Weapon: A mystical blade known as the "Seeing Sword". This was given to Revvan by the goddesses who watch over his homeland to aid Revvan in his quest,
and level the playing field. It's powers are listed below. It is a short sword measuring about two and a half feet long. It's handle is of the common design
made from silver, but with ruins sketched across the hilt, that Revvan could never see, or read. The grip is wrapped leather. The blade is sharp and radiates
a dark blue energy. Revvan also owns a small shield, but rarely holds it in combat. The shield is metal painted blue with a bronze bird (the symbol of
Armor: A small amount of chain mail over his upper body.
Strengths: Revvan has a very good sense of hearing, and can hear and sense things from a far away distance. He is also skilled in the way of the sword.
He has very good technique in his swordplay. Revvan also has a very close bond with animals. He can't quite understand them, but they seem to be able to
understand him, and can become friendly towards him quickly. These animals can become loyal companions with Revvan. Mainly, wild dogs, wolves, and birds.
However, the other animals seem to understand him as well.
Weaknesses: Although Revvan is known as the "Blind Swordsman" he can see just a very small amount out of his right eye. This is a faint weakness when he
relies on his little vision. Darkness is also a weakness. When submerged in the shadows Revvan feels trapped and is frightened by the darkness. Thus making
him a lesser fighter. Revvan needs to be more intact with his senses.
Skills/Magic: The Seeing Sword is Revvan's most important weapon. It has many different abilities, and Revvan often wonders if the blade itself is alive.
Revvan can give it several different commands:
"Guide me" will allow the sword to navigate him through the obsticles in front of him. A good example of when to use this would be in a crowded forest.
"Show me" will trace the evil and guide Revvan towards it.
"Find me" if Revvan ever loses the blade this will bring the blade back into his hand.
The three goddesses (Gold, Silver, and Bronze) also granted the blade three separate abilities. Each with its own amount of energy required to use it with
bronze being the most energy draining, and silver being the least.
Bronze Fury: This admits a burst of power behind Revvan's swings for a short amount of time. This is the most draining of the three.
Silver Flash: This ability emits a large flash of light briefly blinding his opponent for a short amount of time. This is the least draining and can be
done numerous times before resting.
Gold Beam: This ability shoots a beam of gold light from the seeing sword. This beam sends the opponent flying backwards, and also hurts a sufficient amount.
Appearance: Revvan stands at about 5 and a half feet tall with long black hair going down to his very tops of his sholders, and bangs that go down past
his eyebrows. His hair also covers his ears completely. Revvan is also skinny. His shield is often on his back with his sword in his shieth on his belt.
Revvan wears a bright blue tunic with silver chain mail covering his top part of his body. He also has knee high black leather fencing boots, and elbow
high black leather gloves. Sometimes, he is seen with glasses, but for the most part, he does not wear them. Revvan also uses a long, pollished, wooden
stick as a cane.
Personality: Generally, Revvan is a nice person. He is very polite to people. At first, he is shy, but when he gets to know you he can be a very good friend.
He is understanding, caring, funny, and smart (even if he doesn't show it). Only when he is treated rudely, or unfairly will he become less friendly. He
rarely gets angry, but can get upset. In battle he is very quick with fast reactions and quick movements. He is very courageous, and cunning. He does not
like to kill, but if faced with a life threatening situation, will.
Biography: Revvan spent most of his childhood growing up in the desert sivilization known as Heatpoint with his parents in the Great Desert. When he was
one year old, his eye site became less and less average until it is where it is at today.
When Revvan was 15 he encountered a beast out in the desert that threatened to kill him. In a fierce battle between him and the beast, Revvan won with the
help of the shovel he was carrying. Shortly after this, he was sent out of his village, for once you slay a desert creature, the villagers of Heatpoint
believed, that you must start your life on your own.
The travel out of Heatpoint and through the Great Desert was a brutil one. About half way through the travel through the Great Desert, Revvan encountered
something that would change his life...
In the distance in front of him, Revvan saw a fierce battle raging on between six people. Eventually, four of the bodies dropped to the sand and he heard,
"Pathetic! Sending their city warriors after us. Meh, well, we'll head back there tomorrow. Think of all the lute we got today and multiply it by two!"
The two bodies quickly ran off to the East. Revvan had understood in an instant. Those two who had won the fight, were bandits. They had just slane four
warriors from a distant city, and were planning to loot the city again the next day. Suddenly, rage shook through Revvan's body. He then dropped to the
ground and cried in remorse for the killed fighters and the unjustice of the situation that was occurring. Then, three bright lights zoomed towards Revvan.
The lights came to a hault in front of his face. He thought his bad eye might just be playing tricks on him again. "I mean, it was tough enough finding
my way along this trail...had to even get on my hands and crawl to find the path again." Just then, the lights exploded. Revvan jumped back and covered
his right eye with his hand to shield it from the blinding flashes.
When he opened them again, he saw three blurred images. As he struggled to look at them, he noticed all three of them had very long hair, and curved bodies.
So they must be women he thought to himself. Then, he noticed each had different colored hair. One with gold, one with silver, and one with bronze. The
three women greeted him and explained to him that they were the three goddesses of the Great Desert. "We have seen your struggle, and have forseen that
you are bound for greatness in your path ahead," the goddesses told him "but we warn you, the world outside is very harsh and unforgiving. Conditions are
not in your favor for survival." "You are one of the purest in heart we've seen from the desert, and we wish to aid you to help you in your quest." "...Quest?"
Revvan asked confused. "We shall speak no more, but we grant you this. This blade was forged by us, and we give it to you, knowing you will not abuse its
abilities. Take it, use it, but respect it. This sword is not just a tool; its your companion." The three goddesses then told him more words of wisdom
and how to cooperate with the blade.
A week later Revvan arived in the great city he had heard of known as Battlecent. There, many warriors lived, faught, trained, and did many other things
in a community. Here, was where Revvan learned from the best, and sharpened his skills. Not just as a swordsman, but also other skills like being in tact
with nature. Revvan was quick to pick up the ability of speaking to animals. He could never fully understand them, but they seemed to understand him. "And
that's good enough for me..." he had said one afternoon with a bird purched on his index finger.
Many of the great warriors were facinated with the blade on his belt, so he was often taught and challenged to test the abilities of the sword. Three months
went by, and Revvan had been given the alias of "Blind Swordsman". Another five months went by, and Revvan had become much wiser, smarter, more skilled
in the way of the sword, and much funnier (many of the best fighters had great senses of humor which rubbed off on him).
Revvan could walk down the streets of the city and determine the best from the worst. Over time, though, the Seeing Sword had noticed more and more evil
lurking into the hearts of people around Revvan. Eventually, Revvan could pick up on the aura of evil as well. This frightened him extremely. So, one day,
Revvan packed up all of his belongings from the small hut he had been staying in, and left the city. "No matter what lies ahead, no matter who I meet,
there will always be evil. Something strange is happening, and I need to find out what. Now is my time!" Right after this statement Revvan had left Battlecent
on the road to the unknown ahead.
With one last glance at the distant great city of Battlecent (now with a strange dark aura around it), and a turn of the shoulder, he was gone...
Appearance: In his lifetime he was captured by Vampire hunters, and burned almost to death. He has burns everywhere below the neck that he covers with his Dark Robe, black gloves, and black shoes. The hunters left his face untouched so they could clearly see his pain. During the day, he can walk around if his entire body is under his Dark Robe, because the robe blocks all light. The unburned skin is very pale, wich is a good sign of a Vampire.
Personality: He is cold, calm, and calculating in his effort to get what he wants. He is always confidant when facing an enemy, even when he is losing. He's more of an icy, sinister kind of evil than aggressive and loud. He doesn't raise his voice in anger, only if he's calling to soimeone far away. When angered, he gets very quiet, and he decides the best punishment for the offender. Often, no one will know he's angry until it's too late.
Weapon: a 4' long soulstealer sword with a solid black blade, and a small guard. When noble people die, they go to heaven, but the soulstealer sword was created so that it's victims always go to Hell. Vlad once made a deal with a Demon to help him rid the world of Vampire Slayers and Holy men. The Demon gave him a sord of pure darkness that would send good souls to Hell, but leave the body more or less intact. This way, Asmodee could drink from the corpse, and use it as a slave Vampire.
Armor: Dark robe that blocks sun light.
Skills: hypnosis, transformation, create Vampire by draining all blood, then replacing it with Vampire blood. Call nocturnal creature, which summons a local creature of the night. He can transform into a 6' tall bat for flying, a snake with forearms, and a vapor cloud.
Strengths: immune to dark magic attacks. He has book smarts and street smarts, because he's been around so long.
Weaknesses: vulnerable to light based spells. He's Pyrophobic. If a person holds up a religious item, and has strong faith in the religion, he/she can hold Asmodee back.
Background: When he was human, Asmodee lived in 1000 AD. He met a woman named Druella at a tavern. They spent the night dancing, drinking, and having a wonderful time. She seemed to enjoy everything he wanted to do, but she wasn't completely submissive, which he liked. He took her home with him and they began to get intimate. That is when she bit him. In his drunken state, he didn't register any pain.
He awoke the next morning to find her still with him. She told him that she had fallen in love with him, so she made him a Vampire. Though he was not her slave, he stayed with her, and fell in love. They spent a few hundred years as nomads, fighting Vampire hunters, and preying on innocents. Eventually they killed all of the hunters in their country, so they settled down in a remote area, and fed on animal blood.
This as not a good idea, since Vampire hunters from other countries still walked the Earth. Asmodee and Druella were captured by vigilante Vampire hunters. These were not normal hunters that hunted just to rid the world of Vampires. These were hunters with vendetas, who took pleasure in torture. Asmodee and Druella were tied and burned. Through his pain, Asmodee doesn't remember how he broke free from the rope, but he went into a frenzy as he attacked the hunters. Druella died that day, and Asmodee had burns from feet to shoulders. The burns remind him of his lost love, and why he should always remain a nomad
Name: Louis Condry.
Eyes: red pupils, and when in vampire form, Louis’s eyes are all red.
Hair: short spiked black hair
Age: unknown (looks 19)
Height: human form-6 ft. 1 in. vampire form- 6ft 5 in.
Weight: human form- 120 Vampire form-140 Weapon(s) : hand-and-a-half Vampiric blade. The steel was mixed with silver to deal extra damage to their sworn enemies for all time, werewolves. (Picture at the bottom)
Armor: Vampiric armor- all Black steel plate armor except for gloves, and boots with dark red swirling design running around the edge of the armor, and a pure silver bat symbol mounted over the heart on the chest plate. He wears no helm, and 2 inch silver plated spikes are mounted on the pauldrons and along the arm braces and ½ inch ones on the knuckles. The gloves are black leather and same with the boots. He also has a small secret compartment in his left bracer filled with small vials of cooled persevered blood in times of desperation. He also has two holes in his back plate for his wings to come out of when in Vampire form. Also the armor is enchanted to mold to his size when in full vampire form.
Strengths: Being a vampire, he has enhanced physical abilities and also can only be killed by a cross to the heart or being bitten in the neck by a werewolf. He also has the ability to stick and hang to walls and ceilings and jumped very high. His canine teeth are larger and longer for biting his enemies and or victims. Louis also has the ability to turn into a full vampire when he desperately needs to drink blood, when a werewolf in full form is present or near, or when the danger is great enough. In full vampire form, he cannot wield his sword but nails grow into claws on his hands and two horns protrude from the sides of his head.
Weaknesses: Louis needs to drink blood at least once a day to maintain his health, and will become weaker and weaker the longer he goes without blood. Also his armor has two holes in the back, giving him a venerable spot. Being a vampire, he is weakened greatly when in the presence of a cross made of any material, intentional or not. And is weakened in the presence of holy weapons. If he is fatally injured, say got his head chopped off, and then he is healed, but is reduced to a small green imp, about a foot tall with no armor or weapons, just some small clothes, his wings and small claws and when in this form he must drink blood twice a day to stay alive. After about 5 days, he will grow back into his human form. Also after turning back to human form from full vampire, Louis must drink blood within one hour. when in full vampiric form, his wings have no armor, as it would be impossible to fly with armor on them and they are very sensitive, so an arrow or sword to the wing would cause him great pain and inability to fly while in full vampiric form until his wings heal.
Skills/Magic: Louis has one spell and a few skills.
Louis is an okay sword fighter, and is better at one on one combat than fighting multiple enemies. In that case he will usually flee or turn into full vampire form.
SPELL: Bat swarm-Louis calls down a large group of bats to distract enemies while he escapes or attacks them.
Appearance: Human form- Louis wears his armor all of the time, never knowing when someone might recognize him and try to kill him. His skin is deathly pale, and his red pupils glow in darkness. He has slightly pointed ears and wears a black cloak all of the time. He also keeps the hood up all of the time and he wears a black bandana covering from the middle of his nose down. The end of the cloak is shredded from use and the black is faded. Under his armor he wears dark red short sleeved shirt and black pants. He wears a red belt that has bat imprints in the leather with a silver buckle and a clip to keep his sword at his side. Louis takes good care of his teeth so his canines don’t rot so he can get blood.
Full vampire form- his skin is all black, and all of his eyes are blood red. His canines grow to about 1 ½ inches long and his jaw can open extra wide to bite with his elongated canines. Dark red tattoos cover his arms and his nails extend into claws used to slash.and Large black wings grow through the holes in his armor and protrude from his back.
Personality: Louis has a very serious nature about him, but also a cruel sense of humor, and enjoys it when people plead for mercy. He has little sense of loyalty to anyone besides another vampire, but even then he may go behind their backs to get something. The only ones he trusts and has a soft spot for in his heart is Vagor, king of the vampires and Elizabeth.
Bio: Not too much was known about Louis in his childhood. His encounter was with a vampire was interesting. He was about 14 and Louis and his father were out In the fields when he accidentally tripped and he pulled on the horse’s tail. It reared up and bolted, towing the plow behind it. His father was planting seeds, and the horse ran him over and the plow cut his leg clean off. After Louis helped his father back to the house, in anger, his father suddenly pulled out his sword.
“YOU HAVE RUINED ME! YOU ARE NOT MY SON!” and he swung at Louis. Louis ducked and ran out of the house. Then his mother came out of the house, her husband leaning against her.
“BOY! YOU BETTER RUN!” and Louis ran for dear life. See, Louis was adopted after his real parents died. He ran for about an hour until he found a man lying on the ground, blood splattered everywhere and he was maimed. Louis, being a good enough person, pulled the man off the road and bandaged his wounds. Later that night, the man awoke, and looked at Louis with blood red eyes and said.
“You seem unhappy child, what is wrong?” The man said with a soothing voice, like a concerned father. Louis told him the story of the field and the man shook his head.
“I am sorry child, for your hardship. Would you like a better life?” he said, and Louis pulled his knees up to his chin and he nodded. The man slowly sat up and sat cross legged next to Louis.
“I can give you a better life. Are you sure you want this?” the man said, opening and closing his jaw, as if stretching it. Louis was confused, but he nodded. He didn't know what the man meant. Louis’s eyes went wide as the man suddenly reached over and bit him in the neck. Louis’s vision blurred and then he fell into deep sleep. He awoke to the touch of a hand on his face. After his vision cleared, he looked up and saw a beautiful girl about his age.
“what?” Louis said softly, slightly delirious. The girl just giggled.
“sit up, and I will take care of you” she said and Louis obeyed. He was clothed in a dark red shirt and black pants, and black leather boots. They started walking together, and then the girl spoke up as she directed him along stone halls, the walls covered in portrait after portrait.
“My name is Elizabeth, what is yours?” the girl said taking his hand and pulling him down some stairs.
“My name is Louis. Where are we? And where are we going?” he said, looking a suit of black armor and a painting of a battle. The girl wore a very fancy black and crème colored dress, and she had long slightly curly blonde hair.
“You are home, and where we are going is a secret” Elizabeth said, suddenly poking Louis.
“Your it!” she said and ran down the hall. Louis laughed and chased her down the stairs and down a side hall. He suddenly bumped into her, as she was standing still in a doorway. Then she turned to him and held him lightly by the shoulders.
“It is time to meet the king ok? and you talk only when talked to ok?” she said, looking at him with light blue eyes. Louis nodded and they walked through the doorway. In the room there were two thrones and a long red carpet. The room was full of people. Then two people, a man and a woman walked down the red carpet and sat down on the throne. Then the man stood up and Louis recognized him and remembered about the incident of the forest. Then he pointed at Louis.
“This boy saved me! He let himself be bitten to save me and I have brought him here to his new home to live here with us!” he said and everyone applauded for Louis for a moment. Then Louis realized what all these people were. Vampires. Louis ran out of the room suddenly, and ran for his life. Then he saw a mirror and started to cry. He was a vampire too! He turned around and the man stood in front of him. he knelt down and looked into Louis’s eyes.
“It’s ok. It is fun being a vampire! I promise you will like it! Then he started listing off cool things you could do while he walked up to the ceiling and back down and Louis laughed.
“See? Its not bad! Just come back and meet some nice people. Then we will teach you how to do all that fun stuff, ok?” The man said.
“sure. What is your name?” Louis said as they walked back to the throne room.
“My name is Vagor, king of the vampires” he said and when they reached the room, the people all had on nice faces and they gave him a cup of red juice. When he drank it, he found it had a sweet yet sort of irony taste, but he liked it. They all laughed when he down the cup and patted him on the back. Then everyone got back to the party. After about an hour of exchanging pleasantries, Elizabeth took him out of the room and down a dark hall. They came to a room with a large furnace and racks of weapons and armor of all sorts. Then Vagor came in and picked up a sword.
“It’s time you learned about werewolves” he said with a serious look on his face. Then started the training. He taught him everything, how to fight with a sword, how to kill a werewolf, the anatomy of a werewolf, everything about werewolves. Then he taught him how to bite, and how to keep your teeth clean. He taught him how to transform. He taught Louis everything he knew. During training, Elizabeth and him became best friends and often did things together. Often they would sword fight, or work on transforming to enhance their abilities. They both liked each other but niether had the courage to take it to the next level. After about 3 months, Vagor called Louis to his throne room.
“Louis, I think it is time you see the outside world again” he said with a wide grin. Louis nodded, and a wide grin came upon his face as well.
Weapon: She could use any sort of projectile weapon, but she has had no experience with weapons other than that. If she were to choose a weapon, it would have to be the dagger her father uncovered for her from World War 2. She plans on getting it from her father, but for the time being, she carries no weapon.
Armor: None. She has never had need for armor until now.
Strengths: She can easily dodge things, will not give in to temptation or intimidation. But because she hasn’t been trained in any special way, her other strengths have yet to appear. She will be able to notice small things, has a distinct paranoia that can help her out at times, and her memory serves her well in dire situations. She is very good at predicting the outcomes of events as well. She has quite good aim with projectile waepons, and can find anything around her to throw. Her creativity is a plus.
Weaknesses: Love. She has always been sensitive to the subject. Her feelings can sometimes leave her off guard. She also has a tendency to give up if she feels overpowered. She can be scared easily. She prefers not to fight at all, and cringes at the sight of blood.
Skills/magic: No skills but for the uncanny ability to guess what people are thinking and feeling. Perceptiveness.
Personality: Raised to be smart and successful. She has a highly sensitive side but is prone to anger. Her temper can flare unexpectedly. She denies the fact that her mood swings can lead her to trouble. Once alone, she is quiet and calm. She prefers it that way. Friendly to most, she can relate to almost any situation. Only if someone treats her badly will she respond with anger. She keeps to herself. Her friends have always tried to help her through past troubles, but she has never wanted to trust them. Her strange personality can sometimes make her a bit unpredictable.
Biography: Since birth, Sarah had been a happy child. Her years as a toddler were filled with joy. She lived with her father, mother, and sister; and even though they did not have the most wealth or possessions, they were happy. They lived in a small house in the suburbs for 8 years until Sarah’s parents split up. The devastation that followed affected the family for many years to follow, and Sarah grew depressed to the point of needing medication.
Through her tweens and early teens, Sarah could not find anything about herself to like. She hated the way she looked, felt, talked, walked and laughed. Her days in school made things no better. She was able to make a few close friends, and her low self-esteem boosted enough to get her through junior high.
As she progressed through her freshman year of highschool, Sarah began to notice subtle changes in society. People were beginning to go to the extremes in fashion and popularity. She finished her freshman year disgusted with how the world had transformed.
In her confusion, she would sit ouside by the small tree in her backyard and throw any sort of pointy objects she could find: rocks, sticks, even some knives from the kitchen, at the tree. It helped her think, and she became very good at throwing that sort of projectile weapon with accuracy.
Late one night, Sarah packed her things and left her home in the suburbs, leaving only a note:
‘Dear family, I have decided to search for guidance... don’t look for me.’
Her note was scribbled in haste, and Sarah did not care how corny it sounded. She was ready to be on her way.
She gathered whatever money she had and walked along the many fields that surrounded the suburban area. With nothing else to support her, her only worry is where she will find a place to rest.
Sarah changed her name by choice. She figured that if she was to start somewhere new, she should have a new name. Looking at her name’s origin, she changed it to Sarai, which was the original name of Abraham’s wife in the Old Testament of the Bible.
Sarai wishes to be able to make a difference, learn skills that not many have heard of, and of course learn how to use a weapon. She looks at the stars, for she feels connected with them and their vastness. She believes that she was placed on this Earth to do something big, something that will mark history forever.
Half-assed art is flattering, no?
Adopt-apopped CrankyCarter and (maybe) Shaun xD when he confirms.
Age: Has frozen himself in the age of 22 years old, he looks younger now than he did a year ago. His actual age is 29 years, though he never let on to that.
Weight: 221 lbs.
Weapons: Two concealed stiletto daggers up his sleeves, Zetsumei and Shouten. As well as a unique weapon that looks like a long-handled knife but has an extendable chord with a long reach, making it act like a whip if needed. He carries a garrote(a thin wire with wooden handles on each end used by assassins to choke the life out of their victims) on his belt within easy reach, as well as three kunai(throwing knives with short handles and small rings at the base that comfortably fit a finger) strapped to each thigh in easy reach. His weapon of choice is Rakurai, an extremely long, slightly curved sword with an Emerald in the pommel; he wears this on his back. (We’re not talking Sephiroth, for lack of a better reference, but it comes awfully close to the ground which is impressive since it is hanging off the back of a man with his stature.)
Armor: Durable clothes that withstand more than any normal fabric could. He enchanted them not to break as long as his magic holds out. Mirorin isn’t one to look ragged, and since they don’t break, protection is almost that of armor. He’s dressed like a nobleman, in a lush royal blue vest over a clean white shirt and dark brown pants.
Personality: A usually calm and peaceful seeming Scholar with little on his mind but studying as of late. He is however a legendary warrior of godlike skill. He can be fierce and fights with single-minded intensity. He never backs down from a good fight; however the odds may seem to disfavor him, although he knows when to admit defeat if he truly can't win. A likeable personality makes him a popular guy when he's in public, but he usually stays secluded. He is very refined despite this and is quite polite. A few dark thoughts now and then slip his tongue but he holds most rude thoughts inside. His fighting style seems like that of a berserker at times, but he is usually in better control of a situation than it would appear and is not easily panicked.
Accessories: An amulet around his neck enhances him further beyond human ability and gives extra flow to his mana, making him a more formidable opponent. He also wears a headband with runes on it that assist in energy focusing and relieves the stress on his brain for complex mana-work.
Appearance: A tall man with long blonde hair half contained in a ponytail to the small of his back and emerald green eyes. His hair is kept out of his eyes by a black bandana with symbols scrawled on it in white. He wears a royal blue vest over a white shirt and brown leggings and is quite attractive. His sharp features give him an almost angry expression usually, but he is really a pleasant person. His posture is only slightly bent, and he is fairly muscular but not what anyone would call "buff."
Skills/Magic: Mirorin can control the elements at will. Despite past difficulties he has become proficient in every element he has knowledge of. There are ten, and these include: lightning, fire, ice, water, earth, wind, sound, light, dark, and chaos. He can enchant his sword with elemental power, making it glow, and use various elemental skills from shields to blasts of mana.
Elemental Orbs: Mirorin can group his elements into orbs containing a fusion of elements. The nomenclature for this is about as simple as the number you’re using, it just gets more complex the more elements he uses. For two elements, it’s easy; the former simply becomes an adjective to the latter. “Orb of Fiery Chaos” is a nice example. This can’t go any further, so words change and stuff gets wordy: “Orb of Resounding Fiery Darkness,” for Sound/Fire/Dark. I suppose from then it gets confusing and whatever comes out of Mirorin’s mouth(thus, the writer’s interpretation of my ground rules), that doesn’t sound ridiculous, works. “Orb of Electro-chaotic Fire-light” would be how I would do four. It just looks better as two compound words, I won’t be picky about the names if you want to combine things. However, for two-part combination of certain elements we need new words, but it’s very simple and mostly common sense. Fire + Water=Steam, Ice + Wind=Blizzard, etc. if you can think of any others. This helps with your earlier nomenclature or if you are simply working with the two. These are used both offensively and defensively, much like uncombined elements.
Orb of the Ten: This is the fruit of all your labors with the above system, you get a special, easy name for using all of them. In this attack his ten mastered elements become a swirling rainbow ball that fits easily in his palm but glows unimpeded even when he grips it, misleadingly making it appear as though it consumes his hand. This orb can be used many ways, a bludgeoning tool of tremendous force, an energy wave, or a power ball(it would increase in size first). This is his most powerful technique, as well as his only purely offensive one.
Strengths: Mirorin is incredibly fast and very difficult to land a blow on as he can even control his attitude when in the air. He is also very skilled as a fighter and proficient in his magical arts. Mirorin also has incredible physical stamina and is very intelligent.
Weaknesses: Mirorin has little in the ways of defense, as he wears no armor and is easy to hurt if he is hit. He also relies very heavily on his elemental powers and if those are disabled or otherwise useless against his foe he has trouble finding battle strategies to use. He’s prone to irrationality if stressed, and loses his temper with enough provocation.
Biography: Formerly a warrior of light, he no longer holds claims to any but his closest friends. The Oblivion Alliance might still consider him an honorary member, as he is one of the original founders and not yet dead. He now heads an organization known as the Ragnarok Clan (which can be joined by PMing me of course), and as always loved a challenge. He was there in the overthrow of Ketsueki and considers himself almost kin to Rein Aeria, the holder of Tomes Bronze, Silver, and Gold. Mirorin comes originally from a world where outside contact is unheard of, and magic of all kinds is forbidden. Corruption in the government has led to a dictator coming to power by using magic and brainwashing a select few into royal magicians to rule the people with an iron grip.
Explanation of Mirorin's power:When Mirorin learned to use Elemental powers he did so in something of an incorrect way. His incantation said to bring the elements unto him, rather than bring them to him. This would normally be a slip of the tongue with an honest intention, but turned out a very serious mistake. He bound his soul to the first element that would take him, electricity. Because of this he was akin to an Elemental, which is a being of their respective element, but still mostly human. This gave him, he later understood, the ability to increase his strength in the element and even learn new ones. His power is atom based and stems from within him on a nearly unlimited source. He can deplete his flow with intense casting of large spells, but no one spell is large enough in his regular form and it will refill completely within 10 seconds. However large movements and long battles may begin to wear on his mind, which is put under heavy strain when he uses his powers.
Mirorin has ascended normal Elementalist powers because of his Elemental blood from the mishap, but fully embracing his powers and letting loose all of his energy results in all of his abilities being TREMENDOUSLY heightened for a short while, as well as expanding his mana aura and making his body crackle with energy. His features change and become even sharper, and at this point he seems extremely pissed off even when he's in a good mood. His normally golden hair becomes silvery white and his irises glow purple. Anyone with the ability to access mana can see his semitransparent lavender cloud now, and for those who can't the air around his body seems to shimmer. Due to the tremendous force generated and the swirling mana cloud small rocks and such may be lifted from the ground. Mirorin not only becomes godlike in offense in this form but also all but impervious to physical attacks in this form. The meaning of the name is Invincible.
Orb of Tenfold Destruction:Available only in Muteki and above, this is much different from Orb of the Ten. Instead of elemental mixing, all elements are used in pure form. They are higher in power than any regular attacks, and available at the ready because of the nature of the attack. It starts identical to Orb of the Ten, but the rainbow orb separates into the ten separate orbs, which remain connected to Mirorin’s hand by thin energy threads as they circle around. The swirling balls are harmless, until put into force. The attacks are launched as giant arms spreading from the orb they correspond to. In this pure form, the target is engulfed by the element it is struck by, so allowing oneself to be grabbed by the hands is out of the question if survival is the goal. Shielding is for the most part insufficient, and some form of resistance to the element is advised if you wish to bear the attack head on. Against the First of “The Four”-The Runic, Am’arul- This attack was devastating, almost killing him. But the result was one narcissistic Magi nearly destroying Mirorin and Rein.
In a burst of intense emotion Mirorin can ascend the Muteki form and become Kensei Muteki, Super Invincible. His brain activity is actually increased making things that used to tax him mentally now easy to manage. His power flow is also more openly tapped than when regular or Muteki, making his attacks all more powerful without him having to try any harder. He also gains physical power and his muscles visibly grow, giving him a deceptively bulky appearance, as his already amazing speed is greatly raised. His appearance is also greatly changed from regular Muteki. His mana now glows emerald green and golden sparkles fly off of his body., and his physical features return to their original color, except that now his golden hair shines and sparkles as though struck by direct sunlight, even in darkness. And his eyes become solid emerald and glow brightly through his cloud of energy. His elemental attacks now pack such a punch that they explode upon impact in a brilliant shower of the specific element. This form can not be used by Mirorin for an extended period of time and he will be unable to do even Muteki for a while if he is forced to exit this form.
Kouseitan'i seiryoku haipa-katachidzukuru
This is element strength hyper-form, the ultimate evolution. Mirorin has only called upon this once, alongside his best friend Rein versus an organization known only as “The Four.” They were the most powerful magi in the universe: The Runic, The Obsidian, The Nature, and The Azure. In his lower forms, Mirorin could not quite parallel the weakest of them, but with this form, (despite corny nomenclature), he and Rein were victorious. The transformation itself is incredibly painful, his muscles tensing erratically, bulging in fits of pure agony for the Elementalist. His now super-dense muscle mass almost ripping his skin before a series of combustions erupt throughout his body, his physical appearance loses definition, then all tangibility as he becomes a specter of pure mana. His eyes fade between neon green and bright violet and the only discernable features are his oblong head and horrific arms. This form doesn’t exist physically, though it appears to. Physical attacks pass right through, and most nothing can harm it spiritually either. His power is at full potential, able to unleash his entire reserve of power immediately and be able to do it again within ¼ of a second. This form will last as long as required; and if Mirorin is “destroyed” in this form he does not die, he merely becomes solid again.
Race: 1/2 Elf, 1/2 Immortal (yes that is a race)
Appearance: He has wings and hair that look as if blue elecricity is jolting through them, and his eyes are like pools of deep water. he has smooth skin, untouched by years. He has frigid fire (fire that freezes instead of burns) around his feet when he is in the heat of battle. Here is a link to the pic:
Weight: 20 st
Height: 7 ft
Magic: All power over water, ice and things in between (like snow). However, his other magics are all very powerful as well, except for fire.
Type of fighter: Swords-mage
Weapons: The enchanted sword Éncalatha, and his magic. His magic includes being able to direct the River of War to do his bidding, but only within Requinia.
Strengths: He always looks at things with a calm manner, and so often comes to a good decision. He has powerful magic and his sword abilities are very good. Most mortal weapons cannot harm him, and none can kill him. He can use his sword as a staff so he can use magic and do close combat at the same time.
Weaknesses: He can sometimes take too long making a decision and so ends up wasting precious time. His wisdom hasn't yet taught him not to trust people quickly, as is his nature. He can put others in danger by forgetting what it's like to be mortal, and what it means. He is too focused on healing magic and so doesn't have much defense to advanced magery, except for Water and Fire. Though there is the problem tat he won't always be able to counter a powerful Water magic, thinking that it would be easy to divert, so powrful and crafty mages of Water have an advantage there.
Home: Fountain Palace, inside the capital city of the Land of Water, Merecina.
Personality/Attitude: Quick to most action unless it involves fighting, which he will always try to find a way around because he views battles and wars as pointless and destructive, and he would rather use his healing magic (the main attribute to water magic). He always tries to be kind, and obviously his life span is going to mean that he's very wise, even though he may appear like a 20 year-old.
Requinia is an island far away from any main continent and thus its civilisations are very separated and don't much care for the outside world, their island is a world of its own. It is split up into eight lands (going in clockwise order from the north-west); Land of Water, The Twilight Land, Land of Fire, Land of Night, Land of Light, Land of Forest and of Stone, Land of Wind, and at the centre of these seven, The Portal Land.
The Portal Land, however, is a barren world of grey all existence smudged and smeared, all colour bleached. It was ruled by Lancantir when the Eight had been created, however he had turned traitorous and his land had wilted, the inhabitants passing into being the grey shadows that live there to this day. Now only the Seven remain. Each land has its own people, and, though they are essentially the same, there is one major difference, each have their own different magic, the Water clan, for instance, have water and healing magic.
Known as the Mist Master to his followers on the island of Requinia (you probably hav no idea wot i'm on about so go to http://ologclub.piczo.com and sign up to get access to the magazin Ology world which will tell you all about this) he is the eldest of the Seven, but was the second created when they were all made into the Eight, back when Lancantir was still free of his prison and possessed of a good heart. His second in command, and the person he has gifted with semi-immortality (can only die if he's killed), is Lozeko, the Lord of his other main city Xyranshí.
When he is moved to battle he can be devastating to his enemies, the mighty River of war is usually his main weapon, though he also has his other magics and his sword. As well as that many of his people can fight, though that is mostly only because they have learnt magic, as they are like the Mist Master in that they are reluctant to fight and draw swords, though there are also a lot of swords-mages.
The Eight were created by three powerful gods and two goddesses. Each of them were only half Immortal, and then were also formed into the likeness of another race, in Éncréa's case 1/2 Elf. They all went through their 'mortal' period for about 50 years, though Lancasia, the youngest and leader of Balance, took 100 years for hers. Through those that created them they are in a way all brothers and sisters.
Éncréa was thus parentless. He was the one who calmed the sea around Requinia, and made sure that it did not rise above the island.
Are you a teen and enjoy writing? Then sign up to Teen Authors, a site designed by other teen authors!!
Sig image original made by HurricaneSpin23, then edited by me to create the finished result, check out his shop he's got a lot of potential
(My friends say I tend to speak in riddles, so if riddle this be then please try and figure it out before posting some idiotic reply)
Hair: Messy black hair that looks as if it hasn't been cleaned in
months... because it probably hasn't...
Eyes: One dark blue, the other bright yellow
Weight: 100 lbs.
Weapons: A dagger, Effringo, that can be used to force locks open and a small bow with a quiver full of arows
Armor: A cloak that blends well into the darkness
Strengths: He is light, so he can move quickly and quietly. He has deadly aim with which he can fire arrows.
Weakness: He lacks body strength and his left eye (the yellow) makes him far too easily noticed, even in darkness.
Skills/Magic: His dagger has been infused with a spell that cancels out light, making it harder for him to be seen. In order to use this magic, he simply points the Effringo at the nearest light sourse and utters the word "Obscurum", thereby casting the light into darkness. He also uses occasional ritual magic to heal himself and to keep the spell on his dagger fresh.
Personality: He is extremely tough on the outside. On the inside though... that's where the real problem lies. He has had a hard past, so he really just keeps to himself and never lets anyone in. He lives alone, steals alone, and fights alone. His gruff personality angers the members of his thief gang, but they fear him and never say anything of it.
Appearance: Dagger wears a black cloak, black cotton pants, a wool shirt, and black leather boots, traveling with nothing but that, a medium-sized bag, and his dagger. His hair is a total mess, and he has a thin beard (he cuts it every once in a while). As he runs in the night, his dagger and eye flash in the darkness, but nothing else shows. Nobody knows much else about him, other than his gang, but they never talk to anyone as to avoid being caught.
Biography: Dagger Cloven, or just Dagger, was born Jaik Raken in the kingdom of Elcea. He grew up with his mother, Taria, but lost his father, Raken Sageth, at an early age to the first war with the brigand invaders. This war was instigated by a powerful item held in the Elder's hut that would bring them a new strength beyond that of normal men. When his father died (at about age 14) Jaik was left to care for his mother and two younger sisters, Sem and Reka, eight and four. At the age of seventeen, his mother fell ill, and she died soon after his eighteenth birthday. He was on his own to care for Sem and Reka.
Things pretty much went downward from there. The brigands from the four years before attacked the village again out of revenge and to find the item, but they did not find it. Only Jaik was left, because he was hunting for food in the forest. Men, women, and children were slaughtered during the attack.
He was found on the road, wandering alone, by a group of thieves who made him what he is today, a master thief. He joined them only because they told him they were mercenaries. They gave him food and shelter free of charge, the main reason why he stayed. As a symbol of his graduation, the gang gave him a finely crafted dagger and a strong bow. With the dagger, Jaik made his first kill. He was jealous of the leader, the Dagger Cloven, and his power, so he killed the Cloven in his sleep. After that, he switched his own dagger with the dagger of a different member, and blamed that member for the attack, forcing the gang to cast that member out.
Upon the loss of their leader, the gang quickly named Jaik the new Cloven, not knowing that it was he who had killed his predecessor. They did this simply out of fear of him, for he was the top in his graduating class, and was much more powerful than they were. He was a master of the bow and knife in the first of his four years of training. (Thieves in Elcea are trained with the knife and the bow for four years before graduating exams, being theft, kill, and stealth (they must demonstrate all three of these things to pass.)) With his new rank, a new blade was issued to him: Effringo (which is the Latin word meaning "to break open"). Upon gaining his new title, he cast his old name aside, because it was a name of weakness in his thinking. Instead, he made his title his name: Dagger Cloven.
Dagger is no common thief. He steals from those that take from those without money, and gives it back to the general poor out of sympathy because of his early years in poverty. His gang fears him. The rich want him killed.
Finished Fire Emblem: Path of Radiance on Easy Mode with zero casualties. Now on to Regular Mode!!!
Hair: Long and wavy black hair with a few hints of curling.
Weight: 124 lbs.
Weapon: Percy usually carries around a short gladius-like sword. It has a 16" blade made of steel, and a golden hilt.
Armor: Percy has no body armor, but he does carry an iron shield with the letter "M" within a circle embossed on the surface.
Strengths: Despite his apparent lack of armor, Percy is a formiddable swordsman. His sword may be short, but he can use it like a pro.
Weakness: Percy's attacks are mostly physical, therefore, he is weak against magic.
Skills/Magic: Besides normal swordplay, Percy has a series of special sword moves, all of which have double the effect of regular sword action:
Slam-Holds sword straight and thrusts the side of the blade at the enemy
Spin Slash-A full 360 degree slash. Takes about a second to get in position.
Sword Charge-By concentrating, Percy can direct energy into his sword, strenghtening it for a fair amount of time. Doing this takes a few seconds.
Sword Beam- Creates a fair sized ball of energy at the hand which travels down the sword blade and toward the intended target. Takes the longest of all of Percy's abilities, due to the need to concentrate and gather energy. This move can only be used a few times, more than that would take a toll on him.
Appearance: Percy has paleish skin and a tangled mop of black hair on his head. He has a small goatee and a single white earring on his left ear. He wears a white shiny jacket with red trim, a plain white T-shirt, and jet black denim pants. On his belt lies his sword, and next to the sheath lies a magic satchel with the ability to store many items, including his shield.
Personality: Percival is not too easliy provoked, nor is he easily swayed by someone's opinion. He is usually not the starter of battles, but in a battle, Percy tends to be the first to attack. He has a tendency to rush into battle with incredible fervor, and at times even sheer recklessness. He is hardly defensive, always putting his sword before his shield. Outside of battle, however, he is a completely different person, leaving the ferocity of battle behind, and becoming a generally nice and friendly person. Percy generally views others based on their looks or actions. He is not reclusive, but he often chooses to stay in the background until he can determine what he can about the people he studies, whether they are potential allies, or enemies in the making.
Biography: Percival Archibald Mangione was born and raised in the Kingdom of Sordisa, an anachronistic society where modern vehicles and skyscrapers regularly encounter medieval weaponry. Despite it being a "modern society" there were no guns in Sordisa, but swords, axes, bows&arrows, and other old weapons were used. There have even been rumors about a few utilizing the powers of Mana, although they are few and far in between. Percy is the son of Leonard and Claudia Mangione, wealthy land barons who had amassed a fortune from their clients. Percy was raised in an atmosphere of strict aristocracy, having the ways of ettiquite and poise ingrained in him from a very early age. Percy never resented his life as the pampered pup of two top dogs, but he often wondered what it was like to live outside of his life, filled with rules and ordered behavior. He often dreamed of becoming a swordsman, especially after seeing the many televised swordsman tournaments that were held often throughout Sordisa. Many times, Percy had asked his parents to let him be trained in the ways of the sword, but they always replied with a stern "no" claiming that swordsmanship was too "uncivilized" for their kind. At age 15, however, Percy began taking secret lessons, taking the utmost care to hide the fact from his parents. Every day after school, Percy would pay people to train him in swordsmanship, and over that period of time, Percy became a fine swordsman, augmenting the natural strength and desire he was born with, plus the fact that he watched sword matches all the time, to learn the abilities he knows now.
However, his life was to completely change on one fateful day, one week after his 19th birthday. Percy had been perfecting a new ability he called the Sword Beam. It was a technique where he gathered energy in his hand and forced it down the blade of a sword toward a selected target. Percy had already had some experience with energy manipulation, as he could already focus energy into his sword to make it cut stronger, and the sword beam was his crowning achievement. Although it took about 10-15 seconds to gather the energy (which is a long time if you're in a fast paced battle), he still sought to perfect it. Percy was in the back of the mansion, practicing his swordplay while his parents were at work. He began to gather the energy for the Sword Beam and prepared to release it. He aimed for a large glass bottle on a stool and pointed the sword at it. But when he released the energy, he dropped his guard and the force of the blast knocked him off balance. The ball of energy sailed up toward the roof and hit the satelite dish, causing it to fall and land on one of Leonard Mangione's more expensive automobiles. When Percy's parents arrived and saw the dented car, he confronted Percy and he told him everything. That resulted in a bitter argument and his parents forbidding him from doing any more swordplay. Percy was outraged. He was 19 years old and felt his parents were treating him like a little kid. Later that night, Percy gathered some items, a wad of money, and his favorite sword and shield, which until now was hidden from his parents. With that, he snuck out of the house, running away to see what the real world had to offer.
Why would I write "Din Clan in my sig? Its right there above my avatar!.
Name: Lavender Daiyamondo Age: 18 Race: Human/Sorceress Sex: Female Hair: Straight jet-black hair, tied back with a blue ribbon. It is mid-back length when tied back. Eyes: Dark navy blue. Weight: 132 lbs Height: 5 feet, 4-5 in.
Weapon: Twin swords called Silver Strikes. Made completely of silver for its high conductivity of electricity (although she is often stuck having to repair her Silver Strikes because it can dent easily). The blade is 18 inches, and the hilt is 6 inches long. When she adds her magic to the blade, she calls them Lightning Strikes.
The diamond dagger she carries with her is 12 inches long. The diamond blade and the golden hilt are the same length (6 in). It is a very dull weapon, and can hardly be called one at all. Lavender never uses it because she is afraid someone might try and take it if they see it, and the idea of getting blood on her precious dagger was not a pleasant thought to her. It was so precious to her because she was found as a baby with it beside her.
Armor: Not applicable. She relies on her agility to keep her out of harms way.
Strengths: She is a very agile and flexible acrobat and fighter. Although she is not strong with her hits, her speed makes up for it by hitting her opponent numerously before being deflected or countered. Lavender has a high stamina due to her virtually unlimited energy. She also has great reflexes and is quick with her hands (making her a skilled pickpocket).
Weakness: Her body is easily injured, so she needs to make sure that her speed and reflexes keep her from being hit. Lavender can also be very clumsy person because of her short attention span (which often has her thinking of too many things, which keeps her from concentrating). Also, if she does not concentrate hard enough on protecting herself, her strong electrical attacks can harm her. Her fascination with valuables can be a weakness if her opponent knows how to use her interest against her. Lavender, being a close-range combatant, is useless in long-distance fighting.
Skills/Magic: Because she never had the proper training, her magic inherited by her sorcerer blood is basically useless to her. Her only magic skill is being able to manipulate and create electrical current (not especially amazing for a sorceress, but it is all Lavender knows, and most likely all she will ever know). She has a strong fascination with lightning, and because she is so absorbed in electricity the magic infused in her blood enables her to manipulate and create it (had she been so fascinated with, for example, fire, she would be able to manipulate and create it instead).
With Silver Strikes, she creates a light-blue electrical current, which jumps dangerously around the blade, giving it an extra power boost (becoming ‘Lightning Strikes’). The voltage can be enough to gravely injure a normal human when she slashes with Lightning Strikes.
If she is careful, and concentrates hard enough, she can use the electrical current as a kind of electro-magnet, and pull things towards her that are out of her reach, by twitching her fingers. However, many attempts at doing so had resulted in her object of interest melting, burning, shocked and forced even further away, or so electrically charged that Lavender did not want to touch it. Occasionally it works nicely with pieces of metal, which is just fine for Lavender because usually her object of interest is coins.
Personality: Lavender will always charge into a battle with excitement and high energy. She’s a hot-headed girl looking for a challenge. During battle, she can be arrogant and believe that she is the greatest fighter around. Lavender believes that all lives are important, so she will try her best to avoid killing. Her fighting style is a mixture of kickboxing, and swordsmanship.
Outside of battle, Lavender is outgoing and very careless. She treats all new people kindly, and depending on their reaction towards her, she’ll continue to be kind. If they are rude to her, she will easily dub them unworthy of her compassion. She can also be gullible and simple-minded at times. Lavender sometimes may not see the big-picture in some situations, but she always means well.
Lavender’s values are life and treasure. She tries to have fun in every situation, and it’s her personal goal to bring amusement to all the serious people in life because life is so much more enjoyable when everyone is having fun. She is also a treasure hunter because of her love for all things valuable and shiny. There is no God in Lavender’s life, and there is no such thing as fate or destiny. She picks her own destiny, and not one can pass judgement on her. Lavender’s goal in life is to be the strongest, and also to see how many treasures she can acquire before turning twenty.
Appearance: Her appearance is smaller than most her age, and is often assumed to be younger than she really is. She is also slightly built in muscle due to her daily training with her twin swords and general fighting skills. When she’s relaxed, there’s a kind, serene aura about her. Lavender’s eyes are soft, and beautiful, and her lips are thick and bright. Due to the amount of time she spends in the sun, out in the open, she has a light tan. Because of her soft features, no one can take her seriously when she’s angry. The mixture of anger and her soft features makes her look like a pouting child. Lavender’s hair is always tied back, but a stray hair on top of her head always manages to escape the clutches of her ribbon, falling about her face and often in the way.
Her clothing consists of a short blue tunic with black leggings and black gloves that extend halfway to her elbows. Her boots are black with grey steel plates on the toes, and they reach to mid-shin level. Both sheaths for her Silver Strikes are strapped to her black leather belt. She also carries a brown pack on her back where she keeps her precious belongings. Lavender’s diamond blade is always tightly wrapped in a brown leather cloth, tucked securely away in her pack, so no one gets any ideas of robbing her.
Her lazy grey tabby cat, named Kitty, can often be found sleeping in Lavender’s backpack. He may be a lazy old thing, but whenever Lavender needs some comfort, Kitty is always there by her side.
History: Lavender was raised by her foster parents in the boring town of Tallulah. Not the kindest of folk, but she didn’t exactly spend a lot of time with them, so it did not bother her much. She only went home if it was raining or her best friend’s parents got sick of her hanging around there constantly. Her true parents both died when she was born. No one knew how or why, or even who they were, and she wasn’t all that concerned about it. She didn’t know them, why should she mourn someone’s death whom she does not even know? It would be like deeply mourning the death of a stranger living in a different town. The true story was that her parents (a human and a sorceress) were part of a love triangle. Alicia, the sorceress, fell in love with Hiroshi, a normal human. Alicia was meant to marry a man named Cassius, also a sorcerer. He became enraged when Alicia left him for Hiroshi, so when Alicia was giving birth to Lavender, he killed his fiancé in her moment of weakness, and the man she loved. Of course, no one but Cassius knows of this. The only possible evidence of foul play that was left behind was Alicia’s diamond dagger Hiroshi tried to use against Cassius, but it was overlooked when Lavender was found abandoned in a little hut.
The young woman, when she was fourteen, took up gymnastics. She wanted to find something she was great at, something that not many people can say they have a calling for. Being an acrobat was difficult, and requires plenty of strength, so she took it up (thinking that one day she could strike it rich by being a famous circus performer). Not long after, she quickly lost interest in it, and wanted something more to do. So, she took up fighting (thinking that it might be easier just to steal the riches). Her best friend, Terry, knew how to fight, he learned from his father, so he taught Lavender all the basics of kickboxing. She loved the thrill of fighting so much, that she wanted to learn more different skills. So, with the help of Terry and his father, Lavender learned how to use the twin blades. Because she did not have a proper instructor, her technique of using the two swords is different from many others. She integrates boxing into her technique, and she holds her swords upside down for a stronger thrust. As she strikes, it looks like she is making a punch, aimed slightly off so the blade makes contact instead. She deals deadly punches with a sharp edge.
Her life in Tallulah wasn’t all that great. She was bored living in the simple town. Lavender only ever associated herself with Terry and his family. The rest of the village thought she was kind of strange, somewhat of a loner. She could easily make friends, no doubt about it, she just didn’t want to. Kitty and Terry were her best friends. Terry because he was basically identical to her in virtually every way (the perfect match), and Kitty because Kitty would never expect anything of her, just the occasional scratch behind the ears. He even caught his own dinner.
Another problem with her home was her ‘parents’. They claimed that she should be thankful for them taking her in (and even more thankful that they did not sell the diamond dagger she was found with). They would constantly try and guilt her into doing various chores for them, but Lavender’s views on freedom were too strong for them. Her claim was that they should “piss off” because Lavender “didn’t ask to be picked up by” her “self-centred, insensitive, pompous, and ignorant” foster parents.
When she was sixteen, she became fed up with her way of life and ran away from home with her best friend. She wanted to get away from the strict rules of her foster parents (and the laws of the town), and Terry simply thought it would be fun. He figured he’d probably just go back home if he got bored. Lavender never planned on going home because she was now considered a crook. She asked a blacksmith to make her two silver swords, exactly identical, and paid him with fake money. By the time they reached the outskirts of town, he was enraged to find he was tricked. Extremely enraged, considering the large sum of money needed to get the materials for the swords.
During their little trip, Terry and Lavender (and Kitty) got stuck in a small thunderstorm. There was a small group of men ahead of them huddling under a small hut for shelter just off the path, and the two sixteen year olds asked to stay with them for the night. They agreed, and Lavender and Terry fell asleep under their hut instantly. During some time, Terry woke up to the sound of the people searching through Lavender’s pack. They pulled out Lavender’s diamond dagger, and discussed how much it could be sold for. Terry, getting angry, tackled the man holding the dagger, and broke through the door out into the storm. Lavender woke up to the commotion just in time to see her best friend get stabbed in the back by one of the man’s comrades. In her fury, Lavender took control of the lightning in the storm, and struck down the man who killed her friend. The rest of the men ran off in fear.
It was the first time Lavender truly used her magic powers, and began thinking herself as a sorceress.
Lavender continued travelling after burying her friend, and continued her life. She knew Terry would not be happy if she sulked the rest of her life over his death, so she continued living as before. She simply never let anyone get too close to her, because the loss of Terry was nonetheless still painful to her. She simply continued travelling, building up her fighting and magic skills, while in the search for rare treasures. She often stole from the people she passed by, and even the ones she just met. Lavender was far too apathetic to worry about what other people would think if they knew she was a thief. Lavender thought this was going to be her life: trying to properly hone her skills, and stealing from innocent people. However, when she turned eighteen, she overheard two men talking about a ‘Dome’, a place for training, “Only the best warriors train there”. Lavender’s eyes widened, she could have an expert teach her the proper way to train and become powerful. And perhaps it would even house a few valuables... this place will be a nice place to visit... she thought happily...
Hair: Long, straight black with not on strand covering her face.
Weight: 125 lbs.
Strengths: Nelena extensive knowledge of the table of elements, and uses it well with her alchemy.
Weakness: No physical combat skills to speak of, and can be easily caught off guard.
Skills/Magic: Nelena is an alchemist, capable of combining various elements and
compounds for various results. Most oftenly she creates golems or various types of spears as her weapons.
Personality: Before being revived she was a caring woman, who believed all life was precious, and sought to protect it, and not to take it. However, after being revived and brainwashed by Hajima, she lost her love for life and while not a heartless killer, can do so with a smile on her face. She uses her alchemic powers to nullify most attacks, and spawn her own.
Appearance: (If only I had a scanner I'd show you all my drawings) She is very slender and looks only 19 for her age. She dresses in only the most elegant dresses, ones that pool at the bottom, or fluff out like the attire of queens. She is most comfortable in 1930's style dresses in which no vision of the feet or legs is made.
History: Nelena Fayth was a woman born into the Fayth clan, a clan of alchemist. Her elders all possessed a rare energy source known as the "Philosophers Stone" which linked to one's soul and gave them the power of the alchemy. This power is carried down through the generations. However, during a battle at the young age of 19, Nelena's internaly organs were damaged, and in such she is unable to bear children. Because of this, she is refferred to as the "End of the Legacy" as once she dies, the Philosopher's Stone will fade away, and with it the power of alchemy.
She joined the Youkai Six at the age of 20, shortly after recovering from heavy depression from knowing she will never have children. The Youkai Six were once a group of generals of the elite kingdom Algheri. However, when the kingdom mysteriously fell in a single night 50 years ago from its king being slain, the Youkai Six quickly retreated and became an underground faction, said to be working for the revival of the Algheri kingdom. However, only one member remained, Hajima the wise. He recruited five other members to the Youkai Six, Nelena being on of them. However, upon meeting a man named Zelos who sought to bring down the Youkai Six for his own purposes she became curious about the world outside. She was defeated on a number of occasions by Zelos, but was not halted in her pursuits.
She ceased all ties with the Youkai Six, and began to travel with Zelos, eventually falling in love, and wedding him. Nelena adopted two orphans, Dart and Sakura, and raised a happy family, until Zelos left in pursuit of his own purposes, telling Nelena to wait for him. Nelena waited for 3 years, until she was 28 when she began to weaken from lovesickness.
When she was 29, bandits attacked the village where she was staying. Nelena alongside the villagers fought to protect the village, however he alchemy had become significantly weaker due to her depression. One of the bandits escaped however, and as hostages, kidnapped Nelena's children. In pursuit of them, Nelena was delivered and ultimatum by the bandit, watch her children die, or die herself. Nelena chose to die for her children, though they weren't truly hers. She was shot in the head by the bandit, but on her dying breathe summoned a spear from the ground with her power, and struck the bandit down.
However, 10 years later, Hajima, still needing aid in his work, revived Nelena to infiltrate the military as a spy. He reanimated her corpse and erased ALL memory of Zelos and her children, and brainwashed her by creating a link with the philosophers stone in her body, transforming her into the perfect killing machine.
My first character. Approved by Winged Fire Ninja!!
Name: Emir(ee-mere) Sedra (say-dra) Age: 22 Gender: female Race: Human Race Symbol http://i108.photobucket.com/albums/n33/avyuir/human.gif Class: Warlord Class Description: The Warlord is more capable in one-on-many battles than in one-on-one combat and prefers long-range weapons, such as poles. She casts gusts of thunderstorms that cause enemies to faint in their tracks. The Warlord demonstrates her power most effectively in groups, such as during siege battles. Theme Song:Aerials by: System of a Down
Hair: blonde and is about shoulder length but is tied in braids Eyes: unnaturally crystal blue
Weapons: Emir has many weapons. Each weapon was forged from the great smith Hindemith Infinite. Her weapons are The Infinity Bow, The Infinity Polearm, and The Infinity Wing Duel Blades. She also has a Dark Dragon named Valakas in which she will call upon to get her out of sticky situations. Armour: Emir has 1 set of armour. Her armour is called and Dark Crystal. This armour is stronger than diamonds, but as light as a feather.
Strengths: Emir has many strengths aswell. She can outrun a stronger opponent or she can catch up with a weaker one that is fleeing. Her speed is essential for defeting an opponent. She is also capable of judging what weapon she should use for combat. She also has the ability to charm male opponents. Weaknesses: Even though Emir has great strengths she also has weaknesses to counter act them. She is weak against magic. Her armour protects against weapons not magic. She is a human so therefore can be decieved. She can only kill someone if they are truly a threat to the 5 races of her land. She does sometimes make a wrong judgement. She also easily falls in love. Her other weakness that is a majow one is that her skills have something of a cool down mode where she can't use them for a certain amount of time.
Focus attack: does, attacks one enemy at a time. Used with a spear, dagger, or duel blades. Increases Accuracy.
Whirlwind: does, a wide arcing swing that inflicts damage to multiple surrounding enemies.
Final Frenzy: does, automatically increases Physical Atk when health falls.
Thrill Fight: temporarily decreases Speed and increases Attack speed by 1.
Revival: regenerates one's health significantly. Can be used only when one's health is greatly weakened.
Detect Dragon Weakness: temporarily increases Physical Atk. against dragons.
Wrath: does, by swinging a weapon, decreases health of near enemies. Unusable when a weapon is not equipped.
Personality: Emir is mostly layed back and is easy to make a friend with. But she only gives her trust to you once and if you break her trust within you she will not even acknowledge your presence. If a person were to hurt one of her friends though... they would have hell to pay. She is a little overprotective of her friends but she is a great allie. She is strong and courageous. Even though she has friends... she prefers to travel alone.
Bio: Emir once lived in the grand water jewel of her land, Lior. She was happy and young with her best friend Ryoko who lived together in the land of Aden. Ryoko was a Dark Elf, beautiful, young, and was a powerful fighter. Emir and Ryoko were palace guards for the King of Aden who lived in the palace located in the city which was called Aden aswell. But she did not serve the king... no she served her majesty the queen who was also a warlord. But on a fateful night, a night she happened to not be on guard duty, the palace was seiged! The attackers were from a renegade clan called Aurora. Luckily though the palace was saved. However another not so fortunate event happened the next day.
The King blamed Emir for the attack since she was not there when it happened. "Emir! You are guilty for leading those pitiful renegade scum from beyond the Dark Elven territory to here! From now on, You are BANISHED from Aden and its surronding cities. Pack your things and leave. You have two days to be gone from my land!" The King Boomed. "King Teon... she is not guilty of these crimes you speak of. She was at our home in Lior with me!" cried Ryoko. Those who liked the King better than Emir joined his side accusing Emir of crimes she had not done. Those who were friends of Emir and Ryoko accused the King of lying. "How dare you call your King a liar. You should all be banished with her." King Teon raged. " No. I will leave but my friends will stay. Queen Lionna it was a pleasure to serve you. King Teon aswell." Emir bowed her head and left without another word. She ran to her town, packed her things, and left without a single good-bye to anyone. She never truelly left them behind though. All of her friends knew that if they were in trouble, Emir would somehow save them. Some tried to follow her but could never find her.
She has traveled beyond the land of Aden to another called Elmore. Here she has lived in a small village called Garoh. Her she protects the village from outsiders that mean them harm. This is where she got her dragon, Valakas and has protected the village since.
She got her dragon when she found out that there was a female dragon killing travelers who went through the snowy pass Luita. Emir went up the pass and found that the only reason the dragon had been kiling was to feed herself because she was about to begin her egg laying process. Emir could not find it in her heart to kill the dragon so she decided to feed the mountain goats that had swarmed a mountain nearby. The first time she tried to do this however she was almost burned to ashes. But as Emir kept on feeding the female dragon it understood that Emir meant her no harm. Emir decided to name the female dragon Luita after the dragons snowy home. The day that the dragons eggs hatched was the day that Emir got Valakas. This was the dragons first baby to hatch out of the cluster of eggs. Emir named nim Valakas after the demon dragon that had been terrorizing the city Aden. Emir trained Valakas to protect their little village rather than destroy it.
An intersting day came to them when a young female elf ran into their village. Emir could tell that she was weak and had fought a great deal to reach this village. Cuts and bruises were everywhere that had not been protected by her amour. "Emir you must come back to Aden! Antharas has awoken and found his way from the top of Kruma tower! You must help!" the elf yelled. "Why should I go back?!? I'm banished. The king ordered it himself!" Emir replied coldly. "The king himself said it was foolish of him. He told me to find you and bring you back. He wanted to apologize. He said, 'It was foolish of me to banish Emir. She was my best warlord I've seen in all my reign.' Please you must come back. We are losing too many warriors. Emir, your friends are dying in battle because you are not their to lead them!!" Something clicked inside of Emir. She would not let her friends die because she was not their. "Fine. I will leave immediatly but you . . . stay here and rest untill you are better. Find my friend Aurora and she will give you something to make your journey to aden faster. Tell her I sent you. The elf nodded. Emir whistled for Valakas and took off into the sky back to Aden.
She is my first character to be part of the Alliance of Tasogare!!!
Yet another fire type character. Possible Boomer replacement.
Weight: 250 lbs
Hair: Coal black
Appearance: Dragomancers are an ancient order of Dragon tamers the, through magic, have turned themselves into demi-dragons. Wildfire has red, scaly skin, coal black hair that is short in the front, and shoulder length in the back. He has short horn that start in the top middle of his forehead, and frame the front half of his head befor turning up at the points. He has wings that span eight feet, and a prehensile tail that spans four feet.
He has coal black claws on his hands and feet, and a large chest. His ears are long and pointed. Most people could mistake him for a demon, which is partly why Humans distrust Dragomancers.
Personality: Similar to Dragons, Wildfire is intelligent, protective, and strongwilled. He's a tough character, but tries to make friends rather than enemies so as to bring honor to his people. He likes being around nature, and feels uncomfortable in cities. In battle, he only uses enough force to subdue his opponent, and only unleashes his full power when he feels he's about to be killed.
Weapon: He prefers to use claws and tail to beat his opponent.
Armor: He relies on rough scales as armor, and his wings as shields, as they are both moderately resistant to physical and fire damage.
Skills: He can fly, and communicate with any Dragon. He can control his Dragon through a deep bond.
Flame Claws: His hands burn red hot, and he can scortch opponents. Fire Blast: A blast of fire from his hands or mouth. Heat Wave: His body emits heat waves that force opponents back. Explosion: A most powerful attack that consumes all. This spell can also be compressed into a ball and thrown.
Strengths: He has great speed, power, and agility. His bones ae hard to break, and he can withstand almost any heat. All of his abilities are at their peak during midday.
Weaknesses: He can't swim, and can't handle water based attacks, or humid areas. He is weakest at night, and has horrible night vision. Since his wings are so big, he can't fly well in wooded areas.
If he uses his magic too much, or to too high a degree, he will overheat because he's half Human, and can't fully handle Dragon magic. In a nutshell, he could get heatstroke, or spontaniously combust.
Background: Out of all the beasts in the world, Dragons are the only ones Intelligent and strong enough to match up against Human magic and weapons. As one species takes up residence in the other's territory, tensions escalate. On opposite sides, there are the Dragomancers that use Dragons in everyday life, and Dragon Slayers who hold Humans superior to Dragons. Each side calls the other evil, and everyone in between emains confused after an eon of rivalry.
Ancient legend tells of a powerful mage who saw the Dragon's power and wanted to use it to its fullest extent. Unfortunately, he wasn't accepted by the majority, so he sought to transform himself. This resulted in a Demi-dragon who's power wasn't quite equal to the Dragons. This was more acceptable to them, so the first Dragomancer tained Dragons and learned their ways.
Wildfire is the son of two Dragomancers, and lives in a secluded valley. He journeys the world, trying to bring Humans and Dragons together and protect his people from Dragon Slayers and their followers.
Dragomancers watch over eggs, and every Dragomancer takes a test to recieve an egg days before it hatches. He has trained this Dragon, who he named Zoshonel, as a guard dog. Zoshonel acts as a guard when Wildfire sleeps, and Wildfire rides him over long distance just as a Human would ride a horse.
Dragons grow to the size of horses from shoulder to hip, and are much tougher and faster than Dragomancers, but also are weaker against water based attacks. Wildfire rarely uses his Dragon in battle, prefering to hone his own skills by fighting himself.
Approved by Tiroth
Name: Feratae Tasatriel
Weight: 105 lbs
Eye Color: Silver/gray
Hair Color: Brown
Birthplace: Dolian, Esrelm City (hope you don't mind me making up a city ^-^
Physical Description: Only 5'2" in height and delicately built, Feratae is scarcely intimidating. Her clothing does nothing to help. Fera typically wears a tunic that is bound at the waist over a pair of leather pants. A cloak sometimes accompanies. Her most outstanding feature is her pale silver eyes. Sometimes when casting magic her pupils will contract severely and only her iris' will appear to remain. As a result, her eyes will resemble mirrors casting light back at the world. Her well spaced, wide eyes and gentle mouth enhance her feminine looks. Like many elves she possesses an element of graceful beauty. Dark, straight tresses fall down to about mid-back and often is clasped back with a silver barrette
Feratae is kindhearted for the most part, but if she feels threatened she will not hesitant to defend herself and think later. Not timid in any sense of the word, Feratae tends to voice exactly what she thinks and dislikes being ignored. Despite her sometimes childish tendencies, Feratae has a rational mindset. She is easygoing and tends to leave the area in disgust if somebody becomes abrasive with her. Curious and adventurous, Feratae loves to learn but a sit and study environment is not her thing. She thrives on practical experience.
Weapon(s): Sword, small dagger
Magic: Moon associated magics, EDIT: lightly skilled with Earth element.
Skills/Magic: She's able to manipulate the moon's moonlight to her advantage, she can use the moonlight to paralyse her enemy's, while simotaniously she gains energy with the moonlight. Her tactics ussually invlove using her terrain with her earth element spells. While her oppenent are paralysed with the moonlight she uses her earth element spells, this can make as a very effective combo in tight situations.
Armor: Light leather at most, maybe metal if she can find some nice light alloys, but otherwise none. As a magic user she doesn't have much practical use for it.
Weakness: When someone strangles her, she has very poor circulation in her neck. Most of the time it can catch her off guard, right then her enemys get the upper hand. She also makes mistakes, I guess you could say she's clumbsy in a way. She tends to underestimate her enemy for example: when she knails her enemys with a powerful attack, she will assume she's won the battle out of nowhere her opponent will rise again. Sometimes arrogant and will automatically assume she can win a battle without proper training, or wisdom. She act's cocky. Doesn't have that good of upper body strength. Her body is very easily injured, esspecially her legs, reason being because she falls down alot.
Strengths: Ussually when she can get behind her enemys and use her magic attacks. Also can become very powerful when it's a full moon, which can double her physical stats along with her magic techniques.
The daughter of a well-off merchant family, Feratae had an easily life. There was little her family could not afford to give her. She received formal training in magic along side with regular education. But it wasn't long before her feet started itching to explore the world more directly rather than hearing it out of a textbook. Her parents were quick to pick up on her restlessness and suggested an abroad program, hoping a change in scenery would sate her. It did not. At the tender age of 20, a child really by Elf standards, she packed her things along with some hard coin and disappeared with the aid of her magic. She let a simple note for her family, "I love you, but I have to resolve these issues on my own."
Her sheltered life proved to be a disadvantage when she was on her own. In the first city she visited she lost half her money to a pickpocket. Her attempts on catching the thief only resulted in startling many a citizen of the city and some singed goods. A quick learner, she devised to keep her money under her clothing and in some very hard to reach places. To make up for her losses, she worked in restaurant for a short time. She threw a light spin on the matter calling it an opportunity to learn about many types of people. Indeed she did learn about a good many types of people, but many of whom she would have rather not have meet. Feratae left the city sometime later with a group of entertainers.
While traveling with the troupe, she witnessed one of the men take a bad tumble. An elder woman served as healer in the troupe and set the bone, using a herbal tea to dull his pain. Fera took an immediate interest and begun questioning the woman extensively on medicinal herbs. She recorded the information in her journal. From that point on, instead of writing down her own stories she begun to take down information she learned instead. Picking the woman's mind thoroughly and setting a bone or two herself, she earning a base in medical knowledge. Eventually, she did split from the troupe and continued on her own. She works occasional odd jobs, raiding public libraries, picking up bits of information, and begun working on her own magic skills again for her own safety.
Her family has asked their associates to return the girl if they find her. Feratae has gotten quite skilled at evading them. She is comfortable with her somewhat unpredictable life, particularly knowing that she could easily run back to her parents if needed. For the most part she is well able to take care of herself and travels from area to area, learning what she can about the region and local flora and fauna in particular. Her main interest remains tradition remedies and medicinal herbs.
It may be a tad unrealistic XD I had two possible characters in mind. If this one is not acceptable, I'll make another one.
"A dying man needs to die, as a sleepy man needs to sleep, and there comes a time when it is wrong, as well as useless, to resist."- Stewart Alsop
Weapon: As Rayani is a scholar and inventor rather than a fighter, he doesn't fight with any specific weapon. However, should he end up entering a situation in which he has to fight (which he almost certainly will, I suppose), he has a large wooden staff tucked away in a corner at home. He favors magic, but rarely ever uses it in a combat setting. Armor: Very little. As of right now, he has none. He'll have to buy some if he ends up fighting.
Strengths: Rayani possesses a quick and calculating mind that lends itself well to strategy (this would benefit him highly if he actually had any skill whatsoever in combat, but more on that in the next section). He knows how to compound various healing items and often uses this knowledge to support himself by selling the stuff. Well-versed in a variety of magical fields and moderately gifted as a magic user. His physical strength has potential, if only he knew how to use it correctly. Light and fairly agile, having had some experience with pickpocketing and other stealthy theft. Capable, with time, research, and experience, of designing a spell or two of his own. Eloquent and highly educated. Skilled at manipulating logic to suit his own outcome. Weakness: Not a physically active person. Sheikahs are a race of warriors by nature, but Rayani's circumstances have suppressed any drive to adhere to the tradition of protecting the Royal Family that might otherwise dwell in him-- the assumed reason for the Sheikahs' rather violent history in serving the Hylian king. His only fighting experience came from his "humble" beginnings as a street urchin and a successful escape from the law later in life, and both included very little in the way of skill or technique. Struggles with his pride as a result of his past and largely prefers to hole up in his home in the mountains to interacting with other people. He is evasive and innately distrustful with most. His spell research has gone poorly up to this point, and his experimentation with the field can often come with dangerous consequences. His greatest material weakness is that of money and riches. Much better with the research of magic than the casting of it, and can become exhausted with over or misuse.
Low and mid-level offensive elemental magic-- includes basic fire, water, and lightning spells.
Low and mid-level healing and support magic-- includes several curative and supportive (strengthening, defense enhancing, etc.) spells.
Both types are cast with often varying degrees of success.
Appearance: Rayani's body is hidden under a loose and somewhat bulky full-length robe: light olive-brown in the body with flared tan sleeves and a Mandarin collar. A rectangle of tan fabric overlaying the bottom half of the robe (from the waist down) bears the familiar but scarcely-visible Sheikah eye symbol. Over the robe, he often wears a cream-colored cloak that reaches his mid-thigh, and in the scant amount of space between the bottom of his robe and the ground, one can see that he wears a pair of brown leather boots. They lace up to just below his knees and have a rather thin sole. He has darker skin than the average Hylian and very fair blond hair that comes to just below his chin, worn typically in a high, short ponytail. His bangs nearly always manage to escape it. Like the other Sheikahs we've seen (severely limited as they are), his eyes are red. Slight nearsightedness demands that he wear round, wire-rimmed glasses most of the time, though he can function without them in a pinch if need be (he just ends up with a headache). Rayani's face is delicate-looking and would lend him a rather fey appearance even without the long, pointed ears typical of his race. This can occasionally result in some confusion...
Personality: Any and all of Rayani's serious fighting experience has come from dire situations in which his first and only motivation was to escape. Though he can throw a reasonable punch if he has to or decently swing a stick, he much prefers a strategy of evading, spellcasting, and then running away altogether. Because excessive use of magic can tire him both mentally and, to a lesser extent, physically, he may opt instead to whip a vial of some noxious substance at his foe's feet instead, if he has any on hand. With time and practice he could end up doing very well with close-range combat, but he feels threatened by it and has a history of avoiding it as much as possible. However, he has recently attempted to train himself in the use of his staff as a weapon. "Attempted" being the key word here, as he has practiced with absolutely no one to serve as teacher or opponent within the safety and isolation of his home.
He would happily cooperate with anyone suddenly allied with him in a battle, especially if they exhibited brute physical strength-- like a swordsman, for example-- and offer them his support. He would much prefer to act indirectly in a battle, but the idea of taking people out and robbing their unconscious bodies carries a bit of a thrill for him. He's done it before, by necessity, though historically they were always bent on attacking him first.
Rayani has an understanding of the world as tough and uncompromising, sometimes vicious, and wishes to defend himself against it. Coupled with a sharp and clever mind capable of rationalizing anything, he more than likely does carry with him the latent ability to kill. However, he has yet to find himself in a situation that dire.
Biography: Rayani is a character from my own alternate universe Zelda fanfic project. He comes from Atheria, a land adjacent to Hyrule, which had previously been sealed off by the tall cliffs and fog that are ever-present on the OoT world map. At one time in ancient history, Atheria and Hyrule were one. The Sheikah people, created by the Goddesses slightly after the Hylian race, respected Hylians as a 'big sister' race and served them unwaveringly as destiny had intended. However, during a particularly brutal war held primarily between the Gerudos and the Zoras, with whom the Hylian people sided, a great number of Sheikahs rushed to the front lines on the Hylians' behalf and were subsequently slaughtered. Unrest began to swell among the denizens of Kakariko in particular, and a large migration of those who refused to serve the Hylian royals any longer settled in the distant northwestern region, away from the war.
By mysterious means, the two regions came to be sealed away from one another (approximately four thousand years before the events of OoT), and were forgotten over time by the people. It was at this time that the northwestern portion of Hyrule began to call itself Atheria, after an important mythological (perhaps even historical) figure. Over the next few thousand years, Atheria enjoyed a relatively prosperous civilization and began to develop a technology that harnessed magical energies. Due to the migration and the peaceful setting they found themselves in, the Sheikah population in Atheria now vastly outweighs that of Hyrule, comprising roughly a third of the total population (the other two thirds consisting of Atherians-- former Hylians-- and a handful of other races, including a somewhat altered type of Zora). Sheikahs live independently in this land, and regard Atherians as equals.
In Rayani's time, there is growing tension between the two major cities of Atheria: the land has become divided, with Almady to the East, and the significantly more militaristic Soma to the West. Rayani was born and spent most of his childhood inside Soma's walls. His family was destitute, and later in life Rayani will privately question his parents' decision to have a child when they could barely manage to squeak by by themselves. He had always been an intelligent child, and seeing his parents' distress with tax collectors and the like prompted him to put that intelligence to the task of making money to help support them. Unwilling or unable to handle the thought of their seven-year-old child trying to pull the family out of poverty, this only added to their dejection and confused Rayani, who believed he could and should be able to help and make them happy in doing so.
Their hard times passed without incident. Soma's economy improved, Rayani's parents came into decent work. Rayani himself began to seek out knowledge, having an innate drive to learn and discover and the newfound liberty to do so. He bought his first book at age nine, and this introduced him to his two greatest passions: books and buying things.
He survived a kidnapping attempt by two men when he was ten by fighting free and a massive amount of luck. He never found out who they were or why they tried to take him, and he never will.
Rayani's gifted mind allowed him the opportunity to study under a few scholars and tutors throughout his adolescence. He eventually applied his lessons to make a small fortune compounding and selling various potions and elixirs-- some endowed with rather dubious properties. He gave a considerable portion of his profits to his parents before fleeing across the West-East border to Almadian land, slipping away just in time to escape arrest on the grounds of supplying the poison that came to assassinate an infamously corrupt and widely-hated government official. On his journey to freedom in the East, however, he did encounter a handful of people bent on taking him into their custody: both Soman authorities and ruffians looking to collect on the reward issued for his capture. (The reward was really not much at all. This displeased Rayani to find out.) He exchanges letters with his parents once in a while, who are fully aware of his supposed crime, and feels joy in knowing that they live securely. He believes he may be able to return to Soma once his charges are forgotten.
Rayani's noble wish to help his family twisted over time into the materialistic desire for money and possessions for their own sake. That he worked for the comfortable living he enjoys today is perhaps admirable, but one gets the impression that he would never lift another finger in his life if he were able to get away with it. He currently lives in a large house in the mountains on the outskirts of Locke, a middle-sized city east of Almady, which serves as his home, laboratory, and library. However, his recent desire for field research has led him into the larger world.
Hair: Cass’ hair is a rich black color, and reaches down to a bit past her shoulders. On top of her hair, she almost always wears a red witch’s hat that has a black loop above the base, and is bent in a crooked way at the top.
Eyes: Deep Hazel
Weight: 134 pounds
Weapon: A small gnarled staff which is about as long as her arm. It is carved in a spiral pattern, getting thinner as it goes down. The head of it is carved in the shape of a dragon, and is wrapped around a small green orb. The staff is made of a rare wood that has been carved out of the petrify tree. The tree is found in the Fortrylle Wood, surrounding the small village of Eventyr. The reason why it is so hard to obtain is because, the moment the tree becomes mature enough to use as a magical wood it almost immediately petrifies itself. Therefore, the wood must be cut from the tree within that minute time frame. This wood boosts Cass’ magic power and spell strength. The green orb is slightly see-through, and has no power except that of putting the un-petrified wood at ease.
Cass also has a fairly thick spell book that she will read sometimes. This allows her to learn new spells, and if she is not in a result, she will consult it.
Companions: Mushu the baby dragon is the basic shape of a one. I won’t spoil how she met Mushu—this will be described in a fiction. However, Mushu has a real talent for pick-locking and discovering supposedly ‘secret’ information. He is small enough to sit on Cass’s shoulder, with each wing about the size of her face. His head is slightly bigger than her flat hand (including fingers). He is about ten years old, but still a baby in dragon terms of his kind, for they live for a thousand years.
Mushu’s skin is usually a thick reddish-brown, but it changes with his mood. When he is ‘under the weather’ his scales will appear gray, happy will appear brighter red, calm or serene will appear blue, excited will appear an orangey-yellow, mad will appear blackish, irritated will appear dark purple, and some others may be described later. Mixtures indicate both moods.
Potion Making and Herbalism
Cass tends to be extremely skilled at this. She claims that her nose can ‘smell’ herbs, even from far away, and her mind just has a sense of knowing how much of what to put in. For this activity, she requires a few sticks, stones, a handmade clay bowl (handmade or nature-created always boosts magical power), mortar and pestle, herbal water (water with sprinkles of plant leaves), and any of the herbs and extras listed. Here are two of her most often made potions, though she has many more memorized.
Name: Healing Potion
Uses: This healing potion will heal skin and muscle wounds such as gashes. It cannot repair broken bones. Each vial has about three servings in it.
Items Needed: Sticks, stones, handmade clay bowl, three stacks of kingsblood, one vial, herbal water, mortar and pestle
Directions: Spread the sticks in a circle, stones on the outside. Place the clay bowl in the middle. Pour some herbal water up to the brim. Light the sticks on fire, and leave till boiling. Grind the kingsblood in a mortar and pestle, and sprinkle in until a sparkling green color. Let cool for two minutes, pour into vial, and let sit for half of an hour. Drink the vial.
Name: Sleeping Potion
Uses: This sleeping potion will let you work while catching up on rest. Your mind is getting the sleep it needs, yet you are awake and able to function. Each vial has about two servings in it.
Items Needed: Sticks, stones, handmade clay bowl, two stacks of passionflower, one vial, herbal water, mortar and pestle
Directions: Spread the sticks in a circle, stones on the outside. Place the clay bowl in the middle. Pour some herbal water up to the brim. Light the sticks on fire, and leave till boiling. Grind the passionflower in a mortar and pestle, and sprinkle in until a deep purple color. Let cool for four minutes, pour into vial, and let sit for forty-five minutes. Drink the vial.
She does not appear to have her bag filled with all the supplies she needs plus many herbs. However, with the use of a tiny bit of magic, she can instantly summon it or send it away.
Having studied at one of the top schools in the world, Cass knows relatively every type of magic. Her favorite to use is fire.
Manipulate Elements – Cass has learned how to control and manipulate many of the elements. This does not include creating them, however. She is able to manipulate fire, water, ice, earth, rock, metal, thunder, and air. The larger the quantity, the more power needed.
Deviate Fire – Fire being Cass’ strongest element, she has mastered being able to create fire out of thin air. The larger the quantity created the larger amount of power needed.
White Fire – This is easily Cass’ strongest ability. The fire encases her, and can blind you if you look at it directly for more than five seconds. It can burn you from four feet away, and gives Cass a boost of energy until she runs out of it. This takes up about half of her power when she is at full.
Speech – This ability is born with very few people, allowing them to speak and understand any language spoken. This includes any language by things like dragons, gryphons, animals, and languages other than her core one.
Mythical Creatures – She has a knack for mythical creatures, and can communicate with them mind to mind, as it is her area of magical study. Many, if she asks, will do her bidding.
Strengths: Cass tends to do better at long ranged combat as well as humid and hot places. She has quite a bit of magic in her, and it can last for a long time. She is also extremely brave and almost never gives up on a challenge. On top of that, Mushu can be very helpful.
Weaknesses: Cass is terrible at close range combat, as well as physical combat. Her body is more used to sustaining magical attacks, not physical, so will take great damage under a physical attack. She tends to slow down her reaction time in cold places.
Appearance: Cassidy and Mushu
Cass is one of those sassy women who you’re not supposed to mess with. She has a problem of thinking mostly about herself. For her close friends, however, there are major exceptions. She thinks too much about them, worrying and fretting every second. She is also a very studious person, determined to pass with flying colors from the School. In battle, she can be extremely brave and never gives up, especially when it comes to fighting for loved ones. She also talks a lot, which happens to annoy a lot of people.
Mushu is your average little baby dragon. He’s cute, he’s cuddly (almost), and he’s playful. He and Cass have an extreme bond, and are practically inseparable. He takes after Cass and can be quite arrogant sometimes, but never ceases to worry about Cass. If she asks him to do something, he always does—basically, he follows all her orders and is the prefect and most loveable companion Cass could ask for.
Born in the market and port village of Oakenin, by the Fortrylle Wood, Cassidy was definitely the most energetic child in her family. She was conceived to Fiona Driscol, her mother, and Denali Driscol, her father. At the time she was born, she already had a brother, who was three, named Diarmuid. When she was just three months old, Diarmuid would play with her all day long, and the two quickly bonded. They were inseparable.
Two years later, Cassidy and Diarmuid’s mother was pregnant again. The two were bouncing off the walls, eager to see if it was a boy or a girl. Cassidy hoped for a girl, and Diarmuid hoped for a boy. Cass was in luck, because nine months later, little Jada was born. Diarmuid was five now, and was sent off to a school of magic, much to his dismay. He was reluctant to leave Cass. The years passed by quickly for them, as Cass once again began to bond with siblings—this time with Jada.
Her parents, still at a high point in their relationship, decided to have yet another little one. They were content with Diarmuid, Cassidy, and Jada, but they couldn’t help wanting to take care of another. This time, Diarmuid’s wish was granted, and Kieran, a little boy, was born. Cassidy, now five at the time of Kieran’s birth, was now sent off to magic school with Diarmuid, now eight.
At first Cass learned about all the different types of magic, mythical creatures, and geography. For the first two years of school, the First Year and Second Year students were to discover which area it was that interested them, and be separated into different groups depending on preference in Third Year. Diarmuid had taken a liking to Dark Defense, and was now studying all types of spells, herbs, and techniques to defend anyone and anything against the Dark. He took this very seriously, and became somewhat reserved, ignoring everyone.
Cassidy, however, began to take a liking to the study of magical creatures. She was placed into this course after second year, learning much about the different mythical creatures, other races, ways to feed the creatures (including extensive herbology) and a mastery of elemental magic for dealing with the creatures. She was just about the best student in her class.
At five, Jada was sent off next. Cass was seven, and Diarmuid was ten. Jada took a certain liking to alchemy and herbology, as the loved the outside. She had already begged her mother, Fiona, to plant a garden when she was the mere age of four. Her mother had already taught her some simple and harmless tricks, and Jada already showed much skill.
Next it was Kieran’s turn. Jada was eight, Cass was ten, and Diarmuid was thirteen. Kieran took a certain liking to the history of magic, as well as the many language that lay un-deciphered, and the many artifacts that remained hidden. He was taught deeply of the magical lore and language, and studied all different types as well as how to find traces of it.
Each of the Driscol children took their work very seriously, and studied hard for their graduation in Twelfth Year. Diarmuid was now seventeen, and very handsome. He had chocolaty brown hair, which was cut to a medium length. It lay choppy and was slightly curly, sometimes hanging in front of his face. His eyes were a jade and turquoise color, mixed. He placed second in his class. Afterwards, he left for the best university for Dark Defense the land could offer—Winderkin University.
When Cassidy graduated, she had long and sleek black hair, down slightly below her shoulders. Her hazel eyes were striking, and transfixed almost every man. She graduated top of her class, very serious about her studies. This achievement immediately placed her into the top Magical Creatures school in the lands—Arrowtor University.
Next to come was Jada. She looked a bit more like Diarmuid than Cassidy did, with chocolate brown hair, slightly wavy, and down to her mid back, complete with crystal blue eyes. She was scrawny and pale-skinned, despite her being outside all the time to tend to her plants. She had an immense love for her area of study, and came first in her class, also, going straight to the best herbology school—Ostachel University.
And finally came Kieran, seventeen and graduating, with Jada now twenty, Cassidy twenty-two, and Diarmuid twenty-five. He had pure black hair, much like Diarmuid’s, but not wavy. He had lovely emerald eyes, which caught almost every girl’s attention. And though he loved his subject like his other siblings, he was exceptionally lazy, causing him only to place ninth in the class. Nevertheless, he squeezed himself into the second best university of history study, Blacken University.
Cassidy advanced through Arrowtor with flying colors. After her third year there, she was sent off to a dragon reservation beyond the Fortrylle Wood, embedded in the mountain side, called Winded Peak. There were at least one-hundred dragons there of all types, all abilities, and all ages. Cass was first instructed to take care of the baby dragons, to which she had a close bondage. After four years of this, not only baby dragons, Arrowtor had her sent off to a gryphon reservation to help in the study of gryphons, to learn everything about them, as they were fairly unknown. She stayed at the gryphon reservation for another four years, when she was sent off to tour other places to learn more about the other minor species.
Before being called back to the University, she decided to get herself a decent magical staff. Having read about the Petrify tree, she left for Eventyr, a village around the Fortrylle Wood, and got her staff created. (See weapon description)
Soon after, she was called back for one more year of intensive studies before she would receive the highest degree of Magical Creature study, therefore free to go and do whatever she wish. She finished the year quickly, and passed the final exam with a perfect score, now twenty-nine years of age.
Meanwhile, Diarmuid was quickly rising to be a well known Master of Dark Defense, having accomplished many tasks. Jada’s potions were the best around, and Kieran still continued to study. Most in his class had already finished university—despite him being lazy, he made up for it and now spent all his time studying, determined to find an artifact that was lost in the sands of time so long ago.
The rest of Cassidy’s bio will be explained through fictions, as well as when she got Mushu.
"Maybe it's the sum of a million coincidences we don't quite control that brings us to a particular place
at a particular time, or maybe it's the choices we make, the actions we take. If there's one thing I've learned in 85 years, it's
that what we want doesn't always matter. But then again, sometimes it's all that does." - Mick St. John
Name: Rika Kaza Oni, both personalities will answer to this name. Rika is the birth name that she got when she was a baby. Rika has two personalities they are:
likes to be called: Ume
Likes to be called: Youko (demon)
Hair: Long, black hair that comes down to her waist. Her black hair has a shine to it when it is in the sun.
Eyes: Royal Blue
Weight: 135 lbs
Height: 4’ 8”
Weapon: A Wakizashi that has an Infinity Symbol on the blade. The hilt and sheath are made wood with the word Oni engraved on the hilt. On the sheath, her family Symbol of a big bat.
Strength for Ume: She's a little faster then normal humans because she is a half Demon. She can see hidden magic sources and sometimes control them, and for this reason she can control the wind to the point of doing little things. She's good at fighting hand to hand combat and has created her own style of combat by using the wind to increase her speed. She can transform into her demon form to amp up her speed and strength.
Weakness for Ume: Being only fourteen, she's not very strong. She has no armor, so her only defense is her speed and her Wakizashi. She recently created this new style of fighting, hence she is not very good at it. She's small, so she can't hit tall people in the head. When she transforms, she loses control of her self and Youko takes control.
Strength for Youko: She has no problem using the wind to fly in the air and using it to stop herself when being hit. She can change the wind resistance to make her faster and the other person slower.
Weakness for Youko: This form is weak in hand to hand combat, so uses the Wakizashi for offense then defense. She doesn’t know about the new style of fighting, and therefore can’t use it. She still is not that strong, but is more powerful then she's in human from.
Skill/Magic: Her fighting style, which she calls Aero fighting. In Aero fighting, she uses her abilities to control wind to fight. By doing this, she can make herself faster at running and fighting. She can make herself change directions in mid air so as not to fall the wrong way and brake a body part. She can slow herself down when falling and this helps her make more attacks before landing. Only Ume knows about this fighting style.
Skill that she can do while using Aero fighting style:
Air Shield: It’s a massive sphere of wind that constantly spirals chaotically. Air shield can catch and/or defect most projectiles. Air shield can also deflect weak sword swings.
Slip Stream: Takes away the air resistance from anything that she wants, including herself and others. By taking away the air resistance, it can move twice its normal speed.
Transforming her Wakizashi: To transform the Wakizashi blade to a blade very much like the Tachi, two things must happen. First, only Youko knows about the Wakizashi's power to transform, therefore, only she can transform it. Second, she must call out the Infinity Symbol's name, which is Riko.
Ume Appearance: She wears a silk dress that’s white and ends at her knees. There is a pink, wavy wide line going around the bottom of the dress. The sleeves are long and covers her hands and are also loose, so as not to get in the way of her fighting. She wears a pair of white shoes that are worn away so they are perfect for kicking with. She wears white silk gloves on her hands. Her skin is a very light brown, so light that it is hard to tell if it is not dirt. She has long black hair that lets off a shine in the sun light. She has a nice healthy shinny skin that is smooth as the silk clothes that she wears.
Demon form/Youko‘s appearance: Her body turns dark blue and her eye’s are green. A little red tail appears from under her dress. Her teeth become vampiric like fangs.
Ume Personality: She's a nice, kind person that gets along with most people. She doesn’t like to fight all that much but she will if needed. Most of the time she has one thing on her mind and that’s finding her brother, Umi Oni. A lot of the time, you can see her with a small female elf with wings by her side.
Youko's Personality: She loves to fight anyone that is in her way. While fighting, she feels like she is in a state of ecstasy and the only thing she can do is destroy anything and everything that gets it her way. She also likes to play around with the person that she's about to leave in a bloody mess. She does not get along with any race at all and thinks she will be the ultimate ruler of the world.
Biography: Rika was born of a demon mother and a human father after her brother, Umi Oni, killed his father. Her mother ran from hell upon her husbands death and took a human form amd found a husband that would take care of her better then her old husband.
At the age of five, while at school, some of her classmates started to beat on Rika for being kind to everyone she ever met and for having better clothes then them. While the girls where kicking and yelling, “Hey little princess, your parents aren’t here to save you. Why don’t you die and save us the trouble?” Then they kicked her into the wall that was close to her.
“No! I can’t die. It’s not fair that I have to die. Why don’t you like me? Why, what did I d-!” she yelled. Then got kick in the gut by the girls again. One of the female teachers seen this out the window and knew of her mother's dark back-ground and went to call her to get her daughter. While the kids kept beating down on Rika, she started to feel something she could not help but like. She grabbed her head and started to shake it violently against the wall. “No! No! This feels to good to stop. What is happening to me? Oh my, this... This feeling is great. Yes, I’m finally free of that little girl.” Her body turned all blue and her teeth grew to fangs. All the girls started to run away from her when Rika's mother appeared.
“Rika! What are you doing? Calm down right now. Don’t let your power take you over.”
“I don’t like that name. I never liked that name and my power is not taking control of me, it can’t. Mostly since I have always had control, but I still sleep when you are around because you protect this girl.” Her body transformed back to normal and she fell to the ground.
“Rika! Rika, you have two personalities? How did that happen and why did it show up now?” Her mother looked up and saw the whole school in front of her. “I’m sorry, but I will keep her home from now on. Thank you for teaching her.”
Six years after that day, Rika transformed into her demon form and her other personality was born. She had been training to control her demon powers that she doesn’t fully understand. Her mother told her to go find her brother so he could teach her about her demon powers. She left to find her brother at the age of 11 and on her way she found a little elf female elf named Arika.
Two years after that, Rika came into a city and lost herself and killed almost everyone there. The next day, she found out her demon form was wanted for $1000 alive. She has been very careful of who she talks to and what she does around other people. The only true friend that Rika has is Arika.
Race: Winged Elf
Height: 1 foot
Appearance: Arika is a small, rare Elf that can fly around because of her wings. It’s hard to see her yellow dress, because of the little light that comes off of her. Her hair is as big as her and is white.
Personality: She seems to always be in a bad mood when someone talks to her. She doesn’t like that the only person that will talk to her is Rika, since she is her only friend and this causes her to follows Rika around. Arika can’t and doesn’t like to fight, so most of the time she runs away when Rika starts to fight. She is a nice Elf, and this would be easier to realize if she wasn't always in a bad mood.
Aproved by Selah
__________________________________________________ ________________________________ Name: Caine Asmodeus
Weight: 180 lbs.
Eye Color: Red
Hair Color: Black
Birthplace: Dolian Empire
Physical Description: Caine is an atheletically built man with a dense muscle structure and a very dark charisma about him. He wears dark clothing which makes him look very intimidating especially with his massive sword, Godslayer, on his back. Apart from his black armor which do not cover his arms, he wears black trousers loose enough for full range of movement in the legs, heavy boots with small metal spikes on the bottom for good traction even on wet gravel, a pair of black metal bracers each with the symbol of Asmodeus on them, and a pair of black studded gloves designed mostly to cause damage in a fight then to protect hands from harsh weather.
Personality: Arrogant, hateful, selfish. Within Caine are all the darker emotions which seem to fuel him. He is willing to do anything to accomplish his goals no matter the consiquences and seems to care little for anyone else. He follows only the path of destruction and chaos. However, there is still some kindness left in his heart.
Weapon(s): Godslayer, a massive single-edged sword with a blade five feet long and one foot wide. Caine is able to weild the weapon single handedly.
Magic/Skills: Caine possesses dark abilities deriving from the element of Shadow. He can inflict others with physical and mental poisons and cause great damage to others with a mere touch. However, because all these abilites derive from innate power, they are all limited through direct or indirect touch. For instants if he strikes one with his blade, even if its not fatal, he may inflict a poison in his opponents body. However, he can't simply transfer the magic through Earth as it would interfer with the flow of mana, and he can only use one ability at a time. Though it should be known that once an undead is under his command it stays under his command till it destroyed or someone with a stronger will steals it from his command.
Armor: Black Leather Armor and black ring mail.
Strengths: He's strong allowing him to pick up heavy swords can have advantages when opponent is not fast enough to dodge it. His black armor does not easily standout, making up for the fact that he's not that fast. His massive body density allows him to take more hits.
Weaknesses: Not that fast. If uses his magic to a point where it's too a high degree he will poison himself. His athletic ability is very limited without his weapons.
Biography: Caine is the decendant of the demon Asmodeus, recorded as one of the 72 Demons of Solomon. It is this linage that possesses him with great strength and innate magic powers. However the bloodline has become so deluted that only a mere fraction of Asmodeus' power exists within Caine.
Caine was born to a poor family in the country side of Dolian. Though his family had very little money he grew up happy. However over the years that happiness turn into sadness, regret, and hatred. His father was virtually never home always trying to find a good paying job, and his mother always felt alone. Becuase of this he began to hate his father and over the years that hatred grew stronger and stronger in him. However, when he was seven his father died, killed by and band of rogues. Caine then turned his hatred towards himself because had hated his father. Soon after his mother died, many believed it to be from a broken heart. When this happened Caine's hatred from himself grew larger and larger. He hated himself, for being weak, for not being able to save his mother and for hating his father. Because of this, the darkness in his blood began to possess his mind. It showed him a way to become stronger, by killing. Since then Caine has spiralled down the path of destruction killing and murdering countless people. At first they were random and pointless murders, then he started killing only those who could fight, and finally his killing became his main trade. Mostly he was hired to kill major political figures for money, sometimes wealthy merchants or gang leaders.
Recently he found that he couldn't become any stronger by just killing people. And so he sought to find the ultimate power, the sword of the Goddess, the Sword of the Sun. He believes if he can possess the weapon he would possess unlimited power, the power of the Goddess.
"A dying man needs to die, as a sleepy man needs to sleep, and there comes a time when it is wrong, as well as useless, to resist."- Stewart Alsop
Name: Dorna'Rium (Pronounced like it sounds, his adopted full name. Dorna stands for the faerish word which means love- and Rium from many different acient language which means nature) He is usually called Dorn for short.
Age: Uknown--Estimate age 15
Location: Das'Borgh forest
Wears only his silk shorts. Made by the Das Clemen butterflies' silk. His armour is his skin. The skin is like plate but natural.
Does not need one.
Personality: Has a love for all things. All things upon his forest. All creatures. He has never been seen beastly, maybe because he never had to be-never had to protect the things he loved. He is kind and he's very generous. He helps those in need, and he loves to make new friends.
Strengths: Nature, Forest terrain, Agility, Speed, Strength, Water, Ability to see partially in darkness, Able to speak to animals. Quick to reading basic fairish scrolls. Some higher advance scrolls he cannot. He can talk animals and other creatures into helping him.
Weakness: Fire, Land where there is barely any life, Citys. Gullible and not very fluint with other languages or culture. Is easily tricked. Can barely read anything out of the fairish language. He doesn't have a very high IQ, even spending 14 years with the fairies he still cannot read some of their scrolls/books.
Magic: Thorns of Damnation:Causes great thorns (Earth or Plant) to come and elaspe a being.
Faith Driven Waves: Causes the inner faith of the soul of a being to fuse with water. Making it fully controble.
Faith Driven Nature: Causes the inner faith of the soul of a being to fuse with nature. Making it fully controble.
Eyes of Life: Can detect life forms in a 100 mile radius. Can detect a soul in a 50 mile radius. (Just because something is living does not mean it has a soul)
Eyes of the Beast: Able to see through a creatures eyes.
Mind of the Beast: Able to control the creature.
Earthen Quake: Either creates pillstd of earth to attack the enemy or create a tremble of earth under the enemy.
Dispearance Among the Living: Causes a being to become invisble for a short time. This is mainly use for escaping.
Heal: A simple magic spell used among many races. Heals minor wounds.
Yet since it was taught by fairys- has a little bit more power within it.
Shield: Causes a shield of light emitting from the caster to protect a small group of people. Takes much life energy out of the caster. Protects from both magical or physical attacks for a short time.
Skills: Spoken Easy: Has the ability to speak with plants and many different animals.
High into the Heavens: A passive skill which lets Dorn jump to incredible heights.
Partial Night Vision: Can see objects or movement in the dark. Yet can not see details or surroundings perfectly.
Forbidden Magic: God's Apocolyspe of the Forest: Able to bring all the leaves of every branch of tree in a large area then turn them razor sharp making a whirl wind of deadly cutting leaves to destroy anything upon wish. This spell can get out of control and start destroying everything. This spells takes most of the energy out of a regular fairy (even though they are one of the most powerful casters in all the ancient history.)- but since Dorn never was able to use it (This spell has been forbidden because of accidents in the past) he doesn't know of its increadible power.
Sacrifice: Destroys both your outter body and your inner soul to collaspe to destroy a being.
The Forest Energy: takes massive amount of life from a area of nature to heal owns energy.
Psycological Philosophy: See what a creature saw in the past (Dorn is not experienced in this so if he ever used it- he would only be able to see up to a minimal past. Maybe a few months at tops.) and thought.(This scroll was forbidden because a creatures thoughts and past is their alone.)
Appearance. Dorn is about 7 foot even, has a blue ayvuir skin, and has small dark blue spots among his body. He stands up straight like an arrow.He has a natural beauty, something other beings could never have. The back of his head extends further then a normal creatures does, making it long and unusual. He has beautiful straight green hair that extends to his shoulders. He has small green emerald eyes that is almost like a mirror. He has no nose. His mouth is small, but can become bigger when need to eat. He has two sharp knife-like canine rows on both bottom and top of his mouth. His tounge is shaped like a rope and can extend as far enough to touch in between his eyes. His chin is flat and only goes as far as his mouth does then it archs up to make his neck. His neck then attachs to clear bones of his shoulder then goes to make his arms. His arms are large and extend to his knees. His hands are very large- the length are a foot long including the fingers- this makes it almost able to grab his whole head. His nails are sharp and clawlike. These seem to be more deadly then any sword or hammer. His chest is thin, but shows abs and other muscles. His waist connects to his legs and goes down to his feet. His feet are large, 1 and a half feet long. Yet half of it (when running or doing another athletic event) pulls back to become apart of his legs, basically running on his toes in amazingly fashion. He has a back talon like a eagle on his heels. Then he has 4 clawlike toes.
(If accepted I'll detail the bio a bit more)
Bio: Dorn woke up one night to find himself in a forest. This was the first time he ever saw something. Where he was he was confused, he didnt know what he was, or how he came to be. He started to walk slowly and started to get the hang of it. Apparantly he already knew the normal beings motor skills. After exploring the mechanics of regular walking he started to explore his setting. He saw flowers trees and creates of all sorts. He became overwhelmed of the beauty and started playing and running uncontrobally. Jumpin, homping, and bouncing from tree to tree. Running, spriting, and hasting from every spot on the ground- He accidently bumped into a Florgum- a hideaus dangerous creature that is rare and almost extinct. It is almost like a giant boar, reaching a massive height of 20 feet and a length of 15. He has only two legs, but makes up for it by his massive amount of deadly teeth. He also has no eyes, but makes up for it by his nostril and 4 gill- like nostrils where his eyes supposed to be (the nostrils are on both sides) The Florgum can emute spores from his gills which attaches to his surrondings for a long time. Then his nostrils smell it and can perfectly create a perfect detail picture in their head. With this ability, they can see better then any human or creature ever could.
The florgum looked at Dorn and emuted his spores on him. Dorn smelt the musty smell of the fumes and screached. The florgum became enraged and roared. This was the first time Dorn felt fear. Dorn ran, as the florgum was getting up from his nap. The florgum chased Dorn throughout the forest knocking everything out of his way. Dorn was swishing through the trees when he saw his first look at water. A beautiful river flowing through a archway of trees. He instantly jumped in. Sadly he didn't know how to swim and he was panicking. The florgum came and stopped infront of the river. He sniffed, but couldn't detect Dorns smell. The spores had washed off Dorn! Making Dorn untractable by the Florgum. Yet, sadly, Dorn didn't know that. And once he saw the look of the giant pig- he yelled. And the florgum can also hear, not that well, but enough to hear the yell. The florgum charged into the river. This seemed the last of Dorn.
Luckily, the pig monster couldn't swim as well- and they started drifting down stream. The florgum rushed his legs to try to the side, while Dorn was just trying to keep his head up from the surface of the water. After a few seconds they came to rapids. The florgum hit a rock and was able to pull himself out of the river. Dorn looked at the pig ruffling his brown fur. Then Dorn hit a log that was connected to the side of the land. He took a breather and was glad he was saved. But just his luck, the dirt broke from the log and he was down the river once again- this time he had something to hold on to so he wouldn't drown. After a few minutes of rapids, he saw to his horror- a waterfall. The log hit the rocky water fall cliff and Dorn plunged to the river below. Waking up, he found himself on the shore of the river- still alive and bairly hurt. He got up and looked across the river- a fire with humans standing around it. He looked at himself and looked at them. He was a little different from them- but his basic features were like theirs. So he thought that maybe they would help him. He jumped the river and walked towards them. As he screached (for he had no language) the human group burst into panic and picked up their spears in defense. Dorn was confused. Apparantly the Humans were poachers and when they saw Dorns magnificant build up, skin, and hair- they thought "Heh, we'll get some cash off this."
They started to approach Dorn and Dorn knew this was going to be the same encounter he had with the florgum. He jumped over the river again (which was about 20 feet in length so the humans were suprised) The poachers jumped in the river and started towards the other side. They climbed out and started on Dorns trail. Dorn climbed inside a hollow tree as cover. The poachers stoped and Dorn peeked through the hole of the tree hearing them talk a strange language (The Human basic language) "Where'd he go?"--"I dont know, he might've climbed the trees- split up."--"Ok" they all said. When they left Dorn climbed out and let out a big yawn.
He was becoming tired and needed to find somewhere to sleep. He walked through the forest for hours, and it started to become dark. While walking he found a clearing in the woods. There was a giant rock with scripture on it. He saw it as a comfortable bed so he climbed on it and fell asleep.
He woke up to see something glowing in his face. It was a Fairy! The fairy was about 3 inches tall wearing black cloth. The hair of the fairy was red and his skin was a pail white. It had feathered wings that emitted sparkles like glitter.
Dorn panicked and fell off the rock- hitting his head and passing out. Waking up again the fairy approached with a kinder perspective. Dorn felt that this presence was well and he welcomed the fairy in his way. Dorns stomach grumbled, and the fairy knew he was hungry. The fairy tried telling Dorn to follow and after constant trys- Dorn finnaly followed. The fairy took him to the heart of the forest where the fairy villages are. The fairy introduced Dorn to the more important fairys. First the Fairys gave him something to eat- and showed him how to. Then they tried introducing their names to him. The fairy that found him was Gornia a female fairy. The village cheiftan was Dornish.
Gornia was a ripened 200 year old fairy. This is when a female fairy is granted the age of adult- instead of a male who gets his at 100. Female fairys have a longer life span then male fairys. Females can live to be 1000 years old, yet boys can only be 800. Dornish was apparently 765.
Gornia was Dornish's daughter and apparantly the lead teacher in the Fearish school. Dornish and Gornia were talking and decided it was best that Dorn should learn their language. It took over a year for Dorn to fully learn. Over that time the fairys had to hunt and kill massive amounts to pass Dorns appetite. Next the Fairys taught Dorn how to hunt (they mainly taught him how to hunt the ones that were old so they wouldn't be taking away good life.) and escape in case of emergency- and or defend himself- from things like poachers and Florgums. The fairys taught Dorn how to hunt in certain areas and where he shouldn't drift. It took him 5 months to succeed in hunting. The next 5 months they taught him the forest and its beings. Which are friendly and which are deadly. They also taught him their religion. He also became aquainted with all the fairys- their ranks- and their basic form of living. After this they gave them the temporary name of Blahn (Faerish meaning mystery)
1 month they taught him how to eat vegetarian meals so he wouldn't have to kill so much. It was harsh for him but he soon learned to enjoy vegetation with his meat. After another year living with them, they made Dorn their primary hunter (fairys enjoy meat as well)
When the fairys learned that Dorn was becoming useful, they taught him basic fairy magic and skills. They also taught him how to speak with all creatures and become aquianted with them all. After 7 years living in the forest he became a true part of the forest- like he was the soul itself. All the friendly creatures loved him- like he was a messanger from the fairy goddess of chaotic good Perian-Bourgh. Then he was stripped of his old name of Blahn and was given Dorna'Rium. But they all called him Dorn for short.
Living with the forest for 12 years- Dorn was becoming to large for them. When they first met Dorn he was only about 3 and a half feet long. He now is 7 foot even- and growing. They knew they couldn't keep him here any longer and needed to set him free to make his own life. The fairys knew that they had to teach him everything of the outside world before they could acuatlly release him. They taught him languages of all sorts. They taught him the people, the culture, and the other animals (of course they couldn't tell everything about the culture, the people, and the animals- but they extended on what might be friendly and what aren't.) A long 2 years past teaching him all of this. They finnaly confronted Dorn about what they were planning. Dorn flustered and his heart stopped. He didn't want to leave the fairies. They were his only family. "You are gifted with a power Dorna'Rium," Dornish said "a power to change things- make people happy- and save things. We can not horde you to ourselves any longer. We know this is hard, but its for everyones good." Dorn heard this and became less frantic. They metioned to him they would keep him for only two more months. "I don't want to go out in toher world." Dorn said. "But you must for the sake of others!" Gornia said. Hearing Gornias voice he calmed. Gornia was like a sister to him, and whenever he heard her- he knew everything was ok. The last two months Dorn extended on saying goodbye to everyone.
Dorn slept that night- unable to see what would be ahead of him. Maybe they didn't like him anymore? Did he do something wrong? It was all he could think off. He knew it had to be true...The depression deep in his heart woke him up. He thought maybe it was best to leave without warning. He grabed food, supplies, and some books. He put them all in a sac- got up and walked out. Walking through the grass, the mud still wet from dew, there was a calm peace among the forest. Passing Gornias tree- he looked at it. It didn't take him much time to get out of his remebrance and he started walking again.
Almost to the gate- he spotted something unusuasl- something he never seen before. It was a giant stonelike cave. It had a door with a strange seal on it, but apparantly was opened. He crept inside. He walked intill he reached a wooden door, he opened it and there it was. Hundreds of thousands of scrolls, books, parchment, and anything you could imagine. He walked up to the book case and picked a scroll at random. He read it and then it struck him. This scroll was a forbidden document. It was a biography of a heretic among the fairies during the great Dasnasian war (Between the demons of the final hell, the Immortals, and the Mortals. This war was held almost 5000 years ago.) He looked at it, but not for long- for he heard a voice.
He crept to the side of a bookcase and there Dornish was- muttering to himself- reading the documents "Where is it!" Dornish said to himself. Dorn listened carefully and grasped the book case- but by doing so knocked a book over. "Whos there?!" Dornish yelled. Dorn got scared and ran over to another bookcase. Dornish flew over to where he heard the sound and muttered, "Dumb rats."
He then flew out of the cave closing the door behind him. Dorn dropped his items and rushed over to what Dornish was looking at. 4 forbidden spells (2 were basic forbidden magic while 2 were advanced) of damnation. He picked them up and carried them to the door. He was breathing hard for Dornish closed the door behind him. Luckily for Dorn the blueprints to the seals enchantment was placed on the wall next to the door. "Toko-di'forkon!" he said and the door opened.
He ran back to his room and read the scrolls. He heard a knock on his dome shaped room. He quickly took the scrolls and was planing to put it in his bag, but couldn't find it. Instead he hid them under his pillow. The door opened with Gornia flying inside. "Hello Dorn.." she said. "...." Dorn couldn't say anything. "I'm sorry we are making you go....but you must understand! We can't possibly shelter you anymore. You must see the world outside of ours. You must find yours. The day we found you- was a magical day. I can never forget it. You were always bringing our spirits high. We thank you for that, but....we can't control your life anymore. Its your life, not ours. Tommorow- leave in the morning. I'll say good bye to everyone for you....Leave before dawn...no later." She flew to the door. "Goodbye" Dorn said behind her. "Goodbye..." She whispered back. Then the door shut.
Name: Lament (The name appointed to her by The Master.) Gender: Female. Race: Homunculus (See race explanation.) Age: Less than a year.
Height: 5’8 Weight: 130lbs
Race Explanation: Whether due to the loss of a loved one or simply foolish curiosity, human transmutations are attempted; that is to say, the attempted resurrection of a dead person. Unfortunately, when these attempts backfire, a separate life is created. That is how the damned are born.
On initial creation, homunculi do not possess human features, but rather resemble hideous beings of decay; organ piles and bones jutting out at odd angles in a horrific display. If left alone, they would remain in this deformed yet helpless state. By feeding on Philosopher's Stones, complete or otherwise, they gain the ability to take human shape, specifically the appearance of the human whose attempted resurrection created them, as well as their regenerative and other special abilities. By consuming still more Philosopher's Stones, they can extend their lives indefinitely, though they are by no means immortal.
Appearance: Having been created via an attempt to revive Eiro via alchemy, Lament looks exactly like the female warrior. She has dark black hair that goes halfway down her back, and crystal blue eyes. Also like Eiro, Lament could be considered beautiful.
She wears a hooded black robe. Under the robe she wears a black T-Shirt and black pants. Like all homunculi, she bears the mark of the Ouroboros. Lament’s Ouroboros is on the back of her right hand.
An Ouroboros is a red tattoe of a winged serpant eating its own tail, forming a circle. Inside the circle is a six sided star drawn in a way reminiscent of a pentagram.
Personality: Lament usually prefers to keep to herself. When she does speak to others she is still rather quiet. She seems to be sad the majority of the time. Lament rarely looks anybody in the eye, nor does she show others very much respect.
She could be considered unfeeling as well. Lament doesn’t feel any happiness or affection towards anything. In fact, her sole reason for even going near other people is the fact that her master demands it.
Skills/Magic: Being a homunculus, Lament has the ability to quickly regenerate from mild to severe wounds. This regenerative power can even allows her to recover from utter annihilation. Her regenerative powers last as long as the incomplete Philosopher’s Stones inside of her do.
She also has the ability to control soundwaves in her surroundings. This allows her to focus soundwaves as deadly attacks or to effectively mute everything around her.
Strengths: Her regenerative powers mean that even the deadliest of attacks can only slow her down for a short time. Her power over soundwaves also allows her to make herself completely silent, something that can be very useful during stealth missions.
She can also leap an excess of twelve feet into the air, and has above average strength.
Weaknesses: She has no weapons or armor, so she can’t really block any blows from a blade up close. Another weakness is the fact that it takes her longer to regenerate from severe wounds than it does for her to regenerate from minor ones.
She is also weakened when in the prescence of something that belonged to Eiro to the point that touching it causes paralysis.
Bio:Yes, now, return to me my beloved. Kric thought. He poured all of the energy he could muster into the circle, and it glowed more intensely.
Before he could do anything else, the castle around him began to change. Gone were the walls that had hemmed him in from all sides, and gone was the battle raged remains of the previous fight. Kric was now floating in a void of whiteness, with only one exception. Seemingly hovering in the air, was what looked like a gate. On the top ledge, stone creatures watched the alchemist. Before the youth had time to contemplate what his transmutation had to do with this, the stone door of the gate began to slowly slide open. In less than a second, black cords shot from the opened doorway, wrapping around the alchemist’s left arm. Instead of fighting what was about to happen, Kric did not move. If these things required something from him, he would give it, for without Eiro, his life would not be complete.
The cords around his arm loosened for a moment, before becoming taught. A sickly sound burst from the man’s body as his arm was torn from him, being withdrawn into the gate by the cords. It was at this moment that the alchemist realized that they were not cords, but black arms. In his last moments, Kric saw the creatures of the Gate, black beings that took the severed arm as if in gratitude.
In a flash, Kric was returned to Rize’s throne-room. At once, his sights fixed on Eiro body, his thoughts filled with happiness. It did not last long.
Instead of his beloved lying on the floor, there was nothing more than a pile of flesh and bone, with organs planted everywhere. It took the last few moments of Kric’s consciousness to realize that the pile was exactly where Eiro had been. He had turned his lover into that. His eyes rolling to the back of his head, the alchemist passed out. His thoughts would be filled with horror’s beyond belief for his sin, which he would carry for the rest of his life.
Shortly after the alchemist passed out, a shadowy man entered the castle. He looked on Rize’s torn body with disgust and moved on. It wasn’t the dead god he had come for.
Three others accompanied this man. Two of them were male, the third a small girl. All four of them rested their eyes on the pulsating mass of flesh on the floor. It hadn’t moved yet, it was in too much pain to move.
The Master, as his faithful servants called him, knelt down beside the mess of organs. It took him a moment, but he found the creature’s head sticking out at an angle. He pulled out several red stones from his pocket and forced them into the thing’s mouth.
He was always there when one of them was created. The Master needed them for his agenda. Every single one counted. Besides, he had enough stones to go around.
The creature swallowed the stones after a moment. It felt a surge of energy and pleasure. It needed more! Fortunately, The Master pulled another handful of red stones from his pocket. This time the creature practically bit his hand off.
With each handful of stones it ate the creature started to resemble a human more and more. After three handfuls it looked like a deformed human. After five it looked like a female with black hair. By six it passed out.
The Master didn’t mind. Every new one always did this after it attained a human form. He motioned to Despair to pick up the female. The dead god’s castle was not the place to induct this one into his group. Besides, the female whom this homunculus was based on had left her spears nearby.
Those spears would definitely be a problem should they have ever been used against the newborn. The Master decided against disposing of the spears however. The alchemist lying on the floor would probably want to keep the spears anyway.
Without waking the Diamond Alchemist up, The Master and his minions left Rize’s castle and headed towards The Master’s headquarters. Once there they’d awake the newborn and teach her everything she needed to know.
She was to do what The Master told her to do. That was her purpose for living, and she would die if she tried to find any other purpose.
Strengths: She does not have many strengths, she is a sorceress, so she can cast a wide variety of spells, and is quite skilled in magic.
Weakness: She is not very good at hand to hand combat, she is weak strength-wise, so she can be overpowered easily if the opponent got close enough. She does have a tendency to get nervous in the heat of battle, thereby lowering her chance of a successful spell.
Skills/Magic: She has a wide variety of spells, but all of them take energy, which has to be regenerated after a certain amount of use.
Lightning: She holds her hands in the shape of a ball, creating a ball of lightning and casts it forth striking the enemy.
Fireball: She extends her hand and a large ball of fire shoots forth, injuring those within a
10 foot radius of the blast.
Web: She casts a web of magic that entangles those who walk through the area.
Arcane Mark: She engraves a rune of arcane magic onto the touched being, or item and enchants it.
Paralyze: She touches the target, and casts forth a swarm of magic into them, paralyzing them.
Invisibility: Turns the target invisible.
Mirror Image: Creates an illusionary image of her, confusing the enemy.
Appearance: She has a lithe, lean figure, stands about 5’ 9” and has shoulder-length brownish-blonde hair, her arms are toned, as are her legs, she keeps in good shape so that she can fight if need be. She wears a light grey tunic that stops at about her waist, and her sleeves come to about the middle of her bicep, her pants come to her ankles, and are baggier and green in color, she wears a few gold and silver rings, and keeps her hair down. She has a soft, but strong face with striking features; her nose is slim and fits with her almond shaped eyes.
Somewhat like this,
Personality: Kari is a wanderer, going from town to town, not really settling down. She always has a slight smile on her face, and always sees the bright side of things. She tends to be shy around those she doesn’t know, but if you get to know her you would see a fun, active person. She cares about those around her, but only if they don’t try and hurt her.
Biography: Kari grew up a happy child, she lived by a large lake. Her mother saw the potential in her and taught her in the ways of magic, when she had taught Kari all she knew she sent her out into the world, to learn more. She stopped by a town, Nettleville, which was a grungy rundown place, but for some reason she felt drawn to it. She visited the tavern, and as she walked through the door, a bright figure stood in the entryway, the figure had wings outstretched with his sword pulled out, the tavern was silent, then in a flash the figure was gone. The tavern went back to normal, and she knew what she saw, she had just seen an angel.
She wandered from that day on, trying to find out if there were more, she hasn’t seen one since, and still wanders trying to find another angel. She returned home, and was received with a warm welcome, she shared her newfound knowledge with her family. That night she had a dream, a figure in white, the one she had seen in the tavern came to her, she felt compelled to go to a town. She left without saying goodbye, and went to the town of Tollenaar. She met the angel, and they fell in love, they married, and lived happily, she bare him a son, but the son was killed in a war. Then a dark being came to Tollenaar, and it attacked her husband, she created a mirror image of herself and tried to fight the being, but was thrown back. The image landed on the ground, and she landed off in the middle of town, she lay there out cold for days. She was taken in by a old couple, she can’t remember what happened during all those years, and has no memory of her being married, but she does remember one thing, the angel staring at the image of her laying face down in the dirt. She always searches for the truth. That the angel is alive, and still searches for her.