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  #781 (permalink)   [ ]
Old 08-08-2006, 12:24 PM
Kiri-Mello Kiri-Mello is a male United States Kiri-Mello is offline
Under my skin and into my bones, I feel insanity begin to make its home.
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Join Date: Aug 2005
Location: Coming to a town near you!
View Posts: 8,053
Re: Character List

Name: Lament (The name appointed to her by The Master.)
Gender: Female.
Race: Homunculus (See race explanation.)
Age: Less than a year.

Height: 5’8
Weight: 130lbs

Race Explanation: Whether due to the loss of a loved one or simply foolish curiosity, human transmutations are attempted; that is to say, the attempted resurrection of a dead person. Unfortunately, when these attempts backfire, a separate life is created. That is how the damned are born.

On initial creation, homunculi do not possess human features, but rather resemble hideous beings of decay; organ piles and bones jutting out at odd angles in a horrific display. If left alone, they would remain in this deformed yet helpless state. By feeding on Philosopher's Stones, complete or otherwise, they gain the ability to take human shape, specifically the appearance of the human whose attempted resurrection created them, as well as their regenerative and other special abilities. By consuming still more Philosopher's Stones, they can extend their lives indefinitely, though they are by no means immortal.

Appearance: Having been created via an attempt to revive Eiro via alchemy, Lament looks exactly like the female warrior. She has dark black hair that goes halfway down her back, and crystal blue eyes. Also like Eiro, Lament could be considered beautiful.

She wears a hooded black robe. Under the robe she wears a black T-Shirt and black pants. Like all homunculi, she bears the mark of the Ouroboros. Lament’s Ouroboros is on the back of her right hand.

An Ouroboros is a red tattoe of a winged serpant eating its own tail, forming a circle. Inside the circle is a six sided star drawn in a way reminiscent of a pentagram.

Personality: Lament usually prefers to keep to herself. When she does speak to others she is still rather quiet. She seems to be sad the majority of the time. Lament rarely looks anybody in the eye, nor does she show others very much respect.

She could be considered unfeeling as well. Lament doesn’t feel any happiness or affection towards anything. In fact, her sole reason for even going near other people is the fact that her master demands it.

Skills/Magic: Being a homunculus, Lament has the ability to quickly regenerate from mild to severe wounds. This regenerative power can even allows her to recover from utter annihilation. Her regenerative powers last as long as the incomplete Philosopher’s Stones inside of her do.

She also has the ability to control soundwaves in her surroundings. This allows her to focus soundwaves as deadly attacks or to effectively mute everything around her.

Strengths: Her regenerative powers mean that even the deadliest of attacks can only slow her down for a short time. Her power over soundwaves also allows her to make herself completely silent, something that can be very useful during stealth missions.

She can also leap an excess of twelve feet into the air, and has above average strength.

Weaknesses: She has no weapons or armor, so she can’t really block any blows from a blade up close. Another weakness is the fact that it takes her longer to regenerate from severe wounds than it does for her to regenerate from minor ones.

She is also weakened when in the prescence of something that belonged to Eiro to the point that touching it causes paralysis.

Bio: Yes, now, return to me my beloved. Kric thought. He poured all of the energy he could muster into the circle, and it glowed more intensely.

Before he could do anything else, the castle around him began to change. Gone were the walls that had hemmed him in from all sides, and gone was the battle raged remains of the previous fight. Kric was now floating in a void of whiteness, with only one exception. Seemingly hovering in the air, was what looked like a gate. On the top ledge, stone creatures watched the alchemist. Before the youth had time to contemplate what his transmutation had to do with this, the stone door of the gate began to slowly slide open. In less than a second, black cords shot from the opened doorway, wrapping around the alchemist’s left arm. Instead of fighting what was about to happen, Kric did not move. If these things required something from him, he would give it, for without Eiro, his life would not be complete.

The cords around his arm loosened for a moment, before becoming taught. A sickly sound burst from the man’s body as his arm was torn from him, being withdrawn into the gate by the cords. It was at this moment that the alchemist realized that they were not cords, but black arms. In his last moments, Kric saw the creatures of the Gate, black beings that took the severed arm as if in gratitude.

In a flash, Kric was returned to Rize’s throne-room. At once, his sights fixed on Eiro body, his thoughts filled with happiness. It did not last long.

Instead of his beloved lying on the floor, there was nothing more than a pile of flesh and bone, with organs planted everywhere. It took the last few moments of Kric’s consciousness to realize that the pile was exactly where Eiro had been. He had turned his lover into that. His eyes rolling to the back of his head, the alchemist passed out. His thoughts would be filled with horror’s beyond belief for his sin, which he would carry for the rest of his life.


~

Shortly after the alchemist passed out, a shadowy man entered the castle. He looked on Rize’s torn body with disgust and moved on. It wasn’t the dead god he had come for.

Three others accompanied this man. Two of them were male, the third a small girl. All four of them rested their eyes on the pulsating mass of flesh on the floor. It hadn’t moved yet, it was in too much pain to move.

The Master, as his faithful servants called him, knelt down beside the mess of organs. It took him a moment, but he found the creature’s head sticking out at an angle. He pulled out several red stones from his pocket and forced them into the thing’s mouth.

He was always there when one of them was created. The Master needed them for his agenda. Every single one counted. Besides, he had enough stones to go around.

The creature swallowed the stones after a moment. It felt a surge of energy and pleasure. It needed more! Fortunately, The Master pulled another handful of red stones from his pocket. This time the creature practically bit his hand off.

With each handful of stones it ate the creature started to resemble a human more and more. After three handfuls it looked like a deformed human. After five it looked like a female with black hair. By six it passed out.

The Master didn’t mind. Every new one always did this after it attained a human form. He motioned to Despair to pick up the female. The dead god’s castle was not the place to induct this one into his group. Besides, the female whom this homunculus was based on had left her spears nearby.

Those spears would definitely be a problem should they have ever been used against the newborn. The Master decided against disposing of the spears however. The alchemist lying on the floor would probably want to keep the spears anyway.

Without waking the Diamond Alchemist up, The Master and his minions left Rize’s castle and headed towards The Master’s headquarters. Once there they’d awake the newborn and teach her everything she needed to know.

She was to do what The Master told her to do. That was her purpose for living, and she would die if she tried to find any other purpose.

~Misc~
Eiro

~Battles/Rps~

Liberation, the RP that lead to Eiro’s death and Lament’s creation. (Completed)

Ambush on Redstar IV (Dropped due to CJ loss)

Homunculi Hell in a Cell (Dropped)

Apocalypse: Through Mortal Eyes (Finished)

Finding a Life, Unintentionally (In Progress)

At Least She's not the only One That's Crazy (In Progress)
__________________

~BA Characters~
Quote:
Originally Posted by Quark View Post
My confidence just had an erection.
~RIP Ceesco~
Big bro will always love you.
Last Edited by Kiri-Mello; 05-18-2007 at 06:07 PM. Reason: Adding more battles. Reply With Quote
  #782 (permalink)   [ ]
Old 08-08-2006, 05:39 PM
Andross Andross is offline
The dead shall rise...
Join Date: Jun 2006
View Posts: 3,202
Strangest idea yet!

Name: Stitches
Age: Unknown. Created through magic and, eventually, frozen through time. (She appears as though a smaller child, around the ages 5-6. However, she still looks unrealistic, considering that she is a doll.)
Race: MD-M17 (Doll)
Sex: Female
Hair: Smooth, red.
Eyes: Large, green.
Weight: 22 pounds
Height: 2.1 feet

Weapon: Extendable claw-arms, ranged needle, extendable knives.
Armor: The body itself is her armor.

Strengths: Large, heavy hits are generally do not affect Stitches, for her light body cushions alot of the attacks. She is fast and swift, allowing for quick hits. Maybe her cuteness or child-like behavior can cause some to show her mercy. Who knows.
Weakness: Although she is strong against heavy enemies, she can barely harm them, as well. She is also weak against fire. Shadow energy is also quite useful against her, as well as divine energy. She can also be gullible at some times, falling for tricks every now and then. Several human/child weaknesses are replicated in her as well.
Physical Skills:

Needle Shot- She takes out a small needle attached to one of the threads on her body, and shoots it out towards the enemy. It latches on to the enemy's body/armor, allowing Sitches to run around the enemy, in a circular fashion, tying the enemy up with her thread. The needle is somewhat large, it is right under her head within the upper portion of her body. The needle is about the size of a small dagger. It is virtually unbreakable, because of the enchanted metals it was made from. Her threads won't snap when using this attack, because her body is enchanted, making her able to withstand using this attack.

Whirlwind- Her body unwravels into a swirling storm of threads and the like, which allows her to phase through walls, and surround enemies in a swirling frenzy, confusing them. She cannot be attacked in this form, but she also cannot attack in this form.

Ressurection- If her body is destroyed, it can reassemble itself. However, by doing this, she is weakened for a while, with hits not being as effective.

Stretch- Her arms stretch out to a very long length, allowing her to grab enemies, lift them up, and bring them crashing down. She must be a ways away if she is going to do this.

Shot Knife- She shoots out dozens of knives. This takes some time to charge.

String Grasp- Several threads burst out of her back, grabbing the enemy, and spinning up the enemy until the enemy is completely covered with thread.

Rapid Hit- She hits the enemy several time with her extendable arms.

Magic Skills:

Pulse Blast- A large blast of energy is emitted from her body. This will use up a good deal of her magic energy.

Magic Beam- She shoots out a large beam of magic. This will use up a little bit of her energy.

Multiply- She creates a few copies of herself which can all attack the enemy. However, they are weaker than the original, and can be destroyed swiftly.

Revenge- If she is hurt, the enemy that attacks her suffers the same amount of damage.

Pokey- She cause the needle to multiply into hundreds, covering her body with needles, which causes any attacks to not hurt her, but instead, hurt the attacker. This can be used only once a day.

Personality: Because of her childish nature, she is somewhat naive. She is out-going, likes to talk alot. Somewhat shy around larger, meaner-looking people. She is somewhat simple, yet somewhat clever. She can sometimes use wit to defeat enemies, even though she is childish. She takes a strong stance against everything evil and wrong. She also has a friendly attitude, and a positive outlook on things, even though she is being hunted by the Dead Sun, an organization currently in power in her homeland.

Appearance: Alright, in order to get a proper image, 'cartoon-ize' or 'chibi-ize' the character. You have to imagine a doll to make it look good. Alright, the head is simple. Red hair flowing from head to sides and down the back, two large eyes taking up most of the face, lacks a nose. Body looks as though it was sewn together, because, technically, it was. You can notice a patch on the right side of her body. Down the center of her body is a line, which holds the two parts of her body together buy buttons, as well as a few small stitches. Arms look as though they are large sleeves, and the hands' fingers are pointed, almost like claws, but not as sharp as claws. The large sleeves are striped, as well as the slightly larger-than-average fingers. Legs look somewhat like the arms, only with shoes at the bottom.

History:

There was once this famed guild, known as the Guild of Dawn, which trained some of the world's finest mages. The guild was operated by the master wizard known as Val'Dan. He would try his hardest to make sure his pupils grew up to be great, intelligent mages. However, in truth, his true goal was to destroy the Dead Sun, a group of terrible warlocks, witches, and necromancers, that wanted to take over the land of Daileon, where the Guild of Dawn was located. They had long wanted this land, for it had a grand supply of magical energy circulating through it, and this energy bore prosperity to many people. So, in truth, the Guild of Dawn's current goals were to train soldiers to fight against the Dead Sun, from the land of Metryan.

Val'Dan, although he was supposed to be a teacher, recently abandoned his position at that time. He wanted to go into something a bit different. He tried to develop magical weapons and the like, where one of his protiges, known as Zaiken, took up Val'Dan's previous teaching position. Oh, how Zaiken wanted this position so.

Val'Dan experimented with many types of magic weaponry. Mostly, with the use of automatons and magically animated puppets. He tried many times, and although he was successful at some times with his creations, most of his creations were failures. What he truly needed was a secret weapon- A weapon that would be able to get in to the hideout of the Dead Sun and destroy the members from the inside. But how? Most of his automatons and puppets were large and clunky. They were designed purely for combat. Val'Dan needed inspiration.

One day, while Val'Dan was in his study, one of his previous studens, a young girl, ran in, crying. "B-billy... Look what he did to dolly...", the young girl cried. Val'dan took the ripped up doll, obviously destroyed out of some cruel joke. Val'dan looked at the doll, it's stuffing falling out, it's limbs ripping off. Suddenly, inspiration struck Val'dan. He looked at the young girl. And back at the doll. "Don't worry, Vera, I'll fix this doll of yours.", Val'Dan replied cheerily. "Thank you!" exclaimed the girl.

This would be perfect. The Dead Sun was obviously training younger people, just as the Guild of the Dawn was. What if, a young child, in training by the Dead Sun, came across a doll, and kept it as her own? What if that child could easily take in that doll, and that doll were to come alife within the compounds of the Dead Sun, and destroy all it's member? Val'Dan finally realized that big and clunky was never the answer, but small, fast and decieving was. So, he decided to take the doll, and put it back together, with stronger materials, as well as magic.

Val'Dan needed a powerful source of magic. One that would be able to power his new creation. Something that would allow the creation to unleash a large amount of energy when awakened. Val'Dan traveled in to his room, and looked at all the small magical trinkets and items. He found a small, yet very powerful jewel, known as the Jewel of Kerra, Kerra being the original founder of the Guild of the Dawn. Val'Dan pocketed this small jewel, of great and extraordinary power.

Val'dan now had all the items needed to make a doll. The original, destroyed one, new, more durable threads, fluff, all of the stuff needed. He also had all of the items needed to make a magical being. He had magical gemstones, magical energy generaters, and the Jewel of Kerra. He began his project. He sewed together the body of his creation, MD-M17 (Magic Doll- Model 17), also known as 'Stitches'. After he was done sewing together the body, he inserted the small jewel into the creation. He then powered the magic generator, with the magic jewels laid atop the lifeless doll, and energized the body. After the energizing was done, he looked down upon the creation. The creation started to move it's arms. It opened it's eyes, and stared at it's creation. Val'Dan was pleased.
His experiment was a success.

He took special note of how the creation developed. Stitches appeared to have full human personality, a side-effect that wasn't intended at all. She seemed to act and think just like a real child. Val'Dan thought this would be better. What child, that liked to play with dolls, wouldn't want a living one?

Val'Dan trained the creation in many fields, but primarily magic. However, Stitches herself came with many unusual abilities. For instance, if she was destroyed, she could reassemble herself, through the magic energy present in the pieces. She could unwravel all her threads and fibers, and become one big swirling mass, which could pass through solid objects and confuse enemies. She could use her remaining needle, the last needle used to create her, as a grappling hook. Val'Dan was pleased to know that the creation had no signs of failure.

However, one night, tragedy struck. Val'Dan awoke to see a burning building. Outside, Zaiken was leading what seemed like a mob. A mob of all the young students. Val'Dan was dumbfounded. His own protige, the man he left behind to teach, the man he trusted so, had turned his own students against the Guild of the Dawn. Marching, Zaiken was chanting some sort of dark speech.

"We have had enough of these pigs taking away what is ours. Yes... They sleep comfortably up in their towers, and leave us, the true, hard-working people, to be killed. Well, times have changed. We are going to take what is ours. We are going to take this land, and this wretched guild with it."

Val'Dan looked at the traitor's march. Zaiken was obviously a spy, working for the Dead Sun all along. And, he now turned all of Val'Dan's students against him. Val'Dan then thought of his creation- What if Zaiken comes into posession of Stitches? The power within the doll was too great for evil to have...

Val'Dan rushed towards Stitches's room. She was asleep. Val'Dan woke her in a hurry. They rushed down to the sewers below the guild. There, was an aincient portal. "This... Will seal you..." Val'Dan said to Stitches, hurriedly.
"What? Seal me?" she asked childishly, obviously aloof to what was happening outside. "You will be the legacy of the guild... You will be what destroys the Dead Sun one day... And you must exist..." Val'Dan grasped the doll, which was stunned, and through her in to the blue light emitted from the aincient structure. The blue light turned to a hard, blue crystal. It was indestructable. "Sleep... Your life will continue... But my destiny has arrived." Val'Dan left the sewers, to face Zaiken, the mad successor to Val'Dan.

Several years passed on the outside, but Stitches remained frozen in time. One day, a group of bandits stumbled across an old, burnt down village. "Heheh, this must of been here for years..." the leader said. The journeyed into the underground sewers. There, they saw a large, blue crystal. "Hmm... This must of been here for a while." the leader spoke again. As he reached forward to touch the crystal, it burst open. This hurt the leader, as well as the bandit crew. "Ahh, let's get out of here!" they screamed, as they rushed out.

Stitches looked around. "Where's Val'Dan?" she asked.

Stitches eventually learned that her creator was destroyed, and that the Dead Sun had come into power within Daileon. She also learned that they were looking for the 'aincient jewels of the wizards', aincient stones once owned by master wizards. Metryan's jewel, as well as two others, were recovered. However, Stitches possessed the final jewel. She would have to be destroyed for the Dead Sun to obtain the jewel.

These jewels were said to open the gateway to the land where the master wizards once lived. However, long ago, a villainous child of great magic, who was the student of the Fifth Master Wizard, rebelled against the master wizards. With the wizards' last bits of energy, the evil child was sealed away within the land. If the Dead Sun could obtain the power of this evil child, they would be all-powerful.

So, Stitches is now trying to gain power and training, from various people, to help destroy the Dead Sun, before the Dead Sun destroys her.
__________________

Quote:
Originally Posted by Cukeman
I loved Dark Knight, but I hated the new Rachel, they should've kept
the actress from Batman Begins
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  #783 (permalink)   [ ]
Old 08-09-2006, 04:28 PM
Seraphim Seraphim is offline
ZU's Punishment Puppy...
Join Date: Dec 2005
Location: Smiting evil...
View Posts: 223
Re: Character List

Approved by Tiroth, the Mighty Dragon of Din!

Name: Kari Bel'lore

Age: 153 (looks about 21)

Race: Nymph

Sex: Female

Hair: Brown-blonde

Eyes: Emerald green

Weight: 124 lbs.

Height: 5 feet 9 inches

Weapon: A long hunting knife

Armor: None, except for some normal clothes.

Strengths: She does not have many strengths, she is a sorceress, so she can cast a wide variety of spells, and is quite skilled in magic.

Weakness: She is not very good at hand to hand combat, she is weak strength-wise, so she can be overpowered easily if the opponent got close enough. She does have a tendency to get nervous in the heat of battle, thereby lowering her chance of a successful spell.

Skills/Magic: She has a wide variety of spells, but all of them take energy, which has to be regenerated after a certain amount of use.

Lightning: She holds her hands in the shape of a ball, creating a ball of lightning and casts it forth striking the enemy.
Fireball: She extends her hand and a large ball of fire shoots forth, injuring those within a
10 foot radius of the blast.
Web: She casts a web of magic that entangles those who walk through the area.
Arcane Mark: She engraves a rune of arcane magic onto the touched being, or item and enchants it.
Paralyze: She touches the target, and casts forth a swarm of magic into them, paralyzing them.
Invisibility: Turns the target invisible.
Mirror Image: Creates an illusionary image of her, confusing the enemy.

Appearance: She has a lithe, lean figure, stands about 5’ 9” and has shoulder-length brownish-blonde hair, her arms are toned, as are her legs, she keeps in good shape so that she can fight if need be. She wears a light grey tunic that stops at about her waist, and her sleeves come to about the middle of her bicep, her pants come to her ankles, and are baggier and green in color, she wears a few gold and silver rings, and keeps her hair down. She has a soft, but strong face with striking features; her nose is slim and fits with her almond shaped eyes.

Somewhat like this,


Personality: Kari is a wanderer, going from town to town, not really settling down. She always has a slight smile on her face, and always sees the bright side of things. She tends to be shy around those she doesn’t know, but if you get to know her you would see a fun, active person. She cares about those around her, but only if they don’t try and hurt her.

Biography: Kari grew up a happy child, she lived by a large lake. Her mother saw the potential in her and taught her in the ways of magic, when she had taught Kari all she knew she sent her out into the world, to learn more. She stopped by a town, Nettleville, which was a grungy rundown place, but for some reason she felt drawn to it. She visited the tavern, and as she walked through the door, a bright figure stood in the entryway, the figure had wings outstretched with his sword pulled out, the tavern was silent, then in a flash the figure was gone. The tavern went back to normal, and she knew what she saw, she had just seen an angel.

She wandered from that day on, trying to find out if there were more, she hasn’t seen one since, and still wanders trying to find another angel. She returned home, and was received with a warm welcome, she shared her newfound knowledge with her family. That night she had a dream, a figure in white, the one she had seen in the tavern came to her, she felt compelled to go to a town. She left without saying goodbye, and went to the town of Tollenaar. She met the angel, and they fell in love, they married, and lived happily, she bare him a son, but the son was killed in a war. Then a dark being came to Tollenaar, and it attacked her husband, she created a mirror image of herself and tried to fight the being, but was thrown back. The image landed on the ground, and she landed off in the middle of town, she lay there out cold for days. She was taken in by a old couple, she can’t remember what happened during all those years, and has no memory of her being married, but she does remember one thing, the angel staring at the image of her laying face down in the dirt. She always searches for the truth. That the angel is alive, and still searches for her.
__________________


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Last Edited by Seraphim; 08-21-2006 at 11:03 AM. Reason: Reply With Quote
  #784 (permalink)   [ ]
Old 08-10-2006, 09:50 AM
Crystal Crystal is a female Crystal is offline
I'll pass on the desserts...but I'll take extra helpings of meat!
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Join Date: Aug 2005
Location: Southern Georgia
View Posts: 16,783
Approved by Selah

Name: Erani
Age: 18
Race: Centaur (half human, half horse)
Gender: Female
Hair Color/Style: Long and bluish black. Her tail is also bluish black. Her fur is dark brown.
Eye Color: Golden yellow
Weight: 400 lbs (hey, if a Centaur is half horse, it should weigh around this much)
Height: 5'5" to her back and 8'5" to the top of her head

Weapon: Erani wields a sword that has wavy edges. It is 3' long and the handle is navy blue. On the hilt there is a light blue gem called a sapphire. The hilt itself is curved on both sides like a spiral. The spirals point to the blade.

Armor: None. She uses her speed and agility to protect herself.

Strengths: With great speed and agility, Erani can easily dodge certain sword attacks such as the thrust, horizontal slice and vertical slice. She can also leap in the air and tackle the enemy with her strong hooves and use her hind legs to kick any enemies behind her. Another thing she can do is rear up on her hind legs and, with her sword pointing downward, come down with her hooves making a mighty bang on the ground, stabbing the enemy with a downward thrust. Erani also can do other sword attacks like the Dashing Thrust, which is where she uses her speed to dash into and drive her sword through the enemy. She can do the Leaping Thrust, which is where she drives her sword into the enemy while she's leaping over them.

Weaknesses: Despite her great speed and agility, Erani is vulnerable to arrows and fire. If hit with an arrow in one of her legs for example, she might not be able to run as fast as she normally would. If hit in one of her arms, she may drop her sword and be unable to use it. If hit with fire, Erani's skin and fur may be burned easily. She is also vulnerable to being wounded in her back. An enemy could easily jump on her back and stab it, though Erani will throw them off a few seconds later.

Skills/Magic: One of Erani's greatest skills is due to her size and strength. She can sometimes heavily wound enemies. Another skill she has is throwing. She can kick an enemy that's behind her and send them flying away or she can throw an enemy off her back if one has jumped there. Erani doesn't have any magic abilities.

Appearance: Erani's body is the basic body of a horse. Hooves, a tail, and muscle. Her hooves are black and have no horseshoes. Her fur is dark brown and her tail bluish black. Her tail is 3'5" long and is a basic horse's tail. She's basically as muscular as a normal mare (female horse). Her skin from her waist up is brownish in color and has no fur. She wears no clothing except for a somewhat short sleeveless top that's made of light brown oak leaves. Around her waist is a belt that has a scabbard attached on the right to hold her sword. The belt and scabbard are navy blue in color. When fighting, she holds her sword in her right hand. She doesn't have anything on her arms or legs or the rest of her body.

Personality: Erani is usually kind hearted, but when she gets angry, she'll often attack the person that got her mad. And if she sees something she think is an enemy, she'll attack then too. She's kind to most animals and her own kind, but can also be annoying to some, considering she's got too much bravery and courage on her. Erani also enjoys chatting with friends and being humorous to them, but will also stop at nothing to protect those she cares about. One of her favorite things to do is race with other Centaurs. All that racing eventually gave her the great speed that she currently has. She also enjoys having jumping contests and playfights with her own kind, which eventually gave her the great agility she currently has.

Bio: Erani was born in a small herd of Centaurs that had been traveling away from the burned down forest in which they used to live. A bad thunderstorm had struck one day and lightning had lit a tree on fire and it spread throughout the forest. The herd scattered away, hoping to find safety. After most of the forest had been destroyed, it started raining and the fire was put out. The herd was forced to leave their home because there was not enough forest left for them to stay in. Tahiki Forest, as it was called by the Centaurs, was never forgotten by them, however. Erani was born only weeks after they first left and as she grew, she got curious about the place. She was asking her mother about it.
"Can it grow back?" Erani asked. Her mother looked at her with a little sadness in her eyes.
"Yes, but I don't know if we'll ever go back," she said. "Trees take years and years to grow."
"Ooh. They must grow real tall then, huh?" Erani wondered.
"Yep."
Erani was an only child. She didn't mind it too much, though, because when she was ten years old, the herd finally found a new place to live. It was another forest that looked similar to Tahiki, but greener and more peaceful looking and the Centaurs thought it would make a good home. Eventually, they grew to like the place, but still didn't forget about their old home. Erani eventually met two other young Centaurs, name Jolie and Ceto. Jolie was somewhat timid and cowardly, but she could still stand up to bad things sometimes. Ceto, although braver than Jolie, was shy and really never said much when he first met her and Erani. They eventually became good friends and played games with each other such as tag. They also raced together, although Ceto almost always won, as he was the fastest, only tripping sometimes and letting either Erani or Jolie win. They would also have jumping contests and playfights to see who could jump the highest or fight the best. Jolie ended up being the best jumper and Erani the best at agility. Erani guessed all that zigzagging around the forest when she was younger actually did one good thing for her.
When she was 13, Erani's father entrusted her with the sword that she now wields. She was fascinated by the way it looked. It was her favorite color too. And the sapphire in the middle was a pretty sight.
"Erani," her father said to her. "Take this blade. It's been passed down in our family for generations and you're now old enough to wield it. In our herd, one family is given the job of protecting everybody and that is our family. It's now your turn to learn the ways of the sword."
"Yes, Dad," Erani replied. "I won't let you down." Erani smiled at her father. Her father smiled back.
"That's my girl," he said. "The one who taught our family how to fight with this weapon is the elder, Tiko. You should go see him." Erani nodded.
After meeting Tiko for the first time, Erani got to know him pretty well as he was teaching her sword skills. He taught her basic skills such as horizontal and vertical slices, the thrust, and their own form of the jump attack. Erani also learned the unique attacks of the Centaur, which was the Dashing Thrust, tackling, the Hind Kick, and the Leaping Thrust. By the time she turned 18, Erani was nearly a pro at these attacks. But one day...
As Erani was on a walk through the forest, she met a strange creature that looked like a person made of wood with hay as a face. A Dryad. The Dryad asked who she was.
"I'm Erani," she said. "Who are you?" The Dryad just looked at her for a couple seconds then answered her name.
"My name is Anie," she said. "Hm, you must be a Centaur. We Dryads haven't seen them around here in a long time."
"Oh, my herd has only been here for eight years. Our old home was burned down only weeks before I was born," Erani explained. "Then we found this place."
"Really? Then you've come to live in the right place," Anie responded. "You see, this forest is enchanted. Danger has never lurked around here. Whoever comes to live here is safe forever."
"Wow," Erani commented. "My herd has to know about this."
"Oh, yes they should," Anie agreed. "You should go tell them right away." Erani nodded and ran off to her herd. If they were protected forever in this forest, that means her family wouldn't need to protect them and Erani could go on adventure. When she reached her herd, she told them the good news. She told them about Anie and how she would like to be on her own too.
However, the herd wasn't sure whether to believe what Anie said was true. Erani was able to convince them. She said explained that the forest being enchanted has to be the reason why the place looked so green and peaceful. Erani also said she never found anything that would be a predator or enemy. The herd decided to take her word for it. Even Jolie and Ceto, who were also grown up now, decided to believe what Anie said.
After Erani explained that since she was not needed to protect the herd, she wanted to leave and be on her own.
"But..." Jolie said, starting to feel sad. "Ceto and I don't want you to go! We'll miss you too much!"
"We will," Ceto added. He walked up to Erani. "I need to tell you something before you leave, though, Erani."
"Yes?" Erani said.
"Well...when we were 14, you know how I helped you when you cut your leg on a sharp piece of wood, right?" Ceto asked.
"Yeah."
"Well, um...I fell in love with you then," Ceto told her. "Your beauty and your kindness. I just couldn't resist. I'd been too shy to tell you, though." Erani smiled.
"Aw, you're sweet," she said. "I think I fell in love too. I couldn't resist your kindness or even your handsomeness either." It was Ceto's turn to smile. He felt so happy, he leaned over and kissed Erani. Erani's parent's smiled at the sight. They were proud of their daughter for finding true love.
After they finished, Ceto just looked at Erani.
"Good bye, Erani," he said. "Perhaps we'll meet again someday."
"Yes, perhaps," Erani added. The herd then waved good bye to her and she started on her way. After she was outside the forest, she started on her travels.
__________________

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That's a helluva penis sword Ike's got.
Last Edited by Crystal; 08-10-2006 at 09:57 AM. Reason: Reply With Quote
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  #785 (permalink)   [ ]
Old 08-11-2006, 11:59 AM
Hungry Gamer United_States Hungry Gamer is offline
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Re: Character List

Approved 2 years ago by Mirren.

B1.
Name: Clark Omega
Age: 15
Race: Human
Sex: Male
Hair: Black and in large dreadlocks
Eyes: Dark Brown
Weight: 150
Height: 5'7

Weapon: Katana and Sword of the Black Sun (broad sword)
Armor: none

Strengths: Highly skilled with almost all swords and has increadible speed. Because of training from his tribe, Clark can move like a ninja, however his fighting style is based on direct attacks. Clark also has advantage in mountain and rugged areas because he lived most of his life in the mountians.

Weakness: Often gets too cocky and misses important opportunities. Lastly Clark is not that strong physically, he must rely on speed and consecutive hits, as a result, if Clark's speed is hendered, he would be in trouble.

Skills/Magic: Clark's greatest power is to "beast out." When he does this he transforms into another being, The Beast of the Black Sun (see below). Clark has no control over his transformation and does so when his negative emotions get out of hand exp: Too angry, scared, sad...

Coup de Grace- A finishing move. Clark sends a great blast of energy when he swings the Sword of the Black Sun ith all his strengh. The blast explodes on contact, however a person can survive if magic equal to its power blocks it, or if the opponent is greatly protected.

Personality: Arrogent and rude. Clark has a habit of swearing and can cause many people to get angry and attack him. He acts like a brat, often compaining about certain conditions and taking his anger out on certain objects. However, the boy has most control of his anger, and never attacks an innocent person. He also loves joking and lazing around.

Appearance: A skinny boy with long hair that flows halfway to his elbow. He is often, at first sight, called a girl. He wears his tribal clothing most of the time.

----------

B2. Things that are the same as the first are not mentioned

Race: Beast of the Black Sun
Weight: 160
Height: 6’0
Eye Color: Silver

Armor: His clothes become modified into red and white body armor that covers all but his face.

Strengths: Everything is enhanced 3 times his human form.
Weakness: Light Magic
Skill/Magic: Can use the Sword of the Black Sun to its fullest power.

Omega Coup de Grace- Same as the original Coup de Grace, only 3 times stronger. It can destroy a village in a single strike.

Personality: Battle crazed. Clark would attack until every enemy where destroyed, or try is absolute hardest to complete a task , like to escape. Clark does have a small bit of control, and speaks briefly.

Appearance: Everything from the toe to the neck becomes armor, including his current clothing. He grows spikes on his arm and his armor. His face is more demonlike, with blood shot eyes, and long spiked hair. He has large fangs and his ears become slighty pointier.

Bio: Clark was born into a tribe in the mountains on an alternate Earth. This Earth was troubled by a large star known as Black Sun, an object that appears randomly and causes random events. According to legend, Black Sun housed the souls of a demon and an angel, as a result, the Sun could cause good or evil.

When Clark was six, the Sun appeared over the mountians and caused a devestating rock slide that destroyed his entire tribe. He only survived because it was tribal tradition to send a 6 year old child off the mountains alone for 6 months.

When he returned, he took his father’s katana and became a wondering swordsmen, traveling to different countries and taking on temporary jobs to earn money and live. During this time, Clark trained and tried to perfect the form that his tribe, the Mes, began teaching him at an early age.

In his travels, Clark discovered an old battlefeild. It was at this time that Black Sun rose into the sky, and it's dark magic surronded the boy. A meteor fell from it and hit a nearby broad sword, and permanently changed it. Clark named this blade, The Sword of Black Sun, and desided to keep it.

However, this blade was very strange… It seemed to have a mind of it own and very strange powers. One day he entered a battle and accidentally stabbed himself in the heart with the blade. Instead of becoming weaker and dying hid did the exact opposite. He became stronger and started to transform. His skin became armor and Clark became stronger than ever. Eventually, when the battle was over, he returned to his original self. But it wasn’t his only time transforming. Every time his emotions began to get wild during battle, he transformed into the “Beast of the Black Sun.”

But that wasn’t the main life changing thing of Clark. At age 13, Clark met Lao, a man banished from Clark’s tribe and a graduate of the Dome. Wanting Clark’s blade, he fought him. Lao lost only because of his unexpectation for Clark to transform. Clark met him many times after that, each time nearly getting killed. Clark failed many times to save innocent people from Lao’s army, the Mes Empire, which was named after his tribe. Clark never gave up though, and it became his life's goal to destroy Lao and bring honor back to his tribe.

Battle History: Clark is able to travel to many different worlds, it is not yet revealed how he does it, however it will soon.

(In chronological order)
Clark's Training
After another tied battle against Lao, Black Sun reveals itself and shows Clark the way to the Dome. Now a student Clark trains under Tokomaru Kyô. (To be continued)

The Azure Pendant and the Ruby Blade
While traveling in another world, Clark discovers Black Sun. Apparently its power is able to go through dimentions. Clark doen't get the time to investigate this however, for he is attacked by a vampire named Italous. Italious steals his father's katana, and Clark become determined to get it back. To do that, he joins the vampire Louis Condry, and his allies on a quest to to gain back the Azure pendant and the Ruby Blade. (To be continued)
__________________

[SIZE=1]Sig by Wolf_Goddess and Avy by Dark Chi
BA characters Clark and Daruz
Last Edited by Hungry Gamer; 08-22-2006 at 05:58 PM. Reason: Reply With Quote
  #786 (permalink)   [ ]
Old 08-11-2006, 01:39 PM
Angel Angel is a male United Kingdom Angel is offline
On a Wing and a Prayer
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My BA Characters

[Arios] [Cyno Frador] [Drakon Atha] [Ethan Shimri] [Kric Ureon]
[Nyle Precor] [Malik Vassago] [Rogue] [Sudran Fironia] [Valion Mithian]
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just make stronger, our angel wings.


[The Angel][The Demon]
Last Edited by Angel; 07-22-2007 at 10:20 AM. Reason: Reply With Quote
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Old 08-13-2006, 03:05 PM
nekoryuuha United_States nekoryuuha is offline
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Re: Character List

My fourth BA Character! Approved by Selah!


Name: Nekatsuki

Alias: The Terror of Death (to Humans), Human Hunter (The Non-humans that know him and Humans that don't fear him.

Age: 19

Race: Kiwadoi

Race Explanation: Kiwadoi are the rare crossbreeding of a Dragon and a Neko-Demon. People of is race are rare, but powerful foes. Many are natural Berserkers and all are very smart. They appear to be basely Neko-Demons, but their eyes are distinctively different along with their bodies being partly Dragonized. It is said only five Kiwadoi exist at any one time due to the extreme reluctance of the two races needed to make them and the fact that Kiwadoi are looked down upon by both races as “Impure” among other things. Dragons dislike them for being too weak while Neko-Demons dislike them for being far too powerful and long lived. Due to their Dragon heritage, they far outlive Neko-Demons and are born with knowledge of Dragonic speech. Kiwadoi also radiate feelings of violence and death all the time after their power‘s start to awaken and mark when they‘re able to learn combat skills. Their full, true power is said to be able to surpass that of the Dragons, but is only unlocked after receiving a fatal blow and when their powers go out of control they become fierce dragons that do not know friend from foe. Kiwadoi are largely meat eaters and very rarely even care if the meat was cooked as long as it’s freshly killed. Oddly enough, their blood is white. Each Kiwadoi is different when its power awakens. Most change into more Dragonized forms while gain massive speed or power boosts or maybe can wield stronger and/or more lethal breath weaponry. Kiwadoi's possess an inner Dragon held within their souls. These Inner Dragons are, in fact, Reincarnated Dragon souls of those Dragons that died bearing exceptionally great strength, abilities, and skill. Nekatsuki is lucky enough to bear the Soul of Odjn, the 1000 year Destroyer.

Sex: Male

Hair: Pure white and hangs free. Reaches his shoulders.

Eyes: Completely black. The Irises are blue and split into fourths with a red star shaped pupil.

Height: 6’ 9”

Weight: 180 lbs.

Weapon: His claws and Dragonic powers

Armor: Dragonic scales

Strengths: He’s fast and strong from the combination of Dragon and Neko-Demon, much faster and stronger than a normal human and most Neko-demons. His claws are as strong as steel and as sharp as a blade and his Dragonic scales are very hard. Also from his father, he can use breath weaponry and is a great hand-to-hand fighter. His Dragonic scales are good protection from bladed weapons. He’s also resistance to electricity and immune to poison thanks to his father being half blue dragon(lightning) and half green dragon(poison). In D-awaken form, he becomes completely immune to fire in addition to his speed and strength greatly increasing. While in this form, he also has very limited flight abilities, able to get a foot off the ground and maintain that height while moving though not much more that that and all of his Breath attacks increase in strength while his scales become harder then many metals, steel and mythril being two of them. Thanks to his inner dragon, Odjn (unpronounced Od-jin) He also has the power to take Dominance of the soul of any Dragon or Dragonic creature he kills, granting him some of their power/abilities they had in life.

Weaknesses: He hasn’t fully mastered most of his strongest Dragonic powers so isn’t great with them yet. Repeated use of his Dragonic power is a bit demanding still and can drain him if he’s not careful. Nekatsuki also tends to underestimate people from the beginning because of his race, leading him to get caught by surprise when enemies pull off things that he didn’t think they could. His breath weaponry, though quickening steadily, is a bit slow so it gives sharp fighters enough time to avoid the worse of it and fast moving targets can evade it altogether. Though his dragon ancestry reduces it a bit, He still is weak to water-based attacks from his Neko-Demon ancestry though water itself does little more then tick him off. During D-awaken, the sheer power of his breath attacks damage his body and use more energy then normally. The form itself is so powerful that it slowly hurts his body as he fights with it. Because of it's affinity, D-awaken greatly increases Nekatsuki's weakness to water-based attacks and now water itself also can harm him in large enough quantities. Nekatsuki is also new to his Powers of Soul Dominance and isn't completely capable of using its full potential.

Theme Song: Devils Never Cry ~Devil May Cry 3

Skills/magics:


The Killing Edge- Not so much a skill as it’s a state of mind. When their wish for violence and anger reach its peak, Kiwadoi “ride” the Killing Edge. Outwardly, nothing really changes, but mentally they change a lot. For a person “riding” the Killing Edge time seems to slow down. Their reflexes increase, their sense of pain dulls to the point it’s no longer felt, and all their senses sharpen. The problem is they no longer think most actions through for possible counter attacks and without their sense of pain they don’t notice wounds inflicted by anyone or anything, making it possible for a Kiwadoi to bleed to death from massive multiple injuries or to collapse from over expenditure of energy. The Killing Edge can also be triggered by an extreme will to protect someone.

Dragon Armor- Allows a Kiwadoi to cover him/herself in dragon scales as hard as steel. Nekatsuki hasn’t learned this very well yet so is only able to cover either both arms, both legs, and his back or his head, neck, and chest in black scales. It takes a few seconds to form and/or move the scales to where he wishes them. Thanks to an awakening of his power, these scales now lasts for 40 seconds.

Dragonic Sight- By focusing his Dragonic energy into his eyes, Nekatsuki can see the natural life auras that all things living have. Though it expends no energy, it does take some focus to do. Undead entities(Zombies, Vampires, etc...) and non-living entities(Illusions, clones, etc...) stand out to this being that they have no life aura they radiate.

DragonFear- A natural ability of Dragons that Nekatsuki gained as his power of Soul Dominance through Odjn was awakened. Nekatsuki can radiate a potentially crippling fear within a large radius to immobilize and terrorize his victims before finishing them. Though hard to shake off after a 'hit', prolonged and/or repeated exposure can lead to foes gaining a temporary immunity to it.

Dragon’s Breath- The inside of Nekatsuki’s mouth glows white, he opens wide, and unleashes one of several things: Fire, ice, lightning, poisonous gas, acid, a cloud of darkness, or a light beam to name the more notably ones. Dragon’s Breath can’t be used within 14 seconds of each other and drains energy each time it‘s used. With the Soul of Ignatius, these breaths have been strengthened. Each breath is explained below.
DB: Fire
- A stream of fire that is hot enough to turn steel bright red. Can only be unleashed for up to five seconds at a time. Has a range of three meters and is two feet wide. In Sphere form, it explodes on contact and the range triples.
DB: Ice
- A blast of frost cold enough to freeze water instantly. Good for slowing speedy opponents. Can only be unleashed for up to 6 seconds at a time. Has a range of two meters and is a meter wide. In Sphere form, the range triples.
DB: Lightning
- Fires off a single lightning bolt immediately followed by a concussive thunder clap. Good for stunning foes while doing damage and for hitting speedy opponents. Has a range of 6 meters and is two inches wide. His most used Breath attack. In Sphere form, it homes in and the power doubles, but is a deal slower.
DB: Poison Gas
- Releases a cloud of poison to temporarily weaken a foe and blur their vision. Extended exposure can lead to slowed reaction time and sickness. Nekatsuki isn’t great with this yet so can’t make the poison strong enough to kill a healthy person and the cloud is easily dispersed by wind. Can be unleashed for up to 10 seconds. Covers a max radius of two meters around Nekatsuki. In Sphere form, the poison is greatly magnified and forms the cloud on impact. Can kill after five minutes exposure.
DB: Acid
- Unleashes a stream of acid capable of melting steel. Great for heavily armored foes. Can only be unleashed for 2 second each time. Has a range of three feet and is 3 inches wide. In Sphere form, the Acid glob sticks to the foe instead of flowing off like water.
DB: Darkness Cloud
- Releases a cloud of darkness to envelop the foe. The darkness causes numbness and is suffocating after a while, but can be walked out of at any time. Doesn’t effect dark beings. Meant to make the opponent pass out instead of injuring them. Can be completely unleashed in 5 seconds. The cloud covers an 8 foot high by 3 foot wide cylinder. In Sphere mode, the Darkness sticks to the foe to drain them, but wears off after a short time.
DB: Light Beam
- Fires a concentrated beam of light capable of melting rock. An all-around beam great for any foe. This breath is very demanding of power and can only be used every minute and 20 seconds at fastest. Can be sustained for 4 seconds and has a start lag of 1 second. The range is 10 meters and is 6 inches wide. In Sphere form, it greatly magnifies the attributes of any other Breath weapon it's combined with. Unusable as an attack on its own in Sphere form.
DB: Concussion Wave
- An 'unnatural' Dragon's Breath. Fires a wave of nearly clear energy at a foe to inflict blunt force trauma and blow an opponent away from Nekatsuki. Range of one meter and is capable of blowing away an adolescent Dragon a good distance. Weakens in power the farther it goes. In Sphere Form, the range doubles and the strength increases by 1.25%.

D-Awakening - A state of unlocking a Kiwadoi’s Dragonic power. In Nekatsuki’s case, his appearance changes drastically. The scales on his hands and feet turn crimson and constantly radiate flaming embers. Black scales harder then steel cover him from his knees to his waist, from claws to shoulders, and his entire back. All of his teeth become dagger-like and his eyes change in coloration, becoming pure red with golden irises. On his back, two wing-like fins grow that are covered in crimson scales and expel flames. His white hair becomes spiky and wild and two crest-like horns grow from the top of his head. Black scales cover the backs of his cat ears and completely cover his tail, even giving him a sharp spike on the end of it. In this form, Nekatsuki becomes completely immune to fire-based anything and his strength, speed, and agility vastly increase while his brain’s natural limiters on his Dragon breaths are lifted, giving him the ability to use them almost rapid fire though he loses his Dragon Armor ability. While in this form, The use of his power damages his body and too much use will damage him to the point he transforms back and is barely able to move for several hours and unable to fight for a few days. Though Nekatsuki has yet to find out, It's possible for him to lose control of his powers during D-Awakening to his inner Dragon and end up going Berserk. Below are the new affects and abilities he has during D-Awakening.

D-Awaken Breaths
(Note: Due to the sheer strength, Sphere mode doesn't apply during D-Awakening.


D-Breath: Fire
-The flames become hot enough the burn even the fire proof scales of Red dragon(Fire breathing). Steel melts in moments after being exposed to this. Repeated use damages his lungs.

D-Breath: Ice
-The ice becomes cold enough to freeze fire directly into ice and can freeze lava in mere seconds. Repeated use can lower his inner temperature to the point his movement slows down greatly for a while.

D-Breath: Lightning
-The lightning blast become capable of destroying solid rock and even breaking weaker metals. Repeated use can slow down his reaction time for a while.

D-Breath: Poison
-The poison condenses and becomes potent enough to kill children after a minute exposure. Adults would need about 15 minutes of continuous exposure to take a fatal dose.

D-Breath: Acid
-The acid becomes strong enough to melt even the acid-proof scales of a Black Dragon(Acid Breathing). Use causes damage to his mouth and throat.

D-Breath: Darkness Cloud
-Not only is the numbing effect stronger, but the Darkness now clings to people, making it harder to get away from. This Breath uses a good amount more energy then normal and drains him faster.

D-Breath: Light Beam
- The strength and range triple, It can now even melt metals and flesh vaporizes into ash. This Breath uses much more the amount more energy then normal and drains him faster. In addition, sustained use will begin to damage his bones.
D-Breath: Concussion Wave
- Capable for breaking bone now, the range triples and it becomes 'chargeable' to a degree. Nekatsuki has powered it up to the point he flattened a burning village in a single attack. Repeated use damages the bones and/or the flesh (Muscles and skin).

D-Breath: Wyrm
-This D-Breath is usable by Nekatsuki’s D-Awakening and higher states only. He fires a destructive beam of energy that increases in size and power the longer he holds. It can rather quickly turn even metals like titanium to ash. Used of this is both draining and damaging to the Kiwadoi as the energy release quickly damages his muscles and even bones from the force of the radiating power. It’s range seems to go for miles and it’s width starts at 4 inches and expands to one foot. Using this Breath's full power, Nekatsuki managed to put a small hole in the Moon at the cost of expending nearly all of his power and severely damaging himself.

Soul Dominance - The power to take complete dominance of a Dragon/Dragonic soul upon their death at Nekatsuki's hands. Once under Dominance, Nekatsuki is free to use their soul to perform various abilities the the soul contains from its former life as long as Nekatsuki has the energy to do so. Released only if Nekatsuki frees the soul as his death would cause Odjn to take Dominance of the souls, including Nekatsuki's. Below are the Souls currently accessible to Nekatsuki.
Ignatius
-The Soul of the Dragon Nekatsuki killed while searching for Wildfire and Zoshonel and the first Soul Nekatsuki acquired Dominance of. Specializing in Breath weaponry, this Soul grants Nekatsuki the ability to Fire his Breath weapons as powerful, concentrated balls instead of a stream/beam. It also allows the breath attacks to be mixed by 'charging' two simultaneously in Sphere form.


Appearance: His feet are Dragonized, having three talon-like toes on the front and one coming off the heel. He walks and runs on toes so his heels never touch the ground and from the knees down are covered in Dragonic scales only slightly weaker than steel. Nekatsuki’s hands are also Dragonized, with five clawed fingers and are covered up to the elbow in black scales the same hardness as the ones on his lower legs and feet. He wears black leather pants that end mid lower leg. Nekatsuki doesn’t usually wear a shirt so shows off a fairly well built chest, upper arms, and stomach and his skin is surprisingly light considering he only wears a shirt during the winter. The only think wrong about his chest is the lengthy scar that runs from his left shoulder to the right side of his waist. Where human ears would be, he has 4 inch cat ears instead that match his pure white hair. His face could easily be called handsome if his eyes and appearance didn’t scare off most of the people that would call him that along with inch long canines, both upper and lower. Finally, he has a four foot long, pure white cat’s tail that comes out a hole in the back of his leather pants.

Appearance(D-Awaken): Picture 1 and picture 2. Just add the Scale covered cat tail with the black scales from his elbows to his shoulders and that's basically it.

Personality: He’s cold and quiet, preferring to watch everything around him and act in his own interests or against the interests of any concerned humans; whichever seems better at the time. While he doesn’t hate company, he doesn’t seek it out either. He has little respect for humans thanks to an event in his past and will not think twice about the death of one even if he killed the human and even enjoys killing them. To others he‘s nice, though he tends to act a bit arrogant at times. In battle he attacks quickly and without hesitation, going for a fast, if a bit gory, victory. While insults don’t truly anger him, he isn’t afraid to backhand the insulter to shut them up. Or kill them if they happen to be human. Giving Nekatsuki a chance to kill or inflict damage during a battle is like asking to be stabbed as he could exploit many different openings much faster than his size would suggest he’s able, making most fake openings into real ones. From his parents, he got an affinity for high places and enjoys being 60-70 feet in a tree or other high place and is one of the few times he’s actually truly happy. Because of this any human he finds cutting down a tree he kills on the spot and tries to convince those of other races to stop before he tries to kill them. One of the few other times he’s truly happy is when he’s murdering humans, but he does try to not kill children. That way, more humans can be killed later as the children grow up and have kids. The only Humans he respects are Ones that prove their strength in battle against him. Those Humans are: Tsuukai Ita the "Shadow master", Zorlo the "Aura Master", Tsuukai's lover Maria, and Nephilim Mitsukai "The Lovely Angel".

History: Nekatsuki was born to the unlikely pair of the Neko-demon Nyaame and Skaien, a dragon that fell in love with Nekatsuki’s mother while he was in the form of a Neko. The trio lived out in the middle of a vast forest since both Nekos and Dragons disagreed far too much with their pairing to tolerate them. The young Kiwadoi grew up being taught by his parents, both of whom were several thousand years old, and was happy, if a bit lonely, for the first years of his life. At about 9, his power started to awaken and his aura of death and violence began to appear. His father Skaien, knowing Nekatsuki was able to start learning to fight, began teaching him breath weaponry and after a while of convincing managed to get Nyaame to begin teaching Nekatsuki to fight with his claws, fists, and even feet.

One day at the age of 13, Nekatsuki and him mother were attacked by a small group of bandits. The group surprised Nyaame and Nekatsuki since humans weren’t seem very often and the two were in the middle of a lesson. Nyaame was able to kill three of the humans before taking an arrow in the shoulder and another in the leg. The three remaining Bandits advanced on her until Nekatsuki jumped in front of her, his teeth bared. This was the first time Nekatsuki experienced The Killing Edge. He almost effortlessly murdered the first human and had little trouble with the second. The third was a swordsman and held of Nekatsuki for several minutes. Eventually, he died after slashing Nekatsuki deep across the chest, thinking it would stop him. It didn’t as Nekatsuki never felt the wound and tore out the man‘s throat. When his mother limped to him, he smiled in his happiness in protecting her and passed out in front of her, bleeding profusely from his chest wound as Skaien arrived to see why the two were late. Together, Skaien and Nyaame were able to stop the bleeding, giving Nekatsuki his massive scar.

It wasn’t until Nekatsuki had just turned 16 that his days of happiness ended. He was on his way back to the house with a freshly killed deer when he found his mother laying against a tree in a pool of blood and covered to slashes. Running to her, he found it was too late to save. While coughing up blood, she told him that the people that did this to her were attacking his father with strange weapons. Her last words to Nekatsuki were, “I love you, Nekatsuki. Please…save your…fat…her…” Anger rolling off him in waves and tears running down his cheeks, he ran toward the sounds of battle in the distance. He arrived to see his father in Dragon form and losing. His wings were in tatters, his scaled bloody with his own blood. Ten human warriors wielding black lances were cutting and stabbing through Skaien’s scales like butter and he was on his last legs, literally. “Get away Nekatsuki! They’re wielding Death Lances, evil weapons made to kill Dragons and Dragon-kind! You won’t win!” were the last words Skaien said as he used his breath to fire a lightning bolt and had it reflected of the Death Lance a warrior was holding and back at himself, stunning him. Another warrior ran up and stabbed deep into Skaien’s chest, finishing the kill. As he watched his father die, something deep inside him snapped. He grabbed his head and let out an ear shattering roar as his world turned quiet and black.

* * *


All at once Nekatsuki came back to himself. It was night and he was standing in the middle of the clear near his father’s body. He was breathing heavily and his arms, legs, and chest were covered in blood, both red and white. Around him lay the mangled, bloody bodies of the 10 warriors that killed his father, their deadly lances shattered. He wasn’t sure how he had killed them, but he knew he had done it and knew he had experienced The Killing Edge for the second time. Nekatsuki rested for an hour or so before going back to the house his family had lived in one last time. In the morning he placed the body of his mother into the house and using Dragon’s breath, he burned the house down, careful not to set fire to the woods, and then incinerated his father’s body with fire and light beam. Nekatsuki was changed. His happy demeanor was shattered and replaced by a cold, arrogant, even sadistic and sometimes murderous one. He left the forest that day and has been roaming since, killing humans and just basically surviving.

Two years later, the Kiwadoi met up with an ally in his quest to destroy the Human race. While destroying a large post town with the help of several others he met up with Kowai Shinu, a dark being of some power that asked him to help with the capture of a particularly strong Human by the name of Tsuukai Ita. Nekatsuki agreed and he, Shinu, and another by the name of Stacia teamed up to fight the shadow master. After a long (and fun to Nekatsuki) battle, the human was infected by Stacia and became her slave.

His work finished, he roamed the castle until the smell of Human blood from a near-by village drew him to a village of Mercenaries were Zorlo and Maria were waiting for him thanks to the Human he sent ahead of himself to instill fear. Seeing it didn't work out as he thought, he decided to occupy himself by fighting the two, finding it great fun to fight Zorlo as the third Human to match him that closely. Soon Maria took the Fencer's place in battle as Zorlo ran off to join their army against Stacia at Maria's pleading. After fighting a while longer, Maria invoked Nekatsuki's Killing edge, forcing him to experience it for the fourth time(The third being against Nephilim). He had nearly killed the girl when she managed to use the carelessness of The Killing Edge against the Kiwadoi, impaling him with Nine metal spears and fatally wounding him.

It was then, as his heart stopped that his inner dragon awakened. The Power of his Heritage forced his heart to beat again as the spears were removed from his body by his power alone. His wounds healed up to Maria's horror as his body transformed and his power exploded. He was changed and yet the same. Maria found herself no longer able to harm Nekatsuki now; Flames would no longer hurt him, His scales were so strong the metal spear that pierced them before broke now. His Breath attacks strengthen, now he could turn fire straight to ice and even vaporize metal now as he toyed with her before showing his true power. Using his new found power, he managed to put a small hole in the moon at a price. His body ached as if broken and battered while his power was fading. He gave Maria a message to Tsuukai before departing the village to a distant cave and collapsing. He changed back to find that using his new power damages his body. Weak and his body badly damaged, he dragged himself into the cave and went to sleep, waiting for his body to recover.
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Last Edited by nekoryuuha; 02-17-2008 at 07:15 PM. Reason: Reply With Quote
  #788 (permalink)   [ ]
Old 08-13-2006, 06:51 PM
Dragonrayne United_States Dragonrayne is offline
Goron
Join Date: Jun 2006
View Posts: 133
Re: Character List

*As approved by Tiroth*

Name: Ryou
Vocation: Blacksmith, Warrior, Hunter, Mercanary
Alias: Dragonrayne
Age: 24
Race: Hylian
Sex: Male
Hair: Brown
Eyes: Brown/Red
Weight: 162 lbs
Height: 5'11

Weapon: Various weaponry, Usually armed with a uniquely shaped Spear with an adjusting handle for various lengths and compaction, a sword embraced with a Dragon Emblem that can emmit heat hotter than lava, and a bow that shoots arrows that burst into flames...

Armor: Dragon scale Armor, Gauntlets and Greives shaped like Dragon claws all reddish black, and a Dark Red cape resistant to fire.

Strengths: His Sword can melt Ice, Rock and even metal depending on Ryou's ferocity. His Arrows are usually lit with flames as well. His armor gives him a Dragon like appearance and is somewhat heat resistant. When focused enough, He can shoots fireballs from his gauntlets and his sword will burst into flames. He can also use magic much like Din's Fire... When a dragon is near-by, he can convince it to fight along side him... Dragon Like greives allow him to attatch to walls and jump much higher than the average person, while his Gauntlets are tips with claws allowing him to climb with those as well.

Weakness: Water and Ice magic. He can't use his fire powers underwater, his equipment and weaponry is useless when wet, he cannot swim very well, he hates cold places as it also weaknens his armor, and he tends to be merciful too often. Although his Armor may be as tough as a dragon's hide, it is quite heavy, making Ryou quite sluggish while fighting. Ryou tends to be a bit over confident, and this leads him to make stupid mistakes such as let himself be caught in the open or letting his opponent sneak up behind him.

Skills/Magic:
Dragonic Fury- When focused enough, or when enraged, Ryou can fight with Dragon-like ferocity and manipulate Fire, However he loses his sanity making him dangerous to his friends.
Dragonic Fire- One of his special abilities, Ryou surround himself in a feiry barrier that explodes outwards from the center.
Dragon Slash- Ryou's Sword emmits flames that can be launched at the opponent with each swing. The Dragon Slash is useless if the opponent is fire-proof like himself.

Personality: Quiet, typically shy when it comes to women, He loves to fight and travel, though he doesn't show it very often. His comrades tend to avoid him, and he only opens up to his closest friend Dalic. He has a strong will and has never given up without giving it all he has. When fighting, he has complete focus and usually will let the opponent make the first move. When it comes to long ranged combat, he becomes more tactical, calculating where his opponent will strike next. His focus can tend to lead to an angrier side and those who try to reason a battle strategy with him usually will be shot down with a "I'll handle this...".

Appearance: Medium lengthed hair, tall and built for speed, carries several scars resembling burn marks across his entire body. He is capable of removing all of his armor except for his gauntlets, which he chooses to keep on... His brown eyes can turn red depending on how angered or focused he is...

History: Since a young age, he has been a mercenary. Learning from his father only at the age of six how to hunt, he was usually an open minded kid, and loved to explore, it is believed he still does, however shows no interest in it. He has experienced everything from sword fighting, to fist and beer bottle brawls. Learning the art of the bow from his father, and the sword from from a visitor in his town of Kakariko, There is almost nothing that Ryou can't do physically. At the age of 12 Death Mountain was invaded by a newly set clan of a Dragonic descent, Ryou was drafted into the militia to fend off the dragon's predjudice assaults upon the Gorons. However, on his first run, a Dragon rider had taken him prisoner. There Ryou was forced to endure labor in death mountain, until he finally blew his lid and attacked several gaurds. Finally captured and brought before the Dragon king for punishment. escaping his hold and attacking the Dragon king himself with the gaurds Spear, Ryou had mortally wounded the king, however failed to bring him down. In the kings rage, he had his troops burn Kakariko village taking no prisoners, Ryou was forced to endure burning tortures and was eventually thrown out and left for dead. Driven by pure will. Ryou escaped from Death mountain and traveled with no destination for several months living off barbaric terms and with his hunting skills. Finally arriving in a small town un corrupted by evil, Ryou had found work alongside a blacksmith. There he had made a Spaer that could expand and contract going from 6 feet to only a foot. With this and several other inventions, Ryou had finally decided it was time to leave the village. Returning from the way he came, with only light armor, a horse, and several armaments, He traveled back to Hyrule. After only a week of traveling, Ryou had stumbled upon a cave. After exploring it in attempt to make it his living quarters for the night, he had quickly realised he had stumbled into a dragon's lair. However this dragon was not feirce, in fact, he was only the size of Ryou himself. The Dragon was quite knowledgable of the word and could talk the human tongue. In had turned out the Dragon was the last one of it's kind and the only one left that could speak. Knowing this, it decided to live out it's remaining days seeing the world. So he left with Ryou, since they both shared a common goal. Years had passed and Ryou became older, taking mercanary jobs and lived off the land with the help of his Dragon companion Dalic. Ryou had loads of adventures and experienced sights from the king's throne itself, and the depths of the Desert collosus. Though he wasn't a Gerudu, Ryou was accepted into their ranks after bringing back a sacred treasure from the temple. The treasure was an ever lasting fire. This peice of magic was used to form Ryou's armor and sword themselves. The gaunlets were cleverly made to hold the sword of fire. Since the sword cannot be weilded ouside it's sheath without your hands burning, the gaunlets were perfect for making Ryou's sword un obtainable. Unless one obained the gauntlests first. Forged in the shape of Dragonic mail, and blessed by Dalic himself, Ryou had become the warrior Dragonrayne, by Gerudu tongue. From then on, Ryou had decided to return to Death Mountain and reclaim Kakariko village and it's surroundings for his family and friends, with Dalic by his side...
__________________
It is something that grows over time... a true friendship. A feeling in the heart that becomes even stronger over time... The passion of friendship will soon blossom into a righteous power and through it, you will know which way to go... Bolero of Fire

Time passes, people move.... Like a river's flow, it never ends... A childish mind will turn to noble ambition... Young love will become deep affection... And the clear water's surface reflects growth... Serenade of Water
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  #789 (permalink)   [ ]
Old 08-14-2006, 04:06 PM
Nata'kar Seychelles Nata'kar is offline
IT'S NOT OKAY TO BE DIFFERENT
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Join Date: Aug 2006
Location: Thriller Bark, Grand Line
View Posts: 2,311
Re: Character List

Approved by Selah.

Name: Gogyou (Go-JEE-u)

Age: 27

Race: Elementalist

Sex: Male

Weight: 192 lb.

Height: 5'11

Weapon:
Roku - Roku is the clean, straight staff usually resting in Gogyou's hand. It reaches 6' in height. Made of very strong wood, it can block a number of attacks and hit back as hard, assuming the attack was just a melee strike. Some arcane power rests within it, though not much.
Hachi - Hachi is Gogyou's longsword. It is strapped tightly to his left thigh by his belt, the hilt being hooked onto it. The blade is long and slender yet strong and sturdy, made of obsidian. The hilt is just a hilt, colored silver.

Appearance: Gogyou has a slim build. He has some muscle but isn't amazing when it comes to brute strength. Gogyou's robe, which is pretty much his only article of clothing, is made out of silver material that is quite durable, the name being unknown to him. His belt is black silk. Gogyou's skin is tanned yet sort of light. His eyes are faint silver and glow with poor intensity, and his hair is the same silver reaching down to his first thoracic vertebrae.

Strengths: Gogyou can levitate with his own willpower and control the Elements with the same force; willpower. His robe is strong against magic. Gogyou is also very good at twisting his staff around intricately yet rythmically to confuse his opponent in close-range. He is amazing at deception.

Weakness: Though strong against arcane forces, his robe barely absorbs a blow from any melee strike. He's not too great with close-ranged fighting in the first place either, and his swordsmanship skills...need "tuning".

Skills/Magic:
Kazekire - Gogyou taps into his inner elemental ability to shift the wind about him. The wind takes the form of razors, slicing anyone foolish enough to come near. The wind is noticable to one with keen perception, though, and can be avoided quite simply.
Kaze Sanpou - Gogyou turns completely invisible. This also silences his movements, though he can only do it for a short time (depending on how much stamina he has). He walks very slow with the Kaze Sanpou technique.
Enkou Hashira - A large pillar made of flame shoots up from the Earth. The flame then drops to the ground. If there's nothing for the fire to burn on, it dies out quickly.
Umi Kei - A tentacle of water snakes from Gogyou's hand and strikes the opponent before bursting into tiny drops of water. The tentacle can only cause pain to the opponent; they cannot break the skin or even leave a bruise.
Mizu Hari - Thousands of tiny needles made of water are launched from all the pores in Gogyou's body. They can only cause pain aswell.
Raikou Buyou - Gogyou spins about rythmically. A field of electrical energy is produced around his body. The electrical field is also noticable.


Personality: Kind to his allies, hateful to others. He is often calm and focused, but other times he can be cocky and overdetermined. About battling: he isn't heroic, brave, determined (Kakashi, Neji, Naruto for some reference) but he will fight if he must. He doesn't slay a person on the road for looking at him funny, he only fights the battles he needs to. Not wants to, even if he does want his sword through the person on the road's chest.

Armor: None but his robe.

History: Gogyou grew up without parents, though not without a guardian itself; a group of wandering travelers took him in. Shortly after that, the group of travelers were slewn by a gigantic demon, leaving Gogyou once more alone. Five years of stealing food from wandering merchants and general tradesmen passed, then he was found by a wandering mage. Still young and foolish, he stole a tome from the elementalist called the Sanjuuhachi Tome. It gave him great powers, the powers of a master elementalist. He now has no real home, not wanting to get rid of his powers or face the mage that took him in after he stole his tome. Wandering by himself for many a day, he wanted someone to notice he was alone. A few noticed, and those few sheltered him before he left to find another elementalist like himself. As for clothing, when the Sanjuuhachi Tome was opened, it weaved him the amazing silver robe he wears today. He seeks out a companion, one that shares his elemental abilities. A friend, perhaps; someone to master his elemental abilities with. Finding no one yet, he travels new lands each day to find one. Not only is that his lifelong goal, but he wishes to perfect his elemental abilities and become a master elementalist, something only few who worked their hardest, training to their limit and beyond each day, have reached.

He, of course, has a long way to go. Maybe the Battle Arena has some master elementalists? *nudges Mirorin*
__________________


Quote:
Kitsune Matt: i think i just astral porjected
SSSSSSUUUUUUUPPPAAAA!!!
My sig was made by THE Lady Knives.
Last Edited by vadruz-Valin; 10-08-2006 at 07:43 PM. Reason: ) Reply With Quote
  #790 (permalink)   [ ]
Old 08-15-2006, 03:42 AM
DIUM DIUM is offline
The Victim

Join Date: Jul 2004
Location: Transient
View Posts: 987
Re: Character List

DIUM's Characters! Yay!

Old Characters

Ryach Knevar (way back at page 15 of this thread)
Merv (I still like this guy lots)

Wen

Name: Wenshal Grove
Aliases: Wen, Knives, Fox 39, The Prodigal
Age: 31
Gender: Male
Weight: 160lb
Height: 5' 9''
Race: From a nomadic tribe of Humans without a name for themselves
Hair: Black, long, and very coarse. His hair almost wiry, and clumps into loose cords that fall heavily on his shoulders. It dries quickly when it gets wet, but always seems a bit damp.
Eyes: Brown

Weapons: Several knives he always has on his person, including:
- A masterfully crafted long Stiletto Blade he acquired shortly after he was first called “Knives”. His primary combat weapon.
- An old but very well kept Scimitar, his only souvenir from his life as a soldier. It has since been demoted to secondary combat weapon, but is also used as a utility knife.
- Three concealed knives, two expertly weighed throwing knives at his ankles, and a small serrated dagger on his back just above his hip.
Armor: Dark green leather armor he had custom tailored to facilitate his concealed knives. It is very free and liberating armor, but the reduced protection compared to his old army chain mail took some getting used to.

Strengths: Few have mastered using knives as weapons as well as Wen. At long range, he is an expert knife thrower. At short range, he is even deadlier, often dual wielding when the situation demands it. His fighting style has elements of hunting; he uses the environment both to conceal himself and to trap his opponent. Most importantly, Wen is a master of survival… dodging and blocking beautifully, as well as capitalizing on an innate ability (and willingness) to flee if all else fails.
Weaknesses: Wen has little experience fighting against magic, and so encounters with spellcasters are by far his most difficult battles. The easiest way for a non-magical opponent to kill him would be to keep him at a medium range at all times. If this can be managed, there is little Wen can do to attack, and he is put at a huge disadvantage. He only has two throwing knives to spare, and so he is stingy with them.
RECAP: Weakness #1= Weak against magic in general. Weakness #2= Vulnerable at medium range. #3= Has limited ranged attacks.
Skills/Magic: No magic, but a few skills: Wen is an excellent tracker and whittler. What can whittling do to help a battle, you ask? Probably nothing.

Personality: Wen is the essence of a drifter: he is unsure of his purpose in life, or even why he does some things at all. He is also conflicted with, among other things, a longing both to confront and avoid his past, and depending on his mood he may switch between the two. One of his only motivators is a vague notion of adventure, but even that has lessened a lot recently due to the loss of his friend Blade. As a result, people find him wishy-washy, confusing and difficult to relate to. His lack of communication skills hardly help there. He tries to be nice, though, and in tough situations he is revealed to be fairly compassionate.
Appearance: Wen’s complection and facial structure has a certain quality to it that immediately seems foreign… no specific nationality comes to mind, just a definitive “foreign” air. He has a long face, which seems to have stretched to make room for his nose. Although big, his nose doesn’t stick out too much, it merely is long on his face. Some people may find him very handsome, but he isn’t that attractive, he’s just better than average because he is fit. His skin is a unique caramel color, but is far from “creamy” or “smooth” like the word caramel usually implies. It is war-hardened and calloused, and is rough enough so that it takes a second glance to notice the scars against his dark skin. He is very fit, but still somewhat slender; his muscles are toned rather than big. This makes him appear taller than he really is.


History
This is long. Really long. I’m sorry, but that’s just the way it is. One reason for this is that I incorporated three potential battle characters (Fox 11, Hammer and Sparks) into the story, but the real reason is I got carried away.

The days of Wenshal Grove thus far are best told in chapters, chronicling different phases of his life as they wax and wane. While each chapter is essentially separate from each other, and his life is very different in each, they all have a unifying structure. Every chapter starts with him in a controversy, and although he eventually finds acceptance he will soon find tragedy (or tragedy finds him), and he has to move on.

The Prodigal: Birth, Death and Exodus


Wenshal was born minutes after his brother Remeth in an encampment of relatively good hearted nomads, under the watch of their Holy Man, which was a blessing. Hours later, Remeth was burned alive.

The whole thing could have been an uproar, if the elders did not make such a swift decision. Wen’s parents were marked by the eclipse, and the time and place of birth were all accurate to the Holy Man’s prediction. What was certainly NOT predicted was twins. It had never happened before, as far as any of the elders could remember, and they were the only people in their tribe who had witnessed more than 2 or 3 Ya’mariths. One thing was certain, though, a child must be sacrificed… one of the marked children… in order to appease the gods and to continue their prosperity. The first born, it was decided, would suffice. There would be no need to kill both and waste life.

And so Remeth was separated from his twin, and the ritual of Ya’marith was upheld with all the dancing and singing it always had, and the sacred flame burned strong, fuelled by the newborn‘s flesh. Later he would be mourned, as all death is tragic. But the people also knew that it was a great honor to be the child of Ya’marith, and they did not pity him. Wen knew none of this of course, and his parents decided never to tell him about his twin brother. He grew up just as any other child in the tribe.

At 17 Wen still knew nothing about his brother, although he had been told about the Ya’marith along with other 14 year olds 3 years earlier. He had no trouble making friends with other young men and women, but the older generations tended to stay wary of him, either afraid of accidentally telling him about his brother, or just afraid of him in general. He had began apprenticeship as a tanner and hunter, but he found that he preferred to use his skinning knife to whittle and so started self teaching carpentry as well.

Unfortunately, around this time tragedy befell the tribe. Wolves from the west had come, wolves unlike anything seen before. They were stronger, but more dangerously, they were smarter. They stormed settlements and spilled much blood. As if a mark of the disaster, an eclipse occurred in the evening sky. The frantic holy man was consulted, and in panic he claimed that there were no marked parents. There was no signs at all, he claimed. All the elders could deduce was that the gods were definitely angry. Even if no newborns were marked, they soon remembered, there was still a marked child available to sacrifice.

Wen was roped to a stake, and the fire was being built around him he was told about his brother. The last 17 years of his life was borrowed time, they said, and that he would be honored forever for his death. It wasn’t his fault, but he still had to die. He was born so that he could die.

So the flames were lit, and he was left alone as everyone went off to fight the wolves. There was no dancing or singing this time. Wen was conflicted at first, almost willing to die, but he realized that this confliction was really confusion, and that then turned into a feeling of betrayal. Flames started to char his ankles, and these feelings all quickly morphed into pain and will to live. The men who had tied him to the stake had obviously underestimated the power of a man with flame-licked feet, as Wen managed to rock himself and the wooden rod out of the ground, and roll away. Not knowing where he was going, he cut and gashed himself on many rocks and barbed plants before finally splashing into a river. Although he tried with all his energy to stay awake to breath, he was unconscious and almost drowned by the time he was found and fished out many miles downstream.

Fox 39: Son, Soldier and False Hero

Wen was nursed back to health by two elderly cousins living together for support. The woman, Kathryn, took pity on the floating young man. Her cousin William, however, saw things differently. In his eyes, Wen was a savage… he spoke a strange language, wore little clothes, and was bewildered by the smallest modern amenities; indoor fire, beds, and forks were all quite new to him (knives on the other hand were quite familiar).

Besides, he reasoned, he couldn’t have been floating down the river in that ridiculous position for no reason. He did something bad, even for a savage. Murder, William would suggest, or worse. When Kathryn would ask what exactly was worse, William wouldn’t be able to say… but he didn’t put it past savages to come up with something.

Kathryn, perhaps because she never had a child of her own, was much too taken with Wen to let her cousin’s words change her mind. With a self righteous (yet kind hearted) zeal, she took it upon herself to take care of and civilize the boy. Wen, too exhausted and injured to decline, embraced the care of the strange lady. And so Kathryn made Wen her son, and for a short time Wen lived with the old man and woman.

Wen quickly learned the basics of the common language, and could speak with his benefactors. He couldn’t say much though, or understand much. He learned that he was very lucky, and that these people were very different from the tribal people he was part of. He did not know how to tell his story, and even if he could, he probably wouldn’t want to. Kathryn insisted that Wen help William farm the small plot of land the three lived off, but Wen tended to hinder William rather than help, and the hired farm hands complained that he had no idea what he was doing. When Wen’s hunting skill was revealed, efforts to teach him farming were abandoned.

Wen made Kathryn happy, even though he did very little to try and please her.

Wen was just happy to be alive, and tried hard to avoid his past in their care. It slowly became obvious that his old life was over, and that he would have to start from scratch.

William grew bitter. Although he admitted that his fears of savagery were probably wrong, this revelation angered him rather than calmed him. In his spite, William drafted Wen into the army when he was in town selling his crop.

So, in a month, Wen was taken by soldiers to fight in a war that he knew nothing about. Kathryn cried, but let him go; she thought this was he choice. William smiled for himself as he waved goodbye.

At this point, Wen had no idea what was going on. Decisions were being made for him, and, not knowing what else to do, he went with the flow. The first thing he learned was that he was a good very good soldier.

Irony of ironies, the second thing he learned was that one of the armies he fought was an army of wolves. There was no doubt in his mind that these were the very same wolves that attacked his people, and his proficiency killing these enemies impressed many high ranking soldiers. Even more impressive was his refusal to use the sword provided, but instead the scimitar knife given to soldiers to be used as a tool. This caught the eye of one general in particular, who offered Wen a position in a specialist unit (Wen, following his recent philosophy of “going with the flow”, accepted). He was put into the Fox Squadron, and given the number 39.

He turned 18 before joining the Fox Squadron, and stayed in that squadron for almost 5 years. He learned many things: he learned the language fluently, and he learned how the world outside his old tribe worked. He learned reading and writing, and some math as well. And of course he learned how to fight very well, people and animals alike. Because this was an army, nobody minded that he was strange and foreign, so eventually he simply stopped being strange or foreign at all.

At 22, Wen was part of the elite Fox Squadron team, consisting of 5 other soldiers. Every soldier in the team had, like Wen, outstanding potential and worked hard for their position, but for some reason chose not to pursue promotion as a commanding officer. Some of them liked getting their hands dirty. Some, like Wen, liked not having to make their own decisions.

Their leader was known simply by his code name Fox 11. Wen had no idea what his story was.

Approaching his 23rd birthday, the long standing tensions involving the wolves from the west were coming to a head. Wen’s team was, for the first time, given a choice: They could infiltrate a recently discovered den, and kill the inhabitants… or they could choose not to. The mission was deemed suicidal, and while it was tactically the best thing to do, the officers in charge decided to “let the men choose”.

Fox team was split. Two of them were willing, two were not. Fox 11 had no opinion. Wen, with the deciding vote, chose to kill the wolves. He thought it was the easiest decision of his life.

And they won, and because of their efforts a long war came to an end. But the battle in the wolves Den would scar Wen forever.

Inside the den, past the packs of guards that killed three of his comrades, and past the barracks filled with sleeping soldiers that didn’t stand a chance, away from the inner sanctum where the fourth soldier lost his life in glorious battle, was something Wen wasn’t expecting. Hundreds of wolves, in many ways no different to the wolves that attacked his village, but different in one vital factor: they were helpless. Most were not warriors, and were terrified children or parents or hunters or carpenters or who knows what. Wen realized he had been part of a massacre.

Wen let his guard down, and a wolf managed to jump him from behind. Fox 11 got the fox off of him, and looked at his soldier. When he saw Wen’s face, he gave a look of understanding, and told him to leave. Fox 11 would finish the job alone.

Wen left the cave defeated despite his victory.

He returned to his barracks and was treated like a hero, which was the last thing he wanted. He left the army, returning his weapons and armor. He only kept his old scimitar knife, which he had kept and improved at blacksmiths’ in recent years. He didn’t know where he was going, but he knew he couldn’t be a soldier anymore.

Knives: Crime, Adventure and Wanderlust

Wen spent a year as a drifter, pulling his thoughts together. He made sense of his chaotic life as he walked from town to town, living off what he could scrounge together. This proved harder and harder as he realized that he had lost most of his hunting ability in the army. Eventually Wen resorted to petty theft in order to feed himself.

During this one year period, Wen decided that he wasn‘t a lot of things. He decided that he wasn’t a soldier, or a tribal hunter or ‘marked child’ to be sacrificed, or even a wandering thief. He couldn’t decide, however, what he actually was.

24 year old Wen got careless stealing a chicken in the town of Kale. The good news was he wasn’t caught by the police, but by a man who called himself Hammer. The bad news was that Hammer was going to turn him in anyway. Eager not to spend any time in jail, Wen offered the only thing he could think of: his service as a bodyguard. This struck Hammer’s fancy, and instead of being turned in he was brought to the inn where Hammer and his companion made him a deal.

Hammer and Blade were mercenaries and bounty hunters. Hammer, who was sneakier than he looked, had seen Wen many times before during the past year, and was convinced that he would make an interesting addition to their little party. Blade was open to the idea, but needed proof of his worth.

Wen was asked to catch a thief as a ‘rite of passage’, which he managed with ease using only his old scimitar. Blade and Hammer were impressed, and he was asked to join them in their adventures. Wen considered this, and asked, tentatively, what on earth they meant by “adventure”. Blade smiled and told him that he and Hammer weren’t really mercenaries or bounty hunters, although they certainly did resemble both. They were really adventurers, and had been since they met each other running away from home. They had been living their childhood dream all their lives, Blade explained. And at this, Wen (who was given the name Knives) agreed and became the third in a band of adventurers.

This leg of his life was the longest, and many stories could be told about the adventures of the newly named Knives. Rarely were wolves involved, and for that he was grateful, but he did make new enemies. He made new friends too, in the form of Blade and Hammer, and the three of them grew closer as time passed. Several years later they met another lost soul who (despite her youth) knew a fair share of magic; she was given the new name Sparks and welcomed into the fold. As an adventurer, Wen found that he was happy for the first time he could remember.

Wen’s past, however, was not far behind. He was 31 when their camp was stormed in the night by a man who wore little clothing, and shared Wen’s dark skin and hair. The strange man killed Blade in his sleep, but his focus quickly shifted to Wen.

Remembering his boyhood, Wen realized that this man was from the same tribe. He tried to communicate with the crazed killer. But he had long since forgotten that language, and he had no means of reasoning with the man. Instead Wen focused on protecting himself from the assassin. The man was so focused on killing Wen that he didn’t even realize the hammer smashing down on his head as he was killed from behind.

The aftermath of the attack was the end of their alliance. Blade was dead. Hammer had lost a childhood friend. Sparks, whose real name was Jen, had lost a father figure. Wen felt responsible for the whole thing. They said their goodbyes, and went their separate ways.

Now Wen is once again a drifter, but of a different kind. Instead of being a thief, he continues to accept jobs as a mercenary and catch criminals as a bounty hunter. And he is still, deep down, a sucker for adventure. But since the split of Blade, Hammer, Knives and Sparks, his ‘adventures’ have been empty. In some ways, he is merely waiting for the next chapter of his life to begin.
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Two, four, six, eight!
Who do we assassinate?!
Last Edited by Blaine the Mono; 08-24-2006 at 05:38 PM. Reason: Reply With Quote
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  #791 (permalink)   [ ]
Old 08-15-2006, 05:09 PM
Ciroton Canada Ciroton is offline
I'm not mentally imbalanced. I'm on the same dosage I've always been.
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Re: Character List

*Approved by LadyElvenarcher*

Name: Arin (Pronounced Are-in) Bryant
Age: 20
Race: Human
Sex: Male
Hair: Black
Eyes: Blue
Weight: 125lbs (pounds)
Height: 6 foot 3 inches

Weapon: Crystal Staff of Llyeta (pronounced leet-ya). Special ability: Shape shifting into objects like a walking stick or a sword, for example.
Armor: Infinity Robes.

Strengths: Despite his youth, Arin is an accomplished mage who can change the molecular components of anything around him, even air itself. In addition, Arin is able to wield a sword, but not to the same skill as his magical abilities. Arin also has a strong will and determination, once he starts something; nothing will stop him from finishing it. Arin can also create a magic force field at will.

Weakness: Being a mage, Arin is vulnerable to close range melee attacks. Although he can create a force field, it is not able to withstand a bombardment of attacks, or very powerful attacks. Furthermore, Arin's spells can take a while to cast and require concentration.

Skills/Magic:
~~Magic~~
Wind Arrow (Wind element)
A mighty gust of wind is created; causing the target to be seriously damaged if hit directly, or stunned for up to 20 seconds if it misses by less than 10 feet.

Eruption (Fire Element)
Magma is pushed up from below the Earth's crust and is expelled under the target, in a small eruption of lava that can severely burn the target.

Meteor Storm (No element)
Red-hot meteors rain down from the sky hitting a very large area, and can do an incredible amount of damage. However, there is a chance the target will not be hit.

Ice Barrage (Ice element)
From the moisture of the atmosphere, Tiny razor sharp ice crystals are formed. The ice is then propelled at the target at an incredible speed. The ice can cut through steel, and is very dangerous.

~~Sword~~
Shockwave Blade (no element)
As the sword swings it creates massive air pressure. When the swing stops, the air is propelled forward. The shockwave created can blow away lighter targets, and knock over heavier targets.

Light Cannon (Light element)
The sword absorbs a massive amount of light, then blasts out while retaining the shape of the blade of the sword. After contact with the target, one of two things can happen. One: The light explodes on contact, dealing a massive amount of damage. Two: The light embeds itself in the target's heart, then light engulfs the target, followed by a tornado of light that does even more damage than the pervious effect. However, Light Cannon only works on Evil people or demons, therefore, unless facing a strong dark elemented creature or someone of pure evil, Light Cannon is ineffective.

Personality: In battle, he is serious and can kill any monster without any problem or second thought. However, when he is not fighting, he is kind and helpful, as well as a bit of a practical joker who sometimes takes a joke a little too far. He does not have many friends and prefers to be alone and away form people. He is also quick to get angry, which is also why he avoids people.

Appearance: Arin wears multicolored robes called "Infinity Robes". The infinity robes keep the person wearing them at a comfortable temperature. For example, in a cold climate the robes are heated. The robes are stripped, and with every stripe is a different color. The stripes are also different sizes. The robes also come with matching boots, gloves that follow the same pattern of coloration, as well as a full brimmed hat (the brim goes all around the hat), also with matching colors.

Arin is somewhat skinny for his age. He has a scar on the back of his left hand that extends form the base of the thumb to the wrist as the result of a sword training accident. His black hair always looks as though he has just been through a violent windstorm, so he usually keeps his hat on. His eyes are as blue as a sapphire that give a kind of warm feeling to his normally unfriendly looking face.


History:

Arin Bryant grew up in the small village of Chestnut Hallow. It is a small village situated in Sinamin (pronounced sign-ah-min) Valley, which is near the East Coast of the country of Mistalin. Chestnut Hallow is renowned around the world for being the home of some of the world’s elite mages. Therefore, it was no surprise when Arin began to show signs that he was a mage.

It was a sunny Monday morning. Arin was about to start his first day of school. Like all kids about to go to school for the first time, Arin was nervous, very nervous. As he ate his breakfast that morning, it felt as though it would be his last meal before he died of anxiety. He was shivering as he ate his breakfast, as though he was sitting on an ice cube.

“Calm down Arin. It is only the first day of school,” Said Arin’s mother in reassuring tone. Arin’s mother, Jane Bryant, was one of the most beautiful women in all of Chestnut Hallow. Her flowing golden hair always attracted attention every time they went to the local market, or anywhere else for that matter.

“I know mommy, but I am just so scared,” replied Arin in a shaky voice.

“There is nothing to be afraid of. Besides, Mrs. Bellbottom is going to be your teacher. She will make sure nothing happens to you,” Said Jane.

After hearing that Mrs. Bellbottom would be his teacher, Arin relaxed a little. He and Mrs. Bellbottom had been friends forever. Everyday in the summer he would go to her house to visit. Mrs. Bellbottom was a widow, her husband died in the Great War, and she had been lonely ever since.

“Oh my, look at the time. You better get going to school. I will walk you there if you want,” Jane said. Therefore, after getting his things ready, Arin and his mother walked to school. The schoolhouse was only down the road, but Arid felt nervous because the big kids would had out along that road. With his mother at his side, however, he felt he could do anything.

The rest of the day passed without incident. Mrs. Bellbottom introduced herself as their teacher, and began lessons immediately. When the time came to go home, Arin’s Fear caught up with him. He would have to walk home alone. He was determined to get home, so nothing would stop him. As he walked along the tree lined road; he came across the three big kids.

“Hey what do you think you’re doing shrimp?” Said the biggest of them. He was obviously the leader. He had a big, bulging belly, and looked kind of like a pig wearing clothes.

“I am walking home,” Said Arin in a most innocent tone.

“Well, this is our turf, so buzz off unless you want to get hurt!” The big kid shouted

“But I need to get home, and this is the only way I can!” Arin replied, this time in a more confidant tone.

“Well tough luck squirt, if you need to go home, then wait for us to go. We should be gone in an hour or two,” the big kid said with an evil chuckle. Arin then decided to call for his mom, his house was in earshot after all. “Oh, calling for mommy are you? Look guys, the baby is calling for his mommy,” the big kid said to his friends who then began to laugh loudly. This sentence made Arin angry, he began to hate the big kid and wanted to hurt him. “Look, the baby’s getting angry. Are you going to hit me you big baby, or are you going to call for your mommy again?” the big kid sneered.

That did it. Arin then when to punch the big kid, but he avoided it, knocking Arin to the ground. “You’ll pay for that. When I am done with you, you will regret the day you where born!” The big kid spat in his fury.

Upon hearing this, Arin’s mother ran from the house to see a big kid towering over Arin ready to attack him. However, before she could say anything, the kid had already swung the punch. Arin thought this was the end, and closed his eyes, ready for the inevitable punch. Yet it did not come. When he opened his eyes, Arin saw the big kids looking at him in shock. Arin wondered why, that is until he say the big kid’s hand. It was scarred and was on a weird angle, it looked broken. The big kid was now wailing and crying a storm. Many people in the village cam to see what all the commotion was all about. Arin’s mother then grabbed him and took him inside.

That night, the mayor of the village came to the Bryant’s Door. He was an old, yet tall man, who wore glasses. With him where two others, a male and a female in golden cloaks. Arin’s mother invited them in and offered them a place at the dinner table. They then began to talk about what happened earlier that day. They talked about how the kid’s had became scarred and broken. Apparently, when the kid’s hand got close to Arin; it burst into flames. In the end, the two people in the golden cloaks determined Arin to be a mage.

Arin trained with the two until he turned ten years old. He was then sent to Madorian City. The capital of Mistalin, to learn advanced magic. He learned many things at the academy, including a bit of swordplay. Then, after ten grueling years of training, Arin graduated the top of his class. He then returned to his home of Chestnut Valley. After staying in his hometown for a few months, Arin then decided to explore the world, so that he could learn every type of magic the world had to offer, and to become the most powerful mage in the world.

Soon after he left his hometown, he entered the elven forest. His wandering would lead him to the elven city Llyeta, where the citizens where struck with a plague of some sorts. After finding a cure and saving the elves, they decided to give him a great honor. He was allowed to visit the crystal pool and put his hand in it to receive a gift from the elven goddess. What he got was a beautiful blue crystal staff, which he decided to name “The Crystal Staff of Llyeta”.

~~End History~~
__________________

(Avy by insaney, sig by an assortment of various ZUers present and past. You know who you are. =3)
Figments of my Imagination.
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  #792 (permalink)   [ ]
Old 08-15-2006, 06:04 PM
Hungry Gamer United_States Hungry Gamer is offline
Screw the rules, I have money!
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Re: Character List

Approved by Selah

Name: Daruz Mito

Race: Demonic Half Angel

Age: At least a thousand years old, but looks 20.

Height: 5’9

Weight: 130lbs

Armor: White and Gold Full Body Armor (summoned)

Weapons: Angelic Bow, Dark and Light magic, Saber of Shadows

Hair: Blond

Eye Color: Gold

Strengths: Has extreme speed on land or air. Daruz also has the ability to warp short distances (doesn’t connect with speed). Daruz doesn’t carry weapons, he summons them using his powers, this can catch a person off guard. Weapon strengths will be separated here:

Armor: Daruz has the ability to summon armor at anytime. The armor can not be easily penetrated, and grows back slowly if broken.

Angelic Bow: This bow causes arrow to be filled with light energy. Its able to pierce though anything natural, and stun if not destroy dark forces.

Dark and Light magic: Daruz can conger up an energy ball of ether light or dark magic and fling it at anyone he fights.

Saber of Shadows: Daruz’s strongest weapon. It is made up entirely of dark magic. It can be used to create deadly energy waves, and can cause the ground to collapse 4 yards deep when its purposely stuck at the ground.

Mind Reap: A special attack that allows him to go inside a person’s mind and reap havoc. Such as cause a person to go beserk for 2 minutes, cause confusion and even doubt in what the victim is doing because of Daruz's persuasion skill, and even read up to 20 years of memory. Daruz can also use this to talk to a person telepathicly. It can't be blocked, and it can last for 2 hours at most, however, it can be shaken off by anybody with a strong mind (not easily persuaded and is loyal to their ways).

Weakness: Daruz is unable to swim, and sinks fast when he hits water. He can’t stand it when he get hit in the head, for he can easily get dazed. He also, due to his demonic side, weakened by light magic, but only slightly. His wings cannot be destroyed, however, they can be weakened by anything strong enough (powerful spells, consectutive hits, ect.) To the point where he is unable to fly until they heal. Lastly his ego can cause him to become too confident, when that happens he misses important details and opportunities.

Appearance: Daruz is an extremely handsome man, the kind that causes many women’s heads to turn and male’s eyebrows to raise. He has long blond hair that goes past his shoulders and ominous golden eyes. He is almost, always seen white suit. He also has long glowing wings on his back, which he can call out at anytime. He is based somewhat off of Yggdrasil.

Personality: Evil. However, Daruz does not act like the normal villain. He is respectful, and kind, even offering his enemies cake. He loves to smile, and rarely gets mad. This can lead people to think him of a good person. But, Daruz doesn’t have any honor in his fights. He is often merciless, killing people he knew that never had a chance, killing women and children, and take advantage of people when at their weakest. He does sometimes spare the enemies that he “likes,” hoping to see them again just for the fight. He loves luxury also, creating the nicest looking castles and using the most expensive and elegant of items. Note: Using, not buying!

Bio: (Note: Some areas will be referenced to Christianity. Remember that this character is fiction and is not an intention to disrespect any religion)

Daruz was born as a forsaken half angel. His angelic mother, was banished from heaven, for baring a son with a human male. His human father, was a cold abusive man. Many times in Daruz’s childhood his father would attack him, for various reasons, and many times, Daruz’s full human, half sister, Morgana would try her hardest to protect her brother.

Daruz became bitter at an early age, hating God for the banishment of his mother. However, he hasn’t became evil until the age of 12, when his drunken father broken a glass bottle and stabbed Morgana to death right in front of him. Rage caused Daruz’s true power to awaken, and he took his revenge out on his father that day, by firing a blast of light magic through his heart, instantly killing him.

The half angle, pleased by his power, became greedy, killing innocent people just for the sake of improving his abilities. 2 years after his father’s death, Daruz learned how to control his wings. With his new ability realized, he became even more greedy, and began killing for fun, instead of just training. Within a year’s time, he became known as the Angel of Evil.

23 years have passed. The nations of Aranis and Fort had heavy tension in between them. Daruz, a person who enjoyed fights decided to finally release this tension. Daruz traveled to Aranis and attacked a city, destroying hundreds of people that day. Before leaving, he called out to a group of survivors, “Long Live Fort!” A few days after that, he did the exact same thing in Fort, calling out, “Hale, the King of Aranis!” Within a week, Daruz single handily caused the most devastating war in the world.

Finally, the Angels of Heaven had enough. Four Angelic Warriors of Heaven, and four chosen humans found and did battle with The Angel of Evil. The warriors proved more than a match to Daruz, trapping him with a mortal’s binding spell, and sending him to Hell with an Angel’s spell.

For hundreds of years, Daruz was tortured by Satan. During those years, Daruz trained harder and harder, planning his escape from Hell and his revenge on and three worlds, Earth, Heaven, and Hell. One day, Daruz fought Satan for his freedom, and through fighting skill and cunning, Daruz found the gate back to Earth, and escaped.

Because of such a long exposure to the evil miasma of Hell, Daruz, physically and spiritualy changed into a Demonic Half Angel. The only thing physically noticable about this change, is his eyes, which have changed from blue, to bright gold.

Daruz’s main goal is to become a God, and overthrow Satan and the Angels of Heaven. To do so, he created Mito-isha, a religious society, dedicated to coverting people to worship, Daruz, and destroying all thats in his way.
--------------------------------------------------------------
Subcharacter: Skif
(A subcharacter is a smaller character used to boost up the current BA character. He will only appear on threads featuring the BA character [not all] I would like to use this character to fight, usually when the BA character’s absent, as a result, I need you to approve both characters. Subcharacters are very broad and have no true bio, BECAUSE THEY AREN’T THE STARS!)

Race: Demon
Age: Unknown
Height: 6 feet
Weight: 150
Armor: None
Hair: White
Appearance: White haired humanoid wearing a kimono.
Weapons: A large battle axe
Strengh: Great axemanship and the ability to use dark magic.
Weakness: Anything holy
Personallity: The Stereotypical Evil Second-in-Command: Extremly rude and hateful and extremely loyal to master.
Bio: Daruz’s second-in-command for Mito-isha. He does most of the dirty work
__________________

[SIZE=1]Sig by Wolf_Goddess and Avy by Dark Chi
BA characters Clark and Daruz
Last Edited by Hungry Gamer; 09-01-2006 at 11:06 PM. Reason: Reply With Quote
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  #793 (permalink)   [ ]
Old 08-15-2006, 11:06 PM
Ranarath Ranarath is a female United States Ranarath is offline
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Re: Character List

M'kay, instead of having several links in my sig, I've decided to make one post with all the links. It saves a bunch of signature room.

[Kai Chosen] - A lightning dragoon who's just looking for adventure.

[Cila Marid] - An apathetic dark dragoon assassin with a light of hope.

[Sora Atichae] - A half-breed daemon hunter with a real short fuse.

[Ronin Ako] - The wind thief who holds back a powerful demon.

[Summer and Metanth] - The last drawynn and dragonlit of Cielo looking for the future.

[Yami Christi] - A demon summoner out to prove she's the best.

[Alya] - A playful ghost just hoping for some company, perferably not dead.

[Adonis Ronen] - Deceased, he kills to protect his love.

[Shantanu Damon] - A quirky alien just trying to learn about humans.

Retired Until Futher Notice

[Tanith Lorword] - A knight of the church with a grudge against vampires.

[Flux] - A bounty hunter with changes on his mind.

[Selenanth Aria] - The princess of Trason, exiled from everything she knew.
__________________

Wake up, lose your hesitation. Wake up, it's time for us to realize.
Wake up, show appreciation. Wake up, it's time for us to realize.

[Set by Azure Guardian.]
[Tiah Rivers]
Last Edited by Ranarath; 09-11-2007 at 10:26 PM. Reason: Reply With Quote
  #794 (permalink)   [ ]
Old 08-16-2006, 12:39 PM
Mr.Man Ireland Mr.Man is offline
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Join Date: Feb 2006
View Posts: 932
Re: Character List

Here are the links to all my BA characters.

[Celina] [Mesfido] [Crécasta] [Famulus][Jaina]
__________________


~Fabulous Siggy by Insaney~
Last Edited by Mr.Man; 12-31-2007 at 11:25 AM. Reason: Reply With Quote
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  #795 (permalink)   [ ]
Old 08-16-2006, 02:13 PM
Alchemist Alchemist is offline
Hylian Knight
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Location: Iowa City
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Re: Character List

Approved by LEA

Name: Blank

Age: 37

Race: Human.

Sex: Male

Hair: Blonde

Eyes: Brown

Weight: 183 lbs.

Height: 5 ft.10 in.

Weapon: A small and handy pickaxe, used to gather ores and mine necessary minerals.
Inside the wooden handle of the axe is an iron insert, designed to make it sturdy and difficult to break.

Armor: A worn out leather cuirass and worn leather gauntlets, these would barely prevent a cat scratch from getting through.

Strengths: He’s a thinker; he uses his environment well enough to manage his way through or out of a fight. As well as having enough knowledge as a healer to keep himself alive.

Weakness: Atrocious at combat as well as having too much in his mind to keep himself wary in battle.

Skills/Magic: Thousands of herbs, herbal cures, potions, probabilities, formulas, bottles, test tubes and frantic calculations clutter his mind. Chestnut, a loyal owl he met on his travels remains his friend and ally to this day, and normally will travel to merchants who know him and his feathered friend to buy more supplies for their journeys.

Appearance: http://img204.imageshack.us/img204/4117/alch003kt0.png

Personality: Silent and withdrawn. Observant and caring at heart, but he has difficulty around those who are unfamiliar and will normally resort to mere nods and shakes of his head to communicate what he needs to.

Biography: Born in the city of Cyrene on the continent of Sapience he was brought up as an academy student and learned his trait as a healer and a priest. Feeling that the life of a priest was not for him he left that future and retired to solely to the magic of healing and restorations through botany, mineralogy, and various other sciences that helped him hone his skills of the apothecary. His parents were proud of there son and encouraged him to pursue all of his dreams, and he did, along with his brother, Lokian, who did assert himself into the fray of battles as a priest. His life led him outside the walls of his city and to the small villages and the large towns of his world, letting him learn all he could. In the confines of the Western Ithmia forest he found an owl with a broken wing and a wounded breast, most likely pierced by a hunter’s arrow. Blank took pity on the owl and mended its wounds and fixed its bones, from that moment on the owl followed him everywhere. He named the owl Chestnut, after a medical supplement he had found in that forest. They journey onward, inspired by what their travels have taught them and continue to seek new elements for their potions.
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  #796 (permalink)   [ ]
Old 08-16-2006, 02:27 PM
Popcorn United_States Popcorn is offline
Mmmm, tasty!
Join Date: Aug 2006
Location: Right where you left me.
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Alamis Ammir

Heh heh, I'm a little late with this one. ^^; As approved by Selah:

Name: Alamis Ammir
Alias(es): "Fox Diamond" "Alexander Loche" "A.M." "Alpha Two"
Race: Human
Gender: Male
Eye colour: Blue
Hair: Black
Age: 23
Height: 5'10"
Weight: 162 lbs.
Laterality: Left-Handed

Weapon(s): Rapier, 2 Daggers, Blowgun with Blowdarts, Poisons; lethal and non-lethal, ability to improvise weapons
Armor: Clothing (Basically none)

Skills/Magic: Alamis has trained himself in stealth and acrobatics, lending him extensive mobility and evasion. However none of these abilities are augmented in any way; they all rely on his actual cunning and physical strength. Examples of his abilities include: fast running speed, impressive vertical and horizontal leap, above-average endurance, capability to hide effectively, move silently, and knowledge of poisons.

Appearance: Alamis stands at around at the average height for humans, with an athletic build and pale skin. His black hair extends down to the base of his neck, and it is nearly always messy or wild. His blue eyes are unreadable, though they seem to always be scanning his surroundings subtlety. His expression is as unreadable as his eyes, usually carrying an expression of slightly aloof boredom, though Alamis is adept at bluffing and his expression is apt to crack into any emotion, genuine or artificial.

As for weaponry, Alamis prefers discretion and usually appears to the casual eye as just another unarmed, everyday human. However he usually has weapons concealed all over his person.

Personality: Alamis is taciturn, opportunistic, and cynical. He experiences emotions like anyone else, but is experienced at concealing it and/or shaking it off with a type of dark humour. He has little regard for laws, customs, and honour, though he is intelligent enough to not underestimate any opponent. Alamis readily assumes that every enemy probably has an ace up their sleeve or a backup plan, and he usually tries to fight accordingly. As for his opponents, he views anyone as a potential opponent, but until then, he typically leaves people to their devices. His general philosophy on people is summed up thusly: "Live and let live. Unless I have a good reason to let them not."

Alamis is primarily motivated by material goods and money. His emotions are reigned over by him rather than the other way around: he views grudges and vengeance as petty and simply a distraction from the real reward or the real mission. Cynicism leaves him incapable of embarking on a selfless quest for good. Despite his rather cold-blooded outlook and personality, he would rather not kill anyone not in his way, and is not adverse to friendship (but achieving it with him is no mean feat).

Bio: Born to an unmarried woman by the name of Alexandria in the slums of the massive city of Bellgate, Alamis never knew his father as he had left Alexandria before even she knew she was pregnant. Alexandria worked at a tavern for fringe pay at this time, and she often sent Alamis on little chores to help add to their scant income. Things went on like this quietly for a long time, until Alamis discovered thievery.

Spying a drunken but wealthy merchant on the street one fine day, Alamis shadowed him until he was in a relatively deserted area, and then quickly mugged him. He disappeared quickly after that, and brought his mother the valuables, weaving a story of how he found them on the street to allay suspicion. And so it went, another day, another robbery. He was making money at a breakneck pace before long, and his mother (along with him) were moving up the economic ladder steadily. But just as he was beginning to reap the reward at the age of 16, disaster struck.

Having slipped up in one of his thefts, he'd been caught. Of course, with one mistake, a chain reaction occured, pieces fell into place, and most of his other robberies were found out quickly, turning him into an instant wanted man. His mother was killed while being interrogated, his material wealth was quickly liquefied, and his house burned down. With all the chaos and disorder in his life, Alamis gave himself no time to grieve; he quickly seized his emotions and shoved them aside for the sake of survival. He grew his hair out, shaved off his usually identifying mustache (which he has kept off) and invented a fake identity: "Alexander Loche" named after his mother.

Working under this alias, he managed to work up enough income to leave Bellgate, not to come back until he has the means to clear himself of his charges. He lived as a nomad from then on, travelling from city to city, land to land, accumulating more and more wealth obsessively through bounty hunting, mercenary work, and common theft, but never sticking around long enough to be caught again.

Strengths: Alamis' strengths are obvious; he is cunning, stealthy, physically imposing, and overall a formidable opponent. In addition, he is an experienced thief, tracker, and has extensive knowledge of poisons. He has good control of his emotions, and is focused and determined. His left-handedness is an oft-overlooked advantage of his, exactly for that reason: most people are expecting to fight a right-handed opponent.

Weaknesses: Alamis is greedy, tends to be self-serving, and overly cynical. He is slightly paranoid, and so has trouble being loyal to people, and believing that people may be loyal to him. Because of his style, he does not don armor, which makes him rather fragile in combat. Despite his skill at evasion and his extensive endurance, Alamis is mortal, and so he will eventually get tired, less able to evade attacks, which is his only defense besides stealth.

[Patent Approved!]
__________________

Sig is my own production.
<-- If you care about what I care about.
My BA alter-egos are Alamis Ammir and Faolan
Nasrudin sat on a river bank when someone shouted to him from the opposite side: "Hey! How do I get across?" Nasrudin shouted back, "You are across!"
*Different all twisty a of in maze are you, passages little.
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  #797 (permalink)   [ ]
Old 08-18-2006, 08:08 PM
Ranarath Ranarath is a female United States Ranarath is offline
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Re: Character List

Approved by Wielder of the Sword
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Name: Alya

Age: 1 year and 3 months since death (looks around 20)

Race: Ghost (Human)

Gender: Female

Hair: Light Brown

Eyes: Purple

Weight: light as air (looks about 120)

Height: 5' 8"

Weapon: None

Armor: None

Strengths: Since she doesn’t have a physical body, Alya can’t be harmed by physical attacks. She also can’t become fatigued. As a ghost, she is able to fly through solid objects and easily escape whatever is after her. Alya can use her rudimentary psychic abilities to fight either with other objects or by attacking the person’s mind and she herself has hardy mental barriers. She is sensitive to the presence of other ghosts, people that have more-than-usual spiritual powers, and other psychics. Her ability to float also make her extremely agile and fast. And, obviously, she can’t die.

Weaknesses: Because she lost her physical body, she can’t harm a person physically, either. However, she has no defense against spiritual/magical attacks. Alya also doesn’t really know how to fight, opting for random and haphazard attacks. Since she can’t feel pain or die, she has a tendency to jump right into a situation without thinking too much. Also, being just a spirit, she can’t heal like a conventional person. She must enter the Spiritual Plane and meditate for awhile, the exact length of time depends on the size of the wound.

Abilities:
Telekinesis- Telekinesis is the ability to move objects with one’s mind, which is exactly what Alya does. She can move about ten small objects at once, usually just to throw them around in random directions. Alya can’t pick up anything bigger than a small chair and only one of those because of the size. The larger the objects, the less of them she is able to manipulate.

Barrier- Alya can create a small barrier of psychic energy to defend against weak magical and physical attacks. Moderate strength attacks or several weak attacks can breach it, though.

Invade- Using is ability, Alya attacks the opponent’s mind with her own, causing headaches and, if she pushes long and hard enough, unconsciousness. If a person has mental barriers, though, she would first have to get through them to cause any damage. She prefers not to use this too much, however, because memories or emotions can sometimes leak through during an attack, both hers and the opponents.

Possession- Just as it sounds, Alya can take over a person’s body. However, they must either have weak willpower power to begin with or either have it worn down as she can be easily pushed out. The easiest people to possess are unconscious or sleeping ones. She prefers not to do this, either, the reason being the same with attacking an opponent’s mind, that memories can slip through. Also, most people panic when they realize they are possessed and that is a horrible feeling for Alya.

Invisibility- Alya has the ability to become invisible to people. However, she can’t use any of her other psychic abilities when using this one as it take a large amount of concentration. She mainly uses it to scare people or slip away easily.

Material Body- Using this, Alya can create a physical ‘covering’ for herself so she can become solid. However, this is used only to interact with physical objects or people. It’s not a real body so it doesn’t bleed or anything when harmed. In fact, Alya is still unable to feel anything and usually runs into quite a few things when walking around.

Plane Shift- This allows her to travel between the Spiritual Plane and Living Plane. She can also use this to transport other living peoples’ spirits back and forth but is extremely risky as one mistake could cause the death of the individual.

Spiritual Plane- This plane of existence lies underneath the Living Plane. The two planes cannot interact unless under extreme circumstances. It is a place where earthbound spirits and remnants dwell. Spirits can interact with each other much similar to living people as they are solid on the Spiritual Plane. While the geography of the this plane is almost exactly the same as the living one, the appearance is usually very different due to remnants. Remnants are lingering emotions, positive or negative, that are left from people when they experience a strong emotion. There are third different kinds of remnants: common, item, and memory. Common remnants effect the look of the Spiritual Realm and come from emotions directed at something general. Positive ones can make a place look inviting and well-build while negative ones make a place decay and rot. Item remnants take the shape of an item and come from an emotion directed at a specific person or a small group of people. Usually, it’s a mundane item like a diary or locket, something important to the person that left the emotion. Memory remnants are the rarest and are actual memories that are played over and over. They also come from an emotion directed at a specific person and are usually fairly powerful. Powerful remnants can sometimes effect the emotions of people on the Living Plane though usually not strongly. For example, people walking into a place with a strong positive remnant might feel at ease and comforted.

Appearance: Alya wears a white turtle-neck sweater, lavender sweat pants, and white tennis shoes. Her light brown hair reaches to her lower back and is allowed to fly freely, sometimes getting in her way. She had a rather petite figure that make her look fragile. Alya is usually wearing a smile when people see her and has equally cheerful eyes. The necklace she wears is very important to her, though she can’t remember why. The golden chain isn’t actually made of gold, it just looks that way, while the red pendant is actually red jade. Also, since she is a ghost, Alya is semi-transparent. A person can see the outline of whatever’s behind her but not the whole thing clearly. She also floats about an inch off the ground. (The pic is when she was still alive.)



Personality: This ghost tends to act relatively happy and carefree. She usually spends her time either exploring the Spiritual Realm, talking to the people who don’t run when they see her, or haunting people, which she finds rather fun. Alya usually stays away from other ghosts, most she finds are rather depressed or angry at their deaths or don’t want anything to do with her. When the ghost is on the Living Plane, she tends to hang around areas such as sidewalks or transportation places like subways.

When around other people who she’s interested in communicating with but aren’t dead, Alya usually uses her material body since she’s realized people are somewhat nervous when she floats around. If they’re alright with her ghostly form, though, she spends her time like that. She tends to be a klutz sometimes, both unintentionally and on purpose, leaning against walls and then falling through them or maybe even doing flips in mid-air. Alya also likes to help people when she can and isn’t picky about who she makes friends with.

Despite the cheerful front she puts on, she’s very susceptible to bouts of depression. The fact that she has little to no memory of her past life disturbs her and she sometimes wonders if she was ever alive in the first place. One of the weak memories she has concerns her necklace which she knows to be very important to her and it can rile her if someone make a rude comment about it. Also, she can’t feel anything physical or do most things that living people do such as sleep or eat which she kind of misses. Alya tends not to hand around people when they are doing said things. She’s also rather lonely and doesn’t like when people talk about love or emotions like that.

Song: Letter - from the Lost Days ~ Silent Hill 3
(PM me if you’re interested in hearing the track.)

Biography:
Uhhhnnn... Ohhh...
Where am I?
I can’t remember a thing...
...
Wait... I
can’t remember a thing!
...
Uh oh...


Yep, those where the first thoughts I had when I woke up. Nice ones, huh? I couldn’t remember one scrap of information. Where I was, who I was, or what had even happened. I was... confused, to say the least. Anyway, other than my lack of memory, and I first noticed that the sky was a light grey color, like it was about to snow. Now I was thinking what in the world was I doing lying down outside. When I stood up, sort of, I realized I was in a graveyard. Heh, that freaked me out. And then, to add to the weirdness, I noticed I was floating. Now, I my not have known anything about myself, but I know people don’t float. Needless to say, I freak out for a couple of seconds. Well... maybe it was a few minutes. Okay, it was probably more like a half hour but details don’t matter, all you need to know is that I freaked out. I kind of ran, er, floated around in circles panicking until someone else came up and calmed me down enough to tell me what was going on. Apparently, I was dead. Yeah. After bluntly telling me that fact and that I was in a place called the Spiritual Plane, this male ghost glided away and left me to digest this new revelation. Well, after thinking about this for a bit, I did the most sensible thing I could think of. I balled like a baby.

Ahem, after pulling myself together, which I have no idea how long that took, I decided I should at least explore this place I was at. After doing that a bit, I realized I recognized it slightly. It was a large city, no clue how large exactly. But I did recall the names’ and shapes’ of some buildings. Though, I couldn’t remember why I knew them. I became pretty darn frustrated over that. Ghosts supposedly stay because they either have something to finish or want revenge for their death. Or, at least, that’s what all the movies and things like that say. But, if a spirit can’t remember their life in the first place, why hang around as one? That’s the dilemma I get to think about. Anyway, I noticed that the buildings also looked strange. Some parts would look rotten and decayed while others looked like they had been repaired and made new. I later learned that remnants cause that. Oh, nasty little things those are. Remnants are okay if you walk into a positive one but those are pretty few and far between. Negative ones are just freaky, not to mention potentially dangerous, too.

Well, after exploring the Spiritual Plane for a couple months, I finally figured out how to get into the Living Plane. I thought that once I got there, someone might be able to help me. Heh, was that a joke. First person that saw me ran away. Most people aren’t accustom to spirits, understandably enough. Thankfully, I didn’t appear right in the middle of a major place. That would’ve been pandemonium. After wandering around in the Living Plane for some time, I figured out that I could go invisible. Best freaking thing in the world, invisibility. If only I wasn’t dead... Uh, any-who, after I figured that out, I spent most of my time just watching people. Doing that added a whole new level to my depression. Though, I did figure out some more of my psychic abilities and used them to pass the time. Though, instead of passing time, most people call it ‘haunting,’ hehe.

Eventually, I made my way down to an abandoned subway stop. Well, not really abandoned. Homeless people had made themselves a place to live there. I thought it would be interesting to... startle a few of them. I found one alone in a subway car but, did he run when are started moving stuff? No, he told me either to stop it and show myself or get the hell out of there. Well, I was certainly surprised that he actually talked to me, though a little ticked at what he told me. Well, I did show myself and told him off. Then he proceed to tell me off, too. And, after awhile, we got to talking and became friends. Huh... now that I look back at it, I’m not quite sure how it happened. Regardless, I was beyond happy to have a friend. I even got to know most of the others that lived down there. Though, I was kind of surprised they stayed there, the remnant in that area was pretty fierce. Anyway, Jake, my buddy, was the one who directed me to Madam Ambrosia. One of those people that are supposedly mystics but everyone thinks is crazy. I’m pretty sure Ambrosia isn’t her real name, too. She’s blind, too, but when I entered her shop, she knew I was there. Astonished me, to say the least. Apparently, the elderly mystic is visited by several spirits, though none as interested in talking as me. Madam was the one who gave me my name Alya. Better than anything I came up with, which was nothing.

Well, nothing too interesting has happened after meeting with her. I’ve done some more exploring of both planes Though, even if I am a ghost, the Spiritual Plane can get pretty creepy. Um, yeah, nothing really interesting has happened. I have no idea if I’ll ever get my memory back which is kind of depressing. Oh well... Huh? What’s wrong? Heh, you look like you’ve seen a ghost.
__________________

Wake up, lose your hesitation. Wake up, it's time for us to realize.
Wake up, show appreciation. Wake up, it's time for us to realize.

[Set by Azure Guardian.]
[Tiah Rivers]
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  #798 (permalink)   [ ]
Old 08-19-2006, 09:13 AM
Mr.Man Ireland Mr.Man is offline
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View Posts: 932
Re: Character List

Approved by Selah

Name: Famulus Cicero
Age: Early 9,000s
Race: Angel
Sex: Male

Hair: Famulus has pitch black, fine hair. It reaches to just below his shoulders and is always tied in an extremely tight braid that hangs down between his wings.

Eyes: Hazel.

Weight: 79kg

Height: 5’11”

Accessories:
Famulus carries a touchstone with the angelic rune of pride attached to it. Occasionally, if he feels that his pride is under threat, it will cause a slight increase in his fighting skills and magical abilities.

Weapon:
Famulus wields an angelic long sword that he has used since before the time of the War of Alliance. Its blade is slender and reaches a length of about 3 feet. The metal used for the blade is white and has a shining quality to it. The weapon’s hilt has cords of precious metals woven decoratively around it. Leather strips that have been dyed white are wrapped around the handgrip. The name of Famulus’ sword is Lucerna or Light. Famulus’ enchanter’s symbol has been embedded into the blade of Lucerna, allowing him to instantly change the blessing on it. There are three different blessings that can be used on Lucerna. See Skills/Magic for more detail on these spells.

Armour:
Famulus wears a suit of angelic armour. This armour is made of the same, extremely light yet strong metal as the blade of Lucerna. It too has cords of precious metals wrapped about its edges, giving it a majestic look. The suit consists of plate body, plate legs, shoulder guards, bracers, greaves and gauntlets all of which are very light. Famulus’ enchanter’s symbol has been craved into every piece of the suit. This allows him to instantly change the blessing on the armour. There are three different blessings that can be used on the armour. See Skills/Magic for more detail on these spells.

Strengths:
Famulus’ angelic armour gives him a great defensive boost while its light material allows him to move unhindered. His blessings allow him to add a great variety of attributes to just about anything. Having once been the commander of heaven’s angelic forces he is a seasoned warrior and knows the way of battle better than most. His tactical brain often helps him beat warriors that would otherwise wipe the floor with him. He is skilled in just about every form of weaponry.

Weaknesses:
His arrogance and pride. Famulus will never turn down a one on one fight seeing as he considers it a challenge against his pride. Being rather small for an angel he lacks the normal physical strength of one. All of Famulus’ blessings, other than the ones on his sword and armour, require physical contact to perform as well as a short moment of time.

Skills/Magic:
Famulus is extremely skilled with all forms of weaponry having studied them during the thousands of years that he has lived. Famulus has the ability to bless inanimate objects.

Blessings

Bless-Famulus can add holy properties to any inanimate object. This has a wide variety of possibilities. There are three main forms of blessings, Divine, Pure and Chaotic. Divine blessings normally deal with condensed holy energy that can be used to add to an object’s form or make up. Pure blessings are normally used to heal a person or enhance a certain attribute of whoever holds the Pure item. Chaotic blessings are normally used in a negative manner. They can do such things as slow down or drain the strength of anyone in contact with the Chaotic item. Divine blessings are permanent unless removed, Pure blessings can be permanent or temporary, Chaotic blessings are always temporary. An item can only have one active blessing on it at any time unless it has Famulus’ enchanter’s symbol on it.

Dispel-Famulus can remove any blessing from an item.

Sword’s Symbol-The enchanter's symbol on Lucerna allows Famulus to change the blessing on it with a mere thought. The three different blessing on Lucerna are Pure Restoration, Divine Force and Pure Tempo. P.Restoration creates a layer of a healing mist around Lucerna that slowing restores Famulus’ health. D.Force creates a layer of condensed holy magic around Lucerna’s edges, increasing its ability to cut through objects. P.Tempo increases the speed that Famulus is capable of moving at. Only one blessing can be active at any given time.

Armour’s Mark-The enchanter's symbol engraved into the pieces of Famulus’ armour allows him to change the blessing on it with a mere thought. The three different blessings on the armour are Divine Resistance, Divine Resolve and Pure Illumination. D.Resistance creates a thin layer of condensed holy magic around the armour, making it much more difficult for any weapons to pierce it. D.Resolve causes blades of condensed holy magic to form on the armour, allowing Famulus to use it as a weapon. P.Illumination causes the armour to glow with a bright light. This light makes it impossible for most demonic beings to touch the armour. Only one blessing can be active at any given time.

Appearance:
Famulus has a light build and a tanned complexion. The angel nearly always wears his elegant, angelic armour, its size and weight not adding much to his own. The majestic battle gear adds an air of superiority to the arrogant angel. Beneath his light armour he wears a simple white robe with his enchanter’s symbol stained across its front. Lucerna is usually found in its sheath, clasped tightly against the angel’s waist. Two slightly rough, white wings protrude from Famulus’ back. His face is stern and his hazel eyes have a piercing gaze. His tightly braided, black hair falls down between his two large wings, occasional strands dropping before his hazel eyes.

Personality:
Arrogant. A single word can be used to describe Famulus to a tee. Everything about him is arrogant, his actions, his thoughts and even the way he walks. He is sarcastic and often ridicules those around him. Famulus is a man that believes everything should be done the way he sees best, anything else is unacceptable. Even though he is an arrogant man, there are a few people that have gained his respect, though, they aren’t always aware of it. Famulus isn’t a very pleasant man to be around but he is someone that you would want to have on your side in a fight.

History:

“I honestly don’t give a sh-t who he is!” Famulus smacked his fist against one of the many benches that filled the Chamber of Fate, the wood crumbling with the impact. “He should be put to the sword!”

“Famulus, we know that you feel dishonoured, but you must put your pride aside for once.” Ahadiel gave the angelic commander a threatening look. “And may I remind you that this is a council of heaven. We do not appreciate your vulgar lexis. Now, please return to your seat”

Slowly, Famulus lowered himself back down, his fists clenched.

“Now, if you don’t mind, we must continue with this case.” One of the other angelic councilors gazed down at a pitiful, bound angel that stood shaking before him. “So, Tueor, what have you to say? Do you admit that you have fallen from grace?”

Tueor, this fallen angel, shivered beneath the councilor’s piercing eyes. His back was bent and his face shadowed. He lifted his eyes from the ground, briefly meeting his superior’s before dropping back in shame.

“I sought to help them... but...” he came to a jittering halt; a single teardrop fell to the marble floor, “but they have all died... I had no control.”

“Liar!” Famulus began to protest once more, his rage building. “This filth is nothing but a traitor! A fallen angel! I saw him with my own to eyes, striking down the noblest of angels, not a look of remorse in his eyes. There was only hate, a disgusting loathing. He savored each kill, drowning himself in our holy blood!” The angelic commander was shouting at the council, his face taunt with anger. “He did it for enjoyment.”

“Enough Famulus!” Expertus barked the order from his seat on the round council table. “I cannot believe that one of our Archangels has fallen so far. I will not believe it.”

“You are a fool Expertus. Blinded by your misplaced trust and weak heart. These are times of war, we must be tough and swift!”

The insult sent a wave of rage through the angel named Tueor. His timid shaking left him. He lifted himself from the floor, hauling his shackles behind. His blazing eyes stared straight at the angel that had spoken. “Don’t you ever insult a friend of mine, scum. You have already sent so many of them to their deaths.”

Two armed angels grabbed Tueor, dragging him back into open space. Ahadiel smacked his wooden hammer against the thick table, the sound travelling over the mass of angelic spectators. “Silence your vile tongues. This is the Council of Angels not a sparring ground. Famulus, this is the last time I will ask you; please return to your seat. We have reached a decision.”

“It had better contain beheading.” Famulus muttered under his breath. The angel that sat next to him shuffled further across the bench.

Eliemel, the highest member of the council, rose from his chair in the centre of the dais. He stood before the crowd but he looked only to the man at his feet. “Tueor, I am giving you one last duty.” He bent down to the level of the angel’s head, lifting his chin with his fingers. Tueor’s cobalt eyes looked at him, tears streaming down his face. “You are to protect that sword with your life. Never let it fall into evil hands.”

The highest of the Creator’s servants strode back towards his wooden seat, his face hardening. He sat, facing the crowds again. His voice was stern and clear, “Tueor, you have brought disgrace upon us all. You can no longer remain here. You are a fallen angel; your ties with heaven are no more. Your name has been removed, your mind has been split. You are Mesfido, the fallen angel. Get out of my sight, I send no blessings with you.” Eliemel turned his head to the ground. His harsh look left him, turning to one of deepest sorrow. It had to be done. He is too dangerous here. Goodbye, my friend.

The fallen angel rose to his feet, his head bowed. He walked between the rows of angels towards the open doors. His eye lifted as he passed Famulus.

The angelic general was raging, he couldn’t believe the decision that had been made. Vile dishonour. He should be put to the sword for what he has done. The weak do nothing; things can only be achieved if your own hands do them. Famulus’ piercing eyes locked with Mesfido’s. Slowly, the general’s lips moved, a malevolent whisper leaving them.

“Ha, one traitor saved by another.”

The fallen angel’s eyes hardened, shadows forming within their depths. A sharp crack ran through the air. Mesfido’s dark right hand was clenched about his general’s neck, his shackles lying useless on the floor. The ex-archangel held Famulus’ ear against his lips. “Expertus is a truer angel than you will ever be.”

Two angels drew their weapons, charging at Mesfido in an attempt to save their general. The fallen angel’s massive sword had ripped through them before they could reach a run. Famulus began to scramble across the floor, away from the enraged angel. A foot came slamming down on his chest.

“Today we finish what we began.” The fallen angel lifted his sword above his head, his eyes filled with darkness. The blade tore through the air.

Shock. It was all the fallen angel felt.

The Sword of the Pact lay embedded in the chest of Expertus, Famulus cowering beneath him. Blood burst forth from the doomed angel’s throat, coating his white robes. Expertus looked up at the man that had once been his closest friend, sorrow filled his eyes.

“Please, Tueor, do not become that which you are not.” The craftsman spoke his final words, his head falling limply to the side.

The darkness in Mesfido’s eyes dissipated. A look of pure guilt filled his face, another horrid act to add to his collection. Within seconds the fallen angel had flown out of the door, flying far from heaven, tears spilling out behind him.

With a grunt, Famulus lifted himself from the ground, unceremoniously heaving the dead angel off his own body. He looked around the silent room, gazing threateningly at all his angelic soldiers. “What are you waiting for? Get after the traitor! We cannot let him live after what he has just done!” No one spoke; every set of eyes stared at the general in silence. “Go! Cowards!”

“Enough Famulus.” Eliemel stood before the general, his face tight with discontent. “Look what your hate and pride have cost us. You are no longer fit to command our armies.”

“You Fool! Cowards! Everyone, last one of you! Can’t you see, it is the traitor that has done this damage! Are you all blind?!” Famulus shouted at every angel, casting his piercing gaze upon every face.

One of the soldiers stepped forward, his hands reaching toward Famulus. “I’m sorry sir, but I’m going to have to ask you to lea...”

“No! I will not leave till I have justice! Do you hear me?!”

Eliemel spoke again, his tone more malicious. “Famulus, you are an ignorant fool. Tueor was a better angel than you in every way. I would not think twice about throwing you out of heaven if the need arose.”

Famulus turned his back on the watching eyes, storming off towards the open doors. “Cowards, every last one of you! I will kill that traitor myself.”

The entire room shook as Famulus slammed the door behind him.

Tueor will suffer for the humiliation he has caused me.

* * * *

“Today we leave, Fastida.” Famulus’ hand passed across the mane of his pegasus, his fingers running through the fine strands of white hair. “It will be a tough journey but I will bring justice.”

The angel placed his packs against the saddle, finally placing Lucerna at his side. Famulus lifted himself onto Fastida’s back, his armour rattling gently. The angelic warrior turned his head towards the single person that had come to see him off.

“Lustro, my son, you must bring me the few soldiers that remain true.” The young angel gave a quick nod of his head, his blond hair swaying as he did so. “Once I have found a suitable place to set up camp you are to leave here and join me.”

Famulus turned Fastida towards the gates of heaven, not even glancing back at his only son. He never had time for the short moments of true, pure emotion that make us all alive. He had a single objective imprinted in his mind.

Tueor, we will finish what we started. I will kill you.

The general flew through the golden gates, leaving the heavens behind him.

I would just like to thank Angel for giving me the idea of making this character and also helping me develop him and proofing the final draft. Cheers mate, seriously this character wouldn't be here right now if it wasn't for you.
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~Fabulous Siggy by Insaney~
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  #799 (permalink)   [ ]
Old 08-19-2006, 09:26 AM
Elegy Elegy is offline
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Re: Character List

Approved by The Winged Fire Ninja...I think thats his name...


Siari

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Name- Sireney (Siren-eey) Goes buy "Siari" (Sigh-reeh)

Sex- Female

Age- 18

Race- Camerion

Eyes- Teal/Emerald. A mix of the two.

Hair- Reddish Brown.

Weight- 115 lbs.

Height- 5’6”

Personality- Very sorrowful most of the time. She always seems far off…in another place. Always has something on her mind. But despite her sorrow filled mind she loves to laugh. She isn’t the one to strike up a conversation. And she doesn’t open up to people that easily.

Appearance-


Skills- She’s very swift on her feet. And she is also very flexible and agile. Her childhood friend taught her basic fighting moves. Her father trained her in swordsmanship ever since she was young, so she is very experienced with her sword.

Weaknesses- She is easily thrown around due to her light weight. And since she’s a Fighter only, another of her great weaknesses is magic. And although she has good technique, she lacks raw power. She doesn’t have that urge to kill someone for no reason, although if she does feel threatened she may do so.

Magic- None

Weapons- Broad Sword, her father gave her this sword when she turned 13 and trained her with it until she left the village at age 18. It is 3 feet long and 3 inches across.

Armor- None.

Biography- Siari had a very normal childhood. She grew up in a village, Camerion Village. She was an only child and had a mother and father who loved her very much. Her mother, Ardon, was a simple housewife. She sometimes would sew and sell what she made. Mostly dresses and coats. She was a compassionate and caring woman. Siari’s father, Arkon, was a hard working man. He was big, strong and brave. But also very kind and gentle. He would do any job if asked. So he was busy a lot, but he always found time for Ardon and Siari no matter what.

Siari didn’t have many friends when she was young. Except for one boy…

One day she was down by Camerion River. The water was high due to the hard rain the day before. Siari, age 7 now, had dropped her shoe in the river. The water was still at first, so she decided to get it herself. She slowly lowered herself down the bank. But the high water had made the bank muddy and slippery. Siari started to slide down the bank and into the river. “Oh!” she cried as the water swallowed her. Her arms thrashed and he tried so hard to get back up, but the water had started to stir. The river wasn’t still anymore. It was violent now. She managed to get her head up for only a few seconds. “Some one! Help me…I can-” the water pulled her back under. Luckily there was someone near by. A boy named Kane. He heard her screams and came running to the river. The water was stirred and murky but he could see her thrashing under the water. Without hesitation he dove in. He took a deep breath and stuck his head under the water, there she was! Siari had almost lost consciousness by now. Kane fought hard against the rushing water, and finally got to Siari. He pulled them both back up on the bank. Siari was coughing uncontrollably. “Hey, kid. Wake up…” Kane said gently patting her cheek. She coughed and opened her eyes. “What…what happened?” Siari asked, still coughing a little. “Dare-devil here jumped in the river.” Kane joked. “I did? I remember now…oh. I lost my shoe.” Siari explained. “Heh, you’re crazy. You know that? Well, I jumped in and saved you.” Kane said. Arias looked at him and sat up. “How old are you anyway?” He asked. “I’m 7.” Siari said. “You really are crazy; you’re too little to be jumping in rivers!” He exclaimed. “You jumped in it too!” Siari said. “Yeah, but I’m 8. Yucca says I’m big now.” Kane said, rather proud of himself. “Yucca?” Siari asked. “My foster mom. We live down there.” Kane said pointing down the creek. “Oh. Foster mom?” Siari asked again. “You ask a lot of questions…But yeah. My mother died right after she had me. Yucca was her best friend, so she took me in.” Kane explained. “I understand now. Um…thank you. For saving me.” Siari told him. “No problem! Oh yeah. My name is Kane. Sorry about your shoe.” Kane said. “My name is Siari.” She said sticking out her hand. Kane shook it. “Well. I guess I better go home…Thanks again, Kane.” Siari smiled. “Your welcome. Um…Yucca went to the market today; she won’t be back until later. I’ll walk you home, okay? You know...to make sure you don’t jump into any more rivers.” Kane joked. “Sure, come on.” Siari said, sticking out her hand. Kane took it. “Ha-ha…look at us. Were soaked to the bone.” Siari laughed, walking along the road. “I know…Jumping into rivers will do that to you.” Kane said.

“Oh, Sireney! What in the world?” Her mother exclaimed when she saw the two. “I’m OK. I just dropped my shoe in the river. I tried to get it, but the undertoe got me. And Kane jumped in and saved me.” Siari said with a big smile. “Yeah…I’m your hero.” He said waving. “Well, don’t just stand there kids. You need to get dried off!” Ardon said rushing into the bathroom. She came out with two big towels and handed them to Siari and Kane.

“My name is Ardon, Sireney’s mother.” Ardon said to Kane after they were both dried off. “Thank you for saving my daughter. Would you like anything?” Ardon asked. “Your welcome. But I better be going on home now.” Kane said. Ardon nodded. He got up and walked to the door. Siari followed him. “Wanna play tomorrow?” Kane asked her at the door. Siari turned to her mother. “I don’t care…just not by the river this time.” Ardon said. Siari smiled and turned back to Kane. “Sure, I’ll meet you at the hill.” She said. “That’s fine. Goodbye!” Kane waved and walked out the door.

“Well…you’re lucky he was there. He’s very nice.” Ardon scolded. “I’m sorry! I didn’t mean to fall in.” Siari said. “I’m just glad your okay.” Ardon said giving Siari a hug. “Do we have to tell dad?” Siari asked. “Yes. We do, silly. He would find out anyway.” Ardon said. “Well you tell him okay?” Siari said, getting up and walking to her room. “Sure.” She laughed.

The next day Siari left home and headed for the hill. She saw Kane, already there. “Hi!” She said to him. “Hey! What do you want to do?” He said walking towards her. “Hmmm…do you like the beach?” She asked. Camerion Village had a small but beautiful beach west of the village. That’s where the Camerion River flows to. “I love the beach, let’s go!” Kane said taking her hand and leading her down to the beach. That day they had so much fun. They splashed around, caught fish and then just sat staring at the sunset. They became very close friends from that day on. And over the years their friendship became stronger.

Kane grew up into a handsome young man. Siari grew into a beautiful young woman. And they had vowed to remain friends no matter what. On Siari’s 18th birthday, Kane made her a special dinner and took her down to the beach. “You cook? Since when?” Siari asked surprised. “…Yucca made it, okay?” He laughed. “It doesn’t matter; I’m just gad I could be with you on my birthday.” Siari said. Kane smiled at her. She helped him lay out the blanket over the sand. They sat and talked a while. Ate the food. Then talked some more.

“I want to travel.” Siari blurted out. “Really? So do I. Let’s do…let’s travel together!” Kane exclaimed.

“You really want to? Seriously, leave this village and travel?” Siari asked. “I have never been more serious.” Kane said. “That’s the truth.” Siari joked. Kane threw his left over bread at her. “Hey!” Siari said throwing it back. “Hey, sweetie.” A voice said from behind them. They turned around startled. It was Rex, the village’s jerk. His dad founded the small village and Rex thinks he can have whatever he pleases. And lately he’s wanted Siari.

“Uh…hi, Rex.” Siari muttered. “I wasn’t invited?” Rex snapped. “Well…I’m sorry.” Siari apologized. “What? Sorry? No, you’re not sorry. Rex you weren’t invited at all, so leave.” Kane yelled. Rex ignored him and went towards Siari. He bent down and grabbed her arm, jerking her up. “Ouch! Please, sto-” He gripped her arm tighter. “Stop, Rex you’re hurting me!” Siari pleaded. Kane jumped up. He grabbed Rex’s throat, causing him to release Siari. Siari pulled away and ran behind Kane. “Leave her alone, or I will kill you.” Kane said. Rex punched him in the face, making Kane let go of his throat. Kane’s lip started bleeding. “Kane! Come on let’s just go!” Siari pleaded pulling him back. “You’re not going anywhere!” Rex said. Kane punched him in the stomach and he doubled over. Rex caught his breath and got back up. He reached inside his pocket and pulled out a dagger. “No, Rex stop! Put it away…” Siari pleaded. “Shut up.” He said, he lunged toward Kane. He was very quick…Kane couldn’t get away in time. Rex plunged the dagger through Kane’s side. “Uh…uhnn…” Kane fell to the ground. “Kane!!” Siari screamed. Rex smirked then ran back into the village. The wound was way too deep, Siari knew he wouldn’t survive, but she wouldn’t give up. “Hold on, please. Just hold on! I have to get my parents.” Siari ran back to her house and explained what had happened. She returned to Kane in not time. “Are you okay?...Kane?” Siari asked. “Siari…I just want you to know…that day when I saved you, when I pulled you out of the river...I fell in love with you. We…were only kids, but…I knew it. I knew that I loved you. And to this day…I still do. So what ever happens to me, I love you. And I won’t ever stop loving you…” Kane choked out. Siari couldn’t help but to cry. She just let the tears flow. “Oh, Kane. I love you too…I know it’s hard to tell when I love someone…because I don’t open up to people very well. But, Now who’s the crazy one?” She left out a soft laugh. “Doing that just for me…” She said. She bent down and gave him a peck on his cheek. He smiled up at her. “Thank you. You saved me…once again.” She said. “It was my pleasure…” Kane whispered. Siari knew he was slipping away. So she just sat there and held him. Her mother went to get Yucca and her father had gone to get the doctor.

“Is…is he alive?” Yucca asked when they returned. Siari looked up at her, and then looked back down at Kane. “I-I’m sorry…I think it was a couple minutes ago.” Siari said, tears still flowing. “No…no…who did this?” Yucca asked. Ardon pulled Yucca to the side and explained. Arkon bent down and put an arm around Siari, who was still holding Kane. “I can’t believe this…” He muttered. He picked Kane’s lifeless body up. Siari let her arms drop to the ground. “Siari…come on home dear.” Her mother asked putting her arm around her. Siari got up and walked home with them.

The next day they buried Kane. Siari requested that he be buried atop the hill. Where they had there first play date. There he could look over the entire village. You can even see the beach from there.

Siari’s dad had gone to the Village police to report the accident. Everyone paid there respects and left. Siari stayed behind.

“Oh Kane…Why? You were my only friend…and now…you’re gone. Well, like they say…you’re in a better place now. And I know you watching over me.” Siari said standing over his grave. She sat down beside his mound. “I thought you said we were going to travel…together.” Siari choked out through her tears. “I would have loved to travel with you. It would have been great. But…I don’t know why people are so cruel. I don’t know why Rex was so cruel. Well Kane, I’ll never be the same without you. I could never love someone the way I loved you.” Siari looked over at the beach. It was a beautiful sunset. Just like the sunset on their first play date.

“Know what Kane? I’m going to travel…I’m going to fulfill both of our dreams. I’ll come back to visit you. And my parents of course. Yucca too.” Siari let out a tired sigh. “I won’t forget you Kane, I couldn’t forget you.” Siari said getting up. “I’m going to leave…yeah. Just up and leave. My parents will understand. You know I can’t stay in this village anymore.” Siarisaid, dusting herself off.

“I’ll love you forever Kane…Goodbye.” Siari said before turning and walking down the path out of the village. She stopped and picked up some fruit and cloth for her journey. When she reached the gate she turned around and looked at the hill. There was Kane’s mound, looking over the entire village.

Siari smiled and whispered “I’ll miss you.” Then headed out through the gate.
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Old 08-19-2006, 09:38 PM
southern belle United_States southern belle is offline
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Re: Character List

Approved by Selah.

Name: Hoji
Age: 35 (Death Gods in Soul Society age much, much slower than people on Earth. 35 years in Soul Society equals about 175 years on Earth.)
Race: Death God (also known as Shinigami, or Soul Reapers [Note: They’re spirits, not actual gods]).
Sex: Male
Hair: Long brown, worn tied back.
Eyes: Hazel
Height: 5’ 10’’
Weight: 180 lb.

Weapon: A katana-like weapon called a Zanpakutou, or Soul Slayer. All Death Gods carry Soul Slayers, though each is unique to the Death God who wields it. In addition to the normal, or unreleased form, a Zanpakutou has three other forms. These are the Shikai form, Bankai form, and spirit form. The unreleased form is the Zanpakutou’s basic katana form, and it somewhat restrains it’s power. The Shikai form is its partially released form. The Zanpakutou, while still a weapon, is completely changed, and is not necessarily even still a katana. The Bankai form of a Zanpakutou is its fully released form, in which it is at ultimate strength. It changes shape once again, and its power is so great it can hardly be compared with its lesser forms. However, years of training are required to release the Bankai form, and many years more to control it. Only the very elite of Soul Society have achieved, and can control, their Zanpakutou’s Bankai form. A Zanpakutou’s spirit form is another thing all together. It is the spirit of the Zanpakutou, taken form. Powerful Death Gods can release their Zanpakutou’s spirit into the world, but the majority of the Shinigami cannot fully release it. A Zanpakutou’s spirit form can still advise the Death God that carries it, but most cannot materialize and affect the world around them.

Hoji’s Zanpakutou is named Rejin. The cross guard on Hoji’s unreleased Zanpakutou is shaped like a large, four branched spiral. The blade itself is fairly normal, though it has a slightly sharper curve to it than most katanas. In it’s Shikai form, the blade splits into five long steel strips, becoming almost more like a whip than a sword. Each strip is razor sharp and very strong, able to easily pierce or slice through an opponent. To release it’s Shikai form, Hoji shouts, “Furo Rejin!”, which means “Flow, Raging Waters!” Though he has been training for many years, Hoji has yet to master Rejin’s Bankai form.

Armor: None

Strengths: Hoji is very strong, and can easily overpower the average opponent. Many people assume that his whip-like Zanpakutou is weak, and don’t take it’s power seriously; something that Hoji takes full advantage of. Though he is not as fast as most Shinigami (which are generally faster than most humans), he can keep up with the average human in terms of speed.

Weaknesses: Hoji’s speed and agility, though fair, still cannot compare to exceptionally quick humans, and against most of his fellow Shinigami he seems very slow and lumbering. He also tends to look down on most humans, thinking arrogantly that he is far more powerful than any human opponent he could ever face. Because of this he often doesn’t take battles seriously, and can get himself into some tricky situations. Hoji is always very bold and confident, no matter who (or what) the opponent. Though this can help him sometimes, it can also cause him to try and take on more than he can handle, especially when coupled with his arrogance.

Skills/Magic: All Zanpakutous’ Shikai forms have a special ability or attack, each one being unique to its Zanpakutou. Rejin’s special ability is “Guretto Furrudo” or “Great Flood”. When this ability is activated, the five steel strips of the katana shoot out towards the opponent, enabling Hoji to attack someone far away from him (within reason – his range would still be somewhat limited, because although Rejin could stretch out unbelievably far, it would become to heavy and unwieldy for Hoji to use and control after a certain point). This ability can also be used at a closer range to deliver a blow with more power to it, perhaps as a finishing blow. Hoji can only use this ability three times in a day however, or it becomes too taxing on him.

Soul burial is a technique common to all Shinigami. It enables them to send lingering spirits on to the next world by placing the hilt of their Zanpakutou on the spirit’s forehead.

Shinigami, as spirits, can affect both the spiritual plane and the corporeal plane, though not at the same time. When in the spirit plane, Hoji can interact with spirits or ghosts, as well as other Shinigami. He cannot be seen by most humans when in this plane. When in the corporeal plane, he can interact with humans and other corporeal beings. He can still sense spirits while in this plane, but cannot clearly see them or interact with them.

Personality: Hoji is always very bold and confident. He is also rather arrogant, looking down on those he considers to be “beneath him”, especially humans. Despite his arrogance, if someone shows that they are either talented or ambitious, he will treat them with much less arrogance, and perhaps even respect. Those that prove themselves to him gain his friendship – and he is very loyal to his friends. Though he can’t exactly be described as calm, Hoji’s overconfidence generally keeps him from becoming too worried or disturbed by anything, as he figures no matter how bad the situation gets, he’ll be able to get out of it somehow.

Hoji would never hurt an innocent person without a reason, but if he’s bored or angry, he may challenge someone to a fight. However, due to his arrogance, he often angers others to the point of wanting to fight, but if he doesn’t think they seem strong, he won’t fight back – not until the challenger proves to him that he or she is a worthy opponent, that is.

Hoji can be a bit selfish, and generally won’t do something if he doesn’t think it will benefit him in some way (unless he decides it would be entertaining, that is). But he does have morals; he refuses to kill or steal from an innocent person. If he decides that someone is not so innocent however, he has no problem taking what he needs and going on his way.

Appearance: Hoji is very tall and slender – deceptively so for his strength. His face is slender as the rest of him, and his hair is worn tied back. He wears a long black robe with white trim and a white sash. It ends in separated leggings, which are large and baggy, so that when he stands still it appears to be connected. He wears traditional white socks and Japanese woven sandals. He carries his Zanpakutou in a plain brown leather sheath that hangs from his waist on his left side.

History/Biography: Shinigami reside in Soul Society, which can be compared to heaven, though it is more like our world than most people’s view of heaven. Spirits, when sent on, go to Soul Society or Hell, but not all of the souls there were once humans on Earth. Generally, Shinigami are souls that have lived in Soul Society their entire lives.

Though Shinigami go to Earth to send spirits on, most of them spend the majority of their time in Soul Society. The main city of the Shinigami is the Court of Pure Souls. It is here that the squads of Shinigami gather, and where the rulers of Soul Society reside.

Hoji grew up in a town on the outskirts of the Court of Pure Souls. He came from a family of middle class merchants. They weren’t rich, but they earned enough money to live comfortably. He had a younger brother and sister, who were both very content to live as middle class citizens of Soul Society. Hoji, however, always wanted to rise above his current station. He had dreams of becoming a Shinigami, and living in the Court of Pure Souls. He looked down on his family for not holding higher ambitions, and so never became very close to them.

Often, as a child, he would spy on the Shinigami, watching them train and go about their daily lives. His siblings would often try to get him to play with them, but he would wave them away and continue watching. If he wasn’t spying on the Shinigami he so idolized, he was practicing martial arts, using a short wooden pole to imitate the moves he’d seen the Shinigami use while training.

And so, when he came of age, Hoji enrolled in the Shinigami no Gakkou – an academy to train future Shinigami. He was very ambitious, and rose quickly in the school. He had a small group of friends in the upper levels of the classes, but for the most part he stayed by himself, focusing on his training.

After he graduated he was placed in the 11th Division Squad – a squad known for its fighting ability. He liked his new comrades fairly well, for they seemed ambitious enough. He still never became all that close to them however, preferring more to continue trying to strive to greater heights, and hopefully ascend in the ranks of the Shinigami.

One day, after Hoji had been with the squad for several years, a young new Shinigami joined the squad. Barely a month later, the Division Captain approached Hoji. He told him that he would be escorting the new squad member down to Earth on solo missions. Hoji was to protect and tutor him as he developed his skills.

At first Hoji didn’t want to go, worried that being gone from Soul Society would keep him from gaining a higher position in the Court of Pure Souls; but he could not disobey his Captain’s orders. And so, Hoji met the brilliant young Shinigami, Kurizu.

Hoji looked down on Kurizu at first, thinking him to be just a spoiled brat from one of the powerful families in the Court, not having to work to gain his place as a Shinigami. He even got out of the squad missions! But as he worked with him, battling Hollows (Note: Hollows are spirits that have not been sent on, and have lingered long enough to lose their original form and personality. One of the jobs of a Shinigami is to battle and send on Hollows.) and sending on lingering spirits, he began to gain respect for the young Shinigami. The two began to form a close bond, and became good friends.

But one day, almost three years after he had begun working with Kurizu, everything changed. Hoji was called back to the Court of Pure Souls, where he was tried for treason. One of the squad captains had been murdered, and all the evidence pointed to Hoji. Despite his argument that he had been on Earth with Kurizu at the time, he was found guilty, and sentenced to death.

Hoji knew he had been framed, and that he had to get away. So, as the guards were coming to lead him out of the building, he unsheathed Rejin, and knocked out both guards. The captains in the room attacked him, but Hoji managed to fight his way out. When he burst through the doors, he was drenched in blood from several cuts.

Knowing that several very powerful Shinigami would be following him, Hoji escaped into the forest, and used the trees to avoid the Shinigami. He was almost caught several times, but apparently luck was on his side, and he managed to escape. He went back to Earth, knowing that Soul Society would not be safe for him.

Hoji travels the Earth, hoping to discover who framed him, and why. It is still too dangerous to attempt to return to Soul Society unnoticed, so he must get whatever fragments of information he can on Earth, though it is rare that he can discover anything useful. To pass the time and keep his skills sharp, he also hunts for stray spirits that Soul Society has not discovered yet, and sends them on.


Note: There are some Japanese names in this profile. As I got the translations online, I can't guarantee whether or not the names are accurate. ^^;
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