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Re: Character List
Name: Ragnos
Age: 23 Race: Dark Elf Class: Warrior Sex: Male Hair: Dark Brown/Black Eyes: Red Weight: 164 lbs Height: 5' 11" Weapon: Blood Moon: A curved blade that is a dark red. The handle is ruby encrusted. During the night, it glows a dim red. It is incredibly dull and wont cut through most things. However, against flesh, it slices right through, as though it has an eerie bloodlust. Armor: Head: A dark golden circlet with a ruby on the forehead. Armor Set: A black plate armor, that has golden trim. There is a red Celtic cross over his upper chest. Strengths: At night Ragnos is incredibly fast and strong. Under a full moon that power is increased even more. Weakness: During the day, Ragnos is sluggish and is fairly weak. Magic: Unfortunately, Ragnos has never been good with magic, and as such, can't cast spells. Appearance: Purple Skin, like all dark elves. His eyes are deep set. His features are very handsome. His ears are slightly pointed, another trait of his race. His canine teeth are slightly more pointed than an human. His body is slim, but far from skinny or fat. His muscles are pronounced from hours and hours of training, but are not bulging. His hair is straight, he has bangs to his eyes, and the back is down to his shoulders. Personality: Ragnos has two personalities. During the day he's irritable, but at night he is in his element and far nicer. Although a dark warrior, Ragnos remains fairly open about his life. He is fairly optimistic, and will try to fix bad situations. He makes friends fairly easily, and has many that he served with in the army. He trusts people that he regards as friends. He is short tempered, though, and will try to hurt people that upset him. Biography: Ragnos' childhood is unknown. His father was an accomplished soldier for the army of Kithicor, the dark elf city where Ragnos was born. Kithicor is located in the middle of a forest the size of a small country. His father left Ragnos to a friend's care as he was called off to war. Ragnos' father died during the battle. This friend, Solas, would become Ragnos' one true father. Ragnos' mother supposedly died while giving birth to him, although she does not have a grave in the cemetery. His father's friend was a retired warrior who had just finished service when he received Ragnos. Solas never got married, so he was happy to accept Ragnos. He raised young Ragnos to be a stalwart warrior, and taught him the art of swordplay. Every day, Salos would practice with Ragons, making him climb trees with weights on his back, fighting with kendo swords. When Solas was getting close to death of age, he gave Ragnos his prized sword, the blood moon. Solas's death was no surprise to Ragnos, who was 18 now. After Solas's funeral, Ragnos immediately joined into the Kithicor army. At the age of 22, having seen a few battles, Ragnos took a leave from the army. He had made a few friends, who had died in the battles, and he needed a break. In Kithicor, the policy for resigning service has Ragnos on a two year leave and then returning until retirement or death. Ragnos left the forest country in search of a higher purpose. At the moment, Ragnos is still at large with only a year left of his leave from the army. |

| Malachi Constant |
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Re: Character List
Approved by Ranarath, who was on an approving spree at the time.
Spankyew, Ranny <3 ~~~~~ Name: Lady Destiny Age: As old as time itself. Race: Impossible to say. She only looks human, but she’s something totally different. Gender: Female Height: 5 feet, 11 inches Weight: 138lbs Weapons: Her cards. They aren’t weapons by themselves, but they form weapons. Two main types, a short spear and a sword. When in use, they are thin, light, very sturdy and very sharp. The cards do not lose their colour or patterns when the weapons are formed and only take a second to make. The cards used to make them are random, and do not have any effects on the weapons themselves (in other words, the only things that aren’t normal about these weapons are the way they look). Spear ~ It’s about three feet long, excluding the sharp tip. The cards are rolled up with their patterns outside and attached to the ends of each other to form the handle. The tip is made up of a few folded cards. Sword ~ The blade is about two and a half feet long. The handle is made up of three cards, rolled up with patterns outside, attached end to end. The blade is made up of flat cards, once again, attached end to end, with the last card at the tip folded in a such a way to give the sword a ‘point’. The hand guard is four flat cards facing upward. Armour: None Strengths: She is very quick, strong (way above average human strength) and confident. She can unlock doors, chests, and similar items just by touching them and thinking about it. She can also use her cards as shields if need be. She is a very good liar, and can disguise herself easily by putting on another’s clothes no matter how big or small (even if the clothes is designed for a male person, her magic will make it fit as if it were made to fit her specifically). She is very curious about how things work, which could be a strength if she recalls what she learned in the time that it’s needed. She doesn’t give up that easily, even if she’s really out classed. Also, the Tarot cards she possesses have no limit. Destiny knows the name of everyone and everything, but she doesn’t know what they can do. Weaknesses: Her confidence, coupled with her curiosity can get her into trouble. She’s very dependant on her cards so she’s almost entirely useless if you get her into unarmed combat. She doesn’t know very much about fighting styles or techniques. She just knows that she’s ‘good’ with her sword and spear. A person trained in fighting arts may easily over power her. Magic/Skills: ~Sword and Lance. (Described in ‘Weapons’ section) ~Shield – She can spread her cards from either hand to form an instant shield to block an attack. The shield of cards is spread very much like the way that a dealer or a magician would rest the deck face down on the table, and spread all the cards in one swift movement. The only difference is that the cards won’t be facing downwards (like in a magician’s trick), they will be facing the attacker. The shields stop attacks in their tracks (magical or physical) and disintegrate afterwards. However, Destiny can use this little trick to her heart’s content. ~For a little fun, she can spread her cards about however she wanted, anywhere she wanted. There is no limit. For example, if she’s in a maze, she can leave cards floating behind her so that she could find her way back if she needed to. The cards in this state, however, are not as sturdy as when she uses them as a weapon or shield. They can be knocked aside with good enough force, or even be plucked out of the air by a curious someone. ~For a little more fun: any clothes that Destiny wears are instantly tailored by her magic to specifically suit her. The magic cleans the clothes as well and also sews up any tears. ~Double Layer Limit (Skill) – This is Destiny’s ace in the hole if she’s caught off-guard in unarmed combat. She can only do this with her right hand, as she thinks her left hand won’t be able to execute it fast enough. Everything has a resistance. When attacked normally, an object’s resistance reacts so that it counters the attack, so most of the energy used to attack is wasted. However, if a second attack came instantly after the first, that resistance would be broken and the object would receive the full force of the attack. What this skill is, is a punch divided into two parts. The first strike is made with the tips of the fingers bent inward, so that the tips of each finger touch the base of each finger. The second strike is delivered by the knuckle within 1/10 of a second after the initial strike, thus piercing the object’s resistance. It is strong enough to disintegrate rocks, or leave an average person unconscious. Appearance Personality: She’s quiet, very quiet. It’s very hard to get something out of her. Usually, she’ll only open up if she asks a question about something she doesn’t understand. She is curious, often venturing off on her own to places that people don’t normally go (she wants to know why people don’t normally go there ). Destiny is very confident. Sometimes she’ll get into a fight even though she knows she may not win. But she’ll never get into a fight that she knows she cannot win. She has faith in her abilities, but almost always does not trust in the ability of others. She is afraid to trust others, actually, mostly because she doesn’t know what they can do or if they’re intending to hurt her. Friends are a rarity for her.Biography: (Written in first person) ”I was never conceived. Never born. Never had a being to call a mother nor something to call a father. My siblings and I have no idea of how we came to be. All we know, is that, when we began, everything began. My brother is Time. The Universe, my sister. And I, I am Destiny, the path that lays before every single thing that the Universe contains. Time pushes these beings along the set paths until they can no longer walk them. As Destiny, it is part of my occupation to see that these beings do not stray from their paths as Time moves on. Time did its job; the Universe created the heavenly bodies that you see when you look up at the night sky. Everything and everything upon them were our children. We watched over them. It was all working perfectly, despite the complexities. Until one day, all of our attention was drawn to a small, but thriving planet called Earth. Before us, there lay a baby boy and a baby girl. Their paths were not set and could not be set. I tried, over and over again, while my brother became furious, panicking because of this event. This had never happened before. Time demanded an explanation that Destiny could not have given. This went on for years. My sister kept watch over everything, while my brother became enveloped in blaming me for something this extraordinary. The boy and the girl grew. Until one night, the girl did not come back home, the boy went looking for her. When he finally found her, she embraced him and then he disappeared off the face of the Earth. We located him hours later, in cold snow, miles away from where he had disappeared. After a moment, the girl appeared, he attacked her. My brother faltered, the flow of time stopped around them both. Soon after, the boy left. The girl awoke from the dead and wandered away, seemingly lost in the world. You already know their stories. This is my own.” My brother had tried to restart their clocks, but time around them refused to move. They became like some of the other mortals, their clocks stopped, but they continued to walk the Earth. But those were expected, the paths for them were already written and they moved along them without question. This was the second abnormality and my brother’s last nerve. Again, he blamed me for this. Things got worse when my sister, who normally stayed away from arguing, sided with him. They wanted me to be punished for not being able to perform my job. I felt they wanted to replace me. I could not speak against them, because it all happened too fast. My powers began diminishing. My punishment? Walk among the beings of this Earth and find the boy and the girl. As their clocks had both stopped and they were still alive, they would not die so easily. My new job was to find them both, follow them and if they get into a situation where they should have died, finish them off. Initially, I was given a century to do this, but each time I let an opportunity slip by, a thousand years would be added to my ‘sentence’. My brother and sister disguised me as a falling star and sent me spiraling downwards. I don’t know how long I remained like that, months, possibly years. I was in a sleeping state all through the trip, but I heard all of the wishes directed towards me. The last one that I heard before I hit the ground stayed with me all these years. ”Hey…A falling star…” A young girl’s voice. ”Hm?” ”Don’t just stand there gawking, Rain! Make a wish before it goes away.” I wish…that…my sister was here…and all three of us would be like this. Together…like a real family. The girl’s voice was soft. It wasn’t the boy’s sister at all. I didn’t know when I had landed. I awoke, but couldn’t move for a while. Fingers and toes and skin and eyes. The ability to touch and feel the dew covered grass and cold dirt. These were all new to me. It took me a while before I could have stood up, even then I could not walk properly. For a few moments, I was content with crawling around on all fours. I felt a cold wind sweep over me. Every inch of my body tingled. That was when I realized I was naked. This was the first time I ever felt embarrassed, although, there was no one there and the night was pitch black. During my embarrassment ‘phase’, I unknowingly took a few steps forward. I smiled to myself. Getting the hang of my limbs was tough, but I was getting there. Soon after, I could have run in circles without falling flat on my face. Realizing that I could move about how I want now, I began walking toward almost any sound I heard, hoping this would lead me somewhere…anywhere. By morning, I found myself just on the outskirts of a small town. Still naked, I ran towards the back of a large building and pressed my back against the boards, breathing heavily, a little nervous about interacting with beings that I’ve only watched before. There was a door to my right, it was opened slightly. There were scratches all over it. Long, deep, menacing scratches. The door creaked when I pressed my hand against it. I looked inside. It was a tavern, but it looked as if the owners didn’t open the place yet. There were still chairs overturned on the tables, some of these were knocked over, some were broken and packed in a corner. There was a staircase to the left of the bar, supposedly leading towards rooms that patrons paid to stay in overnight, or for however long they wanted to stay. I took this opportunity to enter and creep up the stairs. There was no one in the hallway at the top. The only odd thing was a door that was slightly cracked open. This door had similar scratches as the one from down stairs, only, they went straight through the door: the room inside was visible through them. I entered this room, immediately facing the large broken window which was opposite the entrance. The moment the door clicked behind me, I heard footsteps from outside it. Leaning on the frame, I looked through one of the cuts in the door. There was nothing to be seen, only voices to be heard. There were two of them, a man and a woman. ”When are you going to fix those two doors and the window? It’s been months!” She sounded angry enough, but the man just chuckled. The woman scowled and entered the room next door. I heard her moving around inside, then I heard her door click. She walked right past the room with the scratched door, the man following behind her. I watched their shadows move down the stairs from the room. As soon as they were gone, I moved towards the door to the lady’s room. I put my hand on the doorknob, only to realize that she had locked the door. At that instant, the feeling in my hand began to vanish rapidly. It was numb for less than a second, the lock on the door clicked and the door slowly creaked opened. I was taken aback at first, until I realized that the room was empty. In no time at all, I was upon the wardrobe, fishing out suits of clothes. I came upon this one, the one that I wear now. When I put it on, it was bigger than me. I decided it was better than anything. For a split second my whole body went numb, then I noticed the clothes that were to big for me, fit me perfectly. No, my body hadn’t grown to fit, the clothes had shrunk to fit me! For a while, I sat on the bed and tugged curiously at my clothes. I took off my gloves, but they did not revert to their normal sizes. After I put them back on, I stared at my hands. What had made the door unlock before? What made the clothes shrink to fit me? I was bewildered. I turned over both my hands and stared at my palms. My right palm started to itch, a small card slowly rose up, out of my right palm. My left hand experienced the same thing less than a second afterwards. One card from each palm. Both were Tarot cards. Their patterned sides were facing upwards, so I didn’t know what was on them, until they flipped over. On my right hand, was the card of the World. On my left, the card of La Mort, or Death. I blinked, and they disintegrated. I blinked again, but this time, when I opened my eyes, a flurry of cards floated out of my palms. I stood up, alarmed. This was the first time I ever panicked. The cards weren’t stopping and I didn’t know how to stop them. At the time, I didn’t even know if I wanted to stop them. It only took me a few seconds to realize that they were forming a sphere around me. There were no set patterns in the way the cards were arranged, only their movements formed a pattern. The top row was moving clockwise, the row of cards below that one moved counterclockwise, while the row underneath that one moved in the same direction as the top. In the middle of the sphere, there were a few cards lined up vertically. Below, the Devil and La Mort cards were side by side. In the exact middle of the sphere, the World card was in the middle of two Knight cards. All three were in the middle of two Star cards. Above them, near the top, the last card floated. The card that represented the Judgement. I knew what those two Knight and Star cards meant. From that moment, I refused to hunt the two I was sent for. I felt it in my heart that my brother had started piling on the years. He took over my job, but he knows he can never fully replace me. These cards were the future, the representation of things to come. Originally, I believed that all things that exist will be forced into extinction. The end of life is death. But that belief waned when I watched the two children with no paths set before them. I did not know what it meant, neither did my brother, which was probably what hurt him the most. The future is not set in stone. |

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Re: Character List
Airrius Yamikage
________________________________________ Name: Airrius Yamikage. Age: 15. Race: Human, [skylian]. Skylian's are talented people in the art of wind power, it is there main element, however a skilled skylian can utilize all elements and the Skylian’s are a peaceful race. He warship 3 sages, Arro, windy, sirious. Certain Skylian’s, can fly, and telepathically talk, if they are skilled. Sex: Male. Hair: Red. Arrius's hair is long and down to his shoulders, his hair is kind of like knuckles from sonic. Eyes: One red and scarred from the knife of his mother’s killer and the other one are white only, not even a pupil. Weight: 110 lbs. Height: 5' 4" Weapons: Sirius, A legendary blade that can double in size when needed. Has the power to cut through darkness. can absorb light energy and heal him though he doesnt know it. Rainbowmerang, A special boomerang that harnesses the power of light from rainbows, when an opponent is attacked by this it will disappear into light. Red orbs, explodes with magnificent power like bombs but damages the user. Can knock down the opponent and set them on fire. Armor: No body armor however his left hand burned by the sages themselves, can morph into the skylian shield whenever he wishes. If you read the weaknesses you’ll understand this, his shield has a 20% chance of reflecting the magic or absorbing it. Strength’s: Good in hand to hand combat, best swordsmen in skylia at only the age of 15, great defense. He Can utilize all elements. Can telepathically disrupt some ones mind, this allows him to strike the opponent without worry. His defense is strong when he takes a hit, however, not to magic Weakness: no defense against magic, which is severe if it were to touch him, his magic takes time to charge, making it hard to use magic frequently. His magic can rarely back fire on him; it doesn't do a great deal of damage but can mess him up at times. Skills/magic: Water whip, a whip made of water able to lash out and hit multiple enemies at a time. Voltage strike, a lighting bolt strikes the foe causing the foe to be stunned for a short amount of time. Light ray, a ray of light blinding the foe temporarily. A tendril of darkness, dark shadows dragging the foe into eternal darkness forever, takes a large amount of time to charge. Ice ring, a ring of water gripping the foe and freezing over so enemy freeze's to a block of ice temporarily. Raging twister, Engulfs the foe in a tornado and Asphyxiated the foe. [Even though he can use magic, magic only hurts him if it’s used by other people.] Appearance: bright red hair, apricot skinned, one eye blood red, scarred from the knife of his mothers killer, the other, all white no pupil. Wears dawns cape, all white with purple and blue fabric sewed to border the cape. Short sleeved light blue tunic, with a V-shape cut in to reveal a purple under shirt. A golden necklace hung from his neck that holds a sacred cloth, rectangular shaped but triangle topped at the bottom, golden rimmed with a dark blue inside with the skylia sign sewed on, it hangs down past his belt. Blue gloves and bandaged arms and legs. On the back of his belt is his attached sword case horizontally holding his sword. His winged boots allow him to run very fast, last but not least, the two hoods hanging from his tunic can turn into wings when Airrius wants them to. Personality: wise, very smart, serious, strategic, and not afraid to speak his mind, focused, a little over confident, and sometimes very rarely is he conceded. He is greatly nice towards the ones that have his trust, he feels no emotion, only his true friends can make him feel emotion, other than that, the only thing he feels is hatred. Biography: lived in a small castle located on one of the main clouds of skylia, because it was a rich family many people that were no good tried to kill his parents for there money time and time again until one man finally succeeded. with his parents dead he was forced to live alone in the castle until one man came to skylia and overthrew the king, killed many children and men and women, his name was valorceren, he was a shadow sorcerer and was starting to take over the other lands of skylia. Airrius being one out of the thirty survivors was forced to leave with the survivors to an unknown spot of skylia. While there he grew up, till one day when he was 15 he found cave behind the rock fall he followed it only to find a pedestal with a sword stuck in it. he couldn't tell the others, he wanted the blade for him self, he pulled and it easily was released from the pedestal, then the sages of elements told him he was a child of destiny and left him with a strange marking on his hand that he had swore he saw before. He thought back at his life, he remembered his mom and dad worshiping sages he then remembered the face of his parents killer, then the face of valorceren. It finally hit him; his parent’s killer and valorceren was the same person. His goal was then to be a great swordsman and redeem the family name by murdering valorceran and being the best swordsman there is.
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Adopted by Ti-link, proud sage of wisdom, thanks! |

| Crystalian hero |
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Re: Character List
Approved by Ranarath.
Name: Aviara (av-ee-AIR-ah) (prefers to be called Avi) Age: 20 Race: Harpy Gender: Female Hair: Black and long Eye Color: Silver Weight: 125 lbs (aren’t bird people light?) Height: 5’9” Weapon: A bow and quiver of arrows, plus clawed feet and hands. Armor: None. Strengths: Avi, having two main weapons, can attack from both the ground and in the air, since she can fly. She uses her bow on the ground and her claws while soaring in the sky. Her claws are very sharp and are capable of cutting through even the toughest material. Avi also has the ability to make her claws grow longer, ultimately making them her strongest weapon. She can also use her wings to create wind to slow down her enemy. Weaknesses: If Avi stays on the ground, she becomes very vulnerable to sword attacks due to having no way of defending herself, so using her bow against a swordsman would be a problem. Because she is a bird creature, Avi is weak to electricity as well. Arrows may also cause massive damage if the archer has extremely good aim and hits Avi enough times. Skills/Magic: Avi has a variety of skills she uses in battle, but no magic. She can make her claws grow longer instantly as mentioned before. Avi can also dive bomb her enemy while she is flying. Her most useful skill is Wind Tunnel, in which she flaps her wings as hard as she can to create a tunnel of wind to slow her enemy down. Avi’s most powerful attack is Double Claw, in which she uses claws on both feet or on both hands at the same time while they’re grown to their maximum length. Appearance: Avi is a rather pretty young Harpy. Her long, black hair flows down to the middle of her back. She has a pair of wings attached to her arms made of elegant gray and black feathers. Her brown quiver hangs at her back on a bandoleer she wears across her chest. The bow she wields is silver and navy. The only clothing she wears on her bare, gray skin is an outfit similar in appearance to a two-piece sleeveless bathing suit that is navy and dark purple in color with a long lavender skirt flowing behind her. Avi wears nothing on her feet. Here is a picture, though it needs colored. Drawn by me. :3 Personality: If there’s one thing Avi can’t stand, it’s people who brag. If someone brags to her enough times, she’ll be quite annoyed. She also hates it when people try to be better than her. Avi could care less about how much better or worse she is than other people, only about succeeding. She hates losing or being called a loser, so she often has a hard time being a good sport. Thus, she has always sought to train the hardest she can. Avi is generally kind as well, but trigger her harsh reactions to things like bragging and especially being called a loser, and you’re in for trouble. Biography: Avi was born in a small Harpy village that resided on a mountain. The mountain was tall and away from the likes of humans, so the Harpies that lived there had no true enemies…except for the mountain itself. Little did they know, that the mountain was really a dormant volcano. When Avi was young, she enjoyed playing outside with her friends. The village was very peaceful at this time and the Harpy residents would each year mate and produce young at their nests. Avi was 3 years old when her little sister, Vitani, was born. As they both grew older, they got along great. They were more like friends rather than sisters. When Avi was 14, her father taught her the art of hunting. He gave her a silver and navy bow for her birthday and a quiver of arrows. Avi was taught how to hunt for food and wild game. She eventually grew skilled enough with the bow to hunt on her own. Avi always enjoyed hunting and planned to keep doing so. Vitani was also taught to hunt later on and the two went on hunting sprees together. One day, however, when Vitani and Avi were on one of their usual hunting trips, Avi at 19 and Vitani at 16, they were chasing after a wild rabbit. It led them to a cave in the woods and disappeared. Suddenly, a human appeared from the cave, holding some kind of potion. The girls thought he was probably a lost hiker, but he was really a medicine man living on the mountain without the Harpies knowing. The man said he was starving and would offer them a gift if they gave him some food. The girls politely agreed and gave him some of the meat they had with them. The man started walking towards them to give them their reward, but he tripped over a twig and dropped the potion he was holding and splashed the girls’ hands and feet. They both started feeling weird. Their hands and feet were twitching like they never had before. Then minutes later, it stopped. Avi lifted up her hand and watched her claws grow long and then short right before her eyes. She could do the same with her feet. Apparently the potion was some kind of medicine for humans, but had a different effect on Harpies. Both Avi and Vitani gasped at the sight of their newly gained power. Being able to control the growth of their claws meant they could be used as a fierce weapon. They headed back to the village to tell their folks what had happened without a thought of getting their reward from the medicine man. They were both filled with excitement. However, when they returned to tell their folks, something didn’t seem right. The ground started shaking and an explosion was heard coming from the top of the mountain. The volcano was erupting after being dormant for over a hundred years. The Harpies all tried to escape by flying away, but the lava and rock were too quick. Rocks and lava spat everywhere, making it impossible for a lot of them to even escape from their nests. Some were buried beneath the rock while others were burned by the lava. Avi and Vitani flew off into the sky, attempting to escape. Their parents had already perished in the disaster along with the rest of the village. Suddenly, a rock flew above the volcano and hit Vitani’s arm. It broke her bone right in two as she yelped at the pain. Vitani began to fall back down to the mountain since she couldn’t fly with only one good wing. Avi gasped and caught her before she could hit the ground and flew as far away from the mountain as possible. As she flew farther and farther, Avi gradually descended, as she was feeling weak and much in pain herself because of the smoke coming from the volcano, which was still in sight. Avi hit the ground with her sister and collapsed into unconsciousness. Smoke continued to flood the entire area surrounding the volcano. A couple hours later, Avi awoke to find her sister had disappeared. She wandered around the mountain for days and days searching for her, thinking she may have wandered off. As she continued her search, her birthday came around yet again, making her 20. Soon enough, Avi decided her sister was no where to be found near their demolished home and set off on adventure. Avi continues her journey in search for her missing sister. BA Battles: A bird's eye view on Mt. Imu... - Complete Chinatown Rush - Dropped Out Crossroads RPs: One Bird's Love is another Bird's Wish - Complete A Lover's Innocence needs its Proof - In Progress
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|Deviant Art|BA Chars|TLoZ: The Hidden Powers|Super Star Luigi: Battle Star Legend| Raddy <3 ![]() Fire Emblem: Dawn of Darkness |

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Re: Character List
this is me char:
Name: Shiko Moon Age: 21 Race: Zeloc* Sex: Male Hair: Short red hair with blue tips It's curly and ragged Eyes: Outer iris :red inner iris :pink Weight: 105 pbs. Height: 6'7" Weapon: long(4'9") black dual edged sword with dragon head shaped cross guard long(2'7") hilt(can cut rock) Strengths: Wise in a lot of ways. He can solve almost any puzzle Weakness: Water (It burns him) Skills/Magic: He knows a lot of healing spells.(Names: all spells are brought out by saying shi-no heal.(name of person) Then the strainth of the spell (Weak, medium, or *full) (*Only works once a week)) He also has one fire spell(Called by saying sha-no fire) Appearance: He wears a long cloak covering his entire body its red and ragged in the middle of it it has a smyble of a two headed black dragon. He has dark purple skin. He has round eyes, long hears, long mouth, and a medium size nose. He also has long legs 12 and ½ size feet, no shoes, long arms, and normal size fingers. He has a scar that runs from the middle of his forehead to his mouth, a black bracelet on his left arm with the words "life and death only truths" on it. On his back he has wings they are red and large(He never uses them.) He carries a stone made from a zecone*. Personality: He is smart he talks to his village in a friendly matter, but with opponents he gets a bit mad. He love all things dead or alive. He only hates evil people. His favorite calor is red because it reminds him of his home planet. He loves no one. His favorite food is a ligush fruit*. Biography:*He was born on a planet called Cornan. His people were a wise sort. The planet was a lush green haven. Like all the Zeloc he had wings. He flew for hours but one day a t the age of 7 he had to go into the woods and find a *zecone: A large rock like animal with really hard skin. He was to find a stone from this animal and bring it back. This stone made a person run really fast. When he found this animal they had a fierce fight but the animal hit his wings with a type of poison rendering them useless. He used a fire spell and killed it and brought the stone back. Now when he got back there was a feast held at every 7-year olds birth day who lives the attack. his people were happy. They gave him lots of ligush fruit. This fruit gave the eater lots of power. When he was 14 a black whole opened up near his house. His parents were sucked in and killed. His whole village was killed. He got away in a safe haven temple. After the black hole disappeared he went to a teleporter called a : pokop and went to earth. There he made a house using left over wood he found. When he was 15 he found a village of humans who took him in. he lived there for 4 years. When he was 18 he went to a mountain called : lopigh there he found a sword. He had to kill 500 valins, little bat-like creatures with horns. After he got his sword he went back to his village. Now he made a liquid called figish which he then replaced the humans water with every thing grew 10 fold. When he was 21 he went to find a place to hone his skills. he still has not found a place to do so.
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![]() sig and avi done by Umi I am a member of The love all of God's creations! my ba char Shiko moon |

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Re: Character List
Name: Sam Carfors
Age: 22 Race: Foretres (The foretres is a race of inhumanly strong people, they normally live in the mountains and they have control over fire and other hot substances e.g. larva. But due to there weight they fear water. Note: once a foretres has some speed standing in front of one is highly unadvised to those who wish to live). Gender: Male Hair: Short spiky black hair that looks very greasy. Eyes: When clam look green but when Sam loses his temper they turn red and looks like there made of fire. Weight: Due to race weighs about a tonne but looks like he weights about 90kg. Height: Stands a good 2m tall. Weapons: Sam holds two great swords weighting in at 2 tonnes each. Each blade is about 1.8m long and are forces to be feared. These are held on his back or near him if he has taken them off for speed. Sam is also a skilled fist fighter and commonly just wears knuckle busters to give his punches a bit more damage. Sam kicks rarely but when he does he can knock out most opponents. Armour: Sam wears Chain mail beneath his tunic and wrist guard for defending. Strengths: Sam knows some magic but not enough to make a stand against a mage but when it comes to his swords and fists he’s near unstoppable. Sam can send his foes flying and level most foes with share strength. Sam can’t be knocked around very easily due to his weight and when he gains some speed he’s hard to stop. Weakness: Sam is slow and due to his weight can’t swim, water also stops his powers over fire temporarily, Sam’s sheer strength allows him to not be effected by physical attacks but he is weak against magic. Skills/Magic: Sam knows a lot of wrestling style moves but apart form that he has control of fire and heat. Sam can create, manipulate, and control fire but magic wise this is all he can do. Appearance: Sam is a very tall man towering over the crowds. Sam is well built and has lots of muscles. Sam wears a tunic top and heavy pants that look like there burnt and blackened with bright red trimming. Sam wears heavy black boots but no gloves. Sam carry’s two huge straps on his back to hold his equally large swords. Sam has short spiky hair that’s very greasy. (It looks like a bucket of oils been put on it) Personality: Sam’s a brute and prefers to take the sheer strength options but will turn towards strategies if he can’t win. Sam calm normally but has a short temper and like wise his control over fire his determined by his mood. (When Sam’s angry he’s controls greater than when he’s calm)When Sam’s around his mates he’s normally cheerful and he’s a great people person. Biography: Sam was like any other Foretres at a young age but when he turned 16 he was cursed by a powerful warlock because of the fact that Sam was curious and had gone to explore his tower home but the warlock took this affectively. Luckily the warlock was a bit dense and ended up increasing the strength of Sam’s control over fire and heat. At the age of 16 Sam left to travel the lands like a lot of his race does but for Sam he wanted to explore out of curiosity. But during his travels was put in the middle of a war at the age of 20 between a race of elf’s and some desert warriors, but Sam was considered a friend of the dessert warriors due to the Fortress having a similar appearance but this also meant the elves thought Sam was one of the warriors. Sam ended up fighting with these people and quickly learned lots about them for there tribe had control over light. But during the fighting the war went foul and the desert warriors started to loss. In two day’s the war turned from bad to worse Sam was captured during combat by a group of elite elvish warriors and the desert warriors took great loss’s and ended up retreating into the desert. Sam understood that the warriors couldn’t help him but he was still annoyed that the elves kept him prisoner for a full year before Sam got out by setting one of the guards on fire and stealing his keys. Since then Sam’s hated the all the elvish races and would kill most elves if they so much as looked at him funny or did anything to bug him. Since then Sam’s been travelling lots helping people in need and destroying evil like any warrior hero would Sam’s been consider a great hero and of course is feared by all elves. |

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Re: Character List
Name: Connor O’Riley. But he and others around him know him as simply, “Con.”
Age: 23 Race: Human Sex: Male Hair: Dirty brown hair that reaches to his neck, usually either completely messed up like he just woke up or a clear, clean sheen. His hair grows unnaturally quickly for some reason, but it seems to stop once it reaches shoulders. Eyes: Sea-green colored, deep when you stare into them, and yet slightly yearning. Weight: 179.28lbs., respectively. Height: 5 feet, 9 inches. Blood Type: AB+ Weapon: Cat’s Cradle Con has the popular string game that children tend to play, but his string is decorated in shards of glass and nails, among other sharp things. It is quite longer than the normal string is intended to be. He tends to dislike using it, since it only causes him to have cuts on his hands, and as such, he wears gloves to protect his own flesh. He uses a few different tricks with the game to differ his attacks. His string can be de-attached to make it like a whip in attack. He is extremely experienced in using it, as it was all he knew in the first many years of his usage. Before he actually attacks, he will form the image with his string. This specific attack causes Con to take the whip and coil it about his fist, lashing out as if a cat’s scratch would. The tendrils of the whip’s two edges will snap out at the person, and wildly flail, trying to sever flesh. This move is highly a game. Con acts as if he were a cat preying upon a mouse. Jacob’s Ladder This puzzling motion causes Con to take the string and un-attach the edges. He aims for the eyes in this attack, for no man ever has nor can see God, and therefore, before he can see Jacob’s Ladder, the eyes must be removed. If Con cannot for some reason reach the eyes, he goes instead for anything that the person has more than one of, whether the legs, arms, ears, etc. Merry go Round Cain takes end of the whip with his right hand and wraps it tightly about his body, twirling the opposite way to lash out at his enemy with a much quicker speed than it normally takes him to attack. He can continue this attack multiple times if he keeps spinning. Helicopter Con takes the whip and spins it one of two ways, either in front of him to act as a razor blade and shield, or ties it to his ankle and twirls it underneath himself, jumping as it nears his foot to avoid it. This is more of a game to him than an actual attack, but normally when he enacts this, he is extremely close to the enemy. Hell’s Slave A rather new technique Con discovered he had, he can cause the whip to ignite into a fire that can only be distinguished by his hand, or an extremely experienced fire innate. He doesn’t really use this often, as he isn’t favorable of fire, since it brings uncomfortable memories. Improvise Con is never really unprepared in a fight. Having been through so many in his life, he’s learned to not depend on his games, and to focus if an opponent truly appears. He sees everything as a tool to use in a fight, and has been trained to adapt should an opportunity arise in which he cannot use his Cat’s Cradle. Armor: Nothing. Con feels he doesn’t need any. Strengths: Con is extremely adaptable to any situation, and therefore, he isn’t surprised very easily by sudden changes. He is a medium-based character in terms of speed and agility, with a slight boost in his strength compared to normal humans. He doesn’t exhibit weaknesses of his, even if wounded, he won’t show it. He carries himself with a great deal of pride and therefore, has no reason to expose any pain he finds himself in. He is a smart person, but he tends to do things without thinking sometimes. Con is a very brave person, either that or he just doesn’t really care about what happens to him. He is immensely protective of those things and people he loves, and will sacrifice everything to save a friend, even though you wouldn’t know it by looking at him. He is an honorable fighter, and likes to retain a sense of dignity even when losing. He doesn’t mind losing a fight as much as one would guess, since he realizes it only makes him stronger. He fights until he or the enemy cannot fight anymore, obsessed slightly with finishing what he starts. Despite not having the strongest arsenal or defense, Con is difficult to deal with, since he does not give up easily. If angered, he becomes twice as threatening, with more of a determination than ever. Weakness: Con has several weaknesses, none of which he prefers to exhibit outwardly. First of all, he is greatly troubled by the constant tug-of-war between whether he is a person or not. He is almost constantly thinking about it, and as such, can become distracted easily. He is thrown off when someone mentions someone or something he knows about. Con hates pain, and therefore is very shy in battle to get near the opponent. He’d rather talk his way out of things. He has a weakness for blonde women, especially those as young as he. Blue eyes, whether light or dark, are a plus. If faced against one, he won’t fight. He is very emotionally-unstable, despite his fierce poker stance against most people. His emotions flair when provoked enough. He’s somewhat naïve about some things, and always curious as to why people act the way they do. He’s weak when talking about psychological things or taking insults, having to hold back tears at childish insults. A very confused individual, Con is difficult to defeat, but easy to hurt. Skills/Magic: Despite having access to it, Con doesn’t use magic almost ever. If he does, it’s simply wrapping his string/whip into flame. He does have intense skills with any creative thing, such as writing, reading, or building things. This is due to his obsession with his cat’s cradle puzzle game. He is extremely interested in reading books when he can. Con also learns much quicker than another individual would. He has the greatest talent in mimicking people. After only spending a few days with a person, if he concentrated, Con would be able to nearly mirror the person’s voice. He cannot mirror actions as easily, as that takes much longer. Con also cannot copy the person’s appearance as easily, depending on the work needed to do so. Appearance: *Sea-green eyes*Con normally wears a white long-sleeved blouse with a black or dark colored vest over it, somewhat business-like attire. He wears slacks for pants when he’s on business, or hole-filled black jeans when not. He lacks to wear a belt. He also has a tan trench coat that reaches to his ankles. It has a rather large collar on it that he tends to pop when he doesn’t want someone to recognize him. It has lined pockets on both inside and outside, although Con hardly ever carries anything in the outer pockets. In the inner, he has a few precious items. He carries any cash he has here, usually in quite large amounts since he has nowhere else to store it. He also has a small snippet of blonde hair, about his index finger in length. A pink ribbon is tied about it. He may carry a small book in one of the pockets, normally a pocket version of the New Testament or a notebook to write things in, assuming he has a pen. Con doesn’t believe in God, but he does enjoy the stories in the Bible, so he reads them. He also has his cat’s cradle in one of the inner pockets at all times. To keep his fingers from being terribly wounded, Con wears black leather gloves, fingerless. His fingers have become callous and they aren’t bothered by cuts any longer. When in non-threatening company or environment, Con will sometimes remove his gloves and other clothes, taking on a normal person’s appearance. He will wear anything that has brown or tan shades, as brown is his favorite color. The only thing that’s strange about his appearance is the glasses he wears, even though he doesn’t need them. His vision is perfect, but he’s gotten used to wearing them anyway. His are round-lenses and somewhat smudged sometimes. Personality: Con, when first met, may live up to his name. He is naturally a conman, faking appearance and feelings until he feels he can trust a person with revealing his “true” self. He’s very indifferent when it comes to defining himself and telling more details, as he’s not sure what he is. He dislikes letting other people see what he’s truly feeling. He believes that he can become his own person if he eliminates the first copy. Con isn’t a bad person, but he will kill someone if provoked far enough, and his lines of morality are faded somewhat due to his confusion with his life. Part of Con is extremely childish, and therefore, he enjoys humor and playing tricks on people. He is quick to act upon instinct, and quick to assume things. He feels like he is not useful in the world unless he’s a person, and is constantly torn between this decision of whether he is an individual or not, and whether a soul matters. Con listens to others and takes their opinions into consideration normally, but he is rather stoic as to reply to them, especially if he doesn’t know them. His true personality, that that usually isn’t revealed at first, is funny, caring, and joyful. He can be shy about things, especially things having to do with women. Con loves rock and roll music, as well as anything bouncy and loud. He doesn’t like fish, and likes vegetables with a mix of meat. Although Con doesn’t mind being with people, sometimes he likes to be alone, as well. When he is alone, he usually gives in to a sense of depression, going back to the debate of whether he’s a person or not. He dislikes tea greatly, his favorite drink being lemonade with a pinch of sugar. Con is not smart in any great degree, his intelligence being just above that of a normal human. Con, though he would deny it, is interested in romance. He finds it to be a unique prospect, but has yet to find someone he feels it towards. He is quite oblivious to most flirting or feelings other people have towards him, whether good or bad. He denies most feelings he may possess, keeping them to himself. Con is a very unique, very mysterious individual all in all. Much of him has yet to be discovered, but most people that meet him tend to like him. In battle, he doesn’t like to fight unless forced or provoked. He must have a reason and it must appeal to him. He is skittish when bored, always searching out a source of money so he can figure out a way to do something with what life he has. Theme song: Roller Coaster-Blink 182 Biography: We have started the process today. How lucky am I to be one of the ones that is actually working with Jack and Sarah Vandibrough? I’m so hyped. Me, of all people! A newly graduated student from the local school, Jackie Syphera. Isn’t that the coolest thing you’ve ever imagined? I get to work with the town’s smartest team of scientists and assist them! Out of all the choices they had to choose for a possible partner and surveyor, they chose me! Oh, right. I get excited easily, so this is a good entry for my journal. I may only write really important notes in this one, ones that I think are worth it. This will hold the parts that are only essential, and the other one is the daily journal. I have so many responsibilities for this job, taking notes, figuring formulas. Mr. Vandibrough says he’ll try to think of me as his second daughter. We started the process today. The blood from their son has been attained and is now being put through the series of test to extract the DNA samples. They also have some hair and skin follicles from his clothes, which will help us to have some back-ups just in the case blood won’t yield enough, although I have no doubts it will. I feel sort of sorry for their son, but it’s not like they’re planning anything. I mean, it’s just an experiment, right? It’s amazing to think that we’ve been going over this process and experiment over a year now. I feel like we just started yesterday. We have enough information a thousand times over now and are inputting it into the solution, and hopefully our efforts won’t be wasted. I’ve been Mr. Vandibrough for some time now, and I see him go upstairs to his son’s room and then come back down with the notes he needs. I think he’s getting help from his own son, which is weird. How would his son know anything about what we’re doing, anyway? The boy is only like twelve, anyway. There’s no way he’d know anything about what we’re doing. Anyway, Mr. Vandibrough actually developed a working body, using parts from already dead ones. You know, like that book, Frankenstein? He just used fresh parts, from a young boy that died the other day… how sad. But the whole body was still fresh enough to preserve. And guess what, after a few alterations, the boy looks almost like Mark. I wonder why? I can’t believe it’s been so long since I started this project. I’ve met Mark and Mina, his sister, and they’re so sweet as children. They’ve accepted me as a helper to their father and all. And I’ve looked over the growth charts. If my calculations are correct, the subject, who we’ve named project M.I.R.O.R., will be ready for his first breath not too far into the future. Can you imagine if this project is a success? We’ll be able to bring people back from the dead! As well as creating new life! I’m so excited; I can hardly hold this pen. We’ll be helping all of society! Project M.I.R.O.R. stands for “Making Illegitimate Rights Obey Rules.” Don’t ask me why, I have no idea. I can hardly wait to expand more. I only pray that this won’t grow into something we can’t control. We’ve been working on this concept of feelings and other possible errors being eliminated both day and night. I’m so tired, but Mr. Vandibrough doesn’t seem to let us rest as often as he did before. Even his wife seems sad about something, though I’m not sure what. Boy, this will look great on my resume. Today, we went over some safety precautions, since project M.I.R.O.R is almost ready for release. I’ve become somewhat attached to the little guy, who is also growing at the rate Mark is. He’s stopped at the same age, which is so weird. Today, we’re supposed to do some surgery on him while he’s in this comatose state inside the tank. We’re going to open his chest and insert a small chip which contains a surplus of Lysosomes. These Lysosomes are triggered to release at my voice key and password alone. Once released, they will eat away anything that has somehow attached to the subject, reverting him to the stage he is to be when we release him, a direct clone of the Vandibrough’s son. The password hasn’t been installed yet, and won’t be until I do it of my own volition. I have to be within a certain distance; too, he has to be able to hear me. But it shouldn’t be much of a problem. All in all, it’s more of a precaution, nothing to be worried about. There, now the surgery is done and the chip is installed. It won’t hurt him at all, but it’s there just in case something goes wrong. I can’t wait to watch him come to life, it should happen in a few months. The mother is taking Mark and Mina on vacation so he can be triggered. But anyway, they’ve trusted me with the task of enforcing teaching him to act like Mark. He also has a small weapon program information already installed in his brain. Listen to me, talking as if he were a robot or something. My goodness. Anyway, let’s just pray that it works. Merry Christmas. Where on earth do I begin? We released him today. He’s alive. Just as alive as if he would have been if he were a real person. And he acts, talks, and looks nearly just like Mark. Apart from the fact that his eyes are green and his hair is brown. We’ll dye his hair and put contacts in. I can’t wait to try this. He doesn’t talk much, but he seems to enjoy talking to me more than Mr. Vandibrough. I’m growing fond of him already. He lives down here, where I bring him food, and teach him about his weapon. Apparently, Mr. Vandibrough installed it so that I can tell him what to do and he’ll do it, no matter what. It’s sort of like the voice chip releasing the Lysosomes, only this will work without a password. I still haven’t thought of one, by the way. Anyway, he’s really, really cute, just like a normal child. He stays down here and I keep training with him, showing him how he attacks using that awful weapon. He keeps cutting his hands and crying. I feel so terrible; I gave him leather gloves for Christmas. He was so happy. He seems to be anxious to meet Mark, his brother, where the clone got his DNA from, but I keep telling him to be patient. I don’t think he knows the meaning of the word. After a whole lot of preparation and training, M.I.R.O.R took Mark’s place today. And guess what. No one knew. No one even guessed. He pulled it off flawlessly. I could have sworn, he wasn’t even trying. It was amazing to watch. I’m so proud, I told him so myself. In fact, he asked me for something. He’s never done that before, so I asked him what he wanted. Do you know what it was? It was a name. He asked me for a name. What was I supposed to say? It was rather strange of him to ask such a thing. This wasn’t the first time, either. He’s asked before. I calculated it, and the empirical possibility of him getting his own personality is 0. But still. Just because the formula, P(0)= 0 is there, doesn’t mean it won’t happen. I guess I’m just a little worried. I don’t want anything to go wrong. The first time he got sick, I was so scared. I thought he was going to die. To think, a few years have already gone by. He’s fourteen now, and things have just been so intimately interesting. The way he reacts with his environment, you could swear he was thinking and feeling all by himself. He’s taken to calling me Jackster. A nickname I’m not sure I’m too fond of. Oh, well. I don’t mind, actually. Not really. He’s being kind and thoughtful lately. He really really seems to want a name. Couldn’t be. He can’t think for himself. He’s a clone, nothing more, nothing less. I suppose it is a theoretical possibility that it could happen, but I’d have to do some more research. Nearly time, though, now. Mr. Vandibrough has explained to me that his logic is flawless, and it is. We’re going to replace Mark, and then everything will be perfect. Not like he’s contributing much to the family, anyway. Horrible. Terrible. Awful. Disastrous. He stole. M.I.R.O.R stole from Mrs. Vandibrough today. She didn’t even know. No one did, until he revealed it to us naturally. I tried to explain morals, but he doesn’t understand them. He states he’s only doing what we’ve taught him to do. How could it be? He… he’s changing. Not a lot, but it was enough for Mark’s sister to notice he wasn’t Mark. I mean, he replaced Mark, everything was going just fine, but then… then he changed? And Mina noticed, and then Annabelle, and everything’s going to hell! I named him. Why, I don’t know. I don’t know. But I named him Con, and I’ve become quite affectionate of him. He likes the name a lot, but he’s stopped listening to us! It’s impossible, but he’s developing his own feelings. His own thoughts. His own personality. He’s acting like an individual! How could that be? My work was flawless! I’ve discovered the password. Connor O’Riley. His name. Full name. I’m going to tell him what he’s always wanted to know. And in doing that, I’m going to shut him down. I have to do it! Not just for him. But for me. I… somehow, among all this… I fell in love with him. I love him. I do, with all my heart. The only way to rid myself of this ridiculous obsession with my… creation, is to shut him down. Make him like he was before. I didn’t love him when he was like Mark, not at all, but when he started gaining his own personality, when he started being someone else, I didn’t know what to do! I’m so lost! I feel terrible, but I have to shut him down before my feelings take over me and before he does something irrational! He’s not a person! He’s a clone! A simple body meant to do as we say and nothing more! He has no feelings, no rights, and no soul! I’m going to do it now, so he won’t remember anything. So he’ll become what he was… and maybe we can put all this behind us. Yes… what’s that? I smell smoke… where… the asylum! Mark! Oh, God! I’m looking at it out the window now… Mark! I never meant… oh, Mina! Con! He’s gone! He left, to find her! Annabelle? Why should he care about her? No, Con! Come back! Please! Oh… What have I done? What have I done? Mina was found to be alive, returning but with no news of her parents. She and Mark now live together in the mansion, along with whoever passes by and needs shelter. Annabelle is still intact, discovered unnaturally unscathed by Mark, who is curious, but accepting. He now holds her in a temporary frozen state in a tank in his laboratory, hoping to bring her to life. As for the whereabouts of project M.I.R.O.R. and Jackie herself, there has been no news. *--------------------------------* Name: Jackie Syphera Age: 26 Race: Human Sex: Female Hair: Light shade of black, normally reaching to her upper back. She may sometimes dye one strand a different color just to stand out a little. Eyes: Cool, icy, blue. Weight: 130 lbs. Height: 5’8 Weapon: None Armor: None Strengths: Jackie is relatively smart, having worked on Con and created life before. She knows many formulas off the top of her head. She is a very close friend to Con in his point of view, and that makes him watch her closely, giving her somewhat of a bodyguard. Jackie is also very beautiful for a woman, and she finds men also notice this constantly. She is nearly constantly bombarded by affectionate males, but she doesn’t normally flirt. She sees it as pointless. Her beauty is rivaled by few other females in the world. She is graceful and agile as well. Weakness: Jackie is a woman, and has no way of defending herself against any attack besides the protection of Con. She is easily hurt and frightened by little things. Because she has fallen in love with Con, seeing him makes her happy, but if he’s hurt, she blames herself, which could cause her to go insane if he ever was killed. This is why she is so tortured inside. Jackie, though she is deeply in love with Con, also appreciates it when a male truly does want to win her heart, and will entertain them for a time if she feels it’s genuine. She would be crushed if she were to find out the truth about Con's feelings. It is possible for her fall in love with another man, but she hasn't met one yet that interests her enough. Skills/Magic: None Theme Song: If I Could Turn Back Time-Cher Appearance: ![]() Personality: Jackie is kind, and loving. She can’t control much of her maternal instinct. The only time she’ll show a cold side is if someone is angry at her for no reason, or if they hurt Con somehow. She’s the typical mother of all helpless things, animals and people alike. She seems to get along with animals well for some reason, and she knows it. She’s interested in helping people out any time she can, especially when it involves love. She’s a very easy to get along with person. Biography: Jackie worked on Con with Mark’s parents, and they took her in as if she were their own daughter. Her parents died both when she was young, so she was left alone, but she pushed herself enough to graduate with honors, getting the attention of the Vandibrough’s. After they hired her to work with them, and gave her the privileges of seeing the project for herself, she essentially became a part of the family, getting to know Mark semi-well, until he began to shrink away from society. Jackie was a great friend of Mina, the Vandibrough’s daughter. After finishing her work with Con, Jackie lost track of him for a few years. She has recently established contact with him once more and she refused to leave his side. Now they are basically always close to one another, Jackie trying to determine what it is she should do in the end. She is also trying to help Con get rid of Mark, as he wants to be original, even if she’s very timid about what she should be doing. He convinces her when he talks to her that this is the only way he can be the real original, that Mark is the copy and he should be real. Jackie doesn’t know Con’s true purposes for doing what he is doing, but she trusts him. |

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Re: Character List
Approved by Awkie.
- I'm not sure if super-hero characters are aloud but, I'll give it a swings. =] Secret ID: Clyde Brassner (Not my real name) Secret ID Age: 24 Super Hero Name: Captain United Hair Color: Brown and swiftly twirled in a unique fashion. (Not like superman) Weight: 187lbs Height: 6.7 Race: Mutated Human Eye Color: (when not in costume) Gray (a mutated effect) Super Powers: Captain United has the AMAZING ability of "Explosions", he can create and explosion from anything he wants, it can be a very effective power, but is somewhat inaccurate. The ability to control it's damage is also good. It is a close range power that consist of many uses, defeating evil, and other things. Flight: As many super heroes, Captain United has the power to fly, a swift way to get around and can top up to 210mph, It can keep him out of harms way, and also allow himself to maneuver easier, this power also comes at a price, it uses energy and he can only maintain a swift flight for about 45 minutes. Lazor Vision: Yes, you read right, like the awesome Cyclopes himself, Captain United uses a long rang attack to defeat his enemies and other reasons. This power is accurate from a far distance, but isn't very active in a close-range distance. It can burn through things very fast and leave a nasty mark. Invincibility: This character does NOT have Invincibility. Weaknesses: Like all super-heroes, there is a downside. Captain United, like mentioned above, doesn't have Invincibility. Although he wears bullet proof armor, he is just as open to attacks then a regular human. He also has a trouble dealing with Led, it's a liquid that is not found on the planet of which he is from., so his mutation has trouble adapting to it. So if to much led is placed upon himself, he could lose his powers. Adaptable Climates: Captain United has a boost of energy by 15% when temperature reaches less then 35 F° because the planet the mutation is from it is very cold, but yet does not snow, do to lack of water. Unadaptable Climates: Do to the mutations planet, the heat can decrease Captain United's powers by -15% Story: Clyde Brassner, was a normal man living alone until he got hired as a sculptor for a major Movie company. Soon moving out from his small apartment he was able to by a bigger single home in the town of Oxford - England. Allowing himself to live close to his work place, and having more space to for his sculptings. He also made side-sculptors and put them on the internet to make some cash on the side. His love-life was very poor being in previous engagements but they did not last long. No reason needed. He has made his way past love and started to like it better alone. Clyde noticed that the clay he was using for his sculptors didn't have much stability. So off he went looking for a new material for his sculptors. As he looked around the outskirts of Oxford he stumbled upon a material that looked stable enough to hold his sculptors up, it was soft, yet firm enough. He took the material home and started to work with it. It was hard to cut into and small pieces of it would fly all over the room when he carved into it. Some got onto his right eye-ball. Not minding it, thinking it was only an itch, he kept sculpting. Little did he know that the material was a mutation that fell to earth in the year 1936 (will be explained later) while sculpting, he started having pains in his chest. The next morning he went to the doctor to see if he had any problems. He had nothing wrong with him, the doctor suggested that he just take it easy, and that he may just have to much stress. When he returned home he sat down and started to sleep. He was awoken. Awoken by a massive pain in all his limbs! He fell off the his couch and started to have trouble breathing, he violently coughed and gasped repeatedly until he passed out. When he woke up it was two days later. He had no idea what just happened to him, and he started to panic. Ignoring what happened two days earlier, he started to worry about his job. He checked him messages and learned that he had been fired. He had no idea why he he been fired. He had no idea that he had been asleep for two days. Those two-days where very important. Those days where the days he was suppose to be inspected for a promotion. Apparently if he had been late or missed the meeting, he would lose the job. Clyde was in a maximum level of anger. He was yelling at himself, he was calling his office and asking why repeatedly. He was informed that he missed his meetings and that he was fired. He didn't understand, two days to him felt like two hours! He was in panic, he ran outside and look at his newspaper to check the date, December 3rd, his interview meeting was scheduled on December 1st. He thought he was going crazy, until he thought back at his swift moment of terrorizing pain. He looked at himself and noticed nothing strange about himself, he felt normal, in fact he felt better then before the incident. He ran in his house and looked at himself in the mirror. He looked closely until he noticed one detail. His eyes where now gray. He didn't understand why, so confused about it he started to put all his troubles aside and put himself into a trance that unleashed a mighty beam from his eyes that crossed his bottom lip and hit his carpet and burned a straight hole through the ground. He jumped back in fear and ran outside. He got into his car and drove back to the outskirts of down where there was nothing but vacancy. And outland of nothing but rubble and rock. He did the trance again and the beam shot out of his eyes into the rock 40 feet in front of him. It shot straight through it and burned right through the rock. He jumped back again in even more fear. He sat down and started to focus on what just happened. All of a sudden he thought just thought of an explosion, no reason, it just popped into his head. When he thought of that he heard an explosion from a far off distance. He stood up and thought of another one, again he heard an explosion but even closer. He thought of a chain of explosions a chain of explosions appeared right before him. He jumped back and ran away thinking that someone was trying to drop a bomb on him. He got in his car and drove off. When he got into town he thought of one more explosion. Moments later an explosion hit his car forcing him to fly out of his car along with pieces of his car. One week later he woke up in a hospital bed. Once again confused he got up and started to yell. Quickly a Nurse and doctor ran in and started to calm him down. Clyde asked, "Wha- where am I?!" the doctor frowned and told him he had been in a car accident. Clyde's mind shuffled around until he started to remember it. He thought of the explosion. And then he squeezed his fist preparing for the worst. But nothing happened. The next day he was released from the hospital and was free to go about his life. He though that the things that happened where just a dream. He dared himself to think of another explosion. He did. And an explosion came about and blew up in mid-air, this time it was a smaller explosion. The following days he told none about what was happening. He wanted to try his mysterious powers again. He went to the outskirts of town and went to a vacant area. He put himself into another trance and without doubt unleashing a mighty beam from his eyes. He thought of another explosion and another explosion appeared in mid-air again. He started to understand that he had unique powers. So he started to practice them. At one point he started to fool around and tried to fly. He started saying stuff like, "Fly!" and "Flame on!" and even "Super flight powers lift me in the air so I may fly with the birds!" At one point, he started to let the idea of him flying go. He tried one more time, He got onto the souls of his feet and jumped, not knowing it would work he shot straight up into the air. Not knowing what to do he tried to control himself, he wasn't paying attention to how high he was. He just started to control himself to the ground. Eventually he did. A few months of training with his powers, he decided to to put them to good use. Sculpting a module of himself in a costume. He made the costume and helmet. Thinking of names he thought about, "Super UK" "Captain UK" "Mr. England" "Captain United". He liked the sound of captain untied and kept it. Now fighting crime all around england he has certainly earned his name. Personality: Clyde Brassner's personality is mostly a friendly and calm one. He doesn't pick fights, and ignores all negative comments about himself. Sometimes someone would Bring up Captain United and he would make fun of his own alter ego. Not much more to say, he is just a nice laid-back kind of guy. Appearance: Click for Image. Mutation Story: The story of Clyde Brassners Mutation is confusing none the less interesting. The mutation is called "Seenethis" it comes from a planet called Seeneth. After years on the planet, these pieces of mutation break off the planet and make it's way into space. It doesn't move a lot or fast, it's possible the piece that Clyde encountered was thousands of years old. One possibility is that it got stuck on a asteroid and made it's way to earth. When it landed it found a settlement that it liked and stuck itself on it. It will stay there until in was removed by an animal/human. When you read above when Clyde is in the hospital and he thinks of an explosion. And nothing happened. It makes you think, why?. Well, the mutation found that the doctors where doing no harm. And in a way felt compassion as a human would. It can tell the difference between Good and Bad. If the human or animal that the mutation is in, needs to do something. Such as make an explosion. The mutation will send a photographic like image to the person's brain telling it to create an explosion. When in a deep trance the mutation focuses on a part of a body to do an effect. Such as the eyes. It chose the eyes because they are the most easiest to get to for the mutation. Telling the eyes so to speak, to use an effect, creating a beam. The flight of Clyde comes from the mutation as well. When the mutation gets into a body, it unleashes some of it's cells into the bodies blood stream allowing it to let a piece of that mutation's ability in the body. The planet the mutation is from has a large amount of Gravitized material that allows objects that enter into the planets atmosphere to travel at intense speed. Thus allowing the body subject to fly. Hometown: London, England Family: Eric Brassner (Father, thought to be dead) Lisa Brassner (Mother) Tyra Brassner (twin sister) Theme Song: Tear Drop-Massive Attack (Weird Video I know) Fin- |

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Re: Character List
Age: 17
Race: Hylian Sex: Male Hair: Black Eyes: Brown Weight: 160 lbs Height: Five ft 9 Appearance: His hair goes down to the bottom of his one inch long neck.His head is 2 inches tall. His skin is a crispy tan color, This comes from his being outside so much. He wears some slightly cracked glasses, along with a blue tunic. His leggings are leather and hard to tear. He wears a green belt around his waist to keep the leggings on. Weapons: A Longsword with a Diamond studded hilt in the shape of a Dragon. He alaso has a bow called Sunfury Bow of the Phoenix. This enchanted bow can change anything it touches into fire. Kind of like the Magic Rod in LOZ. Armor: Black armor and a brown Hylian Sheild (Kind of like the one in Wind Waker) and some brown gloves for handleing his bow. Strengths: Strong VS Darkness, Fire, and Poison, Skilled healer, Fast witted and skilled with a Bow. Weakness: Dark Magic and Shadow magic are like Light Arrows on a Darknut. He is slow witted so extreme speed atacks will be unavoidable by Hikaru. His sheild is slightly transparent so essence attacks for example water fire or plasma, would be fatal. When he heals somone elses wound, the wound appears on someone else, including himself. Magic: Can use Light arrows, Sheild Magic and Heal wounds. Personality: Extraverted, Intuitive, Perceiving. He likes to be closer to the exitement rather than stay off to the side. He will help those in need, and is easily offended. His social anxiety is to have a handful of Deep friends rather than have billions of aquantances. He longs for adventure and a Girlfriend. He is slightly depressed and will not respond very quickly. He feels that he is a cursed being. He hates himself almost. Anyone he keeps close to himself seems to always die. Farore's Wind: Basicly anyone who joined the Farore Clan can learn this move. Sort of like the Deku Leaf, it is causing extreme wind to blow back foes. Shout of Time: Hikaru lets out an extermeley loud cry, this will make any foes forget the battle even beginning. However, this makes Hikaru forget as well. Upperslash: He stabs the air above him. This is a devastating attack to flying Foes. Arbiters Tornado: This attack gets more powerful according to the amount of damage Hikaru has taken. Story: Hikaru was born and raised in Hyrule Castle town. His mother died of a brutal disease, given to her by a Young Gohma, which led him to hate insects, and become a sucsesful healer. His father was killed during the Dark days before the Hero of Time defeated Ganondorf, for standing up to the Evil king. Luckily, His father managed to teach him the art of Swordplay before his demise. At 11 years old, he took the clan trials and joined the Farore Clan. He attends meetings of the clan weekly. At 13 he Was taking a walk in the Faroian forest when he was attacked by a Bulblin Archer. He cut the beast in two, using his Fathers blade, and obtained its bow, Sunfury Bow of the Phoenix. When he turned 15, he left Hyrule, seeking a Blade of his own.He went to the kingdom of Magvel. Along the way he met an elf named Flinse. He and Flinse Traveled the Kingdom searching for a weapon. They travelled to a temple in the outskirts. When he found a Sword inside. The minute he touched the sword and pulled it from its pedestal, the temple collapssed. Hikaru was able to escape, but a falling boulder crushed Flinse. He returned to Hyrule three years later. He is currently wandering Hyrule searching for a legendary sword called Vanquisher's Sword. He requiers this sword to cast down evil. His goal in life is to rid the world of monsters forever.
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I am the next Jerry Seinfeld. Just you wait and see! My inbox is a wasteland, save for a few Ron Paul Updates and maybe a Myspace messege. Marty025@gmail.com Send an Email telling how awesome I am. |

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Bethany
Stats
* Name: Bethany (or Bethy) she hates being called Beth * Gender: Female * Race: Dracona/Draconian - Half human, half dragon * Weight: 160 * Height: 5'9" * Age: 23 * Eyes: Brown * Hair: Black * Build: Medium Flying: Bethany is an excellent flyer. She is light, slim, and with her 14 foot wingspan, she can move very fast. She can go up to 60 miles per hour on a good day, making it easier to catch up to cars, escape from helicopters, and catch people on foot. Some magic: Levitation. Some ancestral dragons in her blood line have been able to manipulate matter and move objects at will. Bethany on the other hand has only been able to move very small objects. It takes a while for her to focus on the object, so she can't do things on a whim. However, when she moves larger objects, it drains her of her energy. She becomes weak, and sometimes unable to function normally for quite a while. It takes great concentration. Something she doesn't have the patience for. She hasn't used much magic in her life, nor does she like it (she thinks its too cheap). There are still many other skills she doesn't know about that she is capable of. Heals quickly: In most cases, it takes a day for a decent gash or a gunshot wound to heal completely. Minor scratches and bruises heal in hours. Her wings on the other hand take the longest to heal, and can be quite deadly if she has no means to escape. Bethany can die, but usually it takes a great amount of damage: decapitation, drowning, and heart and brain damage. Fire doesn't hurt her being that she is part dragon; her entire body is fire proof. High tolerance to pain: Bethany could take a knife to her knee and not flinch, she feels the pain, but she doesn't snow it. Her most sensitive spot are her wings however, in damaged, they her handicap in flight. Fire:There has been some Dracona that have the ability to breath fire or manipulate it, but she has never tested it. ![]() ![]() (Picture - Bethany Modern) - Drawn by me ![]() Weapons: Her tail is her favorite weapon. It is small and compact when closed, but when open it has several deadly spikes. The best way she uses it is to come from above a victim, use her tail to choke and hang them to death, or she just uses her tail to slit their throat. Or, standard slice and dice. Modern Bethany uses guns and human weaponry, but she also uses swords, daggers and her dragon abilities. Clothing and Appearance: Dresses like a human as much as she can. She usually wears black leather shorts and a comfortable belly shirt or tank top. (Anything that can fit around her wings). She has elf like ears (pointed at the tips). Other than that, her facial features seem normal. When angry or threatened, she can bare large fangs and her eyes often glow yellow. She can fold her wings very tightly, and sometimes painfully, against her back, though she has gotten used to it over the years. She wears a long black trench coat to cover her wings and tail. She wears boots occasionally when in public, which are tailored to fit/hide her dragon-like feet. So far, she can only retract her fangs and claws, everything else stays in the open unless hidden with clothes or hair. Hair is just past her shoulders, natural curl to it. Overall, she is very attractive. Strengths: She can fly very fast as mentioned, very good fighter, she knows some karate and improvises a lot with her dragon skills. Very good night vision, smell and hearing. Senses are more keen than most animals. Excellent climber on practically everything. Weaknesses: She can bleed just like any human, and her wings are very fragile. It's the easiest way to take her down. She is slow when on foot, but on all fours she can actually go faster. Personality: She acts bad a$$ most of the time. Tough, brave, independent and she never takes sides (neither good or evil.) She is whatever she wants to be. For the most part, her heart is true, and she can show compassion and mercy to those she wishes. She prefers not to have friends because "what are friends when all you do is lose them?" she says. They are a mix of dragon, and half human. Very similar to gargoyles in appearance, except they look more human. Dragons were heavenly beings asked to guard and protect over the human race. The dragon king,Illiard, helped work along side the human king Gilroy to create a kingdom. Dracona did not exist yet. It all started with a human princess Shizara, who helped rule part of newly established kingdom. Enemys were always at the gate, anti-dragon rebels made many threats against the kingdom, the King Gilroy was afraid that his daughter would be taken hostage. So, he demanded she be watched over carefully until the rumors of wars were over. So,Illiard appointed his most trusted magical dragon, Zicille to gaurd her night and day. Zucille's magic along with many other magical dragons, was to take human shape at will. After time went on Zicille and Shizara slowly become close friends. Something unexpected happened however, they fell in love. Zucille and Shizara keep their love a secret for many years, until it was too late. Shizara was pregnant. Fearful of their fate, they try to hide it from Illiard and Gilroy, but he eventually they find out. Both Kings are furious, and fearful of what grows within her womb. There had never been since a cross breed of the races before. They decided the only way to stop this abomination from happening, even through the harshest consequence, was to sentence them both to death.Zucille and Shizara fled the kindgom before they had the chance. Not knowing where to go, they set sails and crossed many seas before they finally had to stop for the birth of Shizara's baby. Half of Shizara, half of Zicille, a new race. A new species. By the time they were expecting their second of the new species, they had thought up a name to call these creatures, "Dracona" made by Shizara. (It meant "secret dragon" in dragon tongue). They found some small unclaimed land in Ireland and called it Inok (named after the first born). There, they dwelt and lived in peace unnoticed, and their generations after dwelt there for over 200 years. The Dracona people existed in peace and harmony, until wars of anti-draconi rebels caught up with them destroys their village. Some Draconi were taking prisoner, others were killed. Only a few of the Dracona race remains, all of which are unknown to the vast world. They live in secret societies, away from humans. Some go through their entire life not knowing what they are (like Bethany). Others are descendants of the Dracona, but do not posses and powers or abilities. She knows very little about her past, only that her mother abandoned her when she was little and she was an orphan until she was 4. She was finally adopted by a couple in Chicago, David and Rachel Miles. They were abusive to each other and to Bethany through-out her childhood. When Bethany was 14, David beat her mother almost to death, and when Bethany tried to stop him, she ended up killing her father. She walked up to him and slapped him in the face, not knowing that claws had surfaced from her fingers, tearing his face off. She noticed her hands as the claws slid back underneath her fingernails. She immediately knew she was different. David was dead, Rachel unconscious, blood everywhere, and Bethany was left alone with a choice. She could either stay there and be committed for murder and left with her abusive mother, or leave and try to make it on her own. So she left. She left Chicago, headed to New York City by bus. Once she got there, she was living on the streets stealing food. She decided it was better than with her parents.. She eventually lied about her age, got a job, and started working at a restaurant as a waitress. When she turned 16, something happened to her that changed her life forever. Not knowing what she was still, it was time for her to reach full maturity of a Dracona. She got her wings. It was painful and permanent, and Bethany knew she was not a normal human being. She also developed her pointy ears, tail and fangs. She had taken on the full transformation and there was no going back. She knew she had to hide it somehow, so she eventually found ways to make it around NY in public without anyone noticing her. She was still living on the streets, went back to stealing food, and occasionally she would live at a homeless shelter. She later found a rusty attic in an abandon warehouse where she called home until she was old enough to move into her own apartment and start a new life with a new job, etc. Bethany since then has practiced with her skills, discovering her powers, taught herself to fly, and researching her past and trying to find out exactly what she is. She knows nothing of her Draconian ancestors. To this day she still doesn't know, but she has her theories. She hasn't heard from her mother or about anything that happened with her father. As far as she knows, she isn't wanted by the police. Now she lives and works in NYC. She can completely blend in with humans, and has a job as a bar tender. Bethany spends most of her nights out on her roof, watching the city below. She has helped countless people from buglers and thieves. She is quite literally a hero of some sorts. Like batman, but literally. She doesn't think she's a hero, she is just trying to make things right in her life. ![]() (Bethany Mid-evil) - Drawn by me ![]() Bethany was born in the small village of Inok. It is a small closed community of Draconians. She was born poor, uneducated, and lower class than the rest of the Dracona, even though the town had only a hundred or so. She spent most of her childhood as a scavenger for her mother and 2 younger sisters, gathering food and possessions that they couldn't afford. When she turned 7, and reached maturity, she started to become more like her people; her fangs, claws, and her wings came in, making it easier to be a thief. Just months later, her village was under attack by a band of rebel men. They killed her parents and took her siblings captive. Many of the Dracona scattered, captured or were killed. Bethany was small and hid in her home, where she remained alone in the now ghosted town. She regrets hiding and wishing that she had helped fight for her mother and sister's life. She lived there in secret for another year until she taught herself how to fly. She made her way north, living on her own, killing and eating animals to survive. She learned to be independent, and since she had been raised a thief, she became one. She stole books, taught herself to read and write in almost 4 different languages. She taught herself how to sword fight and use her dragon like skills for attacking and self-defense. When she turned 15 she moved into a small town called Arcadia where she lived for 5 years living in secret the best she could. She later finds the rebels that had killed her people and planned revenge, killing their leader and murdering several in their group. She is now hunted daily by the human rebels, as they seek for their revenge. She goes village to village trying to seek refuge and live a private life while trying to avoid the rebels. Everywhere she goes she is not accepted. She knows nothing of her kind or if there are anymore left, or if her siblings are still alive. Along with her travels she constantly searches for the human rebels village so that she can destroy it, but no one knows where it is. Bethany continues to move around the country, searching for a permanent home, away from the rebels, to live alone, in comfort, and in privacy. |

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Daniel Collins
Name: Daniel Collins
Age: 15 Race: Human Sex: Male Hair: Greasy dark brown locks hang down to his jaw in the front, and reach midway down his neck. His hair is tattered and frayed; it is unkempt and in need of a cut. His bangs hang over his eyes and mouth, and he constantly brushes these to the left side of his face. Eyes: Hazel Weight: 117 pounds Height: 5’7 Weapon: An average iron dagger of no spectacular appeal. It was stolen off of a former accomplice. Armor: N/A Strengths: Skilled in thievery; able to steal a heavy purse without notice of the owner or anyone else around him. He also has a hand for disguises, a skill he picked up while hiding from the law. He is also capable in fist fights, and skilled in picking simple locks with his lock picking equipment. Weakness: He has an affinity for items of value and rarity, often giving up on important tasks to obtain these treasures. He is also a little below average physical strength, and of no use in an armed combat situation; he has no training in the use of melee weapons. Appearance: Daniel is a skinny, dirty rogue dressed in a grimy wool undershirt covered by a cheap brown leather jacket. He wears a pair of black wool pants and leather steel toe boots. He has a round skinny face augmented by his long tattered brown hair. His cheekbones are high and he possesses a sharp nose. He also has a small, blue tattoo of the outline of a fox on the back of his left hand. It is a symbol of a local thieving guild that Daniel belongs to. Personality: Daniel is an overconfident person, taking risks that would normally be deemed too precarious to acquire what he wants; however, this confidence is earned. He has numerous times "stolen the eggs right from under the chicken" without anyone noticing. He is hesitant to give others his trust, because many ‘friends’ have broken their word and double-crossed him for their profit. All in all he is a likable person, but veiled under his friendly demeanor is a fox, ready to pounce on a profit at the expense of another. Biography: A disheveled woman knocked upon the abbey’s doors. It was past midnight, and the church bells had clanged the curfew call only minutes before. Finally an archetype nun answered the knock and the heavy oak doors creaked open. "What troubles you?" asked the nun. She glanced at the woman’s swollen belly and gained a glimmer of understanding. "Come in child," she beseeched the woman. She drew her in off of the city’s cobblestone streets and led her into a private room. "I’m going to have a child," the woman whispered, and she put her hand into the nun’s. "Will you help me?" "Of course dear," replied the nun. She ran through the abbey and gathered up two sisters and the supplies they would need. After a long ordeal that crept into the early hours of dawn, the woman held her child in her arms. He was washed and lay wrapped in a towel, crying at the candlelight. "Please," the mother began, "I want you to take him. He would have a better life here," she implored. "I cannot have my child growing up out there," She nodded out the window towards the awakening city’s streets. The nuns convened for a moment and agreed to the woman’s request. "Of course," they all replied. With a tear in her eye, the mother thanked them. ************************************************** ******** "Wake up!" Sister Tara’s voice reverberated through the attic. Daniel and the other orphans got out of bed and proceeded to get dressed. He looked left to right, and right to left, and then straight ahead. His roommates aged from ten to fifteen; all of them had the same dreary look upon their faces. The closest bed to his was inhabited by Dan’s good friend Jacob Ratsen. They were both thirteen years old, and had been friends since as long as they could remember. "Morning Rats," Dan said to the stocky, blonde boy, using his affectionate nickname. "And morning to you too Dan," he replied as they started to head towards the washroom. "We get to go to the market today, right?" he asked. With a glimmer in his eye, Daniel replied yes. The rest of their morning went fairly quickly; they ate a breakfast of porridge and sausage, and did their chores around the abbey. When noon’s arrival rang out of the tower bells, Sister Tara inspected all of the ten boys, shuddering if a shirt was not tucked in correctly. Finally she walked the boys to the market. "Now I don’t want to have to chase a single one of you hooligans at all today," she commanded, "So when the bells strike Five o’clock you are to all meet me at this very spot." She only had to say it once; not a single one of them felt like washing all the abbey’s dishes for two weeks, the standard punishment. "Now go," she finished. They all skittered into the bustling crowd in groups of threes and twos. Rats and Dan ran towards the main square of the market, looking for a bench. When they finally procured their seats, they sat around and watched the people walk by. "Good old Market day in Marigold," drawled Dan, "Where the pockets are fat....... and their owners dumb," he smiled. Rats laughed. They’d been doing this for a long time, each time getting more and more better at it. They were pickpockets, and the city’s best - in their eyes at least. Rats began to boast. "Fair maidens, Rich dandies, Old ladies, and Fat gentleman," he started, "What’s theirs will soon be mine! No pigeon can escape my clutches, for I am the hawk of the market, feared by all who carry fat purses!" It was Dan’s turn to laugh, silently clapping for his friends outstanding speech. "Well, Hawk of the market, shall we grab one of your pigeons?" Rats nodded, and they were off. After several lifts, they gathered their winnings together, walked to a back alley and counted it out. "Looks like ten coppers and a silver," smiled Dan. He bit the silver coin to make sure it was real. Gladdened by the large take, Dan let out a loud whoop. "That’ll line our pockets for awhile," smiled Rats. Just then the bells of the nearby abbey struck the half hour. "I think we should start heading back," Rats directed. Dan nodded and they started back for the meeting place. As They walked through the crowd, Dan noticed a well dressed, portly man walking towards them. Hanging from his belt was a small bag that was packed full of coin. Dan glanced at Rats, but the blonde boy shook his head. He pointed down the street, and about ten yards away from them stood two city guards. But Dan didn’t care; this prize was worth it. He motioned for Rats to follow him, but the boy just shook his head again. Alone, Dan walked towards the portly man. He pretended to look in another direction, and bumped into the fat man. "Sorry," he choked out as his fingers swiftly undid the purse strings. But he wasn’t swift enough. The man grabbed his arm. "Thief!" he shouted, waiting as the guards rushed over. They took Dan from the man and held him there. "This braggart was trying to steal my purse!" yelled the man. The guard holding Dan looked down at him and recognized him. "This ‘un’s one them abbey boys," he said, holding fast to the wriggling boy. "I s’pose we take him to the consta-" His breath was cut short as Dan kneed the man in the groin. Taking his chance, Dan ran towards the most densely packed section of the market place. He heard the guards blow the whistle behind him, so he ducked behind a vegetable carrying wagon. He then broke for the slums of Marigold, hoping he would get away. And he did. Dan stopped to catch his breath in a darkening alleyway. Light was fading from both the world, and his future. He thought long about what to do. He knew he could not go back to the abbey - the guards had recognized him - but hiding in the slums did not seem like such a good idea either. He made a determination to sleep in the alleyway he was in tonight, and then take tomorrow as it came. ************************************************** ******** "Come on," urged the boy to Dan’s left. "We haven’t got all night," "I’m going as fast as I can," Dan replied. "If you’d stop ruining my concentration, this door would’ve already been open by now." He concentrated on the lock, delicately inserting another thin wire into the keyhole. At last the lock clicked open, and the three thieves entered the darkened house. "Close the curtains," commanded the third boy. He reached into his pocket and pulled out a match and a small wax candle. He lit the candle and the room became dimly illuminated. Daniel, now a young adult of fifteen glanced at his companions. The first thief wore a cap over his pale shaved head; he was garbed in black wools and surveyed the house in soft moccasins which quieted his step. He looked to be in his mid teens. The other, older member of the group held the candle aloft. He had mousy brown hair that hung just underneath his ears, and was similarly clothed in black. He looked to be in his early twenties. They both sported a tattoo of a slinking blue fox on their right hands. Daniel glanced at his own tattoo; it symbolized that he was part of ‘The Takers’, a local group of thieves. He reminisced about the day he had joined the band of rogues as he looted the house. The very first night he had slept in the alley, a group of tough looking fellows had kicked him awake. "Search him," one of them had said, as another began to pat the boy down, looking for anything of value. They found the silver and the coppers, and took that, and began to walk away. But then Dan had cried, "I’m useful!" So the next day they sent him out into the crowd to pick more pockets. He came back with a fair amount each time, and so they accepted him and gave him a place to sleep at the guildhouse, an old, abandoned storage facility. They had taught him how to pick locks, how to get around unnoticed, and where the best places to hide were. His thievery skills drastically improved over the two years he had spent with them. He’d never even given a second thought to returning to the abbey after his first few days with them. And now he was, for the first time, breaking into a house. "Find anything, Walt?" he stage-whispered to his first companion. The older one stood at the door, standing guard. Dan then turned to this one and said, "He better ‘ave, eh, Paul?" Walt whispered back, "Yeah, I found the coin; it was right where Andy said it would be." He dragged a large satchel into the room. Coins jingled as he lifted it onto his shoulder. "All right, men," he said, "let’s be on our way." They quietly snuk out of the building and returned to the guildhouse. Paul, the oldest stepped up to the back door and knocked once, then twice, and gave another quick knock. He repeated this two more times and the door opened. The three of them walked past the main entrance, where some beds were full of snores and groans, and others empty, and headed towards a back room. They threw their latest take on a pile of treasure and returned to the main room. Each made their ways to their bunks and slept the night away; each rested a little better if they hadn’t had made their profit. Dan woke early that morning to feel a knife at his throat. Walt stood over him, blade in hand, and told him to stay quiet. He commanded Dan to empty his pockets. Walt seized up the shiny coins. No one else had awaken yet, and some of his allies in the group were missing from their beds; either they were still pulling a job, or out drinking away their take. But it didn’t matter now; all that mattered was survival. Walt started to speak, "I like you Dan, but you’re just not pulling your weight. So here’s what’s going to happen. Either you stay in Marigold and die here, or you disappear and leave your take to me. If you choose the second, which I hope you do, you’re gone from this city before the sun rises." Dan looked hard into the thief’s eyes and stared at him for a long moment. He didn’t really want a quarrel with anyone, even if it meant giving up his take. He’d rather live poor than die rich. And he knew if he stayed he’d be hunted. Dan had friends, but Walt had more. "All right," answered Daniel. "I’ll leave. But before I go," he started to explain to the thief. "Before I go," His fist landed directly between Walt’s eyes, crumpling him to the ground. He grabbed the dagger off of his former friend and went to the back room. He grabbed as much money as his pack could carry and headed out of the building. He reached Marigold’s western gate a half hour later. With one last look upon his only home, he turned onto the road, and followed the beaten path. |

| Angry Youth |
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Re: Character List
Name: Calista
Age: 20 Race: Human Sex: Female Hair: Pale blonde hair, creating a loose wavy mass to midway down her back. She generally wears it half tied up with two locks and her fringe framing her face. Eyes: Her eyes are a light turquoise green framed by long curly lashes that add to the air of innocence around her. Weight: 80kg Height: 5 feet 9 inches Weapon: A whip with a small dart like blade at the tip. She uses this for the small sonic boom that occurs when the whip cracks, and if she can aim well the dart will cut into any opponent that comes after her, hopefully dissuading them. Her violin could also be counted as a weapon. There are certain sounds that, when reached will trigger a response in people. An example being a chord that is inherent in all lullabies and this note, when reached, will cause people to become sleepy of their own accord and Calista will amplify this to disorientate them and make an escape. Strengths: Her ability to control the sound she can see, as well as her slightly better than average hearing. When she sees sounds, she sees them as something kin to vapour trails, sparked at where the sound is created and then trailing after it until it dissipates. Weakness: She’s blind, so you know; long range attacks would be a major weakness. Any arrow or gun shooters around and she’d be toast in a fight. She isn’t a good melee fighter either, since she sees sound, the effect of so many people moving around would just confuse her and she would loose sight of who is meant to be her ally – unless she knows them for an extended period of time in which case their personal song will aid her. Skills/Magic: Calista is blind, yet she has the ability to perceive sound as something visual. In a world of darkness, the sounds created by the movement of cloth appear as wisps of smoke that leave trails of sound in their wake. The voice of a person is layered with the sound of their words and the sound of the meaning conveyed. If someone is telling a story of battle, she sees their words tainted with the dark red of old blood and the grey of broken dreams. Her magic allows her to control those wisps, to manipulate them in the following five ways to varying degrees: Surround Sound: Calista can manipulate the sound waves so that they can surround a person completely, removing outside noise and making them hear only what she wants or even creating a sound proof shield so they won’t hear anything at all. This is usually used in conjunction with her Amplify technique to render a man unconscious from the sudden burst of sound, or merely confuse them. If a person relies on sound in battle, Calista can and will make it sound as though she is coming from another direction, or completely obliterate the sound she makes altogether. Amplify: This affects both spoken and normal sounds. By taking the original noise generated she amplifies it, controlling the sound waves to make a larger noise than normal. This technique could be used as a distraction if she focuses sounds in the distance, making it sound as though a big group were coming closer or even causing a sonic boom that could incapacitate her adversary. Eg. Calista drops a pebble then manipulates the short staccato noise and amplifies, making it as loud as a gunshot. Subliminal Messages: This directly affects spoken words. When a person talks, even if they speak in a dead monotone, Calista will manipulate the hidden meaning behind their words, the coloured taint that she sees, to create an undertone that people will hear on an instinctive level. Eg. A man is talking of the weather but Calista will create her subliminal message and while the topic itself is innocuous, the people listening will be struck with fear as though he was screaming and threatening to kill them all. It acts upon their basic instincts for survival. Coincidently, Calista uses this to help musicians. If they are singing a song of love and joy, she will amplify the meaning beneath the words to make the song even more evocative and gripping. Lost in Translation: Works on any spoken words. Calista transforms the sound waves the minute they leave a person’s mouth, warping it so they are completely different. This allows her to controls someone’s speech. To manipulate it further, she can control the waves so that the person speaking doesn’t realise his words have been tampered with. Sound Frames: She attaches a pre-set sound to things that sound would normally pass through. For instance, she creates a sound frame with a specific message imbedded into it like pre-made soundwaves. She then attaches this to a dog, and whenever the dog barks, the sound of the bark is forcibly squeezed into the preset soundwave, and comes out as the message = talking dog. Lullaby: Calista uses her violin to play a sequence of notes with the hidden one within it. This note will reach people on a subconscious level and make them drowsy. Depending on the amount of effort, they might fall asleep there or merely become disorientated. There are other secret chords but Calista has not been able to find them as yet. Appearance: Her skin has a creamy complexion, the cheeks easily becoming rosy from high emotion or exertion. Her face is pixie like, in that she has large eyes and high cheekbones that taper to a small chin, giving her a delicate appearance. Calista’s hair is parted over her left eye with curls framing her face, the hair occasionally falling into her right eye. Her nose is small and her mouth a dusky pink, the lower lip slightly fuller than her top. She is slim and willowy, graceful in her movements to mask her blindness. For clothing, she dresses as simply as her people can. A black turtleneck top with no sleeves is worn beneath a billowy white shirt, the sleeves long a full with lace at wrists. The shirt is long enough that at mid-thigh it is like a skirt and frothy in it’s folds. Above this is a green vest with a high collar at the neck. It goes past her waist, but not to the length of the shirt beneath. It is a simple vest with gold edging and she has a belt looped at an angle around it, holding her whip neatly rolled. Her legs are hidden beneath black tights and disappear into her high-heeled leather boots that are only shin high and buttoned on the outside. Personality: Her personality is something that changes with her surroundings. Since everything is considered music to her, places and people all create their own personal songs that combine to create the tune of a place. If the majority of people are sad or fall into the darker spectrum of emotions, then Calista’s own attitude will be dampened or she will feel unbalanced by how she is creating a discordant song to everyone else. Normally she is a mischievous character, her abilities lead the way to being a prankster’s, after all. She is independent, having learned to disguise her physical blindness but she still prefers to travel with others, particularly musicians. She has a love for music since her life is one endless song and when she travels with musicians she cannot help but enhance their music. Biography: Calista was not always blind. In this matter it was good because at least if someone asks her what she sees she will know the colours of which she speaks. She has always had the ability to see sound, and it was always confusing as she grew up to see things with so many layers to them that no one understood. Her parents were average, the father owning a tavern and the mother cooking the meals and keeping an eye on guests. Calista, unknowing of her powers, spent her days at school or in the kitchen with the cooks. It was when she was ten years old she lost her sight and the life she had known. Fire claimed her parents, sparked by a drunken brawl. Her father died trying to stop it, her mother in the fire itself. Calista had been dragged out by a travelling musician whom she had been listening avidly to, her eyes wide at the colour of the music he played. He had taken her to safety before the fire had begun, and it was the explosion of light that had darkened her world. She had been disoriented and lost; her only help the musician who kept her with him as he travelled. As she had slowly become more aware of the world around her, she realised that the colours that floated around her still remained and that she had control over them and how they moved. Her first experiment had been when her musician had been playing and she had made the sounds grow, amplifying them. When he had realised what she could do, what she could see he had explored these powers with her, creating tests and situations for her to play with that they would both learn what she was capable of. Sadly, he wasn’t a man in his prime and already aging. By the time she was eighteen he had developed a sickness of the joints that ended his career, Calista’s quick learning of music their saving grace as she provided money for them both. It was during this time she shamelessly used her gift to draw in crowds, desperate for the money that could hopefully stave away her mentor’s death. It bought them one year and eventually he passed away. He left her his instruments and the knowledge she would be able to support herself. His final gift was the whip – he had told her that as a weapon it would be suited to her but even then she should find others to travel with. She had then taken to travelling, always in caravans and groups. Her ability to see sound and hear nuances no one else could helped her to see lies spoken and avoid those who would do her harm. At one stage she partnered with another musician, accompanying him with her violin, the only instrument of her mentor’s she had kept and travelled with. This musician, Tremayne, is cynical and no longer enjoys the music he plays. He is cynical to Calista’s eternal optimism and wary when he realises what power she has over sound. Eventually, they parted but would always come across one another and travel for a short period of time. So now Calista is once more on her own, using her skills to care for herself as she explores the world in search of new sounds and songs to hear and see. |

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Re: Character List
Name: Steven Pryde (Known to all as The Alchemist)
Age: 24 Race: Human (American) Sex: Male Hair: Medium length, shaggy and brown. Not exactly attention drawing and fairly standard. Eyes: A very light blue. Weight: Around 70kg. Height: 180cm. Strengths: The Alchemist is fast, athletic and very capable physically, although his true powers lie in the manipulation of the elements of nature around him. Weakness: While The Alchemist is essentially just human like everyone else. Although he has talents that others don't possess, he is only mortal, and can be killed by a mere stab to the heart or a single bullet. Skills/Magic: The Alchemist gained mysterious powers that allow him to control the elements around him and manipulate them at his will. Whether it be creating a giant tidal wave to crush his opponents, or raise the earth below their feet. With the flame from a lighter he can create a gigantic wave of fire to burn enemies to a crisp or even create tornadoes from air currents. His true power lies in the ability to combine these elements. He is somewhat capable of what appears to be flight by manipulating the air around him. Because he is new to the powers, he often finds himself making mistakes or not getting the desired effect first time around, which can lead to moments of weakness and pose a threat. On top of this the physical output necessary in battle gets to him quickly, as his body is not used to performing such extra-ordinary feats. Appearance: By day he is Steven Pryde, a regular guy trying to get by in present day New York City. He is medium build, and fairly unremarkable. His other side is known by the people of the city as The Alchemist. He wears a suit to mask his identity, a red and black skin tight body suit with a stylized "A" on the chest. Flames on the suit crawl up his legs and arms, and the mask has "ears" (Think Wolverine). He also carries a shield of the same colours (Same kind of shape as Link's Hylian Shield, I suppose). Personality: Steven Pryde has a sense of justice that is very black and white. He finds it hard to accept the vagueness of grey. Whether it be in day to day life, or his time spent as a crime fighter, he protects those he sees as being good, and punishes those he sees as being in the wrong. Something that has been an ingrown trait in his personality since he was a child. He stands for idealistic standards of a time long past and tries to hold up these standards in the corrupt present day New York. Biography: Steven grew up in a middle class district in New York. He lived an unremarkable life to the point where almost nothing stands out in his childhood. He was bullied to an extent, and from that experience he learned that people such as those who bullied him are not to be forgiven. He dreamed of an idealistic world in which such acts as bullying would never happen. Steven grew up to become a fairly successful businessman, but continued his life of monotony. He fell in love, he moved out of home, started a life of his own and was already settling down at the young age of 24. But then something happened that flip turned his life upside down. Steven became a superhero. He had always looked up to his heroes. Captain America, the X-Men, Spider-man. They stood for everything he had ever believed in and protected his city from evil, greedy supervillans. Yet he would never believe he would ever join their ranks. On a holiday alone, Steven falls into the mouth of an active volcano. He safely landed on an outcrop of rock but was unconscious in the mouth of the volcano for over a day. When he awoke, he was unaware of just how much time he had spent within the volcano. He did realize one thing. He was incredibly close to the magma deposit of the volcano, but was somehow able to withstand the heat and did not feel it at all. Something definitely new to him, but at the time he was more worried of how to escape this fate. He wanted to get back up, but he doubted his ability to climb the rock face before him, it was a long way to the top. Luckily, he didn't need to. He willed for it, and it almost happened immediately, as if by force of his subconscious alone. The rock cropping he was standing one began to rise up towards the surface, a rumbling filling the mouth of the volcano and small stones began falling down into the magma from the cliff face. He had escaped a cruel fate and had discovered some strange, almost unsettling powers. He had no idea what was the cause of these powers, but there was no doubt in his mind what he was going to use them for. Not in the slightest. He would join the ranks of the Captain and become a protector of his city. That much, he was certain of. |

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Re: Character List
Name : Falenor
Age : 25 Gender : Male Race : Human Hair : A vivid orange colour, medium length and in disarray. Weight : Around 70 kilograms Height : About 190 cm Weapon : Falenor carries a two-handed staff made from yew wood inlaid with several rubies. It's hopeless in combat, but serves as a reasonable conduit for his powers. If he has it, his power will be more efficient. Armour : Falenor wears what at first glance appears to be quite boring garb, but when he feeds energy through it, the fibers lock into place, creating armour as hard as steel, with none of the weight. It only retains this property as long as he is fueling it with energy, however. Strengths : Falenor's primary talent is his ability to manipulate many forms of energy. As such, any pure energy attacks against him will be unlikely to succeed, since he can control the attack and aim it back at the attacker, or even absorb it (provided he is fully aware of the attack, of course). He is particularly good at manipulating heat (and therefore fire) and electricity, having put a fair bit of training into thise particular forms of energy. He also wields minor control over gravity and kinetic energy (motion). He can also be quite speedy when he needs to be by firing jolts of electricity to specific nerve points. He is also much more intelligent than the average human. Weaknesses : Falenor is rather physically weak, and particularly vulnerable to physical attacks. While he can absorb some kinetic energy, he finds this rather difficult. Also, energy conjured by magic is harder to control with his power, and therefore quite dangerous to him. In addition, while his powers have no actual range limit, the further away something is that he tries to affect, the more energy it wil require. Skills : Falenor's primary talent is his ability to manipulate many forms of energy. This talent's applications are many and varied, but he has focused on developing certain areas of it, granting him a few "main" powers. These are not the limits of his skills, however using his skills in other ways will be less efficient and less effective. Firestream - The name isn't entirely accurate. This skill actually projects a beam of heat, which can be expanded into a wave or cone if need be. It will, however, be a stream of fire if certain combustible elements such as petrol are projected along with the beam. It is quite hard to see, but easy to hear. Minor Telepathy - While he cannot mind read, exactly, he can sense the general feelings of another person by examining the electrical impulses firing in their brain. He can also flawlessly "mind read" anything purely electronic, such as a robot. Force Barrier - This produces a faintly glowing blue barrier in any shape, which will repel anything that comes near it with kinetic force proportional to the amount of energy he puts into it. Note that it will not only repel matter, but anything that comes into contact with it. If anything manages to touch it, it disappears immediately. One of his more common uses of this is to create a U-bend shape to deflect ranged attacks back toward their source. "Flight" - By absorbing the gravitational forces around him, Falenor can fly through the air. Since he absorbs the gravity, the technique is self-sustaining, however he cannot use his other powers while flying. Kinetic Blast - While he cannot use telekinesis, Falenor can project waves of kinetic energy at objects, knocking them away from him. This technique can be used as an outwardly-projecting sphere, but at a much higher energy cost. Heat Shield - He can create a barrier of heat in a certain area. While it won't stop things from passing through it, it will heat up anything that passes through it. A lot. It shows up as a glowing red screen in the air wherever it was created. Energy Form - Falenor can transform all the atoms in his body into pure energy. This will make him much harder to hit with physical attacks. However, it leaves him vulnerable to other forms of attack, and requires a lot of energy to initiate, though none over extended periods. It also requires a while to initiate, so he can't just use it when he sees someone attacking him. He also doesn't need to breathe in this form. He can also create copies of this form, whether he is in it or not. Nerve trigger - By firing electricity down choice nerves, Falenor can accelerate his movement, or cause muscle twitches in his opponents by touching them. This requires extreme precision and sometimes goes wrong. Lightning Call - By manipulating negative ions in the air, Falenor can throw bolts of lightning at his foes (to damage), or himself (to absorb). The longer he concentrates, the more and better bolts he can throw, but the more energy it requires. Lightning Shot - This taps into Falenor's energy directly to ionize the air around him, providing a single path for a bolt of lightning which arcs from his palms. This path can be through anything conductive, for example an opponent, or an electrical circuit. Energy Transmution - Falenor can transform one form of energy into another. Generally completely efficient, it is harder to use against magical energy. Reflect - Falenor surrounds himself in a bright blue barrier, which obstructs all forms of energy from entering or leaving it. This drains Falenor's energy very fast if maintained, but can be put up quite quickly at a high initial energy cost. He cannot initiate attacks while performing this technique. Telepathic Stance - Falenor focuses his minor telepathy into the gems on his staff, allowing him to multiply it's power significantly. He can now glean much more information from people's minds. He is also able to transmit information via electrical energy directly to other people's minds, such as words or a diagram or even a song or some such. However, this stance requires around 15 secs of uninterrupted preparation. Detection Stance - By closing his eyes, Falenor can sense energy in the region around him quite accurately, letting him pinpoint things that may otherwise be hidden from him. However, things with a comparatively weak energy sugnature might not be visible under this stance. And many more besides, Falenor has merely to think of a use for energy and he can take advantage of it, though he has to train in it for a long time before he can use it well. He has a few non energy-related "abilities" as well Inventive - Falenor is rather intelligent, but is particularly adept at inventing and fixing things with whatever happens to be around. Many of the devices he invents can be powered with electricity he can supply with his other talents. Appearance - Falenor clothes himself in a plain dark maroon T-shirt and navy blue jeans. He often wears an electric-blue robe. All these garments are made of special fiber that becomes very hard when energy is fed through it (see the Armour section). He usually walks barefoot, creating a pair of energy shoes if he needs them. His skin has a slightly bluish hue to it, acquired over years of using energy. His hair is bright orange and wild, his eyes are usually emerald green, but turn blue when he is manipulating most energy, electric blue when he uses electricity, and a deep crimson when he uses fire or heat. Other than this, he looks quite average (Unless he's carrying his staff, of course!) Personality - Falenor is generally a kind, compassionate person, but is always after more power. This, of course, is a dangerous trait. He will usually help people where he can, but is reluctant to put himslef at risk to do so. He looks out for himself mostly, and is a rather withdrawn person, though he will happily converse with anyone who comes over to talk to him, especially if it's an intellectual topic. He knows how it feels to feel hopeless (from personal experience), and tries especially hard to turn people's lives around, feeling he owes it to the universe after it fixed up his life so well. He tries to avoid being arrogant and over-confident, but is not always successful. Before he does anything, he will relentlessly analyze the situation if time allows for it, and sometimes spends hours at a time hovering slightly off the ground while thinking about his best course of action. This also helps him to gather his power and focus. He is usually rather contemplative, and often will not hear what someone says due to being lost in thought. He concentrates very hard on almost everything he does. He might appear cheerful on the outside, but anyone who really knows him knows of his horrific past and that he is a much more serious person than he appears. Once, he was a very scientific person, always believing in what he could see, and what could be proved, and what was known to be correct. After he gained his powers, Falenor began to question his old views, not least of all because he seemed to be able to sense an energy entirely unrelated to bodily functions within everyone he met. Nowadays, he is very open-minded, readily able to believe and understand things that he would simply have rejected before. Biography - Falenor was born into an incredibly poor family in a slum on a little-known world far away from anywhere. His father died from disease when he was very young; this left a lasting impression on him. His house consisted of three rooms : One bedroom, one bathroom, and a living room. He rarely had enough to eat or drink, and disease was commonplace where he was living. He had four brothers and three sisters, of which one brother (named Learon) and sister (named Maria) survive to this day. Growing up, he had to make do with what little entertainment he could find. Often he would go down to the nearby drain and skip stones with his siblings and other friends. From this, he learned some of the basic mechanics of motion. When he was about seven, Falenor was fully confronted with the girm reality of life in a slum. Of his family, only his mother and two of his brothers and sisters were still alive, disease and starvation claiming the others. In order to put food on the table, Falenor's mother had to send Learon and Maria to work in the industrial district far away from their home. Every day they would have to walk for about an hour before reaching work, then walk back late in the evening. So he was left with very little to do during the day. He went about amusing himself by examining all sorts of plysical interactions, such as the best way to skip stones and how to throw rocks for mazimum distance. He was fascinated by simple machines like the pulleys used to haul building materials, and the basic mechanics behind the bow which was kept in their hut as a family heirloom. At age 10, only Falenor, Learon, and Maria were left, their mother and remaining siblings having passed away. To earn enough money to survive, Falenor had to volunteer as a test subject for various scientific projects. At first, it was simple stuff, like testing new prescription medication. He was out almost all day doing these tests, and in his rare moments of free time he would work on inventions and such. The first thing he came up with was a simple spring-like mechanism that would allow you to absorb more energy from each step while walking, meaning you tires less quickly. He made three, and gave one to each of his siblings, keeping one for himself. When he turned 12, the company he was testing for came up with a new drug that supposedly granted a sudden burst of energy. When Falenor took the drug, however, it permanently decreased his muscle strength to the point that he could hardly make it to the lab every day. While the effects slowly decreased, they never dissipated entirely, and he had to spend the next year living at the lab because he could no longer walk there on his own. Many other painful experiments followed. On his 13'th birthday, Learon and Maria, who were now 14 and 16 respectively, pooled their collective savings and bought Falenor a pair of proper running shoes. With these, Falenor could finally live back at his house again, which he did because he missed his brother and sister so much. He quickly set about trying to improve his new shoes, but to no avail. About 6 months later, he had come up with a simple device to purify water. This device, while not perfect, saved the lives of many of his fellow townspeople, since their only source of water was a badly polluted river that flowed from the industrial district upstream and had all the waste from the district dumped in it, including dangerous waste and various pieces of useless machinery. This made him rather popular in town. About 3 months after his 15th birthday, Falenor was asked to test a revolutionary new treatment for mental disabilities. He was put in a mostly white room and strapped to a chair, and had a large, white helmet strapped to his head, and electrodes on various points on his face to monitor his vital signs. The scientists fired a charge through the electrodes, and at that point Falenor stopped being able to think straight. Whenever he tried to think about something, his concentration wandered. Having inflicted this on him, the scientists then tried to cure him of it. They switched the helmet on, and there was a low-pitched noise that slowly grew in volume. At it's loudest, the noise nearly ruptured Falenor's eardrums. After a few minutes, barely visible to the naked eye, soft, blue ripples began emnating from the helmet. Though they might have been hard to see, they showed up on the scientist's monitors as waves of energy radiation. They just ignored them, despite the danger they might have posed to everyone present, such was their desire to get money off this project. After about 10 minutes, the experiment began registering dangerous levels of electricity entering Falenor's brain, and he begins screaming for them to stop. And yet they continued. After 15 minutes, Falenor is in extreme pain, and doesn't feel like he can take any more. He finds that he can concentrate again, though. So the treatment works, he thought grimly. At this stage, he is in so much pain that all he wants is for the machine to stop. At this point, a wave of electricity shorts out the helmet, destroying it entirely. The wave goes through the computers being used to monitor it, too, destroying all the data they had collected on the helmet. Falenor stumbles out of the chamber, dazed but happy to be alive. The scientists are in the computer room, all getting angry at each other. As he walks out for the day, he sees a large formula covering a whole whiteboard. He spots a flaw in it and corrects it, much to the amazement of the scientists. After about a month, Falenor realised that his intellect had been boosted by the experiment when he found a bunch of broken machinery in the river and reassembled them into a pocket-sized device for sensing large energy pulses, so he could tell if the scientists were making another, similar device. He now spends his spare time fixing machines that float downstream, and taking apart the ones that are beyond repair to reassemble them or use the parts for fixing. Another 4 months later, winter has set in. Their poorly insulated house is freezing in winter, and the rest of the town/slum district doesn't fare much better. One night, as he lies in bed freezing, he thinks to himself "if only I was a bit warmer...". Strangely, he suddenly feels warmer! Not sure if he's dreaming or not, he pinches himself hard, but doesn't feel any different. He goes and asks Learon about what's going on. Learon tells him that he's just hallucinating, probably from that brain experiment he had done on him before. As Learon turns to leave, Falenor puts a hand out to stop him. Learon notices that Falenor does seem a bit warmer. "How odd" they both say. Falenor goes back to bed, warm and strangely content. The next day, Falenor wakes up early and heads down to the river to skip stones again. He looks for a while before finding a suitable stone. He prepares to throw it, thinking "This is going to be my best stone skip ever - I can feel it!". He throws the stone, which bounces off the water... ...repeatedly. It veers away from Falenor and begins heading upstream. In total, it bounces about 56 times off the water. Falenor stares at the stone in disbelief as it heads upstream. As he heads home, Falenor sees a kid staring up into a tree looking sad. He looks up into the tree and sees a kite stuck in it. He climbs up the tree to get the kite, but just as he grabs it, the branch he's standing on snaps and he starts falling. As he falls, he tries desparately to grab the tree, but fails. "Dammit! I can't hit the ground at this speed..." he thinks. He closes his eyes...then opens them and realises he hasn't hit the ground yet. He looks down and sees that he's floating a little way above the ground! He touches down softly and keeps heading for home. When he gets there, he tries in vain to light the fireplace; no-one has been able to light it for a few weeks since the real cold set in. Just as he throws down his flint (stones he was using to make sparks) in frustration, the fireplace roars into life! "OK, this is getting weird" he thought. He then heads out to the river to pick up a few more parts, and notices a machine in decent enough condition. Oooh, I can fix that, he thinks to himself. So he takes it and a few other spare bits and bobs home and fixes up the new machine. Once he's fixed it, he figures out that's it's an electric sewing machine. He goes to put it in the pile with all the other electronically powered devices (He's accumulated a fair few!). Now, if only I had a source of electricity, he thinks, I need to fix this T-shirt...as he thinks this, the machine whirrs into life! It looks like an ordinary sewing machine, but Falenor feels something...strange about it. So he takes the T-shirt inside and sews it up with the machine. He puts on the T-shirt, and then heads outside. He trips over a rock and sees a nail on the ground he's about to fall on. "Dammit, that could be fatal! If only this shirt were strong enough to resist penetration...". When he gets up off the ground, expecting to see a nail sticking out of his sternum, he instead sees the nail bent on the ground. "OK, now that's just downright bizarre" he thinks to himself. He goes and tells Learon about what's been going on over the past few days. Learon is rather interested by all of this. He takes Falenor inside and asks him a few more questions about it. Then he asks Falenor to think hard about igniting the fireplace. The fireplace bursts into life, and Learon notices Falenor's eyes turn a deep crimson colour for a second. Amazed by this, he asks Learon what he thinks is going on, to which Learon replies "if I didn't know better, I'd say you had some sort of weird powers now. No, wait...I think that's exactly what happened. Can you think of anything that might have happened to you to cause this??". Falenor then remembers the scientist's most painful test, and how it ended with the helmet shorting out. "I think I might know what happened..." he says, and explains to Learon. Learon then tells him to go and try shooting fireballs at a tree. Falenor tries this, but nothing seems to happen. Learon then tells him to try setting the tree on fire. This does work. Falenor finally works out what is going on. "I think I might be able to control certain forms of energy or something like that. It still doesn't explain the thing with the nail, though. Hang on a sec...". Falenor concentrates on sending energy through his clothing, then he whacks himself with a stick. The stick breaks in two. "That's interesting...". Falenor then promptly goes and mends his jeans with the machine as well. He also crafts a blue hooded robe with some spare cloth. Now what to do, he thinks to himself... Falenor decides to spend the next few years of his life honing his newfound skills in the wilderness nearby. He spends the next 5 years living off the land and practising his new talents, getting stronger with each passing day. He cuts down a small, young yew tree and carves it into a staff; this process takes about a month to complete. Once he finishes with that, he builds himself a little shack from fallen branches etc. This will be his home for the next four years 11 months. He then makes a quick trip back to town to tell Learon, Maria, and the rest of the townspeople where he is going so they can visit him if they want, then heads back to the wilderness. Three years later, on his 18th birthday, the townspeople get together some cash and buy Falenor a set of five small rubies in gratitude for all his help over the years. Falenor is speechless; this is a fantastic gift coming from such a poor town. He thanks them all sincerely and tells them that when he returns, he will do all in his now quite considerable power to help get the town running better. He spends the next few weeks hunting, training, and embedding the rubies in the tip of his staff. He then discovers that when holding the staff, he can manipulate energy a little better. He tells himself to thank the townspeople even more when he returns. Two years pass, and Falenor returns to the town. He is greeted with much happiness, and people immediately find jobs for him. He fixes a couple of roofs, helps build a new town building, and improves his filter design with a bacteria-killing electricity grid for the water to pass through. Not only does this completely purify the water, the concept is so sound he gets it patented and sells it as a super-cheap purifier. Despite the low price tag, demand is so high that he gets a LOT of money, which he promptly gives to the town council. He heads back to town to oversee it's expenditure After another two years, the town is looking much better. Falenor lives in an average-sized house now, but demanded that his old three-room shack be left as is as a testament to his origins. He tries to think of what to do next in his life. He looks to his older brother, Learon, for guidance, as he often does. Learon says that he has been granted a wonderful power and that he should use it to do good in the world. Falenor tries to think of a way to do this, then remembers all the pain the scientists put him through. He tells this to Learon, who says "Well, you could put an end to many people's suffering by stopping their experiments, couldn't you?". "But how am I supposed to get there?" he asks. "The lab was surrounded by tons of high-tech security. I think it was to keep out spies or something". After a bit of thought, Falenor remembers the incident with the tree and the levitating, all those years ago. Though he has never tried it, Falenor suggests that he might be capable of flight. He spends the next week practising flight. He tries several different approaches. First, he tries simply willing himself into the air. This brings him a few centimetres above the ground, not really practical for much. Then, he tries summoning up a wind to carry him into the air. Still no luck. After that, he tries propelling himself into the air with kinetic energy. This seems to work, but causes a massive energy drain. Finally, he tries absorbing the gravitational potential energy that he gains when he propels himself into the air with kinetic energy. This works much better! Plus, since he is gaining energy by using it, it seems he can fly for as long as he wants! He tries firing lightning bolts into the air...and falls right out of the sky, stopping himself a hair's breadth from the ground. Learon, who had been watching, burst out laughing. Once he'd finished, he asked Falenor why he had trained so hard to fly in the firstplace. Falenor says he wanted to stop the suffering of the test subjects at the lab he was at when he was younger. So he flies over to the lab and storms in, his eyes glowing crimson, and his figure distorted by a heat haze. He addresses the scientists, shouting "I never want anyone else to go through what I had to. If I hear anything about people suffering here, I will descend on this lab in a plume of fire and destroy...parts of it." Having said this, he heads back to town and tells Learon of his actions. Learon congratulates him on his work. Another two years pass. Learon and Maria have left town to seek their fortunes elsewhere, and Falenor feels he should do the same. He begins travelling and seeing all the wonders of his world. Then one day he looks to the stars and wonders if there are other worlds out there somewhere. So he creates a force barrier around himself and travels into space in search of other life, though he can only travel in short bursts, and has to be careful. One year on, and he still hasn't found another world. His 25th birthday rolls around, and this is where his story truly begins...
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Proud ex-adopter of brokenjoker - she is WAY too awesome for me =P. Go BJ! ^_^ ![]() Falenor White \/Dragons pending\/ world conquest division commander.
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Re: Character List
Name: Iro Mirrus (Ee-ro Meer-us)
Alias: Sye Sill (Sii Sihll) Age: 12 Race: Human Shinigami (a human with Shinigami essence embeded into their soul) Sex: Male Hair: Shaggy black with a thin clump of hair hanging down over his left eye Eyes: Iro has black eyes Weight: 130 pounds Height: 5'8 Weapon: Iro wields two different weapons, each dangerous in their own way. One - Staff of Bloodshed A staff that has a curved axe on the top and bottom of it, on the left and right sides respectively. Each axe is lined with a shadow poison that will put the enemy through an unbearable torture. Most commonly and most effectively used in a spinning motion, and when used with spells can be very dangerous. Iro uses this weapon the most. Two - The Eye of Reflection Iro's right eye has the inherited ability of turning into a mirror using mirror magic naturally embedded in it. Iro simply manipulates said energy, and the eye becomes a mirror capable of reflecting three choice spells of any nature before they hit Iro. Iro selects these spells by strengthening the magic in his mirror eye. Iro uses this technique as a form of defence. Strengths: Iro is agile, able to do basic to advanced dark magic and knows elder mirror magic. Iro is also good at hand to hand combat and defense, even without great strength. His shinigami essence ensures that all of his dark magic will pierce through light and holy magic. Iro's left eye is able to see spirits and ghosts due to his shinigami essence. Weakness: Purity magic will pierce, shatter, and go through his mirrors and reflections, and will hurt him greatly due to his use of impure (mirror and dark) magic. Light and Holy magic will break through his shadow magic and can pierce his soul, as well as pierce his Shinigami essence. If his mirror magic or a reflection of his mirror magic is reflected by another mirror, the reflector will be able to control the reflection's reflection. Skills/Magic: Iro has inherited the Mirrus family ability of mirror magic, which he is an expert in, and he has deeply studied dark magic. Iro knows many spells, but he has a one spels that he is better at then any other spell due to his vigorous self-training and practice. Iro always embeds this spell with strong shinigami energy, making them deadly to anything made of light energy. The Shadow Reflection Iro creates a mirror embedded with strong shadow magic. This mirror creates a reflection that, morally, is the total opposite of what it reflects (ex. If a person is evil, the relfection is good, vice versa). This reflection is always an ally with Iro, and any magic or item, including clothes, that the original wears or wields will be varying shades of black, depending on how light the original color was. Appearance: Iro wears a black t-shirt with pants that have four pockets on each side, each one the same as the one above and each one almost directly above and below each other. Iro always carries the Staff of Bloodshed with him by storing it in it's black, shadowy harness. Iro wears black boots and a black glove on his right hand the has a pentacle on it. Iro doesn't wear his pants tucked into his boots and his hair will almost always be messy, although always in the style stated in the hair section. Personality: Iro has a dark personality, although still friendly to good friends. He is joyful and will occasionally break out in song, only in the upmost privacy, however. He is shy and will, on rare occasions, run from others. He takes joy in being a villain, and will usually be the threat to others in games or role-plays. Biography: Iro's parents were killed by a pyschopath when Iro was still an embreo. The only reason he lived is due to some stray shinigami essence that embedded itself into his mother's body, therefore keeping her alive, and into Iro's soul. After Iro was born, all of the shinigami essence except the amount embedded into his soul was destroyed. This essence has given Iro some unusual powers, such as seeing spirits. A family that befriended and who had knowlodge of the Mirrus family and their misfortune took pity on Iro, and therefore raised him. Iro didn't have a great childhood, as he lived in a broken down shack not safe for an infant. When Iro was five, another tragic card was dealt my the hand of god. An assassin was hired to kill the family who took Iro in. They died over five nights, one family member diing each night. The assassin left Iro alive, as he was a blood relative of Iro. Not a nice relative, but still a relative. Iro could barely live off of himself when he was five. He had to resort to stealing food and drink to live. Because of this, he became grew thinner and thinner over time. Iro took residence in the local library, reading books about magic. One type of magic that Iro was interested in was dark magic. Iro learned basic dark magic by reading and practicing until he was seven, and started learning advanced dark magic on his eigth birthday. Iro had to resort to using clothing donated to charity, which were always black as, apparently, no one wanted dark clothing. Occasionally he would find interesting things, such as a pair of boots, in the charity donations. Iro was eventually kicked out of the library for loitering. By then, Iro was eleven and had learned advance dark magic. After being kicked out of the library, Iro lived on the streets. This, in many ways, benefited him. One day Iro was forcered to defend an old man being attacked by a demon of immense porportions. Iro wasn't able to defeat it, but he was able to weaken it enough so that master magicians could finish it off. As a reward, Iro recieved a glove that allowed him to travel dimensions simply by uttering an incantation and rubbing the pentacle on the glove. One year later, that same spot, that same man, approached Iro. This man was not alive, but was able to deliver Iro one thing. The man gave Iro a detailed explaination of his death, and why he had wanted Iro to have his staff. The ghost led Iro to his grave, and instructed Iro to dig. Iro did, and found a staff laced with shadow magic and a harness to wear. Iro took the items, reburied the body, and thanked the ghost. The spirit went into the grave to rest. After walking a mile or two, Iro suddenly uttered the incantation needed to travel dimensions, and he rubbed the pentacle on the glove. Iro awoke in a new dimension, just as he had planned. Iro then made a vow to become a new person. Iro chose a name for himself, and then carried on with his life. |

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Re: Character List
Name: Knil
Age: Dead/Alive (Sometimes) Gender: Male Race: Hylian Hair: Yellow Eyes: Blue Weight: 0/150 Hieght: 5'9" Weapons: Sword of the gods, Shield of the gods, Omega boomerang, Mythic arrows. Armor: Tunic of gods Personality: Kind, helpful, strong, nice, respective, not mean at all. Appearence: Glowing yellow tunic, Gray (Yellow when happy) ghostly skin. Bio: During the war, Links unknown Mom gave birth to two children, Link and Knil. Link somehow/? ecsaped but Knil died while fleeing with his mother. During the night he is a ghost, but oddly during the day he's human. Invisible. But as soon as he gets near Link, in ghost or human. Glows brightly. Link doesn't remember this cause he was so young. Gannon's goal is to capture Knil and use him as a unstopible solder. Specialtis: Exelent blacksmith, only able to make the sword of the gods. Great sword fighting skills, he is unstoppible to no matter faces him. He can somehow cloak himself. Not because he's a human because ? He is also the only one who's a ghost and still living (Other than poe's). Member of Din's clan. |

| Monster99d |
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Re: Character List
Name: Erwin Günsche
Age: 16 Race: Human Class: Tactician/Soldier Occupation:A german ranking equivelant to the position of an SS gruppenführer Sex: Male Hair: Black Eyes: Brown Weight: 134 lbs Height: 5' 10" Weapons: A single Luger P08 pistol for self defense Clothing: Erwin is in full uniform that is vaguely reminiscent of the SS uniform used in WWII Strengths: Erwin is a complete military genius Weakness: Very human. No special powers. Magic: N/A Appearance: Erwin's face is growing out of his boyish, adolescent appearance, and beginning to get a pronounced jaw and a pronounced set of deep set cheek bones. His straight black hair is just above his eyes in the front, and rests at the top of his neck in the back. His hair is mostly covered by a hat resembling aTotenkopf hat. His body is lean, and slightly muscular. His eyes are deep set and unemotional. Personality: Erwin's personality is peculiar. He remains calm at all times, save in the middle of a battle. He reads books fanatically, and is especially fond of plays. In his home is a library full of Shakespearian works. Erwin doesn't get emotionally attached to people, and has no real friends. It is believed he has schizoid personality disorder. Erwin will sometimes smile or laugh to himself during inappropriate times. Biography: Erwin Günsche was born to Joseph and Margeret Günsche in a remote village in Eastern Europe. At a young age, Erwin was diagnosed with Schizoid personality disorder. Growing up, his parents believed that Erwin could still function like any other young boy. They ended up sending him to a private academy that has a very high educational standard. Erwin graduated from middle school at the age of 10. He was spotted for his intellect by the current government at the time, a harsh dictatorship. A few officers came to the Günsche’s village and had a long talk with Erwin’s parents. They inevitably let the officers take Erwin away to a special military school for the gifted under threat of death. Joseph and Margeret never saw Erwin again. Erwin went to the school as he was told. He had never been too emotionally attached to his parents, so there was no grieving or resistance. For 5 years, he was trained in the art of war underneath a former military general. He graduated at the age of 15, and was given the status of Gruppenführer (in german, means group leader). He was given a squad of a dozen men, and was deployed to fight in the war that was currently being waged. His troops, while told to obey, did the exact opposite. They were not willing to be led by a child, and as such, refused orders. During a critical battle, Erwin’s orders were completely ignored and his soldiers walked into a trap. He was the only one to escape. He was found by another German squad, who rescued him. His senior officers decided to keep him from direct contact with his troops, for fear of another revolt. He was given a com-set and was placed at a local base camp, where he instructed a new squad of soldiers to many victories. Erwin’s story continues from here, and no more biography can be written. |

| Malachi Constant |
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Approved by Altamira.
Name: Real: Kevin, Assumed: Gigawatt/Giga.
Age: 17. Race: Glyssen. Sex: Male. Hair: Brown, short hair. Eyes: Blue. Weight: 75 Pounds. Height: 5 Feet, 7 inches. Weapon: None Armor: Wears a special light armor, designed to also become electricity when he does, under casual clothing. For some reason, he only has a sweater, jeans, and shoes Strengths: -Can control electricity. -Doesn't actually NEED to eat food (Well, our kind at least). -Is capable of transforming himself into a mass of electricity. -If he is calm, he can create warp portals. Weakness: -Water disables his ability to channel energy. -Using his power causes him to lose some of his own energy, which he must replenish,or fall iinto an eternal sleep (Until his power is restored, at least). -Is a bit..."unstable" (psychotic) in his electrical state. Skills/Magic: Pulse Blade-Forms electricity into a thin blade, using his index and middle finger to maintain it. This is his preferred close-range attack. Volt Ball-Forms a ball of electricity (Man that's annoying to type!), which he can throw at his enemies. Trace Wire-Can redirect some projectiles back at their owners. This includes, but isn't limited to, fire, ice, water, and metal. Appearance: Glyssens: Have no blood=They have electricity. Have no organs=They have a core, which serves as their brain and heart, controlling the flow of electricity. Giga is pale whenever he has only a small amount of electricity, and his hair becomes black. Because he has no organs, his arms and legs are scrawny. Personality: Giga, though usually calm, can be hot-headed at times. He tries not to fight often, believing that his power shouldn't be wasted. Giga, like every other Glyssen, LOVES heat! Biography: Kevin was part of a special group, whose goal was to spread Glyssen genes throughout the universe. His destination was Earth. When he arrived, a woman named Jane took him in. She could tell that he wasn't human, and when he reached the age of 7, she told him. She had contracted a disease, which caused her mind to slowly erode. She knew she would die, so she sent Kevin to an orphanage to live. The food was cold, the rooms were cold, and the caretakers were, well, uncaring. The other kids would laugh at him for his weak-looking body, saying that he wasn't truly a human, but a zombie. He eventually decided he was fed up, and was going to run away. He packed some clothing in a bag and set off on a journey to find his race. He arrived at a small cabin in a mountain range, which was home to an elderly man. He asked if he could rest there, to which the man agreed. Kevin told the man about his predicament, after which the man suggested that he try bounty hunting. Kevin agreed with the man, that he should become a bounty hunter. The man told Kevin to go beyond the mountains, to a wise man's palace. However, Kevin would have to conceal his identity... When Kevin, now under the new name of Gigawatt, made his way to the palace, he asked the wise man to teach him to control his powers. The man, named William, seized the oppurtunity to have a pupil, and the long training began. Giga, at the age of 17 had finally completed his training, and thanked William for the shelter he provided. William told Giga that the life of a bounty hunter would be dangerous, but Giga didn't give up. He would find the rest of his race. |

| Metal_Sonic |
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Re: Character List
Approved by Altamira
Name: Euryuli Age: 200 Race: Leviitha Faerie Sex: Female Weight: 8st 2lbs Height: 5’11” Weapon: Magical abilities and Cursed Dagger: A single-edged, curved 40-inch kinfe with Leviitha heiroglyphs engraved down its fuller. The heiroglyphs are part of a particularly nasty curse placed on the dagger by Euryuli that, if the dagger breaks the skin, causes the victim to contract a hideous mutation of gangrene across the affected area that does not kill but will cause incredible pain that will impair her combatant's fighting skills seriously. Strengths: Magical abilities and extensive life-span Weakness: Not naturally battle hardy and needs to have consumed energy from holy beings and/or artifacts to be able to use her offensive magical skills. Skills/Magic: Telekinesis, Pyrokinesis and the ability to form a temporary shield (10-15 seconds) to protect one half of her body. Appearance: ![]() (If I can't use a picture than wasn't created by me, then I'll be happy to change it.) Personality: These few words sum up Euryuli: Contemptuous, sadistic, loyal, intelligent, vicious, playful, honest Biography/Rp sample: The Faeries are a dwindling race of spiritual beings hailing from the shadow world of Leviitha. Occasionally, one will pass into this world purely by accident. These creatures have no form visible to our eyes and so steal the body of the first being that they encounter. For most Faeries, these are birds, insects or other animals. It is very rare that a Faerie will find a human to take possession of, when the young Faerie: Euryuli crossed into this world that is what she found. A young couple were arguing deep in the woods, outside the nearby wooden cottage. The man was oblivious to the loud crack and blue flash as Euryuli broke through, he slapped his wife across the face, sending her sprawling to the ground. Euryuli took her chance, entering the body of the immobilized woman. Springing up, she propelled the man away; he fell down onto a broken tree trunk with a sickening crunch as his spine snapped in two. A look of sheer glee on Euryuli’s new face she ran, as far away from the scene as she could. Several weeks later, she cropped up in a castle-town far to the north in the land of Hyrule. She had taken up residence in an old abandoned house since and has been partaking in any blood-sports she sees fit, occasionally hiring out her services. Simply a killer who enjoys her work. After a decade or so, Euryuli came across a job she just couldn’t refuse. The chance to kill a Hylian knight. The criminal who wanted him dead told her that none of the assassins he sent before had succeeded, Euryuli promised she would. With ecstasy she approached the knight’s fort, evaded the sentries, infiltrated the keep, and managed to enter his private quarters. Silently, she sidled towards the bed where he was sleeping, slid the curved dagger she prized out of her sleeve and was just about to stab it through his throat when he opened his eyes. Jumping back in surprise, Euryuli spun around to face a Gerudo witch. Long ago, the knight had bought her allegiance as his personal protector and she was the one who had stopped the previous assassins. Euryuli had only enough time to project her energy shield around her before the witch propelled her into the wall with a blast of flaming energy. Unharmed but furious, Euryuli regained composure only to be held in a crushing magical grip by the witch, who was holding her above her. Suddenly, the witch looked scared and turned to the knight, “This one is of the Leviitha dimension!” The knight looked unmoved. “And what should that mean to me?” “Ignorant pig-man! The Leviitha Faeries are powerful magical beings; I cannot harm one of them without incurring the wrath of the others!” “Very well, do what you can then and cast her out of my land.” The knight shrugged and went back to bed. The witch grimaced at his stupidity as he began snoring again. “You should not come back here Faerie.” The witch was speaking to Euryuli on the border of the knight’s land. “And what am I supposed to say to my employer, pray tell?” The indignant woman demanded. The witch’s eyes burned, “That is not my problem. My only problem is what I will do to you if you dare return. This knight is giving me an extraordinary amount of his wealth to keep his pathetic life intact, and I won’t let you or anyone get in my way.” With a look of pure hatred on her face, Euryuli turned from the knight’s lands and returned to her current employer. “You failed?” The man spat at Euryuli, “I distinctly remember you telling me that you could kill him, did I not?!” Euryuli simply blinked back at him, “The opportunity did not present itself.” “So he didn’t get a chance to kill you like the other assassins? Well, I’d better do the job for him then!” He smirked, drawing his jagged scimitar-like sword. Euryuli reacted immediately, swerving to one side as he slashed the air next to her. With a wave of the hand, she blew the weapon from his and shot a burst of white-hot flame into his face. Falling in tatters to the floor, the man twitched; eyes boiling away as Euryuli stepped over him, silently smiling as she left the building. A warning never to cross a Faerie. |

| Mandragora |
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Re: Character List
Approved by Altimara
Quote:
__________________
Faite Zebshar Barrixum (Zeb) Death and Destruction. Life and Birth. Hand in Hand these all go, tell me who, and what they know.
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love all of God's creations!







world conquest division commander.
