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  #801 (permalink)   [ ]
Old 08-20-2006, 12:00 AM
DekuKing DekuKing is offline
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Re: Character List

Apperoved by LEA


Name: Amani

Age: 22

Race: Elf

Gender: Female

Hair: Brown/ About shoulder legnth, maybe just a tad longer.

Eyes: Brown

Weight: 120 lbs

Height: 5'9

Weapon: Short Dagger and a Bow

Armor: Leather

Strengths: Like many Elves she is very skilled with the bow. She is such a great marksman that she rarely has to use her dagger, only in close combat. Since she grew up in the forest, she has adapted very well, and can blend in very well. She also knows various herbs and plants, and the uses for them which can come in handy for healing. In her area she’s known as a scout so she’s very adaptable in almost any area. It also comes in handy when she gets lost and there is no path. She also gets along well with many of the forest animals, like many of the other forest creatures.

Weaknesses: Since she is basically only skilled in the ranging area, her blade skill isn't as developed so when it comes to close combat she's at a disadvantage. She also needs camouflage which may be hard to find in many areas. Her hot-headedness also brings her into many a conflict. Although her teacher has disciplined her well she seems to get into things she shouldn't be involved in.

Abilities:
Call of the Wild: Amani can call upon certain creatures of the forest that can help her upon defeating enemies at a close distance. This can be extremely helpful as she is not skilled in close combat.

Aim: Lets Amani take very close aim upon the enemy allowing her to kill the enemy in one shot or wound the enemy critically.

Exploding Arrow: These can only be used sparingly as they are very hard to get. Amani has to be very careful as they have very bad aim and could explode upon leaving the arrow. Since these arrows have bad aim she mainly uses them to get past obstacles or taking out large groups of enemies.

Scout: If the territory is unknown Amani can quickly figure out the quickest and safest path to her objective.

Camouflage: One of Amani's most important, if not the most important, ability of all. While taking cover in anything she can barely be seen to the naked eye. This allows her to keep safe and take out enemies without blowing her cover.

Gather: To stay alive Amani can gather almost any plant and use it for something. If she is fatigued she can gather plants to cure it. This applies to some minor wounds and cuts.

Apperance: At first glance Amani seems hard and tough, but she’s really kind-hearted and inviting. Her shoulder-length brown hair matches her gleaming bright brown eyes. She's very slim and slender, but looks can be very deceiving. She dons leather chaps like most rangers, and her leather top is long-sleeved. The sheath at her waist is decorated with rubies as it was given to her from her teacher which she still learns from. A quiver hangs on her back and is full with arrows, and a bow can be seen as well. Amani also wears leather boots which are worn down almost to the sole from all the walking. A side pouch can always be seen full of herbs for healing. An emerald necklace hangs from her neck as it was a gift from her late mother who was killed in a Village raid. Her long sleeved shirt is dark green while her chaps are brown. These are the colors of her village.

Personality: Looks are very deceiving as her personality is very kindhearted. She tires to be happy as she has no remaining family left which is very hard on her. Her teacher has hardened her up, but Amani still remains carefree as always. She loves meeting new people, but at first glance has to think twice. She takes things to seriously when people comment her, but when Amani is in battle she is a whole different person, the person her teacher trained her to be. In battle she remains focused on the task at hand. She only releases focus until the battle or objective is over. Overall she is an inviting person. Any chance she gets she loves to chat with new and local people.

Biography: It all started when I was four, I remember it so clearly, and because I cherish the memories I shared with my mother and father. We’ve had territorial problems with the neighbor villages and some have been sought out with violence. My parents being some of the victims. Anyways, at the age of four I was given my most cherished item of my youth, my first bow. Although it was crudely made, I loved it and couldn’t go a day without shooting. My father gave this to me on my fourth birthday and said I could go out back to our forest and shoot trees with stick I could find and use as arrows. After about a year I honed my archery skills up, that father painted a target on a large oak tree. The next year on my sixth birthday I was given sharpened arrows to shoot with. My father and mother both said if they caught me shooting, or even aiming it at people it would get taken away. Over the years my skills with the bow have been polished up, that my father made me a new bow, out of the oak tree with the target on it. He said it would suit me as that’s what I’ve been practicing on, and in a few months he was finally finished. At the age of 16 my father sent me to the mountains to train with a person who is an expert in the craft of the bow.

He has never told me his name, but he told me to refer to him as “master.” Over the years training has been so tough I wanted to die. Every day was full of target practice and discipline. At the age of 20 Master said I’ve grown so much that training will soon be no use. Two years have since passed and I was returned to my village, to protect as problems have continued. I returned to my house only to find everything in the house torn up and destroyed. I called “mother”, “father,” but got no reply. I finally went to their room only to find their bodies, and bloodstained sheets. Tears quickly fell from my eyes as I wept for what seemed like hours. Suddenly this intense rage had come upon me and I ran to the local farm and grabbed a horse. It took me 3 hours to get to the village, but it was well worth it.

In the dead of night, while hiding in surrounding shrubbery, I watched as all the men were gathered around the campfire discussing plans for the next raid. I heard they were heading for my master’s place in the mountains as he was a good friend of our villages. Hearing this I couldn’t take it anymore. All of sudden bodies hit the ground as a tsunami of arrows hit the camp. All of the men were down and I ran to the fire. I heard a noise and turned to find a huge man with 6 arrows in him. He swung his large club and I ducked, it just missed me. Realizing my dagger would be of no use I doused an arrow in the fire pit and instantly it was enflamed. I aimed for the face and shot, he went done like a bag of stones. Enraged I set the whole camp aflame and road to my master’s. I was about to tell him the news but somehow he had already found out. I went to tears so quickly I thought I’d never stop crying. I decided from that day on, I wanted to continue my training not physically, but mentally so I could control every emotion.

The day finally came when my master said I was suited well enough to go on my own path. I went from village to village promoting peace and helping people with problems. I eventually returned to my village, of overhearing news of more problems arising. I took the position of head archer and commanded them into battle. I know once these battles are over, I will return to the call of the wild.
Last Edited by DekuKing; 08-20-2006 at 10:47 PM. Reason: Reply With Quote
  #802 (permalink)   [ ]
Old 08-20-2006, 12:41 AM
Davey Davey is offline
there's a party in your bedroom, all night long
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approved by ladyelvenarcher

Name: Anad

Age: 15

Race: Hallangel (half-human, half-angel)

Gender: Female

Hair: Black

Eyes: Brown

Weight: 125 lbs.

Height: 5'4''

Weapon: Silver Bow and Arrow

Armor: None

Strengths: Anad is a Hallangel, thus she has many strengths. First off, obviously she can fly, and fly at fast speeds. Also a benefit of being an angel is that she has magical attacks that can help her out in tight situations. Anad is a difficult type of being that is hard to kill because of being part angel, obviously you can't kill an angel. Anad also has great aim with the Silver Bow and Arrow which can greatly damage any person from its magical power. Also Anad knows how to heal herself in both races so she can give herself a quick fix up anytime.

Weaknesses: Anad does also have weaknesses. Well the bad part of being a Hallangel is that you are mortal and immortal. Your mortal side can be hurt which affects her in some situations. Also with the correct kind of magic her angel side can be disabled and she can become almost completely defenseless. Her clothes can do nothing for her either since they are just regualar clothes, so they have no value of protection in them. Her stronger magic also drains her energy fast.

Abilities:
Heal: Anad can heal herself as a human or an angel, and she can also heal others in need.

Halo: Halo is a magic move that is named as a symbol of a savior. Halo is basically a powerful angelic shield that protects her from most attacks, ranging from weak to strong. Although it can hold off powerful attacks, enough of them can weaken her shield and it will be disabled for a period of time before she can use it again.

Heavenly Dive: This is a powerful attack Anad can use where she soars into the sky in a silver-white light and does a loop and comes crashing into her target. This drains most energy from Anad and she becomes a bit weaker.

Silver Strike: A powerful magic move that uses her magic to form an arrow as she goes it to fire. This causes a silver-white aura to form in the shape of an arrow as she fires it and this causes heavy damage. While this is a strong magic move she doesn't lose a lot of energy from firing it since only little magic from her hands causes the rest of the ability to work, the thing that does the most work for this is her magical Silver Bow. This can be used in both forms.

Spark: This attack can be used in both forms of human and angel. Anad uses the bracelets on her arms to gather magical energy in her hands and then fires off a giant ball of silver-white energy. This is a moderately damaging attack.

Wind: This is a physical attack that Anad can use. She spreads out her wings and spins rapidly until winds can pick up whatever is around and she can harm it while it's in the wind tunnel or tornado. She can also see things very clearly from her point-of-view so she can also fire her arrows at them while in the tornado, think of this as a giant trap where people are held for a certain period of time. This is a weak to moderately damaging attack without the use of the Silver Bow and Arrow.

Morph Magic: By simply concentrating on an item Anad can magically morph her light power into an item for use. It can be used for anything such as battle or just something simple to eat. Even though she can morph different things, they can only be things she can hold in her hand(s). Also, if she imagines something as a bomb for battle it will not be powerful, it will be at most strength a moderately damaging item.

Apperence: Anad is a 15 year old girl that has black hair, brown eyes, and is about 5'4''. She wears a purple colored top, a short jean skirt, and pink high top shoes. She has big white angel wings that span a great length and can be hidden with the use of magic. She also has valuable silver bracelets on both arms. She carries a silver bow and has a tattoo of the Chinese symbol for love on her left arm.



Personality: Anad is usually a very fun and open person. She likes to do everything and anything with anybody and likes to meet new people. She is very family orientated and spends the time she has with them. On Earth she fold away her wings and hide them from those people and friends (or the friends that don't know about her secret) and usually spends most her time on Earth not Heaven. When fighting Anad's mood becomes serious, almost like a mood swing, and she will try to get things as done as quickly as she can without thinking. She tries to be the best at everything she does and tries to keep it that way. She is also a sensitive person and will cry or be sad in the hard times of life.

Biography:

Well you want to know about my life up to this point? Ok well I’ll tell you.

It all started when I was born. Me, just being a newborn, had no clue what I was going to become or what my responsibilities as a being were. The most I can remember from my infancy is going to a very, bright and white place, and no, it wasn’t a hospital. As I grew I noticed that I was different from other kids, I had unusual abilities and features from the other kids. I learned at a very young age I seemed nicer then most kids and that I could heal myself whenever I was outside playing and got a cut. I also noticed stubs of something growing on my back, two of them evenly separated on my back to be precise. It wasn’t until my baby brother was born was when I realized what was going on. My parents, who were never around much, told me what we had to do. They told me right before my baby brother was being taken to Heaven. My younger siblings and I were to keep evil off the Earth for our time there and once that time was up then we could stay in Heaven if we wanted to. My parents had already done their time and they decided to stay on Earth for a while longer, having kids, making our life an experience and to keep Earth safer for a longer time. They said that it takes decades before you actually can go to Heaven, once you reach around 35 years old at the earliest. They were also never around much because they always spent their time in Heaven, checking in on the world from there and always associating with the people there too.

I was a Hallangel. A half-human, half-angel breed. I was born on this Earth to protect it from evil. That was my part. My brother was taken to Heaven to be cleansed and given magical powers that could be used for life. I only found out about this when I was 7 or so. I was going to be the oldest sibling of this family so I had all the responsibility. Once I came to an acceptable age (the age I am now) then my parents would take off to Heaven and leave me to take care of the family we had and the extensions that would be made. In the end I was taking care of 4 brothers and sisters, and live out my “normal” life. My parents would always keep an eye on us and help us in times of need, but whenever someone new was born they were around for a couple of years or so to watch their new child grow and get to know them. Other than that we were on our own. Few of my friends knew about my secret that I kept from the rest of the world, and they were to not tell anyone, or for surely they would pay sometime later in life.

My life was very hectic, as you know, keeping a regular life was normal but then all the things at home, taking care of kids, homework for school, and lastly and most importantly training for battle. I had to practice magical attack after magical attack over and over again until I could prefect it, and soon I became as strong as ever. There was also a cool magical spell that I could use to hide my identity (wings) from everyone. But, there was one type of magic I didn’t understand that I needed, Morphing Magic: Arrows. It was at the age of 11 that I perfected my magical attacks and then received my first and only bow. It was a special bow because it was the Silver Bow. The Silver Bow was a sacred and holy weapon that could kill off a heavy evil being. I then found use for the morphing power of the arrows. I then learned that I could evaporate the Silver Bow and make it morph back out again with the Morphing Magic which seemed very handy indeed. I then trained with my Silver Bow and morphing magic arrows in all the free time I had. My father helped me train whenever he came down. I soon perfected my skill by this age, so in 4 years time I was almost an expert at the art of archery. While training with my bow, at the age of 13, I ran into my first villain, a simple demon that basically terrorized the streets of our city. I received word from my parents to go and defeat this demon and that it would be great practice for my first fight. I barely made it. I did defeat him but I became fatigued and hurt badly after my first battle. There was also another type of magic still unclear to me, the use of holy bands. I received these at the age of 14 from my mother. Obviously these too were sacred and holy, and this magic was very easy to learn.

I still have a lot more to learn though. Although it is unclear to me there is a magic that can drain my immortal, angel side of me. It the use of a strong and evil dark magic, but that is all I know. I am almost a trained and very experience Hallangel but that won’t come until I reach the age of 18 or so.
__________________

\DS|Anad/
Last Edited by Davey; 05-18-2007 at 03:04 PM. Reason: Reply With Quote
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  #803 (permalink)   [ ]
Old 08-23-2006, 02:29 PM
Owl United Kingdom Owl is offline
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Re: Character List

Name: Sardo Dimitri, last name unimportant.

Age: 19

Race: Half Elf/Half Human. Mother was Elvish, Father was Human

Sex: Male

Hair: Sardo's hair is jet black and cut into a particular style. His fringe sweeps accross his forehead and down to the side, the back of his hair is of short length but spiked. Ears can be seen.

Eyes: Snakeskinned. Brown with blue bits occuring in random places.

Weight: 240lb

Height: 6'1

Weapon:

(1) Sardo wields a rather weighty Obsidian Greatsword which has similar attributes to a Broadsword. It is 5 feet in length and decorated beautifully.

(2) Sharp black shurikens (throwing stars) are placed in a pouch on his belt, 20 can be held.

Strengths: Sardo is excellent at creeping around due to his espionage skills (spying). His telekenisis skills are superb and higher than many average users. He does not get angered easily and he has a high pain thresh-hold and a high drinking capability.

Weakness: Sardo has a fear of water due to an accident where he nearly drowned as a boy in a nearby forest lake. He wears little armour because he sees it as a setback so he is susceptible to damage from heavy attacks. When telekenis power drains which is rare, Sardo may fall into a short coma to regenerate. He is very weak against water based attacks and is not very good against slow opponents, he truly shines when his opponent is as fast or even faster than himself.

Skills/Magic: Sardo used a strong skill called telekenisis. This is the ability to control objects, send them flying through the air and so on. To throw a dart through the air requires little concentration, however to control a person is a very hard thing to do, and depends on the other persons body and will power.

Another skill lies in his sword. It is capable of soaking any type of magic upon impact, and then blasting out either in a slash, or a blast.

Appearance: Sardo is quite tall, his muscles do not look big to the eye but when tensed, one can see how impressive they are compared to normal people's. He wears a tight black tee shirt with stretchy leather pants accompanyed by a brown belt with many clips and pouches to hold things such as throwing stars and medicines. His fringe is easily recognisable, and the spiked back of his hair has been known to scare many small children. He wears simple black shoes which clip over and slip off easily. His fists are wrapped in white tape. Sardo's features have been described by various people as handsome and easily recognisable, a bold nose and amazingly unique snake skin patterned eyes. Sardo does not look intimidating, infact he looks like a nice person that you would want to talk to.

Personality: Although he is not the toughest cookie in the packet, Sardo believes in himself strongly and has a high self esteem, enabling him to not let things get him down. He likes to think of himself as a good person, that vanquishes evil although he is neutral at heart. Sardo is a nice person, but an alcoholic. It is not surprising to see him quickly whip out a canteen full of whisky in battle. Sometimes, he fights with the technique drunken fist. Which is very humerous to watch. Sardo is chirpy, sarcastic and fun but can act very serious and powerful if he wishes. His attitude towards people is polite and kind as he believes that is the way the world should be...happy. However if someone is a downright annoyance to him, or is rude he will soon answer back with the same, possibly violence, as he takes that as a way of revenge. He believes rude people should learn a lesson for there wrongs. In a fight, if someone fights dishonerably, he will be disgusted, and possibly walk away or kill immediatly, depending on what kind of mood he is in. If a person is on the good side of Sardo, they will see a very good side, but if they are on the bad side, they might not see again, let alone see a very very bad side.

Biography: Sardo grew up in a secret hidden forest area with a name too long to pronounce in Elvish, but roughly translated it means. "The place of memory." It was a nice elvish community, where children would be taught to fight from a very early age. His father of course was the only human residing in the area, however he got along fine with everybody, and passed along his knowledge and training to young Sardo, who trained hard to become one of the best fighters in the place. When his father passed away from natural causes when Sardo was 18 he bid farewell to everyone (which was a very traumatic experience) and ventured off to join a small regiment in the outskirts of the colossal forest, which was 300 miles away from home. His journey consisted of many hardships due to the fact that lurking in the forest were a rather large ammount of horrid, wretched creatures that hadnt seen daylight in a long time. When Sardo finally arrived, bruised and battered, the resident nurse cleaned him up and brought him to a healthy state where he could start properly training for this regiment he was to be placed in, regiment #210 to be precise. To cut a long story short, the regiment was completely wiped out in a massive battle against a huge army of dwarves, Sardo stood still at the end, with a bloody face. The last man standing. This amazing feat is his claim to power, and what he tells every person he meets everytime he visits a new pub.

Now at his current age of nineteen and a half, he travels the land as a well known bounty hunter, known by many as "Ahhh! Run! he's come" Sardo earns plenty of money doing his job, and wishes to visit his mother one day, but never has had the chance to travel back and find his home. He, himself has quite a hefty bounty on his head which is quite ironic it may seem. At 19 years of age, he is still young, and yet to learn much in the world about ambition, money, love, power and wisdom and all the attributes that make up experience, but he is very wise for his age, in both skills and intelligence and has many surprises hidden up his sleeve.
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  #804 (permalink)   [ ]
Old 08-27-2006, 11:18 AM
Dragon_Goddess United_States Dragon_Goddess is offline
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Re: Character List

Monoko

--------------------------------------------------------------------------------

Name: Monoko
Age:15
Race: Hyklon. Similar to Yunish, but worshiped their king instead of a god. They both believe in Ancient Elders, even though Hyklon do not worship them. The age of 15 is both important in both races. In appearances, they are similar to humans, but the ears are shell-shaped and somewhat narrow.
Sex: Male
Hair: red, somewhat short
Eyes: blue
Weight: 175 lbs.
Height: 6'0

Weapon: Two Hyklon swords. The blades are curved, and the handle is made of black material. Bow and arrow. The bow is made of a strange hand-carved stick and the arrows look like a normal arrow, but it has three heads instead of one. Small star-shaped bombs. They are thrown like a boomerang, and it blows up what might be in its path.

Armor: Monoko's swords can block an attack, his cape (will be described in appearance) also blocks attacks, but can reflect the attack on the enemy, which is a skill.


Strength: sword weilding, archery, blocking attacks, jumping high to evade attacks.

Weakness: Being thrown (due to light frame), fire, strong wind. Not very moblie due to all the weapons he carries. The smoke of the fire makes it harder for Monoko to see, and strong wind can blow him away for being so light. Darkness can be a struggle as well because he can't use his most powerful attack, Ultra slash. He can be easily KOed temporarily with very strong, violent spells.

Skills/magic: Ultra slash: one or both of the swords is held up to sunlight and is charged. Once fully charged, it gives a strong blow to the enemy. Cannot be used during night time or in dark places.
Reflection Cape: Monoko's cape is used to block an attack, but saves the attack's power within the cape. The power is used later on.
Sword wielding, bomb throwing.

Appearance: Monoko wears a white robe-like article of clothing with long,wide sleeves down to the wrist . He has a belt around the waist that carries his weapons, one sword on each side. His long, black cape reaches his ankles, and has patches of white. His head consists of a turban-like hat, like Yuna's, but has long cape-like material at the ends of the hat. From the knees down, he wears brown boots. As far as other appearances, he has freckles on his face around the cheek and nose area. His hair is short and red. His eyes are a blue color. Long arms and legs, and not too skinny or too fat.

Personality: He is very outspoken, and is not afraid to say what he thinks. He may seem rude or mean at times, but he can really be a caring, sweet, person once people get to know him. Monoko doesn't really try to make friends, so he winds up seeming very mean. Only a few people can get to him.
Biography: Monoko used to be a prince of a huge village called Aplochocho. His father was worshipped by all of the villagers and was seen as a role-model. He lived a very wealthy, but lonely childhood, and was usually shunned by the other boys of his village. He was shunned because the boys thought he was some "show-offy, outspoken jerk", even though he never bragged about his royalty and wealth. As a result, he would have no other choice but to be with the girls. When he became 15, his village was attacked by a village from the other side of his country, called Dokolodoch.
Most of Aplochoco's citizens were taken as slaves or took refuge, and his father was killed by an enemy knight. Another enemy village's knight took Monoko's mother and kidnapped her. As she was being taken, she said "find help....get your father's 'protection'....leave this place until help is found". After hearing what his mother told him, he ran to his father's room and took the swords and bombs. Then, he found a knight's dead body, soaked in blood, and had no other choice but to use its clothing as to hide his identity.
After he got everything, he evaded the knights and set out to look for help. He met Yuna and Talius in a neighboring village when Yuna found him unconsious because he got hurt from flying debris during the escape from his village. He was on a makeshift cot and saw Yuna nursing him back to health. Once he recovered, he became very fond of Yuna and promised to be in her debt. When his village gets back in order, he wishes to find his mother and to take over the royal throne.
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  #805 (permalink)   [ ]
Old 08-28-2006, 04:48 PM
Silent Eyes Silent Eyes is a male United States Silent Eyes is offline
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Last Edited by Silent Eyes; 01-06-2007 at 02:34 PM. Reason: Reply With Quote
  #806 (permalink)   [ ]
Old 08-28-2006, 07:26 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Re: Character List

ELRIC

Name: Elric “The Wolf”

Age: 24

Race: Human

Sex: Male

Hair: Anime orange hair a little longer than his hand, which sticks up and to the back.

Eyes: Deep blue

Weight: 187 lbs.

Height: 6 ft, 3 inches

Weapons: Elric has a wide assortment of weapons, all of which are very powerful and aid him in hunting down bounties.

Soul Fire: A customized naginata that used to belong to Elric’s father. It has a 5 ft metal shaft, with a 2 ft long blade. The blade is wider than a normal naginata, somewhat resembling an axe blade that has been stretched out. A long red ribbon is tied around where the shaft and blade meet.

Wolf: A customized sawed-off shotgun, or lupara. Since the barrel is shorter, this gun can be wielded one-handed, and since it also lacks a choke, the shot is more widespread. He can load eight shells at a time. Aside from standard shot rounds, Elric also has many different types of rounds.

Slug: Rather than firing numerous bullets, slug rounds fire large, single, solid slugs.

Bird Bombs: These rounds fire four small explosives at a time. The range of the explosions is small, although they can cause a fair amount of damage with a direct hit.

Fire Sirens: Fire sirens are small weighted whistles that produce a very high decibel whistle noise, which can cause acute pain in the ears of anyone near the whistle, maybe even stunning them.

Fireball: Fireball, or Dragon’s Breath rounds fire a zirconium-based incendiary mixture, which results in a large fireball.

Flare: These cause little actual damage; being used more for rescue or light purposes.

Flechette: Flechette rounds contain aerodynamic darts, typically 8-20 in number. The flechette provides greatly extended range due to their aerodynamic shape, and improved penetration of light armor.

Frag-12: Experimental fin-stabilized grenades. These grenades have a high explosion range, and very high armor penetration.

Gas: Gas shells spray a cone of gas for several meters. These come in both smoke and tear gas varieties. Elric also has versions that fire a grenade that then emits the gas.

Revolvers: Elric has a pair of high-caliber silver-colored customized handguns, which are modeled after several different types of revolvers. They have a top-break action, meaning that the barrel and cylinder pivot downward to reload, and automatically ejects the empty casings. These guns fire .45 Colt ammunition, and have six chambers. Elric also has Fire Siren, Fireball, Flare, and Frag (These are smaller than the shotgun versions, and aren’t quite as powerful.) bullets fitted for these guns.

Jaws of the Wolf: The Jaws of the Wolf, or Fang for short, is a very unique magical weapon. It consists of a long, thin, unbreakable chain, with a curious pincer-like contraption attached to the end. The “jaws” at the end are a little bigger then Elric’s head, and have serrated edges. This weapon is magical, and responds to Elric’s will. He can control it with his mind perfectly, making it hover in mid-air or fly around corners.

Elric also has a pair of sai’s, one strapped to the outside of each thigh. They have highly polished blades, with blue leather handles. He also has Frag, Smoke, and Tear Gas grenades strapped to the back of his belt.

Equipment: Elric also has an assortment of bounty hunting equipment.

Restraining Sphere: A metal sphere about the size of both of Elric’s hands clasped together. Elric pushes a button on the sphere and then throws it at his enemy. When the sphere next makes contact with an object, it will explode open, releasing four metal bands, which then wrap and constrict around the object. Since the sphere is not objective in what it touches, it will explode open if it touches a wall, the ground, or weapon.

Grappling Hook: A small weighted, metal claw is attached to the end of a metal cord. There are four large hooks on the claw. When the cord hits an object, the weight at the end of the cord will wrap around it, the claws digging in a good hold. The cord is made out of metal strands, so it is resistant to being cut.

Hover Board: A flat, smooth board, which hovers a foot or so above the ground. The board is black, except for the front, where blue flames travel towards the back. There are two straps that hold Elric’s feet in place, although he can easily slip them out if he need to. When on the board, Elric can (obviously) move much faster than he can on foot, which is pretty damn fast. When he gets off of the board, he can flip a small switch between the foot straps, shrinking it down small enough to fit in his hand (Or pocket). [*NOTE: It’s powered by magic, not technology*]

Jet Boots: Located on the bottom of the soles of Elric’s boots are several jets, which allow him to fly somewhat. These aren’t helpful in flying long distances, but are great in fights, especially against creatures with the power of flight. These too, are powered by magic, so Elric doesn’t have to worry about fuel.

Armor: None

Strengths: Elric has amazing speed and agility. He is also very, very strong. His muscles are highly tuned; allowing him to perform feats normal men can’t, such as jumping much higher and farther than normal. His aim with his guns is exceptional.

Weakness: Since Elric wears no armor he is easily damaged. He also has no magic or elemental powers, so he has little knowledge of how to counter or defend against them. When using his guns, there is always a relapse time when he has to reload, and will be left open. Wolf, while powerful, is not very accurate, the shots being more widespread then focused on a single target.

Skills/Magic: Elric has no magic and no special powers, although he does have a few skills. His muscles are highly tuned, so he can pull off some amazing feats, which normal men shouldn’t be able to do. He is ambidextrous, meaning he can use both hands equally well. His aim is extremely good, and can hit a target far off with one hand, even when wielding his shotgun.

Kiba: Kiba is a large, diamond-shaped sapphire with rounded edges, in the center of which is a large wolf's tooth. On the sides of the gem are two outlines of the fang, glowing a bright silver. This magical gem allows Elric to summon Kiba, an abnormally large wolf. Kiba (the wolf) is easily 600 pounds, with a head as wide as Elric's chest. Kiba can speak directly into a person's mind, and is very intelligent. Elric can only summon Kiba once a week. Kiba (the gem) was a gift from the god of prophesy and power, Hælor.

Appearance: Elric wears hard-soled boots, gray cargo pants, a blue t-shirt, and a tan jacket, with the sleeves rolled up to his elbows. He also wears a belt, with his revolvers in holsters on either side. All around the belt, rounds for his handguns are inserted in slots. Around on the back of the belt, slots for his grenades replace the ammo slots. Under his jacket, he also wears a double bandolier, which contain ammo for both his revolvers and Wolf (He will never, never run out of ammunition). His sai’s are strapped to the outsides of both thighs, and Soul Fire and Wolf are strapped across his back. His grappling hook and restraining sphere are hidden on the inside of his jacket, and Fang is looped on his belt, with the jaws hanging loosely.

Elric also wears a pair of pilot’s goggles, and continually shifts them from around his neck, over his eyes, and over his head. He wears black, fingerless gloves, and always, always has a toothpick in his mouth.

Done by I)ragon11. You are not worthy enough to touch his pencil.



Personality: Elric is best described as chaotic. He has absolutely no regard for the laws of men, and usually sides with whoever is willing to pay him the most. While he normally uses money and personal profit as the deciding factors in almost every aspect of his life, he will not do anything decidedly evil, and will side with good, even if he has to give up a chance at a profit. He has an incredible reputation for being an outstanding assassin and bounty hunter, and is widely feared.

Elric has his own unique set of moral ethics, which he follows very closely. He hires on as a bounty hunter more than an assassin, and rarely kills, being very, very careful about who and when it is if he does. As a person, Elric is charming, witty, and a little bit of a smart ass. Ok, well, a lot of a smart ass. He is also slightly arrogant and overconfident, although with very good reason.

Biography: Elric grew up in a large polluted city. He lived mostly with his mother, his father being away most of the time. His father was Fang, a legendary bounty hunter and assassin well respected and feared throughout the city. Even though his father was gone most of the time, Elric idolized him, and did everything he could to be like him. Elric and his mother lived in a large mansion right in the middle of the city, the wealth earned by his father’s bounties keeping well provided for, even if he wasn’t there. With his father’s money, Elric hired trainers, retired bounty hunters, and retired assassins all throughout his life, learning everything they had to teach in his efforts to become his father’s equal.

Elric learned quickly, and proved to have a natural talent for being a hired hunter. He was quick, strong, and cunning. Whenever his father came back home, Elric always challenged him to a fight, continually surprising him with how much he had learned and grown since the last time. When Elric was eighteen, he proved to be an equal match for his father. Observing his son’s skills, Elric’s father took him on as a partner, the father and son working together to hunt down wanted criminals and fight for powerful and rich politicians and business owners.

These four years were the happiest of his entire life. He was living and working happily with his father, was growing more powerful and skillful, was becoming increasingly wealthy, and was becoming well respected and feared in his own right as an assassin and bounty hunter. However, when he was twenty-two, a crime lord attempted to hire him and his father on as assassins. While they normally went for profit, Elric and his father did have their own set of ethics, refusing to work for anyone downright evil. They refused, and turned the crime lord down no matter how much he offered them.

Finally, the crime lord grew angry with them for refusing him, and sent an army of assassins after them. Elric and his father fought magnificently, but even they could not last against an army of killers. Elric’s father was killed, and Elric left for dead. After he recovered, he took his father’s naginata, and returned to his childhood home, where his mother still resided. He found it in ashes. His mother and the family servants were dead along with his father, leaving him alone, and without a penny to his name.

From that moment on, Elric swore vengeance against the one who killed his family, resuming his life as a bounty hunter while tracing him down. He did not know the name of the one who had tried to hire him, and then killed his father, for in their attempted business dealings, the crime lord was only known as “Los”. Elric has searched for two years now, and his reputation has grown even more, even earning the nickname, “The Wolf”.

Theme Song: Another One Bites the Dust

Battle Rank
Player:
Hyrulian Hero
Character: Elric
Innate Element: None
Overall Rank: VI
Strength: VIII
Defense: II
Elemental: N/A
Speed: VIII
Skill: VIII
__________________


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Last Edited by Hyrulian Hero; 03-15-2007 at 09:54 AM. Reason: Reply With Quote
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  #807 (permalink)   [ ]
Old 08-28-2006, 07:33 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
Golden-Haired Lion
Join Date: Mar 2005
Location: Arkham
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Re: Character List

}{Altra}-{Cerin}-{Darril}-{Elric}-{Kashet}-{Koganei Katsura}-
{Kurizu}-{Lhaeo}-{Skif}-{Tay Shobalar}-{Vanyel Black}-{Vasili Ashkevren}{
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  #808 (permalink)   [ ]
Old 08-28-2006, 07:34 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Re: Character List

ALTRA


Name: Altra “The Shadow Ninja Alchemist”

Age: 18

Race: Human

Sex: Male

Hair: Mid-length black

Eyes: Green

Weight: 130 lbs

Height: 5 ft 7 inches

Weapon: Auto mail arms; Alchemic potions; A pouch of kunai

Armor: Auto mail arms; Thick, black, leather trench coat

Strengths: Altra has auto mail arms, which he can transform with his alchemy into a vast variety of weapons, shields, and other objects. He can also make alchemic potions, which he usually keeps a small stock of in a belt and bandolier under his trench coat. These potions can range from bottles of acid to vials of poison to a highly flammable liquid, and more.

Altra is very intelligent, usually finding clever solutions to difficult problems. He is also very agile, preferring to dodge and counter attacks rather then block them. He has earned the title “The Shadow Ninja Alchemist” for his ability to move silently, practically disappear and reappear, walk on walls and ceilings, and move like a ninja. Most of his alchemic attacks do not flash and are silent, further adding to his reputation. He doesn't require circles to perform alchemy.

Weakness: Although he has auto mail arms, they were made for endurance, not strength. They only give him the strength of a normal man, and he can easily be overpowered. He requires both hands to perform most of his alchemy, so if one arm is destroyed or separated from the other, he can only perform small alchemic feats. As the shadow alchemist, he is susceptible to light or bright attacks.

Altra is limited the same way as other alchemists. He cannot perform alchemy with out the proper resources. He requires intense concentration and much time and resources to create his potions, so he cannot create them during battle or on a whim. Unfortunately, he can only perform minor adjustments and repairs on his arms, so he must find someone who makes auto mail to repair or create new ones for him.

Skills: Altra is well trained in the ninja arts, able to walk on ceilings and walls, walk on water, and disappear in a flash. Altra can also perform alchemy, such as raising barriers, creating cages, creating weapons, transmuting items, exploding objects, and so forth. He also has a unique form of alchemy that he created. It is part of the reason he bears the title, “The Shadow Ninja Alchemist”. He calls it his shadow alchemy. He requires a sufficient amount of shadows and darkness to perform it however. He takes the darkness from shadows and transforms it into these attacks:

Shadow Bonds: He creates bonds of shadow that can only be broken by extremely strong light.

Shadow Assassin: He creates a man-sized and shaped shadow that he can control. He can use it to scout, attack, or defend. It is in every physical way identical to him, although it is made completely of darkness. Unlike Altra’s other shadow attacks, the shadow assassin can survive in any light, although a light-based attack will instantly destroy it. It can also be destroyed by normal attacks, the number of which needed to do so depending on the strength of the attack. In order to create it, Altra requires a large or very dark amount of shadow.

Shadow Bomb: Altra creates a small sticky ball that he can stick to any surface. Once stuck to something, the ball cannot be moved. If tried, it will become like gum, still stuck to the original surface or object, but stretched out and stuck to whatever else touched it. Once stuck, the bomb will explode by a set countdown. The longer the countdown, the more darkness Altra requires. The bomb's gum-like state does not effect him.

Shadow Barrage: A bombardment of shadow arrows that flies from the shadow.

Shadow Weapon: Altra can create a weapon out of darkness.

Shadow Hold: Altra takes out a kunai and covers it completely in shadow. Then, he throws it at a person's shadow. Whatever part of that person's shadow it hits, is completely bound. For instance, if the kunai hits the shadow of a person's hand, they cannot move that hand at all. No matter how strong the person is, they cannot break free using physical strength. The three most common ways to break the binding is to: somehow get rid of the kunai pinning that body part, cause the shadow to disappear, or overwhelm the shadow with the shadow of another object.

Shadow Door: Altra alchemically charges a shadow, and then steps through it, reappearing through another shadow of his choice. Obviously, both shadows must be large enough for him to fit through.

Personality: Altra spends most of his time in solitude, usually in nature, since he has a great love for it. He normally holds himself aloof from other people, but not necessarily better. And although he holds himself aloof, he thinks of himself as a kind of protector, and tries to help people in danger. He is not prone to anger very often, usually keeping himself calm and cool, though when he is, it is usually righteous battle anger.

He doesn't like cities or large crowds; they usually make him nervous and uncomfortable, although not so much as before he met Kika.

Even though his is normally very distant from others, he will occasionally become good friends with someone, and these are the friends that he will do almost anything for. He lives mostly on his own, traveling, though occasionally he will go to a town or city, looking for work as a guard, assassin, spy, or detective, although he will only take jobs that he believes are honorable.

As a ninja, he is always accessing the situation. He is constantly on guard, judging everyone’s strengths, weaknesses, and character. He is always looking for escape routes, traps, and ambushes.

Altra cares very deeply for a mage, named Kika. He is very protective of her and would do anything to see her safe and happy. He doesn't like to see her fight, but tries very hard to keep himself from ordering her to go somewhere safe. He would, and has, sacrificed himself for her.

His feelings for her are such, that an enemy might think it a weakness, and try to exploit it by attacking her, but Altra's reaction is quite the opposite of what is expected. If anyone tries to harm Kika, he will go into a rageing frenzy, drawing strength from his feelings and attacking her attacker.

Appearance: He wears a thick, black leather trench coat so that he will not stick out of a crowd too much. In this coat, there are many secret hidden pockets and pouches that he uses to hide important objects or documents. Under his trench coat, he wears regular ninja garb, tight black clothing with a black belt holding a sleeve of kunai and his alchemic potions, and soft boots that hide his footsteps. Over his ninja garb and under his trench coat, he wears a bandolier that holds his alchemic potions. He keeps his potions in thick glass bottles to prevent breakage. To cover his auto mail hands, he wears black gloves.

His face is scarred from above his left eye down to his chin. This scar holds many memories for him, and he does not like to show or talk about it with others, so he hides it with a face covering that covers his face from under the eyes down, although the small part above his eye still shows.

<Done By woodelf, check out her fan art!

History: Altra lived a normal childhood, which he would later more than make up for. He lived in the country with his parents, three older brothers, and two younger sisters on a farm. When he was 13, a small group of official State Alchemists came through his father’s lands. They asked him for a nights lodging. His father graciously accepted them into his home.

While they were there, Altra listened from the stairs to a conversation between the alchemists and his father. They were on an official mission to squash a revolt from citizens from a recently conquered country. Altra was immediately entranced with the alchemists and their powers.

One year later, at a ceremony held by his family for generations, when a young man must leave the homestead and start his own life, Altra announced that he was going to try and join the State Alchemists. His family tried to convince him that it was a poor plan, and that he should do something else, for they knew that the alchemists often were involved in affairs that were less then honorable, but Altra was not to be persuaded.

And so he left to the capital. He was tested and inducted into the ranks of the alchemists. He spent the next two years studying at HQ, learning how to use alchemy, the State Alchemist handbook and rules, and how to fight without using alchemy. When he turned 16, he was made a full alchemist.

As his first mission, he was sent with seven other alchemists to quall an uprising in the same conquered country that the alchemists who had passed through his home had went to. During the time he had spent at HQ, the “conquered” people had revolted against the state more and more.

The young man was very excited, for this would be his first chance since leaving to visit his family. However, his hopes and heart were crushed when the group came across what had been his family’s farm. Everything, from the house to the fields, on fire. He rushed into the flames, desperate to find and save his family. He fell unconscious from the smoke before he could find anyone. He awoke a few days later at the State outpost. He found to his horror, that both of his arms had been ravaged beyond repair by the flames, and they had been replaced by auto mail.

The alchemist met with a few officials that had already been stationed there. They told him that none of Altra’s family had survived; they had been attacked by the uprising people for being suspected as spies for the State.

Altra instantly developed a deep and unhealthy hate for the people who refused to become part of the State. He was told that they were a ruthless, evil people that must be eliminated. The more and more he was told, the more he hated them. The first time he was sent into one of the towns the people calling themselves “Pectreans”, he turned into a ruthless killer. He killed many of the people fleeing the State’s counter-attack, whether they were fighting back or not. The more he killed, the more he thought of his family, which made him kill more.

During the attack, Altra suffered a blow to the head. He was knocked unconscious. When he next awoke, he found himself in a small dark room without windows. Sitting up, he saw a family of Pectreans huddled in the corner. He very nearly killed them the moment he saw them. The only thing that stopped him was a lack of strength. A large burly man Altra recognized as Pectrean pushed him back onto the tiny cot he had been sleeping on.

To Altra’s amazement, the man began cleaning his wounds. The startled young man asked why he was healing him when he had just tried to kill them all. The man told him that he knew that Altra would not kill him had he known the truth. He said his religion was based on trust and understanding, and he knew what the State was telling the alchemists.

As he treated Altra’s wounds, he told the alchemist about how his people had first rebelled when the State tried to force them to give up their religion. But they had never rebelled with force. Finally, the State sent alchemists to force them to obey the State. The State then started spreading rumors depicting the Pectreans as evil. Altra though on everything he had heard and everything he had everything been told. He thought about the man healing him, the innocents fleeing him in his fury, the family cowering in the corner, and more. Finally, he determined that there just must be a grave misunderstanding between the State and the Pectreans. Then he remembered his family. He asked the man about them and was horrified to learn that the State had murdered many citizens of the State that lived close to the towns and cities of the Pectreans, in case they were spies.

He was torn in two. Part of him was filled with what the State had told him about the rebels, and with hate for what had happened to his family. The other part of him wanted to believe the man who had healed his enemy, and thought about interesting things he had seen and heard both at HQ and the alchemist outpost.

He spent a day at the hideout, thinking through everything the last five years of his life had held for him. Finally, he decided that the State had betrayed him and his family. They had killed his family, they had attacked the peaceful religious people, and they had filled his head with lies and forced his to kill innocents. At the end of that day, he judged himself healed enough to return to the outpost and try to talk to the other alchemists.

So he went, but he was not met with understanding or open ears or eyes. When he tries to tell them what the State was doing, they turned on him. He fled back into the Pectrean town. Filled with despair for his former comrades, he vowed to protect the people he had been set against. Altra went to their leader, begging forgiveness for his sins. The leader graciously forgave him, knowing what he had been told.

But Altra still could not forgive himself. He had killed countless people who had done nothing to him or the State. For the next year, he fought against the State, defending the Pectreans. During this time, a State alchemist gave him a scar that reaches from above his left eye down to his chin. At the end of that year, the war ended, the State thrown back from the Pectreans’ land. The Pectreans offered to let Altra become one of them, but he still could not, knowing what he had done to them.

He left, traveling on his own. A few months after leaving, he came across an old wounded man alone in the woods. He healed the stranger and protected him from wild beasts until he regained consciousness. The stranger told Altra that he was a retired ninja, and lived alone in these woods. He had been attacked by an angry mother bear, which had thought he was after her cubs. His old bones had failed him in his attempt to escape, and he had fallen from the treetops.

The old ninja insisted that he was forever in Altra’s debt. Altra tried and tried to convince him it was nothing, but the old man insisted. He offered to train the young man in the ways of the ninja, for he had been looking for an apprentice, but could hardly get to anywhere he could find a suitable candidate.

After much arguing, Altra gave in. He spent a year with the retired ninja, learning everything he had to teach. Near the end of his training, for he was a remarkably quick student, the old man came down with an illness. He told Altra moments before his death that the alchemist had completed his training, and had learned all that he had to teach.

With the retired ninja dead, Altra again, set out on his own. He took odd jobs as that called for his special skills as he traveled. The more jobs he did, the more he merged his skills as both an alchemist and a ninja together. His reputation spread, until finally, he became know as The Shadow Ninja Alchemist.

During his travels, he met a mage known as Kika. Instantly, he fell in love with her, and her him. An account of how, when, and where they fell in love is Here. The two will sometimes travel together, sometimes seprately, but they always return to each other.

Theme Song: Only the Strongest will Survive

Battle Rank
Player:
Hyrulian Hero
Character: Altra
Innate Element: Shadow
Overall Rank: VII
Strength: IV
Defense: V
Elemental: VI
Speed: VII
Skill: VIII
__________________


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Last Edited by Hyrulian Hero; 11-30-2006 at 12:52 AM. Reason: Reply With Quote
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  #809 (permalink)   [ ]
Old 08-28-2006, 07:35 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Location: Arkham
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Re: Character List

BRIGHTWIND & DARKCLOUD


Name: Brightwind k’Vala

Age: 23

Race: Tayledras (More commonly known as the Hawkbrothers) (Human) Mage

Sex: Male

Hair: Long white hair

Eyes: Blue-grey

Weight: 180 lbs

Height: 6 ft, 10 in

Weapon: Double-ended oak climbing tool. A weapon and tool commonly used by the Tayledras, it has a dual-pointed hook on one end, and a sharp point on the other. There are several knots in the middle for an improved grip. Hand crossbow and a belt pouch of bolts.

Armor: Padded leather armor covering entire left arm, and hawking gauntlets on each hand and wrist.

Strengths: Brightwind is very agile and has improved vision common to his race.

Weakness: Though not weak, other fighters could easily overpower Brightwind, his strength average is in favor of his magic. He wears no armor other than his padded gauntlets and left arm, leaving him vulnerable to physical attacks; for he relies on Darkcloud to keep him safe from physical attacks.

Skills/Magic: Common to all the Hawkbrothers, Brightwind can move silently especially in the wilderness, and even though he is a mage, Brightwind was taught another skill of the scouts by his brother, the ability to move as easily in the trees as on the ground. Like all other Tayledras, Brightwind has the ability to examine and speak into one’s mind with his own, called Mindspeech. Though he can speak to others, they cannot reply unless they have Mindspeech as well, though they would simply have to think something and have him be actively scanning their thoughts to be able to communicate with him.

Brightwind is a Master-class mage, and has access to most kinds of magics, though he specializes in shields and offensive magics. As a Tayledras mage, he is able to access any nearby ley-lines (basically invisible threads of magical energy) or nodes (places where ley-lines meet and pool) and take power from them before exhausting his own energy. His bondbird is an owl named Karis, who is bleached white from the tie to the mage energies in his bondmate.

Main Spells: These are Brightwind’s main spells. He has other minor ones as well.

Shield: The ability to raise a transparent shield that protects Brightwind from magic attacks.

Deflection Shield: A shield that deflects missiles, both physical and magical.

Absorption Shield: The ability to raise a transparent shield that absorbs magical attacks and converts them into energy and then feeds it to Brightwind.

Trap Shield: A shield that turns and multiplies missiles and magical attacks upon their wielder, though this can backfire and be used against Brightwind.

Brightwind can support multiple shields and can layer them in any order, as well as shift their layering at will.

Elemental Trap: Brightwind can key this spell to any element, though only one at a time. This spell converts all elemental attack to its opposite and reverses upon it’s wielder (fire to water or ice, light to dark, earth to ice, air to earth, ect.). This spell only affects one organism and lasts for one hour. Multiple elemental trap spells cannot be placed on the same organism.

Fireball: A basic fireball spell that explodes in a 15 ft radius.

Tidal Wave: A spell that generates a tidal wave that moves out from Brightwind in a horizontal line to a range of 20 ft.

Lance: A basic bolt of magical energy that is thrown at an enemy.

Shock: A spell that sends an electrical shock into an enemy that requires physical contact.

Elemental Blade: A spell that creates a blade of flame, water, ice, electricity, light, or darkness usable only by Brightwind.

Personality: Unlike his brother, Brightwind seems untroubled by the pain in his past; though deep down he still hurts for his losses. He is always calm and cheerful, even in battle; which is useful all the more because his brother is not. Though he is not in any way naive, he tries to see the good in everyone, even if no one else can. Brightwind considers all the possibilities, ready to listen to anyone’s thoughts and opinions.

Appearance: Like all Tayledras mages, Brightwind has a large wardrobe of colorful and elaborate robes in the unique Tayledras style. While Darkcloud frequently scorns him for such distinctive and conspicuous clothing, Brightwind happily wears everything he owns in rotation, and in his opinion, the more elaborate it is, the better. He wears his white hair free flowing, with crystals and feathers braided into it like all Tayledras. He has a face that matches his twin’s, so much that the only difference between them is his elaborate outfits, the undyed hair, and the absence of the claw mark scar.

History: The Tayledras are a secretive and secular people, rarely letting outsiders within their territories. But those that they do know them as a very festive and friendly people. The Tayledras are one half of a group of people called the Kaled’a’in that split into two different peoples after the world they lived in was changed and warped from a long and costly war known as The Mage Wars.

The people were split and charge with separate tasks by their Goddess; those who became the Tayledras were charged with the task of taming the warped magic that had twisted the land, while the people who became their Shin’a’in “cousins” were charged with guarding the weapons that survived the catastrophic explosion that marked the end of The Mage Wars, which must never be used again.

The Tayledras clans created “Vales”, where they would live for a time, taming the wild magic and land, feeding the tamed magic into a giant crystal and rock cone-like formation called a Heartstone. Once the wild magic in an area was tamed and the land was inhabitable, the Tayledras would drain the Heartstone of the magic and move to a new area, where they would repeat the process. However, working so intimately with magic has bleached all Tayledras’ hair white, scout, mage, and civilian.

Over the generations, the Tayledras mages experimented with changing birds of prey, making them smarter, bigger, faster, and giving them the gift of Mindspeech. All of this would have only provided the birds with more weapons, but the Tayledras tamed them as well, and then proceeded to bond with them, linking the Tayledras’ mind with his or her chosen bondbird’s. It is for this reason that few outsiders know them as the Tayledras, but as the Hawkbrothers.

Darkcloud and Brightwind belonged to the Tayledras clan, K’Vala. They are twins, who though now are seemingly the opposites of each other, were very much alike. They both knew from an early age that Brightwind would be a mage and Brightcloud, as he was known then, would be a scout. And so they were, each thriving in his place in Hawkbrother society.

When they were 22 years old, they were called away to assist another clan in distress. All went well there, but when they returned to K’Vala, they found destruction and slaughter of the worst kind. All of their family and loved ones were dead, their bodies unmarked by normal weapons, but Brightwind, then only a Journeyman-class mage, recognized the markings upon them as magical. The brothers mourned the loss of their brethren for days before they gathered what they could and left.

A Hawkbrother’s usename implies who he is as a person. Whenever one suffers a great tragedy or character change they may change it. Brightcloud felt the loss of his clan deeply and it affected him likewise. He felt it so deeply that he changed his usename to Darkcloud. And though Brightwind felt it just as deeply, he didn’t go to the extremes that Darkcloud did.

With their clan dead they were faced with a choice. They could either join another clan or try to make it on their own. They both agreed that joining another clan would be too strange, too weird, and that they would have to make it on their own. They returned to the clan they had helped during the destruction of their clan to tell them of the incident and the need to cleanse the area before the half-tamed magic went completely wild again.

Later they found out that an Adept-class mage had destroyed their clan, trying to gain the magic in the Heartstone for himself, though the Elders had drained it before he could. From that moment the brothers vowed to avenge their brethren by finding this mage and sending his spirit to whatever god would take such a soul.

Battle Rank
Player:
Hyrulian Hero
Character: Brightwind
Innate Element: N/A
Overall Rank: VI
Strength: III
Defense: VI
Elemental: VI
Speed: V
Skill: VI


Name: Darkcloud k’Vala

Age: 23

Race: Tayledras (More commonly known as the Hawkbrothers) (Human) Scout / Fighter

Sex: Male

Hair: Long braided white hair, colored brown.

Eyes: Blue-grey

Weight: 195 lbs

Height: 6 ft, 10 in

Weapon: Double-ended oak climbing tool. A weapon and tool commonly used by the Tayledras, it has a dual-pointed hook on one end, and a sharp point on the other. There are several knots in the middle for an improved grip. Hunting dagger in his belt. Longbow and a quiver of arrows.

Armor: Studded-leather armor, padded leather armor covering entire left arm, and hawking gauntlets on each hand and wrist.

Strengths: Though not abnormally strong, Darkcloud is stronger than the average fighter. He is also fairly quick and agile, and has improved vision common to his race, possibly better than most of his kind. Though vulnerable to magic, Darkcloud is familiar with mages and their weaknesses, giving him an edge in battle against them.

Weakness: Though most Tayledras have a slight resistance to magic, Darkcloud seems to be especially vulnerable to it. He is easily provoked and angered, and when so, becomes sloppy and careless.

Skills: Darkcloud is able to move silently in almost any environment. He also is able to move as easily in trees as well as on the ground. His skills as a scout give him the ability to track almost anything, as well as cover his own tracks, keeping him from being tracked by other people. Like all other Tayledras, Darkcloud has the ability to examine and speak into one’s mind with his own, an ability called Mindspeech. Though he can speak to others, they cannot reply unless they have Mindspeech as well, though they would simply have to think something and have him be actively scanning their thoughts to be able to communicate with him. His bondbird is a peregrine falcon named Vree.

Personality: Ever since the tragedy, Darkcloud has closed himself off to most of the world. He tries to bottle up his emotions, suspecting everyone and trusting no one other than his brother. Because he bottles everything up, he is easily provoked and angered, exploding at the wrong time. He doesn’t say much, nor does he miss much, though he might not consider all the possibilities when he sees something others might not.

He is very selfish, stubborn and headstrong, believing his way is the only way; though his brother is able to get him to calm down and listen to reason…most of the time.

Appearance: Even clan-less, Darkcloud still dresses the part of a scout. He wears dark studded-leather armor over a brown and dark green tunic with dark brown breeches. He dyes his white braided hair brown to be better camouflaged. Like all Tayledras, he also braids feathers and crystals into his hair. His tawny, golden skin is deeply tanned from years of being a scout for K’Vala. He has a slightly pointed face and three scars on his left cheek where an ice drake slashed him.

Battle Rank
Player:
Hyrulian Hero
Character: Darkcloud
Innate Element: N/A
Overall Rank: VI
Strength: VII
Defense: IV
Elemental: N/A
Speed: VII
Skill: V
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  #810 (permalink)   [ ]
Old 08-28-2006, 07:36 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Re: Character List


(^By Lady Knives)

Name: Cerin

Age: Appears 17, but has no real age.

Race: Angel

Sex: Male

Hair: Earlobe-length blonde

Eyes: Emerald green

Weight: 160 lbs.

Height: 5 ft, 5 in.

Weapon: Heaven’s Spear-A long, T-shaped, two-handed weapon that consists of a long sword blade on one end, an area to hold onto in the middle, and two massive axe blades on the other end.

Chain of Heaven-A long, thin, indestructible chain that has a massive boomerang-shaped blade on the end.

Strengths: Is speedy and agile, enabling him to easily dodge attacks. Is immortal (which doesn’t mean he can’t be hurt or beaten).

Weakness: He only has the strength of a normal person, so he is easily over powered in hand-to-hand combat, preferring to hit and run. When not protected, Cerin is greatly harmed by attacks of an evil or wicked nature. He is also easily harmed by physical attacks since he has no armor.

Skills/Magic: Cerin can fly (duh, he has wings). He can look into a person’s soul, judging them, which keeps him from being tricked into aiding evil rather than good. He also has several powers that were granted to him by God, though they can’t really be considered magic.

Holy Ward: He creates a holy barrier around himself that wards off evil creatures and attacks.

Cleansing Light: He can create a beam of blinding that either heals or harms, depending on the alignment of whoever is touched by it. But doing this takes energy from him to either replace what he is healing, or to take away from what he is harming.

Holy Sphere: Cerin creates a ball of light that he throws at a target, which hurts them, good or evil.

Heaven’s Guidance: He can control inanimate objects, including those in flight, such as arrows or Heaven’s Spear, making them swerve to the left or right, fly up or down, or change direction. When he does this however, he is let vulnerable and open to attack.

Flame of Vengeance: He shoots a beam of white light that creates a trail of fire wherever it strikes; it also sets opponents on fire when it impacts with them. In order to do this however, he must have a source of fire to take the energy from (torch, campfire, ect.).

Bolt of Justice: He fires a lightning bolt from his hands.

Personality: Cerin is a great believer in the power of good over evil (how could he not be?), and will do what ever he can to keep peace and justice. He sees the good in everyone, except demons and devils, which he considers intolerable and better off dead, and tries to convince them of that good and to change. He always has a smile, and takes almost everything in a good light. He tries not to battle anyone other those of pure evil, but when forced to, he takes a good humor and childish delight in it. When battling evil creatures, he does so with a righteous fury that turns him into a fighting machine.

Appearance: Being an angel, Cerin has great, white, feathery wings. He wears white baggy breaches, a blue baggy shirt, and a white robe. He usually goes barefoot, but will wear white boots in harsh terrain. He has a pointed, triangular face that is always smiling and pointed ears.
<By Woodelf(now with GIMP!)

History: Cerin lived in Heaven for a long time, but he grew bored of it after a few million years, and asked God if he could go to the moral realm. God said yes, but he had to go there as a peacemaker and protector. He granted Cerin heavenly powers, as well as the Chain of Heaven and Heaven’s Spear. So now Cerin walks the worlds of mortals, righting wrongs and protecting the innocent.

During his travels, Cerin had to fight with a demon who was wiping out villages. He beat the demon and forced it to flee to Hell. Cerin gave chase, hopeing to destroy it before it excaped. Unfortionatly, the demon was able to drag Cerin to Hell with him, trapping him there.

Trapped, Cerin had to fight demon after demon in order to try and excape. He finally did so, but he left a rift that let a powerful upper-class demon named Narissaca out with him. Cerin was able to seal the rift before any more could come through, but he was defeated in battle by Narissaca, who then left to wreak havack. Now Cerin has taken it upon himself to rid the world of plague called Narissaca that he unleashed, and he will not rest untill he does.

Theme Song: Save Me

Battle Rank
Player:
Hyrulian Hero
Character: Cerin
Innate Element: Holy
Overall Rank: VI
Strength: III
Defense: IV
Elemental: VI
Speed: VII
Skill: VI
__________________


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  #811 (permalink)   [ ]
Old 08-28-2006, 07:41 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Re: Character List

DARRIL


Name: Darril

Age: 18

Race: Fire Dragoon

Sex: Male

Hair: Mid-length Blonde

Eyes: Blue

Weight: 165 lbs

Height: 6 ft, 2 inches

Weapon: A long broadsword called Dragon’s Fire. The blade itself is a fiery red-orange and is shaped like a jet of flame (if that makes any sense). When willed, the blade will erupt in flames. The flames on the blade cannot be put out except by its wielder’s will. His dragon form hands and feet.

Armor: His wings, which he uses as shields, gauntlets, and shin guards.

Strengths: Darril has dragon-like strength and speed. His wings can protect him from most attacks, magical or otherwise. Fire attacks only make him stronger. He has excellent eyesight. Normally, he is very agile.

Weakness: Water and ice magic. Other than his wings, he is vulnerable to attacks, since he has no armor. He cannot swim. In his dragon form, he is not very maneuverable, especially on the ground. When angered, his attacks become sloppy and less acurate.

Skills/Magic: He can, of course, fly. He can change his hands and feet from normal to a dragon-like form. In the dragon form, his hands and feet become scaly and clawed, and he can use them to climb almost any surface. He can summon and control fire. He also has several different fire attacks.

Jet Fire: He can shoot jets of fire from his hands. He can also shoot it from his feet, which will let him fly considerably faster.

Fireball: He shoots a fireball from his hands that explodes on contact.

Fire Shield: A shield of flames surrounds him.

Fire Vortex: Darril is engulfed in a swirling vortex of fire. It spreads to encompass any nearby enemies. The pull of the vortex will also pull items and enemies into it.

Armageddon: Darril will fly high up into the sky, before turning around and plummeting back down to earth as a fiery missile. When he hits the ground, an explosion erupts from his point of contact, spreading out to engulf surrounding enemies. This does minor damage to Darril as well as the enemies.

Fire Dragon: Darril transforms into a large red dragon, complete with scales that will protect him, a tail to whip enemies, and a snout to breath flames from. Darril only uses this as a last resort. Once he transforms back to his normal form, he is completely drained and pretty much done for.

Absorbing Ring: Darril has a magical ring that absorbs ice and water, magical or otherwise.

Personality: Darril is normally very forward and blunt. He says what needs to be said, and won’t beat around the bush. He’s very kind, if a little arrogant and hotheaded (pun intended). But his bursts of anger don’t last long, and he will quickly apologize. Appropriate to his forward nature, Darril is very bold and couragous. He can’t stand to stay in one place too long, for he suffers from a great wanderlust.

Appearance: The back of Darril’s hair is pulled back in a long braid, with his bangs hanging on either side of his face. He wears a green sleeveless tunic with red embroidery and designs. His pants are blue, with red designs that match his tunics. He has two large wings covered with hard, shiny blue-green scales sticking out the back of his tunic. He wears a blue-green cloak with red flame designs at the bottom to keep them hidden. He wears his magical ring on his left middle finger. It consists of a simple gold band with a large sapphire set in it.

History: Darril was born in a dragoon city within a deep and vast valley, away from the rest of the world. Darril was born with a particular wanderlust that caused the other dragoons to regard him as strange and abnormal. As he grew up in this valley paradise, he found he was unhappy. He was always trying to get past the moutains that held him in the valley like walls. He often encouraged the other Dragoon children to come with him, but they never succeeded. His whole life, he resented his parents for the lectures and reprimands the gave him for wandering outside the city.

The more he grew, the more he became shunned by the other Dragoons, child and adult alike. He spent most of his time in the fields outside of the city, with his one good friend, Learith, a water Dragoon. Learith had studied in magic his whole life, and passed what he learned onto Darril. In turn, Darril thought Learith how to fight hand-to-hand.

When they were 15, Darril and Learith decided, that while life in the valley was almost heavenly, it was not enough for them. They left, without looking back. They soon found that life on the outside was harder then they had first thought. Most people ran from them on sight, due to their wings, although they did manage to find acceptance among people just as strange to normal folk as they were.

At 16, the dragoons joined a party of mercenaries. They stayed with this party for a whole year. They went on many missions and adventures. During a raid on a dragon’s lair, the party found Dragon’s Fire. In the battle with the dragon, Darril broke his normal broadsword off under the scales protecting the dragon’s heart. The blade pierced through the creature’s heart, sending it into a dying frenzy.

In the confusion and chaos, Darril and Learith were engulfed in the dragon’s flame breath. Because of his fire powers, Darril wasn’t harmed. Instead, the flames coursed through him, making him stronger, and giving him the power to transform into the form of the dragon he had killed. Learith, however, was burnt to a crisp. It was argued for several days and nights who shall get the blade, for it was put in the “keep” pile. Finally, since he delivered the final blow, the group all agreed that the blade go to Darril, who keeps it in memory of Learith.

After a year, Darril grew tired of the mercenary party and the work they took. He left on his own to find his own work. Over the next year, he set out to further develope his powers.

Battle Rank
Player:
Hyrulian Hero
Character: Darril
Innate Element: Fire
Overall Rank: VII
Strength: VIII
Defense: VI
Elemental: IX
Speed: VII
Skill: VII
__________________


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Last Edited by Hyrulian Hero; 09-27-2006 at 02:40 PM. Reason: Reply With Quote
  #812 (permalink)   [ ]
Old 08-28-2006, 07:42 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Location: Arkham
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Re: Character List

ILYA


Name: Ilya

Age: 21

Race: Human Ninja

Sex: Male

Hair: Mid-length Black

Eyes: Vivid Blue

Weight: 150 lbs

Height: 6 ft

Weapons: Ilya has many different weapons, including:
Twin Katanas, Kunai, Shuriken, Throwing Needles, Smoke Bombs, Bombs, Sleeping Gas Bombs, Caltrops, and these:

Giant Shuriken: A larger version of the normal shuriken with four large curved blades that fold together.


Spiked Chain and Gauntlets: Large gauntlets with extremely sharp claws on the fingers and a gun-like barrel under the wrist. The barrel shoots out a spiked chain that wraps around enemies. Ilya then pulls on the chain, shredding them.


Armor: Metal Plated Gloves, Spiked Chain and Gauntlets (when in use), and a thick, padded jacket.

Strengths: Ilya is a master of many weapons. He can use almost any and all of them with a mastery that causes jealousy in the greatest of warriors. Even without his weapons, he can do considerable damage to an opponent due to his great speed and strength. He is extremely fast, strong, and vicious in his attacks and movements, attacking with great strength and disappearing before the enemy can counter. He has incredible stamina, which lets him fight for days on end, so long as he is conservative with his energy.

Weakness: Do to his lack of (effective) armor Ilya is easily injured. Although he is a master with each of his weapons, they all have drawbacks. When using the Spiked Chain and Gauntlets, he is unable to use any of his other weapons, except for bombs and caltrops. With the exception of his Featherlite and Speed spells, he had difficulty using his magic. He prefers regular combat over magic, so he can't use his or counter others' magic well. Water and ice magic seem to harm him more than others, due to his proficiency and immunity to fire.

Skills/Magic: Ilya knows most of the skills available to a ninja. He can walk on water, walk on walls and ceilings, and more. Walking on water requires the use of his Featherlite and Speed spells. He must keep moving while on the water, otherwise, he will fall through. He uses a varied version of his Featherlite spell to walk on walls and ceilings.

Shadow Clones: Ilya creates anywhere from one to four clones of himself. The more clones he makes, the more energy he must use to make them. These clones are alike in every way, but are much weaker, having only half the strength that he does. They will follow his bidding. They can attack and defend, but when they are killed, they will disappear in a puff of smoke.

Featherlite: Ilya uses a simple spell that reduces his weight and the weight of anything he is holding. This allows his to jump great distances or traverse otherwise impossible terrain, such as water.

Speed: Ilya doubles his already increadible speed. He uses this spell with Featherlite to walk on water.

Decoy/ Substitution: Ilya replaces himself with a decoy that looks exactly like him, but in reality is a log, rock, or other object. In order to do this, he must have the object close at hand.

Healing Sphere: Ilya forms a ball of healing light can heal wounds right before his eyes. He can use this on himself or another person, but it takes a lot of energy.

Every so often, warriors through history have been blessed by miraculous powers by unknown reasons and by unknown forces. Ilya processes the Houka Soshi Youshiki no Jutsu, or Fire Elemental Form Technique. When using this technique, Ilya’s entire body becomes covered in flames. But these are no normal flames. While they burn like normal fire, they cannot be put out, or contained. Ilya only uses this as a last resort, for when the flames finally go out, he is spent and utterly helpless. Another special trait that Ilya has is the ability to control and the immunity of fire.

Personality: Ilya is often torn between honor and expectancy, striving to find a middle ground between the two. He is generally a very nice person, although very serious, quite, and secretive. He doesn't talk much, generally waiting and judging others first by their own words and actions. He never angers and has endless patience. He is always calm, no matter what, and is always thinking ahead and planning. He generally sees through deception, since he is trained in it. He may travel in a group, but seldom makes friends or anything more than acquaintances. He doesn't like to depend on other people, so he generally tries to get others to follow his own plan.

Appearance: Ilya wears long dark red pants, a crimson shirt with sleeves reaching to his elbows, and a thick, padded dark green jacket with various slots and pockets, both on the inside and out.

Kunai and shuriken holsters are strapped to both of his legs at hand height, as well as to his belt. More holsters and pouches are all around his belt, holding more kunai, shuriken, bombs, caltrops, and throwing needles. His katanas are in his belt, on each hip. His Giant Shuriken is strapped to the back of his belt. Two bags are strapped on either side of where his Giant Shuriken is strapped. These bags contain his Spiked Chain and Gauntlets. To equip them, he merely slips his hands into the bags, the Gauntlets sliding onto his hands.

His forearms are wrapped tightly in thin bandages. On his hands are fingerless, metal plated gloves. He wears thick sandals on his feet. A crimson face covering covers the lower half of his face, from just below his eyes down. He wears a black headband across his forehead.

History: Ilya was born to simple people, a man and woman who ran a noodle shop in a small village. When he was nine years old, he left his family to train at an old temple high in the mountains above his village. For at the temple, monks and ninjas lived, protecting the people below and providing economic support.

The old monks and ninjas at the temple welcomed him with open arms, ready to teach him whatever he wished to know. He spent the next nine years learning all of the basic ninja skills, such as basic weapons skills and magics. He had many different teachers, each teaching him many different skills. At eighteen, his masters declaired him ready to become a full ninja.

He was assigned to a squad lead by an old ninja master, Shishoen. Ilya’s partners, Shino and Nentou, quickly became friends with him. The three, although great friends, were very competitive with each other, becoming rivals as well as friends.

The three formed a great team under Shishoen, each balancing the other. Ilya became the ninja weapons master. Shino was the ninja magic master; he knew all of the different techniques, even some that were not know in most of the world. Nentou had eyes that could see through any deception and was a master of traps and strategy. Shishoen lead them in many missions while he taught them.

Together, the three flourished as ninja for the temple and village, successfully completing many missions. Finally, Shishoen declaired the tree beyond his training. They were put together in a squad, Ilya leading them. Ilya’s squad became renown for their successful missions, which they completed with ease. Soon, they were given harder and harder missions, sometimes against other other ninja from distant countries that grew too powerful.

During one mission where Ilya’s squad was defending their village against invading warriors, Ilya suffered a critical wound. As the enemy was about to deliver the deathblow to Ilya, Shino quickly used a spell that forced him to sacrifice his own life. His final attack killed the warrior about to kill Ilya, and several others, but it was not enough to defeat them all.

Of all of Ilya’s squad, only Ilya himself and Nentou remained. The two just barely managed to escape, but Nentou was unable to recover from his various wounds, and died just outside the village. Returning alone, Ilya suffered a change in personality, blaming himself for his squad’s failure. He became more secretive, serious, and darker. He began to hesitate when faced with a choice, torn between what is expected of a ninja and what is honorable.

After he healed, he was given a solo mission to find the man who prompted the attack on the village and temple and eliminate him, for it was discovered that the foreign warriors did not invade wittingly. So now, Ilya travels alone, searching for the one who caused the deaths of his friends.

Battle Rank
Player:
Hyrulian Hero
Character: Ilya
Innate Element: Fire
Overall Rank: VIII
Strength: VIII
Defense: III
Elemental: II
Speed: IX
Skill: VII
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  #813 (permalink)   [ ]
Old 08-28-2006, 07:43 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Re: Character List

KARIS


Name: Karis

Age: 17

Race: Human

Sex: Male

Hair: Chin-length black

Eyes: Brown

Weight: 165 lbs.

Height: 6 ft.

Weapon: Karis has a magical whip can shrink or grow in length as needed. It has several forms that it takes as well as its normal form. In every form it has a square metal hook that helps him hook ledges and objects, and is also good for attacking. It has three elemental forms where the length of the whip turns into electricity, fire, and water. It also has a blade form (attachment).

He also has a magical short sword he uses in close combat. The blade is made out of black diamond and the golden cross guard sports a small round button. When said button is pushed, a black diamond coating spreads out from the blade to cover Karis' body. When the button is pushed again or the blade is put away, the black diamond coating retreats back into the blade. Oviously, the diamond coating vastly increases the amount of damage Karis can take. Most attacks don't harm him, though the coating can be cracked with enough force.

Armor: Karis wears a black leather jerkin, black shin guards, and black gauntlets. His left gauntlet is magical, and creates a large magical shield that deflects magical and ranged attacks as well as blocking melee attacks.

Strengths: Karis is extremely adept at performing tricks with his whip. He can grab items and people with his whip. He can also grab and swing or pull himself to other place (Example: Swinging across a canyon by grabbing a tree branch. Grabbing the top rung of a ladder and either shrinking the length of the whip or climbing its length.).

He is very quick, limber, and agile. He relies on speed and evasive maneuvers to keep him out of harm. Though he can’t do much damage hand-to-hand, he is very good at it, making many quick strikes that pile up.

Weakness: Karis, though agile, is very weak. He isn’t use to taking damage, and therefore, is very susceptible to harm. He may be good at hand-to-hand combat, but he does very little damage when unarmed.

Because he moves around so much, Karis has only a short amount of stamina. If he conserves his strength and doesn’t run around so much, he can continue fighting longer and maintain his stamina.

Skills/Magic: Other than his magical items, and his skills with his whip and sword, Karis only has one magical skill. He has the ability to create magical copies of himself. He can direct them with his mind from a distance, or they can do everything he does. They can’t actually attack an enemy, and they disappear if they are hit, but they are helpful in distracting or confusing an enemy.

He has a very close bond with his horse, Trenor. He is able to both perform riding tricks and fight horseback.

Personality: Karis is very jocular and charming. He doesn’t respond with anger much; usually, he replies to everything with a witty comment. He’s always messing around and playing practical jokes. When something bad happens, he just makes a joke and takes it in stride. He also refuses to fight women, on account of that he finds it immoral. He also is a real ladies man. Whenever he sees a woman, he always hits on her. And it is rare that they ever resist his charm.

Appearance: Karis for the most part is tall and muscular for his age. Though he is muscular, he is not bulky. His body is very lean. He wears tight black leather pants and a shirt, with a leather crimson jacket. He has regular brown boots and also wears white gloves. He keeps his whip in a clip under his jacket.

His face is oviously clean-shaven. It is square in shape with a likewise jaw. He has a chestnut-colored horse, which he raised from a baby, named Trenor.

History: Karis was born in a small village like any other. He was the son of a widowed innkeeper. They raised him until he was old enough to work as a stable hand in his father’s stables. He learned much from the Stable Master, who soon became his close friend and mentor.

As he reached his teenage years, his father promised him that he could raise and train his very own colt. With the help of the Stable Master, he picked out a colt and named it Trenor. A few years pasted, and life continued as normal. Karis soon became very adept at riding tricks, and was soon admired throughout his village for his riding skills.

But one day, a traveling carnival came to his remote village. He had never seen such sights and was immediately mesmerized by them. He told his father that he wished to join the carnival, but his father forbid any such thing. He fought with his father the whole time the carnival was in town.

On the last day that the carnival was there, Karis and his father fought louder and fiercer than every before. Karis left in a storm, headed to the carnival master. He agreed to take him on as a trick rider. Karis left with the traveling group and never returned to his parents.

After a while, he tired of the carnival. He left, but he didn’t return home. He wandered around on his own and soon found an old man who lived by himself in the woods. He stayed with the man for about a year, doing chores in return for board and weapons training. The whole time he was there he asked the man why he was doing all this for him, but the old man would never answer.

Finally, the old man told him that he had taught him all that he knew and gifted him with his magic whip. Karis was stunned at the gift, but he was stunned even more with what the old man told him next.

He said that the whip was an item that he had retrieved in his youth from an ancient temple with two of his partners. The old man told him how the man and woman who were his partners had fallen in love during the mission where he had gained the whip. Shortly thereafter the woman was with child.

After the child was born, all three agreed that they would make one more retiring quest. It was a long and difficult one. Finally, they reached the finally chamber deep within a catacomb down in the earth. In the finally chamber, they fought long and hard with a demon who was guarding the treasure.

At last, the demon seemed to gain the upper hand on the adventurers. With defeat at hand, the woman was left with no choice. She scarificed herself to save her love. The two men recovered the treasure and excaped with their lives thanks to the woman, but the old man's partner was scarred with her death.

He sold his weapons and armor and opened an inn, where he raised his child. Karis was shocked by the history of his parents, and did not speak for several hours. It was suddenly clear to him why his father was set dead against his leaving home. He had known that his mother had died when he was a baby, but his father always refused to say how.

When he was spent the night thinking about every the old man had told him, he asked him why he was giving him the whip and why he hadn't told his father where he was. The old man said that his father did know where he was. He had sent a message to him when Karis first appeared at his door.

After much debate, the two had decided that the old man had best train Karis and teach him all he knew. "He finally realized that neither he nor adventuring was to blame for your mothers death. So he had agreed that you should follow your heart. Adventure. Join a traveling troup if you like. But you must do so now. And......call me Noris."

So with Noris' and his fathers blessing, Karis set out to follow his heart; to adventure.
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  #814 (permalink)   [ ]
Old 08-28-2006, 07:43 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Re: Character List

KURIZU

Name: Kurizu

Age: 17 *NOTE: Death Gods age, much, much slower than normal people. 17 years to a Death God in Soul Society is about 85 on Earth.*

Race: Death God (Also know as Shinigami, or Soul Reapers). Death Gods are, technically, spirits. *NOTE: They aren’t actually Gods, they’re just “normal” spirits.*

Sex: Male

Hair: Medium-length, spiky white.

Eyes: Blue

Weight: 145 lbs

Height: 6 ft, 1 inch

Weapon: A weapon known as a Soul Slayer (Also referred to as a Zanpakutou). Soul Slayers are the weapons used by all Death Gods. A Soul Slayer is basically a katana, although they uniquely modified for each Death God that wields them. Although they appear normal, Soul Slayers are not lifeless, so to speak. They possess a type of soul of their own; the spirit of the sword, as it were. Each sword/spirit is unique in name, form, powers, Shikai form, Bankai form, and spirit form. Their normal form is their basic katana form, and somewhat contains their power. Their Shikai form is otherwise known as their “partially released” form. In this form, they are still a weapon, but they are no longer necessarily a katana, or even any type of sword. As well as being a completely different weapon, Soul Slayers are much more powerful in their Shikai form. The Bankai form is also known as the fully released form. In this form, the zanpakutou changes again, and is much more powerful. However, many years of training are usually required to obtain Bankai. Their spirit form refers to the form of the spirit inside the zanpakutou. This is the form they take when the spirit inside the sword chooses to exit it’s “metallic housing”.

Kurizu’s zanpakutou is named Kurauddo, and its spirit form is that of a large, black phoenix with a mark of two crossed lightning bolts on it’s back. At the moment, Kurauddo (The sword itself and the spirit are the one and the same, so they have the same name) cannot affect the real world in any way, although he can advise Kurizu.

In it’s basic katana form, the unique aspects about Kurauddo are it’s cross guard, which is in the shape of two crossed lightning bolts, and it’s blade, which is slightly curved backwards, and sports a serrated edge. In it’s Shikai form, the blade splits into two seperate blades, which are identicle to the original, except for the chain that is attached to the bottoms of each swords' hilt. This chain is unbreakable, and can shorten or lengthen indefinately according to Kurizu's will. Lightning constantly runs up and down both blades, regardless of his will. His Shikai special ability is "Weather All" (See Magic/Skills). The release command to change Kurauddo into its Shikai form is “Thunder (Or Sanda; it’s the same thing), Kurauddo!” At the moment, Kurizu hasn’t obtained Bankai.

Armor: None.

Strengths: Simply put, his speed and agility, which are unrivaled, almost surpassing logical comprehension. Even if he isn’t very strong, he possesses a great amount of stamina. Perhaps to make up for his lack of physical strength, his magic is quite powerful. He is an excellent swordsman, utilizing quick, fluid combos and counters over pure power.

Weakness: Due to his lack of armor, he is easily damaged. He isn’t very strong at all, and can be easily overpowered by anyone with an adequate amount of strength. Fire attacks are very efficient against his ice attacks. Earth magic is almost as effective against his lightning attacks as fire is his ice.

Skills/Magic: All people possess what the Shinigami call spirit energy, which is, obviously, their soul’s energy. Death Gods use this energy to power their magic. They can also sense this energy, allowing them to locate living beings, even those they can’t see and those miles away. NOTE: The Shinigami spells are referred to as the Demon Arts. Also, Kurizu can use any of his spells with his hands or sword. Obviously, using them with his sword they are stronger than with his hands alone, and using them with his shikai-form blade, they are even stronger than that. While normal Shinigami must recite a long chant in order to use a spell, Kurizu is so adept at them that he can use them without uttering a word.

Soul Burial: This is a spell where Kurizu stamps the hilt of his zanpakutou on a soul’s forehead, sending them on to either Soul Society or Hell. This cannot be used on a living being and is absolutely effortless.

Corporeality/Incorporeity: Normally, most people cannot see Death Gods. As spirits, they remain invisible to everyone except other spirits and incorporeal beings, unless special techniques or abilities allow others to do so. However, incorporeal Death Gods cannot directly affect corporal beings. But the Shinigami possess the ability to change from an incorporeal form to a corporeal one, in which they can directly attack other corporeal beings.

While changing between substantial and insubstantial forms is hardly draining, the overuse of this ability will cause a great strain on the body, and may even prevent the further use of it. While incorporeal, just as he cannot directly harm corporeal beings, Kurizu is immune to attacks from corporeal beings, and can even move through walls and other obstacles.

Spirit Shot: He collects a ball of pure energy in his hand, which he then throws or attacks with melee-style. Considering that it is pure energy, this attack can quickly diminish his stamina if used overly much.

White Lightning: Kurizu fires a bolt of lightning from his extended index and middle fingers.

Shot of Red Fire: Kurizu fires an orb of fire.

Lightning Wave: Kurizu swings Kurauddo, sending lightning out in a sweeping wave.

Blue Fire, Crash Down: A large wave of blue energy fires from the users hand.

Lightning Spear: This is a last resort attack, for is consumes a massive amount of energy. Kurizu holds up his hand and summons a large lightning bolt into it, which he then throws with all his might. This attack does quite a bit of damage, and is nearly impossible to block or dodge.

Ice Wave: He swings Kurauddo, firing a dozen or so large ice spikes in the direction he swung the blade.

Storm: Kurizu thrusts his sword into the sky, summoning a large storm. A massive amount of dark clouds will pour out of his blade, covering the sky overhead. Once the area is covered by the storm clouds, high winds will blow through the area and lightning will strike randomly, all while a heavy rain is masking everything. This spell is dangerous to Kurizu as well as the enemy, for the high winds will blow him around due to his lightweight, and the lightning has as much of a chance at hitting him as it does anyone else.

Hail Storm: Similar to the Storm spell, except the lightning is replaced by hail and ice shards.

Gust: Kurizu fires a blast of air with his hand or sword.

Weather All: This is a special ability (NOTE: Ability, not spell.) usable only when Kurizu's zanpakutou is in Shikai form. Using both blades, Kurizu stabs extremely quickly and very precisely at an opponent. This has several effects. First, the stabbing is so quick that it surpasses his normal top speed, and is little more than a very faint blur. Secondly, ice, water, and wind join the lightning in coursing up and down the blades, doing further damage. This attack uses quite a bit of energy, and can't be done very often.

Technical Explanation: For most of Kurizu's attacks, he channels his energy into his blade, hand, ect; releasing it in the desired form. For this attack, Kurauddo sends his energy into Kurizu, temporarily hightening his speed and strength. Kurizu, using and adding to that energy, channels it into his arms and blades, allowing him to excute the rapid stabbing at a rate otherwise impossible.

Appearance: Kurizu is of average height, although somewhat lightweight. Although he isn’t very muscular, his body is very good shape. He is lean and wiry, and overall, built for speed and agility. His medium-length white hair is spiked up and back, except for his bangs, which hang down over his face at eye-level in two groups. He wears a large black robe, with white trim and a white cloth belt. The bottom half of the robe is large and baggy enough that it appears to be a solid piece, although it is actually separated into leggings. He wears white socks and traditional Japanese woven sandals.

His zanpakutou is slung across his back, strapped there by a strip of dark blue leather. In a hidden pocket inside his robe, Kurizu also keeps two items important to Death Gods. One is a cell phone/radar, on which he receives info from Soul Society on the appearance of Hollows and lost souls waiting to be sent on. The other is a Memory Chikan, which is used to alter a person’s memories. The Memory Chikan is basically just a metal rod with a button on top and a red flashing light on the side near the top. Kurizu doesn’t use the Memory Chikan much, seeing as he doesn’t really ever have a need, and doesn’t really care if a need arises.

Personality: Kurizu is best described as hyper, happy, and friendly. He always has a smile on his face, even in combat. He almost never angers, and even if he does, it is usually a righteous or protective anger. He is quite charming, and gets along with others extremely well. In a group, he is the one who makes the witty comments, flirts with the women, and pokes fun at everyone. He is almost always eager, energetic, and ready to battle, although occasionally, he is overcome by fits of laziness. Despite the happy face he puts forth to the world, he is secretly worried that he will never fulfill the expectations expected of him, especially those of his parents’.

*Note: As appropriate to his Japanese origins, Kurizu often attaches Japanese honorifics to everyone’s names. Here is a list of common honorifics and their meanings.*

Kun: A sort of a friendly term that is comparable to "Homeboy" or another term like that.
Chan: A cutesy term that is basically like calling your lover Hun, or calling a friend cute; often used on younger children to say how cute they are.
Chin: A more cutesy form of Chan, although it can be used more mockingly.
San: Kind of like saying Mr., Mrs., Sir, ma'am.
Sama: What you call someone who is higher up in your hierarchy of sorts, it expresses more respect than san, but less than Dono.
Dono: Expressing huge respect, as if you aren't good enough for that person.
Kouhai: A person’s “junior”. It can refer to work, school, life experiences, ect.
Senpai: A person’s “senior”. It can refer to work, school, life experiences, ect.
Sensei: What you call your teacher or master.
If you just say their name, it can either mean that you have no respect for the person, or that you are very, very good friends with the person and you respect them enough so that you both know without the honorific that you respect them.

Biography: Death Gods are a type of spirit that usually never lived on Earth, or, as they refer to it, the real world. Instead, they live in a place called “Soul Society”. Soul Society is basically heaven, although it closely resembles Earth. As mentioned above, it is also where the Death Gods have their central base.

Despite their foreboding name, Death Gods are hardly evil, although they aren’t necessarily good either. Instead, they are as varied as people on Earth. Death Gods have many duties and purposes, but they all stem from the one true reason they exist; to maintain the balance of souls in the real world and Soul Society. One of their main duties to this end is finding the souls of the recently deceased and sending them either to Soul Society or Hell through means of the Spirit Burial. Another important duty of the Shinigami is the cleansing of souls that have turned evil, otherwise called Hollows. This is done by “killing” them, releasing their souls to go to their appropriate destinations.

In Soul Society, there is the main city where the Shinigami reside, called the Court of Pure Souls. A massive wall surrounds the Court of Pure Souls, on the outside of which is a myriad of towns, where the other spirits reside. Kurizu is the only child of two extremely rich Death Gods. As such, he grew up inside the Court of Pure Souls. His parents were famous all throughout Soul Society as two of the greatest Death Gods. Because he was the only child of two of the greatest Shinigami, he too was expected of greatness; not only by his parents, but by all of the other Death Gods as well. His parents were hardly loving, and acted more as another set of trainers rather than real parents. They continually pushed him, encouraging him to accomplish greater feats, although they never seemed to reward him or congratulate him for what he had done.

Kurizu received special training from a very early age, leaning everything from swordsmanship to spell work. When he was 9, his parents enrolled him in the Shinigami no Gakkou, or Shinigami School. There, he quickly honed his skills, advancing to the top of his class, and even skipping several grades. By the time he was 15, he had graduated and been accepted in the 11th Division Squad, which was known for it’s fighting ability as well it’s bloodlust. Kurizu however, did not share his new comrades’ bloodlust, and requested from his captain solo missions, rather than squad missions. His captain, if somewhat grudgingly, gave into the new Death God’s wishes, allowing him to leave Soul Society for Earth, to hunt down Hollows and lost souls.

However, he was only permitted to do so under a special circumstance. Dispite how powerful Kurizu might be, his captain would not allow him to go to the real world alone. At least, not at first. So, Kurizu went to Earth under another senior Shinigami named Hoji. Kurizu and his new mentor instantly formed a close bonding, for unlike everyone else, Hoji accepted Kurizu for himself, rather than the son of two great people.

Kurizu and Hoji travelled on Earth together for two and a half years, growing closer and closer over time. But one day, Hoji and Kurizu were called back to Soul Society. Kurizu was forced to wait outside while Hoji was taken inside the main central government building, under an escort of Shinigami guards. Several hours later, during which Kurizu could not find out why they had been called to the main government building, the alarm bell rang throughout the Court of Pure Souls.

Hoji burst out of the large building's doors, drenched in blood and eyes wide. He ran right past Kurizu without even looking at him, soon followed by a myriad of Death Gods. After that, Kurizu never saw Hoji again, and he would never be allowed the information about the supposed crimes that Hoji had commited. The young Death God himself was also suspected of aiding Hoji, but he was allowed to go free and take up solo missions on Earth since there was no evidence against him.

Now Kurizu travels on Earth, searching for any clues as to hoji's whereabouts, or as for the reason he had been called up for treason. He doesn't know if the only person who had accepted him for himself was guilty or not, but he is determined to find out.

Theme Song: Reptilia

Battle Rank
Player:
Hyrulian Hero
Character: Kurizu
Innate Element: Weather
Overall Rank: VII
Strength: II
Defense: II
Elemental: IX
Speed: X
Skill: VIII
__________________


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Last Edited by Hyrulian Hero; 03-18-2007 at 12:27 AM. Reason: Reply With Quote
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  #815 (permalink)   [ ]
Old 08-28-2006, 07:44 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Location: Arkham
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Re: Character List

Lhaeo


Name: Lhaeo; "Element"; "The Elemental Master"

Age: Unknown

Race: The God of Elements, otherwise known as The Balancing Hand or The Weaver.

Eyes: Normally blue, although when he is feeling particularly close to his immortal heritage, they turn completely black with bright silver spots, like a field of stars.

Hair: Long blonde, pulled back in a long braid, except for his bangs, which hang down on either side of his face.

Height: 6 ft, 3 inches

Weight: 173 lbs.

Weapons: Lhaeo wields two different types of Japanese weapons: a Zanbattou and two Kodachi's. A zanbattou literally means "horse-slaying sword" or "horse-chopping saber", and is an especially large type of Japanese sword. The weapon consists of a large, wide blade attached to a pole that the wielder holds. This weapon was originally designed to be used by a warrior on foot against mounted enemies, killing both man and horse in one hit. (Zanbattou's have been seen in several animes and video games, most notibly wielded by Sagara Sanosuke in Rurouni Kenshin and Momochi Zabuza in Naruto. In Final Fantasy 7, Cloud Strife's Buster Sword also largely resembles a zanbattou.)

Lhaeo's zanbattou is named Amatsu Tsurugi, or Heavenly Sword, and belonged to his father. The handle is wrapped in blue leather, and ends in a golden cap featuring his holy symbol. Etchings of flames, snowflakes, water droplets, air currents, rock shards, lightnings, and a leafy vine run up and down the length of the blade. Lhaeo does not carry it on him. Rather, he can summon it to his hand at will, and dismiss it as well. He isn't sure where the blade goes when he dismisses it, but he suspects that it is somewhere in the realm of the God of Elements. While a normal zanbattou would be very heavy and difficult to wield, Amatsu Tsurugi weighs no more to Lhaeo than a normal long sword, due to his celestial blood. Lhaeo can also extend his mastery of the elements to Amatsu Tsurugi, causing the blade to burst into the choosen element.

A kodachi literally translates into "small or short tachi". These Japanese swords are too short to be considered a long sword, but too long to be a dagger. Because of their size, they could be drawn and swung extremely fast. Thus they could be used as something of a shield, while using a form of hand to hand combat to attack. The kodachi's size ranges between 2 feet and 2 3/4 feet long, hence the kodachi's size brought on a lighter weight which cut some of its attack ability, but instead raised its defense capibility. It is known as "A sword that can be used as a shield", hence the name shield sword. Two Kodachi are usually worn in a single wooden scabbard, one with the handle fittings, the second hidden as the bottom of the scabbard. This style was normally carried on the back with the handles pointing to the sides. The Kodachi is carried this way to increase the drawing speed for either hand and is used the same way ninjas use kunai, albeit without throwing them.

Lhaeo's right kodachi, the main one with the cross guard, is named Yaiba Kouyou, or Blade of Elements, while the left one is named Ken Tentou, or Blade of Heaven. His kodachi's match his zanbattou; with a blue leather handle and golden cap on the right one(The left one, being hidden as part of the sheath, has a matching wooden handle and no cross guard.) and etchings of the elements along the blades. Like Amatsu Tsurugi, Yaiba Kouyou and Ken Tentou will burst into any element Lhaeo has mastery over.

Armor: None

Strengths: Lhaeo possesses god-like speed and agility, and at times can move faster then the eye can follow. Being holy himself, he is immune to holy attacks and can somewhat harm demonic creatures with a mere touch. As a god, he cannot be permanently killed by anything other than godly or demonic means, and his wounds heal themselves after a few minutes. While he is not completely immune to elemental attacks, Lhaeo does enjoy a resistance to the elements he has mastery over.

Weaknesses: Since he wears no armor, he is easily injured. Lhaeo is surprisingly weak, being no stronger than an average human. Since he has no idea that he's a god, most of his godly abilities are undeveloped or weak. Lhaeo's zanbattou is very difficult to maneuver due to it's size, and puts him at a large disadvantage in hand-to-hand combat. Lhaeo's kodachi's, while extremely fast, have less power than a normal sword.

Skills/Magic: Lhaeo has perfect mastery over the elements. He can both summon and control them as he wishes. The elements Lhaeo has power over so far are Air, Earth, and Fire. He can also sense the energy that flows through all of the elements, or The Weave. Some of his elemental powers also let him enjoy added abilities, such as:

Flight: Obvious, isn't it?

Earth Reading: Lhaeo can read the ground by placing both hands on it. This allows him to sense anything touching the ground within a 10-mile radius, such as buildings, people, trees, ect. This only works on stone and the natural earth.

Heat Shield: Lhaeo's body becomes covered with a thin, transparent force field. While it provides no protection to magic or weapons, this field does protect Lhaeo from extreme environments. It keeps his body and the thin layer of air around it a constant temperature, making it so that he can withstand both extreme heats and colds. While it does protect him from the heat, it will not protect his body from the acual flames, which will burn him (although he won't feel the heat, only the pain).

Lhaeo has two animal companions; a flying squirrel named Percival, or Percy for short, and a raccoon named Ankio. Percy and Ankio are highly intelligent--more so than most humans, as they often say--and can mindspeak to anyone they wish, although they rarely talk to anyone other than Lhaeo. Obviously, they aren't much help in a fight, although they do make good spies and thieves. Lhaeo is also quite skilled at playing the lyre and singing, for he has a very rich, musical voice. Aside from his elemental abilities, Lhaeo also has a few holy powers.

Holy Touch: Silver flames surround Lhaeo's hand, which he then lays on a person. Depending on the alignment of the person, these flames can either heal or cause great pain.

Bless: Lhaeo says a short prayer, which heightens the speed and strength of those he chooses.

Personality: Lhaeo is a very good natured and humble person. He is often caring and thoughtful of others, and rarely becomes angry. Most of the time, a cheerful, playful grin is stretched across his face. He enjoys playing pranks, especially on rude or disrespectful people. Although cheerful and playful in everyday life, Lhaeo almost always becomes serious in a battle, carefully evaluating and calculating. Lhaeo is also surprisingly naive about his own past, totally unaware that he is an acual god.

Lhaeo believes, in his carefree innocence, that he is a high priest for The God of Elements, for whom he mistakes his father. As a High Priest of The Balancing Hand, Lhaeo has the responsibility of maintaining the balance between the elements in all the worlds. He would do anything to maintain that balance, and hates to see it upset. Also, while Lhaeo knows that Rhayin is his brother, he has no idea that he is the God of Rogues.

For some unknown reason, Lhaeo seems to have Japanese mannerisms; which include speaking Japanese and attaching Japanese honorifics to names. Here is a list of common honorifics and their meanings.

Kun: A sort of a friendly term that is comparable to "Homeboy" or another term like that.
Chan: A cutesy term that is basically like calling your lover Hun, or calling a friend cute; often used on younger children to say how cute they are.
Chin: A more cutesy form of Chan, although it can be used more mockingly.
San: Kind of like saying Mr., Mrs., Sir, ma'am.
Sama: What you call someone who is higher up in your hierarchy of sorts, it expresses more respect than san, but less than Dono.
Dono: Expressing huge respect, as if you aren't good enough for that person.
Kouhai: A person’s “junior”. It can refer to work, school, life experiences, ect.
Senpai: A person’s “senior”. It can refer to work, school, life experiences, ect.
Sensei: What you call your teacher or master.
If you just say their name, it can either mean that you have no respect for the person, or that you are very, very good friends with the person and you respect them enough so that you both know without the honorific that you respect them.

Appearance: Lhaeo, although ageless, appears as a young man in his twenties. His face is somewhat narrow, and his ears come to two long points. He wears soft, black leather boots, black pants, and a forest green t-shirt. Over his shirt, he wears a short, black leather jacket with silver edgings and buttons, which is left open. Over his jacket, he wears a long, hooded trench coat, in the hood of which Percy and Ankio usually ride. The trench coat is a deep blue in color, with his holy symbol emblazoned on the back. Lhaeo's holy symbol is really just a likeness of his open left hand, although he believes the markings on his hand to be a symbol of his worship as a high priest in his naivety. Lhaeo's left hand is covered in colorful tattoos of the different elements. The likeness of a rocky mountain is tattooed on the palm in brown, flames on the index finger in red, water droplets and snowflakes on the middle in blue, lightnings on the ring in yellow, a leafy vine on the pinky in green, and air currents on the thumb in light blue.

Lhaeo also wears a floppy, wide-brimmed, leather hat. A large blue feather sticks out of a wide red band around the middle of the hat. He wears black fingerless gloves on both hands, and his double kodachi sheath hangs across the back of his trench coat. A small traveling lyre is strapped under the back of his jacket. The lyre is made from a rich golden oak, and looks something like this:


V Done by I)ragon11. Kiss his feet and swear your never-dying fealty to him.


History: Even gods do not live forever. Close to it, but not quite. To lesser beings, the gods may seem to be the ultimate pinnacle of power and immortality. But immortality is a lie. A life can last for a millennia and more, but not forever. When a god's time nears its end, he must sire a child to replace him. Lhaeo is one such. His father was the God of Elements, The Balancing Hand, The Weaver. He maintained the balance of energy that flowed through the different elements, making sure that one did not overpower the other. But his existence is coming to an end. And so, Lhaeo was born. He was made in a celestial explosion of stars, fire, water, earth, air, and more besides.

He lived in the heavens with his father and older brother, Rhayin, the God of Rogues and Intrigue. He lived with them for an age and more, learning from his father how to balance the energy flowing through the worlds and maintain the Weave, and playing and training with his brother. And while Lhaeo was trained in how to be a god, elsewhere, there were others who schemed of becoming gods. Tsuconis, a human archmage, and Satsuki, a separate, yet equally powerful and ambitious sorceress. Both of the humans learned of Lhaeo's upbringing and sought to take his place as a god.

For years, they separately horded power and magic, until finally, on the eve of the ritual in which Lhaeo was to replace his father as a fully fledged god, they ascended to the heavens, and the home of the gods. Separately, they fought through the armies and protections of the gods, all the way the inner chamber where Lhaeo, Rhayin, and their father were finishing the ceremony in which Lhaeo was to fulfill his full potential. In the confusion of magic, celestial powers, and combat that followed, several things of immense importance occurred. First, Lhaeo completed the ceremony, and became the new God of Elements. Second, the combined and opposing powers of Tsuconis, Satsuki, Rhayin, and Lhaeo's father tore open a rift between the heavens and the earth.

Rhayin sent Tsuconis and Satsuki flying back down to earth, but not before they managed to drag Lhaeo--still dazed from the burden of his new powers--down with them. Sastuki and Tsuconis returned to their lairs exhausted and weak, but relatively unharmed. Lhaeo, however, had crossed a boundary he was not yet ready to cross. The agony and conflicting powers left the new god alone in the wilderness, somewhat broken in mind, body, and powers.

He was the God of Elements, and yet, most of his newly gained powers were gone, along with his memories. He knew only that he was Lhaeo, and that he served the God of Elements. But he wasn't left to wander for long. Rhayin soon found him, and took him under his wing. Upon learning of his son's condition, their shared father--now weak, near death, and with little powers--had forbade Rhayin of informing Lhaeo of his true heritage, for fear that it might further break his mind, perhaps even beyond repair.

So, Rhayin looked after Lhaeo, incouraging his belief that he was a high priest of The Balancing Hand. He trained his younger brother as best he could; helping him to regain what powers he could. However, as a god of completely unrelated powers, there was little that he could do. Soon, he sent Lhaeo out to journey on his own, to try and regain his powers through the natural trials of life on the road. Rhayin also sent Percival and Ankio, creatures of his own creation, along with Lhaeo, to watch over him and assist him where they could.

Even now, Rhayin still watches Lhaeo from above almost constantly, protecting him when it is necessary, and guiding him when it is needful. After all, he was the God of Rogues and Intrigue, and he had to know everything that happened, on all sides.

Theme Song: Heart of Sword

Battle Rank
Player:
Hyrulian Hero
Character: Lhaeo
Innate Element: All
Overall Rank: VII
Strength: III
Defense: IV
Elemental: X
Speed: X
Skill: IX
__________________


(Sig by Happy Mask Salesman, Banner by GK)
Last Edited by Hyrulian Hero; 03-22-2007 at 05:49 PM. Reason: Reply With Quote
  #816 (permalink)   [ ]
Old 08-28-2006, 07:45 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
Golden-Haired Lion
Join Date: Mar 2005
Location: Arkham
View Posts: 4,977
Re: Character List

SKIF


Name: Skif

Age: 24

Race: Minish Earth Elementalist

Sex: Male

Hair: Long, Blonde hair that has the back gathered into a braid and the bangs hanging down on either side of his face.

Eyes: Vivid Blue

Weight: Insignificant / 180 lbs

Height: 1 In / 6 ft

Weapons: Double-ended steel Trident. A throwing-dagger hidden in each boot. Dagger-tipped boots.

Armor: Neck-to-hip blue and green chain mail shirt, with sleeves that reach to the mid-forearms. Studded-leather Gauntlets. A pair of magic shin guards he recieved from the deceased Aristo, his long time rival.

Strengths: While human-sized, he is very strong and resilient. While Minish-sized he uses his size and agility to avoid any attacks. As an earth elementalist, he gains strength from the earth and forests. He is extremely proficient at hand-to-hand combat.

Weakness: Ice and water. He is a poor swimmer and cannot swim in any waters deeper than 50 ft. When Minish-sized he is incredibly vulnerable and weak against larger creatures. When he is human-sized he is a bit slow, although agile.

Skills/Magic: Skif has a magical pendant, which grants him the ability to grow to the size of a human indefinitely and shrink back to his original size again, though it gradually weakens him every time he uses it. The pendant is magically bound to him and cannot be removed from around his neck. Skif’s closeness to the earth makes him proficient at climbing; and combined with his ability to shape earth, he can even make hand and footholds as he climbs (this does not weaken him unless he does it for a long time, seeing as it is on such a minor scale).

Shape Stone: As an earth elementalist, he has the ability to mold and shape the earth around him (shaping a slope into steps, creating a depression in the ground, raising the earth to form a protective wall, ect.).

Stone Skin: He has the ability to form a protective stone-like covering over his body.

Minor Earthquake: He has the power to cause minor earthquakes.

Major Earthquake: He causes an earthquake on a major scale, splitting the land around him and upheaving everything.

Control Plants: He has the ability to control plants (trees, vines, underbrush, ect.).

Flora Missile: He fires from his hand mulitiple missiles, which may range from extremely sharp leaves to poisoned thorns. More than that, he can then control the missiles, causing them to swirl around target or area and more.

Liquid Stone: He summons between his hands a large sphere of brownish mud, or liquid stone. He can them mold and shape this, forming a weapon, rope, bindings, or other item. Once set, he can either harden it, or keep it in a mud-like state, altering its form several times.

Fire Kick: An attack utilizing his magical shinguards. This move can be use in defense and attack, e.g to block a fire move from an opponent and kick his opponent with a flaming shin guard.

Ice Kick: Another attack utilizing his shinguards. This move can be use in defense and attack, e.g to block an ice move from an opponent and kick his opponent with an ice covered shin guard.

Personality: Though he puts forth a grim, silent face to the rest of the world, to his friends and allies he is friendly, humorous, quirky, and witty, though still introspective and well reserved. He has a fairly strick code of honor, although not overbearing or overwhelming.

Appearance: Skif is an average sized mountain Minish of muscular build. He has a pointed face with a thin mouth and two pointed blue stripes on each cheek. His long, spiky blonde hair, the back of which is gathered in a braid, mostly hides his triangular ears. He wears a red cloth strip around his forehead, with the ends dangling behind his head. He wears a dark green cloak with the hood up over his head and fastens it with a silver broach in the shape of a leaf. Under his cloak he wears a dark brown tunic, with his chain mail over it. He has plain black breeches and black leather boots with buttons on the inside sides of the heels which expose and retract daggers in the front of the boots. His pendant consists of a deep red ruby orb about the size of two curled up fingers, and is in the clutches of a golden dragon claw. A golden chain runs through the opposite end of the dragon claw and circles Skif's neck.

History: Born to the top two apprentices of Melari, Skif followed in his parents’ footsteps and trained with the master smith and in the mines from a very young age. Years of digging at the top of Mt. Crenel and working at the forge have given him an almost inhuman strength. When the young Minish was 16, he found a pendant deep within an onyx stone he dug up deep within the mines.

Once he freed it from its dark confines and put it around his neck, he brought the onyx and ore he had dug up back to Master Melari. But when he tried to remove to pendant to give to the smith, he discovered that he could not lift it above his chin. Melari decided that it could remain in Skif’s possession, not that he had a choice.

Soon after that day, a mysterious cloaked figure can to the mines claiming to be an elementalist belonging to a temple down in the plains below the mountain. He told the miners that he was drawn to the mysterious power of the amulet and had come to investigate.

The mountain Minish told him about their predicament concerning the strange necklace and its refusal to leave Skif’s body. The Minish monk, Skif, Skif’s parents, and Melari spent many hours discussing what should be done about the weird problem.

Finally, they all agreed that the best thing to be done was for the monk to take Skif with him to the temple and foster him out there while the other monks experimented with the pendant. Skif spent 10 years at the temple, during which the monks discovered that the pendant had awakened earth elemental gifts in Skif as well as allowing him to grow in size. For those 10 years, Skif trained his new gifts with the monk who had first brought him to the temple, whom he learned was called Darwin.

At the end of that decade of training, Darwin finally announced the young Minish, now 26 years old, ready to journey on his own. And so Skif left the temple to hone his skills the way that only experience can.

During his travels, he encountered the wanted man, Aristo. Skif attempted to capture the wanted man and claim the bounty on his head, but was unable to do so. For an unknown reason, Aristo's escape gave birth to a resounding grudge in Skif. Skif would not let well-enough be, hunting down Aristo mercilessly. They battled many times, each time ending miraclously with Aristo either somehow slipping away, or both combatants being too weak to fight on. But one day, Skif recieved a letter announcing Aristo's death, the cause of which was known only to a few people. Skif was angry. He had wanted to capture or kill Aristo with his own hands, and now that had been taken away from him.

Yet, he was also saddened. He had seen in Aristo another side of himself. With Aristo's death, Skif came to terms with the reluctant friendship that he had found for Aristo. At peace, he left his grudge and anger behind. However, Aristo returned from the netherworld, a horrible and undead creature born only to serve it's demonic master, freed of all memories or emotions. Skif, finally at peace, encountered this beast and fought furiously against it, old and new anger rising within him. As before, the creature escaped, Skif unable to kill it. This time around though, the Minish decided not to chase after him, putting his anger aside once more. He would not chase demons not his own, although he will surely kill it if he meets it again.

Theme Song: Only the Strongest will Survive

Battle Rank
Player:
Hyrulian Hero
Character: Skif
Innate Element: Earth
Overall Rank: VI
Strength: VII
Defense: VI
Elemental: VIII
Speed: III
Skill: VIII
__________________


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Last Edited by Hyrulian Hero; 11-28-2006 at 12:06 AM. Reason: Reply With Quote
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  #817 (permalink)   [ ]
Old 08-28-2006, 07:46 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Location: Arkham
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Re: Character List

Tay Shobalar


Name: Tay Shobalar

Age: 80 (The end of adolescence for a Drow, although no one, including Tay, knows how long he will live thanks to his vampire blood.)

Race: Drow (Dark Elf)/Vampire

Sex: Male

Hair: Long white hair, which is usually pulled back in a long braid.

Eyes: Purple

Weight: 184 lbs.

Height: 6 ft, 4 inches

Weapons: A pair of magical gauntlets made from the scales of a black dragon. These gauntlets have the power of gravity, and Tay can use this power in many different ways. First, whenever Tay attacks with the gauntlets, he can put a great amount of gravitational power behind them, inflicting an incredible amount of damage. Secondly, Tay can cast either a gravitational field or anti-gravitational field around objects and people, although to do so he must maintain direct physical contact with the target object for five full seconds. These fields can last up to five minutes, although Tay can dispel them sooner if he wishes. A third power of Tay’s gauntlets is the ability to cast gravitational spheres, which will draw items or people to them, depending on how strong Tay makes them. Tay often uses this skill to divert arrows or other such attacks away. The last gravitation power of the gauntlets is the ability to condense a great amount of gravitational force, forming a barrier. This barrier is very strong, although Tay must maintain a great amount of concentration to sustain it.

Tay’s gauntlets also have another power, although this one is not gravity related. When Tay wills, three slender blades about a foot and a half long will grow from the gauntlets between his knuckles. These blades are made of adamantite, which is the hardest known metal in existence and is pretty much unbreakable. The gauntlets also come with a pair of matching boots, which have the same powers, although the blades that grow over the toes are only about six inches long. The boots are also enchanted to allow Tay to move without making even the smallest sound.

Tay also has a long bow made from adamantite. This drow bow is extremely valuable, both for it’s beauty and it’s power. The power of the bow itself is great, but Tay can increase it even more by using his gauntlets’ power to put even more force and power behind each arrow. Tay also has eight adamantite throwing knives, four strapped on each side of his torso. The blade of each knife is approximately six inches long.

Armor: Aside from his gauntlets and boots, Tay wears a full set of high quality drow armor, including a full chest piece, arm guards, shin guards, and leg guards, all of which is made from the scales of a black dragon. Tay also has a special piece of armor for his back. Instead of the normal full back piece, he wears a half-piece, which only covers his lower back, so as not to constrict his wings. Tay also has a helmet to go with the rest of his armor, but he refuses to wear it unless absolutely necessary. Because of the materials it is made of, and in the manner it was made, Tay’s armor is light and flexible, yet very strong.

Tay also has a piwafwi of the Shobalar House, a magical Drow cloak belonging to the nobles. It doesn’t give any physical protection, but it does protect him from fire, as well as make him invisible when he wishes.

Strengths: Tay is both strong and fast, deceptively so, since he wears full armor. He carries on the Drow legacy of being swift and dexterous, able to dodge or counter almost anything that is thrown at him. He is also very resilient, for both his exceptional armor and his vampire blood, which heals his wounds shortly after they are made. His hearing and sight are both exceptional, even for a Drow or vampire. Trained from an early age, his skills at combat are incredible, and he is able to use almost any type of weapon there is to perfection. Trained as a top-notch warrior, Tay has incredible stamina, and can fight for unrivalled amounts of time.

Weakness: While he does have some Drow magics, most of them are weak, since he is only half drow. While he can walk in daylight, bright light will hurt his eyes, and sometimes even stun him if it is sudden. His hearing too can be used against him, for loud noises will hurt his ears and maybe even stun him. His wings a very large weak point, for they are not protected. Although he is half vampire, he seems to take mostly after his Drow side, leaving his vampire skills mostly undeveloped or weak.

Skills/Magic: As a half vampire, he can make use of several vampire skills, although not very well. He can walk on walls and ceilings, and move objects with his mind, although only one or two at a time. He can also suck blood, but he does not need to in order to sustain himself. As a Drow, noble none-the-less, he has several innate abilities. First, he can levitate, a skill possessed only by the noble houses. Also, he can conjure a globe of darkness, which neither light nor infrared-vision can pierce. He can make this globe of any size he wishes, although the limit is drawn at about thirty feet in diameter. Normally, these Drow abilities would be limited to once or twice a day, but the noble members of each house possess an emblem of that house's symbol. This emblem allows them to use these powers as much as they want. Another innate skill of the Drow is the ability to line objects or people in harmless faerie fire. He also has the normal Drow infrared-vision, able to see heat as if it was light. He also has several other Drow spells:

Web: Tay casts out a net of web, the size and shape of which he can choose. The strands of the web are very strong and cannot be cut with normal weapons, as well fireproof.

Spider Minion: Tay summons a man-sized spider, which will follow his bidding to the end. The summoning takes a lot of energy, and Tay can only summon one at a time.

Flame Cone: Tay fires a large cone of fire from his hands.

Ice Cone: Tay fires a large cone of ice from his hands.

Light: Tay throws forth his hand, summoning a flash of bright light. Obviously, unless he is prepared, this will stun him too.

Appearance: By Drow standards, Tay is huge, although he would be considered average by most other races. He’s much taller than normal Drow, as well as wider in the shoulders. Tay’s skin is light ebony, his long white hair forming a nice contrast. Drow and vampires separately are famous for their beauty, and as the son of both, Tay does them great justice, being not just handsome, but almost beautiful to a god-like level. He has two long pointed ears, and his facial features are both smooth and sharp. Two sharp canines reside in the top corners of his mouth.

Tay in his full armor creates quite an imposing and impressive figure. The dark armor covers almost all of his body, making it seem almost as if Tay naturally has scales. Under his Drow armor, he wears the clothes of a noble: a light blue shirt, over which he wears a dark blue tunic, and black pants, all of which is embroidered with scarlet and purple designs. Over his armor, he wears his piwafwi, a magical Drow cloak belonging to the noble houses. It is black, but sports purple, scarlet, and dark blue wavy lines and bars. Most of the time, Tay will walk with his wings draped around him like a cloak under his piwafwi. He wears his bow across his back, and has a quiver of arrows on his right hip. A neck pouch hangs around Tay's neck, and under his armor. In this pouch, the Drow Warrior keeps gold, items of importance, and his House Emblem. The Shobalar House Emblem is two crossed blades, with a third blade pointing down between them.

Personality: As a Drow, Tay is ambitious, cunning, and very observant. He can see everything that lies beneath the surface of things, and moves in accordance. He is always cool, calm, and reserved, seeing everything and giving away nothing. But unlike other Drow, Tay is essentially good-hearted. He does not consider himself necessarily better than all of the other races, although he does possess the Drow pride; proud of being both a Drow and a Drow Warrior. Usually, Tay is pretty grim, which not really all that surprising considering the ruthless political world he grew up in. Although cold to others, Tay is considerate and kind, for he values the lives of others as much as his own.

As a Drow living in the Underdark, Tay was forced to worship Lloth, but his prayers were merely a token effort. For Tay hated Lloth and everything she stood for. Rather, he truly worshiped Eilistraee, The Dark Maiden. Eilistraee is the complete opposite of Lloth. Lloth is the epitome of all evil Drow, while Eilistraee is the personification of all good Drow, such as Tay.

Biography: The Drow are a race of dark elves, forced long ago to the Underdark, the world of caverns and tunnels deep beneath the surface. Drow society is matriarchal, meaning that the women hold supreme power. Drow society is also based on a caste system. Firstly, the Drow race is divided into two groups: commoner and noble. Within the noble class, there is an even more complicated hierarchy system. Firstly, there are the “houses”, the noble drow family clans. These houses are constantly locked in a ruthless political struggle for power, competing with each other to rise through the ranks to become the First House. Drow society is highly political, and just as ruthless, assassinations, warfare, and blackmail being common occurrences.

Within the houses, there exists yet another caste system. First, being matriarchal, the hierarchy within each house is divided by sex, the women holding power over the men. For the women, there are essentially three castes of consequence: the sorceresses, the priestesses, and the one that rules over the entire house, the Matron Mother. For the men, politics and castes matter little, for they are forced into whatever position the women desire to give them. Most of the men serve as guards or soldiers in the house’s personal army, but the noble sons of the house are assigned to special roles.

The first noble son of the family, or Elderboy, usually takes the role of the house’s top male sorcerer, overseeing the house’s magical needs. The second noble son, or Secondboy, will usually take the place as the top general of the house’s army and guard, in charge of all military affairs. The rest of the sons usually take places in the house’s army as high-ranking officers or sorcerers, although they often try to assassinate their older brothers in an attempt to take their place, sometimes succeeding, sometimes failing. Often, usually before the house launches an attack, the third living son will be sacrificed to Lloth in order to gain her favor in the upcoming battle.

For the Drow, politics and power take second only to religion, although that is also highly intertwined with both. The Drow worship the dark god Lloth, who is also known as the Spider Queen. Like the dark elves who worship her, Lloth is ruthless, cunning, ambitious, and without compassion. The priestesses who have gained Lloth’s favor quickly rise in the ranks. The word of a high-ranked priestess is almost undisputable, answerable only to Lloth herself and sometimes the First Matron Mother.

Tay Shobalar is the fourth born son of Tenrith Shobalar, the Matron Mother of the Seventh House of Menzoberranzan, Shobalar. Tenrith Shobalar, like all drow, was ruthless, ambitious, and overly evil. But, unlike most other drow, Matron Tenrith had . . . unusual tastes. She favored the exotic and strange, collecting all that was so to her. This included animals, items of power, weapons, and other creatures. So desiring an exotic mate, the Matron Mother captured a handsome vampire male, who became her unwilling partner and, for a time, patron.

Nine months later, Tay was born. While mostly Drow, the young child was still half vampire, and bore several noticeable differences to other Drow. For one, two large leathery wings sprouted from between his shoulder blades. His eyes too were strange, for they were a deep purple, rather than the red that colored his siblings’ eyes. Lastly, his overall size was abnormal for a drow, being much taller and broader in the shoulders than those around him. Normally, abnormal drow children or those with limitations and deficiencies were not allowed to live, and so it was argued for Tay. But being as exotic as he was, Matron Tenrith became strongly (and rather unusually for a Drow) attached to Tay, and refused to give him up, arguing that his differences were aids rather than hindrances. However, even she could not deny the priestesses for long, who desired the rare child as an offering for Lloth. The priestesses argued that as fourth child, it was expected that he be given as a token of thanks to the Spider Queen. But Tay’s luck held out, for in a struggle to become the Elderboy, the Secondboy and third son were killed, leaving Tay to become Secondboy.

And so it was. From an early age, Tay was trained by the Shobalar house’s weapon master. He was taught basic and advanced combat with a wide variety of weapons and techniques. While he was mainly taught the use of weapons and combat, he was also trained in the use of magic, although only partially, for his mixed blood proved weak at Drow magic. At the young age of twenty (for a Drow), Tay was sent to the Academy, to further his fighting skills within Melee-Magthere. For ten whole years, the drow warrior trained with many others like him, becoming stronger, faster, and more skilled. After graduation, he returned home and took his place as the Shobalar army’s leader, gaining also his armor and weapons from Matron Tenrith. For the next fifty years, Tay served as the head of his house’s military. If he were any one of his brothers, or even any other Drow in the city, he would have been content with his high status power. However, Tay’s role troubled him. He disliked what his job forced him to do and the obedience doing so implied. As he came to the last of his adolescence years, Tay grew closer and closer to the breaking point. He could no longer continue taking lives for the sake of politics and power, could no longer guard his own back constantly from poisoned daggers, could no longer endure the Drow way of life. He had to escape it all, the Drow way, Menzoberranzan, his murderous family. He had to get to the surface.

Battle Rank
Player:
Hyrulian Hero
Character: Tay Shobalar
Innate Element: Gravity
Overall Rank: VIII
Strength: VIII
Defense: VIII
Elemental: VII
Speed: VII
Skill: VIII
__________________


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  #818 (permalink)   [ ]
Old 08-28-2006, 07:47 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
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Location: Arkham
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Re: Character List

VANYEL BLACK


Name: Vanyel Black

Age: 745

Race: Vampire

Sex: Male

Hair: Mid-length black.

Eyes: Usually violet, although when he is using his vampiric powers, they turn into a blank, glowing white.

Weight: 153 lbs

Height: 6 ft

Weapon: A long broadsword covered with elaborate designs and runes called Soul Blood. When in contact with a person, the sword can drain them of their life force and use it against them. The more life force stolen, the more powers are available to the sword. (See Skills/Magic)

Armor: Sunglasses, gauntlets, and shinguards

Strengths: As a vampire, Vanyel is abnormally strong and quick. He cannot be killed by any other means than stabbing him through the heart with a wooden stake. Vanyel is very intelligent and quick-witted. His vampire flesh heals itself shortly after the wound is caused. He has excellent hearing and eyesight, and can see in the dark as if it was day.

Weakness: His eyes are sensitive to bright light, although his shades can protect them against most light. Silver burns to the touch, and wounds inflicted by said metal take longer to heal. His good hearing can be used against him, by making extremely loud noises. He is easily injured since he has no armor, although the wounds heal quickly. He cannot stand to be outside in daylight.

Skills/Magic: Vanyel has all of the normal vampire skills. He can walk on ceilings, turn into a bat, fly, climb any surface, and move objects with his mind.

Sword Skills (In weakest to strongest, the stronger the attack, the more power needed.):

Soul Slice: An invisible cutting force is shot from the sword as it is swung. This force can cut through most objects. The range on this attack is fairly long.

Soulful Speed: The energy of the enemy is fed into Vanyel through the sword, greatly increasing his speed. The more energy put into him, the faster and more blurred he becomes.

Soul Shield: An invisible shield forms around Vanyel, protecting him from most attacks.

Soul Vortex: A vortex forms from Vanyel’s blade. This vortex pulls all objects, including people, into it to be impaled on the blade.

Personality: Although a vampire, Vanyel is by no means evil or vicious. He is very caring, generous, and thoughtful, even for someone that isn’t undead. He has the famous vampire charm, but does not have the malicious intent that other vampires use it with. It often pains him when he is hunted or mistreated because he is a vampire, but he is determined to prove that not all vampires all evil. He is usually cheerful and happy, often making jokes.

He is forced to drink blood, otherwise he will die, but he will only drink enough blood to stay alive.

Appearance: Vanyel has very pale skin and sharp features, as well as two sharp fangs. His black hair hangs down over his face, no matter what he does with it. He wears stylish sunglasses to cover and protect his eyes. His body is slim, but very lean and wiry. He wears a dark blue shirt, baggy black pants, and a black trench coat, with Soul Blood strapped across his back.

History: Vanyel was born to a normal family that lived in a village in rural England. He was an only child and wasn’t very close to his parents, so he was somewhat lonely. He was one of the only children his age in his village. The few that were his age often avoided him for fear of association due to the fact that the older children bullied him.

When he was 12, his village and the surrounding villages came under a long string of vampire attacks. When he was 14, he had the misfortune to receive the bite as he went out to fetch water from the well. Vanyel’s parents and the other villagers came in time to save him from complete death at the hands of the vampire, but they turned on him, determined to destroy him before he became a threat.

The young boy fled in terror, and managed to escape into the wild. He was left on his own for several weeks until an elderly couple that lived in the woods found him. They took him, despite his protests that they must keep away from him. He told them that he was a vampire, but they told him that that didn’t matter.

He lived happily with the couple away from persecution and hate for a long time. Eventually though, they died and he was once more on his own.

But he was grown now, and very well able to take care of himself. He decided that now was a good time to understand and master his new vampire powers. He spent several hundred years, using his new skills and bringing them to the point of perfection. During these years, he had lived in a deep, dark cave, seeing as his foster parents’ cottage had fallen to age.

Once he felt comfortable with his vampire-ness, he set out to see if there were any vampires like he. Vampires that weren’t evil and didn’t drink blood. Through years of searching, he finally found a hidden vampire city deep within the Underdark. However, Vanyel soon found himself as out of place here as he did in his old village.

Confronted with his goodness, the other vampires resorted to hunting him down. He once again escaped persecution, although this time for the opposite reason. He took shelter in an old abandoned mansion away from the vampire city in the Underdark. However, the mansion wasn’t as abandoned as Vanyel had thought. It was home to an ancient vampire.

The old vampire was in the throws of death when Vanyel found him. He tried to help the ancient creature, but was rebuked. Like the other vampires, the ancient beast was disgusted with Vanyel’s nature. Knowing it would most likely result in his death, the vampire attacked Vanyel.

The vampire-once-human was forced to defend himself against the magics of the old vampire. Once he had reluctantly thrown down his enemy, Vanyel decided to search the mansion of the ancient creature. In the depths of the mansion, Vanyel found Soul Blood.

He fled to the surface least the other vampires find him. As before, he found solitude in a cave atop a mountain. He stayed there several hundred more years, perfecting his use of his new sword the way he had with his vampiric powers.

Finally, he has left the confines of the dark and travels to try and show people the goodness in creatures normally thought evil. He is determined to prove that he is not evil, though he doesn’t find much luck in that area.

Battle Rank
Player:
Hyrulian Hero
Character: Vanyel Black
Innate Element: N/A
Overall Rank: VI
Strength: VIII
Defense: IV
Elemental: N/A
Speed: VIII
Skill: VI
__________________


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Last Edited by Hyrulian Hero; 02-13-2007 at 03:10 AM. Reason: Reply With Quote
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  #819 (permalink)   [ ]
Old 08-29-2006, 06:11 PM
Altamira Altamira is a female United States Altamira is offline
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Location: Maryland
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Ancia

(Approved by Gracie)

Name: Ancia (pronounced ahn-SEE-uh)

Age: Unknown

Race: Water nymph

Gender: Female

Hair:
Long, wavy, turquoise tresses that fall to her mid-back, with a simple, golden headband worn around her head.

Eyes: Deep green that appears to swirl like water.

Weight:
98 pounds

Height: 4’11”

Theme Song: Negai (ToS OVA)

Known Family:
Poseidon – father
Muse of the arts (name unknown) – mother

Homeplace: Phaedorna River, Phaedorna, Grecia, Panthea (river, country, continent, world)

Weapon: An enchanted paintbrush approximately half her height capable of painting illusions and channeling weak water magic. Its handle is crafted of white stone and the bristles of strong, tan-colored equine hair. The “paint” is made of an unknown substance, and is renewed when dipped in a body of water or rained on.

Armor: None

Strengths: Ancia is skilled at evading and eluding foes, and can blend in with her surroundings easily in watery areas. As a water nymph, she is also capable of breathing underwater, and bending liquids to her will.

Weaknesses: Ancia is very weak physically, and not much of a tactician. She’s naïve and innocent, and easily tricked in trusting her enemies and letting down her defenses. She also has a merely average level of control with offensive magic.

Skills/Magic: Ancia can quickly paint illusions and uses a few water spells with her paintbrush.

Duplicate- Ancia paints multiple illusionary copies of herself, which fan out around attackers and are capable of movement. A maximum of twelve copies can be created before paint supply must be renewed. Illusions last up to ten minutes.

Mirage- Ancia creates an illusion of another person, item, or place, which appear entirely real to her foe, but are not capable of actual physical contact with them. Illusions of people are capable of speech. Time each mirage takes to create depends on the size of desired illusion. Illusions of people and items may last as long as twenty minutes, illusions of places last for as much as ten. Paint supply must be renewed after this spell.

Geyser- A hot jet of water and steam is blasted at the foe from the bristles of the paintbrush. Steam obscures vision, heated water jet can scald, and is intense enough to push an average-sized human male. Paint supply must be replenished after attack.

Blessed Rain- A skill granted to Ancia as a water nymph, she may recite an incantation to call for rain. The rain recharges her paint supply, and will keep it from depleting for as long as the downpour lasts. Incantation takes 8-10 minutes, storms last 3-5 minutes in most conditions.

Storm- When greatly angered, Ancia goes into a temper tantrum and can conjure up a mild storm using her abilities as a water nymph. Often these storms consist of heavy rain and startling thunderclaps, but no lighting has ever been created. Storm lasts from 3-5 minutes. Ancia is severely drained after storm subsides.

Beckoning of the Tides- Without any conscious effort aside from the will to perform the act, Ancia can summon surging columns and blasts from any nearby body of water. The attack often drags in foes with strong tides down into the drowning depths afterwards.

Groundquake- Ancia takes this ability of hers as further proof that she is the daughter of Poseidon--when angered, she is capable of creating mild tremors and quakes by will alone that can be devastating to singular foes.

Appearance: Ancia is an attractive, light turquoise-skinned nymph, with a very ethereal look about her. She wears a cerulean blue halter top with broad, golden lining around the neckline and straps, and a pair of loose-fitting, blue-green clamdigger trousers fastened at the waist with a golden belt. On one of her arms, she wears a golden armband adorned with mythical designs. She is barefoot, and when in water her feet will meld with it so that the water appears to be flowing into her from toe to head. Ancia carries her paintbrush in her hands at all times.

Pictures:

http://img105.imageshack.us/img105/9509/ancia4iq2.jpg

Old Pictures:
-http://img.photobucket.com/albums/v2...iacolorver.png
-http://img.photobucket.com/albums/v2...iru/ancia2.png
-http://img161.imageshack.us/img161/9440/anciapicld5.jpg

Personality: Unlike her fellow nymphs, Ancia is neither seductive nor mischievous. She has been known to be very innocent and naïve, and has a very cheerful disposition. She is kind to both enemies and allies, and will try to make friends with someone before resorting to fighting. When pushed over the edge, Ancia becomes very emotional, and occasionally throws temper tantrums. The nymph is accustomed to getting her way, and being treated with the utmost courtesy.

Biography: Ancia is believed to be an illegitimate daughter of Poseidon and one of the nine muses of the arts. She was gifted her enchanted paintbrush by her mother, and her weapon was granted powers over water by her father, but neither endeavored to teach her the proper use of the item. She herself believes in the rumors of her birth, and takes great pride in being the supposed offspring of a god.

Ancia was left at a river when she was young, and when found by people in a nearby village, she was hailed as the goddess of the body of water. Ancia accepted her position, and interacted with the villagers often as a sign of her goodwill towards them. They brought her offerings of food and fine clothing, and one of the village’s artisans took it upon himself to teach her to paint with her--unbeknownst to him--magical paintbrush. During each session of the tutoring, the nymph’s artwork would transform into very realistic illusions after each piece was finished, and this convinced the villagers even more so that she was a deity. They called upon her from time to time to protect the river from nymphs and lesser gods who came to conquer their life-giving source of water and use it for their own purposes. These envious creatures are often held back by the ocean when they try to mount an attack, making it seem as if the sea god himself were protecting Ancia.

Ancia ruled as a nymph, masquerading as a goddess, throughout several generations, and still continues to guard her river to this day. She has lived under the guise of a deity for so long that she now fancies herself as one. Those who challenge that assertion are often exiled from the village by the people, or the nymph herself.
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Crossroads:
Lingering Time (in progress)
A Grecian Family Reunion (in progress)
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  #820 (permalink)   [ ]
Old 08-30-2006, 08:53 AM
Andross Andross is offline
The dead shall rise...
Join Date: Jun 2006
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Re: Character List

Approved by Selah.

Name: Mallitricos (Mal-li-tri-cos)

Age: Mallitricos lacks an age, since he is the combination of three beings. He was created by the fusion of two people, and one monster- the sleeping Malletreya, who would eventually become the leader of the 'Spiritual realm', the evil ruler, Callicos, and the spawn of the dreaded Foredemon, Sithiri. However, the age of 2 or 3 would be an accurate range of when these beings collided; however, he is an adult. He appears to be in his early twenties or late teens.

Race: Mallitricos lacks a race, since he is the combination of three beings. However, he is definitely humanoid. But, he cannot be counted as a race, since he is the only one of his kind. His description will be revealed later.

Sex: Mallitricos lacks a sex, since he is the combination of three beings. He does not reproduce, does not feel attraction or lust in anyway, and does not appear to be either male or female at glance. He may, at times, seem to have male and female qualities, but overall, he doesn't seem to fit in either spot. However, Mallitricos will be refferred to as 'he' or 'she', instead of 'it'.

Hair: Long, pale silver.

Eyes: An otherworldy blue-green mix.

Weight: 60 pounds. He is rather light because of his spiritual like qualities- He may appear to weigh more, but he is the creation of the fusion of a Velean, human, and Sithiri spawn, giving him a sort of light and spiritual existence.

Height: 7.4 feet.

Weapon: He carries a staff that is capable of causing magic damage. It looks alien- The orb on top of it looks like some sort of spiral, yet spherical, structure, with the rest of the staff being long, filled with padderened holes and strange markings.

Armor: He wears a strange, living robe. It is rather tough, and can regenerate if part of it is destroyed. It is dark blue, it forms large spikes at the shoulders. It covers most of his body, and has long sleeves.

Strengths: He is very skilled in magic- This was always existant, ever since his creation. He can manipulate and control the weak-minded. He can move swiftly, dodging heavy attacks. He also has good defense against magic attacks.

Weakness: Although magic attacks are not that powerful, physical attacks can do some bad damage to him. Even though he can use Dark and Light magic, they are also effective against him. He cannot swim, either, so, water combat is not his strong point. He has a weakness against the Velean symbolic stones, such as Emeralds and Sapphires. They tend to weaken his powers. Mindless enemies, that serve their masters, might not be affected by Mallitricos's mind powers.

Skills/Magic:

Manipulation- He temporarily controls an enemy. He can only control one at a time.

Shapeshift- He turns in to a strange creature, which is capable of using magical claw attacks and bites. He turns into a random creature- Either an otherworldly bird, Bear, cat, or raptor. He cannot shapeshift from creature to creature- Only normal form to animal form.

Elemental Force- He uses elemental magic, such as a thunderbolt, a fire burn, a water splash, or an earthquake.

Unholy Blast- He throws a large mass of dark energy at the enemy.

Holy Blast- He throws a large mass of light energy at the enemy.

Chaos Blast- He throws a large amount of otherworldy energy at the enemy. The energy is not easily defined in to any element; it appears as a blue light, and is effective against light and dark elemental forces.

Invisible- He turns into a sort of spiritual form. He is invisible and can phase through objects. He cannot attack or be attacked in this form.

Staff Blast- Neutral magic energy is emitted from his staff, attacking the enemy.

Pain- If the enemy is weak-willed, he can cause the enemy to temporarily break down in sheer pain, hurting and sprawling. This only lasts temporarily.

Nightmare- Mallitricos journeys in to the enemy's mind, attacking from the inside- Spiritually and emotionally.



Appearance: He is unusual. His skin is very, very pale. However, a very light tint of blue can be seen, if he is studied for a little while. His body is very smooth, and he has no hair, except for the long, silver hair on his head. However, his fingers are long, and he has long nails running from his fingers.

Personality: Mallitricos, at most times, seems emotionless. He is limited to very simple emotions, such as happiness or anger. However, he does have complex motives. He wants to control the spiritual realm, and he seems to have some arrogance- Given from Callicos's personality.

Biography:

Callicos wanted it all. After his first defeat, at the hands of heroes such as Vaion Kakreka and Ralleck, he was greatly angered. He wanted to gain control of the spiritual realm. He almost succeeded- He gained the Grace Stones and entered, becoming king- but was shortly defeated by a heroic warrior. After that, he was reduced to a spirit form- Preying on the minds of his enemies. He needed to find a way to get a true body back- And then he learned of a woman known as Malletreya.

Malletreya was a Velean woman who was destined to become the leader of the Spiritual Realm. Veleans held the keys to the Spiritual realm, and one was destined to be leader. However, in order to gain a form worthy of leading the spiritual realm, she needed to sleep. So, she went in to sleeping for several years, in a crystallized form. Callicos learned of this, and plotted to enter Malletreya's body, and sleep inside her body, so that he would be born again when Malletreya awakened, and he would become ruler of the spiritual realm. However, the same hero that defeated him wanted to finish things, once and for all.

However, when he finally saw the sleeping body of Malletreya, which he would have to destroy, so that Callicos would not be reborn controlling the body of poor Malletreya, Vaion Sithiri had already reached the area.

"If the Spiritual Realm is not Sithiri's, then it will belong to none!" Vaion exlaimed.

Just then, a whirling mass of dark energy appeared beneath Malletreya's sleeping body. Skeletal tentacles appeared, looking like spines, wrapped around the crystal, and pulled it in. However, just as Vaion dissapeared, and the tentacles of the Sithiri spawn started to destroy Malletreya, Malletreya awakened. However, this caused a problem- The portal to the spiritual realm that appeared when Malletreya awakened fused with the Sithiri spawn, causing Malletreya and Callicos to go through the portal. This caused Malletreya, Callicos, and the spawn to fuse together, and be reborn as a new form, in the Spiritual realm. Mallitricos was born, and he took control of the spiritual realm.

However, again, his reign did not last long- As the hero who defeated Callicos, a young Velean woman who used to know Malletreya before she went into sleeping, and Vaion himself, journeying into the Spiritual Realm opened by Callicos and trying to place Violet and Sithiri as the ruler of the Spiritual Realm, had come to defeat Mallitricos. Vaion handled things a bit differently, though- He called upon the help of another Fordemon, known as Mortivan. Mortivan helped defeat Malllitricos and remove him from the spiritual realm, but also took control of the spiritual realm and named himself arch-fiend, betraying Vaion. Thus, Vaion, Mallitricos, and the two warriors were removed from the spiritual realm.

Now, Mallitricos is trying to defeat Mortivan and regain is place as the ruler of the Spiritual Realm. He will stop it nothing to gain entrance once again and become king. He also has plans for physical world domination.
__________________

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Last Edited by Andross; 08-31-2006 at 10:28 PM. Reason: Reply With Quote
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