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  #981 (permalink)   [ ]
Old 01-19-2007, 06:51 PM
drugsrbad Ajman drugsrbad is offline
Deku Scrub
Join Date: Jan 2007
Location: atthepokemonchristmasbash
View Posts: 13
Re: Character List

Name-Kane
Age-19
race- Elf
Sex-Male
hair-dark brown
Eyes-Haze
Weight-110lbs
Height-5 feet
weapon-twin hook swords
armor- None
Strenths-very high speed very agile
weaknesses-no armor vulnerable to attack

Biography-
Kane was born on the outskirts of Kokiri forests and then was raised by a pack of moblins.
he wears kokiri boots and a zora tunic at all times. he has a very serious nature about things and attacks very swiftly. he reacts with violence when people insult him. He dosen't make friends and is always alone looking for his biological parents. he now lives in a secret cavern and takes care of the ice wolfos. He is also a vegetarian because he likes animals maybe even more than people. He is not a fan of the good side nor a follower of ganon he is basically a rouge trying to survive and do well.
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  #982 (permalink)   [ ]
Old 01-27-2007, 01:35 AM
Eve Sneak United States Eve Sneak is offline
BUFFY STALKED EDWARD AND MADE HIM SLAIN. THE END.
Join Date: Nov 2006
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Re: Character List

Name: Cirus Olvaran

Gender: Male

Race: Human

Age: 22

Height: 5'11''

Weight: 169 lbs

Eyes: Hazel

Hair: Dark Brown

ARMOR:
Upper Body: Plate armor containing an electro-magnetic energy field chip, covered by a cut-off military jacket. Metal gauntlets cover the forearms and hands. The entire armor is a durable, flexible, second skin that is flame retardant and is breathable. Then the plate over over the second skin over his clothes.

Lower Body: Military-issue pants covered by plate armor boots that extend up the leg and to the thigh, with bending joints at the knees. The boots are of special anti-gravitational design. It can maintain the power for limited time, but can be used constantly.

Helmet: Cirus has an ordinary pilot helmet but he has it heavily modified. It has a vital scan scope: a device integrated into the durable visor. It allows nighttime vision and a thermal detection.

The armor is condensed into a strapped backpack when activates on user command only. The armor then expands around the user and can revert back to the backpack on user command also.

Weapon: Weapons: 2 standard issue beam pistols that monitor the users DNA (so that only that particular Artis soldier can use the weapon) and vital monitors to ensure that only a living soldier can use the weapon.

Sword surrounded by an energy field that enhances the durability and usability of the blade.

His own created BRX26. It is a fully automated precision shot rifle that comes with two attachments. Without the attachments, it is a machine rifle, shooting rapid fire shots. With the x2 precision chamber, it shoots regular shots like a rifle. With the x5 scoped attachment, it propels the shot 10 fold, armor piercing energy rounds.

Small plasma grenades that are attached to a belt. They release a bright stunning explosion that capture prey in a sticky goop from a 10 ft radius.

Strengths: Cirus is a mechanical engineer capable of crafting new weapons and armor. He is also trying to build things to use on the battlefield. He can fly up to 55 mph using his boots and is an exceptional marksman, even more when Cirus has the x5 activated.

Weaknesses: [color=Blue]Cirus doesn't believe in magic, and therefore cannot use it. He uses technology to do so instead. Cirus has no how magic works and thinks it is a fool's wish.
Cirus is very chivalrous and doesn't attack a women unless he is extremely drove to. Cirus has the energy blade, but isn't the best melee fighter and needs to keep a reasonable distance between his opponents to function.

Skills/Magic: [color=Blue]Cirus is a mechanical engineer so he is gifted in fixing many machines and devices with ease. He has great aim, a fully operational battle suit and anti gravity boots. An excellent gunner, and a decent swordsman.


Appearance: When his armor isn't activated, Cirus wears a regular dark brown leather jacket, the sleeves ripped up above the elbows. Long and baggy khaki jeans, a pair of black stripped tennis shoes, and a long sleeved black t-shirt with a dark blue stripe across the waist. He has dark brown hair, clean cut and fair complexion.

Personality: Cirus is casually cheerful and outgoing and likes to analyze every situation to try conclude a strategy. He hates admitting when he's wrong which makes him headstrong or reckless. Cirus is faithful to his fellow comrades and he's loyal to his superiors whom he treats those above him with the utmost respect.

Bio: Cirus was born in the major city of Thastol with his parents but no siblings. His father joined the Artisan military as a Mechanical Engineer. Ever since, Cirus wanted to be just like him. When Cirus was 14, he asked his father for a working beam pistol. After many tries, his father finally parted with one and watched as his son inspected it. Cirus was amazed at the high tech weapon as he carefully disassembled the gun. It was fascinating as Cirus tinkered with the mechanical wonder.

His father was impressed about how quickly Cirus learned and decided to enroll him in the Artis Military Academy in Grawthan when he turned 16. Cirus rode in his first hover shuttle to the academy and was enlisted up as an ensign.

The Centurion commanding them had them perform in squads and learn the basic battle scenarios and what to do during them. Cirus barely passed the vigorous excerise regimens, but he proved himself with his mind and will. As Cirus and the other ensigns were given their armor and weapons, he was the first to operate said armor and energy shields. When their Centurion commander had them perform basic repair exercises like when your shields malfunction or when the beam pistol overheats before firing, Cirus was the first to succeed.

After a year and a half, the Centurion recognized Cirus as a mechanical genius and tested him for Gul rank by having him repair a damaged hover-speeder in under 10 minutes. Cirus managed to finish with 17 seconds left.

Cirus was sent to Tyrvel for advanced mechanical training, but when the back thruster suffered an ion combustion, Cirus helped sustain the damage until they landed, fleeing the transport before it imploded.

His new instructor at Tyrvel was astounded at Cirus' knowledge of machinery and promoted him for Drill early in his third year at the advanced academy. Cirus sent his father the news and planned to move to the mechanical myriad of Sicerion after finishing his last year in Tyrvel.
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  #983 (permalink)   [ ]
Old 01-27-2007, 07:12 AM
ManOnFire Tibet ManOnFire is offline
NOD FLENDERS WENT ON MY ACCOUNT AND CHANGED MY CR
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Location: I BLESS THE RAINS DOWN IN AFRICA
View Posts: 625
Re: Character List

Vulgan, The Silent Assassin.

--------------------------------------------------------------------------------

Name: Vulgan

Title: The Silent Assassin.

Age: 19

Race: Human

Sex: Male

Hair: Black

Eyes: Hazel

Weight: 190

Height: 6’2”

Weapon: Twin swords, both 2 ft exactly. The blade he holds in his right hand is called Ronan, the Left handed blade is called Lorcan.
Both are elemental swords, Ronan is infused with the power of fire, whereas Lorcan is infuse with the fierceness of water.

Armour: He wears a light cloth robe and well as protective wrappings. His clothing is blessed with a protective spell, which makes it light, yet it quite resistant to attacks with blades.

Strengths : He is very fast and agile, being an assassin this was essential. He is also extremely skilled with his blades, he’s able to move the swords very quickly, and most of the time, he’s moving them into his enemy’s chest. As noted in ‘Weapon’ his blades are elemental. When Ronan is stabbed into anything, it will burn it from within. But when Lorcan is plunged through something, it sends an flood of water gushing through it, drowning it from inside out. He is very good at identifying quickly which sword to use in any situation.

Weakness: He is always cautious, sometimes too cautious. He will be the first one to accuse someone, this feature doesn’t please many people, so he has many enemies. He gets angry easily, and will make mistakes when this happens. His love for his friends will outweigh his ambition to defeat anyone. Also his armour doesn’t defend against magic very well.

Appearance: He wears a dark green robe which stretches too his wrists and down to his ankles, with a golden belt around his waist, which was a gift from his sister, Falran. He has two sheaths for his swords, although the sword look similar, the sheaths don’t. He places Ronan in a red sheath on his left side, and Lorcan in a blue sheath on his right side. This makes it easy to identify which sword is which. When he draws his swords his arms make an ‘X’. He also wears brown wrappings on his feet.

Personality: He is kind and loyal towards his friends, but unmerciful towards his enemies. He doesn’t talk much, and this is how he earned the title: ‘The Silent Assassin’.

Biography: He grew up in a small village called Torr, where he lived with Falran and his Father, Toran, his mother died when he was about 4. He didn't have many childhood friends, his sister was his only friend. He felt he didn't need anyone apart from his sister. But now she is gone, he is without friendship, without a companion. He was taught the ways of the sword by his mentor and the creator of Lorcan and Ronan, Saruko, the great blacksmith. (see further down for when they met) Saruko taught Vulgan (and Falran before she died) how to wield many weapons, he favoured twin swords then, and it has stuck with him to make him what he is today. Vulgan always wanted to move in battle, his speed and agility make him the warrior he is today. Saruko also gave him many assassination jobs, he didn't ask questions, he just got the job done. Saruko is now dead, this tormented Vulgan at first, like the loss of his mother did. But now his sister is gone, that is doesn't matter, because no one could ever, would ever, or ever had compared to his sister.
He loved his Sister a great deal more than his father, who beat Vulgan when he was young. He was two year older than his sister. His Sister gave him a golden belt that he treasures to this day, he remembers her by it…

One day when he was 12 he was playing with Falran when he heard shouts and screams from the townspeople.

“INTRUDERS!!!”

He ran to his father and told him of this. His father told him and Falran to get away. He took his sister and ran, he ran like he never had in his life. His village was burned down by these Intruders.

They came across a small town one day, where they first met Suruko. He promised to train them in return for Vulgan to do his bidding, whatever it be. They lived with Saruko for about six months, training, learning and (in Vulgans case) killing.

One day Falran said something strange to him, she said that he should take this belt of gold. She said it would help him after she was gone. He had told her that he would die before her. She nodded but she still had a look of sadness in her eyes. She knew something that he didn't. He travelled with her for 6 years after that, they were trying to find the people who burned the village. But then she was murdered as they slept. Vulgan woke up one morning to find his sister, her throat slit, her cold dead eyes open, and her life… Gone.
That day he stopped his quest to find they people who burned down the village, and he started a new quest. To find the murderous scum who murdered his sister. But whenever he kills someone on his quest, he cuts his arm with Ronan, to burn his skin, then he stabs Lorcan into the cut, to neutralize it with water, this makes a scar, so he remembers that each life he takes, (or has taken in his previous time with Saruko) there is always and will always be, a consequence.
He has been filled with sadness since that day, he keeps it locked away. It starts as sadness, but as he keeps it bottles away it turns to something else, something that will explode from within him one day. That something is Hatred!

Approved by Safer
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i will devour you.
<+BobbyEmerald> my pubes are like a mini afro.
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  #984 (permalink)   [ ]
Old 01-29-2007, 05:26 PM
Altamira Altamira is a female United States Altamira is offline
Holy fudgenuggets college is busy this semester!
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Louis Fritz

(Approved by Gracie)

Name (and title): Louis Fritz the Minstrel of Choras

Age: 40

Race: Human

Gender: Male

Hair: Messy, dark blonde hair cut short, with neatly trimmed sideburns and a light, graying beard.

Eyes: An earthy brown with a gray tint.

Weight: 183 pounds

Height: 6’0”

Theme Songs: Song of Truth (Do As Infinity), Secret of the Forest (Chrono Trigger)

Known Family:
Julianne Fritz – ex-wife
Melinda Fritz – eldest daughter (deceased)
Caroline Fritz – youngest daughter (deceased)

Homeplace: Brantmill, Choras, Guardia, Medina (city, country, continent, world)

Weapon: A short sword made of steel with an onyx-colored hilt that is hidden inside his clarinet within its case. A lighter manner of steel halberd is similarly hidden within a deceptively large fiddle case.

Armor: Louis wears a byrnie (down to the waist) shirt of chainmail crafted of steel rings underneath his clothing.

Strengths: Louis is a very versatile fighter who is proficient with a number of swords, spears, and axes. He is quick-thinking, and has a great degree of physical power and stamina beyond that of normal humans.

Weaknesses: Louis lacks magical abilities of his own and is somewhat slow on his feet. He refuses to harm women or animals, and is easily distracted by conversation when in a fight.

Skills/Magic: Louis possesses no magical skills. He wields swords, spears, and axes well, and can play several musical instruments. Thanks to Melody Ferrier, he has a few abilities that can manipulate sound or that draw upon the girl's own mysterious energies.

Sonic Whistle- A special technique taught to Louis by his protégé, the musical prodigy Melody Ferrier, where Louis emits a high, shrill, whooping whistle. It makes all metal or metal-like weapons vibrate, and causes his own sword or halberd to let out a sonic-wave that can harm opponents. The attack is powerful enough to knock a human male onto the ground, but its main purpose is to surprise a foe. Louis first used the skill against Zachary Leos in "Misadventures of the Minstrel - Northern Dojo".

Sound Barrier- A special technique taught to Louis by his protégé, the musical prodigy Melody Ferrier. By playing a tune with special qualities on his harmonica, which he composed together with the girl, he can generate a clear, rectangular barrier around his body, which lasts for a duration of 2 minutes.

Healing Sonata- Louis begins this spell by playing the first few measures of a song with magical qualities, which was specially composed for him and Cadenza Madrigal by the minstrel’s own protégé, Melody Ferrier. As the melody flows, energy gathers at the man’s feet, and rises in bright rings until it has traversed his whole body, healing any non-lethal injuries, internal or external, as it goes. Melody’s flute can be heard echoing in unison with the song when the spell is cast.

Sonic Strike- Using his impressive strength, Louis can produce a strike with his blade that can cut through the sound barrier and is powerful enough to sever a human's arm if they are without armor. The strike can be performed with both his sword and halberd, but is more effective with the latter. Because of the speed of the attack, the minstrel needs more energy to use this attack than to slash normally, and the more he uses it, the more it tires him out.

Appearance: Louis was born a fair-skinned male, but over his years of traveling has acquired quite a tan. He is attractive in a rugged way, with sharp, pronounced features that contrast with his dirty, soft-edged attire. He wears loose, dark brown slacks fastened at the waist with a tan leather belt, and tan boots on his feet. On his upper body, he wears a white shirt (although it's now yellowing at the edges) with wooden buttons open down to his hairy chest, and a loose-fitting, dark red vest over top. Louis occasionally also wears a floppy, tall, brown hat with a wide brim, most often when in poor weather.

On his back, he carries a tan suede bag for supplies, and both his small, oaken clarinet case, and larger, brown, hard leather fiddle case. The straps of the bag and cases are worn across his chest.

Pictures:

http://img395.imageshack.us/img395/7...r5editsob0.png

Old Pictures:
-http://img.photobucket.com/albums/v2...u/louispic.png
-http://img467.imageshack.us/img467/4240/louispicqi3.jpg
-http://img122.imageshack.us/img122/4416/louis4xx1.jpg
-http://img238.imageshack.us/img238/4...sketch5ry0.jpg

Personality: Louis is an eccentric and puzzling character to many; he respects lofty ambition in one person and down-to-earth realism in the other. With age, wisdom and a sense of gentle humor have come to him; he’s not bothered by callousness, especially if he believes it’s justified, as in the case of his colleague Cadenza Madrigal. Often his motives confuse younger ones, only for them to learn he has greatly helped them in some way later. He retains his fatherly side from when his daughters were alive, and is kind and protective towards children and others weaker than himself. Underneath all of this placidity, however, is the side of him that’s pained by his grave losses, and it shows itself in his dislike and distrust of the Merridale monarchy, and in quiet moments when he’s reflecting on his own.

In battle, he’s always willing to fight a formidable opponent, and always gives the match his all if he thinks his foe is worthy—seeing it as a sign of disrespect not to. He’ll only become gravely serious if his life or the life of one he cares about is in great danger. Occasionally, he’ll play a song after a victory in honor of his defeated foe’s efforts.

Biography: Louis the Minstrel hails from the imperial-minded Choras, land ruled by the royal family of Merridale. He once lived peacefully in the farming village of Brantmill, several miles from the tragedies and bloodshed of the ongoing wars. But when the latest conflict brought the battling to Bartholomew, merely ten miles away from quaint Brantmill, panic began to brew in the village. Men from Brantmill volunteered to join the ranks of the army to defend their home and way of life, and Louis Fritz was among them.

The small auxiliary force of Brantmill was called upon as the fighting progressed to Bartholomew Fields, halfway between the city and the farming village. When the day was over, Louis and his comrades believed they were successful in holding off the enemy’s army from penetrating Brantmill, but when they returned home, they found that their foes had razed the farming community to the ground. The grief was almost too much for the men to bear. Foremost among the mourners was Louis the Minstrel: a single father raising two children his disloyal wife had left him with twelve years prior.

Louis could feel his sanity slipping in the following months. Efforts were made to rebuild Brantmill, but he refused to participate. He needed to leave. He needed a fresh start.

Taking what supplies he had left from the packs the army had given him, Louis set off to travel the world of Medina, singing songs and telling stories of Brantmill, the Choras wars, and his life. He made money doing odd jobs, going on journeys and protecting people or small towns. But the bard’s main quest remained the same: to find a new purpose in life.

EDIT (3/3/07): Louis has, since leaving Choras, traveled to the mysterious Dome and become both a teacher and student. On his way there, he met a young girl named Melody Ferrier, who is a musical prodigy, and was heading to the Dome for some unknown reason as well.

Room at the Dome: Beyond the plain oak door is a grassy meadow, with stars perpetually twinkling overhead and trees interlocked in a sort of natural border before the simple dark brown walls. If one looks closely enough at the trees, they may find doors in a few of them. These doors are said to lead to a kitchenette, a bedroom, a full bathroom, and a few locations scattered throughout the Dome complex.

Despite all the shifting of the Dome halls, Melody Ferrier’s room is always right beside Louis’ quarters. The lilac-colored door opens to a lavender-hued room that is very easy on the eyes, and consists of a soft bed covered with sheets that have musical notes printed on them, a small white writing desk, and a dresser of the same tone. The two doors at the east end of the room lead to a full bathroom and a music studio.
------------------------------------------------------------------------------

Battles:
Misadventures of the Minstrel - Northern Dojo (complete)

Crossroads:
Excitement at the Operahouse (in progress)

Training and Teaching:
Camdel's Training (in progress)
Shrukan's Training (dropped)
Chad's Training (in progress)
LEA's Class IC Thread (dropped)
Harij's Training (in progress)
Kratis' Training (in progress)
Dirk's Training (in progress)
Carcaroth's Training (in progress)
Tera's Training (in progress)
Last Edited by Altamira; 09-24-2007 at 07:04 PM. Reason: Updated Training and Teaching Reply With Quote
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  #985 (permalink)   [ ]
Old 01-29-2007, 08:34 PM
Zero Zero is a male Mexico Zero is offline
I get the job done. Period.
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Re: Character List

Name: Leonidas

Age: 18

Race: Human

Sex: male

Hair: Black

Eyes: Dark brown

Height: 5’9 Feet

Weight: 70 Kg

Weapon: Pata sword. The sword’s Smith is unknown, but it is very sharp. The sword is so sharp that if the blade is suspended on a creek facing the current the sword will cut anything that passes it’s way; Fish, leaves floating down the river, even the very air that blows on it.

Armor: just the back of his Pata sword and a couple of steel Greaves.
Strengths: Leonidas is faster and more agile than an average human, but he still doesn’t reach over human levels. In addition his reflexes are incredibly sharp, making him able to react almost immediately to any kind of movement. Combining these 3 abilities of his, he becomes a target in witch it’s really hard to lay hit.

Weakness: To start he’s human so anything than can kill a human is capable of killing him. Also, when he’s not in a dangerous area or situation he leaves his guard down, making it easy to catch him by surprise. And he also tends to underestimate the enemy if it doesn’t look like much at first sight. And he doesn’t have any long rage attacks.

Skills: Leonidas has been trained to use many kinds of swords, and has also been trained in the following martial arts:
Jeet kune do
Long fist kung fu
Aikido
ju-jitsu
Tae kwon do

Appearance::
Leonidas is fairly muscular. He usually wears leather gauntlets, a belt and boots. He wears a brown tunic with high collar, the tunic barely passes his hips in the front and it reaches his knees on the back. And he wears leggings. He also has a necklace with a metal plaque that is a bit worn of, and you can clearly see his name written there, and a message that says: “Keep going forward”. He also carries two small bags on the bag of his belt; In one he keeps money and other stuff of the type. In the other one he keeps his sword whenever he’s not using it.

Personality: Leonidas likes to fight since he finds it entertaining and good training. He doesn’t like to kill; he kills only when he thinks that the enemy is evil enough to deserve it. He tends to just fool around or mock at his enemies when they’re not a real threat. But when he feels that the enemy is dangerous he’s completely careful and observative on how the enemy is capable of attacking and moving. And he hates it when he sees innocent people suffer.

On daily life Leonidas is a bit of a slacker. He usually just takes it easy and travels around without much direction. He doesn’t speak mush with people he meets for the first time, but once he get used to them he becomes very friendly and he’s usually kind to everyone.

Biography: Loenidas was born and raised in a city called Paxton. He comes from a family of renowned warriors and he was expected to be a fierce warrior just like all of his brothers, Bu this did not happen. Leonidas spent most of his childhood training so he didn’t make many friends, but that was ok but that was ok because he has never minded being alone.

It seems that tough he received the same training has his brothers; he wasn’t as good as any of them. In one occasion after failing to complete a simple training course, his family decided that he was a failure got looked down by his parents and his brothers. After feeling such a humiliation by part of his family he decided that in order to become a better warrior he had to travel and gain some real experience. His family did not oppose to this idea since they didn’t care anymore, he was a shame to the family. So he began traveling aimlessly in search of fights and fighting knowledge. With the hope of one day returning home and proving hi family that he’s not a failure.

It has been 5 years since he started his travels. He still wants to become better, bur even after he proves his family that he’s not useless, he intends to keep traveling because he finds it fun to travel and because he knows that while traveling he can protect those who are defenseless.
__________________

My BA character Leonidas
There are 10 types of people in the world:
1-Those who read binary.
10-And those who don't.

Quote:
Originally Posted by Romans 14:2
One [man] has faith to eat everything, but the [man] who is weak eats vegetables.
http://world2.knightfight.us?ac=vid&...07292&ref=link

ClICK IT! ^ You know you want to.
Last Edited by Zero; 03-04-2007 at 07:54 PM. Reason: Reply With Quote
  #986 (permalink)   [ ]
Old 02-04-2007, 11:50 PM
Winged Fire Ninja Winged Fire Ninja is offline
King of Hearts
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Re: Character List

Napaj Cyrod
Name: Napaj Cyrod (Nay-paj Say-rod)

Age: 250 (will never look older than 21)

Race: Half Angel

Sex: Male

Hair: White, straight, shoulder length. For the sake of comfort, he keeps it in a ponytail.

Eyes: White (no visible iris or pupil)

Weight: 327 lbs

Height: 7’4"

Weapon: Broadsword called Newflame. When in battle, is wreathed in flames. He also carries duel twin swords, made by his master. They were named "Napaj" and "Ranul." Their material was made up of an almost indestructible ore, found under the oceans of his home world of Nhot. Napaj is also quite adept in martial arts, though he prefers a good sword.

Armor: None, apart from his thick skin and, occasionally, a chain mail vest.

Strengths: Fire and Earth (rock). He often uses his surroundings to his advantage. His wings are hidden from view inside his body, but can be brought out at anytime to use as weapons, shields, or just to fly. Also, because he is an angel, he can't stay dead. Yes, he can die and will stay dead for approximately three days and then rise.

Weakness: Water, Ice, Lightning, and beautiful girls. He is resilient, but strong magics that aren't fire or earth can hurt him pretty bad. Pulling his wings out takes time and hurts a lot. He is a chivalrous person, nearly to the point of a knight, so he will place the life of a female or any defenseless person in front of his.

Skills/Magic: They are as follow:

Fireball: Creates various sizes of a ball of fire in the wielder's hand that can be thrown/launched at a foe.

Explosion: Another fire technique that is used to capture existing heat in an enemy's body. When enough heat is gathered, an explosion will occur. The explosion hurts both the victim and the caster. Can only be used in the peak of anger.

Stone Gollem: If enough rock is gathered, a giant creature made of rock can be created.

Grow: Makes different and various plants grow wherever he desires.

Stone Manipulation: Napaj can manipulate stone to form stalagmites, footholds, etc.

Fire Manipulation: Napaj can manipulate and create fire.

Trickery/Healing: Using different herbs and such, Napaj can make various healing remedies and tricks.

Fusion: When Ranul and Napaj put their amulets together, they can fuse into an ultimate angelic being.

Personality: Generally an easy-going guy but gets a little headstrong. He also speaks rather harshly, but is often the truth. He prefers to joke rather than take anything seriously. His anger is something that, although rarely flared, can be devastating. When completely angered, his flame abilities grow beyond their limit. He also suffers from a severe case of procrastination. Most people would consider him a "ladies man" because he loves female companions. In battle, he is very independent and rushes into things that he can't get out of. In a war, he is an ominous force.

Appearance: He is very muscular (think young Arnold Schwarzenegger). He wears a tunic, much like Link’s, but with no sleeves and is always blue. He wears tight pants and is a good-looking guy. His shoes are made of his discarded feathers, which gives him an extreme speed advantage. His face is the chiseled look of a young warrior who has seen his fair share of life far too early. He is very well built and has multiple scars on his body. He mostly keeps his wings hidden so that he can look like a human.
DQ has my thanks for this perdy picture of Napaj...


History: This story takes place on a planet called Nhot. Nhot is kind of like a parallel Earth, but one can travel easily between all worlds and times if you were from Nhot. This planet is probably the only world to not have separated into different countries. In fact, the closest thing to that are the ancient tribes that live in the plains. Anyway... the story begins something like this...

Napaj Cyrod, son of Clash and Shama Cyrod and twin brother to Ranul Cyrod, was born at 12:37 AM at the start of a storm. His brother, born two hours later, came into the world at the end of said storm. Whether that was significant or not has to do with whether or not you believe their destiny.

Supposedly, their father had been cursed to act as a key to the bowls of hell. Apparently, an evil Angel had gained the power to control demons. According to legend, Clash was the only one who could stop him. The evil entity, known as Aroz, knew this legend and knew its accuracy... it was, in fact, a true story.

Aroz, in attempt to destroy Clash, called a full out war against all Angels. When the Great Creator succeeded in driving back the demonic forces, he decided to curse Aroz with the curse of Lock. What that meant was that the demons that were now sealed in hell would be so until Aroz died... but he could never die.

The thing the Great Creator (and this is where variations of the legend get muddled) had not intended to do was to place the curse on Clash as well. So now only half of the demons were sealed by Aroz's life and half by Clash's. Aroz found this out and chased the Angel relentlessly for years. Not only because he could free half of his demon army, but because Clash's offspring would prove Aroz's demise.

One day, when Clash thought he was free from the Evil One's clutches, he ran into a woman. Not just any woman, but the woman called Shama. Many men, and women, considered Shama to be the most beautiful human to have lived. He (here, again is an unclear area of the legend) was struck with love. But because it is impossible for Angels to love (in that sense), he feared the worst... and rightly so.

When Clash confronted the Great Creator about this new emotion, he was informed that his "glory" was leaving and humanity was creeping in. This meant that Clash's Angelic gifts (eternal life, unnatural powers, etc.) were fading and being replaced by the ability to die and become ill. The Great Creator felt that it was partly his fault; because of the curse, Clash would never again be allowed to enter heaven, thus making his gifts diminish.

Clash went into exile, though not alone... Shama came with him. Not only did she pity him for his loss of all he knew, she loved him deeply. She followed him into the wild with the intention of knowing him. He was confused and, at first, tried to kill her, but something inside him told him to stay his hand. He saw the fear in her eyes... and the love for the first time ever. Then he knew.... humanity isn't a curse; it's a temporary gift.

They wed a few months after and would have lived happily ever after, if not for Aroz.

Soon after Shama found out she was pregnant, Clash was called away to war. Before Clash left, he cast two unique enchanted amulets for his sons; one amulet had a flame on it and the other had a lightening bolt. Clash left to fight and was victorious after eight months. It would take nearly a month to get home. He never made it home. Although he did not die in the war, he was killed by Aroz in the return trip.

Shama had the first of her sons the second Clash was attacked and had her second son the second Clash's final breath escaped his body. Shama made it so the boys wore their amulets all the time.

It was two years after Clash died when a plague hit the town Shama, Napaj, and Ranul lived in. The plague was brought about by horse demons that had been freed by Clash's death.

Everyone in the town, save the twins, was killed by the plague within two days of catching it. The boys, due to their angelic heritage, did not become ill.

A week passed and the two boys had wandered away from their now dead home. It was at this point when two farmers came across the orphaned children. They took the boys in, but couldn't afford the livelihood of both, so they had their neighbors take care of Ranul while they kept Napaj.

Tragedy struck when the family that was taking care of Ranul suddenly lost their land, forcing them to travel north. Napaj wouldn't see his brother for nearly one hundred years.

Napaj stayed with his adopted family, learning much about herb-lore. He learned that he had this strange ability to make things grow where nothing should ever grow again. He also found out that when he became angry, he could light things on fire.

His "parents" saw the potential danger in this and, on Napaj's sixteenth birthday (which is actually fourteen days later than their actual birthday) they sent him to Trockenbir, the capitol of Nhot. There, Napaj was to meet Joral, the martial arts master of Nhot.

Joral was 267 years old. Humans on Nhot rarely lived past 140, so he was expected to die at any time. He looked as old as he was, but he was as agile as a 18-year-old gold medal gymnast.

When Napaj turned twenty, Joral thought it was time to tell Napaj something he had never told anyone before. He was about to die. He asked Napaj if he would mind going somewhere to gain Joral eternal life. He explained the legend.

There is a cavern in the bottom of the Eastern sea that supposedly had a special stone in it. This stone is supposed to grant eternal life to whoever eats it. It also is supposed to keep the eater young forever. Along with said stone, there is a metal that exists only there. It is an unbreakable metal but it can be super heated and made into any item imaginable. Napaj agreed to find said objects.

One year, three days, and forty-five minutes after Napaj left, he returned with said items. Joral ate the stone in order to remain living eternally and had the metal Napaj retrieved made into two swords named Napaj and Ranul. He trained Napaj for fifty years before he said there was nothing more for Joral to teach. Joral gave Napaj the twin blades as a parting gift and sent him on his way.

Napaj, at the age of seventy-one, became a mercenary for the government. He was quite successful, but was removed from service when he, accidentally, destroyed an entire town. In the town, he found a sword that seemed to respond to his presence. The sword was an angelic weapon called Newflame.

So then, at the age of one-hundred-ten years old, he ran into his brother under the advanced tutelage of two teachers of the Dome. There Napaj and Ranul stayed in order to become teachers on their own, leaving only when they grew bored with their surroundings.



Ranul Cyrod
Name: Ranul Cyrod (Ran-nool Say-rod)

Age: 250 (will never look older than 21)

Race: Half Angel

Sex: Male

Hair: Short White Hair

Eyes: White with no visible iris or pupil

Weight: 238 lbs.

Height: 6’10”

Weapon: A long sword that can create an electric barrier, effectively named Electrode. A longbow and arrows. His fists. A staff fashioned by Napaj that has a hidden blade in each end that can be extended in oder to dish out some extra damage. (Not in battles, but in fics and teaching) two "invisible" wires/strings (one in each glove) made of diamond filament. Each string is 100 feet long and has a magical needle on the end of them. (This needle is magical because not only is it unbreakable, it can be lodged into any surface and won't come out until Ranul wants it to.)

Armor: Heavy black cloaks and an enchanted mask.

Strengths: Lightning, Ice, and Wind. Knows a high amount of magic. Because he is an angel, he can't stay dead. Yes, he can die but approximately three days later, he will rise again. He is a master of hand-to-hand. He uses his needle-string (from now on called "Wasp") for super stealthy kills. His Wasps can disconnect one's spine if thrown right. He throws the Wasps with a flick of his wrist. The string can be used for decapitations. (Hey, he's a very cynical person.)

Weakness: Fire, Earth, and dark magic. Strong physical weapon attacks. He isn't very strong, so it takes him a while to simply beat someone down. Pulling his wings out takes time and hurts him a lot.

Skills/Magic : They are as follow: (*= originally given by mask)

*Telekinesis: The ability to move things with his mind. Can move up to two tons (4000 lbs.)

*Telepathy: The ability to speak with his mind. (He always does this when wearing his mask to avoid muffling his voice.)

*Mind Reading: The ability to read one's mind. (Strong minds cannot be read.)

*Teleport/Rush: Commonly called teleportation, but it isn't. He suddenly blurs out of material existence and reemerges when he reaches his destination. (Goes about two miles TOPS.)

*Past-time: He can be launched into the past at random points. He has little control over it, and it can be triggered by simply bumping into someone. The upside is that he cannot change the past, as he was a being that was meant to exist. The downside is that if he happens to bring a being that should have never existed (Kender, Gnomes, Dark Angels, etc.) then time can be altered. (Not so much a move for battle as a move for RP's and fics.)

Lightning Bolt: A high amount of electrons is gathered in Ranul's palm and released in the form of a bolt at the enemy.

Ice Shards: Large ice spikes rain down upon the enemy.

Freezing Blast: A concentrated energy blast of ice is launched at the enemy, not freezing them but chilling them to the bone.

Tornado Winds: Not exactly a tornado, but the high forced winds from one is used to knock the enemy back.

Icy Winds: An icy chill is sent surrounding the enemy from, what seems like, Ranul's very existence. (Not harmful in ANY way, but really annoying.)

Indignation (yes, I like ToS) Rain: Can only be used when Ranul is in peak anger, lightning bolts strike from every direction and substantially hurt the enemy.

Static Electricity: Not very harmful to the enemy, but can be used to charge metal objects, creating electromagnets. Also, it can be used to trip the pins in a lock.

Frosty Glance: A strange ability, mainly because he has little control over it. It always seems to occur at the right time though. What it does is freezes an enemy in its tracks.

Frozen Touch: Not so much an ability, so much as a curse. Anything he touches begins to cool rapidly, making his touch deadly to some. (He wears gloves to counteract this.)

Super Blast: According to a theory, lightening bolts are as hot or hotter than the surface of the sun. Under this belief, Ranul has spent many a year training and working, allowing him to create a small sun (about the size of a basket ball) and launch it at his enemy. He needs a ton of unbroken concentration to do it, and it takes a ton of energy.

Fusion: When Ranul and Napaj put their amulets together, they can fuse into an ultimate angelic being, Rage.

Personality : Ranul is extremely serious and slightly headstrong. He is almost the polar opposite of his twin, Napaj. He studies a lot and has a distinct aura of maturity, even at a young age. He also has a twisted perception of life because of his childhood. read below. Like his brother, Ranul can be an unstoppable force in war. He is rather cynical and untrusting, so gaining his friendship is... short of impossible.

Appearance: He has a pair of gauntlets made of angel wing feathers, much like Napaj's boots, but these make him stronger. He wears a robe made from the one his father had that conceals his weapons and has a hood that makes a shadow over his face, but to further hide his identity, he wears a black mask that looks like the Gibdo mask from MM. The mask is completely black with eye slits. He wears a plain black shirt, pants and boots under his, you guessed it, black robe. His face is set in an indifferent scowl, almost like his will for life is gone. His past, although similar to Napaj’s, is darker and sadder. He is less muscular than his brother and is almost lanky. He looks like a mage, but that’s just a front; he is a swordsman at heart. Although frightening at first, those who get to know him find that he’s a nice guy. He carries the Lightning half of the amulet found with the brothers. He is a handsome guy, but his creepiness offsets that.

History: This story takes place on a planet called Nhot. Nhot is kind of like a parallel Earth, but one can travel easily between all worlds and times if you were from Nhot. This planet is probably the only world to not have separated into different countries. In fact, the closest thing to that are the ancient tribes that live in the plains. Anyway... the story begins something like this...

Ranul Cyrod, son of Clash and Shama Cyrod and twin brother to Napaj Cyrod, was born at 12:37 AM at the start of a storm. His brother, born two hours later, came into the world at the end of said storm. Whether that was significant or not has to do with whether or not you believe their destiny.

Supposedly, their father had been cursed to act as a key to the bowls of hell. Apparently, an evil Angel had gained the power to control demons. According to legend, Clash was the only one who could stop him. The evil entity, known as Aroz, knew this legend and knew its accuracy... it was, in fact, a true story.

Aroz, in attempt to destroy Clash, called a full out war against all Angels. When the Great Creator succeeded in driving back the demonic forces, he decided to curse Aroz with the curse of Lock. What that meant was that the demons that were now sealed in hell would be so until Aroz died... but he could never die.

The thing the Great Creator (and this is where variations of the legend get muddled) had not intended to do was to place the curse on Clash as well. So now only half of the demons were sealed by Aroz's life and half by Clash's. Aroz found this out and chased the Angel relentlessly for years. Not only because he could free half of his demon army, but because Clash's offspring would prove Aroz's demise.

One day, when Clash thought he was free from the Evil One's clutches, he ran into a woman. Not just any woman, but the woman called Shama. Many men, and women, considered Shama to be the most beautiful human to have lived. He (here, again is an unclear area of the legend) was struck with love. But because it is impossible for Angels to love (in that sense), he feared the worst... and rightly so.

When Clash confronted the Great Creator about this new emotion, he was informed that his "glory" was leaving and humanity was creeping in. This meant that Clash's Angelic gifts (eternal life, unnatural powers, etc.) were fading and being replaced by the ability to die and become ill. The Great Creator felt that it was partly his fault; because of the curse, Clash would never again be allowed to enter heaven, thus making his gifts diminish.

Clash went into exile, though not alone... Shama came with him. Not only did she pity him for his loss of all he knew, she loved him deeply. She followed him into the wild with the intention of knowing him. He was confused and, at first, tried to kill her, but something inside him told him to stay his hand. He saw the fear in her eyes... and the love for the first time ever. Then he knew.... humanity isn't a curse; it's a temporary gift.

They wed a few months after and would have lived happily ever after, if not for Aroz.

Soon after Shama found out she was pregnant, Clash was called away to war. Before Clash left, he cast two unique enchanted amulets for his sons; one amulet had a flame on it and the other had a lightening bolt. Clash left to fight and was victorious after eight months. It would take nearly a month to get home. He never made it home. Although he did not die in the war, he was killed by Aroz in the return trip.

Shama had the first of her sons the second Clash was attacked and had her second son the second Clash's final breath escaped his body. Shama made it so the boys wore their amulets all the time.

It was two years after Clash died when a plague hit the town Shama, Napaj, and Ranul lived in. The plague was brought about by horse demons that had been freed by Clash's death.

Everyone in the town, save the twins, was killed by the plague within two days of catching it. The boys, due to their angelic heritage, did not become ill.

A week passed and the two boys had wandered away from their now dead home. It was at this point when two farmers came across the orphaned children. They took the boys in, but couldn't afford the livelihood of both, so they had their neighbors take care of Ranul while they kept Napaj.

Tragedy struck when the family that was taking care of Ranul suddenly lost their land, forcing them to travel north. Ranul wouldn't see his brother for nearly one hundred years.

Ranul’s family landed themselves in a small fishing town near the coast. They lived quite happily for the next four years, or until Ranul was eleven.

Not long after Ranul’s eleventh birthday, his father disappeared in what they all assumed was a boating accident at sea, but Ranul had felt uneasy since then. It was two years later when the pirate raid came. It was around three in the morning, and everyone was asleep; everyone except Ranul that is. He had a very bad feeling about that night and had suggested a night watch for a while. Since the town elders held his opinion in a high regard (I mean, he could predict things and had wings), they agreed to set up a night watchman. But that night, even he was asleep.

Ranul was still an innocent youth and he pulled a cloak around him. The cloak was black and belonged to his father. It was at this moment when he saw a light just off shore. It wasn’t unusual for there to be a boat to visit the town, but it was late and b the larger ships weren’t due for another six months. Ranul snuck down to the beach to see what was going on, and since the cloak completely hid him in the darkness, he didn’t worry about being seen. When he got there, he saw something that actually frightened him.

There were pirates and freebooters scrambling up the hill to the town. Ranul could see from his position that the watchman had been killed. He ran with all speed back to his house to warn the town. He woke his mother and baby brother and told them to go to the next town inland and wait for him. They never got the chance. As the girl that Ranul was dating at the time ran by, an arrow struck her down.

“No!” he screamed in a hoarse voice. He turned back to his family, “Run. And don’t look back.”

Just then, a pirate ran in and saw them trying to escape and said in an angry and gruff voice, “Where do ya thin’ yer goin’ my pretty lass?” And as he licked his scimitar, he struck her down, along with the young boy.

Ranul snapped. Like when Napaj gets angry and fire bursts out, Ranul becomes a human lightning rod. “You bastard. I will destroy your soul!” he cried as he lit the pirate up like a Christmas tree.

Ranul watched his town be destroyed and everyone he knew killed. He took revenge and killed every seafaring pirate he could before they pulled out. It was then he realized that his life would never be the same. He wrapped his cloak around him and took the tribal mask that had been left by the freebooters and wondered the land as a sword for hire.

***

Later in his life, Ranul gave up most of the ways of a swordsman, keeping only the necessities to keep him alive, for the ways of a mage. Ranul long desired true power, but realized that it would only come in the form of magics. He also retained his martial arts abilities, thus making him a hand-to-hand master.

When he went to a place called the Dome, he learned the love for lore his master had taught him. He also ran into his brother. They stayed to become teachers there and left only when they grew bored with their surroundings.

(He cannot stop his father from dying or Aroz from being made, he has tried on many occations.)



Traflinhoffle Rotherfid
*NOTE: This character will only fight in the company of Napaj or Ranul (or both) and never alone. He is now another character I plan to use as a teacher.

Name: Traflinhoffle Rotherfid (Traff-lin-hoftel Roth-or-fid) (called Traf by his friends… and anyone else forced to know him, as his name is really hard to pronounce.)

Age: 19

Race: Kender (similar to a Kokiri, but they look their age while maintaining a child-like innocence)

Sex: Male

Hair: Black, long hair kept in a ponytail as opposed to a topknot (kender normally wore their hair in a topknot, but it wasn’t uncommon for one to wear their hair differently.)

Eyes: Green, childlike eyes of innocence.

Weight: Around 95 lbs.

Height: 3’ 7”

Weapon: A hoopak staff, common among kender as a weapon, tool, and also their symbol. Hoopaks are of kender design. They have a pointed, copper bottom end and a forked top end with a leather strip hanging from it, producing an eerie noise when swung overhead. This noise can be used to frighten off many would be foes. He also uses a sling and stones and sometimes “finds” daggers or knives to use. He carries a small bow and about fifty small arrows.

Armor: None, aside from a small leather jerkin.

Strengths: Kender are among the stealthiest races in the universe. They can sneak around without being seen or heard (which is often a preference of all other races, which consider kender on par with mosquitoes on both usefulness and as a nuisance.) All kender are immune to fear, so they often meet their maker in simple mistakes. Kender also obtain the ability to taunt really well. They are notorious for the fights started because of their taunts. They never “steal” things, they just acquire them. Kender also have heightened hearing and sight.

Weakness: Because of their small size, kender don’t really do well hand-to-hand, but are good marksmen with slings, bows, and thrown weapons. They have no real resistance to magic, but sometimes inadvertently break a magi’s concentration. Because they have no fear and do have immense curiosity, kender tend to get themselves into trouble that sometimes dooms them. Because kender “acquire” people’s belongings (they see no clear designation between lost items and people’s belongings) they are often called and tried as thieves… most times being found guilty (after having "aquired" the judge’s gavel first, of course.)

Skills/Magic: No magic, but he can easily conceal himself in shadows and in small hiding places.

Personality: Annoyingly carefree. All kender (because of lack of fear) embrace death as the final and grandest adventure to end all, and Traf is no exception. Kender are mostly as immature as they look… they are basically children. They get bored easily and play pranks on others to ease their boredom. Traf gets especially bored when faced with reading (he is mostly illiterate, but he can copy letters just fine) and will often begin to draw upon what it is he is reading. He hates to kill, but will if needed. Traf is one of the most loyal companions one can have, if a little annoying. Traf has an infatuation with trinkets and jewels that are “lost” from other people’s belongings. Kender also tend to make up stories to create fake heroism and to explain how some items fall into one of their many pouches or pockets.

Appearance: He wears a simple brown leather jerkin made from a bear’s hide and green pants. The kender are small and rarely break four feet, so he is about average height. He wears a small, brown leather beret with gold trim (which he claims to have been given this hat in return for saving a king’s daughter from an army of dragons, but the Great Creator only knows where it truly came from) atop his head, thus explaining why he does not have a topknot. His hair, if it were to hang loosely, would fall to the base of his neck, but is half that length because it is a braided ponytail. All kender look smaller than they truly are because of their childlike features. He has a belt covered in pockets and pouches, as well as a large knapsack that hangs off of another belt that crosses over his shoulder (also covered in pockets.)

History: Traf’s family never lived in Kendermore; instead, his father had always wandered. (Traf never actually knew his father because they only talked once and his mother died when he was eleven.) Traf desired to wander like his father had, but his mother forbade it saying, “Why in the world would like to be like that deadbeat father of yours? He never sees us anymore… are you saying you want to leave your dear old ma?” and she would begin to cry until the matter was dropped.

The day Traf’s mother died, however, that all changed. A passing band of bandits had sacked his home while he was out gathering wood. Traf heard the screams from a good two hundred yards away and quietly stole upon his home. What he saw haunted his dreams to his death. His home was on fire, A dramatic irony, he thought, considering he had just been sent to find firewood. He saw his mother’s half burned corpse twitching in lifeless spasms and his younger brother’s mutilated body begin to catch fire. Traf put out the fire, tears streaming down his face and buried his family.

It was at this time when he decided it time he followed his dream, looking on the bright side of things. “At least mum can’t hold me here anymore,” he said gloomily. He picked up his hoopak and set off in search of adventure.

Eventually, he met two brothers (twins actually) who had an interesting secret that Traf “accidentally” overheard. He asked if he could join them on their quest to stop an evil person known as Aroz. Reluctantly, They agreed to allow Traf to come along. The twins (whose names were Napaj and Ranul) eventually grew to enjoy Traf’s carefree behavior and even Ranul would joke around (when his mood was particularly good).

Traf sometimes proved invaluable in battle, seeing as he can draw the attention of the enemy easily. Foe example:

One day, the companions were wandering through a forest shrowded in darkness (supposedly, the Dark Mother had come back) and they ran into a band of dark summoners.

Dark Summoners are easily one of the most annoying evil creature in existance. They have the ability to summon other creatures' souls from the abyss in a moments notice. They stand at about six foot and are extemely fat. They range from being green, red, black, orange, or blue. They all know a rather high amount of magic, but it does them little good... they rely almost soley on summoned creatures.

So anyway, Traf, Napaj, and Ranul were walking through the forest (Traf relating some story of how he beat a dragon single handedly with a chai leg... it was a lie, of course) when all of a sudden, the three stumbled into a camp of summoners.

"... And when the dragon came from the right, I jumped up and bashed him, Whack!, right in the nose! Well, he went crying to his mo-" Napaj cut the kender off.

"Quiet you fool, unless you think these summoners are nice?" Ranul said with a sneer. He still didn't care much for Traf at this point.

Traf pondered this for a moment. "D'you suppose they might be? I think being friends with a summoner would be spectacular!" he said thoughtfully. He then walked up to the closest summoner, sliding through Napaj's grasp. "'Scuse me sir... or madam. It's kinda hard to tell with you summoner chaps. Which are you?"The summoner stared at him coldly. "I suppose it doesn't matter. Do you want to be my friend? If not, it's okay. No one likes to be friends with kender."

Napaj suppressed a smile, saying under his breath, "You got that right."

Traf stared blankly at the summoner before turning around and skipping back to the twins. "He didn't say anything. Was I too forward?"

Ranul looked at the small person in wonder. The idiot actually wanted to be friends with it? He could have gotten us killed! Ranul then picked Traf up by his collar, whispering, "I want you to go behind them and draw their attention. Hopefully, they look to you and give us ample time to destroy them."

Traf nodded, skipping into the woods. When he positioned himself behind the summoners, he yelled, "Hey, you stink coverd ratslop! Come and get me, you dog faced sludgebrains!" It worked. The summoners truned to Traf's direction and began summoning demons to rid them of the nuisence.

Napaj and Ranul charged. They killed left, right and in the middle, destroying all but one summoner, who took off into the woods. Traf saw it go and launched a rock from his sling, hitting and knocking out the fleeing summoner.

The trio later found that had the summoner gotten away, they would have to deal with a group of Shriekers (a wraith that feeds off the souls of the living). Traf had saved them a lot of trouble.



Crybo Seerse
Name: Crybo Seerse

Age: Unknown, but in this form he looks to be around his mid-thirties.

Race: Angel

Sex: None (Angels have no definite sex, and instead choose a form to appear in. Normally, Crybo chooses male.)

Hair: None

Eyes: Unknown. (He wears a blindfold… I’ll explain later.)

Weight: In this form, about 278.

Height: In this form, about 7 foot even.

Weapon: A bow and a katana. His bow is special because only he can wield it. It’s made out of an angelic metal and cannot be broken. It is said that the hair is made from the hair of a Pegasus. He doesn't carry arrows, but instead uses ones made out of energy. He can create nearly any type of arrow this way; fire, water, light, etc. The only arrow that is totally beyond him is dark.

Armor: A holy, chain-mail cuirass, chain-mail greaves, and some holy, leather boots.

Strengths: Light and ranged fighting. He is an angel, so light attacks are near useless. He specializes in ranged attack and defense, so he is a formidable opponent in that area. He is decent enough in close-quarters combat to hold his own long enough to get away and fire form afar.

Weakness: Darkness and androids (they have no soul.) He is an angel, so even weak dark attacks are almost lethal. Because of his special sight (explained in the bio) he cannot see artificial beings. Because robots lack a soul and actual life, they are invisible to him.

Skills/Magic: His angelic heritage gives him massive light abilities.

Light Cannon: He holds out his hand and a blast of pure light energy is fired at the enemy. It’s a relatively quick attack, but it can be dodged by quicker foes.

Photon Edge/Arrow: This attack gives his katana or arrows a light enchantment on the edge/tip.

Volley: Crybo can launch up to seven arrows at once with this attack. But the more arrows in the attack, the less accurate it becomes, so he uses two to four at once.

Divine Fury: A slow charging attack ,Crybo lifts his fist into the air and collects a heavenly light. When it’s charged, he slams his fist into the ground, causing an explosion of light. This is bad for two reasons. One, the pure light blinds Crybo’s spirit sight, so he loses track of his foe. And two, it’s slow to charge and can be stopped with relative ease.

Heaven’s Lance: Crybo gathers an energy ball in front of him and pounds it with both hands at an opponent. It takes the shape of a lance whilst flying at its target and is nearly impossible to dodge. It is possible to stop though, as it too is slow to charge. This attack blinds him like Divine fury as well.

Cross: This isn’t an attack per se. What it does is hold Crybo’s enemy on a cross of light for up to thirty seconds. Its prep is a giveaway though, as he moved his hands in the shape of a cross. It’s also inaccurate at distances.

Spiritual Sight: The ability granted by God for Crybo to see things in his blindness. If you’ve played Psi-ops, it works like the Aura Vision in that. It also allows Crybo to see one’s inner self. He knows if someone is good or evil because this allows him to see his or her heart. He can see anything that lives, as they give off a spiritual glow that he can see in the darkness. He can see the ground and other objects only because they reflect the spiritual glow of other things. He cannot see androids and robots because they do not give of nor reflect spiritual auras. This ability allows him to see through walls, but not very well. He can see smudges of things beyond a wall, but never the whole amount. He can see two smudges beyond one door, but there could be several people standing in a group. He can see what others cannot, such as ghosts or poltergeists. Everyone has a signature trail of spiritual power that he can recognize easily. The way he can tell how pure a person is works somewhat like it does in KOTOR II: SL, in that good people are bluish, neutral people are almost white, but with some gray, and evil people are an absence of color. Evil people glow black, but are seeable due to the fact that everything around them has color… normally a mid shade of gray. With this ability, he can also tell how people feel, if they are lying, and how close to death they are.

Personality: He is very sagacious and wise. But he also blames himself for Aroz’s rise to power. He was charged with the duty of keeping tabs on Aroz, but he ran away. (If you’ve read Aroz’s bio, there were five angels that followed him; three were killed, one ran away and one stayed to fight.) He is something like Regal from Tales of Symphonia, if that gives anyone a good idea of how he acts.

Appearance: He looks like a mid-thirties sprinter. He’s not overly muscular, but he’s not a runt. His blindfold is a grayish blue and covers about two inches of his face. (That two inches being primarily his eyes.) He wears grayish blue robes that sit loosely on his body, over his armor. His body is somewhat like Brad Pit’s (when he was Achilles in Troy) though a lot taller.

History: Like all angels, Crybo was created for a purpose. He was the messenger of God. Crybo would deliver all of God’s orders to the angels, as none but His messenger can hear His voice.

Crybo was the friend of one specific angel because of this angel’s freedom. Clash Cyrod was the angel so respected by Crybo. One time, when Clash was out on some holy mission, Crybo approached God. Keeping his head down, as none can look directly at Him, Crybo asked why he couldn’t be sent anywhere. God answered him with a question of his own.

“Why dost thou desire to travel anon to evil lands? Canst thou not live in peace here?”

Crybo thought for a moment before responding, “Milord, I desire nothing more than to be held accountable for mistakes. I cannot do anything wrong here because I can only do as you ask. If I were to be sent to earth, Nhot, or any other of your inhabited creations, I could, for once, learn and appreciate the perfection of this place. I want responsibility.”

God looked at his angel. “Ye shall be granted thy desire, but not for many years. Then twill come a time for ye to show your loyalty.”

Crybo was so surprised at this answer that he looked up… directly at God. This would have blinded him permanently if God had not taken pity on this angel. God granted him sight, but of a different kind. Crybo was given Spiritual Sight (explained in abilities.)

Normally, God would keep Crybo in heaven and away from evil, which can corrupt an angel. One such angel was Aroz. (Read Aroz’s bio to learn more.)

God had known of Aroz’s trickery since the beginning, but chose to let it run its course. When He could wait no longer, he sent five angels to watch Aroz’s movements with the orders to attack if they felt there could be no more waiting. The angels God sent were Clash, Faryos, Harpo, Glashi, and Crybo.

While the five angels followed Aroz in what they thought was an unseen manor, they felt the companionship between them grow. It was something like a band of soldiers being sent into war with a platoon of men: they became like brothers. This was until Aroz killed the first of them.

They were camped out not too far from Aroz’s camp when Glashi went to check on their enemy’s status. Three hours later, the others became worried. Glashi had not returned and dawn would break in an hour or so. Clash and Faryos went to check on Glashi, leaving Harpo and Crybo to guard the supplies.

Not long after Clash and Faryos left, there was a horrible scream from the angels’ camp. Clash told Faryos to hold his ground while he checked on the problem. What he found startled him.

Aroz stood over Harpo’s now still body, draining any spiritual power left. Crybo “saw” Aroz coming and hid in the bushes. He tried to warn Harpo, but it was too late. When the demonic angel had finished with Harpo’s corpse, he turned to look at where Crybo was.

Oh no, can he see me? Crybo thought in fear. It was all he could do to keep from getting up and running away. But no… there was something about Aroz’s posture that told Crybo he was safe.

Aroz called out a challenge, “Come and fight cowards! There were five of you and I have drained only two. Where are the rest of you?”

Clash was about to answer, swords drawn, when Faryos leaped from the foliage and attempted to tackle Aroz. It was a short-lived attack, as Aroz simply turned and impaled his would-be attacker on a blade protruding from his arm.

Aroz sneered at this angel as it died. “Is this all your farce of a god could muster? Some weak foot soldiers?” Aroz turned his face up to heaven and yelled, “GIVE ME A CHALLENGE YOU FOOL!”

Clash heard this taunt of his lord and master and was ready to pounce when movement to his left caught his attention. “Crybo,” he sighed, after the shadow revealed itself.

“Yes. Clash, don’t fall for this ploy. Aroz would destroy you. I can see his spiritual powers… they’re unbelievable. Wait until we have him on our terms, wait until there will be reinforcements,” Crybo counseled.

Clash considered his friend’s words. After all, Crybo was God’s messenger. “I… I can’t wait. There is something that I know about Aroz’s future that can keep him from success. I have to fight.”

Crybo sighed. “Well, will you at least fight in a better area? He has an advantage here and will most likely take advantage of that.”

“Alright,” Clash said finally, “I’ll fight on the fields of Petracoast. But I need you to do something. I need you to tell the angelic armies to mobilize as soon as possible. Can you do me this favor?”

Crybo agreed without hesitation… anything to prolong this fight.

And so it went. Aroz pursued Clash into the fields of Petracoast and Crybo massed his reinforcements .

* * *

After the battle of Petracoast, in which Clash was cursed and never allowed to return to heaven, Crybo began to feel responsible. He felt it was his fault that the angels couldn’t get there in time to keep Clash from being lost. It wasn’t until after the curse was placed that anyone realized Clash had in fact lived.

Some years later, after the existence of Napaj and Ranul became wide knowledge in heaven, Crybo approached God once more with a request.

“Lord, you were gracious those many years ago to allow me to have a responsibility, and I ask if you would again grant me a request.”

God smiled, though it was unseen, and said softly, “Crybo, you blame yourself for something ye couldn’t have altered. That event came to pass because I willed it. Aroz shall be defeated by Clash’s blood.”

“I realize this milord, but I still feel guilty. Clash was my dearest friend… he was the first angel to not ignore me. I ask if you would let me atone for my failure… please… allow me to help Napaj and Ranul in their defeat of Aroz,” Crybo said.

Instead of replying, God sent Crybo straight to where Napaj and Ranul were camped. Crybo lifted his head to “see” a sword point at his throat.

“And just who the hell are you?” asked a gruff voice in common.

Crybo looked at this man and replied in angelic, “A friend of your father’s. You must be Napaj.”

Ranul put a hand on his brother’s blade and said, “You speak angelic? Then you aren’t human.” He helped Crybo up and said, “Angels aren’t well liked in this area… what will you do about your wings?”

“Not a problem… only those of angelic blood can see or touch them. I have a question… can I travel with you?”

Napaj answered, “Sure. The more the merrier. But first… we need to know your story. It’s obvious you know ours, but Neither of us recognize you.”

“I am Crybo Seerse and this is my story…”



Aroz Fistheron
*NOTE: This character is meant to be almost indestructibly strong because he is meant for a fic. that I plan to write later. He will never fight in the normal BA unless it against an already very seasoned writer.

Name: Aroz Fistheron (Air-oz Fist-Hair-in)

Age: ? (Lost count around 500)

Race: Angel (evil)

Sex: Male

Hair: Falling to the middle of his upper back, his hair is completely black save a grouping of white that falls in front of his face.

Eyes: Both iris and pupil have a glazed black look.

Weight: Around 250lbs

Height: 8’ even (as a dragon, he is about twice that height.)

Weapon: An obsidian axe known as Renock that could dispel even the brightest light. A scythe, disguised as a staff. (The blade can be folded against the shaft.) He had a gauntlet that can encase souls and use them to help him (through augmentations to his strength, healing ailments and even replacing dismembered limbs.) He often uses this gauntlet to capture the souls of those he defeats.

Armor: Normally, a black trench coat like jacket that flowed easily in even the strongest wind. Sometimes, he dons a full set of blackened platemail and never wears a helm.

Strengths: He is a master of darkness, and has long since forgotten his abilities of light. He possesses a strangely high amount of strength, despite his lanky features. His speed is also nearly unmatched by most standards. He thrived for hand-to-hand combat. Since he is a Spellwarrior, he is adept in countering and resisting medium ranged magics. He cannot die for two reasons: one; he is an Angel and will therefore return where he was, and two; his gauntlet (as long as it has souls) sustains him. As a dragon… his strength seems limitless and magics similarly so.

Weakness: He is dangerously weak against light attacks. Because of his ability in hand-to-hand combat, he has a real hard time with ranged attacks. Most high-powered magic attacks are painful for him to endure. Because he relies solely on evil spells, he requires more concentration than normal magi, thus meaning that if his focus is broken, he could miscast a spell and potentially destroy himself… or his opponent. As a dragon, the only way to harm his is to attack his chest when exposed… but that is a rare occurrence. He requires time to transform, so his dragon form is a treat for certain foes only.

Skills/Magic: He is rather adept in dark magic (When in Angel form), as well as fire (when in dragon form.)
Skill- description

(Angel)
Darkness- he can gather a perpetual night and conceal his movement.

Darkness Blast- either a ball of darkness forms or he fires a stream of darkness at a foe.

Befuddlement- this causes a foe to attack its allies or itself.

Emotional Frenzy- his enemy is sent into a frenzy of hatred that substantially weakens and hurts it.

Borrow- Aroz is able to borrow certain attributes of his foes, leaving them somewhat defenseless.

Dragon Skin- he is capable of ignoring and shrugging off some damage received.

Soul Capture- After defeating an enemy, he can steal their soul and encase it in a gauntlet and use it later.

Summon- he can summon demons and dragons from the abyss.

Control- demons and dragons can be controlled by Aroz. Also, some humans can be minipualted.

(Dragon) *Note: dragons are notoriously skilled in magic, so I will not list his abilities here. Just trust me, he’s powerful.

Personality: He rarely speaks. Those who have actually heard his voice are either dead, or serve him. He is merciless, thus having compassion for no one. He would just as soon kill you as look at you. His thirst for war and bloodshed can make his already twisted perception on life closer to thinking it is pointless. His past haunts him in such a way that he never sleeps, but also never seems tired.

Appearance: Like something from a nightmare, he is disturbingly thin and frail looking, though he is far from it. His skin is white; almost a metallic platinum look. His eyes seem to pierce one’s soul, even to the point where they could commit suicide. His skin is cool to the touch and can chill your very soul if you are struck with pure fear. His dragon from id black as pitch and just as menacing.

History: His tale is a long one, so stay with me…

Long ago, when the Great Creator saw fit to create angels, he created order and balance. (This order has often been mistaken for good vs. evil.) With this order, he created the humans to be simple focus sites to maintain the simplicities of perfect living. And it worked for hundreds of years, the Angels helping and providing for the humans, much like pets. But it was when these pets started becoming slaves to certain… undesirables. They forced the humans to work and make weapons, for which there was no need. Because of the warless world that had been created, these weapons grew amassed. And like the weapons, more humans came into existence that there should be.

The Great Creator made a way to fix this alteration of perfection… death. But because of the nature of the world, there had to be a “messenger” of death. He created an Angel that was to have no feelings of remorse for slaying people… Aroz Fistheron. He was known as the first “Grim Reaper” and carried a scythe to make his job quicker and easier.

Aroz was content with his assigned duties… until he started taking matters into his own hands. He would kill people not marked for extermination and justified it by saying, “It was a necessary sacrifice for the greater good of our people.”

This, of course, angered the Great Creator, who then banished Aroz to live among the humans. To make it more of a punishment than it already was, Aroz’s abilities were sapped, making him vulnerable to sickness and pain.

Aroz despised this punishment and began wandering the lands. Four hundred years old, and I’m mistreated like this?! Damn them for their ignorance, I was right to destroy the damned souls of those infidels! he thought as he traveled in search of a way to get even.

It was at this point when something in Aroz’s mind jarred, revealing the memory of a war that had taken place on earth against a frightening foe. Angels and Demons fought for control over the middle lands, and when all hope seemed to have faded and the Angels looked upon imminent defeat, a light from behind enemy lines engulfed every Demon involved with the war. Only the Great Creator knew what that was at the time, for it was he who made it. A multi-dimensional portal had pulled the warped creatures into another world, where they would forever be held.

Aroz remembered the Angels tell of fear that struck them like none other when these things attacked (later becoming known as dragonfear, for it was dragons that caused the most intense form of this fear) and decided to find this portal. “Finally,” he said to himself, “I shall wreak the revenge I have desired for two-hundred years!”

Unfortunately for Aroz, the only way to release these demons was to collect seven Ice Crystals. The problem with that was that Ice Crystals had almost completely disappeared in that world. Also, supposedly, only the pure of heart could touch them… but he was an angel and could fix that part. And so it went, for six hundred years, he collected strange jewels and gems until he assembled eight of them (the eighth one would be required for a ceremony that he needed to complete after freeing the beasts).

When he traveled as far north as one gets, he found a pedestal hidden in the snow. The pedestal had seven indentions on it and a hand-shaped one in the center. He placed the crystals in the allotted spots and placed his hand in the center. Because he was still an Angel, the enchantment recognized him and began to open the portal. Aroz was not alone.

The Great Creator had foreseen Aroz’s plan and sent a small heavenly host of five to follow him. He had discovered and killed three of them and one had disappeared one night. The final one was watching Aroz attempt this evil deed and quickly attempted to put a stop to it. The Angel’s name was Clash Cyrod.

With a flourish, Aroz brought his unopened scythe upon Clash’s head, knocking him senseless. “You’re damned lucky that I am occupied or I would strike you down now,” Aroz said with a scowl. He then looked at the slowly growing hole in the air. “But it seems it matters little… here come my reinforcements.” Suddenly, a group of around sixty minor demons leaped through the portal.

Minor demons are the lowest of the low, but fierce fighters in a pinch. They stand roughly four feet tall and are red from head to tow. They care not for clothes, and thus wear none. They look much like a small human, but unnaturally thin and have black claws and teeth. Five could kill a man… sixty could destroy several towns.

And the portal still grew. The ground shook violently, causing rifts to form. Clash was swallowed into one of these rifts, now hidden from his enemies. Now the portal was wielding baby dragons and horse demons. Horse demons were simply large humans with horse heads and hoofs. They are also black as pitch. The baby dragons were ranging from black to green to blue to red. Aroz smiled at his growing army… only a minute more and the portal would be completely open.

Then the Angels appeared. All wielding blessed weapons, the demons would stand no chance. Aroz knew this, but it was only moments before the more dangerous demons were through. Besides, the baby dragons still had their breath to stop them… or at least keep them at bay.

The red and black dragons blew fire, the blue shot ice, and the green firing lightning. Only a few Angels were killed, but immediately returned to the battle. Only a minute more…

Clash awoke from his painful “slumber” with a start. He could hear a battle waging above him and knew what was happening… the angels had come for a final stand against Aroz. Desperate to help in the fight, Clash burst from the rift and attacked Aroz. The problem with this was that Aroz had just finished the portal and dodged away from this minor nuisance. He didn’t want to fight Clash simply because Clash was known as the strongest Angel ever Created… and one of the smartest.

But Aroz held the title of being fastest and most powerful, so it would actually fall in his favor. He reared back and punched Clash with such force that they both flew in opposite directions. Good, Aroz thought as he landed, more time to finish the ceremony. He took the last Ice Crystal from his pack and shed his shirt. He took the crystal and jammed it into his chest, drawing a design of ancient descript. This design would allow two things: one; the ability to control all demons and dragons of all standings, and two, he could turn into an ultimate black dragon.

He transformed right then and there. He became a black dragon larger than any had ever seen before. His eyes glowed red with hatred and power… the Angels had to retreat. Catching several as they fled, he at them with gusto. In similar effect, their souls were gathered into his gauntlet, now a crystal embedded upon his forehead.

Clash was stricken with dragonfear, unable to move. Aroz looked into his eyes and saw something that scared even him… his future. He knew that if Clash were to have children, they could prove to be his doom. “I shall never allow him to get that far!” Aroz yelled as he leaned down to eat Clash… but the Great Creator intervened.

Since the Great Creator had no audible voice, for it was too perfect to hear, he thought his words aloud. Aroz, you defy me openly? You were always ambitious beyond your own good! I herby banish you to- his voice cut short. The portal was still open, now finished spewing forth demons and was now devouring the land!

The Great Creator then sealed the portal off forever and placed his banishment upon only the demons. The demons shall never leave the underworld as long as you possess life! and as quickly as the voice had appeared, it was gone, the demons and angels along with it. All save two angels. Aroz, never allowed back into heaven, stared upon Clash, left behind by his comrades. What the Great Creator failed to remember was that there was one other left on the battlefield without his protection… and Clash was now also part of that banishment. If he died, half of the demons would be freed, and that was more than enough in Aroz’s mind.

At least I still get my future to be held firmly in my grasp, he thought quietly, a smirk forming on his dragon lips.

Clash knew this as well, for he had also seen Aroz’s future. He took off for lands far away, where he met a beautiful human woman named Shama. They had two male twins by the names of Napaj and Ranul. And one day, before the twins’ birth, Clash was called by the Great Creator to help quell the disturbance in the north… Aroz was razing towns in order to draw Clash out. He needed to kill Clash before the twins were conceived, but he was too late. Although he did succeed in killing Clash, he found that the twins were already in the womb. He cursed himself for waiting so long and tracked them down.

When he did find the town they lived in, they were gone. Taken by separate families, he knew it was only a matter of time before they realized what was happening, but he couldn’t worry about that then… his army needed its master. He flew back to the north and gathered his warriors to train and reproduce.

Sixteen years later, he decided he would kill the twins that would be his undoing. In his “human” form, he convinced a bunch of pirates and corsairs to join him in the destruction of a small village in the far northeast. He was surprised when he found that Ranul destroyed all of the invaders and feared the boys’ growing power. “Sixteen and he can do as much damage as I? Not good,” he whispered to know one in particular.

The leader of the bandits was confused, but still wanted payment for his dead comrades.

“Payment? I shall give you payment!” Aroz said, turning into a dragon, he killed them all.

He had to kill the sons of Clash before they killed him first.
__________________
Click on the dancing man for my BA characters.



Change it again... I dare you. It only gets worse from here.

"You know what they say -- home is where you hang your enemy's head." ~Gogron gro-Bolmog from Oblivion.
Last Edited by Winged Fire Ninja; 02-04-2007 at 11:59 PM. Reason: Reply With Quote
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Old 02-05-2007, 07:43 PM
Quark Quark is a male United States Quark is online now
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Re: Character List

Name:
Toofy.

Though he was once known as “Jaster the Jester,” he long ago threw away his old name and embraced what he is now.

Age:
Unknown, it’s hard to tell due to his… unique appearance. Because of his size and shape he appears to be in his early twenties or so. However, he's far over 1000 years old in reality.

Race:
He’s assumed to be human, though the assumptions are most likely mostly correct. One would correctly call him “The Un-Living”

Theme Music:
Playful: Beethoven Virus
Angry: The Game
Serious: White Light

Sex:
Male

Hair:
None, he’s as bald as you will be in 1000 years.

Eyes:
None, his eye sockets are empty as your head.

Weight:
23 pounds, the weight of today’s teen models.

Height:
6 feet, the size of your ego.

Weapon:
Toofy uses whatever he can grab to fight with. However, he does have a weapon he carries with him at all times. His weapon of choice is a small, three foot mock scepter (or marotte). At one end of the scepter is a round carving of a head with a devilish teeth bearing smile, while on the other end is a carving of a sad face with closed eyes and tears painted on its cheeks. The sad face he calls Delilah and the devilish face he calls Jaster.

When the devilish face is pointed upward, it transforms into a blade with the flick of a wrist. The blade is twice the size of the stick being six feet from the pommel to the tip of the steel. The blade bears many complicated designs and markings, being far too detailed for a simple magic trick. The blade has a wavy design at the base, being almost serrated. Then as it moves up to the tip it begins to straighten out. On the flat side of the sword are red streaks that resemble blood. As the blood trickles to the guard of the sword, it forms a sinister smile. The pommel of the weapon still retains the sad carving of the mock scepter; the only mourning Toofy’s victims receive.

If he turns the stick around, with the sad face pointed upward, with another flick it becomes an eight foot whip made of a flexible steel cable. The whip isn’t as effective as his sword, but because it is a weapon not commonly seen it is hard to predict. It usually catches his enemies off guard. The cable is strong enough to parry sword blows, so it’s not a completely useless weapon. The pain received from each strike is much more to Toofy’s liking.

Only Toofy can operate this scepter because he is the only one who knows how it works, save for his mentor.

Other Tools:
Toofy uses more than just his cane for combat. He has many tricks up his sleeve.

Cards:
He has fifty four of them exactly: The normal 52 plus the two jokers.

There is a move Toofy uses that replenishes his cards called “Cheater’s Deck.” It’s not so much of a move as it is a spare deck of cards he keeps on hand at all times. He hates using the Cheater’s Deck because he believes it’s cheating. He has no problem with cheating, but when it comes to combat he despises it greatly.

To restock on cards, Toofy simply has to buy a normal pair wherever they’re sold. He only keeps two decks at one time, however, believing using any more than that would be unfair. And even then he uses his second pare with great reluctance due to his firm believe that cheating shouldn’t be allowed in combat. However, if he deems his foe is cheating, he will use the second deck without a fuss.

2-10:
These cards, when used, fly from Toofy’s sleeves and are as lethal as their number, 2 being the weakest and 10 being the most deadly. 2 will leave a mere cut while 10 will leave a painful gash. When these cards are used, they move fast. They aren’t thrown, they fly. They move with intentions of their own, rarely missing their target, following its movements with deadly precision.

Jack:
When this card is used, it causes one item of Toofy’s choice to disappear from his opponent’s person and given to himself. This can be anything, even if Toofy can’t wield it properly. As long as it gives his enemy a disadvantage, he’s fine with it.

Queen:
When this card is used, a clear, silvery box is created around his enemy. There is no way inside or outside of this box. It is invincible, nothing is allowed inside our outside of it no matter how powerful the prisoner is. It can be used as a protection technique, or a move to capture his opponent. The box will only disappear if Toofy wills it. The move is used to mainly amuse Toofy, watch his opponent struggle. His enemy may overexert themselves to try to escape which plays to his advantage. He can’t harm the prisoner when the box surrounds them so overall this move isn’t powerful, but very amusing.

King:
When this card is used, it flies high into the sky. The card is often forgotten about for a while as nothing seems to happen, but when Toofy wills it, the attack will unleash. From the sky above his opponent’s head, the card simply floats. But when Toofy believes it’s time, it will suddenly transform into an enormous pile of gold coins. The cold coins will fall from the sky and crush his enemy beneath them. It’s a win/win situation really: If his enemy survives, at least he becomes a little richer.

Ace:
In the sky! It’s a bird; it’s a bigger bird, NO! It’s a huge swarm of griffin feathers, come to poke many times with their razor sharp quills!

When the Ace card is used, it merely vanishes in Toofy’s hand. From behind his enemy, an enormous swarm of supernatural feathers pelt into their back at unrelenting speeds. This move is easily voided with a type of wind attack due to the feathers’ light weight, but otherwise this move might be very irritating, especially if you’re allergic to griffins. Other than allergies, this move will poke you with over 10,000 feathers. If you’ve never been poked by a feather quill, go poke yourself with one right now. They hurt, and when there are 10,000 of them they hurt even more. Because these are griffin feathers, they have magical properties and can pass through any magical barrier, save for Toofy’s Queen Card.

Joker:
This is Toofy’s favorite move, but he only uses it if either he has to or if he’s bored and desperately needs the extra amusement. If he uses one of these cards, an exact duplicate of him is created. The duplicate shares the same strengths and powers and traits as Toofy, but cannot use the card tricks. The duplicates are 100% identical, impossible to tell apart. When he’s using his jokers, he can jump his consciousness from one to another if wishes, just in case his enemy guesses right the first time. Many times is he known to reach into his Cheater’s Deck to bring all four duplicates in at once.

Bells:
What’s a jester without his bells? Yes, Toofy has bells on both his hat and on his shoes. Ordinarily this would be a disadvantage, but Toofy is not what one would call ordinary. The sounds of his bells are heard long before he appears, but the sound is always heard coming from the exact opposite direction. This might not seem like much, but it’s just enough for surprise to be on his side.

Armor:
Toofy’s clothes are designed to absorb magic, though one wouldn’t quite call it armor. If any sort of supernatural power is used on him it is absorbed into his body and causes his strength to grow. His armor doesn’t stop alchemy, however... it just happens.

Strengths:
Toofy’s strength is in his cunning and strategy. He’s very smart and always thinks four steps ahead of his enemy, never acting outside of his rules. He may frighten many with his deathly appearance, but he doesn’t dwell on the concept of fear as a weapon.

Toofy’s skill in combat is what makes him the most unusual of them all. While he fights, he will perform various twists and turns that the normal human body would find impossible to accomplish. Toofy, being nothing but a mere skeleton, can turn his body in odd manners that utterly confuse his enemies as he attacks. He will often charge at his enemy running backwards just to throw them off guard. This sort of thing will work on those who are even capable of keeping themselves in the most frightening situations because of the unpredictability of his attacks. This is even more deadly with his abnormal swiftness. He’s not terribly fast, but he’s fast to the point where it would be wise not to underestimate him.

Finally, his greatest strength is the power to never tire nor die. His bones are impervious to the strongest forces and are magically sealed to each other so they won’t tear apart. Toofy also doesn’t have a nervous system allowing him freedom from pain, but he also can’t feel anything at all which can be a disadvantage.

Weakness:
Toofy is very weak because he doesn’t have muscles, but even without muscles he still harbors the strength to lift heavy objects. Any trained warrior can easily overpower him which is why Toofy avoids locking blades for too long.

Other than Toofy’s weak physical strength, he only weighs 23 pounds, not counting his equipment. He can be lifted with one hand by the average person, that is if they can lay a hand on him. But a quick slash across Toofy’s chest could send him tumbling several yards down a field as well. This is his greatest weakness; even though he can stand up and come back fighting.

Skills/Magic:
Magic? Pfft. He does sort of have a few skills, however. His mind can’t be read simply because he doesn’t have one. Illusions and mind control techniques are useless on him. He is a skeleton, clean of human organs.

Mock Scepter
Toofy’s Mock Scepter is a handy tool. On each tip is a head, as explained before. These two heads each hold a magical ability. At the moment, Toofy only has a single power per face on his scepter, though he’s been told it holds much more power.

Delilah: The sad face
--Deepest Sorrow-- When he uses this power, dust fills the air that causes his enemy to grow heavy with depression causing them to be distracted and weighed by grief. It is more effective if the person has had a difficult past. His enemy doesn’t need to breath the dust for it to work, but it does need to make contact with their skin.

Jaster: The Devilish Smirk
--Flaming Fury-- His first power creates a beam of intense flame that sets everything in its path ablaze. Toofy might get a little carried away with this move and want to set everything around him on fire.

Appearance: Toofy is the un-living. He’s not dead and he’s not un-dead, he’s simply a living man who’s been stripped of his flesh. Toofy is a skeleton, sure to polish himself when he sees it necessary.

On his hairless scalp he wears the typical jester cockscomb of the trade. The bizarre cap is black and red with three liliripes, more commonly known as the points of a jester’s hat. The liliripes are floppy, made of a fine cloth and are designed to catch fire, but not harm the wearer. On the end of each liliripe is a silver bell, jingling cheerfully when Toofy draws in for the kill.

Toofy’s shoes have unnecessarily long and curly tips. On the edge of these tips are silver bells, identical to the ones on his cap. These shoes are also black and red, matching the rest of his attire. Even though they may be rather large shoes, they’re actually quite comfortable to a person who could actually feel. They don’t hinder his movement in the least and are darn good looking to boot. He wears a pair of red and black shorts that end at his knees. A silver belt is strapped around his waist. His top is a red and black jacket he with silver studs lining the front. He usually wears his jacket open, revealing his exposed ribs.

picture drawn by I)ragon11, and colored in by my little sister


Personality:
Toofy, under a first impression, is very much a gentleman. And at times, he really is a gentleman. He seems quite sophisticated and may come across as nice, but in all reality he is a twisted person. He thinks of combat as if it were a game. The whole idea of combat is one person outwitting their foe in a battle of mind and strength, the same way most games are played, so in turn death is even a game to him.

Toofy will often crack dark humor in the midst of battle, more outside of battle as well. This only makes sense, seeing how he was once a court jester. He’s quite skilled at juggling things and balancing as well. Flexibility and agility also work to his advantage of overall amusement. Riddles are something he writes on a whim. They usually don’t turn out the best, but they’re fun to speak in. The amusement he provides is usually for himself.

Everything’s not all fun and games with this jester. Toofy has a fascination with death, seeing how he actually cannot die himself. He sees death as his only friend, the one thing that bites everyone but him in the end. Of course, death has his select few other friends. Due to Toofy’s twisted obsession with death, he often brings it to many people he doesn’t like. Whether it’s the way they look at him, or the way they act, he’ll kill them if he feels like experiencing with the afterlife at the moment. However, even if they are his greatest enemy, if he enjoys playing with them he will leave them alive to come back for more.

Other than the afterlife, Toofy has one other fascination: women. He never goes beyond playful fun with them, though at times he wishes going further were possible. Many believe his rather adolescent fascination with them is because he desires to feel them, but can’t. How he longed to have at least one lady’s lips rest on his, but now that chance is all but gone.

Toofy is someone most people would call insane. However, everything I just told you is merely a mask. In all reality Toofy’s life is nothing but a great tragedy. His life was full of sorrow and he was never able to let go of it completely. During his years as a jester, Toofy learned to hide his true feelings so they wouldn’t’ interfere with his work. Now, he’s sure not to let anyone see it. This is aided by the fact his face is nearly impossible to read. If his mask were ever broken, someone would see a different person entirely.

Jaster’s mask has almost become a separate being entirely. Now Toofy governs his life, he is his master and Jaster is his slave.

Biography:

Applause, glorious applause.

Jaster beamed with pride, his unmistakable laugh echoing throughout the throne room, barely heard above the roar of the crowd. The laughter only encouraged the audience to applaud all the more. They were entertained. Jaster knew with this last trick he was a favorite. His performance for tonight, however, was now over. With a deep and over exaggerated bow, Jaster rolled backward out of the court on his round red ball. Success, a pure magnificent success. The big man himself would most surely hire him as his personal court jester now, he had a good feeling the promotion was now his. This was what he had been working toward the past three years and now it was almost his. The King’s entertainer, one step closer the magician’s daughter.

Jaster knew he was a fool of the king, a jester if you will. It wasn’t thought of as the most glamorous job in the kingdom, but people respected the profession. The Kingdom of Harc took their entertainment seriously, but the job of an entertainer wasn’t exactly nobility.

Entertainment and women were Jaster’s two passions. If he played his cards right, he would have the job of his dreams and the most beautiful woman in the kingdom, Delilah, Master Horus’ daughter. He met her many times before. She thought he was funny, but Jaster was always unsure what she really thought of him. Did she find him attractive? Many women did, but Jaster would use them and threw them out unsatisfied. This young lady looked perfect. She would satisfy him he was sure of it.

When Jaster was behind the safety of the curtain, he was finally free to breathe. Performing for too long could take a lot out of someone, but it was worth it.

“Jaster, that was magnificent!” A compliment from Markus was as rare an arctic cactus, which everyone knew never existed.

Jaster bowed in his over exaggerated manner once again. “You taught me well.” He couldn’t help but smile, today was a great day.

“I am very proud of you Jaster; I believe today you achieved what we both wanted and expected.” Markus was right. He wanted this for Jaster almost as much as Jaster wanted this for himself.

They were both very much alike; aside from the fact Markus was about ten years older than him. They were both excellent entertainers, Markus being the better of the two due to being Jaster’s mentor, but in time things might change. To put it simply, when people heard the name Jaster the name Markus went hand in hand.

“There’s no doubt the king has chosen you, Jaster. I could see his eyes and they told the whole story, he was amazed and wanted to see more.”

Jaster smirked; he saw the king’s eyes too. He saw Delilah too, she maintained her ladylike composure throughout the performance, but he could tell she enjoyed the show.

Markus placed a hand on his friend’s shoulder. “So,” he winked, “What about Delilah? You think she liked it?”

Jaster shrugged with a chuckle, “By my grandmother’s grave she better have liked it.” Markus laughed. Inside joke.

***
Two years later
***


Ok, so this is what it came to. Were they going to kill him? He just got a little friendly is all. He was so depressed after Delilah finally crushed his heart. He started drinking, then decided he needed someone to cheer him up. Sure what he did was a little drastic, but… ok, he deserved it. They were going to kill him, he knew it. He would kill him too if it were up to him. What he did wasn’t worth it. Why did he choose to do what he did? He could have stopped himself, but he didn’t. The king’s royal guard hadn’t found out about this yet, but Master Horus was something far worse.

“First you violate my daughter, and then you do this?” Horus hissed. “To think I once enjoyed your works.”

“So,” Jaster swallowed a lump in his throat, “You’re going to kill me?”

“No!” Horus shouted, “You don’t deserve death.”

“So what are you going to do—“ Horus’ staff was pointed at his forehead.

“When you find true love only then will you return to your old self!” Horus shouted.

“Wait, what?” Jaster was scared. Old self? What was he talking about? What was he going to do? He heard of Horus’ magic before, but he didn’t think it was ever real. Now he was beginning to wonder, were the stories true?

“When I say true love, I say true love. Not what you call… love.” He paused, anger burning in his eyes. “But I doubt anyone would ever love a monster.” The staff’s tip seemed to explode with light.

White, then black, then nothing.

Monster, the words echoed through his mind. It was so cold, then suddenly it wasn’t.

Markus?

***
Now
***


Travel, entertain, hate, kill, travel, entertain, hate kill, travel, entertain, hate, kill.
An endless cycle he’s now stuck in. The gods frowned upon him, he frowned upon himself, but he saw all of that pointless now. He’d experimented with this new form many times, yet nothing could even hurt him. A thousand years ago it was since his flesh was removed; now he was nothing but bones. He’d grown used to it. He remained a jester even after his banishment, keeping the one thing he had left.

Markus, yes, he came with him. He wouldn’t stay with him long because he had other places to go, but he at least had one friend who wouldn’t abandon him. Still, Toofy felt very, very alone. It was almost as if Markus never was there, but when he visited they would work together and entertain their victims. However, whenever he showed up he would disappear just as fast as he appeared. It was almost as if Markus didn’t want to be seen with him around other people, but he couldn’t blame him. He was a monster, and he liked it.
Last Edited by Quark; 09-06-2007 at 02:12 PM. Reason: Theme Music Reply With Quote
  #988 (permalink)   [ ]
Old 02-05-2007, 07:45 PM
Yusei Yusei is a female United States Yusei is offline
Will always love my Raddy. Always. <3

Join Date: Feb 2007
Location: Somewhere in Michigan
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Re: Character List

Name: Shrukan Caelestis. Preferrers to be just called Shrukan and not his full name.

Age: 15 (can live up to a thousand years)

Gender: male

Race: Scalix (Dragon-Human)

Height: 6'6"

Weight: 175

Appearance:



Has Dark Red hair, dark blue eyes, a Golden Dragon Tail and Godlen Dragon wings.

Weapons: Twin Dragon Fangs: Double swords that are 3 feet long each, but are light and sharp. They have no extra purpose besides fighting. Each sword has a golden hilt with a red jewel near the blade.

Fang Dagger: Small dagger that he carries with him at all times. Its located usually in his coat pocket, or his pant pockets. Somewhere he can quickly reach. The dagger is about 5 inches in length with a sharp tip. It has a silver hilt with a blue gem, unlike the Twin Dragon Fangs.

Armor: He wears a blue jacket over a red t-shirt, with a set of dark grey pants and grey shoes. He wears no armor at any given point.

Magicial: Yes.

Abilities: Physically: Shrukan can fight well with swords. He also can fly thanks to his golden Dragon wings. He's a faster runner, but tires very quickly. He can also use his dragon tail as a means of defense or offense. The tail is very thick like club, so it deals a lot of damage to an opponent.

Can also see in the dark.

Magicial:

Fire: Ability to use the Fire Element when Angry.
Water: Ability to use Water When Calm
Ice: Ability to use Ice when Depressed.
Lightning: Ability to shoot Lightning when Angry and Depressed at the same time.
Wind: Ability to use Wind when Cheerful.
Earth: Ability to use Earth when Angry or Over-confident
Light: Ability to use Holy Magic, Have a protective sheild that makes him resistant to Dark Magic or dark forces. He can also teleport every few moments to answer nearby. Can only be used when he is cheerful. Attacks are a Light Blast (white sphere that explodes on contact) or a healing aura (heals up his wounds, but he is still drained of energy).
Dark: Ability to use Dark Magic. Oppisite to his Light abilty, he can use Dark Magic, ability to raise his attack power when he is Extremely wounded. Can shoot a Dark Blast at anyone (its like a small purple sphere that explodes on Contact) or Dark Lightning (basically a Lightning attack, though it drains you of energy instead of fully killing you.) Only can be used when he is extremely mad.

Personality: Normal Shrukan: Quiet. Hates everyone. Most of the time Shrukan just sits alone, ignoring some people. Sometimes he fights if someone threatens him. And if by some chance you're nice with him, he may become an ally.

What makes him this way is because he gets picked on for being different and weak. He's shorter than a normal Scalix and also dislikes killing somone for no reason (which seems to happen a lot in his race).

Light Shrukan: More open. More caring than in his normal mode.

Dark Shrukan: More malevolent. More sick and twisted. Evil. He doesn't care if you are an ally or an enemy. All he does care is to kill you (which of course won't happen here).

Weaknesses: Normal Shrukan: He has no armor so he can be hit by anything like arrows and swords. Light Shrukan: Same as Normal. No weakness, but still can be damaged. Dark Shrukan: Weakness is Light and also can still be hit by a sword or any other weapon.

Strengths: Normal/Light Shrukan: Very experienced in the air. Can fly for a long distance. Skilled at handling two swords, although when it comes to one blade, he's a bit weaker. Dark Shrukan: Strength and speed are inhanced greatly. His speed is so fast, it appears to be a blur, but the side-effect is losing strength to move after. While Dark Shrukan is fighting, he'll try to aim for your weak points first.

History: Shrukan was a mild lazy Scalix teen, never wanting to do anything that he didn't want to do. He'd often ignore orders and just relaxed under a tree outside his home. Other times, he would just fly off far away, but always seemed to go back to his home.

When he was still yet to be born, his mother was told her destiny. It was told that someone would die in her family. Alarmed by this, she sat up and ran for safety.

Soon after she gave birth to Shrukan. He was born with a golden tail, slightly dark red hair (not orange, mind you), and sky blue eyes. Like a normal baby, he cried for a long period until he grew used to his new enviroment.

Years passed, and he grew and grew. Soon he, like most of his race, grew dragon wings. That's where most of his fun came fun. Flying high in the sky.

He was happy and joyful. Spending most of his days in the air, perfecting his ability to fly higher and longer. Other times, he would help his mother.

It would seem everything was happy and joyful in his life until one day. He awoke one morning, ready to help his mother with breakfast, as he normally did. Then he saw his father standing above his mother, eyes filled with tears.

"What's wrong father?" Shrukan asked. He looked confused.

"Your mother...." He tries to hold back his tears. "She's....dead."

Shrukan's life then became unfamiliar to him. It was like he never knew his mother, father, even himself. He just stood there, face full of shock & greif.

His mother was buried soon later. Shrukan, only 8, stood over her casket and weapted for a long period of time. Thoughts rushed into his mind. Why couldn't it be him? Why couldn't she live? What made her die?

Many years passed since then, and Shrukan was still sad. Even as a teen, he still wished for her comfort. But all he had for comfort, was his father and step-mother. But Shrukan didn't like either of them.

Now 15, he left his home to search for his own destiny. A destiny that puts him through many puzzles and battles. An adventure to find out himself.

Other info: Shrukan is a god, but not immortal. A fatal stab to the heart can kill him.
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  #989 (permalink)   [ ]
Old 02-05-2007, 09:02 PM
DOS-MOS United_States DOS-MOS is offline
Gerudo Thief
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Re: Character List

Name: Chiyuki

Age: Looks about 17.

Race: Vampire

Sex: Male

Hair: Short blue hair that is slightly messy

Eyes: Red

Weight: 150 lbs.

Height: 6'

Weapon: Weilds a customized broadsword called the Nosferatu. The sword is about 3.5 feet in length and has the ability to drain the energy of the enemy and transfer it to the weilder of the sword. (Similar to the way a vampire feeds off of people). He also carries with him various Kunai shurikens with some that can release gas and explode, along with a special chain that has star shurikens attatched to it for extra damage.

Armor: No armor except for gauntlests that cover from his wrists to halfway to his elbow.

Strengths: Due to his vampiric nature he has heightened strength and speed, as well as faster healing. He can heal himself in a few hours in what would take the average human days to weeks to recover from.

Weaknesses: All vampiric weaknesses apply, like sunlight. He is considered weak for a vampire, so converntional ways of killing a human could also work.

Skills/Magic: He has the ability to control the elements of ice and water. Also, he has elemental magic for every element, though the elements besides ice and water are not very powerful. He also has the ability to fly as well as his vampiric abilities like hyptnotism and shapeshifting.

Appearance: He is a tall and skinny boy who looks like he is 17. He is very pale and has red marking all over his body including one over his eye. He wears all black and most of he wears a leather shirt, pants, and boots. On his hands, are finger gloves that reveal sharp black claws on each hand. He wears a black cape that serves to conceal his sword, the nosferatu. All of his other weapons are also concealed in secret creases in his clothing or carried in a pouch that he carries with him. On his back are sets of Angel wings that he can retract at will. His face is youthful, with red eyes that have an unhuman, as well as gentle look to them. His hair is blue and somewhat messy and unkempt. His look makes clear that he is not human, though he doesn't have the appearance of your typical vampire.

Here is a picture of him in a more beastlike form:

http://img362.imageshack.us/my.php?image=dosmosbq6.jpg

Personality: His personality is the exact opposite of your stereotyped vampire. He is very kind and will help anyone in need. Though he is nice, sometimes he has a short temper and is quick to react in a lot of situations. In battle, he usually isn't one to think things through and is more likely to just charge in and ask questions later. Riddles annoy him and he likes to have all of the details of a situation instead of having learn them himself. Depending on the person he is fighting will determine whether he is merciful or ruthless in battle. If he fears this battle could end his life, he will be ruthless and will not hesitate to kill. If the don't seem to be that much of a threat then he will show mercy. When he is not in battle he is a very nice person. He is also somewhat innocent, and has the innocence of a child at times. Basically, he's the opposite of what you think a vampire should be and is far from scary.

Biography: Chiyuki was born in a small village in the middle of a forest with his parents, and his sister, along with the other villagers. He lived a simple, ordinary life until one day when he returned home to find his village slaughtered. Upon further investigation, he learned his sister was possessed by a demon and had murdered the entire village. She then attacked him and during the battle their house caught on fire and collapsed. Chiyuki survived without a scratch, but his sister was buried among the flaming rubble. He then joined up with a special unit that hunted the paranormal. He recieved a mission to where he was supposed to kill a vampire queen. But this mission went wrong and he was captured and tortured until he died. Somehow, the queen was compelled to save him by making him a vampire and placing him on ship to keep him from dying while her castle was under attack. To be able to find him she placed a curse on him to where his scars from the torture would glow a bright red. Years later he woke up with no memory of his past and began living a life working at a bar acting like nothing had ever happened. During this time he made many friends and was slowly able to piece together who he was when he learned he was a vampire. One day, a girl he worked with, whom he had a crush on took him to this mysterious castle for a place for them to hang out luring him there by saying he would be able to become stronger by going there. The castle was a vampire castle owned by the queen vampire who had saved him long ago. He became her bodyguard and after a while, she eventually told him who he was and what happened a long time ago and adopted him as her brother. Years later he would also have a happy reunion with his sister and also eventually marry the girl who he worked with.

Now, Chiyuki is somewhat of a drifter with no place he can really call home. He stays at the castle sometimes, but makes his living traveling from place to place, working as a guard or bouncer. Or helping anyone in distress along the way. He likes to travel and also likes to stay in touch with all of his friends that he's met along the way. He believes in God, so crosses don't bother him like they do other vampires. He also feels guilty about his actions and rarely ever feeds off of the living. To survive, he finds bars that sell blood. His goal is to become stronger. While he has the ability to kill, though he is somewhat of a pacifist and has trouble with killing, he hates being ridiculed about how weak he is for a vampire. Though he may look weak on the outside, he is actually quite strong. He has a strong will to live and loves life. Being a vampire he cannot die of old age and remains 17 forever. He never seems to mature much from that age either. However, he's had many near death experiences and is always cautious in each battle knowing that each one could be his last.
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My character Chiyuki:
http://www.zeldauniverse.net/forums/...ad.php?t=59361
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  #990 (permalink)   [ ]
Old 02-06-2007, 09:07 PM
Amoriale Amoriale is offline
Custom Title.... It equals boringness. :0
Join Date: Jul 2006
Location: Pshaww, like I'm telling!
View Posts: 1,466
Re: Character List

Alright, my BA characters:

[Mirella]][Leia][Ray][Maria]
Last Edited by Amoriale; 05-21-2007 at 09:09 AM. Reason: Reply With Quote
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  #991 (permalink)   [ ]
Old 02-06-2007, 09:08 PM
Water Dragon Water Dragon is offline
Don't GIVE people IDEAS, UNLESS you WANT RESULTS.
Join Date: Jul 2006
Location: Hyrule
View Posts: 94
Re: Character List

Approved by Ranarath. PM me if you want to battle

Talking Celtiroso
Name: Celtiroso (KELT-ee-rose-oh) Celti for short, Just to make sure people get it right.

Age: 17 Years Old

Race: Element-Infused Human

Gender: Male

Hair: Short (as in starting to creep down the top of the neck, ears, and face), Platinum hair

Eyes: Black Pupil,
(Fire-Infused) Red Iris,
(Earth-Infused) Green Iris,
(Sky-Infused) Purple Iris
(Water-Infused) Blue Iris
(Human) Hazel Iris

Weight: 124 lbs.

Height: 5Ft.10In.

Weapon: Elemental Gift, this is a weapon that changes depending on which element Celti is infused with,
(Fire-Infused) a 3ft. long sword (including the 5in. Long handle) which fires a long ,in-accurate stream of fire off the end, the blade is made of unbreakable ruby
(Earth-Infused)Changes to a 6ft. Long Rose vine-whip entwined to a 5in. Handle. This can be cut, but will regenerate over time, thorns are made of emeralds.
(Sky-Infused) this ellaboratly carved, 5ft long, Spear/ lance is guided by the great Raptorix him self. It is extremely accurate and devistating, Spear/ lance tip is made of amethyst.
(Water-Infused) these twin blades are as if you were holding a pair of 2.5ft. long, diamond-cutting, feathers. blades are made of unbreakable sapphire.

Armor: a Suit of greatly hard dragon scales, changes colors and more(see strengths) according to the infused element.

Strengths: Celtiroso has always been very swift no matter what the circumstances. He’s always been a magician, when a kid, he’d always do magic tricks for the young ones, but he’s been trained in the greater magics by the master elements.
(Fire) projectiles are the only attacks that can hurt him because of his white-hot armor.
(Earth) Magics can only break through his fortress armor.
(Sky) Projectiles are void because of the mini-tempests ,released by the armor, flurrying around Celtis’ body.
(Water) offensive magic is pointless because of the magic negating water armor

Weaknesses: Celti, Quickness decreases slightly when elementally charged, also, in the process of changing elemental charges, he is defenseless except the fact the other three elements are protecting him. It is of great importance that he concintrates on the element he is controlling, if he doesn't the element will become the opponents servant, or dissapears altogether if the enemy cannot control it as well, but as opposed to Celti, it doesn't take that much concintration, they simply ask for the element to become his/ her slave and it's done. the max area of elemental matter is 2.5sq. yards.
(Fire) not as quick as the other forms because of the heat.
(Earth) Armor weakens over time and breaks every 15 minutes, but then the armor regenerates and gains strength over another 15 minutes.
(Sky) Tempests distort Celtis’ vision.
(Water) if blasted by an electrical surge, it does great damage.

Skills/ Magic: Elemental Fusion: Celti fuses with one or more of the four elements,lines fade into visibility and change to the according color of the infused element(s).
(Fire) : A Lava Pit Revealed: Celti thrust his ruby sword into the ground and the ground cracks to open up into a 20ft. diameter lava pit with him standing on a lone island. Powers of Fire: Ability to summon and control fire.
(Earth) : Rosey Noose: Celti runs straight at the opponent and jumps 4ft. away with the whip hanging down. the whip wraps around the enemies neck and breifly suspends Him/ Her in the air then drops them, then venom in the thorns of the whip are like the fangs of a snake, they sometimes inject the toxin of which knock the person unconscese, or they don't. The Thorns will probably not inject the piosen. Powers of Nature: Ability to summon and control rocks/ plants.
(Sky): Gone with the Wind: Celti Disappears into the air and then appears in back of the opponent and knocks him/ her unconscice with the back of his Spear, although, there is a large wind 7.5ft. in all directions around Celti's body which ,in most cases, is a dead give away. Powers of the Sky: ability to shift the air and to counger up lightning bolts.
(Water): Misty Phantoms: Celti summons twin Phantoms of himself made of cloudy mist to control to his will. Powers of Water: Ability to summon and control water, What a concept!
(Human): Powers of the Mind: Ability to control objects without touching them. Dimension Portal: once control is gained, Celti has the power to send these objects to an unamed dimension.


Appearance: Celtiroso has a ½ in. Diameter orb in the middle of his palms where “lines” proceed from which cover his body except for his head, these are only visible when an element is Infused with him. He always wears a T-shirt under an unbuttoned button-up shirt and a pair of Jeans as casual wear. When the lines are not visible, he is Quite charming


Personality: Celti has a kind heart, but if pestered by, say, stating the obvious, he will generally get a little frustrated. Celtiroso is also a gentleman. When provoked, Celti WILL fight ferociously. He really dislikes rudeness, Immaturity, and people who are just plain Immoral, it sickens him. What Celti likes to do is Swim, Play with animals, and to hold newborns in their towels. He really likes the fact of the world not being totally corrupt and imagining the future of the young children he always sees. Celti does not like the uncertainty of death, he has a mind that is not to be troubled by such thoughts.

Biography: Celtiroso was born in Wales on May 12th. The reason of the markings on his body is that when he was barley born, the doctors told his mother, Rose Spirits, that he would not live. That night the mother prayed that her son would live, the Elemental Spirits of Fire, (Pyronz), Earth,(Geovia), Sky, (Raptorix), and Water (Poseida) pitied the poor woman and seeped life into the dying baby, along with some of their power, his name came from the Celtic miracle, and his mothers name
When Celti was in 1st grade, a boy named Lance made Celti angry, immediately, lightning erupted from his finger tips, luckily it missed Lance, but Celtiroso was still banned from school for two-weeks,( you’d think for life but, after much pleading and explanation from his mother and after much contemplation, the principle generously thought to give him another chance). From then on he tought himself to control his anger and not blast everything in sight. A 12 year-old long lost brother ran away when Celti was in 4th grade . He dreams to find his brother and to bring him home. In 6th grade, he was bugged by a girl named Mckenna ,an awfully rude girl at that, so instead of a whole out-burst, Celti shifted the air to blow all the contents of her desk out.
So life went on until in his 8th grade year, he made vines creep up his math teachers pants, but that's another story.
This present day, Celti has Three dear friends named John, Jacob, and Seth. They all know his secret, they all stand up for him, and provide counseling for his temper. This is how they met, when Celti did make the vines Creep up his math teachers pants, John and Jacob noticed Celti Grinning mischeifiusly about 3 seconds before those plants tripped Mr. Toobaad, his math teacher, up. they then had a hunch that Celti did that and ,during lunch period, they went up to him and asked his name and how it was he could do that, well he told them his name and the story of how the Welsh Elemental Spirits saved his life and gave him his powers, naturally they didn't belive him ,so Celti lead them to a succluded place and made a cascade of warm, relaxing, water pour over them, and then made the air dry them up, them provided pyromaniac entertainment while they sat on Arm-chair-flowers bug eyed with fasination. After that, John and Jacob introduced Seth to Celti and the four became great friends.
He is now a senior at Miracle High School and has straight A's, with the acception of one A- in math. He spends most of his time driving around town and enjoying life. In what spare time he has, he reads the Eragon series, which he started about a week ago. he just is always with his family and playing with his Younger Twin brothers, Alan and Kale, they're both 13 this year on April 3rd.
__________________

thanks to Picori Pi for the sweet sig!! I love it!
Thanks also to Ed6 for the avy
Any good comedy-lover/ Zelda Fanatic should come here
http://www.zeldauniverse.net/forums/...ad.php?t=18564
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  #992 (permalink)   [ ]
Old 02-10-2007, 10:08 AM
Ciroton Canada Ciroton is offline
I'm not mentally imbalanced. I'm on the same dosage I've always been.
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Re: Character List

*Approved by Angel*
Name: Vaskalen
Age: Unknown
Race: Longsword
Sex: Neither, but has Female and Male “voices”
Weight: Approximately 20lbs
Length: 1meter (Blade) 1meter, 30 centimeters total.
Weapon: Itself

Armor: Vaskalen is made from a very powerful metal called Chrome Dextroice. Most other metals cannot even dent this verity of ore. Unfortunately, Chrome Dextroice is an incredibly common metal, however, the strength of the metal is dependent on its purity. For example, a 99% Pure blade of Chrome Dextroice is much weaker then 100% pure Chrome Dextroice

Strengths: The Hellfire Sword has the almost unique ability to communicate to anyone it desires, not just its master. Moreover, the blade possesses a very strong will, so strong in fact that it can convince a wide range of people to do acts of unimaginable horror. The swords greatest strength is that its spirit cannot be destroyed unless the blade itself is destroyed. In this sense, Vaskalen is considered as close to immortal as anything can get. Finally, because it is the Hellfire sword, Vaskalen is immune to fire, dark and non-elemental demonic attacks.

Weakness: Being a sword, Vaskalen is unable to move on it’s own free will. This means that if the person the sword is controlling/taken over is killed, it will be left helpless. Another weakness the blade possesses is that it requires fuel (In this case, blood) to use its special attacks. The more powerful the attack/skill, the more blood that is required to use it. Another weakness Vaskalen curses is the fact that Holy or Light oriented beings and attacks can severely weaken the blade overall. Finally, because the sword is trapped in the mortal realm, it has a power limit of 10% of its true power.

Skills/Magic:
Bloodwave Blade: A slightly more macabre version of the Shockwave Blade attack. As the sword swings it summons a small amount of blood to its tip. When the swing stops, the blood is propelled forward at an immense speed. The laser-like attack and slice through pretty much anything less then a Diamond in strength. However, holy items, no matter how weak, cannot be destroyed immediatly by this attack. In addition, any material harder then a Diamond must be hit multiple times in order to be broken through.

Dragon Teeth: The only special attack Vaskalen knows that does not use any blood. The user simply tightens their grip on the pommel, causing many sharp tooth-like appendages to come out of the blade on one side. The Dragon teeth are useful for tearing up flesh and bone, as well as adding extra strength to the blade itself.

Soluside: This attack is not directed at an enemy, rather the user of the sword itself. Once the user has killed 100 human beings, Vaskalen is then able to devour the soul of the user, adding to its own strength. Once it has done this, the Demon Blade is then able to put it’s own spirit into the body of the victim and still be able to use all of its special attacks. In order for Vaskalen to return to its true strength in the mortal realm, it must devour 1,000 souls. Furthermore, for every 100 the sword regains one of its old powers.

Hellfire: The attack that is also the swords namesake. The fires of hell surround the blade making every cut that is dealt feel 10 to 100 times worse then it is. However, the attack only lasts 10 seconds, so the sword has to get in some hits quickly in order for it to be on any use.

Hell Pyre: The sword is implanted in the ground while the Hellfire attack is in use, causing a large fireball to engulf an area comparable to that of a small city park. This attack would be near deadly to any plant-like creatures.

Diabolic Blast: The most powerful technique that the Vaskalen remembers from the pre-mortal life. The attack uses a whopping two thirds of its maximum blood capacity. The wielder lifts the blade above their head and does a demonic chant. This causes all the negative energy within the blood to manifest itself as a glowing red ball of demonic energy to form on the tip of the sword. Once charged, the wielder swings the sword downward, causing the ball to bound forward in that direction until it hits an object.

The resulting explosion is worth nearly a thousand pounds of TNT when it hits. Naturally, Light elemental or holy creatures are immune to this attack, but nothing else unless it can create a magical shield of some kind.

Appearance: *Picture to come later *

Temporary Description:
Vaskalen has a hole near the base of its blade form an attack on it a long time ago. The hole is almost perfectly circular and there are small cracks surrounding it. The guard of the sword had four claws that extend down and coincidentally, are close to the hole in the blade. The grip has several green bands that look like snakes going around it. Finally, the pommel is a simple point at the end of the grip. Vaskalen’s scabbard is a sky blue colour with golden trim. This is because God turned the scabbard holy in an attempt to stop the sword from freeing itself.

Personality: Vaskalen, being a sword made for Satan, shares many of the same traits as his former master. One of the biggest being that it is malevolent to any creature living or dead. When the blade was forced into exile in the mortal universe, it developed a deep-seated hatred for its former master. Moreover, during its exile Vaskalen grew sadistic as revenge fantasies ran through its imagination. When it was finally released, the Demon Blade became dead set in its goal: To create a Hell on Earth in which it stood as King, to topple both Heaven and its master’s Hell. Because of this goal, the Sword of Hellfire became selfish in addition to being malevolent and sadistic.

Biography:
Three years had passed since the Great Uprising, an event that had brought much suffering to the ones who followed the angel know as Lucifer. However, the resolve of these fallen angels had never been stronger since their master unveiled a plan to invade the place they once called home. Since that day, deep in the bowels of Hell, the craftsman had been hard at work preparing all the equipment. The crown jewel of which, would be the sword created for their master.

*****


The small, green lizard-like demon rushed past the hordes of other fallen angels clutching a long wooden box. Long had he worked on this, his finest blade. All that hard work was about to pay off, as he was sure he would please his master with his creation. The long trek to the Dark Palace was nearly over, the lizard demon finally making it to the top of the brimstone hill. From the top of the hill, the small demon could see the Palace in its entirety. In the middle of a lake of fire, the Fortress made even the demon shiver slightly in fear. What if his master hated the sword? Would he kill the lizard? Or worse, banish him to the sulfur pits?

The wind began to pick up, casting ash down his throat. He quickened his pace to make up for time he had lost earlier in the journey. At the foot of the Castle sat a small village, home to some of the most vile and deadly demons in all of Hell. However, at the city entrance two monstrous bull-like demons waited for him, they then escorted him, and his valuable cargo, through the slum of a city, unscathed.

The creature made its way through the enormous castle, taking in all of the scenery along the way. After nearly twenty minutes of traversing through the maze-like halls, the demon finally came to the last set of stairs. He licked his scaly lips in anticipation as he ascended the red stone stairs to the Grand Throne Room, stopping at its huge black doors to take in the horrifying beauty of it. On either side stood a massive red dragon, guarding the doors to the King of the Underworld.

The over-grown lizard gave the two dragons a shallow nod. They then returned the gesture, turned their backs on the demon and knocked on the great doors a total of three times, each making a booming echo that shook the small creature to his very bones. The doors then opened, blood-red light spilling forth as though from a wound. The lizard-demon sheepishly walked beyond the threshold, clutching the package in its claws.

On top of the massive, demonic throne in the room sat the King of the Underworld. He was a beast of unimaginable horror and malevolence, able to kill any demon or evil dragon at the drop of a stalactite. As the miniscule lizard approached the leviathan, it could fell the sheer power his master possessed course throughout his bones, like a chilling winter’s wind.

“Right on time,” spoke the King of the Hell. His very voice possessed incredible power, strong enough to match that of the one who had caused both the lizard and his master to live in these unsavory conditions. There were also several other frightening beasts in the room, probably planning for the impending war. “Now show me the blade which is to be mine, and which will assist us in the war to come.”

“Yes, Milord,” voiced the demon with an obvious tint of fear. He placed the box on the red-gem incrusted table in front of the massive throne and opened the box. Inside lay a sword of such strength that it seemed to glow a colour that matched the King’s skin perfectly.

The Demon Lord took hold of the sword and gave it a few test swings. Satisfied, he lowered the tip slightly and smirked saying; “Good work. Just the kind of quality I expected from you, Gratech.” The small lizard demon known as Gratech grinned from ear to scaly ear upon hearing how happy his master was with the blade he had worked for so long to make.

“Um, Sir. You said you would give me a reward if I made a sword you liked, sir,” whispered the demon.

“That I did,” replied the Devil. “Your reward for creating such a powerful blade is this: You will be its first victim.” The Master of shadows then thrust the sword into what would have been the demons heart, the expression of shock still etched on his face. He died in instantly. After a few seconds, the limp body began to glow, then slowly dissolved into the sword.

The red gem in the center of the guard began to shine blood red, causing several intricate lines to appear on the entire guard of the sword. The King of the Underworld, knowing what had just transpired, spoke to the sword, as though it could hear, “My blade of Hellfire, what name do you chose for yourself?”

To the astonishment of everyone in the room, a voice comparable to that of the Devil came as if from nowhere. “Let my name strike terror in the hearts of both men and angel, for from this day forth I shall be known as … Vaskalen.”

*****


Several months later, all of Hell knew of the creation of Vaskalen: The Hellfire Sword. With this new, terrible blade in their possession, the armies of Hell felt confident that they would win in the battle to come with those who exiled them. During this time, the sword had learnt the extent of its powers; however, it unexpectedly began to develop a mind of its own. Hoping to stop it from choosing the “wrong” path, the King of the Underworld influenced it as if it had so many others, although it was not needed.

Soon came the day the armies of Hell would invade the realm they had been rejected from, Heaven.

*****


“My fellow outcasts,” addressed the Devil to his vast army. “Had it not been for the angels that alerted God of our revolutionary ideas, we would be the ones enjoying paradise, and not those inferior beings that put us down here! Our trials have only made us stronger, and today we shall take our rightful place as the rulers of the mortal and spiritual world, using our hardships as our drive for victory!” To that, all two billion demons in the army erupted in a defining roar of approval. “Now,” continued Satan, “On to the gates of Heaven!”

Suddenly, a massive gate made from bones appeared to the multitude of demons, opening to the gates of Heaven. The massive army began to march through this massive gate, eager to take the guards by surprise and capture the Golden Throne Room, the place where the almighty himself governed all of existence.

“You suck at making speeches,” voiced Vaskalen to his wielder.

“At least I am a better public speaker then you, Vaskalen,” replied the devil.

The Sword of Hellfire did not say another word, for it knew its master was correct.

*****


The first real war in Heaven raged for days afterwards. The forces of Hell were unable to penetrate the inner walls that separated them from their goal. Satan and his generals, along with Vaskalen, met to formulate a plan to breach the innermost wall. Together they came up with a plan so perfect, in their opinion, that they felt they could not fail. However, they would never anticipate that God had planned for this by having a sword of his own made.

After a successful breach of the wall, the Devil and his army came face to face with their polar opposites. It was also then that Vaskalen learned the name of its rival sword, Himotarien. Throughout the battle, the two swords and their masters battled furiously for control over the universe. However, just as the battle seemed to favor that of evil, an angel shot a holy arrow at the King of Hell. Fortunately, the arrow missed. Unfortunately, however, it hit Vaskalen near the base of its blade.

The holy arrow created a big, nearly perfectly circular hole in Vaskalen. Suddenly, the sword found itself weakened exponentially; the red gem in the center of its guard ceased glowing. Consequently, the intricate red lines also vanished. Furthermore, the Hellfire Sword could no longer use any of its most powerful moves.

Predictably, because of the loss of his weapons power, the armies of Hell were vanquished and sent back to their realm. However, to prevent this from happening again, God met with Satan one last time to go over the details of the defeat. Vaskalen would never forget this moment.

*****


The two forces sat on either side of a long, marble table. The damaged Vaskalen and its opposite Himotarien, lay side by side closer to the others master then their own. For days the two forces discussed what was to become of their blades, since the defeat meant decommissioning the arms of both sides. However, the stubborn Devil caved in to the demands of God. Both of them would hide the others’ sword in the mortal world so that the rest of the universe, not just earth, would know good from evil.

God stretched his arm across the table and took hold of Vaskalen’s scabbard. The black coloured and ruby encrusted sheath turned sky blue and gold trimmed after the holy one uttered a small chant. He then took Vaskalen by the grip and sheathed it. The Hellfire sword was left speechless. Was this really happening? Was its master really going to let his enemy dispose of it like this?

A stone chest appeared on the table were the blade once lay. Vaskalen tried with all its might to tell his master to stop this, but the words failed to come out. Later, the sword would realize that God suspended its ability to speak until it was secure inside the chest. Nevertheless, that wouldn’t stop the Demon Blade from developing a deep hatred for its former master. Never would it forget looking at his unemotional face as the lid of the chest slammed shut.

*****


Many millennia passed as Vaskalen lay inside the stone chest. It had no Idea where the its stone prison was, but as the years began to blend together it did not matter. Trapped within it’s small confines, the Hellfire sword began to plan its revenge on the one it had once called “Master.” In addition, the sword also formed the ideal that all extremes, most of which were good and evil, must be eliminated in order for the blade to find any peace for itself. Even if it meant destroying countless souls in the process. Furthermore, the sword developed a series of new, less powerful attacks in order to survive in the mortal realm once someone found it. Thankfully, after seven hundred thousand years of being imprisoned, a small satanic cult would uncover it. Then its plan could commence.

*****


“Ladies and Gentlemen,” sounded the voice of the cult leader. “Today the unholy one has blessed our endeavor to purge the world of all the religious scum. For before you in this stone chest lies the sword which all holy men fear, behold my brethren, the sword of the devil himself, Vaskalen!”

The foolish man then opened the great stone chest with relative ease. Apparently, God was convinced no mortal would ever find the chest, or its contents. For the first time in eons the sword saw light, being removed from its prison. The man then lifted the sword into the air, showing off its demonic beauty. However, before another word could be uttered, fate got in Vaskalen’s way. The police stormed the building in which the cult had assembled, arrested all inside, and locked Vaskalen as evidence.

Some months later, the cult members stood trial. The sword, as evidence, was displayed on a long table in front of the Judge’s bench. The Hellfire Blade knew it would need a wielder, but none of the people in the courthouse looked like they could handle a sword very well. All it would need though, is some time.

One of the members of the Jury seemed to have a very weak conscience; just what Vaskalen needed for its first host. He was a slender, weak man, but until the Demon Blade could find someone better he would have to do. After all, he was light which meant he could run fast.

With its target chosen, Vaskalen began a small mental attack on the man. Hello there, said the blade to the man in his mind. The man was startled; it was not every day that one hears voices. He promptly dismissed it as a hallucination and turned his attention back to the trial. You know you want me, continued the sword, this time in a female voice. Just take me and I can give you anything you want. Just name it and I can help you get it.

Anything? Inquired the man.

Anything, responded the blade.

The man stayed still for only a few seconds after that before he bounded from the Jury and rushed toward the sword. He had only just gotten to the table before the bailiffs caught him. However, he had already grabbed hold of the sword. They want to take away your greatness, said Vaskalen. Kill them.

The man drew the Demon sword form its scabbard and stabbed both the bailiffs in the stomach. Other police officers rushed in to see the sight before them. Leave no witnesses. Kill them all! The man complied quite easily with the swords will, and within ten minutes slew everyone in the courthouse, especially the cult members.

*****


Since that day, Vaskalen has gone through 100 wielders, unlocking one of its old per-mortal specials, Diabolic Blast. Today, the Sword of Evil continues to ravage everyplace it visits in an attempt to complete its goal and get its revenge on both God and Satan.

*****

~End History~
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  #993 (permalink)   [ ]
Old 02-10-2007, 11:48 PM
Itsuya Dayrose United States Itsuya Dayrose is offline
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Re: Character List

For convenience and so that I can have a bigger sig:

[Elryth Dayrose] [Vane Dayrose] [Esni Dayrose] [Lucien Spearseten]
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Old 02-11-2007, 06:59 AM
HitokiriChibi Australia HitokiriChibi is offline
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Re: Character List

Name: Kyralie
Age: 150, appears 18

Race: ½ Valkyrie ½ Chaos Lord

Sex: Female

Hair: Long auburn hair that falls to her waist in loose waves. If she wants to, it will alter to match her surroundings. For example, if she were in a forest it would turn to dark brown and greens with leafy patterns imprinted upon it. This is due to her Chaos side.

Eyes: Left is sapphire blue and right is ruby red
Weight: 76kg
Height: 5ft7”

Weapon:
The Suppressor: A long thin blade with an ornate hand guard that swirls up the blade. The blade is made of sharp, clear crystal that cannot break and is extremely sharp along any edge. Runes are inscribed along the length of the blade. This blade is essential to Kyralie keeping herself humane. Whenever she does a good deed a blue mark appears along the edge of the blade, when she does something bad a red mark appears. When she reaches 10 blue marks her Sadistic form takes control and when red the Berserker side is dominant. Only when she cancels out a deed will she be able to maintain her balance.
The sword also has a compulsion spell within it, urging her to lash out and balance the scales of her debt; disregarding whatever situation she may be in at the time.

The Reaper: A long ornate scythe. Its blade is made of the same hard crystal as the Sword. Along the staff are metal vines that snake their way down the entire length. At the bottom is a spike like that on a sphere, which can be used to jab at opponents coming up from behind.
It is a scythe used to collect souls from that battlefield and store them until they are released at the gates of the Over world. When Kyralie is in her normal form it glows with a clean white light, yet in her other forms it shines with their respective colours.
When used in battle it tugs at the surrounding souls, urging them to give themselves up and surrender to the paradise that awaits them at the end of their lives.

Armour: She wears a silver breastplate that links over her left shoulder, which has a shoulder guard. Her left arm is armoured with intricate metalwork, reminescent of vines snaking along her arm. Due to the nature of such a metal it is bendable but still hard and connecting the vines is a thin layer of more such metal, encasing her arm in it.
Her right arm is bare of armour and is free for her to use her sword or scythe. Her boots have armour attached up to her knees with vines snaking up her legs to prevent them being hacked off.
Her legs are armoured in the way her left arm is, the armour seeming more like jewelry than defence.

Strengths: Due to her Valkyrie and Chaos sides she is proficient with all weapons but prefers her sword and scythe. She also has the ability to turn into two different forms, the Sadist and the Berserker. Each form has its own strengths and weaknesses, discussed under each respectively.

Weakness: After turning into either of her alternate forms she will fall unconscious, requiring an hour to regain her senses. When she does she will have vague recollections of whatever atrocities she has committed, what few memories she has will haunt her and plague her with what she doesn’t remember.
Everything she does that interacts with other people is countable to her Karmic Debt – for every good deed she does she must do something evil and vice versa. She must always deliberate on what battles to fight and whether she has slighted someone unintentionally.
Her fear of spirits interferes with her task of collecting souls and hinders her in battle, as she does not wish to be accountable for another soul she has to collect.

Skills/Magic: In her normal form Kyralie can use her Valkyrie and Chaos powers in battle.
Valkyrie Inheritance:
Soul Reaping: She can collect the souls of the dead and bring them up to the Over world’s gates.
Flying: She does have four wings on her back that allow her to fly and carry one other person if she tries hard enough. Like her hair, her wings can change to help her camouflage if she wraps them around herself.
Animal Affinity: She has an affinity to ravens and wolves that are the scavengers of war. Her skill allows her to summon them if they are within range and to communicate with them as well.
Shape Shift: Kyralie can also turn into either a raven or a wolf. However she cannot stay in such a form, if she goes over an hour the magic pains her, slowly forcing her to revert back to normal or face the implications of pent up magic going wild.
Chaos Lord:
Luck: Casting a luck spell causes a random quirk of fate to occur that will act in her favour. Can only be used once a day.
50/50: Chance of something un/helpful will occur
Chaotic Sphere: A globe full of bright lights surrounds the opponent, dazzling and confusing them and allowing Kyralie and other not within the spell to take advantage of the opponents distraction.

Appearance:
The armour is malleable around her arms and legs like vines, allowing her to move freely and strong enough to prevent people from slicing her leg off, though it can’t do anything if they stab between the vines.

Personality: She does enjoy talking with people when she loosens up and is friendly to people she meets, unfortunately is she does something to help them she compulsively does something bad, like knocking over market stalls or tripping people. This causes people to regard her as a prankster or as someone mean spirited, not knowing those are the nicer ways of paying back karmic debt. If she wanted to she could easily kill someone to repay the debt.
The thing that stops her from doing so is her persistence in not wanting more souls to collect and she does her best to make sure none appear in her vicinity by trying to stop fights.
Due to her childhood she has moments of low self esteem and these are enhanced by the haunting images of the massacres dealt by her hand and the souls she collects.

Biography:
Her mother was a Valkyrie and her father was a lord of Chaos. Due to this pairing, even though her mother was technically dead, the chaotic nature of her father allowed a child to be carried to full term within her mother, thus creating Kyralie.
This conflict of life and death affected her, her heart becoming half ice and half flame. The icy nature reflected that of her mother, who was dead and therefore had lost her connection with her higher emotions. Her father’s nature was chaotic, full of life and spontaneity and creating the fiery nature of her heart. Unfortunately such things are rarely easy to live with, Kyralie having to learn straight away how to keep her hearts in balance lest she live her life in passion or indifference.
To this end her father gifted her with a sword, the Suppressor. The sword withheld her darker nature, allowing her time to balance the scales rather than switching back and forth between the two states indefinitely.
To allow her to survive her childhood it was agreed that she would be contained in sleep for 150 years, allowing her body to grow til her eighteenth year and then stopping its growth for the remaining length of time.
While in her sleep she was educated on her role as a Valkyrie and Chaos lord, learning from the memories of various warriors and Chaos sorcerers on how to fight and cast spells.
However all was not well. Only her father seemed to approve of his accidental daughter, indeed, her mother had been furious to discover she was with child and had wanted her killed at birth. Instead a deal was struck, Kyralie would live and after she was born her mother would have nothing more to do with her.
Even the attention of the father was not enough though. His attention wavered, always being pulled by the chaotic vibrations in the various realms. It wasn't in his nature to remain fixed to one thing so it was not surprising that his curiousity in what powers his daughter would have would wane, that eventually his visits and thoughts would grow fewer until Kyralie was alone with only vague memories.
When she finally awoke she was given the period of a week to acclimatise herself to the body she inhabited before being sent down into the world to fulfil her duties as a Valkyrie. Yet those childhood memories haunted her, causing her to question her existance and whether or not she was trully meant to live. Her demonic natures within her made her doubt her reason for life and she struggles with herself, trying to keep herself afloat in a world where she knows no one and has never been treated a kind word or a loving touch from a parent.
Every day she strives to find a way to balance her two halves, to make herself whole in the hopes that doing so will redeem herself in her mothers eyes. It was a long concluded fact that love from her father would always be erratic, but it was there.
Kyralie searched for a way to make herself normal, to be accepted by others and to raise her self-worth so that she wouldn't give in to the whispering of her scythe that turned its temptations of giving up upon her when she was at her lowest.

The Sadist

Hair: Becomes a pale cold blue that is straight and hangs in sharp spikes around her face and down to her waist. Ice and frost glitter among her locks, adding the illusion that her hair is made of ice.

Eyes: Both eyes become sapphire blue to indicate her Sadist side is dominant.

Weapon Preferred: The Suppressor

Fighting style: In her Sadistic form she prefers minimalist movements, using sidesteps to evade and occasionally using her sword to divert the enemy’s blade, not directly confronting it.
If not staying still she circles her opponent, using quick strikes to leave painful wounds that aren’t themselves lethal. She slowly inflicts more wounds to bleed her opponent out or she incapacitates them bit-by-bit, disabling one limb at a time and pro longing the death.

Weakness: The Sadist has the habit of underestimating her opponents. Due to her Chaos side she is stronger than normal humans and has the belief that none can reach her skill at death art. Because of this she prolongs the deaths enough that her enemy can strike back. Her arrogance causes her to overlook the passion in her enemies, a passion she doesn’t understand due to her cold heartedness, and therefore she doesn’t understand the strength those who have it can call upon. This also causes confusion to her, again leaving an opening to her opponent to take advantage of. Yet another side effect of her arrogance is that mid way in the battle she becomes careless, tending to forget her opponents strength and not evading far enough to avoid injury.

Due to her affinity with Ice, Fire is a major weakness to Kyralie in this form. Warmth makes her uncomfortable, hence the temperature she creates around herself to keep from becoming too warm.

Skills/Magic: Only in the Sadistic form can she use Ice magic. A natural state for her in this form is to have her immediate surroundings at near sub-zero temperatures. However, in her forms magic is used rarely. Rather than using her stronger attacks she instead uses her minor magics of Freeze and Ice Darts to Icy Coffin. There is also the consideration that Kyralie does whatever she can to avoid turning into her other forms- when she is normal she can't use these spells.
Icy Coffin: The enemy is captured in a block of ice that slowly fills up, letting them know they are being frozen alive and finally encasing them completely, their faces a mask of pain, fear and helplessness. The problem with this is the fact that since it does take so long to fill up, while a thin layer of ice does trap them within, it is thin enough that they can smash their way through if they don't let panic set in. This attack is also one of her strongest and can't be used often, nor does she like to, thinking it an admittance to weakness on her part.
Freeze: Ice forms from the ground to encase the enemy’s feet, keeping them locked in place for Kyralie to attack at her whim, usually with Ice Darts.
Ice Darts: Darts of ice that range in size from hand darts to being as thick as an arm. Used as a long-range projectile, generally to slowly torture people caught with Freeze.
Frozen Lake: The top layer of ground is frozen over to create a slippery surface to place the enemy at a disadvantage.

Other spells depend upon Kyralie’s imagination and how she adapts them to the battle.

Personality: To the Sadist, death is a slow art if it is to be fully appreciated by both the killer and the victim.

The Sadist is the cold half of Kyralie’s heart, the half ruled by cool logic, icy regard and complete self-control. When in this form she is the cold-hearted killer, an efficient killing machine that ruthlessly torments her enemies with pain and suffering before administering the final blow. The Sadist rarely speaks and when she does it is with contempt and little other emotion.

The Sadist disregards passionate conversations, thinking that those ruled by their emotions are baffling and beneath her regard.

When not summoned up during a battle, as is mostly the case the Sadist prefers to travel quietly through towns, perhaps lingering over any intelligent novels in a bookstore.

The Berserker


Hair: Flame red, falls to her waist in a riot of curls. Much of it is pulled into thin braids to restrain the mass of hair during a battle. Sparks dance around her hair as well, especially when she drags a hand through it- the friction seems to create more sparks.

Eyes: Both eyes become ruby red to show her Berserker side is dominant.

Weapon Preferred: The Reaper

Fighting Style: Like the name suggests this form goes berserk in battle, glorying in carnage and bloodshed. In Berserk mode, Kyralie’s speed in enhanced but is used only to dash for enemies. Upon reaching them the Berserker tears into them with enhanced strength, laying waste to everyone in a fast-paced, deadly dance with the Reaper harvesting souls. Whether it is used to slice enemies or to throw them back, the Reaper is used to deadly effect, its wide arcs leaving bodies in its wake.
Unlike the Sadist the Berserker makes fast work of enemies, preferring to maul them and mutilate the bodies with a frenzy of fast slashes as opposed to time.

Weakness: Stamina for the Berserker is low; she expends high amounts of energy where less would have been more effective. Due to the preference of the scythe in this form, if an enemy gets within her guard she is vulnerable until she can get more space between them – close combat is not a strong point for the Berserker, although she will lash out with a strong kick or knee to try driving them away.

The Berserker allows her passions to rule her mind, responding quickly to insult, allowing her to be drawn into battles that could be against her from the start. She will also make irrational decisions that could be costly.

Due to the affinity with fire, water magic is the Berserkers weakness. Her body temperature is higher than usual and cooling her down causes her responses to become sluggish and awkward.

Skills/Magic: Only in her Berserker form can Kyralie use fire magic. Like her nature, the Berserker uses spells that will kill quickly and rarely uses them, preferring to get into the thick of things. There is also the consideration that Kyralie does whatever she can to avoid turning into her other forms- when she is normal she can't use these spells.
Incinerate: A spout of hot fire shoots from the ground beneath the enemy, burning them to a crisp in a blaze of glory. this attack once summoned can't be re-directed. The opponent will be forewarned by the fact that the air around such a place will turn deep rimson and the earth beneath will tremble in a circle the circumference of the attack. This attack is used rarely and only if there is sufficient fire or heat within the ground to summon. Then again, in Berserker form she niether has the time or inclination to use spells, if she has to use magic she prefers fireballs, leaving Incinerate and Flame Cage alone.
Flame Cage: A cage of fire springs up around the opponent, burning them inside. The heat can be adjusted so as to capture people without harm.
Fire Ball: Has to have a long-range fire attack, even a generic fireball that can range in size from fitting in the palm of a hand to as big as a boulder.

Again other spells depend on the situation and the imagination of the spell caster.

Personality: The Berserker is a creature of impulse and passions, created by the burning half of Kyralie’s heart.
When in battle she will be in the thick of things, swinging a scythe dripping in gore and blood. Outside of battle she is a tempestuous woman, her emotions swinging wildly depending on what is happening around her and how people are interacting with her.
Unlike the Sadist the Berserker does have a sense of humour and likes hanging around bars, enjoying the loud atmosphere and volatile passions of the people within. She is quick to anger and will easily rise to a killing frenzy if she feels insulted but can quickly die down if distracted by something.
__________________

RIP Duke
Joker Kyralie Calista



Last Edited by HitokiriChibi; 05-01-2007 at 12:15 AM. Reason: Reply With Quote
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  #995 (permalink)   [ ]
Old 02-17-2007, 09:17 PM
LinkWannabe United_States LinkWannabe is offline
Winry- Yeah! Liek, OMG! Isn't Ed sooo short?!
Join Date: Jan 2006
Location: Earth
View Posts: 46
Richard Bremington

Approved by Ranarath

Name: Richard Bremington
Nickname/Title/Alias: The Adamant Alchemist
Age: 17
Gender: Male
Race: Human
Hair: Sandy Brown
Eyes: Blue
Height: 5’7”
Weight: 142 lbs.
Theme Song: The Art of Breaking by Thousand Foot Krutch (Amv contains FMA spoilers)

Weapon: Any weapon he creates using alchemy or just happens to find in his vicinity.
Armor: Any armor he creates using alchemy or just happens to find in his vicinity.

Strength: Richard is a proficient weapons user, and is also stronger, faster, and has more endurance and jumping ability than most people. A master of rhetoric and conversation, the young man can make someone believe almost anything he wants them to and gain their trust in just a matter of minutes. Thinking much more often and faster than most people ever do, Richard uses logic and inferences to achieve his goals and find out things about his surroundings. An adept alchemist, Richard knows many transmutations, both for battle and non-combat situations. Charming and mysterious in public, Richard is good at catching or avoiding peoples’ attention (depending on what he wants in the situation), and is also known for transmuting his uniform into the clothes of commoners to avoid detection. A skilled survivor, he knows how to live in rough areas and knows how to find his way back to civilization should he get lost.
Weakness: Richard needs to draw transmutation circles to perform alchemy, but to do so he must use either chalk (and a flat surface) or a paper and pencil (which breaks very often, to the annoyance of Richard). Without that, he is almost useless as a fighter, except for his above-average physical abilities and weapons skills. He does not carry a casual weapon (such as a sword), for he rather forms his weapons using alchemy, which leaves him at a disadvantage against foes who carry many weapons on hand. His diamond-based alchemy requires him to use (and only use) the fine carbon powder he possesses in a pouch in his uniform. Should he run out of the powder or lose it in any way he cannot use his diamond-based alchemy as efficiently as before.
Magic/Skills: Alchemy- Being an alchemist, Richard knows in grand detail the powers of alchemy at his disposal. He has been seen using a wide range of transmutations, ranging from creating temporary armors to perform almost-magical feats such as turning a pile of sand into a hard-glass spear. However, his most famous use of alchemy is to create weapons made of diamond, which he achieves with the aid of fine carbon powder kept in light pouch in his uniform. However, to perform this alchemy Richard must make a transmutation circle, which he does with the aid of a stick of chalk kept in his pocket and even a paper and pencil (which he became famous for as well). Drawing circles ranging in complexity from a square in a circle to circles remarkably similar to Fruit of Life (a mystic Kabbalistic symbol) or the Pentagram, Richard has been known to perform alchemy on a whim and without restraint.

The alchemic light that is produced when Richard performs alchemy is usually yellow, due to his wider range of alchemic skills that does not focus on one specific part of alchemy. Richard incorporates certain strategies when using alchemy, such as keeping a collection of papers with transmutation circles on them, so he can use his abilities as quickly and efficiently as possible. The most common transmutation circle he uses is two overlapping perfect triangles (one slightly larger than the other) circumscribed within two circles, which he uses for general alchemy. Although his style is flashy and graceful at times, Richard can use daunting transmutations against powerful foes (which he rarely does even against those kind of opponents).

Appearance: Full-body picture of Richard.

Personality: If there’d be one phrase that could describe Richard fully it’d be the foolhardy yet witty pacifist. A peace-lover at heart, Richard is an expert at negotiations and rhetoric, especially when it comes to avoiding and conflict. Although he became a State Alchemist mainly for researching the one thing he loves (alchemy), the young man occasionally sees the battlefield, only to be shocked and shaken by the bloodshed he encounters. It’s partly a miracle Richard made it this far in life, but when combat is imminent he is usually attempts avoiding it or dealing a cheap blow to prevent a lethal fight from occurring. Seeing the safety of other more important than his own, Richard has been known to put himself on the line for his comrades and even strangers very often.

A benevolent soul, Richard is very caring and friendly, but when he is angered he can do or say things to those he cares for and will most often regret later. Always thinking he’s looking for truths no one’s ever cared for, he has a sense of pride in his quest for knowledge and wisdom of the world. Richard tries to gain the trust of every person he meets, including those he knows to be enemies, which seems to be one of his greatest tactics at avoiding a fight. Seeing war as a foolish attempt to solve problems between people and nations, the young alchemist always looks for peaceful resolutions before resorting to violence. A man who appreciates beauty and elegance, Richard has been occasionally seen flirting with young women (much to the chagrin of his female comrade Alexis), which usually gets him in trouble.

Biography: "I was born for alchemy, I live for alchemy, and I shall die for alchemy."

That was the motto of the prominent State Alchemist Douglas Bremington. However, that motto would change once he became a father, and it would become the motto for his son once he would grow up to be a State Alchemist as well. Richard Bremington was a very odd child to say the least, and his curiosity about the world would bring him to become fascianted with alchemy, the chief science of Amestris.

Growing up, Richard was put into a private school by his father, who wanted his son to be very intelligent and have a high-ranking job in the military. However, it seemed that Richard had other plans, but he wouldn't realize this till he realized he was gifted with the ability to use logic and reasoning many times more efficiently than most people. At age 7, Richard had deduced the laws of alchemy merely by watching how his father boiled water up for dinner once, and learned how to use alchemy to dye his hair a dark black. However, his intelligence would catch the attention of the Military, and he would become enrolled into a military academy at age 10. There, he learned the basics of alchemy (which he had discovered on his own in just a few months at age 8) and learned to use both hand for writing and drawing transmutation circles on a number of surfaces.

While at the academy, Richard met a young girl by the name of Alexis Harrison, who was the daughter of a well-known politician and commander. The two met, however, under extremely unlucky circumstances: Richard accidentally spilled water on the floor of the hallways, causing her to slip and get hurt. The young boy helped her up (and was injured himself by the girl's fist) and attempted to make it up to the girl. Alexis did not accept his apology, but would later become good friends with Richard and become amazed at his amazing abilities of deduction and logic.

When Richard was 13, he discovered the full potential of his abilities: he could use his logic and inference skills to find out information on his own, use his latent rhetoric and conversation skills to find out information from others, and use his social skills to blend in with crowds and go places without being detected. He kept these skills secret from those that knew him, and did a very good job of it. Although he was on serious watch by the government mainly for being a high-ranking State Alchemist’s son, Richard managed to keep most of his ‘secret’ life out of the view of others.

At age 15, Richard’s personality had changed drastically from that of the curious young boy to the witty and intelligent teenager. Against war, Richard had become a pacifist and refused to fight in any war Amestris wages; he would resent any training with weapons such as guns and would reject any offers to join the army’s ranks. Although many people couldn’t realize Richard as pacifist, some suspected him being frail and non-violent, that is, until they got on his bad side. Quickly becoming fonder of alchemy, Richard began to have some sort of obsession with the art, going to the point of spending hours at the Central Library reading books on advanced alchemy. This behavior, which was partly a pastime and partly a tactic Richard used to make people recommend him to become a State Alchemist like his father, was very effective in his plan to become what his father was.

Taking the test at age 16 and passing with relative ease, Richard had become what he dreamed of being years ago: a State Alchemist. His rank allowed him to have access to thousands of files of research on alchemy, which Richard used to make his alchemic abilities reach their fullest potential outside of the battlefield. Although he had abilities that would make him very powerful on the battlefield, Richard only requested from the Military to have a near-constant supply of fine and compressed pure carbon powder. Although no one understood why he requested such a material, Richard was granted what he wanted. In just a matter of five months, the young man had learned how to turn carbon into diamond with ease.

A month later, Richard discovered that Alexis had become a Military Officer, and they were placed on the same squad (which was done by request of Richard’s father). Their relationship started to drift towards a casual friendship, and during this time period Richard had turned into the cunning, mysterious, and charming young man with a brain as sharp as the diamond weapons he forged. Although he was popular for his charisma and flirty personality, Richard was also known for his benevolence and kindness towards strangers, even those who did not trust him due to his occupation. Once, when he was stationed in Ishbal, Richard found a group of dying and sick Ishbalans and used his alchemy to treat them and bring them back to full health.

When he turned 17, Richard delved deeper into alchemy, and discovered that they’re many different forms of alchemy that even State Alchemists didn’t recognize existed. These different forms focused on travel and displacement, and Richard focused his attention to a specific transmutation said to transport the user to a different world. After some more research and attempts to find ways to control such a transmutation, Richard performed the transmutation, which sent him to a world unlike his own. He realized that the world he came to was unaware of the full potential of alchemy, and he set out to try and discover more about the world he was in.

Richard’s quest into a brand new world would begin, and he would come into conflict with forces he never could’ve realized existed…
Last Edited by LinkWannabe; 02-27-2007 at 11:43 AM. Reason: Reply With Quote
  #996 (permalink)   [ ]
Old 02-18-2007, 03:19 AM
K-Unit United_States K-Unit is offline
Goron
Join Date: Dec 2006
Location: Earth
View Posts: 175
Re: Character List

B]Name: Kratis(originally known as Rodo)[/B]
Age:22 years old

Race:Human

Sex:Male

Eyes: Dark Blue

Hair : Long black hair that goes down to his shoulders.

Weight: 150 pounds(without equipment)

Height: 6 feet 2 inches

Armor: His only armor is his cloak, which is resistant to fire and can take a few arrow shots before being pierced. His mask is made of a deities pure energy so therefore it is breakable only by another deities power.

Weapon: The swords name is unknown, but its shape is a black scimitar with a ruby at the end of the hilt. The sword has basically three forms.
Normal: This is the form he is in without draining energy.
Fire Phoenix: For each day, Kratis can be in this form 6 minutes for each hour after dawn. This form will cover Kratis and his sword in fire. In essence this makes Kratis a flaming person. His speed will be increased by a fourth of his normal speed.
Light Phoenix: Kratis himself becomes a blinding white figure. This form can only happen at exactly noon. In this form he will be in a sleep and an entity will take over. In this way, the form will move at a speed too fast for most people's eyes to register it attacking everything (even if its not alive) ) randomly. Kratus chooses to rarely use this because of hurting others or the fact that if he is injured during this form, he will probably die. If he survives, he will be knocked out.

Time: Kratis strength is in the sun. During night time, he can not cast any of his skills (excluding time hole) and is the average speed of a warrior. During the day however, as the sun rises, so does his skills strength and speed. During the day he gets faster and faster. At midnight he is very weak, weaker than most people. At noon he can move so fast he appears to be a blur. During the day, his speed matches that of a werewolf.

Strengths:
Speed: Besides using the skills during the day, his overall speed will also increase allowing him to dodge and parry most of his attackers attacks. Being a normally fast person, that means that he can attack his opponents very quickly.
-Skills: All his skills are quite powerful and can even kill some people in one hit. .However, they have drawbacks.(check weaknesses area).Sun Clones however has no drawbacks aside from being weaker. The clones allow him to attack from all sides at the same time
-Flames: His flames can harm melee fighters and be deadly to ice and earth fighters.
-Blade: His blade is inhuman and therefore can slice through most types of steel if hit in the same spot a number of times.

Skills: When enveloped in the star, he gained speed that of a shooting star(not really). This also gave him the heat of the sun.
--Fire blast: Summons a fireball from the sky to attack his opponents.
--Fire Boost: This will increase Kratis's speed by 1/2 for a certain amount of time by adding fire boost to his body. However, the flames will allow the enemy to see Kratis fairly easily.
--Fire whirlwind: Kratis will spin his sword and create a fire whirlwind at the enemy which can move.( can only be used in fire phoenix)
--Time hole: Can alter time itself and for 1 minute, causing night to be noon. However, the skill needs to be done very quickly, so Kratis has a 50% chance of messing up or not finishing the spell which will drain all energy.
--Fire Waves: Kratis can project 5 waves of fire the length of his sword at the enemy in rapid succession. This can be used as many times as Kratis can withstand the energy releases.(Can only be used in fire phoenix)
--Scorching Slash: Kratis can choose not use Light Phoenix and use Scorching Slash which will project a giant flame wave, but the wave is only two feet wide. This move can be used 3 times during noon to 1 before he is tired out. This skill will immediately scorch the enemy if hit.
--Sun Clones: Kratis will reflect of the sun's power with his sword creating 4 clones which are each an 1/8 of his power. This skill can be used once a day.

Weaknesses:
Water: When in flame or light phoenix form, he is weakened by water attacks that can slow him down, drain energy, or even knock Kratis out of the form.
Time: During night he is fast, but slow compared to his speed during the day. He is weak and open to attacks during night.
Skills: His skills are quite powerful and no one doubts that. However, here are the drawbacks. His skills can only be used during the day. Scorching Slash, only being two feet wide, is very inaccurate if they are in an open field. Time hole is very risky and if you fail, the skill will backfire. Fire blast, hole, and whirlwind require time to kick in. This allows enemies to dodge the skills.
Strength: Sadly, the sun only happens to give Kratis speed. So in the unlikely case he is hit by a strong enemy, he could be knocked out due to his weak body structure.

Appearance: Kratis wears a black cloak with a necklace with a dagger on it. Under the cloak is his hair and a mask he never takes off (unless on rare occasions). The mask is plain white with thin eye holes. On each side is 3 red streaks, as if whiskers. He wears a plain black shirt and black pants. His hands are covered in black gloves.

Personality: Ironically, someone with sun powers is strangely non happy(if that's how you say it). He has a quick temper and will easily be tempted into battle. The silent type, he makes few friends and does not talk much. He mostly keeps to himself. The friends he does make, he can talk to like his old friends. His friends nowadays are depended on two things. Personality, and skill at the sword (or weapon of some sort) He respects other humans and elves. The only creatures he is hesitant to fight are dragons. He loves to fight against anything except dragons and especially demons. With some of his old self inside him, he will occasionally save towns from the tragedy that happened to his own. His temper is so huge; he may draw his sword for a remark on how wimpy he fights. He will immediately try to kill anyone who makes fun of his past, friends, or where he came from.

Bio: Kratis wondered why this kept happening to him. What you might ask? The fact that just because he saved a boy's life that people have been all over him. As he sighs he looks out the window and remembers the day that the sun was the same and the wind was blowing as well.....

Rodo was born in a village called Gonros. He was like any other boy. He was born to two parents whose names are unknown to this day. He didn't try very hard in school. He slacked of his chores. Even when he was 15 he was still a lazy bum. But he still had a lot of friends. He was a cheerful person who loved life. He always looked forward to the days he had with his friends. Then it happened. The sun was at its highest. The clouds lazily floated by while Rodo and his friends enjoyed the breeze. In a different world, a evil man called Gannondorf got hold of the Triforce. When he wished from the triforce, the power released was so immense it went to the world where Rodo lived. The tiny stream of energy came from out of the sun and struck Rodo. Then, the sun enveloped Rodo and he knew no more. While Rodo was in the beam, the aftermath of the sun brought the attention of demons around the world, who swarmed to that spot for a piece of the power. The villagers saw them coming and hid in their basements hoping they would go by.
7 years later when Link defeated Gannondorf, the beam finally shattered. Rodo looked around and was shocked by the world around him. The lazy plains he once knew were now ash and fire. The buildings were gone. The sky turned red. And the bones of his friends scattered across the wreckage. Then Rodo wept for days as he buried what was left of the dead.

Knowing he could not stay there, Rodo left for town to find food. When Rodo made it to a town ,Rodo hated everyone he met. They were all happy and laughing. He thought to himself" Why did this happen to me, why not someone else?" He saw how everyone had a friend and yelled in agony. He started running farther and farther away from his home until he could take it no more. Then he stumbled in a bar. With no food for days, he finally collapsed.

He awoke to the smell of pork and beef. He saw an old man in front of the fire watching the fire flicker. . “So, you have finally awakened.” He said. “I haven’t seen you in years. Remember me? It's Cros." Rodo remembered Cros very well. Cros at the time was a loner. Always running off and leaving school and playing pratical pranks. However, he was always good for the sword and when Rodo was 10, he left the village. Rodo was snapped back to reality by the old man's words." Times have changed. The sun that enveloped you has released score of demons in our land. If you are to survive, then follow me. Or you can leave and follow your own way." Cros got up to walk and left the tent. Rodo got up, and followed him. For days the cheerful scared little Rodo became faster and stronger. The man that once relaxed in the fields was now a full bred warrior. Cros noticed something different in Rodo than his other students. At night, Rodo would be weak. Yet at noon Rodo could even challenge Cros himself. He knew Rodo had only touched the tip of his power. For years they trained until Rodo could take on any challenger, day or night. The boy became so battle hardened that he wanted to fight people, almost like a bloodlust.

Then came the day Cros had to leave. Cros did not tell Rodo, but cast a spell on him to enter his innermost self hoping he had the endurance to survive. Rodo, meanwhile, in his dreams saw a figure of pure white." You have been touched by the Triforce and the sun" said the voice." However, if you can not pass the boundaries of a human, then you can not survive the challenges that await you. Nobody knows what happened in Rodo's mind. For days, the caretakers saw Rodo sweat and scream out in pain. Sometimes his skin would randomly get scorched. However, after the 7th day he awoke. He was more serious. He was formed into the man of seriousness he is today. They also noticed that he somehow had a sword in his hand. Then he left. before he left, this is the words the caretaker heard." I have barely passed the challenges and am weak. I shall train until the demons who destroyed my home are dead. I abandoned my friends. So until the day I succeed,, this mask will show my shame." He created a fireball in his hand and put steel in the fire. Then he struck the end of his sword on the steel and the house was lit on fire. As the caretaker ran out he saw that the steel was no longer there, but there was a mask. He picked up the mask, put it on, and left without a word.

However, he was still a life free fellow. He began to feel comfortable friends in another town and he was happy there. He spent months there, never removing the mask in public though. He began to grow comfortable. His best friend though reminded Rodo of the best friend he had years ago. His name was Crow. They were both swordsmen and orphans who wandered around trying to fulfill their goals. They had much in common and fought together. Crow was almost like a mentor, being faster than Rodo was. Rodo knew Crow was not unleashing his full strength in the fights, even though Rodo did. Rodo left the town for awhile to hunt demons. Then it happened. When Rodo was out hunting, a portal opened in the middle of town and a cloaked man stepped out. Then he unleashed demons upon the town. Rodo came just in time to see the masked figure step back into the portal. Fueled by rage, he prepared to kill. It was noon. Then Rodo did not know what was happening. He was becoming a figure of pure white. In his mind the skills he has today was revealed. Then he unleashed the Light Phoenix. When Rodo turned his back on the town after waking up, there was nothing left.

And so Rodo changed his name to Kratis, meaning to revenge in his hometown. He rarely makes any friends anymore thinking that if he had too many, the same things would happen. He is now an alone almost heartless figure who is silent and will do whatever it takes to achieve his goals. He has 4 goals since that day. To eliminate all demons, to find Cros, to find Crow, and to find out who the masked man was. Now nobody knows what he does. Most people believe he travels in secrecy most of the time. Nowadays some say that their town is saved by a demon by a masked man with the speed of a horse. Others say they hear him saying that nothing will get in the way of him and the demons. Some even say they can see a figure of pure light speaking to him on the coldest of knights out in the middle of the plains. Whether these are true or not remains to this day, as he will do anything for people good or bad to kill demons and achieve his goals.
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  #997 (permalink)   [ ]
Old 02-22-2007, 05:41 PM
bladewave13 United_States bladewave13 is offline
I am called the awkward one....
Join Date: Apr 2006
Location: plant Me
View Posts: 615
Re: Character List

approved by ranrath

Exin Denama

--------------------------------------------------------------------------------

My last attempt was a complete failure, so I'm doing a better, detailed person.

Name: Exin Denama

Age: 17

Race: Elf

Sex: Male

Hair: Red

Eyes: Blue

Weight: 160

Height: 5'11

Weapons: Exin weilds mostly staves of different elements. Each one allows him to weild a specific element. Will be later decribed in magic section. He also has a plain, ordinary dagger.

Armor: None

Strengths: Exin knows a ton of magic, and can use it at will. He reads a lot and knows even more. And a plus side is that he owns a pegasus, witch allows him to fly.

Weakness: Exin dosent do well against any weapon against him, he dosen't know the sword arts, so he can't dodge that well. As for his magic, he can't concentarte that well, so when he is attacked by other magic, Exins attack dissapates.

SKills and magic: His abilites depend on which staff he's using:

Fire staff:

1. Eruption: Causes fire to rise from the ground

2. Ifrit summon: A ifrit appears for 30 seconds, and can only be used when Exin is at full strength.
3.: Basic fire control
WEAKNESS: against water

Earth staff:

1. Earth quake, a massive earthquake shakes the area, casing cracks to appear.
2. Landslide: Causes a nearby mountain or hill to fall rocks down it's summit.
Can only be used near a mountain/ hill
3. Basic earth control.
Weqakness: Fire

Water staff:
1. Tsunami: a tidal wave rises up and sweeps the enemy.
2. Ice storm: Causes Icecicles to drop down.
3. Breathe under water: Can breathe underwater for a limted time.
4. Basic water control
Weakness: Wind

Unarmed magic:

Berserk: If oppents resistance is less than half of Exin's, he can cast a spell to make charge wildly.

Sleep: If the oppent appears to be tired, Exin makes him/her fall asleep on the spot

The spirit cuffs: Exin was given spirit cuffs as a child, witch binds his true power. If Exin breaks them, then a gaint, magical bird swoops up to hit the enemy, while the feathers give Exin a few abilites:

Beam of light: Exin jumps and fires a gaint, radiant light witch severly damages dark powered enemies.

FLight of the summons: Summons a gaint bird to grab an enemy and throw them back to the ground.

Starburst: Exin calls a shooting star to hit the enemy.



Appearnce: Exin is rather tall, with light blue eyes and fire-red hair. He's normally caring one of his staffs around.He always smiling when he's concentrating. He normally wears a red-green tunic and forest green shorts.
His fire staff is fire/ gold with a small orange orb at the top.
His earth staff is pure prown with a few cracks in it. A black orb rets on the top.
His water staff is sapphire blue with obsidain streaks threough it. A large sapphire is home to it.


Personallity:Exin cares about his friends, and will not let them get hurt. He sometimes can be a daredevil at helping people. He dosen't have many enemies, but the ones he does have, he scopes them out and destroy them.



History:

Exin was born in an elven city of Deshan. His father was the king of the land, so Exin was expected to become heir
He was raised in learning everything from geography(Exin's worst subject) to stratgies of combat( Exin's best subject.)
As soon as he completed a subject fully, he would move on to another subject.
Magic was very hard for Exin to learn, at the beginning, Exin couldn't move a drop of water.
The head sage, knowing that if he failed to teach Exin, devised staffs in order to help him concentrate. THey worked perfectly and soon Exin was became a full-fledged mage.
On the days the he wasn't learning, his father would allow hm to listen in on royal matters. "It will help you to become a better kng" The king told him.

*2 years ago.*

A solider came dashing into a room where Exin and his father were conversing.
"Sir, I just look around the perimeter...we're surronded." He said.

"What?...this is just what I need. Tell our men to fortify our defenses and prepare for an assualt." His father said.

As the solider sped out of the room, Exin's father turned to him. "Exin, have you learned the magic from our sage?" He asked.

"Yes father...you want me to help fight?" Exin asked.

"No...I want you to head to the basement. There's a passasge there that will take you a safe distance." Was the knigs reply.

"NO father, I want to stay and help."
"Exin, If someting happens to me, then you will become king...But what if something happens to you? Our land will become heirless... besides I must know why the Trena's attacks us...
AM I somehow responsible for this? Trena has been our allies for years...
Go, now." His father said.

"I...I understand." Exin said as he headed down the hall. Exin knew the area quite well, and before long, he was inside the basement.

'Father said there would be a passage...here.' Exin thought as he pulled open a doorway and steeped inside.

A few hours passed while Exin made his way through a maze of dark tunnels, until he finally reached the exit.
He straddled His pegasus, Tensai and begged her to hurry. Tensai could feel his distress, so she took off with a hitch.
His llast looik at the castle wasd that of the imperial guard of Tensan entering the castle.

A few days later Exin woke up in a neirboring city. He tried despratly to figure out what had happened... It all seemed like a dream.

Sub profile:

NAme: Tensai
Race: Pegasus
Sex: Female
Hair: WHite
Eyes: Blue
Weight: 270
Height: 6'0
Weapons: Tensai's weapon is her hooves, witch are pretty hard.
Armor: Tensai's fur is magically resistant to any magic, while any archer could seriously harm her.

Strength: One of Tensai's best abilites is that of flight... not to metion she's pretty good and fast. Her hooves are very hard
Skills:
1. Wind: BAsic wind contol
2.: Rapid hoof: Tensai flies over an enermy and began to bash her hooves on them.
3.:Mental connection, Tensai can talk to Exin mentally.

Appearnce: Never heard of a pegasus? A gaint white horse with wings. She's pretty tall, and people often bask in her raidnce.

Personallity: Tensai is pretty carefree about pretty much everything. Depending on Exin, Tensai can love or hate her enemy.

Bio:
Tensai was born to the Exin's family and was raised lovenlgy by Exin himself.
SHe really didn't remeber her child hood, so its impossible for me to know it!
After a few months, Exin starting riding her everyday, both enjoying the open air.
A few years later, Denshan's invasion occured. She didn't know that much about what was going on, just that she had to get Exin out of there...
Like I said, she can't remeber it that well.
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  #998 (permalink)   [ ]
Old 02-24-2007, 09:33 PM
Saruna United_States Saruna is offline
Melody
Join Date: Apr 2006
Location: My Room.
View Posts: 255
Re: Character List

Approved by: Aex

Name: Sakura
Age: 19
Gender: Female
Race: Human
Height: 5'6
Weight: 126 Ibs

Hair: Short dark red hair, it goes down to her shoulders.
Eyes: Dark sky blue eyes

Appearance: Sakura doesn't have much fat, so she is thin but healthy. Her eyebrows are thin and her eye lashes aren't very long.
She wears a light pink dress, the top is more of a tank top and the skirt isn't very long, it goes down to about five inches above the knee. She wears boots the same shade as her dress and white socks.

Personality: Sakura isn't very outgoing, she usually acts shy. She can't start a conversation herself, she can sometimes but usually needs someone else to start it. She is sweet once you get to know her most of the time. Its pretty hard to gain her trust, and when you have it easy to lose. She doesn't really listen to anyone allot of the time.

Weapon(s): A sword that her father forged for her when she turned thirteen. Its hilt is a beautiful dark red color, the same shade of Sakura's hair. The blade is a shining silver.
It has no abilities but it is more durrable than a normal sword, nearly impossible to break. If it breaks, it can be repaired within a week or so. Its very light-weighted, helping her to carry it easier.
Armor: She has a rather small shield that attatches to her arm that her father made her. She doesn't have to hold it because of the straps it has. Its made of metal and coated with silver. In the middle a medium sized, round diamond is held.

Skills: Sakura doens't have any skills really, but she is rather agile and very good with sword fighting.

Strengths: She is good at evading normal attacks, with fists and things like that. Arrows move fast enough to hit her almost easily, but sometimes she can evade them at times. Almost any element can effect her, but earth attacks are usually the ones that she can break through.
Weaknesses: Mostly any element will effect her but earth elemental attacks, and some of those hurt. She loves her family, and if they were in a dangerous position she would use all her strength to try and save them.

Pets: She has a pet named Kyoko she found one night at the age of twelve. Its a little white fuzz ball house cat as Sakura calls it. Sakura put a dark blue collar with a bell on Kyoko so that she could hopefully tell where she was.
The cat has long white hair.

History: Sakura was born in a small town. She liked it there allot, and her father was the best black smith in the town. Her mother worked at one of the bakeries, and usually always brought home good bake goods.
When Sakura turned twelve, she was busy with her school work nearly all of the time, it was getting harder by that time. One night, she woke up to an annoying light shinning through the windows in her room. She got out of bed and walked over to them, a group of men were walking through the town, most of them holding bright lights in their hands.

"Geez, don't they realize no one is going to be able to sleep with those things?" She said to herself as she walked out of the room, her parents were downstairs on the couches looking outside the windows. "Whats going on do you know?" She asked them, walking to the fridge, she was thirsty. She opened the fridge door and grabbed a soda.

"They may be making checking on the town." Her mother replied, standing up. "There have been so announcemennts of thievery lately."

Sakura opened the soda and looked at her mom. "So? Can't the people responsible for those types of things take care of it? I have school in the morning and they are making me stay up all... morning." She said, sitting down on the couch. "How annoying." She mumbled.

After about an hour, the men were finally gone, and Sakura went up the stairs, "Night mom, dad!" she shouted down at her parents, before walking to her room's door and opening it. She closed the door behind her and walked to the bed. "Finally, rest." She said to herself, putting the soda on the night stand, then she climbed into the bed.
Before she was able to fall asleep, she heard a meow from the outside. She got out of bed and walked down the stairs, the meow oddly seemed loud. She heard it again and walked to the door and opened it, then she heard it AGAIN, and walked to the little cat. "Its a fuzz ball, and a house cat... how the heck can it meow that loud?!" She shouted, picking up the cat and walking back to the door, she opened it and walked in. "What a loud cat." She said to herself, putting it down. The cat was wet because it was outside in the snow.

It immediatly walked to the fire place, that was still going a little, then it laid down.

Sakura looked through teh fridge for some kind of meat to give it, when she found some she walked over to the little kitten and put the food next to it, but didn't see any reaction. "I want that gone in the morning."

Three Years Later...

Sakura's dad came home from working, with one thing in each hand, a sheeth with a sword in it and a mediumish sized shield to be exact.
"Sakura, your dad has something for you!" Her mother shouted, she walked out of her room and walked down the stairs. She saw the two items and though of them as awesome.

"You got me a sword?!" She shouted, running over to him, she also noticed a shield. "And a shield?!" She was excited.

He nodded, and handed them to her. "All your's. Go train wherever you want!" He said.

Sakura put them down and gave him a hug. "Thank yooou!" She shouted, when she was done hugging him she took the sword and shield, and her cat fallowed her out the door and to a training ground just outside the town.

fRom there on, she spent most of her spare time training with a sword. By the age of nine-teen, she was rather good with swords. She also began to travel.
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  #999 (permalink)   [ ]
Old 02-24-2007, 11:58 PM
AngelParadise United_States AngelParadise is offline
Gerudo Thief
Join Date: Dec 2006
Location: In a house.
View Posts: 86
Re: Character List

Since I don't want to cram the list...
Heres the link. http://www.zeldauniverse.net/forums/...04#post1337704
Also in sig.
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Old 02-25-2007, 01:41 AM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
Golden-Haired Lion
Join Date: Mar 2005
Location: Arkham
View Posts: 5,702
Re: Character List

KASHET


Name: Kashet

Age: Unknown

Race: Altered Human

Eyes: Green *

Hair: White, with the front hanging loosely around his face and the back pulled back in a single waist-length braid. *

Height: 6 ft, 3 inches *

Weight: 176 lbs. *

*: Subject to change.

Weapons: Nanomachines: Kashet’s body is filled with millions upon millions of nanomachines. Despite the incredible amount of them, they are microscopic to a point where they are invisible even to a superior sense of sight. These machines have the ability to alter Kashet’s DNA and molecular structure. As such, he is prepared to meet almost any circumstances, able to turn his skin into a hard protective substance, his arms into blades, and more. The nanomachines are powered by the energy that Kashet’s body creates, although an outside electrical force can boost their power.

Kashet’s nanomachines are also capable of changing the molecular structure of foreign objects, although these transformations take a little time, while his bodily changes are nearly instantaneous (His clothes do not take any extra time to restructure, has they are like a part of his body itself). The nanomachines are also capable of converting Kashet’s energy into either electricity or plasma.

Armor: None, although his nanomachines are easily capable of developing suitable armor.

Strengths: Kashet’s speed and strength are “technically” limitless, due to the fact that he can change his body’s structure as he wishes (Obviously, there is a limit to just how strong he can get, but it’s hard-pressed to reach it). Kashet’s body can easily form its own armor and weapons. The nanomachines in his body can heal himself or others, capable even of rebuilding a limb or two.

Weaknesses: Kashet’s biggest weakness is, ironically, the nanomachines themselves. His body rejects the foreign objects, as they feed directly off it. This has led to an incurable “illness” that strikes randomly, hard and fast. Whenever his illness strikes, Kashet is temporarily stalled, and his nanomachines go haywire. While a small electrical source can boost the nanomachines, a larger, offensive one can short-circuit them, either momentarily shutting them down, or causing them to go haywire.

Skills/Magic: There is just about no challenge that Kashet cannot handle. His body can change quickly and efficiently to meet any need. He can even change his looks, becoming taller, shorter, fatter, thinner, a woman, or even a different species. He can also generate plasma or electricity, and can fire them in spheres, bolts, or waves. The nanomachines in Kashet's body can heal his wounds, as well as others'.

Personality: At first, Kashet seems as cold and heartless as if he were a machine himself. He is a somewhat bitter person, although he will do what he can for others. Never saying any more than absolutely necessary, and rarely showing any signs of emotion, Kashet just goes through life as unnoticed as possible. If he sees someone in trouble, he will go to their aid, handle the situation, and leave without a single word spoken.

Appearance: Kashet is relatively tall and broad, with clearly defined muscles and a handsome face. He wears a black shirt, with loose, black pants. His feet are covered with soft, black leather boots, and he drapes a dark green cloak over himself. A white stripe runs down the middle of the cloak. He always has his hood pulled low over his face, and between that and the high collar, his face is always swathed in shadow. At times, he will form a smooth, white, oval mask with slits for eyes over his face.

V Kashet with his arm transformed and blazing with plasma. V


Bio: It is unknown to all but the gods when, where, and to who Kashet was born. As a baby, he was taken to a research lab deep within the depths of the earth. He had supposedly been abandoned, and a prime subject for secret experiments. Very few people in the world even knew he existed, Kashet spending most of his life in a small white room and only ever meeting two people. One was a middle-aged man, and the other a younger woman. Both cold, heartless scientists, they never even spoke to Kashet beyond giving him instructions.

Many experiments were conducted on Kashet, but the foremost among them was the regular insertion of nanomachines into his body. The1 goal was to give him to ability to alter his own DNA, becoming a human weapon. To their dissatisfaction, the experiment appeared a failure. Rather, Kashet was struck by an undeterminable and incurable illness. The boy frequently coughed up blood and fainted, too weak to do anything. Convinced that the experiment was a failure and that the subject had outlived its usefulness, Kashet was dumped in the wilderness, left to die.

Kashet, filled with bitterness and hatred, thoroughly refused to die, living as best he could in the wild. Finally, he seemed to gain control of the unwanted parasites in his body, and his attacks came less and less. He learned to use the machines in his body to generate electricity and plasma, as well as change the form of other objects. Finally feeling as if he could actually live, Kashet found his way back to civilization. He knew not how long he had lived in that horrible, tiny, white room, nor how long he had lived in the wilderness, but he was now fully grown.

For a time, Kashet was relatively happy. He managed to keep his abilities and illness a secret and blend in with the inhabitants of a small city. However, it seemed he was not destined to live any length of his life in peace. His existence and continued survival were discovered by the same people who had pumped him full of drugs and chemicals. And they wanted him back. Faced with hostility and the prospect of returning to the dreaded white room, Kashet had no choice but to run. And run he did, as well as fight. As he had refused to give up his life when left to die, he now refused to give up his life to these people.

Theme Song: Ice 9

Battle Rank
Player:
Hyrulian Hero
Character: Kashet
Innate Element: Electricity, I guess.
Overall Rank: VIII
Strength: X
Defense: VI
Elemental: III
Speed: X
Skill: VIII
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Last Edited by Hyrulian Hero; 03-08-2007 at 07:57 PM. Reason: Reply With Quote
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