Weapon: Dragon Wing: A Completely red blade, with many sharp extra points, and triforces encrypted on these areas. It has the ability to control fire and light as an element.
Strengths: Can fly with his one wing, and breathes fire, and even shoots beams of light. He can defend himself by using his wing as a shield as well. His head is also rock hard and he can resist all levels of heat.
His unusual emotion cause him to be completely uninhibited and does not hold back his power for emotional reasons.
Weakness: Is utterly unprotected against hammers, and are a complete hzarard.
He is also light framed, making him easy to knock around. And he cannot recover from finishing combos easily.
If his hair is pulled, it is excrutiatingly painful due to his long hair. He is weker in the cold as he is better in heat. If his wing is wet, it is inactive, the element ice is his weakness.
Skills/Magic: ( Down below)
Neon Blaze/ Glows in light, which also burns like fire and dashes like a meteor right into the opponent.
Rapid Purge/ rapidly shoots orbs of light in every direction, out of the weapon which lasts for roughly 10 seconds. And it harms all that they collide with.
Blaziria/ Launches a thick and wide beam of fire forward out of his sword and continues for as long as the user’s energy can keep up, it incinerates all along it’s way
Ultima Arrow/ after using Dragon morph In order to get a Bow, The neon Arrow Blizzard Arrow and Blaze Arrow fuse into one light arrow, which is even more powerful, and also absorbs energy around it, and after charging enough, fires at light speed, extending to far reaches, and is so powerful, may even harm the user.
Dragon Morph/ The Dragon wing weapon can transform into one of the following: Fire Bow, Dragon wing guitar, Dragon Boomerang, Dragon Shield, Dragon Hammer( Used with caution), Blaze Arrow, Blizzard and Neon arrow and Into another wing.
Songs: These songs are played on the Dragon wing guitar:
Melody of Morphing: Telaports away on dragon wings.
Dragon's Ballad: The song that represents dragons
Appearance: Ok, I have already described Hair and eyes and sword in other sections, so I’ll get straight to the point. He has quite a large Mouth with sharp crunching teeth. He wears a short sleeve blue Jacket that has Zippers across the stomach vertically and horizontally and right on the sleeve. He also has red markings in various areas. He wears Shorts with Zippers across the thighs and underneath a red zigzag on both sides.
He also has short cut open gauntlets on both hands, a huge red dragon wing on his right side. And for shoes, he wears royal ugg boots, which are yellow at the bottom rim, and the top rims, and they are marked with the triforce. He also has shoulder pads of iron steel. His garb is rather complicated, so here is a picture.
Personality: He is heroic, brave, yet unusually childish. Most of the time he is in a cheerful disposition. He fears little, so he usually runs into danger without hesitation, however he is not completely oblivious, and usually speaks his mind and is always honest. He is quite innocent, but he can comprehend older emotions such as peer pressure and romance yet he neglects these emotions, due to his hybrid of breeds making him lack in certain emotional aspects.
He would usually answer “I don’t do couple stuff.” Or “Nah, I stay single” If ever asked out. As he is usually outgoing and does not hide his true feelings, no matter how much trouble it gets him into. If insulted, he would usually resort to violence, as he has an unusually intense hatred of those who bully the weak and helpless. So he will always take heroic action if somebody was in danger.
He neglects affection, and pushes it away no matter what the circumstance. He is also quite violent if confronted menacingly. He is also quite carefree and does not think very far into the future. Unless in battle. He is determined and completes whatever he puts his mind too. And never gives up. He is also even more determined to practice on his guitar and train for battle and practices daily everywhere around Hyrule.
He is also friendly around friends, but loathing of enemies. He forgives those truly sincere and sorry. He cares deeply about friends, and puts them before all.
Biography: (Here I will write the history of Skyru and how he came to be.)
It was a day of extreme brightness at roughly noon.
Death Mountain was gradually becoming uneasy, by at least 7, the mountain could be heard from Hyrule field, and by 11:24 it rang out the entire Hyrule and shook Hyrule as well.
Suddenly by midnight, a giant tower of lava rose from the Volcano. When the lava cleared, a baby floated by dragon wings, it hovered down gracefully. Darmunia climbed the mountain as he was obligated to examine the sight due to the fact that he was leader.
However when he reached the top, the dragon child was fast asleep yet it’s wings were still flapping, Surprisingly the child already had a full head of hair. And he was slightly floating in mid-air as his wings were still flapping.
Suddenly, the wings flew him down towards the temple of time and he just phased through the barrier straight into the realm of time. Rauru extended knowing this child was the one born in flames, and to summon light.
“Ah! This is the long awaited Skyru.”
The child’s left wing was slowly fading away from it’s joint, and soon became floating pixels. These pixels then became the Blade the Dragon Wing.
The Master sword from its pedestal faded and was replaced by the dragon wing.
“Hmmm… The Master Sword will only return once Skyru has drawn the Dragon Wing. Then the hero of time’s journey can begin.” This child shan’t travel through time though.
“He will remember this, once he has reached a suitable age, and awakes from a 10 year slumber.” Rauru faded away into the darkness.
10 Years later
Slowly Skyru awoke, he found that he was in clothes.( The ones described beforehand.)
“Rauru” Skyru muttered.” Where are you?”
Rauru showed himself.
Skyru knew what he had to do.
“Wait Skyru, when you have drawn this sword, the Dragon Wing, you will leave the realm of time. If you are to re-enter, be aware you will be in an alternate dimension. A hide-away, you can live there. But it won’t activate until the sword is drawn.”
Skyru began. “What… what is my purpose?”
Rauru replied.” You will find out as you go along. Travel to the Kokiri forest, you belong there. You are part Kokiri as well as dragon.”
Skyru had now fully awoken and had a childish grin on his face, “So I’m super! I am like a cool missing link!”
“Yes, simply remain there for a year, and when you are 11 and can age no longer, your destiny will unfold.” Rauru replied.
“Ciao!” Skyru remarked with a smile, and he drew the sword.
1 Year later in Kokiri Forest
Skyru was awoken by other Kokiri.
“Happy Birthday!” They yelled!
Skyru smiled.” Yeah! It’s time for my destiny to unfold!”
Skyru was greeted by a red fairy! “Hi I am Zaiku! I am your fairy now…”
Skyru replied “Cool! Do you by any chance be the one who hold my destiny?”
It nodded and signalled Skyru to follow.
At the temple of time
“What happens now?” Skyru asked
“That home you were told about…” The realm leads you not there anymore.
But to a battle school! You must train to become a great hero.”
“YEAH!!!” Skyru exclaimed echoing out the temple. He and Zaiku ran forward and dashed into the portal.
Eyes:His Eyes are human-ish , Pale Blue with slitted puples.
Weight:458 lbs. 46g.
Weapon:A mace made from the backbone of a Stegasarus,the Skull of a Trisratops, the wings of a Pterasaur, ant the tail of a Broncieasaurus. It has the ability to summon lightening.
Armor:a tatered loincloth
Strengths: Despite his apperance and his weight, he is very fast. This leads most of his opponets to let down their guard down.
Weaknesses:he can not swim very well, and sinks in deep water. When he goes into primal mode he uses up his energy very quickly.
Skills/Magic:Asguard's Wrath(magic):A large thunder bolt homes in on the target. It may also paralize the target for aproximately 30 seconds.
Boshudio(skill):His target is attacked by a barrage of attacks(mostly jabs and diagonal cuts)
Brainjack(magic):For a short time the target is under San-Roc's control.
Razutenchi(magic):Flaming, thunder charged boulders are hurled at the enemy. This causes the ground to liquify and an electricity charged energy ball blows them away.
Primal:His morality is lost and he turns into a rampaging animal. It lasts for 65 minutes.
Apperance:A large lizard like, bipedal Huminoid. His feet are three toed claws. His legs are like that of a chicken(they bend backwards).he has a long tail that is mostly used as a third leg. he has two long arms that go down to his knees and his hands have two fingers,and a thumb, all with claws. He has a long neck and a Skink like head, with a horned crest along the base of his skull. He is covered with scales that are all Forest Green.
Personality:He is laid back and he is friendly, but when he gets mad he can turn into a beast. He lives to bring back his lost loved one. When ever she is mentioned he goes into a deep sorrow.
Bio:He was born into a small Dinofous tribe in the eastern Desert. His parents were eaten, because they were thought traitoruos. He was taught by a stranger called Creig. He taught him everything. Then his mentor just disappeared .San-Roc was 16. He then went on a journy to find him. One day, while oon his journy he heard of a comotion in the village, it seemed that the chief's daughter was missing. The monster licked his lips at a chance of a meal, so he went looking for her. He found her in the forest, lost, scared, and confused. Then he made his presence known. as he advances upon her he could smell her fear. As he was about to consume her, he hezitated. She was curled into a ball, with her hand over her head. Then he got a look at her face. Full of beauty it was. And THEN, he got a strange feeling in the pit of his stomach. He pushed it away an continued to advance upon her, but the feeling came back, this time stronger than before. He was startled by this feeling. Suddenly she looked up and stared. He suddenly had the urge to stroke her face. As he reached forward his hand she flinched. Hesitating for a moment, he reached for her face and stoked it. "Soft" he murmered. Withdrawing his hand he looked at it. "While I am cold and hard". He then picked her up and took her back to the village. She returned the next day, and the day after that, until he waited for her to come. For many years this went on, until, on day she did not come. Asuming something was wrong, he went to check on her. When he reached the village he saw a horrid sight. the village was burnt to the ground. Rummaging through the debris, he found her body and held it close to him. So he honed his skills and, he now hopes to Link, so he can help him find the temple of the Gods so he can wish for his love's life back. Continuing on, San-Roc reached the country of Hyrule. there he met a nomad named Geo, who was searching for his brother, Creig. San-Roc filled him in on who him mentor was and promised Geo, if he found Creig he would bring him to Geo. San-Roc is still seaching for Creig and Link.
(Note: This is not the Brom from the 'Eragon' book series.)
------------ Name: Brom (Unknown)
Age: 1267 years. (Has a look of a 49 year old man.)
Race: Mostly Human, but has some elf. (That is why he is so old.)
Weapons: Brom, carries the a Sniper's Bow. He also has a sturdy sword that is weak to the heat. He has a few throwing daggers that he uses for short ranged run aways.
Strengths: One, Of Broms powers coms from his memories of a dear loved one. It was not a wife nor son or daughter. It was a girl. He had deep feelings for her. Yet, she did not know that. Her name was 'Amesrie'. Soon after he had asked her for marriage she was slaughtered by the 'Fierce', a large race that are like Orcs, but with tusks that can be up to two feet. After, Brom found out about her death, Well, we'll get into that in the 'Background' section. Brom also gets a Strength from the Snow. Each snow, he could gain more energy; he could run a great distance. Something about it made him stronger.
Weaknesses: A weakness. Something that Brom tried to fight off but couldn't. He cannot go within a mile from the Village...She...Was killed at. He also has a weakness of smoke. Inlike, Other people, If smoke got into Broms lungs, It wouldn't Just kill him. First it could send off a scent that the 'Fierce' can detect from a length of seven miles. As said in the 'Weapons' his sword is weaker in the heat of lava or any other heat that over passes the heat of Daylight.
Companions: Brom, has a Squirrel Monkey named 'Ralph' He does not fight, but keeps Brom company.
Personality: Ahh, The personality is where Brom is most secretive. His personality alone like. He may something you find funny, but he will say it with not even the slightest grin. He lives alone, (Besides of Ralph.) and has no problem mocking anybody, Kings, even Lords and Emperors! That is all I can give of Brom, for the rest is for me and Brom to know...
Armors: Brom does not wear 'Mail' or any heavy armor. He is wears only cloth and leather, hides of animals and wool are one of his choices too.
His tunic is the 'Tunic of the dreftine' (Dreftine are boar raptor animals.) His pants are the 'Leggings of the war bat' (Which is a large bat, used in wars mostly.) His gauntlets are the 'Gauntlets of the Eagle' And his boots, the 'Thick boots of the mountain cougar'.
Magic: Ahh, magic is just a hard to say as Broms personality. His magic is from the elves. For example 'Brisingr!' (Just a Coincidence, from the book 'Eragon') Means fire. Allowing Brom to shoot fire and or make fire. 'Resl tinth resah' Means 'Roots from the tree' which allows Brom to strangle-hang-and pull under enemies if they are nearby a tree. He uses the words from the elven tribes, to use as Powers. Rock is 'Treadits ' etc.
Background: Well, Brom is the son of 'Jusar' (Slight elf) and 'Cassy' both murdered. When he found out that his beloved was murdered. He went on a hunt for the 'Fierce'. He found there camp, watching them rip away at the meat of humans. He was greatly disturbed. He got to the rim of the camp and hid himself behind the tents. He opened a tent with no 'Fierce' in it. He examined around and found the necklace of his beloved. A tear poured down his eye. He grew the rage and whispered violently "Brisngr." The camp caught on fire and the Fierce took notice. Their screams and howls were loud but Brom ignored all of it, he slashed away at all of the 'Fierce' he killed all of them, all left with a detached head. Blood dripped off the end of his sword, And his chin. He took the necklace out of his pocket and cried with grief. Brom, was born in the land of 'Envilmär" a elven and human land. It spread Far across the maps. As a boy he dreamed of flying, he had a nag for making new things. He also was in love with Story's of the gnomes, Dwarfs, elves. He was trained by a Elder of the elf tribe. 'Her' name was 'Massa' she was very old. Her courage and trust in Brom made her believe he could bring Envilmär to piece from the 'Fierce'. As Brom grew old he moved to a town called 'Thesslewind' it was a small town right outside of a bigger one, There he took up selling potions he made with his high Alchemy skills. He didn't get much money but he was fine with the way he was living. Brom is secretive person. So thats his biography.
Bow/Sword Skills: Broms sword skills are fast, he was one of the fastest, he could twirl his Blade within two seconds. His sharp sniping skills with his Bow we're as good as his master, He could hit a fly from even A hundred feet away! Hmm...He's just extremely good at sword and bow.
Appearance: Coming soon...
Mount: Broms Mount. Has been with him ever since he was a child. His name is 'Rec' It is a Ram. A Very large Ram only found in the snow mountains of 'Des Freuse'.
It's Appearance: It's size and look is this, Here. But it's color is this, Here.
Alchemy Potions: Potion of The Lions Strength-(Increaces
Energy by 25%)-Potion Of The Water Breathing-(Increaces
breath holding for an additional 40sec.)-Potion of the Living-(Heals target's health 50%)-Potion of Respite-(Revives
Target filling 50% of additional health.)-
Herbalism Journal- This. Details: This book helps Brom identify herbs, It is a thick book that he keeps in his pack.
Accessories: Brom, he has a medium size pack that he keeps his potions, Herbs, Journals, Gold silver and copper crowns. He also has a pare of Extra gloves, The same kind. And of course, his 'Quiver'.
well it's ironic how the footage of someone being born makes you want to kill yourself
Weapon: An old sword which glows with a dark shadow with evil in it. It can slash a diagonal line that will cut anything for the most ten feet.
Armor: Blades has a Gerudo like armor. It is in the colors red and black making him look powerful. He wields a Hylian shield as well.
Strenghts: Has very good sword skills and since he's big he is also powerful. He knows black magic and knows secrets from the Gerudo tribes that give him the upper hand, like sword fighting.
Weakness: Since he is very heavy that makes him slow and he is vulnerable to long ranged attacks since hes also slow. Blades likes to think he's the best and no one can defeat him which makes him vulnerable to surprise attacks.
Skills/ Magic: The Black magic is magic which contains electricity that can paralyze someone but it takes ten seconds to charge up. It only paralyzes for a couple of seconds.
Appearance: Has a similar oufit to that of a Gerudo male. Blades has no shirt but a shoulder armor like a Gerudo male except that the shoulder ends are pointy. His armor is black with red designs. His hair is red as that of a Gerudo. He has the same boots and gloves of that of Ganondorf. Blades has an image of the triforce on his forehead (a tattoo). He has a very muscular body.
Personality: Blades is very arrogant and that would be a weakness as well. He believes he is all mighty and powerful which causes him to be vanished from the face of earth for 2,000 years. He is wise and for that reason he is smart enough to escape hell and make his return to Gerudo desert and and to continue his conquest of overruling Hyrule.
Biography: Blades grew up in a desert as the only male at the time. After his birth his father died without a trace or a clue of how he died. His mother then a year after his birth was killed by soldiers as she tried to steal bread from the Castle Town market to feed his child. Blades was an only child and was brought up by warrior women. He was very abusive and strong willed. When he became and adult at the age of eighteen he set out his quest to overule and destroy hyrule as a way to avenge his mother. Blades was now a happy man as he had overruled the overpowering current tribe and was planning to build a Temple he though he could defy the Gods. He was sent to the pits of hell but he managed to escape 2,000 years later. Now out and about he was ready to finish what he sought out for. Blades actually thought he was a God himself.... could this be his demise???
Race: Human is the most common form Marcus assumes but his race is unknown
Hair: Silvery white thick hair falls messily to eye length
Eyes: Vivid purple iris with a black reflectionless (not a word but I like it) pupil
Weight: 140 lbs
Weapon(s):Two Silver semi-automatic pistols are his most commonly used weapons, he also conceals other…sharp things…
Strengths: Mark’s aura and appearance tend to petrify his combatant to such an extent he or she may not even be able to fight. He has incredible power over the dark and moves at blinding speed.
Weakness: Due to the nature of Mark’s unholy existence his only weaknesses are light magick (I feel so cool I spelled it with a k) and substantial quantities of Holy Water.
Shapeshift: Mark can easily shift from one form to another, unfortunately when he shifts into anything other than a wolf, his power is limited to the power of that creature. His favored form is that of a wolf, varying from beige to black.
Enchant: Marcus is rarely seen with an unenchanted weapon. Even his pistols fire enchanted bullets, most commonly the enchantment is only fear, strengthening the power his Illusions hold over the opponent. Less commonly, his enchanted weapons have been known to disorientate and even turn the enemy against his allies or himself.
The Horror: When an opponent looks directly into Marcus' eyes, he can cause the opponent to hallucinate. He most enjoys playing games pretending to be a loved one in his opponents life. Also, Marcus can put the enemy through what seems to be endless agony while not even touching him or her.
Embrace Darkness: When fighting at night or in dark conditions Mark can dissapear into the shadows with ease, reappearing at almost any dark place. Time still effects this spell and the distance Mark can travel while in the shadows is limited to the laws of physics. (Totally not ripped from Hellsing)
Soul Tear: Marcus has been witnessed finishing his opponents in a horrifying manner. When his enemy is mortally or seriously wounded, Marcus' has been known to shapeshift into a wolf and lunge through his enemy dragging only the soul with him as it dissapears into nothingness.
Appearance: Marcus has silver hair and vivid purple eyes. Despite his age he looks only twenty. He has a pallid complexion and is unnaturally slight and short. He almost always wears rimless rectangular purple sunglasses. Despite his size, his smile strikes fear into most who look at him. Mark always wears white. He adorns White jeans and and shirt and occasionally wears a white cloak.
Personality: Living for over 3000 years Mark has long since lost faith in humanity, he believes in nothing but the present and has an overwhelming bloodlust. Marcus very rarely befriends an individual unless it benefits him or his morals (which are twisted at best). Surprisingly, he doesn’t like to kill, only to wound but he won’t hesitate to do what is necessary for his survival, and will enjoy doing it.
Biography: Being born before Christ, Mark experienced the evolution of the world and watched as man’s civilization advanced technologically and declined morally. He was born in Ancient Egypt, born being a term used relatively loosely. It would be more accurate to say he woke up in the middle of a desert, with the same appearance he has today. He was widely regarded by the Egyptians as a god, and therefore went about making a head piece. After accepting donations in gold from the Egyptian people, he forged a mask that vaguely resembled a dog. Despite how hot it got in the summer, Mark wore it just to keep his image. Over time Marcus learned he was truly immortal and lost all pleasure in life, without the need for water or food Marcus traveled across the world settling in Jerusalem. Marcus watched the crucifixion of Jesus (whether or not he was the son of god) and throughout time he continued to watch the great kings and all the great wars. Marcus became a monitor of sorts, evening the odds when evil began to prevail. Soon though, he became disgusted with life and the very essence of mankind. Marcus no longer fights for good, only his kind appearance remains, although his eyes have faded. With Marcus’ moral compass in pieces and his rage at the world overwhelming he curses his immortality and wishes only to die. He searches for a fighter worthy of his defeat, worthy to set Marcus free. But that warrior has not emerged and Marcus grows more and more impatient, and more powerful. He has become a master of the unholy and a lord of the dark. He waits in agony for his freedom.
Hair: Long (think mid torso), reddish brown, slightly wavy hair. Its usually pulled back into a single braid, but for special occasions she may get creative with it.
Eyes: Light brown/hazel
Weight: 140 lbs.
Weapon: a wooden, but silver plated, bo-staff (often disguised as a walking stick), two hidden knives (backup and throwing only). Her Bo staff is about 5' high, reaching to around her shoulders. It's thin, around and inch in diameter, and slightly pointed on both ends. Her two knives are twins, and uncharactistically plain, just a brown leather wrapped handle and an unadorned, but sharp, 6 inch blade.
Strengths: Sapphire’s physical strength lies in her deft hands, speed and flexibility. She has very fast reflexes with her bo-staff. She excels at mid-range combat (swords, bo staffs, etc), but get in too close and she’s in trouble. She's also a quick thinker on her feet and a fast learner. She was taught to analyze her opponent's every move and test every aspect of him (or her) until she finds a weakness she can exploit. At times, especially if he opponent is male, she'll attempt to sweet talk him out of fighting at all. More than once would be challengers have ended up buying her a drink at a nearby bar instead. Personality wise, her strength draws from her independence. Long ago she learned to fend for herself, and she never lets herself feel tied down or obligated for anyone but herself. This is what allows her to wander and live a life on the edge.
Weakness: Sapphire main weakness is money. She will do anything to get some extra cash. She particualarly can't resist jeweled or gold jewelery. She is also quite vain, too many compliments will switch her from fight mode to flirt mode. Physically, and as I stated before, close combat is a problem for her. She owns two knives, but doesn’t know how to use them in hand to hand combat. She needs room to maneuver both herself and her bo staff. She wears light armour, if any at all, so if any strong hit lands on her, its basically over. As a human, she obviously has no apparent defense against magic or spells. However, and some consider this a weakness unto itself, this lack of defense does not stop her from either battling or attempting to con a magician. Frail and young as she is, she considers herself unvincible, unbeatable, and unconquerable, as not many men have been either resist her charms (read below), and certainly no one has ever claimed her heart (not to say it won't happen eventually though).
Appearance: Sapphire has plain, but lovely features. However she knows how to play up these “boring” features she was given, and its not uncommon for her to be sporting several rings and trinkets given to her by hopeful and admiring men. Her thick, wavy brown hair, parted slightly to the left side, is usually woven into a single loose braid that she loves to drape over her right shoulder. Although, she will wear is down or in some other creative fashion when not in battle (or flight for that manner…). Her everyday dresses is usually an “expensive”, or at the very least expensive looking, low-cut dress or travel ensemble. The traveling ensemble, which she uses for both traveling and battle, she wears dark brown leather knee-length boots, thin brown pants (tucked into the boots) so tight you may as well call them leggings or tights, and a long (just above the knee) sleeve-less sky blue tunic with a slit up the left side and gold embroidered seams. If the weather is either cold or rainy she often wears a grey, floor length, hooded cloak fastened at her neck with a sliver brooch in the shape of a feather. She always completes her look with various jeweled rings, hair fixtures, and necklaces.
Personality: Quite frankly, Sapphire’s a snob. She grew up in a wealthy family, and only by circumstances which I’ll cover in the Biography section has she “lowered” herself to a life of traveling and crime. Her true love is money, and she loves to take advantage of men. She lures them in, captivates them, takes their money and various gifts to her, and runs. She’ll do almost anything for money. She steals all her expensive clothing and jewels from either the men she cons or wealthy mansions she manages to break into. She often disguises herself as a traveling dancer or singer, learns the layout of the town or city she has arrives to, then in the night after her “performance” at the local inn or bar she takes what she can find of worth and saunters from the scene. She has learned how to deceive and lie so much so its almost an art form. She looks down on most others and sees them as pawns to do her bidding, but if you prove your worth to her she will respect you and stand by you whenever you may need her. Maybe even free of charge…
Biography: As I stated earlier, Sapphire was born to a wealthy merchant. For 10 years she was the baby of the family, and anything she asked for was handed to her on a silver platter. However, a few days after her 10th birthday her mother found she was pregnant again. Suddenly, she wasn’t a first priority for anyone anymore. For the next few months her resentment for her family and their lack of attention grew. She began to throw tantrum after tantrum. In her ten year old mind, she was still the queen of the household. It grew so bad that her father had had enough. That summer he sent Sapphire off to military school. She soon learned the hard way that the world did not revolve around her. For the next 6 years she lived at the military school, and not a day went by that she did not curse her family for sending her from the lap of luxury to the harsh life of the school. Learning quickly not to lash out her anger upon her instructors or schoolmates, she focused her anger into her training with the Bo staff. At age 16 her instructors had taught her everything they knew in the art of wielding a bo-staff, and rather than take up a new weapon she left. She wandered the world, stealing first only for food, but as time went on she hungered not only for sustenance such as food or drink, but for the life of luxury she had left behind so many years ago. As she matured into a beautiful young woman, she quickly learned the right charms and airs to lure men in and capture their heart. She waited patiently while they showered her with gifts, and after a month or so, she stole what she could from them before fleeing the city. It became a way of life for her, her independence has never allowed her to fall for any of her victims. Whenever she needed to lay low for a time, or just wanted to sharpen up on her fighting skills, she’d hire herself out as a mercenary, doing everything from robbing to fighting on the frontlines of various religious wars that seem to plague every world. Now, having amassed a small fortune, she wanders around looking for either more money, or just some fun.
Age: Approximately 130, although because of her race, she appears to be about 18.
Hair: Bright yet natural red, usually pulled back in tight braid starting mid-way down her back. Her hair is long and by long, it is about waist length (it reaches her waist)
Eyes: Bright green.
Weight: 110 pounds
Height: 5’8 (five foot 8 inches).
Weapon: Amira usually wields a long sword, approximately two and a half feet long with a hilt of about six inches . This sword emits a blue aura. Because of Amira’s talents, she knows exactly where the sword is at all times. Another of her weapons includes a mahogany bow enlaced with gold and adorned in rubies and emeralds. The arrows she uses are also made of mahogany, although she can also form arrows out of air or water through her advanced talent of telekinesis
Armor: Nothing, except for a telekinetic shield Amira can summon, although it drains her energy at an amazing rate.
Strengths: Water. Whenever Amira is near a water source, she can regain her energy. Another of her strengths is her home area of Aphinia. Aphinia is an enormous country mostly covered a magic wood in which Amira was born. When in Aphinia, Amira can use telekinesis without it draining energy. Some of her talents include telekinesis, swordsmanship, and archery. Along with the other previously stated talents, Amira is also quite skilled at the art of horseback riding. When riding her horse, Amira becomes stronger at telekinesis because of the fact that her and her horse can mix both of their telekinetic powers together.
Weakness: Amira has many, many weaknesses, some of which are to be listed below. She is not able to use her magic close to fire. She is also not skilled at physical battles (fist-fighting). Because of this, she refrains from physical conflicts as much as possible. Also, if her horse Epiphany is murdered, Amira dies too. The last of the many quick deaths that can befall Amira is if the necklace bestowed upon her neck is removed when outside of Aphinia. In a way, it is her life-source, as well as her people’s life source. Therefore, if you were to remove any of her people’s necklaces, they would die immediately, if and only IF they happened to be traveling outside of Aphinia. This crystal is a fragment of a gigantic crystal residing in Aphinia’s central town of Bea’ Armoire. This is mainly because of the diamonds that are inlaid in them. When sleeping, Amira is plagued by horrid memories of her childhood and now is trying to find answers behind the many secrets that ensue her dreamworld every night.
Skills/Magic: Amira has been bestowed with psychic/telekinetic powers. She can form objects out of just about anything, but is strongest when dealing with water and/or air. When using her powers, she can also change the form of plants such as trees. When near a water source, Amira can also tap into her healing powers.
Appearance: Amira has near-perfect facial features. Because of her race, she can live through many years without aging at all. Her hair goes down to her waist, as stated previously. On special occasions, Amira wears an intricate golden circlet adorned in emeralds and a long emerald or cream-colored gown with bright red and gold designs coming up from the bottom. When on trips through Aphinia, Amira wears either a cream-colored dress with an impenetrable layer of chain-mail beneath it, or a short green outfit of an emerald-colored cotton shirt and skirt reaching her mid-thigh with matching forest-green boots. On her delicate neck lies a golden necklace embedded with but one enormous pink diamond.
Personality: Amira is respectful with everyone she meets, as long as they return the favor and mean no harm. If they do mean any form of harm, then Amira would know it because of her psychic abilities.
When in a physical battle, Amira usually is the first to attack. Because of her poor physical ability, when it comes to fist-fighting, Amira does the most damage at the first punch, while the opponent does not know it. She also uses her telekinetic and psychic abilities to get the opponent off their guard (i.e. hallucinations, shifting the ground on which the opponent stands, changing the surrounding area to distract the opponent, etc.) She also uses the surrounding objects at her advantage (making roots come out of the ground and tangling the opponent’s feet, causing hail, forming a weapon out of any surrounding material, etc.)
Amira enjoys anything natural. When in Aphinia, Amira usually plays with the local wildlife. Although, the one thing she enjoys most is horseback riding. At her estate in Aphinia, she owns an enormous female white horse named Epiphany. This horse shares the same psychic abilities as Amira. When the two are together, one can lend their strength to the other, both being each other’s life source.
The last bit that shows who Amira is is what she stands for. One of the many things she stands for is peace and serenity. She believes that if her race can find some level of both again, then her beloved Aphinia may once again be livable, but alas, it has not. Because of this, Amira plans to travel and find a way that her race may become peaceful yet again.
Biography: Long ago, in an enormous marble temple, an elfin child was born. This temple resided in Aphinia’s capital of Bea’ Armoire. Her parents were the elfin king and queen of Aphinia, her birthplace. Their names were King Tyrium and Queen Genevieve. After giving birth, the queen named her baby Amira, after the mythological goddess that had created Aphinia long ago.
After Amira’s 40th birthday (approx. 5th birthday in our race), Amira started schooling. In Aphinia, schooling was free, but very different to what we know schooling to be like today. On top of extremely difficult math, language, etc., you would had to of learned about whatever talent that you had and advance in it. Aphinian boys and girls were completely sure of their talents at a very young age (mainly through odd dreams and, for instance if you were psychic, you would be able to read people’s minds, etc.), around their 20th birthdays. Therefore, Amira had started going to school with her talents is mind. These talents were telekinesis, horseback riding, archery, and swordsmanship. She advanced much quicker than anyone else her age.
At around her 65th birthday, she received a pony and named her Epiphany. Within the upcoming week, Amira also received a sword and bow. Of course, these aren’t the ones she carry today, but are the amateur’s equivalent.
After about fifteen more years of schooling (looking about the age of 15), she graduated and instead of going away and getting a job, she got private schooling, the human equivalent of college. This feat usually took a child of Amira’s age until their 90th birthday, but because of her advanced way of thinking, she graduated ten years before her fellow piers. If you were of Aphinian royalty, this was just expected of you and you HAD to attend or you were to be shunned. Amira attended, not because of her fear of being shunned, but because she wanted to. At this time, her schooling was far more intricate then anything a normal human being could possibly imagine. Your extra-curricular activities included what your talents were, and, in Amira’s case, they were telekinesis, horseback riding, archery, and swordsmanship like before.
During her final graduation ceremony around 20 years later, Amira was given the sword she uses today. This sword had (and still does) a blade emanating with a sapphire aura. This is because of the fact that because of her mother and father being royal, Amira received the traditional Aphinian Royal Sword. This sword was made of the finest Aphinian crystals, crystals only found in the deepest depths of Armedia Forest, a forbidden forest plagued by atrocious monsters that resemble ogres. Armedia Forest is only legally entered by the brave and talented men and women who hunt for the Aphinian crystals. Along with her sword, Amira received the bow, the necklace she now wears, and the skill of lending her telekinetic powers to Epiphany and vise-versa. With that necklace, she has the ability to travel out of Aphinia without dieing.
After the ceremony, Amira was sent away to the faraway land of Felavore to give word to the king and queen of a band of barbarians making their own land in Armedia. Felavore and Aphinia had started a peace-treaty long ago and when something dangerous or threatening came up close to either of them, a representative, usually the heir to the thrown, as a test of endurance and skill (only if he or she was of age), was sent to the other land to share the news. When a war erupted with either of them, the other land would help out. She was given plenty of rations and a scroll to present to the king and queen of Felavore.
After a year of traveling to Felavore and back, Amira had returned to her beloved land of Aphinia, although it was the same. Everyone seemed on edge and to not remember who she was. This was a very odd sight considering Amira was a well-respected princess and would one day claim the thrown of Aphinia. When she arrived in Bea’ Armoire, her home and center of Aphinia, her sense of something vile happening had gotten worse. The castle, her home, had become deserted and blood-stained. Upon entering, her worst fear had been revealed to be true: her mother and father were held in the dungeon below the castle. Something very bad had happened and it didn’t seem that her fellow inhabitants of Aphinia cared very much at all.
She went down the many stares into the cold, dank dungeon. Skeletons lined the walls. The smell of rotting corpses lingered heavy in the cold air. Kept in a cell, being beaten to death was her father. His clothes were but a bloody layer of clothing. The man/women (the gender could not be made out) who had just been killing her father, had turned at the sound of Amira screech. The thing lunged at her pulling her at her hair and clothes. Her father’s voice sounding tortured, yet wise joining Amira’s as they screamed for the thing to stop. As if it had understood what they said, it stopped, only to whack Amira’s head with a wooden and poorly made club. He/she then dragged Amira’s limp body down more steps and into a wet and pitch-black cell.
Upon awakening, Amira’s head was pounding. She was going in and out of consciousness. The hard cobblestone-flooring had apparently bruised her delicate limbs to the point of bleeding above the skin. She fell into a coma like sleep until hours later when the same thing (or was it?) that had attacked her previously unlocked the door to the cell. He then opened the door and walked away. Amira’s began to get up, only to be stopped by the pain in every body part of her body and the fact that there was a chain connecting her wrists to the stone walls. All she could do was stare at the open doorway. She then remember her abilities, but could not use them for the fear that it could drain the last of her strength away; killing her. The torches that not lined the walls only made the situation worse. While Amira was groggily assessing the situation, a tall man entered the cell. This man was not like the barbarian that attacked her, but somehow seemed more evil. His face had a much more sophisticated look than the thing that attacked her, his eyes piercing her with an enormous amount of hate and distaste.
“W-W- where am I..?” Amira mumbled.
“In the dungeon of your beloved castle, remember? Oh wait, you must have been knocked out by that Armedian, right… Well, you should feel lucky. Because of that, you don’t know what had happened to you in this very cell, isn’t that nice?” His hateful, yet satirical voice rang out in the dungeon, echoing off of every cobblestone lining the walls.
Huh?! What’s that supposed to mean?
The buzzing in her head made it hard to think.
“What do you want from me?!”
“I want our freedom back, that’s what.”
“W-W-what do you mean?” Her split lip pulsed with each quick heartbeat.
“It seems like you still don’t have the brilliant mind that I thought you had. You poor, poor thing you. Well, I’ll let you go, but only because I feel bad for you. No, the real reason why I am going to let you go is because I don’t need to keep you here. I can see you wherever you are. I can interrogate you whenever and wherever you are. I can torture you in the same way I had while you were sleeping, even if you are on the other side of the Earth. Doesn’t that sound nice?” He laughed a horrid bout of laughter at something that was not funny at all. At that moment, Amira noticed the forked tongue that would lick the air almost rhythmically. He nonchalantly walked up to her, muffling her screams with one slender hand.
“Did I say I was going to hurt you? No, I didn’t. Just be calm and I‘ll let you go.” His voice was now obtaining an irritated edge.
Amira took in a long breath through her nose and let it out. The evil man then released her mouth and pulled a key out from one of the deep pockets inside his cloak and unlocked the shackles attached to her wrists. At this point, Amira could finally get a good look at him. He wore a black cloak with a hood shadowing his features. His eyes seemed to be pure black. He had no eyebrows or eyelashes. The nose he was accursed with was large and beak-shaped.
He then turned around and walked out of the cell, only to turn and shoot a bolt of light into Amira’s face, forcing yet another scream out of her and putting her into another coma like sleep.
About a day later, the man from before showed up in the doorway to her cell and screeched. This unearthly sound awoke Amira. She shook her head, trying to clear her head, stood up…… and froze. In front of her stood that awful man, although his calm composure was gone, revealing his true personality. He trotted over to her fearful body and slapped her face.
“I though I told you that you were free?! NOW GO!!” Amira’s aching body somehow came up with the strength to move. She bolted out of the cell and down the hall. The cell that once held her father was now empty. She wondered if it were best if she stuck around to save her father, but the thoughts were dashed by another of the man’s foul screams. The stone steps seemed longer than they were before, but she made it to the top eventually.
As Amira reached the surface, she dashed to the castle exit and fled to Epiphany. At the sight of her master, she let out a short whinny and Amira climbed on her back. Epiphany was trained out of Bea’ Armoire and into “The Blessed Fountain”. This fountain had water of the finest and purest of all of Aphinia. It was also blessed. Amira got off of Epiphany and sat down in the fountain. She tapped into the healing powers welling inside of her and healed her many cuts and bruises. With her strength renewed, Amira’s spirits were much higher and she began to hum a lullaby to herself, despite her anything-but-happy frame of mind. She then made sure that she hadn’t lost any of her talents by forming a small model of Epiphany. She then got up, yawned, and tied Epiphany to a tree and set up a small camp. After undoing her bedroll, she laid down and was immediately asleep.
The next morning, Amira had planned to ride Epiphany to Felavore and tell the people there about the fate of her parents, the king and queen of Aphinia.
Months later, after arriving in Felavore, Amira had broken the news to the king and queen there. They had suggested that she travel outside of Aphinia, for her own safety. They had also reassured that they would take care of everything and would send for her when they had resolved the issue. Knowing that she probably wouldn’t be able to help the situation if she disagreed, Amira promised to keep her nose out of it. She had decided to search for answers elsewhere, but had caught word of a tournament at somewhere called “The Dome”. Because of her hopes of somehow obtaining money if she won this, she decided to enter. The reward was not stated, but probably would be somewhat high and she needed that money to get the answers she needed, answers to the many question residing in her head. These questions regarded the fate of her mother and father, but more importantly, the fate of Aphinia and possibly the rest of the world.
Name: Gold Winter
named after his grandfather on his mother's side, Gold Oracle
Hair: Very dark brown, almost black curly hair
Weight: About 175 pounds
Weapon: A long, double bladed axe with a spearhead extending from the end of the shaft. At the end a curved metal ornament, representing infinity. It has only the special properties of an excellently crafted weapon, including being strong and lightweight, plus being collapsible without a compromise in stability.
Armor: A steel band around his left arm, a chain mail vest underneath his shirt, and steel-plated boots.
(3) Phial of Recovery - One-use magical cure for all your fatigue and stress. Relaxes target and will give user about 3 minutes of energy. Gold carries these on a cord hanging down his shirt from his neck.
(4) Coal Root - A common weed that, if cooked properly, will enhance the user's ability to use fire magic and the length that they can hold a fire spell. Gold carries these in a small paper bag tied to his belt.
(1) Backpack - weighs about 25.00 pounds, includes food and water for about 2 days, a small knife, a compass, some tinder for starting a fire, 8-9 wooden arrows, and a hatchet.
(1) Hunter's Bow - A bow strapped to Gold's back, Gold is admittadly a terrible shot and only keeps it for practice. He has improved a lot since he bought it but is still completely inproficient with a bow.
Strengths: Gifted with hand-to-hand combat and negotiation. Gold has an ability to get people to see things his way, due to his diplomacy training as a child. Being of noble birth also carries a lot of weight when dealing with people in his own country, because the Winter family is very well known and respected. He also can tell if someone who he is talking to is lying, and can see what somebody wants when he is talking to them.
Weakness: Right lung was punctured as a child; now he is short-winded and becomes tired quickly. This also means he cannot run very fast or far, although when fighting he has learned to pace himself if he does not need to use his full strength. Also, being used to people seeing things his way, he becomes very frustrated at being refused. He can't take no for an answer, and will get violent if he doesn't get what he wants. He cannot stand an absolute 'no'. Another thing is he hates high pitched noises and bright lights. He is very sensitive to a sensory overload. Also, he is a terrible aim. He has gotten accurate with fireballs, but any other projectiles will be a sure miss if he is behind them.
Incindiary Arm - He has the ability to channel fire through his right arm. He can set his arm on fire, and from there he can fling fire and throw it small spheres. His arm does not burn off, obviously. He can hold it up for about 5 minutes, and also can use Coal Root to extend it indefinately. He requires a good 2 or 3 hours and possibly some food before he can do it again. Also, He needs about 10-15 seconds of uninterrupted concentration to ignite his arm initially. And, of course, anger generally speeds things up.
Eye of Judgement - With this ability Gold can see whether a person is lying or not. If they are lying, they will begin to sweat profusely while under this spell. Gold must make some physical contact with them for this to work. He simply touches them, by a handshake or hug, etc., and runs an incantation through his head, casting the spell on them. It will wear off in about 20 minutes.
Appearance: He is tall, dark with curly haired. He is strong and wears simple yet expensive clothing, with a steel armband that was his father's. He carries his axe in a box on his back. He has leather boots and carries a phial of a strange healing liquid.
Personality: Gold is calm and patient, and his very hard to disagree with. He does not, however, stand for the mistreatment of others and would not hold back anything if you were to harm someone unjustly. He does not believe in big government and trusts freedom. He wouldn't laugh or cry unless the circumstances demanded it.
Biography: He grew up as a nobleman in the East, where he recieved training in combat and diplomacy. However, at a young age he saw what oppression was doing to his country and left his family to join a terrorist organization to bring down the government. By 14, he had become third in command of the terrorists and helped in the invention of a destructive substance that would be used to destroy the capitol. Gunpowder. The assassinations of hundreds of corrupt government officials hadn't clicked to him yet, but the death caused by the terrorist movement finally sunk in. He left the terrorists and went West, hoping to escape the chaos. By the time he was 22, he had survived 3 years in the wild and was now a strong and great man. But he must decide if he should return, and what side to join when he does.
Family: He was born to a family of seven, with two brothers and two sisters. He was the youngest. His mother and older sister had died of Polio when he was 4. He left his family because they were part of the Government, and they were corrupt as well. His only close bond was his older sister (she was third youngest) who helped him to escape from his family. Her death at the bombing of the Capitol drove him to give up terrorism forever and leave the chaotic world of society.
Childhood: He had a top-of-the-line education, and also had a loving father and mother. His mother died, but after her loss little had changed. His parents had tried to indoctrinate him to believe that the lower social classes were inferior and deserved the abuse that they recieved. From his own experience he beleived otherwise, even at a young age. He had a loving sister, two abusive brothers and an oldest sister who died when he was young. He had few friends because of his noble birth, but learned to get along with people and negotiate all the same.
Beliefs: Like I said before, he is a strong beleif in freedom, and hates oppression. He is willing to kill for these beliefs.
Gold left home to escape all of the killing. He wanted to fight for the oppressed, but he found that the oppressed were as murderous as the rich. But he did not know about the goodness or honesty of the common class, because of his isolated childhood.
Gold will kill, but will not enjoy it.
Gold his in control. He is easy going but not easily manipulated. If he has his eye on a goal, he will not slack in pursuit of it.
Gold really, really like blond girls with blue eyes and cute smiles.
Gold has liked clouds ever since his mother sang to him about clouds when he was a baby.
Gold is polite and respectful, but not chatty. He has many friends and a lot of friends who would follow him anywhere.
Gold's dream is to build a society where the government is run by the common people and where people can keep what they earn, and the harder you work the better your life will be. And although he won't admit it, even to himself, deep down he wants to lead that society and to be the head of a nation.
Hair: A deep brown, the color of wet dirt. It is very thick, and hangs down, about 4 inches long. It is in no way anime-ish.
Eyes: the same as his hair, wet dirt
Weight: Konus weighs about 300 pounds.
Height: Konus stands at around 6 feet and five inches.
Weapon: the Ultima sword, a weapon passed down for thousands of years in the Darkonian royal family. It was given to him by King Mcgee, after Konus helped him regain his thrown. The Sword is said to have once been wielded by a great warrior who worshipped the evil god Ultima. The warrior was rumored to have actually met the god, who allowed him to ascend from the world of mortals to that of the gods. The Ultima sword was left behind, sticking out of the ground at the spot where its wielder vanished. It is a beautiful sight to behold, with precious stones adorning a solid gold hilt. The blade is made of polished Darkonian steel, and measures about four feet in length.
Strengths: Well for one, strength. Most of his 300 pounds is pure muscle, which after being added with his determination makes him in a difficult opponent to defeat in a lock.
Skill is number two. Konus has been called the inventor of the long sword by the people of Darkon, who can think of no other explanation for his expertise with that weapon. He also created his own hand-to-hand style, which he calls Earthshaker.
Konus has survived all manner of natural disasters in his travels, and now looks upon elemental magic and sneers. More powerful spells have some effect on him, but he is still very resilient towards them.
Weaknesses: Due to his sword style, he tends to fair poorly against opponents wielding a spear or other weapons like it. He is also easy to mess with, (mentally) if you know the right place to mess. He tends to be overconfident as well, and wears little armor, causing blades to be extra-effective.
Special Skill: Golden Rage of the Tenkaitoshin- As his true power awakens; Konus becomes enveloped in a golden aura. He loses his consciousness, and his hair and eyes glow gold. Golden wings, sort of transparent, appear on his back. His strength becomes extraordinary, and he can now release mighty waves of energy. On the downside, he cannot think for himself in this form, driven only by instinct. It only happens when his life is in extreme danger.
Appearance: Konus is a strange sight to see, with his messy brown hair and large eyes. He has a perfectly chiseled face, and a short goatee shrouds his lightly out thrust chin. He wears no shirt, and enjoys showing off his bronzed chest. On his back, he wears a cape made from the skin of a great white bear. (no affiliation with my username, despite what you may think) On his legs he wears buckskin pants, and a pair of steel greaves cover his shins. He wears bearskin boots, made from the same white bear as his cape. He is a rippling mass of muscle, and wears his sword at his side.
Personality: Altogether jovial, despite the many lives he has taken. He can hold his beer far better than any other man, and loves a night at the local tavern. He is impossible to seduce, because he loves his wife Tally more than life itself.
Biography- Water. The soft sounds of water. Water was all it had heard, all it had felt, for as long as it could remember. Now sudden, sharp sounds, sounds other than those of being under water, were piercing its mind. The creature opened its eyes. It had lain suspended, in perfect sleep, perfect rest for so long. But now something was happening. It could see blurry shapes moving outside. Outside of what? It wondered. The creature reached out its hand and felt the smooth, clear, walls; walls that it quickly realized were meant as a prison. A strange and powerful urge came over it. It could not be imprisoned, would not be contained. It felt a sharp shock of pain which cleared its mind. Suddenly he could see, suddenly he could think. And, finally, he could feel. He felt the water, he saw the strange beings outside the walls, and he heard the sound of metal clashing on metal.
Another flash of pain pushed him far enough. He felt awesome power welling up inside of him, power which he could use to set himself free. Instinctively, he drew in the energy, basking in its golden power, and then, effortlessly threw it out from him. The clear walls fell before the awesome wave of pure energy, the water fell away, and he stood there, looking at his surroundings. Now however, he found himself dealing with a new problem. His instincts were taking over again. He was drawing in air, and something inside of him seemed to be inflating. He clawed at his chest, but it was to no avail. Then it started deflating, and the air rushed back out. He realized there was nothing he could do about it and moved on. He began to notice that the strange beings he had seen from inside his prison were now looking at him with a mixture of different expressions. He looked at his hand and saw that theirs looked just like it. They were bigger than him, but he saw younger versions of them that were his size, all among the crowd that had gathered around him.
Immense hatred welled up inside of him. He was one of them, but they had locked him up, he was sure of it! He felt the mighty power growing inside of him again, and again he released the mighty wave of energy. He obliterated everyone in his path, mowing down the beings like weeds. But one of them stood up after the wave had knocked it down. This one seemed different from the rest. Its eyes held an unholy glow, and on top of its bald head were many strange images. None of this mattered to the creature, however. The power was rolling off him in waves now, it was in him, and it was him. Looking at this defiant being with disgust, he clenched his fist, and his mind clenched over the being. He could hear the insides squishing as it cried out in pain. Then it stopped its crying, and he felt his power slip. The bald-headed being seemed be talking, and the creature understood. In a deep voice, the being said: “At last I have found you. Young as you are now, I will one day have great need of your power. Sleep now, so that it may grow.” The being waved its hand, and sleep came over the creature before he could even fight back.
A cold wind blew the gold and crimson leaves about, sending them towards the gray sky in a brilliant explosion of color. The fading sun was slowly sinking away for the night, and all the tired farmers were heading off to their favorite taverns. The towns all had their own inns, places where the velvet-dressed rich could go to empty their all too heavy pocketbooks. The inns had better food, quality wine, and lots of proper and sophisticated folk who said things like “jolly good” and “hmhmhmhm, do go on sir.” Konus hated places like that. All they talked about was money and business conglomerates. At the taverns, life was good. Until, that is, he became famous. Then people would always start asking him about this adventure, or that one. He retold his tales so often that he grew tired of them. Eventually, he began wearing a cloak to taverns, complete with a hood.
There was no doubt about it; he was definitely different from normal people. He had been found at the age of six in a fiercely burning village, unconscious and surrounded with dead bodies. Upon being questioned about the event, he could not even remember his name. He was raised in a village of people who acted strikingly similar to the people of ancient Gaul, with a deep respect for nature and a good mug of ale. At fourteen years of age, Konus killed a giant albino grizzly bear with his bare hands. He took it home and skinned it, then used the hide to make himself a pair of boots and a cape. Konus now wanders the land, unaware of the incredible power sleeping in his veins.
Weapon: Staff of Aikenvaer (Ache-en-vay-er), Wind God. The shaft looks like an ordinary walking stick, a white globe with a foggy effect inside sits on top. Grants Venter the ability to control wind more easily, he can control it with his mind alone, but it takes more energy to do so.
He is also equipped with an 8 inch hunting dagger (Handle made of Ivory)
Armor: A light weight, long white cloak with baggy hood. Has no special effect.
Strengths: The ability to take complete control of wind/air. When he is fully rested, with the help of his staff, he can create very powerful wind blasts (can easily lift/push heavy objects). Also, though he may be old, Venter has spectacular reaction time and agility on foot (even known for dodging close range projectiles (arrows) once or twice).
Weakness: Along with every other Wind Controller, his weakness is simply Earth attacks. Though his Wind Controlling abilities gave him the ability to lift Earth like objects (rocks / huge boulders, ect...) an Earth attack (a large chunk of Earth flying at high velocities towards him) can't be completely stopped, only slowed down.
Due to wielding the Staff of a Wind God, Earth attacks also induce more damage than any other.
Though he may be a tough target to hit, his recovery time is quite slow when an attack against him is successful
The more spells he uses in battle, the more exhausted he becomes, making large groups of foes difficult to defeat alone
Skills/Magic: - Wind Blast = When Venter is fully rested and wielding his Wind Staff, he can create powerful wind blasts capable of matching the destructive power of TNT.
- Minor Wind Blast = Usually used to knock enemies down/away from him, a short burst of powerful Wind will be projected from either Venter's Palm or Staff's White Orb.
- Wind Spear = A deadly Wind based magic attack. A glowing white spear will fire out of Venter's Palm/Staff Orb at phenomenal speeds. The spear is able to pierce some thin metals with ease, and will dent the finer metals. This spell can only be cast every 20 seconds.
- Wind Dart = A Wind based magic attack. A glowing white dart will fire out of Venter's Palm at a high speed. The dart is easy to aim (making it easy to aim for weak spots/vitals) and can be fired once every second. It cannot pierce any metals, though it will shatter wood.
- Call to the God = When engaged in battle, Venter can yell to the God of Wind, Aikenvaer. If the God accepts this request, Venter's Wind attacks can double in damage.
Appearance: As an older man, Venter has many creases in his face. His eyes are a faded silver-grey colour, almost giving the effect of blindness. His eyes are very serious looking as they hardly ever open more than half way. His nose is rather wide and its ridge rather thick. His lips are very dry and cracked due to age. To accompany his mouth he has a pure white five o’clock shadow beard. His hair is rather short – above the ears and his bangs end a centimeter above his white bushy eyebrows. No other skin is visible except his hands due to his long white mage cloak. His hands are slightly wrinkled and his fingernails short.
His white robe is very long as the back of it slightly drags along the ground behind him as he walks. The sleeves extend past his hands when his arms are by his side, and reach to half way up his hand when his arm is extended. The sleeves are also very wide. When he raises his arm the bottom of the cuff of the sleeve is six inches below his wrist. The cuffs are a darker silver-grey color, along with the trim that traces the bottom of the cloak.
Personality: In battle Venter is very experienced, so he remains calm even under tremendous pressure. He does not often panic.
In everyday life he enjoys reading manuscripts about the Gods and Ancient Lands, and does not like being disturbed by anyone unless it is urgent. He is a rather joyful man, but when angered he is known to snap and make strong physical attacks. He respects most people that he encounters except for people of whom he knows their history and is not at all impressed (former assassin, former theif, ect...). If someone was to insult him or his beliefs, he would kindly tell them to stop, if they don't he will inflict a large amount of pain upon the insulter.
He obviously believes in the Gods. Well, he believes in 4 Gods – Aikenvaer (Wind), Waavokranic (Water), Firovaer (Fire), and Eavnoah (Earth), though he only prays to Aikenvaer.
Biography: Venter, born in a small town by the name of Marlow lived with his parents . . . somewhat. His parents were hardly ever at home so he became accustomed to being alone. As an only child he usually found himself bored, until he came across one of his ancestor’s ancient book. Now captivated by this book, he spent most of his time reading it. The book had everything that seemed to interest him, information on Gods, Sacred Tablets, and Wars. Then he found it, the top of the page labeled “Ancient Mages of Marlow”. He quickly flipped through the pages, and then spotted the page that would change his life, a list of ancient spells. For the next few days he memorized as many of these spells as he could until he could recite them with ease. For years on end he practiced these spells in his cellar, ignoring anyone who knocked on the door. For the first few weeks of his practicing sessions, he couldn’t get one spell to work until he yelled the name of the Wind God. The God had obviously been watching Venter practice these spells for weeks on end, and made he decision that he was worthy enough to use Wind based magic attacks.
At first he was the happiest he had ever been in his life, but shortly after, just casting the spell wasn’t enough, he wanted to use them. For the first time in years, he stepped outside into the sunlight, the light beams burned his eyes, the warmth was unbearable, and the scents were profuse. No one in the town recognized him, and assumed he wasn’t from around there. He spent countless hours looking for something to cast his spells on, and around midnight, just when he was thinking about giving up, he heard a muffled scream coming from within an ally way. He crept in the shadows for a few minutes until he saw the source of the sound. A woman was being attacked by two men wearing bandit like outfits. Immediately Venter stepped out of the shadow into a candle lit area. One bandit spotted him and pointed him out to the other. They started walking slowly towards him. One bandit smiled and said “You shouldn’t be out so late little boy”. Venter just smirked. He raised his hand towards the first bandit. Both criminals stopped and looked at each other in confusion. Venter closed his eyes and envisioned a glowing dart. Suddenly a small white flash shot from his Palm. After a few seconds, a bandit said “What the hell was that? Hey, come on, let’s get this kid”. The second bandit remained still. The first bandit looked over, the other man was wide-eyed and his jaw dropped. A steady flow of blood soon started to drip out of his mouth. The bandit screamed loudly and began to run. He looked back at the young man, still standing still with his arm in the air, pointing at him. The last thing his brain registered was a bright white flash.
Ever since then, he has remained in Marlow. Now he is not known as the kid who had no friends, he is a well respected protector of Marlow and the surrounding area . . . he is the last Ancient Magic User.
Hair: Blue, with his bangs comming down to in front of his ears. Think of Hinata's hair from Naruto.
Eye: Dark Blue mixed with green
Weight: 146 pounds
Hight: 5' 9"
Weapons: Two weapons. A sword he carries on his back with his jacket on and on the back of his belt with his jacket off. It has a red case with a blue/crystal engravement at the top that says ARIN. The blade is as long as a yard stick. there is a small gold plate between the blade and the handle. The handle is about eight inches long, wrapped in red cloth.
His other weapon is knid of like a gunblade, only the handle is shaped like an I. On the top right side of the I is a three foot long blade just like the one on his other sword. On the bottom right side of the I is a little cannon that shoots when you pull the trigger on the handle. When someone grabs the handle, foot long round shield appear on both open ends of the handle. This weapon has no case. It just disappears when Arin wants it to.
Armor: A white overcoat that has a a big green A on it with an inch thick outline of a black octigon. This jacket tones down the power of element attacks about 1/4.
Stregths: Has the powers of Neo-Space, has good agility, very good sword skills, and has high magic power.
Weaknesses: If Arin is hit directly in the chest, he will be paralized for a few seconds from where his father tried to kill him as a child.
Also, if you hit the upper right part of his back he won't be able to move for a few seconds.
After warping, he is zapped of magic, which takes a long time to regain.
Arin can't move very fast while he's bending elements, so that usually makes him an open target.
Skills/Magic: Arin is unique. He was brought up by Neo-Spacians.
Charging Bull: Rapidly stabs person.
Phionix Flame: Blade explodes into flames.
Raising Phionix: Slashs ground to bring an icy flame up.
Has Neo-Space powers of: Fire, Water, Earth, Air, Lightning, Ice, and Metal.
Able to bend any of those elements to his will. When he does, he can't move them really fast. The faster he moves them, the faster his magic is burned up.
With Neo-Space, Arin can also bend ripples in time to warp from place to place, but it take it's toll on his magic. He would need at least a day to get all his magic back after using it.
Apperence: Blue hair. Think of the style of Hinata's hair from Naruto.
Arin has eyes like people from anime have.
Has a black tank-top on that is tucked into his pants. He usually has a white overcoat that has a big green A on it with an inch thick outline of a black octigon. The jacket is always unbuttoned.
Has white pants with a black belt on. His shoes basically look like triangle feet.
Personality: Always kind to others by defending them while their in trouble. Brave. Uses scarcasm. Outgoing by doing things he doesn't need to. Tactical. Thinks before he does stuff. Unpredictable.
Biography: Arin was born on the outskirts of a town named Marith. Arin's mother died delivering him. He was one of two twins. The other twin, Knight, was taken in by his father, who sensed hatered in him. Arin was almost killed by his father because of his pure soul. Arin's father stabbed him in the chest by his heart, wanting him to die. He was left to wither after his father thought he was dead. A few hours after Knight and his dad left, strangers entering the town found him. They brought him to a medical center in that town. They found that Arin was surprisingly still alive. He was put up for aboption after he was healed.
A couple years later, a strange panther-like creature kidnapped him. The panther was sent to bring him to another place. He was taken to another dimention, Neo-Space. It turned out that Arin was a rare person, to have a pure soul, which allowed him to control Neo-Space. Arin was brought up in this dimention learning how to learn Neo-Space techniques. At the age of 20, Arin set out on his own.
Arin went out in search of someone to teach him how to use a sword. After a couple days of searching, he found a teacher, Piaka, to teach him. He spent a year learning how to perfect his sword skills. He eventually found a way to combind his powers with his sword skills.
One year after, Arin had a dream of his birth, finding out he had a brother. He decided to search for his long lost brother. Within a few months of looking, he found Knight. He only trailed him because Knight looked like the unfriendly type. In a so-called final effort against a wizard named Haven, Knight was about to die at the hands of the wizard. Arin couldn't let Knight die. He rushed out and saved Knight. The resistance had to retreat. Knight was wondering who he was. Arin told Knight about all that had happened in his life. Knight then told Arin about Haven and their dad. Knight let Arin join the resistence with him. Now that Arin and Knight were both working with the resistance, they swore that Haven would die.
A sword wields no strength unless the hand that holds it has courage. You must use your courage to seek power...and find it you must. Only then will you become the hero for whom this world despairs.
Hair: Brown, layered, shoulder length hair. Also has a beard that covers his upper lip, as well as his chin.
Weight: Approximately 192 lbs.
Height: 4'11 (Dwarves are short )
Weaponry: A polished Composite bow that he likes to call Heartpiercer, which shoots arrows at a very high velocity.
He also has a 1-handed sword for when his enemies get into melee range. It is a very sharp double-edged sword that is about 3 feet long. The hilt has a ram skull carved into the metal, and the eye sockets are filled by blood diamonds. Two demonic looking wings spread out from the ram skull. The grip is wrapped in black leather, and the hilt is gray. He sheathes it inside his undercoat.
Armor: A black overcoat (think Matrix), as well as black leather leggings, boots, and a tunic. His overcoat is always unbuttoned. He wears a black hood that shadows his face most of the time. When he is sneaking, his boots barely make a sound.
Strengths: Xeeros is a very powerful archer, as well as a very skilled sneak. He is also very agile. He has very good eyes, as well as ears.
Weaknesses: Xeeros becomes petrified at the thought of melee combat. He can still fight, but his reflexes are greatly delayed. He also has a bad shoulder, and if the enemies hit him there he will fall over in pain, holding his arm as if it were no longer there.
Skills/Magic: Xeeros can make bandages out of most cloths, and because of his lifestyle knows the forests plants, which allows him to mend his injuries.
Appearance: Xeeros has a tan, and is very muscular. His arms and legs are made of sinewy, but at the same time they do not bulge enough to slow or in anyway hinder his movement.. His arms have been strengthened because of the constant pull of the bow, and his legs because of his constant movement.
Personality: Xeeros is rash, and often acts on impulse. He doesn't trust people he doesn't know, and he is very hard to understand unless you know his ways. He is cold, cruel, and relentless towards his enemies, and enjoys making them suffer. Once you earn his trust, he is a very trustworthy man, and would not share his friends secrets even if his life threatened. He is a very good friend once you have earned the "right" to be one.
Biography: Xeeros was born into the village of Rahk. He never knew his mother, for she was killed in a bandit raid when he was very little. Xeeros has thus been raised by his father, who has taught him the art of combat.
Xeeros was most gifted at archery, and thus spent 20 or so years of his life developing that skill. His father tried to teach him the art of the sword, but he refused to pick the blade up until he was age 20, and the delay on the training of that skill has caused him to develop an unnatural paranoia of melee combat.
The night before he left on his journey, he had a dream of the night that the bandits raided, burned, and pillaged most of the village. This was the first incident that reminded him of his hell, the incident that killed his mother. He didn't even remember the incident, but here it was, staring him in the face. He saw his mother murdered in front of him, he was running, trying to reach her... but he wasn't even moving. There was nothing he could do. The image started fading.. and with his last bit of energy he tried to hold on.. just long enough to see his mothers killer. But he didn't have to. He suddenly found himself in a white, boxed-in room. Him and his mothers killer were staring each other down. They engaged in combat, but in the end his efforts were in vain. The bandit struck his shoulder, and from this one night on, any time he strained himself to hard he would get a knifing pain through his shoulder. He couldn't keep up his daily routine, now having to shorten it significantly in order to keep the pain at bay. Through the years, the pain became more like a dull throbbing, and only seriously hurt him when he was hit there.
He awoke in a cold sweat. He heard screams but he thought it was just fragments of his dream holding on. But he was wrong. His father burst through his door, and gave Xeeros what was supposed to be his parting gift. A handcarved pipe, with a big X at the end. He noticed an arrow protruding from his fathers arm, but his father told him to take the family horse, Shade, and run. He ran into the kitchen, grabbed enough supplies for a week and followed his fathers orders. As he rode off into the woods, he couldn't help but look back. He couldn't believe it. The peaceful village he had known all his life was burning to the ground. And he knew that this time there wouldn't be any survivors. The sight was painful, but he couldn't tear his gaze away from it. This was really happening to him. He rode for a little longer before his emotions exploded. He set up camp for the night, and lay on the ground, crying.
He vowed to kill the group of bandits that called themselves the Bloodskulls. As long as there was breath in his lungs and blood flowing through his veins, they would die. Not all at once, for that would be impossible. But slowly, he would kill them off, one by one.
P.S. Hope you don't find his Strengths too overpowering.. they are all qualities of a good Marksman and without them he'd be fighting in melee alot, which is his greatest weakness.
Weapons: A dark sword named Zunta. Zunta can destroy barriers created from holy entities. Lilith also has a black wolf named Keiba.
Keiba (key-bah): Keiba is the wolf of darkness. Making him, the second part of a wolf, the dark side. (refer to Lyia then scroll down to Lutai) Keiba has the ability to slip into the shadows, and nearly vanish. He is an exceptional fighter. He also has the ability to summon the darkness, increasing his strength.
Armour: She wears a purple cloth that covers very little of her body. She tends to dislike wearing cloth that covers her body. Her wings also act as a shield to protect her.
Strengths: Lilith’s dark entities are very strong. She can destroy most holy and psychic. She can shred them to pieces. Also, her skills are increased at night. Weaknesses: Lilith hates the sunlight. Lilith is greatly weakened in the daylight. Her powers are the greatest at night, and they are neutral during twilight. Holy attacks have a great affect on Lilith, but her dark attacks have a great affect on holy entities.
Dark Orb: Creates a ball of dark energy that is fired at the enemy.
Dark Shield: Covers her wings in a dark protective aura when she uses her wings to shield herself.
Dark Wing: A dark aura surrounds the wing/wings making a razor sharp attack.
Apocalypse: Lilith’s most devastating skill. A giant wave of dark energy that obliterates everything within a half mile radius. But after this attack, she is at great risk due to all of her energy being drained from this attack. If this move is used to much, she can and will die.
Personality: Lilith is a dark being of sorts. She once was an angel, but after a certain crime, she was banished. She despises all angels, and wishes that they would all just die. She also see's mortals as inferior beings.
Bio: Lilith once was a beautiful angel. Beautiful as they come. But she had a dark heart.She hated the holy magic and skills and only wanted to train in the dark arts. Her wish came true on day when she found a demon, on the outskirts of the city, testing her dark attributes. A sly smile came to her face, this would be the perfect oppertunity. She silently glided down to the demon.
"Angel! What are you doing here?" The demon spat.
"I have come to learn how to be a dark master. Teach me, will you not."
"Hmm, I have never had an angel pupil before. Tell me girl, what is your name?"
"It is Helena. But I dispise that name! Give me a name only fit for the darkness that I will learn."
"Alright then, Helena, you shall be named, hmm a name for one such as you. Ah, I have one, Lilith. You are now Lilith. But I must warn you. Once you learn the dark arts, you will be forever transformed. Your wings will change, as will your body. Do you still want to learn?"
"I want to be rid of this holy body. I want to feel dark and dirty. Please teach me!"
"Once you are on the road to the darkness, there is no turning back. And if you are caught, you will be banished. But let us begin."
As Lilith trained, her wings lost there white shine and softness. The feathers changed. Slowly but shurely, she was turning into a demon. And she loved the feeling, but one day, she was caught and banished to the mortal realm. She would stay there forever. But Lilith did not care, in the mortal realm, no one could stop here. She would use the mortals to do here biding, and those who resisted, were killed. She was a tyrant of sorts, and everyone knew it. But no one resisted. The only humans, who did not mind her, where her closest guards. They were treated fairly, they got food, drink, and sleep.
Not a day went by that Lilith did not enjoy watching the mortals suffer. But eventually, she did begin to grow weary of it. But an interesting day came to her, the day she met Keiba. The wolf had a dark aura, close to hers. It was traveling her direction, and she had not realized it was an animal. She thought it was another demon. Until she met the wolf, head on.
“A wolf, how odd. Wolves don’t have such an aura, unless they were once owned by a demon. This ones demon, must have died recently.”
Lilith looked straight into the eyes of the wolf, and how cold and heartless they were. And as she continued starring into them, a recent event came to mind. The day she had met the angel, and her wolf.
“This wolf, could it be the other half the angel was talking about. The half of the wolf, they are two wolves. One black, one white. The black on has the dark aura, the white one has the holy aura. Combined they make an ultimate force, but the two wolves were separated long ago.”
Those were the angel’s words. She had sensed Liliths aura, and figured it was the wolfs. Lucky for the angel, Lilith had not felt like destroying her, that day anyway.
Lilith decided to keep the wolf, it may prove itself to her. And perhaps, this wolf was the other half. The dark half. The next time Lilith met that angel, she would destroy her. And luckily for Lilith, that day came, quickly.
The angel had obviously felt the second dark aura. It was mingled with Liliths, but it was there. The angel had flown directly to Lilith, just as Lilith had wanted her too.
“So, the angel has come looking for the wolf I presume.”
“You found the wolf, ehh demon.”
“You would be wise to hold your tongue, I was once an angel like yourself.”
“I know you were, Lilith. I’m not stupid.”
“Apparently not, if you know who I am. Now the question is, who are you angel?”
“Hmp, I’m Lyia. And I was falsely accused for your actions.”
“Oh, that was you. The one who was accused for stealing what I had stolen. You got the second scroll yes, but I still have the one I was truly after.”
“You stole another one. How not surprising. Let me guess, you stole a scroll of the dark arts, and stole a scroll of the ice arts, so I would get banished.”
“You are a smart one that you are Lyia.”
“Of course I am. But then again, who doesn’t know your actions. Everyone knows what you did to become who you are now, Helena.”
Liliths face darkened, she had not been called that for years. And never again, would she hear that name. She was no longer that wretched thing she once was. She was Lilith, a demon of darkness. Helena was a thing of the past, and would stay in the past, forever.
“You are to never say that name again. And I will personally see to it that you are the last angel, to every see me!”
A ball of dark energy formed in Liliths hand, she was going to kill this angel.
“Prepare to die!”
“You are the one who is going to die!”
Lilith used her ball of dark energy on Lyia, and there cataclasmatic fight had begun. There fight lasted for days. Everything was destroyed, woods, mountains, animals, people, whole cities. Nothing stood up against there attacks. They approached the fifth day of there battle, and only two words were uttered that day.
The dark and holy aura clashed with each other, and the force was great. Lyia and Lilith were shot away from each other. Far away from each other. But they could not continue there fight. There energy was drained, they would be lucky if they survived. The last attack used by both, Apocalypse and Ultima had drained there bodies of what energy was left. But both survived, they would finish each other off, no matter the cost. They would continue there fight, in another time.
“You got lucky Lyia, I would have killed you easily.”
After those words were said, Lilith slept, feeling that she now had something to do. Her final goal, would be to destroy Lyia.
Lyia could feel Lilith’s aura was weakened. But she was exhausted herself.
“I swear to you Lilith, I will destroy you and regain my honor. If nothing, it will be the last thing I do.”
Pant, pant. I had to run through all of the really long profiles in here.
*Approved by Selah*
Race: Toa: An element controlling, weapon wielding, guardian of truth and justice. They cannot die by natural causes, however, they can die by starvation, dehydration, and being murdered. They are biomechanical creatures; a mixture of organic and mech.
Eyes: Ice Blue
Weight: 200 pounds
Height: 6 ft 8 in.
Weapon: A pair of armored gauntlets, perfect for boxing. They have a line of short blades along the forearm. (I plan on having him trade these in for a much sweeter pair.)
He particularly powerful against ice creatures.
He's a good organizer.
He has a lot of undiscovered mental potential.
He has really long legs.
He has quick reflexes.
He has really good eyesight.
He can't swim.
He'll get clobbered by a water creature at about the same power level as him.
He's not the most tactical thinker.
He has a problem ignoring people when they try to annoy them. (should this go in personality?)
He can be severely weakened if his mask is removed.
His quick reflexes make him a good hand to hand fighter. He prefers a boxing style that includes taking advantage of his bladed gloves.
He can use a sword if necessary, but not very well.
He's a quick study.
He may not be very tactical, but he's not stupid.
He is very smart.
He has the ability to absorb solar radiation through meditation. He, however loses this ability if his mask is removed. This energy can be used for various purposes such as: quick healing; magic regen; a burst of adrenaline; or increasing one of his stats by a small amount permanently. This power is used in charges which are filled by periods of meditation. It currently takes 5 hours for him to fill one charge and his current maximum charge count is 1. (stats concerning charges as well as the purposes for charges will be expanded as this character is developed)
He can create and manipulate fire. However, this skill has yet to be refined. Meaning he can conjure up a firestorm, but he can't light a match or weld a door.
It's the pics of the red guy that are lit.
If this picture doesn't have enough detail, I apologize. Below is a detailed description of this character's colors.
Head Color: Dark red except for his eyes
Neck: Bright Orange and long (not so long it's bizarre)
Upper Torso: Dark red
Lower Torso: Yellow belt-like armor with an orange buckle
Thigh: Dark red armor
Shins and Calves: Dark red
Feet: Light red with dark red heels
Upper Arm: Light red with dark red shoulder plating and yellow bicep armor
Lower Arm: Orange with long, silver, armored gloves (details in weapon section)
Personality: Maru is shy and calm by nature, but once engaged in conversation can be a good friend. He's helpful and has a good heart. He can sometimes get a bit awkward when trying to think of something to say. Most of the time he stays separate from large groups, and with a group of friends will sit back and enjoy the conversation unless spoken to directly. He makes a loyal friend, sometimes to a fault. He worships Mata Nui, the Great Spirit. He will stick by his beliefs to the end. If given a duty he will fulfil it, even if it's done at the last second. He takes comments said about him way too seriously. He can be arrogant, but so rarely that your lucky to see him say he's smarter than someone else. He has his own sort of wisdom about him. He's not very good at holding a grudge. Overall he's a calm person, but has a wild and really weird side to him that comes out very rarely in public.
150 thousand years before being deemed a veteran toa, Maru was nervous.
He had been waiting impatiently for several hours, wondering what would happen when the intercom called his name.
A green toa came over and sat next to him on the bench. "Hey, cheer up," he said, "this is an honor just being here!" Maru wondered whether that was true. He felt like he had been dragged into this.
Annoyed he wasn't getting an answer, he spoke up. "Just look how far you've come!"
That was true. Maru had come a long way from the worker he once was. He had started out as a simple worker waiting for the call of Artahka, a place where he would work in peace and light. A huge difference from where he had been currently been working. So, he had waited just like everyone else. The unmeasureable time eliminating all memories of where he had come from. Until the evacuation call came. When everyone was told to drop everything and leave immediately. In the confusion he hadn't felt the hand that had pulled him away from the crowd. He had then been led somewhere he didn't know existed. Then a pulse of brilliant light and energy had filled the room he was in, and when the light dimmed he found he had been transformed into something he didn't recognize, but knew it was much more than what he had been a minute before. He had then been told by a huge red and silver figure that what he now was was called a Toa, and that he was going to become more than he had ever thought possible. The figure then turned and left. Maru had followed cautiously. When he was led where they were going, he was told that he had been given amazing new power. He was also told was that he had 5 years to train himself in whatever way possible, and to meet back at where he currently was at the end of that time to determine what would happen to him next.
Now those 5 years were up, and he was waiting for his turn to be placed.
He looked up from the floor at a pretty blue toa he had been looking at every once in a while.
The green toa was still there and followed his gaze. "Got yourself a crush, huh?"
Now Maru just found him to be an annoyance. So, he got up and started walking away, the green toa following close behind. "Hey! Where ya goin'? I'm talking to you!"
Just then the intercom turned on. Every head in the room turned to listen. "Maru, Sheera, Pogon, Dogroq, Zyx, and Aeaku. Please, proceed into the next room."
Maru took a deep breath and started walking towards the door. When behind him he heard the green toa speak saying, "hey, that's me!"
Maru groaned inwardly.
When he reached the door, he stopped and wondered what would happen if he walked through that door, and if it was worth it. He nodded and started walking again when he figured that there wasn't anywhere else to go.
As Maru walked he thought about the 5 years he had spent training, and the many things he had done during that time. All of which had happened at the Dome.
It's not long long, just long.
How do I apply for the Dome?
Fire is the last key to domination for Shadow.
Shadow has taken Earth, Stone, Water, Ice, and Air.
To keep hope alive, Fire flees.
That is where the true adventure begins. This is the Legend of Maru Nui.
Dark brown hair, goes to the back of the neck, almost shoulder length.
A serrated silver long sword. The left edge is incredibly sharp while the opposite edge is serrated like a saw's teeth. It is forged from pure and refined silver ore, of dwarven craft and is not easily scratched, broken, or damaged. Ralis has equipped a pair of steel gauntlets with four small and sharpened spikes over the knuckles in case his sword is lost or unavailable.
Ralis has a black and hooded traveling cloth, with chainmail woven into the interior of the cloak. He wears an mithril jerkin over his chest which covers his chest, waist, shoulders, and back. Leather bracers over his forearms, and mithril greaves. Standard leather boots. He likes to be fast and light on his feet.
Ralis is trained well in swordfighting, sparring, and is deadly with or without a blade in his possession. He has martial arts skills which allow him to disarm or knockout an opponent. Used to be a common thief, and is trained to sneak around, steal. Using his own shadow, Ralis can turn invisible in dark places and his shadow can touch and hold real objects. Ralis can see, feel, hear, taste, and smell things in shadow form and cannot be hurt. Can converse with others in this form. (He uses his shadow as a vessel, his mind within)
Besides magic, Ralis has no long range capabilities. No bow, arrows, throwing daggers, etc. Ralis's armor is very lightweight, but still protecting. However, direct hits from heavy weapons won't be sheilded. When Ralis creates a shadow object or person, light will cause it to die and vaporize. Ralis cannot control trees, nature, light, or earth through magic. In shadow form, Ralis can be seen when a form of light and can been heard still. His real body is vunerable and unprotected when Ralis is controlling his shadow.
Ralis has a dark personality at some times and his powers are controlled by his emotions. When feeling sad, or depressed, anxious, nervous, or frightened, he gains full control over dark magic.
Ralis can manipulate the darkness from shadows and have them materialize into real world objects or things.
Ralis can materialize objects from darkness or shadows. Small things such as arrows or daggers take small amounts of energy and concentration and can be made almost instantly.
Larger objects such as sheilds, swords, or armor take a longer amount of time, energy, and concentration. Ralis can link his sword to whatever shadow weapon he creates and by using his sword, he can wield the shadow weapon as well since the two are linked. Ralis can use shadows to cover his body and they can protect small blows before vaporizing.
Ralis can only materialize a living shadow when another person is near. He morphs their shadow into a 3 dimensional being and Ralis controls it. Ralis is extremely vunerable while controlling it, because it is an empty vessel with his mind, but in the shadow Ralis cannot be harmed even in the light.
When Ralis is happy or optimistic (very rarely) he can wield the water element.
Materialize and shape water. Can be used as a projectile and freeze others in place. Ralis will need a larger body of water if he wishes to use more dangerous attacks.
With a substantial amount of water, can morph water into large shards of ice to either use as a shield around himself or projectiles to an opponent.
With enough water can summon large waves against more than one enemy which knocks them backwards.
When Ralis is vengeful, angry, hurt, et cetera, he can wield fire magic. The angrier he is, the stronger and more potent his attacks will become.
A simple attack that form a shower of sparks or fire blasts.
Ralis only uses this attack when his life or another he cares about is threatened and will do and he can to prevent that. He becomes severely exhausted after this attack. Ralis protects himself with a ring of flames around him and in wherever direction he thrusts his hand(s), a blast of fire will follow. Can only be used for a small duration as it takes a lot of energy.
Tall for his age, dark brown hair, light brown eyes, fair skin tone, wears a dark blue jerkin that covers his mithril. His black hooded chainmail cloak strapped around his neck by a silver chain. His sword worn around his waist by a brown belt. Tan breeches over his greaves, but wears his gauntlets at all times, yet his long sleeved cloak tends to cover them. Boots worn at all times as well.
Ralis's mood changes depending on the situation. When around strangers he likes to be sarcastic and jokeful. When he's angry or in a time of battle, he is quiet, tense, and serious. Ralis only enjoys company when he gets to know them and they accept them. Most of the time, he is calm and depressed, obsuring his face with his hood.
Ralis hates snotty, pretentious, and over confident people who think that they know everything or are the best at everything. Plus people who try to change instead of accept him.
He treats those people with indifference and trys to ignore them. However, those who are similar or accept him, he will respect them like kin.
Ralis was born in the Drainor Province, ruled by a greedy and demanding king. His mother died during his birth and his father had to take care of him. After the kingdom suffered a great battle, they won against barbaric invaders, but at a horrible cost. The city was nearly destroyed and ruined so the king leeched off his denizens through taxes. After his father couldn't pay the officials enough money for three fortnights in a row, he was taken to the city and Ralis had no choice but to run. That's when he accepted the ways of the theif and stole to survive.
When an old merchant moved near his village, Ralis went to steal from him. Little did he know, that the merchant, Alan Droskin, was a dedicated battlemage. He forgave Ralis and took pity on the poor boy. He taught him how to grasp and understand magic. After Ralis had finished his training, Alan gave to him his old blade and armor as the time passed for Alan to need it anymore.
Ralis never believed in a god because in the Drainor Province, only the king was to be treated as a god or deity and Ralis cringed at the thought. Ralis seeks to someday avenge his father, but he wonders how and won't rest until he does, one of his only dreams.
Surge once had a name long ago, but he doesn't remember it. Instead, he goes by two other titles.
Number: Project 39
Nick name: Surge
Personality: He was raised to fight, so naturally he is very aggressive. However, he has a hidden loneliness to him. He may look like a blood thirsty, pure evil beast. But under his violence and frightening appearance, he has a soft side. Even though he does have a good side to him, he is very violent and it shows up much in both battles and in simple conversations. He doesn’t ever willingly show compassion; for he believes it’s a weakness, although he does have compassion over most living things. At one moment, he could be protecting a life, but the next moment he will realize how weak he was acting and create an excuse for it. He will eat anything, not having a particular taste. Once he devoured one of his fingers just to disturb his opponent. He has a sick sense of humor and idea for entertainment which he still clings to himself to add to his allusion of strength.
Eyes: A strong shade of gold, they reflect light giving the illusion that they glow.
Appearance: He’s quite tall and very strong; his body is void of any scars due to his remarkable healing ability. He has two golden earrings, one on each ear. His body is covered in blue tattoo-like patches in various parts of his body, as seen in his picture. He is very muscular and his strength shows it. The artist’s depiction of Project 39 below doesn’t do his strength justice.
Height: 8 feet, 2 inches.
Weight: 310 pounds, all muscle.
Weapons: One of Surge’s various mutations in the past gave him countless retractable tentacles protruding from his back. The tentacles are very powerful and should not be underestimated. At the tentacles’ tips are small claw-like spikes, very deadly at close and medium range.
One of Surge’s favorite weapons is his quick draw Architect Blaster Pistol. It can fire rapidly, or in powerful short bursts. Either way, when in contacts something it will knock them back greatly. The damage from the blast gives slight burns, but the blast itself isn’t that powerful due to it only being a quick-draw model.
His primary weapon, however, is a black titanium masamune housed in a white sheath. His movement with the weapon is quite fast while the blade itself is virtually unbreakable. When Surge charges the sword with lightning, it uses up significantly much less energy than it would charged through other objects.
As one of his last resort weapons, Surge has too undetectable hidden blades that can retract from his wrist cuffs. They are quite deadly for close quarters combat and are almost weightless, although quite powerful.
Finally, simply his feet and hands are can be quite deadly weapons because of his razor sharp claws. They may be a nuisance when he’s handling delicate or breakable objects, but they will leave a nasty mark when he needs them to. He is heavily trained in hand-to-hand combat, being part of Slag’s most elite.
Armor: Surge bears two metallic shoulder pads and wrist cuffs that protect him from any sort of slashing and piercing damage. They are near impossible to break, though they don’t cover much. He doesn’t have much need for armor, due to the fact his body regenerates his limbs, save for his head, almost instantly.
Strengths: Surge’s senses are very keen. He can detect things as small as an insect crawling on the ground around him, to it flying off through the air. His smell, sight, hearing, speed, strength, agility, and feeling have all been genetically enhanced. There’s no sneaking up on this warrior.
All Gordothians are born with a healing ability that, within a few weeks, they can regenerate lost limbs. Slag figured this speed was far too slow, so he genetically enhanced this feature. Now, Surge’s limbs can regenerate in mere seconds. Surge’s most powerful asset, however, is his strength. Once the Gordothian lifted a light one-man fighter craft, throwing it into another. It was an incredible feat, even for a Gordothian. Surge's strength is not to be underestimated.
Weakness: One of Surge’s main weaknesses is that he is confined to one sort of elemental attack, lightning. It limits his elemental abilities, but usually he tries to keep to physical combat anyway. He is a strategist, but he has a tendency to act irrationally at times, relying entirely on luck and chance rather than science and probability. Sometimes it works for him, other times it doesn’t.
Skills: When Slag raised Surge to be the ultimate soldier, he wanted to give him a power the rest of his troops didn’t have. So when Surge went through his various mutation processes, he was given the power to generate lightning from the energy already within his body. It took several tries, but finally the power was perfected. He can electrically charge the lightning through any part of his body or any object that he touches; this also includes other living things. When he charges his energy through metallic objects the lightning’s damage is increased.
Sphere: Creates a sphere of energy Surge can generate from any part of his body or from his weapons. Uses very little energy, but is quite inaccurate. He can use this attack in rapid succession.
Strike: Creates a blue strike of lightning that follows the electric signature that every living thing has in their body. It can be avoided by using another living thing as a shield. It’s a much more dangerous attack than Sphere, it’s near impossible to avoid due to it traveling at the speed of light. The speed of the attack breaks most magical barriers, but not all. This attack uses much more energy than sphere.
Biography: Surge was raised by his loving parents, his father the governor of their civilization. He was going to grow and take his father’s place when he passed on. Everything was going to be great for the boy, until his sixth birthday. What a birthday present he received. From the sky, countless starships appeared without warning. The Gordothians were a peaceful race, but they were natural born warriors, they needed to be to protect their home. That day their natural born talent wasn’t good enough. The planet was wiped clean, very few Gordothians managed to escape.
When the strange forces touched ground, their troops took the Gordothian underground caves by force. Surge charged into the intruders before the rest did, slaughtering as many as he could with his claws. It is said that the mind of a child is more brutal than the mind of the devil’s, combined with rage he was ferocious. Though the Gordothians fought bravely, they were killed off. Surge was knocked to the ground at one point. He became paralyzed, and had no means of movement. In his line of sight, he watched helplessly as his parents were slaughtered before his very eyes. That was the last thing he remembered.
When he awoke, he was in a tube of water with an oxygen mask across his mouth. He struggled to free himself, but he was secured tight. He had no choice but to succumb to whatever they had for him.
In his captivity, various painful tests and mutations were performed on him. Finally, he was released. He didn’t want to cooperate with anything they wanted him to do, because of how they killed his everyone on his home planet. The scientists couldn’t control the boy, so they were forced to erase his memories.
The rest of his memories were entirely consisted of intense training and violent mutations. He was also tortured on occasion to build his endurance. One day, he met the man who was the leader of this strange organization, Keon Laan. The stranger took Surge as his apprentice, teaching him even more about combat and strategic decisions. He gave him the name he is known for, Surge. He gave it to him after the lightning mutations were performed on the boy. Finally, after Keon raised him for several years, he tricked Surge into being mutated one last time. That was when his tentacles were painfully added. It took Surge months to get used to them, but he never held the same respect for his “father” again.
At the age of 20, Surge became Keon’s right hand man. His eternal obsession seemed to be trying to recover an artifact of great power. It was a portal capable of teleporting anything to anywhere in the known universe. It was Project 1, the first of Keon’s infamous experiments. It was the most successful thing he had ever invented, and it was stolen by a group of rebels. Keon and Surge together searched the galaxy until they finally discovered its location. Far away from the areas they ruled, it was found on the planet of Earth. Gathering their forces, they struck the planet without remorse. Finally, together they recovered it. As they fled with their prize, a cloaked counterattack was already prepared.
Surge opened the portal given a mission to destroy the world the people of Earth were fleeing to. As soon as the gateway opened, the ship they were in was struck and Surge’s ship was sent flying through the wormhole. He could tell something was definitely wrong, but it was too late. When he awoke, his ship was smothered on a mountain side. He had no clue where he was, but he knew he wasn’t where he was supposed to be.
Surge was doing what he usually did every day, performing repairs on his ship. But suddenly he was attacked by a mysterious machine from Surge's own time and dimension. An assassin droid called Dark. He said he was sent by a man named Igner to eliminate him, this confused Surge greatly. Igner was third in command after Slag and himself, why would he send someone to kill him? But it was obvious, Igner wished to take command over Slag's place.
Surge and the machine fought for hours, both evenly matched. Eventually, Surge was able to shoot it off the edge of cliff. But Surge knew that this robot was too powerful to be defeated so easily, so he was forced to leave his ship behind. He knew that Dark knew where he stayed; now he was forced to move from his spacecraft to find allies who could help him reclaim his ship.
Height: about 42 lbs.
Weight: a little over 3’
Fur Color: White, with a subtle tan tint covering his ears and a single spot of brown in between his ears.
Pompom Color: Red (you know, the little puff on top of their heads)
Eye Color: A small blue iris surrounding the pupil, which constitutes the majority of his eye.
Wing Color: Red
Appearance: Normally displayed with a smirk on his face he is found wearing a light blue turtleneck shirt with a brown vest over it. He wears a pair of green corduroys as well as his brown boots. His whiskers shoot out from just behind his nose and stop a little shorter than the norm. His face tells of travels, but no one can tell how old he is, or exactly how much of the world he knows. He wears a pair of light brown gauntlets to match the belt he found on the streets of Rabanstre.
Weapon: He carries a short wooden staff amplified with a protect spell to prevent it easily breaking.
Armor: You wouldn’t tell from the look of his clothes, but a small fine iron mesh guards him underneath all his style. The mesh may not be strong enough to stop an attack, but it’s just enough to lessen the to a more endurable impact.
Strengths: He is adept at Magiks of varying sorts and sizes. He is also gifted with the ability to fly short distances as long as he is somewhat close to the ground.
Weaknesses: He can’t move very fast, and as such relies on Magiks to speed himself up, which always takes a toll on how much offensive Magik he can use. He tends to be curious as to enemy tactics and techniques so he may occasionally leave himself open to attacks to see some of the more fierce skills his enemy holds.
Skills/Magiks: He has an adept perception of Time, Black and Green Magiks such as fire or water spells, or spells to hasten his movements, slow enemies, or protect him. He has always wished to dive further into Arcane and Summoning Magiks but he consumes his time with practicing what he already knows.
Black Magiks: Fire (Fira), Water (Watera), Thunder (Thundara), and Blizzard (Blizzara)
Green Magiks: Protect, Shell, Poison, and Silence
Time Magiks: Haste, Slow, Quick
Personality: He is devoted to mastering the Magiks he already knows before he moves on to others, and he adores training with them. He tends to be somewhat of a bookworm and a pessimist, but that’s never stopped him from making friends. Though he has friends, he keeps them somewhat at arms length, still refusing to tell even his most trusted traveling companions what he’s been through. He’s always been curious, but naturally good hearted and caring for others. Too bad he never bothered studying White Magiks.
Biography: Born in the Dalmasca region he grew up with a wonderful family. He had little access to the knowledge of the world of Magiks, unless it was from the endless adventurers who took up jobs to clear werewolves from the lower plains regions. He would hang on every word of the mages while the other children stood admiring the shine on the warrior’s armor. Books and learning were scarce in the Giza Plains, so he and his family agreed that he spend several years training at the new School of the Magikal Arts and Sciences in Nalbina. He had always longed to see the world outside of his small village in the Giza Plains and took off for Nalbina. He studied hard in school and soon grew to the top p of his class, even becoming a TA for the Blue Magik teachers. After several years of study he advanced to the rank of scholar and sorcerer in Nalbina. While in Nalbina he met up with a Bangaan templar and Vierra Hunter who gave great haste in telling him their fantastic stories of monsters and treasure outside the cities. He joined with them and another recruit from Nalbina, a Hume Alchemist, and journeyed through the Archadian region. That was when the war between Dalmasca and Archadia hit. The party continued their quests and hunts, staying one step ahead of the armies. After the war was finished, Dalmasca had lost, its king had been assassinated, and the heir to the throne had taken her life in grief for her kingdom. Consequently, the party had to regroup with their fellow countrymen and families back home, protecting them from the harsh Empire soldiers. Oppa quickly returned to the Giza Plains village he had come from, but arrived to learn that his family had relocated to Bhujerba and had joined an insurrection in which they were promptly put down by the local law enforcement. Swords and spells had been exchanged in this insurrection and Oppa’s parents had fallen bravely defending their beliefs in the Dalmascan way of life. Oppa moved from the Giza Plains to the nearby Rabanastre where he set up a Magik shop that quickly fell as Empire soldiers detracted the adventuring appeal of the area. After his shop failed he moved into a residence in the Lowtown of Rabanastre where he continued to teach basic Magik and planned to live out the rest of his days in peace. Unfortunately for Oppa, the rest of his days held much more excitement for him than he had planned. Shortly after the new Consul, Vayne, arrived in Rabanastre, Oppa began becoming active in the local Clan Centurio. He began hunting monsters in his old homeland as well as across the regions.
Hair: Valyx has a thick fur coat- contrasting hues of grey along his back, with his legs and paws dipped in a cold white. Straight down his backbone is a part which marks a V-intersection of furs. The furs that skew from either side of the part look worn and wispy. His fur isn't straight and silky-smooth like domestic dogs or wolves born into a conservative life. When coming into contact with Valyx on the vast snow plains, one would assume he had been in a fierce tussle with other well-matched creatures, due to the unkempt state of his fur.
Eyes: Piercing blue eyes. Although friendly, his eyes carry with them the burden of a rough life. For anyone who gazes into them, they can see within his eyes a realm that holds a dark scar that will forever remain.
Weight: 51 kg (112 pounds)
Height: 28 inches
Weapon: Valyx uses his jaws to attack. Years of fending for himself and for his pack when he was younger honed his teeth into lethal chompers. He also uses his legs for wrestling with his enemies during desperate encounters.
Strengths: Stamina and endurance are very high. When he needs to retreat from a difficult situation, or has to get somewhere fast, his feet will not easily tire. He will sprint for miles when the need arises.
Agility is another one of Valyx's advantages. He is quick on his paws, and is able to dodge, duck and weave to and fro during conflict, giving him the upper hand against slower enemies.
Valyx's damaged past has built him into a warrior with endless perseverance. When confronted, he will do whatever it takes to live on for his pack and for survival. He has learnt never to take his foes lightly, and not to give chances either.
Weaknesses: Valyx has a fear of deep water. Ever since one of his brothers from the pack drowned in a blue lake while out catching fish with him, he has always been very useasy about touching his paw in the deep end. It is something that he cannot forgive of himself, and it is seen in his eyes.
Because Valyx equips no armor and has a layer of skin and fur as his only protection, his body is easily-penetrable and highly vulnerable to attacks. He is weak against sharp objects and projectiles.
Snow Burrow - When Valyx is among his natural terrain, he is able to dig holes in the snow with his paws and tunnel underneath.
Appearance: See hair and eyes above. Valyx's tail is long and thick, of various shades of grey the same as his back. Below the wolf's stout, square muzzle is a small mane of white fur. For the mostpart, Valyx's pelage is fairly thick. Valyx does not wear anything, or carry items or equipment.
Personality: Valyx has a resilient personality. All his life he was worked to protect the pack and survive in the harsh environment. The death of some of his brothers has made him train harder in defending himself and his pack. No matter what comes his way, he fights through it and moves on, because that's his lifestyle. He has a never-say-die attitude, and will not back down against anything. He has learnt not to be guilty for slaughtering his enemies, but he is forever guilty for the deaths of those close to him, even though none were his doing. The loss of loved ones has fuelled the hatred of his enemies, and he will kill in cold blood for vengeance and for survival. Underneath this ferocious drive however, is a kind, loving, sensitive streak. He is warm to all those that mean something to him, is generous in his services, and is always willing to make big sacrifices so that others can be happy. Upon encountering a lady wolf other than those in his pack, Valyx's heart sinks. He has never found a female companion to be with and protect who he can love and nurture. He has an honest charm about him that lady wolves like, and he hopes that one day he will find someone.
Biography: Valyx was born into a pack of nine (four brothers, two sisters, his parents, and him). For his whole life he has lived on the vast snowy plains in the land of Willun. He has had an extremely tough, unfair life. He did not have an abusive childhood, in fact, it was completely the opposite. He adored his family; he loved playing games with his fellow pups and rolling in the snow. His parents cared for him when he was too young to fend for himself, and he grew very attached to his pack. It was when bad things began to happen to those he loved that Valyx's life took a downhill spiral. One day when Valyx was out searching for twigs and shrubs to camouflage the entrance to his home, he found two of his brothers lying in the snow, motionless. Overwhelmed with shock, he examined the wolves and discovered bloody wounds on their skin that seeped through their thick fair coats. They had both been butchered, and Valyx had no trace as to what or who did it. He is still searching for answers to this day. After recovering from the short-term grief, Valyx was out catching fish on another occasion with one of his other brothers. They were both standing on a platform of ice overlooking the mysterious depths of a blue lake, snatching at the water with their paws when fish surfaced. Valyx's brother lost his footing on the ice, and slipped in to the cold water. He had never learnt to swim. Valyx had watched his brother struggle with painful eyes, and then slip away into the darkness. His brother was too heavy to try and save without drowning himself too. If this wasn't enough psychological damage for Valyx, he endured one last fateful event. When he was 17 wolf years old, he was out hunting for food for his pack. He returned home to find the home had been ransacked by some sort of creature, and abandoned. His pack had scattered and left him behind, as they feared for their immediate safety. Valyx was left with no one, and he was stranded out in the cold without a home. For two long wolf years, he had travelled across Willun in search of answers, and in the hope of relocating his family. Not long ago, Valyx finally received a spot of good luck. When exploring a snow-covered forest, he heard burrowing noises close by and ran to where the sound came from. Tucked away in a small alcove in the snow, hidden behind a large tree was a cowering wolf. It was one of his sisters, Elle. Valyx and Elle became very close, and trusted each other with anything. Valyx would open up with her and tell her how he felt all the time, and she would help him to become stronger mentally. At the moment, Valyx protects his sister with his life and takes her with him on his travels in search of the truth.
Name: Sirius Amon Moris. When his name is spoken by the Dark God himself, the very elements of the earth tremble in response. He is known to many as the God of Darkness. But his most commonly used name was given to him after his freedom from imprisonment. They called him Sin, the result of everyone’s wrong doings.
Age: Since before time itself.
Race: Some think he is a demon, but it is hard to tell what he really is. He is a one-being race, none other like him. He is an abomination bent on sinister intent.
Eyes: His eyes glow a bright white from beneath his hood. They send fear through those that look into them with the thought coursing through their mind that they may never see anything else again.
Weight: No one knows how much he weighs, he can almost change his weight it seems because he can float and fly and push down with the amount of weight desired.
Height: 7 feet, 3 inches.
Dual Blades: Mind and Soul:
Sin wields two powerful swords he conceals within his cloak. Hidden inside, they fly from his sleeves into his palms when he needs them. These swords posses a unique ability to transform into any weapon desired. Sin has trained with the swords enough to morph them into any weapon from a kunai to a whip to a two-handed battle axe. The hilt itself is dangerous, covered in a dark essence and sharp points. If a mortal tries to wield his blades, their hands will be cut while their minds will begin to corrupt with darkness.
The forms his swords usually take reach almost seven feet. They are broad and bear serrated teeth that run along the edges of both blades. The swords are sharp and strong, able to slice through most armor. The serrated teeth tend to lock onto flesh, tearing away one’s body to the bone.
Sin’s swords are connected to him in a way where he can call them through the air without touching them, and sometimes without even motioning for them. At times he’s fought with the blades while attacking with his armored hands. It’s a very dangerous tactic that often confuses his opponents.
A new ability gained from the Chamber of Memories incident allowed him to create weapons from any of the elements. He doesn’t use this much unless he finds it necessary. He would much rather use his own blades.
Accessories: Sin once stumbled across a great warrior named Kenjin. He ran a group of powerful warriors he titled The BA Nights. He discovered that this clan had members who wielded great power, so he used the group to learn from them. When he joined he received a small medallion that resembled a sword. Kenjin told him that some day when he needed help the most, the medallion would activate a hidden power deep within. The medallion still hasn’t been activated, for Sin’s life has never been to the point where he needed it.
Armor: his hands and feet are covered in invulnerable metal, but the rest of his armor has less protection since nothing can harm his body anyway, aside from his head.
Strengths: Sin’s strength, speed, and agility are matched by very few. Some say he has no weaknesses in that area, but there are a few who have overpowered him in those areas. He once came across a mysterious warrior who he defeated, the man calling himself Bolt. He had an unusual ability to run faster than one’s eye, Sin killed him and devoured his power. Now Sin’s speed is his greatest strength. He can move at the speed of sound for short periods at a time, due to this incident.
Weakness: Sin’s entire body is impossible to harm except for his head. Magic doesn’t affect his head as much anymore, fire and darkness not having any affect at all.
Dark fire is now much harder to douse, required much more water to put it out. Most water dumped on it is evaporated into steam.
At times, although it happens very rarely, Sin loses control and his rage gets the better of him. He doesn’t get angered that easily, but when he does he moves without thinking. This can be either an advantage, or a disadvantage depending on who he’s fighting.
Sin possesses the ability to control the power of all the elements: Fire, Earth, Water, ice, Air, wind, lightning, and the rest as well as a strong influence of the power of Darkness. His magic is very powerful, yet doesn't require him to exert much because he uses the power of devoured minds instead of his own energy for attacking. If he ever uses this energy to the point where it is completely consumed, he will turn to his own energy which is much more dangerous. This has never happened, so the result of this happening is unknown. Other than the basic bending ability he has over these elements (such as sphere, beam, and other experimentations) he does have a few special techniques he likes to use. (See below)
Sin’s favored element to wield is one no one else can control nor dispel: Dark fire. It behaves exactly like fire in every way, but is pitch black. Instead of being bright, dark fire would consume the light around it. Although dark fire doesn’t seem it, it is extremely hot. At its full power, Dark Fire can be hotter than the surface of the sun. The reason Dark Fire cannot be wielded by anyone else is because it's actually a part of Sin. He can create large amounts, but because it's a part of him no one can control it. If another dark being attempts to absorb the power, it will only harm them internally as a result.
Sirius can fly and float without using any energy at all, he spends most of his time floating but if he must or if he simply wants to he will walk.
Sirius also has the ability to render himself invisible. He cannot be seen when like this, but his dark presence can still be felt. Even though his opponent may know he’s there, they won’t be able to tell where he’s at. In addition to this, he has the power to move through any solid object he desires.
One of Sin’s special abilities is to transform his outward appearance to match anyone he’s ever seen, including people in the memories of others he’s killed. When disguised as another he gains that person’s physical advantages, but their magic power can't be tapped into unless Sin has killed the person he's disguised as, in which case he has all of their abilities.
Sirius doesn’t have to eat because of his immortality; instead he devours the minds of anyone he kills. When he does this he gains their knowledge and power as their energy is added to his own. He doesn’t devour minds by eating them; he does it several different ways. The two most common ways is he either shoves his hand in the side of their head, draining it of their brain. Or when he’s in a large battle he slices off their heads and sucks them into his sleeves. Inside his cloak, he devours everything in their head, discarding the skull afterwards.
Sin’s dark influence is visible everywhere. Whatever he touches, whether it’s a tree or rock, it will transform into its dark form. Wherever he steps, the grass will turn black in response to his powerful presence. When he touches a human or animal they get a frightening shiver that crawls up their spine as if their blood had turned to ice. All fear Sin when they're near him, including other dark warriors. They might even be more powerful than him, but deep down they can sense that this monster shouldn't be taken lightly.
Because of Sin's powerful influence over the elements, he's attempting to forge his own elements by creating things such as dark thunder and dark water. He hasn’t been able to perfect this yet because the keeper of the elements is always contradicting his actions, preventing him from keeping these elements stable for long. This only makes Sin angry, knowing that the creator is still stronger than he is. However he can still generate these elements for short periods of time. When the elements are in their dark form, their power is doubled and they cannot be blocked by magical defenses. However, using these dark elements requires Sin to use his own power instead of the power he gains from others.
Sin can sense the presence of others. He can tell how strong they are simply by being near them. Because of this, Sin has been able to find individual minds that would suit him best, instead of killing randomly and hoping to gain significant power. Still, the old way of doing things is sometimes the most exhilarating.
Sin's mind is untouchable by any sort of mental attack. In fact, if someone's trying to tap into his body in anyway, the result will be the attack using their technique on them self.
Sin creates a giant, dark flaming hand from the ground combining the powers of Darkness and Dark Fire. The hand’s size can change to fit its target. The arm never completely leaves the ground, but it reaches above onto land. The hand is fast and grasps enemies quickly, squeezing hard as it burns them. Light attacks weaken it, but do not destroy it because of how Dark fire absorbs most of the light. When it’s weakened, brute force can break through it if strong enough. If they can’t free themselves, then it will explode doing significant damage. This power uses much energy, though Sin is training himself to where he can use it more. Only usable on land
A weaker, but possibly more effective form of this attack creates dozens of smaller dark hands that rise from the ground, grabbing multiple enemies. These can be destroyed by swings of a blade, but will bring harm to the attacker after they vanish by sending a painful shock up their arm. The shock can be avoided by using ranged attacks or light magic. This move uses less energy than the larger hand. Only usable on land.
Similar to Dark Hand, Sin can generate long tentacles made entirely of darkness from from any surface or from any part of his body. Like Dark hand they can squeeze and crush people, as well as explode when commanded. Unlike Dark Hand, the tendrils can't be harmed by light magic. However, despite their incredible strength, a mere slash of a blade with render them useless.
Sin uses the power of the earth beneath his opponent’s feet creating countless spikes that come at them from below. It has a large attack radius, and if it is somehow avoided, the bits of Earth will pass by Sin’s target and rain back down on top of them. This move is hard to predict and avoid. The spikes are small, but move fast, causing many wounds but with less damage. There is a slight chance that one of the spikes may land in a vital area on one’s body, puncturing a delicate organ and killing them. Sin uses this attack rarely because he sees it as being “too easy.” This move is most lethal in enclosed areas with hard surrounding rock. Only usable on land.
Sin focuses all of his power into his hands. He can use any element wished, but the easiest and most deadly he uses is dark fire. When the power is activated, two powerful beams of the chosen element emit from his hands in a constant stream. This tears through the surrounding land, causing massive damage to everything it touches. It’s quite dangerous because Sin can point the beams in any direction his arms can reach. This move is Sin’s most powerful yet.
When fighting his enemy, a small percentage of their strength and energy is lost, and given to himself. The amount is minuscule, barely noticeable, but it adds up when there are a lot of people around him. When in large combat situations he grows exponentially stronger. Absorbing the added force of everyone on the battlefield can make him all the more deadly.
Appearance: Sin is a very dark warrior. His entire body is pure black, as dark as darkness can get. The only two features that stand out are his intense white eyes and bright golden teeth that shine through on occasion, but are quite dim. He wears a dark torn cape that waves behind him when he flies, it moving randomly with a mind of its own. Under his dark shrouds he is continually burning with dark fire. When angered, his fire grows bigger and more intense, flickering from the open folds in his clothes.
Picture by DekuQueen
Picture by me
Personality: Sirius is a master of deception. He can convince anyone of anything. He is even more believable when he’s disguised as another person. He is an evil killer that believes if he consumes enough darkness and power from the minds of others, he will become unstoppable. He is also very good at keeping, and exploiting secrets. He keeps information of his own weaknesses hidden deep inside him at all times so his enemies would not be able to defeat him, even if they could read minds. He is very fierce, yet cocky in battle. When things are going his way he cracks some evil humor. No one has ever seen his face, although when he is about to kill someone he will sometimes reveal his face to them, but only if their deaths are certain. He doesn’t care about killing people fast, he cares about killing them in the most fun, imaginative way he can think of, and he has a big imagination.
Sirius was a powerful angel serving under the all high Creator, master of the elements. Sin was one of the best angels that ever existed, although they didn’t call him Sin then. He fought with great power and was a good person. However, something would happen every time he’d visit the physical realm. Some said he would have secret meetings with someone outside the heavenly realm, but the entire truth was unknown. Whatever happened to him, his path changed drastically.
The physical realm was under slavery to a dark element known as Dark Fire. The Creator and his top angels worked centuries to take it down. Finally, the Creator grasped the source of the dark power and took it to the Black Lake. Sin was there, wondering why everyone was celebrating. When he discovered what had happened, he cried out for the dark flame. The Creator cast the element into the dark lake just like he had with the other evils of the elements before it. Sirius leapt after the flame. As he fell, he snatched it in his hands just before both were submerged in the putrid Black Lake. Darkness took the angel, bearing down his throat and through his eyes. It filled his very pores, transforming his very essence. The lake was known as a dark place where all darkness the element creator found would throw away for the safety of the plenet, it was an evil place that even hell itself rivaled.
The pain in the lake was severe, burning through the holy energies inside Sirius. For several years he remained submerged, not wanting to leave. He enjoyed the pain, he enjoyed the suffering, he enjoyed the raw power within the lake. It was his grotto, it was where he made his choice, though why he made it is still unknown. In the dark lake, Sirius burned and withered until he was nothing but darkness. Assumed deceased, the angels left him. After ages of the lake’s perversion, Sin emerged a completely different being. He tried to return to the heavens, but found he couldn’t any longer no matter how hard he tried. After several failed attempts, the Creator came to him and explained why. Sin committed a serious crime, for when he was cast into the lake he unleashed the darkness within it. The angel showed far too much passion for the evil that wasn't supposed to be, so the element master placed a curse on Sirius, forcing him to live on Earth with the people of the planet.
Anger with Sirius began to boil toward the creator and the people of Earth. Sin trained in his power for vengeance, discovering many things he never knew he was ever capable of. His favorite feat, however, was the power to absorb others’ abilities after killing them. In his obsessive rampage, many races went extinct. Sin would return to the Lake of Death very often to absorb the power within it as well. As time passed on, Dark Fire grew stronger, living within Sin. It began to spawn beings of its own creation, nearly invincible and dark warriors, impervious to most anything. Sin’s army grew large fast, so he got overconfident and hasty. It was his downfall.
Sin called the Creator of the elements down from the skies and fought him head on in a ferocious battle. Sin had forgotten the strength of the angel and his armies were decimated, sent back to burn in the center of the earth. The Creator of the elements pointed his blade at Sin’s neck. “How could you fall so far, Kegan?” Sin hissed and tried to strike his enemy, but instead he was frozen in place. The Creator closed his eyes and prayed a prayer of sealing and Sin was instantly banished from the earth. For the next several millennia, he was imprisoned in the core of the sun, left to burn for what was supposed to be an eternity. Inside the burning ball of gas he was tortured in his own personal Hell. Only one thing burned in Sin’s mind through his endless torment, and that was his revenge. It consumed him within the star. Over time he forgot many things. Most of all his memories vanished, including memories of him being a great angel under the Creator’s command. The power of Dark Fire was growing weak to him as well as many of his other abilities.
The world was saved.
However, there was one way for him to be unleashed once again. If Sin’s complete name were to ever be spoken again, he would be freed from his banishment. Even though the guardian’s of the land expelled his name from the planet, his name was spoken anyway.
”Sirius Amon Moris”
Thunder rolled, the earth opened, and the sky dyed red. Volcanoes erupted, the sky itself cracked, and the pits of Hell screamed in terror.
Sin was free.
No one knew how, why, or who did it. Someone freed him from his prison, and Sin didn’t care who. All that mattered was he was free and he had some loose ends to tie up. He would fight the element master again in the future, though he needed some work first. When he returned he would be ready. Until the Creator’s defeat, all Sin could do was torture the people of earth to anger the mighty angel. Maybe he would wait for the Creator to come to him.
Sin built a kingdom, one fixed in the highest mountains. There he was king, though his empire was still weak. He had nothing but a few weak forces at his command, nothing worth mentioning. How he longed for his deceased army of old. After Sin’s first victory over a small city, he bred with a woman and had a son. When this boy grew, he would rule along side his father. Sin never liked to admit to help, but he knew that his Son would grow just as strong as himself. The boy’s mother named him Ford, but Sin decided not to name the lad until he earned the name himself.
Before Sin’s child was conceived, he managed to enslave an entire elven race after months of battle. However, his hold over them wasn’t as strong as he hoped for. Under command of a brave elven commoner, the race managed to overthrow their masters. Leading an unexpected sneak strike into Sin’s main fortress, the elves destroyed most of his forces. In the process, they freed Sin’s mate and her son.
Sin’s anger over-boiled. With the few soldiers that were left after the attack, Sin crushed the elven nation with one quick stroke, leaving no one alive. Every soul was killed; this was when a memory struck Sin’s mind. He went back through the city and devoured the minds of every dead elf in the ruined kingdom. His power doubled that night. He and his army searched the remains of the city, but his stolen son could not be found.
Finally through his constant searching for his son, Sin came across a lone log house. When he arrived, he found his mate. He grabbed her by the neck and demanded to know where his son was. The woman whose name he never bothered to remember. A tear rolled down her cheek as she spoke. “Ford is dead.” The woman was so convincing. Her voice would have convinced anyone as if she rehearsed saying that line correctly her whole life. That’s where Sin knew she was lying. He could tell when anyone was lying, even this woman. He pinched off her neck and watched her lay on the ground dead. She must have re-located the boy. Just as her scream was cut off, another man burst into the room. The woman must have gotten married, though that didn’t bother Sin. Still, this man was in his way. He killed him just as quick as he killed the woman, if only he knew where his son was. He would make a most powerful tool of war when he could be trained properly. But, until he found him again, he would discover other methods to grow in strength.
During Sin’s rampage, a lone warrior encountered him. His name was Arthur Rune. Arthur’s goals and motives were unknown, but his skill in combat was so great it even rivaled Sin’s. With a struggle, Sin managed to injure him. He was about to devour this man’s mind, but before he could get near him he vanished. Arthur’s skill was insane, he performed magic unlike any Sin had ever seen before. He simply had to kill this man. It didn’t take him long to find him again. Arthur was still wounded from their previous battle and Sin was able to kill him without much of a struggle.
When Sin devoured the man’s mind, a great power surged through his body. But at the same time, Sin could remember the warrior’s entire past. He had a family, three children to be exact. Before Arthur Rune died, he held the knowledge that his children bore the same power that he had. There was also a prophecy tied to the children, this is what shocked Sin the most. The prophecy stated that when three children descended from the powerful warrior Rune, they would together hold the power to free the world from the calamity, Sin. The exact prophecy was unknown to Arthur, the meaning distorted over time. At all costs, Sin would have to kill these children, not just for the power. This prophecy wasn’t just a false hope; it was written by the Creator’s superior.
Sin went instantly the Arthur’s home, taking a while to find even with the man’s foggy memories. When he arrived, the place was deserted. Either the children moved elsewhere, or something else killed them. There was one way to find out though, but even that would take a long time. The Hall of the Un-happen, lost over the ages, would be the one way to find if the children were to survive. It was where all prophecies were created and written in stone, it a formation Sin would have to grab hold of in the future. But for now, he was stuck looking for them by hand.
In Sin's search for these children, he found one of them. Tayler Rune was her name, she was weaker than he expected though, not having power that was even close to her father’s. When he thought the battle was going far too easy, suddenly the unexpected happened. Tayler, with her sudden hidden anger, gathered her strength and banished Sin from the battlefield with a powerful light based attack. This was before Sin's immunity to light attacks, so he was defeated. Later he returned to the scene, only to see that she had left. This put jealousy into his heart; he wanted more than ever to get that power.
Sin’s long forgotten army was lost ages ago, it was his intention to find it again. This soon became his top priority. So he searched for these invincible warriors. His constant exploring paid off for he found their location, a door in an old abandoned forest. The door, however, was cursed. It was designed specifically for Sin, disallowing his entrance.
As Sin traveled the land, by sheer coincidence he wondered across a war that was in the midst of battle. Remembering his old forces he used to eliminate the elven race that stood against him, he summoned them to battle. His army was very small, but determined and unwavering. Sin knew he was sending them all to their deaths, but they were just a tool to test his own strength. One of the commanders of the opposing army’s name was Gorin, a brilliant commander. Sin ran headlong into the opposing forces, slaughtering with his own prowess in battle. His army’s morale was infinite, charging through the opposing warriors without fear. Even though his army was a sixth the size of his enemy’s, he took down a good deal of them. In the end, every last one of his soldiers died when the two opposing armies joined together. Sin was surprised that his skills as a strategist hadn’t dwindled much over the years. He left the battle with a few discouraging words to his enemies’ forces. He would return to Gorin again in the future, he was a magnificent fighter and strategist. It would be interesting battling him again.
Sin had once fought along side a warrior named Kenjin; he soon found that the warrior’s strength greatly surpassed his own. Kenjin was the leader of a clan called the BA knights. Only so he could learn the power of this worthy warrior, he teamed up with the master clan, hoping to one day surpass every member of the group. Suddenly, the group ceased activity. All Sin had left was a trinket he received when joining, a small necklace in the shape of a sword. He was told when he needed help the most the medallion would activate a great power to aid him.
As Sin expected, he met up with Gorin on more than one occasion. In their latest encounter they entered a hidden temple called the Chamber of Memories. When inside, Sin’s entire memory was returned to him. His full potential was remembered and his power increased two fold. He was no longer just the master of deceit; he turned from his previous weak ways and took on the name the God of Darkness.
Yes, no mistake this time, he knew he was hearing what he thought he was. Every time his full name was spoken, he could hear it, but this wasn’t just one person speaking his name; it was an entire population. It was a chant, as in some sort of worship. Either that… or they were trying to summon him. If it were the latter, they would get their wish. Sin would take a look at this society; then use them to his advantage.
The God of Darkness took a moment to get his bearings, and lurched off into the night. Their location was distant, but at the speeds he was traveling he would get there in a matter of minutes.
What would he do with these people? Would he kill them all from the very start? Or possibly, they might serve him as some other sort of use. He hadn’t had an inside connection to the humans before, perhaps he could use these people to his advantage in a different way. Some things couldn’t be solved by killing, having a civilization to build his rule on was what he had planned on from the start. Until he had his army up and running again, these fools would have to do.
Sin gazed for nearly a full hour at his prize.
What are the odds?
Who would have known?
The Black Lake.
He found it.
Sin flew to the edge of the waters and drank long and deep. He hadn't the slightest idea that the words he was hearing would lead him here. He took his time drinking, but eventually stopped himself. Something was amiss in the water, there was definitely something missing. It still had power, but it was very dim. He couldn't feel the same strength he felt in it before. What happened? Why was the lake dying? No, that couldn't be it. Was it resisting him? Was the lake refusing him its power?
He could still hear his name being chanted.
He'd come back to the lake later, but for now he'd have to discover who was summoning him. He followed the sound to a small village just off coast, and what he saw surprised him. A bunch of humans were gathered around a bonfire, dancing and chanting his name as if it were a demonic worship service. The idea that he was being compared to that devil scum made him cringe, he wasn't a demon.
Sin decided to please his worshipers anyway, appearing in a dramatic fashion to quench their thirst.
Suddenly, the bonfire roared, tongues of flame licking the sky. The blaze crackled and buzzed; everyone falling quiet. All eyes were focused on the fire, or rather what was inside. In the center of the flame, a dark and ominous figure loomed. He was blacker than the night sky, eyes piercing out of the shadows. It was amazing how the fire around him didn’t even singe his clothes.
"Sirius Amon Moris!" They all said in unison. They all bowed before their god. All but one. Sin stared at the static man and studied him briefly. He didn't care if he was worshiped or not, but for some reason... this guy resisting him made him angry.
He stared into the featureless face before him. He got a good long stare, trying to figure out why exactly this man had no distinguishable features. He couldn’t sense life in the man, but he knew it was there. There was something peculiar about him, and he would find out soon.
Sin noticed everyone was bowing to him now. It was no doubt that he was their god. They were all very devoted, and many were excited. It appeared as if they all were born for the day they would meet him.
One of the bolder humans, probably their leader, raised his head from his place on the ground, trembling before he spoke. “Oh great sculptor, long have we awaited your return!” Sin turned to stare the man in the eye. He trembled for a brief second, and then continued. “Here we have a sacrifice for you, a possessed monster from the black lake.”
Sin’s attention was snagged by those words. Could it be… the Black Lake? Sin’s attention snapped back to the faceless one once more. He came from the black lake? How? Sin was the only one! He was the only one! Why did the Black Lake accept another? Impossible! Why did that delectable black water betray him?
He’d find out soon enough.
Sin whipped his clawed hand out of the fire, digging it into the stranger’s faceless skull.
So it began.
Sin’s hand scrounged around the inside of the stranger's head, but... his brain was missing? There was no mind, no life source. This guy was a spiritless shell.
He vanished. Sin’s eyes were wide with amazement. One second he was there, and the next…
Sin wheeled around, swinging his blades where this stranger was once standing, but in his place there was nothing but a white smoke. Sin cursed. He knew it wasn’t going to be easy if it were true that he came from the lake.
A gust of wind from behind signaled his attack, and Sin’s blades were ready to block it. The first clash between the powerful combatants only began a series of many other strikes. Sin moved back, taking the defensive. He never took the defensive. He couldn’t think clearly. He could only block and walk backward, he’d have to move up to his more powerful techniques already.
The villagers moved away to make room for the two, surprised at how their prisoner escaped and retrieved his blade without them noticing. Still, watching their god in action amazed them. They weren’t afraid to die if they got in the way. This was a great day, and death on this day would be an honorable one.
The faceless fighter heaved his dark blade through the air, just barely missing his target before Sin sunk through the ground. He vanished nearly at the same time, appearing on the roof of a nearby cottage.
Sin was gone, or invisible. The stranger didn't know which, but was secretly pleased.
The dark lord appeared from behind. He didn’t have to turn around, he saw him anyway. A mere fraction before Sin’s blade would have struck him, a dark portal suddenly swallowed him up, spitting him out a second portal directly in front of the faceless man. The stranger heaved his blade toward his back, meeting metal with metal.
Sin signaled one of his weapons to fly on its own. The faceless saw it, catching it in a black hole, sending it into the ground below. His blade met Sin’s again, grinding down its serrated teeth to the guard.
The god of darkness let go of his sword, the faceless flipping it off to the side. Sin back-flipped off the building and to the earth below, simultaneously firing an orb of black fire.
He saw it coming, and enveloped it in one of his swirling portals just before Sin’s blade returned to fighting him. Again he sent the blade away with his vortex ability.
“Is that the only trick you can do?” Sin shouted from below.
On queue, dozens of the same black portals covered the area. One of the villagers accidentally stepped in one, falling out another somewhere in the distance, screaming. There were so many it was hard to see the sky.
Sin stared at the swirling doorways, intrigued by their design and function. Did the black lake grant him this ability? Whatever it was, Sin wanted it, but this faceless man didn’t seem to have a mind to devour. What was this guy exactly?
The faceless stabbed his sword into the roof of the building, removing his hat with his other hand. “This is true power, Sirius, the ability to outwit your opponent, not sheer force. No matter how strong your attack is, I’ll be able to deflect it.”
His voice, where was it coming from? He knew he was the one speaking, but his voice didn’t come from a particular direction. It seemed to be sounding from within his head. It didn’t matter, Sin would kill this thing soon enough.
The faceless man tossed his hat through a vortex. It was then that Sin noticed how the portals were lined up, realizing the razor sharp blade lining the rim of the stranger’s hat. The hat flew from one hole and into another, coming out one more and back through another. It was zipping rapidly through and across all the different doors, moving through them quickly in his direction. If Sin tried to move, he would fall through one of the portals due to there being so many, but if he stood still the hat would hit him. He let the hat come. Sin smirked. Finally, the bladed hat was upon him. First it passed through his chest, not harming him the slightest, but when it came back from a different portal, it was flying true toward his only weak spot: His head. Sin saw the projectile coming. He could have dodged it, but he didn’t. He grabbed it with one hand, blade doing nothing to his armored hand.
Sin began to laugh. “Your tricks don’t work on me.” His voice trailed off because when he turned his head back to the faceless, he wasn’t there.
The portals all vanished. Sin spun around, sword snapping into his hands. He swung hard, decapitating the stranger’s head from his body. But he also received a wound: A sword through the front of his head, out the other side.
Both stood there for a full minute. A headless body and a skewered god. Neither moved, neither fell. Sin stared at the blade lodged in-between his eyes. He stared at the designs, the blackness of the blade. It was foreign, even to darkness itself. It was darker than darkness, much like himself. A familiar presence suddenly filled his head, and he knew what he was looking at. He knew this sword, and it hurt.
“So you understand now.” The faceless said. Sin took a double take. The man’s head was back as if it were never missing, his hat even atop his head once again. He slid the sword from Sin’s skull, wiping it off on his pants.
Sin snapped his neck to the side, his head healing slowly. “So you come from the black lake.”
He didn’t respond to his question, though it sounded more like a statement. Instead he got straight to the point. “Sin, I have the key.”
The dark god didn’t move. Did he mean… that key? “The key?”
“The key needs to be unlocked before it can work.”
Sin paused. It was that key. “How many?”
“Nine hundred and ninety-nine.” The villagers stirred. They could hear him now.
“Then we better get started.”
He wasn't sure if he should trust this man, but he did have the key. With that key... his true power would finally be unlocked, and he would lay siege to the world.