. The first time it is used the energy won’t be controllable, and it may well kill him. Providing he survives however, the key will be safe to use, though only by him. Anyone else would have to unleash the energy again, which is likely why they haven’t tested it already. It begins in one hour. Let’s hope God is in a good mood.
Mar was standing there, suit fastened, coat flowing and guns holstered. In front of him was a huge mechanical door, wires hanging about it, connecting electricity and other, more arcane energies through the door’s system. The Key was in his hand, ready to take him to places unknown to everyone.
“Agent Mar,” said a woman’s soft voice over the intercom, “You understand your mission?”
“Yes ma’am, to investigate and support the well being of other worlds.”
“Word for word Agent Mar. You may proceed.”
“Thank you ma’am,” said Mar stepping up to the door.
“Good luck, and may our gods be with all of us.”
This was it, Mar thought, stepping closer to the door. He leaned closer; he could sense the power running through it. Slowly he inserted The Key, turned it once, and then put it back in his chest pocket. Swallowing hard, he turned the handle and stepped through the door.
He heard the door close behind him for a moment, but then it was drowned out by the greatest roaring noise imaginable, as if the might and power of a thousand suns was being blasted through his body and soul. He daren’t open his eyes, waiting for the roar and the pain to stop…
Race: Jumper. A human that is able to teleport to places seen before. For example, Thracia can ‘jump’ to a place if she’s seen it in a photograph, but she can’t teleport to places that she’s never seen.
Hair: Red, almost orange-ish/fiery.
Eyes: light brown.
Weight: 5 feet, 6 inches.
Height: 136 lbs.
Weapon: Two Springfield XD-9 Tactical 9mm pistols, also known as Blacktails. These guns aren’t very powerful, but they have increased accuracy, and can be wielded effectively due to the addition of the lasers attached.
Strengths: Thracia is very strong willed, determined and almost headstrong. She is observant and remembers most things that other people would not. She is an excellent driver (said to be the best in the CIA ) and wields her guns with great efficiency. Her teleportation is perfect for combat, as it allows her to dodge attacks and return her own attacks without much trouble.
Weakness: She is still human, and a single wound or bullet can put her out of commission. Due to her abilities, she is brash and headstrong, sometimes teleporting right into the midst of danger without realizing it; and will sometimes depend too much on her abilities to the point where, if she can’t use it in a certain situation, she might deem the situation ‘hopeless’.
Skills/Magic: ‘ Jumping’ forms the core of her skills. She is able to teleport to places she’s seen before, and there is no limit to distance or the amount of times she can do it. When she teleports, she leaves behind a visible ripple in the air, a wormhole (called a Jump Scar). She can teleport people or things, but can’t teleport anything too large or too heavy and not able to move; however, she can easily teleport anything (even if it weighs tons) if it’s moving at a good enough speed.
Dynamic Entry: When teleporting into an area, she can, if she chooses, send out a shockwave as soon as she enters and damage the surroundings. It is most powerful at the point of entry: underneath her craters or cracks, depending on the type of ground.
Dynamic Departure: The same shockwave can be sent out when teleporting away from a place.
Trickster: She can use her teleportation skills to fight as well. During a scuffle, she can teleport to dodge attacks, sometimes just seemingly disappearing for a moment and then reappearing in the same place right after the attack. Continuous teleporting and attacking work well in bringing an enemy to his knees. She can continuously evade and return attacks, disorienting her opponent(s) with her abilities.
She also has the uncanny ability to stuff large things into small containers or spaces (no innuendo attached). For example, she packed one suitcase for a trip, but found it was too heavy. When she opened it, she had to toss out numerous guns along with a rocket launcher and its ammo.
Personality: Thracia is very serious about her job (and her position), although she may not seem like it. She is easily excited, and goes to the ends of the earth to prepare if she’s given a case. Although, once she gets bit by the shopping bug, she has a hard time quitting. Obsesses over silk clothing, especially undergarments. She’s usually extremely upbeat and mouths off to her opponents when she feels like it. Thracia is spontaneous, even impulsive, and will flirt back when flirted with; Thracia doesn't usually go beyond kissing, but if she gets turned on enough...well.... She’s extremely attracted to fiery personalities, but hangs out around mellow/cool people to balance things out...most of the time. Even though she’s excited and upbeat most of the time, she has a number of berserk buttons that’ll send her temper to the sun, and then some. The buttons are easily pushed to make her go off, and comically, all her surroundings seem to darken when she’s pissed, spelling impending doom.
Thracia Dayna was born in a small town in an English speaking country. She was born into a very poor home, but not poor enough to care for a child. Her mother had no skills to speak of (and an amount of berserk buttons that made her father slightly afraid of his wife), and her father was only good enough to be a lower-than-low ranked officer at a police station. He was put into this job after someone from the precinct allowed him to join, returning a favour.
Because her mother was easily angered, a young Thracia spent some of the time at the precinct, helping her father, and the another part of the time out on the streets where she picked up her attitude and found out her attraction to fiery, fun, wild people. The rest of her time was spent doing fairly well in school. Although she was excellent in physical education, her grades in the other subjects were above average at best.
Her time on the street was also when she discovered her ability to jump. Being attracted to fiery people doesn’t mean the same thing as being attracted to good people. It was in this way, she was pushed onto the road and by the time she looked at the oncoming vehicle and raised her hands to brace herself, she found herself in her room, with the whole thing in disarray and large cracks on the floor, caused by her teleportation in.
Growing up in the precinct, coupled with her grades and physical prowess (and cheating: her ability to teleport), allowed her to become familiar with the officers, and as she turned into a young woman, it allowed her to join the precinct as a higher-ranked police officer with a little ease. During this time, she had to learn how to drive and when she did go for lessons, she found that she had a natural knack for driving, doing each things expertly (even hastily) and coming out with top scores; and while she may seem reckless on the road, she was careful and always on the lookout.
Thracia then learnt something from her father. She had an older brother that her parents had left to someone else (this was the favour; her father had to ‘pay’ by working for that man in the precinct, giving part of the salary to him). The man who had ‘supposedly’ took her elder brother in was dead, along with the rest of his family, but her brother’s body was not found. Both father and daughter were convinced that her brother was still alive.
As such, she was a great police officer, and rose through the ranks in no time, soon becoming a detective, intending to use resources to find her brother. However, she would not stay in that position for very long. She happened, by chance or destiny, onto the supercar project. She happened onto RAIVE, who was being hacked into at the time and was being used as a getaway vehicle.
This meeting was the beginning of Thracia losing her current job and getting introduced to the world of SIS (Secret Intelligence Service), or MI6. Because of her involvement with that incident, and her current skills, the higher-ups found that she was more of an asset than a liability, and decided to give her a job of partnering with the supercar, RAIVE. They were partnered for a while, before things went haywire, and RAIVE was sent out on his own without her as the driver.
Because of this ‘loss’ the higher-ups decided to put Thracia out in the field on her own, as a ‘semi-freelance agent’, basically ‘unemployed until you’re called in’, which is ever so often. MI6 keeps tabs on her, and allows her to move and use resources freely, but sometimes if they have need of her in the area she’s in, they call on her and she responds.
Weapon(s): Element Sword. A sword that can be fused with elements. Orange hilt and it's blade varies between which element it is fused with. It's sheath is blue with golden lines running through it. Element Shield: A gold shield that also can control elements. It has the medallions of element on it.
Armor: Element Armor: Green Armor that can use the power of elements. It has several weak spots.
Strengths: Able to use any sword to take energy from atleast on medalion. he is really skilled with bows and his sword and shield. he knows some moves most people do not. The Lightning Strike and Fire Burst as two of them.
Weakness: Weak against wasps, bees, and ants. He has several weak spots in his armor. His neck, armpits, forehead, and knees. He sometimes gets really angered and ends up hurting himself this is one of the problems he has had since he was a kid.
Skills: Good with Swords, Bows, Spears, Shields, and can control elements. He knows moves like these.
Purple Lightning: He splits into four and surrounds an opponent. He then fuses his sword with purple lightning and all four of him attack at once. When this move is finished all four of him becomes one again.
Fire Burst: He enflames his sword with fire and is able to shoot fire from it for 1 minute. He can only use this move every 30 minutes.
Lightning Strike: Infuses sword with lightning and charges at opponent slashing with a lightning infused sword.
Earth Armor: He infuses armor with earth to protect him better.
Fire Armor: Infuses armor with fire to protect him better.
Water Shield: Infuses shield with water for better protection against fire based attacks.
Magic: Can control Water, Lightning, Fire, Light, and
Appearance: White Skin, Carries a bow. Wears Jeans. A pale yellow shirt with green mail ontop. Black shoes with red socks. His hair is blonde and messy and he gets dirty often mainly because of rain or being in a battle. His socks are dark and short and his shirt is torn and his jeans are torn at the knees.
Personality: Very friendly and brave. Never backs out of a fight and will help anyone or thing in need. He gets angry when people make fun of him which is very ahrd to deal with in battle. He also will try his best at everything he starts and if he fails he never forgives himself until he completes it.
Biography: Star grew up alone with no parents. He lived in fear as a child for a terrible war was being waged. During this war his parents were captured and executed for unknown reasons. At the age of 15 Star found the Element Sword and knew what he had to do. He journeyed in search of the Element bow and the Element Shield at the age of 20m he got his
green mail. (Element Armor.)
And at 21 he stumbled upon a small cave with a shield in it. The Element Shield. He then began to control elements. He started to train and found strange but powerful moves that hadn't been used in centuries.
At 24 he found a companion Colin. He was a strong boy about 11 years old. After helping Star beat the evil wizard Fjord Star stayed in the land of elemnts as the hero of elements for some time. At 30 he left the land in Colins hands and left to find the person responsible for killing his parents. He knew it wasn't an ordinary person ... but a demon.
The Medallions: their is a medallion for each element. The Water Medallion is blue with a tear on it. Earth is brown with a rock on it. Fire is red with a flame on it. lightning is yellow with a thunderbolt on it. Darkness is black with nothing on it, just plain black.
Weapons: Goron-Enhanced Megaton Hammer- Almost the same as Link's Hammer from Oot but this hammer can break through metal and its power is increased by 1000%. Also, this hammer can be thrown like a boomerang and come right back to Goro. Fists and Legs- Basically with his fists and legs he can punch and kick right through metal, and Goro knows a Goron version of Karate. This enables him to be a skilled fighter with weapons and fists. Din's Fire- This is the same power Link has in Oot. Goro puts his hands in the air, then puts them together while he moves them down, and out comes fire spreading for 10 meters. Rock is also controllable by Goro because the rock is inside of him. He does the same thing as he does with fire. Goron-Enhanced Bombs- These are the same as any other bombs except they are more powerful and have a 20 feet radius. Spikes- Used only for transportation, not battles.
Strengths: Buff Arms, Fists made of rock, Able to Control Fire (Goro can control fire and rock because those elements are in his body.), Pick up Boulders, Controls Death Mountain and All Rocks and Land etc (Goro can control fire and rock because those elements are in his body), , immensely powerful, buff arms, feet are made rock so he can withstand anything that falls on his feet, Summon anything that has to do with rock or fire, Shadows, able to jump from any height and not break any bones, power of the Sages, spikes on his back enable him to roll very fast
Weakness: Weakness: Water, Too much Sunlight, Forest, Owls, Dodongos, Bombs (when used on him), Redeads, Lizalfos, Soft material, can't resist dancing to music, spiders, vegetables, fruits, running long distance, strengths tire him out quickly because they are so powerful
Appearance: Hair sticks up straight in form of rock, blue eyes, normal size, skin color is gold-brown, always frowning, dark spots all over his back, fat, spikes on the back, thumbs, wears a black vest when he is not fighting. He is a tall Goron, about 7 feet tall, and he is very muscular. Since he is the leader, he stands out with the "Seal of the Gorons" tattoo right on his chest. The tattoo shows Goro eating a boulder. Leader of the Gorons are leaders for life, so the tattoo always stays on him, even after they pass away.
Personality: Goro is calm through battles, he is not scared of anything except his weaknesses. He is smart enough to know how much power to summon during a battle. It all depends on how powerful his enemy is. Goro likes to eat and sleep, but he is not as lazy as you think. He lifts rocks twice his weight everyday for 2 hours. He doesn't like Water, A lot of Sunlight, Forests, Owls, Dodongos, Redeads, and Lizalfos. Also, he does not like people disturbing him when he is in his meditation. He believes in meditation, Sages of Hyrule, and rocks that talk in his sleep.
Bio: Goro doesn't know much about his past, but he knows enough to keep himself going everyday. Goro was born on Death Mountain with a huge family at his side. He grew up in luxury because his grandfather, Darunia, was the leader of the Gorons. His siblings were like any other siblings, fun, annoying, you name it. Since he was the last child to be born in the Goron family, he was forced to remain on Death Mountain forever due to strict beliefs. They believed that when the last Goron was finally born, he was destined for something that would impact the Goron family. So, now it has been 21 years since his birth, and he is still on the grounds of Death Mountain. His family members have gone off to other countries or mountains all across the world. Goro is now the leader of the Gorons, and he runs the area very smoothly. Goro is fond of training himself and others, meditating, hosting dance nights every Friday, and leading the Gorons by his knowledge which he picked up from Darunia. He has already achieved his goal of becoming the leader of the Gorons. Goro has now decided to leave Goron City because he has a very weird feeling about something, and this feeling has been bothering him for 2 months. As a result, Goro decided to leave the place under control of another Goron and go where his heart wanted him to go.
Created: 04-18-2009, 08:34 PM
Approved: 04-22-2009, 03:56 AM
Race: Peritus Magus-Hominid
Hair: Her long hair is a clean, rich brown color
Eyes: Her eyes are periwinkle, a purple-blue color, but look glazed over
- Eugenia Isha Kyna, Mother, Living age 48
- Imaran Abu Kyna, Father, Living age 51
- Tynan Baquer Kyna, Brother, Deceased age 25
- Vadin Dorjan Kyna, Uncle, Living age 54
- Alden Lev Kyna, Grandfather, Deceased age 87
Weapon: Bella carries only a dagger with an eight inch blade on the back of her right hip, for close combat and stealthy attacks. It’s hilt is made of a gold-like material, the grip is wrapped tightly in leather, while the blade is made of pure, incredibly strong steel. The overall length, including both the blade and hilt, totals twelve inches.
Strengths: Bella’s obvious strength is with her magic. She’s highly skilled in it, and takes pride in her work. Along with her magic, she’s learned many aspects of dagger combat. Her variety of magical abilities allow her to be able to counter numerous types of magic attacks, although it depends on their strength.
Bella’s eyes have been enhanced with magic so many times, they’ve been permanently changed; they always have a “glazed over” look, and with them she can see far better than a human. Her heightened eyesight can detect features of a person, such as whether they use magic (and how much) and if not, what else they may be. She can see the electrical currents running through a robot, the aura around a magic user, and can even see the nerve endings of a human spark, when they feel pain or pleasure. As a side effect, however, she has a harder time distinguishing colors of things, although she isn’t completely colorblind.
Weakness: Bella is horrible at defending herself against fast, physical, and ranged attacks, such as an arrow or throwing knife. She can be overpowered by the aura of someone. As an example: If they were to pin her to the ground, or a wall, and their aura was great, then she’d be helpless to resist them. Even if they didn’t pin her down, one could still force her back with a great enough aura. Having been trained in many forms of magic, she has a slight weakness to the types of magic she knows. For example, she knows both Light and Dark magic, and therefore has a slight weakness to them both.
Skills: Bella has learned much of magic, and is considered a Peritus (experienced) Mage. She has a variety of spells that are from several types of magic. She isn’t particularly proficient in one type of magic, but she uses all that she has well.
Shielded Realm: This, purely defensive, spell takes Bella out of the normal realm which she is in. There is a visible red bubble around her when she casts this spell. The inside of the bubble is it’s own realm, in which Bella can’t be touched or injured in any way. The bubble itself, however, can be destroyed. Several medium powered blasts of any form of magic can do it, and, if struck enough, even a non-mystical weapon like a sword can burst this bubble. It’s highly effective against non-magic arrows. If the bubble is burst, then she’s thrown to the ground as she is pulled back into the normal realm. The spell takes little time to call and cast, but can only be used once every 12 minutes.
Fireball: This is Bella’s most basic skill, but stronger than her normal fire attack. It takes 10 seconds to create a ball of fire around 4-5 inches, less than 30 seconds for a ball 6-8 inches, 50 seconds for balls 10-12 inches, and so on. Almost no energy is required for the spell on a small scale, up to eight inches, but from there it takes doubling amounts of energy for every extra two inches.
Rushing Winds: This Wind magic attack is used mostly as a defense to blow an enemy back. If the enemy cannot be blown back normally, then Bella can charge it longer than the usual couple minutes, and send out a spinning ball of wind, made visible by leaves, dirt, twigs, and a few wind effects, into a foe. This attack can possibly stun a foe, but is used, mainly, to slow an enemy.
Dark Wrap: This is a weaker spell that binds most foes. However, if the foe is a Dark magic user, then the bind will do nothing, and if they’re users of Light magic, they’ll usually have a much harder time breaking the coils. This attack can only be used in shadows and dark places, and takes only a moment to charge and cast. However, it cannot be used again for several minutes.
Light Beam: Bella can use this attack to fire a beam of light energy from her palms at an enemy, and is much stronger than her normal light attack. It’s a medium power attack, and takes an average amount of energy to use. It will only work in direct light, although it can be any kind of light, including fire light.
Squelching Water: This attack is one of Bella’s powerful attacks, as it brings down a pillar of water onto a foe, usually pinning them to the grown for a moment. It takes a few minutes for it to charge, and only a moment to cast.
Thundering Crash: Bella’s most powerful attack, next to the Golem summons, is her Lighting magic attack. She requires extra focus to pull off this spell, as she must first call in a thunder storm. It takes almost three minutes for the storm to roll in, and if she looses too much focus, it will retreat, and she must call it again. If the storm arrives, it will stay for up to ten minutes, giving her time to battle before initiating the spell. After a minute of concentration up to about twenty large bolts of lightning come striking down, five at a time, in random locations near the opponent, with a decent chance that some of them will hit.
Poison Golem: As one of Bella’s three Golem spells, it’s one of her hardest to cast. As with all other Golem spells it takes three consecutive spells (each taking three minutes to cast) to create the Golem creature, which is made of a pure, gooey poison. The Poison Golem is 5’8”, and sends out several shot of poison every second until one of them hits the enemy, or it’s shot itself out of existence (ten shots). After one successful attack, or after it’s exhausted itself, the creature falls apart, and cannot be called again for the duration of the battle.
Ice Golem: As one of Bella’s three Golem spells, it’s one of her hardest to cast. As with all other Golem spells it takes three consecutive spells (each taking three minutes to cast) to create the Golem creature, which is made of ice. The Ice Golem is 6’0”, and uses icy magic to send a shot of incredibly cold air at an opponent for several seconds, freezing them for a minute or two. After one attack, the creature falls apart, and cannot be called again for the duration of the battle.
Stone Golem: As one of Bella’s three Golem spells, it’s one of her hardest to cast. As with all other Golem spells it takes three consecutive spells (each taking three minutes to cast) to create the Golem creature, which is made of stone. The Stone Golem is 6’6”, and uses brute force to pound an enemy with its hands (in a sweeping motion). After one attack, the creature falls apart, and cannot be called again for the duration of the battle.
As a note on the Stone and Ice Golem summons, whether they hit the opponent or not, after they attack, they will crumble. As for the Poison Golem, it shoots itself at the opponent, so after ten shots, it’s gone. If it hits the enemy, then it’ll dissipate. The reason for them to be gone after attacking, is that their attacks are very strong. The Stone Golem can crush an opponent, causing great pain and stunning them for a long moment, due to immense force of the impact, while the Ice Golem can freeze an enemy, also stunning them, and the Poison Golem’s poison will do continuous, minimal, damage through the battle.
When summoning each of the Golems there are three spells that must be cast, each requiring three minutes. The first is basically a call for the creature, Their names must be called out periodically for the first three minutes, a total of ten times. The names are as follows: Semotana (Poison), Kelsrak (Ice), and Defnonte (Stone). The second spell is the gathering of whatever materials are required. Bella doesn't require them parts to be in the enviroment, as she can produce them herself. The final spell is taking the reasorces gathered, and putting them together to form the Golem.
Her general magic attacks cover many forms of magic and, while weak to mediocre, can be used commonly. Fire, Water, and Light attacks tend to be in blasts, while Dark, and Ice magic will surround the target, causing continual damage until it dissipates, within a few minutes. The ways to counter this would be to use Light and Fire magic against their respective opposites. Her Lightning magic comes out as bolts from her hands. The Earth magic she knows can cause minor quakes, and control plants to a limited extent, while her Stone magic can create thin stone walls, and hurl rocks at opponents. The Poison magic she uses will cause damage for a short time, and her Wind magic can create breezes the throw off the aim of an archer. She cannot use Metallic magic to any extent, other then bringing her dagger to her, if it’s knocked away and still within a few feet of her location.
Her other magic skills include the ability to fly, without a charge or rest time, and healing. Her flying ability is used as a way to avoid opponents, and get to places easier. She can fly as high as is safe for her, but she likes to stay near the ground. The weakness of flying, however, is that she moves slower when flying, as opposed to when she is on the ground. Her healing is good enough to heal small wounds in moments, and medium wounds in minutes. Large wounds, depending on how bad they are, can take hours to heal.
Other than her magic Bella has learned how to fight with her dagger, for close encounters (possibly of the third kind). She’s proficient with it, but if it’s knocked away, she’s helpless to a strong character when things get up close. She usually uses it with the blade down, as that’s how she has to pull it from it’s sheath, but she can quickly change it to point the blade up.
Appearance: Bella is a beautiful young woman with long brown hair, and periwinkle eyes. Her face is fair, and her hair is always kept clean, and shiny. She has visible muscles in her arm, from training with a dagger a lot, and her wrists are strong. She wears a long, mage's robe which goes down to her feet. It’s a slightly lighter form of maroon overall, with long gold and black swirls all around it. It’s sleeves go all the way to her wrists when her arms are down, and she always keeps it buttoned up in the upper body area, although open plenty by her legs, to allow fluid movement. She wears a matching dark maroon silk belt around her, above her hips, showing off her (not incredibly skinny) waist. The cloak is open near her neck, so she can move her head easier, but if it were closed, it’d cover her whole neck. Her dagger is kept in a little sheath on the back of her right hip. The handle points toward to right, allowing her to quickly pull it out, with the blade facing down. Her hands are small, but strong, and even though she hasn’t ever trained in fist-fighting, she can throw a pretty solid punch. She wears simple gold and black colored cloth shoes, with thick brown leather souls on her feet, while both her pants and shirt are a slightly dark red velvet-like material.
Personality: The way Bella acts depends largely on the current situation. In a normal, social place, she’s happy, and flirty with the men. She refuses to go further than a flirt, however, as she has no interest in a relationship. She will participate in some social events, especially if they are based around magic, as she usually wins such competitions. While she isn’t a visibly sore loser, she really does not like the feeling of having lost something.
At times when she’s alone she’s happy, but usually will go out to interact with people. She doesn’t desire a relationship, but she doesn’t like being alone for long periods of time, unless she’s training. If she is training, then she hates to be interrupted, and will usually be angry at whoever disrupted her training for some time.
If she’s challenged to a battle she becomes quite serious, unless it’s a friendly spar. When sparring she takes it seriously, but goes easy on her opponent, and tries to keep a smile on her face. If it’s a real battle, however, then she’s prepared to do whatever she needs to do to win, despite who started it. She takes real battles like this seriously, hardly ever showing a smile unless she’s won.
Biography: Rhian’s past is surrounded by magic; she was born into a people who used magic, her parents, and all other relations were magic, and she was taught magic. Her immediate family, that she lived with, were her mother, father, uncle, brother, and grandpa. Her brother was only a few years older than her, and was quite a problem child. All of her people inherently knew how to use magic of all sorts, but had to be taught to control it, and what can be done with it. While she followed her mother and father by learning a variety of magical tricks, and how to use most forms of magic, her brother followed his grandpa and uncle, turning to Dark magic. The main reason for this was that he loved pranking people, and Dark magic could hide him well in the shadows, making certain pranks easier. He could even use it to hide a small object in the light from someone’s sight, after enough training.
Her own life was a social one. She made several good friends, and many good acquaintances as she grew. She did take a bit after her brother, and was a bit sly as a child. She’d sneak into the bar in town to get some “free” food to take with her when she went off to train. It was convenient, and she would always buy some of the exact same food, and replace what she had taken. She’d play games of magic, such as batting a small, yet harmless, ball of light around with paddles, also made of light.
Playing was just the start of being taught to use magic. As she grew to nine years old she was put in an official magic school, known as Veneficus Academia. She pursued many classes all over the school to learn as much of the different types of magic as she could. Again, her brother focused on Dark magic, but took some Light magic classes to learn better ways of countering it. She attended this school for years, until sixteen, when she was put into the Veneficus Universitas. Here she was taught advanced spells, rather than just magic. These spells took time to learn, and cast, for her at this point.
As she was growing up, and attending Veneficus Academia, she had been on relatively good terms with her brother. But by the time he was sixteen, and went to learn advanced Dark spells at Veneficus Universitas, they grew apart, as he became more violent, and “evil” in her eyes. Other didn’t see it the way she did, but there was a very literal reason for this. On her own, she created a spell that could enhance her eyesight for a short time to see things no one else could, in an attempt to see if her brother truly had become evil. With this spell she could actually see the aura of the people around her, and to what side they were aligned. Very few people - including her grandpa, uncle and brother - were shown to be aligned with evil, as their auras were very dark. But it was her brother that she feared. His aura was spread wide around him, and as black as the depth where one could no longer see. Just being around him one could feel a chill.
Fearing her brother’s powers, she kept what she saw a secret from everyone, even her own parents. As the years passed she kept enhancing her eyes, and watched as her brother’s aura grew, and darkened further. But as she went on, she noticed she could still slightly see his, and other’s, auras even when the spell was deactivated. But it wasn’t until she was seventeen, and now attending Veneficus Universitas, that she was experiencing a slight loss in her ability to distinguish colors. Whenever she washed up after training with a dagger, which was a strong requirement once she enrolled in Universitas, she watched as her eyes became more and more glazed over. She could eventually see auras, and several other things no one else could normally, but still lost her ability to see colors. She never did go completely colorblind, however.
At the time she became 22 she left Universitas and just wanted to get away. Her strange ability to see these things was scaring her, her grandpa had died of old age, and she feared her brother more than ever. She feared he’d transform into a Malum Bestia, and destroy anything or anyone he disliked. She was someone he despised now. But he followed her wherever she fled, eventually catching her. She attacked him in defense with a Light Beam, doing a good deal of damage, and upsetting him greatly. She was the instrument of his doom now, as what she had done caused him to transform into what she feared most… the aforementioned Malum Bestia… An Evil Beast.
With what she’d learned, and her advanced eyesight, she was able to beat him back. She could see when he charged an attack, and where a weak point opened up, allowing her to fire her Light Beam at him, for several damaging strikes. This brought him back to his normal, human form, but inevitably killed him, despite what she, and others did to try to heal him. He died without ever saying a word, but Rhian could feel that he was sorry, that he utterly regretted what he’d done.
Never having seen the battle, and never hearing anything from her brother, the people of her town sent Rhian into exile, as they thought she had killed him out of an unprovoked fear. They didn’t accuse her directly of murdering him, but they didn’t want someone who’d kill her own brother around their town. She lived out the next two years of her life, living on her own, but still socializing with people, as she’d grown so accustomed to it. She enriched her skills of magic, and got so used to her sight, that she couldn’t even remember what the world had looked like before.
Hair: Black mixed with red and hair like bedhead
Eyes: Black as nothing
Weight: 179 pds
Weapon: Dragon Scale Blade made from scales from his father’s back. A white blade tinged with blue and green.
Armor: His own skin due to being half-dragon he has the tough skin of a dragon minus scales and has a pair of strange white gauntlets belonging to the old White Dragon of the Snow. He sometimes wears armor just in case of strong opponents or need of a projectile.
Strengths: Incredibly intelligent which allows him to outsmart most of his opponents manipulates the surroundings to traumatize opponent into a state of shock.
Amazing swordsmanship able to unarm most swordsman except for those far stronger and skilled than him also the style he uses often cannot be blocked due to its ancient style not seen by most.
Quite a Wizard due to dragon heritage Wizard Dragons can wield much more energy than humans this allows them to use spells that leave most humans exhausted while full grown they can use almost any spell except 3 forbidden spells and bloodline spells.
Weakness: Incredibly slow runner 2-4 miles per hour at max he can’t outrun anything save a turtle and a rock and slug.
Lazy often takes a nap without warning and not even protecting himself he loves to nap and often does it in the middle of a battle or important information.
A glutton for many things even with intellect falls for basic baited traps a trap set with some KFC will almost always ensnare him.
Skills/Magic: Inherited the Secret Dragon slayer sword style a sword style only known by dragons and taught to the youngest child of the family allows the user to use 10% of their latent power. This allows the user to use swords to a far more greater extent than a human stretching your power to its limits it can cleave most opponents in two with Its Great Dragon Rent. It cloaks the user in a heavenly white aura.
Magic: Elemental manipulation which allows Jordan to control lightning fire etc at will and create it as well.
Dragon Wave: an immeasurable power wave created by a wave of rage when Jordan gets extremely mad a radius of 50 ft a releases a spherical orb of energy.
Rage Release: Instantly makes Jordan turn almost into a full dragon with enough power to destroy most anything except fellow dragons and certain enemies and ore while a full dragon he cannot reason well and must calm down to turn back.This Magic is only able to be used when he is enraged enough there are two requirements for Rage release. A target and extremely high rage.
1st focus: focuses enemy attacks and can convert them to energy.
Calm release: When Jordan goes almost full and gains the untold power of dragons and enhanced intelligence and speed.He must meditate to attain calm in his mind and body then he has to start focusing on himself and his transformation to a dragon.
Nap: Teleports Jordan so he can nap in a nano-second through different dimensions harnessing the powers of Sleep. Heals most wounds except those of iron and obsidian. It also allows all his powers to recharge and also rests him instantly due to the nature of dimension travel. Can only nap two times a day. And it can only half heal mortal wounds.
Appearance: Slightly Bored expression, a bit of a chubby guy. As a dragon he is white as snow he has usually a four leaf clover motif on his shirt and has tan olive skin and as a dragon black eyes as dark as nothingness. Has a white shirt and normal denim jeans on normally. He wears a black and red shirt when he is angry. His armor when he wears any is always white.
Personality: Quite relaxed a really laid back guy loves to eat KokiriFriedCucco but, although cheerful at times mostly keeps to himself. Has a bit of a pained look in his eyes hinting a childhood trama or painful memories. Has a shortish temper and he is usually quite kind. When sad he tends to eat…… a lot. Loves the colors white, black, red, and blue.
Biography: I lived a good life keeping to myself and pigging out on store bought KFC I loved my life as a half-dragon my family was kept in an less populated region with more half-breeds as they called me one day he had a horrid thing happen to me my family had been hurt by a half basilisk though they said they had nothing to do with it I knew better. All half breeds always were sent to camps by racist humans many liked to live with others while some didn’t play well with others….
My life at 144 had been simple a teensy tedious but good none the less. Then when those half-basilisks barged into town they didn’t bother trying to fit in they just came and made everything go wrong. I used to be able to lay back and relax then when the HBs came we couldn’t relax. Just walking on the street was tough since we didn't know what would happen next. We didn’t know who to trust so we had to do something anything.
The reason is, my family has a sort of blood feud going on with basilisks for tens of millennia which is pretty long for dragons and half-dragons we were immediately targeted by the HBs just for being part dragon We had to fight for our lives and we decided to learn to fight so we spent 13 years learning in our basement when we came out the village was in chaos. We saw outline of blood in the shape of a serpent where our friends the drakes were. Everywhere where are friends had been the serpent of blood was there.
Everything we knew had changed and replaced by something of the HBs they had taken control and no one was strong enough to stop them save dragons and Cockatrices which neither had been present for 13 years. The whole town was even moved to become the shape of a snake. The utter arrogance of HBs sickened me and I started to rage. I released into a dragon and went right into the den of the Beasts in the center of the town it was once used as a recreation center.
They were using my friends as mere servants in their evil and they used them as mere dogs to kick. I got so mad I almost killed one of them by tearing him in half with my teeth and burning him to a crisp. My parents stopped me short of killing them. My dad was barely holding me back. I still forced them to leave by destroying their base. After, a few minutes I calmed down with the HBs threat finally eliminated I could finally live again. But the horror of the act my friends slaughtered or enslaved by the HBs I couldn't live it down. The long life of a dragon meant it would take a long time for me to forget the atrocities the HBs had done.
20 years later…
I was finally ready to start his journey into the world and I had gotten rich and had my sword and gauntlet I was ready to go out and explore. I had to look for the truth behind the attacks on the village and why they came and after we had come out I had discovered that a human village had been diseases near my home and it could only be the basilisk. I went to find truth of the attacks...
Hair: Black, with a tuft of hair near his forehead, to the right.
Weight: 150 pounds (With the Gravity Gauntlets, he weighs 155 lbs.)
Height: 5 foot 7 inches
Weapon: Two-handed sword called the Magnif; it can change into 15 different forms.
Forms are as follows:
1.Magnif- Regular Sword
2.Sawyior- Saw Sword. Ability: Cut through tough objects.
3.Fire-Burner- Fire Sword. Ability: Cast Powerful Fire magic.
4.Leafio- Grass Sword. Ability: Cast Grass spells.
5.Knifier- Sealing Sword. Ability: Seals magic and cut through what the Sawyior can't (magic)
6.Rocko- Earth Sword. Ability: Manipulate earth to attack or defend him.
7.Shocko- Electric Sword. Ability: Cast powerful Electric spells.
8.Liqua- Water Sword. Ability: Manipulate water to attack or defend from Fire spells.
9.Psyco- Psychic Sword. Ability: Manipulate enemies to turn the tides of battle.
10.Healo- Healing Sword. Ability: Heals others at the expense of his health.
11.Stratnus- Sky Sword. Ability: Fly around or over large enemies/objects.
12.Wakeboarder- Surfing Sword. Ability: Lets Dilnos navigate water quickly; alternative for Stratnus when staying low.
13.Invisia- Disappearing Sword. Ability: Turns Dilnos invisible so he can get into heavily guarded areas unnoticed.
14.Zooidia- Animal Sword. Ability: Summons an animal of his choice to help in combat.
15.Ex-Zodiac- Power Sword. Ability: Allows Dilnos to attack stronger than he can with the Magnif. He must be in Berserk Mode to use it.
Armor: Guantlets that can use the power of gravity to fight; it is only activated if he feels threatened. It works by encasing the fists in the center of a ball of gravity. When it gets touched, it caves in and, a spilt-second later, bounce outwards, hitting the opposing object. Dilnos does have control over when it is active (He has to stay calm, though.), but it encases his whole body every once in a while (He has no idea how to control that.)
Strength: He has heightened senses and can hear what the average human can’t. He gives credit for this to the fact that in the crime-fighting force, he got conked in the head. When he got up a while later, he felt a strange tingle. He turned in time to hit the guy behind him full in the stomach. He has extra strong training in the ways of magic, even though he learned magic in an experiment, and will put it to good use.
Weakness: He has a chance of going berserk, which increases his attack power at the cost of his defense, if successful. Once he recovers, he feels triple the pain he received, if any. While in this form, he can use Ex-Zodiac, but if he does, he loses consciousness. It takes at least one hour for him to wake up, more if he’s severely injured. It also injures his organs, so if he exits Berserk Mode, he may start puking.
Skills/Magic: He is skilled in ALMOST all types of magic, but he does the most damage with Fire or Thunder spells; he can make lightning bolts hit the ground in certain places, or he can mix fire and lightning to make plasma, which is used to perform his strongest spell, Volcanic Eruption. When this happens, the whole area is drenched in lava, damaging all enemies in the area. Also damages enemies in the air. He is able to heal people with the Magnif--but he loses strength as he heals--and is skilled in close-ranged combat.
Appearance: He has a mild case of acne on his face. His left arm has a scar on the right side that runs from his wrist towards his elbow; it stops after 1.5 inches. His hair is straight and will "stand" up on its own free will, no matter how much he combs it. He also has the muscles of an adult of his age, weight, and build that engages in moderate exercise. He wears a green T-shirt with a hawk on the front and has blue jeans on. He wears a red baseball cap with the bill backwards and has leather boots on. He wears a digital watch on his left wrist.
Personality: He is an easygoing person, but don't get him mad or he'll get you. He has an air of decency around him, and can act like a gentleman in some cases, like opening doors for people. He is also not the kind of person who gives up easily. Give him a hard task, and he’ll get it done unless he isn’t able to. He will try to complete the job until he can't take it anymore. In his Berserk Mode, he gets angry easily, and when he regains consciousness, will not remember a single detail when he was in Berserk Mode.
Biography: Born on May 21, 1994, in a city called Merced, he was the oldest son, out of 3 sons and a daughter, of an ordinary couple. He had three siblings: his sister Ariel, who was born about two years before him, on May 27, 1992; his half-brother, Aiden, born March 25, 2003; and Ryan, his younger brother, born September 25, 1998. When a priest came to baptize him three days after birth, he gave grim news to the parents: he was a descendent of the Hero of Day, who died 10 years ago at the age of 70. He also was to be taken away from them for someone's experiment at the age of 6. True to the prophecy, on his 6th birthday, he was taken away and was held in a lab and for 2 years, he was experimented on to see if there really was such a thing as magic. On September 24, 2002, he used his newfound magic to break out of there and headed back to his family.
He spent the next 2 years getting his life back together, which meant getting to know his family. The CIA was watching him, though, and decided that he would be a great leader. When the CIA came to talk to him, they told him of a team of heroes who made it their duty to fight evil. He joined up and learned that there were such things as mages, but they were born with it, unlike him. It also had anthropomorphic animals working alongside humans. He befriended three mice—two males named Monty and Chris, and a female named Gadget.
He rose quickly through the ranks. When he was a recruit, he did easy rescues, but as he learned more about the force, he reached officer by the time he was 9. He worked on harder and harder missions until he was made Commander of his own platoon. He was learning fast, but one day, when he was on his hardest mission, his mom and stepdad were murdered by a team of criminals named Monster Squad. After hearing the news, he chose to retire and set his sights on destroying Monster Squad, the people responsible for his family’s murder. He went home and rummaged through the attic until he found the Magnif and a pamphlet on the history of the sword. He learned of a man named Vlad, who was the last owner of the sword. He was the same person who died ten years before his birth. His last known coordinates were in Usa.
He strapped it on his back and set out to Usa. He reached the coordinates, but it was burned down. So he walked around and asked people where Monster Squad was. They pointed him to a city called Loisia, where he would find them. After walking for two days, he reached Loisia. Monster Squad was around, alright, and they were stealing from two people, a man and a woman. He took the thieves down with a Fireball, and helped the victims pick up their stuff. The grateful people led him to their house and introduced themselves as Ardnal (the man) and Natalia (Ardnal’s daughter). Dilnos stayed a while to rest up, but before he left the next day, an assassin tried to take him out. He was seriously injured, but hung on until Ardnal and Natalia arrived. They took the assassin down and brought Dilnos back to their place for recovery.
Three days later, the gang was out of Loisia, and heading back to Merced. When they got there, though, they were ambushed by Monster Squad. Dilnos and the others tried to hold them off, but there was too many. Fortunately, help came. Ryan and Ariel came in, Ryan holding a sword, and Ariel holding a staff. They still couldn’t stop them. More help came when Gadget, Monty, Chris, and Reggie (one of Dilnos’s human friends) popped up. Together, they drove them off. Dilnos asked if all of them wanted to help him take down Monster Squad, to which they said yes. After forming, the group stayed together for six years. He is currently hunting down the leader of Monster Squad, Firoh. He is also married to Natalia, and lives in a town called Antalta.
Eyes: Emerald Green, have a bit of blue in them and give you the idea that he sees the truth in them
Height: 5 ft. 10 in
weapon: 2 swords. The first of them (Aren)has a emerald in the hilt that he stores energy in them to use later, he does this by concentrating on the emerald and focusing his energy(or life force) ,into the gem.This allows the sword to become more powerful, expending a small amount of energy every second, and allows him to pull energy from it, to use on spells or other strenuous activities, but tends to use it for heavy lifting, and, difficult acrobatics and sprinting.He is also faster and stronger when the sword is charged up. The second of the two(Itoc) has a rope at the end so he can throw it and impale it in someone and then pull them in and kill them, or any way that he sees fit.
Armor: Leather, with the cloak( Ref. to appearance)
Strengths: Good at parrying and acrobatics, He is adept in the art of speech, and he is very creative, using the landscape to his advantage.
Weaknesses: Hot headed, he is weak to poison and doesn't hold up well without a energy source to live off of(worse than normal people),Plus he can't work machinery well. Also, he is slower with his coat on.
Skills/Magic: Subrosian stealth( his subrosian stealth allows him to move,at any speed without a change in noise level,also,it allows him to become invisible, but, uses energy every second he is invisible.), Simple compass spell( which just tells him where north,south,east,and west are), he can condense ( or make things smaller and compact, which allows him to carry more)things with his mind, and teleport( he can teleport by finding a source of energy(or life force,A.K.A. an enemy)and then he can teleport to that location. He can only sense life force two miles around him)
Personality: He is fairly neutral, with a strong sense of right and wrong and enforces to that sense. He doesn't go around and show off his strength, exactly the opposite, he instead blends,figuratively, into the background, and holds his own court. He is hesitant to fight, rather seeking peace, avoiding unnecessary fights and seeking diplomacy, but, once he makes his decision, he acts without regret, or second-guessing. He does have a soft spot for the little man, speaking figuratively, and helps others, quick to do a favor here and there.
Appearance: A tall, thin, man, with lean features. He holds himself in a proud way, not regal royal proud, more so just strong-willed and proud. He wears a black cloak with leather armor and cloth underneath.His boots have emeralds embedded in the leg of the boot. His eyes give a hard stare, and his skin is travel-worn. His cloak has metal knobs that he hangs his gear on. His dual swords go at his sides, by the hip. he has leather jeans that he switches out for shorts and a t-shirt on a hot day.He has gloves he uses to give him some grip on his swords, but takes them off for hand-to-hand combat. His face is a hard,sharp, and outlined features.
Biography:This man was found lying, near death on the plains of Hyrule by the Subrosians after his parents, being the secret keepers to the subrosian tunnels, fled because his parents were being hunted by zant, to make sure everything was under his watch. They took pity on this poor baby and brought him back to their tunnels, through the land of termina. The boy had a peaceful but arduous childhood, testing his strengths and weaknesses. He has the common belief of all hylilians As he grew older, the subrosians made him swear an oath that he would not divulge his secrets to anyone, friend of foe. The man obliged and he underwent training that allows him to blend with the shadows and to sneak with such stealth that you can swear that it was only the wind.
And when the boy became of age, the Subrosians told him of his origins and allowed him free passage but he was forewarned; if he gave away their position he would be banned forevermore and all Subrosian goodwill would be revoked. So the man set out to avenge his parents and the life they would've had and he hopes to become ambassador for the Subrosians one day.
There's nothing you can't say or that hasn't been done until you try it. Axen