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Re: Character List
Approved by Shrub
Name: Drake Alan Card Age: 23 years old Race: Human Sex: Male Hair: Short, spiked and brown Eyes: A dark shade of brown Weight: 151 lbs. Height: 5'9" Weapon: Differs on each mask: Mental Magic; Elemental Magic; Metal Weapons. Armor: Differs on each mask: A swirling aura over his skin that blocks arcane attacks; floating pieces of metal close to his body that blocks most melee attacks, and nothing, but the third mask doesn't protect from anything, but turns him into whatever form he chooses. Skills/Magic: As explained, the first allows him to be himself, he can and morph into anything he wants and make things float in the air, moving objects with his mind as long as he concentrates. The second allows him to summon plate or chainmail armor and any weapon at random, nothing other than that.The third allows him to cast elemental spells, fire blasts, water whip, earthquakes, and gale winds, plus he can combine any of the four together for different results. His first mask is named the Deception Mask: It doesn't transform Drake, but his mind mellow and understanding. He likes to be around people, isn't easily angered, organized, romantic, chivalrous, and happy. It allows him to transform into anything he wishes and can use this mask anytime he chooses and telekinesis, but he needs a few moments to concentrate for that. The second mask, the Wrath Mask: This mask transforms his eyes and hair black, his skin pale and morphs him into a warrior and cannot change to the Empathy mask, he has to wait a few minutes for it's energies to replenish. He is usually rash, rude, relentless, and always wanting to fight. He can summon any weapon, but it comes at completely random. The third mask is the Destruction Mask: It turns his hair red and eyes green. His mood is selfish and strange. He enjoys pain and is sadistic, cruel and mocking. It offers him the power of the elements but he can only use the four basic elemental powers of fire, earth, water and wind. He needs control over them via his emotion so he can't use them in any other form. Strengths: Drake has to have one of his mask on at all times, the all keep his face the same way it looks, though. Whenever he puts on one, he can see and live fully, but the mask changes not just how he looks, but how he feels and thinks. Each mask offers different strengths and weaknesses. His masks can only be removed by himself and can't be separated from his person. Weakness: The first mask doesn't offer any protection or power other than shapeshifting and telekinesis which needs concentration. The second makes him hotheaded and he doesn't think things through and is weak to magic while the third makes him weak to melee and he underestimates his enemy. He cannot change between the second and third mask freely he has to wait a half an hour to change. Appearance: He always wears a dark blue coat and a black shirt with blue jeans and brown boots. The masks only affects how how his eyes and hair look. Personality: As stated before, it differs on which mask he wears, but he usually wears his first mask as a default, it makes him feel the most normal. Biography: Drake was always a competitive troublemaker. The main reason was because he was always bored with his life. His brother, Daniel, was cruel to him and it rubbed off, while his sister, Laura was nice and cared about him, that left a mark. Still his parents always fought and his brother constantly made fun of him for being the youngest, weakest person he knew. Drake was a confused teenager at the time and decided to work at a theatre during the day, making masks and puppets for a strange man who knew some weird magic that made the puppets come to life, the theatre's famous gimmick. Years later, his brother had joined the king's guard and found another reason to mock Drake. Drake, jealous and angered also joined. He trained day and night, always mad at his brother, trying to beat him. Meanwhile, his sister trained at the arcane academy and she wanted to help him with his problem with their brother. She offered him magic lessons and he accepted, knowing with this knowledge he could beat his brother. When he turned 22, he learned enough and challenged Daniel behind the theatre. Daniel wanted to prove how superior he was and accepted. He also told Laura he would be at the theatre, watching a show since she always told their parents of her brother's devious agenda. She didn't believe him for a moment and followed him after he left. Drake and Daniel met behind the theatre and started the fight. Using all he learned, he beat his brother. Drake still wasn't satisfied and was about to kill him when Laura ran out to stop him. Laura hated her brother, but she wasn't going to let him be killed and stopped him. Drake, still enraged fought back and after a prolonged battle, he used a fire blast to kill her and his brother, also setting fire to the theatre. After a few minutes, he broke down, realized what he had just done. The strange puppeteer came out to see what exactly happened to cause his theatre to be destroyed. Drake begged for his forgiveness and wished he could realize what his siblings could have felt. The puppeteer brought two blank masks and brought them to life, molding them from his brother and sister.
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Soblen Satre
Approved by Safer.
![]() Name: Soblen Satre Age: 23 Race: Human (Mage) Sex: Male Hair: Longish silver hair. Not long enough to get in his eyes, but close. Eyes: Brown. Weight: 138 pounds. Height: 5 feet 5 inches. Weapon: Soblen uses two medium-sized, golden swords. Strengths: Although Soblen uses swords, his expertise does not lie in swordfighting. He is a decent swordfighter, and can defend himself easily, but would not stand a chance in a simple swordfight with a more trained swordsman. His true strength is in magic. He was born under the sign of the Earth, giving him practically full control to manipulate the earth around him- be it dirt, rocks, trees, metal, etc. He is also strong in telekinetic powers; as in levitating items and teleporting (although not too much the latter)(More details under Skills/Magic) His short stature and light body weight allow him to be very agile, and his telekinetic powers also allow him to jump great distances. Weakness: Soblen’s swordfighting skills are good enough to let him defend himself, so this weakness does not present much of a problem. One of Soblen’s greatest weaknesses is fighting with just his body. Soblen is very weak at hand-to-hand combat, and his short stature and light weight give him a disadvantage too. While Soblen’s magic is very powerful, his earth magic is quite dependent on the terrain. On a field, or in a building with metal walls, he can manipulate the terrain at his will and to his advantage. But there will be times when Soblen’s terrain will not work to his advantage, at which point he will have to depend on other things to aid him in battle. Soblen also does not wear any armor, and relies on his agility and reflexes to avoid mortal blows. Skills/Magic: Controlled Earth Manipulation: Soblen uses the power within him to freely manipulate any rock, metal, or other earthly materials around him. This may be used to create a wall for protection from attacks, or to take chunks of earth from the ground and attack with them, or even to uproot trees and use them as weapons. Soblen’s expertise in this area of magic allows him to perform Earth Manipulation Lv1 with ease. Destructive Earth Manipulation: By concentrating his power, Soblen can use his power of Earth Manipulation to cause great destruction. This powerful attack can cause massive earthquakes or large cracks in the earth on a field, crumble buildings (or severely damage them), or uproot a small forest. Due to the magnitude of this attack, it leaves Soblen out of breath and with a bit of energy loss, and obviously cannot be used several times consecutively. Controlled Telekinesis: Soblen can freely levitate small or large objects wherever he pleases. The effort require to do so is as such: Small objects: Small effort Large objects: Large effort Small distance: Small effort Large Distance: Large effort Destructive Telekinesis: Similar to Desctructive Earth Manipulation, Soblen concentrates his power and sends forth a blast of extremely powerful telekinetic energy. This can be used to destroy small houses, or forcefully push an enemy away. This is less powerful than Destructive Earth Manipulation, since controlling the earth is easier for Soblen, but it requires the same amount of energy- and will leave Soblen out of breath just as much. Teleportation: Soblen can teleport short distances, about 20 yards at the max. He can teleport through walls as well. Soblen is not very experienced at this, and takes about two seconds to charge up before actually teleporting. Rather than disappearing and reappearing at another location, Soblen’s body turns into an intangible but slightly visible form, and moves swiftly to the desired location. Teleportation requires a bit of energy from Soblen, and so he does not use it very often- just when it is required. When in combat, Soblen will often swiftly teleport a foot or so behind his opponent to confuse them, which requires much less effort due to the small distance. Rage: When Soblen’s anger reaches a large amount, he can either suppress it or choose to transform into a beast. During this transformation, Soblen loses his swords (temporarily, of course). His skin becomes green and scaly, and his whole body grows to about 1.5 times its original size. He grows sharp claws and spikes lining his arms and back, and his eyes become stark red that illuminate his anger-ridden face. His silver hair grows and almost becomes long enough to touch the ground. This beast form is amazingly powerful and has all the magic powers that Soblen usually has, but amplified. Soblen has very little control of what he does during this form- his mindset becomes one that has only one goal, which is to obliterate his opponent through whatever means possible. He uses this as a last resort in combat, since after doing so, he reverts to his original form and passes out, leaving him weak and exhausted for at least a day. Appearance: Soblen is short and skinny, but physically fit. He is a Caucasian male with medium-length silver hair and brown eyes. He is usually seen with a small smile on his face due to his normally cheery disposition. Soblen wears a black cloak that reaches almost to the ground, and is open in the front. He does not wear the hood, and keeps it hanging in the back. Underneath his cloak are a nondescript dark blue t-shirt, and black pants. Soblen enjoys keeping his appearance simple rather than attracting attention through ornate clothing and flashy colors. Soblen’s swords’ sheaths are not present. Through an ancient art, Soblen has been taught to unsheathe his swords from literally nowhere, and then sheathe them into invisibility. This proves to be useful when Soblen enters any place whose guards disapprove of people with weapons. Personality: Soblen is a cheerful, friendly person. He is always optimistic towards all things in life. In tense or serious situations, Soblen always lightens the mood with his sense of humor. Sometimes he goes a bit too far with practical jokes and pranks, and ends up in trouble or getting people mad. Soblen’s main personality flaw is his overestimation of his own magic abilities. He will often think that he can do more than what is really in his realm of abilities, which can lead to calamity. He is in no way arrogant or overconfident; in fact, he always acts modest to other people. He simply overestimates his magic abilities every once in a while. When Soblen was ten years old and just getting used to his magic powers, he was walking around in the forest when he encountered a relatively large oak tree. He knew that he could lift simple things like rocks effortlessly, so he figured that if he put enough effort into it, he could uproot the tree. After straining his powers for about 10 minutes, he passed out due to the energy loss. He returned the next day after recovering to discover that he had barely uprooted the tree, and made a vow to get strong enough to do so. Soblen rarely gets mad or annoyed- when he does, he always can conceal it behind a cheerful face. He has learned to control his emotions- when he gets extremely angry, he can choose to transform himself into a super-powerful beast (see Skills/Magic) In general, Soblen is a happy, optimistic person who sometimes believes that he can do more than he really can. Biography: Soblen was born in a remote planet. His father, a mage/swordsmen like Soblen is today, was a soldier who served in an army whose troops were composed of people from three different planets, including Soblen’s. This massive army was essential in defending against the Tzeoriac, a group of intergalactic terrorists. When Soblen was seven years old, he started to develop his powers. Soblen’s father had been waiting for this day, and insisted on training Soblen intensively to hone his abilities. Soblen’s mother did not approve of this, and would have outright stopped Soblen’s father if it weren’t for Soblen’s maternal grandfather, a retired war veteran. Soblen’s grandfather knew it was important for Soblen to develop his abilities at an early age. Through training, Soblen discovered that his powers were of the Earth. Soblen’s people believed that there were five gods. One for each element (Fire, Water, Wind and Earth) and one supreme being who ruled over everything, including the four elemental gods. Every person was born under one of the Elemental gods, giving them special powers in that area. Soblen’s father was born under the Wind god. At the age of nine, Soblen’s father bought Soblen a medium-sized golden sword from an expert blacksmith and trained him in the way of the sword. Soblen’s grandfather taught him the skill of sheathing his sword into invisibility- a skill that would prove to be very useful, although Soblen found it rather pointless at the time. Soblen’s skill in both magic and swordfighting increased gradually throughout the next few years, although he always had more of an affinity towards magic rather than swords. Through these years of practice and training, Soblen and his father created a very tight bond. On that fateful day when Soblen was 11 years old, the Tzeoriac, who had been relatively quiet for about a year, attacked Soblen’s hometown. Soblen had been away in the forest, and he returned to find his house almost destroyed, and completely ransacked. Soblen’s father was left dead, with his face gruesomely distorted and a twisted dagger through his ribcage, and Soblen’s grandfather was simply lying dead on the floor. Soblen could not control his emotions and began sobbing uncontrollably, frantically looking for his mother. After five minutes, Soblen could not find his mother. He gave up the search and sat down on the floor, hopelessly miserable. The only thing left of his mother was a fragment of a necklace; a chipped diamond in a gold base. He clenched the small charm in his hand and put it in his pocket. It was then that two Tzeoriac terrorists came into the room, staring directly at Soblen. He looked up, tears still streaming from his face. His facial expression, once stricken with agony and misery, became contorted with rage. The Tzeoriac terrorists held their hands out and fired a fiery blast towards Soblen, which he somehow deflected. Soblen then transformed into the beast using his Rage, and obliterated the two terrorists with a simple blast of destructive telekinetic power. After inhaling and exhaling strongly, Soblen felt his rage pacify and reverted to original form. His surroundings became hazy and he felt a bit dizzy. He put his hands to his head and felt his legs give away, and then passed out. A day later, he woke up in a strange room with many grim people looking at him. They explained to him that his father was dead and his mother was missing, facts he already knew. They said that all they could recover of his father was his cloak and his sword. Soblen nodded, and accepted the two gifts. They then explained to him that the Tzeoriac had practically destroyed all the inhabitants of the three planets, and the armies had been destroyed as well. Soblen was the one of the few survivors. They promised that they would take care of Soblen as well as they could. Soblen smiled and nodded again, and was taken to a woman who was to take care of him until he was old enough to live on his own. For ten years, Soblen trained and honed his swordfighting skills and magic skills, and donned his father’s cloak and used both swords. When he was 21, he joined the army. His skills made him rise in the army very quickly, and soon lead a battalion in a famous battle that destroyed the Tzeoriac. Soblen had the sadistic pleasure of executing the leader himself, thus ending the long war forever and exacting much-needed revenge for his father. Throughout his life, Soblen has developed a cheerful disposition to life, despite the traumatic day he had when he was young. While keeping his parents’ memory in his mind, he did his best not to mourn for them excessively. He has kept the cloak and sword to remember his father and the small charm of his mother’s to remember her as well. After the Tzeoriac was defeated, he realized he had no purpose in life, and did not know what to do or how to apply his skills. At the age of 23, he left to find his destiny, and realize his purpose…
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![]() ![]() My OOT Parody Thread. "Chapter 71: The Shadow Temple, Part VI- Jailbreak!" has been posted 12/14/08. [Best Parody Fic S07/W08] |

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Re: Character List
My aging, telepathic, psychopathic, schizophrenic, anti-hero in all his glory; presented today in a comprehensive chronicle of his relatively few exploits. Boo-yaka!
~A complete, OOC picture of Harvy for BA purposes~ Name: Harvy Species: Human (approx.) Race: North American Aborigine (approx.) Sex: Male Age: 47 (approx.) Height: 167 cm Weight: 63 Kg Eyes: 'Stormy' blue Hair: Black Appearance Though not technically 'Homo sapiens', Harvy is indistinguishable from an a human male. He is short, dark, reed-thin, and sinewy; seemingly well-worked and road-beaten, but in no way muscular. Resting, he holds his tight, aging face downward, focusing his turbulent eyes on small, dexterous hands and seems continually puzzled with their sharp movements. In more social situations, his manner quickly attunes itself to the group; becoming as calm or as intense as the situation demands. Hallmark to a recent major injury, his left arm is visibly stiff, and pains him in prolonged use. He has chosen not to seek appropriate healing (which now will almost certainly require magical aid) until his present occupational objectives are met. Though swift to adapt to local styles of dress, Harvy will dress to his tastes when able. He has chosen dress on the manner of a Hunter-Gatherer accustomed to temperate plains; tan hide trousers adorned with stitched glyphs (both placid and vibrant), rough-made moccasins equally sturdy and silent, and a flimsy deer hide vest, expertly tanned and tasseled, which leaves most of his whip-like arms and lithe trunk exposed. A leather bracer adorns his upper right arm, concealing his weapon; a ruby pendant hangs loose on his neck. He has attempted to pull his long, thick hair back into a tie of some sort, but seems to have failed grandiosely. It now lies in a chaotic mess, sweeping off the back of his head and falling down to brush his shoulder blades. Personality Harvy is mentally incomplete, lacking many of the processes and facilities a normal sentient being would take for granted. What consciousness he can manage is segregated; brutally divided into two distinct entities which now co-exist as “partners” within Harvy's head. The primary persona, in near-permanent control of Harvy's physical form, calls himself “the body”. He is a composite of primary drives and desires; a promoter of action and practical thought. Essentially a being of raw emotion and simple sense, he is well suited for physical interaction, but is all but incapable of understanding or appreciating the complex. Lacking great compassion or proper temperament, he is not above developing an “ends justify the means” mentality or being otherwise extremely selfish. The secondary persona, referred by his partner as “the mind”, is a creature of philosophy, introspection, memory, and consideration. Undeniably insane, but generally harmless, he floats in a constant state of inactive deep thought, pestering the body with melodramatic intellectual drivel. He is ultimately the stronger of the two, and could dominate the body if he so chose, but is hardly ever lucid enough to consider such an action. The pair exist in a tight symbiotic relationship, together questing for a perfect integration. Living so-separated constantly pains both persons, and they believe a permanent melding the ultimate goal of there existence. In this vein, they are constantly attempting to better understand “how to be”; making a careful study of the men and women around them and psychically incorporating elements of other's behaviors into their own mind. In a large enough crowd, Harvy is even capable of complete unification, of becoming a perfect singular entity which directly mirrors its society. The body detests this impermanent meld, believing it a mockery of true existence. The mind is more concerned with alleviating the pain of segregation, and 'unifies' whenever possible. Psionics Telepathy: Harvy is an accomplished passive Telepath, and is comfortable reading a man's mind in the way he would a man's appearance or facial expression. He does not truly “hear” the thoughts of others, but rather, becomes instantly familiar with the emotions and ideas of any sentient being with whom he associates. He has shown no capabilities for thought transmission, and appears completely limited to reception. Empathy: The foundation of his battle prowess, Harvy has developed his telepathy to allow empathetic imitation of any warrior in the vicinity. A master swordsman, having trained decades with his blade, will find unschooled Harvy his perfect match in skill and style, though the body will almost always lack the physical speed, strength, and innovation to overcome an imitated foe. Equipment Trinkets: Harvy carries three small unnameable implements, souvenirs of his synthesis in the fields. Shockingly brilliant in color and adornment, each is an insane mass of holes, ridges, hooks, clasps, rods, and rings; each can be made to mesh into the other two in hundreds of chaotic configurations. The presence of the trinkets showcases the mind's minor interest in the physical world, as the body would find no use for such distractions. While it seems almost certain that the toys could have practical use, Harvy has yet to employ them for any reason but concentrated play. Weaponry: A standard issue weapon for melee-based operatives of his class, Harvy carries a rather spectacular psionic blade. The object itself has been slightly broken away from reality, and the metal permanently attuned to the body's thought patterns. Whether he requires the precision of a rapier, the force of a broadsword, or the stealth of a dagger, this blade will compensate. Endowments: A second standard issue, Harvy carries a small ruby on a chord about his neck, enchanted to produce a faint, wide range aura of doubt. This stone serves as the body's last line of defense, preventing his enemies from dangerous split-second decisions and hut reactions, as well as giving him an advantage in negotiation and argument. Strengths In calm situations, Harvy is a masterful orator. His ability to evaluate emotion, imitate desirable qualities, and speak with the guidance of an ingenious (if insane) mind make him a natural politician. In melee battle, Harvy is a near-match to the most skilled fighter in the vicinity, and his unique armaments give him advantage over the unprepared. Weaknesses Harvy is physically average, and rather aged. He has no true combat skill of his own, and must rely on the presence of other capable parties. He has no practical defense against ranged attack, and no answer what-so-ever to offensive magics. ~An account of charater history presented in fancy schmancy 'sequential art'~ Chapter 1: Page 1, Page 2, Page 3, Page 4, Page 5, Page 6 Chapter 2: Page 1, Page 2 ~The art is teh epic suxx, but its a fun and coherent wayto tell the story~ Storylines and Related Threads ~A chronological record of action for character development purposes~ A Mind Alone (Character fic | Complete) Unseen Beauty (Battle | Complete) Creative Builds and Approval ~A collection of IC character builds for setting development purposes~ Version 1 (Thanks Shrub!) Version 2 (Thank Ranarath!) |

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Re: Character List
Name: Ashram Lioner
Age: Twenty-One Race: Fictional Human Sex: Male Hair: Black with wispy traces of blue. Eyes: Green with gold Weight: 178 lbs. Height: 5' 6'' Weapon: He wields an enchanted pen and a book with an infinite amount of pages called the Ouroborean Tome. His other weapon from his imaginary world is called the Velvet Razor, an oddly shaped sword with a large shield attached to the hilt. His pen can write on any surface, but the real Magick lies in his book. Strengths: He's agile, and has great speed and endurance. His magical capabilities are also very impressive. Weakness: In terms of strength, he is mediocre. Close-combat is usually a last resort. Also, if the tome is somehow damaged, he has to wait a period of time before it rejuvenates itself to a whole and pristine form, by way of enchantment. Skills/Magic: Sketchimera- These rites of Illusionary Magick is performed when Ash visualizes something he has a vivid recollection of, or something in his immediate vicinity. His excellent memory is less than natural talent; in actuality, he uses a technique called the Sight Trance. Once he has sketched the image inside of the Tome, he has several strategic techniques at his disposal for battle, called Writs. He must speak them, because they depend on communication. I. Writ of Concealment- this allows him to hide something or someone who is real by disguising them or hiding them behind the thing he's sketched. II. Writ of Chaos- If he's drawn something in the immediate area could plausibly cause an accident, or malfunction somehow, Ash can increase the odds of said accident by a great extent by marking through its image with his pen after drawing it. III. Writ of Arms- After drawing a weapon or object of some sort, like a handgun, and then circling said sketch, the ink he's used for the drawing will seep ethereally from the page. The real counterpart of the weapon will materialize itself near his reach. However, it is an illusion until he actually touches it, and depending on his familiarity with drawing it, the weapon will only last about one minute. IV. Writ of Blood- By stabbing himself at his own discretion with his pen, he magically draws in some of his own blood. When he makes his next drawing, it will be real for at least a day, at the expense of a one-third of his ink usage for the day. V. Writ of Mage- This allows Ash to draw a symbol that he associates with a spell effect on his tome, and then create the same effect by ripping the page out and then focusing his attention on the intended target of the spell. The paper then dissolves. One page is allowed per spell, and the potency of the spells is limited by the time taken to draw it. These are the traditional spells Ash knows: The Elegy spell causes undead foes to slowly disintegrate, as long as Ash keeps singing, and he can be singing any song after he draws the note-like symbol. The Dance spell, when executed, causes Ash to do a jig that allegedly aids in battle. The Triple spell allows Ash to triple any Sketch Item he may have drawn into existence. The Enter spell allows Ash to enter the world of any book he might discover, and when used a second time, allows him to leave. The limitations on the Sketchimera skills are as follows: 1. The enchanted pen, Iago, regenerates ink, and is indestructible, but the recharge of the mystical ink takes about a day, once it is depleted. If this happens, Ash must find some normal writing tool to do his magick. 2. The Sketchimera techniques cannot mimic magical abilities inherent in any item, only a physical duplicate. Enchantments are created independently only. Appearance: Ashram has an odd texture about all of him. His pen and tome are more realistic than he is. As if he weren't totally solid, though, on touch, it shows that he is. His hair is a pleasing black, dispersed with wisps of blue. His face is accentuated with a weak chin and green eyes that are flecked with gold. His clothing is a tight black suit with a foreign armor that emphasizes curved, spherical designs. His gloves and boots are made of light blue leather. Personality: Usually passive and meek, Ashram may seem cowardly, but actually conceals a very shrewd nature. He thinks carefully about nearly every decision, and tries to plan ahead as constantly as possible. He is so resolute in some of his decisions, though, that it may be difficult for him to rethink a possible bias. He is also a rigid atheist. Around women, he tries to set the moral standard, as it is seen as attractive in his society. Not known for a strong voice, he chooses actions or thoughts over words. He is very sad concerning the mystery of his homeland and the quest he remembers being involved in, with a girl named Jennika. Biography: Why won't they believe me? Televa is my home. Why would I lie? Televa is just as real as the metal castle where I had lain chained by them for two years. They tested me for thought-sickness. I came out clean. They kept me for longer and longer, telling me I was mad. When they showed me the cause of their suspicions...Gods, even I could not believe it. I had to lie my way out. I had to make them think that I was serious about believing their story, which I found just as fantastic. When I was to leave, they gave me things; the things they said I had on me at the time they met me, but that I never recalled owning. I only wish I knew where Jennika was. I made a promise. I can make things from drawings. Writings. Ink. Paper. And voices call to me from these things, voices you cannot hear. Because you are not insane. I am. They are still chasing me. Not the doctors, but there is someone else who has been after me all along. Something that makes the voices stop-- but the silence comes at a greater cost. I cannot find my world here, and with every failure to find Televa or even Monbumel, for Kel's sake! My migraines have been getting worse recently. And I saw those chasers again. They were coming through the mirror in my bathroom. Had to break it. It's like a nightmare here, outside of home. I feel so utterly alone. I wish I had that book at least...No. It's a fraud. If I had read it, I would have seen that right away. My memories are all I need to call Televa...Though I worry the exiles and Jennika have already given up hope. It makes me want to kill myself to see if I'll wake up. I would, if I wasn't smart enough to be afraid that I wouldn't come back. That's all that is holding me here. God I'm scared.
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![]() :The Timeline Wars::Cryptic Verses::Dead Memories: Ennui is the echo in us of time tearing itself apart. --Emile M. Cioran |

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Zabaro
Approved by: Shrub.
![]() Yes, I’m well aware that my character, Lurious, hasn’t seen any action outside of the Dome, but I’ve abandoned him. I’ve removed him from the character list and have decided to make another character. I realized that I didn’t like Lurious in fact I hated him! Now, this’ll be the One And Only Time That I Abandon A Character! So, let’s get started! Name: Zabaro Race: Human, infused with fire demon souls. Age: 75 (The body is that of a 18 year old’s) Weight: 210lbs. Height: 6ft. 4 Gender: Male Eyes: Red, with specks of gold Hair: Red and yellow. The hair is in straight points. The tips of the points are yellow, and the rest of the hair is red. Appearance: He has a high brow, and hollow cheeks. His chin is sharp and narrow. His nose is short and skinny. His eyebrows are red and slanted down. He has pale skin with a red tint. His arms and chest are covered in flame tattoos. He’s skinny and slightly muscular. He has leather boots and gloves that are infused with fireproof magic. Armor: He wears metal armor that covers his chest, stomach, and arms. It’s red in color with a yellowish tint. It’s infused with magic to make it impervious to Zabaro’s intense body heat. The armor isn’t very thick and only weakens the effect of attacks, and is useless against magic. Weapons: He has a sword with a molten magma core. It has a temperature of one thousand degrees Fahrenheit. He calls it the Fiery Wind. He also has a small dagger in his right boot. Skills/Magic: Fire Blast: A small blast of fire from the palm of his hand. It's in the shape of a ball and uses 1/100th of his magic. Temperature: one thousand degrees Fahrenhiet. Has a fifteen foot radius and can be used untill his magic runs out. Rapid Fire: Many Fire Blasts in quick succession. The same shape as Fire Blast and the magic use varies, depending on how many he uses. Has a fifteen foot radius and can be used untill his magic runs out. Fire Breathing: As you can guess, he can breath fire. It can vary from a thin stream, to a massive ball. Uses 2/10ths of his magic. Temperature: two thousand degrees Fahrenhiet. It has a five fooot radius and can be sustaind for twenty one seconds. Flight: He can fly using dragon wings. This’ll be explained down below. He can either glide or flap them, flapping them tires him faster. Uses no magic to sustain, and 2/10ths of his magic to creat the wings. Can be sustained untill he droppes back into Level One Form. Atomic Blast: He can make a huge blast of fire that destroys everything in a one-mile radius. This move leaves him unconscious for about an hour. It's in the shape of a mushroom cloud and uses 100% of his magic. Temperature: ten thousand degrees Fahrenhiet. Atomic Sun Bomb: He can summon a miniature Sun and use it to kill his opponent. This move will kill not only Zabaro’s opponent, but himself too. So, I’ll probably never use this move until years from now, and only once. In the shape of the sun, but only a mile wide. Uses his soul and all of his magic to create it. Temperature: one million degrees Fahrenhiet. Has a twenty foot radius and can be sustained for one minute. Weakened Atomic Sun Bomb: A much weaker version of the Atomic Sun Bomb. This move leaves Zabaro’s opponent and himself greatly weakened. Uses half of his magic to create. It's only about ten feet wide. Temperature: one thousand degrees Fahrenhiet. Has a fifteen foot radius and can be sustained for one minute, thirty seconds. Level One Form: This is his default form. In this form, he has access to all of his moves except for Atomic Blast, and Atomic Sun Bomb. His body temperature is at three thousand degrees Fahrenheit in this form. Dosn't require any magic to use and can be constantly sustained. Level Two Form: In this form he grows dragon wings, large claws, and fangs. The fire demon souls begin to take control in this form, and his body temperature rises to six thousand degrees Fahrenheit. He gains the ability to fly in this form. Can be sustained untill his magic runs out. Uses 1/4 of his magic to activate, but uses magic untill it's gone. Level Three Form: In this form the fire demons take control of Zabaro, and he is engulfed in fire. The fire takes on the form of a miniature dragon. His body serves as a skeleton for the dragon. Like in Form Two, he has the ability to fly. Zabaro has enough control in this form to decipher friend from foe, so he won’t attack his friends. Can be sustained untill his magic runs out. Uses 1/2 of his magic to activate, but will use magic untill its gone. Stengths: He's extremly fast, and is very good at the Watery Arm Technique. This move makes his arm very loose, and doubles the speed of his attacks. This move requires no magic, and is just a skill he learned from his father. He's also twice as strong as a normal man and can break through solid wood in one punch. Weaknesses: He is weak against water. Electricity overloads the fire demons and will leave him unconscious if it’s a strong electricity attack. His power is cut in half during the night, and he can’t go above Form One until after the sun rises. He is also susceptible to falling into traps, because he rushes into battles. While in Form Two and Three, his energy drains very fast and is usually left weak and tired afterwards. He isn’t very good at mid air battles and only takes flight if his enemy can’t fly. He cannot fight in towns because his attacks are very desructive and he wouldn't dream of hurting innocent people. Personality: He’s very hot headed and cocky. He likes to belittle others, and has a bad temper. His ego is very inflated and hates it if he can’t win. He likes to play the hero and will risk his life to protect the innocent. He is very thoughtful, though, and can come up with solutions to seemingly unsolvable problems. Bio: He was born as Joseph Roust on January 15, 1505 in Germany. He lived in a hut on the outskirts of a town, near a small lake. His parents were Larua and Zachery Roust. His father began to teach him swordplay at the age of six. By the time he was eighteen, he was one of the best sword fighters in Germany. Realizing this, a noble who lived near by drafted him in the king’s army. His parents were sad to see him go, but were proud to see their son fight like a hero. During this time, a war had broken out between East and West Germany. East Germany was loyal to the King, while West Germany was in rebellion. As the war reached city where Joseph was guarding, along with a thousand others, he rushed into battle. He fought bravely for as long as he could, but an arrow to the heart brought him down. He would have died, had not a magician living in the city found him. The magician had been looking for a specimen to conduct a soul fusion on, but could not find a body in good enough condition to work on. Joseph, however, was in good shape, despite the arrow in his heart. The magician took him into his home and began to cast dark spells on Joseph. The first of which, fused his soul with several demon souls. Then he began to add magical energy to Joseph’s spirit. When Joseph awoke, three weeks later, he was in a blind rage. He jumped out his window and began to kill everyone who had survived the attack from the rebels. The magician realized that Joseph had no control over his body, so he incapacitated him with a massive lightning attack. The magician casted some more spells on Joseph’s mind, making it stronger. This time, Joseph was in full control of his body, but he had changed greatly. His flat brown hair had spiked up and turned red and yellow. His tan skin had paled and gained a red hue to it. And fire tattoos had appeared on his arms and chest. His regular long sword had also been infused with demon souls and had become the Fiery Wind. Joseph decided to go home, but when he got there, the entire village was afraid of him. His parents finally convinced everyone that he would not hurt them after some men had brought out swords. After a while, he left. Somewhere along his travels he changed his name to Zabaro, The Hell Fire. And there it is! |

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Re: Character List
Name: Fallenstre Vamond (Fahl-LEHN-strah Va-MOND); answers to Len, Vamond, and/or any of her aliases.
Aliases: The Butterfly Assassin and Silent Wings, among various others her numerous employers have used over the years. Age: 25 Race: Human Gender: Female Height: 5’8” Weight: 140 lbs. Hair: Pale violet red Eyes: Rosy brown Appearance: Len is extremely intimidating upon first glance. She has that tough-as-nails, don’t-you-dare-mess-with-me-if-you-want-to-keep-your-soul-attached-to-your-body look. And she has the prowess to back up her appearance. Her entire body is nearly solid muscle, except for a couple of those uniquely feminine areas, of which she does posses an ample amount and which she is also not bashful about using to her advantage should a situation call for such behavior. Being an assassin by trade, she has the grace and stealth of a hunting cat, and her toned body is constantly ready to spring into action, even when it seems there is no threat present at all. Len’s pale violet red hair is nearly always pulled back into a ponytail, with a couple medium-sized pieces framing her sharp face. Shorter, uneven bangs partially cover her rosy brown eyes, which are usually either hardened in anger or concentration, or blank and expressionless. Other characteristic features include her perpetually-painted and filed fingernails and the silver ring she almost always wears on her finger. Black leather usually composes Len’s outfit. And she’s also rather fond of belts. She wears black silk stockings and calf-high, lace-up black boots. While her dress is in actuality a halter-top, she does have sleeves separate from it, which frill out at the ends and partially obscure her hands. Unique pieces of leather are attached to the back of the dress to form a set of fake butterfly wings, her trademark. For all you visual people out there, click here for a picture. Weapons: Two specially-crafted dagger-class blades, identical in form. One is called Stille (STEEL-ah). The other is called Hemel (Heh-mehl). For an extremely detailed look at the weapons, click here. Armor: None Abilities: Iridescent Invocation: Len’s basic supernatural ability. With this, she can conjure hundreds of colorful butterflies to aid her in battle, should she require assistance. The time necessary to complete the summoning depends on how many butterflies she wishes to call forth. If it is but a single one, it takes her barely a second, but should she wish to call hundreds or even thousands to her side, it would take her considerably longer, several minutes, at the least. All her other abilities stem from this one. Shimmering Sedation: Once Len has successfully summoned a swarm of butterflies, she can command them to put people to sleep using their powdery sedative. A target’s susceptibility to the sedative depends upon how many butterflies are present and how resistant or not a target is to sleep at the time. Once a target has been put to sleep, the swarm can then utilize the following… Fallacious Fantasy: The conjured butterflies are capable of invading the minds of victims in the thralls of sleep. Once a mind has been penetrated, the swarm can manipulate the target’s dreams based upon what information is available to them in the person’s memories. The possibilities for manipulation are limited only by what isn’t already inside the mind of a victim. Voracious Vampirism: When Len becomes especially angered, her summoned butterflies will turn extremely aggressive and viciously swarm Len’s opponent(s). In this state, they shed their usually sweet and docile natures and adopt a manner more like unto hunger-crazed vampires, biting and shredding anything in their path with their tiny, temporary fangs. However, it takes a lot to anger Len to the point where her butterflies will undergo this mutation. Strengths: Without her speed, stealth, and cunning, Len would utterly fail at her profession. She has a brilliantly tactical and analytical mind and is able to keep calm in nearly any situation, even when others panic. When she attacks, she does so with a precision that ensures damage to some extent is done. She is strongest under cover of darkness, when she can use the shadows as launching points for her attacks or to hide in while summoning her butterflies. The night also increases her butterflies’ chances of putting targets to sleep, since most people are more susceptible to dozing off in the late hours. Weaknesses: Len does not handle physically strong opponents well, most especially if they confront her directly. She much prefers stealth and evasive tactics, rather than blindly charging at an enemy. While most of the time she is cool and collected, Len does have a tendency to allow her temper to flare up when pushed over her personal edge. She isn’t pushed over that edge so easily, but when she is, the resulting storm of indignation can be brutal, most clearly manifested in her butterflies’ Voracious Vampirism ability. Personality: Len is a quiet person, usually. But that’s not surprising, considering silence is a key element in her trade. She is not prone to random outbursts, nor does she allow her emotions to get in the way of accomplishing her goals. She can be almost painfully blunt, but that does not mean she’s entirely insensitive. It’s just that she chooses not to display any sensitive qualities. Her past has hardened her to the point where she teeters on the edge of not involving herself emotionally with anything anymore. She views any intimate encounters with the opposite sex as just another path to completing her objectives and rarely, if ever, involves herself with anyone just for the sake of pleasure. All her mind focuses on is her work and maintaining her simple lifestyle of killing and then collecting the resulting money from whomever her current employer happens to be. Bio: Day 1 (Age 15) I never thought I’d be the kind of person to sit down and write a journal, but here I am doing it. I feel alone. And unwanted. The monks here finally told me today about how I came to be here in the first place. Some woman—presumably my mother—left me at the gates. Didn’t even give me the courtesy of a basket or a blanket or anything. Just left me naked on the stone steps fifteen years ago, today. One of the monks said he’d recognized the woman as she’d run off into the jungle. He called her a “lady of the night,” as though trying to be cryptic so I wouldn’t understand. How little they think of me. I know what a whore she was. I was just another unwanted child, a mistake. A terrible mistake… Day 6 (Age 15) It’s been a few days since I last sat here with you, beneath this ripening cherry blossom tree. Life here at the monastery is pretty…boring. The monks do nothing but meditate and chant all day. Things I could do without. I desperately need some excitement. Something to make my mind stop lingering on the feelings of loneliness. I heard a couple of the monks talking about some secret place nearby. It sounded promising, at any rate. I think I’ll pay it a visit tomorrow… Day 20 (Age 15) I’ve been in a coma for two weeks…just now gotten my strength up enough to write again. That place…there was something there. Something…that attacked me. But it wasn’t real…or was it? Even now, the details are fuzzy in my brain. But ever since I’ve awakened, I’ve felt strange. And the monks won’t stop whispering furtively behind my back, even though I know they do it. The only visible evidence that anything happened to me is this scar that runs straight down the center of my body. Which I know wasn’t there before. I suspect the monks are going to throw me out soon in fear of me. Something’s happened to me, and I don’t even know what… Day 1 (Age 21) The last five years have taught me something. And nothing at all, at the same time. I found that I enjoy what I do. So much that I’m no longer as appalled as I was the first time I professionally killed a man. It’s like second nature to me. They call me The Butterfly Assassin. Oh, yeah. I found out what really happened to me that day in the secret grove just outside the monastery. I inadvertently wandered into the sanctuary of the resident forest god. Its name escapes me at the moment, but I don’t really care. It seems it took pity on me and bestowed me with this “gift” I now possess—the ability to conjure butterflies at will. Hence the name by which I’m known. No one knows my real name. But rumors of my deeds—or misdeeds, as many might say—are whispered around faster than a spark erupts into a full-fledged conflagration. I’ve turned into my own, personalized version of a “lady of the night.” If I cared anymore, I’d probably think my mother would be proud of me. Day 66 (Age 21) I found a new employer today. Or…rather, he found me. I sensed there was something strange about him from the start, but I didn’t think anything of it. It wasn’t until after we’d sealed our business deal in the bed in his quite lavish hotel room that I realized just what I was dealing with. An incubus. He intrigued me, to say the least. And I can’t say I wouldn’t mind helping to satisfy his appetite more often. Although, I don’t know if that’s just the mild hypnosis I know he used on me talking. Somehow (I’m still not entirely remembering all of this with full clarity), he persuaded me to be in his full-time employ. Or…at least to drop everything else and answer his summons when he needed my services—or my blades. I asked him how I was supposed to know it was him calling for me. He gave me a darkly amused smile and told me I’d know him by his name. Lucilius…
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Set by Insaney. <3 [There is always music amongst the trees...] |

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Jori Symuson
Well peoples, this my third character, and if you all have common since, you can tell that I chose a girls name....yes, this one's a girl. Thought I might make it even. Well, give me time, because this wont be done in one day.
Name: Jori Symuson (her middle name is unknown to her) Age: 15 Race: Irregular Human Sex: Female Hair: Pure blue, darker than sky, but not too dark. Her hair is long to about just past her shoulders, and is flawlessly smooth and straight. Eyes: Eyes are blue and green mix. Almost like a vortex of both colors in each eye. Weight: 110 lbs. Height: 5" 7' (5 foot 7 inches) Weapon: She has multiple weapons in her inventory. Her main weapons include two blades that are made of a metal not known to anyone but her. The swords blades both have an odd design that stretches from the handle, to almost the tip. The design is two lines that do this up to the tip: () () It is an odd pattern. One blade's pattern will glow red, while the other glows green. One powers up her fire magic, and the other powers up wind. When the pattern starts to glow on the blades, the swords double in strength and magic capabilites. The swords are light enought for her to use, and are indeed, longswords and excluding their handles, the blade of the swords are of about nearly 3 feet long and they can't be broken. The handles are nearly 6 inches long. Her second weapon is secretly stashed under her sleeves. It is a blade that is around 1.5 feet long and it is locked onto her arm, and by just the right movement, the blade will shoot out of its titanium holder, cutting anyone near enough. When the blade is still inside its arm deployer, it can be used as a powerful armguard. Armor: The only armor she has is her clothing, which reduces damage from any attacks, including weakening magic damage. Her jacket is mysteriously hard to cut. Strengths: Her strength and endurence, mixed with her major skills in swordfighting and martial arts, is her greatest strength. Her fighting style is unknown because she made it, and was made so that her moves would be unpredictable. She is able to dodge very well, and can move extremely fast during battle. Her mind is always set and focused during battle, which is why it is hard to get her mind off and distracted. Her mind cannot be controlled in any way, and access to it, is locked, making mind-reading useless. Weaknesses: Her biggest weakness is that if anyone she cares about or loves, is in the hands of someone who will kill them, she is almost completely in their control, unless she has a great plan that will work instead. She is slightly weak in a certain spot of her body, the back of her left knee. But it is also very hard to hit her there on purpose. Skills/Magic: Her best magic skills at the moment are in the magic of healing. She heals quickly over time, and also can heal small to medium sized wounds decently quickly. She is also a user of elemental magic, but has little practice in any of it. Here is list, 0 meaning: haven't practiced, and 100 meaning mastered: Fire:40 Water:5 Ice:0 Earth:5 Nature:5 Wind:35 Dark:0 Light:20 So far, the strongest attack she could pull off was a small fire vortex about the same height as her, that takes magic from both fire and wind. She has no problem controlling small amounts of fire, but still has trouble with controlling her wind attacks. With water, she can barely move water through the air, and it is very small doses. In the earth magic, all she can do is launch small rocks at her foes. Nature is too low for her to do anything but make grass grow. She has sworn to train more in her strength because at this moment in time, she is weak. She wants to become strong, like a person she met in her life. Appearance: Jori is an attractive young girl, even though she is not interested in other guys at the moment. Her skin is flawless, and her curves are decent for her age. Her hair is once again, blue, with a length to about just past her shoulders, with one bang of hair infront of her face. She likes the color mix of black, white, and blue. She always wears a white T-shirt with a white and black long sleeved jacket. The jacket is white in most its color, but has black twirls in its design. Her pants are slightly bagged, with a blue and black design, except that the twirls are blue on them. She wears white shoes. Personality: She will talk normally to people that she has met before, or to people she is close to. She is a very polite person, and can sense danger. She fears evil, therefore, has no mercy to someone who is obviously evil. She is quiet to public, but will talk small word to strangers rarely. Biography: Jori was born on the planet of Orzi, a beautiful planet really. She was born as an only child, with a 27 year old mother named Mira, and a father named Surigi. From the looks of how she is up to the age of 15, she had a good homelife except for once she reached the age of 10, the day her father died, just after the day her hair was perminately dyed blue. He died from a random murder on his way to get his family food for the rest of the week, two stab wounds to the back. The person who killed Jori's father was a wanted man in her town of Sorima as it is. The mans name was Icuzari, and he had one huge bounty on his head. Ever since that sad day, she wanted to get rid of the pain, so she wanted to become stronger. She trained with a teacher in her town with martial arts. She also started to read old spell books her father had collected in his younger years. She learned minor spells with fire and wind. She also found a spell at the age of 14 that caught her attention, it was a powerful teleportation spell. It took a lot of hand signs to pull off, but it had the power to teleport the person as far a distance as another planet. She wrote down the spells hand signs and kept it safely hidden on her. All of this was done on the times she visited her mother. Now that her father was gone, she lived with her grandmother and grand father, her mother could only afford to pay bills for one person. At the age of 15, she came to visit her mother once again one day. When she came and opened the door with a key hidden near the window seal, she walked in. "Mom, it's me again!", she called out before seeing her mother looking out her back window. Mira looked at her but quickly made a waving hand signal from the window. "Mom? What are you doing?", she asked with a raised eyebrow. "Um, nothing. Oh, it's great to see you again!", she said as she quickly gave her daughter a hug. Jori was still suspicious, but she eventually gave a hug back. Suddenly, the back door opened and a strange boy walked in. "Is there something wr...", he quickly saw the girl beside Mira. The boy swore under his breath. Jori stared at the boy with a state of complete confusion. The girl looked up at her mother, this time, waiting for a explaination. Mira started to studder. "Uh....um...this boy...is." "Hi there.", the boy interupted while the mother spoke. "...I...know it's kind of a funny name, but the names Vitros. It's nice to meet you Jori.", the boy said, shaking the girls hand. "Wait....how did you know my name?", the girl asked. The boy's eyes widened. You idiot, don't use that here now!, he shouted in his mind to himself. He opened his mouth to speak. "I told him.", Mira blurted out before Vitros had said anything. "Oh, well, look I have to go upstairs for a second to drop my stuff off.", Jori said as she walked up the stairs to her old room. He's cute, Jori thought as she went up the stairs. Mira and Vitros watched her until she was out of sight, then the boy looked up at Mira. "Thanks for that warning.", he said. "It's no problem.", she replied. *** Later that night, Jori was in her bed. She couldn't sleep, each time she was about to, she would wake up to the horrible picture of her father's killer in her head. She got up, and went downstairs for a glass of water, trying to calm herself. Suddenly, she heard sounds coming from outside a window of the kitchen, it almost sounded like running water. She walked over to the window, her vision still blurry from just waking up from a 5 minute sleep. She rubbed her eyes until she could see clearly through the window, before she realized it was the window that was too hard to see through. She opened the back door and walked out onto the grass as she saw under the night pole light, Vitros, holding in midair, a flow of water. Jori stood, she couldn't believe what she was seeing, but at the same time, she could. Vitros saw the girl too late, and dropped the flowing water onto the ground. The girl started walking toward Vitros, but the boy started running, down the slope that was behind their house. Jori tried to say something, but it was too late. She started to run after him, using minor wind spells to make her move faster. After a few minutes of running after him, Vitros ran into a dead end, the ocean. Even though he could have easily escaped, he didn't want her to see anything else. He stood still, meters away from the girl persuiting him, and bowed his head. "Why are you running?", she asked. "Did you not see? You just saw something I didn't want you to see.", he said, frustrated. Suddenly, he saw a glowing light in the palm of the girls hand. He focused his eyes better and saw that fire was floating in here palm. She spoke, the light of the fire illuminating her face. "Why? Your not the only one who can perform magic.", she said, smiling. *** The next morning, the sun stretched its golden light through the window by Jori's bed, waking her up as soon as the light hit her face. She opened her eye's and quickly raised her body up. What? Where am I, I thought I was outside, she thought to herself. She then realized that she probably feel asleep during the conversation she had with that boy. But if that's true.....then how did I get back? She quickly went down stairs to see her mother sitting at the kitchen table. "Mom, is there something wrong?", she asked her mother as she pulled a chair out to sit by her. Her mother looked up at her. "No....it's just that I think Vitros left today. I can't seem to find him anywhere.", she said. Jori looked down to the wooden table, "Oh.....really?", she said in a state of depression. *** Later that night, around 12:00 at night, Jori got up out of her bed, already dressed in her day clothes. She quickly got a backpack and packed it full of materials she would need to leave, spellbooks, food, water, all that stuff. She then walked toward the staircase that led downstairs, but not before walking by her mothers bedroom. She looked inside by the crack in the door, just as she saw her mother shift positions in her sleep. Jori let a tear escape her eye before walking downstairs to the kitchen. She got out a pen and paper and started to write. Once done, she quickly folded an object she found years ago that was her prized possession. After that, she went to the front door, and walked out. Mom, I'm sorry, but I must leave for a while. That boy was the only way I could have fufilled something that I must do. The man that killed my father for some reason has a grudge against my family, and I must make sure nothing happens to you, so that he will follow me. I will keep in touch with this stone I placed in this note. I don't know how it works, but all I have to do is talk into the same stone I have here with me, and you can here me from wherever I may be. I love you, and I promise you, I will be safe.
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![]() No more than a shadow of the old me. - Ti-Link |

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Vylanos Black
Name: Vylanos Black
Age: Three deca-cycles and four (34 years of age) since created, Four deca-cycles and seven (47 years of age) since project began Race: Human (From planet Tiberius) Sex: Male Hair: Dirty blonde hair, mullet-style, usually drawn back with ponytail Eyes: Blue with speckles of white Weight: One hundred ninety pounds (190 lbs.) Height: Five foot eleven (5'11") Strengths: The more berserk of the two halves to the Gemini project. He, like Tacheon, is blessed with the power of Atrionic manipulation. Weakness: Due to a critical error during the final phase of his creation, Vylanos' head is totally succeptible to any sort of trauma as a normal human's. That's the only part of him that can be really permanently damaged. Also, sometimes he is consumed by bloodlust and will rush into any conflict head-on without any concern with his safety whatsoever. Skills/Magic: Atrionic manipulation, deductive reasoning, deception Appearance: Standing at the height of five and ten, Vylanos Black is a more normal-looking person than his brother-- at first glance. Due to extensive scarring along his abdomen and lower back, his body is plastered with tattoos to cover them up. They don't only cover his lower half, however, and they practically darken his entire skin tone with the sheer amount. His tattoos are of all sorts of different archetypical symbols, such as pentacles, athames, chalices, and wands, along with other, more modern symbols of war and ranking. He almost never leaves the privacy of his home without Aviator sunglasses covering his blue-and-white eyes, and a full-length black cloak covering up his black shirt and pants (with silver trim). He always carries with him a .44 Magnum and a katana (one of a matching set, his brother carrying the other). Personality: Vylanos isn't a good person to meet in a dark alley. In fact, he's not much of a good person to meet at all. Sure, he's trustworthy if you're one of his few allies, but he's a ruthless killer and is called upon whenever someone needs to be destroyed with extreme prejudice. He likes to inflict pain, but will recieve with equal pleasure. He, unlike his brother, fears death rather than seeks for it. Biography: Vylanos was a born failure. That's just the way he was engineered. When the project, dubbed Gemini, was started, its purpose was to create two equal super-soldiers capable of stopping anything in their path. There was, however, a complication. Moments before the project's completion, a fatal error caused an extreme change in the genetic code of the two subjects. One, christened Tacheon, was endowed with the "better" genes, whereas the other, Vylanos, got all of the "bad" ones. Vylanos was sent onto a spacer and thrown onto a backwards planet known as Tiberius, where his brother, by a freak accident, was sent several years later. Neither of them knew anything about their past other than the fact that they were brothers, seperated at birth. A few years after they had met, Vylanos went on a megalomaniacal rampage and staged a coup and began to conquer the entire planet. After he was thwarted by his brother, he went on to join the Galactic Confederation, or GC. There, surrounded by "his kind of people" (liars and politicians, pick or choose), he quickly rose to the top of the cesspool. When the time came for an all-out eradication of the Rebellion, however, they put up a massive struggle that ended up wearing out the Confederation's resources and forcing them to disband (but not before a significant amount of funding disappeared, of course). Vylanos, torn from many many positions of power, reverted to leaving a swathe of death and destruction in his wake. He is known in many systems as, "The Reaper". Atrion: There is no such thing as nothing. Even at the smallest level, the space between atoms was occupied by something, a four-dimensional sheet of sub-matter known as Atrion. With several more months of practice, he was soon able to manipulate Atrion in such a way as to form anything he wanted as long as he knew the exact structure of it down to the chemical composition. He cannot form anything larger than a breadbox, although what he can make he does with such precision that he could use it for any task it is suited for. One of the products of Atrionic reactions is free energy, so no energy is lost during the reactions. He never gets exhausted. Normally, the part of the brain that allows Atrionic manipulation is transferred into space for memory mere moments after birth. However, due to special adjustments to the genome thanks to the Gemini project, that part of the brain was never lost. Both he and his brother retain the ability to manipulate Atrion. The part of the brain needed for this delicate process lies in the back of the brain, and if it is disrupted at all the ability to manipulate Atrion is lost, essentially making them a normal person with nothing special about them (ergo, he loses that part of the brain, he's mortal and is killable with ease). Otherwise, any other part of the body, including the brain, regenerates rapidly until they either choose to stop the healing process, or they lose the ability to manipulate Atrion. Again, with respect to Matt Burch, AmbrosiaSW and all of the EV team.
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![]() {One big dysfunctional family} This sig was made by Hyrule. |

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Re: Character List
Name: Eteje
Age: 18 Race: Half-elf Sex: Male Hair: Black, a little past shoulder length Eyes: Blue Weight: 237 lbs Height: 5’10” Weapon: He wields a pair of simple broadswords with black hilts; each of his blades fit into a brown leather scabbard embroidered with a falcon. Image of the swords is here. Armor: He wears a thin layer of chain mail armor underneath his clothing without a helm. (Clothing described in Appearance) Strengths: Eteje is an accomplished swordsman capable of dual wielding with only an occasional flaw or mishap. His village shaman taught him the runic languages, and he capable of both reading and writing magic and normal runes. He raised and trained a desert falcon named Whiirh accompanies him nearly constantly, both in casual setting and in battle. Being born in a desert environment and growing up with little food or water, he can go for ages without either. Weakness: He can dodge somewhat, but complex rolls and contortions are beyond his grasp. Though magic runes can be used in combat, they must be inscribed with the utmost care and with the proper ink or they will not function properly. He will do anything he can to protect his falcon Whiirh, causing him to throw himself into dangerous situations occasionally. He becomes enraged easily when the Hunt or the Elements are at attack, causing him to become foolish in battle. Runes Chart: Name-------------Ink required----------Runic symbol-------Description Uruz--------------blue and yellow-------a lightning bolt-----This rune heals through earth magic. Inguz-------------red and green--------a set of scales------Inflicts paralysis if touched. Hugalaz-----------blue and gold---------a fish--------------Calls down a hailstorm. Sowulu------------red and yellow-------a nail---------------Inflicts burn wounds if touched. Isaz---------------green and yellow-----a horse-------------Calls an ground-shaking earthquake. Thurisaz-----------red and gold---------a lizard-------------Calls a spout of lava from the earth. Gular--------------purple and blue-------a boulder-----------Raises a stone wall around the inscriber. Appearance: Eteje’s black hair is pulled back behind his ears by a steel circlet, allowing it to flow behind him but not in his slender face, reminding him of the sacred flowing Waters. His ears are pointed like an elf, but his build is slightly larger than that of one, giving him a sturdier frame. He wears a necklace with a pearl on a silver chain, given to him by the village shaman for his faithfulness to the Element of Air. A black long sleeve tunic with a v-neck, accompanied by a flowing brown cloak tied in front to hide the chain mail underneath his shirt. A pair of black trousers is held in place by a dark brown leather belt with a silver buckle. He wears dark brown leather combat boots with silver buckles that are regularly hidden by his pants. On his right arm he wears a length of cloth with a small leaf patter on the edge tied fast around his arm to remind him of the sturdiness of Earth. He wears a pair of stud scarlet ruby earrings on the middle of his right ear to remind him of the passion of Fire. He wears two leather scabbards, one on each hip; the scabbards are embroidered with the image of a falcon in flight from a top view. Also somewhat like this. Personality: Though at first Eteje may seem quiet and uptight, as soon as he gets to understand someone he will generally loosen up and be slightly more talkative. He however, does insist on strict formalities, and will use them when referring to anyone in any walk of life. He tends to talk to his falcon, seemingly oblivious to the surrounding world when he does. His loyalty to Whiirh is obvious and blatant, and he will disregard logic most situations in favor of the bird’s well being. He also with a respect for the Elements, and will tend to challenge anyone who defames them, especially in the case of Water, which he considers sacred above the others. Eteje also favors the well being and safety of the community he is involved in, whether it be a hunting party or a drinking party, he will always hold fast to a mentality that brings him closer to those people he shares time with most often. Biography: Eteje was born in a small desert village called El’Jazira in the Mohave Desert. His parents were kind people, his mother being an Elven weaver, and his father being a Human tanner. Though he did have parents while growing up, the village raised him, as it was common for a child to learn all of the different jobs of the village. He learned many things: pottery, leather working, weaving, blacksmithing, the ways of a shaman, wood craft, the life of a scholar, and the art of combat. Each thing he learned instilled in him a new sense of pride and dignity. During his childhood Eteje was taught the way of the Hunt and the way of the Elements with the other children of his village. The Hunt embodied the pure power of a group and through the group; the individual would be reshaped with knowledge, skill, and bravery. The four Elements, Earth, Fire, Wind, and Water, were taught to them almost constantly, as well as respect for the Gods behind them. Lord Garish, the God of Earth symbolized accountability, fortitude, endurance, responsibility, and sturdiness in all things. Lord Kkractle, God of Fire represented passion, motivation, drive, will, and strength in anything that was to be done. Lord Whiirh, the God of Air showed them change, continuity, spirituality, devotion, community, and energy to give them courage to accomplish anything. And Lady Sllshya, the Goddess of Water, showed them creativity, wisdom, knowledge, adaptation, and gave them life, as a Mother would to Her sons. Eteje took these Divine to his heart and shaped his life around the teachings each had to bring him through self-discovery. His friends in his village stayed and took over the responsibilities there, while Eteje continued out into the world to better understand the concepts of the Hunt and the Elements. When Eteje was sixteen he found a wounded falcon in the desert and took him back to the village to be cared for. Eteje was given the task of hunting for food for the falcon, and each day that he brought food for his feathery friend, the falcon grew stronger. Eteje grew close to the falcon, and when given the opportunity by the chief of El’Jazira, he named the falcon Whiirh, after the God of the Air. The chief was pleased with Eteje’s consideration and reverence to Lord Whiirh, and sent him to the shaman to learn the ancient art of rune lore. He studied for two years about the types of runic languages, symbols, and meanings of different inks. During this time he also continued to train in combat, learning to fight effectively with two swords, and Whiirh grew with him. Soon no combatant of the village or from the surrounding desert rogues could best the two. After his eighteenth birthday, Eteje spoke with the elders of the village, as well as his birth parents and expressed his desire to leave the village and adventure around the world, to see the places that the Gods could call their home. He desired to see oceans, mountains, forests, and any other place that he could. The elders discussed this for several days, and after a long and theological interview with the chief, it was decided that he would be allowed to leave and adventure, on the condition that he return some day and tell those in the village of all he had seen. So it was on that day that Eteje took up his swords, his armor, and with Whiirh, departed to discover the world.
__________________
~-=[Eteje, Runic Elementalist]=-~ ~-=[My Soul]=-~ |

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Re: Character List
This is my BA Character........
Name: Lyraxus Age: 28 Race: Human Sex: Male Hair: originally brown/-bald. Eyes: Purple. Weight: 98 Height: 4'7 Weapon: none. Armor: none Strengths: Since my character is lacking majorly in physical attributes, he depends mainly on his magic skills. Also, since he is blind, his other four senses (smell, taste, sound, and touch) are highly intuned, allowing him to know his surounding better than if he could see. Also, he has better advantage in the dark, mainly because his oppenent cannot see that well, and it does not really mae a difference to him because he cannot see anyway. Weakness: Well, obviously he is very weak to direct physical attacks. One regular punch is equal to like five punches to him. Also, since his hearing is very intuned, he is more sensitive to loud noises. Another weakness is that he cannot walk either. Due to his condition (read bio.) he has lost the ability to walk, and relys on his hovering......I guess you would call it a seat (Kind of like that thing yoda road on in episode II when talking to Obi-wan and Mace Windu)to get him around. Skills/Magic: He is very skilled in the magical arts. Since his physical status is not the greatest, all he can really rely on is his magic. Some basic magical skills include Telekenis [the ability move objects with one's mind] and telepathy [ability to read one's thoughts]. Some elemental skills include the ability to manipulate water and some fire [not mass quantaties]. He also has the ability to create sheilds, which is used as his only defense. Appearance: Lyraxus is a very short, skinny, almost febile like person. He is bald with very pale white skin. His attire mainly consist of his black robes which he wears most of the time. Personality: lyraxus is a very, quite, kind, outspoken individual. He outlook on life is not to worry about the you, but to worry about other. He is a hero to the end to say the lest. What he lacks in physically, he makes up in courage. He enjoys challenges and puzzles. He loves to keep his mind working. But his other personality is far different. The other being in his mind, Known as Rask, is a more dark individual. He enjoys tourturing people and watching them suffer. He has none of the same interests as Lyraxus, he hates puzzles and challenges. They bore him. He would rather smash and destroy things. Use his power to the full extent and to be treated as though he is a god. Biography: Lyraxus was born Otario Melavichi by his two parents, Lyiona and Raxetoli Melacivichi in the tuscan hills of Italy. He was an only child, living with his mom and dad in medium size house located next to Lake Nevalanti (not a real lake) But, things were not good for Otario when he arrived to on this earth. He was born with a rare cervical cancer which was located at the base of his spine. There was not much could be done for Otario because of the location of his cancer. But the doctor said that most of the cells which causea it to take effect were inactive, and that it would only have a minor effect on him. Such as he may have a harder time walking than most children, but he would eventually grow out of it. All was well for the first two year of his life, until one day when he was out playing in the vinyard, his parents nocticed that he was having problems seeing things in front of him. Thinking that mabey is was just from him being out in the sun to long, his parents brought him in and fed him his carrot and tomatoe tonic that the doctor had perscribed for his eyes. But this did not seem to help anything, and his parents became concerned. So, the next morning, they called his doctor, and scheduled an appointment. Once the docotor examend him, he gave his parents the news, and, it was just as they had feared, the cancer cells had activated. Unsure what to do, the doctor sugested that they keep himat the hospital for a period of two monthes to under go a series of tests and treatments to see if they could some how deactivate the cells. So for the first month they put him through a series of test which were both long and painful for Otario. The whole process was begining to take a toll on him. Now almost three, Otario had the physical strength of a five month old baby. His parents were so affraid for their son, they could not sleep or even focus on life around them. They both lost their jobs, leaving them without a way to pay for Otario's medical bills. Soon after that, the hospital told them that they could no longer care for Otario, and they basicaly kicked them out of the hospital. Now, jobless, with a sick baby, and unable to feed him, the Melavichis' did what alot of parents would do in this situation, they put him up for adoption. But this was more difficult than they thought it would be because not very many people would want to adopt a dying baby. They searched all over Europe, hoping to find some one who would adopt thier son, but no one would. So, they decided to send him to America, the land of opprotunity. But, they soon realized that America was no better than Europe. Just like in Europe, there were a lot of people who would not adopt a dying baby. But after searching for nearly a month, they finally found a family in sounthern Nevada that would take him. The meeting with the family was a short one. They family that they found was part of the Navejo tribe. But the good thing about this was, that the father of the family was the tribe Shaman, and was incharge of all the neighboring villages (which were not very big). The family was also known by the locals as the "Witch-Tribe family" because they practiced ancient magic of their ancestors. Such magic included changing the weather, causing fire to dance down the streets alongside water. The family was also know for practicing the art of telepothy, being able to read minds of the villagers. Some even say that the father was able to force people into doing things against thier will. But regardless of what people said, the Melavichis' still agreed to sign thier son over to the family. Though, the never did get the family's last name, as a matter of fact, they never even got their first names as well. But they did not seem that concerned, they were just happy to finally have some one to take care of thier son. The family raised Otario as if he was their own. But, is cancer was still taking a great affect on him, but his new family helped him through his trials. Knowing that he would not be able to rely on his body, the taught him the ancient ways and magic of they're ancestors. They taught him how to move things with his mind, manipulate elements such as water and fire. His new father, whom he he called, papi, even taught him how to read the minds of others, and speak to them in thier mind. but, he did not teach them how to control their minds, just how to hear and speak to them. Also since Otario was blind, they taught him to rely on his other four sences to help him along. His hearing became ten times better than that of a normal human, his touch and taste became extremely hightend, along with his sence of smell too. He trained himself hear his suroundings, which gave him the advantage in tight spots. He also found that he could manuvure better in the dark than most people, because others could not see in the dark, and it didn't matter to him because he could not see in the light or dark. Then, when Otario turned 18, he had to perform a task that would prove that he is a worthy man of his tribe and able to go one his own. His task was to go deep in the desert and retrieve and ancient vase which had the reamains of an ancient magician who was casted out into the desert, and burned alive by sand hermits [wild and crazy people who live in the desert]. Legend has it, that if the ashes are inhaled, the person who inhaled them would recieve great power, that far greater than any shaman in the land. Once Otario set off, he immediatly realized that this was not going to be an easy task. He had to fight the elements of the desert, hunger, animals, and ofcourse the sand hermits. He searched for five long days, until finally he came across the shrine which housed the remains of the Magician. Gaured by an ancient puzzle, Otario was forced to use his witts and magic to sovle the puzzle. after two days of trying, he finally unlocked the shrine. Once he entered the shrine, he immediatly felt a dark presence with him. He searched the room, feeling and smelling his way around until he came across a vase. He grabed the vase and quickly ran out of the room. So excited, and not paying attention, Otario forgot of his condition and tried to sprint like a normal person, but, he failed. Has soon as he left the shrine he collapsed on the ground, shattering the vase and releasing the ashes into the air. Struggleing to get up, Otario inhaled the ashes of the magician, and immediatly felt a surge of magic rush through his viens. His body began to twist and shake and his hands bagan shooting brust of energy from them. With all this power consuming him, he became light headed, and was rendered unconcious. He feld as though he was falling through an endless pit of dark fears and pain. Haunting images of his family being slaughterd were flashing before his eyes. Unable to bear anymore, Otario finally awoke. But when he awoke, he was shocked to what he had found. He was no longer in the desert, but home. But all was not the same as he had left it. His house was on fire and there, lying in the front yard, was his famiyl.......dead. He soon realized that those images he saw in his head were real. But who would do such a horrible thing. Then, all the sudden, he heard a voice in his head. A horrible voice that caused his spin to shiver. The voice spoke of anger and rage and power, and then spoke of how he had been in captivity in the vase for what seemed like an eternity. Then he spoke of how Otario was the one responsible for his family's death, and that he could no longer be seen here. Saddend and confused, Otario listened to every word the voice said. Leaving behind his home and family, and fled to the east, back towards his original home. But soon after they began back to Italy, the cancer took another toll. Otario began to lose his ability to walk..then, he was unable to feel his legs at all. Using a wooden disk his father gave him to use as a shield, he sat on it, and lifted it with his mind. And off he set, back home to Italy, to face his real parents, and hopefuly get information out of the voice that now inhabited, and influenced Otario's mind. Otario then left his old name behind, taking on a new name. On meaning "death of the kindest heart" in ancient tongue of his adopted family, Lyraxus. * also, a bit of info on Rask.. Rask is the dark side of Lyraxus's mind. He is full of rage and anger, and he loves to use power. Since he is part of Lyraxus's mind, he is sometimes able to control Lyraxus's actions. But the only time he is able to take control is when Lyraxus is angry or in severe pain. You will know when Rask is in control because Lyraxus's appearence will slightly change. His eyes well turn red and his skin becomes a greyish color. Not only that, but a symbol of a wolf will appear on Lyraxus's forehead. One thing to know about Rask is that he is a ruthless combatant. He uses the most gruesom tactics to bring his enemies down. Not only will he bring them down, but he will presist to tourture them until they are either dead, or wish they were dead. also, rask has a better control over magic thatn lyraxus does. |

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Re: Character List
Name: Latexah (nobody of girl named Althea)
Age: 15 Race: Nobody of a human Every heart is filled with light and darkness. When somebody loses his or her heart, the darkness of their heart is unlocked and the heart becomes a heartless. Most people lose their free will when becoming a heartless. If a person with a strong will becomes a heartless, then the left behind body will begin to act on its own and become a nobody. Since nobodies do not have hearts, they do not truly exist. They act as if they have emotions, but due to the lack of hearts, they don’t really have emotions. Some nobodies, however, are special. They remember life before losing their hearts and remember having emotions. Because of that, they can still feel some emotions. Sex: Female Hair: Medium, wavy, blood red Eyes: Aqua blue Weight: 95 lbs. Height: 5’0” Weapon: Sol keyblade-A shiny orange keyblade. Its shine is brighter than normal when exposed to sunlight. The keychain is an orange sun-shaped charm on a chain that is bright yellow. Keyblades are weapons that are like a combination of a sword and a key. They can open and close locks and also be used as a sword. A keyblade is only meant to be used by its wielder. If someone were to steal the keyblade, or if they drop it to a point where it is out of reach, then the keyblade will teleport back into the wielder’s hand. The keychain at the end of the keyblade determines the shape. Armor: Shadow Anklet-Small amount of resistance to darkness. Strengths: Being a nobody, she doesn’t have to allow the darkness to take over her in order to fight in the realm of darkness. A stab in the chest would cause nothing more than pain because she has no heart. Latexah hasn’t chosen to side with darkness or light, so she can fight well in the realm of twilight. Due to her lack of emotion, she rarely senses any kind of fear that could hold her back during battle. Weakness: Latexah is still unsure about the light and darkness situation. Because of that, she would be torn and unsure of what to do if she were in a situation where she would be forced to choose. Also, due to her past with darkness, Latexah is sensitive to large amount of pure light and would not fight well in the realm of light. At certain points of time, Latexah doesn’t feel any emotion, so she rarely has anger or rage to give her a boost. Latexah is very tiny, so she can be pushed with a small amount of force and has problems when trying to move heavy objects. Skills: Strike Raid-Latexah throws her keyblade at the opponent, quickly makes it appear in her hand, and repeats those steps until the attack ends. Dark Portal-Latexah can create a portal and travel to other worlds through corridors of darkness. That ability drains a lot of her energy so she can rarely use it. Dusk Command-Latexah has control over a group of nobodies called dusks. They are small, white, and look like jumpsuits. A dusk is the most common form of a nobody. Magic: Cure-A basic healing spell that Latexah has mastered. She can use it to heal herself or her allies. Can be used as long as she has enough energy. Haste-A spell that can temporarily double the speed of Latexah or one of her allies. A decent amount of energy is needed for its use. Fire-A basic spell of the fire element that does a small amount of fire damage. It consumes a very small amount of energy. Appearance: Latexah’s skin color is very white and paler than the skin of a normal white person. Her hair has a blood red color to it and some small waves. The hair goes down to her neck. Latexah’s eyes have a water-like color to them. That girl is short and very skinny for her age. She wears a black cloak with a hood that looks just like the Organization XIII cloaks. Latexah usually has her hood down. Personality: Latexah has no heart, so she first seems to be a quiet person. She is more open and shows more emotion when near people who are her friends. While she pretends to care more about herself than others, Latexah really does care about her close friends and would do anything to save them from harm. While Latexah doesn’t laugh that much, she has a great sense of humor and tends to make people laugh. After being placed in a group for a quest or battle, she is more likely to try and become friends with the allies in her group. History: Latexah is a nobody of a girl named Althea. Althea was born and raised in Yek. Yek is a small world that is inhabited by humans. All of them are wielders of their own keyblade and most of them wield two keyblades. Althea’s keyblades were known as the Sol keyblade and the Luna keyblade. The people say that they represent her being in the middle of them, but Althea never found out what that meant. Althea was always sweet and loving when she had her heart. She has two childhood friends. They were a boy named Cory and a girl named Saline. Cory was six months older than Althea and Saline was six months younger than Althea. Saline was nice to Althea when Cory wasn’t around, but the both of them had a crush on him, so that caused arguments between them. Cory was never aware of their feelings and wondered why they always argued. As the three grew up, they matured, and the girls didn’t argue as much. They decided to hide their feelings for Cory because they feared that friendship problems would arise. Althea went with Cory and Saline to a school dance as a group of friends. On their way home, a shady figure chased them and knocked them out. When they woke up, they were locked up in a dark chamber. That shady figure turned out to be a heartless. Althea and the group were forced to stay in that room for two weeks. Then the heartless opened up the door. He said that he needed one of them but they didn’t know who he needed. Saline tried to attack him with her keyblade but he easily pushed her aside. He then opened up a portal and banished her to the realm of darkness. After that, the heartless reached out and tried to steal Cory’s heart, but Althea jumped in the way and lost her heart. What happened to Cory and Althea’s heartless is not known. Althea’s nobody named Latexah was born from that moment. She obtained the Sol keyblade but her heartless got the Luna keyblade. Latexah was lost and miserable for a long time. After the downfall of Organization XIII, a nobody attempted to carry out their plan of obtaining hearts and created Organization X. He found Latexah and made her number X of the organization. Latexah did not want to change her path of darkness. She was happy about being in the organization. Everything changed when a boy with a keyblade tried to stop them and almost died. Latexah felt like she knew him and almost cried when she found his name. That caused her to change and turn on the organization. The members of the organization were very angry and stripped a great amount of power from her. After leaving the organization, Latexah began to travel on her own from world to world. She hopes to stop the heartless and the nobodies from harming those worlds. She also wishes to meet her heartless and possibly merge with it to restore Althea back to the way she was before losing her heart. Upon meeting others, Latexah has to be careful about revealing the fact that she is a nobody. Some people think that she is evil upon discovering the fact that she is a nobody and order people to attack her. Other people trust her because they see good qualities in her. Latexah continues her journey across the worlds. She will stop at nothing to bring peace in the worlds that do not have it. |

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Re: Character List
Name:Saser
Age: 22 Race: Human Sex: Male Hair: Brown Eyes: Blue Weight: 168.41 Pounds Height: 6 feet, 3 inches. Weapon: Dual Swords Armor: A green tunic with titanium alloy underneath, capable of standing temperatures up to 150 degrees Farenheit. Strengths: -Psychic powers, namely telekinesis, telepathy, clairvoya, and healing. -Is capable of ripping info out of and into someones mind. Weakness: -Using his psychic powers will drain him slowly. -His sword style can be overcome by switching between two styles constantly. -His info ripping forces his swords to become daggers. Which he keeps until he either defeats or returns the info to the original owner. -His clairvoya is extremely short-range, i.e. 30 seconds. Skills/Magic: -Using a combo of telepathy and clairvoya, he can predict his opponents moves and ideas. Then, using telekinesis, he can orient his left sword to parry, while using the right one to attack his opponents most vulnerable spot. -A VERY special ability of his allows him to transfer fire to one sword, and healing power to the other. He then stabs both into himself, essentially causing him to be a flaming, invulnerable battler. However, he can't use it for any longer than 2 minutes, or he will burn to death. Appearance: A short-haired person with no facial hair. Personality: Saser will only fight those whom he believes are a threat to his goals. He is generally indifferent towards strangers, but is polite and proper to everyone else.. In battle, he is a hot-blooded, furious warrior, with no regard to his own safety. He was emotionally crushed at one point of his life, so nobody knows his true goals. Biography: Saser grew up in a middle-class family. One day, his life was changed forever. Some thieves came into his family's house, and tore everything apart. Saser watched in pure terror as they killed his parents, then while they were in another room, he hid on one of their boats. When they got to the thieves', he jumped into the river, and went to where his house on Lake Nopoda was. He found some rations, and set out to assure that nobody else would have to go through what he did. Saser had, in 9 years, liberated a town from a greedy mayor, put an end to a smuggling ring, saved the town he liberated from another king, crushed an army with explosive charges, and served as a general in a war. Saser, age 22, had developed psychic abilities. They were revealed to him when he was in danger of being killed by a gang of berserkers. He calmed himself, focused on the enemies and saw their movements, in EVERY detail. He parried several of their broadsword attacks, and wiped the leader out with a horizontal slice at the knee. The others fled after that. The person the gang was attacking was named Mary. Saser and Mary eventually fell in love, and started to plan their marriage. Mary left two weeks before the ceremony. She went into the woods she was ambushed in because she had dropped a pendant before she was attacked. She never returned. Saser eventually discovered the pendant and the ribbon she wore in her hair. Saser was overcome with grief, and left the villiage, vowing never to return. |

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Re: Character List
Name: Zargin
Age: 97 Race: Form one: Xiagru/Crystal (See race background). Form two: Created "Puppet" (See biography). Sex: Male Hair: None Eyes: Form one: None. Form two: Black. Weight: Form one: 25 Pounds. Form two: 341 Pounds. Height: Form one: 1 foot, 9 inches. Form two: 7 Ft, 4 in. Weapon: Form 1: Psychic powers. Form 2: Claws. Armor: Form 1: Crystal body. Form 2: Metal plating. Strengths: (Forms are listed as: 1- or 2-. 1-Telekinesis and telepathy. 2-Shapeshifting powers. 1-Able to possess things. 1&2-Regenerative powers. Weakness: (Weaknesses listed in the order of the strength they weaken.) 1-Can only use telekinesis and telepathy while in form 1. 1-Can't speak, has to use telepathy to commmunicate. 2-Can only alter arms and legs. 1-The being must surrender to it, or have no will. 2-Only regenerates when not in use. 2-Metal plating only cover head, shoulders, elbows, and knees. Skills/Magic: 1-Capable of lifting multiple objects at once. Can also send messages through telepathy everywhere within a 10 meter radius. 2-Superhuman strength. Appearance: 1-A blue, transuculent crystal with a light inside. About as big as a chicken egg. 2- A bipedal reptile with metal plating over head, shoulders, elbows, and knees. Legs similar to that of a bird (Talons, the joints). Has yellow-green scales. His metal plating is a tad rusted, but curves along with his body. There are hinges at the joints. His legs are the same, joint wise, as a birds, but are skill covered in scales. Personality: 1-His race believes that the only evil is betraying your own kind. Due to this, things like stealing, killing, and using someone for your own gain isn't always evil. Unless they're doing that to another of their kind, it's called being smart. Otherwise, it's being a traitor. And the Xiagru despise traitors. Because of that, some may consider the Xiagru to be evil. Zargin himself does whatever is in his interest. Usually, if someone fights him, he'll show mercy. If the one he is fighting manages to break his crystal body, the crystal slowly rebuilds itself due to the seal. He is not intended to be free from it. 2-Doesn't have a personality, mind, etc. Is only a vessel for Zargin. Biography:-Zargin was born in a hive, like most other Xiagru. He had a mother, and father, but they only conceived him, they didn't raise him. He was raised by the caretakers of the hive, and eventually was released into the world at age 10. Zargin was courteous, he helped the rest of his kind in affairs such as disputes, raising larvae, helping to craft weaponry. He trained in the arts of Xiagru combat, using everything from swords and staves, to lasers and missiles. -He was chosen by the Sages of his colony, to become a psychic, or as they called them, Druids. He was trained in telekinesis, telepathy, and pyrokinesis. Zargin tended not to use pyrokinesis, due to the Xiagru's natural weakness to fire. At age 50, Zargin had already become a High Druid of the Xiagru Order. Some said he was touched by the gods, other said he was just lucky, but one thing was for sure. He was good. At age 75, he was fully trained as an Agent of the Xiagru Sages. -He resolved disputes among the Xiagru colonies during his time as an agent. His skill was so great, they thought him to be ready for the greatest honor of all. He became a High Sage of the Xiagru Order. However, at age 80, an invasion occured on Planet Xiagru. -The invaders swept through the city, like a fire, destroying countless Xiagru. Even the Druids couldn't defeat them. Zargin did what he could to stop them. Hecreated a massive fire, to wipe out the attackers. What was left of them retreated, but all was not well. -Zargin had also killed countless Xiagru, he acted too soon, his fellow sages did the worst punishment they could to him. They sealed his mind in a crystal, and exiled him from Xiagru, forever. Feeling betrayed, he made a pact to one day get back at them. -He floated through space, controlling his trajectory through his telekinesis. He crashed on the invaders homeworld. They heralded him as the one who beat power itself. He used their worship of him to scan other planets for intelligent life, as far form Xiagru as possible. -He found Earth, and they agreed to take him to the Moon, for if they landed on Earth, they would surely be outnumbered. After Zargin landed on the Moon, he proceeded to fly towards the Earth. -Zargin crashed just south of the city, Postuco. A citizen found him, and began to converse with him. Zargin, knowing he had an opportunity to get stronger, fed the civilian false information. -The citizen's name was Argo, and he believed Zargin was a manifestation of wisdom. Argo began to hand out flyers, detailing "the corruption of the Postuco leaders." -He eventually made a small army, composed of over half of the city's population. He owned half of the city already. Zargin detected which soldiers had the most psychic power. He made Argo form them into a squad. -The squad, composed of five members, Hex, Dean, Leena, Saser, and Marcus, was sent to cripple the Postuco Militia. They succeeded, and the main army quickly overtook Postuco, and the leaders were killed. Argo created the Postuco Empire in it's place, and forged a great power, with Zargin's help, of course. But Argo wanted more. He wanted immortality. He had the best metalworkers, jewelers, and surgeons try to graft a mask, containing Zargin, to his face. -It worked, but Zargin possessed Argo, and made them remove him from the mask. He then had them seal the hole, causing Argo to die of suffocation. The Postuco Empire collapsed immediately afterward. -Zargin possessed the scientists, and gained their knowledge. He used science to create a part-live, part-mechanical body. It had no mind, so Zargin could possess it quickly. He took control of it, and set out. Race background: The Xiagru are an insectoid species. They live on planet Xiagru, where they live in scattered colonies. Xiagru is mostly barren, with an abundance of minerals. The Xiagru eat a jelly-like mineral, that exists within the planet's crust. Thus, there are many mining facilities. They also have great mechanical prowess, building things from swords, to airships. The Xiagru are divided into three social groups: -The Highers, this includes everything from Druids to High Sages. They usually wear robes, and are psychic. -The Horde, this includes everything from larvae, to soldiers. They do not wear clothing, they breed through scents. -The Lessers, this includes those who willingly kill other Xiagru. They're usually either executed, if they are one of the Horde, or banished, if they're a Higher. |

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Re: Character List
Duff Lennon (Approvedeth by Ranarath)
'Tis my first character. <3 Name: Duff Lennon Age: Ten in human years Race: Most likely human, or some slight variation Sex: That would be Male Hair: Right! He has straight, short, dark brown hair. It is very short in the back, and, in the front, it doesn’t go past his eyes. Weight: 84 pounds Height: 4’4” Weapon/Armor: None, unless you count Shadow. Strength: You could say he’s smart for a ten-year-old. He is a good writer. He is very mature and behaved, and, being as quiet as he is, he tends to stay out of trouble. He is not good at arguing with people, and tends to befriend others easier that way. Weakness: He is small, thus he is very weak. He can be suddenly hit by waves of sadness, and he’ll run away or hide. If attacked, he will, most likely, not fight back, so he would be basically defenseless, besides that he has Shadow.. Skills/Magic: He has no magic, except that he can access the portals, and other hidden things, in the Castle of Broken Wings. He does happen to be a good writer. He has the ability to maintain a level of kindness through whatever irritations. Appearance: He is small. He wears a simple, black T-shirt with short sleeves that come just beyond his shoulders. He wears black sweatpants (the ones that make the ‘swoosh’ sound with every step). He carries a large notebook with a green cover, and a pencil, with him. Personality: He is quiet, but he’s friendly and can be funny at times. He likes to laugh, but sometimes won’t laugh at something he thinks is funny. At times, he can be very glum, and not want to do anything, or not want to talk to anyone. On the other hand, he can be very joyful, at times, and laugh and joke. Most of the time, when there’s someone he has never met, he won’t talk to them, unless they say something to him first. If someone is near him, he might just look at them. He is not very comfortable talking with anyone, unless he has known them for a long while, and even then, he isn’t completely open with them. Biography: he was born in a town called Greenburg. He had a sister, named Angie, who was born two years after him. When he was six years old, his parents divorced. He stayed in Greenburg with his father. His mother and sister moved to Middletown. His father loved him, but he was always busy with his work. His father was murdered, when Duff was eight. He went to live with his mother, who had remarried another divorced man, but both his mother and his step dad got caught in a storm. His sister, his step-brother and him all went to live with a man named Tom. They all traveled to Powtor, the village near the Valley of There Castles. Duff does live in a house in Powtor, but he likes to visit the Valley of Three castles, and he is there more often than he is in his home in Powtor. Duff is very fond of his sister, Angie, his step-brother, Gabe, and towards Tom, as well. While in Powtor, he received Shadow. Here’s a mini-bio for Shadow. Name: Shadow Age: One in human years. Race: That would be Pokemon, more specifically Oddish. Sex: Male Weight: 12 pounds Height: 1’8” Skills/Magic: Oddish can technically control the elements of grass and poison, and Shadow can control the element of darkness as well. He grows by absorbing moonlight. Appearance: He is a tiny, blue little guy. His body is small and round. He has small blue feet, and he has arms that stick out of his sides at the same level as his nose. He has large leaves growing from the top of his head like a crown.
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... Sometimes shattered, never open, nothing matters when you're broken.. Always ending, always over, back-and-forth, up-and-down, like a rollercoaster... Take these broken wings, and learn to fly again, learn to live so free. And when we hear the voices sing, the Book of Love will open up for us and let us in. Writings from the Castle of Broken Wings |

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Re: Character List
Name: Kressk Drostk
Age: 125 Race: Drow Sex: Male Hair: A shining silver, that is about shoulder length, he keeps it tied back in a warriors knot. Eyes: Crimson Weight: 130 lbs. Height: Five feet Three Inches. Weapon: He carried a single Long sword, that he has enchanted with the element of Fire. And a large elaborately decoarated Quarterstaff.(see apperance for the description of the Quarterstaff.) Familiar: A pure white kitten named Stargazer. Armor: He wears a Deep red Mages Robe, that is laced with a blue fringe. The robe is enchanted to protect against most projectiles(Arrows & Bolts). Strengths: Fire Magic and Ice Magic Weakness: The elements of Thunder, and Earth. Also he has a deep rooted fear of fast moving water. Also, he is tied directly with his Familiar, if the Familiar gets injured he can feel it. And as such, he tends to be very protective and will do all in his power to protect his Familiar. Skills/Magic: He is a skilled mage in the Arts of Fire, each spell is casted by an Incantation in Drow. He can also, when his familar grows, use his Familar as a second set of eyes, seeing through their eyes. He also has a mental link with his Familar able to hear what he hears, and know what he is thinking and the like. What follows is a list of spells,(list is subject to change as he learns and grows) B'luthel d' Chath: Sends a streak of flame at his target causing moderate to serious burns. Maral d' Chath: Fire Rains down on his target, and those around. With enough concentration he can actually controls who gets hurt by this attack. Kulggen d' Chath: This spell has two affects, which pending on how he casts it will determin the affect. One is that his target(s) will get surrounded by a wall of fire, that will stay up as long as he keeps concentration. The other is that a protective flame will surround him, the flames are extremely dangerous to those that wish harm upon him, burning anything that is wooden that is used to attack him. Buat'leb d' Chath: A Fireball is shot at his target(s), that explodes upon his command, Chath. The exploded Fireball then damages those within a close vacinity of the explosion. Sslig'ne dal Chath: Makes the person(s) whom this spell is targeted resistance to the heat of Fire. Keeshen d' Xar'zith: A group(4-6) of sharp Ice Shards incircle him and fly at the target of his choice. Maral d' Xar'zith: A feirce blizzard is called, causing all whom are caught in it to suffer from the cold. Reibe d' Xar'zith: This spell has two affects, depending on the intention of the spell, will determine the affect. The first is that a wall of solid Ice is formed, to block off a tunnel, or a door. Or to just become an Obstacle in the way of the casters enemy. The second is that when casted upon himself an armor of solid ice will form around him protecting him greatly from attacks from sharp objects, such as swords and axes, although it will leave him vunerable to blunt objects. (Note: If, Kulggen d' Chath is casted the armor will melt upon him. It is the only means to melt this armor.) Ssilg'ne d' Xar'zith: This spell will protect the person(s) from cold based attacks, or weather. Appearance: Kressk is always seen when he is out in public in his Mages robe of red with the blue fringe. His skin is a dark purple, like that of the Drow. When he is normally seen he wears his hood up, and the only things that can be seen from the shadows of the hood are his silver hair, and red eyes. From the pocket of his robe, Stargazer can be seen riding within the pocket. In his right hand is his quarterstaff, that is highly decorated at the top with a large red ruby, and many small blue saphires spiral down the quarter staff in three serpentine lines. His long sword is seen sheathed at his right side as well. From time to time the blade seems to be smoking within the sheath. Personality: Kressk has a very calculative mind, thinking of every spell and it's reaction before he casts it. He also is always willing to learn, his eagerness to learn is not matched by anything. He values education, expecially of the arcane arts, above all else. Biography: Kressk grew up in the ancient city of Harl Che'el, a Drow city deep within a cave within the forests known amongst the drow as, Taur d' Faer(Forest of Magic). His family growing up was small, his mother only concieved one child, and the mystics said that the magical energy coming from this child where so strong that he ruined her womb on his way out. His mother was as loving as a Drow mother could be, and his father took him as his apprentice of the Magical arts. Kressk would, in his younger days, travel to the Taur d' Faer. He would do it out of dares from fellow young-ones. On one of his many ventures into the forest, he came across a large river. Not thinking anything of it, Kressk went about his normal scouting, looking about the sight. As he was playing about the river, he stepped wrong on a wet rock, sending him into the fast moving river. He was swept down river quickly, unable to get to the safety of the shore. Luckily for him, there was a drow hunting party out that morning. They saw young Kressk in the river, unconcious, caught on a large boulder. They retrieved him from the water, bringing him back to the healers of Harl Che'el. After two days of recovery he awoke. And since that event, he has a deep rooted fear of swift moving water. When Kressk came of age he was sent to Taur d' Faer. There he would await until his familar showed itself. It is a right of passage for all young Mages, before they grow from Apprentice, to an Adept. There he awaited fending for himself through out the forest awaiting for his familar to show itself. Upon the cool morning, he heard a small 'Mew' coming from somewhere. Upon searching he found a small pure white kitten up in a tree, a starved wolf growling from below. This wolf had obviously wanted the kitten as a meal. Needless to say, Kressk found that the Kitten must be his familar. Dispatching of the wolf he took the Kitten as his familar giving him the name, Stargazer. After the ritual the kitten was given a prolonged life such as his. And has not grown from his kitten age, since he was first found. Which was about fifty years ago. Upon completeing this task he was granted the ranks of Adept within the Magi counsel at Harl Che'el. He continued to study with his father, not so much under his father any more. Upon his, One-Hundred and Fifteenth year of life he was granted the rank of Magi. And with this rank came the duty and loyalty to the Magi counsel. His first tasking was to leave the city of Harl Che'el, and go through the Taur d' Faer. He would then live amongst the surface dwellers and learn what he could there. Kressk's orders where to wear his Magi robes at all time, and to learn all he could while he was upon the Surface. So as to add to the pages of the Zhennu Erkd'fe(Great Study, a large library). |

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Aguamenton the Zora Mage
Name:Aguamenton Patherious
Age: 26 Sex: Male Race: (Zora) Occupation/Membership: Evil Mage Height: 6ft 0 weight: 130 lbs Eyes: Blue Hair: none Weapon: Aguamenton's primary weapon is an enchanted staff carved from a rare type of wood found only in the lost woods. Other weapon's would include his book of spells and his trusty saphire dagger that was made in the deep caves of the Zora Domain Skills: Aguamenton is very gifted in casting spells. He is also very fast, due to his slender state. Other attributes include intellegence and tactics in warfare. also is an excellent swimmer. Strengths: Strengths include water, which because he is a Zora, it can heal and also aid him in battle agianst foes. He is also immune to dark magic and witchcraft. Weaknesses: Some of his weaknesse include the basics, heat, electricity, and dry land (see bio for more information.) Other weaknesses include light magic and enchantments. Magic: Aqumenton is a gifted mage. But, since he is young, he is still inexperienced. He only knows a few spells such as shadow ball, ice throw, and liquid thrust. Also he has the abiltiy to enchant the clounds to make it rain were ever he travels. Spell descriptions.... Shadow Ball: This spell can only be casted when aguamenton recites the word "Akta messa" which then sends a purple like force in the shape of a ball out of his hands toward his foes. Ice Throw: This spell can only be casted when aguamenton recetes the word "Icaria Atricus" which then sends a blast of blue and white energy that is at a temp of -40 degrees at the enemy. Liquid Thrust: (Note: only works near areas with water) This spell can only be csted when aguamenton recites the word "Liqua Momentos" which sends any near by liquids selected by aguamenton hurling at the opponent. Armor: none Appearence: Aguamenton is a very tall and slender being. He is a pale blue color with dark blue eyes. Unlik the typical Zora, Aguamenton is much thinner than the regular Zora, which means he is not very accurate in physical combat. His attire includes a black cloak with a black jumpsuit looking outfit underneath. Personality: Aguamenton is a very depressing being. Due to his harsh childhood, he is not a freindly Zora. he only cares about the well being of himself and no one else. He enjoys causeing the people around him pain and suffering. He also likes to tourment his oppenentes, trying to get them to snap mentaly so that dealing with them physically will be much easier. History/Bio: Aguamenton was born in the land of Hyrule, in an secluded place known as the Zora Domain. He had 5 older brothers and 6 older sisters. Out of 11, he was the youngest. And since he was the youngest, he was allways picked on the most. Tourmented by his siblings, Aguamenton was not a very happy Zora. He took out his frustration on the various wildlife creatures dwelling around the domain. One day he was out playing by the river when he noticed a chest bumping around at the bottom. He dove in to see what it was. To his amazment, the box was from the far east, from the desert land. Because the chest was to large to carry to the surface, Aguamenton bashed the lock of with a stone from the bottom of the river. Inside the chest was a book that was wrapped in what appeard to be cow hide. Aguamenton then took the book back to the Domain with him so he could further study the book. When he returned home, he removed the hide to find it was a book of spells. Both curious and excited about the book, he told no one about it. To his amazement, he found that is was a book of spells. Anxious to learn about them he began to read. For the next few years Aguamenton studied the various arts and crafts in the book. He had mastered a series of spells and inchantments which included Shadow ball, Ice throw, and liquid thrust. Excited with his new powers, Aguamenton was eager to test them. So, he did. But his subjects were not large enough to satisfy his liking. So, he decided to test his power on larger targets. Starting with cattle grazing along side the Zora River, then moving to the occasional horses that drifted into the area. This still was not satisfying enough. Then he though "Humans!" But, since he was not old enough to travel past the Zora River,(Which he had to wait until he was 19 to do so) he had no humans to test them on. Then he thought "Other Zoras?" The thought sent a chill down his spine. He was thinking of attacking his own kind. Bothered by this, he tried to focus on other things. But, the thought kept coming back to his mind. Until finally it nearly drove him insane. He had to do it. So, one day when he and his siblings were out in the river, he snapped. He began thrusting every spell he new at them. He tried to stop himself, but all he could remember was all the times they had picked on him and Tourmented him. This only fueled his anger. The screams of his family dying seemed to give him the satisfaction he was looking for. But before he killed his brothers and sisters , he decided that he would have some fun and tourment them. He began to project horrid images into their heads, causing them to break down. After he had seen enough to suit his fancy, he finished them off, one by one. It was only after he was done did come to fact the reality of what he had just done. He had just murdered his own flesh and blood. The penalty to a crime this serious in the Domain was death. So before the Zorain authority could find him, he left the domain. He found a quite secluded area were he could weep for the loss of his family, then he decided to move on. All was well for a few years, even though he had to hide in the springs of the forests. But, one day he began to think about his past. Old thoughts and desires began to resurface from the bottom of his mind. He wanted to use his powers again. So, he found a small hut, located just outside the forest. It was inhabited by a small family to which no one would notice if they went missing. He stormed the house, he attacked the father and mother first. Projecting images of their children dying in their heads, then only to make these images reality. After he had finished of the children, he then killed the mother and father, then destroyed the house .Since that night, he has been traveling the land, looking for more subjects to use his magic on, so that he can hopefully one day, fulfill his hunger to use power. |

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Incathuga Sateerag
Name: Incathuga Sateerag
Age: 22 Race: Human Sex: Male Hair: pitch black and down to his shoulders Eyes: entirely black Weight: 150 pounds Height: 6 feet Weapons: Incathuga has five swords. Two are short, almost like daggers, but boost his magical abilities and are sheathed across his back horizontally. Two more are long and thin, like katana, and are strapped diagonally on his back; these reduce his magic power but increase his strength. Both of those sets are pitch black and aligned with dark magic. His last sword is his trump card; it can change itself to any shape or size, but Incathuga swore that he would never use it again unless he was losing a major battle that would mean his death if he lost. This is sheathed on his belt and takes the shape of a Roman Spatha when not in use. Armor: He wears light armor that is strengthened by darkness. He also wears a black cloak over his swords. Strengths: Obviously, Incathuga is a skilled swordsman. He is also very fast and has some good magic. Weakness: Most magic Incathuga has requires him to be in a dark area, he doesn’t have much armor to rely on, and he needs to be up close to fight effectively. He also holds back a bit when he's fighting because he doesn't want to seriously injure anyone. Skills/Magic: Dark Matter: In a dark area Incathuga can make walls, bridges, etc. of darkness. This doesn’t take much energy and lasts until either an enemy breaks it or he removes it. Enchanted Blade: Incathuga focuses darkness stored inside him into his blade to make a beam of energy. This can take quite a bit of energy and becomes weaker the farther he is from his opponent. Dark Warp: Incathuga can vanish into a shadow and reappear at another shadow. This always takes up a large chunk of energy, so he can only warp ten times before his energy is depleted. Summoned Shadow: Incathuga plants one of his swords in the ground and focuses all of his energy into the blade to summon an ancient king of darkness. He has no control over the king and has almost no energy left after this, so he only does this if he’s losing and doesn’t want to use his fifth sword. After the king vanishes Incathuga is usually knocked out because he used too much power. The king is extremely muscular and eight feet tall, so many people forfeit as soon as he appears. When attacking, the king takes the sword used to summon him and a second sword about four feet long and starts randomly slahing at everyone but Incathuga. The king is a bit slow when he's about to attack, but if he uses a katana with his other sword people have a hard time dodging because of the sword length. He also has magic that does major damage and knocks the target back several feet, which he usually uses to knock foes towards Incathuga to get hit with another strong slash. Incathuga never uses this spell when he's on a team because he doesn't want to hurt his allies. Null Magi: Incathuga removes any spell cast by himself or his enemy. If the land has a spell on it, Incathuga can't change that. This takes as much energy as his warp spell. Healing Shadow: Incathuga brings forth a shadow to heal someone. He’ll often heal his enemy after fighting them because he doesn’t want to kill anyone. He never uses it in battle because it seems like cheating to him. Appearance: Incathuga is rarely seen without his cloak, but with neither cloak nor armor he looks paler than anyone else, a fact strengthened by his black hair and eyes. He doesn’t look muscular, but he doesn’t seem weak either. He has a few scars from a battle when he was twenty, but other than that he doesn’t have many injuries. Personality: Incathuga is one of the kindest individuals you’ll ever meet, but he never shows it because he avoids talking to people. He tries to learn all that he can, so he watches any foes battling before challenging them. Out of battle he stays away of populated areas because he stands out so much in a crowd. He doesn’t try to make friends because he blames himself for what happened to his best friend two years ago. Biography: On Luminoth, the planet where Incathuga was born, it is a tradition to give each child an element that they are tied to for life based on the moon that they were born under. This is done by having an experienced mage focus a small amount of magic into the newborn. Incathuga is an anomaly because the mage who gave him power was inexperienced, barely out of school, when he gave a bit of his power. Instead of only planting a seed of darkness in Incathuga, the mage gave up all of his dark energy. Because of this, Incathuga’s magic grew insanely fast, and by the time he would enter school normally he was already more experienced than some of the graduates. Because he was so experienced, his teacher advised him to study sword fighting as well, something few people do because swords weaken magic for most Luminothians. Incathuga was a natural with swords, so one of the only blade mages on Luminoth, Maguses decided to teach him how to combine the two arts. After a year of studying with Maguses, Incathuga was thought to be ready by almost everyone, so his old teachers each gave him a graduation present. His magic teacher bought Incathuga his dagger like swords and enchanted them to increase magic’s power, and his sword fighting teacher gave Incathuga two katana that he made and had had enchanted to increase strength. But Maguses believed that he wasn’t ready, so he challenged Incathuga to a duel, saying that he would give up his sword if he lost. On his thirteenth birthday Incathuga accepted the challenge. After a long battle, it seemed that the two were evenly matched, but Incathuga was getting tired after hours of fighting. He thought to himself, “I can’t win unless I pull off that summoning spell.” He decided to try the spell to summon the ancient king and planted his sword into the ground. As soon as he released the sword the king appeared and took the sword. Maguses saw this and realized that he couldn’t beat the king, so he forfeited. After two days Incathuga woke up in a hospital room and was told that Maguses had left to learn more about the king’s spell. The sword that he had used was lying by his bed. When Incathuga picked up the sword it started changing shape, so Incathuga read the note his teacher had left, which explained that it changed to its owner's will. Since Incathuga was only thirteen he went back to school to help teach. After a few years he met a female water mage called Celevescent and they fell in love. When they turned eighteen they were married, but after two years of marriage Celevescent was kidnapped. Incathuga learned that it was his best friend, Sialgus. Incathuga confronted Sialgus and fought him in a duel. After a long battle, even longer than his battle with Maguses, Incathuga used his fifth sword to kill Sialgus. With his last breath, Sialgus told Incathuga that people thought it was him because Sialgus had been trying to stop the real kidnapper, a man named Daenotsu. After that battle Incathuga swore he would never use that sword again until he found Daenotsu or was in extreme danger. With that promise in mind he decided to leave Luminoth and search the galaxy for his wife. |

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Re: Character List
Araxiel, The Daemon Hunter
-------------------------------------------------------------------------------- Name: Araxiel (A-rax-ee-el) Title: He is called many names, almost none know his true name. Some call him Daemon Hunter, others say Shadow Assassin. Others simply know him as the leader of the hundai. Age: Unknown, he appears late 20s, early 30s… Race: Hundai (Daemon Hunters) Race Explanation: Chaos ruled the world. Daemons roamed freely. So the gods bore the Hundai, powerful warriors and sorcerers that hunt the daemons and restore peace to the land. They wield powerful magic and weapons, forged by the gods themselves. Sex: Male Hair: Ear length brown hair, running straight. It barely moves from his head, most probably because of his elven-like ears catching it. Eyes: He has deep red eyes, the colour of blood. Weight: 190 lb Height: 6’4” Weapon: Double edged curved blades, with razor spikes penetrating from each of the long two foot blades. The grip in the middle is dark green, and Araxiel grips it easily. The blades themselves are made from a heavenly substance, unknown to man, or even the hundai themselves, it is a blood tinted silver. The weapon itself is called Vanoxei, the immortal impurity. Armour: Hundai skin isn’t normal, it contains the unique blood of a hundai, which hardens beneath ones skin, protecting them. Due to this Araxiel does not wear a shirt, or anything above his waist. Strengths: The hunters skill with Vanoxei is unmatched by any being, his speed and strength cannot be any he has met. His natural skill isn’t limited to his weapon either. He is fast, powerful, deadly and decisive. Having travelled most of the world, the hundai’s knowledge is unfathomable to most, possessing as much intellect and knowledge would sent a normal human to insanity. He also has mild foresight, being able to see and act upon things he sees. Although most visions are random and unpredictable, most likely occurring when strong emotions are felt. The higher gods that enforce the hundai, blessed the hunter with the power of fire and shadow. They lend their immense powers to Araxiel, therefore he can manipulate and create both the flaming rage of fire, or the dark abyss that is shadow. His power over these two elements work well with what, most likely, is Araxiel’s largest advantage, his creative imagination. Besides from his sight, Araxiel’s senses are considerably higher than most. His partial blindness has caused his other senses to become extremely well developed. Skills/Magic: Araxiel can be creative with his combat skills and magical spells, but he has one higher state of power, a form that combines shadow and flame to create an ultimate being. In this form, Araxiel’s two elements combine into one: Mana. A mighty mixture of flame and shadow, that burns hotter than the sun, whilst containing the abyss. Mana can be formed by combining any two elements within a host body. Araxiel can control the element while in this form: Mana Daemon: Araxiel becomes not much short of a god. An evil, mighty god. His manipulation of mana spreads throughout Vanoxei, making the weapon almost uncontrollable. A mixture of crimson and black flames constrict around the hundai, representing the elements that formed the mana, the fire seems to comes from him. He also grows five inches, and broadens, although his original appearance is still clearly visible. All of the hundai’s strength multiplies, and he can do things not bound by the restrictions of shadow and fire, he can control other elements too. This is due to the mana being formed, it can spilt into its potential ingredients, even if they weren’t the original elements that formed the mighty power. The only sign of his previous power is the colours of his flame. As well as this, he can control the mana itself, in its true form. A spectacular blend of colour, this is raw magic, not bound to any element. But his weakness remains as the Mana Daemon, although now there is more to compensate for it. Power overcomes the Daemon, he can’t tell right from wrong, friend from foe, or even life from death. Only his objective is clear. He will only return to his normal form if he completes his task, or fights his mind to free himself from the mana. He will only let himself become this if it is a last resort, even then he is sceptical. It isn’t evil that forces this upon him, but power. Araxiel is under the delusion he is perfect now, because he can feel the mana flowing within. Weakness: But alas, even a hundai has a weakness: His sight. Araxiel is near blind, he can see vague colours, shapes and movement, but that is all. While in his Mana Daemon form, the only emotion he can feel is pain. When he uses any element, be it Shadow and Fire in his regular form, or any element (apart from Mana) as the Mana Daemon, it can be overpowered by it’s opposite element, e.g: Water to fire, fire to water, etc. Appearance: Araxiel’s true form shows him possibly more intimidating than the Mana Daemon. He has faded green skin, even unusual among hundai. He is very muscular and well defined, as well as tall and broad. His thin brown hair rests lightly upon his elven ears, that point behind him. Due to his vision problems he has developed a regular squint, that he never changes, so his eyes appear long and thin, and he always seems to stare. Typical to his other features, his mouth is also thin, as well as his lips. His face itself is quite tall, and points at his chin, like an arrowhead. He does not wear any clothes above his waist, so a tattoo of a pair of crossed blades can be easily seen across his back. He wears normal black trousers, slightly baggy to help his mobility. His shoes are normal hundai battle sandals. Black sandals that grip easily to your feet, and only protect the bottom of your foot, due to the hard skin of hundai. Personality: Passion is what drives Araxiel, his passion to test his skills. This is why he is the leader of the hundai. His blood-lust is also another key feature to his personality. Mostly silent, Araxiel lets his powers speak for him. The hundai distances himself from most people, trying to keep himself from weakness. He will follow the orders of the gods that enforce him, knowing that they can lend him more power. Deep down Araxiel half wishes he had a companion, a lover, anyone. But he feeds on this loneliness, he uses it to increase his hate and ultimately, his power. Many of the hundai have fought and argued, craving to become Araxiel’s right hand man. His advisor, his bodyguard, his friend. He drives them all away, he won’t expose himself to others. Biography: Born as royalty, they would say. Araxiel’s destiny prevented him from ebing any but powerful. Araxiel’s father: Kaladriel, was the hundai’s second leader, after the first, Araxiel’s grandfather: Seraviel. Seraviel founded the tribe, having been sentenced to power by the gods. Seraviel single-handedly defeated all daemons wreaking havoc upon the world, before settling with his wife and having many children. The youngest of Seraviel’s seven children, Kaladriel, proved himself worthy of leadership behond the hundai’s founder. Seraviel and his wife both died of old age, living in the peaceful world that he himself had created. Araxiel’s father, Kaladriel, had but one child: The current leader himself. But his brethren bred ferociously, expanding the tribe. When Araxiel’s cousin Garashiel had reached thirteen, all new age of daemon hunters were all set upon the world to capture a specific daemon that Kaladriel had first imprisoned himself: the dark dragon. An incredible beast, one that could melt into the shadows and corrupt all that sought to destroy it. It just so happened to be Araxiel brought back the head of the dragon. For on his travels, he had come across a great altar, where he had knelt, before praying for his success. Shadow and flame had swarmed like wasps towards him, and entered him. The same altar was where he found Vanoxei. He had seen a glowing rob set firmly into stone, with a caption beneath: Vanoxei will take the form of your desire, if you can handle her with the touch that can slay evil. Araxiel had lifted the orb cautiously, unaware it would mould into the immortal blades with carries today. Having received this blessing of power, Araxiel found it easy to track and kill the dark daemonic dragon, and sever of the head with the double edged daemon slayer. Years after his return to the village, his failed relatives began to drift to the village, one by one, all sore of their own failure. But then the daemon invaded. Mighty daemon’s, stronger than any the hundai had ever faced before. Most of the original hundai were killed, for only eight survived the invasion. Araxiel’s cousins Jalakiel, Falakiel and Ralakiel; Kaladriel’s brother Astariel, along with his wife; Kaladriel’s uncle Mizukiel and the his wife: The only remaining veterans of the tribe; and Araxiel. Araxiel had been the one whom saved the other remnants of the once powerful clan, for he was the only one strong enough to defeat any of the many creatures. Of course, due to his success in slaying the dark dragon, Araxiel was named leader of the tribe at the mere age of seventeen. But he was forced to abandon his tribe once he was called upon, by the gods that he soon learnt had granted him the power at the altar. They explained to him that the leader of the daemons that had attacked the hundai: Akaris, was causing devastation to all. The shadow and fire gods bestowed the flow of mana to Araxiel, before sending him on his quest, to end the evil that spread from the daemon Akaris. Araxiel was approved recently, but it jogged by memory that Heishuro hasn't been listed in here yet. -------------------------------------------------------------------------------- Heishuro Maruchi -------------------------------------------------------------------------------- Name: Heishuro Maruchi Age: 21 Race: Human Sex: Male Zodiac sign: Aries (April 2nd) Hand and feet preference: Both right, although his left foot isn’t far behind his right. Hair: Black (tied back into a small ponytail) Eyes: Hazel, with a lightning strike tattoo narrowly missing his left one. Weight: 200lb Height: 5’9” Weapon: Heishuro wields a pair of Nunchaku called Xuriken (Sure-ee-ken) . They are made from steel and are linked to Heishuro’s soul. This is the only weapon that allows him to use magic through. The bones in his feet are made from strong steel, due to an accident he had when he was five. (see bio) Armour: Heishuro relies more on speed to keep him out of harms way, so apart from his red leather amour, he has no protection. Strengths: Heishuro is fast, agile, strong and extremely fit. He wields Xuriken powerfully. He is also very adept at kicks, so he tries different combinations of nunchaku and kicking attacks. His nunchaku allow him to use magic through the weapon. He can conjure any inanimate object or summon elements to his advantage. He does it as he thinks of it. He is actually an avid magician, but he needs his nunchaku to be able to do anything. This is because the magical genes in his blood can only be awoken with a magical outlet. He cannot be separated with his nunchaku, if either him or the weapon moves away, the other moves with him. He can control and create Fire, Water, Darkness, Light, Earth and Wind. But perhaps his strongest feature is his mind. Although not particularly intelligent, his imagination works well with his magic. Weakness: He is young, naïve and cocky. He thinks he is better than everyone and makes enemies easily. He’ll make simple mistakes and never admit he is wrong. He gets angry easily and that will cause him to make even more mistakes. He has no real protection, although he can dish out the punishment, he seldom doesn’t receive any back. Skills/Magic: He has a variety of signature techniques and skills for his nunchaku, although these are but the most common of them: Stances: Rage Stance: Heishuro constantly moves Xuriken in this stance, making it easy to attack. He can attack quickly and unpredictably in this stance, although he can’t deal with attack’s as well. Defensive Stance: This time Heishuro pulls the nunchuks away from one another, making the chain tense and tight. This makes is easier to block attacks but harder to attack. Balanced Stance: This is Heishuro’s most common stance, he will start any battle in this stance. He juggles the two nunchuks in each hand. He can quickly switch to each stance from this and it gives a nice balance of defence and offence. Special blows: Double blow: Heishuro grabs the chain of Xuriken, so when he swings them, both nunchuks can strike the enemy. Knock down: He swings a nunchuk around the opponents leg, then catches it. He twisted his body and kicks them hard in the chest. They fall backwards as he pulls the nunchaku, tripping them up. Roundhouse blow: Heishuro jumps high into the air and places his left foot on the enemies left shoulder. He grips his nunchaku with his toes and smack the enemy in the face with both his foot, and his nunchaku. Boomerang kick: This ability is a mixture of magic and skill. Heishuro throws his nunchaku in the air and uses magic to position the nunchaku at the back of the opponent. Then Heishuro’s bind to his weapon draws the two together, so the enemy gets hit and kicked from both sides. Chainsaw kick: Also a mixture of magical and physical abilities. Maruchi levitates and magically rotates his hip and waist muscles to allow him to kick in a swift, smooth, circular motion. Although this is powerful and quick, it will cause aches to his hips and lower back. Appearance: Heishuro wears a red leather jacket with no sleeves or buttons, so his tanned six pack shows. He wears slightly darker red trousers, (crimson) that fall down to the top of his ankles. He wears no shoes, for the meat in his feet are strong enough to withstand any terrain. His ears barely come away from his head, instead they stick to the side of his head, like elven ears. Despite his small stature, he has broad shoulders. He has a black tattoo on his face of a lightning strike. It stretches from between his ear and eye to the left side of his mouth. Personality: Heishuro is cocky, arrogant and very self-centred. If he doesn’t like someone, he won’t keep it quiet, he will insult them and make sure he gets his point across as clearly as possible. But in everything he does, he means well. He is actually quite kind, but feels he needs to appear confident to attract the attention he so desperately craves for. He doesn’t believe in any particular religion or god, he cannot find time for it. Deep down he wants love, but he tries not to let that show, he feels he has to stay strong of the outside to prevent him from going soft on the inside. He gives away trust quite easily, sometimes too easily, it can lead to him being betrayed or heartbroken. Biography: Heishuro was abandoned at birth, he never knew his parents. Although he was raised in Japan, he speaks with a strong American accent. He was taken in by a martial arts organisation, they found him in the street, with a lightning strike tattoo already injected flawlessly, running down his face as if a tear. When he was five, he landed awkwardly, after attempting a roundhouse kick. He broke both his feet and had to have all of his feet and lower legs reconstructed. The doctors said that his bone marrow was unique, so they rebuilt his feet bones with strong steel, which remains polished within his feet to this day. He was raised as a fighter, and trained day and night to build the perfect balance of strength, speed and skill. The organisation was in Tokyo city. It was there that he won the martial arts tournament that proved him to be: “The best fighter on Earth.” But having beaten the world, and achieved success despite everything. But in 2003, at Tokyo‘s national arena, new path awakened in front of Heishuro... ~~~ “Heishuro!” Anger blasted out from a small red haired women, who was sending a devil glare at Heishuro. “Up yours Fujima! I’m not fighting today!” Heishuro’s young voice sounded pitiful next to the loud shriek of the small Japanese lady. The pair were in a large martial arts arena, the best money could buy. Whilst crowds poured in to watch the scheduled fight, Maruchi Vs Amarez. Japan Vs Mexico. The world champion Vs The #1 contender. It was truly the worlds greatest stage. But backstage in the champions dressing room, the champ was arguing his case against his manager, Fujima. The small women walked over to Heishuro, who was seated on a bench. “Listen…” This time her voice was calm, with an air of understanding about it. “ I know it seems unfair, like the whole world wants you beat?” She looked at him with a kindness in her eyes. Heishuro nodded as he spoke. “Yeah… but not allowed to use my weapon of choice, or even any kicks? That’s just unfair,” he whined. “Kid. It’s a non-weapon fight, so your nunchaku can’t be used. You can understand that, right?” She explained. “But what about the kicks? Its not my fault my bones are stronger than most peoples! It was an accident!” He replied hastily. “Not many martial artists try roundhouse kicks at the age of five, Heishuro.” Fujima’s mouth curled upwards into a slight smile as she talked. Both of them burst out laughing. Finally, Fujima managed to convince Heishuro of one thing: It didn’t matter what the conditions were, what handicap was put in place, Heishuro would always be the best. ~~~ “Go on Maruchi! Show ‘em Japan’s the best country in the world!” The crowd’s chants filled the arena as Heishuro dominated the battle, despite his handicap against the bigger Chavo Amarez. Heishuro was barely breaking a sweat, he had other things on his troubled mind. The young man was on the offensive, breaking through Amarez’s defences like he was holding up paper in front of his face. Finally Maruchi palm struck the Mexican on the right shoulder, breaking and crushing the poor fighters shoulder blade and collar bone. “Arghhh!” Chavo’s cry of agony signalled the end of the competition. Heishuro raised his arm and began hopping on the spot, a familiar grin spread ear to ear. But before long, confusion was all visible on the champion’s face. A cloaked figure stood amongst the crowd, completely still and silent in the rustle of celebration. Under the black cloak of the figure, the bright lights illuminated one thing. A lightning strike tattoo, identical to the one of his own face, running down the face of the stranger. That Heishuro could now see was female. “Heishuro! You barely even broke a sweat! And he looks like he was in a boxing match!” Fujima’s squeaky voice sounded far above the crowd and she ran towards him as he was leaving the mat. Maruchi looked at the ecstatic woman, a grin the size of bow was spread across her face, with her tongue flailing about outside her mouth. That was the arrow. “Err… thanks Fujima. I um…” the fighters voice trailed off as his eyes jerked to the direction of the mysterious woman. She was gone. “What is it Heishuro? What’s wrong?” Her happiness turned to concern in a flash. The fighter took one last look in the crowd, hoping to spot the woman again. After failure, Maruchi replied. “Nothing… it was nothing, let go before I get swamped by angry Mexicans.” ~~~ Fujima yawned as she stumbled down the stairs of her large home. Her eyes were barely open and she wore frilly pink pyjamas. She plodded over to her refrigerator, mumbling to herself about whether she should go to buy eggs the next day or on the weekend. She took out a carton of orange juice and began to pour it into a spiralling glass. Before she could finish the orange juice was stained a dark red. Fujima’s head fell to the tiled floor, followed eventually by her body. “Pitiful human,” an evil voice slithered from a hooded figure, clutching a blood-infested blade. It was the same woman that had been in the crowd, the mysterious, hooded lady that had the same tattoo as Heishuro. She slowly bent down and dipped two fingers in the pool of crimson running across the tiles, then stood and walked to the nearest wall. She wrote on the wall: “You cannot escape your fate.” She then walked silently over to the open refrigerator. She closed the door, enveloping the room in darkness. ~~~ The birds singing, the sun shining, the city buzzing. It was what some would call “the perfect day.” But for Heishuro, it was to become the single worst day of his life. The champion was on his way to Fujima’s apartment, to schedule any possible matches in the upcoming month. He opened the door, not knowing that the horror inside would change his life forever. Heishuro stepped inside and gazed horrifically at the slump of bone and blood on the floor that he had once called Fujima. Her innards strewn across the room like sand. The stench of blood riled through the apartment, disturbing Maruchi’s throat and stomach. He coughed violently and spat a mix of blood and breakfast on the floor, adding to collection of horror. He turned away from it, biting his lip as tears began to ripple from his eyes, tracing the shape of his tattoo. But then his grief turned to fear as he saw the words bled into the wall. “My… fate…?” Hysterics were evident in his shaky words. With those words still ringing, Heishuro sat in a pool of blood and wept, burying his head in his hands and staining his skin red. ~~~ “Hello!? You have to help, their has been a vicious murder! I can see it through my window, there blood everywhere. I just got home to see a man sitting in a pool of his victim’s blood!” “Hang on miss, we’ll be there as soon as possible.” “Please hurry!” A hooded women put down a blood-encrusted phone before unveiling her hood to reveal a lightning tattoo. She stared at the neighbours of the small women she had killed. Their organs and limbs randomly thrown across their house. Before decapitation, mutilation and ultimately, execution, they were a young couple living together peacefully. But they gave up their lives in order let the sick, psychotic, serial killer frame her target. “All is going according to plan…” ~~~ Sirens. Madness. Chaos. It all happened so fast, it was near impossible for Maruchi to keep track of the next few days. All he knew that and the end of those few horrific days, he was sentenced with the murder of Fujima Kuchiniwa and Seena and Keiro Malaki. He had a life sentence in the Tokyo jail and Chavo Amarez was awarded the world martial arts championship. Yeah, so the champ’s life had taken a bit of a turn for the worse. “What have I done to deserve this crap!” He screamed as kicked violently into the steel cell’s bars, bending them ever so slightly. His cell mate, Francis, decided to pick this moment to start playing his harmonica. Francis’ brain surgery bill was added to Maruchi’s never-ending list of concerns. ~~~ “’Eh? New cell mate…” He said instinctively as he heard the clang of steel on steel. He’d been in jail for over four years, so customs like that were a minimum for him. But as he spun around to see his new acquaintance, he found a familiar face that chilled him to the bone. Well a familiar hood. “Maruchi! You ‘ave a visitor!” The jail guard bellowed although Heishuro was only a metre away. He left the pair gazing upon each other, the figure’s scar stood out like anything to the once famous fighter, but Heishuro’s appearance had been altered in his four tough years. He had a bushy beard the size of a large squirrel and he wore bright orange clothes, standard for a prisoner. “Are you… Heishuro Maruchi?” A timid voice escaped the black cloaked stranger. Heishuro arched his eyebrow before answering. “It depends. Who are you to ask for my name?” Maruchi masked a grin behind his bushy cotton-wool like beard. “I am Taki.” She let her hood down to show her surprisingly red hair and her obvious beauty. “Maruchi.” Pure silence followed her word, a chilling nothingness that tore into Heishuro’s soul. “M...M...Maruchi…? Did you say… Maruchi?” He asked with wide eyes, but already knowing the answer. She stared at her shoes, tears cleansing them. “Did you say Maruchi?!” Heishuro demanded hysterically, tears now escaping from his eyes. “Yes. Heishuro,” She paused for what seemed an eternity, “I am your sister.” She managed to sob, before letting herself fall to her knees, her head cupped in her hands. “Sister… what?! It cannot be…” As the words left his mouth, darkness dulled his senses, before he dropped to the floor. ~~~ As darkness faded and Maruchi’s senses awoke, he found himself shrouded in nature. A strange wood surrounded him, along with a letter laying on his chest. He sat up and began to read. Dear Heishuro I’m sorry for not explaining any of this to you, you must be very confused. I felt that if I told you then you may not believe me, so I’m going to tell you in this letter. Our parents were Takahiro and Nadine Maruchi, and they were magicians, great magicians. They came from a parallel universe to the world you grew up in. Earth. They were both raised in a mystical place called Ciélaro. This is where you and I were born. They were known for their powerful combined spells, healing, elemental and conjuring. People knew that if they had children, they would be powerful. Unbelievably powerful. It was both a blessing and a concern to everyone around them. But nevertheless, it was a great shock when I was born. I have influence over Daemonic magic. More commonly known as Shadow or Dark magic. Magical abilities run through blood, so our family must have had a variety of magicians over the generations. Daemonic magic is widely mislabelled as “evil”, so I was to be banished from Ciélaro. But mother and father still felt love for me, despite my powers. So when I was thirteen, the three of us all left Ciélaro. And came to the sister of our world, Earth. It was soon after coming to Japan when mother announced her pregnancy with you. But mother died at birth, triggering suicide from father. We were all alone. I had recently turned fourteen, I didn’t know how to be a mother! I left you on the doorstep of somewhere where I hoped you would grow strong, and I vowed to come back for you one day. The lightning strike tattoo down your cheek is a family crest, the Maruchi honour. Some may recognise you with it in Ciélaro, so be careful. After that I went back to Ciélaro, hiding my identity, traveling between the two worlds, surviving for the pure sake of life. It was then when I heard of your success as mortal, and I feared the worst, I feared what I later recognised as the truth: Your powers hadn’t surfaced yet. I studied your lifestyle, your talent, your skill. It pointed in one direction, your talent had dwarfed your magic. So I did what I felt was needed, I murdered your manager, Fujima, and framed you. I apologise deeply for this, I know it caused you suffering of the worst, but it worked the way I had hoped. Your time in prison gave me the time to construct a way for you to use your dormant magic. So when I visited you that day, I knocked you unconscious and summoned daemons to take us to Ciélaro, where I left you. You’ll find near you a small gift, a magical nunchaku, Xuriken. This weapon will let you use your magic, be it Elemental, Daemonic, Healing or Conjuring. It will surely grant you power. I apologise from the depths of my soul, I am truly sorry. I will travel Ciélaro now, wandering from place to place. When the time comes, I’ll find you, and alert you to our fate. I know you’ll recognise me, until them. Your loving sister, Taki Maruchi P.S. I shaved your beard, you looked horrible! Heishuro finished reading the letter as emotions overcame him. Sadness, anger, hate, love, happiness and gratitude all rolled into his mind. Luckily confusion was behind him. Without a word, the fighter grabbed his new weapon and set off into the unknown.
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<+BobbyEmerald> my pubes are like a mini afro. |

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Re: Character List
Name: Kabor
Age: 19 Race: Human/Host Sex: Male Hair: Black, short with long strands on the sides going down to his lobes. Eyes: Foggy, grey horizontal slits Weight: 168lbs Height: 5'9'' Weapons: Kabors primary weapon is located inside of him in an organ that doesn't perform any bodily functions, but instead contains 3 snake-like parasites that have resided in him since he was 2 years old. With these parasites being in him for so long, he has learned to use them to his advantage and can use them for various attacks that he has created (listed in skills). Also Kabor has two knives for him to use in case his parasites are doing something else. Armor: His parasites are not only his weapons but his defense, as they can exit Kabors body partially and deflect blows with their razor beaks. Strengths: During his training of controlling his parasitic companions, he also learned hand-to-hand combat skills. He also has an increase sense of hearing and smell as to locate certain foes. Weakness: During his first fight, he took an almost fatal blow to the face by a sword. Luckily he survived the fight and also the operation that followed, but sadly he lost his eyesight. Since he uses his parasites as his offensive and defensive tactics, he wears no armor making him more vulnerable to attacks than most other fighters. The parasites also have a price as to living inside of Kabor. As long as they roam freely inside of Kabor and not in the organ which contains them, they will hunger for any source of physical energy including their host. Skills: The parasites once released from the body will swim through ground, water, or the human body. As said before, Kabor is a skilled fighter in hand-to-hand combat and also has developed several attacks based on his parasites. Parasite Birth: It takes awhile for the parasites to exit the organ, so while this is going on, Kabor will use his combat skills until they emerge. Extra Arm Parasite: A parasite still residing in Kabors body can be used like a third arm to hold/use weapons or hold down an enemy. Parasite Stab: With his open palm, Kabor will place it on the opponents body at quick speeds and have one of his parasites emerge its beak and stab the area like a knife. 100 Parasite Release: One of the two parasites that were released into battle will go deep underground and lay 100 eggs. After awhile they will hatch and disperse 100 baby parasites that will attack a large group of opponents or just one that just doesnt want to die. The babies however will die after about 10 minutes of attacking. Appearance: Because of his childhood, Kabor has grown cold over time and always has a face that says he means business or don't touch him. He has a scar going across his face through his eyes. He wears a tan t-shirt that has the symbol of his ship on the upper left section. He also wears black pants and and sandals. The parasites are brown skinned and have razor beaks to swim freely through their terrain. While the parasites are out of the container organ, Kabor will look like there are long lumps moving all over his body. Personality: Kabors childhood was nothing but trying to stay alive from all the attacks from basically every village he's been at. Early in his life he had no control over his parasites so every time someone touched him or he touched them, his parasites would enter them and kill them. This made alot of enemies for Kabor and making it almost impossible to make a friend or even an ally, making him become completely detatched to any human. While he's fighting however, he does show mercy in his battles as he does not kill his opponent unless it is absolutely needed. Later on after he found control he had made some friends which made him loosen up some and eventually giving into a smile. Biography: When Kabor was born, his parents believed that he would do great things. However, when he was two years of age, the parasites came at night searching for a host. Kabors parents protected him with their lives, bad sadly failed. The next day, a villager came walking by and heard Kabor crying. They looked inside to see two dead bodies, with Kabor inbetween them and blood everywhere. When the villager told the others, some believed that a robber came and killed them. Others who were more supersticious believed that the baby was evil and killed them himself. Later on in time, more also believed after seeing him kill others, all on accident though. Finally when he was 10, he ran away from his village and became a wanderer. Every village he went to he made an impression on people by getting into more accidents, many considered him a monster and drove him out of there villages. At age 11, Kabor had just enetered into a port village. And if it were fate or bad timing, a band of pirates came crashing in to destroy the village and rob it of its goods. Kabor ran frantically trying to find a hiding place in which he would be safe from the pirates. However, the spot was later on founded by a pirate who looked like he needed to kill something. "Lets see how loud you can scream." the pirate said reaching to strangle Kabor. "No! Get away!" Kabor screamed at the top of his lungs as the pirate wrapped his hands around his little neck. Just then two of the parasites came swimming up into Kabors throat and into the arms of the killer. "What the?!" he saw the lumps slowly slithering up into his chest and neck. "AAAHHH!!!" he screamed as he held his head and heart in extreme pain. He ran out of the shed screaming and making all the other pirates look at him as he stopped screaming and fell down dead. The crew gathered around to see that he was bleeding from his eyes, ears, nose, and mouth. While they were wondering how he died, the two parasites emerged from his chest and shoulder and slithered back into the shed with a shriek of victory. The pirates followed them to see them crawl into the small boy while his head between his knees saying "I didnt want to kill him...I didnt want to kill him..." while crying between each statement. "You monster! You killed my brother!" a stray pirate came bursting out with a sword, but was stopped by the captain. "Hold yourself now. For goodness sake the kids crying, even I know he had no control over this." he looks over at the boy "However..." he kneels down to the boys level "Perhaps we can make this curse..." the boy stopped crying and looked up to the captains face "Into something better." And with that Kabor became a member of the pirate crew. Recieving special training from the captain as well as recieving the containment organ from him, he became the captains first mate and one of the crews best fighters. When he was 17, his ship, most of the crew members, and the captain were killed by a group of highly skilled warriors, sending him back to the life of a wanderer. He would only go into villages to recieve supplies and to repair his knives as he didn't want to cause trouble. But if trouble came, he would take it out into the woods and deal with it.
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And the night is about to cover across the land. I, the Twilight, shall rise in that fateful hour, And decide the victor with my almighty hand." ~twilightinthedark~ |

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Re: Character List
Quote:
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This is not the place to ask about Pokémon related things - if you want to ask someone about their sigs, please PM them. ![]()
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