Hair: Black, soft curls tied up in a loose bun, with black, bouncy, curly tresses left down, in a “half-ponytail” style. Straight bangs cover most of her forehead, and are parted towards the left side. Hair is shiny and silky, and slightly oily to the touch. Three royal purple peacock feathers with sharpened tips are pinned at an angle into the bun.
Eyes: Deep blue. Dark enough as to hide the pupils in most lighting.
Known Family: Paris Valentia – husband (deceased)
Galliard Madrigal – father
Sonya Navarre-Madrigal – mother
Vivace Madrigal – eldest sister
Algretta Madrigal – second eldest sister
Luminari Madrigal – third eldest sister
Arietta Madrigal – fourth eldest sister
Homeplace: Santa Mariela, Rubato, South Cordelia, Earth (city, country, continent, world)
Weapon: A lightweight, purple bow made of a carbon material half the length of Cadenza’s arm-span. The inner curve of the bow is reinforced with steel. The durable bowstring is made with the whiskers of tigers, and the grip with fine, black leather. Steel-tipped arrows with white wooden shafts and purple and black guide-feathers are carried in a silver-rimmed, black leather quiver. If arrow supply is depleted, peacock feathers in hair may be used as makeshift ammunition.
A small dagger, with a jewel-encrusted, silver handle, is kept in a black sheathe at her waist, attached to her belt. It has been said that this dagger was stolen from a band of pirates in Bellavista, and the gems seem to attest to as much. Two smaller, retractable daggers are hidden in the heels of her boots, and flare out when she gives a forceful kick.
Before her battle with the renowned shadow master Tsuukai Ita in “The Shadows' Favored”, the woman acquired a “purely black, adamantine blade that swooped up from where it was lodged in the earth like a pirate’s cutlass with a great, basket-shaped, defensive crossguard that would protect much of a human’s hand. The sword gave off a pulse of magical energy, its effect much like a sort of pheromone beckoning the gypsy and dragon closer; and as they drew nearer, the words “Conquistatore da Luz”—“Conqueror of the Light” in Old Rubatoian—could be seen gleaming brilliantly in the center of the curving blade, glowing with a dark energy that could only be seen by those who could see perfectly in the night.”
The sword is not weakened by light, but rather absorbs it without any harm to itself, and it has the ability to penetrate barriers and force fields, as detailed here: “Cadenza’s hand gripped the sword and pulled it from the ground—and as it whipped up and struck something unseen before it, she was instantly drawn into the blade itself, as if she had used her skill to jump into the shadows without being conscious of it. She emerged at the tip of the blade in a matter of nanoseconds, finding herself on the other side of a once-invisible barrier that had blocked both forks of the path.”
When not in use, the sword melds into the shadows on Cadenza’s dagger sheathe. It can only be drawn out of the shadows and wielded by Cadenza.
Armor: White mythril full-body armor is worn underneath clothing. Black leather padding is worn on forearms to protect arms from backlash from the bowstring. Black, fingerless leather gloves are worn on hands.
Strengths: Cadenza is very stealthy and clever. Her magical energies and intensive training have enabled her to move at superhuman speeds, appearing as only a faint blur to most eyes, and have also granted her strength and stamina beyond that of normal humans. She’s trained in various martial art disciplines, and in sword-fighting, and has great skill in fighting with daggers, knives, guns, and bows as well. Her magical abilities are unrivaled, even by her own remarkable speed, and all but her Crescendo spell are unaffected by even the strongest light.
The gypsy is very agile, and can perform flips and other stunts some might view as impossible. As a result of living in arid Rubato, she can withstand high temperatures and harsh dry weather better than most humans, and because of her strong bond with shadow, she is capable of seeing perfectly in darkness. Dark and shadow magics are ineffective against her, and other elements (including light) are merely neutral at best.
Weaknesses: Without her peacock feathers, she cannot cast some of her spells, and has no backup ammunition for her bow. Her mythril armor, while more than strong enough to repel all earthly metals and many magical ones, can be damaged after several powerful hits by some of the strongest magical metals, and does not offer protection to her neck, feet, hands, or head. Also, being from a warm climate, she intensely dislikes extreme cold.
Skills/Magic: Cadenza was first an archer, with excellent aim when given a little time to calculate her shots, and has since then gained skill in martial arts and other methods of combat. She has amazing power with her shadow magic, and possesses superhuman speed and great strength.
Enchantment- Cadenza removes the trio of peacock feathers from her hair and spreads them out like a fan, as she begins an incantation. The sounds of the chant, when filtered through her mystic feathers, appear to be a beautiful melody, lulling foes into a false sense of peace. Once Cadenza finishes, she swings the fan at her opponent with a flourish, putting them under her spell, which paralyzes most enemies for upwards to 5 minutes when successful. Spell takes 1-3 minutes to complete.
Mesmerize- Mesmerize is a stronger version of Enchantment, and is executed in the same fashion. The spell, however, requires a longer incantation, and drains far more energy. The incantation takes 5-7 minutes to complete and necessitates complete concentration. Most enemies are paralyzed up to 15 minutes when successful. Cadenza is often severely drained after finishing the spell, unless she is in peak condition and has expended very little of her energy beforehand.
Premonition- Cadenza begins a different incantation, often closing her eyes to concentrate. A purple aura appears around her as the chant draws to a close, shielding her as she views a glimpse of the future. Shield lasts upwards to 2 minutes when successful, length of visions vary. Spell takes 1-2 minutes to complete.
Crescendo- A shroud of shadow magic engulfs an enemy or enemies, gradually increasing the pressure underneath the shroud. If trapped underneath for a certain length of time (generally 5-8 minutes for a human) the pressure can reach lethal levels. If not trapped long enough to be killed, the pressure may damage eardrums and other sensitive membranes. Incantation takes 3-5 minutes to complete. Spell lasts until Cadenza is sapped of energy, calls off the spell, or the foe breaks out of the shroud (using extremely intense light or similar means.)
Void- Discs of shadow magic nullify light (both magic and regular light waves) and can redirect it back elsewhere (at an opponent, or simply a different location.) Effectiveness of spell and the amount of Cadenza’s energy consumed depends on the intensity of the light. Discs are shot from the palm of the hands or the fingertips. No incantation needed.
Staccato Burst Shadow- Hurls short, intensified bursts of pure shadow magic at an enemy, requiring no chant or preparation time. Blasts may be fired until Cadenza is completely drained of energy. Blasts are fired from the palm of the hand or fingertips.
Shade Fist- Developed while training with both magic and martial arts, this technique allows Cadenza to use the pure and potent shadow magic energy of her Staccato Burst Shadow spell to back a punch with raw magical power. She merely needs to summon the magic for Staccato Burst, creating an orb in the palm of her hand, and then focus it to surround her fist--all of this takes less than seconds, occurring automatically without any real conscious effort from Cadenza aside from the will to punch something. The resulting blow is countless times more powerful than her normal punches, but saps a bit more energy than a normal Staccato Burst attack.
Sharpshooter- This technique allows Cadenza to shoot dart-shaped projectiles of pure shadow magic that can pierce an enemy’s flesh and ravage their insides with magic or damage armor. Similar to her Shade Fist attack, the gypsy first needs to summon the magic for Staccato Burst, but instead she then creates orbs upon her fingertips, focusing to form them into needle-sharp darts--all of this takes less than seconds, occurring automatically without any real conscious effort from Cadenza aside from the will to perform the attack. The spell is stronger than a Staccato Burst, but saps a bit more energy than the normal attack itself.
Dark Shield- Around Cadenza forms a domed shield constructed of shadow magic that lasts for as long as Cadenza has energy, or until she willingly calls the spell off on her own. A short incantation taking 1-2 minutes is required to incite the spell.
Dark Shield Mobile- Cadenza casts her regular Dark Shield spell, but with a slightly longer incantation that allows her to create a mobile, circular barrier of the same strength as the original spell around her body. Like Dark Shield, this technique lasts for as long as Cadenza has energy, or until she willingly calls the spell off on her own. The incantation takes 2-3 minutes to complete.
Dance of the Shadows- Cadenza begins this attack by singing the first few measures of a song with magical qualities, which was specially composed for her by Louis Fritz's protégé and musical prodigy, Melody Ferrier. As the last few notes ring out, human-sized figures of pure shadow magic appear on all sides of an enemy, and collide erratically and forcefully into the foe as they dance and careen around. The masses of energy move to keep up with their target, so they can't miss. The attack ends when Cadenza calls it off or is sapped of energy.
Silhouette of Stealth- Learned during training with shadow magic-user contacts in Rubato (after "Her Rebellion"), this spell allows Cadenza to meld into any nearby shadows (or shadow magic), disappearing into them completely without a trace. She can freely move through any space where the shadows or spells themselves are cast--along walls, through windows, etc. for as long as she has energy. No incantation is needed--the spell only necessitates energy and shadows within range.
Drain- When Silhouette of Stealth is in effect, the gypsy may use a short incantation to grant herself the ability to drag a foe or foes down into the shadows with her—gradually draining them of their energy and giving it to Cadenza every second they are in the gloomy depths. The incantation takes 15-20 seconds to complete, and the attack lasts until Cadenza calls it off or the opponent manages to break away.
Saber- When Silhouette of Stealth is in effect, Cadenza may create a short sword constructed of shadow magic to attack persons and objects outside of the depths of the shadows she travels in. The blade cuts much like metal, but can be formed or dispelled like magic. The sword disappears when Cadenza calls it off or is sapped of energy.
Healing Sonata- Cadenza starts this spell by singing the first few measures of a song with magical qualities, which was specially composed for her and Louis Fritz by the minstrel’s own protégé, Melody Ferrier. As the melody flows, energy gathers at the gypsy’s feet, and rises in bright rings until it has traversed her whole body, healing any non-lethal injuries, internal or external, as it goes. Melody’s flute can be heard echoing in unison with the song when the spell is cast.
Gloom Tornado- By surrounding herself with a veil of pure shadow magic to draw upon, Cadenza can run on pure magical energy, increasing her already impressive speed fivefold and creating twisters of shadow power in her wake. These twisters trail after her, engulfing any foe she passes and damaging them with both forceful shadow magic and fierce winds. The technique requires no incantation, but consumes a considerable amount of magical energy, leaving Cadenza somewhat drained afterwards.
Razorfeathers- By enchanting one of the peacock feathers in her hair with magic, Cadenza can toss the feather into the air to incite an attack quicker than the eye. Once the tossed feather dissolves, a downpour of razor-sharp feathers made of dark magic flutter down, unable to be deflected, and then all at once, they abruptly slash in countless different places on their target, cutting deeper than a knife without warning. The attack causes both great blood loss and significant magical damage. As Cadenza only carries three feathers that can serve this purpose, this attack can only be used three times; once for each feather. Mysteriously, the feathers she uses rematerialize after a day.
Appearance: The lovely Cadenza has a tanned, olive-colored complexion, and often wears black mascara, a touch of purple eyeshadow, and a light dusting of peach-colored blush which gives her skin a healthy glow. She is a petite woman, and very physically fit with an attractive build, luxuriant hair, and beautifully captivating eyes and face of Latin essence.
The gypsy normally wears a tight-fitting, crisp white cotton turtleneck blouse, with a short, tight brown leather vest buttoned over top and her quiver and duffle bug’s straps slung across her chest. She also wears a pair of dark brown tights and comfortable, easy-to-maneuver-in tan-colored shorts, cinched at the waist by a dark brown leather belt to which her dagger sheathe is affixed. On her feet, she sports a pair of mid-shin-high brown leather boots, with tough, durable soles. When in sandy Rubato, Cadenza will occasionally wear a tawny-colored cloak over her attire.
Personality: The gypsy comes across as prideful and reserved, quick-witted and sometimes coldly indifferent. She’s very independent, and has confidence in her actions and choices, but that confidence is mired with the distrust of others, for she’s well aware of the fact that they affect the world she’s in, and can change situations dramatically if they choose to help or hinder her pursuit of her goals. This leads her to often weigh the pros and cons of a decision or situation, rather than jumping impetuously in.
Others often feel the need to be wary in her presence; with one of the brightest minds ever to have dived into the criminal world, and with the driving force of characteristic Rubatoian passion within her, it can almost never be known for certain if the woman will call you a friend or stab you in the chest. Her respect is hard-earned and doesn’t always soften the edge to her tough attitude—making it very difficult to understand how well she’ll take to you if you don’t know her well. Calmness and a thick-skin towards rudeness seem to have helped colleague Louis Fritz and others become friendly with her over time, even going so far as to become drinking buddies, sparring partners, and most important of all, dependable allies.
Cadenza has been described by some as a “real rough-and-tumble character who can still mellow out at times”—she tries to adapt the best she can to situations, determining what would be the best approach to them just as she once considered the best way to approach a crime. Still, she is not without a temper that can lead her to punch out innocent Dome messengers and not without nerves that can make her react in ways that are less-than-beneficial in the long view. Being a teacher of the Dome, she has seen much and is surprised by little; she quickly seemed to grasp the concept of the Dome’s sentience and the idea of there being different worlds.
In battle, Cadenza is a calm and calculating fighter, determined and resolute when victory is necessary or desired, and when survival is on the line. She’s fierce and relentless with her attacks, showing mercy only on the very young, the very old, or, due to her late husband Paris Valentia having been one, soldiers. She utterly despises all police and other law enforcers and isn’t terribly fond of most vampires.
Biography: Cadenza Madrigal was born into a family of gypsies in the badlands of Rubato, the southernmost region of the world. Times were hard on the sweltering and barren mesas of the country, and those who couldn’t find conventional work found other means to put food on the table, even if it compromised their values and morals. Cadenza’s mother, Sonya, taught Cadenza and her four older sisters--Vivace, Algretta, Luminari, and Arietta--the ways of the gypsies, fighting, dance, and fortune telling. Galliard, her father, was an inventor who created the versatile carbon material Cadenza’s bow was made of.
Galliard--suspecting that his rival in business was trying to steal his precious formula--hired a hitman to do away with the competition in an effort to safeguard his intellectual property. The hitman betrayed Galliard and turned him into the authorities. He was convicted of murder and taken to prison where he would remain for the rest of his years. Learning of the hitman’s betrayal, Cadenza and her sisters swore they would avenge their father someday, and free him from prison. Cadenza’s duty was to earn money, and to hone her fighting skills until the day they would confront the man who put their father in jail. Sonya supported them as best she could financially, but deemed herself too old to aid otherwise.
Cadenza currently travels on her own to complete the tasks given to her by her elder sisters, and reports back to them after each assignment. These tasks often include thievery and murder, which Cadenza is apparently not averse to.
She believes in the lore of the gypsies and fortune tellers, and accredits her magical abilities to them. She has been described lethal by authorities all over Rubato, “dealing out death mercilessly and with a horribly beautiful grace that has spelled the end for many a man.” However, all of her targets thus far have been wealthy, middle-aged men without any sort of training in battle. The gypsy values money, success, style, and efficiency, and has no reverence for law or honor. She is loyal to her family, herself, and no one else.
Cadenza enrolled at the Battle Dome as a student for a short time. During her stay, she was given an infant violet dragon by her elven teacher Sileya, whom she named "Avello." Eventually she was selected to become a student teacher at the Dome. Her sisters allowed her to take the position, since she often goes on expeditions for treasure and other valuables as a part of her job.
The gypsy also once was married to a young military officer by the name of Paris Valentia. She became a widow when her husband died in a war between her homeland and a neighboring country.
EDIT (12/16/06): More recently, Avello has matured into what could be considered a "teenage" dragon, with weak fire-breathing and enhanced flight abilities, in the time of Cadenza's absence from the Dome. The woman was recalled to Rubato, due to her sisters' fears of her becoming allies with her students, and anger over her hoarding away of the riches obtained from the copies of the Ring of Odin (obtained in Field Trip.) However, the gypsy now has been inspired to rebel against her overbearing sisters and make efforts to free her father by her own methods, thanks to a chance meeting with Hunter Merridale, who was able to escape from the iron-fisted grip of his parents.
EDIT (3/3/07): Unbeknownst to Cadenza, she has been promoted to a full-teacher while she has been away and has been assigned new students, which her friend Hunter teaches for her until she is able to return.
Room at the Dome: A dark violet door leads to a room that is hexagonal, and deceptively small. Strange incense placed there by unknown forces burns in each of the six corners, and is rumored to incite hallucinations of one’s worst fears. These visions are said to be seen playing across the six mirror walls. The only person known to be immune to the incense is the room’s occupant, teacher Cadenza Madrigal, who has adapted to the smoke since first moving in. Some believe that she developed the resistance as a result of the Dome considering her to have coped with all of her fears—or at least, those which it feels it would be wise to interfere with. This implies that the Dome placed the incense in the room in order to help Madrigal overcome her fears. Nowadays the smoke more so functions as a security measure to keep intruders out of the teacher’s quarters.
In the main room, aside from the mirrors and incense, there is a wooden bar that one might use for ballet stretches, which runs the length of the wall opposite the door. In the center of the antechamber, there also lies an oval-shaped bed with a curved headboard and footboard, which is generally made up with lavish purple sheets and pillows with silver tassels, and a small cherry wood bureau that is often locked. On the floor, near the foot of the bed, there’s a plush violet pillow on which the dragon Avello slumbers.
In contrast to earlier days, each of the six mirror walls has now been split up, with two mirrors making up each wall instead of just one. Behind every mirror is a hallway that leads either to a newer room of Cadenza’s, or to somewhere else in the Dome. Of the twelve doors, it is known that one leads to a luxuriant full bathroom, one to a kitchenette, one to a guest bedroom, one to a library, one to a training room, and one to a sauna. At least one door leads to the outside of the Dome, but it’s only accessible from inside the gypsy’s quarters, and not from the outside. Another’s ultimate destination is said to shift about, following the nature of the Dome. And the last that anything is known about is said to lead to a place directly adjacent to the door to Florheim, the main connection between the Dome and Madrigal’s Earth.
The Other Madrigal Sisters(profiles to be used as reference for "Her Rebellion" and future works):
Name: Vivace Madrigal
Hair: Black and long, with loose, tasseled curls. A crimson rose is pinned by her right ear.
Weight: 124 pounds
Weapon: A flame-resistant black whip
Skills/Magic: Vivace specializes in fire magic, and is the most talented with weapons aside from Cadenza.
Staccato Burst Fire- Hurls short, intensified bursts of pure fire magic at an enemy.
Harmony- After chanting a spell (usually taking from 2-3 minutes), Vivace may call upon a spell from one of her other sisters. Strength of spell depends on proximity of other sisters.
Hypnotize- Vivaces recites an incantation which creates the illusion of a spinning wheel of flames in order to hypnotize an enemy. Spell takes 5-7 minutes to complete, effects last for up to 60 seconds.
Appearance: Vivace wears a tight, empire-waist, blood red dress, and black leggings made of a spandex-like material. On her feet, she sports black leather, mid-shin high boots. Like Cadenza, she has an olive complexion, and wears mascara, and eyeshadow (only hers is more of a red hue), however she also wears red lipstick to complete her crimson color scheme. She is taller than Cadenza, but like her sister boasts an attractive build.
Personality: Vivace is fiery and domineering. She has a quick temper and demands the respect of every one of her sisters. She is the self-proclaimed leader of the Madrigal sisters. Her persona in battle has yet to have been tested, but Cadenza deduces that she is not as controlling in battle as she can be otherwise.
Name: Algretta Madrigal
Hair: Black, long, and straight. Tied up in a tight braid, with short, side-swept bangs that barely reach past her brows.
Eyes: Cerulean blue
Weight: 137 pounds
Height: 5’5 1/2”
Weapon: A metallic rod, with blue steel rings at the base of a pentagonal head.
Skills/Magic: Algretta specializes in water magic, but her true skills reside in the handling of machinery and other technology.
Staccato Burst Water- Hurls short, intensified bursts of pure water magic at an enemy.
Harmony- After chanting a spell (usually taking from 2-3 minutes), Algretta may call upon a spell from one of her other sisters. Strength of spell depends on proximity of other sisters.
Appearance: Algretta is the only one of the Madrigal sisters to wear glasses. She prefers to wear a thin, navy blue rimmed pair, with lenses that function like transitional lenses. Like all of her family, she has an olive complexion. She also wears mascara and blue eyeshadow on occasion.
Algretta wears a loose-fitting, blue cotton blouse, with dark blue buttons up the front, and a pair of navy blue trousers. Her pants are cinched at the waist by a gray utility belt filled with odds and ends used when tinkering with machinery. On her feet, she wears black slippers with a fish pattern embroidered in blue gemstones.
Personality: Algretta is a calculating intellectual, and very measured in all of her actions. She prefers using logic over using her fists, and acts as a balancing force to Vivace's unbridled passion.
Hair: Black, shoulder-length, and very curly. Held back from face by a headband made of pink fabric.
Eyes: Deep green
Weight: 119 pounds
Height: 5’4 1/2”
Weapon: A thin sword designed specifically for slashing attacks. The hilt is made of some sort of golden alloy covered by magenta fabric.
Skills/Magic: Luminari specializes in light magic and is an amateur healer.
Staccato Burst Light- Hurls short, intensified bursts of pure light magic at an enemy.
Harmony- After chanting a spell (usually taking from 2-3 minutes), Luminari may call upon a spell from one of her other sisters. Strength of spell depends on proximity of other sisters.
Purify- When successful, heals most non-lethal wounds. Amount of energy consumed depends on severity of wound. Spell takes 8-10 minutes to complete.
Appearance: Luminari wears an ensemble consisting of a yellow, mid-length dress, silver chain belt, and pink, button-up shrug. She has an olive-complexion, and wears yellow eyeshadow and pink lipstick, along with matching pink pearl earrings and a necklace. As for shoes, Luminari wears a pair of pink, comfortable slippers, similar to Cadenza's.
Personality: Luminari is almost ethereally serene, but her calmness hides a devious persona. Beyond her pure, healer facade is a scheming mind that is fiercely loyal to Vivace, and seeks the favor of her, or any one deemed a powerful ally. An action against her eldest sister may bring an unexpected retaliation.
Name: Arietta Madrigal
Hair: Black, wavy, and short. Tied up in a loose ponytail with messy, side-swept bangs.
Eyes: Light green
Weight: 125 pounds
Weapon: A collection of nine steel throwing knives, and a small metallic boomerang.
Armor: Steel gauntlets that restrict motion in the wrists slightly, but protect hands from blades.
Skills/Magic: Arietta specializes in wind magic, but is the weakest magically of all her sisters.
Staccato Burst Wind- Hurls short, intensified bursts of pure wind magic at an enemy.
Harmony- After chanting a spell (usually taking from 2-3 minutes), Arietta may call upon a spell from one of her other sisters. Strength of spell depends on proximity of other sisters.
Appearance: Arietta is considered the ugly duckling of the Madrigal family, although many men still seem to find her attractive. She wears a tight-fitting green halter top with a matching green choker made of cloth, and black capri pants. On her feet, she wears short black boots.
Like all of her other sisters, she has an olive-colored complexion. She also wears green eyeshadow, to go along with the green-theme of her outfit.
Personality: Arietta contributes to the Madrigal sister's operation by looking after their mother Sonya, and studying the legal aspects of their plan to free their father. She is known to handle money well, despite her somewhat ditzy nature. Arietta tends to follow Vivace's orders without question, believing she would be lost without her eldest sister's guidance.
Most Powerful Character - Fall BA 2007
Most Attractive Female Character - Fall BA 2007
Best Battle (Chinatown Rush) - Fall BA 2007
Weapons- Poison short sword, a numerous array of knives.
Armor-Black leather. Also a device, like a belt with a knob on it. Turning the knob turns you into a shadow. She also wears a plain black mask mask when on assignments.
Strengths- She being a wood elf, is agile and quick but far from fragile. She can make a thrust easily through your body with her deadly knives with just one arm. She also has her gnomish shadow tech belt. Another strength is her face. She has lured many targets totheir death by charming them with her charming smile. She is also exceptional at bandegnig minor wounds and such as slices, cuts, etc.
Weaknesses- She is strong but can be overpowered if fighting hand-to-hand combat. She also doesn’t have any magic skills so she has to rely on her fighting skills. Also she doesn’t have a lot of armor to protect herself from heavy strikes (sword stabs, axe chops etc.) She dosent like to get to close to anyone in case someone finds her identity and goes for those close to her so consiquently she dosent have many friends and is somtimes lonely. She has an innate weakness to fire. The origin of this weakness is unknown, but when she is hit by a fire spell the damage it can do can be devastating to her ability to fight, sometimes even completely disabling her.
Personality- She has a light, friendly attitude considering she is an assassin. She is kind hearted and just so she only takes the jobs of taking out bad guys. But when she is on an assignment, she is a ruthless killer so watch out.She is a smart girl and uses alot of common sense in difficult situations. She also gets really stressed with bad attitudes and quickly gets annoyed and become very mean.She trys to make people happy, always telling jokes and charismatic, but is serious when needs be.
appearence-Ywen has a beutiful face, but dont let that fool you. She has straight dark brown long hair. She is average height for a female wood elf and has a charming smile. She wears her black leather armor and her belt at all times, and has her weapons a her side just in case. Her eyes are bright green, and that along with her smile and face have lured many targets to their death. She is lithe and willowy
Bio- Ywen was born in the elven city of Naroth. She was raised by her mother Idrial A wood elf, and her father, Arminas, also a wood elf. They raised ywen to be a good girl, who was smart yet athletic. She went to school with her friends Leana and Earen.
They had always hoped to take on earen’s family business. Paladinship. But Ywen didn't want to be a song writer like her parents. She wanted action in her life. as she grew up, she found she had a knack for throwing things. She threw a short stick 20 ft and it stuck solidly into a tree. she practiced in secret, not wanting her parents to know. After the death of Earens mom, ywen noticed he become depressed and almost haunted. Then, he disappeared. There were rumors that he had killed himself, other thought he ran away. Ywen decided it was time to leave and left her home city. Her parents were crushed by her decision but supported her. She went to the human city of bellgate and joined the assassins guild.
She trained hard and long. She learned to take on enemies bigger than her, to wield a sword, and become a deadly assassin. One person that she met stood out. Valanoth. He was half demon half wood elf. Not many people had much to do with him. She said hi once in a while but had never really known him. One day she was called on an assignment to help valan, because he had run into some trouble. When she got into got into the demon fortress she found out he was in prison. She went to rescue him, and found a young mage and Earen with him! She freed them and they escaped and pressed towards their goal. She found the mage’s name out, it was shisho. They were barricaded in a hall way, demons coming towards him, and shisho was freaking out. She grabbed him and kissed him to get him out of his fright. She felt strange after the kiss, but shrugged it off. After they killed the group of demons, strange spiders flooded the room. Her and shisho ran out, through corridors, going into a room, where their target was. They were grabbed by the demon lord and her back was broken and the demon dropped her. Shisho ran to her and tried to heal her. But she was to badly broken. She grabbed shisho’s arm and said, “be strong shisho, I need you to be strong.” Then she went limp, and death took her.
She woke up in a white room, a figure in a white cloak dabbing a cold cloth on her forehead. “Where am I ?” she asked.
“You are in the afterlife Ywen” the figure said.
”But I want to go back! Please!” she said, starting to cry, but the figure put a finger to her lips.
”Shhhhhh. All will be set right in time. Rest now.” Ywen layed back and went to sleep.
When she woke up, she felt like she was being shaken, but no one was there. “Wake up Ywen! It is time!” a voice sounded in her head. There was a blinding flash of light and Ywen landed on the cobble stone road in front of her group .Tears welling in her and shisho’s eyes they embraced each other. She then hugged earen.
”its good to have you back” he said, tears in his eyes.
”likewise” she said. She then joined shisho, and ordered a drink at the tavern, while shisho explained what had happened. She and shisho went their separete ways, and she now does freelance assassin jobs, always looking for adventure
Hair: Long dark hair that reaches down just below her elbows. Nearly always tied up in a ponytail
Eyes: A light cheery blue
Weapon: A three foot long thin curved sabre with a short bundle of silk thread hanging from the base of the hilt. Three small curved and weight throwing knifes. An ordinary dagger.
Armor: A large but light round shield with a large golden symbol resembling the sun in the centre. It has the ability to create a blast of intense light that can blind an opponent momentarily.
Strengths: Uses speed, flexibility, dexterity and her good looks to surprise and overwhelm enemies. She can strike quickly and precisely dealing more damage then one would expect. She can recover from blows quickly and effectively nearly always landing on her feet. She is also very crafty.
Weakness: Does not deal well with heavily armored opponents lacking the strength to pierce through the armor. Her lack of much armor leaves her extremely open to attacks. She relies nearly completely on her speed for both attack and defence.
Skills/Magic: Light bomb (shields special ability), thievery, basic first aid, and horse–back archery.
Personality: Less hostile than most Gerudos but just as deadly. Fun loving, energetic and quite arrogant. In fight she will always size up the enemy and will then decide either to retreat or fight. If she decides to fight she’ll always try to finish the enemy off quickly, no messing about, make it nice and swift. She often makes the kill without even being seen.
Appearance: Sabureela isn’t very tall for a Gerudo but is even more beautiful than nearly any other Gerudo you will ever see. She is skinny but muscular for a female; she isn’t over muscular though. Her skin is a light tan colour and her hair is black and reaches down past her elbows. She nearly always wears it in a ponytail. Her eyes are a soft playful blue. She has high cheekbones that are just visible above the veil she wears around her face.
For clothing she wears a light purple silk shirt that is just a little bit too small for her curvy proportions. She has a long piece of red cloth tied around tiny waist that she holds her weapons with. She wears a pair of medium length cream silk trousers that reach about half way down her slender calves where the ends tighten and grip around her legs. She wears a pair of purple slipper like shoes.
She carries her shield strapped to her back with a length of leather that raps around her shoulders and torso.
History: Sabureela’s life has been just like that of any other Gerudo. She has never been that different or unusual from any other Gerudo apart from her unimaginable beauty.
She was born in the Gerudo fortress and lived there till a year ago. At the age of 7 she began to learn the skills required of all Gerudos and became quite formidable with most of these abilities. In particular she became very skilled with a sword and developed impressive abilities as both an assassin and thief. Sabureela never really enjoyed life in the Gerudo fortress and always wanted to leave and travel away from her birthplace. So at the age of 16 she decided she was going to leave the fortress. One night she snuck into the armory and stole her favourite sword, a sabre that belong to her teacher Dalana and some throwing knifes that had caught her eyes (unlucky for the owner). On the way out of the armory she saw the sacred “Sun Shield” that hung on the armory wall so she decided she may as well nick that too (the Gerudo leader Nabooru wasn’t too pleased when she found out it was missing.). That night Sabureela rode away from the fortress on her brown stallion Max, heading off into the sunrise to steal, kill and do all does other great things in life.
Race: Drawynn, they are no different from humans except that they can perform magic and each one is bonded to a dragonlit.
Eyes: Hot Pink
Hair: It’s short, to the top of her neck, and brown with blond highlites except for a thick strand that falls in front her right eye, that’s colored pink to match her eyes.
Weight: 130 lbs.
Height: 5' 11"
Strengths: While Summer has no weapon, she excels in performing magic. She spends most of her time practicing and has almost mastered her spells. Their power can range from incredibly strong to very weak, giving her many options for fighting an opponent. She can also be analytical and find the foes weakness, if they display it. Summer has an intense bond with Metanth, her dragonlit, and the two can work to together to defeat anybody.
Weaknesses: Since she has no weapon or armor, close combat can prove disastrous for her. She has no protection and to make spells strong enough to hurt an opponent can takes more time then an enemy does to attack. Her laid-back attitude causes her not to take most things seriously so she won’t try in battle as hard as she can. Once she realizes the gravity of the situation, it’s usually too late. Summer will also do anything to protect Metanth and her necklace, resulting in hairy situations.
Magic: Drawynn must draw power from the present elements to use magic meaning if that element isn’t there, they can’t perform that magic. Summer can bypass this somewhat with her necklace, Tiamat, which holds enough of each of the eight elements to perform weak moderate spells of that element. Still, she is more prone to use the element that is most common in the area that she is in.
Fire Bomb-Summer gathers the fire element in a small ball which she throws at the opponent. When it connects with anything, it creates a small explosion. The more magic she puts into the orb, the stronger and more devastating the explosion. However, it is harder to control the more the magic so a stronger form may explode before reaching the opponent or miss completely.
Lightning Crack-By gathering the electrical element in her arms, Summer can shoot lightning bolts from her hands. Stronger forms can paralyze an enemy for a few seconds but tend to spread out more. This means they could completely miss the target or even hit allies, making it a bad spells to use with others around.
Ice Break-This spell utilizes the ice element. Summer raises her arm into the air and forms ice daggers around it. Then she launches them at the opponent. The powerful form can freeze a wound after making it, causing more pain to the foe. However, the dagger increase in size proportional to strength making them less accurate and unable to travel as far.
Earth Shatter-Calling the earth element, large spikes shoot out of the ground to impale the foe. However, it creates a slight earthquake before use, allowing the foe to know when it is coming. More magic means larger and deadlier spikes but the earthquake that prevails is larger, too.
Water Surge-Summer gathers the water element, forming a vortex which she directs at the opponent. The stronger forms are larger and more powerful but are also hard to control, mostly missing the opponent and crashing into something else.
Wind Suppress-Using the wind element, Summer forces the air around an enemy to become denser, forcing the movement of them to slow. Stronger forms can also cause physical injury but also effect a wider area, harming others and even Summer herself.
Light Revive-With the light element, she can heal wounds by increasing the natural healing process. It can be used to heal large wounds but only increases the speed and doesn’t actually heal, meaning wounds aren’t healed instantly. Using more of the light element also cause the immediate area to lose light making it a bad idea in poorly lit areas.
Dark Decay-With the dark element, Summer causes the exact opposite of Light Shine. This spell causes flesh to decay faster, causing painful wounds. Using more of the dark element causes the immediate area to grow in light, also. However, this spell goes against Summer’s sense of moral, causing her to use it in only the most extreme cases.
Personality: Summer is extremely laid-back and carefree. She considers getting work up over something unhealthy and shows only happiness. She usually reclines when resting and most of the time her eyes have a half-asleep look to them. If someone insults her, Summer just ignores them and lets it slid off her back. She’s eager to meet new people and will act nice to others even if they are rude to her. This drawynn is wise despite her restfulness and will listen and help anybody she can. Her advise, though, tends to be in odd quotations, usually made up herself, and seems more random then like something helpful. She acts somewhat motherly to Metanth and is always trying to calm his fiery attitude, usually annoying him more. Summer also like to sing and dance and has great respect for people and animals. She prefers the city to the country, but can be happy in both.
Appearance: Her appearance reflects her personality. She wears dark tan pants that are narrow at top but flair out at the bottom. They are a little too big and hang on her hips, forcing her to pull them up sometimes. She has a yellow T-shirt that’s baggy and a purple sweater tied around her waist that she will put on if she gets cold. Around her neck is the necklace Tiamat, which is a jade gem, shaped like a diamond, with a silver Chinese dragon coiled around it. It hangs on a silver chain right above her breasts. Her hair is combed behind her ears except for the pink part that covers her right eye. It is somewhat messy and unkept, mainly because she spends as little time possible in combing it. Her ears stay close her head and her eyebrows are the same brown color as most of her hair. Her hands are dainty-looking and cold to the touch. Metanth is usually coiled around her chest with his tail around her right arm.
Biography: Summer Heil was born to Mat and Daphne Heil, in the city of Cielo. Technologically, the world she hails from isn’t too different from our own. However, many different races inhabit it, including the race she belongs to, Drawynns. As a child, she had a normal life. Both of her parents were teachers, though not at the same school that Summer went to. They decided it would be better for her if they weren’t there, that way, they wouldn’t be tempted to pamper her. She had good grades and was an overall good student. In the evening, if they had time, her parents would teach her magic that was usable by their race. Her father also tried to teach her some melee combat but she just didn’t like it at all.
Then, at the age of ten, it was time for her to bond with a dragonlit. All drawynns bonded to one at that age and she wasn’t alone in the endeavor. There were about twelve drawynns in all that were ready to bond. However, when the children and their parents reached the dragonlit nest, which was only a few miles out of the city, they found it to be destroyed. Dragonlit bodies and smashed eggs laid everywhere. The drawynns were devastated. Bonding to a dragonlit was an essential part of their race’s growth. If a drawynn didn’t bond, they would eventually lose the ability to use magic. But what could’ve destroyed a dragonlit nest eluded their knowledge.
When searching through the wreckage, Summer stumbled upon an intact dragonlit egg. The rest of the group was elated that one survived, but who it would bond to was another matter. Summer’s parents said that since she found it, Summer should be the one to bond to it. However, other parents disagreed. Eventually, the argument turned into a fight. During that fight, the egg, which had been placed near the center of the nest and far from others, hatched. The small dragonlit hatchling, a metal breed, immediately crawled over to Summer. The children, not able to fight against full grown drawynn, had surrounded the egg and wondered what was inside. Summer’s parents were pleased with this, but the others weren’t.
When Summer returned to school as a bonded drawynn, the other students shunned her. Though she had been a good student, she had never exactly been popular. Now most of the students avoided her or said rude things about her. And it didn’t help that Metanth was very defensive of his drawynn. Eventually, the only friend she had left was an older drawynn by the name of Samantha, who had already bonded to an ice dragonlit. While her parents and their dragonlits tried to help her by telling her that the others were just jealous, Samantha listened to what Summer had to say. She even taught Summer and Metanth how to use their magic more effectively and work together as a team.
Finally, one day, after five years, Metanth wanted to go back to where he had been born. The bodies of dragonlits that were there before were now decaying husks. The metal dragonlit had never actually remembered the nest when he was born because Summer and her parents left shortly after he was born. He was enraged at the senseless destruction of his home, he wanted to find who did it. While searching around, Summer found the necklace, Tiamat. Unsure of what it was and what it was doing here, she picked it up. Summer, distanced from her family and dislike by virtually everyone, agreed to help Metanth get revenge. That night, she left a note with her parents and Samantha telling them what Metanth and her where doing. Gathering some money and supplies, the two left to find who had decimated the dragonlit nest.
So far, in two years time, very little has revealed itself to the two. Summer has taken the time to practice her magic and understand that Tiamat allows her to use magic, as well. Metanth has also trained himself to kill the one that destroyed the nest. The two have been bonded for seven years and it can only get stronger.
Race: Metal Dragonlit
Scales: Shiny Grey
Eyes: Hot Pink
Weight: 70 lbs
Weapons: His own claws, teeth, and tail which ends in a sharp point.
Armor: His scales which can withstand swords and daggers but will fall against crushing weapons such as axes and clubs.
Strengths: Metanth is very proficient at fighting and can very well. His claws and teeth can cut deeply while his tail can pierce thin armor. He is very protective of Summer and will defend her during close combat, allowing her time to cast spells. He is also good with his innate spells and fire breathing.
Weaknesses: Metanth’s hot temper is what usually causes him and Summer to get involved in fights. He tends not to think before launching an attack which could help the opponent by putting him and Summer in bad situations. The dragonlit can also accidentally hurt her if he isn’t paying attention as he is usually coiled around her. His protectiveness for the drawynn can lead him to sacrifice himself for her.
Skills/Magic: Fire Breathing-Simply, Metanth can breath fire. As a metal dragonlit, his fire tends to be more intense than that of fire dragonlits, causing more damage. However, because it is stronger, he can’t keep it up for very long. He tends to use it all in one breath, leaving him without this skill.
Metal Shield-Metanth can cover both himself and Summer in a coating of metal, rendering them impervious to harm, as long as he is touching her. However, this shield reduces their movements greatly, giving the opponent ample time to dodge an attack if they use one. It also constricts Summer’s spell casting, making it almost impossible for her to use magic. It also takes a lot of strength from Metanth to use this so he can’t use it more than a couple times in battle.
Personality: Metanth is a hot-headed dragonlit. He takes almost anything anyone says as an insult and isn’t afraid to use his telepathy to say something rude to that person, which usually gets him and Summer in trouble. He only trust Summer as regards others as liars, making him hard to get along with and also prevents her from making new friends. This dragonlit is extremely protective of her to an obsessive degree. He will snap at her if he contradicts him or starts to act motherly. Metanth also keeps watch while she sleeps and attacks anyone who comes near; Summer isn’t sure of when exactly he does sleep. He’ll attack anyone or anything that stands in his way.
Appearance: Metanth looks like a miniature dragon. His body is about half of his total length while his tail makes up the rest. His scales are shiny grey, not silver, while his claws and teeth are pearly white. They have a uniform length of a half-inch except for his incisors which stick out a little when he closes his mouth. His wingspan is three feet, as long as he is and the wings have white webbing between fingers and have a little claw at the top, too small to use in battle. His tail ends as a flat and slim dagger-like projection which he uses to attack with. His irises are pink like Summer’s but his pupils are slits that narrow or widen, depending on his emotion. He has two, small horns above his eyes that point backwards and a tiny horn on the edge of his snout. In the middle of his forehead is a small, oval gem, colored jade. It’s exact purpose is unknown. He usually has his body coiled around Summer’s chest and his tail wrapped around her right arm.
Biography: Metanth was the only surviving egg found at the dragonlit nest after it had been attacked. When dragonlits hatch, they immediately go towards the being that has a spiritual resonance similar to their own. Mostly this is their parents but when bonding, it is a drawynn. In Metanth’s case, Summer was the one that he bonded with. The bond takes place as soon as the drawynn and dragonlit touch but isn’t anything dramatic. In fact, if one didn’t know that, it would seem that nothing happened. Bonding simply allows a telepathic link between the two and allows the drawynn to grow in magic.
For the first few weeks, this dragonlit was a creature of instinct. He simply ate and slept. However, he started to grow in mental capacity and understand Summer. In about a month, he could talk and understand what went on around him. But, since his personality is so different from Summer’s, she was the only thing he couldn’t understand. When she was teased at school, Metanth immediately defended her and would almost attack the others. It was this treatment that caused him to distrust anyone but Summer and her friend, Samantha. He learned a great amount about other beings and magic from Samantha’s dragonlit, Glera. It was also through those two that he learned to work well with Summer despite their personality differences.
Then, when he was five, he had a sudden urge to visit the place he was born. When he saw the death that littered the nest, he was enraged. He vowed then and there that he would find whoever had done this and get revenge for his fallen kin. Understanding the importance of it, Summer agreed to help him. That night, the two left. Metanth wasn’t saddened by leaving Cielo. In fact, he was happy. He considered that city nothing more than a heap of liars and even didn’t care for her parents.
After two years, he still hasn’t found who attacked the nest. The time it has taken has only made him search harder and more. However, despite his rough attitude, he tries hard to care for Summer in the ways that he knows how. They have trained together to make sure they are ready for that battle. Metanth wants it soon.
[Draculla's Magic] Wake up, lose your hesitation. Wake up, it's time for us to realize. Wake up, show appreciation. Wake up, it's time for us to realize. [Avy by Azure Guardian. Sigs by various awesome people.]
Hair: Brown hair. He has spiky bangs in the front and his hair goes back and slightly curls down with the bottom part of the back spiking upward.
Weight: 160 pounds
Height: 5, 11
Weapon: He carries a mediaum sized sword with a curved tip. Mainly he doesn’t use the sword and resorts to his hand to hand combat.
Armor: Just his clothes. Slightly more sturdy then normal garments.
Strengths: Damion’s truly shines in close quarter battle. His fists are his most dangerous weapon along with his high strength. He often attempts at grappling and strives for stylish moves. He also seems to make use of most items on the ground, even a broom.
Weakness: Damion has a great disadvantage in a water filled environment. Even being in the rain can lower his moral and effect his fighting performance. Also when it comes to running he can’t make a quick take off quickly and needs to accelerate to get any real distance. He can also be easily aggravated when opponents make a fool of him which leads to focus problems.
Skills/Magic: Damion has slight control over rocks and stones creating light ripples in the ground or s slight bump for tripping an individual. Even small task like that drain a lot of energy.
Appearance: As mentioned before Damion stands at about 5’11. He wears light brown short boots. They are a bit large. He also is always seeing to be sporting baggy pants that go over his boots. They are black in color and are held up by a black belt. He also is seen with a tan colored short sleeved shirt. It almost goes down to his knees with his sleeves going down a little past the elbows. He has a small pair of round sunglasses that rest below his eyes. It is unknown why they don’t just fall off his head. He is usually seen with a grin on his face.
Personality: Damion is a sort of laid back kind of guy. He usually enjoys a good battle and often doesn’t have the heart to kill someone especially being at a young age. In battle he mainly talks through with jokes and is often seen laughing which leaves many to be annoyed. He’ll constantly look for none conventional ways of getting through a battle just to make things interesting and if all else fails he goes in for the punches. In tougher situations at times he will drop his sarcastic and comical side and become as a different person. When enraged he is often to lead him into dangerous maneuvers but also very dangerous and lives will at some point seem to not be an issue.
Biography: As a child Damion had a fairly average life. He had a mother and father surprisingly enough and a few brothers and sisters. Damion was often annoyed at the fact that he hadn’t stood out very much. He wanted a name for himself. He was often called by his brothers names such as Jake, Mitch, and Serio. As he got older he took great notice to things around him and had a lot of opinions. In order to stand out he often made his opinions known which lead to his great degree of sarcasm. His sister’s would constantly play with dolls and as he watched he would think, “Wow, when my dad plays with dolls it’s so creepy but when they do it..” This often lead to a great deal of scolding and punishment.
At the age of ten Damion as usual had ventured off into the woods in which he dwelled in and got into an incident. One of the fabled monsters he had heard of but never seen finally had shown itself. When he went up to fight he was quickly knocked down and got a bad scratch on his arm. He started to cry and continued attacking with sticks and stones but the creature mealy truck back. In one desperate move he charged it and by a stroke of luck hitting the creature in the eye and scaring it off. To this day he refuses to tell the name of the monster but does have a slight fear of octorocks. A man in green forest cloths soon approached him and told him he was proud of his work. Most boys his age would have given up. Damion was very happy with what the man had said and asked if they could hang out some time. He told him that nightfall was approaching but tomorrow they could hang out all they wanted.
For the next three years Damion visited the strange man. They would always talk about life, the world, sisters, and do there common task of monster slaying. As time went by Damion grew stronger and stronger And always remembered the say he defeated the creature with one punch to the eye. It became his signature way of fighting to slug his opponents into submission instead of the man’s method of arrows or many knights method of swords. After three years had passes Damion felt he was ready to take care of himself. He told his family he would make a name for himself instead of just being a part of the head count at home.
His parents, not knowing of the practice in fighting he received for the last three years were very reluctant but feeling he was still a little boy, felt he would come home crying soon enough. They aloud him to go but only that if he couldn’t take the big bad world he had to return home. Damion quickly agreed and set off. He stopped by the man’s home one last time and told home he was on his way to be great just like him. He laughed and told him he was already quite great but if was going to be leaving he needed some equipment. After leaving for a few minutes he returned with two things that he treasured to give to him. A curved warrior’s blade, it’s said it will always return to you if it is treated right. And finally gave him a few pairs or round sunglasses. Damion looked at them in amazement and was overjoyed to receive them. He told him that “Enemies can’t fire if they don’t see the white of your eyes. So now they can’t!” They both laughed as Damion took the orange pair and rested them on his nose. And with that they gave there final fair wells as Damion set on his own journey. His own life.
This character was approved by Tiroth.
--------------------------------------------- Name: Kaj Willow
Hair: Kaj has straight, light green hair that just barely brushes his shoulders. It is usually very neat, and usually he keeps it down. However, if he is fighting or if he’s focusing on something, he’ll tie it up in a ponytail.
Eyes: Kaj has green eyes.
Weight: 120 lbs
Height: 5’6” (five feet six inches)
Weapon: Kaj owns a longbow that he hangs on his right shoulder. It is pretty simple when it comes to appearances. It is made entirely out of wood (with exception to the string, of course), and has swirling designs engraved in it. It is made out of the finest wood available, and was given to him on his fourteenth birthday as a sign of becoming a man.
Armor: Kaj armor is some hard leather that he wears under his clothes on his chest.
Strengths: Kaj is very resourceful, and can make most of his necessities from items that he finds in nature. He likes things to be neat and orderly, and is very organized. He is very cautious, and won’t instinctively jump at things. Kaj has excellent sight, and can see things that are very far away. Kaj is pretty good at using his bow, and can hit what he's aiming for a majority of the time. He also knows how to cast a few simple spells.
Weakness: Kaj is scared of fire, and doesn’t like to be around it any longer than he has to. He is not very good at sneaking around, and is in fact very clumsy. Kaj is also very shy, and is afraid to ask people for assistance for fear of being laughed at. Kaj is also slightly claustrophobic, and is very uncomfortable in small places. Kaj cannot use his magic in places where there is very little plant life.
Skills/Magic: Meditate: When Kaj uses this spell, he can listen to the trees, the grass, flowers; anything that is a part of nature. He can find out information such as if an enemy is nearby, or something along those lines. He doesn’t usually use this during battles, because when he does this, he tunes out everything around him in order to listen to nature, making him completely vulnerable.
Earth Arrow: Kaj uses this attack to power his one arrow at a time with the power of the earth. It usually takes a few seconds for him to get the energy from the earth. It doesn’t cause too much damage, but it causes more damage than a normal arrow would.
Appearance: Kaj’s outfit is entirely green, being from the forest. He wears a dark green long-sleeved shirt that is tucked into his pants. His pants are light green, and he had pockets in them that he uses to hold his money and other small items. He wears a belt on his pants, and attached to it is a small green pouch that he uses to hold his writing utensils, the small book that he writes in when he sees something that inspires him, and his spare change of clothes (which are identical to the other set of clothing). His boots are dyed green. His longbow hangs on his right shoulder, and his quiver is on his left. Around his neck he wears a bronze medallion that has an engraving of a willow tree on it.
Personality: Kaj is a very shy individual. He doesn’t usually like to talk to people he doesn’t know, and tends to be a loner. When a stranger talks to him, he usually has short responses, which makes him appear to be rude, when in reality, he’s just a bit nervous about talking to a new person. He is friendly around people who he knows. It is very hard for him to lose his temper, and he is very patient. He doesn’t like to harm animals unless they attack him, and is the same about people. Kaj is also a vegetarian. In his free time, Kaj likes write, whether it’s poetry, stories, or just descriptions of places where he has been. He also enjoys reading what other people have written.
Kaj Willow was born in a small village called Amoreon, located in the middle of a forest. The people in his village all have studied or will study some form of earth magic. In this village, once a child turns five, they begin to train with a weapon that they choose: a bow, a staff, a sword, or they solely study magic. When a child turns ten, they learn how to use magic. When a child turns fourteen, they are considered adults, and they are given their own weapon, and are allowed to leave the forest.
In Kaj’s case, when he turned five, he chose to use a bow, just like his father did when he turned five. Kaj studied how to use a bow for many years. He was pretty good at it, but it wasn’t his passion to learn how to fight. When he wasn’t training, Kaj would go off in the woods and read or write. The villagers thought he was a bit odd for wanting to do that sort of stuff when he could excel with a bow, but they left him alone, which was what he wanted. Kaj loved being alone in the forest, where he could relax. He would write and read without worrying about anyone bothering him.
When Kaj turned ten, he began to learn how to use magic. He had a natural talent for magic, and was a fast learner. He learned simple spells quickly, and soon began to learn harder spells. When he was twelve, he first performed Meditate, and Earth Arrow when he was thirteen.
At Kaj’s fourteenth birthday, his father presented him with his very own bow. His father taught Kaj how to make his own arrows, and kaj was finally ready to leave the forest for the first time, like all of the villagers did. Before he left, his mother gave him a medallion with a willow engraved in it, and told him to keep it safe, saying it was a family heirloom. Kaj agreed to keep it safe, and left the forest for the first time.
He wandered around the world outside the forest for a bit, and discovered it was nothing like his little village in the forest. Outside of the forest was an open plain with hardly any trees or plant life. Though Kaj missed all of the trees and plants that grew in the forest, he was excited about being able to explore the world around him. Kaj wandered around the plain for a bit until he saw a city up ahead. Kaj went to it, and discovered that it was loud and crowded. It was in that city that he discovered how uncomfortable he got in tight spaces.
Kaj left the city after a few days and returned to Amoreon. He decided that he wanted to go all over the world, and decided to be a delivery boy, delivering items from the forest to various cities, and vice versa.
Weapon: Magic gauntlets, knife
Armor: Gauntlets, pauldrons, and a leather chest piece
Skills/Magic: He is very smart, and can outwit the average adult. He’s fast, despite him being a little kid. He can also wield his knife when his magic (rarely) fails him. He has a wide variety of magic, better than most normal mages. He can cast fireball, lightning, entangling roots, heal, etc.
Strengths: He is a mage prodigy, and excels at most magic except for dark magic. He is a quick little boy and can run fast to get out of trouble. He can sneak around pretty well, and gets into a lot of mischief. If he is desperate he can pick some ones pocket pretty good. His armor can protect him against small hits but nothing more.
Weaknesses: For some reason, (see in bio) he can’t use dark magic. That's probably a good thing though. Also he gets damaged more by evil/dark magic more than normal. Naturally being a little kid, he isn’t physically strong at all. He would get beaten to a bloody pulp if he was to fight in hand to hand combat. he has a knife, but he could at most deal a small cut to get away from his enemies
Appearance: Small boy, well built, and ear length messy hair. His face is like all other young boys. Usually dirty and cute. His smile is big and goofy. He wears a blue tunic, the sleeves go to his elbows, and he never tucks it in. With brown pants that are held up by a leather belt, and he has a small pouch on it to hold money.he also has his knife hanging in a sheath by his belt. He also wears a small backpack with rations and a change of clothes. He wears some old leather boots. Over his tunic he wears a leather chest piece, leather pauldrons, and magical gauntlets.
His gauntlets let him handle his magic powers better, so they don’t go out of control. The gauntlets go to just below his sleeve. They look like the golden gauntlets in LoZ: OoT. He also wears a blue cloak and hood when he does not want to be noticed, or when weather takes a turn for the worst.
Personality: He is very smug, and prideful, and always seems to know what he’s talking about. But he is smart enough not to talk when he doesn’t know what is going on. He isn’t very serious, and tries to cheer everyone up when they are down. One thing that annoys him a lot is stupid/incompetent people.
Bio: As a baby he was dropped off at the mages guild by his mother, and given to the head mage.
"please take care of him, i know he is special and thats why i'm giving him to you." she had said that morning.
The head mage who's name was Gart, trained him in magic. The mage found that he excelled at an early age of 5 with many spells. By 6, he could heal a broken arm and fling a pig sized fireball. Carn never wondered about his family or anything like that. Gart had told him about him mom and he accepted the fact that they probably just didnt need or want him. after a long lesson with jaret, the healing teacher,Carn went to study some magic in the library. there was a section that only teachers and the head mage could enter. he snuck in and looked all along the shelf. there were books on zombies, demons, werewolves, and then he saw what he was looking for. he pulled off the old book and looked at the cover. on the center, it had a skull with a 2 headed snale coming out of the mouth. under the skull, the title read dark magic for excelling the mage. He read the inside, and it had some gruesome pictures of rituals. he threw up in his mouth a bit and continued turning the crinkly old pages. he read a spell with a drawing of a dark figure. it seemed to move and float around on the page, moving as it pleased across the page. he read the first line, and suddenly the dark shadow came out of the book. it seemed to smile evily at him, almost hungrily. the shadow flew at him and seemed to meld with Carn's body. He screamed out in pain having seizures and rolling around. Gart came into the room and dispelled the evil shadow from Carn with a blast of light from his hand. He was near death and he was nursed back to health. 2 months after the accident, he felt that he could train and use magic again. But he was emotionally scarred for life. He is scared of dark magic and its users. He grew up fast and the mages realized the talent he had. The mages considered him a gift to the guild, because he excelled at anything he tried. For his 9th birthday the mages deemed him a full fledged mage. Many of the teen mages teased him for being little and phisically weak. He couldnt help but laugh at the pupils being jealous of his skills and trying to make themselves feel better by teasing him. One day Tory, A young mage kicked Carn in the stomach and teased him.
" you stupid little runt, you dont belong. i cant tell what that old fool Gart see's in you."
"maybe he see's real talent, unlike you and your idiotic, magicly inept bunch of cow dung eating fools." Carn said.
Tory didnt know what half of those words meant but he acted like her did. "oh please, if your mother didnt want you, then why would Gart want you?" Tory said advancing.
He had enough. He used a magnetizing spell to stick him to the ceiling. The head mage scolded Carn for his actions and freed Tory. At age 9 he left the guild, thinking they were only holding him back. The guild hated to see him go, because they believed they could teach him so much more. The head mage gave him a gift. They were magical gauntlets to control his powers. He now roams the world, looking for a chance to gain more power.
Race:Sprite of the forest
Hair:Green,looks like knuckles from sonic
Appearance:Check attached image,but without the colar and the hood.The mask is regular green,the belt is forest green,the whole gi* is french or light green.He does not wear boots,he wears samurai wood sandals.He wears a chinese rain hat made of leaves.Hat looks like:
If you know what that is supposed to look like.Just,instead of straw,it is made from leaves.He has a katana with no sheath on his back,and a small 3 inch bamboo stick on his belt.The mask on his face is covered by his mask,only taken off when sleeping to prevent suffocating.He is has pointy ears and is white,not green.As a sprite,he remains the same age forever.Note:His gi and leaf hat change color seasonly;blue=winter,green=cummer and spring,brown and orange=autumn
Weapons:He has a short katana that is good,since it is the correct size for him.There is a grapple he can use to coil enemies.His best weapon is his bamboo staff.On his belt,it is merely three inches long,but when in battle,he can extend it to any length.It is green bamboo that does not die and is unbreakable.
Berserk blade-He loses control and just turns into a slicing dicing machine.Only lasts for a few seconds,and really ttires him out afterwards.
Smoke bomb-He escapes using his smoke bombs.This can be used to cloak himself.Unlimited ammo.
Leaf Tornado-He summons the power of the trees and creates a whirlwind and leaf blades to slash those in the tornado.Sometimes,he can get himself with this attack.He can use it to ascend to higher levels.It cannot hold him in the air very long,and he is vulnerable when boosting.
Shuriken/Kunai knife throw-He makes roots unearth and turn into wooden shuriken and kunai knives.Then he stabs/throws them enemies.These are easily broken,and they are easy to blow off-course.
Strengths:He can scale walls,and he is short.This means he can slide under enemies to get them in the back.In the spring and summer,his gi gains more power and gives him a strength boost.+People sometimes take him lightly...
Weaknesses:In the winter and fall,the tree are not thriving so he loses strength.This drains his energy little by little,and also makes it harder to control some attacks like the Leaf Tornado.Since he is light,he can easily be thrown back.Of course,he is susceptible to fire.He has trained to protect himself from this slightly,but not well.He's a bit of a wimp and fears dark magic.
Personality:He can be a wimp at some times,and he likes to joke a bit.When he makes mistakes in battle,he makes humor of it.If confronted,he always refuses to battle,but when he is forced to,he WILL try to pull funny jokes.He has learned to take things seriously.A bit.
Bio:Chu was born a sprite and did not go through the aging process.He was small,so his friends called him "Chu",which means mouse in japanese.He lived in a forest which evolved into a jungle a few years after he was born.He was special and the gods gave him three items of great worth;The Gi of Leaves,the unbreakable bamboo rod which extends at the will of its wielder,and his rain hat,something with no real powers but something to shelter him from the rain.He was taught his powers by the gods who bestowed these gifts upon him.
At first,he was reckless and unable to control his powers,but he soon smartened up and got serious.Pretty soon he was able to hit targets from quite the distance away.He still joked around a bit,so the gods wanted him to prove that he could take something seriously.
The first thing he did was take on big opponents WAY more powerful than him,but the gods thought he was just proving he could not take things seriously.This made Chu feel like a dork.Hated by the gods.He was a joke.Now,he really tried to prove it.
He did some research to find out where the fighters he sparred with compete.This is when he learned that they were elite fighters in the Battle Arena dimension.There were many others in his level of fighting there,so he wanted to take the challenge to beat those who were the right difficulty for him to prove he could take thing seriously.
There was a rule that only peopleapproved by the gods could cross the border of the jungle,and this worried Chu.He was still trying to prove himself to the gods,so how could he get through?He had no choice but to try.He begged and begged them,only to find that he found the right path in discovering the Battle Arena,and he took time to find it.It proved he could take things seriously,and the gods let him across,giving him a katana as an extra weapon.
When he got there,he stood in awe,looking at the large area.With a nod,Chu ran into the fields to find the foes awaiting him.It was time to test his brains and brawns.
Also his survival skills.
Derscription. Approver, me fellow dragon Tiroth.
Weight: 123 lbs.
Height: 6, feet 2 inches. I suppose I don't really know how big to make im. So this should do.
Eyes: Dark red.
Weapons: Red Recoil Rods. Red Kyzer-Saber. Red Gauntlet Shield
Armor: His body. And his Red Gauntlet Shield.
He also keeps his saber magnetized to his leg. But it is a strong magnet.
Personality: He is a reploid torn between the natures of good and evil. Though he has no heart. His creator did. She seemed to have put a piece of herself into all of her creations. He sees no real thing good or evil. He sees them for who they are. He is not good or evil, but a little bit of both. He is seeking the answer to why he was created. He is not easy to tick off, the fact that his creator was kind and she seemed to put part of herself into each creation. He is more of the kind protective type than a murderer. Though if he is cornered he will get angry.
Shadow Soul, he flies through an object and then slashes it with his saber. But it is limited, he needs energy to do it. It requires a high level of energy to use. So if he is weak he can not use it.
Shadow Dash, he simply dashes through an object. It requires no energy. Though if the dash ends in front of a bullet, the bullet will hit.
Apocalypse, this takes all but enough energy to back away after using it. He jumps up into the air, skrunches up into a ball, and stretches back out again. Everything within a half mile radius is hit, being damaged. He normally uses this if he is surrounded or mad. But if he has little energy left it is impossible to use. It takes 80% of his energy.
Strengths: Due to being a reploid he is stronger then a human. He can dash through any object by means of using the Shadow Dash. He can even survive long falls. Though they may damage him if they are to long.
Weaknesses: Also being a reploid, if the crystal on his forehead ever were to be destroyed he would ciese to exist. But it is made of hard crystal material. Falling on sharp objects is a threat also though. Also. If a sword were to hit a circuit in his arms/legs/body. That part would be immobelized. His energy level may be decreased, his abilities can drain his energy. If he fights too hard too long his energy will start to drain faster.
Kyzer was built twenty-five years after Zero went to sleep. His existance was kept secret. It was a mistery who built this reploid.
Doctor! What have we done? a scientist yelled. We have created a monster!
Warning Warning! Code red alert, sections three through seven have been locked.
Three through seven! Those are the escape routs! another scientist shouted.
Calm down, a femanine voice was heard. This is only the beginning if you give up now all will be lost. Find a way out, I will keep the reploid busy once it leaves the container.
Yes! Ruby do not be to harsh, but, try to keep him away from the power supply, a female scientist spoke out.
Yes! I will. Go get out of here! Ruby a reploid of the Leviathan series responded.
Aaaaaaaarrrgh! the reploid yelled as it smashed out of the container.
I must not allow you to move on, the female reploid said. You must stop he... What.
The reploid dashed through her and kicked her in the back.
Ugh! Why did she give him such power?
She spun around and shot magma stakes from her spear. The stakes stuck into the reploids back. But he grabbed them and forged them with some other items in the lab into recoil rods, a saber, and gauntlets. He took the recoil rod. And slammed it against the floor. Flying through the top of the lab.
Ruby! the scientist yelled after seeing the lab explode. Ruby was her most behaved and most human reploid that she built.
Let us go. a voice tried to comfort the woman. It is to dangerous here. We need to return to Neo Arcadia.
Ms... a fading voice came from inside the lab. Though no one could hear it.
Outside the lab the other reploid was wondering.
Why do I feel I have done something wrong? the black reploid wondered. I need to find my answers.
He lept up. Running through the forest destroying robots. At random a large figure popped up out of no where. There was a reploid fighting it. It looked like nothing more than a piece of cake to him. He ran over grabbed his forged saber. Jumped and slashed. The figure hit the saber and the saber disingaged, flying out of his hand. He took his recoil rods and started pounding on the figure left and right. When he had finally had enough. He went over to grab his saber, picked it up, and swung extremely fast and hard at the figure. Once he hit it. A large portion of the figure had blown off.
Wow! You just destroyed a golem! a soldier exclaimed.
Golem? What is a golem? the reploid asked looking really confused.
Hello, I am Jessy. You are? a woman walked up to the reploid holding a gun in her hand. There were a lot of people in uniform with guns.
I have no name. I do not even know who I am. he replied.
He is a reploid, he has no name, or an identity. a woman walked up to Jessy speaking.
They walked back to their base talking. A golem flew out. Kyzer jumped up and slammed his saber onto the golem. Destroying a large portion of its body. After that reploids and golems started coming out of the woods everywhere.
Get out of here I will take care of them, the reploid said.
The humans ran ahead of him while he cleared the path with his saber.
He stayed behind after they had gone off.
Apocolypse! he used his final move.
Clearing out most of the weaker reploids the golems were badly damaged.
He used what little energy he had left to get out. And go after the humans.
He made it to their base and fainted.
Three hours later.
There was a large commotion in the base.
What is going on? he asked.
Neo Arcadia has declared war against us. The resistance base.
Twenty five years later. The reploid was running through a snowy mountain.
Target aquired. Commensing mission. a reploid was talking on a mic.
He had destroyed many robots on the mountain.
Why do I continue to fight? Why do I still live after all of these painful years of war. Why? Jessy has grown yet I have only been battle scarred. the reploid was wondering in his mind while finishing the mission. Mission accomplished. Bring me back.
The... tel... epo... rter is mal... functi... he heard a scattered voice.
Hello Kyzer, a feminine voice spoke out. Remember me? I am your sister in a way.
Yo... I thought I killed you. he responded. And who is this Kyzer? I have never heard of that name.
Kyzer. You do not even remember your own name, she responded. Professor Diana created you and I.
I know no one who goes by that name. he replied.
He took his saber and turned it on. Who the heck are you, and what do you want with me?
Someone wants to meet you. Come follow me. she said.
He questionably followed her for a strange reason. He could feel he may find some answers. After a long walk they came to a large city. Neo Arcadia the city was called.
They entered a building, and he had a long chat with an old woman that claimed to be a Professor Diana.
My my. Kyzer you could not remember that day after all these years, the old woman said. I am dying I need you to remember this day and never forget it.
Thirty years later.
Waaaah! a crying sound was heard within the resistance base. It is a girl! a joyous voice was heard. The commander of the base had a daughter. Kyzer had revealed his name to the resistance a couple of years back. He wondered what was going on because he was just a reploid.
Kyzer went out on the cliff and sat on the side. Looking up at the night sky.
What is this feeling? Joy, peace, or chaos. I can not tell. There was a sudden hope in my mind when I heard of my creator. Diana who are you? Where are you? Kyzer said as what seemed to be a shooting star flew in the night sky. Slamming into the ground in front of the base. I need to check it...
Waaah!crying became louder inside.
Kyzer lept up and ran inside. There were reploids everywhere. He grabbed his saber and started to destroy them. He got into the mother's room and found three women lying on the floor he checked to see if they were still breathing, they were alright. And the baby was crying. The mother was unconciouse she had just had a baby.
He ran around the base looking for injured or maybe even more reploids.
A golem then slammed through the roof. It was not a normal golem though. It was heavily armed. Darnit I don't have the time for this garbage. He took his recoil rods and slammed them against the golem's face. Then took his saber and stabbed it in the middle of its mechanicle body the golem fell exploding. He ran over to the room where the mother was. And stayed there guarding all night.
After that, there were loud crashing sounds coming from outside the base. He did not move an inch the whole night. A red figure came dashing through the hall. He thought wondering whom or what it was. The women in the room woke up. He took guns off of the walls and gave them to the three.
Protect them with your lives. he said to the three. I am going to the front to stop this madness. Whether it kills me or not.
He ran out to the battle front the enemies surrounded the base. He saw no way to kill them all.
Need some help tough guy? he heard a femanine voice speak out. Long time no see Kyzer.
Ruby what are you doing here? he asked.
I came to help, she answered. Though two reploids are not nearly enough. Come on out!
A whole army of reploids and humans came out of tunnels and passages in the forest.
The war was even, many human and reploid lives were lost but they knew the stakes and they took the chances. A new human life had begun that night. Destined to become the leader of the Resistance, a baby girl named, Ciel.
Twenty years later.
The resistance base. Home to the many brave soldiers who fight for their rights, against Neo Arcadia. The members of this resistance were out on a mission to find the legendary reploid. They found him, but many men were lost during the battle.
Kyzer on the other hand, vanished during that mission never to be seen again.
Strengths: Tempus-Magica (time magic) the magic that some shiekahs use, it has very bad side effects (read bio) and the forgotten fighting sheikah martial, rod skills, tachdefras. Fizilika can also take up to 68% of damage (which is alot for his age)
his intelligence and vocabulary is far beyond others at his age
Weakness: over using magic (read bio) being reminded of his terrible past (again read bio) Draftrus
the very magic that killed most of his race, it awakens his nightmares
and sometimes His humor can get him in trouble aswell! stamina is used up verry quickly when using magic
Skills/Magic: His signature move is time flash, in which he can stop time! unfortunately he can only stop time for 1 minute, after this his magic is all drained!
His weapon, Tenyatsu is a sacred sheikah weapon passed down from his ancestors.
Personality: Jokes allot about things, because he’s blocking memory of his past, he then suffers from a MASSIVE personality change when over-uses magic!
loves his food, especially cukoo-dogs!
his best friend is Mira a 13 year old girl with green eyes and blonde hair who Fizillika actually has a crush on!
Mira is the only girl to see Fizillika for what he really is and is "partly" phycic, so can feel all the sadness inside him when hes joking about something
she often reminds him of his past so he can overcome it but that often ends up in him hitting her!
Fizillika at one point attempted suicide but was saved by Mira.
Fizillika seeked revenge on those that took the sheikahs lifes
but became saddened to find out that he was turning into a death craving maniac like most of them
Born a full shiekah and like all sheikah's, used the power of the eye of truth, rather than the triforce.
He is fully trained in magic and transfers the magic to his weapon Tenyatsu,
which is a shiekah rod passed down from his ancestors.
But Fizilika is just a child and does not grab the seriousness of things,
therefore is Frivolous.
He has encountered many dangers an thought nothing of them!
He is wise and clever but makes jokes out of many things that usally make people roar with laughter!
He’s a happy funny character,
but that doesn’t last for long,
if he uses magic!
The eye of truth Controls all the magic in sheikahs,
if one sheikah were to over use this power everyday they would slowly transform!
What into you ask?
Gossip stones were once shiekahs.
That’s why the stones talk to you and are wise,
When a shiekah uses magic far too much then they are supposed to,
the eye of truth appears on there forehead!
Giving them mass of power,
but there is a side effect!
The magic is taking over there bodies very slowly;
pretty soon they forget who they are and have nothing on their mind but death!
The goddesses use there power to stop them and turn these sheikahs to stone!
Fizilika is very close to this happening to him!
this is why Fizillika Became A fighter,
It all started a very long, long time ago, as you know the shiekahs are nearing extinction!
Well, long ago there was a great war in hyrule (which was explained in ocarina of time)
in that war the shiekahs were fighting along side the hyrulians!
There magic wasn't working!
Without magic the sheikahs could do nothing but try!
there was one sheikah village called Kakariko village in which Fizilika (age 3) lived
once the Terrible monsters had dealt with the hyrulians they attacked kakariko village!
Millions of shiekahs were killed!
Only a few lived Fizilika was one of the lucky few who’s magic was working!
He teleported with the surviving shiekahs to a strange island called Shanrode island
they developed a shiekah civilisation here that no one knew about.
For five years Fizilika Lived in Shanrode island,
then out of curiosity he went back to Hyrule to see what had happened Most villages had gone
But not his own when he arrived at the village he was shocked to see that shiekahs were no longer living there!
He wanted revenge on those that took the lives of many!
And so trained with magic for seven more years
he never liked to remember his past. And so he always joked about more and more things to block the memory.
Blocking the memory, would eventually make things worse!
when he was in school he was bullied by a
"species-racist" Hylian called kraft
he was making such remarks as
"your race was weak and defenceless, thats why they died!"
Fizilika then lashed out on him!
He grabbed his head and sent sparks of electricity into his mind
eventually he killed the boy
When he was twelve he felt so guilty for what he had done
he decided to help the church for one year,
even though he liked the eye of truth more!
he usally helped with picking tomatoes etc, etc
when he turned 13 he left the church
and started a quest,
he didnt plan what would happen
he just expected things to happen to him.
Check out my Youtube Channel for some original songs, covers or general tomfoolery!
Name: Eiro (Pronounced Eee-row)
Sex: Female. The armor's helmet makes her voice sound like that of a demonic male, so her opponents often think she's a male. She prefers if they think she's male, so she doesn't try to correct them.
Age: 19. The armor makes it hard for her opponents to tell her age, and she usually doesn't tell anybody.
Height: Seven feet even. Smaller than seven feet in reality, but the armor adds to Eiro's height.
Appearance: Not even she knows what she looks like under the armor, as she has been wearing the armor for several months. The armor covers her from head to toe, keeping her appearance a mystery except for her crystal blue eyes.
Weight: Almost three hundred pounds with armor, unknown how much Eiro weighs without armor. It is known that the armor makes up for a large percentage of the weight though, as Eiro's movements indicate.
Weapons: Eiro weilds two medium sized spears, which are kept tied to Eiro's back when not in use. The spears are made of a lightweight, unbreakable metal. They are incredibly sharp as well.
Armor: Eiro's defining factor is her armor. The armor is a dark color, and covers Eiro from head to toe. It's incredibly hard, but not indestructible. The armor cannot be taken off due to a curse placed on it years ago. It fixes itself rather quickly, although that doesn't help too much if Eiro suffered a flesh wound.
Where the eyes would be there are two very thin slits. Eiro’s blue eyes can be seen through these slits if one looks closely enough.
Strengths: The armor provides good protection, as well as giving Eiro above average strength. Eiro doesn't have to eat or use the restroom, and the inside of the armor is somehow comfortable enough for her to sleep in as though it were a bed.
Weaknesses: Eiro's mobility is hampered by the armor, which is rather bulky. Eiro isn't very fast due to the armor. Electricity and fire deal more damage to Eiro than most other attacks due to the metal armor. The armor weighs Eiro down enough to keep her from swimming.
Skills/Magic: Eiro has no magical abilities whatsoever. Her fighting skills make up for that however.
She knows only two fighting styles, and isn’t a master at one of them. Her first fighting style is the basic fighting style of the village where she was born. It is a mix of classical knight’s fighting style, and a little bit of Japanese swordsmanship.
The other style is her personal variation of Ni’Tenchi, also known as Two Heavens as One. She doesn’t use this style too frequently, as it calls for speed. The style specializes with attacking with one weapon, using the opponent’s block against them by forcing their weapon into a desired position.
Once the opponent’s weapon has been forced out of the way and blow is struck with the other weapon. As said earlier, she doesn’t use this style very frequently as it calls for speed.
Personality: Eiro is very reluctant to reveal anything about her past, interests, or anything of the sort. She is annoyed by idiots to the point of threatening them, but is an overall caring person.
She is initially mistrustful of strangers, but it is hard for her trust for somebody to be shaken once they have gained it.
She is firmly against performing acts of violence on defenseless citizens. A problem that she doesn’t see as a problem is that she constantly tries to keep the illusion that she is a man underneath the armor, as she feels weak when referred to as a woman.
Bio: Eiro was born in a distant village. She was the child of two powerful warriors. They taught Eiro basic fighting skills until she was fourteen.
At the age of fourteen, Eiro was given her twin spears. It was a right of passage at the time for the parents of a warrior to give him or her a weapon from each of them. It was said that the parent's souls would end up residing in the weapons after their deaths.
Eiro's happiness at being bestowed the rank of warrior was short lived though. The death dealer Grasthos had the village ransacked for test subjects.
Eiro's parents were among those that were killed, her mother being raped before her very eyes. The warrior barely escaped the village with her life.
It was seeing her mother raped that led Eiro to believe that the male species was the more powerful of the two. Because of this, she always tried to seem like a man in order to seem more powerful.
For months Eiro searched for a way to make up for her relative weakness. Eiro couldn't fight as well as most warriors, and was physically weaker than many more.
She took to accepting bounty-hunting missions, but found that she wasn't strong enough to finish most of them. This was made drastically apparent when she tried to kill a criminal that turned out to be a gang boss.
He easily deflected every attack she tried and knocked her to the ground. The criminal called in his minions to finish her off.
"You can have your fun with her too, if you want." He said to them. Many of his minions snickered and rubbed their hands together.
That night was the worst night of Eiro's life, even worse than when she was forced to watch her mother be raped. The men performed unspeakable acts on her throughout the night. The acts ranged from cutting her sadistically to raping her.
They left her in the locked room while they went to sleep. She was exhausted and angry. Worst of all, she found that she was actually scared. To be scared was against the warrior's code, so she thought.
It was then that a dark form appeared before her. It had the shape of a man, but it seemed to have no organs. Its flowing blue hair hid crimson red eyes.
“Hello Eiro,” the figure had said. The figure’s voice echoed throughout the small room as though it were a mountain range. His very existence seemed to suck the remaining life out of the room.
“Who are you?” was Eiro’s reply. She was too tired to move, and couldn’t even move far if she had wanted to. The men had placed her weapons on the other side of the room, and chained her leg to the wall on the opposite side.
“My name is Rize, but that is unimportant. I have something for you my dear girl.” The figure, which Eiro now knew as Rize, snapped his fingers. The chain that kept the female warrior stuck to the wall suddenly broke.
“What are you talking about?” Eiro tried to stand but found that she didn’t even have enough energy to stand up.
“You have a need, and I can fulfil it. Your repayment will not be called for years,” Rize chuckled to himself when Eiro started to crawl towards her weapons.
“I can easily put that chain back on you Eiro.” The dark god grabbed the girl by her hair and lifted her up. He snorted in disgust at the fact that the men had done so many things to her that she didn’t even have the energy to scream in pain.
“F-fine…” Eiro replied. She passed out then and there. Rize went to work sealing her in the armor. He had been waiting for the perfect person to test it on…
Eiro awoke feeling rather strange. It felt as though she were wearing armor despite the fact that she had never owned any such defensive equipment.
Eiro stood up, finding that she seemed to be taller. She had a knack for standing up after awakening before even opening her eyes. The young woman was surprised at what she saw.
She was inside a suit of armor. It was puzzling enough that she was wearing armor, but it was even stranger that she was able to stand with it on.
Her actual height was somewhere between 5’6 and 5’9, she never bothered to clarify exactly what it was. The armor however, made her seven feet even.
“What the ****?!” Eiro turned to see that the men were flooding back into the room. Rage filled her head over what they had done to her the day before, and she instantly scooped up her weapons and attacked.
The female warrior discovered that the armor drastically increased her strength. She was able to send at least one person sprawling onto the floor with each strike, whether it was a killing strike or a blow from the back of her armored hand.
She left the room less than ten minutes later, a pile of dead and knocked out bodies lying behind her. Eiro fled the criminal base for a nearby stream. She’d need to wash up before taking the mob boss to her client in order to attain the bounty.
The female warrior knelt besides the burbling brook with a sigh. She was still confused as to who Rize was, why she had armor suddenly, and how the armor increased her fighting abilities.
She cleaned the blood off of her spears. The feeling of metal being between her delicate frame and the outside world was still new to her.
Eiro had finished cleaning off her weapons when she realized that she was likely to need water. She didn’t feel thirsty, but thought she could use some water anyway.
She grabbed the suit of armor’s helmet and moved to lift it off of her head. Strangely, it didn’t move an inch. She pulled harder and harder but the piece of metal didn’t budge.
Much to her later disgust, Eiro started to panic. How would she eat? How would she drink? How would she relieve herself of waste?
“I see you enjoy my gift,” came a slightly familiar voice. Eiro spun around to see that Rize was there with her. The dark being’s arms were crossed, an evil smile on his face.
“Why can’t I take my helmet off?” Eiro asked. She gasped after hearing her voice. Rather than her usual voice, a demonic voice had come from the armor.
Rize chuckled and leaned against a tree. He cracked his neck and smiled yet again.
“You can’t even take the gauntlets off. You’re stuck,” replied the dark being. Eiro panicked again and frantically tried to tear the helmet off.
“Don’t worry. The armor takes in energy from your surroundings, so food and drink are things you don’t have to worry about. Relieving yourself of waste is unneeded, as the armor absorbed it from your body and transferred it to energy.”
Eiro clutched her weapons. She had no clue what this man’s goal was in sealing her in a suit of armor, and she’d beat it out of him if she had to.
“Why can’t I take any of it off?!” She asked. The demonic voice altered to match her anger towards Rize.
“You admitted to yourself in your subconsiousness that you are weak. I have made you more powerful, as well as making it so that nobody can commit acts to you like those men did back there.” Rize replied.
He disappeared in a cloud of smoke before Eiro could strike him down. She decided that Rize was right, she had wanted to be more powerful and he had granted her wish.
She left the clearing to become a traveler. Eiro had steered clear of vast travelling before, as she was too weak to protect herself from the various dangers that the road held. Now that she could protect herself the dangers didn’t seem so large.
Hair: Really long (almost up to her waist) which is a light golden brown and goes lighter at the tips when it’s in the sun.
Weapon: Perpetual Zephyr: small bow that can shoot the arrows great distances. It has wind runes inscribed on it.
Bodydeath shards: These are two short daggers. Sort of like stabbing knives I guess. The knives can pierce weak magic spells and can block any kind of earth and forest magic that is thrown at her.
Appearance: Blaze is a 14 year old human ice sorceress that weighs in at 48 kilos and is 5'4 high. She has long golden brown hair that is very long, and when it is in the sun it lights up at the tips. She will often tie her hair up in a ponytail to keep her hair out of her eyes, and she is concentrated too much on other things to care about something as trivial as her hair. She usually wears leather boots, and may wear leather padding underneath a robe like light-blue dress that increases her flexibility and helps with her favourite element, ice. For flexibility she may wear an orange robe with a hood that is useful when she is using her bow in combat.
Armour: She doesn’t really wear any, besides her leather padding.
Strengths: Her best strength is her ‘Ice powers’ and she's a fast runner. She’s excellent at dodging things but she isn’t really strong. She also has some skill with the bow, and she likes mixing magic with melee combat (like making her arrows ice arrows)
Weakness: Since she doesn’t wear any armour, she gets hurt more easily than others, and fire sorcerers would be her weakness as well. Blaze also hasn’t fully learnt her ‘Ice Powers’ properly, so she cant use very strong spells and uses them mainly for self-defence. Her emotions can often get the better of her, and she may give up when the odds are against her.
Skills/Magic: Well, she has her ‘Ice Powers’ which can heal certain wounds (mostly burns and stuff to do with fire) She can use earth and wind magic as well, which she has potential to unleash to a devastating stage, though she is unaware of this and sticks to her favourite element, ice. The other spells are here....
Ice bolt: a weak bolt of air that freezes anything it comes in contact in, but not lots of ice results from it. Things that aren't living when hit by it will occasionally actually turn into ice, instead of simply freezing over. Enemies can easily break through the glass though, if they are string enough. (or it melts off)
Ice thaw: heals burns and other wounds caused by heat and fire.
Frost slam: hovers in the air gathering power in her hands, and then slams to the ground, letting out a ring of pure frost energy that will freeze everything in a 2 meter radius. This drains blaze a lot because she isn’t as skilled in magic, plus she can only hover in very short periods. Things that aren't living when hit by it will occasionally actually turn into ice. As usual, enemies can break out of this, and it is useless against a fire being.
Radori quake: She causes a miniature earthquake that covers only a 5 metre radius and may destroy most of the things around it.
Razor Gust: She creates a whirlwind that branches from her hands to her target. It cannot cause much harm at the moment, so she doesn't use it that often.
Personality: Blaze is one of those very nice girls who’d do anything for her friends but can get annoyed quite easily. She has troubles hiding some emotions like anger, depression etc. but is mostly happy all the time. She always looks to the positive of things. She is usually very quiet and shy, but when angered she changes completely. She has a soft spot for most animals, mainly cats and foxes.
Biography: Blaze was born in Adelaide, a large city in South Australia. This was situated in Australia, which was opposed to all the other countries, because Australia did not have many heroes in it. Blaze was a happy baby that was very emotional and always made her parents smile. Her birth name was Debbie.
She started school when she was five and made lots of friends because of her kind and caring nature. She progressed primary school quite easily and eventually found herself in high school, with no friends of her own to hang out with. Soon, though, she found a few friends, including some boys (as she went to a school where most of the boys are jerks)
One of her good friends was Jono, who always treated her as an equal. Because Debbie was not as self-conscious of her appearance like the other girls (who were taller and richer than her) she was treated with scorn by many, and no one really cared about her feelings like her friends at primary school. The only person she was treated well by was Jono, and she had many things in common with him (though, like with everyone else, she was smaller than him) Year 8 passed quickly, and in the holidays something very strange happened.
Debbie was dreaming...In the dream, she saw two enormous citadels. One was a dark colour and the other was very light and was hard to distinguish. Debbie soon realised that one was wreathed with dark flames, while the other was sparkling with ice. In the distance between the two citadels was an army of people, who appeared to be casting spells at each other. Large, hideous beasts were in the fray as well, clobbering all in their path. Above all of them were two figures that were floating on clouds and were trying to calm the combatants by one creating small cyclones and sending them ripping between the middle of the battlefield, while the other was zooming across the two parties and pushing them back to their respective sides of the battlefield. Debbie felt the strongest urge to be there, to be amongst them and settle their differences. She reached out her hand...
Debbie rubbed her eyes and looked forward. She gave a small scream as she realised where she was.
She was in the place in her dreams. However, she was too far out of eye sight range for any of the spell-casters to see her. Dusting off her nightgown, she crept slowly towards the huge ice citadel, hoping that it would be able to help with her dilemma. As she approached the citadel, she felt very dizzy. The monstrous building reached further up into the sky than the eye could see....
A hand suddenly clamped around her mouth. She looked to her right and saw a girl dressed in a tattered blue robe holding her hand across her mouth. Debbie narrowed her eyes and struggled to get the hand off of her mouth, and finally she prevailed. The girl stared at her.
"Who are you? You don’t look like a sorceress; otherwise I would have sensed your power by now. What are you doing here?"
Debbie took a deep breath. "I was teleported here or something, and now I’m right in the middle of a battle! Do you have any idea where I can get back home, beca-"
The girl silenced her again. "Be quiet, or people will here you. I have no idea how to get you back to your home, but hopefully the captain will. There’s only one option, and that’s to train to become an ice sorceress. They should have some new recruits in by now; all you have to do is line up. By the way, my names Leila"
Debbie nodded. Leila took her inside the citadel (which was covered in head to foot in ice sculptures form the inside) and they walked threw three corridors until they arrived in a teachers office, along with five other sorceress hopefuls. Debbie saw a girl jump into the air and rush right past the way Debbie came, a look of joy upon her face. The line dwindled until it was Debbie’s turn. She stepped up to the desk, and before she could say anything, the teacher was speaking.
"It's Blaze, isn't it?"
Debbie shook her head in confusion. "Sorry, it’s Debbie-"
The old lady waggled a finger at Debbie. No, now it's Blaze. There is a name for each of or students so they remembered out teachings here"
Debbie thought that was a bit extreme, changing your name so you could train. However, she thought nothing of it and asked, "Well that's it then?"
"Far from it. I need you to read out these words, and focus on this orb at the same time"
Debbie nodded and reached for the paper with the words. "Iciclius ovreeka!"
A beam of magic shot at the orb from Debbie’s finger and wrapped around the orb. It was lost to sight for a few seconds, then when the mist faded; all Debbie could see was a ball of ice. Debbie grinned in happiness and clapped her hands; however the teacher merely frowned and scribbled something down on her clipboard. She looked up.
“Your room is on level five, room 57. Do not be late for training."
Debbie grinned and raced out of the room.
For the next three months Debbie trained at the citadel. She rarely went outside, even though the citadels had called a temporary truce. Debbie never learned why they were at war, but it had something to do with betrayal of some sort. After her training she snuck away unnoticed, taking with her a few memoirs of her training. She was going to find out what had caused this war, and settle it, if it meant the lives of a million people.
Personality: Evan Is a smooth relaxed guy who takes risk and likes to climb trees, His only fear is Spiders they give him the creeps! He kinda goes crazy and does not catch on to anything fastly...But when it comes to fighting He can really give the enemy a good SHA-BANG!
Weapons: His Appearance might make him look weak but make one move on this guy your bound to end up on the ground begging for mercy. With his Swift Blade and his Takroar sheild, This Young man will fight to his death, He will give mercy If you ask for it. His Swift Blade can Spike Groundwich is a move were he jumps into the air and strikes the ground with his blade and causes the rock underneath the ground to form spikes and Stun any enemys in his way.
The Histrole Bow and The Jax Arrows:The Histrole Bow And The Jax Arrows The Perfect Combination. Evan Useally uses his Bow And Arrows hes more of a hunter then a solider. His Histrole Bow and Jax Arrows have the best skills, Unlike His Swift Blade The Histrole Bow Has Several Skills. The Shoot Back: The Shoot Back is a move were Evan gets a Perfect aim on a enemy, But after using the shhotback skill it takes about 10 minutes for Evan to get the energy back. The Jax Arrows have very deadly acid inside of them so useally when you shoot a enemy with a normal arrow it takes about 21 shots to get him on the ground, But the Jax Arrows Have The Acid In them wich kill the enemy with in 15 shots. The Gothrectic Kirling: The Gothrectic Kirling Is a very usefull move. If Evan takes a Jax Arrow And lights it on fire the arrows will be 2x the flames
Bio: Now Evan Loves To build forts and fight and he always is up for a challenge he likes to build his own Training Dummies and He also likes to hang upside down... There not to much to say about Evan exept He just FUN! He comes from a family of Five A Brother A siter a mom and dad. He was born in the Forrest of Klinker and was raised as a Wood chopper then he told his family that he wanted to do something big in his life and so he went on to the soilder training In Gargemar and there he became a Warrior. He Also has a pet dog that he took with him on his departure, The Dogs Name is Dilko.
Evan carries a bag of marbles so if he gets bored.Evans family is a very nice family, His mom would make him pancakes in the morning, His dad would help him with his school, His sister was...well his sister was sometimes nice they never got along very well, And his brother was always there when he needed to practice. Evan sometimes be to himself but other days he fun.(Keep SUGAR AWAY FROM HIM!)Evan can be very handy and is very skilled with his Swift Blade. His best friends were. well he never had any until he met this girl named Nami. Evan help her a bit and then he met a Boy like him Named Marlin. They Joined forces and made themselfs a group fighting together and helping eachother. Evan's parents bought him a Special hat so his parents could tell him apart from other kids when he went outside to play, Evan Never leaves without his hat. his dog Dilko is his other best friend. Dilko is a wolf but abandoned with its pack Evan taked it and raised it.Defense: He has a pretty good stealth rate and and has a okay defense its not the most best though he useally gets cuts in every battle.
Speed:Hes not the fastest. about 6mph at the fastes
His Strengths: Evan gets his streangth from nature,He hates to see animals fight over food or a mate. But his dog Dilko help alout!
Weakness: His Weakness is The Arax Poisen From The Super Dangerous Pukety Plant, Smaller thing die from its poisen but if a human gets poisened by its vines then you will pass out for about three days with a very bad rash, But if you walk in a field of them, You have a 3% of life and only 12minutes until death.
Just to let you
Know The Swift Blade Is A Gaint Hammer
His Appearance Is:
well it's ironic how the footage of someone being born makes you want to kill yourself
NOTE: This character is ment only to have fun. He has no proggressing storyline, so he's just for fun.
------------------------------------------------------------------- Name: Kito Hentai (Roughly translated, as far as I know, means "Small and annoying Pervert) Race: Human Sex: Male Age: 18 Weight: 10 pounds. Height: 6 feet in height
Apperance: A tall, slim build with broad shoulders and blue eyes. He has blond hair and is very muscular in apperance. Although this probably shouldn't be in "Apperance," he has a deep voice with a Russian accent.
He has covered his face up (except for his right eye) with bandage-like cloth. His hair often sticks out in places where the bandage isn't so tight. He wears on his body a pink tuxedo with highly polished red tap-dancing shoes. A rose he has pinned on the left side of his tux is actually alive, and Kito waters it daily.
Personality: He's very happy-go-lucky, and will only talk to people if they talk to him first, which is very often, giving his apperance. He despises the rich and pities the poor, often looting mansions and giving all of it to Homeless Shelters.
If you say something mean to him, he'll just start laughing and walk off. He's almost never serious, but is almost never laid-back. He's just a guy who views life like you should.
Weapons: He has a notepad tucked away in his back pocket on which he draws. (this is going to take a bit of explaining)
You see, if he draws an opponent/obstical on the notepad, then draws something happening to it, then burns the page, it will instantly happen. This may seem like some kind of uber-l337 power to you, but it's not. He can only draw outside forces, such as an anvil dropping, to attack his enemies. And even then it takes a few seconds for the page to fully burn. All the while his opponent could easily dodge, attack, or be an idiot and stand still.
Skills: His body weight is severly disproportionate to his strength, enabling him to jump much higher and farther than most people.
Bio: Kito grew up in a mansion on a ridge in the middle of nowhere. His father owned over a million miles of private land, as well as being the leader of a country that sized almost as big as Russia before the collapse of the Soviet Union. His father loved Kito very much, always playing with him and rocking him to sleep.
Kito's mother was totally different. She was a hideous slut, with pendular breasts and a cough that would make any normal man go insane. She hated Kito, and that's why she named him that.
Eventually, Kito grew into a fine young man at 16. His mother wanted him to die because he loved life itself. One night, she drew a knife to Kito's father, and she killed him groutescly. In the morning, she laid the knife next to Kito, and woke him up with a scream. "Kito killed the Master!" she yelled, piercing the morning grogginess.
Nobody believed her and they sentenced her to death, seeing as the local CSI agents found her fingerprints on the handle. With her dying words, she said "F*** you, Kito! I'll see you in Hell!"
The same day, a fire broke out in the mansion. Kito drug out dozens of maids, servants and butlers, but at a terrible cost. His face had been burned beyond all belief.
Some say that they could hear laughing coming from Kito's mother's grave.
Others say that he is a brave young lad and should be commended for his bravery.
Still others say that they watched the whole thing on the nightly news.
Whatever the case, Kito was scarred. He drew up his most valuable items and left the house to his most trustworthy brother, Brothel Mc. Weiner Hentai. "I'm putting you in charge of the country. Do me proud."
At age 17, he stumbled upon a cave that sparkled like the morning dew. He had heard tales that the fairy that lived inside could heal any wound, so he had searched for him, for obvious reasons. He walked for miles upon miles, eventually coming upon a door. He opened it and walked straight into an office that looked like something out of Chicago.
The chair behind a desk wheeled around to show a small man hovering slightly with small fairy wings on his back. "Yeah yeah, so you're here, ya little canolie!" it said in an Italian accent. Kito was confused.
"Uh, who're you? I'm looking for the fairy..."
"I am da fairy! I'm your fairy godfather! Don't mess with da family!"
"Ah, okay then, uh... could you heal my face?"
"What? Why not?"
"Because I can't do that. But I can do this... Whoo ha!"
With those words, Kito seemed to fill with strength. In fact, all he was doing was losing weight without losing mass. Also, a notepad and an instruction booklet had found themselves into his back pocket.
"There, now leave! I gotta go pay Sparkly a visit down by da river."
And so, that's the story of his f-ed up life.
Strengths: He's got a magical notebook that can allows him to draw anything and it comes true. Plus, he can jump around real good.
Weaknesses: It takes time to burn the pages of the notebook, so he can be very open to attack during those times. Plus, he has no armor.
Name: Jaycorie Harrkord, The Hopeful Lightbringer (His name is most often shortened to Jayco)
Age : 21
Race : Zercurian.
Sex : Male
Hair : Long, sleek black hair that falls just below his shoulders.
Eyes : Green.
Weight : 74 kilograms.
Height : 6'1
Information on the Zercurians : Zercurians are simply humans, living in zercura. however, living in that land has shaped them to look much different from an average human.
Zercurians are strong-willed, and are usually smarter and stronger than humans. They are not as experienced in war as other races, however when the need arises they will put their all into whatever they are doing, and do not know the definition of giving up. A zercurians skin is slightly dark and tanned from birth. For a reason unknown they do not grow facial hair, though the rare occurance is possible, and that would only result in a tiny moustache. A zercurians stamina and hearing is almost double of that of a humans, and a skilled human warrior would be equal skilled of a rookie zercurian. They are NEVER obese.
Weapons : Harkelberdia : This was a weapon that was made by his great grandfather. It is in excellent condition. It is a halberd- a spear that has a hammer and axe pieces attached to it, making it a dangerous weapon. This also is blessed with holy light magic, so Jayco can shoot weak light spells from it, and in addition any zombies or skeletons hit by it will turn to ash. It looks quite plain, but etched into the hammer-part is the Harrkord family crest. It is very heavy, but if he is hopeful the halberd actually becomes lighter and vice versa. Holispear a plain spear, its handle made of wood and its point made of steel. It has been painted a dark orange colour along the wood. This was forged by Jayco himself, and he considers it his finest piece of work. He will use it more often than his halberd, and the spear is well suited to him. Sometimes in battle, he will attach the spear to a thin though hardy chain and throw it, and instead of fetching it he can reel the chain back up.
Armour : When he is riding his stracknoch, Jefira, he only wears some leather armour and perhaps some chain mail However, when he is on the ground, he wears massive amounts of plate and chain mail along with a helmet. These are rather hard; though in them Jayco can barely move under all the weight. He also wears a cape named the "angelic wings" that makes him almost as light as a feather, so he can jump higher and is magic repellant (unless it is a super strong spell)
Strengths : Jayco posses much physical strength, and he has aim with the spear is very accurate. He can use lots of other weapons if needed, though he will stick to his own ones. Zombies are no match for him, as his halberd sparkles with the power to turn them to ash. His zercurian blood enhances his stamina and hearing to almost double that of a humans, though these are not nearly as prominent as an elf's.
Weakness : Jayco, when in battle, is slow because of the large amounts of armour he wears. He is susceptible to any magic and has no idea how to block it. He find mages unpredictable and somewhat deceitful, so he only uses what little magic he posses on rare occasions, though they have the potential to aid him. Though he can easily defeat them, he is terrified of the undead. He hates hurting others, and when someone he knows or loves is hurt greatly, physically or emotionally, he can feel it and he fills with despair himself. His eyesight is rather poor compared to humans.
Skills/Magic : Jayco can destroy any zombies in battle using his halberd. Along with that, when he enters a battle his fellow solders gain a new hope and can attack with a great power, built on hope alone.
Rain of wonder: When he casts this in battle, a storm will appear, though when this rain hits the skin people will see what they are doing with their life, and they usually stop fighting and in fact become friends with the opponents.
Light ray : Jayco shoots a ray of light at the opponent. This causes minor damage and is useful against the undead and evil.
Appearance : Jayco has strong, muscular build, and is quite tall. He has green eyes that can nevr hide a smile, and distinct facial features that always have a concerned or happy look on them. His hair is long, shiny and black, though he does not care for it much. His attire is usually messy or grubby from work, though he doesn't care. He may wear long black pants and a light brown t-shirt (whihc is ripped in some spots, but that is only for casual circumstances; otherwise he will wear an elaborate costume that is a light yellow robe (or tunic) and some white baggy pants. These have gold coloured lacings that form initials and symbols that he is quite unsure of what they are. He will wear a cape, which is the same light white colour of his pants, and this has two long lines of silver going from top to bottom. This cape is made from velvet and is smooth to touch. This actually makes him lighter, so he can jump rather high. He is often seen with his spear by his side.
Personality : Jayco is a kind, somewhat carefree and caring soul that does not hurt anyone. He may often appear serious, but he is always happy and loves his family, friends... basically he loves every living thing. He is not one to meddle to freely in "love" though he does care for others more than himself. When in battle he often spares opponents their lives, and hates killing. He only wounds them or lets them escape, unless they are his mortal enemy. If you were to hurt one of Jayco's loved ones, his wrath would soon be upon you. All in all, an all round nice guy.
Biography : Jayco was born in Zercuria, the land of life, as many would often call it. His family were quite wealthy and cared for him well. He was given the nickname Jayco by his older brother, Zacharias. He was mainly a happy child, one who had many things to look forward to in life. Unfortunately, that was about to change.
When Jayco had reached the age of four, he was taken fishing by his father at a lake rather far away. However, when they were gone, a scoundrel burst into their home, followed by two armed mercenaries. The leading man raped Jayco's mother, Sicilia, very violently and the others kept watch to make sure Jayco's brother would not interfere. When he had had his way with her, he stole almost all of their valuable possessions, and one of them sliced Zacakrius's down his chest with a katana as a warning not to tell anyone. Meanwhile, Jayco and his father, Roarund, sat by lake hylia, a fishing rod sitting forgotten beneath Jayco's legs as he watched his father struggle to catch a long, serpentine fish. Jayco watched in amusement as the fish and his father fought, one moment the fish gaining the upperhand, the next his father grinning in triumph as the fish flopped helplessly about on dry land. Roarund grinned.
"Struth! Tis nothing other than the great hylain loach!"
Jayco blinked a miniscule insect out of his eye. “Wow, dad, ya really gots it this time!"
Roarund winked at Jayco and replied in his heavy, highland’s accent. "Aye, all what is needed to catch a fish like this 'un is patience and a fisherman’s wit. Luckily, I have both of 'em!"
Jayco winked back at his dad. 'Gonna chop it up and eat it for dinner, yum yum!"
Roarund shook his head. "Nay, son, this one is a legend. It has devoured all other fish in this here lake without hesitation. Better to die at the fin then be etten' at the fork, I always say"
Jayco nodded, his head absorbing the information. "We have this one for dinner then, right?" He walked over to a large bucket that had a whopper of a fish swimming almost lazily around in it, butting the side of the bucket in what could be considered boredom.
His father smiled. "Ah, that's where your right, my son!"
Later on, as Jayco and his father got off of a fine carriage bearing the seal of hyrule, they looked on in shock as the house they loved so much tainted by evil....Jayco wept silently as his father ran inside and cradled his mother’s unconscious body sadly. Jayco desperately tried to tie Zacharias out of his roped up chair, but to no avail. Jayco saw blood leaking out of a tremendous wound on his chest. This was not his ideal birthday.
A few months later his half brother was born. No celebration became of the birth. Sicilia could not stand raising a child who had caused her so much pain...so much hatred. So they decided on one thing- giving the baby away. As it was still Sicilia’s child, she resolved to give it to one who could not have a baby. She sent it to holodrum via a postman who offered to take it. He said he would find a good home for it, and would inform Sicilia of who decided to raise the child. Sicilia merely nodded and bid the postman goodbye as he mounted his horse. She blinked away a tear as Jayco joined her to say goodbye to his brother.
The years went by...Sicilia and Roarund had another child, this one a girl. Sicilia was overjoyed, she called the baby Leila. However, they soon received a letter stating that the adopters of the child they had relinquished had been murdered, and the child thrown into a lake. There were mixed feeling about this from all members of the family, though Jayco was now 7 and forgot about it in a matter of days.
Jayco passed through his teenage years, his mind blooming with wisdom, his arm strong and his heart pure. On his 18th birthday he inherited a family heirloom from his father, the Harkelberdia. It was a magnificent present, but it was very heavy. Soon after, he took up working with his father and mother. They were loosing all their money, and income was scarce. The king payed no attention to the country when his queen died, and they fended for themselves. In his spare time he forged a spear, and he defended their home and their neighbour’s home from many bandit attacks. He and his brother Zacharias could often take down five of them in a matter of seconds.
Now he is 21- he often takes short quests to holodrum to look for his brother. He has received word that he is alive. His next quest: find his brother and reunite him with his true family.
Weight: 70 kg
Height: 6 foot 4 inches
Weapon: A dagger
Strengths: Rocks, Stones Almost anything that can be thrown because he has an excellent arm for throwing. He can also create a little fire ball which needs great concentration, it also drains a lot of his energy leaving him to conserve it.
Weakness: He hates pollen it makes him have a sneezing attack, which distracts him. Since Kray isn’t very good at magic spells opponents with better magic spell will hurt him a lot causing even more engergy loss. When opponents with a big weapon comes he will try an avoid the weapon because he only has a small dagger which im comparrison to a sword isnt very useful.
Skills/Magic: He can cast a spell but he isn’t very good at it but he can make a little fire ball appear which can be cast at someone to burn them, I’m sure as times goes by he will get better at it.
Personality: Kray is very outgoing he will try almost anything that’s not too deadly, I suppose you could say he’s a bit of a jackass. He once hugged a bear and the bear scratched him badly and he had to get it disinfected and all. He even tried to retrieve a rock on the other side of the cliff he threw it on, he tried walking along a giant log to get to the other side but he fell off luckily it wasn’t a very deep cliff.
Appearance: Kray wears a black jacket with brown pants. He usually has his two piercing in his ear. He has a pocket in his jacket that holds small objects that he might need. He would keep things like matches and other useful things. He also has a pocket in his pants, that is where he keeps his dagger
Biography: Kray was born on a night with a horrible storm. He was then taken to his parent’s home. They rased him as a little fighter hoping to rase his self-defence. He always liked to nock things like bottles over. He learnt to be resourceful since his family went on many camps. On one of the camps he found some sticks and built a little cubby that he wanted to stay the night in but his parents made him sleep in his tent.
On his 14th Birthday his dad made him a dagger witch he has kept since then. Kray has done very helpful thing with his dagger like cut branches, killed his dinner and even got him out of a rope trap by cutting the rope. His dad was a blacksmith and was one of the best around. Kray became strong by helping his dad make things and lift heavy amounts of metal.
On his 16th Birthday his dad took him to see the magic people and learnt some little spells. He has improved on them greatly since then. He has used those spells to create a fire for useful things like create a campfire and even kill food and annoying pests.
He had a veggie garden in his backyard until some crazy and annoying people dug out all the veggies and ate them, Kray was so angry he made a fire ball and threw it at them, he successfully burned one of their jackets then making the guy take off his jacket and throwing on it the ground which then burnt the grass and Kray got grounded.
Since Kray turned 17 he started exploring alone. He kept finding the same things, there were no other people his age around so he felt very lonely. He would always walk into a cave that he had been in serval times before and seen bears that he had names many times as well. He had named a total of 5 bears calling them Joey, Fred, Barn, Cavy and Wok, he had some great times with those bear and he will never forget them.
Then he felt redundant and left home forever, he soon felt happy that he was exploring out his parents boundaries that they had made and found out there was many people to fight.
Approved by Scott
"Come little one! It is time!" called out the sweet soothing voice of a mother. The child looked to his hut, where his mother was standing, and back to his game of stones. It had been a good game, he decided, brushing the pebbles out of the stick formed circle.
The child rose from the frozen ground and stumbled towards the waiting arms of his mother. She held her child close, sacrificing her well earned body heat for her child. Children here were few and far between, and she could not bear to lose hers.
Lifespans later they seperated; she was a little colder, and he was a little warmer. She ushered the small boy inside, and bid him sit on their only deer-skin blanket. She reached for the bones that lay near the fire, and with a throw marred by cold and brittle bones, cast them into the fire.
They waited there for what seemed like hours. Hail pounded against the teppee, and shouts from other women called their men and children inside. But then they were ready. The mother grabbed the two sticks she used for each occasion, and grabbed the bones out of the meager cook-fire.
She took the bones, and cracked them onto the side of a small stone basin. Golden juices poured out, and she handed the thick soup of marrow to her child, for marrow was all they had. A hard winter had hit hard times, and game was scarce. Hunting parties came back with nothing many times.
As soon as the boy finished, she handed him two more bones. She smiled sweetly as she guided his small, shaking hands. Soon more marrow appeared, and he again dipped his head in the bowl. He finished again.
"Good," she said. "Sleep now, little one." The child complied and laid his head down upon the ragged blanket; his mother bundeled him up as best she could. He went out like a light in an arctic wind.
With her child sleeping, she threw a few more sticks on the embers. As soon as his snoring grew it's deepest, his mother picked up his bowl. With her fingers, she scooped up a mouse's portion. This she pucshed to her frail mouth. In this land, nothing went to waste.
She finished, and reached for her stomach. The woman had only eaten enough to sustain her, and only leftovers of her son's meals. Times were hard. She didn't show it.
"I'm sorry boy. She was your mother, and you lost her. We've all lost a friend, and I know it won't help, but she dances with the stars now. She dances even as we speak."
Condolences wouldn't help.The sobbing massthat laid before Daith blubbered away calories every second, and he had no power to stop it.
"I - I miss her!" he screamed out to the wind.
The dog's wavered a perverse echo. "But, she's gone," sighed Daith. The cold wind made him shiver; if they stayed out to much longer, the disease would set in. "Look here," Daith held out two berries - two extremely hard to come by berries.
The sobbing child held out his hand. He knew what they were. "Swallow, but don't chew," Daith ordered. The child gulped them down, and immediately fell into a deep slumber, toppling to the ground.
Daith again sighed. He grabbed the seven year old and carried him back to his hut. As he had taken no wife, the boy would be good company. At least, he would, after a few more weeks of sobs and moans.
"Good, now play The Ballad of The Land Of The Root again."
The child complied. His hand guided the wand, which in turn strummed the violin.
"Great is the hold,
Which grabs onto me.
Sing out rejoices, and clap hands with me.
Over the valley, and under the hill,
Time, in a word, stands very still.
And upon this land
Lay able young men,
Who seek out their fortunes,
To the very end.
Drink up your spirits,
And sadness does rot.
Here in the land of men,
Called The Land of Root."
The child finished, and bowed to his audience. Daith merrily clapped, and walked to his young ward. It had been three years since the time he had first accepted him as his ward and student. He had grown into a land of music and adventure. The violin he now carried was made of his own hands.
Soon, Daith thought, his name journey will begin.
And so it did.
Every winter, each boy who turned ten was sent out on a quest. This quest was made to determine the boy's name, which should fit him to the extreme. This winter, It was the boy's tenth birthday.
"...And rejoice in your findings; name your brothers well, for it would be on your shoulders if his name would not fit." Now, go, into the wilderness." The village elder finished his speech with a sigh. Then he turned around and left the two boys in the wind. They could tell the speech was rehearesed.
The two boys nodded to each other, clasping hands in custom. They left their town behind for the winter, and started on a brisk trot towars the horizon.
They jogged for hours, each boy keeping pace with the other. Wolves, they were, a silent battle of the wits. A boy left behind was a dead boy. And like wolves, they soon reached their den. Carved out by the first boys lay a small alcove. Carved from living rock, it offered shelter to all who needed it.
These two needed it.
"I've seen you," offered the other boy.
The child nodded. They had played games before, including stones. The other was a tough boy. Pain didn't seem to register within him. The other built a small fire in defiance of the howling wind. Then they slept.
The next morning they awoke, only to find their bodies covered by an inch of snow. As soon as they had rid themselves of the dry blankets of water, they started up a new fire. With that, they used it to melt the surrounding snow into water. They rolled out their packs, each selecting a thin strip of jerky.
Times had changed, if only a little. Their hunters had traveled south enough, only to find a large herd of elk. There was food enough to go around.
The boys had been provisioned with enough to survive, if that. A length of rope, a flint and knife, and a small bow. Although it weighed him down, the first boy had brought his violin.
Each night he played an old song of greater times, and each night the other told stories of old. The two were great friends soon, and when they finally went home, they had selected great names for the arrow.
The other boy stood up. "This one," he motioned towards the first boy, "is Latig Softvoice. He is a great musician, hence the name Latig. His voice isn't rough, so I named him Soft-voice."
Latig nodded; he liked the name. When the other sat down, Latig stood. "Arrow Teller." He than sat back down. There was no need for an explanation.
Latig Softvoice was 19 years old when he left the village. He had no wife; his soul was married to the music. In search of greater songs and ballads, he headed for the south. This village has passed down his story for generations. Now young children, you must do the telling.
- Elder Historian Arrow Teller.
Name: Latig Softvoice.
Race: Northlander, a sub species of humans. Their complexion is ussually as white as the snow as which they live in. Blue eyes and blonde hair crown their heads, and many are strong and able.
Hair: Latig's white blonde hair is cut short - almost to the skin. It comprises of a widows peak, and ends in two back-burns.
Eyes: Ice Blue.
Weight: One hundered and fifty pounds (10.7 stone)
Height: Six foot two inches
Weapon: A yew long bow, strapped with ragged leather hand guards. He also owns a violin, which can only be used in battle for emergencies.
Armor: A soft leather travel suit, ideal for movement, but horrible for defence.
Strengths: Latig is a well rounded archer, and a great violinist. He could hit a deer from twenty feet away in the heart. He can run for a very long time, and can lift his weight. His art in music can also raise his and companions spirits, or can lower enimie's spirits as well.
Weakness: Latig is not a warrior, or a mage, or anything that would amount to anything in a fight. Although his skill with the bow is great, it's not the same to shoot at a human being. Taking lives is just not in his nature. His armor is thin also, allowing virtually anything through it.
Latig is a great tracker, and can sniff out a ferret to it's home. Deer are easy to find for him, while other hunters struggle.
Song of Bravery (in battle):
The song of bravery raises his companions spirits, giving them the edge in battle. The composure plays like this:
Your hand strikes down
Upon your enemy,
Until his soul is passed.
That many wait at home.
They await your safe return.
No matter the cost,
You will prevail.
You'll live another day,
To drink more ale.
And many await
And many stand beside you.
Just Know that many await your home,
And many stand be----side --- you."
The Ballad of Tranquility (pre-battle):
The Ballad of Tranquilty is sung prior to an engagement. It takes the anxiety of the chance of death off of all who hear it's shoulders, as long as the anxiety has not already set in.
"Many a foe stand before you,
Jumping at our throats.
Well I don't know 'bout you lad,
But I'm not heading home in a land-bound boat!
Oh, take your swords up,
And hear this song.
Listen to me 'till the break of dawn!
Oh, take your swords up,
And hear this song.
Listen to me 'till the break of dawn!
You know that battle's soon upon us.
I know that I'm not being honest,
When I say I know noone'll die.
Of course someone will die!
Oh, take your swords up,
And hear this song.
Listen to me 'till the break of dawn!
Oh, take your swords up,
And hear this song.
Listen to me 'till the break of dawn!
Bourne to the Northlanders, Latig resembles his human friends closely, but not to close. He is tall for his age - 6'2" - and averagely muscled. His short blonde hair is cut close to the skin - military style. A widow's peak dominate's his forehead, and it greatly contrast his almost colorless face and sharp blue eyes. He is garbed in a soft brown leather suit of travel armor. His chest is powerful, and a four pack rests over his abdominals. He can lift one hundered and fifty pounds, giving him average muscles.
Personality: Latig Softvoice is not a very talkitive person. He gets his messages across by the ballads he writes. In battle, he ussually stands alone, playing his supporting songs for the benefit of himself and his allies. In the extreme, he may pull out his bow and threaten his enemies to back down. Only in the most extreme situation will he take up his bow to kill.
And that, is Latig Softvoice.
By the way, I got the name Latig by turning around the word Digital and cropping off the D and I.
w00t!! Another character without fail!...erm...*ahem*...
Name: Arythia (Pronounced: Ah-rith-ee-ya)
Also Known As: Archery’s Angel (nickname given to her after winning many archery tournaments)
The Huntress (A nickname given to her by the criminals she hunts)
Eyes: Light brown
Hair: Long and very dark green, almost black.
Height: 5 feet, 5 inches.
Weight: 109 lbs
Weapons: A small dagger which she only uses when the enemy is within reach. She has a Sniper’s bow, which is a bow that can shoot arrows very far. The bow is large, almost as tall as the archer herself.
Strengths: Extremely skilled with a bow, she hardly misses, if she does, it’s only by a few inches. She moves silently and swiftly. Arythia also has expert tracking skills; which she uses to track her prey.
Weaknesses: Not skilled in hand to hand combat or swordplay, so standing up against an opponent who is close is dangerous as she may not be able to nock an arrow in time. She is also light which means she can be thrown around easily, and she is easier to harm.
Blackheart Arrow: A normal arrow filled to the brim with dark magic. This magic arrow can pierce anything, but, it will never be accurate, the power within the arrow causes it to fly wildly. In addition to the inaccuracy, the arrow also sends a burning sensation through the archer’s hand to numb it, so that the archer will not be able to use her hand for a few days.
Arythia is a beautiful young girl, who has long dark green hair and light brown eyes. She wears black underclothes which are covered by her red outer clothing. Her dagger is strapped to her waist by the ropes. She carries her bow in her hand.
Personality: Arythia is a firm believer in following the rules. She is strict and almost always serious. She has no regrets of killing people, once they are guilty of committing some crime. She also has a habit of believing in luck, she sometimes twirls an arrow with her fingers before making a long shot. She is almost always silent, and just stares into the eyes of someone who is talking to her, the staring is meant to make the person feel intimidated. This hard outer covering is removed when she is around family and friends. She becomes a soft, delicate person, who is talkative and has a sense of humor.
Character Biography: Born from the blood of a long line of skilled hunters, Arythia was not in her father’s favour. Her father was a skilled hunter, who had matched and beaten the best archers in the land.
“She is a girl,” Her father used to say, “Girls can’t hunt.”
With this firm belief, Arythia’s father forced her brother, Aryn, who was a good-for-nothing womanizer, to learn archery. Aryn refused.
“What would happen,” Aryn asked his father, “If all the girls saw me with battle scars on my face which was caused by some….animal?”
Aryn used to literally shudder at this thought. Being this stubborn, Aryn put down the thought of archery, vowing to never pick up a weapon, for fear of being disfigured. Arythia was only nine when she picked up her brother’s bow, and fired her first arrow, she wasn’t aiming at any thing, she just nocked the arrow and fired. She knew how to nock the arrow by looking at her father in archery contests. Being of a tender age, she knew not of the dangers of archery, she was just amazed at how the arrow flew. When she fired, she would look at the arrow, run to it, pick it up, and fire it again.
Her father was amazed at the young girl’s determination to shoot arrows. When she got home after school, she neglected everything, and headed outside to play with her brother’s bow. Her father used to sit and watch her. The first time she actually aimed at something, was at the age of eleven, a bird had flew down from a tree to attack her because she was close to the bird’s nest. When the bird flew back up, she had already shot an arrow, taking the bird in the wing. Her father saw everything. She turned to her father;
“Daddy!” She exclaimed, “Look what I did! I’ll be just like you!”
Her father smiled, and the two began to share a bond, they were being pulled together by what they both loved. Arythia’s father began to teach her archery, he began taking her on hunting trips, teaching her how to track prey, and trips to the castle town. At the age of thirteen, she entered an archery contest alongside her father in the castle town. The king presided over the tournament. The king’s best knights were there too, including one knight’s son, whom she had heard much about, a young knight-to-be called Raven. During the tournament, she knocked out every archer she came across, and she entered the finals. Her final opponent was her father. After a tremendous display of archery skills, Arythia’s father was the victor.
She had almost matched her father. This loss fueled her determination to become a better archer. She became a bit angry afterwards, and spent her free time shooting arrows at a makeshift target. Every day she managed to slip away from home and into the valley to practice her skills. A week after Raven had left his home, Arythia, now seventeen years of age, heard someone crying in the valley, she heard laughing too. She crept up and spied on the group. There were four horsemen riding in circles around the crying girl, they were laughing at her. One of them rode to her and picked her off the ground, she began to scream. Seeing the girl in this situation, Arythia, took and arrow from her quiver and twirled it, she nocked it and let it fly, taking the horseman in the neck. He fell off his horse letting the girl fall to the ground. All the horsemen were stunned, they were looking around, until one by one Arythia picked off every one with an arrow each.
She rushed towards the girl;
“Are you okay?” She asked.
“Yes,” The girl responded, as she looked up into Arythia’s eyes, “Are you the one who shot them?”
Looking into the girl’s face, Arythia’s eyes widened;
“You’re the Princess?!”
“Yes, you saved me, you have to come and see my father”
Stunned, Arythia followed the Princess to the castle, into the king’s throne room.
The Princess relayed the story.
The men were about to kidnap her and hold the king to ransom, but seeing no one was around, they decided to have a little fun with her. But they never got to that part, because Arythia had saved her.
The king was almost made speechless by her story, decided upon a reward for the girl.
“I have seen you at the tournaments,” He began, “Your archery skills are impressive, like that of your father, would you like to stay here and work for me?”
“What kind of work, your Majesty?”
The king explained the job to her :
To become an assassin of criminals for the king, she will travel the lands, become a better archer, take out criminals who have done wrong to the innocent and she would be well paid for her service to the throne.
Arythia jumped at the chance to become a better archer. The death of criminals meant nothing to her as long as she was sure that they were guilty. She was also excited about traveling the lands. She knew it would be dangerous, but that wasn’t enough to deter her.
When she had agreed to the king’s request, the king granted her the Sniper’s bow, which was used by a former assassin of the throne, who was now retired. The king also gave her the magic of the Blackheart Arrow, he warned her about it’s consequences, and that it only should be used in dire situations.
After a few months of being the king’s assassin, she had become an even better archer, still, she did not think that she was the best, and she would always keep training so that someday she may challenge her father again. Arythia had gained a reputation among the criminals, they began to call her: The Huntress.
Fear would strike the heart of many men once the whisper of the words reached their ears:
Height: 5.9 Feet
Weight: 120 Pounds
Armor: Light Leather.
Weapons:Hill has 2 weapons one is his Legecy Dagger and the oth is his Swift Bow.
Strengths:Hill's Strengths Is His Crystal Emblem In his dagger handle, It lets him attack faster and a Harder hit. And Hes got a good fortune charm wich is his scar on his arm. But he Is best At Melee Because he has No Magic. He Is also Good with cold places.
Defense:His Crystal emblem Realeses a charge wich makes a sheild around him, This Move uses a little of his life and all his energy.
Weakness:Hill's Weakness Is Arrows Hes not to good at avoiding them so he gets shot alout. And hes not a swimmer so he has trouble. But he Is use to Cold places so he cant stand in heat really long.
Skills/Magic Hill Has a skill using his dagger. The Swift LacesThe Swift Laces Is A Move Were Hill Uses His Crystel To Increase Speed, Then He does a spin attack wich makes any enemy In the way Deystroyed, But this move uses all his energy. His other move Is The Brake StabbHill has a move with his Dagger that does pretty good damage, But It uses all his energy, Hill Has To jump up in the air and Land on his enemy then while on his enemy he jumps of but while he is in the air he throws his Dagger at the enemys back.
(He Does Not Have Magic..)
Personality:Hill Is a guy who is always upto adventure and is good at digging, Hes a good smooth talker and can get out of stuff that he did that was bad like steal or something.
Bio:Hill Was born in the same town Evan was (Evan Is My Other Character) They are best friends and kinda grew up together. Anyway Hill was born in the woods part of his town he had a little sister and and two big brothers, Hill never helped out around his house until his parents were injured when a tree fell on them By a evil lumberjack. That changed Hills life, So he started to do everything he could to make his mom and dad happy, But Hill was never Good at math or spelling and was kinda a trouble maker. But when he reached 13 he started to act more mature. When he reached 15 he got better at Math and spelling. He has a baby kitten that he takes care of and his kitten Ollup kinda tought Hill Responsability.
When Hill and Evan worked together In there training centar Hill was not the best student so Evan had to help out a bit, But Evan wasnt really a teacher so he asked the sub Instructor to help. Hill got better and Ranked a pretty high level. When Evan Left The town so did Hill and they adventured together and found a Girl who had the same thoughts as they did. (Im gonna try making her character Later)
well it's ironic how the footage of someone being born makes you want to kill yourself
Hair: Shoulder-length, straight white hair with blue highlights on his bangs.
Eyes: A light teal
Weapon: A refurbished longsword. Iron handle with shadow temple symbol carved into the base of the sword and slightly inhanced with shadow magic energy & it has a steel dual-edged blade. His sword is designed to be lighter then the average longsword for quicker combat. This also makes the sword a bit more fragile and less effective in deflecting attacks. He also carries a black handled wakizishi with a sharpened single edged blade for close combat and emergencies.
Armor:Wheres a suit of leather armor. The armor is made of several paddings sewn together and then burnt into place for holding. The leather is darkened and softened to make it less easy to see. If you notice in the corner there are rune markings in the shoulderpads of the armor. These are the symbols of his family which he had marked into his armor as a symbol of his family. He often travels in a large thin cloak with a white rose design on the back with sharp tribal markings surrounding it and the symbol of the lens of truth at the back of the neck.
Strengths: Is a strong and effective swordsman. His fighting technique is based on quick critical attacks. He is trained to locate weak points in an opponent and strike violently but accurately. Focuses mainly on slash attacks and backstabbings as thrusting in combat leaves you a little more vulnerable but does it often when attempting escape. Has a very agile and quick witted nature, preffering to fight strategicly over anything else. Can resist dark magics at a moderate rate. He has an accute sence of hearing and strong vision both by day and nocturnally that help him in stalking and recognising enemies while stealthing. He can move at mind-bending speeds but not for more then a few seconds at a time and not for an extreme distance. Aspires to be a master swordsman and assassin.
Weakness: Merran lacks a strong defense in melee combat. He never fully learned to use a shield or block effectively with a sword. He is a good dodger but if hit, he will take a good deal of damage from most attacks due to lack of natural armor and stamina. This is a strong contributer to why he prefers stealth kills and being head-on if seen to avoid much resistance. He is strong but not a jugernaught and can't rely on his strength alone by any means. usually lacking companions, if ambushed he is almost forced to try and escape.
Skills/Magic: Sword contains slight dark magic qualities: chance of casting a shadow bolt at target for dark magic damage. this has better chance if used in the dark. Also affective stealth abilities. Hopes to eventually learn to create illusions but at this point, has no experience in the matter whatsoever.
Appearance: He is relatively thin but still holds definition in his figure. He has a strong and stern face, that is yet thin and shows signs of fault and mortality. Although young, he appears to hold much wisdom in his eyes and often paints his face with violet and blue tribal symbols around his eyes and cheekbones. These symbols represent the scars of battle and the hold they keep on oneself. His skin is deathly pale and he lacks facial hair of any kind. His appearence doesnt really matter to him and he doesnt change how he looks any more then he feel he should. His hair, long as it is, often finds itself in his face, this is why he likes to tie it back while in combat, when not in comabt however, it will be straight down on the sides of his face.
He can rarely be seen in public places especially those with a strong town guard working, due to his criminal records. If you do manage to see him however, he will most likely be wearing a large thick cloak with a white rose design on the back with sharp tribal markings surrounding it and the symbol of the lens of truth at the neck. He also wears a black sash with bright teal trim over his mouth and a black silk collorless shirt and matching pants with the same bright teal trimmings.
Personality: He is a deep and serious person. Constantly looking out for his fellow man, but only if that man is someone he respects. If you are foolhardy enough to try something dangerous he may not help you out and let justice live out it's part on you. He is cunning and tries to use his wits to defeat an enemy opposed to brute strength or flashy spells. He prefers not to remain in combat with one enemy for two long and sometimes becomes impatient and hostile with his opponent. this he considers his greatest weakness. He also likes to look for the finer things in life and would much rather look out at a sunrise over a beautiful horizon then become famous and win gratitude of others. He tries not to get involved in the affairs of others, and keeps to himself unless someone attempts to speak to him...and even then, he might ignore you unless you have something worth saying to him.
Biography: Merran was born the son of a shiekah soldier in kakariko village. His father was a loyalist to the hylian army and would risk his life to keep hyrule's people safe. His mother, was shiekah peasant woman who often struggled and was had been ridiculed due to her inability to learn. Merran loved his mother dearly and often became hostile when others mocked his mother for her lack of strong education. He was constantly in trouble for fighting but was never a bad kid and claimed that he brawled only for self defence. Soon after leaving adolescence, his father began to teach him the way of the sword. All the while, his mother taught him to respect the world and the natural order of things. She may not have been as intelligent as others, but she had a great deal of spirit which Merran respected and grew on.
As simple and happy as his life was, Merran longed for something bigger and greater. He constantly dreamed of adventuring and sword fighting duels. He often became so lost in thought that he sometimes slacked on his chores. He also enjoyed wandering away from the village to explore the wilderness, which often got him in serious trouble. He didn't mind the harping though.
On one of these wanderings, when he was 10, he found a small cavern. feeling brave, he quickly grabbed a nearby stick and charged headfirst towards the cave. It was dark inside, and he was shivering from the cold. Just when he became tired and started to turn around to go back, he could hear clicking from behind him. Giant spiders erupted from the ground in their dark dwelling in search of the meat that had just waltzed so kindly into their lair. Merran began to run. This to no avail, as the spiders quickly pounced him and began to spindle around him. His screams grew muffled under the sticky thread and his tears, so hot that he could no longer see, began to stop under the pressure of these great beasts. Fighting was futile and only caused him more pain. He helplessly struggled as the hellish creature's talons clawed their way into his flesh and injecting a numbingly painful poison into his blood. Merran inevitably blacked out seeing nothing more but blackness. His eyes hurt as he slowly opened them. His body was stiff and it hurt a little to move. he managed to pull himself to a sitting position and managed to lean against the nearest object he could see. it took him a few minutes to realize he was outside again and that he was in the company of a man. The man's face was veiled by a cloak the covered his body from head to foot. "what is your name, child of Shadow?" he asked in a stern but kind voice. Terrified, Merran could not reply. "i should probably introduce myself, then will you speak to me? I am Blitzkhan, the greatest elven assasin within a hundred miles! as a matter of fact, probably the ONLY elvish assasin within a hundred miles! Please, i mean you no harm. A child such as yourself shouldnt travel through these dark woods unarmed, much less, enter the spider caverns!" Merran couldn't find himself to respond for several minutes. He soon managed to speak however and quickly grew to the company of Blitzkhan. He found it hard to actually keep from talking after an hour or so. Blitzkhan didn't mind. He loved the company and it was almost impossible to not tell that he was smiling, despite the fact that his face was completely concealed. They talked greatly for hours and Merran listened intently to all of his companion's stories of advenure and battles. unfortunately, as the night began to close, It was time to return home. Blitzkhan took him back to the forest's edge as dawn approached and they said there goodbyes. "will I ever see you again blitzhan?" merran asked hopefully to his new hero. he hesitated to answer but then kindly replied "maybe someday when your a great adventurer! and I know you will be." He was then gone, out of Merran's life, maybe forever. These words had sparked something in him though, and that sprak fired his dream to adventure. Unfortunately, when Merran's dream began to come true, it did not come in the way he would have ever wanted it to.
Due to an accident while collecting water, his mother had fallen into a well and drowned. Soon after, his father went insane and disapeared over the grief. In a matter of months, Merran was alone with not but a large sum of ruppees left for him to survive on by his father to his name. Merran went out into the world to become an adventurer and maybe someday, a Master Swordmaster and Expert Assassin.