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Old 03-07-2008, 09:27 AM
Selah Ex Animo Selah Ex Animo is a female United States Selah Ex Animo is offline
There is no death. Only fanfic.
Join Date: Apr 2005
Location: In a sea of cardboard boxes, :[
View Posts: 1,869
Approved by Zorolo! =D

Name: Mikhail Vaughan (mee-khah-EEL VAWN)
  • Nickname: Mitya
Theme Song: Elegie, by Secret Garden

Age: 18 years of age

Race: Fylgja (plural: fylgjur) A living shadow; the sum of a soul. Fylgjur pass through two stages in their lifetimes:
  • Vörðr, or the Warden (deragatorily known as fetch): A fylgja follows and guards a human for the duration of that human's lifetime. The warden takes on the form of an animal while its human is alive, and remains invisible. Only when it comes time for that person to die does the warden takes on its human’s exact form, and allows itself to be seen.
  • Valkyrja or the Choosers of the Slain (known also as Odin's Crows*): Fylgjur vanish into the Undercountry after their mortal’s death, and may only leave that place if invoked in the name of Morae, the goddesses of the Undercountry. Invocation binds fylgjur to the service of the mortal or immortal who summoned them; while conscripted, the fylgja is forced to take on the body and appearance of the deceased human they served as vörðr. A fylgja cannot return to the Undercountry unless its master releases it from service or it or its master is killed. However, if a fylgja kills its master or is in some manner connected with its master's untimely death, that fylgja is damned to remain on earth until it's own violent demise. Such a fylgja is called a "rogue", and trades the authority of its deceased master for the authority of any man or woman who asks its help.

    Fylgjur, as long as they remain on earth beneath the Invocation, never age in any capacity, be it in appearance or mental agility. What intelligence and skills they possess they absorb from others. Some of that intelligence seeps into their muscles; the rest passes from them, and their minds become again as blank slates. Too much stored information (skills, knowledge, habits, etc.) robs a fylgja of its powers, reducing it to slow movement and vulnerability. Fylgjur must continually purge themselves, either by way of a potion called the Lethe Broth, or via Dúrr, the Valkyrja's Slumber (see Skills, Magic). If a master is wise, he will not allow his valkyrja to sleep and regain its full strength in the Slumber; rather, that master will sustain his fylgja upon Lethe, giving it just enough strength to perform its duties, but not enough to fully purge and empower it.

    When Fylgjur die, their bodies desintigrate, releasing their soul back into the Undercountry.

    *It is said that when the god Odin lived, before he was slain at Ragnarok, the valkyrja took dead warriors from the battlefield to Odin's Hall (thus, the etymology of valkyrja: "val" for [slain] and "kyrja" for [choose] [taken from the Etymology section of Wikipedia's article on Valkyries] and the name "Odin's Crows"). But whether this is true or not is beside the fact; in truth, the name valkyrja is a misnomer. The fylgjur do not spirit the departed to heaven as myth says they once did, but rather are the ones dealing death... if their master so commands.

Sex: Male

Hair: Coal black

Eyes: Inky black

Weight: 102 lbs

Height: 5' 1"

Appearance: Mitya is slight and slender of body. His face is small, his features regular, his skin the deep brown of a pecan shell. Smiles and laughter flit incessantly across his mouth, crinkle the skin about his eyes. His eyes are black, like fresh ink, and so large that the whites are hidden. His eyelashes appear to be an extention of his irises. His hair reaches several inches past his shoulder blades, curling in the loosest of ringlets; he keeps it bound in a ponytail.

He wraps himself in several layers of garments. There is first the white, long sleeved dress shirt, with a collar that brushes his chin and opens at the throat. The glint of a chain, on which he carries his ear dagger, can be seen encircling his neck. Over his shirt is thrown a light gray, sleeveless tunic that comes to his calves in length. Over this is a vest some shades darker than the tunic; he wears a belt over vest and tunic, into which he sheaths two of his five daggers. Beneath his vest and tunic, Mitya wears slacks of a silver gray. The hems of the legs fall well past his ankles, and are bunched into shin-high boots gone greyish-brown with travel. Over this whole ensemble, Mitya wears a cloak twice his length and several times his width, wrought of alepine (mixed wool and silk or mohair and cotton fabric, according to the Phrontistery) and dyed forest green. The hood is deep. His hands are gloved in soft green gauntlets.

Armour: None

Weapon: Mitya carries several daggers: an ear dagger he salvaged from the body of his departed mistress and mentor; a pair of cinquedeas (picture from myArmoury.com) that are well and truly his own; a rondel; and a dirk (picture by Tomasz Steifer, Gdansk). Mitya wears the sheathed ear dagger around his neck upon a long silver chain. He never intends to use it, rather, only to keep it safe and as near his skin as is possible. The sheaths of the cinquedeas form an "X" at the small of his back and are hidden by his cloak; he wears the rondel and dirk at his hip. He also carries a crossbow and a quiver of arrows, all hidden beneath his cloak.

Skills/Magic:
Absorbtion: Mitya can absorb the strengths, weaknesses, skills, magic, and appearance of any one person whose company he is in, and can project a pale imitation of those traits. He is always absorbing the traits of other people, but only ever purposely uses Absorbtion when in a threatening situation. He can also absorb the negative energies given off by any threat to him or anyone in his vicinity within a one mile radius; this skill allows him to sense danger (as it approaches) and anticipate attacks (several seconds before the attack is sprung).

Mitya possesses two other primary abilities: Brenna, which channels the negative energies gained in Absorbtion into his battles and enhances his skills; and Dúrr, the state into which he must fall after every threatening encounter in order to recuperate and purge any excess negative energy that might remain in his body.
  • Brenna (Known also as the Omnistrain) - Mitya passes into this state when he is in a threatening situation (high stress; life-and-death; involving offensive/defensive measures). His Absorbtion skill is strongest when in brenna.
  • Haltra (the name by which Absorbtion is known in brenna. Mitya absorbs a small measure of the skills, abilities, and weaknesses of his opponent, as well as the negative energies in the atmosphere, which he then turns into energy to fuel barátta and flýja. Mitya thrives in stressful situations. But the skill is double-edged: if he does not use the energy he absorbs, it will eat him up from the inside. While in brenna, Mitya's senses sharpen expotentially, and the whites of his eyes vanish completely.)

  • Barátta (The energy gained in haltra boosts Mitya's offensive attacks. Thrusts from his knives have behind them an increased power; he throws and wields his weapons with greater accuracy.)

  • Flýja (The energy gained in haltra boosts Mitya's defensive attacks and methods of escape. His reflexes are quicker, and he runs with increased speed.)
  • Dúrr (Known also as the Valkyrja's Slumber) - Mitya passes into this state following brenna. This is his recuperative state, as well as the time he takes to transfer new skills and new knowledge to his muscles and purge himself of extraneous information. It takes Mitya an hour to pass through each stage of the Slumber, four hours to complete half a cycle. Therefore, it takes him a total of eight hours to complete one cycle, and a total of 24 hours (3 cycles) to fully purge and recuperate. Mitya's soul can slip its body in two of the four stages, and can guard, feed, and water the mortal body it leaves behind. If that mortal body is killed while Mitya's soul is not occupying it, the soul goes untouched, and grows another body to encase it (though every trait that distinguishes Mitya from the next fylgja is lost in the process, unless Mitya has stamped traits on both his body and soul. The soul's new body would have flashbacks of Mitya's other life). But if his body is killed while the soul is within, Mitya will truly die, and return to the void of the Undercountry.
  • Beta (The first stage of the Valkyrja's Slumber, the portal too and from sleep. This is one of the more dangerous stages, as fatigue paralyzes Mitya, captures his soul within him, and disarms him for his coming slumber, leaving him entirely vulnerable. Mitya can be wakened while in the beta, but his reflexes are sluggish, his vision bleary, his brain muzzy.)

  • Alpha (The conscious and the unconscious brain interact. Mitya pinpoints everything that must be fixed in his weary body, every scrap of information that must be worked out of his brain and into his muscles. Mitya's soul can slip free of its mortal shell in this stage. And while this is a difficult feat to accomplish - Mitya is still tired, and requires every bit of strength with which to purge himself - it is an improvement over the beta, in which his soul cannot move at all.)

  • Delta (Anything that Mitya has learned that will later be useful to him is stamped upon his muscles at this stage; his mind is purged, and excess information disposed of through his dreams. Delta is where the major restoration occurs. However, this stage is the most dangerous of the Valkyrja's Slumber, for there is no waking Mitya from it, and his soul is once again trapped in his body.)
  • Theta* (Bubble of consciousness within unconsciousness. The major work has been done, and Mitya takes a respite. His soul can slip its shell in this state and take insubstantial form - a ghost of Mitya, drifting about until its two hours of liberation ends, draws it back into the body, and returns to delta.)

    * Sometimes Mitya does not pass into the tranquility of the theta, but descends into a stage for which he has no name. He is visited by night terrors in this state, chillingly vivid nightmares that cause his body to jerk about and sometimes even rise to act out the dream. This is the most dangerous of the stages, as Mitya, in acting out his dreams, can seriously hurt himself. Mitya never knows when the night terrors will take hold of him. He lives in fear of them - the injuries mysteriously sustained, the sense of foreboding, as he rarely remembers anything of the terrors, only the fear they engendered. Sometimes he does remember bits and pieces of the terror, for when he passes again through the stages back into beta, his body salvages images from the terror and stamps them upon his memory. If he wakes up before he has completed another cycle, and thus wipe the memories from him, he will recall it with terrible clarity.)
Strengths: Mitya is a quick learner, and absorbs knowledge like a sponge absorbs water. His intelligence and skills are not merely mental, but suffuse his limbs; ergo, his muscles possess an acute memory. His reflexes are fast; he is graceful and quick on his feet; his powers of observation are keen. His magic allows him to absorb and palely mimic the skills, strengths, and appearances others if he is in their presence for a long enough period of time (3 hours to observe and memorize, 3 hours to adapt himself to that which he wishes to emulate). He is highly attuned to his body, to the point he hears it speaking to him as a companion by his side might: with perfect clarity.

Weaknesses
  • Obsessive-Compulsive: Mitya binds himself with rituals, all born of compulsions: the need to methodically wash his hands; always stepping first with his left foot, and then with his right; counting objects and counting steps; making sure both sides of his body are even (if he steps on a leaf with his right foot, he must step on the next with his left). He performs all these rituals out of the fear that if he fails at them, he will suffer night terrors. He is so dedicated to his rituals, and so dependent upon them (whether or not they are truly useful), that to miss or incorrectly perform one weakens him. His body tenses, almost to the point of paralysis; his throat closes up and his vision darkens. He must drink of the Lethe Broth to erase the memory of his failure. But as the broth is not available to him, his only other option is to plunge himself into the fourth stage of the Valkyrja's Slumber. The process is time-consuming, for it takes Mitya four hours to reach the fourth stage, and then four more hours to recuperate and finally pull himself out of Slumber (if, of course, he has not fallen into the Slumber by way of narcolepsy – see below four paragraphs).

  • Transfer of Authority: Because Mitya is a rogue valkyrja, he is obliged to help anyone who asks his assistance in any matter, no matter the state of his health or the strength of his reluctance. As a rogue, Mitya relinquished his master's authority for the authority of the world. He also gave up his master's protection, for when a master is alive and strong, every fylgja in his or her service is beneath Aegis: that is, they are saved the pain of absorbing the ills of other people, and have access to the Lethe Broth, which purges them on a regular basis. Rogue valkyrja have no such protection or access, and must learn to purge itself through the Four Stages.

  • The Dangers of Over-Absorption: As a result of his rogue state, Mitya cannot remain too long in the company of others, for he will always be absorbing and replicating their traits. Alongside the strengths, skills, and appearances that Mitya takes on, he also adopts the sicknesses, weaknesses, and problems of other people. Beyond the obvious danger - any problems and illnesses (be they physical or mental) he absorbs will eventually manifest within him if he does not purge himself - Mitya sometimes overreaches the limit of his capacity for absorption. When this happens, the sensation is akin to having sandbags tied to his limbs: Mitya's movements grow slow and ungainly, and he tires easily. He must give himself over to the Valkyrja's Slumber to purge his body.

    Slow, ungainly movement; decreased acuity of the five senses; and lowered sensitivity to the world and himself are also symptoms of a lack of sleep after brenna. It is vital that Mitya sleeps after he has absorbed and expended negative energies; avoiding sleep or being denied it results in the loss of his faculties.

  • An Abudance of Unused Negative Energy: If he does not release the negative energies gained in haltra, a venomous headache will build, one that feels as though liquid poison is washing through his brain, eating it away. The energy, in fact, is eating away at him, and if he does not release it through action or purge it through slumber, Mitya will be literally eaten up from the inside out.

  • Narcolepsy: Sometimes, if the flow of negative energies in the Omnistrain is too thick and strong (for example, Mitya is in a highly threatening situation and cannot control the speed of the negative current), his body shuts down and Mitya falls asleep without warning or preamble. This also happens when he is feeling strong emotions, absorbing the strong emotions of others around him, or is missing vital hours of the Valkyrja's Slumber . Mitya is also highly susceptible to hypnosis, as his powers of absorption are so strong.

  • A Rather Lame, But Nonetheless Crucial, Last Note: His cloak, ridiculously large and billowing as it is, often hinders his movements and how quickly he can draw his weapons. But he's far too much in love with it to give it up.

Personality: Mitya is excessively cheerful, and always willing to see the best in life and people. He's bright, blithe, and optimistic; he finds it easy to both love and adore any and everyone he comes in contact with. While he is far from well-versed in the art of being sociable, he loves and thrives in the company of other people. He does not talk much, as he often forgets human speech and must ever re-accustom himself to it; he is like a blank slate after Slumber: much of what he learned before the Slumber has been wiped from his mind, and he must relearn it all. But there is no sense of loss, only the sensation of the eternal lesson, perpetual learning. He thrives on learning, whatever the source. He is an excellent listener.

For Mitya, all things are extreme: he has obsessions, compulsions; he never likes or dislikes but must love or hate. It hurts him that his powers of Absorption keep him from being in company for too long, and he is ever defying his own body, though he is so keenly attuned to it that he knows when enough is enough of being in society.

But Mitya, for all his ebullience, is given to moments of agony, He sometimes remembers his night terrors, and cannot function for the crippling memory of their horrors. When he is visited by a night terror, he experiences flashbacks that plunge him back to the time when his mentor, Felicitas, was murdered. He is often so involved in these memories that he forgets real time, and when he emerges again into real life, he is staring and haggard. Mitya's cheerful personality takes on a hard edge when he is engaged in battle.

History:
Mitya's history contains a spot of violence near the end; reader discretion advised.

Mitya was vörðr for only eighteen years when the young human he guarded died of the sweating sickness. Mitya remembered little of those eighteen years, only that he had taken on the sinuous form of a cat until the day when a voice whispered to him in the murk of the sickroom, “Assume your master’s form, fetch.” And in doing as he was bid, Mitya revealed himself, and his human perished.

Mitya's spirit passed into the Undercountry, where he dwelled for longer than he could ever hope to fathom. Time no longer existed beneath the crust of the earth, in the land of the dead; he was held in abeyance for perhaps a day, a week, a thousand years.

And then came the Invocation, summons from the land above. Mitya was drawn from the Undercountry into the blinding light of the upper world, where he assumed the appearance of his deceased human. The transformation was painful, and the cold treatment of his new master, a petty and impoverished magician named Lord Vaughan, did not help in any way the fylgja's adjustment to his new state as valkyrja.

Lord Vaughan wished the fylgja to take but one task upon himself: that of watching over the magician's wife, Felicitas, and wheedling from her certain secrets she had promised to tell him, but in five months since their marriage, never had. The magician ordered Mitya to extract memories of a certain woman who, hundreds of years ago, had learned to traverse the Undercountry. He did not reveal why he wished to know of this woman, or why his wife knew so much about her; he only issued his commands, informed the lone, drunk charwoman that “his wife wanted a serving man and this was the man Lord Vaughan had employed; do be sure to leave him alone and for God’s blessed sake, woman, if you’re to be drunk, be drunk out of my sight and while you’re on leave, not on duty”, and sent Mitya on his way.

His master's wife, for all her smiles and laughter and intimacy—for she took instantly to Mitya, isolated woman that she was; her husband’s house, teetering on the very edge of the rural country of Nashmeir, afforded neither society nor friends, only the intoxicated charwoman and her only on Wednesdays; Felicitas was fascinated by everything Mitya did—for all her affability, Felicitas kept her silence. Mitya made several attempts to coax information from her. But it seemed she had caught on before he had even assumed the task: she only laughed at him and would not speak.

And after a while, Mitya began to forget his duty.

He was mesmerized by her, for her attentions were as quick and hot as the touch of her fingers, her skin upon his. Her interest was keen, her mind and tongue like twin blades. Her breath was cool and smelled of peppermint, the closer she leaned when she talked with him—and their conversations were long and deep, solemn at times, giddy at others, like tangible rapture always. The scent of her skin was so fresh it was like ice. Her face was soft and serious, dark and sculpted as if by an artisan god, and her eyes were large, her gaze attentive. Never had someone gazed at him with anything but disdain and inattention; in her face, he saw neither cruel emotion.

She consumed him, filled him, washed through him like the spring tide. He breathed her, craved her, loved her.

And she seemed more than happy to return his love.

She told him—one dusky Wednesday evening when the charwoman had “gone on leave” six hours earlier than she was supposed to—the reason why her husband sought her secrets. Felicitas was not human, but fylgja, and she had once been vörðr to the woman the magician yearned to learn about.

"This woman," said Felicitas, "she was always sleeping and dreaming and in her dreams, tearing her soul from her mortal body and coming to speak with me as Spirit, hugr, not as the woman she was. And she loved me well, this woman. She was always crying, always sad. But she called me her daughter, her darling; she said I was kind to her as no other person was. She showed me how to scoop up the world in one hand and drink it, how to bind everything I knew into my body and soul. 'So that when I die,' she told me, 'I will still live in you, and you will not dwell in the black nothingness I must pass into when I am dead.' And when she died, and I passed into the Undercountry, I found she was right. I did not forget, as fylgjur do, the world they had left.

"And he wants this power, my Vaughan does. He wants to scoop the world up in his palm and drink it, for to know the world as intimately as that—that is power, my Mitya. And he wants it."

"But he does not deserve it!" Mitya cried, revealing an animosity he had not known existed in him.

"And are we to say what men do and do not deserve?" Felicitas replied, laughing. "But yes, yes, yes, my love, in this you are right. He is a cur, my husband—he would be a wise man, a powerful man, but he would have others— you—take him to that wisdom and power. And when he is finished with you, he will hand you a chalice filled with purple wine and say it is for celebration, come, let us drink. But when you put the cup to your lips and you have drunk deep, you discover the wine is not wine, but poison. Lethe. The Lethe Broth magicians make their fylgjur drink, to wipe them of their memories, to erase their minds so that they may use them again and again and again to do their bidding. This he will do to you, when I have told you my secrets - if I tell you my secrets. But I cannot let this happen to you, my love - no, I cannot let this happen."

He felt her pain, her urgency, as though both had originated from within himself.

"Then you must never tell me your secrets," he said, quietly, seriously.

"But my love..." She brushed his hair, his mouth, his cheek. "I have realized that you must know. For my knowledge is the only way you will live in this world."

"But I am tied to the magician. I live only because... he says I may live."

"For now."

"For now?"

She did not answer. He ventured, "But how am I am to learn your wisdom, my lady?"

"I will not tell you my secret," she said, "for then my husband can steal your knowledge - force you to say what I have told you. No, Mitya, I will not tell you. You will take my wisdom yourself. Take me, Mitya. Absorb me."

He gaped at her and said, "But... what do you mean?"

"What do I mean? What do I mean?" She threw back her head and laughed, and the daylight, thrown through the uncurtained boudoir window by a sinking sun, gleamed upon her ebony throat. "You will not conceive my meaning, then?"

"I will try."

"Love... you will know of what I speak if you only apply yourself. Is your body home to but one soul - one spirit - a single hugr? I do not think it is."

He felt a stirring in his belly, one that came as she brushed her hand across his cheek, and he knew she spoke truly.

"Just so." Her smile was slow and sly. "You are not alone—yours is not the only soul in there." She pressed her fingers to his chest. "You have not been your body's the only occupant, not since my husband sent you to me. Not since I claimed you as my own.

"You have been absorbing me for too long now, Mitya, for you to not understand my meaning. Perhaps the conscious Mitya does not understand, but the unconscious... he understands. Close your eyes, now, and look for him. He is there, he is waiting. You have ignored him, Mitya. Too many fylgjur have ignored this one that lies so deep inside their minds—that is why the magicians can erase us as they do. Find him, my love. Find that deep and silent Mitya. Let him swallow you. And once you have done that, come back and absorb me."

Mitya obeyed her order, shutting his eyes and reaching, at first, only as deep as he dared. But the darkness was a relief, rich as good cream, sweet as new milk, and he began to fall more deeply into it, until he was no longer consciously reaching but simply floating. He had not slept since his summoning, for the magician had kept him from slumber. He plied the fylgja with a bitter liquid that suffused Mitya's body with artificial strength, just enough to keep the fylgja on his feet. But just beneath the surface of the elixir, Mitya felt a weight pressing upon his limbs and innards, constricting him. He had always thought it was merely the pain that came with life above the Undercountry. But he soon learned otherwise.

Mitya fell into the Valkyrja's Slumber, an experience so wholly alien that when he became conscious in the alpha and found he could not move, he was terrified. But the terror passed, as he grew acquainted with the inner life and workings of his own body. It was as though he were two people instead of one: his soul, that had know nothing of the beautiful house in which it resided; and his body, suppressed by the magician's elixir since the Invocation. Mitya was fascinated, and flowed in and out of conscious as he passed first through one stage, then another.

He slept for a long time, and passed once through a cycle of the Valkyrja's Slumber.

It was when he was leaving the alpha for the final time that he became aware of someone battering at the door.

Mitya surfaced into the shallowest part of the Slumber. His body would make him sleep, before he awoke well and truly, but the banging was growing louder, and Mitya was curious. He thought, perhaps, that he heard a woman screaming. His muscles were growing tight of their own volition, and he felt a weight and a darkness beginning to press on him, like a heavy coverlet lowered over his body.

He awoke to the teal darkness of Felicitas's boudoir and found himself sprawled across her bed. He was alone, and any warmth or depression her body might have left in the mattress was long dispersed and long gone cold. Someone was smashing a fist against the bedroom door, and Felicitas was shouting.

Mitya slipped from the bed, curiously, inhumanly calm.

He suddenly realized who battered at the door: the magician, who was screaming just as loudly, just as terribly, just as hoarsely as his wife.

"What have you been teaching him, you fetch?" he shrieked. "What has he been doing? What has he been doing? Unlock this damned door!"

Felicitas’s shouts and invective turned suddenly to laughing, a cruel, mocking swell of laughing. The magician screeched and flung his body against the door; she laughed again and cried, "You won't have him! Not while I'm alive, you won’t have him and what I've told him. And you'll have nothing of me, either. You can't get him, you'll never get him, and you'll never get me, never get—"

"Hold your damn tongue, woman! Hold your damn—!"

His shadow vanished from the crack of light beneath the door, and then something smashed – solid glass on flesh, broken glass on wood – and Felicitas was cut off mid-scream. The light winked out from beneath the door. And then there was the whisper of satin and a thump, as a body fell to the ground.

It came to Mitya that he could see very well, here in the dark, as though a light were on.

He listened to the silence, and after a while he could hear Lord Vaughan's breathing, trembling and thick; he heard Lord Vaughan fall to his knees, and that whisper of satin across the wooden floor, bunching up. His hearing had improved, Mitya thought, his sense of smell alongside it. For he could smell Felicitas's peppermint scent wafting about him as though she were in the same room.

He crossed silently to Felicitas's dressing table and slid open on of its drawers, where her pair of ear daggers lay, the pretty ones with their oddly-shaped pommels; she had sometimes shown them to him, when she wasn’t telling him of Lord Vaughan’s ancestral crossbow and how she wished to hunt something with it.

"My Lord Vaughan bought these for me," she had said, fingering one dagger, replacing it in its sheath, from which hung a long, silver chain. "He bought them for me before we were married. When he thought he could bribe me to tell him the secrets of my human."

Mitya drew the one of the daggers from its brocade sheath and stepped toward the door.

The door was locked from the inside. He removed the key and turned the knob, then stepped back so that the door swung wide. The hall was dark, but the darkness, to him, was blue and filled with a kind of light. He looked at the man crumpled upon the ground, clutching the satin-robed body of his wife to his chest, his fingers gripping her back hard enough to bruise it. The two were surrounded in shards of coloured glass. What identifying ruins of the lamp remained lay in Felicitas's lap, as though the magician had set it there, like an offering to a goddess. He was whispering something, over and over and over again. It might have been an apology. Or perhaps a denial.

"My master," Mitya whispered.

The magician started and swung blindly to face the direction of the door. His mouth worked. "Mitya?" he said, hoarsely.

His eyes sought Mitya's figure, and when they had adjusted to the darkness and found him, they widened.

"Fylga can't die, no matter what's done to them," he blurted out, clutching Felicitas more tightly. "They only die when their master dies and I'm not dead so she's not dead, just unconscious, just unconscious, she's just unconscious, that's why the old gods used them—"

And then Vaughan seemed to register Mitya for what he was for the first time.

"You know," the magician breathed. "You have Slept—my wife—she's sleeping, she's sleeping—she wouldn't say what you were doing, what she had told you. But I know you've Slept, I know you have Slept—let me, fylgja… let me Sleep—"

"My master should not clutch at corpses so," Mitya replied.

"You have it… her secret… the secret of her human…" The magician's hands grew weak, and Felicitas slumped to the floor like a broken doll.

Vaughan stumbled to his feet, his eyes wide and wild and his mouth working with words that were hard in coming. "Give it to me!" he whispered, hoarsely, "Give it to me! Tell me how you Slept, how you entered the void and freed your soul, tell me, fetch, tell me—"

"Why did you never ask her? She whom you killed?" Mitya's voice hardened—either that, or it would break.

"Fylgjur can't die," Vaughan gasped, flinching back from the accusation.

"But she has," said Mitya, and lunged.

His dagger caught the magician in the softness of his belly, and he tore the blade up until the steel collided with bones of Vaughan's ribcage; he wrenched the blade free and sank it into Vaughan's throat, plunged it deep, ripped it down until it broke on bone.

He caught the magician's corpse as it fell forward, dragged it to the staircase, and shoved it down the steps.

And when the magician lay prone at the foot of the staircase, Mitya returned to Felicitas, took her up in her arms, and carried her into her boudoir. He laid her on her bed and straightened her lovely satin dress, took down her hair and arranged it over the ruined part of her face, where the magician and his glass lamp had smashed it in. And then he laid himself down beside her, kissed her, and rested his head upon her breast; he curled his arms about her waist, shut his eyes, and slept.

The Valkyrja's Slumber took him so deep that he might have been drowning. He slept for three days. And when he awoke, the Slumber had wiped his memories of Felicitas’s and Vaughan’s deaths from him.

He found himself lying upon a bed, clutching a dress of satin to him like a lover. When he rose and left the room, he found a man stretched out in death at the foot of the stairs, with dry blood spilled all about him. Mitya thought the sight very curious.

The house was empty but for himself and the man on the stairs with his throat and belly sliced open. Mitya took a day to wander about, to collect oddities, to wonder why the boudoir in which he had awakened pulled him so. He found several knives during his exploration and held on to them. The knives were as alluring as the thought of the boudoir, but they didn’t satisfy the strange emptiness in the pit of his belly that he knew, instinctively, that only the boudoir would satiate. But he was frightened of the room now. He could not understand his hunger for it, and so he avoided it.

But the boudoir was a benign lure, and he finally gave in to the impulse, once he had taken a lovely little crossbow with its quiver of arrows from the drawing room, where it had been tacked up on a wall as though they were showpieces. The thought of leaving the ensemble there had saddened him. It seemed careless.

He carried his acquisitions to the boudoir. His eye caught upon an open drawer as he entered, and suddenly the pit in his belly filled with a wild fluttering. He set the crossbow aside and peered into the drawer. Lying there was a dagger with an oddly-shaped pommel, sheathed in brocade. From the sheath hung a long, silver chain. His heart leapt at the sight of it.

He took dagger and sheath and hung the chain about his neck, tucked the dagger into his shirt, felt the sheath brushing his skin. A quiver of joy ran through him. The room seemed suddenly much brighter, and the heaviness of the atmosphere dissipated. Mitya was complete.

In the end, the house was much too heavy for his taste. He accoutered himself in his weapons and donned a vast cloak he found in a closet. Wrapping himself in the soft fabric sent another thrill of pleasure through his body. It's whisper on his skin was like the touch of someone very close to him, someone very sweet.

Someone, it seemed, that had existed. That wandered upon the edges of his mind. That left on him the icy scent of peppermint, and whispered, “You never did as I asked, Mitya. Help me. Find me. Come back to me.”

He felt the whisper sink into his soul, and he knew he would obey it.
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Old 03-07-2008, 10:45 AM
Ranarath Ranarath is a female United States Ranarath is offline
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Re: Character List

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Name: Natasha “Maya” Hulling

Age: 18

Race: Human

Sex: Female

Eyes: Hazel

Hair: Blond with Light Green streaks

Weight: 115 lbs.

Height: 5' 6"

Weapon: None

Armor: None

Strengths: With her rather normal appearance, many people would not think Maya is able to defend herself. Her psychic abilities are powerful, giving her a bit of an advantage with surprise. She tends to find things that are out of the ordinary absolutely fascinating which means if someone was trying to surprise or threaten her, they probably wouldn’t get the expected reaction. Maya can think up interesting solutions to situations, usually based on something she saw or read about.

Weaknesses: Maya has a terrible attention span. She could completely forget about a battle or situation if something interesting caught her eyes. In fact, it doesn’t even have to be anything really interesting, just something that reminds her of something else. While her psychic skills are powerful, she doesn’t have complete control over them. Also, other than her psychic abilities, she’s a normal human, devoid of any additional strength or endurance.

Skills:

Telekinesis - This is simply the ability to move objects with one’s mind. Maya’s telekinesis is extremely strong, having the strength to level a couple buildings. Of course, she wouldn’t want to use that much power nor would she probably be able to concentrate enough to use that much. The lighter the object, the more of it she can pick up. On the switch side, the heavier the object, the less she can hold. Also, inanimate items are easier to pick up than living things because they have no will to fight against her own. Animals are harder to pick up and people are almost impossible, only if they have low willpower.

Telepathy - The ability to speak to others with just a person’s mind. Maya usually only talks to people this way if she greatly trusts them or if there is a need for silence. Sometimes, she only communicates with feelings and ideas instead of words. However, if she is deep in thought, she might actually forget to open her mouth and just use telepathy to speak. However, when this happens, most people don’t notice that they didn’t actually hear her speak to them.

Precognition - Maya has the ability to see events that have yet to happen. This is her second most uncontrollable ability, though it has gotten better as she’s gotten older. This ability really doesn’t work in battle since she has to concentrate for a bit in order to get a clear picture. Even then, her precognition only shows one path out of the several hundred that could happen, though she usually gets the right path. Unfortunately, her precognition can also act on its own, randomly showing her events that might or might not be of any significance to her. Usually, if this happens, it is preceded by a headache.

Retrocognition - The exact opposite of precognition, retrocognition allows Maya to see events that have already happened. This ability is more controlled than her precognition but also still has its uncontrollability. Unlike precognition, Maya needs to have physical contact with a person before she can look into the past, specifically that person’s past. Therefore, this ability is a little more limited in what she can see. It’s unpredictability comes with the fact that any physical touch can activate it. However, this occurs rarely, usually only happening if the person she has contact with is thinking hard about something that has happened.

Somnus - Whenever Maya sleeps, she always dreams and almost always remembers them. With her psychic abilities, she is able to pull the consciousness of others into her dreams. Maya has very little control over this ability, only doing it intentionally once. However, for people to be pulled into her dreams, they must also be asleep and be sleeping near where she is. What can happen in the dream is completely unknown. I mean, since when have you known what you’re going to dream about? She doesn’t always drawn in people when she’s asleep and one can escape it by either waking themselves up or by Maya waking.

Items: Maya carries a black backpack around with her almost everywhere she goes. Aside from carrying her books when she’s a school, she always has a few items in it at all times.

Flashlight - It’s a normal flashlight, about one and a half feet long and blue, that runs on two AA batteries. I suppose she could use it to knock someone over the head much it’s much better when used for lighting up dark places. Considering the fact that Maya’s wandering sometimes take her into the late hours of the day, it’s very helpful.

Knife - A normal pocketknife with a shiny green handle and a retractable blade, both about 6 inches long. Maya uses this to cut away anything that she might find on her wanderings and has come in use several times. She could use it as a weapon but never actually would. Also, if she has any friends with her, they usually use the knife themselves. The idea of Maya using a knife makes them rather nervous... for good reason.

Pen and Paper - She also keeps a sketchbook and a several different colored markers with her. This is so she could write down anything she found, write down something she just thought of, or draw if she’s bored. She can also use this to leave other people notes if she wishes.


Jack and Zoe - A pair of teddy bears that Maya always carries with her. When in public, she keeps them in the backpack. However, she does let them out when she thinks she’s alone.

Appearance: Maya looks like a rather ordinary teenager. She wear a pair of blue jeans with a black belt that has small, silver studs. She has a black turtleneck sweater on and has a T-shirt over the sweater. The T-shirt is white with the words Cogito Ergo Sum in red with a red, vine-like design around it on the left side. The shirt and sweater are also untucked, hanging over her belt. She has black socks under white tennis shoes.

Herself, Maya doesn’t appear to be anything special. She has an okay physique but not a great one. It wouldn’t hurt at all if she got a bit more exercise. In fact, some people have thought she looked rather sickly. However, because of all the wandering around she does, Maya has a normal tan, not too dark or light. Her blond hair is very straight and hangs to her shoulder blades. The light green streaks don’t stick out too much, looking more like something fashionable instead of outrageous. Her hazel eyes, a mix of brown and green, are somewhat wide and tend to have a distant look in them. Maya has painted her fingernails black and keeps them short enough that you can see the ends of her fingers. Her facial features are thin but young looking. Paired with her personality, this can give the illusion that she’s much younger than she really is.

Personality: Maya is rather flighty... okay, she’s really flighty. Just about anything she sees can distract her from what’s happening at the moments, especially if the something reminds her of, well, something else. Maya’s always thinking about others worlds, ones she has either seen from a story or invented herself. In fact, she has a somewhat disconnected view of reality. Her greatest dream is that something wholly out of the ordinary would happen, despite the fact that she has psychic abilities and a pair of talking teddy bears.

Maya is rather open to people, though they would have to ask for the information simply because she wouldn’t think of mentioning it. She doesn’t quite relate to people well despite her friendliness simply because she often off in her own world most of the time. What friends she does have are rather protective of her because of her childish ways. Maya’s also very loyal to them; though, not exactly trustworthy simply because she could forget she wasn’t suppose to say something. She tends to listen to what her friends tell her and is very gullible. However, her friends don’t exploit this for a couple reasons being that they’re kind friends and are a little afraid of what Maya’s powers could do if she were surprised.

Maya usually acts younger than she actually is. She is rather innocent and probably wouldn’t get any innuendo thrown her way. In fact, she probably wouldn’t get any joke that takes a little thinking. She has been called stupid for this but she is intelligent. Just not quite all here. If someone is talking to her and she doesn’t find the conversation interesting, her mind will promptly wander.

When it comes to her twin bears, Jack and Zoe, she is very protective of them. She doesn’t mind someone else holding them but, if that person starts doing anything that might be considered harmful, she would immediately snatch them away. She listens to whatever advice they have to give and often consults them if she can’t make up her mind. However, she has, unfortunately, been manipulated by them, as well.

Biography: Natasha was born to Edward and Beth Hulling. Around the age of three, her mother died of a heart condition that she had been diagnosed with several years before Natasha was even born. While the death wasn’t exactly unexpected, it still hit Edward fairly hard. Natasha, being young at the time, wasn’t quite as affected but certainly missed her mother. It isn’t known when exactly Natasha started being able to use her psychic abilities but strange things started happening when she was four. This mostly consisted of things suddenly falling off of shelves or things suddenly ending up in different places then where they had earlier been. Her father never thought too much of these things as they didn’t happen often or drastically enough to warrant any concern.

Then, when she was five, Edward decided to buy a pair of teddy bears for Natasha. She immediately took a liking the bears and started playing with them immediately. She even thought up names for the two bears, which her father thought was cute and awfully intelligent. As soon as she learned to read, Natasha started reading about every book she could get her hands on and understand. However, she had a bit of trouble making friends with other children, mainly due the fact that, even at that young age, she liked being off in another world.

Eventually, Natasha did make friends, though it wasn’t until sixth grade that she actually became close to people to call them friends. The first one, and still the closest today, was Jake Sanders. He did this by sticking up for Natasha went a few kids were picking on her. While she wasn’t any stranger to being picked on, or had barely noticed it for that matter, she still greatly appreciated what Jake did. After hanging around with her for a bit, Jake proclaimed that he needed to look after since she obviously wasn’t good at looking after herself. While he was slightly joking about her inability to take care of herself, Natasha whole-heartedly agreed and practically made Jake her big brother. It was through Jake that she meet her other friends, as well.

While Natasha was always exploring new places, whether mental or physical, she really started exploring the city she lived in, Oakfield, in eighth grade. However, her first major foray kept her out past midnight and had the police looking for her. She was a little confused as to why her father thought something awful had happened to her but did say she wouldn’t go wandering around on her own ever again. And she didn’t. She took Jack and Zoe with her.

While she did remember to not worry her father too much, Natasha still explored every part she could of Oakfield, ranging from the bright downtown to old buildings that had been abandoned long ago. Surprisingly, she was never harmed by anyone while she was exploring. Anytime it seemed like someone was threatening or going to harm her, something strange always happened, ranging from a couple of rocks falling on the person’s head to all the nearby light suddenly going out. This was caused by her psychic abilities but she had no idea at the time.

By high school, she had several more friends, mostly introduced to her through Jake. It was one of these friends who gave Natasha the name Maya based on the fact that she was always off in her own little world. Maya absolutely loved the name and started going by it all the time she was with her friends. It was also with this group that she really learned the extent of her abilities. This was because her friends were always wondering just what she could do... after they got over the surprise of her powers. It was also with this group that she purposefully used Somnus and drew them into one of her dreams which was an interesting experience, to say the least. However, she did manage to keep Jack and Zoe hidden from her friends, mainly because the bears requested that she not talk about them.

In her senior year, Maya is still as flighty as ever. She loves traveling to different worlds in her dreams. And who knows, maybe these different worlds are just as real as her own.


Name: Jack

Age: 13

Race: Teddy Bear

Sex: Male

Eyes: A large pupil with green irises and no whites

Hair: Brown

Weight: ½ lbs

Height: 1 ft

Weapon: None

Armor: None

Strengths: Aw, come on, who would want to hurt a cute, little teddy bear?

Weaknesses: ...He’s a teddy bear. An especially angry two-year-old could literally tear him apart. I’m not going to try to list all the things that could be done to him.

Skills:

Phonokinesis - This is the ability to control sound waves with one’s mind. Jack can cause the opponent, or anyone he wants, to hear whatever he wants them to. This can range from a simple ringing noise to loud booms. However, if Jack knows something about the opponent, he can cause them to hear the voices of people they knew. He favorite thing to do is cause the opponent to hear the voices of deceased people since it can start to mess with the foe’s emotions and distract them. However, Jack doesn’t have true phonokinesis. Instead, in implants suggestions into the opponent’s mind to make them think they’re hearing something. As such, something with no mind or a powerful mental defense could cause this ability to be ineffective.

Force - With this psychic ability, Jack can forcefully throw an opponent any direction he desires, usually backwards. It’s extremely powerful, able to put the foe through a wall if strong enough. While the natural willpower of a person can weaken the ability’s strength, only people with an extreme amount of willpower could nullify the attack. However, Jack only uses if Maya has been greatly weakened or is unconscious.

Negativity - Jack naturally has an aura of negative emotions around him. He can, though, extend the size and strength of the field, affecting everybody in range. This causes people to either become sad and generally down or cause them to become more aggressive than normal. However, Zoe has the same ability, only with positive emotions, and tends to use ability at the same time as Jack. Thus, the two emotion usually cancel each other out. Also, Maya isn’t affect by the negative emotions as much as others simply because she used to being around Jack.

Appearance: Well, he’s a teddy bear, for starters. Jack has fuzzy, brown fur. He really doesn’t have hands or feet, his arms and legs just end with a circle. Those areas, his belly, the insides of his ears, and his nose are a lighter brown or tan color. His nose is just black stitching in an upside-down triangle shape. His eyes are the only hard part on him and they have large pupils with green irises but no whites. His ears are just half-circles perched on his head. Between his two ears are two blacks horns. You know, devil horns. He also has frilly black dress on that has lace around the hand holes and around the end the covers his legs. The sleeves of the dress cover about one-fourth of his arms, only his ‘hands’ sticking out. The dress also hangs downward can covers most of his legs. Finally, it has a collar that covers all of his neck except for a little V in the front. When he is out of the backpack and traveling with Maya, he usually sits on her head or right shoulder.

Personality: Jack is not your average, cuddly teddy bear. In fact, he gets rather pissed whenever Maya picks him up and hugs him. He has rather short temper with just about anything and shows this off by his rather large vocabulary of swear words. Jack’s also very boastful and proclaims that he could kick anyone’s butt, besides the fact that he’s a teddy. He definitely aggressive and usually takes out his anger by picking on Zoe, mainly because she’s his opposite.

However, Jack does have the ability to tone himself down. He only does this when he’s tempting Maya. Usually, he hang on the back of her head, by her ear, and quietly convincing her to do things that one would not consider, well, right. He can make quite a convincing argument and usually can come up with a good answer to any questions Maya would have against his suggestion. Jack has been able to get Maya to do things his way a few times.

Creation: Jack and Zoe were given to Maya when she was five years old. Ever since that day, she always told the bears certain things and gave them distinct personalities. For Jack, she always told him the back things that would happen to her and the vices she had against people. She would tell him what awful things she would like to happen to people who were mean, sometimes going into graphic detail. In response, Maya gave Jack a violent and temperamental personality, always imagining him saying things that were pure instinct and not really thinking things through. However, Maya didn’t realize her psychic abilities would actually affect the bears. With all her negative emotions poured into the bear, Jack really did start having violent outbursts and giving Maya not-so-great advice on how to handle things. Basically, Jack represents the bad side of Maya’s personality. (You know those cartoons that have a devil and angel version of the character contradicting each other? Yeah, Jack is the devil version.)

Name: Zoe

Age: 13

Race: Teddy Bear

Sex: Female

Eyes: Large pupils with a blue iris and no whites.

Hair: Brown

Weight: ½ lbs

Height: 1 ft

Weapon: None

Armor: None

Strengths: Honestly, who would find a teddy bear a threat?

Weaknesses: Like I said with Jack, she’s a simple teddy bear. The things people in the BA could do to her is countless.

Skills:

Chromokinesis - Zoe can use this ability to change the colors of things around her. Like Jack, she doesn’t exhibit true chromokinesis, instead planting the suggestion in the minds of others that the colors around them are changing. But, still, seeing yellow change to blue and then to red could be pretty disorienting, which is what this ability is suppose to cause. She can make things black and white or, with a very strong suggestion, make everything one color and thus indistinguishable.

Force - A powerful psychic ability, Zoe can create a barrier around anyone she desires and block all but the strongest attacks. This barrier takes a good amount of power and repeated hits will weaken it but, as already stated, only strong attacks can break it. However, this ability can only be used if Maya has been extremely weakened or is unconscious.

Positivity - Also, like Jack, Zoe naturally has an aura of emotions surrounding her. These are positive emotions such as happiness and serenity. If she, wishes, Zoe can extend these emotions to affect whoever may be around her. Though, if she ever does do this, Jack usually extends his negativity to effectively cancel her out. She also does the same to him. Maya is the only one who usually isn’t too affected by the two emotional fields simply because she’s around them all the time.

Appearance: Zoe looks very similar to Jack. She has brown fur covering most of her body. Her arms and legs simply end and these endings function like hands and feet as well as they can. Her belly, hands, feet, the insides of her ears, and her snout are all of a lighter, tan fur. Her nose is just black stitches in a triangle shape. Her ears are just half-circled perched on top of her head. Her eyes are the only hard part on her and they are black pupils with blue iris, no whites. She wears a white T-shirt that has the word “Angel” written across it in gold stitching. She also has little, white wings sticking out of the back of the shirt; these can’t actually help her fly. Finally, on top of her head in the middle, Zoe has a little, white halo. The back of it is sowed in the back top of her head. Zoe travels with Jack in the black backpack when Maya is around people. However, when she’s allowed out, Zoe usually hangs onto Maya’s right arm or sits on her right shoulder.

Personality: Zoe has a very kind personality. She tried to help Maya whenever she can, whether it’s getting advice on what to do in a certain situation to just helping her with a little homework. The teddy can actually relate to people easier than Maya can, strangely enough. This is probably because Zoe is much more down to earth and listens to whatever people say. She also tends to be methodical and precise with what she is doing. Coupled with Jack’s impulsive way of doing things and Maya’s short attention span, the bear usually ends up getting frustrated and not having things go how she would like them.

The teddy bear also tries extremely hard to get Maya to do the right thing in a situation. She much more forceful than Jack is, usually allowing her words not only to be heard by Maya but by any others in the vicinity. She usually listens to Zoe more than Jack but has been known to listen to Jack over Zoe.

Creation: Zoe and Jack were given to Maya went she was five years old. Ever since she got them, Maya gave the bears specific personalities and emotions. With Zoe, she always told the teddy everything good that happened that day or any good ideas she had. Maya would also tell her any aspirations she had and optimism for the future. She then imagined Zoe having a calm but happy personality and always giving Maya good advice on what to do. However, she didn’t realize that her psychic ability would eventually start affecting the bears after being with them so long. Finally, Zoe really did start giving Maya advice on what to do and comforting her when something went wrong. In reality, Zoe represents the good side of Maya’s personality. (You know, the angel that’s always sitting on a cartoon character’s shoulder.)
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  #1203 (permalink)   [ ]
Old 03-07-2008, 07:09 PM
Glass Canada Glass is offline
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Re: Character List

Name: Ivan Thompson, Chief Blazer of the U.K.N.D (United Klove North Division) and Charlotte
Age: 34 Klove years (28 Earth Years)
Race: Klovan, North Sector
Sex: Male
Hair: Brown, cut short, Military Style
Eyes: Extremely light blue, some say it looks more white.
Weight: 160 LBS, but 400 LBS with the G.U.A.R.D and S.P.E.A.R
Height: 6ft 5”
Theme Song: TES Oblivion Theme
Weapons: The S.P.E.A.R (Standard Piercing Electrical Assault Recon) device, which is standard issue for all Chief Blazers of the UKND. The SPEAR is a heavy (100 LBS) gun, carrying bullets that are charged with electricity and sharpened to perfection. The SPEAR looks like a musket, with a huge blade sticking out of the end, and an advanced computer system on board, which can Auto-Target, give Ivan advice, and generally do anything a computer can do. Although the blade on the end of the SPEAR looks threatening, it won't do much damage unless it gains momentum, because it's such a heavy contraption. He also carries an array of futuristic gadgets, from a tracking sticky mine to an emergency signal flare. His final two weapons are a weak but still effective pistol that shoots SPEAR bullets, and a combat dagger, used in close quarters when there's no time to use the SPEAR's blade.

Armor: The G.U.A.R.D (General Undisclosed Assault Recon Defense) is again standard issue for all Chief Blazers of the UKND. The GUARD looks like a knights suit of armor, but more futuristic. It's completely gray, save for the emblem (A light blue hawk with a spear in its talons) on the shoulder. The Helmet stores all the information Ivan needs, and displays his latest Mission Feed from UKND, a list of all known species, data on all citizens of Klovan areas, a computor, a tracking device to location device used with his sticky mine, and a GPS. Ivan's GUARD also comes with an artificial intelligence, Charlotte. Charlotte is a faithful companion, and helps Ivan along his way, although she keeps her past relationship with Simon a secret, fearing it might get in the way of Ivan's preformance if he knew. She is curious but charming at the same time. She speaks into his helmet, but can address anyone outside through they helmet's speakers. The GUARD also has built in pistons on his arm and leg joints, which make him much stronger than normal, but slow him down.

Strengths: Ivan's best strength is his technology. The Klovans are very advanced, and have developed some key technology for battle. Ivan can use this to gain an edge on someone with less technological prowess and knowledge. With all his sensors and with Charlotte, Ivan has great awareness, and can spot someone trying to ambush him or hide fairly easily. He also has thick armor. His last strong trait his the bullets his SPEAR and pistol fire. The bullets carry electricity and sharpened bullets. The electricity is super-charged and can be damaging if shot in water or at metal. The sharpened bullets can also get through armor fairly well.

Weaknesses: Ivan has some key weaknesses. First, the GUARD and SPEAR are heavy, and thus makes him fairly slow. He also can't swim in the GUARD. His main weakness, though, is attacks that consist of either Magic, Water or Electricity. The GUARD wasn't built to withstand magic (it doesn't exist on Klove), and so his GUARD wasn't built for any magic attacks. Water is only damaging if there are any cracks in the GUARD, letting water in, and damaging its electrical operations, including Charlotte. Electrical attacks go right through his armor, damaging all electricity in the GUARD, and generally ruining the GUARD. Without the GUARD, Ivan is a weak, only able to utilize his pistol, and wearing only civilian cloths. In other words, he's screwed.

Skills/Magic:

Technology: Klovan technology is advanced, and the UKND uses it to it's fullest potential:
Tracking Sticky Mine: This weapon attaches its self to something, and can track it for up to five hundred miles. The information is shown in Ivan's helmet. Ivan can also blow the mine up by instructing Charlotte to do so. He only carries two.

Signal flare: Loaded and fired from his pistol, the Signal Flare shoots a bright blue light into the air, to signal his location. Four are carried

Blaze: This is where Ivan gets his rank name from. A Blaze is an attachment for the SPEAR, fitted into the handle, and it stops it from working for five seconds. After the five seconds are up, it shoots three hundred times faster then it did before, until the trigger is let go of, or after thirty seconds, whichever comes first. One is carried.

LEECH: The L.E.E.C.H (Lethal Electrical Energy Converter Handheld) device is a small disk shaped tool, and one of Ivan's most important devices. With it, he can take the energy of something, and use it for his own purpose. EX: A fireball is cast at Ivan. He holds out the LEECH, and it takes the fireball's energy, and stores it. Then when Ivan is ready, he holds it up and taps it, and the fireball comes out. Doesn't work on something too powerful or big. He carries only one, and he can use it only once, but it can be recharged with electricity.

Military Training: Ivan is trained in the UKND, and can operate well under stress and in the heat of combat.

Appearance: Ivan is a white male, with brown, military style hair and pale blue eyes. His civilian cloths are brown and white, and resemble jeans and a hoodie. Klovans are very similar to humans, the only difference being that they are slightly taller then humans, and also have slightly paler skin then us. Ivan has a scar on his shoulder from a previous battle, but it's hard to see with his Civilian Cloths and GUARD on.

Personality: Ivan works well under pressure and stress, and that makes him an excellent fighter. He can be a great leader, but is also good at taking orders. He hates people who are excessively violent or who insult him, and has a fierce sense of pride and honor. He tends to be nice to new people and he loves to show new cadets the ropes, although he can be a bit pushy or inconsiderate, and that can make people angry at him, although he does know when to apologize or shut his trap. He makes friends fairly easily, and enjoys a good laugh or two.

Charlotte is both intelligent and curious, but sometimes, especially when Simon is mentioned, she gets eerily quiet. She is always wary of newcomers, and has great admiration for Ivan.
Biography:

***Prologue***

“MEDIC!”

Dr. Jameson ran over to the wounded soldier. He lay slumped on his side, blood pouring out of a crack in his GUARD. His SPEAR lay next to him, beaten and broken. Dr. Jameson could faintly hear the voice of the AI in the soldier's helmet.

“Simon, hold on. Hold on. Look, the medic is patching you up. Hold on”

The voice was female. All male graduates of the UKND are paired with a female AI, and all female graduates are paired with a male AI, to keep the genders even. All classes have fifteen males and fifteen females. The AI's name is Charlotte, or Char as her soldier, Simon, affectionately called her. Dr. Jameson was doing the best he could, but it looked like Simon was through. Charlotte knew this. She monitored his vitals. 30 BPM. 20 BPM. 10...7...4...2...0. Dr. Jameson removed Simon's helmet, along with Charlotte, as Simon died.

***The Third Door on the Right Hand Side***

Ivan jogged up the stairs. Didn't want to be late for his first day. He thought about the past few weeks. Charlie, his best friend, and himself had both graduated from their secondary school, and thought about their career. In the end, after weeks of planning, they both decided to attend Military Collage and serve Klove. They had wanted to ever since Charlie's older brother, Simon, had joined the army to help Klove fight to gain control of another planet. With no rocket fuel, they had built giant teleport chambers. All they had to do was fire a small teleporter at the nearby planet through a precision cannon, and then hook it up to one on Klove. They then sent builders through the temporary teleporter to construct a bigger Tele-station, and from there expand on the new world. But this new world was inhabited when they first landed, so the various armies of Klove were sent to take the planet. Ivan jumped up the steps two at a time and reached the top of the stairs to find a man starting to walk down. He was about sixty six (fifty eight earth years), and had graying, thinning hair. The man greeted Ivan, with a smile.

“Hello. I am Dr. Klaner. I work in the UKND department of teleportation. I'm your instructor for the teleportation and military sciences. It looks like you're early today. We'll be starting off in the classroom up the hall, third door on the right hand side. I'll be right there, I just have to get my workbooks from downstairs”

Dr. Klaner smiled pleasantly and continued down the stairs. Ivan shrugged and walked down the hall and opened the third door on the right hand side. He took a step into the classroom, and found a crying Charlie sitting in the corner. Ivan cautiously walked over to him and put a hand on his shoulder. Charlie sobbed for a bit then said, without taking his hands from his eyes

“Simon...p-passed away yesterday.”

Charlie burst into tears again, as Ivan did his best to console him. Charlie then stood up and turned to look right into Ivan's eyes.

“Ivan, I'm sorry, but I'm not going to join the UKND. Th...* Sob *...t-this place reminds me too much of S-S-Simon. I don't know what I'll do, but I can't join with you. I-I'm sorry...”

Ivan didn't know what to say as Charlie left the room. He slumped down in his chair. Poor Charlie he thought. Poor Simon.

***Graduation***

The hats flew in the air as Dr. Klaner delievered the triumphant line:

“Congratulations, Class of 20-34-32!”

The class cheered, and Ivan grinned. Finally, after three long years, he had graduated with top honors. Patty Kimbal patted him on the back, and Yung Tsu laughed and cheered in the seat in front of him.

“Would Clarence Cooley please approach the podium.”
Clarance took a confidant stride to Dr. Klaner, who awarded her a small box, marked in big, bold letters: AI: 13-40-23 Nathen. Clarence took the box, bowed to Dr. Klaner, and walked off the podium smugly. That Clarence is a piece of work though Ivan, as Yung Tsu stepped forward to receive his AI. The ceremony went at a brisk pace, and the tension was mounting when suddenly:

“Ivan Thompson, please approach the podium.”

Ivan took a deep breath and approached Dr. Klaner. The old man smiled as Ivan stopped in front of him.

“This one had a previous owner, but he has...uh...passed away, unfortunately. Her old partner reminds me of you, so that is why I think she'll be an excellent AI for you.”

Dr. Klaner reached behind him and pulled out a box marked AI: 22-53-32 Charlotte.

Ivan took the box like it was a nest of rattlesnakes and bowed.

He stepped down from the podium and returned to his seat. The rest of that day played out the exact same way, until Dr. Klaner gave a short short speech and dismissed them. Ivan climbed the stairs to his room, and went over to his footlocker. He undid the straps, and with a grunt, opened the lid to find his GUARD suit. He took the helmet out and put it on his table, then put the lid back on and sat down in front of it. For a second he didn't know what to do. He sat there, in complete silence. He then opened the box. Inside the box there was a small disk and some instructions. He wuikly read the instructions, and took the disk out. He paused for a moment, then turned the helmet around, and undid the small latch shown in the instructions. He then took the disk and fit it into the slot underneath the latch. Nothing happened at first, but all of a sudden a voice came out from the speakers, quiet at first, but rapidly gaining strength.

“Hi! My name's Charlotte. Who are you?”

Ivan was startled by her directness, but proceeded to say

“I'm Private Ivan Thompson. I'm your, er, assigned partner.”

“Nice to meet you, Ivan! I'm Charlotte, your AI. I'll be your partner on the battlefield.”

“Yeah, nice to meet you too, Charlotte.”

The two chatted for a while, and became friends. After graduation, they were sent on many missions together, and bonded, but Charlotte would never tell Ivan about her previous partner, no matter how much he bugs her about it, because she learned by searching through her data banks that Ivan was best friends with Simon's brother, and that he would be devastated and distracted with the news. As Ivan spent his years in the military, he climbed the ranks, and rose to Chief Blazer. He is frequently sent on missions for the UNKD, and is one of the most respected and best known soldiers in their ranks.

EDIT: Trivia Time! Dr. Klaner and his work on teleportation is a reference to Dr. Kliener in Half Life 2, and the names Charlotte and Simon come from the Castlevania games ^^

Character Creation Thread:

http://www.zeldauniverse.net/forums/...-thompson.html

Battle Arena:

A Dangerous Sort of People

The Dome

Ivan Thompson's Training
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[Ivan Thompson]
Last Edited by Glass; 03-24-2008 at 05:15 PM. Reason: Reply With Quote
  #1204 (permalink)   [ ]
Old 03-13-2008, 10:00 PM
insaney insaney is a male Trinidad and Tobago insaney is online now
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Re: Character List

Approved by COOKIE! Over PM...and IM


***


Whatever is marked ‘Cannot be used’ is just so. That weapon or skill cannot be used at all. It’s there to show how powerful this being was.


*****

Name: Chaos, Hora Inconcerta.

Aliases/Vessels:
Near Mathias Cronqvist. (Most used, to simplify stuff a little)
Bliss Riverin Renard.
Ravier


Ages:
Chaos - Unknown, Hora Inconcerta (Hour Forbidden)
Near - Unknown, looks 18-19
Bliss - Unknown, looks 17
Ravier - Unknown.

Races:
Chaos - none, but can be classified as a demon (as it 'possesses'), but it’s more like a ‘spirit’.
Near - Human
Bliss - Human
Ravier - Wolf. But odd for the kind; it is slightly larger and the fur is snow white. Its eyes are also sky blue. Rumored to be a God that Chaos had consumed long ago.

Genders:
Chaos - No gender
Near - Male
Bliss - Female
Ravier - Male

Heights:
Chaos - varies
Near - 6 feet
Bliss – 4 feet 10 inches
Ravier - about 3-4 feet.

Weights:
Chaos - none
Near - 137lbs
Bliss – 128lbs

Eye colours:
Chaos has eight eyes, but seven are blind, as a result, they are kept closed, saved for that single one, which is blood red. Each eye is about as large as an average human, making an easy target.
Near - a silvery-blue colour
Bliss - Deep red
Ravier - Sky blue

Hair colours:
Chaos - no hair
Near - Silvery-white
Bliss – Dark grey
Ravier (fur) - Snow white

Weapons:

'Legion' -- The sword resembles a katana, but is significantly longer and almost as light. The blade itself is 5 feet long, while the handle is 1 foot long. The handle is wrapped with a black, rubbery like ribbon. At the end of the handle, is a cord made from the same material, this cord can extend to the vessels' wills, turning the sword into a dangerous, makeshift whip. When used as a whip-like weapon, the tip of the sword is always aimed at the opponent instead of the arc (like a flexible scythe), aiming to plunge the blade, no matter how the cord is swung. (If brought down from above, the tip will be aiming for the opponent’s head, if he dodges, then it will plant itself in the ground)

If the sword is destroyed or lost, it can be re-summoned without any sort of incantation or waiting period. If it is just broken, the sword regenerates itself in a few seconds. The sword also houses the vessels for when Chaos needs them. As such, the vessel that Chaos is using will have to summon the sword before switching bodies. The sword is rumored to carry the demon ‘Legion’ hence its name, and as a result, Chaos says ‘they’, ‘their’ or ‘them’ when referring to the sword.

‘Lorelei’ -- Cannot be used -- an eight foot long clockwork lance, summoned in the same way as Legion. The sharp tip of the lance revolves automatically and can grind through the toughest material. When the lance ‘tastes’ blood, the clockwork begins to move so fast that it can rip time itself.

Armour: None of the different bodies have any. Chaos’s true form has none either, the only defense it has in that form would be the Hell Butterflies circling around the eyes, which are the weakpoints.

Strengths: The vessels are possessed by Chaos, making them unusually faster and stronger than the average human. Each of the vessels have their strengths; Near is a natural born genius, he is extremely observant, Bliss can be extremely seductive, able to get information or something valuable out of almost anyone, while Ravier’s senses and speed are above par. The vessels cannot die, they are practically immortal, but they are not invincible; unbearable physical injuries may cause the vessel to ‘break’, forcing Chaos to resume its true form. Each (beside Ravier) can expertly wield Legion with almost no flaws, against almost any opponent.

Weaknesses: Chaos is weak to strong light or light/holy magic, which can instantly cause a vessel to ‘break’, revealing the true form. If the vessel is forced to resume its true form, its true weak point, the red eye, is exposed. If that eye is hit by another strong form of light magic or physical attack, Chaos will be temporarily defeated and will have to retreat from battle to recover, which may take a while depending on the type of attack and the damage it caused. In this state, it will still use its different bodies to move from place to place, but it will not be able to summon Legion to fight. When forced into its true form, Chaos has no attack or defense and is completely vulnerable.

Appearances:
Chaos' true form is a thick blanket of black, paper thin butterflies that is thick enough to block out the sun. The large eyes move freely around in this confusion, floating, rather than being held up by anything solid.

Near Mathias Cronqvist's Appearance
(His hair is pushed back in this pic, but it usually hangs by the sides, framing his face)

Bliss Riverin Renard’s Appearance

Ravier’s Appearance.

Magic/Skills: Chaos can use vessels of the three within Legion to change into either of them. The skills of the three vessels, however, can be accessed by Chaos when in one of them.

All vessels have the following three abilities, as a result of Chaos inhabiting the bodies:

Reaper of the World -- Cannot be used -- The ability to summon the Grim Reaper himself to fight alongside him. The Reaper is not a physical entity, only the scythe, thus, attacking the scythe would be the better course of action. Although, that would be tough, since both Reaper and Chaos would be on the move.

Burning Rose -- Cannot be used -- The vessel fires a large, destructive, red-coloured beam from the palm of his/her hand. It basically wipes out everything in its path, but takes some time (a few seconds) to prepare and cannot be aborted once it is fired.

Laughing Inferno -- Cannot be used -- Creates an illusion where the whole world is in flames, making it seem like the victim is the only one in the world. The flames seem to have faces, and they cackle instead of crackle.

Angel Fire -- Cannot be used -- A powerful white beam from the palm of the vessel’s hand that affects only angelic beings. It will not harm anything else, but will kill any angel that takes a direct hit. Or will injure the victim badly if he or she dodges, or is caught in the shockwave when the beam is fired.

Ashen Rose -- Cannot be used -- An expansion to the Negative Space ability (read lower down), turning it into a shockwave that douses all light in the area, which can cause the blackout of an entire city. It can also create an inky black cloud to cover the immediate area, effective against those who can see in the dark.

Kiss and Consume -- Cannot be used -- the ability to consume a soul, any soul, and store the body inside of Legion for later use. So far, only three have been consumed.

Chaotic Judgement -- Cannot be used -- After an amount of Hell butterflies are released, they can be sued to form a ‘cannon’ around the vessel’s arm. The cannon fires off large bursts of burning energy. The bullets fired do not stop until their target has been hit.

Rules of Detection: Chaos can naturally detect when other evil-doers are near, and how powerful they are. He can also detect other life-forms, but are unable to tell their level of power. They are like a ‘dot on the radar’, able only to tell where they are.

Mirrorbind: The ability to enter mirrors to heal severe injuries a little faster. When in the mirror, Chaos can control the reflection of the person looking into it. (ie, making the reflection grin at the crying person looking in the mirror, etc.)

Blight: When Chaos is in an area, this ability causes some sort of irritation nearby. Such as a sudden surge of cockroaches or vermin. Or there’ll be a sudden surge of ants. Or someone will get irritated and clumsy. What happens is actually random.

Charred Hell Butterflies/Negative Seize -- Can come out of his sleeves or back. Each time the vessel gets a large cut, one of these comes out. The are fast and carnivorous, however, their little mouths can only cause pinpoint bites and their concealed claws can shred paper.

Shadow of Eyes -- Heals minor wounds, but in an odd way. When the vessel gets a minor injury that breaks the skin (so tiny cracks in bones and stuff like that are excluded), an open eye with a blue iris appears right in that spot, and will remain open until the wound heals naturally. When the eye closes, the wound will be fully healed. Yes, the eyes in the wounds do move and yes, the vessel (Chaos) can use them to see with. Damaging the eyes when they are open, reopens the wounds. The eyes will close and the wounds will heal faster when using Mirrorbind.

Corrupting Touch -- The ability to corrupt everything he touches (beside living flesh). It can cause dead bodies to rot faster, or turn water black and poisonous. If he touches a wall, it may look like the wall has grown a bunch of black veins under the paint. It can short out machines or cause metal to rust.

Negative Space: This ability is always constant. It is a ‘space’ of sorts that is always around him or her. The space basically negates light or controls (to a lesser degree) it. The ‘space’ can only negate small light sources (if a torch or any sort of light is brought near him, it will be instantly put out). The Negative Space can also control light to a small degree, allowing Chaos to bend light to render any single part of his/her own body invisible. He/She mostly uses it in battle to make the sword invisible, so the opponent would have a hard time defending. If a strong source of light is brought near him or her, Chaos will be forced into its true form. This space also prevents this from happening during the daytime.

Chaos Instinct: During the intense heat of battle, or when Chaos wishes to reveal its true, diabolical nature, this ability shows itself. The vessel Chaos is using becomes ruthless, almost outright insane and will harm *anyone* who might be near enough. The vessel’s strength, stamina and speed increases and becomes hell-bent on destroying the opponent, often sacrificing his or her own body to harm the opponent in any way possible. And will often become cannibalistic, biting opponents and ripping off and eating flesh.

Each vessel also has their own skill or magic, retained from when Chaos first consumed them:

Near Cronqvist:
Eidetic memory: Near was born with a photographic memory, he’s also very alert and observational, usually taking quiet note of a little detail that others may have passed over.

Innocence - Crown Clown: Cannot be used. See Near Matthew Cronqvist’s profile for more information.

Bliss Renard:
Enchanting Presence: Like the ‘Negative Space’ this ability is constantly active. It makes most men and some ladies (who are…not exactly ‘straight’) pay utmost attention to her. If she flirts with two or more men (or ladies, as the case may be) at once, they begin to fight over her while she takes hardly any interest. She can use this to gain useful information without having to go through various lengths to obtain it.

Ravier:
Foresight: Ravier is able to see two seconds into the future. However, this is not always reliable, as he only sees one thing that happens. (For example, if six meteors are falling, Ravier would only be able to see where only one lands)

Sword techniques:
Since Chaos has lost most of his abilities, it has to rely mostly on its sword skills to fight.
The main technique it uses is one called ‘Sword Rush’, which is based mostly on attacking first and fast, save for the Zetsugi (ultimate attack), which waits on the opponent’s attack. Other than that, it uses a thrust technique based on the Hirazuki (left handed stab), but it is much more potent.

~Kicking Sword Rush -- Kicks the back of the blade as it is swung upward. The attack is so strong it can sever large tree-trunks and break through concrete walls with ease.

~Spiral Pierce Sword Rush -- Blocks the opponent’s attack with the hilt of the sword and spins around his enemy’s defense on one foot, leaving a complete opening for the attacker to exploit. The attack is very similar to Rain’s Ryukansen (Dragon Spiral) and can be used to counter it.

~Destructive Palm Sword Rush -- Like the ‘Kicking Sword Rush’, instead, the hand is used to push the blade when it is brought down. It can be used as a blocking technique, with the intent of breaking the opponent’s weapon.

~Morning Sky Sword Rush -- A follow up to the ‘Destructive Palm’, where the sword has been stabbed into the ground. The wielder steps on the pommel and jumps into the air, while retrieving the sword from the ground by using the cord attached to the handle. This is followed by a whip-like slash at the enemy (be it overhead or wherever). This technique can be used to nullify attacks like Ryutsuisen and Ryushosen (Dragon’s Hammer and Dragon’s Flight, respectively).

~Hammering Sword Rush -- After stabbing the opponent in a ‘stable’ area (like the chest or stomach), the attacker lifts the enemy in an arc over his head, slamming the opponent into the ground, as if he were the head of a hammer. This can be done repeatedly, until the sword comes loose, or the opponent escapes or gives in. The attack can be nullified by defending against the initial stab, or taking it to the arm or leg.

~Battle Wind Sword Rush -- A spinning, upward attack, used to take out multiple enemies. The attacker ducks, possibly avoiding an attack and then rapidly spins with the sword out, while leaping upward, able to take out multiple surrounding enemies. If the attacker wills it, he can continue the spin while rushing toward the opponent, like a tornado with cutting wind.

~Winter Fang Sword Rush -- The variation of the Hirazuki (left handed stab) mentioned earlier. A rushing thrust attack based on speed and power, dealt with the left hand (instead of the usual right), the user also grasps the pommel instead of the handle, extending the reach of the sword. The length of Legion makes this attack potent, and even if the opponent dodges slightly, a little body movement and the length of the blade can make up for it.

~Crouching Tiger, Severing Sword Rush -- The Zetsugi (ultimate attack). Unlike the other moves, which has the wielder active by attacking or counterattacking, this attack waits for the opponent to move first, and reach dangerously close. The wielder holds the sword’s handle with two hands, (right hand holding from above, while the left hand holds underneath. Image for reference) What happens next is almost impossible to describe, as the wielder concentrates on the opponent’s every move; every blink, every breath, and waits for the perfect time (like striking as soon as the opponent blinks). This attack is powerful, as the user concentrates all the force he can muster into a single, swift (invisible to the naked eye) blow. This can be used if the user is being drawn towards the opponent, (as with Rain’s Hirameki, during the second phase with the vacuum, which propels this attack instead of making the user unstable and open). However, since this is a single, powerful blow, if it misses, it leaves the attacker wide open for a counter-attack.

This attack can also be described in another, shorter way: The user puts up a ‘spherical barrier’ of sorts, with the length of the sword acting as the radius of the sphere. If one were to enter this barrier, then they would be cut down instantly (in most cases).

Personalities:
Each of the vessels have their own personality, but the single mind behind it (Chaos) remains the same. Chaos itself is ruthless, but it prefers deception and toying around, which is why it uses these vessels among people often playing along by helping them or being friendly. Chaos uses the vessels’ personality, prior to when they were consumed.

Near’s Personality: Near is a natural born genius, able to figure things out quickly. He isn’t usually curious, but he likes to learn new things. He is basically your happy-go-lucky character. Smiling and fun loving most of the time, Near is a friendly person. He’ll take friendly hits without attempting to dodge them, although he may be well aware that the attack is coming. He usually takes the backseat in battles, analytically breaking them down. If he is forced to fight, however, he will do so to the best of his ability; using the environment to fight, summoning Legion as a last resort or when the opponent ups their offense or defense.

Bliss’ Personality: Her attitude is basically one of a bored rich girl. Nothing usually interests her unless it’s valuable. Then she’ll use her abilities to get the item or information. She doesn’t really care what anyone else says about her, Bliss will just watch them with her sleepy eyes and half-smile until they’re finished. If they’re going on too long for her tastes, she’ll get up and walk away. Her bored little smile is almost always plastered onto her face. Bliss has a thing for irritating people, too, especially if someone is trying to tell her something. She’ll usually yawn or stretch right in front of the person’s face, showing them that she doesn’t care.

Ravier: Although he can talk, Ravier doesn’t say anything most of the time, keeping with his wolf-like appearance. In order to get him to fight, you have to hit him first, then he’ll bite back hard, even if his opponent is a girl. Ravier keeps up his mysterious side, even if he reveals that he can talk, he will speak in riddles or answer questions with another question.

Themesongs:
Rob Zombie -- ‘Meet the Creeper’

Priestess -- ‘I Am The Night, Colour Me Black’

Breaking Point -- ‘One of a kind’

Annihilator -- ‘King of the kill’

Megadeth -- ‘Symphony of Destruction’


Biography:

When the world was created so long ago, there existed a garden, a peaceful paradise; Eden. And in this garden existed one man and one woman, who lived contentedly with all the animals and plants. But like every other Eden that would come after, it had its serpents. And soon, the woman and the man were cast out of the garden because they betrayed a single rule.

Chaos was looming then, waiting for the perfect moment. With its eight eyes, it saw everything that was happening. When the first murder occurred, Chaos was there, driving it all along. It watched the events unfold from the shadows, waiting, just waiting. The world was too peaceful, now. It would wait until something destructive started to happen, but for now, it would just bide its time and wait in the reflective surface of the water.

Waiting eventually got boring, after a few hundred years, this entity became extremely bored. It hungered for some sort of devastation, some sort of corruption. When it resumed its form for the hunt, it found that the reflective surface of the ocean it had settled in long ago had become part of a massive lake surrounded by forest.

The eight massive eyes, surrounded by the Charred Butterflies ventured through this forest, seeking out some civilization to wreak havoc on. Before long, the being was surrounded by a pack of abnormally large white wolves, which was lead by a single, blue-eyed one, which had detected the malicious presence.

The blue-eyed one spoke, telling Chaos that he is Ravier, the God and protector of this whole continent, which was made up of numerous expanses of forests.

He also told the being that such an evil presence was not allowed.

Without hesitation, Chaos consumed the God and stored the wolf-like body in one of his eight eyes.

As soon as that was done, the being known as Chaos was instantly summoned into the depths of hell by Lucifer himself. The God of the underworld, knowing what Chaos began to work side by side with it, spreading its influence everywhere, but subtly. Soon, wars broke out and famine wreaked havoc.

Lucifer granted the spear, Lorelei and the sword-demon, Legion, to Chaos, so that the being could join in on the fun. But first, it would need a proper body. Using Legion, which was now able to hold the body of the consumed, Chaos shape shifted its seemingly unstable form, turning itself into the large, blue-eyed wolf it had consumed long ago.

It approached a young, red-eyed girl called Bliss, who seemed to be entranced rather than frightened. Using this opportunity, the being consumed her soul and transformed into her. But this process was seen by two people, and insignificant couple with the surname ‘Seraph’. They were dealt with accordingly, beaten so badly that whoever found the pieces would assume that they had gone through some devilish shredding machine.

Chaos continued to join different wars and missions under Bliss’s appearance, often charming people into liking them while simultaneously preparing Legion to stab them in the back.

After a while, ongoing wars began to die down and Chaos moved from town to town, wreaking havoc under the name of Bliss. In one town, however, Chaos encountered a man who attempted to exorcise the vessel, but it was impossible, and Chaos consumed him as well, partly because it was interested in the man’s odd ‘Clown’ power that was used against it.

Chaos became Near Mathias Cronqvist.

And, using the name, it began wreaking havoc all over again, using the vessel’s memories and personality to gain various positions in the societies. Chaos soon established an ‘underground’ network of criminals to do his bidding, like pawns in a chess game, while keeping up being human ‘on the surface’, joining in different schools and colleges as a teacher. After a while, it encountered several powerful beings that would help him recreate the chaos of the previous days.

But it also learned from those beings that there were several ‘dots on the radar’ that would stop them dead cold in their tracks if they were to attempt anything. Chaos, confident that it was powerful enough, took on the task of finding these individuals, using the large network that it had created.

But it was hasty when it came to planning. That was the main fault that it made, allowing those individuals to exploit his weaknesses. To bide time once more while it planned, it led these individuals through a spiral of a events around the world, also setting off events that made them stronger in number and also having its main pain in the ass grow stronger because of its hasty action and close calls.

Reaching the end of the spiral, Chaos found that his opposition was still able to fend him off for an extended amount of time. When this had happened, Destiny herself attacked, giving up half of her powers for one chance, sealing away Chaos’s more powerful magic and blinding seven of its eight eyes, putting it on even ground. With the sudden loss of its powers, it was thoroughly defeated. It retreated and began biding its time again, still able to walk around in its vessels, but unable to fight for a while.

“This…is Eden.” Chaos grinned menacingly.

And like all the Edens that came before, this one was not without its serpents.
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  #1205 (permalink)   [ ]
Old 03-13-2008, 10:04 PM
shieklord shieklord is a male shieklord is offline
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Re: Character List

Approved by Euphoria,

Name: Simply, “The Spider”

Age: 17

Race: The Shieka

A little bit about the race: The Shiekas do not give their children names in the sense that we think of names. The children do not get a name until the age of twelve. The leader of the tribe observes the habits of the child, and names him or her after an animal, or something elemental that coincides with their character. To avoid confusion, and describe the child better, the name is usually a combination of two words. The result is something that sounds like a Native American name. Something like, running eagle. The tribe itself has served the King for generations, and the first assignment for a new Shieka is to guard a royal person in the King’s court.

They live in a secluded village that is hidden in a place nobody can find, and most likely wouldn’t want to find. And although the Shiekas consider themselves a race, they are not very different from humans. It is believed the reason for their great magical power is that the skill increases as father and mother hand it down to their children.

Gender: Male

Hair: non descript brown

Eyes: Green

Weight: 150 lbs

Height: 5 11 in

Weapons: As with most of the Shieka, stealth is his most important weapon. He is supplied with basic tools, small knives, enchanted vials, some even carry claws. The weapons of the Shieka tribe have no uniformity at all. The tastes of each person differ from small swords, to strange weapons that have no name. The Spider tends to carry weapons of his own make. A small, straight bladed sword, a piece of cloth rope, and a small wooden crossbow his teacher gave to him.

Skills/Magic: He has experience with most magic forms, though the Shieka teachers encourage a general knowledge of the magic arts rather than to focus on one. It helps them to adapt to the situation better. To heal himself of any wound does not take long, as he has a very focused mind. A favorite spell of his is “meh haslad de.” Meaning, “freeze his heart.” It cools the person blood he is fighting, and gives him an advantage. But the magic power of the Shieka are rather weak, they can manage to hurt, or at best kill someone with a concentrated spell, but they rarely do this. They use magic for stealth purposes mostly, primitive enchantments on their knives, and clothes. Their weakness lies in the fact that they are not magicians, and so they can not use magic to read minds, yet they put their own minds at risk when they use magic of any sort. A skilled mage could read a Shiekas mind with no trouble.

Appearance: A plain earth colored brown, blue, green, or black cloak suites him. The Shieka cut their cloaks in strange diagonal slices, making them look like they are old and worn out. Even I am not really sure why they do this, it is a very old tradition.

Personality: Outwardly, he is reserved, cold, and thoughtful, even by Shieka standards. His favorite things to do are, singing and drawing. This is a strange contrast to his job. His friends think he is a little two faced, but that is only because his personality changes during battle from a quite, peaceful boy, to a cold, deadly persona. His relationships are few, but strong. And the people who know him, know that he is a good friend. He loves his father, and tries to imitate his fighting style and manner. His mother is one of the most respected people in her tribe, the granddaughter of a famous Shieka who defended the queen in peril.

Strengths: The spider is known among his friends for his clever traps, hence the name, Spider. He is elusive in a battle, but is trained like all Shiekas to handle himself calmly in a fight. His opponents find themselves unable to out think The Spider. He lays traps within traps. And trains his mind to think ahead, by playing a complicated game called Massada where two opponents create a miniature magical statue in a special glass box. They then proceed to take turns trying to cast the strongest combination of spells. The losers statue is crushed by the magic. There are many complicated rules to this game, and it’s fun once you get the hang of it.

Weaknesses: He sometimes thinks too much about a decision, and the makes his move to late, whether it is in battle or life. Mistakes are not encouraged in the Shieka’s tribe. Also, when he focuses on one thing too long, he doesn’t always realize what is going on around himself. Also, fire is an element that particularly dangerous to him. It throws his calm mind into panic, and makes his usually calm attacks wild.

Where he has grown up: One of the main functions of his tribe was to protect the Royal king, yet it has been years since any King ruled of the land. The land is in fact divided into small sub kingdoms, each little Earl greedily grabbing what land and power he can. In this unstable time, the Shiekas are under the rule of their individual tribe leader.

But things are getting worse for the few Shieka tribes left. The idea of a people free, living by themselves, (especially ones that can use magic to any degree) does not appeal to the monarchies existing in the land.

And as the search goes on for the royal family, the Shiekas train and live day to day praying for the day when their service will be used again.

Biography: When the Spider was only fourteen winters old, his closest friend’s sister, Chameleon, was taken by a scouting party from a nearby castle. She was a girl alone in a forest, dressed in Shieka garb. That was enough for the captain. They took her, and brought her to the Earl Benton’s castle. Where they kept her in prison.

The Spider was enraged. She was only nine! Bastards. Without asking or telling anyone, he left that very night for the castle. The Spider still remembers it, whenever he is alone in his favorite spot, it comes back to him like a dream.

Cursing in the darkness he had crawled through the forest, like an infuriated tiger, pushing the itchy weeds out of his face. Through the irregularly situated houses that dotted the outer wall of the Earls castle.

The Spider’s father had taught him to be kind, thoughtful of others, and diligent in his tasks at home. But he had also taught him to be a just person, with a hate for everything wicked.

His adrenaline rushed through his head, looking at the four story wall that stood in his way now. It had looked flat and smooth from a distance, but it was actually rocky, and full of large cracks. “I won’t even need my rope,” he thought starting the climb. Like a Spider, he picked his way up the wall, slowly and carefully. Looking in all directions, especially at the guard towers.

There! A guard was sleeping near the tower wall. Well he would make sure. The Spider snuck up along the wall until he reached the stone walkway that went along the whole wall. He quietly slithered into the shadows behind the guard. Spinning his fingers in a clockwise motion over the sleeping man’s head, he muttered “selfes un rise fi” (sleep until rise of fire, or sun)

Nothing happened! The guard started to wake up! The spider panicked, “what did I do wrong?” Then he remembered, it was a counter clockwise motion! Clockwise woke them up! Whispering the same spell, he spun it around the man’s head again. This time the guard slipped into snoring slumber. His heart beating, he took a moment to breath. “Oops.”

Then he took in his surrounding, the prison shouldn’t be hard to find. The thatched roofs looked like stairs in the inside square of the castle walls, all of them leading up to the tallest tower in the center. There! It was the only lit building in this place. Creeping through the cold pre morning darkness, he made his way to the building. The door had lantern light pouring from within through its cracks, and the silhouette of armed men he saw through the window. The building was just a long hallway with cells lined one after another, like animal cages. They were all sleeping.

Going around the door, avoiding the light, He climbed onto the roof. It was sturdy. He pulled at a piece of loose thatch, and peeked into the prison. There were three guards, all sitting at the table. They were playing some sort of gambling game. Peering into the cells, he spotted her, Chameleon. She was the second to last cell from the far wall. Good, far enough to stay out of the sight of the guards. The lantern’s light didn’t quite reach the far end of the prison.

But how would he get her out? Her cell was a metal cage. The Spider thought for a moment. He knew a acidic spell, no, that would smell, and he wasn’t good at that. Then he knew, “of course!” Fire and ice.

He quietly crawled alond the roof until he reached the spot above her cell. He walked to the very eve of the house, and slowly, worked his way through the thatch. Placing a hand on the metal cage, he got on his hands and knees, and crept along it. He was at the very edge of the cage, and still halfway in the thatch. Then he went to work.

He touched a section of the flat metal cage bar, “ire!” he whispered. It started to glow after a while. Then, when it was white hot, he whispered “era.” It made a quick hissing noise as it cooled quickly. He looked around startled. The guards were laughing and, yes, drinking. Good.

He repeated the process until the metal became cracked and brittle, then it broke. Making a square large enough to climb down and pull her out, he worked hard. After about ten minuets, he was cooling the last one, he held on to the square cage piece, and when it broke, he removed it and placed it on the side. Quickly he climbed down the cell, and placed his hand over the girl’s mouth, her eyes went wide. Then she smiled through his hand. He took it off her mouth, and motioned to the ceiling. She nodded. They climbed up the cell wall, through the hole, and worked their way through the thatch and onto the roof.

She hugged him, he quietly hugged her back, and smiled. “Try to keep quiet little Chameleon.”

Starting back the way he came, The Spider stopped for a moment. “Wait here,” he whispered. He walked over to the edge of the roof over the doorway. He thought for a moment, then bent over. He touched the door and said, “or ate en, ire acidea.” Chameleon put her hand over her mouth and giggled.

They both crept back the way he had come, over the rooftops, and past the snoring guard. Chameleon Motioned towards the snoring man questionably. He nodded.

This was the tricky part. “Put your hands around my neck, he said.” She did. She wasn’t heavy at all, a thin reed more like. But he still was frightened.

“Close your eyes,” he said. She shut them tight. He slung out over the edge of the wall, and started down the four story drop. Down, down they went, almost slipping twice, The Spider was sweating, and his arms were getting sore. He slipped and lost grip with one of his hands, and fell, thump!

They only fell a few feet. The Spider looked and saw that he had climbed down much faster than he thought, they were free! He checked to see if the Chameleon was hurt. She smiled, dusting herself off. “To the forest quick,” he whispered. They ran until they reached the thick woods.

But just then, The Spider saw two men following them. He pushed her down behind a tree, and pulled his short sword out of its cloth sheath. The two shadows came closer and closer, and then stopped, right in front of them. The Spider and Chameleon held their breath.

“Well,” a deep voice said, “a nice escape, but you will have to come with us.” Then he stood closer, and laughed, it was his father! And the Chameleons father too.

“Well done, my little spider.”
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  #1206 (permalink)   [ ]
Old 03-15-2008, 11:44 AM
Sakume Sakume is offline
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Re: Character List

Name: Katherine Anne Aleski (Though she’s normally called Kate for short).

Age: Six (And a half, she claims, though in reality just barely six).

Race: Human

Sex: Female

Hair: Short, just below her neck, it’s a light, almost auburn color. It’s soft and smooth after it’s washed, but gets to be dirty easily with all her playing outside.

Eyes: A pretty blue color, they almost appear dark purple at times.

Weight: 37 pounds (She’s a little underweight.)

Height: 3’4. (She’s also slightly short.)

Weapon: A small dagger, about nine inches long including the hilt. The blade is six inches. She keeps it either in her pocket, sheathed, or on a belt around her, only because she’s forced to just in case she needs to protect herself. In case of emergency, she uses anything to defend herself.

Armor: None.

Strengths: It goes without saying that one of her strengths is simply looking too defenseless for anyone to attack her, since she’s only a little girl. Being as small and light as she is, she can easily hide from attackers in tight spaces or inconspicuous places. Because she belongs to something of a demi-god, she is protected by his might, which gives her a certain measure of strength. She’s good at figuring out ways to make people feel better emotionally. Due to this, she can easily make allies/friends with those who like her, giving her more protection of a second-degree. She’s relatively smart for her age, despite not going to school. Although this is also balanced out with a tendency to act more like a younger child.

Weakness: She’s only a human little girl, after all. She’s extremely frail when it comes to the damage she can take. A simple scratch could cause her to cry. She’s also quickly distracted by simple things, and equally easily fooled by lies. She can’t reason past a certain state of mind, and she can’t do many physical labors. She hates loud noises and scary things in general, including fire, darkness, and shouting. Her frail body is also easily smacked around by the elements, including the weather. Despite retaining her innocence, she has slight mental scars from seeing so much death and pain in her life. This is why she doesn’t like fighting at all.

Skills/Magic:

Burn –A skill bestowed upon her by Pyralis, anyone whom she feels threatening, upon touching her skin, will be burned. This doesn’t mean they will burst into flame, but they will most likely not be able to keep a hold on her, if they can feel heat. This only works if they touch her skin, as her clothing would feel normal. The burns can intensify or lessen depending on Kate's feelings at the time. Obviously, if she's panicky or frightened, they'll be more serious.

Hell Hounds – In order to keep an eye on her as she wanders freely, Pyralis frequently sends literal hell hounds to watch over her or bring her back to him, which she refers to as her “puppies”. Before they appear, a normal sign of their nearing is a pair of glowing red eyes, or the smell of smoke. When they do appear, they are about the size of large Dobermans. Their fur is pitch black, and their paws are ignited in flame. They have large, curved, gray horns sprouting from their skulls, and their tails are thick and wavy.

There are three at a time he assigns to guard her, two smaller and one particularly large. The smallest are still able to drag her, the largest being the size of an adolescent bear. They can be destroyed with an amount of power, although they are very smart and agile. They attack in patterns as normal canines would, using their teeth and claws more than anything else. If they succeed in cutting their prey, the wounds will burn as if on fire. If they are destroyed, more can always be created, but Pyralis, being busy with his own affairs, can only take so much time out of his day to do so, which means it would be anywhere from a few hours to a few weeks before she receives new ones.

The dogs are not strictly meant to return Kate to her master if she wanders too far or does something unfavorable. They are mainly meant to protect her from danger.

Animal Friends – Katherine normally attracts animals of any sort, possibly because of her pure heart and innocent intentions. She finds friends even with wild creatures, normally with little trouble. It could be used to her advantage at times, although she does not have the unrealistic powers to immediately tame lions or other less social beasts. Her befriendment is limited and not always effective.

Appearance:


Katherine at Age Five (Notice her bunny. *Explained in detail under the pictures in this section*)

http://i55.photobucket.com/albums/g1...ume88/girl.jpg


Katherine at Age Six (Her befriending of animals can be seen here, with the presence of the cat trying to comfort her.)

http://i55.photobucket.com/albums/g1.../1dceff7er.jpg

Manual Appearance: *For those unable to look at the pictures for any reason* Kate has almost auburn-colored hair that reaches to just past her neck, thick, but not wavy. Her skin is a peach color, sometimes a bit paler. She likes to wear things in her hair, usually barrettes or ribbons. She normally doesn’t wear footwear, because she can’t afford it. She loves wearing dresses of any kind, but only owns one currently, as seen in her second picture. The bottoms are beginning to tear, and change colors from white to brown. She is barefoot, owning no shoes. Her dress is also short-sleeved, leaving her at the mercy of the weather and elements.

Her face is entirely innocent and pure when she smiles, capable of melting most cold hearts. In reverse, she does things wrong as any child does such as arguing, disobeying, and lying and it is incredibly easy to tell she is doing so by the facial expressions and body language she gives off.

Another thing about Katherine that must be duly noted is her Bunny. *Seen in picture one* Bunny, as Katherine calls him, is her most precious item in the world. When she was four years old and going to a restaurant with her family, they discovered they had to wait for a table. While waiting, Katherine dragged her father over to the small arcade room. Her eyes skipped past the various machines and mechanical animals to ride until they settled on a claw machine.

There, leaning against the glass almost longingly was her Bunny. She begged her father to get him out, because the poor stuffed rabbit looked so lonely, and after so much pleading, her father finally conceded. It turned out it took her father around ten dollar’s worth of tries to get the treasure for her, but eventually, he did. From that day on, Katherine has always kept her Bunny next to her, no matter where she is. Due to being carried around so long, his button eyes are not as shiny as they once were, and his velvet pink ears are growing dull, but he’s the same to her. It is little-known that he has a zipper built into the back of him where Katherine can store a few small items or one big one. He is very soft, and Katherine refuses to let anyone else touch him unless she gives consent. Sometimes she also speaks to him, pretending he talks back.

Personality: Sweet and heart-warming, naïve and innocent. She has an amazingly huge heart towards people that she deems need her help. Though she tends to be needy and stubborn when she’s cranky, she will never fail to do what she’s asked by those she loves. She would never hurt any living being beyond self-defense, and even then she would feel terrible. She hates violence and fighting with a passion. Katherine is, however, extremely shy. One of the things she’s most adamant about is not talking to strangers, since she’s scared of them. This is mostly due to her unfortunate past. This fear is easily overlooked, though, if someone shows her kindness and gentleness. She’s naturally more inclined to make friends with a nice person than a scary one, or if someone is her age, she’s more likely to bond.

Bonding with her is actually simpler than it sounds. For Katherine, something as simple as joining her in a tea party makes her loyal to that person until they show her a reason not to be. Once she opens to someone, it’s difficult to get her to be quiet around them. Past that barrier, Katherine is good at being social, but she is also very good at being by herself, imaginative. She doesn’t get lonely easily, but she sometimes gets too involved in her made-up world, making it difficult for her to accept reality in some situations.

She is very easy to please, and likes pretty things most little girls would, such as dresses, jewelry, and of course, toys. Bugs are also high on her list of enjoyment, though only cute ones like caterpillars and butterflies. Sweets (candy, for those of you who don’t know) are also enjoyed by her. She enjoys being with those she cares about, and snuggling. She’s a very physically-oriented little girl, so unless she is being touched when with someone she trusts, she normally feels uncared for and insecure. This does not always apply when in a group of people she knows, but it certainly applies when she’s around people she does not know. She enjoys being carried, her back being rubbed, and general affection. Though she does not have much, Katherine is satisfied, not knowing anything but what she has exists. More than anything in the world, Katherine wishes for a Daddy.

As far as dislikes go with Katherine, she is prone to hate violence more than anything else. Also high on her list, nearly equal with violence, are her fears of strangers, the dark and loud noises such as thunderstorms. She is generally scared of ugly bugs and things she doesn’t understand. She gets easily irritated if she's treated too much like a child or left out of things like conversations between adults. She doesn’t like boys, considering them to be yucky and carriers of cooties, but this belief fades after they reach the age of eighteen. She isn’t old enough to understand the concept of a God of any sort. Despite not going to school, she does, however, know a good deal of information about the world around her. She’s also very polite and generally obedient, thanks to her upbringing.

Biography:

“Begin interview. Subject’s name: Kate. Time, Six P.M. You can go ahead and begin.” The man set the tape recorder upon the table.

She paused and placed a finger on her lips, looking upwards. “I ‘member it like it was yesterday… isn’t that how grown-ups always say it? Well that’s silly, I know it wasn’t yesterday, ‘cause yesterday was a Monday and I know when it happened, it was on my birthday, when everyone was happy. I ‘member ‘cause I got to go and get all these presents during the festival. So it was on Saturday, I think.”

“Go on.”

“Well, I know he didn’t mean to. I was just so little, and there were so many big people. And he had all those boxes he was carryin’ with all that good stuff inside. And he went to get me that pretty, sparkly hair ribbon, the one with the diamonds all over it that I had been wanting for forever . And I was lookin’ at something else in another window, I think, and then I felt that scary man’s hand over my mouth, and it hurt me and he was really ugly and smelled bad. And I started to yell and scream, because he was taking me far away, inside the alley. But Daddy couldn’t hear me, because the man had put that huge napkin over my mouth and tied it so tight I couldn’t talk anymore.”

“What happened then?” From outside the small room in the police station, normal hustle and bustle went about.

“Mm… I know he put me in a scary place, really, really, dark. I think it was a closet, because I could smell his shoes, and they were really yucky.”

“He put her in a closet? Sounds like a routine kidnapping…” whispered the dark-haired man in the suit to the other. “Continue please, Kate.”

“He was really mean. He told me to be quiet or he was goin’ to make me, so I got really quiet because I like talking.”

“Yes? Then what?” asked the other man, the one with black hair.

“I know he was talking about getting a lot of dough from somewhere, but the only time I heard dough was when Mommy makes cookies, and I don’t know why he wanted cookies so bad.”

“Probably ransom,” whispered the first.

“I can hear you, you know! Just ‘cause you whisper doesn’t mean I can’t!” she chimed in, with an angry tone. She had no idea why they were whispering, but she hated being left out.

“Okay, sorry, Kate. Keep going. We’ll listen.”

“Okay, so where was I? Oh, yeah. Okay, so I heard him talkin’ about dough, and then the door of his house really quickly opens. I saw it through the crack where the key goes. So the man with the red hair told the man that grabbed me that he was going to give me up. And they started fighting and yelling, so I was really quiet, and then…” she stopped.

“What then, Kate?” the second man prodded, leaning in with his pen and paper.

“Then…” her voice shrunk so low, both men wondered if the recording tape could catch it. “He… killed ‘em.”

“Killed?” Both men passed each other a stare. “What do you mean killed? Who killed who, Kate?”

She looked so solemn it would make a funeral appear to be a party; her head bowed. Tears gathered in her eyes. It was clear she didn’t want to speak of it. Small tremors ran through her body every few moments.

“Who killed who, Kate?”

“Master killed the man that put me in the dark place.”

Immediately, the two started talking. Obviously, this “master” was not suited to take care of a little girl, and besides that, this might be the man they were looking for, the one responsible for all those deaths. “Kate,” began the black-haired man, “how would you like to live somewhere new, with another Mommy and Daddy?” Her head shot up, a shocked expression on her face. She squeezed her rabbit tightly, and the men began to smile. “We’ll arrange it right away, Kate. Don’t worry about a thing.” Both began to speak with each other, and one headed for the door.

“Mm-mm.”

“Huh?” The one nearest the door did a double-take and watched her shake her head slowly. “What’s wrong, Kate?”

“No. I don’t want a new Mommy and Daddy. I want my old Daddy.”

“Kate… how long has it been since your father and you were separated?”

“I dunno… a long time.”

“When someone’s taken like you were, Kate, they usually don’t see their parents anymore. But it’s alright. Your new Mommy and Daddy will be just fine.”

“No!” she stubbornly cried, this time tears gathering in her eyes. “Daddy said he’d always be there for me and I know he’ll come!”

“Kate… it’s not safe for you right now. If your Daddy comes to claim you before your foster parents and legal actions are taken care of, then if he’s seen to be fit to take care of you, you can go with him. For now, we need to take you somewhere else.” They stood up from their seats, approaching her in the tiny room.

“I don’t want a new Mommy and Daddy! My Daddy is coming for me! He is! I know he is!” The men both suddenly snatched her arms, one hand on each, firm, but not harmful. She was obviously not mentally stable and needed to be forced to calm down if necessary.

“Kate! Relax! We’re not going to hu- Agh!” The hands flew from her shoulders as the men gripped them tightly. Their hands were singed with burns so that a small smell of burning flesh wafted into the air. Kate huddled in a corner of the room opposite the men, burying her head into her knees and sobbing.

A thunderclap of explosion suddenly sounded from what sounded like the front of the station, followed by several gunshots and cries of death. The door swung open and closed as one of the two interviewers exited the room to help his fellow lawmen. The rapid gunfire went on for a period of about three minutes before it calmed completely. With a slam, the door fell from its hinges and collapsed on the floor, leaving in the wake a tall, red-haired man, a large sneer on his face. “Where is she?”

“You… you killed them!” he gasped out while staring at the remains of his fellow officers. “You can’t just take her like this! What kind of sick, twisted bastard would do this to a little girl?” the remaining man rasped from his dry throat, blocking the way to the girl, his heart thudding in his chest.

He extended his palm. In a flash of superheated flame, the man was gone. “Me.” He turned to look at the child, stepping purposely on the ash left in the man’s place before bending down to threateningly stare into the core of her eyes. “Kate. Let’s go.”
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  #1207 (permalink)   [ ]
Old 03-16-2008, 06:03 PM
Hugh Hugh is a male Scotland Hugh is offline
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Join Date: Jan 2008
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Re: Character List

I'm sorry that it's so short, I wrote it when i was relatively new to these forums, if it's okay with you people I'm going to edit it and make it longer.

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Walfrid

--------------------------------------------------------------------------------

Name: Walfrid

Age: 21

Race: Human

Sex: Male

Hair: Long, black

Eyes: Blue

Weight: 140 Pounds

Height: 6ft 1 inch

Weapon: A Swiss Longsword. It is over 90cm in length, it has a lengthy hilt which provides room for two hands, over two kg in weight and it is double edged. He also carries a short bow and arrows. He has a large quiver on his back for carrying the arrows.

Armor: Walfrid wears plate armour. He wears plate pauldrons, gauntlets, cuirass (back and breastplate), greaves and a chain mail skirt. Although his armour looks heavy it is only 20kg in weight.

Strengths: He is a master swordsman and a moderately skilled archer. He is brave and intelligent. He is used to living on what he can find and he has picked up various skills on his travels.

Weakness: His armour is ancient and not very durable, it sometimes slows him down in battle. Also, he has never been able to trust someone fully so he usually insists on fighting alone.

Appearance: He looks like your typical knight apart from the fact he wears no helmet or headgear of any kind. His armour is usually hidden behind his travelling cloak. His face is long and white and his hair is quite long and straggly. He is quite muscular and tall. His black cloak usually hides him in the darkness of night and because of this he has the ability to seemingly appear out of nowhere. He is quite muscular and intimidating.

Personality: He is quite calm and determined, even in the thick of battle. He is mysterious and a loner. He would never trust someone else with anything important to him. He likes people who say what they mean and he dispises liars and cheats, as he has had bad experiences with them in the past. He has never known someone who he could call a friend.

Biography: His ancestors were the kings of a mighty nation until they were invaded by a mysterious army from the north. The king fled the land and swore that one day he or his descendants would come back and retake the land that was rightfully theirs. Walfrid's father had taught him to use his sword and bow and on his deathbed he told him the story of their ancestors. It was now Walfrid's duty to either have children or go and retake the kingdom himself. He chose the latter, he didn't know how he was going to do it but somehow he would. He had a few close childhood friends when he was younger but he had too abandon them to go on his quest. Now he wanders the land with no real purpose, haunted by the fact that he must somehow retake the land of his ancestors.
Last Edited by Hugh; 03-17-2008 at 12:57 PM. Reason: Reply With Quote
  #1208 (permalink)   [ ]
Old 03-16-2008, 07:02 PM
Duuuudeman Duuuudeman is offline
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Join Date: Jan 2008
View Posts: 225
Re: Character List

Name: Wretch and Rapture, aka 'the Twins', aka Eikha and Simkha, aka Rishpei and Ofan, ...(they have many, many names...)

Age: N/A

Race: Spirit

Gender: Male

Hair: one half is shaggy, unkempt, and pure white. the other half is trim, tidy, and black as night.

Eyes: One is yellow, filled with tears of sorrow, while the other is bright blue, radiating joy.
Weight: 221 lbs

Height: 7'0''

Weapons: Azazel and Ecclesiastes, swords of Malice and Mercy. Both are living entities with their own wills and personalities...

Azazel is a scimitar. It is blood thirsty and sadistic. It has a crass and morbid sense of humor, and is often angry and yells, in its guttural, demonic voice. It belongs to Wretch, who's weak willed personality is easy to manipulate for his murderous desires.

Azazel's handle is topped by a small cracked skull. The rest of the handle is wrapped in light brown leather, studded with gold. Its blade is curved, with a razor sharp, serrated blade on its single edge. Near the handle of the blade, on either side, is a glaring yellow eye. It is blood shot with black veins and has a slit pupil. The rest of the sword is red and sinewy, like muscle. It is covered with black veins, to supply it with the blood of those it has slain. It also has a heart beat, so it pulsates several times a minute. It is stained and caked with blood from tip to tip, as blood cannot be cleaned from it. It HATES Ecclesiastes, and the two constantly bicker and fight.

Ecclesiastes is a rapier. It has a righteous and understanding personality. It is patient, and will not fight to kill, unless the opponent desperately needs such atonement. He is calm and composed, but sometimes exhibits a light sense of humor with Rapture, who is constantly over excited and brimming with ecstasy. Rapture is carefree, so he will usually do what Ecclesiastes says without a second thought, like a young child and a parent.

Ecclesiastes' handle is crowned by a pearl. The rest of its is wrapped with silver wire. A bright silver guard separates handle from hilt. It is of ornate design. At the wider part of the blade, at the end of the guard and the beginning of the hilt, there is a bright blue eye on either side of the sword. Its gaze is stern, yet kind. Its blade is white and keen, but it is tipped with a small hollow sphere, to prevent fatal, stabs, unless an execution is in order, in which case it is removed. Ecclesiastes has woman's voice. It is deep and old. It bears an enmity towards Azazel, and is always arguing with the scimitar. The blade repels blood, and is always shining and clean.
Both swords are ancient and very wise...

Skills/Magic: Wretch and Rapture are masters of sword-play and martial arts. They have very different fighting styles.

Wretch is reckless and undisciplined with his blade. He often mixes in hand and foot strikes to his attacks, and willingly resorts to deceit and trickery. His martial arts discipline is a mix of Capoeira and break dancing. His Combined with Azazel's cunning strategy, Wretch is a deadly opponent.

Rapture has disciplined, smooth form. He fights fairly, and rarely uses his hands or feet while dueling. His martial arts style is quick and gentle, like Thai-Chi. His attacks are often reserved, so as not to cause lethal injury. Unless he is fighting to kill, he holds back, as Ecclesiastes taught him. He has an efficient strategy that he has drilled into his mind, like reflex.

Wretch and Rapture's conflicting swords and fighting disciplines cause them to alternate between styles rapidly throughout a fight, giving their style a random and ugly look. Azazel and Ecclesiastes are always arguing, so they will sometimes change their minds mid swing. Wretch and Azazel will be fighting to kill both their enemy, and Ecclesiastes at all costs. Rapture and Ecclesiastes, will attempt to disarm the opponent, and also save the opponent from Azazel's bloody wrath. This is hectic, highly inefficient, and it can become almost comical to watch their inner turmoil.

If they reach an "Equilibrium", their style becomes somewhat hybrid, much more smooth, and oh so deadly. This occurs when Ecclesiastes sees a great amount of sin in the opponent, which can only be atoned for by death. Azazel is always bent on killing, so the conflict ceases, and both halves of the spirit are united in their effort to kill. The swords develop a masterful strategy, which combines both of their styles as needed, in order to execute the opponent.

Appearance: The spirits wear a necklace with a gold and sliver chain. The medallion at the end is a circle, half black, for Wretch, half white for Rapture. The spirits also wear a tight Grey tank top, the only neutral article of clothing on its body. The spirits wear no shoes. Their body is lean, like a runner's. They have no body fat, so under their skin, their muscle and sinew is very defined.

The spirits' body is split down the middle. The left half is Wretch and the right half is Rapture. Both wear a theater mask, though Wretches half is sad, and Rapture's half is happy, (Put these two together: http://staffweb.mps.k12.mi.us/poboci...ages/masks.gif),

Wretch has shaggy, unkempt white hair. His half-mask is black, and has a sad eyehole, revealing his pitiful, yellow, tear streaked eye. Across the eye hole, on the mask is a white scar design. The mouth of a mask is set in a wide frown. There is no hole for Wretch's mouth, and on the mask, jagged iron colored teeth are displayed, though one is missing.

Behind the spirits' mask stick out two pointy ears. Wretch's is scared, with missing chunks and ugly gold piercing.

The spirits wear a trench coat with a popped collar. It too is split down the middle. Wretch's half-collar droops, and his trench coat half is torn and tattered all over. It sports dark stains, which are most likely blood. The coat is black.

The spirits' baggy pants are ALSO split (sigh...) Wretch's half is a dull, neglected white. It too is torn and dirty, with flecks of blood mist in places.

Wretch's half body is scarred and bruised from self-abuse. His skin and nails are cracked and bleeding in some places.

Rapture has trim, tidy black hair. His half-mask is white, and has a happy eyehole, revealing his beaming and joyous bright blue eye. On the cheek of the mask there is a black circle, like one would see on the cheek of a clown. There is no hole for Rapture's mouth, and on the mask, jagged iron colored teeth are set in a wide smile.

Rapture's ear is unblemished and sports numerous tidy, silver piercings.

Rapture's trench coat's half-collar stands straight. His half trench coat is tidy, clean, and well taken care of. The coat is white.

Rapture's pant leg is clean and black.

Rapture's half body is handsome and appealing, with no blemishes.

Personality: Wretch is pathetic. He is severely depressed and would end his life if Rapture wasn't so in love with being alive and holding him back. He cries quite often and has a 100% pessimistic view of the world. They way he sees it NOTHING good will ever happen to him. He is weak willed and very easily influenced. He mistrusts everyone fearing that they will deepen his sorrow. Azazel often orders him around and insults him. He loves and hates Rapture, and he wishes that Rapture would realize that living is pointless and just let him rest from his anguish.

Rapture is always happy and carefree. He is quick to joke and laugh. He is naive and knows of no evil in the world, making him 100% optimistic. Any evil he perceives, he misinterprets as good. He trusts and loves everyone, which can get him in trouble. Ecclesiastes and he have a good re pore, and Ecclesiastes is very wise, so it can talk Rapture out of doing foolish things, sometimes. He loves and pities Wretch, and wishes that he would recognize the Intense Ecstasy of life.

Strengths: Their combat skills, especially when Azazel and Ecclesiastes are in Equilibrium.

Weaknesses: The spirits are basically insane. This affects their decision-making and their combat. Wretch is indecisive, as is Rapture, and they often rely on Azazel and Ecclesiastes to make their decisions for them. The swords contradict each other often, sending Wretch into a fit of wailing, and Rapture into a fit of manic laughter, DURING BATTLE! This is EASILY taken advantage of by opponents, as it distracts the spirits.

Azazel and Ecclesiastes are old and wise, so they DO come to a decision rather quickly, most of the time. Other times each half of the body tries to do different things, and everyone's fighting, laughing, crying, much like a seizure DURING BATTLE. This can leave them open to attack. While experiencing such inner conflict, the spirits can hardly fight their opponents. This is also EASILY MANIPULATED BY OPPONENTS... Often times Azazel will order Wretch to strike at Ecclesiastes in stead of a wide open opponent, and unless It sees fit, Ecclesiastes will not always strike an wide open opponent who is undeserving of fatal wounds.

They are fit, but not overly strong when it comes to close contact or brute force, so a strong close quarters fighter would beat them. Their body is also chemically unstable, due to their dual presence in its fragile frame, so they are easily injured, through cuts, or broken bones.

The swords are the spirits' only real companions, so Wretch gets lonely, and Rapture tries too hard with everyone. Due to their fragile psyches, both are extremely susceptible to taunts. Wretch will be hurt deeply by the lightest teasing, and Rapture, will react to every exchange as he would to an intensely funny joke. They're CRAZY!

Biography: Eikha and Simkha were the Spirits of moods sad and happy. They were born of a Union between Ecclesiastes and Azazel, the spirits appointed over Good and Evil. For a time they lived peacefully... But Azazel Chose Eikha as his favorite, and Ecclesiastes chose Simkha as hers. Slowly, the family grew apart, for they were too different to last...
Eikha loved Simkha, and Simkha Eikha, for without Sad, there could be no happiness, and without happiness, no sad. But because of Azazel's influence, Eikha grew to hate his mother. Simkha grew to hate his father, because of Ecclesiastes teachings. So the spirits plotted against one another. they concocted flawless assassinations. Eikha was taught the art of combat by Azazel, and Simkha learned from his mother how to fight. And so the plots were carried out...

There was a great day of mourning in the Spirit World. The Death's of Good and Evil! And by their own children...such betrayal!!! The one's who suffered most were the killers themselves. Eikha took up his father's sword of malice, and named it after the deceased Evil Spirit. Simkha retrieved the sword of mercy, forged by his mother, and named it after her, the Spirit of Good. They had one vision: The other's demise.

They met on the Great Plain, past Oblivion. Then they dueled. For ages and ages they raged and battled, but neither could get the upper hand. Finally, overcome with loneliness at their parent's absence, the two collapsed on each other and wept. Their cries could be heard throughout the Spirit World. In their psychologically weakened states, the moods they represented overcame them. Eikha's sobs deepened, into profound, endless sorrow, which he had represented, and now became. Simkha began to laugh, louder and more fanatically, until he could not separate himself from endless glee. The almighty knew the time had come, for meetings and judgments. He approached them and asked what had become of their parents, between cries and giggles, each blamed the other. And so they were found guilty...

Suddenly, they were one, two consciousnesses in one body. They would be trapped together, complete opposites. Then they were forced to wear the mask. To add to their punishment, they would be trapped in their intense states of happiness and sadness, until they atoned. Their redemption from madness would only come if they continued through Oblivion, to the underworld, and retrieved their parents from the grips of Death and Fate, two powerful spirits. And so they began...

Eikha took the council of his father's old sword, and killed wherever he went, and gaining the demonic name Rishpei, among others. Simkha listened to his mother's blade, and carried out her just advice. He was named as a righteous angel, Ofan, along with other identities. Anyone who came into contact with them and perceived their madness, called them Wretch and Rapture, to identify their opposing moods, 'the Twins' for short...
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  #1209 (permalink)   [ ]
Old 03-22-2008, 11:36 PM
Kiri-Mello Kiri-Mello is a male United States Kiri-Mello is offline
Under my skin and into my bones, I feel insanity begin to make its home.
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Re: Character List

Name: Havok/Aaron King. (Havok is his favorite alias, while Aaron King is a fake civilian name he uses)
Aliases: The East Orndoff Killer, The Stickman, The West Tybalt Murderer, The Southwest Mempa Assaultist. All of these are aliases used by various police forces, none of which even know his assumed identity.

Age: Twenty-eight.
Race: Human.
Sex: Male.

Height: 5’10”.
Weight: 205lbs.

Themesong: Falling Apart. (Note: Havok’s appearance is based off of the appearance of the wrestler the video is focused on, for those that want a great visual of what Aaron looks like.)

~Weapons/Armor~

An indestructible shinai, also referred to as a kendo stick or Singapore cane, serves as his main weapon. Aaron took the shinai from a retired samurai, and quickly found it to be nigh unbreakable, much to his enjoyment.

He loves the weapon due to its ability to inflict pain without killing a foe too easily. Damage via smacks with this weapon, depending on how hard he hits, can range from welts to cracked bones. This makes it perfect for causing pain, but difficult to kill a foe with if he needs to.

For the most part Aaron doesn’t wear armor. He will, however, wear a bulletproof white Mardi Gras bird mask as a part of some of his various serial killer wardrobes for the fear value.

~Skills/Abilities~

Passive Pain - If somebody within twenty meters of Havok is in physical pain for any reason, he can pick up on the signals their nerve cells are sending their brain and somehow grow more powerful as a result, though he himself doesn’t know how. His strength, speed, senses, and rate of healing increase for a few hours as a result. The more pain the person is in, the more powerful he becomes.

Focused Pain - Similar to his Passive Pain ability, but the overall increase in strength, speed, senses, and healing rate is much greater, though it requires him to focus on whoever is in pain for some time.

Marked Pain - If Havok injures somebody, the pain they feel from their injury is marked. If somebody’s pain is marked, Aaron is able to tell their exact location without relying on any of his senses, thus allowing him to track a target until the marked pain subsides.

~Strengths~
His ability to grow more powerful from pain is only as limited as the amount of pain those around him can feel. This means that, in most cases, there is no maximum amount of power he can gain from the pain of others. Havok is a major threat in the presence of large crowds, or near places like hospitals and prisons because of the amount of passive pain he can absorb.

Aaron is also in great physical shape and is very intelligent, making him a threat whether he’s absorbed pain or not. He’s also an ingenious trap setter and a master of manipulation and intimidation, and he is incredibly skilled at fighting with his kendo stick, allowing him to hold his own in swordfights with master samurai, fencers, ninjas, and the like.

Havok is well acquainted with the human anatomy. He knows the locations of major nerves, soft spots, pressure points, and essential weak points in the human body. He uses this knowledge to his advantage in order to inflict the maximum amount of pain possible on his victims.

Lastly, he takes pleasure in his own pain, though he doesn’t gain any power boosts or get quite the drug like high that he gets from causing others pain. This adds on to the intimidation effect, as he’s able to ignore injuries that would normally leave a man howling in agony.

~Weaknesses~

Despite being in great shape, Aaron’s initial strength is still only human. Superhuman characters could easily defeat him in a fight if he hasn’t had the time to absorb enough pain to grow to their level of strength. The same applies to his senses, healing rate, and speed.

His reliance on his kendo stick and brute force is another weakness. While his kendo stick and brutal hand to hand methods are perfect for inflicting pain, they are largely ineffective when he needs to kill an opponent in a hurry. While he does know various means of cutting off the air supply to an opponent’s lungs, and a few ways to snap their necks, these methods take far too long to use effectively in most combat situations.

~Personality~

Aaron harms people because it gives him a slight-drug like high, which he thoroughly enjoys. Professional police psychologists believe that Havok enjoys the pain of others because it allows him to forget his own emotional pain, though he completely disagrees with that hypothesis. No matter what the reason for his behavior is, he sees nothing wrong with it.

His civilian personae is kind, gentle, calm, and very shy. When in his civilian personae, Aaron seems to actually be sane. Of course, this is merely a mask to hide his true personality, which comes to the surface when his civilian personae is repeatedly harassed and/or he’s wearing one of his killer outfits.

Havok’s true personality is wild, bloodthirsty, and slightly childish. He can’t understand why the police are always after him, since he sees his deeds as mere fun.. Nonetheless, he is an intelligent killer, and it has been theorized by police officials that he is truly a cold and analytical killer, and that his wild demeanor is simply a means of instilling fear in his victims.

Though he doesn’t feel any remorse for his slayings, he doesn’t like killing on purpose. More often than not, he’s merely assaulting or torturing somebody for their pain, and simply gets carried away. He takes great pride in any surviving victim, and at times will go out of his way to help survivors with other deeds and/or tasks.

He isn’t incapable of having positive relationships with others, however. He has an obvious crush on fellow pain-eater Roxxi, whom he affectionately refers to as “Rox”, and he’s good friends with Zeke and Marr, two more pain-eaters.

Also, Havok has a tendency to invent words that make sense only to himself. At times he confuses both himself and those around him by using one of his invented words, and then either forgetting what it means or claiming that he never used it.

~Appearance~

Aaron’s light blue eyes, shoulder-length blonde hair, and handsome features give him a much kinder and good looking appearance than one would expect from a serial killer. The same features can work towards the intimidation effect when he is in the mood for a slaying, however. When feeling in the mood for slaying, his eyes gain a manic twinkle and his perfect teeth are displayed in a bloodthirsty grin that visibly stretches his lips.

Adding onto both his handsome civilian appearance and intimidating serial killer presence is the great shape his body is in. His muscles, while not overly large, are a testament to how much exercise he gets on a regular basis, usually due to the physical nature of his crimes.

Finally, Aaron has several completely different attires depending on the occasion. His civilian attire usually consists of jeans, simple brown shoes, and a white t-shirt, though he’s been known to wear polo shirts, denim jackets, and/or jean shorts on occasion. He may also wear his hair in a ponytail, or wear a bandana on the top of his head.

His serial killer attire is far less diverse by comparison. He usually wears some kind of face painted design, though the design and colors often vary, and a pair of tight black jeans. As far as tops go, he either wears an unlaced straightjacket, a dark red long-sleeved fishnet shirt, or a black tank top. A black fedora hat and/or the earlier-mentioned bulletproof white Mardi Gras bird mask are worn at times.

~History~

---INTERVIEW TRANSCRIPT---

SUBJECT - AARON KING

CHARGES - MURDER, ASSAULT, BREAKING AND ENTERING, KIDNAPPING, ASSAULTING AN OFFICER, EVADING ARREST, PUBLIC INDECENCY, ARSON, PETTY THEFT.

PRESIDING OFFICIALS - SHERRIF ALLAN T. JEFFERSON AND AGENT J. WILHOLM.

~~

JW: You see that man in the corner there, Mister King? He’ll be typing up a transcript of this whole interrogation.
AK: Fine.
*Suspect leans back in his chair*
ATJ: Sir, do not tip during the interrogation.
*Suspect leans forward and rests his chin on the table with his arms dangling at his sides*
ATJ: Do not rest your head on the table either, sir.
AK: I’ve got to be comfortable.
ATJ: You will be comfortable enough in an upright, seated position.
AK: Fine.
*Suspect sits up*
AK: What do you want to know, Monsieur Fink?
JW: Fink?
AK: Where?
JW: Never mind. Sir, you are aware that you are under suspicion of being the serial killer known as “Havok”, yes?
AK: Yeah.
*Suspect begins to sway from side to side*
ATJ: What’s the matter?
AK: Well, Sister Fink, ma’am, sir, Father Raphael, it seems that I need to relieve myself.
JW: Sir, you were allowed to use the restroom before the interrogation began.
AK: I know, but I didn’t have to go then.
ATJ: You’re not going to be able to until this interrogation is over.
AK: Fine.
*Agent Wilhelm hands the suspect a picture of the suspect urinating on a fire hydrant*
JW: I’m starting with your lesser crimes first. Does this look familiar to you?
AK: Yes.
JW: Is that you in the picture?
AK: Maybe.
JW: Yes or no?
AK: Or.
JW: Excuse me?
AK: Or.
JW: You obviously are not taking this seriously.
*Agent Wilhelm takes the picture back*
AK: Look, you can’t expect me to take this seriously. You have me in here for all sorts of charges, and the only evidence you have is a picture of me pissing in public.
ATJ: We have a victim’s testimony that you assaulted him with a large stick, a signature of Havok.
AK: Where is this victim?
ATJ: He died of internal injuries shortly after he gave us this information.
AK: Yowch. Poor guy. Anyway, a dead man’s testimony won’t stand up in court.
JW: What about the clothing we found in your apartment? The shirt drenched in the victim’s blood?
AK: Not mine.
JW: It was in your apartment, sir.
AK: No it wasn’t.
JW: Yes, it was.
AK: Prove it.
JW: I don’t have to prove it. We found it-
*Suspect interrupts Agent Wilhelm*
AK: In my apartment, in my apartment, in my apartment. Incredible! You found a bloody shirt in the apartment of a man who works as an insurance agent!
JW: Sir, we know you aren’t an insurance agent.
AK: No **** Sherlock. I said I was a dentist.
ATJ: We don’t have time or patience for games, sir.
AK: Really? And here I thought we were playing Monopoly.
ATJ: Sir-
*Suspect once more interrupts*
AK: Do not pass go! Collect not your $200!
JW: Will you shut up!
AK: No.
ATJ: You will cooperate, or we’ll add on to the charges.
AK: You can’t do that!
ATJ: Watch us.
AK: Fine, fine. I murdered him, and the lady down the street, and your mom, and that fat kid, and a whole bunch of people I can’t quite remember, and I had sex with your wife. I also set fire to three different police stations, stole from the mayor of Tybalt, broke into an old man’s house and beat him to death with his own oxygen tank, and pissed on a fire hydrant.
ATJ: Thank you for admitting everything, sir. That makes this whole interrogation much shorter.
AK: Good. So, I go to prison now, hopefully with a large man named Bubba who’ll attempt to make me his butt slave?
JW: Not quite. We need some background information, Mister King. If that is your real name.
AK: Don’t worry, it isn’t.
JW: Then what is your real name?
AK: Hell if I know.
JW: Do you mean to say that you don’t know your own name?
AK: Exactly. Heck, everything about my life is fuzzy until about nine months ago.
JW: Tell us what you know, then.
AK: Alright. I had a wife and a kid, I think, and I think something happened to the kid and my wife left me.
ATJ: So you started killing people?
AK: Not right away. I can’t remember how I went from depressed dude to serial killer.
ATJ: Not in the slightest?
AK: Nope. It feels like I’ve been a killer all my life. I’d be fine with that, because it means I’ve known Rox my whole life.
JW: Rox?
AK: Yeah. And Zeke and Marr.
ATJ: Who are they?
AK: They’re just like me, sort of. They gain strength from the pain of others, but they’re a bit different from me. Especially Rox. She’s got this voodoo witch priestess thing going on. The only time she talks is when she’s muttering a spell.
ATJ: *Directed towards Agent Wilhelm* Split personality, or imaginary voices?
*Suspect grows visibly agitated*
AK: They’re just as real as I am!
JW: Calm down.
AK: No! I won’t have some fink pricks accusing my friends of being imaginary! That’s bull****!
JW: Calm down!
AK: **** you!
ATJ: I’m sure your friends are real, Mister King. Could you tell us where they reside?
AK: I don’t really know where they live. They just show up sometimes.
ATJ: So, for the record, you don’t know where these people live. Do you know their real names? Rox, Zeke, and Marr sound like aliases to me.
AK: First of all, Rox’s name is Roxxie, and I’m the only one who may refer to her as Rox. Secondly, I know them by aliases similar to my Havok.
ATJ: I see. Carry on. Any more background information that would be useful in considering you for psychiatric treatment?
AK: Yes. I like pain.
JW: You what?
AK: I like pain. It makes me feel good.
JW: That is the most-
*Suspect interrupts*
AK: Oops. The boss is coming.
ATJ: The boss? Who is your boss?
AK: You’ll see in five, four, three, fink, two, o

~

“That’s all we could find,” the deputy said. “I think that whoever rescued Havok purposefully destroyed the tapes of the interrogation. This transcript was found in the pocket of the corpse of the officer tasked with writing it.”

“Sweet Lord,” the sheriff remarked, his eyes shifting from the transcript to the demolished police station. It looked like somebody, or something, had destroyed everything on the inside before demolishing the main support beams, thus making the police station crumble in on itself and any survivors. When he’d been called and told that the Hemmerson County police station needed assistance, he didn’t expect anything like this.

The deputy suddenly grabbed the sheriff’s arm with one hand and pointed towards an oncoming figure with the other. :”Sir,” he said. “Somebody’s coming.”

Sheriff Randall turned in the direction that his deputy had pointed, and his dark brown eyes fell upon the strangest looking woman he’d ever seen. She wore a plain dark green skirt and a black crop top shirt. That much was fairly normal looking.

What wasn’t normal was everything else. The dark purple lipstick she wore matched her hair color, as did her eye shadow. Lightly held in one hand was a kendo stick, similar to the weapon Havok was known to use. In her other hand was a very small sack, which Sheriff Randall found himself unconsciously dreading.

“This is a crime scene ma‘am,” the deputy said, slowly placing a hand on his gun. The woman continued towards them, unperturbed. Sheriff Randall grabbed his own gun and suddenly wished that they’d brought more back-up.

“I’m not going to warn you again,” Randall’s deputy continued, starting to walk towards the ominous woman. Not wanting to be left behind for fear that another freak would show up, the sheriff stuffed the transcript into his back pocket and followed his deputy.

The woman, perhaps finally realizing the danger she was putting herself in, stopped in her tracks and waited for the deputy and sheriff to reach her. She slowly lifted the sack up to her mouth and seemed to be muttering something, though neither police officer could hear it. Her emotionless eyes watched the officers come nearer as she finished whatever she’d been muttering.

“Put down the stick ma’am,” Sheriff Randall said, grabbing his deputy and stopping roughly seven feet away from the strange woman. She cocked her head to the right and gave him a curious look before dropping the kendo stick. The deputy pulled his hand away from his gun and started walking towards her once more.

“Please leave the area,” the deputy asked, wondering how this Havok fellow could have fan girls. The woman suddenly held her now-free hand underneath the sack and poured its contents into an open palm. Before either officer could yell, she blew on the dark red substance, somehow turning it into a searing flame that engulfed both men and reduced them to ashes within seconds.

The woman viewed her handiwork for a few moments before a hand clapped down on her shoulder. Slowly, she turned to look at the blonde madman known as, “Havok”.

“Good job Rox,” he congratulated her, smiling at the ash piles.
__________________

~BA Characters~
Quote:
Originally Posted by Quark View Post
My confidence just had an erection.
~RIP Ceesco~
Big bro will always love you.
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  #1210 (permalink)   [ ]
Old 03-25-2008, 04:38 PM
ganondorf1234 United Kingdom ganondorf1234 is offline
I AM THE LORD OF ALL EVIL!
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Re: Character List

Name:Anahei

Age:17

Race:Vampire

Sex: Female.

Hair colour/Style: She has Long, straight and black hair

Weight: 9 stone

Height: 175 cm

Weapons: Anahei loves using her dual swords and shuriken. Though she is a vampire, she loves the art of the ninja. Her swords have ruby encrusted handles and serrated sharp edges. While the shuriken she has are hand crafted and Silver. Both of these weapons are sharp enough to wound even her own skin.

Armor: Anahei doesn't carry any armor, but, her skintight black bodysuit is extra tough and her skin isn't very easily pierced. A slice from the hardest and sharpest steel would only leave a small cut.

Strengths: Anahei is extremely agile and quiet. She can easily creep up on an enemy and subdue him/her without making a sound. She is also strange for a vampire. She is not affected by sunlight or holy items. This is her key strength when in battle. Anahei has trained for many years when it comes to being quiet. Even when outside of battle she can creep up on someone wothout them noticing. Other vampires also think she is not pure because of her resistance to vampires main weaknesses. She does sunburn rather easily though.

Weaknesses: Anahei isn't very physically strong. She also hates attacking animals and people she respects. If any of these weaknesses are exploited she becomes surprisingly easy to defeat. She is weaker than most women her age. Luckily, her weapons aren't heavy at all and she doesn't become tired using them. She makes up for this with her astounding speed(she is a ninja after all!)

Skills/Magic: Anahei doesn't use magic.

Appearance: Anahei has extremely pale skin. Her long, black hair reaches down to her hips. She usually wears a skintight, black bodysuit to minimise any possible way of her being seen. She does not wear shoes because they might make noise when she walks. One noticable feature about her is her bright blue eyes. Most male enemys get entranced with them, giving her an oppurtunity to strike. Her dual swords are strapped to her back and her shuriken are kept in a small pouch around her waist.

Personality: Anahei's personality is reflected in her work. She is very quiet and usually keeps away from other people. In battle, she is extremely skilled, but she usually isn't at her full potential if there is no way of being stealthy. She loves Romance, however and would love to meet a decent guy. Her vampire heritage shuns her from this behaviour however, so she is very miserable mostly. She has the uncanny ability to hide any emotion. This also helps her in battle because the enemy becomes unnerved and doesn't know what she is thinking.

Biography: Anahei was born and brought up with vampires. She started training at a surprisingly early age because of her resistance to vampire weaknesses. She passed all fighting exams apart from her physical strength exam. This is why the other vampires decided to make her become a ninja. Anahei is an only child and sometimes wished in her life that she had a brother or a sister. Because she is a vampire, she was treated harshly from an early age to strengthen her abilities. She doesn't bother with religion because she thinks things from a scientific point of view and can't imagine beings with enough power to create universes. Anahei is traveling from home at the moment to strengthen herself physically and mentally. She wishes to maximise her full potential to make herself unbeatable. That is her aim in life. Even though she knows there is no way to make that happen. She hates all emotions apart from love and enjoys fighting. Anahei easily has the ability to kill anybody. Apart from people she respects(not many!) and animals. Anahei is indifferent about death. She knows it will happen sooner or later and doesn't really care about it.

When Anahei was 5, she was fighting another girl her age. Anahei floored her and the girl had to be taken into hospital for the injurys she recieved.

When Anahei was 10, she beat the record for agility and speed in a contest

When Anahei was 13, She recieved a medal for stealth and accuracy with ranged weapons


When Anahei turned 16, her initiation trial started. She had to fight against other vampires to prove her worth. She spent many long hours training for this and she hoped she would do well.

The first vampire she faced, a small man called Azareth was no match for her. The fight was over almost instantly with Azareth going in for a quick attack and Anahei dodging it, drawing her swords and placing them on his throat.

The second vampire was harder. The two Combatants were studying each other for a bit, looking out for a weakness. Anahei quickly drew her shuriken and threw them at the man (called Baka) They imbedded themselves in Baka's shoulder but, Baka didn't flinch as he charged at her with a longsword. Anahei dodged just in time leaving a few minor cuts on her chest. She twirled around Baka drew a sword and swiped at his back. If Baka was human, he would have been killed instantly. Baka's vampiric strength and tough skin stopped him from serious injury.

The third vampire was a woman. She looked quite similar to Anahei and she suspected the woman would fight the same way she did. Surprisingly, Anahei finished the woman off quickly with a shuriken to the chest and passed her initiation.

Since then, she's been out in the world training for new challenges. Little did she know she would get plenty of those!
__________________
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My BA character(s):Anahei
Last Edited by ganondorf1234; 03-25-2008 at 04:55 PM. Reason: Reply With Quote
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Old 03-25-2008, 11:31 PM
Tywar Tywar is a male United States Tywar is offline
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  #1212 (permalink)   [ ]
Old 03-28-2008, 03:45 PM
Notsil Notsil is a male United States Notsil is online now
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Re: Character List

Captain Aegis Spade.
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Old 04-03-2008, 04:31 PM
Lord Grudzinski United_States Lord Grudzinski is offline
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Old 04-06-2008, 02:30 AM
Fantasy United_States Fantasy is offline
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Re: Character List

Name: Bastien

Age: 24

Race: Modified human, Summoner

Gender: Male

Hair: Long, dark blue, almost black. Has a purple streak down the left side.The purple hair is also laced with metal and wooden beads. They seem slightly old and worn out.

Eye color: Metallic Black irises, often appear gray or white due to the fact that they're highly reflective.

Height: 5'11

Weight: 130

Weapon(s): He uses a simple staff, metal construction with a sharp metal base. The headpiece is a bit strange however. It's in the shape of a strange bird's head with a sharp metal demon wing shaped blade extending from the back of it. The bids beak is open and in it is a rather large black gem. Turned backward this weapon much resembles a scythe. He also has the ability to 'hide' this item, so to speak and summon it at any time. However, he prefers to keep it with him. Using it as a walking stick.

He can also summon a book, which contains various basic magic skills and summons. However he can only use the magic skills inside the book while carrying it, and it tends to be mildly useless. As such, it is more of a situational item than anything.

Strengths: He has the ability to summon various monsters, large and small. However, depending on the size the time to do so varies. He has a small carbuncle-like creature on his head almost all the time, and it can cast a limited reflect spell for a short time, one for physical and one for mental attacks. However, this can only be used occasionally. He is also very skilled with his weapon and using it to parry, etc. His preference is defense over attack, so when he makes an attack it will be well thought out, and most likely an attempt to kill if it connects right.

Weaknesses: He's not excessively strong, he can be beaten in most weapon locks. He also can't take much damage, and relies mainly on speed to avoid such things. His summons also take time and leave him rather vulnerable. And his magic is practically useless in battle situations, due to the fact that it's slow and weak. Overall he relies on his weaker summons when he's in battle alone. However, he is capable of handling himself fairly in melee combat. Though he will rarely make an attack, making the possibility of tiring very real. He is also very protective of the little creature on his head. Though this doesn't change a lot since it's on his head, after all. Also, when charged well his minor magic spells can tire him fairly easily.

Skills/Magic: Summoning, he is capable of summoning any sort of creature that has made a pact with his ancestors or himself. He is also capable of forming his own pacts, though this is extremely rare. Currently these pacts range from magic foxes/cats and smaller to giant dragons/golems. He is also capable of casting minor magic spells, that's about it. The summons have their own individual abilities, however. Also, each minor magic spell can be canceled/defended against with the opposing element, or a metal item? However if he has sufficient time to charge the spell it will take one of the opposite element. Gravity, however, will have to be canceled by stopping him from finishing the spell. (Which isn't difficult, as he can barely move while casting without breaking concentration. The same applies for summons.)

Minor magic spells: Lightning, Fire, Ice, Wind, Gravity, and healing. Each one is as it's name implies. Fire is a small fireball, Ice is a small spear made of ice that shoots forward. Wind is a small, fairly small and concentrated gust of wind. And lighting uses the static electricity in the air and groups it up into a stronger bolt. Gravity increases or reduces the gravity to various levels, each one taking more time then the last. (Starting at 20 seconds and going up to a minute.) Heal can heal small wounds in a short time and fairly large gashes over a longer period. However, all of these can only be used with his magic book and have to be read each time.

Appearance: He wears a black leather cloak at almost all times. Under it he wears slightly baggy black denim pants and a black, fore-fitting muscle shirt-like top. On his feet he wears black hiking style boots, with metal parts on the bottom and plates on the top so they can be used to block. They also make a bit of a clinking sound as he walks, however.

His facial features are that of a bit of a pretty boy, so to speak, though not weak. They are rather soft and usually his expression is rather plain. His hair is usually down over his right eye, as it tends to fall back whenever he flips it out of the way. He also has a small black horn sticking out of his upper forehead. It's a bit hard to see, but looking closely, even from a bit of a distance, it's possible to notice it.

Bastien also has a small Carbuncle, like creature that seems to remain on his head at almost all times. It's small, about the size of a slightly large house cat, and it's body form seems to fit that of a bunny, however, it's features are a bit more cat-like. For instance it has claws, and it's face is shaped more like a cat. It also has a bit of hair, shaped like spines that stick up on the back of it's head. It's coloring is different then that of the normal carbuncle. It's back, and it's tail, ears and paws all have purple tips, that fade back to black about half way down these appendages. It also has faintly-glowing red eyes.

Personality: His social skills are awful, to say the least. They are made even worse by his inability to speak, so he generally keeps to himself. As such he appears rather cold at first. However, when he gets close to people he is genuinely caring and loyal. He's not afraid to die for even someone he has only known for a short time depending on how he takes to said person. Death in general, however, isn't much of a concern to him. He is also a bit hesitant with relationships and such as he's been left for his inability to speak.

Bio: Bastien's story is a rather simple one. He lived a normal life with his parents in a village of summoners until he was thirteen. (Or, as normal as it gets when you can't speak.) This was the age where all young summoners were sent off to learn their abilities. They also grew their summoning horn at this age, however... Bastien's grew in a bit odd, not only was it black, it was... rather small.

Despite his oddity, Bastien went on to become and average student where he was taught. However, one thing was a bit odd. The first time he tried to perform a summon he was capable of summoning a much higher level monster then was expected. Unfortunately, it wouldn't go away. It was a small carbuncle-like creature, however, it was black, with purple tipped ears and a purple tipped tail. It also was lacking the gem on it's forehead. It's eye seemed to glow red, as well.

However, despite the creature's coloring, it still remained rather cute, during the day at least. It was rather popular with the girls as well, making a few of the other male students a bit jealous. However, this never really caused any problems. Aside from this incident he graduated like any other student, going through his fair share of relationships. Though nothing really noteworthy. However, there were a few that left him due to his inability to speak.

After graduating he spent about a year back with his family, as most from his clan did, and has now left home, though is unsure of what he should do next.
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  #1215 (permalink)   [ ]
Old 04-08-2008, 09:50 AM
Fluesopp Fluesopp is a male Norway Fluesopp is offline
My attention span is very shor- Butterflies!

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Re: Character List

Name: Aronin Orino.
Age: 20
Race: Human
Sex: Male
Hair: Stright, black, almost emo hair, but not so greasy. It’s completely natural, and every boy in his family got this type of hair.
Eyes: Dark Green/Blue
Weight: 65 kg
Height: 1,83 meters
Weapon: None
Armor: None

Strengths: Aronin got telekinetic powers. He can heal, cause explosions and other damaging effects, manipulate objects, and levitate, to a degree. He is still very weak, and can only use his power for a short period of time. How long he can use the powers is exponential proportional with the amplitude of the power he is using.

Weakness: Emotion. To be able to use his Kinetic powers, he needs to focus. Any emotions can be fatal, resulting in the powers to backfire, multiply, or just disappear, amongst other. The events are dependent of the emotion. If he suddenly feels guilt or sorry for himself, his powers tend to backfire, and if he is feeling affection, the powers is suddenly useless. Therefore, he meditates every day to keep his emotions in check. Another consequence of this weakness is rage, in which he cannot control his power, which is multiplied given how furious he is, and can cause damage to foes and allies alike. He did manage to control it one time, but then he felt a bit of affection to.

Skills: Telekinesis. His powers are not absolute, but at the moment, he is pretty weak. He can summon ice and fire as he like, control the earth and the wind, and manipulate objects like an arm. The amount of damage each spell does, can vary from a simple scratch, to the loss of a arm. But again, the more powerful the power is, the faster he is exhausted. Only once did he use his powers that much that a person list his arm, and afterwards, he was fainted for the rest of the week. He also got defensive power, where he can, if he is aware of it, stop a sword or arrow directed at him. When levitating, he can go as high he want, but higher altitude means shorter time airborne, and if he goes to high, he might just end up getting exhausted before he can descend, resulting in a fall from the current height.
He is more a supporting character than a attacking, and feels more comfortable when there is someone else he can backup.

Appearance: Aronin is usually wearing a simple shirt, mostly white, but he also uses gray and black. He doesn’t have any armor, and uses his powers as a defense. He is always wearing blue pants, in linen. His head got no scar or stains, except for one small scar which goes from the left ear to the left cheek bone. His face is nothing special; in fact, nothing about him is special, which causes people to overlook him mostly. He is rather skinny, but not extremely thin, and is always barefoot. When he is using Telekinesis, which he is almost always (to keep his feet warm) it’s almost as if air is blowing away from him, as you can see dust being whirled up and grass bending to the side as he walks.

Personality: His powers are dependent of him being calm and emotionless, which can cause him to appear a bit harsh and arrogant. But regardless of what he might appear as, he is very mild hearted and is still only a youth trying to find his way in life. It is hard to gain his trust, but once gained, it’s hard to lose it again. Still, he is very shy and emotionless, and will not be the best friend even if gained as a friend. He is still unsure of his powers which can cause him to be rather nervous before using them, causing them to be weaker than usual.

Biography: Aronin Orino was born the 13 August 1988, in a unknown valley in Norway. His father was the shaman of a small tribe, which never interfered with the normal world. Early in life, his family had to move to a normal village because of a shortage of food. Unaware of his powers at the moment, the family sent him to a normal school to learn the “normal” ways. He was introduced to the class as a native, someone from the far north. The class, being only small kids just accepted this without any questions, and he was soon a integrated part of the class. During the seventh grade, he got in love with a girl in his class. They developed a relationship, and remained together for some years. But at the gymnasium, things changed. People changed, gangs were made and before you knew anything, the once so nice classmates became monsters. They came drunk to school and pretty much was at school because they got money for it.

It was about at that time Aronin noticed he had powers. It started a evening when his pencil fell out of his hand and rolled towards the edge of the desk. As by Instinct, Aronin reached out and the pencil stopped. Shocked he retrieved his hand, and the pencil followed. From that day, Aronin silently practiced manipulating his pencil; getting it to roll towards him, sending it rolling away, rolling it towards him again, and so on.

Then, one night, he snapped. He become furious, and went into a rage modus, and almost killed a guy. The reason; Aronin and his girlfriend went walking home after a party late one night, and some guys from school came out from a bar, drunk as hell. They were two years older than Aronin, and starting to threat the pair, forcing them to give them all their pocketbooks, watches and cell phones. After they had taken their part, they agreed they should have some fun with the girl, and one tried to undress her while the other held Aronin up against the wall. Aronin, hearing the screams of his girlfriend and feeling his unability to help, became more and more desperate and angry, until something just snapped. The guy that was holding him was throws five meters back, crashing into a wall. Then, Aronin turned to the other guy, who was currently struggling with the girl’s pullover and as in a dream saw the guy’s arm just split open, as if it was penetrated by a sword from the hand down to the elbow. As the guy screamed, Aronin turned to the girl, as felt the same feeling as before, and had to shout to himself to stop! Then everything became black, and he fell back.

Shortly after that episode, he broke with his girlfriend, as he knew he was a danger to himself and his surroundings. His parents, who, even when his father was a shaman, had never seen such power, were just afraid of him, almost closing him out. That’s when he knew he had to find his life another place. And that he could not allow himself to have emotions. Much time has passed since then, and he is much more efficient in using his powers. But they are still very weak, and he is currently in search of someone to learn him to control his powers.

------
Something I didn't add when writing this character was that he gains a "sidekick" in the talking mighty demonic skull Murray, which all you monkey island fans will know. He is basicly a pitty skull, which doesn't excactly realise he's not scary, and constantly screams out "I am Murray! A Mighty Demonic Force! Fear Me!" and other things. He is storywize the "bad" personality of Aronin, and will probably be along for a long time, unless my teacher decides he is deadweight.
I also have ideas for the story of how he came to Canada and met the old man which gave him directions to The Dome. I just don't know where to start...
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  #1216 (permalink)   [ ]
Old 04-09-2008, 10:19 PM
Marius United States Marius is offline
Official Snuggler of Kitties of the Chibi Kitty Court
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Re: Character List

Name: Damien “Raziel” Sheridon

Nicknames: Angel of Mysteries

Age: 29

Race: Homo Aetar (A more advanced form of human. After Sapien, there was Psypian, humans with any sort of psychic abilities or what was called just a Sixth Sense. It was different for each one, depending on how strong a Psyp was. After, is Aetar, with a 7th sense, a special spatial-time sense.), Angel(A being with wings created from a mix of their and a bird's blood.)

Sex: Male

Blood Type: AB-

Place of Birth: Ares City, Mars

Residency: Silver City

Occupation: Agent of Opus Dei

Alignment: Syndicate

Picture:
Finest
(Imagine a slightly more chisled jaw and rounder eyes)
Picture Credits: "http://heise.deviantart.com/gallery/"

Hair: Fine, silky, shoulder length and raven black. It is usually tied back with a golden cord.

Eyes: Very round and normal sized, they are an electric blue.

Skin: Olive Colored, from the strong Greco-Roman Genes both his parents had.

Other Features: A rock hard muscley body, and a perfect boxy white row of teeth.

Scars/Birthmarks/Etc.: Scars of swordsman ship and gunmanship adorn his hands in various places, his wings might also be a clearly defining feature. They are black as a moonless night, shot through with streaks of silver, and fold up very close to his back. If he has a larger sized jacket on, they are hardly noticeable, although at some angles, bumps are visible.

Garb: Very expensive designer suites. All have a pair of starched slacks, with the finest of leather shoes of course to match them, a silk shirt with matching tie, and a high collared jacket firmly pressed.

Family & Friends:
- Julia Lawrence (Mother) *Deceased*
- Cameron Sheridon (Father) *Deceased*
- Cassiel (Friend/Partner)
-Arael (sometimes partner)
- Tabris (Sometimes partner)

Personality: Brutally honest almost to the point of cruelty, Raziel feels no need to sugarcoat his words. He stays silent for the most part to the point where Cassiel and he have developed a seeming telepathic link. In fact, he strikes most people as mute at first. He has killed many times in his life, and Doctors label him as a sociopath. Perhaps he is, but when it comes to Cassiel he is kind and almost loving to an extent. Yet he never feels remorse for anything he has done, for there is no need to. Her defection, and subsequent death was very tramatic.

Strengths:
- Perfect balance
- Supernatural spatial and time sense
-Very analytical and decisive
-Understands people easily, due to his college education in Psychology
Flaws:
- He relies on feedback from all of his senses. Should one of those senses be knocked out, he runs the risk of his 7th sense being off.
- His wings may tend to be rather vulnerable, and are a major attribute of his physical body. Should they be damaged, shock could be induced.
-Very sensitive to smells, loud noises, extreme temperatures, pain
-Extremely susceptible to claustrophobia, he fears elevators to an extreme degree especially
-He has no real defense against magic
-His mind is slightly weakened due to the psychosis, and recent depression. His college journey to try and understand his mind really did not aid him in trying to fix his self.
-Due to the psychosis, he occasionally hallucinates, becomes obsessive over something, or just loses touch with reality completely. Just looking at the stars sometimes causes him to fly into the sky for all of the night, or the mention of italian food will cause him to spend days learning recipes he only forgets later, ignoring everything else.
-If a psychotic hallucination messes with one of his senses, his 7th sense can be vastly distorted, this happens usually only when he has not taken his medication.


Skills:
- Extreme amount of training in the Martial Arts, of course after being instructed by the Syndicate to do so at the beginning of his training.
-A powerful and fluid swordsman
-Dead shot accuracy

Weapons:
-Sword
- Gun
-Telekinesis (Mild: Heaviest thing he has been able to lift was Cassiel, so about 106ish pounds a little more or less, and that was only lifting. It could be guessed he can effectively move with ease a thing of around 60 lbs.)

Armor: Some of his suits have a Kevlar Weave.

Equipment: -Shades with different optical modes and a COM link (night vision, heat vision ect.)

Vehicle:
- Street(Less Advanced World) Car
- Motorcycle

History: Born into a life on luxury and everything he could have ever imagined, and never wanted, was Damien. His parents, where top executives in the Trump Corporation, and lived in the Trump Tower. They had gained their wealth by being personal advisors of the Trump big dogs, using their inherited Psyp abilities to consult them on financial matters, alert them when they where being betrayed, so on and so forth. They flaunted their abilities, gaining the awe and hatred from many.

Young dark haired Damien, with his eyes full of electricity and always a handsome and charming young fellow, enjoyed his early childhood and the pampering it constituted. Aside from the Trump kids, he was Lord of the Tower. Then he turned the miraculous age of five, and was enrolled into school. Immediately, the children shunned Damien, knowing that his parents where Psyps and that he might be. One gang of unruly children, tried one day to beat him up, forcing him to run up a power cable. And revealing his Aetar powers.

He gained the nickname, of “Spidey” after the Comic Book hero of Spiderman, who had made a major comeback with the merger of Marvel and DC Comic book companies as the Sidekick of Batman. Kids purposely put him in situations where he would have to demonstrate his Psyp abilities. And yet, in class one day when someone asked for the time, he gave it to them to the exact second. There fore discovering another of his abilities, and something else for the cruel children to have him forcefully portray as some freak show.

At the age of thirteen, he had enough of it. Through this constant mental abuse, he developed Psychosis, and Sociopathic traits. He saw his parents as the root of all his problem, so he decided to kill them. In the middle of the night, grabbing a few large kitchen knifes he crept into their room. His mother, however awoke her teal eyes shimmering with fear, and her light brown hair matted to her forehead with sweat. She had had a premonition, and screamed out for him not to. However, he just simply threw the knife at her, since she did not possess any telekinetic abilities strong enough to stop his accuracy. But he knew his father would not fight back, for he was in a drug induced sleep because of the Psychic dreams, premonitions and such that he had. So he slit his father’s throat and went back to bed.

In the morning, he awoke as usual, and then called the police. They arrived and checked the security system, something that Damien forgot in all totality, and discovered that he had been the one to kill them. After a mental evaluation, he was sent away, far off the planet, to where the highstress of the business world he grew up on would not reach him. He was also heavily medicated. He was adopted by a mechanic and a seamstress, who where briefed of what the boy had done, and where constantly afraid of him. But never less, he enjoyed the new school he was in, for he was not ridiculed because of his parents.

Possessed of a warrior's spirit, Damien took up martial arts and swordsmanship where his superior balance and spatial sense could be put to use. He knew his parents had been Psyps but had no idea that he himself was an Aetar, he just thought himself a Psyp like them. After blood tests in high school revealed him to be an Aetar, he shot to the top of the popularity lists for his good looks, good grades, and impressive athletic skill. He ignored the overtures of the gaggles of girls vying for his attention, preferring instead to keep to himself. He was not rude, only cold.

It did not take long for Opus Dei to spot this rising star in athletics and they conspired to meet him. To the agent's delight, Damien spotted him outright when he tried to stake out Damien's high school. The two talked at length and an offer was extended to Damien to join Opus Dei. Damien took up the job immediately and found that he would get his wings during summer vacation of his junior year. As promised, black wings shot through with silver were grafted onto his back and folded in such a way as to not be a hindrance to him. It took some time to get used to moving with them and Opus Dei instructed him on how to use his new wings and the rules concerning them. They even gave him a name based on his quietness and mysteriousness- Raziel, Angel of Mysteries and Hidden Knowledge.

Damien loved his new wings and finally felt like the superior being he knew he was. Whether it was arrogance of youth or anger at the naiveté that surrounded him, Damien remained cold, cementing a personality trait that would remain with him for the rest of his life. When he graduated from high school, he opted to go into college and in a few short years, he gained a Doctorate in Psychology. By the time he was 22, he began official work for Opus Dei. For awhile, his first partner was a brash, foul-mouthed man named Arael. They worked together very well and soon, a new angel was added to their little team named Tabris.

Raziel abided by Tabris though the idea of a vampire Angel did not sit well with him. Despite that, Tabris was dead useful and that was all that counted. When he was 27, he received a new partner. The girl had fair skin, brown hair, and teal eyes- and her name was Cassiel, Angel of Solitude and Tears. Raziel had given her the name personally for reasons almost wholly unto himself- though obvious to the ones who know his history.

A year later, Cassiel betrayed the syndicate. An expert hacker, the once extremely dedicated young woman had sold trillions of dollars of information to rivals, leaving the System to somewhere undisclosed. This event was rather tramatic, causing the Angel of Mystery to take a leave of absence from his duties

Theme Songs:
- "Baby Boy" - Thea
- "Hell Above The Water" - Curve
- "Stamina Rose" - Ghost in the Shell
- "Lagrima" - Andres Segovia
- "Rise" - Ghost in the Shell
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  #1217 (permalink)   [ ]
Old 04-10-2008, 02:01 PM
FireJoker United_States FireJoker is offline
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Erabus

Name: Erabus

Age: 284

Race: Fallen Angel

Sex: Male

Hair: Long straight hair that hangs almost to his chin, black with orange highlights, and sometimes puts it into a wolf tail.

Eyes: Dark black eyes, and are glossy but accepting eyes, they make it seem like there is nothing in his heart.

Height: 5ft. 7in.

Weight: 115lbs.

Weapon: He uses a reverse balde kodochi, 3ft. long katana, keeping him from fataly injuring anyone. Only when the bladed side of his sword glows a bright majestic light is he allowed to switch it, this insures that it would be for a greater cause and can vanquish the foe he is fighting if cut by the sword.

However if it glows a dark purple/black color then this is evil trying to persuade him to use it to see its power once more, and is usually used if he is losing a fight, but the enemy isnt demonically evil. This also posseses great power but isnt garanteed tp destroy the opponent.

Strengths: Erabus is small and agile for his thaks to his size. Because of this he can easily dodge and menouver inbetween and amongst enemies. He can pretty mush move an inch in any dierection and odge an attack including ammunition or fired weapons. He isnt fast so much as he is quick, he can move very fast but not retain a high top speed. He still has his wings so he is able to fly about as fast as a diving falcon, 90 mph, and can be given strength from below or above.

Weaknesses: Although Erabus cant die that doesnt mean he cant be hurt. He still feels every ounce of pain delt to him, for instence if an enemy was to stab him in the stomach he would bleed just like any human and be in intense pain. He would fall out on the floor and most would prsume him dead, however if he was to assend up he would be cast back down (which you will see why later) or if he was taken down below he would be released (same as before.) So dont think he is unstoppable, you can still sever limbs and he would have to have it bolted, sewn, or wrapped back on untill it healed itself and reattached, while feeling the pain the whole time. Also because he has been to both above and below, he is constantly hereing both sides opinions on what he should do in his daily life.

Skills: Like I have said before he is quick and agile, and can pray for assistance from above or accept the offers of below. However he doesnt always get help form above or accepting the help from below doesnt always go how he thought it would.

Appearance: Small in stature, and looks really young but is hundreds of years old. He wears a cut off T-Shirt that is white that is perfectly cut in the back to go around his two black feathered wings. He has baggy, black, cargo pants with chains on both legs and black converse. He has three hoop earings in his left ear, one in his lobe, one in the middle, and one on the top. And a mark that extends across his face, from one eye across his nose to the other, the runs down to the bottoms of his cheeks. He sheeths his sword horizontally across his lower back on his hips.

Personality: A kind person that treats everyone fairly. Is always hiding something and doesnt try to make conversations about him. Isnt real selestial like due to being on earth for so long but has his moments. Will almost always try to be chipper to keep the mood happy, and he always believs everything happens for a reason. He will try to help anybody even his enemies if they ask him for help, which could backfire. Doesnt really flirt with alot of girls because he knows one day he will see his wife again. But remeber he isnt selestial so he does have all the feelings the human do.

Biography: (ok here we go) As I have said Erabus is a fallen angel due to a risk he took while in heaven. While in the presence of the lord Erabus was offered a mission of great importance but if failed he would be cast from heaven for the rest of earths life span, and would be denied of ever being known by any of the heavenly beings.

This mission was to go to hell as a spy for about 3 years to help prevent any earth raids they may have been planning. If he went the three years he would be replaced and would come back to heaven with the highest honor, and live with his wife Prancer with no duties for the rest of eternity. But half way through the second year towards the end of the mission the underworld decided to try and over throw earth, Erabus succesfully warned the heavens and when he and the rest of the demonic army rose from the ground they were met by an army of angels.

The problem was Erabus still had to keep his cover which is where he got his reverse blade kodochi from. The mark on his face told all the selestial beings he was a spy and protected him from feeling pain and healed him istantly. However while going throuh the battle as he was fighting and being hit he was stabbed in the back of the leg. God had been at work with out Erabus knowing, for when he turned around to hit the person holding the sword jammed in his leg he had to stop mid swing. What he saw was his wife, Prancer, behind him with wide tearing eyes for she knew she would not see him for a while. At that moment the general of the demon army was watching Erabus and saw him stop. Erabus' protection was taken away and he felt the sharp pain of Prancer's sword in his leg. Erabus was no longer allowed to go to the heavens but he would not be sent to hell, he was simply stuck in the middle. He was like a human.
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BA Character: Daniel Joker, Erabus
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  #1218 (permalink)   [ ]
Old 04-10-2008, 04:53 PM
jongoji245 United_States jongoji245 is offline
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Re: Character List

Chomps ( himself only)

--------------------------------------------------------------------------------

name: Chomps

age: currently eight years old, his species grow fast.

race: dinosaur, a species of tyrannosaur called Tyrannosaurus knucklerii, one of the species of present day tyrannosaurs.

gender:male

hair: none. Only his green protofeathers as a pup, used in kaiju classification,
can be counted.

eye color: a light red, round and cat eyed.

weight: typical specimans weigh 5 tons. Chomps is one of the "extreme" specimans (predicted) to reach 6 tons. He is currently 600 pounds.

height: Adults reach up to 55 feet long and 20 feet tall. Chomps, being a juvinile, is currently 15 feet long and 7 feet tall, and counting.

weapons: extremely powerful jaws that has the biggest bite force of all animals, even against the best known placoderm and it's ancestor the Tyrannosaurus rex. bone crushing teath. powerful three fingered arms used to grasp his prey (consisted from as small as mice to as large as the biggest saltasaurid, which has saltasaurus itself, sauropods). A long tapering tail. Eagle clawed feet. strong regenerative power.

strengths: Sharp eyesight, allowing him to see sudden movements out in the open and in dense cover. Being the largest land carnivore, Chomps has the greatest sense of smell of any animal. This allows him to track enemies for miles away. Able to find obey strategies by his master.for his strengths, Chomps has the ability to regenerate at a fast, but not too fast, pace.
The amount of miles chomps can track is near indefinite. His ability to obey his masters commands is similar to that of a dog, which also obeys his/her master. He mostly uses his jaws as a killing weapon. One GREAT chomp can crush a big animal.

weaknesses: Bulls of chomp's species are fearcely protective of their territory and will do whatever it takes to save it, even death can apply. Domesticated animals will react to the masters danger to a halt. Chomps' specie is also able to react to an event to what happened to a person or thing and express it. His chance to visit the battle feild is good as long as his master is not captured or killed.Any time if the scent chomps is tracking is crossed with another scent, he will stop and retract the smell. Although his specie is lighter built than it's ancestor, The species has a wide radius turning, making him tough to catch agile opponents and prey.

skills/magic: Chomps is one of the many specimans who's blood stream can accept kaiju power vaccines. One such vaccine increased the sound of his roar to an extreme, allowing him to kill enemies at a safe range. Another vaccine increased his mobility, which allows him to leap vast distances of 5 to 10 feet.

Here are the vaccines and the effects.

Flexibility (injected in the bones): allows the patient to have incredible flexibiltity. The downfall, to much flexibility vaccines will kill you as your skeleton turns into cartilage.

Sound increasers(injected in the voice box): increases the volume of sound in your voice box. The down fall, a wrong vaccine of volume will either make you mute or highly squeeky.

strength(injected in the muscles): similar to steroids, but has no harm to the internal systems(reproductive, breathing etc.). the only thing harmful is that the vaccine limits the movement of the joint where the muscles are when they are vaccinated.

regenerative: decreases the amount of days of healing. but power hungry people who take too much vaccines will have to be euthanized(killed).

smarts: increases the amount of brain cells by one thousand. Too much will cause you to suffer from head aches. the vaccine for that will be mentioned next.

brain drain: decreases the amount of brain cells by one million. useful for those who are suffering from too much smart vaccines.

apearence: His species, although similar in build to tyrannosaurus rex, is more lightly built. their color is judged by the color of the pup's protofeather color,for example if they are black then their skin is balck as adults. thus chomps' color is light green.His species skull is longer. Chomps specie also has an increase in flexibility, allowing them to do the tripod stance in Charles R. Knights drawings. His species back has small osterderms and small spines lining from back of the neck to the tail tip.

personality: Chomps is honest to his very goodness. His main problem is how will he protect his freinds and defeat baddies. His sense of smell usually leads him to traps. Smoke is chomps major dislike, as he cannot see in the smoke. Chomps usually takes things that are very hurtful to him such as "big head" and "how can you grab with such small, dinky arms?!". But he is very forgiving and will forgive his freinds and forgets the bad things.

Biography: His birth place is in Shark city, Shark island in the game preserve around the time of the ocarina of time events (at least around 2035 HC to 2047 HC).

He has a family yes and he grew up with them for seven years, but they died on the seventh year when ganondorf killed them for protecting their son.

here's a very sad story, chomps was the only one of his egg clutch to survive. He has deciesed brothers and sisters because of the egg theiving dinosaurs of the preserve. He does make up for them with his freinds, one a Therizinosaur called baby, and a genus of Troodon called mary. They still live in the preserve today as honorary animals. Chomps visits them often.

His childhood, although short, was extremely abusive. Chomps was abused by other carnivores and hugely a speciman of an giant, albino pliosaur called Moby. Only by his parents will he be saved.

Chomps is protective of his former master knuckles the echidna.Chomps protectivity of knuckles was his mostly sworn oath when he became seven years old. This was later passed down to his and knuckles' descendants( most importantly knuckles' daughter). Any sign of trouble, chomps will usually come as fast as he can to save him. Thus, while he is compassionate to knuckles, he will attack enemies without mercy and most likely will eat them in the process. His temper is quite long, but it
whittles down at a fast pace because his enemy usually hurt his feeling by racial means.He will also not trust those he does not know. Though shark isle is his current home, he wants to know whats out there in the old world, which he does later in his life. He later explores the apparent New World, which is west of supremia. I have mentioned tthat he will not respect those who disrespect him. The goal in being a worldly dominant predator is moving to a top predators land and killing one in the process. Chomps, being the dominant predator, tests his power over all the other predators in the land.Chomps' species age is opposed to the original age of tyrannosaurs, which lives for 29 years. This is because the amount of food on shark island allows them to live a long time.


During the Ocarina of time timeline, a bridge of rock forms from Hyrule to Shark island, which allows animals to cross the ocean. Chomp's, seeking revenge for what happened to his parents by ganon, crosses the bridge with the others.





His name is Knuckles the Echidna. Chomps and knuckles is really a referance to the comics in which knuckles has a pet dinosaur named chomps, though it is unknown what the comic version of chomps is. The reason I add him to the zelda universe is because in my version of ocarina of time, Knuckles had a vision of an evil man, which apeared to be ganon, taking every single super powerful item in his grasp and conquering the world. Knuckles, thinking the vision is true, moves from Angel Island, which is above the Old World, and settles in death mountain, near dodongo's cavern.

his age is 16 years old, but became 23 years old after link's seven year nap after he drew the master sword.

his apearence is exactly what he is in the sonic universe, Long red dread locks, two spikes on his knuckles, and so fourth.
Here is a picture from wikipedia
http://upload.wikimedia.org/wikipedi...uckles2006.png

his personality is quite the same as he is in the games except that he is more expecting to do what he can to protect the master emerald. He also has a hatred for people who are carefree, but that changed when he met chomps.



How the duo met is this. During the adventure,knuckles accidently broke the kaiju game preserve wall.He, along with his friends found an egg when the destruction was over and decide to take it to be sacrificed because they have lost the kaiju's most prized possesion, The Holy Grail. They later found out that the grail was returned safely. A little later they have seen the egg hatch and knowing it was a predator, all, except knuckles, have fled. Knuckles, seeing it as a cute harmless pup, accepts it and powerful bond starts. He does everything a parent does, which includes naming him chomps. The only problem is feeding it as he experianced seeing him eat a mouse. He introduces them to the others. They were just close to accepting him when Chomps' predatory instincts caused him to bite one of his friends tail. After that, Chomps was treated horribly by the others and after knuckles told him that predators cannot be accepted to the city, though later they accept predators, Chomps runs away from the foursome heroes. Just as he ran away, His parents, A dark forest green male (which is his dad) and an albino female (his mom) enters the city. They find chomps and return to the game preserve. The inhabitants see that the wall is damaged and that they plan to seal it. Knuckles finds Chomps' family returning to their home. Chomps see's knuckles and tries to join him again. His words are " chomps, you must go to your family! The people are trying to fix the damage done to the wall!" Chomps becomes startled, then knuckles say's " It may be your first time you met me, but I have something important, we'll meet each other again sometime." After Chomps leave's, and the kaiju close the wall, the scientists were still unsure what to call Chomps' specie. Knuckles, being in honor by his new friend for life, calls his specie Tyrannosaurus knucklerii for his honor of experiancing one.
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Old 04-14-2008, 09:45 PM
Spearhead Spearhead is a male Canada Spearhead is offline
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Re: Character List

I don't think I did this after my character was approved, so I'll just do it now.

NAME
Cnl. Ethan Hurron - Expired

ALIAS
Spearhead

SPECIALTY
Team Leader, Tactician

ELEMENT
Thunder/Lightning

AGE
23

RACE
Human

SEX
Male

HAIR
A solid blue turquoise colour.

EYES
Cyan (like his hair, but a darker shade).

WEIGHT
165 lbs

HEIGHT
5 ft 11 in.

THEME SONG
Fadeaway - Celldweller

WEAPONS
Spearhead wields a trident forged from a very strong and highly conductive metal. The side blades of the trident resemble single-edged swords because that's how they are intended to act like; the side blades are used not only for stabbing but for slicing. It is considered more effective than a normal spear because it acts like both a spear in that it stabs, and a sword in that it slices. In both spaces between the blades, the edges are lined up with teeth that are used to catch weapons and break them. The middle blade acts like a spear, since only it's tip is sharp and exposes itself when used to attack.

Spearhead's trident is 6 ft 6 in. long, the blade being a foot long. The blade is purple-tinted, and the staff part is a dark bluish-purple. A blue-almost-white coloured cloth is tied where the blade meets the staff part, hanging a fair 2 ft in length off the weapon.

Aside from his weapon, Spearhead can control lightning to attack his enemies (see Skils/Magic section for further details).

ARMOUR
Spearhead wears no armour.

STRENGTHS
Spearhead is a very agile fighter, with exceptional balance and hand-eye coordination. Being in the military since a very young age, Spearhead has learned to adapt to the vile conditions of war very quickly, creating a sixth sense for danger; Spearhead can tell something dangerous will occur during battle, and quickly act to that situation.

Being able to control lightning makes Spearhead much stronger in thunderstorms or in wet areas like marshes and bogs. He also has an advantage inside steel hallways or in areas where there is metal.

WEAKNESSES
Spearhead dislikes silence. As a matter of fact, he entirely loathes it. He will always carry with him an MP3 player on every mission. This helps him totally ignore the cries he continuously hears whenever his adrenaline rushes. If it breaks, the cries will torment him and distract him, which could leave him entirely open. Also, if this happens, Spearhead might call in for back-up, but his overall more common approach is suicide; he'll use any of his last resort that could result in a fatal end.

Spearhead isn't much of a strong individual, lacking physical strength when fighting much bigger and stronger opponents. Avoiding such strong blows that could literally crush him can easily bring down his endurance and leave him partially open during a fight.

Lightning is considered to be the most difficult of elements to control due to it's severely violent and unstable nature, capable of destroying the user if he/she loses control and/or is too weak to control its violent nature. Spearhead is capable of controlling this elements, but at the cost of his mental stability; everytime he uses an offensive or defensive ability with his elemental weapon, his mind tends to mess up in that he can either gain blurry sight, get light-headed, or dizziness that provokes vomiting. Fortunately the effects are temporary and can be rid of with a good days rest, but severe , the greater the risk. To avoid this, he does not use his elemental power unless he deems necessary (i.e. when faced with a stronger opponent). However Spearhead is able to safely charge his weapon with The Ballad of Blades, but it takes awhile to charge and it takes longer to reuse over and over again.

SKILLS
Spearhead's skills comes from the music he listens to. He listens to music every mission, mainly to help ignore the voices and cries that overwhelm him whenever he experiences an adrenaline rush. However, music has influenced his fighting style in that his fighting style is almost similar to dancing.

There are 3 forms of this style:

Form 1: Ballad of Blades
The name does not imply a dance, but rather a song. Reason for such a name is the sound the trident makes when it is spun continuously in Spearhead's hand, which resembles the sound of a high-pitched flute (you know those flexible plastic tubes you can swing around and it makes that hollow sound? Think that, but more higher-pitched sort of, like a flute). This style is equally offensive and defensive, and is danced to mainly post-grunge type of music. This form can also help generate lightning into his weapon to shoot at his opponent(s).

Form 2: Breaking Off
This is more of a defensive style, but still can be used for attacking. This style involves heavy acrobatic movement for countering close and long-range attacks, resembling power moves in breakdancing (i.e. breaking). The style's name implies that Spearhead is usually off the ground when using this style, therefore "Breaking Off" means that Spearhead "Breaks Off" the ground, never landing and planting his feet onto the ground for a long time at once. As with all breakdancing, this style corresponds to heavy hip-hop (it can be rock with a hip-hop-like beat, or actual hp-hop) and rap music.

Form 3: Dance with Thy Weapon
This is the very opposite of "Breaking Off" in that this form involves all-out offense, and it is also connected with that form because this form is used right after exiting the defensive form. Spearhead attacks the enemy head-on, throwing fast attacks with his weapon. Using this form requires good timing, for attacking an open spot a second later could have him meet his grave. There is no defense used in this, so he must be quick to attack when the enemy exposes him/herself. This is danced to anything fast-paced, like really aggresive power metal or some form of techno.

MAGIC
Spearhead can go into a state of total concentration and power. During this time, his eyes are glowing light blue and he's surrounded by lightning. This is due to his arm, which is covered in black, flame-like tattoos that spread all over his back and both arms, and turn the same blue as his eyes when in this state. Unlike his abilities, this takes no toll on him and will not use up his power. He can stay in this form, but after using all the energy he has he can gain some of the problems listed in his weaknesses. There is no known name for this, but he calls it an "elemental state".

Steel Strike:
Rather simple, and does not require any sort of energy from Spearhead's body. Just by spinning his weapon quickly while in his "Ballad of Blades" form, Spearhead is able to generate small amounts of lightning into his weapon. When enough is created, he throws his weapon at his opponent. If it misses, the energy inside the weapon can send the enemy back. Drawbacks? It takes awhile to generate, and Spearhead must constantly spin his trident in order to generate enough energy at once. This, unlike the others, does not need Spearhead to be in his elemental state.

Thunder Blade:
The simplest and safest of his lightning abilities. Spearhead creates a razor-sharp blade of pure lightning in his hand, about the length of his forearm, and literally uses it as an extension of his arm. It takes the least amount of his energy to create and use, so he can use it for a long period of time. However, it begins to disappear when he overuses it for too long. After using it the second time when he finishes using it the first time, then problems can occur.

Crumbling Pillar
This requires a good amount of energy. This move is done above the opponent from a good height above him/her, so this is done when in Spearhead's "Breaking Off" form.. A strong blast of lightning shoots from Spearhead's palm straight below him, looking like a pillar in a sense. It's powerful enough to leave the earth scarred, almost like it "crumbled" so to speak (hence the name).

Godly Annihilation
For this to be successful, Spearhead must be in his "Break Off" form, and a thunderstorm must occur. During this attack, Spearhead jumps high into the air and lifts his trident above him, using it as an antenna to attract lightning to him. Once finished collecting enough energy into himself and his weapon, Spearhead attacks his enemy straight-forward. Once he collides with the opponent, a large blast of lightning consumes a large radius from the point of impact. This usually is the final blow, since there are no survivors. Only once had Spearhead used this attack, but not to its full potential and he was very lucky to live in the aftermath.

APPEARANCE
Spearhead's hair hangs down to his neck. It appears messy but is naturally straight. His hair is long enough to cover his eyes, but he has them off to the side to avoid distraction from loose hair.

Spearhead wears a dark-blue-almost-black, sleeveless cloak that hangs down about 2 inches off the floor. The sleeves were apparently ripped off, as it appears ripped where the sleeves would be. Spearhead wears no shirt or anything on his upper body, leaving his scars on both his chest and back visible. Spearhead wears dark brown pants with same coloured boots that rise up halfway his shins. When he has his MP3 with him, he carries it in a pouch-like carrying case that's attaches onto his belt. To make sure the cord doesn't get in the way, the cord goes behind him, up his back and to his ears instead of in front.

PERSONALITY
Spearhead is very calm and quiet, always keeping to himself and isolating himself from others when doing something other than his mission. When it comes to taking action, his voice shows leadership. He never wastes time and always sees the mission as his first and most important priority. He has no relationship with anyone; no girlfriend, no friends, no known family, except his team who he also sees as no more than just that. He doesn't like anyone, but he doesn't hate or despise anyone. He is very neutral when it comes to judgement of a person, as if he either doesn't care at all or he believes in equality among everyone.

Even if Spearhead has no known friends, he always places his mission first, but also places his team before himself. If one of his teammates are injured or in danger, he will place himself at risk for their safety. As some who know him would put it, he places his team the same way he places his mission.

He hates praise, whether it be from his peers or his team, or his officers. It doesn't matter who praises him, he absolutely despises it, reason being that he sees no reason for it at all. He feels that whatever he is asked to do by his commanding officer, he will do it until it is completed. "There should be no reward for what we are asked to do," he always says.

BIOGRAPHY

"What the hell happened here?"

"I don't know, sir, but I have the data pertaining to the incident."

"Good. So what happened here?"

"That we cannot say, but the body count is high. 90% have been proven dead, and the rest are all missing. They too seem to be dead, but the evidence is insufficient to prove it."

"Do you mean to say that this is an extinction?"

"It appears to be that way, sir."

"My God, what could've done such a thing?"

The sound of a baby's cries were heard not too far from where both men stood. Both took cautious steps to the source of the sound, aware of the possibility that it could be a trap. They carefully turned over a corpse, only to find an infant child in the arms of a dead woman, his head covered with a small patch of brown hair and his black eyes were dark but innocent.

Both were surprised to still see a living being in the silent graveyard they stood on. The baby was known to be the only survivor of a massive genocide responsible of killing off the entire population of Grajik, a small, rural-type country that was home to 8 million farmers and war veterans, and other people who wished to live peacefully. This incident was such a mystery due to the reasons behind the attack; they had no enemies, no signs of actually posing a threat, and they were trading partners with almost all nations due to their well-grown crops and agriculture. Why would someone, or something, attack them if they were no threat? Could it be the ones responsible wanted the exports for themselves? Was it just mindless bloodshed? No one knows why it happened, and as it stands, no one will.

As for the baby boy who was found among the dead, he was the source of much debate. The man who found him, known only as Cnl. Warrick Hurron, wanted the boy to be taken care of in the W.P.F. (World Police Force) Headquarters. His superiors were against the idea. "Who would have the time to take care of the child?" they'd ask. The colonel knew no one would stand forth and claim the responsibility of raising the boy, so he decided that he will take on that responsibility. Everyone else were thrown off by this decision.

"Are you out of your mind, War?" a friend of the colonel's asked in disbelief and dismay. "You are the most important asset to this force. You are going to waste your time with that kid, and he'll only slow you down either way if you keep him here."

"Will I slow you down? Or will the infant slow you down?" Warrick looked at his disappointed friend with sharp eyes, almost peering into his mind after reading his friend's face like a children's storybook. "I will take care of him and train him so that he will become as great a soldier as anyone else... No, not as great, even better. He will be the greatest!"

"So that he can continue your legacy when you're gone?"

"So that he can carry on his legacy when I'm gone."

General Dom Quarren, CEO of the agency, was very skeptic about the colonel's decision, but after learning that the boy had no relatives and had no family friends as well, being the only one to live in the family, the boy was to be taken care of in the refugee department. There, the survivor of the calamity was raised by volunteered individuals, visited by the colonel from time-to-time. He was also given a name by the colonel, being called Ethan. It wasn't long until Cnl. Hurron formed a fatherly-like bond with the child.

After turning 6 (they didn't know his real birthdate, but after genetic tests his birthdate was estimated to the closest date), Ethan began high-level academic studies in the force, unusual for a child at such a young age to undertake. Everyone thought the colonel was on the brink of insanity when he decided to enroll the boy in one of the high classes in the school that the force heavily sponsored in the building. Keeping the child in the base was already a crazy idea, but this was stupid, and everyone agreed to that. Although everyone's thoughts were absolute, Warrick's thoughts were the complete opposite; he had much faith in Ethan and believed that he'll manage one way or the other. It might've been stupid in a sense, but he wasn't going to change his mind about his decision. Besides, the boy had nothing against it, so unless something severe happened to the child the colonel made his choice final.

4 years have passed, and Ethan was handling the academics of his training exceptionally well. He even stayed at the top of all his classes after two years of grasping what he needed to learn. After turning 10, it was time for the physical aspect of his training. It started off as simple exercises to help the body develop good endurance, then it continued with more complex training: running in abnormal conditions, learning the basics of survival in the wilderness, firearm training, close-combat involving both hand-to-hand and weapon combat, and recon. Ethan excelled in all his training exercises in a matter of several months, and again became the top trainee in all categories. Although he highly excelled in all his training exercises, it was evident enough that he favoured the hand-to-hand combat training, especially using the polearms of any sort he chooses. The boy's achievements pleased the colonel very much, knowing that his dream would finally be accomplished soon. There was only one more thing he needed to do.

"Ethan, please come with me," Cnl. Hurron called the boy.

"What is it, sir?" Ethan asked as he tagged along.

"You don't have to call me that," the colonel retorted. "I told you many times that you can call me Warrick, or something other than sir."

"But my teachers say that it's disrespect to your commanding officer if you don't call him by sir, or ma'am." Ethan looked confused by Warrick's plea to call him by another name.

"Well, I allow you to call me by something other than that name." Warrick was disgruntled by the constant calling of "sir" that came from the boy. He always heard the boy call him sir, regardless of how many times the colonel explained that he didn't have to call him by that name. He didn't like being called sir by a boy not even able to shave since it gave him the impression he was getting old. He didn't like the feeling lingerig about.

"If you say so, si - I mean, Warrick," Ethan replied, grinning.

"Anyway," the colonel continued with his previous thought, "Do you remember your first day of school?"

"Yeah, it was real hard," Ethan replied, scratching the back of his head as he reminisced about the said day.

"Yes, it was hard, and I knew it was. However, I knew you would do great." The colonel crossed his arms. "But you did more than great. You amazed everyone with your accomplishments, and still continued to show us your growing potential."

"I don't get it," Ethan retorted with his charming innocence, which everyone adores about him as one of his qualities. "What do you mean, sir?"

"Today is your gift from all the hard work you accomplished, Ethan," Warrick said with a warm smile. "You will receive something that was special to you, even if you didn't know it."

The child, now 12 years old, looked at the officer with a perplexed look. Seeing this on the boy's face, Warrick couldn't help but let out a chuckle.

"You'll soon see in a moment."

They entered a clean bedroom that housed many pictures of family and friend's of someone's. The colonel sat on the neatly-made bed across from the door. Ethan stood neext to him, watching the officer pull something out from under the bed. It was a long, wide case made of polished wood, making the boy look at it in awe.

"What's inside, sir?" the boy asked, anxiously waiting to set his eyes on the object inside.

The colonel silently opened the case, and the boy saw a long, dark bluish-purple pole the length of the case, and an oddly-shaped spearhead. Ethan's eyes glistened wondrously like the light shining off the blade.

"Is this for me?" the boy asked hysterically.

"Yes, it is," the colonel replied with a warm smile. "For your hard work and continuously growing talent, I present to you a gift like none other."

"Why is it so special?" Ethan asked.

"I cannot tell you," came the answer, "But you will know when the time comes."

"When will that be, sir?" Ethan asked impatiently, followed by the colonel's chuckle that was an indirect reply to the boy's displeasing habit.

"I cannot tell you," Warrick explained, "But you must find out for yourself. You will learn when you get older."

"Everyone tells me that. When will anyone tell me anything?" The boy let out a disgruntled sigh.

* * *


"Attention!" Came the order, and everyone stood straight to await their orders. Warrick stepped up to the front to explain the current situation. After clearing his throat, he began the briefing.

"As you know, there are multiple insurgencies in the western continent around the city of Damaro. The Kaet Tribe is breaking the treaty the two societies have signed by rampaging through the city streets, and this could give birth to a war. We have been called out to stop these insurgencies before it becomes a calamity.

We will be split into two teams, the Security Team and the Assault Team. The Assault Team will drive off the insurgencies from the cities, whereas the Security Team will keep an eye on the villages after the insurgencies have been forced back in retreat until all things have settled down.

The mission sounds simple, doesn't it? Well, it would be if you killed the enemy. However, we as specially-trained international police, our job is to stop injustice from occurring and to achieve peace. To do that, we must not tamper with that peace.

I will lead the Security Team, and the leader of the Assault Team will be-"

A tall boy, seemingly a teenager, walked up to the front of all the officers standing in attention. His broad frame and muscular physique showed he went through extensive training since a very young age, and his face beared no emotion, giving everyone the impression that he was very serious about anything, if not everything. His hair was an unusual colour as well; a very light blue, almost turquoise colour, and his eyes were a much darker colour than his clean hair that brushed his shoulders as he walked. He also wore the standard uniform with his sleeves rolled up to above his elbows, but he wore a crest on his right shoulder that represented his rank as Lieutenant Colonel. What was more peculiar about this teen was what he carried on his back; a long spear-like weapon whose length exceeded his own height. Everyone watched the teenager stand in front of them all, wondering who this person could be.

"Hello to all," he said with a monotonous voice, no change of expression in his face. "I am Lt. Cnl. Ethan Hurron, your Assault Team leader."

No one said a thing knowing that they aren't allowed to speak, but both Ethan and Warrick saw the expressions on their faces. The colonel walked up to the teenager's side.

"yes, this is him. That boy you knew from years ago," Cnl. Warrick cleared up for them. "After he turned 13 years old, I decided to have him train with a friend of mine in the southern forests not too far from the headquarters. Now you see him at 17, a fine, young, well-mannered man standing right next to you as your commanding officer."

"You may stand at ease, soldiers," Their officer ordered, a vague smile appearing on his face. All soldiers in the room stood to their own comfort, continuing to listen to the briefing.

"As you have all been told, we are to split into two groups. Whoever is in my team, please take this into account," Ethan added. "I don't want to be called sir. It makes me feel old." Everyone let out a chuckle, Ethan joining in. Ethan continued when the humour ceased. "Instead, I'd prefer you call me by my code name, Spearhead. I hope you do your best, and help achieve peace this day... Ah, hell, let's kick some ass!"

Everyone shouted in agreement, raising their fists to show their enthusiasm to their new officer.

* * *


"Move! Move! Move!" The soldiers came out like a pack of wild dogs into the city streets, firing at the tribe warriors with the stun guns issued to them for the mission. Spearhead's team went into action and started to fire at the enemy to drive them off back into their villages. The choppers left after deploying the troops, and Warrick's chopper went on ahead to start securing the area. The tribe warriors didn't put up much of a fight, most of them running away when under heavy fire. It was much too simple, but not suspiciously so, so no one spent too much time wondeing about the simplicity of the mission.

However, Spearhead had something else going on in his mind. Voices started to go off in his head at times during the mission. At first he figured it was only the screaming of the enemies, but they sounded more like cries of mercy from victims of supposed gunfire, wood crackling from fires that he could somehow feel the heat from. He looked around him in panic, but everything was normal. What the hell's going on?

"Spearhead, are you all right?" a nearby soldier asked. Spearhead nodded assuringly, and the soldier went on her way.

It wasn't too long after the mission was complete. Once all tribe warriors were forcibly taken back to their villages, the Security Team took charge and allowed the other team to pack up and begin to leave. As Spearhead was ready to board the chopper, something else unknown to the teenager happened at the same time.

"What did you just tell me?" Cnl. Warrick angrily replied to the man.

"Are you hard of hearing, colonel? I ordered you to get rid of them."

"You can't be serious! They were to be forced back to their homes, not to be slaughtered. I will not do it."

"You forget, colonel," the man rose from his chair in the large office. "I am one of your force's biggest sponsors, and I have all control of this mission. If you do not follow my orders, I will simply stop paying your force what I do now, crippling you all severely. Do you really want that?"

Warrick said no more, but gritted is teeth in anger. He left the room and had no choice but to do what he was asked.

Gunfire alerted Spearhead and caused him to jump. At first he ignored it, thinking it was just in his head until he noticed everyone was reacting to the sounds. The teenage officer ordered his team to follow him, and quickly darted for the source of the gunfire. What he saw afterward was more than what he could've comprehended.

Fires were blazing through the villages as countless natives were shot mercilessly. Spearhead could hear the cries of the victims who ran and fought back regardless of how very little it did for them. It wasn't, however, what was happening to those people, but who did the horrible things - his own colleagues, led by the one who raised him, Cnl. Warrick hurron.

He couldn't look back. It was too horrid for him to look away and pretend it wasn't happening. The cries from before crept into his head and tormented him even further, but they were accompanied by voices that forced him to awake...

Wake up, and do your duty, they said. You must stop this madness.

"What madness?" the young officer replied confused. "Who are you? What do you want?"

Wake up, it repeated. Wake up and do the task bestowed upon you.

"Get out of my head!" He fell to his knees in pain from the voices calling him. A soldier from his team approach him, placing a hand on his shoulder in fear of what was happening to the officer, but he pulled it back after feeling a strong shock coming from his commanding officer.

Then Spearhead rose to his feet, his eyes glowing and heat emanating from his body. The intense heat ripped at his uniform, showing his upper body that grew flame-like tattoos all over his back and arms. Everyone was in awe and afraid of what they witnessed. The fear grew even more after columns of blue lightning fell violently from the heavens. Spearhead knew nothing of what he was doing, oblivious to every action his body was commiting. It was only after the voices spoke for the last time that all of it ended in the most violent manner...

... do your duty, and kill your enemy.

The fires were extinguished by the might of the bolts of lightning that shot from Spearhead's body, destroying not just the village he stood in, but all the villages in the surrounding area. Everyone in the path of the lightning were incinerated, and even the ones who escaped died by the powerful force that came from the blasts. Surprisingly, no native lost their life from the blasts, and only the soldiers were killed by the might of the lightning bolts.

After waking up from his experience, he saw with his own eyes the destruction of the villages, the building bordering the town from the forests and native villages, and all the dead W.P.F. soldiers. He fell to his knees and cried, unable to stop the crying, for at his knees laid Cnl. Warrick Hurron's body; the body of his mentor, his guardian, and his father.

* * *


"Lt. Cnl. Ethan Warrick."

"Yes, sir?"

"How do you plead to the crimes of mass murder and city-wide destruction?"

"Guilty."

"I see." Dom stood from his desk and walked to Spearhead, who wore hand-cuffs as he was officially convicted as a cold-blooded murderer for crimes he knew nothing of. Spearhead knew he had no control of what happened that day, still oblivious to the day's events, and after 5 years of living in a cold and dark cell, reminiscing about the day over and over again in his head for countless hours, he knew it could've been avoided somehow. He didn't know how, but a strong feeling told him he could've prevented it. Now was Judgement Day, and he was going to take his punishment any way it would be given to him.

"It seems that your mentor saw you as something else," the man replied, motioning his hand for the nearby guard to come and remove his hand-cuffs. The surprising release of the young officer was more than he could handle, but the man had more to say.

"I knew Warrick very well, Ethan," Dom said. "And he knew this day would come. He knew who you truly were."

"He knew? WHat do you mean 'He knew' ?" the young officer asked perplexed. "How did he know about it? Why didn't he tell me?"

"You should know by now, son," the General said warmly, "He's always been full of surprises." He took out an envelope from his back pocket and handed it to Spearhead. "Take this. It will explain everything."

The officer, now 22 years old, took the envelope from the General and ripped it open on the spot. He read it to himself without showing any sort of emotion on his face. After reading the letter, he gave himself a nod that told him he understood.

"I must go, sir."

"I know," Dom replied. "And expect a promotion when you get back."

After saluting to his commanding officer, he left for a place unknown to anyone. It was never revealed where Spearhead left for, or what the letter said, but many rumours spread around the men and women in the force. Some said the colonel told him to train hard and be the best soldier, so he went to train and control his power or something of the sort. Others believed he went to a library to study what happened to him after being told in the letter he was to learn more of what he experienced. No one ever knew for sure, but Spearhead was gone for another year and was never seen or heard from for that time.

* * *


"Sir, you're back!" a soldier called out to greet his superior. "Where were you hiding, sir?"

But he did not listen, and instead walked past him as if he wasn't there. He was like that with everyone at headquarters. He ignored everyone who tried to greet him warmly, but he disregarded them and minded his own business. Some were becoming confused as to why their superior officer, never seen since the incident 6 years ago, would ignore them after not seeing any of them. Others just took into consideration what happened back then could've changed the young adult.

Spearhead walked into the General's office, greeted by the soldiers stationed at the doors. He walked in and saw Dom looking out the large window behind his desk.

"So I see you've come, Lieutenant Colonel 'Spearhead' ," Dom greeted him as well. "Or should I say, Colonel Spearhead."

No answer came from the officer. He simply walked straight to the General's desk and placed three things on top: the letter given to him a year ago by Dom, and a pistol that was accompanied by a single round. He then walked out of the room, not one of them speaking a word.

So now it's my turn, Dom told himself.

Once he exited the office, a soldier came to him to escort him to the training facilities to choose his team, as he was ordered to do by the General. Spearhead complied and followed.

* * *


After much observation, Spearhead came down to four individuals. As he read their bios', he carefully took into account their abilities and what they could do for the team:

Name: Seth Larken
Age: 22
Sex: Male
Weight: 135 lbs
Height: 5' 11"
Specialty: Expert pilot and mechanic.

Able to control the element of fire. Was a former cloud surfer in his late teen years, but decided to join the W.P.F. after his father, Squadron Leader Bill Larken, died in a dogfight when up against 5 enemy pilots. Somewhat childish and boastful of his skills at flying and fixing supposedly "anything", but his skills are exceptionally good.

Name: Kaya Az'Kune
Age: 19
Sex: Female
Weight: 120 lbs
Height: 5' 10"
Specialty: Expert marksman and sniper,.

Able to control the element of air. Said to be able to fire the tip of a strand of hair from 500 yards away. A calm, quiet and benevolent personality, never able to lose her temper. Being as good as she is, she is unable to shoot to kill. Calm and quiet, the best aspects of a sniper. She doesn't shoot to kill, hmm... her bio says explains her accuracy is undoubtedly perfect, so it wouldn't matter either way.

Name: Argoroth Mecenia
Age: 30
Sex: Male
Weight: 500 lbs
Height: 7'
Specialty: Weapons specialist.

Able to control the element of earth. Knows anything and everything about any sort of weapon, regardless of age or rarity. He proves to follow orders perfectly without having second thoughts, but still has his own mind and thoughts about any issue brought up. He will prove to be very useful with his extensive knowledge and discipline.

Name: Azura Tetsuna
Age: 20
Sex: Female
Weight: 120 lbs
Height: 5' 9"
Specialty: Black Ops and Recon

Able to control the element of darkness. Able to hide in any environment which also includes open grassland, and is able to kill an enemy in a room full of multiple men without showing herself. She is also able to survive without food and water for 7 days if necessary. Her agility and speed are exceptional. She proves herself to be independent. That will be vital to the assignments ahead.

"Looks like they will do," he assured himself.

* * *


"ATTENTION!"

The four individuals stood straight and waited for their team leader. They were all anxious to meet their commanding officer, though Kaya was somewhat afraid. She shook the fear off when the doorswung open and in came a tall soldier with strange turquoise blue hair and darker-coloured eyes than his hair. His face was stern, serious and vague of any emotion. The four recruits were not surprised to see this as all superior officers were the same this way. What he said, though, caught them by surprise.

"State your names, starting from you on the left," Spearhead ordered.

"Yes, sir," Seth replied. "Sir, Seth Lar-"

"No, not those names," Spearhead replied strictly. He stood in front of all four, looking at them with a hard gaze. It made all of them feel uneasy.

"From now on, you will be given new names."

Their commanding officer pointed to Seth first. "You will be called 'Heat Surfer'."

Seth was already liking the name, thinking it was "cool" in a way.

He then moved onto the next one, Argoroth. He looked up at the tall beast and quickly came up with a suiting name. "You will be called 'Behemoth'."

The large man took the name partially as an insult, but took the name without second thought.

The next person, Azura, was a bit fearful of their new leader already. She wanted to keep her name, but knew she wasn't able to regardless.

"You will be called 'Reaper'."

The name was suiting, and she had nothing against it. She hatd the idea of losing her name, but was satisfied that her name provoked fear among possible many.

Kaya awaited her name. She had no second thoughts about it, but she hoped it wasn't something undignifying. When Spearhead approached her, she held her breath.

"You will be called 'Gunslinger'."

As he passed her by, she let go of her breath and was satisfied to have the name.

Spearhead stood in front of them, looking at their faces. He noticed dismay, disappointment, and a sense of anger. He ignored the feelings they expressed through their facial appearance, and introduced himself appropriately,

"You have been given your names, now you will know mine. I am Spearhead, and you will call me by either that or by 'sir'. My rank is unimportant to myself and to you, so you will not know of it. I want nothing out of you except one thing: a complete assignment. If you are given a mission, it is your duty to complete it with great effectiveness. Your life is nothing when compared to the missions ahead, so I expect you to have no fear in dying when the time comes. Dismissed."
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Team Hybrid (Coming Soon)
[Spearhead] [Heat Surfer] [Gunslinger] [Behemoth] [Reaper]
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Old 04-19-2008, 12:59 PM
Beh Beh is a male Morocco Beh is offline
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Re: Character List

I didn't do this when he was approved so I am now.
____________________________________________
Name: Hochgender Adler

Age: 22

Race: Human

Sex: Male

Hair: He has short brown hair combed straight down.

Eyes: A very dark blue.

Weight: 72kg

Height: 1 meter and 75 centimeters

Weapon: A thin blade kept on his left boot, a short sword at his waist, and a crossbow on his back.

Armor: Chain mail for all body protection and a leather chest plate .

Strengths: Very fast and observant. Has 3 different ways to kill you. He could throw the blade on his boot at you, cut you up with his short sword, or shoout you with his crossbow. He has studied phsychology and so can predict small minded peoples actions, to a certain exctent of course. Has many people to help him with his assassin jobs.

Weakness: His arms, head, and legs have no protection from attacks at all. Hoch has no protection from certain magic. The magic he can dodge is things like fireballs. He can't dodge inst-spells though. Doesn't do well in areas he's never seen before.

Skills/Magic:

Super Sprint: Used only as a last resort it gives him super speed but brings him towards the point of collapse. When used it makes him as fast as a cheetah but with more endurance.

Judgement: A usefull skill of Hochgender's is being able to tell if people mean him harm or not. It doesn't always work though. Can only be used every other hour.

Partial Telepathy: He can communicate with his mind but only to other people that have the ability, they know each other, both accept to talk. Is constantly in use incase of news from his informants.

Appearance: He has 2 different cloaks, a white and a black. He wears the white in daylight and the black at night. Thw white has trimmings the color of his eyes and the black has blood red trimmings. Has short brown hair combed down, very dark blue eyes, a few bristels on his chin, and has abnormally large canine teeth. Some people describe them as 'vampirish' when they see him. He has a thin scar going from his right eyebrow to his cheekbone. Hoch has relatively light skin.

Personality: Intelligent but hot headed. He is not frusterated often but when he does he makes some big mistakes. Has very good social skills and is extremely observant. He is serious when fighting but lighthearted when not. This will leave him open for ambush often. He is very social and so always trys to find a traveling companion. He will only kill when necessary. Is good at gathering information and learns the layouts of towns and villages quickly.

Biography: Hochgender Adler was born in the Italy. No one was sure exactly where except for his parents who are now dead. He was raised by his uncle in Ireland. His uncle knew almost everything about Hochgender's parents' killer but mades it seem like he knows little about he/she/it for the sake of Hoch's childhood. The truth was revealed to Hoc when he was 18 years old. The truth was that a figure called "The Dark One" was his parent's killer. He is a very powerful serial killer with dark powers. He seems to be constantly moving around the world. When Hoch found this out he sets out on a quest to find and kill the The Dark One. Hoch found The Dark One in the Arctic. He killed The Dark One and left with only a scar stretching from his right eyebrow to his right cheekbone. He is now an assassin for hire. Hoch has many informants from all over the world that he keeps in touch with them using his Telepathy ability. He has a familiar that appears in Ireland when he visits. He only knows it from walks in the woods from his childhood. He has ,as far as he knows, no siblings. The closest things to friends he has are his informants.
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Beh, you are a real man's man. Anybody else who has knocked out an assailing hobo can be called the same.
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