Personality: Quick tempered, and destructive, hates water, and trees, and loves the desert. He has a mind for pure desolation and nothing else. He loathes any creature other then what he thinks to be evil. He is arrogant and foolish sometimes, and will do anything to get his point across. He is fearless.
Apperance: Tall, wiry, and gangly. Not to broad. Hes red with black molten rock all over him. 9inch finger like claws, and Razor sharp teeth. He is almost a fire red, and the rocks are almost pitch black. He has a silver tint (the chains). He has bulges of muscles in his arms and legs, and a little bit of chest muscle, but not to much muscle, other then that he is vety skinny. He also appeares to glow during broad day light, but at night, he is pitch black. He has patches of rock everywhere.
Weapons: He has razor sharp claws, and teeth. He also has a iron rope, that shoots out of his veins. The rope is equipped with grappling hook type spikes at the end, and come out at variable lenghts. If cut, they just regrow.
Strengths: He has the ability to control and create lava at will. He can also create ash to fill the air and make it darker. He is more powerful when it is darker, and hotter out. He also has wriaths that attack at his bidding. For every one he kills, he has a wrath. He currently has 20 wratihs.
Magic: Once a creature of any sort has been killed its soul becomes linked to the dark elf that kills it. therefore giving the elf control over its body. Wraiths arent that powerful, but if used right, they are used right, and in large numbers, the can cause great damage.
Weaknesses: water based attacks. Light based attacks. He can survive in the sun, but nothing brighter. His wraiths are easy to defeat, and can only cause minimal damage. The wraths keep on coming back, but it takes energy to do so.
His parents where off fighting in the border wars, and he was at the royal orphanage. He was hand chosen by W.O.L.A.L ( Magic wielders of light and life) to become an apprentice. He was a Night elf. He quickly learned the ways of W.O.L.A.L. and was son fighting in the border wars himself.
He was in a battle alongside his parents when a dark elf killed them and they became wraiths. He fell into a rage and destroyed the dark elf. When W.O.L.A.L. tried to stop him, he brutally mangled 15 members and ran from the battle. He ran straight for the volcano Facet and cast a spell that would transform him. The spell worked, he was now 10ft. tall and a monster. He stared at his wraiths. They were more powerful then normal wratihs. They were Magic wileders still. Less powerful then before, but more powerful then an average warrior.
He ordered his wraiths to embed iron chains into his arms. They obeyed without question. He stared at the light in hatred. Then he bellowed with all the fury of Hell,
"I am Tolge no longer. Now I am QUASAR!"
He quickly set about destroying all the plants and burning all the water he could find. Now there would be desolation, and destruvtion amoungs the four lands. He found Samen, an ally he believed, and was correct in thinking so. Both wanted the same thing, the destruction of the four lands. This time he had a worthy ally. Samen trained him to use fire and lava as weapons as well. Quasar grew in might. Now he was undefeatable. In his own mind he was invincable. He once again set out for the destructio of the lands, with Samen, gone off in the other direction. They agreed to divide and conquar. Samen was the only one he held in a respect of any sort. Samen was the only one above him, in his mind.
The whole of the W.O.L.A.L. forces finally put an end to him. He was banished, by a spell in a great battle. Many other W.O.L.A.L. fell at his hands. Many others were wounded to the near point of death. The spell worked thogh, much to his hatred.
The spell sent him to a desert, much to his liking. He wandered around the desert spreading ash wherever he went so he would survive the sun. Finally, after years of searching he found a new land, and with his 20 wratiths, set about bringing the destruction of the new land.
Hair: Deep violet, dark enough that it could be mistaken for black in low lighting.
Height: 6 ft, 2 inches
Weight: 176 lbs.
Weapons:Kuroi Fenikkusu Yaiba (Black Phoenix Blades): Koganei has a pair of katana's that can change shape as he wills. Their transformation is instantanious, and can range from regular katana's to kodachi's, nodachi's, scimitars, zanbattou's, rapiers, long swords, and more. Throughout their changes, the hilt design retains the same theme. Their hilts are black, with feathered patterns. A bright red string is tied to the end of each hilt, and a pair of black feathers hang from each string.
Koganei uses the forms of regular katana's, kodachi's, nodachi's, and scimitars the most often.
A kodachi literally translates into "small or short tachi". These Japanese swords are too short to be considered a long sword, but too long to be a dagger. Because of their size, they could be drawn and swung extremely fast. Thus they could be used as something of a shield, while using a form of hand-to-hand combat to attack. The kodachi's size ranges between 2 feet and 2 3/4 feet long, hence the kodachi's size brought on a lighter weight, which cut some of its attack ability, but instead raised its defense capability. It is known as "A sword that can be used as a shield", hence the name shield sword. Two Kodachi are usually worn in a single wooden scabbard, one with the handle fittings, the second hidden as the bottom of the scabbard. This style was normally carried on the back with the handles pointing to the sides. The Kodachi is carried this way to increase the drawing speed for either hand and is used the same way ninjas use kunai, albeit without throwing them.
A nodachi is an exceptionally long katana-like weapon, the blade of which is half again to twice as long as normal. The weapon obviously has increased offensive power and range, although the defensive capability in hand-to-hand combat is considerably less.
Armor: Shoulder guards; vambraces that extend to cover the backs of his hands. He also has a traditional Japanese umbrella, the bottom of which is reinforced by metallic plates. This umbrella is approximately four feet in diameter when open, with a metal shaft and support poles.
Strengths: Koganei has unparalleled speed and agility, moving faster than one could dream possible. He is also exceptionally strong, deceptively so. He is a Master Swordsman, able to use any sword and any style perfectly. As well as studying swordsmanship, he has also intensively studied hand-to-hand combat, and is a master of many grapples, holds, and throws. Thanks to his Musoken, Koganei can anticipate attacks before hand, almost to the point of psychic foresight.
Weaknesses: Do to his scant armor, Koganei is easily injured. When wielding his nodachi, his defensive capability in hand-to-hand combat is considerably less. He has no elemental or magical powers, so it is difficult for him to counter or block them. When wielding his double kodachi’s, the power of his attacks is cut down.
Skills/Magic: Koganei has studied under many different masters and many different styles of sword fighting and hand-to-hand fighting. In hand-to-hand combat, he has studied Taijutsu, Jujutsu, Aiki-ken, Te-gatana, Kosshijutsu (Attacking muscle and nerve points), Shiraha Dori (Catching a blade with a hand or hands), Jyuuken (Cycling energy through the open palm and fingers and into the opponent's body to damage organs and muscles directly), and Shiitojutsu (Using the thumb and fingers for striking).
In the sword arts, he’s studied Yamagata Ryu, Sekiguchi Shinshin Ryu, Shinkendo, Watojutsu, Gokko Ryu, Fencing, Dueling, Gatotsu, Shinkage Ryu (New Shadow), Hosshato (Multiple enemy fighting), Hyoho Niten Ichi Ryu (Two Heavens as One), Zantetsu (Cutting through steel), and Battoujutsu (Quick draw).
Over time, Koganei formed his own style, Seirei Kaze Ryu, or Spirit Wind. This is a mixture of many styles, utilizing high speeds and curving attacks. This style also focuses on the swordsman’s ability to channel his energy—called many things in different cultures, such as Ki, Chi, Spirit Energy, Warrior’s Aura, ect—into his attacks, inflicting more damage and having certain effects. For instance, when using Zantetsu, he focuses his Ki into his blade to sharpen it and allow it to cut through steel. This ability is not exclusive to swords either. When using Kosshijutsu and Shiitojutsu, he focuses his Ki into his thumbs and fingers to have a greater effect on his opponent’s nerves and muscles as he strikes them. He can also channel his energy in his umbrella-shield, forming a thin layer of energy over the cloth to protect it against flame or electricity. Likewise, he can also do this on his own body, adding an extra layer of protection, although it is rather tiring to do so constantly. Other uses of his ability to channel his energy allow him to walk on walls, water, and the like.
Seirei Kaze Ryu—Kanadzuchi Sutoraiki (Hammer Strike): Koganei gathers his Ki in his sword and hits an opponent with it. Upon contact, he releases the energy, sending it slamming into his foe with a great amount of force. This dulls the effect of the blade however, preventing it from actually cutting, although it does send the opponent flying. He can also use this attack against walls and on the ground, sending himself flying upwards.
Seirei Kaze Ryu—Seishou Setsudanki (Spirit Cutter): Koganei channels and gathers his Ki into his blade and releases it in a slashing motion, firing a bluish wave of energy.
Seirei Kaze Ryu—Fenikkusu Ame (Phoenix Rain): Koganei performs a Kanadzuchi Sutoraiki against the ground, sending himself up into the air, where he then fires several Seishou Setsudanki’s in rapid succession.
Seirei Kaze Ryu—Jishin (Earthquake): Koganei gathers his Ki in his sword and plunges it into the ground. He then releases the energy in a large 360-degree shockwave that affects all enemies within a diameter depending on the amount of Ki used.
Seirei Kaze Ryu—Kadou Yaiba (Vortex Blade): Koganei forms a swirling vortex of energy around his blade, which can be used to absorb certain attacks, such as fire attacks, water attacks, energy attacks, ect.
Seirei Kaze Ryu—Ryu Kan Sen (Spiral Dragon Strike): Koganei performs a spinning attack in which he leaps forward, his entire body spinning with his blades curving in front of him. This is used primarily to deflect an enemy’s attack and immediately strike back.
Seirei Kaze Ryu—Unari (Howl): Koganei created this technique based on the style of attacks common to Battoujutsu. First, he gathers his energy into a sheathed sword, which he then draws with lightning speed. The Ki gathered in the sword and the force of the speed creates a vacuum, which can have several effects. First, it will draw an enemy towards it and into Koganei’s waiting blade. Second, this is accompanied by a deep boom, which can cause damage to or stun creatures with a sensitive or superior sense of hearing.
Battoujutsu—Single Katana: Koganei slides a single katana into it’s sheath and presses it against the inside curve. This increases the pressure against the blade, and the speed at which it is drawn. Koganei then draws his blade in an eye-blinding flash, in an all-or-nothing hit. If it hits—which there is an almost certain chance that it will—it does incredible damage. If it misses, however, Koganei is left wide open.
Battoujutsu—Soryusen (Twin Dragon): As above, except the sheath follows as a second attack to cover the vulnerability left after the sword strike. Since he is focusing on two movements, the first attack does less damage than the single slash.
Battoujutsu—Soryusen Ikazuchi (Twin Dragon Thunder): Similar to the regular Soryusen, except the sheath precedes the sword, pushing aside a parrying weapon to leave an opening for the sword.
Battoujutsu—Tsuin Shikon Sutoraiku (Twin Fang Strike): Rather than using a single katana, Koganei uses double kodachi’s for this attack, striking on either side of an opponent with incredible speed.
Hyoho Niten Ichi Ryu—Tenrai Jiten (Divine Spin): Wielding twin scimitars or kodachi's, Koganei twirls around, his blades weaving a defensive shield that deflects all physical attacks, all done at an incredibly high speed. If he wants, he can even thread his ki into his movements, forming a barrier that absorbs or deflects certain attacks.
Hyoho Niten Ichi Ryu—Tenrai Sasshi (Divine Judgment): Wielding duel blades, Koganei catches his opponent’s sword with his two and forces it in any direction, usually into a rock or tree, or even the ground.
Gatotsu—Hira Zuki (Horizontal Stab): Koganei raises a single katana up and to the side, with his other hand held out along the blade’s tip. He then dashes forward at an incredible speed, and thrusts his sword out in a powerful stab. There are varying forms of this attack, changed by the angle and position of the blade.
Gatotsu—Jiten (Spin): This attack begins like a normal Hira Zuki, except Koganei angles the blade downward. Instead of thrusting the blade straight out at the opponent when he charges, he makes an upward scooping motion and curves it to the side, spinning a full 360-degrees several times with the blade held out horizontal to his body.
Gatotsu—Reiten Sutansu (Zero Stance): This attack is much the same as a regular Hira Zuki, except it is preformed at pointblank range, without the charge.
Zantetsu—Katta (Cut/Cutter): Koganei focuses on his and his opponent’s blades before moving very precisely, hitting at a certain angle and with a large amount of force. Done correctly—which Koganei does, due to intensive studying—he can slice through his opponent’s blade. If he focuses his Ki in his blade, he can sharpen it and make this attack easier to perform.
Musoken: Over the years, Koganei has developed a sixth sense, able to determine an opponent’s moves moments before hand. This is a natural occurrence, one that he cannot activate by will. It only occurs in the heat of a battle or when imminent danger is about to strike.
Takiyama: Takiyama is Koganei’s life-long friend and manservant. He travels with Koganei by order of his father, and is charged with protecting him. He is nervous and picky by nature, and frets over everything. He wears clothing similar to Koganei’s although red in color, and has brown eyes and short, black hair. He wears a katana on his belt, although he hasn’t a clue how to use it. Except for his nervous and fretful qualities, he is rather like Koganei in personality and ethics. Koganei often tries to give him the slip to get away from his lecturing, although he always fails.
Personality: Koganei is usually somewhat cold and serious at first, although the more you get to know him, the friendlier and warmer he gets. He almost never shows much emotion, although he can be funny and openly happy occasionally. In battle, he is usually filled with a grim satisfaction, even cheerfulness. The more challenging a battle, the more excited he gets. He is very honorable, and will not hesitate to help those in need. He generally doesn’t fight women, although he will if there’s no other choice. He doesn’t like killing unnecessarily, but will do so without any qualms if it is called for. Being Japanese, he obviously speaks the language and attaches Japanese honorifics to names.
Common Japanese honorifics: Kun: A sort of a friendly term that is comparable to "Homeboy" or another term like that. Chan: A cutesy term that is basically like calling your lover Hun, or calling a friend cute; often used on younger children to say how cute they are. Chin: A more cutesy form of Chan, although it can be used more mockingly. San: Kind of like saying Mr., Mrs., Sir, ma'am. Sama: What you call someone who is higher up in your hierarchy of sorts, it expresses more respect than san, but less than Dono. Dono: Expressing huge respect, as if you aren't good enough for that person. Kouhai: A person’s “junior”. It can refer to work, school, life experiences, ect. Senpai: A person’s “senior”. It can refer to work, school, life experiences, ect. Sensei: What you call your teacher or master.
If you just say their name, it can either mean that you have no respect for the person, or that you are very, very good friends with the person and you respect them enough so that you both know without the honorific that you respect them.
Appearance: Koganei wears simple ronin clothing. He wears a white undershirt, with a blue wide-sleeved tunic over it. Below that, he wears a large pair of baggy white pants, with a large violet sash around his waist. Two large shoulder guard—dark blue in color—cover his shoulders, and matching vambraces protect his forearms. The vambraces have square extensions that cover the backs of his hands, held there by a small cord tied around his middle fingers. He has a simple katana sheath on his left hip, tucked under his sash, and another slung across his back, held there by a red cord. He almost always has his umbrella out and open—even if it is not raining—although he can slip in under his sash during a battle. The umbrella is a dark blue, with designs of red cherry blossoms spiraling outwards from the center. He also wears a large, conical, rice straw hat.
He is fairly handsome, with sharp, refined features and lightly tanned skin. His crimson eyes have an undeniable depth to them, like windows into his soul. His hair is a deep violet, dark enough that it could be mistaken for black. The back is gathered in a ponytail, while the front hangs down on either side of his face, except for a few renegade strands. His body is somewhat slim, although he has clearly defined muscles and broad shoulders. His body is covered in various scars, although none of them hold any significant meaning for him.
Picture by I)ragon. Go worship him, now.
History: Koganei was born in Japan sometime during the Edo period, to a high-ranked daimyo and his lady. Koganei’s father was a very wealthy and powerful man, with many samurai and soldiers under him. He ruled his land with compassion and brought it peace and prosperity. Even from the early stages of his life, Koganei received expert training in the sword arts from the many samurai retainers at his father’s castle. Koganei immediately fell in love with the sword. Rather than playing or making friends as other children did, Koganei practiced sword fighting.
Not only did he love the art, he was a natural talent at it. It did not take long for Koganei to learn all that a samurai would have to teach, and move on to another one. He went through countless trainers, even having his father send out notices across Japan in order to gather masters of different styles. At the age of 14, he took up a spot as a Captain in his father’s forces. Over the next two years, he lead the men given him, mostly on routine patrols, although he did occasionally face real battle in suppressing rebellions. At first, he was relatively happy, but he soon found that he was not happy as a leader. He did not want to lead men through the same patrols, with his sword rusting in its scabbard. His father’s land was large, but not large enough.
When he was 16, he begged, argued, pleaded, and tried to convince his father to let him travel out on his own, a wanderer. Realizing that he would not take no for an answer, Koganei’s father allowed him to go, although on one condition. Takiyama, Koganei’s life-long friend and manservant, was to travel with him and supposedly keep him out of harm’s way. As a going away present and to help keep him safe, Koganei’s father presented him with the Black Phoenix Blades, which could become any sword. For the next three years, Koganei and Takiyama traveled together, not only all over Japan, but all over the entire world, the young ronin picking up even more styles of fighting.
Player: Hyrulian Hero Character: Koganei Katsura Innate Element: Ki (If that counts) Overall Rank: VI Strength: VII Defense: V Elemental: N/A Speed: X Skill: VI
Race: Fallen sliver winged Nephilim. Nephilim are a rare heavenly race that are born inside human bodies. Most Nephilim great they powers at around the age of ten. They strongly distaste the smell of blood and will not go near the smell. At the age of 18 Nephilim learn to change form into their true form. A winged dog like animal or beast. All Nephilim look different and it’s said that not one is a like in anyway.
The sliver winged Nephilim are said to be the strongest and rare of all. No one knows way the sliver winged Nephilim are so rare and powerful.
Fallen Nephilim distaste for the smell of blood is weakened and they can go near I but not for long. Most fallen ones have been hurt so bad that they’ve lost all or most of the powers they had. Most fallen Nephilim dies soon after they lose they power and the holy mark on their hand.
Hair: Long beautiful sliver hair. Nephlim hair always shines when they are happy. Looking at a Nephlim you can tell a lot about their life. Their hair color is the same color has here wings. Cut or touching their hair the wrong way can hurt their wings.
Eyes: Black. When he gets mad his eyes turn green. In his true form his eyes are sliver just like his wings.
Height: 5’ 10’’
Strength: He’s very good at magic even though he a fallen Nephilim. Most of his magic that he uses is strong healing and protection spells. He can cast spells really quickly and more then one at a time if need. Though in human form his not the fast his speed become much faster in his true form. He can also fly quickly when need and is very good at flying.
Weakness: He’s not that strong and the smell of blood can weaken his magical powers. He doesn’t really know any hand to hand combat skills. He doesn’t carry a weapon so he can really fight other close range. Though his true form is fast it still isn’t that strong.
Heaven’s light: A healing spell that heal small wounds on his body quickly or others that may need it. The wounds close open quickly and the blood goes away like it wasn’t there.
Magical star: A spell that can heal up broken bones quickly and make it like new again. Bones that were broken no matter how old or how many pieces well heal up. The more pieces the bone is in the longer it well take to heal.
Healing wave: A powerful healing spell that can heal any wound as long as it’s not fatal. It may also heal broken bones if it’s not in too many pieces.
Blood healing: A healing spell that gets rid of any kind of poison that maybe flowing through the body.
Wing guard: A protection spell that will stop attack from hitting him at full power. It weakens the attack strength or makes the attack miss a fatal place.
Appearance: He’s a tall light skinned man with long silver hair that reaches down to his waist. A long loose-sleeved shirt that’s blue. He also wears whitish sliver gloves to cover his Nephilim birthmark. A black jacket with belt like thing coming off the arms of the jacket. A white cross is on the back of his jacket in the middle of it, it says “To my love I will save you.” He also wears long pants that cover his feet so you can’t see his feet. The pants are blue with an angel on the right leg of the pants by the knee. A small gold chain is around his neck and looks more of a women’s chain then a man’s.
True form appearance: Kenshiro can take on the form of a dog like beast with wings. The wings are silver and are about two feet long on both side when fully out. His fur is black with a red line going down the middle of his back. Two long fangs came by seen at all times. The form of the beast standing on all four legs is about 4 feet tall.
Personality: Kenshiro is a very quiet person that keeps to himself and doesn’t really get close to anyone. When asked about his past he lie and makes up part. He has lock the world away from his feeling and uses others until he doesn’t need them anymore. He is very smart and every powerful with heal but feels sad about losing everything that he once lost and most of his powers. He feels that his heal power was left just to make him live longer in life. He wonders the world looking for a way to get his powers back and hope one day bring his love ones back.
Biography: At a young age Kenshiro was always being token care of by his mother and the maids if the house. He father was never really around but he was happy and loved everybody it the house. He lived in a big house and had lot of land to play around seeing as how his family was the riches people in the city.
When his powers awoken everyone watched and tried to come up with a reason why he could do what the others could not. They kept him home locked up in the gates of his only home. He still didn’t care much now that he was left to be with the ones he love all the time. Slowly his magical powers got stronger and deadlier. Some if the magic that he slowly learn wasn’t so deadly but helpful. He still didn’t learn how to control his power and they only got stronger.
When his 15th birthday came his powers grown ten times strong, as he now was able to transform in to a beast. This made every stay clear of him but his mother still stay by him. His heart and young mind could understand why was everybody slow backing away from him.
He quickly only had his mother left by the time his 19th birthday came by. With this birthday came only a stronger and deadlier spell that he soon would find out. He walked into the eating room with his mother at the table. “Hey, mom how was your night.”
“It was hard getting this cake ready for my son on his 19th Birth day.” She quickly clapped her hands and a maid came in with the cake.
“How is the young master feeling to day? Your not burn down other part of the house now are you?”
“No ma’am I think I finally got them under control. I’ve been trying really hard to find out how to use them.”
“That’s good my son. With those powers you can do good things.”
“I know mom I really want to help others. But mom can she stay and have cake with us. It has been a long time since we had someone else with us.”
“No I couldn’t young master please in joy.”
“Oh, please would you stay me and mom always eat only.”
“Yes, join us. Let a rest from your work and have cake. After all it’s the my son birth day and he wants you he stay.”
“Well if you have no problems with it.”
The three sat down, talked some more and had a good time. When the day was almost over Kenshiro lost control of his power and this one takeout all the land his family owned. He cried as he saw nothing left of the people around the place. The town people were starting to come and he knew that they would kill him if they thought he was a live. He ran only stopping to grab one of his mother chains that was still whole.
After crying for day in a forest he tried using one for his powers to get water a once it was gone. He slow tried every power he had but all that was left was some of his many different healing spells. He ran to a store that he know one of the people and got clothed made so he’ll never for get his past. He wanders now cutting himself off from the rest of the world.
Strengths: Tachikawa has super agility and is hard to spot during a mission.
Weapon: Sword & shurikens
Personality: Quiet, short temperd, only talks to people if they start a convercation with him, he helps anyone who is in danger, so he appers to be evil but he's one of the good guys.
Weakness: He's a human anything that can kill a human can kill him, although his acrobats makes it hard for his opponent to hit him.
Armor: Underneath he wars chainmail armor and ontop a strong leather.
Bio: When Tachikawa was a young boy he had no friends he only had on friend and her name was Yuki, there parents couldn't afford to take them to school so they had no choice to go to work for the clan (The Yangshili Clan) they had to feed there worriors from morning to night.
But one night whilst Yuki was finding fruite fo the Yangshili Worriors a strange man Tachikawa had never seen before started talking to him, the strange man said,
"hello Tachikawa" Tachikawa was starting to worry, but not about the man about the fact that he new his name.
Tachikawa said "Who are you?" "I am Muto Yuzuru, and i know your not happy, doing what you do" said the man.
Tachikawa said "Yeah so! what are you going to do? help me out? ha!"
the man smiled, and the smiled turned to a laugh, bwell a sort of giggle.
"Yes, i am going to help you, i know you and you friend Yuki hate working for the Yangshili Clan, I come from The Longzaho Clan there you will be taught how to fight and become a man"
Tachikawa really wanted to know how this strange man new about him and his friend,
"Hold on i'll go and get Yuki" "Okay, i'll be waiting" said the old man.
as soon as Tachikawa found Yuki they ran back to the strange old man, "Hello again you must be Yuki"
Yuki bowed her head,
"Anyway we can't be standing around here all night now can we"? said the old man
"have a word with your parents and meet me here the same place tomorrow oh and if you parents accept they will be payed what your worth"
the next day
"Mother last night me and Yuki met this old man, and he ofered to take me and Yuki to the Longzaho and teach me the way of the ninja and he also said if you let me go you will be payed what i'm worth"
as soon as Tachikawa's mother heard the word payed she said, "YES YOU CAN GO! although i will miss you Tachikawa"
"I will miss you to mother, but it's for the best"
"Yes it is"
later that night
"Hello there Tachikawa & Yuki are you ready to go"?
Yuki and Tachikawa nodded.
"Then lets go, you mother's have been payed"
Three horses arrived for them, the strange man said, " i hope you know how to ride a horse"
Yuki & Tachikawa nodded.
"good said the old man" it took two days to get the the lands of Longzaho.
The old man said "well were finally here, follow me" of corse Yuki you have a choice of careing for the ninja's or a house wife"?
"Careing for the Longzaho Ninjas"
The strange man took Tachikawa to his new home, it wasn't very big all it had was one room with a bed and a fire place in.
"your training will start at sun rise in the earyly hours" said the man.
the next day
"Okay today you are going to learn the way of the ninja, well some of you already have but your going to demonstright"! there leader said.
Tachikawa thought *these people are very skill one day i will be trained to be just like them*
ten years later
Tachikawa is asleep in his room, the leader opens his door and starts to wake Tachikawa.
"have a nice sleep Tachikawa? well your going to need it, i have a mission for you"
whilst Tachikawa is half asleep but woken up he says, "okay what do i have to do"?
"The Yangshili Clan leader, he is building an army to destroy our entire village and to protect all are villagers you must kill the Yanshili Leader"
"But how would that stop the Yangshili fromn destroying our village"? "Good question, If the Yangshili Leader dies, then thed Yangshili wont know what to do they might go to war with us they might not nobody knows but at least it will bide us some time to gather an army of our own".
"Okay i'll do it, that Yangshili Leader will die under my responsebility"
"Good, Good, i knew you wouldn't let me down, now go after the dame Yangshili Leader"!
two days later
*I'm finally here* Tachikawa thought "now i better make my way to the Royal Yangshili house, it's a good thing i know my way around here".
as tachikawa sneaked around the Yangshili Village he noticed no change since ten years ago.
*since i'm here i'll check up on mother* Tachikawa thought, as he made his way to his mothers house he thought *better not, it may cause susspishion*
the Yangshili's Royal house was heavily guarded so Tachikawa jumped onto the roof and climbed into a little hole in the roof, all the guards in the room were already asleep, and so was the Yangshili Leader, as Tachikawa raised his sword to the Yangshili Leader a guard woke up but tha didn't stop Tachikawa her sliced the Guards head off and a second after that he forced the swored into the Yangshili Leader. and straight after he jumped out the window, and made his way back to the Longzaho Village.
Weapon: two fighting knives, each blade a foot long. Ordinary knives. He also know how the use of hand-to-hand combat; but the knives are the main weapons. The bow he know how to use; but seldom uses it.
Strengths: He has an incredible speed both in defence and attack. The hand-to-hand skills are over average; but not as good as the skills with the knives. Aside from that he uses the bow if it is needed to attack an enemy from distance.
Weaknesses: He can't stand up to magic powers, and he always has a struggling inside that takes away his concentration. However, his greatest weakness must be that he tires quickly in a long battle. Because of that he need to end an enemy quickly if he is to have a chance.
Appearance:Aldazar is tall, thin but with muscles. Long arms and legs. Over average height. He often wear a torn brown coat (exept when in combat), reason unknown. He uses a hood to hide his face so people won't be able to see the scar he has right over his left eye (it goes from over his eye to right under the cheekbone). His hands are burned from a fire a long time ago, so he uses gloves. As the good assasin he was, he try to get past unnoticed.
Personallity: Aldazar do not like attention. He might look shy; but the thing is that he is trying to hide from a particular group of people. If you want too be friend with him you'll have a hard time, since he like to be alone. He has some kind of struggeling with himself inside his head; and often lose concentration because of that.
Background: Aldazar lived on his father's farm in England. His parents was divorced, and Aldazar was a lonely child with no friends. Why he didn't have any friends he never found out, but it is believed that it was because of his father, who was an alcoholic. Aldazar never had a happy childhood, with a father that kept beating him; and who didn't care about him at all.
That was the life of Aldazar all the way to the age of thirteen. Then his father and siser was killed by the group of people now chasing him. Reason unknown.
After his family died, Aldazar went to London to find his mother. When he came there, he found her dead, too.
Aldazar didn't know what to do, where to go; so he ended up in the streets of London, and lived there as a beggar in three years. There he had a reputation to be the biggest and strongest bully in the whole London. After a while Aldazar started starving, and it was then he killed a man for the first time in his life; just for a slice of bread...
Then a man he didn't know came into Aldazar's life. The man took him into his home and gave him a new and better life as his son. That man was a nobleman. Aldazar didn't like beeing 'a captive', as he called it; and the only thing he did was practising with the knives he got on his sixteenth birthday.
When Aldazar turned seventeen, he couldn't stand living in London anymore, so he ran away. Only an hour later the old man was found dead and robbed.
After that no one heard from him until he came here as 21. At the time away, Aldazar had turned into a real killing machine and assasin.
Aldazar don't seem to have the great mental trouble anymore, but it is there still.
Aldazar believes in two things: his knives, and the enemy...
I've officially stopped being on this site now...
God bless thee...
And good bye...
Name: Zorlo (Or Crimson when the Demon blood within him awakens.)
Race: Human (although The demon blood within him stirs and transforms him from time to time.)
Hair: Green in color, his bangs reach his eyebrows and the rest of his hair is slightly longer, the longest part in the back reaching about the bottom of his neck. His hair becomes crimson red when he becomes a demon.
Eyes: Emerald green, but turn red when he transforms into his demon form.
Theme Song: True Light (Thanks goes to HH for the song.)
Weapons: Apollo: The rapier reforged by Reorx for Zorlo. The weapon used to make it easier for the fencer to control his aura, but now that he has mastered it, that purpose has slightly waned. Now, the sword is the fencer’s main weapon, and has, from what Zorlo has seen, the power to cut through anything that Zorlo has the physical strength to cut through. Also, it allows for better aura melding, allowing for more variations of attacks.
Handle: The handle is about half a foot long and made of a meteoric metal that is very, very strong, said to be unbreakable. The silk that is bound to it is green in color and very resistant to any kind of damage as well. The grip is very easy to grip and it is said that the fencer can maneuver the blade with ease, even with the lightest hold.
The Hand-guard: Silver in color and covers all of Zorlo’s hand, from his wrist across is covered by the top which is slightly extended to protect side attacks. The hand-guard bends over the fingers and starts very wide, at about four inches, and tapes down to about two inches. The way the guard is bent is that so it contours to the fingers’ joints.
The Blade: is about four feet long, three-forths of an inch wide, and made of a gold, crystalline material. The blade is double edged and goes to a very sharp tip that is excellent for thrusting and constructed excellently for cutting and slashing. It is unbreakable and has the power bestowed by Chronos upon it, making it lighter and cutting wind resistance. Also, the blade moves so fast that it is said to blur with every slash Zorlo makes, making a light buzzing noise with each slash. It is also very hard to trace when it is moving by those who aren’t trained to defend against high speed attacks.
Mercury: Also known as the messenger, this weapon is also armor. These gauntlets are very strong and designed to allow Zorlo to focus his power into them, enhancing his physical strength for his punches. Also, these gauntlets release some of the energy that is added to them, creating a small wave of aura to fire from them should the foe evade the punch and the Aura Master be using his aura. This adds a bit of danger to their nature.
Mercury is made of three layers that define it. The first is a soft, light green, silk like material that fits the fencer's hands very well. The second layer is a green chain-mail glove over the first, but the two are bonded, designed to never be broken from one another. Finally, the last layer is a green plate-mail that moves over the first two.
The third layer is very interlocked and made of several parts. First, the plate-mail on Zorlo's mid-forearm until his wrist, which is simply a metal cuff with straps to tighten the gauntlets around his arms. At the wrist, the cuff connects with the main plate-mail, which covers the entire back of the fencer's hand, his palm, and covers over all of the back of his fingers. All the joints were very expertly made, designed for full range of movement, so anything the fencer could do normally he was still capable of doing.
Sapphire: A weapon made of Negative Energy Crystal, created by Kenjin and given to Zorlo after his ordeals and battles during a kind of training under his Master Chronos. The weapon is designed to resist the fencer’s will whenever he tries to wield it. The negative energy in the pommel of the weapon tells the fencer how much of the weapon he has purified, and the Aura Master is intent on finding a way to use the weapon exceptionally. He knows it shall be a long and hard path to mastering this weapon, but still, he desires to find out the truest depths of his powers thanks to it.
The sword itself is in the form of a rapier. The pommel is a dark sphere that is filled with the negative energy of the totally impure weapon that resists the fencer’s will whenever he draws the weapon from its sheathe. The rest of the handle is a semi-transluscent, white-blue crystal that has groves where the fingers can grasp the weapon. The handle is very smooth, and very easy to keep a tight grip on. The handle is six inches in length.
The hand guard of the weapon is in the same style of Zorlo’s other rapier, Apollo. The hand guard covers from his wrist across is covered by the top which is slightly extended to protect side attacks. The hand-guard bends over the fingers and starts very wide, at about four inches, and tapes down to about two inches. The way the guard is bent is that so it contours to the fingers’ joints.
The blade of Sapphire is the same color as the rest of the weapon, save for the pommel, and is three feet in length. The blade is razor sharp and double-edged. With a strong enough swing, although it is extremely tiring to do so, the blade can slice through titanium. Aside from the extreme sharpness of the blade, the tip is very fine, and capable of piercing through some of the strongest earthly and meteoric metals known in existence.
When Zorlo’s powers returned to him and he drew Sapphire, the weapon was purified just slightly. The fencer managed to remove one tenth of the impurity, making the weapon slightly easier to wield, but not much. Now, the sword moves slightly faster with a small bit less effort when the fencer tries to wield it.
Armor: Zorlo now has a jacket made by Reorx that is made of three layers. The outer layer is a dark green in color and is zipped up in the middle. The zipper is made of platinum and shines brightly, and the jacket has a collar that starts just above Zorlo’s neck and ends at bellow his ears. The collar is green in color and made of metal and has cloth over it, covering his neck, aside from the front, from harm. The second layer of the jacket is made of a one hundred pound chain-mail shirt made of titanium, making it very strong. The last layer is a silk that protects his skin from being cut into by the new armor, which is also green. This jacket reached just over the lower part of his thigh.
Mercury is also an armor as much as it is a weapon.
Keepsakes: The Lightning Pendant: The pendant given to Zorlo by Hælor. This pendant infuses it's energy into Zorlo only when his determination summons it, although the fencer is slowly learning to control this transformation. The pendant is a necklace of purest, glimmering gold, on which hang a small disc of the brightest yellow gold ever seen by anyone. The medallion has three layers on its sphere, one raised slightly above the other, and on the last layer were five lightning bolts branching off into different directions and contained by a thin groove connecting the tips
Marble of Self Reflection: A marble made of slight glass, that is unbreakable that was given to Zorlo after his battle with his Master, Chronos, to help Zorlo find out his true path in the world. It will reflect the inner thoughts of its user,allowing Zorlo to look into his soul to see what is really real, vs. what may or may not be an illusion to how he is thinking. This power is a grand help to the fencer in his search for who he truly is and what his ultimate goal is as well. This marble only works for Zorlo.
Strengths: After a long time of training, Zorlo has become strong, fast, and has astounding endurance. It is said that the fencer can fight for days, weeks, and even possibly months. The fencer’s mastery of his Natural Aura makes him capable of fighting unlike any mortal and making him strong enough that, with his bare fist, he can punch through steel, move like a blur when running, and fight for long periods of time.
Also, his aura makes it so that he can nullify fire, lightning and air magics and skills, because the power aura can manipulate wild elements. Also, due to the fencer’s freedom of almost all negative emotions and kind heart, Zorlo is also almost completely immune to light magic, and takes very little damage from holy magics/energies.
Also, because of Zorlo’s intense amount of aura, he normally will only use enough power to match his foe’s aura. Lastly, because he can see the amount of energy/aura/magic his foe has, Zorlo will not exceed that amount by much unless the foe proves more powerful then initial studies showed. If a foe is more powerful then Zorlo’s natural aura can take, he also has his Ancient Aura and Ascension by Thunder to even the playing field, although those both exhaust even Zorlo’s ungodly endurance extremely quickly.
Weakness: Although the fencer has super human strength, speed and endurance, he is still very easily slowed down, weakened or outmatched by external damage (Such as cuts and slashes) because he is incapable of healing very large wounds with his aura. Deep cuts quickly wear the fencer’s body down, and even as they slowly heal, he is still incapable of fully healing until after the battle is over. It is also said that aura is leaked from every cut because the fencer’s body has more power then it should be capable of containing, and this is another reason that deep cuts wear down his endurance so fast.
Also, in terms of elements, water, ice and earth are all absolutely unaffected by Zorlo’s auras because these are physical instead of wild elements, and can be rather damaging if Zorlo isn’t properly ready to guard himself. Also, dark and shadow magic are very strong against Zorlo because his the disrupt his aura, which is tuned to good, and can break through both his aura and his concentration. Shadow and dark magics are the only thing that Zorlo has encountered in the world of elemental magic that can break through his Aura Shield unhindered.
Skills/Magic: Zorlo’s skills are divided into non-aura aura skills to make the divide easier to find.
Dynamic Entry: An attack used expressly for entering a battle covertly. This attack is an ariel spin kick that inflicts low to medium damage to an unarmored enemy. It can be effective in surprising and gaining the first attack on a foe.
Mirage Thrust Rain: for ten seconds, Zorlo repeatedly thrusts his rapier at extremely high speeds at his opponent. This move causes a small bit of strain and takes a small amount of energy to use. Because this skill has become mastered, the fencer’s attacks are all wholly real, but due to the speed the sword is moving, it can miss and requires a good amount of focus to be effective. This move is very hard to evade or read, but can be easily dodged since it is only capable of hitting foes right in front of Zorlo.
After Image: By moving at a very high speed, the fencer moves fast enough that only when he stops moving, for a brief second to turn or something of that like, he leaves an image of the last place he was. Making one is easy, and can confuse the foe, especially if used in a circle. In his battle with Nikudemon, Zorlo also learned to create multiple after images (Ranging from two to four images) by moving from place to place at such a speed from side to side that it creates the appearance of Zorlo moving in a pincer formation until all of the images unite into one. The more images that are created means the more strength and will it takes, but it normally takes little more then nothing to create one after image for Zorlo.
Mirror Mirage Barrage: A combination of Mirage Thrust Rain and his After Image skills, Zorlo pushes his body to its very limits and creates four after images at once that he uses to make it appear that he attacks from multiple sides in a semicircle. The attacks are a mix of slashes and thrusts that vary in strength by how close Zorlo is and how hard he’s attacking. This attack is very rarely used since it has the power to literally pick the foe that it is being used against into shreds. Zorlo will only use this skill when it is absolutely necessary. Zorlo first learned this skill against Nikudemon, when he used it as his last move to force the fight into a draw.
Zero Shift: A skill Zorlo created in his fight with Rain. By focusing aura into the muscles in his legs, the fencer learned that he could push his body to move at an extremely high speed, in bursts at a time, in order to quickly cover small areas of land. By doing this, Zorlo moves at a speed where he can break through stone, lumber, and even humans and weaker metals, with great ease. Even so, moving at this speed only lasts for a brief period of time, only about a second or two, and becomes draining in a short period of time. This skill can’t be used by Zorlo more then about five times before his the muscles in his legs begin to take serious wear and he begins to tire. However, this attack is excellent for outmoving extremely quick foes.
Zorlo's Natural Aura: This aura is Zorlo's natural aura, and thus, it is most familiar to him. It appears as a green flame when he summons it and has very good control, and is even slowly learning how to concentrate it into specific areas of his body. Example: By placing it in his feet, he can walk on water.
Aside from increasing his strength, it also makes him slightly faster, but its main advantage is that it has many uses. The most common of which is Zorlo uses his energy in order to control air and form it into his air slash, although he can throw his aura, which is more powerful but takes more energy out of Zorlo.
Following the events in Chinatown, Zorlo managed to break the seal that held his aura at its former limit and increased his limit to a much higher level. Now, the fencer has gained a greater amount of aura to use, and has also removed his body’s limiters on release of aura, allowing the fencer to create larger scale and more devistating attacks. Also, Zorlo’s body became a bit more tempered due to his awaking, making Zorlo’s body stronger and more effective at handling his aura.
Ancient Aura: The power that Zorlo’s rapier had been secretly giving him over the six years he used the weapon. It was awakened when he witnessed his lover, Selene killed. It was completely awakened by the God, Cenarius, and Zorlo has spent time learning to summon it at will. The appearance of the energy is golden and is activated when two large golden wings appear on Zorlo’s back. His wings are made purely of this energy and it shows he had activated the power of this new energy. The energy is extremely straining in the physical plain of existence and can only be used for twenty minutes before it drains Zorlo of nearly all of his energy and strength. He can activate this power at will, but will only use it when it is necessary.
Ascension by Thunder: The power activated when the Pendant and Zorlo's Ancient Aura combine, causing golden thunderbolts to appear to branch out within his energy wings. His eyes become filled with the golden electricity and it pulses around his body. This form increases Zorlo's strength and speed and allows Zorlo to transform his aura into lightning which he can shoot at his foes. Although it has the appearance of lightning, the bolts are just pure energy and have not element. This power increase cause an intense strain on Zorlo's body and he can maintain it for no more then five minutes at maximum before it overwhelms him and he reverts to his natural form, no energy remains when this happens and it takes several hours before Zorlo can move again.
Spectral Sight: A power Zorlo first discovered after the Ancient Aura awakened, slowly the fencer has trained his mind to see the color of peoples' auras and can now see an estimated level of his foe's energy. This power tends to be overwhelmed when nature becomes unbalanced by a shift in the balance of things, but can also be disabled by magical forces if they are strong enough. Also, if the foe the fencer is facing's aura is too powerful, it will cause the fencer pain, as occurred when he first returned to the Dome.
Gift of Healing: After the events in Chinatown, after Zorlo broke the seal on his aura, he learned that his aura could massively heal his body. His first real test was reattaching his severed left arm, which occured fairly simply. Zorlo’s aura can heal his body where he focuses it, and based on the size and serverity of the wound, the healing process can take seconds, or as long as a minute. A very handy skill for after battles to heal, but hard to wield in battles, Zorlo mostly uses his hands to channel aura into points, since it is what he’s used to, but can heal without using his arms, however, this takes much more focus. Also, Zorlo cannot heal wounds created by dark or shadow magics, since they are the inverse of Zorlo’s auras charge, and reject the attempts to repair wounds.
Pertaining to lightning, fire and air: Using his aura, Zorlo can manipulate, dispel or deflect these elements with ease. Zorlo can control these elements by just summoning his aura and can use them however he finds they needed to be used (Given their is a source around him he can draw from), but cannot make projectiles (like fireballs or lightning bolts) with these elements, only really using them to put some bite into his close range attacks.
Pertaining to light and holy: Zorlo’s aura is positively charged now so much that divine and light based magics actually heal his body, rather then cause pain. His immunity to light and holy magic makes him next to impossible to hurt with it.
Aura Shield: The only defensive skill Zorlo has learned to do with his aura is where he releases it from all parts of his body and then, using his will, forces it to spin, using either his pure energy to form a shield around him to deflect attacks, although this can become draining if held for too long to Zorlo's natural aura, but not so much to his Ancient Aura. This barrier can also be shattered by attacks that are powerful, and if broken, Zorlo's energy is drained even more, along with any physical damage that is incurred. This attack can either be in the form of a dome, a sphere or as a rectangular wall, based on the attack guarding.
Aura Focus: By channeling his aura into a physical object, Zorlo can strengthen it and add extra force to his attacks. With his sword, he can make it cut more smoothly through solid objects or not cut at all, based on what he wills it to do. For his gauntlets, Zorlo makes his punches hit much harder, to the point where they can break bones with ease, and even has punched through titanium with his gauntlets on. This attack requires no energy and Zorlo can do it without even really thinking about it. This move gives off a glow on the weapon based on the color of the aura he is using (or golden lightning bolts dancing around his blade) to show exactly what it is doing.
Aura Jets: A skill developed by Zorlo during his attempts to master combat in the air. Zorlo learned that by releasing aura from his feet, he could propel himself kinda like he saw Roery’s boosters doing for her. Applying the same logic, Zorlo used this to move himself upwards higher into the air, and to move forwards faster in the air. Zorlo’s first test of this skill as an aerial movement was against Mesfido, and proved to be very useful, even if the skill wasn’t overly helpful.
Zorlo also applied the same logic that he had to his ground combat. After Cadenza explained how she built up her extremely high speed for Gloom Tornado, Zorlo went to work seeing if the same would work with his aura. By building up aura in his legs, Zorlo learned he could push his legs to move at a higher speed then normal. Also, by releasing aura from his feet, Zorlo found he could also move faster then his body allowed for short bursts, even though it does quickly tire him. When doing this, Zorlo can move as fast as his Zero Shift, only for a shorter period of time, since Zorlo can Zero Shift several times in a row without becoming too tired, this quickly tires Zorlo if used for too long.
Aura Blast: Zorlo spent a large amount of time trying to figure out a way to turn his aura into a long range attack without using his swords, in the event he ever didn’t have them. The closest he’s come is this technique. Aura Blasts requires Zorlo being wearing Mercury, and can be performed by either hand. Zorlo gathers energy around his gauntlet, mostly around his fist, and can then, by throwing a punch, release a mass of aura. The size and strength of the attack is equal to the amount of aura put in, meaning that the more energy put in, the stronger the attack, the less aura, the less damage the attack does. Smaller blasts are more effective for stunning foes or to repel foes, whereas larger blasts are meant for greater damage, sometimes the force of which is just as great as Aura Getsusga.
Aura Slash: By focusing his aura around his sword, Zorlo can throw blades made of pure energy. Although these blades can’t cut, they do hit with the force of a steel cannonball, and are not easily stopped. They maximum range of these attacks is about thirty yards before they became too weak to effectively hit the enemy, but can still, at twenty yards, blow the enemy back and equal distance. This attack takes very little energy and very little focus.
Aura Getsuga: This attack is a much enhanced version of Zorlo’s normal Aura Slash. Just like the Aura Slash, this attack is a giant crescent wave of pure aura that cannot cut, but crushes its way through anything in its way. This attack takes four times the energy that Aura Slash takes, but is also four times the mass and volume of Aura Slash. Zorlo first started unleashed this attack in Chinatown after his power resurfaced and surged. After that, the Aura Master spent time perfecting the attack, and first used the nearly perfected attack against Mesfido in their battle.
Aura Arrow Storm: This attack can only be used when Zorlo’s Ancient Aura is active. Due to the physical nature of Zorlo’s Ancient Aura wings and their feathers, the fencer has learned the he can launch the feathers from his wings and then shoot them like razor sharp arrows that can cut through magic and physical things. The arrows are strong as steel, so hitting something harder or as strong causes them to do less damage. This attack takes a good amount of energy, and because the feathers take time to reform, Zorlo can only use this move twice. The feathers only last for about ten seconds when broken from the wings and cannot be redirected whence fired.
Hurricane: After focusing his aura into his sword, Zorlo can then meld his aura so it is spinning around his sword’s blade, slowly sharpening. When using this move, Zorlo will change how he holds his sword to an assassin’s or defensive grip where the blade is closest to his pinky finger (whereas it is normally closest to the index). Zorlo will then focus the aura into a kind of mini hurricane around his blade, and when he slashes will release the mini hurricane, adding more strength to it to make it still a mini hurricane to hit one or a small group of foes by lifting them into the air, at lowest about twenty feet and highest at about ninety, and slashes the foe up, leaving small, shallow cuts; while they are bludgeoned by the aura, which leaves bruises. this skill takes a good amount of aura, concentration and a relatively large amount of focus, but is very devastating, even at weaker levels. This is Zorlo’s signature attack which he first displayed against Johnny Bones.
Ground Zero: By far Zorlo’s most devastating attack. Zorlo first began thinking about this attack after he witnessed Cadenza’s Gloom Tornado attack in action. This attack is a combination of speed, endurance, aura and strength. First, Zorlo gathers a massive amount of aura into his legs, and, more importantly, into his feet. After this, Zorlo bursts using Zero Shift, releasing massive amounts of aura from his feet, similar to his Aura Jet skill, that he then spins with each step, creating a trail of miniature hurricanes. Zorlo also drags his sword behind him, releasing additional aura from that to add the essence of blade to the miniature hurricanes to make them more deadly. Finally, when Zorlo desires to finish off the attack, he stops moving and swings his sword, unleashing a Hurricane attack. Finally, the ending move is Zorlo slams his hands together, causing the hurricanes to unite into one and spin with Zorlo as the eye.
This attack takes a massive amount of aura, and is extremely draining for Zorlo to use. It also pushes his body to its very limits, moving him at the fastest level his body can, to be just short of the breaking point. Also, this attack has a massive damage radius, so Zorlo will not use it unless he has a large group of foes he finds he needs to defeat. This attack Zorlo saves only for times when he has no other means, and will not use it under any other circumstances.
Crimson: This is the demon born in Zorlo during his battle with Umi Oni, and it has reawakened due to reasons even Zorlo cannot explain. the creature's motives are unknown, but it appears to have a goal in mind. This creature can only escape when Zorlo's mind enters a state of turmoil or extreme pain or his body is damaged to the point where Zorlo would die quickly after the wounds are instated. Crimson has his own energy that he can control, but cannot, as to date, control either Zorlo's aura, nor the Ancient Aura, nor the power of the pendant Hælor gave Zorlo. Crimson's Demon energy has a special property that allows him to solidify it and create weapons with great ease, although it does drain his energy and can be dangerous if used too much.
Crimson's speed and strength are halfway between Zorlo's natural and Ancient Aura strength, and he also has very special powers given to him by his demonic aura. Aside from being able to regenerate at an unimaginable rate, Crimson can create his own weapons out of aura, which are dispelled when he leaves control.
Although Crimson is strong and fast with regenerative powers, regenerating at the rate he does quickly uses up energy and can quickly drain him when combined with any of his other skills. Also, his control over Zorlo is very weak and can be broken at almost any time should Zorlo regain control of his thoughts or move past his mental pain.
Aura Claws: The most basic power of Crimson is his ability to create about six inch long energy claws that cover his entire hand and are very deadly. Although they lack range, they are easily created and are very dangerous when used. Mostly, this attack is used for
Weapon Summoning: Another of Crimson's basic abilities, Crimson can produce Scimitars, rapiers or knives with his Aura, or even more then one of each if he desires. the amount of energy needed for each differ based on the size of the weapon: daggers take the least and scimitars take the most energy to create. These weapons only exist for as long as Crimson is in control of Zorlo's body.
Blood Bath Hurricane: An attack of Crimson's which is incredibly powerful. This attack has Crimson move at an insanely high speed around his foe and attack them fiercely. This attack causes a massive amount of damage but drains almost all of Crimson's energy, thus generally it doesn't get used.
Regeneration: Crimson has a very powerful Regenerative power, allowing him the power to almost regrow entire limbs with his aura. This power comes in handy when Zorlo is on the verge of death and has saved the fencer twice to date. Although it is powerful, the power does have its limits, mostly being that Zorlo cannot regrow maybe more then one limb each time Crimson takes control. This power is very energy intensive and can be dangerous to the user if he doesn't keep an eye on his energy levels.
Personality: Since Zorlo forgave himself for creating Shinu and no longer being guilty for what Shinu has done, Zorlo has cast away almost all dark emotion that once lived in him. He very rarely will get mad, angry, annoyed, enraged, bothered, frustrated or surprised any more, making him a very hard person to read in terms of what he’s thinking. He almost always has a smile cast and is in a good mood, finding battle to be the spice of life that makes life worth while to live and always goes into every fight in a good mood.
Ever intelligent, driven and focused, Zorlo takes to each mission he is given with the greatest of enthusiasm. He is a very quick thinker, capable of coming up with a strategy on the spot and changing strategies as the battles calls for it. Ever inventive, if Zorlo finds something isn’t working, he’ll change his tactic based on what he thinks will work, and invents new attacks that way. Also, Zorlo won’t stop until he has either finished his mission or fight, or until he’s too tired to fight on any longer.
Also, Zorlo is a vegetarian, as a sign of his respect for the world and nature. Also, Zorlo believes that the brink of death is very important to trying to make a person stronger, and finds that a person gets most inventive when they are desperate. Zorlo also keeps track of his energy to make sure he still has enough energy to finish a fight, no matter how weak or strong his foe seems. He’s even learned that a foe who can fight forever can still be overcome in battle with proper planning and fighting.
Crimson: Is, by all means of the word, Neutral. He takes no sides without reason and will only protect those he cares for. His major goal keeps him moving forward, and he only protects the fencer in order to allow him to move towards that goal, which is, ultimately, to gain his own body.
Appearance: First of all: VERY AWESOME PICK OF ZORLO DRAWN BY ALTAMIRA! WORSHIP HER!
Has medium length green hair that reaches at longest his lower neck. He is pale and his body is slightly muscular, but it is hard to tell when he is wearing his jacket. His jacket is a dark green in color and is zipped up in the middle of it. The zipper is made of platinum and shines brightly, and the jacket has a collar that starts just above Zorlo’s neck and ends at bellow his ears. The collar is green in color and made of metal and has cloth over it, covering his neck, aside from the front, from harm. Also, Zorlo’s gloves are stashed in the two bottom most pockets (about hip height) along with countless other things in the other pockets (Both those on the outermost and innermost layer).
He wears light green pants that have the appearance of vines running up them sewn in. His eyes are emerald green and reflect truth and sincerity. He wears green bandana that he wears like a head band. He wears a dark green belt that he holds his swords and buckler, when it is not in use, on this. Zorlo’s rapier is held on the belt just after the first loop of his pant that he runs the belt through. The sword sheathe is slid through his belt and is hidden by his jacket when it is sheathed. Drawing the sword requires Zorlo to unzip his jacket, and after it is drawn he quickly zips it back up.
Crimson appears exactly as Zorlo does except his hair, eyes and clothing all turn different shades of red as per the shades of green respectively.
History: Zorlo was born in the city of Manjerstrate during the Godland Civil war. born in a family of serfs, his father was conscripted by the The Delta Empires army only 2 years after Zorlo’s birth. His father died in his first battle at Gorland heights two months later from arrow wounds inflicted during the battle. His mother became a farmer to make keep the land that had been given to her by his father. Because Zorlo was an only child, he received much love from his mother, and never asked to know about his father because his mother had hidden his fathers pictures.
One day, almost 10 years after his fathers death, a group of soldiers from the Martiland army invaded and destroyed his childhood home, killed his mother and captured the boy to be a slave. The boy narrowly escapes a very dismal fate that he would have befallen, because he was saved by the legendary Neko fencer Kurenkento, who was a tall and expertly skilled fencer. Kurenkento was a young man when he met Zorlo. Zorlo’s mother brought him up teaching him that good things happen to good people, and good will always be strong as long as one never gave up. She had also taught him that evil would never triumph over evil even in loss. Zorlo has a great fear of becoming evil himself and fights it with everything he has.
Kurenkento left the slaves on there own to escape and return to there lives. but he soon found himself being trailed by a small boy, and after three days of following him, he finally agreed to have the boy travel with him. Thus began Zorlo’s training in the Majestic art of fencing. The master spent 6 years intensively training the young boy into an expert fencer, and improving him as a person. The boy developed a strong sense of justice, but his sense of justice made him gullible and foolish some would say.
During Zorlo’s years in training, Kurenkento mad him wear specially designed chain-mail shirts to greatly increase his speed. Kurenkento started him at twenty pounds when he was twelve and worked him up twenty pounds every two years until Kurenkento died. Zorlo’s chain-mail must be specially made by a blacksmith Kurenkento introduced him to. The blacksmith specializes in creating weighted armor for people to train with.
Kurenkento was killed after six years of training the boy in an attack by the greatest swordsman of the era, named Durtox in a duel. A darkness grew in Zorlo and thus created Zorlo’s feared dark-side. From then on, Zorlo traveled alone to find a way to become stronger than Durtox, and slowly would. His lust for vengeance would get the better of him, as he would kill those who stood in his way until one day, he did battle with a mighty opponent who would have killed him, another man driven by vengeance. This mans name was lost in history.
After that, he realized he should not become strong for the sake of vengeance, but to help people. He began hunting for his Master’s sword that he thought was taken by the man who killed Kurenkento. Such is his grand design, to help anyone in need, and he travels to this day to save and assist anyone who needs it.
He Joined in the Civil war after his realization, as a fencer for Manjerstrate, and fought in many battles to prove himself both powerful as a warrior, and as a leader. In the battle of Kiningrad, in the late days of the war, he saved six men by jumping in front of a barrage of arrows, which nearly killed him, for that he was given the medal of Heroism. A few months later, the long civil war finally ended, but that was enough for him, he now travels, always looking for something to do, and people who can help him train with to get stronger.
Zorlo’s first major life changing event caused when he met the other members of what is now known as the Alliance of Tasogare. Zorlo ran at all speed while the demons slept to get back to the city to warn the others. When Zorlo returned, Celia knocked him out and then the two demons attacked the half demon and the demon girl. After Tsukineko got the food to Nikudemon and he got ready to fight again, the three of them killed one demon and then Nikudemon stepped in to finish the second on his own, which he did with ease. That was when the Alliance was born.
After Nikudemon and Tsukineko gave Zorlo and Celia the map and told them to go get the treasure, the two made it to a village where Zorlo replaced his broke armor and clothing and separated ways and said they would meet up after each accomplished what they had needed to do. For Zorlo, this was fighting the Black rider Tsuukai Ita. The battle was hard fought by both warriors, and ended in a draw. Zorlo cannot wait his next chance to meet with the dark figure again so they can fight one more time. Zorlo also made friends with a young girl that could become and bird, named Arina; and a young knight named Raven, both of which the fencer found to be interesting people. Also, Zorlo and Tsukineko entered the Master of Combat race, and Zorlo made it to the finals, but withdrew for fear his dark-side would kill his foe, Boomer.
When Zorlo and Celia finally met up again, they followed the map to the cursed cavern where the legendary Amulet of Aizi was located. When Zorlo grabbed the pendant, and by doing so awakened the demon that slept within; thus, his dark-side intervened. the dark cretin freed himself from Zorlo and combined with the soul of Aizi to form a dark new figure called Kowai Shinu. Zorlo now hunts him to stop the killing spree he is on. Because the essence of Zorlo’s dark-side lived in the scar on his forehead, when the two split, Zorlo’s scar across his face healed.
After the split, Celia helped Zorlo to train to regain all of the power he had lost from the split, and Zorlo met Celia’s brother Nemo. He promised Nemo that he would protect Celia with his life and try to change her and make her hate humans less if at all. Zorlo’s influence has slightly changed the demon girl, but he hopes that he can give her the forgiveness of humanity for what they have done to her.
The two major events that Zorlo has had since he and Shinu split were his meetings with Umi Oni and Sakuraneko. Zorlo’s battle with the devil Umi Oni was where Zorlo began to develop his own style of hand to hand combat, and also, where he met the Hell Demons. These creatures were created to bring back Umi Oni, and Zorlo helped him fight these things. After Umi’s power was unleashed, Zorlo fought a foe who was to much for him and nearly died. Luckily for Zorlo, Umi used his dog killer to bring him back and gave Zorlo demon powers for a short while, although it wasn’t exactly Zorlo who was in control when he had these powers. After Crimson Zorlo (The name I gave to Zorlo when he gained the demon powers for the short while he had them because it turned his Iris’ red and his hair red) dispatched of the female demon who was sent to deal with Umi and Umi killed his father, Umi escaped and the demon powers in Zorlo became dormant, he does not know of them, and the only way for them to be reached his for him to receive more of Umi’s blood or have someone bring the power together again and use it to control him.
Zorlo’s battle with Sakuraneko was one started when she refused to tell him where his master’s legendary sword is and he could not give her the exact location of Tsukineko. Again the hell demon’s appeared and Zorlo had the powerful Mirage Thrust Rain awakened. Before Zorlo passed out from his wounds from Sakuraneko’s last attack asked her to join the alliance. She agreed and gave him one of Kurenkento’s twin short sword because she was impressed with the power he had shown. Sakura now awaits Zorlo to awaken so he can help her find Tsukineko.
Since then, Zorlo headed to the Forest of Whispers where he met a woman that changed his life. He and the red winged angel Selene met there and fell in love over time, and after fighting towards where a treasure was. When they neared, Selene left, telling the group to wait for her return, but when a scream was heard, the fencer rushed to watch as she was slain by a vampire named Xiaver. Upon her death, the Ancient Aura awakened from the fencer and he slew the vampire, thus avenging her.
After the death of the vampire, the fencer returned to his Master Kurenkento’s house, and then headed back to the grave after a dream and his desire to see her again. When he arrived, The God of the Forests and Druids, Cenarius, summoned him to his realm and he found his dead Master, Kurenkento. The fencer joined his master and the God, doing the bidding of the Master of the forests. When Zorlo was at the Temple of Cenarius, the God sent his master to do his bidding and then summoned a Trent, who went and grabbed Zorlo’s lover, Selene, whom he gave life back and promised her a human form when the fencer and her finished the mission he gave the Zorlo.
The fencer and The red winged angel headed out to the God of the Forge, Reorx’s house, and there, the true form of the fencer’s sword, Apollo, was awakened. Reorx also made the fencer a new jacket, incorporating his armor and shirt into one so that the fencer only wore one thing of clothing on his upper body. After this, he and Selene were sent deeper into the cavernous dwelling of the God of the Forge in search of The Heart of the Moon. After defeating a powerful guardian, the two found the item and brought it back to Cenarius’ temple.
After bringing back the Heart of the Moon, Cenarius sent the Zorlo, Selene and Kurenkento after the Horn of the Forest. It was a long trek to arrive at the very northern end of the forest, and each warrior had to conquer one of the Ancient guardians. After a great deal of work, the three warriors took hold of the of the Horn and returned it to the God of the Druids. With their mission completed, Cenarius granted Selene a human body and created a mental link between himself, Zorlo and Kurenkento, so the green haired man could contact either of them should he need aid. He now seeks to learn more about the world with the woman he loves deeply.
Hair: It’s about 6.5 inches long and it goes up and back on an 80-degree angle. He also has a rugged goatee. All of his hair is dark blond.
Height: He is about 6"2'
Discipline: He had trained himself in the way of every medieval weapon made. He is most proficient with two swords and/or a spear. He can basically use any weapon to the fullest extent.
Appearance: He is a pretty tall man with a serious face. By his look, he seems dignified and his expression can show a strong sense of justice. In crusader armor, he has light full-body armor all over his body. It is light armor with a chestplate, shoulderplates, arm guards, chainmail, leg guards and iron boots. The chestplate has the Adam’s crest on it and the entire suit of armor is white. There is a picture of him in Buffalo Viking armor below.
This is him in Buffalo Viking armor:
There is one thing about that picture that needs to be updated, which is the spear. His actual spear is very majestic and the tip is much longer and sharper.
This is him without BV armor LOL
Special Abilities: He has trained himself in the form of spirit far beyond what any other human has done. He has learned to control his body at 100%, when all other mortals can control their bodies at 20%. Because of this, he is over 5 times as powerful, fast, reflexive and defensive as a normal mortal. This explains why he is only moderately muscular and can break down an entire stone wall of a castle.
Circumslay: Luce uses his spear and begins slashing in a diagonal manner at 2 times per second and spins around really fast. Useful when surrounded.
Lance: Luce throws his spear at the opponent and runs at the same speed as the flying spear. Once the opponent is struck, Luce is already next to his opponent to lay the final blow or catch the spear if it misses.
Mach 5: Luce accelerates to his maximum speed of 130mph and performs a horizontal slash.
Rise: Luce performs a vertical slash and hits the opponent into the air where he jumps up and can finish the combo.
Spinblade: When in Buffalo Viking armor and disarmed, Luce can put together his arms and spin with his arm blades. This can also be done with the weapons, but it is mainly if he is disarmed.
Crater: Luce launches into the air and shoots down to create a massive depression in the ground. While in the air, his spear gains a blue aura so that the opponent knows what’s coming. Once the spear hits the ground, an explosion 20 feet in diameter creates the crater and burns up anyone in it.
Crystalblade: Luce’s longsword. The blade is made of diamond, so it is impossible to break with anything weaker than diamond. The blade is extremely sharp and Luce sometimes uses two of them.
Rage: Luce’s spear. It is enchanted by the sorcerer, Shareyu Golx, so it is unbreakable. Though it is enchanted, it receives no other benefits. It’s 12ft. long in length and the blade at the end is a foot. The entire shaft of the spear has a 5in. diameter and it is heavily decorated.
Buffalo Viking Armor: The armor itself has weapons all over it. There are the arm blades, the shoulder spikes, the crab-like ridges on the insides of the forearm, the head horns, and the knee spikes.
Shareyu’s Armor: The armor of King Adams’ crusaders. The armor provides basic damage resistance and is very light and flexible so it allows good movement.
Buffalo Viking Armor: The most powerful armor created by the sorcerer, Shareyu. The armor has many weapons on it and provides an impregnable barrier. The only weak points on it are the throat and the waist. The armor also weighs very little, as it is made of remium, the most durable and light ore in Silronia.
Strengths: His ability to use 100% of his body allows him to be much more useful on battle. His proficiency with all weapons allows him to be a challenge to anyone no matter what he has. Also, the Buffalo Viking armor is a strength on its own.
Weaknesses: None by average mortal standards. When it comes to people that can use magic or demons, though, he has some trouble because he is only human. His Buffalo Viking armor also makes him weak against heat because the metal heats up a lot, and when he isn't wearing the Buffalo Viking armor, he isn't as defensive.
Personality: Luce is rather arrogant. The only thing with him is that he knows himself so well that even his arrogance isn’t much of an impediment to him. He has a very strong sense of justice and he seems to be somewhat of a closet pervert. He is the most stalwart warrior in all of Silronia. It is a complete contrast of how he was as a Buffalo Viking: arrogant to no end, ignorant, evil, and untrustworthy.
History: As a child, Luce was considered a prodigy. He was born on the border of Zephyr and Adams land. When he was twelve, Zarrox Zephyr recruited him into the Buffalo Viking Army. It was there that he fought for five years before deserting and traveling over to King Michael Adams’ land. It was there that a man named Vladimir Lado recruited him. Vladimir had the wrong idea in his head that King Michael’s archers had shot his brother and mother in the back during a retreat, and he wanted revenge. Luce put King Michael’s army under quite some strain, and reduced their numbers to nearly half. It was then that King Michael explained what had happened to Vladimir. When Luce had heard of Vladimir’s surrender, he went crazy and killed him and all of the men that he had recruited.
Back to Zarrox he went, where he was subjected to an entire day in the burning pits for betrayal. After the intense torture, he was healed by Shareyu Golx and sent off to do battle. The Buffalo Vikings wanted to take over Hendro Forest to the south of King Michael’s kingdom. It was there that Luce met Garidah Slaser in battle and slew him. After hearing of Garidah’s death, King Michael was forced to retreat and the entire Hendro civilization went with them. Once back at Helios Castle, they planned the retake of Hendro Forest. Before the Buffalo Vikings could celebrate their victory, Zarrox arrived and told them that he had taken Shikanga Castle and that they were going to take Shi City next.
Shi City was the Gryphon Capital City and King Michael knew that he would have the best chance of defeating Zarrox there. The entire crusader army moved themselves over to Shi City and formed an alliance with Gabriel Gryphon. 180,000 men marched to the gates of Shi City. In the front of them were Zarrox Zephyr and Luce Grooja. Within the first ten minutes of the battle, Shareyu had used the Laser Wave technique to wipe out a hundred Gryphons. At that point, Luce decided to charge in. Zarodah and Mustahide Malajii were the first to notice that Luce was coming and they prepared themselves. Luce saw them and smiled. He leapt off of his horse and began killing Buffalo Vikings.
A long story short, Luce caused the defeat of the Buffalo Vikings. There were only a handful of survivors on the victorious side. It was then that Luce pledged his allegiance to King Michael. On their way down, they suddenly noticed something. All of the dead were breathing, and some even were rising. Shareyu had survived and sacrificed half of his life energy to perform a mass revival. The Buffalo Vikings quickly pulled out of the city after the revival, and Zarrox was pissed. The final battle with the Buffalo Vikings was to take place soon. King Michael bid the Gryphons farewell and returned to Helios Castle with his army.
The King’s son, Nicanor, decided that it would be beneficial to fight in the Shanu cave below, because only magic would allow their enemies through. So they moved themselves once again. In the cave, the soldiers awaited. Three days and the Buffalo Vikings could be heard outside. The battle was queued as Shareyu’s lasers broke through the entrance door to the cave and the Buffalo Vikings poured in. it was then that the demon master, Zarodah Claymore, appeared and fired his shotgun into the Buffalo Vikings. This powerful weapon that none of them had ever seen worked wonders on the crusaders’ morale and forced the Buffalo Vikings’ morale to plummet.
Hours into the battle, the king of the Arbisans that King Michael had killed before arrived and joined the battle. It was then that he learned that Shareyu had revived them as well. Days into the battle, Zarrox had forced his way into the back of the Shanu cave. It was there that he put an end to Shareyu’s life, claiming that he had no more use for the lifeless sorcerer. Once wind of her husband’s death reached Avalon Golx, she defected over to King Michael’s side. In the final moments of the battle, seven stood for King Michael and 20 stood for the Buffalo Vikings.
Claymore fired a round from his shotgun that took out all 20 Buffalo Vikings. Alone, Zarrox made a dive to the left where he saw all of the experimental juiced of the alchemist, Opio. As fast as he could he broke the class vial with his teeth and swallowed the entire thing. The great dictator rose with a triumphant grin and ran out of the cave. Claymore raised his gun and shot him in the back, but it wasn’t direct enough to take down the Buffalo Viking ruler. Using what was left of Opio’s life potions, King Michael was able to revive a hundred of his men. Only 107 returned that day to see the award ceremony for the brave officers that fought in the battle. From that moment on, Luce was the Grand General of King Michael’s army.
It is said that he changed his name from Grooja to Spearseten because people were making fun of him and saying that Grooja sounds like something that you do when you vomit.
Player: Vane Dayrose
Character: Lucien Spearseten
Innate Element: None
Overall Rank: V
Hair: Silver in color, medium length with bangs that hang down over his eyes.
Eyes: Stormy Blue
Height: 5’ 10”
Weight: 165 lbs.
Garments: Vusan simply wears a lightweight Elven woven linen undershirt, he prefers to have speed and maneuverability in combat rather than armor. His pants are blue in color and sort of baggy. He also wears leather boots on his feet and a sort of leather material bracers on his arms. Other distinguishing marks are earrings in each ear and the tattoo of his clan symbol on his left shoulder.
Strengths: An expert of the Elven martial arts style Quelendil and also very skilled in swordfighting. He moves lightning quick in combat and has naturally fast reflexes and is also very agile.
Weaknesses: Because he is only Half Elven, Vusan was unable to learn any spells, something many if not all Elves are taught. To compensate for this, his Sensei taught him some blade techniques and aura like abilities, drawing on his inner strength. Also, he is blindingly fast but not especially powerful, relying mostly on his speed and skill in combat.
Blade Stances: Vusan knows several styles of fencing that all stem from his martial arts training, they are as follows:
Single Handed Combat- Vusan’s second most proficient style. The blade is held in one hand, ideally keeping your own blade between your body and your opponent, effectively providing defense and offense at the same time.
Inverted Single Handed Combat- Vusan’s most proficient style. His natural affinity for athletic moves gives him an edge in this form. In this style, the sword is held in one hand (usually his right, as that is his most proficient) but in an inverted position behind the back. From this stance it’s easy to dodge opponents attacks and come at them with a whirlwind of aggressive flashy spinning moves.
Dual Wielding Style- Vusan’s least trained style, he uses this style mainly as a last resort or to intimidate less powerful opponents that he knows he can easily overcome. Both swords can either be held in a standard position or inverted.
Note: Vusan does not carry two swords, he merely has some training in dual wielding.
Crimson Spear- Vusan concentrates, drawing energy from his aura and focuses all his energy into his outstretched palm. The energy begins to materialize into a palpable form, appearing red in color, and then he releases the energy, sending red spears of energy in every which way in front of him. The more he focuses, the more control and accuracy he gains with this technique. When it hits it can be lethal.
Shadow Blade- Vusan fuses his aura into his blade, joining his soul and blade into one entity and goes into a frenzy, disappearing, ducking and weaving, slashing at the enemy from all directions, a very lethal move. The downside to this attack is that it can only be used when Vusan is enraged to the point where he will do anything to overcome his opponent, basically a last resort move.
Personality: Vusan is bold and courageous, and very determined to achieve his goals and complete whatever task is set in front of him. He has a bit of a temper sometimes, and his abilities have led him to be a rather arrogant and brash sometimes. Nevertheless, he is a loyal and caring friend and has a strong sense of justice, he just isn’t sure where his place is in the world yet.
Biography: The tale of Vusan’s childhood isn’t one with a happy ending. His father was human, a noble Knight of the Templar, part of the King’s royal guard. His mother was an elf. The breeding of humans and elves was rare and looked down upon by both races.
After his birth, whenever he went to visit his father in the great human kingdoms, he and his father were openly ridiculed by the other humans until the point where even his own father wanted nothing to do with his Half Elven son.
Back with the Elves he wasn’t openly welcomed, but atleast he wasn’t tormented all the time either. He never quite seemed to fit in however. His entire childhood was spent training in martial arts in swordplay. Try as he may to fit in with the other Elves, he simply had no place among them for several reasons, one being the Elves were immortal and aged much slower than he. Being only Half Elf, he was forced to walk the lonely road of mortality.
So while the other Elves would take time off from training to socialize or do other things, Vusan worked tirelessly to perfect his combat skills in an effort to compensate for his lack of magic affinity. (another thing he was ridiculed for)
Eventually he became so fed up with the other Elves he simply couldn’t continue living there, so he left, searching to continue his training elsewhere, in hopes of finding a purpose in life and a place where he belongs.
Weapon: Crivitz possesses but a single weapon: an enormous femur bone presumably belonging to an ancient creature known as the Corgonga. The broad and exceptionally sturdy bone stands nearly 5 feet tall. It yields no power, other than that of its carrier’s strength. Criv tends to keep the Corgonga bone strapped to his back by way of a leather band which fastens itself with a belt buckle on his front side.
Appearance: Crivitz stands at an average height with an average build; he’s thin and in reasonable shape. He wears a raggedy, sleeveless shirt which hangs slightly below his waist. His pants are nothing more than a thin fabric mended together to make just that, pants. From the time he was born, Crivitz was accustomed to walking around barefoot. After years of walking paths, forests, villages, and beyond Criv’s feet became taking a toll. Over time his feet became worn and damaged causing him to rely on a pair of sandals he made at the age of 17. A sleek leather strap wraps around Criv’s right shoulder to the left side of his abdomen; the strap is used for binding the famed Corgonga bone to his back. He is able to tighten and loosen the strap effortlessly with a belt-like buckle found on the front side of his body. Criv’s soft appearance leads many to believe he is younger than 19 years of age. His delicate nose offsets the darkness apparent in his eyes which lay slightly below his unkempt bangs; his hair fluffy in appearance. His skin is faintly tan with several visible scars on the backside of his neck and shoulders.
Personality: He is an exceptionally kind person despite living through countless abysmal situations throughout his lifetime; from the death of his family to the loss of his spouse, he remains stable and surprisingly pleasant. He’s not one to pick a fight and prefers to talk things out in a reasonable matter. Though, because of the loss of his parents at a young age; Crivitz is remarkably preserved. He has a tendency to keep things to himself causing substantial emotional damage. To say the least, Crivitz is not a cheerful person; thoughtful and selfless, yes, but not cheerful. He’s a quiet young man, depressed for obvious reasons, and hides it without difficulty. Instead of facing his turmoil he hides in the wake of himself in hopes that his problems will simply fade away. Astonishingly, Criv seldom comes off as disheartened, angry, or unhappy. He’s an expert of deception, in more ways than one.
Strengths: Criv is a very persistent person. He will never back down from an objective, and he constantly is ready for anything. He also has a great sense of direction due to his years of traveling and can easily find his way around an area. Criv has kept himself in great shape since a young age. Because of this, he is able to walk great distances, and accomplish difficult feats with ease. Crivitz is an honest man chock-full of courage, integrity, and compassion.
Weaknesses: Because of his ghastly childhood, Crivitz tends to keep to himself. Many of his harsh memories leave him feeling terrible inside, which effects his overall mindset. Criv does not like to fight, and the idea of battle scares him. He’s much more of a talker then a fighter. Ever since the death of his battle-heavy father; Crivitz strays as far from combat as possible.
Biography: Born in the small, yet famous village of Opious; Crivitz was but an average child. His father was a renowned warrior known for his arrogance and greed. His mother, on the other hand, was a kind-hearted housewife who helped around the house all hours of the day. In his earlier years, Criv was a fairly happy child. He made friends easily, and got along with the fellow village children. Crivitz more than often took the role of the leader, and led he and his friends on countless adventures. The children would explore nearby forests, and swim in the shallow river all throughout the summer. Life was carefree and blissful.
The town of Opious was known for raising some of the finest warriors in the land. Both Criv’s father and grandfather were recognized as the some of most unsurpassed combatants of the last generation. As Criv approached the age of five, the year of which Opious males began their training, he became noticeably different from the other children. Unlike the rest of the youngsters, Criv disliked the idea of battle. While most of his friends were off playing “war”, he stayed indoors watching from a distance. Instead, Crivitz daydreamed about distant terrain and bountiful rewards; beautiful landscapes, and gurgling streams. He had always dreamed of seeing beyond this dull community. He imagined himself as a courageous traveler offering his advice to the wandering public. He had hopes, he had dreams, and he felt he was meant for something different, something matchless.
Every night Criv’s father would climb atop his faithful stallion and journey north towards the forbidden land where a raging conflict lay. Days later he would return exhausted, hungry, and full of despair. With a little food, and few glasses of wine, he was back to his usual, arrogant self. Crivitz was profoundly different from his father, though he loved him beyond comprehension. Every night Crivitz would find himself troubled by the departure of his dad, praying he would always return. When Criv was six years of age, his father went missing. For days the townspeople searched, but to no avail. After weeks of effort, and sorrow, he was pronounced dead. Soon after, his body was found at the bottom of the nearby river, some miles from the village...
Crivitz’ life was sent spiraling into depression. He was without hope, without meaning. His mother tried to ease his anguish, all while controlling her own distress. As the years went by, nothing was the same for Criv. He was without friends; fore he sheltered himself from the world. His mother urged him to go out and play, but there was nothing about "going out to play" that Criv found remotely delightful. Years went by ever so slowly. As the seasons withered, so did his only companion. As Crivitz’ mother grew older, she became weak, and eventually passed away when Criv was twelve. Deeply saddened, Crivitz found himself alienated from the world, and even himself. He felt worthless, and without a purpose; a stark contrast from his early life.
No more than a week after his mother’s death, Crivitz gathered a small number of significant belongings, and prepared to head out. He wanted nothing to do with this village; he was going to leave for good. He set out not looking for anything in particular, leaving everything, and nothing, behind...
Name: Dethykos Hymnos (Her real name that I will refer to her as is Sylthas Sunslicer)
Race: Blood Elf
Age: Number is unknown, but she's young
Weight: Refuses to tell (Not fat at all)
Weapon: Sylthas's weapon of choice is two lightweight daggers that are sheathed on either side of her waist. They are both of the same weight and mass, as well as material. Sylthas also wears a wrist blade around her right wrist, the blade extending to the right and curving towards her elbow. It is retractable and unbreakable. She has amazing skill with these weapons.
Armor: Ancient blood elf armor forged by her father. Quite hard to lay a scratch on. Sylthas's left pauldron is completely unbreakable, though it only covers a small portion of her body.
Strengths: Sylthas is very skilled with her daggers, and her lithe body makes it easier to escape certain situations. She is agile and quick-witted as well. Sylthas is also extremely good at seducing the enemy, male OR female.
Personality: Sylthas is a kleptomaniacal, extremely daring sex machine that most people consider insane. Although these personality traits are somewhat negative, Sylthas is a very reliable companion. She would go far for her friends. In fear, Sylthas never flees. In anger, she never kills.
Dagger Throw - Sylthas has an extendable cloth rope that can be tied to one end of her daggers. She may then throw the dagger, and be able to retrieve it via the cloth rope. She is very good at doing this.
Barrage - Once the enemy is off guard, Sylthas may strike the enemy with a series of fast attacks.
Finishing Combo - After a normal attack, Sylthas spins around and slices the enemy with her wrist blade. This attack is more fast than strong.
Slicing Twirl - Sylthas spins around on the tip of her toes with her daggers and wristblade extended. This attack also uses more speed than strength.
Cross Slash - Sylthas, daggers in hand, crosses her arms on her chest, then slashes out at the enemy with this formidable attack. This attack is slow but powerful.
Link Ability - Sylthas uses this with her "partner in crime", the night elf Azshalla Evernight. First, Azshalla uses Sylthas's Dagger Throw skill (except withe her own materials) to wrap the cloth rope around the enemy's shoulders, binding them tight. Then Sylthas uses her Barrage ability and two Finishing Combo techniques. (I probably won't add Azshalla here though)
Flame Strike - Sylthas's ultimate technique. A huge pilliar of flame with a span of 15 feet shoots out of the ground and scorches whatever it hits. The flame lasts five seconds.
History: Sylthas was born in the heavens of an unknown planet. Her father, Hephaestus, Greek god of fire and forge, had married her mother, a blood elf noble known as Thylus Sunslicer. Before she even met her mother, though, Thylus had fallen deathly ill. Hephaestus, in all his godliness, could do nothing to heal her of her illness. Hephaestus then sent Sylthas down to the mortal realms, into a blood elf village to be raised and cared for by them. They taught her the basics of life, her Blood Elf lineage, and trained her in the ways of the dagger. Soon though she came of age to leave the village and explore the world on her own. She trained with friends she found along the way, went on dangerous adventures, took bold risks...She was still in contact with her father, though knew not that he was her father. Hephaestus had forged Sylthas the left pauldron she wears now, not wanting her to get harmed in any way. Hephaestus looks upon her from the heavens, helps her in aid, cares for her, shows her the path to take...
'Till one day the heavens was sieged by hell. They slew every god in their way, stole as much as they could, and left before Zeus could strike them down, or before Ao could disintegrate them with his omnipotent power. Hephaestus's last words were to Sylthas, telling her the story of her origin.
Sylthas went to a night elf town shortly after. There she met a young night elf who asked her to find his wife, Azshalla, who was in a cave filled to the brim with gremlins and felhounds. Without a word, Sylthas went to the cave. She slew all the demons and found Azshalla in a room, sitting on the floor. She had a deep wound in her left ankle. When Sylthas returned Azshalla to her husband, she asked Sylthas where she would go after she leaves the night elf town. Sylthas responded with few words; 'To find adventure'. Azshalla decided to leave with her, and they soon became extremely close to eachother. They thought of eachother as sisters.
Then they both went to like, adventurize...yeah.
[sarcasm]z0mg the best bio I've ever done.[/sarcasm]
Name: Zi (Z). Age: 15. Race: Plain and simple, human. Sex: Female. Hair: Long, straight, and pale purple with darker streaks - no, it's not natural XD Eyes: Indigo. Weight: 34kg (fairly light). Height: 165cm.
Weapon: A long, sharp, silver blade with a "Z" engraved into the end.
Strengths: Zi has very precise aim with her sword; not often will she miss a hit. Being of a petite stature also grants her with speed to evade attacks. Because of where she was brought up, Zi can handle conditions of extreme cold.
Weakness: Zi is often struck because of her confident nature, which in some ways is good, but in other ways means that she is more likely to try out a new, potentially dangerous strategy - which could put her in her enemy's line of attack. Also, due to her petite body, Zi finds it difficult to withdraw an attack after it has started. The same lines go for running - if she has reached a fast speed, stopping can take a few extra seconds. Unfortunately, being brought up on an icy plateau has it's downfalls - extreme heat is hard to handle for Zi.
Skills/Magic: Zi is untrained in magical fields.
Appearance: Zi has a petite stature, complemented by her pale, ivory skintone. This contrasts with her long, shimmering lilac hair and huge indigo eyes. She has pale lips and a long, slender neck leading down to protruding collarbones. She has stretching limbs which give off a feeling of elegance from the young teenager.
Personality: Everyone has their breaking point, but Zi's is set fairly low. Little things will often drive her to angriness, and when this happens, she tends to get more aggressive towards anything in her way. When entering a battle, Zi usually sets herself into a state of hating her enemy on sight; however, this usually wears off after the battle (if she wins, that is). Being only 15, Zi is technically younger, but being patronised is one major way to tick her off. She prefers to be treated the age she acts, rather than be treated suited as to how long she has lived her life.
Biography: Born in 1991 on an icy plateau (the exact location is not known), Zi was raised in cold conditions with only her mother and father for company. She was taught to fend for herself at an early age by her father, and has predominantly taken after him personality-wise from the hours spent together. Although not particularly well-educated, Zi had always been intelligent - logical, as well as practical. This has helped her massively throughout her life, and she hopes will lead her in the future. Of course, having a sense of dark, sharp wit on her side helps, too.
As a young child, Zi had aspired to become some sort of medical professionist, perhaps a doctor - being a hero had been a passion. However, lack of education stood in the way of her dream, forcing her to pursue a different life course. Initially she had chosen to stay on the plateau and help her parents out, but eventually realised that she was destined for a very different life. When travelling around the plateau as an adventurous ten year old, Zi had discovered a long, flat, solid piece of metal. She had decided to make it her project to create something from this material, and along with sharp rocks and an elegantly carved wooden handle, the next six months were dedicated solely to her project. By the time she had swiftly carved the last stroke of the 'Z' in the end of the blade, Zi knew exactly what she wanted to do.
Originally Alex's character, which he recently passed on to me, and I have revised it a bit. Approved by Tiroth.
Name: Kray. Age: 23. Race: Human. Sex: Male.
Hair: Blonde. Eyes: Blue.
Weight: 70 kg. Height: 6 foot 4 inches.
Weapon: A dagger and a broadsword. Armour: none.
Strengths: Rocks, Stones Almost anything that can be thrown because he has an excellent arm for throwing. He can also create a little fire ball which needs great concentration, it also drains a lot of his energy leaving him to conserve it. Weaknesses: He hates pollen it makes him have a sneezing attack, which distracts him. Since Kray isn’t very good at magic spells opponents with better magic spell will hurt him a lot causing even more engergy loss. When opponents with a big weapon comes he will try an avoid the weapon because he only has a small dagger which im comparrison to a sword isnt very useful.
Skills/Magic: He can cast a spell but he isn’t very good at it but he can make a little fire ball appear which can be cast at someone to burn them, I’m sure as times goes by he will get better at it. Kray recived a shadow amuley from his first battle.
Personality: Kray is very outgoing he will try almost anything that’s not too deadly, I suppose you could say he’s a bit of a jackass. He once hugged a bear and the bear scratched him badly and he had to get it disinfected and all. He even tried to retrieve a rock on the other side of the cliff he threw it on, he tried walking along a giant log to get to the other side but he fell off luckily it wasn’t a very deep cliff. Appearance: Kray wears a black jacket with brown pants. He usually has his two piercing in his ear. He has a pocket in his jacket that holds small objects that he might need. He would keep things like matches and other useful things. He also has a pocket in his pants, that is where he keeps his dagger. On his left side there is a sheath in which he keeps his broadsword.
Biography: Kray was born on a night with a horrible storm. He was then taken to his parent’s home. They rased him as a little fighter hoping to rase his self-defence. He always liked to nock things like bottles over. He learnt to be resourceful since his family went on many camps. On one of the camps he found some sticks and built a little cubby that he wanted to stay the night in but his parents made him sleep in his tent.
On his 14th Birthday his dad made him a dagger witch he has kept since then. Kray has done very helpful thing with his dagger like cut branches, killed his dinner and even got him out of a rope trap by cutting the rope. His dad was a blacksmith and was one of the best around. Kray became strong by helping his dad make things and lift heavy amounts of metal.
On his 16th Birthday his dad took him to see the magic people and learnt some little spells. He has improved on them greatly since then. He has used those spells to create a fire for useful things like create a campfire and even kill food and annoying pests.
He had a veggie garden in his backyard until some crazy and annoying people dug out all the veggies and ate them, Kray was so angry he made a fire ball and threw it at them, he successfully burned one of their jackets then making the guy take off his jacket and throwing on it the ground which then burnt the grass and Kray got grounded.
Since Kray turned 17 he started exploring alone. He kept finding the same things, there were no other people his age around so he felt very lonely. He would always walk into a cave that he had been in serval times before and seen bears that he had names many times as well. He had named a total of 5 bears calling them Joey, Fred, Barn, Cavy and Wok, he had some great times with those bear and he will never forget them.
Then he felt redundant and left home forever, he soon felt happy that he was exploring out his parents boundaries that they had made and found out there was many people to fight.
Hair: Jet black, straight and long enough to cover the top half of his eyes
Weight: 191 pounds
Height: 7 feet 1.2 inches
Weapon: Great halberd, it was passed down through his family over generations, it has red steel pole for a handle, one end has a small golden ball, the other has a flawless steel blade with the family emblem engraved in gold.
(For those of you who don’t know, a halberd is a polearm that has an ax-like head with a steel spike in line with the shaft Hanger)
Armor: The only armor that rein wears is on his torso and on his clothes, they where crafted by his brother's fiancés father, who was the most skilled blacksmith in their village.
Strengths: Rein is very strong and skilled at using his weapon thus being great at close quarters combat. His determination means he will never give up, even in the face of death.
Weakness: Whereas he is skilled with his weapon, he is very vulnerable to magic attacks; he also struggles against any kind of ranged attacks. He is also very arrogant and will never make a compromise unless there is something in it for himself. He is quick with his weapon but when it comes to running he can be fairly slow meaning it is difficult for him to flee from a fight. He has a tendency to overestimate his own abilities thus wearing out quickly.
Skills/Magic: Trained with his halberd
Appearance: Reins hair is straight and down making it difficult to see his green eyes, he wears a red garb underneath his silver armor which is dull and scratched from battle. The garb has the occasional gold decoration and has a red hood with a golden stripe which he only doesn’t wear when in battle. He wears armored gloves of silver and red with open cut fingers. His left pinky is half cut off from battle. His bottom half contains no armor but some fairly baggy red trousers that are loose for easy movement. He wears shoes as black as his hair.
Personality: He is very arrogant and is constantly acting cocky. This results in him getting into many fights with people he has insulted. Underneath this tough guy shell however he is kind and caring with a strong sense of justice, he rarely shows it though. He has a lot of pride and if he loses a fight he will hold a grudge for years.
Biography: Rein grew up in a small mountain village with his farther and his older brother. His mother had sadly died during childbirth and rein therefore never knew his mother. His farther was head of the villages defense force and spent almost all of his spare time training his two sons, and due to the quiet nature of the village he had a lot of time on his hands. Rein and his brother Fador became very skilled with their weapons, Fador a sword, and Rein a halberd, both weapons that had been passed down the family. When Rein was just 15 and his brother 18, their farther passed away due to illness. After an era of mourning Fador took his farther as the head of the village defense and thus met Helda, who he asked to marry. Helda's farther was the village’s most skilled black smith and made armor for both fador and Rein. When Rein was twenty and Fador was 23 the wedding was ready to happen. Unfortunately Reins skills with his weapon had caused him to become overconfident and arrogant and ended up making a pass at helda, this of course infuriated Fador and the entire village decided to hate him for this. Rein decided it would be best to leave and has spent the last 7 years traveling and waiting to find someone who can match his skills with a halberd.
Title: Innocence, as his name means innocence in Silronian.
Hair: Long light blue hair that parts down the middle. It isn’t too long and it doesn’t cover his face, it just stays to the sides.
Eyes: Blue eyes with the same hue as his hair. They seem to reflect the pure meaning of innocence.
Discipline: Esni has literally no training whatsoever excluding mental training. As a plus, he basically knows everything that there is to know, which is an amazing advantage in battle that most people take for granted.
Preferred Weapon: Thinking beyond the box, Esni uses no weapon larger than a pencil. He does this purposely so that he has the ability to move around without carrying the weight of a weapon.
Day Rose: This happens to be a very unique weapon where nothing else of the kind exists in Silronia. It is a simple little rose that glows blood red, but it has a special property. The Day Rose can technically be used as a weapon by generating magic at twice the level that the normal caster could create, but there is more to it. When in a dire situation, Esni can actually pick a petal from the flower and eat it. Eating the petal infuses him with the power of the rose, thus increasing all of his abilities substantially. The only downside to eating a petal is that there are only six petals on the flower, and the longer it takes for Esni to win the battle and get make the power go away the longer it takes for the petals to re-grow. For every minute that Esni is using the power a week is added to the total recovery time of that petal. Other than its magical advantages, the rose is infused with a certain energy that can repel any attack if the rose blocks it.
Appearance: He wears a blue robe where one half of it folds under the other half so that it looks like a kimono. The robe itself is a light blue, but it has one-inch lines that follow the sides of the robe that are white colored. Beneath the robe is usually a dark blue cotton shirt. He wears the Adams’s family crest on a chain around his neck to show his loyalty to King Adams. He sometimes wears a blue tactician’s hat too.
Special Abilities: His incredible mind and the unique rose provide quite an advantage in battle. His age as well is something that could possibly cause an opponent to underestimate him.
Godhand: Timeskip – The only Godhand technique that was taught to a mortal was the Timeskip ability. This allows Esni to actually go back in time for five minutes to try and change the outcome of a battle. He can choose any time in the last 24 hours and there are two of him while Timeskip is cast; there is the original him that was in that time and the one from the future. Upon his return to normal time, all changes that would have been made are already made and he is in the same position as he was when he cast the spell. This spell can only be used once a month so he only uses it in dire situations.
Godhand: Reanimation – This is a technique that is only legally allowed to be used by the gods, but Esni was able to figure it out without being taught by any of the gods. Being that he was able to create the skill from scratch, he is able to use it according to the universal principle of “if you can do it without the help of the gods then you earned it.”
This technique has the simple principle of giving life to the dead. Simply by touching the dead with a glowing hand, the soul is summoned back to the body and nothing can get in the way because it is as foolproof as the gods’ version.
Godhand: Barrier of Creation – Esni was able to learn this technique through the same means that he used to learn the Reanimation skill. This technique is perhaps just as useful as the Timeskip technique, as it had certain strengths that can affect any opponent. The Barrier of Creation removes a sample of the opponent’s DNA instantaneously and then a barrier is created around whatever area that repels that type of opponent. For example: if Esni used the barrier on a dark elf, no dark elf would be able to get through the barrier because all members of the same species have the same stem of DNA. This barrier can last forever, so it is a good thing to have when trying to recuperate or when planning on what to do next. The only problem with it is that it cannot block the actual opponent and he/she’s weapons or magic. It can only block one thing at a time, so Esni would have to be fast when switching the barrier to block certain things.
Gravity/Magnet Magic – Spells that use gravity and magnet to do damage to an enemy.
Gravito – A very useful spell when in the hands of Esni. This technique can be used for numerous things, and with it under his mind, it’s even deadlier than it seems.
Magnetic Tomb – First, Esni sneaks somewhere and implants a metal trap in the dirt. When the opponent comes by, he can set the trap off with his mind from any distance. What it does is explode and releases a large amount of white gas and a myriad of microscopic spikes that are hidden by the gas. The iron makes its way into the skin pores of the opponent, and as long as they stay in there, Esni can manipulate the actually opponent to a degree. The effectiveness all depends on the opponent’s strength and control over his/her brain.
Fire Magic – Spells that use fire to damage an enemy.
Flamequake– Esni summons fire from deep within the earth and forces it up through the surface. As the flames and heat rise, the crust begins to crack to let it all out. Finally, the flame and magma all burst out of the crust and cause a massive eruption of flame and lava from below. It also leaves a huge fissure in the earth.
Fireball – A simple ball of fire that can be shot at around 20mph from the hand.
Lightning/Electricity Magic – Spells that use lightning and electricity to damage an enemy.
Heavenly Bolt – Esni moves around an area that he feels is suitable for the attack and places three or four flags in the ground. After placing them, he can leave the area enclosed by the flags and summon a massive bolt of lightning that incinerates the entire defined field. The flags do not prevent the enemy from escaping; they just lay out the determined area of strike.
Volt – A simple shot of three rotating bolts of electricity from Esni’s hand. This travels at around 30mph.
Water/Ice Magic – Spells that use water and ice to damage an enemy.
Crystal Dicer – The crystal dicer is a rather bloody attack if it hits. In this attack, Esni forms several thin sheets of ice out of his own or nearby water. He raises them into the air and then he sends them straight at the enemy. The enemy is slashed to pieces if it hits them.
Dragon Spout – One of Esni’s more powerful basic spells, it is a long passed down spell of the Dayrose family. First, Esni puts his hands together at the bases of the palms. He then pushes all of his fingers directly up against each other and curves the ends to face the enemy. Once in position, he twists both hands in that position and a huge spout of water shoots from them. The pressure that this causes when it hits a surface is enough to put a hole in an iron wall. There are also traces of frozen water in there too, so it may cut the opponent.
Earth/Wood Magic – Spells that use earth and wood to damage an enemy.
Forest of Buurakaido – This is a special technique taught to Esni by his adopted brother, Braiden Dayrose. This uses the spirit energy of Braiden’s planet, Buurakaido, to create a massive forest. This doesn’t really seem to be a deadly technique at first look, but it is quite a killer move. First of all, the trees grow unnaturally close together, so it is easy for the opponent to be crushed or impaled. Second, the forest comes up out of the ground within a second and sends up flying rocks and debris that can hit the opponent. Finally, it is useful because these trees cannot be destroyed and they provide adequate cover for Esni. When Esni has no more use for the trees, he dispels them and the energy returns to Buurakaido.
Spire – This is a simple technique that causes a large spike of earth to come up beneath the opponent. It can grow as long as there is dirt to feed it.
Wind/Celestial Magic – Spells that use the sky and celestial bodies to damage the enemy.
Moon Rain – This technique is very deadly, but rather disadvantageous to use in some situations. This actually creates an entire moon up above the place of battle. Because it is such a complicated thing to create, this takes lots of energy and is not a favorite of Esni’s. Once the moon is created, it immediately begins to break up. Within a minute, a massive meteor shower falls down on the battlefield.
Gust – This is a basic spell that creates or manipulates a wind current to either hurt the enemy or give Esni a movement boost. He can force the wind to blow as hard as 120mph, so it can get pretty windy.
Holy/Healing Magic – Spells that use holy magic and healing magic to harm enemies and heal friends.
Crucify – This spell creates a massive cross behind the opponent and sucks him/her directly onto the front of it. The cross and the opponent are then enveloped in white light and good damage is dealt.
Blood Oath – Because Esni gave up a blood offering to Ka, he was blessed with the ability to regenerate skin cells. This isn’t an automatic thing, though, it must be activated and it takes a while to heal completely.
Dark/Forbidden Magic – Spells that use the dark and forbidden arts to harm enemies.
Shade – This simply envelops a small area in darkness so that the enemy cannot see. Of course during this time Esni can see the same as normal.
Soul Curse – This is a forbidden technique that involves a short ritual. First, an offering of the victim’s blood must be present on the sacrificial parchment. Once the blood is ready, Esni creates a miniature cross and sticks the parchment to the cross. After five minutes of the parchment being on the cross, the entire thing catches on white flames and finally dissipates. Once the parchment is completely gone, the opponent’s soul is already the property of Christof and the enemy is in checkmate.
These are just two examples of each kind of magic he can perform. Honestly there are an infinite amount of spells he can really cast, including enhancement and disabling spells.
Strengths: His mind, his weapon, and his incredible magic skills. He also is the only one who can perform three different Godhand techniques.
Weaknesses: He is very compassionate and it is difficult for him to fight or hurt somebody or something that he does not have a good reason to hurt or kill. Because of his age and stature, he is easily wounded. Also, he is basically completely a mage; his physical attacks are only effective against mortals with no special powers. He also isn’t amazingly powerful, so he has to waste energy on using an enhancement spell when fighting fast opponents.
Personality: Esni is, as his name describes, innocent. He is very compassionate and intelligent, and can pretty much make a friend out of anyone. He is often regarded as a child by outsiders and has to deal with being ignored, but he is so good-natured that it doesn’t really affect how he treats the people. Though he is very intelligent, he doesn’t really brag or bother anyone. There has only been one time that he pissed someone off by being more intelligent, and that man was Luce Spearseten.
History: Esni was born into the all-powerful Dayrose family. His father is Vane Dayrose, who basically holds the same amount of authority in his dimension as the gods themselves. Unfortunately, his mother is actually a succubus that seduced his father. Once Vane remembered what had happened, he went and killed the succubus. What he found out, though, was that she had actually given birth, and the baby was laid down right next to what looked like a pot of boiling water. He knew who’s kid it was and he took him in, naming him Esni, which means innocence in Silronian, so that he would grow up not involved with the sins that existence entails. Because of the crisis with Rein Aeria, Vane had no time to take care of a child, so he moved Esni and himself to a nearby dimension where the time count was several times faster. 9 normal years passed there before Vane felt that Esni would be capable of taking care of himself when he wasn’t around.
They returned to Silronia and Esni saw for the first time what evil and sin could do to the world. He was shown videos of Rein Aeria in the City of Bimalon, and he was educated in the ways of Silronia. Vane had already known that the child was a prodigy, considering the fact that he could come up with an effective, elaborate strategy in less than a second, and execute it without flaw. Everyone loved him and respected his uncommon love for learning and growing in all forms of magical study. By his tenth birthday, he was already considered and equal of Prince Nicanor Adams, the greatest strategist in Silronia. The only thing was that Nicanor was so smart that he was the only one who realized that Esni was, in actuality, more intelligent than he. Following Nicanor’s examples, Esni became quite an unbelievable military tactician and was even appointed as the second strategist of the Helios Crusaders.
The boy worked half with King Michael Adams and half with his father in trying to bring down Rein. Using the timeskip technique, Esni was able to save five minutes of time every time that he switched dimensional planes; those five minutes added up. Because of the great amount of extra time that he had, Esni was able to contribute a lot to both sides. On Amaran, he helped defend Helios land from the Land Pirates and Sentus Maroulis. He devised many strategies that kept their much smaller army on top and eventually helped them drive Sentus completely from their land. With his father, Esni traveled alongside him in his quest to find Caysheo of the Sincarnate Five. At this point, Rein had begun his plan to take over the parallel dimension of Silronia and was going to destroy the real one once he was done.
Caysheo was the last member of Rein’s elite team and was primarily used to create a barrier around the real and parallel Silronias so that nobody could interfere with their plan. Before they were able to find Caysheo, though, the team found Suxen Carmine, the third member of the Sincarnate Five. Taking in the abilities of his teammates, Esni was able to create a plan to level the battle out. His father, Vane Dayrose’s; his adopted brother, Braiden Dayrose’s; his father’s pupil, Xing Demos’; and his own powers were taken into consideration in the plan. He was able to command several teamwork tactics that evened the odds in the battle and they were able to take out the massively powerful Suxen. They gained Caysheo’s location from him afterwards, but he escaped by making himself appear to die.
With all of his accomplishments, Esni is considered a hero of Silronia; his compassion and bravery make him a unique flower that had never before bloomed and will never again bloom after he is gone…
Player: Vane Dayrose
Character: Esni Dayrose
Innate Element: Omni-elemental
Overall Rank: V
Strengths: He has a demon locked inside of him that increases his chakra capacity by an almost unlimited amount. The demon is released with strong or dangerous emotions. Nenshou is very agile and quick, as well as good at controlling his chakra. He can do one handed hand seals.
Weaknesses: Nenshou's bodily strength is not too great. He can be easily thrown, and his red eyes are somewhat sensitive to light.
Special Attacks/Magic: Quite a large list; his jutsu are activated by hand seals, which are solutions to easily maneuvering chakra throughout your body
Skills. (Nin = Ninjutsu, Spirit|Tai = Taijutsu, Body|Gen = Genjutsu, Mind)
Heruka Kobushi (Hellfire Fists)
Style: N/A, Tai || Hand Seals: N/A || Description: Nenshou distracts the opponent by kicking him or her with his feet wildly, repeating the same pattern of kicks over and over. When the opponent is ready to counterattack it, he moves in with his fists.While he does this his fists are building up chakra ready to burst into flame on enemy contact.
Ninpou, Hekika no Jutsu (Ninja Art, False Flame Technique)
Style: Fire, Gen || Hand Seals: Hebi, Ousu-Buta || Description: The enemy feels the intense heat of fire wrapping around him, and soon everything is in flames.
Katon, Goukasuto-mu no Jutsu (Fire Release, Grand Firestorm Technique)
Style: Fire, Nin || Hand Seals: Uma, Tora, Inu, Nezumi || Description: Nenshou breathes a torrent of flame, laying waste to what lies before him. It isn't very fast moving, though.
Katon, Gamayu Emudan no Jutsu (Fire Release, Fire Blowing Technique)
Style: Fire, Nin || Hand Seals: Ryu, Tora, Oushi, Uma, Tora || Description: A humongous ball of flame launches from Nenshou's mouth. It is much less intense than the Goukakyuu no Jutsu.
Katon, Fenikkusu Gan no Jutsu (Fire Release, Phoenix Eye Technique)
Style: Fire, Nin || Hand Seals: Hebi, Ryu, Tori, Ryu, Hebi || Description: Nenshou's palms release a straight and powerful jet of fire.
Ninpou, Kage Bunshin no Jutsu (Ninja Art, Shadow Clone Technique)
Style: N/A, Nin || Hand Seals: Does not have a name| Description: 1 to 100 clones of Nenshou appear, however many he wants, all looking exactly the same as him. They are solid clones and have everything he has, including shuriken and kunai. The clones poof into smoke when injured enough.
Ninpou, Kawarimi no Jutsu (Ninja Art, Decoy Technique)
Style: N/A, Nin || Hand Seals: N/A || Description: Nenshou replaces himself with a look-alike that is really a log or a rock while he escapes. It looks just like him and when hit is transformed back to the log or other inanimate object it originally was.
Ninpou, Karyu Kuchiyose no Jutsu (Ninja Art, Fire Dragon Summoning Technique)
Style: Fire, Nin || Hand Seals: Ryu, Hebi, Ryu, Tora, Ryu, Nezumi, Ryu, Tori, Ryu, O-ushi, Ryu, Usagi, Ryu, Uma, Ryu, O-hitsuji, Ryu, Saru, Ryu, Inu, Ryu, Ousu-Buta with Houka Ryu summoning scroll in hand || Description: A forbidden jutsu and Nenshou's ultimate, the Houka Ryu no Jutsu creates a huge fire dragon who protects Nenshou by breathing flame and knocking his opponents with his sweeping tail. When it is told to, the dragon explodes.
Ninpou, Henge no Jutsu (Ninja Art, Transformation Technique)
Style: N/A, Nin || Hand Seals: O-hitsuji || Description: Nenshou uses chakra to transform into something of his choice.
Ninpou, Terepo-to no Jutsu (Ninja Art, Teleport Technique)
Style: N/A, Nin || Hand Seals: Nezumi || Description: Moves faster than light to a given area.
Ninpou, Kuchiyose no Jutsu (Ninja Art, Summoning Technique)
Style: N/A, Nin || Hand Seals: Ousu-buta, Inu, Saru, Tori, O-hitsuji || Description: Nenshou must spread his own blood across his hand to do this, be it by biting his finger or from an already opened wound. After the seals, he slams his hand down on the ground, and a spiderweb of kanji spirals out. There will be a poof of smoke, and, depending on how much chakra he used, a bat, from a hand sized to a house sized, appears.
Katon, Katate no Jutsu (Fire Release, Fire Shield Technique)
Style: Fire, Nin || Hand Seals: Tori, Ryu, O-hitsuji, Saru || Description: A square block of solid magma is made from the earth. It is a foot taller and three feet wider than Nenshou and is strengthened by fire. It shatters if it with something cool hits it.
Katon, Ryuka no Jutsu (Fire Release, Fire Dragon Technique)
Style: Fire, Nin || Hand Seals: Hebi, Ryu, Usagi, Tora || Description: A large gust of fire shaped like a dragon hits the opponent.
Ninpou Rasengan (Ninja Art, Spiral Ball)
Style: N/A, Nin || Hand Seals: N/A || Description: Nenshou creates a small ball, one that fits in the palm of his hand, that swirls and swirls and continues swirling faster and faster. It grinds the opponent on contact. It takes a noticable amount of chakra, but he can do it with one hand.
Ninpou, Rei Rasengan (Ninja Art, Ghost Spiral Ball)
Style: N/A, Nin || Hand Seals: N/A || Description: After Nenshou used the Rei Rasengan in the fight versus Rein, the souls are now permanently connected to him and he can use it any time he wants. It is a more powerful version of the rasengan.
It was a cold night, snow and wind blowing in combination. The Ekirei Tenma, a shadow of green, shot past the buildings of the Village Hidden in the Sand. The demon spirit came up to a door in one of the buildings and seeped through the cracks in it.
"Nenshou, please go get your brother," a slender woman, in her thirties atleast, said to a small boy, atleast five years old.
"Yes, mother!" he said. He bounced into the next room and woke his brother up. Dokubutsu Kyoushu was a seven year old boy who was, to everybody in the Sand Village, the cutest little boy in the Fire Country. He was also wearing a big grin most of the time, which just added to his cuteness. As he rubbed the sleep from his eyes, he went to the table, sitting on top of his heels, forelegs and knees flat on the ground. His mother passed out the plates, filled with food, and they all began eating simultaneously, after saying their usual, "Itadakimasu." After Dokubutsu ate, he went outside. Ekirei Tenma had easier prey than expected. Dokubutsu shivered in the cold. As he looked around the village, an unexpected form strolled up to him.
"Raikatsu-nee-sama!" Dokubutsu said to the Kazekage, a man also in his thirties. Ekirei Tenma wanted to avoid being seen by the Kazekage, so he waited patiently.
"Hello, Dokubutsu. Is your mother home?" he asked.
"Mommy's in the house, I'll go get her!" Dokubutsu said, running inside. He yelled for his mother, Tsuchi Kyoushu. As she came to the door, Tsuchi rushed Raikatsu in her house and shut the door. The Kazekage slept there tonight, and Ekirei Tenma waited until everyone was asleep.
The next morning was a tragic one; Dokubutsu had gone missing. The council of the Sand met at the Kazekage's hut. There were four in all, including the Kazekage.
"Kazekage-sama, excuse the interruption, but this is urgent!" one of Raikatsu's secreteries said, bursting into the room, "A plague has swept our village! People are becoming fatally ill second after second, and one person is already dead. What should we do?" she finished.
"Plague?! Evacuate everyone!" Raikatsu said.
"Excuse me, Kazekage-sama, but Nenshou Kyoushu cannot be found, assumably out looking for his brother!" another secretery said, bursting into the room.
"Nenshou too?! Send a search party of chuunin to find him! Make sure he gets back safely!" the Kazekage said hastily. "But first, completely evacuate the whole village, NOW!" he finished.
"Y-Yes sir," the secretery said.
"Tell everyone to meet atleast a mile away from the village, too!" the Kazekage said after the secretery. She nodded and ran out to the village, using kage bunshin to help her.
"Now, let's go before the plague hits us," he said to his council. They nodded, then teleported away. The Kazekage did the same.
Everyone was at the meeting point. Every head accounted for, except Dokubutsu and Nenshou.
"Don't worry, the search party will come back with Dokubutsu and Nenshou, safe and sound!" the Kazekage assured. And, as if on queue, three chuunin jumped out of the trees of the forest to their right. But something was wrong...
"Taka, Mizuchi, Yami! What happened? Where's Katori?" the Kazekage said, running over to the three battered and bruised chuunin.
"He's...Dead, sir! Dokubutsu...Killed him!" uttered Taka, taking deep gasps of breath. Mizuchi all-out fell over and coughed up blood, while Yami just fell to the ground unconscious.
"What the hell are you-" started the Kazekage, but he already saw the answer, since it was walking right towards them. Dokubutsu walked over to all of them, snake-eyed. Slamming his hands together, he started doing handseals.
"Dokubutsu, stop!" yelled Tsuchi. But he just continued making handseals. The last one stopped, and out from Dokubutsu's mouth came a huge torrent of poisonous fumes.
"Run! Don't breathe in those fumes! They'll instantly kill you," the Kazekage yelled, teleporting out of the mass of fumes, completely unaware that all of his people were forced, by genjutsu, to breathe them in. Dokubutsu stood facing the Kazekage, his elder brother. His brother was completely bound, and could not even twitch. All he could do is watch as Dokubutsu took a kunai out of his pocket and slowly moved it towards his heart.
"Goodbye, brother," Dokubutsu said, jamming the kunai into his chest completely. Raikatsu's eyes were now completely and utterly lifeless. Dokubutsu then turned his back on the Sand Village forever.
Nenshou ran away to the Leaf, unaware that his whole village had just been destroyed by his own brother.
After years in the leaf village, he had found two companions.
DISCLAIMER: This fight is quite violent
Nenshou stirred about slowly from his unconciousness. Opening his eyes, he saw that he was no longer fighting Dokubutsu. All he could remember was the snarling face of a wolf, and everything else was pitch-black.
"Shouten...Souzetsu...You guys have probably gone to Heaven. But there's something inside me that weighed me down to Hell," he said aloud. "Is it...Really my time?" Nenshou thought about nothing for awhile. He just sat in the cold black ashes of Hell. After awhile, he started to observe his surroundings. There were long obsidian walls with cracks of lava in them. Every now and then, a gargoyle or lesser demon would fly by. Where he was laying, there was cold ash. Below the cold ash was burning ground, so he was lucky he didn't land on it. He stood up, brushing the ash from his clothes. And then, there was a figure. Nenshou couldn't make him out of course, but the figure was no doubt humanoid.
"Hey...Could you tell me if this is Hell or not?" Nenshou said to the humanoid figure. Coming into the light, he saw it was an unnamed greater demon, of course stronger than Nenshou.
"Quiet, knave," the greater demon said in his deep, grumbling voice. He kicked Nenshou back into the cold ash. Nenshou didn't move after that, just crumpled into a ball and started sobbing. But those tears slowly turned into anger. He rose to his feet, chakra bubbling and churning with hate.
"Who's the knave here again?" Nenshou yelled at the demon, who turned his back to Nenshou. The demon turned to him and charged. Nenshou jumped over him and charged back. Taking out two kunai, he jumped onto the demon's back. He stabbed one kunai through the demon's head, one through the heart, and jumped off. In midair, he made handseals.
"Hebi, ryu, usagi, tora...Katon, Ryuka no Jutsu!" he said. A great burst of flame swallowed the demon completely until he was no more. Nenshou smiled, forgetting completely about where he was.
"Heh, the name's Kyoushu, remember it well!" he yelled. He spun around on his heel. It took him awhile to realize he was face to face with a gigantic shadow demon.
"You seem scared judging by the tears on your face, but then again, you're just a child," the demon laughed. "I am Rein Aeria, the king of Hell!"
"Well that's good then, if I kill you I can go to Heaven!" Nenshou shouted.
"Funny," replied Rein.
Nenshou looked straight into the giant demon's eyes; "Kage Bunshin no Jutsu!" Five Nenshou clones appeared and threw two kunai each straight into the heart of the shadowy colossus. A loud hissing sound came from the black heap as the darkness began to melt away leaving what looked like a mere man.
"That was surprising, you got through my little disguise," Rein said.
"You liar...You can't be the king of Hell," Nenshou shouted as he ran straight towards Rein.
"You'll see," Rein whispered under his breath as he caught a quick punch from Nenshou and elbowed him in the stomach. Nenshou was disoriented and he couldn't see. Rein threw a swift punch to his nose and knocked the boy down. Nenshou looked up to see where Rein had gone, but he saw nothing.
"Where are you demon?" he shouted.
No answer came, only a loud "sizzling" noise. Nenshou looked up to see a black veil falling upon the area at a high speed; he couldn't escape it. The dark shade landed directly on top of Nenshou as he let out an agonized scream. Rein watched the darkness subside, leaving a naked boy with very little remaining skin. What was left of his skin was horribly burned.
"That was... pathetic" Rein hissed, "I had better clean up the mess, I know how Vane is with seeing children burnt up ever since what Kaze did to his son, especially the eyeballs.
Rein began to fly down to the body, but chakra suddenly began to rise up around it. Rein stopped for a second to observe and saw that the chakra was healing him; he wasn't dead. The skin slowly regenerated and his skin tone went back to normal.
"So this will be more fun than I thought," Rein said to himself as scales began to protrude from his body.
Nenshou looked up with a wince and looked a full shadow demon in the eyes.
"You bastard...I will definitely kill you!" Nenshou shouted.
Nenshou dodged a beam of black energy from the samurai sword and charged with a blackened fist of chakra. He slammed his fist towards the shadow demon's chest, but something blocked him. His punch was deflected completely, and all the chakra that was in his fist was gone. He saw that Rein was twirling his sword around rythmically.
"Damnet!" Nenshou shouted. He packed a 32nd of the Juubi's chakra gift into a rasengan. He slammed the rasengan into the shield of souls. All of the souls were sucked into the rasengan, giving it even more power. It had a ghostly white aura around it, practically pulsating with power. Rein, shocked, tried to pull back, but the rasengan hit home.
"Rasengan!!" Nenshou yelled. A huge ring of power erupted and shot Rein, spinning wildly, straight into a rock. Nenshou, still possessing a great 31/32 of the chakra, stared at the figure that was Rein. Nenshou's eyes widened at what he saw next.
"Hmph...Not bad, for a kid. I can't believe I'm using my second demon form for this brat..." Rein said. He was no longer black, but silver.
Nenshou stared at the spiral of pure power that surrounded Rein; he knew that he wouldn't be able to hold out much longer if the power increased. Suddenly, Nenshou felt a fist hit him; again, again and again. The next thing he knew, a sword protruded from his chest.
"I don't think you know what you are dealing with," Rein said as he removed the sword and watched the boy fall to the ground, eyes closed. He began to walk towards it and a large flurry of chakra blasted him in the chest. It surrounded Nenshou's body and he began to slowly stand up using inhuman reflexes. Rein stared eyes wide-open at the boy, "it appears this is going to be very fun!"
Nenshou said nothing as he charged at a speed impercievable to the human eye. Rein couldn't even see it, but he was able to dodge it on reflex. Nenshou turned around at the same speed and began striking rapidly at Rein. The demon moved back at the same speed, blocking and striking back each hit. Rein realized that he should begin to take the battle seriously and warped to a safe distance.
"Relax, it will be over in a second," Rein said to Nenshou telepathically as he strung an arrow on Desperae. Nenshou screamed at the top of his lungs as a second chakra tail appeared behind him. He turned around to look for Rein and sensed his presecence in the northwest. Rein saw that Nenshou had found his location and let the arrow go. All that could be heard was an ear-piercing cry as the arrow went completely through Nenshou's shoulder, launching him several hundred miles away. "If I were naive I would say that it is over, but I saw that he moved so that the arrow only struck his shoulder. He won't be able to use that arm; it probably disconnected entirely.
Nenshou was forced back up by the Juubi. With every bit of consciousness, he pleaded for victory, some small chance that he'd win. And the Juubi responded.
"Boy, you're interesting," Rein said telepathically, nocking an arrow on Desperae and pointing it right at his head. He loosened the arrow, and it flew. Rein smiled cockily and sheathed Boraku. This fight was over. All that remained of Nenshou was a cloud of dust. But, of course, Nenshou is pretty much no longer existant, seeing as any and every sign of consciousness was completely erased. Rein, who had his back turned the whole time, felt something tightening around him. He was now completely bound. He looked down at his body, startled, and saw what was grabbing him. A huge black hand. Miles and miles away, Nenshou stood, two tails protruding from his abdomen and ears from his head.
"You bastard," he said in a deep, evil voice that made even Rein's spine tingle, "I'll destroy any and all remnants of your very existance!" he finished, and yanked back on the giant black chakra hand. Rein flew straight towards him. The chakra sank back into his arm. His hand was completely black, and it looked like the aura of darkness around it was growing. Throwing his fist back deeply, Rein still shooting towards him, he waited. Just as Rein was three feet away from him, he shot his arm out with all his strength. It hit Rein right in the chest. He flew unbelievably far, and was in even more unbelievable pain. Nenshou threw his head back and screamed, arms raised, and charged a chakra bomb.
"Die," he yelled in his deep voice, whipping the bomb where Rein landed. The huge amount of compacted chakra exploded. Nenshou, though, was too sure of himself.
The dust cleared very slowly as Nenshou struggled to find the remnants of Rein.
"You aren't dead and you cannot hide from me!" He shouted.
"Son of a *****!" Rein shouted from above as he swooped down upon Nenshou. The boy turned around at the sound of Reins voice and jumped straight into a savage gore. In mid-flight, Nenshou felt his spine snap in several places as Rein released him and flung his body upon a cliff. His body went straight through it all and came out several miles on theother side. Rein stood up and wiped blood off of his mouth, "that little bomb trick came close..."
Nenshou once again was pulled up by th Juubi, even with a broken spine he was able to move from the chakra. Suddenly a gigantic hand came out of the ground under Rein and grabbed him. A smil crossed his face as the hand dragged him through the cliff and straight towards Nenshou. In Nenshou's other hand was a spiraling odama rasengan.
"Heh, bye bye," Rein hissed as the rasengan penetrated his chest and caused a gigantic explosion. Nenshou growled when he saw that he was boxed in by a cage made of pure dark matter.
"That little thing you just hit was a trap, not the real me," Rein explained from behind, "prepare for death!"
Nenshou slammed his fist into the darkness but it didn't work. He had no idea what was coming next; all he could do was give the look of death to Rein. A smile crossed the demon's face as the huge black cage shifted shape into several hundred spikes and totally converged on Nenshou. No sound came from the bloody heap. All Rein could see was the disfigured naked boy in the middle of it all. Before Rein could even smile, another tail sprouted from the body...
Nenshou did not say anything, and was now standing on all fours. His spine was healing extremely fast, and any bumps, bruises, and gashes faded away. Rein gasped in astonishment and tried to back up, but it was too late; Nenshou rammed Rein in the chest head-first. Rein coughed up blood before thrown into a rock hill then rolling into lava.
"I'm not done!!!" Nenshou said with pure hatred, jumping in after him. In the pool of lava, Nenshou grabbed Rein's neck with another chakra arm and used the Oodama Rei Rasengan. Rein's stomach was completely torn out as he was shot straight out of the lava. Instead of hitting hard rock, his chest burst straight through a stalactite. Another hand of chakra came, one larger than Rein's body, and crumpled him up into a ball. Nenshou then spun the hand around and whipped him into a nearby wall. He was struck a mile inward.
"Damn-" Rein almost managed to slip out, but white fire washed completely over him, burning away all of his skin.
"I'LL KILL YOU!" Nenshou screamed, throwing a chakra bomb inside the indent Rein had made. There was a humongous explosion, and then a scream. Nenshou bore his demonic, powerful fangs in triumph. Black chakra swirled defensively around him as Rein, persistent as ever, crawled out of the hole.
"What the hell are you, you bastard?" Rein panted. His aura was now gold.
"If I weren't 100% pissed, i would take the time to say I wish I had a son like you...****, I said it," Rein cursed, realizing that he was an idiot. The new golden scales covered up the previous wounds and stopped the hindrance, but the pain and blood was still there. Nenshou dashed on all fours straight into Rein and slashed him with his claws and sent him flying backwards again. Rein did a flip as he put his hands together, "I have no choice but to..." Nenshou stopped as he felt a blade penetrating his back. A silver shadow demon stood behind him, holding Boraku. Rein stood in front, still holding Boraku as well and still golden. "GRAAAGHH!!!!" Nenshou yelled as jumped up and tore the blade out of his back. Nenshou didn't notice at all and began charging Rein again. Rein jumped back and watched as the other Rein, overcome with disgust, kicked Nenshou to the dirt and threw Boraku¨through his stomach. Nenshou let out a scream.
"GRRAAH!" Nenshou growled with rage.
Rein looked at him as he strung an arrow, "It's too late." Nenshou panted heavily as the arrow pierced his remaining arm, destroying every cell of it. Nenshou screamed in pain as the Juubi released a large wave of chakra, knocking both Reins far away. He stood there as a tear leaked, the pain was excruciating, but he could not give up. He jumped up in the air and launched chakra at both Reins and knocked them into the ground. Then he shot forward with all of his speed and might and slammed a foot into each of their chests. Both of the demons were instantly crushed and Nenshou watched their eyes roll back into their heads. The copy instantly melted and dispersed, and the real Rein sank back into the soil of Hell. "It's finally over..."
But it wasn't over, for a laugh was heard in the distance... "I love shadow substitution," Rein laughed as he drew Boraku and flew in for the attack.
Rein's sword was blown out of his hands. His bow was blown away also. Rein himself stopped completely, landing on firm ground. His eyes were wide and his body in complete shock. More power than Rein has ever seen was compacted into a head-sized ball of blackness. All FIVE of his tails, seeing as two more sprouted, and his mouth, were all pouring cascades of chakra into the ball.
"What the hell are you doing!?" Rein said. It had enough chakra now to take out all of Hell, but Nenshou had other plans. The most evil-looking eyes stared blankly at Rein, and then looked back to the gigantic ball. Nenshou now looked like a full grown wolf, a pitch black one.
"Answer me! That thing could destroy you as well as me!" Rein said. Nenshou continued to pour chakra into it, and Rein was still too stunned to go near it. After awhile, Nenshou's mouth stopped feeding it chakra.
"Die!" Nenshou said gruesomely, and launched the Black Chakra Orb.
****... Figures I would have to do something like this once you got this strong," Rein curse as he summoned a black void that surrounded the two of them. Nenshou payed no heed to it as he slammed the huge black ball straight into the face of Rein. Within the black void, what seemed like a neverending flurry of chakra was bursting around. Neither of the two were in there. Rein stod outside panting, holding Nenshou's arm.
"GRAAAAHHHH!!!!" Nenshou shouted as he realized that Rein had pulled them both out of the void and the ball had hit a substitution. All of that chakra wasted.
"Calm down kid," Rein shouted as he backhanded Nenshou, knocking him back. "You are dangerous. Rein called Boraku to his hand and formed a seal in the dirt below him with the blade tip. Nenshou studdered to his feet and dug his claws into the dirt. "I can't allow this to go on anymore," Rein said as the seal exploded and enveloped Nenshou. He struggled as it swallowed him. Rein snapped his fingers and watched as the darkness subsided, and with it, the chakra. Nenshou stood normally in front of the king of demons.
"Rahh!!!" Nenshou shouted as he was overwhelmed with the pain that he hadn't felt in the other forms; he fell to the ground sobbing. Rein walked up to him and drew Boraku, ready to end it.
"Insolence! Stop!" Sarrea yelled at Rein. "It's not even his time to go, I'm not even sure why he's in Hell. Don't kill him!" she yelled. Rein thought about it for awhile.
"You're absolutely right, angel. Take this boy up to Heaven, for he doesn't even deserve to die at the hands of the King of Hell," Rein said, flashing back into human form. Although it didn't sound it, Rein really didn't want to finish Nenshou.
"Tch, what did you do, rape him?" Sarrea said, unfurling her wings and flying the naked boy up to Heaven.
"*****! I should've killed you when I had the chance just then, since all you do is piss me off!!" Rein yelled at her.
"Are you okay?" said a beautiful angel, leaning over him.
"Y-Yeah, thanks," he said to the cleric. "Where am I?"
"Sarrea Elestrune, our leader, saved you from the Demon King known as Rein.
"Oh, I see..." Nenshou responded, realizing slowly that all of his clothes were back on and his shuriken and kunai holsters were all in place and full. Shaking the dizziness out of his head, he stood up.
"Where's this Sarrea Elestrune?" he asked the cleric. She didn't respond, just pointed to a nearby castle. Nenshou walked up the winding stairways and long corridors of the castle until he came to the very top middle tower. Inside it was a beautiful angel holding two maces, a crown atop her head.
"Ah, you must be the Nenshou kid!" she said, picking up a mop and bucket with bleach in it. She shoved them in the ninja's hands. "I expect the whole castle cleaned by tonight," she said, smiling.
"What the ****?!" he screamed.
"Shut up and do as your told!" she yelled back.
"Damn it, bring me back down to Hell!" he yelled.
"Be grateful I saved you, runt!!" she screamed back at the top of her voice.
Hehe, that battle was between me and Vane Dayrose, so, full credit to Rein goes to him.
It seems as though my signature has run of room... Therefore.
3[Celia] - The Staff Wielding Demon Girl
5[Goy] - The Bubbly Pixie/Fairy
6[Nemo] - Celia's Swordsman of a Brother
9[Charlotte] - The Intelligent Elven Archer
2[Quintana] - The Sarcastic Fire Mage
7[Andrew] - The Moronic and Self-Obsessed Demon
4[Meghana] - The Imaginative Faerie
1[Kevin] - The Cowardly Vampire/Angel
8[Ixchel]- The Violent Rainbow Mage
The numbers are for my own reference, pay them no mind.