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  #561 (permalink)   [ ]
Old 01-02-2006, 07:47 PM
Chad Chad is a male United States Chad is offline
Steve Irwin. 1962-2006. We'll miss you croc hunter
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Boomer 2.0

Name: Boomer
Race: MediGoron from Legend of Zelda: Ocarina of Time
Age: 24
Height: 15' tall
Weight: 2000 lbs
Eyes: Purple
Hair: White

Appearance: He is a large Goron with the Goron emblem tattoos on his biceps. His hair is mohawk style, and the back comes down to his neck. His skin is Dirt Brown, and resembles chisled rock. He wears red gloves, platemail, and boots to protect those areas. When he rolls into a ball, he looks just like a boulder, and at full speed, he looks like a spiked boulder of death!

Personality: Like all Gorons, Boomer is peaceful and friendly. He was raised to have a good work ethic, and believes that honesty, hard work, and determination is the key to success. He respects his elders, and serves as a role model for his younger brother. In battle, he believes in brute force, but also mercy to those who ask.

Weapon: Giant hammer and powder kegs that he can throw

Armor: Gauntlets and boots. He also had a tough back hide. He has a breastplate that covers his chest and stomach, hung by straps along his rockhard back.

Strengths: He is very large and powerful. His height also makes him hard to sneak up on.

Weaknesses: His large size makes him easy to hit, and easier to spot. He is also hydrophobic because he can't swim.

Skills: Rolling at fast speeds, and beings able to dig through solid stone. He is an accomplished fighter, and spellcaster who destroys enemies who think to fight him. He can take serious damage from physical and fire-based attacks without falling.

Magic: He knows several fire based attacks: Flame Fist, Heat Wave, Fire Blast, and Explosion. He also knows Earth magic, though he isn't as good at it: Earthquake, Sand Strom, Stalagmite Attack. Two combo attacks he uses are: Eruption that caused lava to flood the battlefield from magma pools, and Meteor Storm that summons a huge flaming chunk of earth that splits into many pieces and hurls towards an opponent.

Background: Boomer has a mother, Rubin, a father, Bouldros,and a brother, Clay. His parents own a ruby mine on Death Mountain. When Boomer was a child, a kokiri named Link saved his people from starvation by killing King Dodongo for Darunia, his leader. Seven years later, his people were saved from Volvagia by Link. Though he was grateful, Boomer began to question his ability to defend himself, and his people. He decided to leave his parents, and the mine, in the care of his brother while he left to find his warrior's instinct. After getting permission from his leader, Darunia, he set out with a hammer, and a supply of powder kegs.

Boomer is very loyal to his family, and his boss, Darunia, who is the sworn brother of the king of Hyrule, and the Hero of Time. He has a lot of respect for Great Faries because there are two that live on Death Mountain that bestow magical abilities to adventurers. His parents have taught him to be polite to all races, even Gerudos, who are known troublemakers. Since he is the eldest son, he is responsible for the mine, and his aging parents. This responsibility is placed in the capable hands of Clay before Boomer leaves.


On his journey, he saved villages from thieves, brought down a Goblin's castle, and even faced his fear of water on an island. He made many friends, and many enemies, growing stronger with each passing day. Eventually he returned to Hyrule and saved it from a warrior who captured the Hero of Time. They worked together to restore peace, and Boomer was named Captain of the Guard on Death Mountain. His dream came true, and he trains and journeys to make himself stronger.
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.........TWW-PH-ST-(LoZ-AoL)-(OoX)-TMC-FS-FSA-ALttP-LA-(OoX)-(LoZ-AoL)
OoT<.............................................. \____________________/
.........MM-TP
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  #562 (permalink)   [ ]
Old 01-03-2006, 09:04 PM
Enever United_States Enever is offline
Deku Scrub
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Re: Character List

(( my guy gets approved I was told to post here ))

Name: Enever Laveisor.

Age: 25

Race: Wolfen ( Upright wolf-like creature.) Wolfen are a race of Intelligent wolf creatures. thier paws or hands do have a thumb and are clawed like a wolf's paw. They walk on thier hinds, perched on thier feet, that they usually keep untouched. if a wolfen was to put any form of footwear one it would keep the footpaw free and thier ankles and rest ofthier foot would be covered, the heel would be left opened as well. This form of footwear allows the Wolfen to get a feel of the ground below them so they could manuver. They usually keep thier hands ( or paws ) and feet bare of any clothing or wear.

Gender: Male

Hair: Well he's a Wolf... so he would have dense grey head fur that would make up his hair.

Eyes: Golden ( just like a wolf )

Weight: 234Lbs

Height: 5'5"

Weapon: see below

Midas- An honorary gold colored Sword. It is usually a One handed broadsword. it's hilt made of Leather and houses a Etched Wolf's paw. The Hilt has a pair of Featehrs hanging from it. These feathers represent Enever's heritage. A twist of the hilt can make Midas split into a pair of Duel Wielding swords, extremely light.

Equinox- Enever's newer sword. This is an actuall Claymore. That is enchanted with some power, a psi power that is. the Sword glows an errie Purple aura. and has runes etched on the blade. Enever uses this sword when dealing damage. The Hilt is a fine Leather, also having a feath[er hang from it's hilt. Enever can weild this sword in one hand (or paw, since he's a wolfen) Equinox was derived from The Ability the sword could do.

Strengths: Enever is extremely flexabale and agile. His agility is astounding when weilding the Midas. Whe nWeilding Equinox, His speed is cut down, but he still could parry or duck and jump strikes. Also when weilding Equinox, his hits are HARD and if yo uare hit by him directly by this stance, it will be felt for days.

Weaknesses: When Weilding Equinox, his speed is cut in half, making him slower. Enever refuses to believe he has any weaknesses, but if one mentions his family i na bad way he would go in a blind rage.

Skills: ( see below )

When Weilding Midas:

Chained Gold: Enever could conjure Midas, after spliting it in a pair of duel weilding weapons he could have the swords swing like a long rope, a Chained pair of blades. HE would spin these swords in a fast circular motion making them hard to dodge. They are meant to wound and slow his oppenents down.

Everglory: This is a fast strike that strikes in sucession, designed to weaken up any armor.

Midas: A gold strike from Midas it self. This attack is the powerful technique that can somtimes Maime an enemy.

When Weilding Equinox:

The Power of the Land: Enever takes Equnox and points the blade downwards and slams the cleymore into the ground sending a large shockwave out and in front of him.

Devastation: A single Swipe of Equinox would send a Psy-attack at teh foe, known to explode if diretly hit. The Explosion is Not real, This only causes a illusion of an explosion. In Reality it it a huge Mental attack.

Psy-shock: A twirl and swipe of Equinox will send a shocking mind attack. The attack can stun and electricute for a short while.

Psycosis: Enever brings the blade's blunt end to his forehead. And closes his eyes. He then rasies the sword into a swiping motion, swiping the air in front, send a mezmerizing shock.

Wrath of Equinox: this attack is a series of Strong strikes, ended by a Jumping sword lancer attack. Once it hits, Enever Sprinboards back and readies for a strike.

abilities not related to the sword:

Spirit of the Wolf: Enever calls on his ancestors to increase his speed.

Ancestral Homage: Enever again calls on his ancestors to boost his attack power.

Appearance: Enever is basically an Anthropomorphic wolf. His legs are digitized, meanign he walks on his paws, not the entire foot. His knees are allways bent making him able to stand on his feet. He wears a teal coat, allways opened, and brown leather pants. Enever also wears a pair of Wrist guards made of leather, etched with the House of Levisor Logo ( A wolf's paw print with some scratches above it.) His Fur is grey and has a white stomach and chin. His tail is allways out and covered partially by the coat. Under his coat he wears a black leather tunic. He doesn't wear any gloves and his feet got the wolfen foot wear. ( footpaw exposed and heel exposed. ) He wears a makeshift belt made of rope. Enever has a pair of feathers near the back of his head fur. He tied them there due to his tradition of a native wolfen.

Personality: Enever is very honorable. Even to his worst of enemies Enever respects them for thier abaility to fight. He often calls upon his beliefs and traditions. Everyday Enever pays tribute to his ancestors and wishes them well in the afterlife. If he defeats a warior in battle and kills him within the fight, Enever burries them and honors them for the fight they have done. Though Enever is naturally peacefull he can be angered at times, and his wolf nature takes over, thus getting violent. Above all, Enever honors anyone he comes across and often keeps to himself. He is a wise person too as he can explain things well.

Biography: Being Born in a forest known as the Retcher-woodland. Enever grew up in a tribal life, his entire family and fellow kin were a tribe, Clan Lavesior. Enever's parents were the leaders of this tribe. Enever was to be the elder of the tribe. The tribe disapeared before enever was old enough. He went to explore, for a few weeks, and came back to where his tribe was at, nothing was there.

He claimed they were taken by a diaster and forced to disband. Enever however, kept Midas, his father's honorary sword with him. Enever had no siblings. He then found himself
in a few affairs with a Vampire named Max Cronqvist When he reached a City known as Rosa Noir . They came to terms after weeks of dislike, eventually becoming friends. They then were split up. Months later Enever came upon a monestary, The Kagrua-Ji monestary. Here we met back up with Max again. They went thier seperate ways after a while.

Enever now finds himself thinking, where was his family? Enever wandered to some ruin of a kingdom that was since long gone. He travled to the Cleric area where he saw a dusted Silver sword. he picked it up, finding it heavy at first. He then noted the hilt was torn and ruined. After weeks of playign around with the sword, training himself, he could to his amazment use one arm to hold the massive cleymore up. This was the point where He replaced the hilt to what he has it to this day.

During his travels in search of his homeland. He came across a wounded Baby Dragon, aroudn the area where this kingdom was once standing. Feeling his personality set in, he took teh dragon into care, where he grew quickly. Enever named the dragon Kihari. Kihari then took Enever as his father, after all the help he had done. At this time, Enever was 22. It was 12 years since he lost his family. To this day Kihari often hangs around Enever and weilds a Tower sheild on his back, made by Enever, called the Maelbistro Protector.

Enever mostly travles away from Kihari, who hangs back most of the time, so he wouldn't startle anyone or anything. To this day Enever continues to look for clues of his pack. And again seeks out his friend he met back in Rosa Noir.
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  #563 (permalink)   [ ]
Old 01-04-2006, 09:01 PM
LEA LEA is a female United States LEA is offline
Everybody Here is a Cloud
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Re: Character List

I'm putting all my characters here so that I'll only have to have one freakin' link in my sig instead of 50 bazillion. Anyways, without further ado, I give you LEA's mini list of characters.

Mariana (3.0)

Name: Mariana

Age: Unknown; appears to be about 30

Race: Vampire angel

Gender: Female

Height: 5’4”

Weight: 125 lbs.

Hair: Midnight blue with silver streaks and silver bangs

Eyes: Deep violet

Appearance: Mariana’s rebirth greatly affected her appearance in almost every aspect. Her once navy blue eyes are now pools of dark royal purple capable of drawing you in and seeming to extend into infinity. Her matching navy hair is now the darker shade of midnight with wide bands of silver running through it. She gained a couple inches in height and also about ten pounds worth of weight. Her body is still fairly proportionate, with perhaps a more slender waist. Her skin is now considerably paler, too, and her clothing was also drastically changed. She now wears a full black body outfit, with slender openings on both sides of the upper parts of her hips and a wide, open neck that is traced by a red line that comes down her midsection in a straight line. Her sleeves are white and are separate from her outfit a little, showing some skin on her shoulders. Her pants legs flair out slightly at the bottom and dance lazily across her bare feet. The outfit compliments her body structure and accentuates her curves rather nicely. There are holes in the back for her brand-new wings, probably the most glorious characteristic of her new body, to fit through. For while her wings were marred by the discolorations left by Lucilius’s demonic influence, during her rebirthing process under Arimas’s care, her wings were transformed into a solid midnight blue, and her wingspan was extended by a couple feet. She also wears the Argentsigna around her neck on a thin, solid black chain. And of course, now that she’s vampiric, she has a set of pearly fangs.

Weapons:

The Argentsigna—Mariana can use the silver seal itself as an indirect weapon. The crystal’s presence around her neck amplifies her control over the water and lunar elements, and she can use the raw holy energy to attack or to defend herself.

Ashriel—The Argentsigna, being a semi-sentient entity, is closely attuned to Mariana’s emotions and overall state of being. As such, it desired to accommodate Mariana’s new form in order to maintain its ties to her by becoming her new weapon, Ashriel. When blood from Mariana’s wings drips onto the crystal and coats it completely, the Argentsigna transforms into the sword. Ashriel’s blade is long and straight; the platinum blade is tattooed in crimson with the words, “Cursed until dying breath is any life that scathes the one who's pure blood forged me.” When unsheathed, the blade is surrounded by a halo of golden light, accentuating the words on the blade. At the base of the blade and the top of the hilt, two sapphire angel wings are outstretched and between them the Argentsigna itself is embedded. The grip is midnight blue with thin bands of platinum entwined around it, and in the pommel, a polished, round sapphire is set.

Sword Techniques:

Heaven’s Tears – Ashriel’s blade glows completely golden and as Mariana slashes, tiny spheres of compressed lunar energy are expulsed from the blade and are capable of homing in on an intended target. The sheer number of spheres makes this attack extremely accurate, but it is only capable of causing moderate damage.

Seal of Argent – The Argentsigna embedded in Ashriel’s hilt pulses with brilliant silver light and a circle of the same light forms around Mariana’s target, effectively trapping it inside a band of holy energy. A massive beam of holy light then discharges from Ashriel’s tip to strike the target. This technique is extremely deadly, but it only works against those of demonic origin.

Ashriel’s Judgment – Mariana stabs Ashriel’s blade into the ground, causing the earth nearby to shake. A beam of light shoots vertically up toward the heavens, leaving a vortex of lashing wind in its wake, and intense beams of lunar energy rain down on Mariana’s adversaries.

Vampiric Abilities:

Blood Alchemy: Mariana acquired this ability as a result of her rebirth. She can manipulate the unique, dark blue blood that now courses through her veins and cause it to rip out of her body to form solid, crystalline shields around either herself or others.

Blood Draining – Now that Mariana is vampiric, she has the ability to drain the blood from her opponents. Unlike Max, however, she cannot absorb blood through her skin, only through her mouth.

Healing Saliva – She can use her saliva to seal small, minor wounds, like bites.

Hypnosis – Mariana’s ability with hypnosis is limited to being able to dull pain receptors if she doesn’t want those she drinks from to feel any pain.

Teleportation - Thanks to the absorption of Lucilius's taint, Mariana acquired the ability to teleport at will.

Fighting Style: Mariana’s rebirth resulted in the enhancement of her muscular structure. This, coupled with the added strength she gets from being undead, has greatly enhanced her physical fighting ability. She is much more adept at melee fighting, and yet she still relies heavily on her magical and Ashriel’s abilities.

Strengths: Mariana’s angelic tendencies make her immune to holy energy and sunlight and negate the crucifix weakness normally associated with vampires. Her rebirth strengthened her magical abilities, as well as her physical strength.

Weaknesses: Wooden stakes and silver present big threats to Mariana. Her kind nature can sometimes blind her to the threat an enemy poses, for she strongly believes there is good somewhere deep inside everyone.

Personality: Since the separation from Maximilian, Mariana has become a shell of her former self. Max was the one person she had to comfort and love her, and with his departure comes an emotional emptiness, a hole deep within her heart that longs to be filled. And yet, she finds herself unable to fill it with anything. And so, she lives with her loneliness daily, convincing herself she must remain in this state because no one wants her.

There is also a hint of resentment in her disposition toward Max. The separation came seemingly out of nowhere, without warning. And his reasoning for leaving her wasn’t satisfactory enough for her. And so, at times, the resentment bubbles to the surface in a combination of tears and screams of anguish, most especially when she is secluded.

Despite these deep feelings of depression and mild hatred, Mariana does attempt to retain some measure of her once-amiable nature. She is still capable of kindness and love but probably won’t be engaging herself in another relationship for quite sometime, if ever again.

Bio: Mariana was first entrusted with the task of protecting the Argentsigna in the earth year of 1400. She was sent to earth to inhabit a small, obscure village in the emerald hills of Ireland called Lochlynn. Here, she became well-loved by the people, especially the children. She displayed such piousness in the religious affairs of the village, that the village council decided to go against the Roman Catholic ban against female church leaders and elevated Mariana to the position of priestess. She answered directly to the council leaders. Lochlynn prospered under her guidance, and tales spread of the woman contradiction to the religious teachings of the day.

Five years after Mariana’s establishment as the religious head of Lochlynn, a stranger appeared in the village. The only name he would offer was Lucilius. He had extremely handsome features and the most disarming smile anyone in the village had ever seen. He exuded politeness and kindness, most notably to Mariana. When she asked him what had brought him all the way to Lochlynn, Lucilius replied, most enigmatically, “I was searching for something, but I do believe I’ve finally found it.” Mariana was puzzled but did not press the matter further.

In no time at all, Lucilius was offered a place on the village council, which gave him even more time to spend with Mariana. The angel quickly found herself falling in love with him, and he certainly did nothing to deter her feelings. Everything came to a head one summer night when Lucilius cunningly lured Mariana into bed. To her dismay, she discovered that Lucilius was not a man but an incubus trying to destroy the Argentsigna. But by the time she had found this out, it was too late, for she had already engaged in intercourse with him and now had part of him inside her. She was able to protect the holy crystal by her sheer force of will, but Lucilius’s attempt to dislodge the crystal resulted in four long and deep scars across her back, chest, and stomach. In addition, the slight demonic taint residing inside her body mutilated her once-glorious wings. Her spirit was broken and her emotions were a raging mass of confusion. On top of all that, Lucilius mercilessly slaughtered little eight-year-old Cedric, a boy whom Mariana held dear to her heart, and left his mutilated body sprawled over the altar of the church. The incubus left her alone for the remainder of the night, and by morning, he was gone from the village.

Mariana was still able to retain her position of protector of the Argentsigna, but she felt it necessary to leave the quaint village of Lochlynn. Everywhere she went in the village, all she could see was Lucilius. She had loved him. She still loved him, despite what he was and what he had done to her. She determined to find him again and try to make him see reason. She did not know at the time that this strong desire to find Lucilius had been planted into her mind and spirit by the demon himself in an effort to keep his hold on her no matter where he was.

For countless years, Mariana wandered the earth, searching for any whisper or sign of Lucilius. Her journeys eventually took her to a mysterious cave, where she later discovered an angel had been slaughtered to forge a demonic weapon of terrifying power called Angelfire. It was there, in the darkness of the caverns, where she first met Max. From the moment she laid eyes on him, she could feel some sort of connection between them. Despite her initial fear at his vampiric nature, Mariana soon found herself drawn more and more to him. She was falling in love, and she soon found out that he loved her, as well. However, the discovery that Lucilius’s demonic taint was slowly poisoning her entire body dampened her new-found happiness, and she went to Max for comfort.

After helping Max free the captive vampires he was sent to save from the caverns, Mariana went to Ryiel, the realm of the vampire god, Arimas. There, desiring to be rid once and for all of her taint, Mariana submitted herself into Arimas’s care and was placed into the same rebirthing crystal where Max’s real flesh underwent rebirth, for she had seen him alone inside it and had decided that she would do anything to be as close to him as possible. When the rebirthing process was complete and both of them were released from the crystal, Mariana found she was now a vampiric angel and had a telepathic bond with Max. It was then that the Argentsigna revealed to Mariana that it would become her new weapon, Ashriel.

Soon after acquiring their new bodies, Max and Mariana were forced to defend themselves and Ryiel from Lucilius and Orion, Max’s doppelgänger, who both had found their way to Arimas’ realm with the help of Zeke, a member of an unholy trinity bent on wiping out all life in the universe. With the help of Arimas and the newly-revived vampire trio Max and Mariana had rescued from the cave they’d met in, the pair escaped Ryiel through a portal and entered Max’s old world, Nexus.

Upon arriving there in a rather violent manner, Mariana discovered that she was utterly alone—Max had been possessed by Orion. When all seemed lost, a mysterious man named Rando appeared to assist Mariana in subduing Orion without causing bodily harm to Maximilian. Eventually, through a series of events leading up to Max’s acquisition of a certain phantasmal mirror, Orion was sealed inside, releasing Max from the doppelgänger’s grasp. However, shortly thereafter, Max decided to end his relationship with Mariana, much to her sorrow. Arimas sent her back to the period of time just before meeting Max, though she still had all her memories intact and still possessed her vampiric nature. As for Max, she doesn’t know what happened to him or where he is now, and she does not care, either. She has been reduced back to a lonely wanderer.

Battles:
Angelfire (Finished)
Hunt for Divinity (Dropped)
RPs:
Blood Red Summer (Finished)
Emerald Eyes of the King (Dropped)
Character Fictions:
Angelic Vestiges: Emerald Night (Finished)
Angelic Vestiges: Murder of the Soul (In progress)

Lucilius

Name: Lucilius

Age: Unknown

Race: Incubus

Gender: Male

Height: 6’ 2”

Weight: 210 lbs.

Hair color: Jet black

Eye color: Emerald green

Appearance: Lucilius is, in short, a very gorgeous individual, which is only natural considering what he is. His striking green eyes are both his most attractive feature and his most effective tool for the seduction of women. His silky black hair falls in straight, thick layers to the tops of his shoulders and is parted straight down the middle of his head, his bangs framing the sides of his face as his shortest layer of hair. His facial features are all perfectly formed and proportional to the rest of his face. He has a small nose and semi-thin lips for a mouth that houses impeccably straight, pearly white teeth. His complexion leans more toward the pale side, while still retaining the look of the living, and this paleness is accentuated by his dark hair and almost unnatural emerald eyes. Another prominent feature worth noting is his ability to extend his blackened nails by several inches, forming them into formidable weapons for him to use. His body structure is lean and wiry; he can move swiftly and effectively when he needs to, and yet he is firmly toned with a thin, compact sheet of muscle covering his entire body. For clothing, he wears a loose-fitting, dark emerald green shirt and comfortable black dress slacks that fall to cover part of the tops of his black casual shoes. He also sports a knee-length, black overcoat with a fairly high collar that partly obscures the sides of his face. Thick, emerald bands made of a soft, leather-like material and stitched in black with various demonic symbols encompass his wrists.

Weapon(s):

Retribution (fallen form): This is the sword Lucilius previously possessed while he was still Reyas, although now that it has fallen along with him, it is considerably warped in form. The entirety of the weapon is black, with the exception of thin bands of emerald green that snake around the hilt. The black blade itself is very irregular in shape, jagged in inconsistent patterns, twisted and demented just like Lucilius himself. Despite its unwieldy appearance, Lucilius is capable of handling Retribution with amazing skill. He summons Retribution to him through a blood ritual, calling it forth from some obscure pocket in the underworld.

Armor: None

Abilities/Skills:

Hypnosis: Being an incubus, Lucilius can harness extremely potent hypnotic abilities. This is mostly useful when he wishes to subdue females before taking them. However, he can also choose to use hypnosis to aid in the creation of an illusion, and therefore confuse, his opponents. Once something is under his control, it is extremely hard for it to break free, unless it is willing to risk serious mental repercussions.

Pheromones: This is one of Lucilius most important abilities related to his species. The incubus can exude his pheromones in order to ensnare potential prey by making him seem incredibly, almost otherworldly, attractive. Victims who experience Lucilius’s pheromones often become disoriented and may even hallucinate. This, coupled with his hypnosis, is extremely effective in capturing prey.

Teleportation: The name says it all. Lucilius has the ability to teleport in the blink of an eye, further aiding him in his hunt for prey or in tough situations against opponents.

Emerald Hellfire: Now that he has fallen from his angelic state, Lucilius has the ability to command the fires of Hell in practically any way he wishes. However, this ability is made unique to him through the emerald hue imbued in his fire.

Demonic Summoning: Through another blood ritual, Lucilius can call upon the essences of several lesser demons in Hell to emerge and assist him in battle. These demons, while considerably less skilled than Lucilius himself, can still present a threat. They can also be employed as a distraction while Lucilius prepares some other attack or thinks of a plan.

Fighting Style: Lucilius is a balance of brute strength and subtleties. When he becomes enraged, he’ll unleash nearly everything at his disposal without remorse. But as long as he maintains his usually cool demeanor, he’ll rely mostly on deception, trickery, and illusion to topple his opponents.

Strengths: Lucilius has his looks, sword skills, and incubus abilities all in his favor. He could easily be considered one of the most powerful incubi in existence, mostly due to the intense emotional hatred and lust he felt for Mariana that instigated his fall in the first place.

Weaknesses: Lucilius’s one major weakness is Mariana. He will do anything to seduce her again, which means he can often put himself at risk just for her. He is also slightly vulnerable to light/holy magic, but he has built up somewhat of a resistance to the extent that it won’t immediately obliterate him upon contact.

Personality: Conniving, seductive, and sly all describe Lucilius’s personality. He is an incredibly smooth talker and knows exactly how to seduce females. With his brilliant, albeit twisted, mind, the incubus can think quickly even in high-stress situations. He is extremely confident in his abilities and his power over women. At times, his more demented side can show, especially when Mariana is involved. He is obsessive over her in particular. He is also extremely prideful and is capable of feeling heated jealousy. Most of the time, however, he is calm and collected, exuding an insidious yet very deadly evil aura that leaves no question as to his alignment.

Bio: Lucilius was formerly known as the angel Reyas, one of the seven Seal Guardians. It was in this venue that he met Mariana, another Seal Guardian. Over the span of countless years, Reyas and Mariana grew closer as friends and companions, balancing precariously on that edge between being friends and being more than friends. When the day in which Mariana received her reassignment to Earth, Reyas decided to finally approach her about stepping over that edge a bit. Mariana turned him down and left for Earth, and as a result, Reyas went insane. He was so angered at Mariana for placing her guardianship of the Argentsigna over his affections that he corrupted his own charge, the Viridasigna, damning himself in the process. He fell from his angelic position, and the lustful feelings he harbored for Mariana changed him into an incubus. Upon being cast from Heaven, he determined to seek out Mariana on Earth and exact revenge. He was successful in this endeavor, seducing her and tainting her in the process. But he was vexed when it came to destroying the hated Argentsigna and was forced to retreat, but not until after brutally murdering eight-year-old Cedric, whom Mariana loved dearly. Since then, Lucilius has wandered the earth, maintaining his demonic lifestyle and occasionally accepting commands from the higher-ups in Hell. He hopes to one day find Mariana again and finish the job he started.

Sileya

Name: Sileya (See-LAY-ah)

Gender: Female

Race: Elf

Age: 742 (the Elven equivalent of a young adult Human)

Height: 5’6”

Weight: 142 pounds

Hair color: Silver with streaks of light blue

Eye color: Emerald green

Weapons: Sileya wields her favorite weapon, Drageziel (Drah-GEH-zee-el). This large and deadly broadsword has been passed down in Sileya’s family since the moment of its creation. It was a gift to her ancestors from the ancient Dragon Bladesmiths. Its hilt is entwined with twin silver Dragons, their wings outstretched to from the crosstrees at the top of the hilt. Gleaming emeralds are set where the Dragons’ eyes should be. Their tails encircle the shining ruby set in the broadsword’s pommel. Ancient and sacred Dragonrunes tattoo the silvery blade itself, granting strength and the power of the elements to the wielder of the blade. In a battle with Oni, the god of darkness, the Eight Greater Elemental Dragons granted her the gift of being able to channel the elements without touching Drageziel, eliminating her one major weakness, and they themselves became sealed within her great broadsword, allowing her to call upon their spirits in times of need.

Abilities: Sileya has the ability to summon the Eight Greater Elemental Dragons that are sealed within Drageziel. The Dragons can only be summoned if she has enough strength to do so. The summoning process can very easily be interrupted if her concentration is broken or if she sustains a major wound. Also, the summoning consumes A LOT of Sileya's energy, rendering her all but incapacitated for several hours. The Dragons also have a set amount of time they are allowed to stay in physical form. Once that time is up, they revert back to their spirit forms and become sealed within Drageziel once again. Sileya is capable of summoning multiple Dragons at once; however, the greater the number of Dragons, the more time required to perform the summoning and the greater the amount of lifeforce drained from Sileya. She has never attempted to summon all eight at once, but the attempt would most likely kill her. The Dragons each have a unique, powerful attack they can use. However, once they use it, they automatically return to their spirit forms. Also, once a Dragon has been summoned in a fight, it cannot be summoned again for the duration of a full 24 hours.

~*The Eight Greater Elemental Dragons*~

*Note: All images are copyright of Ruth Thomspon's Tarnished Images, Inc.

Fire Elemental - Pyria (female)
-Major/finishing attack - Blazing Inferno – A massive wall of flame descends upon opponents. This is extremely difficult to evade, unless you have an excessive amount of water at your disposal.

Water Elemental - Areina (female)
-Major/finishing attack - Tidal Surge – A consuming vortex of water crashes over the landscape toward opponents.

Wind Elemental - Zelpher (male)
-Major/Finishing attack - Whirling Maelstrom – Huge gusts of wind slice at opponents with razor-sharp accuracy.

Earth Elemental - Roanok (male)
-Major/finishing attack - Terra Shattering – The earth underneath opponents bucks and rolls in deadly, bone-crushing quakes.

Thunder Elemental - Taiken (male)
-Major/finishing attack - Thunder Net – A net of thunder is woven around opponents and contracts at a fast pace to thoroughly electrocute opponents.

Ice Elemental - Shilera (female)
-Major/finishing attack - Glacial Spear – A thick, long spear of pure ice elemental crashes into opponents as icy gusts lash by.

Shadow Elemental - Slezyn (male)
-Major/Finishing attack - Blood of the Condemned – The ground beneath opponents opens up and the spirits of the damned hold them partially suspended in the underworld while Slezyn unleashes a wave of shadow energy straight at them.

Light Elemental - Lithiuan (female)
-Major/finishing attack - Final Judgment – The heavens part and brilliant light shines down on opponents and is quickly followed by the raining of myriad streams of light onto opponents. As opponents are pounded by these streams, Lithiuan unleashes a huge beam of light energy to finish the attack.

Armor: None

Strengths: Sileya’s main strength is her skill with her broadsword. Over the years, she has developed this skill quite a bit and is a formidable opponent in battle. She tends to rely on her swordsmanship rather than her magic or the Ancient Dragons. If the need arises, though, she will resort to these two other strengths of hers.

Weaknesses: Sileya can be a bit overdramatic sometimes, which often gets her into trouble. She is not afraid to unleash her sharp tongue on her opponents in the form of boasts and taunts. Her overconfidence in her own abilities sometimes causes her to miss flaws in her own battle style or to overlook her surroundings.

Appearance: Sileya’s silver, blue-streaked hair falls to her waist. Her 132 pounds is all muscle and sinew. She has a smooth, ageless countenance and, of course, pointed ears. Drageziel is always in its elaborate, Dragon-decorated sheath on her back. She is most usually clothed in snug forest green pants that have a thick silver stripe running down the outsides of both legs and a looser-fitting sky blue shirt. The bottoms of her pants are tucked into her ankle-high, brown boots.

Personality: Sileya is more easy-going and carefree than her sister, Alys. She thinks of battle as a game and has no trouble causing damage to her opponents. She can think on her feet in most any situation, but if the situation is bad enough, her temper can sometimes get the better of her. As she has grown and matured, she has calmed her dispostion somewhat, and she exhibits a quiet wisdom which those who meet her quickly come to respect. She is also a fierce defender of those whom she calls friend. Should one of her friends be threatened, Sileya will do everything in her power to help him or her.

Bio: Sileya is the younger of two children born to the rulers of the Elven Realms of Valina. Her older sister, Alys, was next in line to assume the throne, but when she ran away one night to escape the frivolous duties of court, following the Elf, Valthanis, to seek the lands beyond the Elven Realms, Sileya’s parents disowned Alys and instated Sileya as the new heir to the throne. She was immediately instructed to study harder in her schooling, learning such things as the history of the Elven Realms and the differing dialects that were represented among the people of the lands.

Sileya severely disliked being cooped up studying, and her most enjoyable part of her day was when she was allowed outside the palace grounds to ride around the countryside. She would seek her special spot, a secluded glen in the nearby forest, where she would train herself in the art of swordsmanship. With nothing to practice against, she could only teach herself so much, so she also took to simply lying on her back against the trees and daydreaming about faraway places and the adventures she could be having there.

One fateful night, Sileya’s wish to be free of her duties to the crown was granted. An army of unidentifiable, hellish creatures assailed the walls of the palace. Amid the chaos created by the attack, Sileya determined that she would help defend her home, but she needed a weapon. Stealing into her parents’ bedchamber, she discovered a secret passageway into a room she had never been privy to. There, she first laid eyes on the Drageziel, that wondrous weapon granted as a gift to the Royal Family of the Elven Realms by the Ancient Dragon Bladesmiths. Her eyes shone as she grasped it, and her fate was sealed.

In the ensuing battle to fight off the hideous creatures, Sileya became lost in the dark and inadvertently wandered away from the royal palace and deep into the forest. When she realized what she had done, she decided to forget about returning to her home. After all, she had wanted this chance to escape the life of royalty. So the Elf continued on, leaving her old life behind, and she would never be the same.

In her travels, she learned much, including the fact that her new weapon allowed her to harness the magic of the elements by touching it. She met many foes, and with every one she met in combat, she bettered her level of skill with Drageziel. And it was that fateful battle with Oni that granted her the use of the elements without having to be in contact with her weapon, as well as the presences of the spirits of the Greater Elemental Dragons sealed inside her sword, now at her beck and call. She forged a close relationship with the Dragons, and they in turn respected, some even loved, her in return.

Also, among the many people she met along her travels was a Drow named Vahn. The two started out as partners in battle and then grew into traveling companions. Soon after that, the two fell in love, but circumstances and fate saw fit to ruin the relationship. Vahn was a member of a particularly secretive tribe of Drows who worshipped a dragon god, and through this connection, a Drow belonging to this tribe had the ability to achieve the Dark Dragon transformation, as they called it. Drow also have an inherent dementia inside them just waiting to be unlocked. One fateful day, Vahn went insane and no longer recognized his love, Sileya. For a while, she was able to hold him off with only minor difficulty, but when he underwent the Dark Dragon transformation, he became a considerable threat to her life. Therefore, she had no choice but to summon Lithiuan to destroy him. Since then, Sileya has always had a difficult time agreeing to even start relationships of that nature with anyone. Her grief and self-imposed guilt over the incident stays constantly with her in the back of her mind.

In time, Sileya came upon a place called the Dome, where she became a teacher for a short amount of time. During her brief stay there, she managed to form somewhat of a bond between a few of her students. Sudden, unexplainable reasons forced her to retire her position as a teacher, and she has now re-embraced her life as a wanderer, constantly seeking ways to improve herself.

Devin

Name: Devin Amon Cullen

Age: 29

Race: Human

Sex: Male

Main class: Bard

Secondary class(es): Archer/thief

Height: 6’ 1”

Weight: 195 pounds

Hair color: Dark brown

Eye color: A gentle gray-blue

Appearance: Devin has been described by many, mainly females, as “handsome,” “cute,” “gorgeous,” and “hot” among other things, although he himself will never admit to it. He keeps his dark brown hair cut short and straight, except for his bangs, which fall into his eyes, giving him a somewhat mysterious appearance. He looks through his bangs with gray-blue eyes that are usually filled with melancholy, while also soft in their form. On the extremely rare occasion that he does smile, Devin’s teeth are impeccably white, and he has a shy sort of smile. Tall, lean, and wiry, Devin’s body is moderately muscled, granting him decent physical strength while also allowing him to move with cat-like grace and fluidity. He wears a comfortable, sage green, button-down, collared shirt, with the long sleeves of the shirt rolled up to halfway between his wrists and elbows. The top two buttons of his shirt are always left open so as to keep his airway unobstructed to allow him to utilize his singing voice. Around his neck rests a hemp necklace, with beads that match the color of his eyes. Dark, well-fitting blue jeans serve as his pants. He wears sturdy, comfortable, black flip-flops on his feet and can easily kick them off should the need arise. On his right wrist, he wears a thick, sage green wristband. And, finally, he has pair of stylish, thin-framed, silver glasses.

Weapons: Devin’s primary weapon is his acoustic guitar. It is a beautiful instrument strung with six steel strings. It is composed of several different kinds of wood, including painted-black and stained spruce for its solid top and mahogany for the sides, back, and neck, while the fingerboard is crafted from ebony wood. However, the guitar is not Devin’s only form of defense, for hidden within the neck of the guitar is an ornate short sword, etched with Elven runes of protection and given to him by his half-Elven great-grandmother. As another form of defense, Devin also carries a medium-sized rowan bow, strung with silver unicorn hair, and a compact, treated leather quiver filled with arrows made from ash trees and fletched with phoenix guide feathers. Because of the inherent resurrection powers of phoenix down, all of Devin’s 25 arrows can regenerate if they happen to be destroyed, unless the guide feathers are somehow separated from the shafts. The bow, arrows, and quiver were also presented to him by his great-grandmother.

Armor: None

Skills/Magic: Using his enchanted guitar and his nearly virtuoso singing voice, Devin has the ability to cast magic, depending on the mood, speed, volume, melody, etc. of a song or even just a phrase of music he plays and/or sings. He knows no offensive spells whatsoever, mainly focusing on support and restorative abilities. The amount of time Devin has to craft a melody determines the power, effectiveness, and duration that a spell will possess.

Aside from his magic, Devin can wield his short sword with moderate skill, enough to be able to fend off the average attacker with ease. He is more skilled with his bow, and thusly, prefers ranged combat over close combat if he can help it.

Strengths: Devin’s musical and other artistic talents are his main strength. Through his singing and playing his guitar, Devin can cast his potent defensive magics. Sometimes, he sets the poetry he writes to music, allowing him to create a new type of spell he can cast, depending on the content of the poem. His skill with the bow is well above average; he is capable of hitting anything within at least 100 yards. He is quick and light on his feet, although he lacks the coordination to perform complicated dances, and his reflexes are fairly high.

Weaknesses: Devin’s wiry frame makes him very unsuited for close, physical combat of any kind, and he will fight at close range only if there is no other option. His withdrawn personality makes him very hard to work with, and so he doesn’t readily form partnerships or alliances with other people. Also, he is practically blind without his glasses, so if he were to lose them, he would be unable to use his bow or defend himself with his short sword, much less be able to walk around without running into things.

Personality: Because of his past, Devin is extremely shy and introverted, especially around females. He speaks very little, and even when he does work up the courage to say something, his tone of voice is usually hushed, barely audible to normal human ears. His words are muttered and hardly enunciated at all, making it even harder to understand his speech. He also tends to avoid looking anybody straight in the eye. He is reluctant, at best, and downright reclusive, at worst, definitely not a people-person. He much prefers spending as much time as possible alone composing music, writing poetry, or reading books, as these are all his most favorite pastimes. In battle, things are no different as far as his personality goes. He tries to avoid collaborating with others and would much rather flee a fight than actually participate.

Bio: Devin’s story started off happily. He found the woman of his dreams at a young age, seven years old to be exact. Lily was the most beautiful seven-year-old girl he had ever laid eyes on, and from the first moment he saw her, he knew he wanted her for his own. The small school in his little hometown of Faerny made for an easy way to keep tabs on his dream girl, considering that he saw her everyday. It became his life’s ambition to get her to notice him.

One day, when he had progressed to the sixth grade, his teacher introduced his class to the art of poetry. Devin immediately fell in love with all the rhyme schemes and the stanza structures, and he decided that he would win Lily’s heart through the writing of love poetry. Granted, his first few tries were a little shy of the mark, but what can you expect from an 11-year-old? The poor boy hadn’t had the experience of love yet to be able to effectively write love poems to Lily.

As he grew older and entered into that awkward phase of life known as the teenage years, he vastly improved himself in his poetry, and he also began to learn to play the guitar and write music. He was able to master the guitar at an extremely faster pace than normal, and he also developed his amazing singing voice. Because of his musical talents, Devin was often called upon to perform at various school and town-wide functions. Through all of the attention, he never stopped thinking of how he could attract Lily. Unfortunately, she seemed to neither care nor be interested in him whatsoever.

When Devin finally graduated high school, he was given several precious gifts, the first being his guitar. In addition, he was presented with his rowan bow, quiver full of enchanted arrows, and his intricate short sword, and he was also told of his Elven heritage by his half-Elven great-grandmother. Because of this heritage and his superior musical talents, he was told that he could cast magic by utilizing those talents. Even as he was trained by his great-grandmother in the proper way to cast Elven magic, Devin still sought to win Lily’s heart through his poetry. However, most of what he wrote, he felt wasn’t good enough and therefore threw it away.

The day finally arrived when Lily did take notice of Devin and fell in love with him. The two agreed they were meant to be and became engaged. Their courtship was one of the happiest times in Devin’s life, and he couldn’t wait for the wedding day and, most especially, the wedding night. The blessed day at last arrived, and the two were wed and went away on their honeymoon. After returning home, things were blissful for a month or two before Devin began noticing something strange about the way Lily was acting. She would be noticeably absent from the house for hours at a time, without leaving any sort of explanation as to why.

One night, Lily failed to come home, causing Devin to go into panic mode. He frantically went through the town, asking if anybody had seen or heard word of Lily’s whereabouts. When he finally got to the little school to find his old sixth grade teacher there, he learned that Lily had been by there earlier that day to say goodbye. She had run off with Devin’s best friend, Brian. And, ironically enough, Brian had won her over to him using the old poems that Devin had originally written and decided to trash, thinking they weren’t good enough. This tore Devin up inside and sent him into the withdrawn state he’s still in to this day. Emotionally dead, now, Devin left Faerny, dejected and hopeless. He hopes, through merely wandering from town to town, selling his poetry and music, that he might someday find Lily again.

Dane MacKiernan

Name: Dane MacKiernan

Gender: Male

Age: 26

Race: Human (Scottish Highlander, to be exact)

Height: 6 feet even

Weight: 190 pounds

Hair color: Sandy blonde

Eye color: Hazel

Weapons: Dane’s primary weapon is an enchanted claymore that is intended to defend against magic. It can “break” spells cast toward Dane before they hit him, and it can also simply function as a normal claymore. Dane also carries a dirk and an even smaller hunting knife.

Skills/Magic: Dane cannot use any magic whatsoever, thus his magic-breaking claymore is his main strength. He has excellent skill with his claymore, and he can also throw his hunting knife with deadly accuracy.

Appearance: Tall and lanky, Dane can at times cut somewhat of a comical figure. He always wears traditional Scottish Highlander clothing, including kilt and simple white tunic. His hair is long but considered short for a typical highlander. Spending much of his time outdoors, Dane has a slight hint of a tan in his skin. His handsome, rugged features make him quite popular with females.

Personality: Dane has a tendency to appear distant and has a habit of letting his mind wander to other things when someone’s attempting to speak to him. He has an extremely arrogant disposition, however, which stems mainly from the fact that he is virtually immune to magic. His thick Highlander accent often causes him to be hard to understand, but he can usually get his point across. He is fully aware of his popularity with the female sex, and this knowledge often causes him to do rash things to impress women. He does have a kind heart beneath his brash façade, though, and he especially has a soft spot for small children.

Bio: “Och, well hello there! Me name’s Dane MacKiernan. Ye got tha’? MacKiernan, ye ken? So, suppose ah should tell ye a bit aboot meself. Ah’m a braw laddie o’ twenny-secks, and ah’ve got this bonnie enchanted claymore that can repel magic. An’ if any of yoo ‘appen to be o’ the female variety…ah’m definitely very single and available, ye ken? Hehe… Och…well…anyway, tha’s great and all, but ah suppose ye dinnae care aboot tha’. Ah suppose ah should start from th’ beginnin’…”

* * * * *

Dane MacKiernan was born into a noble Scottish family in the Highlands of Scotland. From birth, he was marked as the heir to his father’s estate and fortune. Growing up, he had everything he could possibly want, and early in his life, he was trained to wield the claymore. The kingdom grew and flourished along with Dane.

When he was about seventeen years old, Dane’s home was threatened by an evil sorcerer who desired Dane’s father’s throne. No-one in the entire kingdom knew how to combat the supernatural forces at the sorcerer’s command. The kingdom was doomed to fall to the evil if something couldn’t be found to silence the sorcerer’s powers.

On one particular day, Dane was wandering through the bowels of his family’s castle when he discovered a secret passage left untouched for several hundred years. As he continuously made his way through the winding corridor, Dane noticed an ethereal, greenish glow that intensified the farther along the passageway he went.

When he reached the end, he found himself in a medium-sized chamber that was bare except for a small pedestal set in the exact center of the room. Around the pedestal, various ancient and magical symbols were etched in circular patterns in the stone floor, and the green light seemed to radiate from those symbols. The most extraordinary thing about the room, however, was the intricate claymore stuck blade down in the pedestal. Power seemed to pulsate from the sword, and Dane was instinctively drawn to it. Upon closer inspection, Dane noticed characters inscribed in the stone pedestal. They were Old English characters, and Dane had to wrack his brain to remember how to translate them.

Ah suppose mah da was righ’ in makin’ me study th’ Ole English. Tis a bonnie thing ah’ve ta’en those classes. Now, lesse…

Slowly, the words revealed themselves to Dane:

I have slain spirits unseen
The unknown holds no fear for me
Take hold the hilt to set me free
I’ll pay you thrice o’er
With the blood of your enemies


Not one to think things through, Dane shrugged and immediately grasped the hilt of the shining weapon. With one easy tug, the claymore came free, and the green glow emanating from the symbols in the floor transferred itself into the blade in a brilliant flash of light. Dane had to shield his eyes against the glow, and when he removed his arm, he saw new characters etched into the silvery blade:

The one who is pure has called me forth
Use me against magical might
I will aid you against more than brute force
And deliver you from dangers in the night


* * * * *

“An’ so, ah went on tae defeat tha’ evil menace tha’ threatened mah family’s kingdom. Now, ah jus’ wander th’ country searchin’ for lads and lasses to hone mah claymore skills agin. So, if yoo are ever in th’ neighborhood, come to call. Especially if ye are of the lassie variety! Hahaha!”

Anna

Name: Annabelle “Anna” Syn-Lupus (Sine-Loopuhs)

Aliases: Dream Dancer, Wolf Dreamer

Age: 17

Race: Human

Sex: Female

Height: 5’5”

Weight: 127 lbs.

Hair: Silver-gray

Eyes: Burnt yellow

Weapons: Anna’s only weapons are her many and varied bracelets and necklaces she has wound around her wrists and neck. More specifically, she utilizes the various charms she has attached to said jewelry as her weapons. These charms can do any number of things, but each charm can only do one specific task. For example, a charm in the shape of some type of bird could grant Anna temporary flight, or a charm in the shape of some herb possessing healing properties could grant her the ability to heal a wound, depending on how effective the actual herb is at healing. At this point in time, Anna has a limited amount of charms at her disposal; therefore, her abilities are also limited in terms of both strength and variety.

Aside from the charms themselves, Anna has the ability to remove all her attached charms from her bracelets and necklaces and connect all the various chains and strings of beads together to form them into one long, continuous whip that she can use to defend herself with should her charms themselves be or become inadequate.

Armor: Having armor would extremely inhibit Anna’s ability to dance. As such, she does not wear any form of armor whatsoever.

Strengths: Due to her dancing prowess, Anna is extremely light and nimble on her feet. Her charms allow her flexibility in battle, depending, of course, on the number and variety available to her. Her senses of sight, hearing, and smell are keener than that of normal humans due to her connection with the wolves. She finds strength in the wolf pack assigned to protect her. They are her closest guardians and friends, and she shares a bond with each of them individually, some bonds being stronger than with others of the pack. The wolf pack is almost always near her if it is at all possible and ready to defend her life with theirs if necessary.

Weaknesses: Anna’s frame is not built for physical combat, and thusly, she prefers ranged over melee fighting. Should an opponent get close to her, she would not fare extremely well. Another weakness revolves around her charm usage. Once a specific charm has been utilized in a battle, it dissolves and becomes temporarily unavailable. Anna has the ability to recreate charms she already has in her possession, but that takes considerable time and concentration, things which are usually in short supply in the midst of direct combat. The wolves are another weakness for Anna. She loves them dearly and would never want to see them come to harm.

Skills/Magic: As has already been stated several times, Anna’s main abilities in battle stem from the use of her charms and her jewelry. She also has a prominent non-offensive ability. Being the Dream Dancer, Anna is able to infiltrate the inner psyches of almost anyone by simply dancing, that is, only if their mental capacities are weaker than her current level of ability. She can lull people into a relaxed state and then enter their subconscious to probe for memories or other vital information. This ability, however, does have a dark side to it, for while inside somebody’s mind, Anna could conceivably cause irrevocable mental damage by erasing or altering memories. She would never intentionally use her ability in that way, though, unless someone specifically asked her to do such.

Appearance: The most striking aspect of Anna’s appearance is her yellow eyes, eyes that are almost wolf-like. Her hair is kept short, the silver-gray waves stopping at around her shoulder blades, and her bangs fall down into her eyes, helping to obscure their unnatural appearance. She is of average height for a human, her 127 pounds of weight proportionally distributed very nicely over her body. Aside from her potent jewelry, she is usually clothed in a flowing black, shin-length skirt with a swirl pattern embroidered in dark forest green all along the bottom half of the garment. For her upper half, she wears a loose-fitting dark forest green shirt that laces up on the upper half of the front of the shirt. Underneath this, her upper body is garbed in a skin-tight, black tank-top. Nearly 100 percent of the time, Anna is barefoot, with several silver and gold anklets encircling her right ankle. Her lithe and slender frame is perfect for dancing.

Personality: Anna is extremely mature for her young age, in all aspects of the word. She is a caring individual who values life for the sacred thing it is, and she will do anything she can to help preserve it, regardless of the form it’s in. Normally, she is calm, controlled, and serene, but if she sees a life being threatened by some malignant source, she lets her indignation flare up. When in battle, whether she herself or something else she has chosen to protect has been threatened, she can be fierce and relentless. Quick to offer sage advice or to lighten the mood with a slight jest or friendly banter, Anna is a personality that is easy to get along with, despite her slightly intimidating outward appearance and the usual presence of her wolves.

Bio: Annabelle Syn was born to nondescript human parents in the hidden land of Arqueith, the land of dreamers. Arqueith is a land filled with concerns for the subconscious; everything revolves around dream and memory analysis. In fact, the people there are virtually obsessed with it. In every city, town, or mere village, there is what is known as a Dream Center. In these lavish, government-funded facilities, dream experts and analysts perform experiments around the clock in order to further their knowledge of how dreams and memories work, although activity in the Dream Centers is heightened during the night hours, the peak time for people to be sleeping and dreaming. The reason for all the hysteria over the subconscious is found in the ancient, anonymously-written texts of Arqueith. It is said that a select group of chosen people will be born with the ability to directly affect the subconscious through mystical, unexplainable means. Naturally, the scientific minds of the time have decided that nothing cannot be explained through scientific means and have searched night and day for some way that they can affect the nature of memory and dream capacity.

This was the society that Anna entered into, and from the time she could talk and think for herself, she became accustomed to how society seemed to revere the concept of dreams and memory and took it as the natural way of things. When she hit the age of five, a strangely-dressed man came to the door of her parents’ home and informed them that he needed to take Anna away from them. The only thing she heard mentioned was something about being chosen for something, but at the time, she did not understand the significance of what was occurring. Her parents consented to having her taken away without too much of an uproar; the stranger merely had to mention the words of the ancient texts. Soon after Anna left her home, the man introduced himself as Loran Brin-Lupus and told her that from now on, he would be just like a father to her.

Loran took Anna outside the city where she was born and deep into the surrounding forests. Hidden amidst the thickly-placed trees, Anna discovered the existence of a massive cathedral-type building. Inside, however, it was revealed to be an extensive training facility complete with luxurious accommodations rather than objects of worship. Here, Loran informed Anna of her abilities as the legendary Dream Dancer and identified himself as one of the chosen as well, the Dream Purger. He began to instruct Anna in the ways of dream and memory manipulation, but also sternly instructed her not to use her special abilities for her own personal gain.

It was here as well where Loran introduced her to the wolves. He told her that wolves have a unique connection with the dream world that humans do not normally have. Loran himself, however, has that connection because of his bond with them; thus, he is also called Wolf Dreamer. Anna was able to very easily establish this same connection with wolf-kind and earned the right to call herself Annabelle Syn-Lupus, Wolf Dreamer. She still has yet to fully understand this unique connection the wolves have with the dream world, but she is hopeful that, in time, she will grasp the concept.

*RETIRED CHARACTERS*


Alys

Name: Alys (ah-LEES)

Race: Elven moon angel

Age: Unknown

Height: 5' 9"

Weight: 135 pounds

Hair color: Silver

Eye color: Emerald green

Weapons: Alys wields her silver, crystal-topped Lunar Crescent Staff. She is able to channel the powers of Fire, Water, Wind, Earth, Light, and Time through her Staff to attack her opponents and to defend herself. The Staff helps magnify the power of the elements; it is not necessary for her to channel. Alys can channel Fire, Wind, and Light easier than Water and Earth, and she is much stronger when channeling those three. Time is in the middle of the spectrum, but, out of all the elements, Time uses the most of Alys's strength. She will channel Time only in the direst of emergencies. Alys can also use her own body as a weapon in physical combat.

Armor: None

Personality: Alys is usually very calm and cool even in the midst of battle. She possesses the power to destroy, but she does have a soft spot for any living thing in need. She hardly ever has problems controlling her temper, and she is very modest in all that she does.

Appearance: Alys has silver hair that falls to the middle of her back. She has striking emerald-green eyes and smooth, pale skin. She has a lithe muscular body which can move with catlike grace. She possesses incredible reflexes and speed, but her light frame causes her to get knocked aside easily sometimes. Being an angel, she has wings composed of pure-white feathers, and her wingspan measures six feet in length.

Bio: Alys is the oldest of two children born to the king and queen of the Elven Realms of Valina. Her younger sister is named Sileya. Both of them are very skilled in combat and trained daily with their weapons of choice. Alys's favorite weapon is the staff, and she is very adept at wielding it. Alys often went into the forests to train alone, searching for opponents to test her skill with.

A day came when Alys tired of the frivilous duties of court, and she begged her parents to let her journey away from the Elven Realms. She had heard tales of battles being fought in a distant land from an Elf named Valthanis. He had been to that land and fought against the forces of evil that pervaded it. Alys longed to get away from the monotonous duties of being the future queen of the Elven Realms. However, her parents would not allow her to run off to join in someone else's war.

On a night when the moon was full, Alys slipped out of her bedroom window and met up with Valthanis who had promised to take her to that land far away. Later, after she had joined with the Arken, she received word that her parents had disowned her and had set her sister, Sileya, in the position of future queen.

As has already been stated, Alys joined with a group of fighters called the Arken who fought against the evil naiad, Taonius. In a massive battle with Taonius's forces, Alys met Rembu. They immediately connected with each other as if their friendship had already been ordained by the heavens. Eventually, after many adventures together, Alys and Rembu fell in love, and from then on, they always fought side by side with each other.

However, their happiness was not to last for long. In an assault by Taonius against a particular city the Arken and Rembu's forces were defending, Alys was killed by an arrow from Taonius himself. Rembu became enraged and completely destroyed Taonius's forces as well as his own and the Arken.

Immediately after her death, however, Alys was summoned before the God of Creation and Truth, Jehovah. He granted her the status of a moon angel, the power of the elements, the Lunar Crescent Staff, and a task as a Guardian of Time. She was to watch over the inhabitants of Earth and make sure that none of them disrupted the flow of Time. She herself was given the ability to alter Time's flow, but she was instructed to never use it for her personal gain. If she did, she would immediately be punished and stripped of her powers as a Guardian of Time. From that moment and on through eternity, Alys serves Jehovah faithfully and follows His every command.

Eventually, Alys and Rembu met each other again and were married. Their souls were literally bonded to each other so that they know at least the general direction that the other is in at all times. The soul bond also inhances their powers and allows them to fight almost as if they were one being.

Character rank
Character: Alys
Player: LadyElvenarcher
Overall: V
Strength: III
Speed: IV
Magic: X
Skill: V

Liya Karonan

Name: Liya Karonan

Age: 19

Race: Human

Gender: Female

Height: 5’7”

Weight: 134 pounds

Hair color: Jet black

Eye color: Turquoise

I thought the bio should come next in order for the rest of the profile to make sense.

Bio: Liya was born into the Zephnyr Clan, a warrior clan of the Ancient World. This fierce and ruthless clan’s symbol was the swift and deadly falcon. Tales were passed down throughout the generations of later Ages, telling of the Zephnyr Clan’s prowess and skill in battle. It was said that one single warrior of the Zephnyr Clan could hold his or her own, and sometimes even defeat, one of the great Dragons of the Ancient World.

Liya entered into this glorious warrior tradition when she was only five years old. Her mother, Risana Karonan, was one of her combat trainers, and her father, Bronak Karonan, was the best source of knowledge on stealth techniques in the entire Clan and passed everything he knew onto his daughter.

By the time Liya had reached the age of ten, she was skilled in hand-to-hand combat and in the use of the sword. Very few of the Zephnyr Clan members could best her in single combat. Her fame quickly spread throughout the Ancient World, and, soon, members from other warrior clans came to challenge her. Liya very rarely lost to anyone from outside her clan. But rival clan members never stopped attempting to defeat her, and, in their failure, Liya’s fame grew.

Once children in the Zephnyr Clan reached the age of 12, they could choose to narrow the focus of their training to one specific area of warfare. Liya chose to train to become an assassin. She continued in her hand-to-hand combat training, but she began to focus more on stealth and how to apply stealth to her combat style. She also became very skilled at knife-throwing and in the use of the staff and quarterstaff in combat.

There came a day, when Liya was wandering in the woods, that she happened upon a concealed wizard’s dwelling deep in the forest. Curious, she entered to find a wizard by the name of Tanryn still living there. To Liya’s surprise, Tanryn informed her of a plot to assassinate her, her parents, and the leaders of the Zephnyr Clan. When Liya asked question about how to stop it or who was planning it, Tanryn replied that he could reveal nothing about the future. He told her, however, that he could send her hundreds of thousands of years into the future so that she could escape harm. When Liya agreed, Tanryn, in order to provide Liya with extra power and protection, used his powers to bond her spirit to that of a special female falcon named Kryanak, and the two of them became one with each other.

Once the bonding was complete, Tanryn, as promised, sent Liya into the future. Now, she wanders the earth, searching for any remnant of her Clan.

Weapons: Being an assassin, Liya has many knives concealed within her clothing. Her primary weapon in battle, however, is her lightweight, but strong, rapier.

Armor: None

Skills/Magic: Liya has some small skill with magic that stems from her being bonded to Kryanak. With the power she receives from the falcon, Liya can rudimentarily control the wind, fly, and partially block magic-based attacks.

Strengths: Liya’s biggest strength is the ease with which she can move unnoticed by her opponents. This very often gives her the element of surprise and an immediate edge in battle. She is also extremely accurate with her throwing knives and deadly with her rapier.

Weaknesses: Liya’s biggest strength is perhaps also her greatest weakness. Her lithe frame that allows her to move so very quickly is also very easily knocked aside and/or crushed. Personality wise, Liya’s extreme caution often causes her not to trust someone offering her help, which may result in her losing the fight.

Personality: Due to her assassin training, Liya is often very cautious in and out of battle. It is very difficult for her to trust anyone, even if they seem to have benevolent intentions. Because of this, Liya often prefers to battle and travel alone. She is confident in her combat abilities, but she is neither conceited nor boastful.

Appearance: Liya’s medium height and build allow her to move swiftly, and often times, allows her to go unnoticed by her opponents. Her hair is always pulled back in a ponytail, but a strand or two always seems to fall to the side of her face. Her typical attire is an all-black, snug body suit, simple so as to allow her to move unnoticed. She is almost always seen with her faithful falcon companion, Kryanak, perched on her shoulder.

Rhayvn

Name: Rhavyn

Age: 4,700 years

Gender: Female

Race: Avarite (Yes, I made this up)

Height: 5’3"

Weight: 125 pounds

Hair color: Raven black

Eye color: Yellow, almost cat-like in appearance

*ahem* And now for a rather lengthy history/bio. Better get comfortable…

Bio: 20,000 years ago, the Avarites first appeared on the earth and slowly began to build themselves up into a prominent civilization. These unique creatures were humanoid beings with retractable talons in their hands and feet and midnight-black, feathery wings protruding from their backs. Due to their ability of flight, the Avarites built cities that floated in the sky as well as cities on the ground. Their main focus was their worship of the moon, especially the moon goddess, Selene. They built numerous and gorgeous temples and shrines dedicated to Selene and the moon.

Over the next 5,000 years or so, the Avarites developed into the dominant species on Earth. Through sheer force, they declared themselves the rulers of the planet. The other species on Earth were forced to accept this, because the armies of the Avarites were too large to struggle against. For a period of about 5,000 years, the Avarites dominated the earth without so much as a protest from the other species.

During the height of the Avarites’ power, the first Avarite child able to use Lunar magic was discovered. This child’s name was Nathelyk, and this Lunar magic ability, at first, seemed to be of great fortune for the Avarite civilization. However, the corrupting side-effect of Lunar energy was then unknown to the Avarites, and, as time went on, Nathelyk became power-hungry and sought to rule the entire Avarite nation as a dictator. Civil war erupted and tore the nation apart. Hundreds of thousands of Avarites were slain, and whole towns and cities were destroyed, mostly by the sheer ferocity of Nathelyk and his power. He was finally slain in battle by the great, heroic warrior, Gallain, but in the moments before he died, Nathelyk uttered these words for Gallain’s ears only:

“By you I’m slain, and yet I’ll live.
You know not what pow’r I’ll gain.
Your bloodline shall bring your death.
And I shall not die in vain!”

After the forces of the king at that time had suppressed the bloody civil war, all Avarite children discovered to possess Lunar magic ability were taken from their very mothers’ bosoms and slain. This caused great strife among the common Avarite people, and they prayed to Selene for an end to this madness.

Unknown to any of the Avarites, the soul and spirit of Nathelyk had ascended to the moon just moments after he had died. There, he had drawn every last ounce of Lunar energy his soul could hold and assaulted the palace of Selene. He soon had broken into the throne room without much difficulty and stood transfixed for a moment, awe-struck by the beauty of the moon goddess. His fascination, however, didn’t last very long, for Selene had broken the silence.

“I know your heart, Nathelyk. It has become blacker than the innermost parts of a black hole. Why have you assaulted my palace? Do you think to rip my power away from me?”

Nathelyk smiled, a knowing and cunning smile, and his eyes glinted evilly. “You cannot fool me, Selene, goddess of the moon. I have become this way because of the Lunar energy. The moment it contacted my soul, I became power-hungry and corrupted. Don’t think to fool me into thinking that you can use the power of the moon and remain untouched by its taint!”

Selene, her face remaining impassive, blinked once before replying. “You still have much to learn about the workings of the universe, Nathelyk.”

Without warning, Nathelyk roared in rage and lashed out at Selene with all his might. Selene sat there and took the fatal blow, and her body fell limp to he floor. Cackling insanely, Nathelyk stole the powers of the late moon goddess and set himself to the task of creating his own palace and his own servants.

“Those fool Avarites on Earth will not know what has transpired here and will continue to worship Selene. Little do they know that they will actually be worshipping me! HAHAHA!!”

Back down on Earth, time passed, and another Avarite child possessing Lunar magic ability was born. However, the mother of this child acted quickly and hid her daughter away in an abandoned mansion left from the Great Civil War. She named her child Rhianna and reluctantly left her with a single servant to grow up without knowing who her parents were or what was transpiring in the outside world.

18 years passed, and Rhianna grew into a lovely Avarite woman. One fateful day, she wandered down into the basement of the massive mansion. On one of the walls, something caught her eye. Silvery writing was slowly beginning to emerge from the stones. Rhianna, fascinated, watched the writing as it slithered across the stones. When it was finished, Rhianna read, her eyes growing ever larger as she went.

“Whosoever reads this will have supreme power if only he or she will perform the ritual inscribed below.”

Rhianna’s eyes shifted downward and skimmed the ritual. Swiftly, she gathered up the necessary objects, including a long, shining, ornate dagger and a jewel-encrusted dish. Heading back down to the basement, Rhianna performed the ritual to the letter, finishing by slitting her palms and letting the blood drip into the jewel-encrusted dish she had procured. The moment the blood splashed into the dish, she heard a maniacal, triumphant laugh and lost consciousness.

When she awoke, she was no longer herself. She had a menacing air about her, and she didn’t seem to remember who she was before. A voice suddenly echoed inside her head, and she jumped a bit in surprise.

“How do you feel, my pretty one. Can’t seem to remember your name, can you? Your name is Rhavyn, and you are MINE!”

A plain, sliver collar immediately encircled her neck, and matching silver manacles encircled both her wrists. Against her will, Rhavyn suddenly slammed into a wall. She was then picked up and thrown into the ceiling. After being held there for a few moments, she plummeted to the floor. The voice cackled incessantly inside her head. Furiously, Rhavyn attempted to tear the manacles and collar off but to no avail. The laughter crescendoed to a fever pitch.

“Give it up, Rhavyn! You can never escape me. You will do as you're told to do, or you will suffer the consequences of disobedience! Now, take your weapon and destroy the entire Avarite nation!”

A deadly looking glaive materialized in the air beside Rhavyn. A dark power emanated from it as Rhavyn took it within her grasp. Abandoning herself to her master’s will, she set out to unleash her fury upon the Avarite nation. The voice laughed again.

“Yes, go and destroy your people…descendent of Gallain!”

Now, 4,682 years later, Rhavyn wanders the earth, seeking to please her master by carrying out his will. The entire Avarite race has been completely wiped out. Rhavyn is alone with only her master to speak to. She lives a cold and lonely existence, but the Avarite she used to be has been lost to her. Her master dominates every fiber of her being. She is, in effect, an earthly reflection of him. Not wanting to displeased her master, Rhavyn searches for whomever or whatever her master desires to be destroyed.


Weapons: Rhavyn’s primary weapon is her enchanted glaive (For those of you who don’t know what a glaive is, find a picture of Sailor Saturn holding her weapon. That’s a glaive). Rhavyn can also use her 6-inch talons in her hands and feet to cause serious damage to her opponents. Due to her light frame, she isn’t the physically strongest in the world and usually relies more on her Lunar and Shadow magic in battles.

Armor: None (it hinders her freedom of movement)

Appearance: Rhavyn has striking yellow eyes and waist-length raven black hair. She is short with a light frame for easier flying. She can retract her talons and absorb her feathery wings into her body whenever she doesn’t need them. She has very sharp features and pale, almost white, skin. She wears a black hooded cloak when she travels as well as all-black pants and tunics. The most mysterious features of Rhavyn are the plain, silver manacles that encircle her wrists and the matching silver collar that encircles her neck.

Personality: An evil and menacing aura surrounds Rhavyn. She is cold, calculating, and always obedient to her master. She does not hesitate to kill or torture if it is her master’s will that she do so. She shows almost no emotion whatsoever, even while speaking to her opponents.

Reyn

Name: Reyn

Gender: Female

Age: Unknown

Species: Unknown

Height: 6’1”

Weight: 140 lbs.

Hair color: Navy blue with silver streaks

Eye color: The deepest blue

Weapons: Sterren – Astral sword infused with the power of the cosmos. It has a 3-foot, curved blade that has stars, moons, and other stellar bodies etched into it. The hilt is made of pure silver and has a diamond embedded in the pommel.
Manen – Sterren’s twin
Diamant – Double-bladed astral sword formed by the fusion of Sterren and Manen. The blades still retain the original characteristics of Sterren and Manen, the only difference being the color change of the weapon from silver to golden.

Appearance: Earthly form – While on Earth, Reyn has shoulder-length hair and a slightly tan complexion. She dresses like a typical earthly teenager, which usually means just blue jeans, a t-shirt, and tennis shoes. The only thing that marks her as unearthly (besides her twin swords that she has strapped to her back) is the silver half-moon pendant she wears on a silver chain around her neck. Reyn does not yet know what powers lie sealed within the pendant; she just knows that she was born wearing it.
Astral Form – Reyn’s astral form is extremely different from her earthly one. Her hair becomes extremely long, about her body height, and she wears it tied back with a navy blue ribbon. She also gains a pair of shimmering wings crafted of only the purest light (like faerie wings ^^). Her clothes change from normal teenage clothes to deep navy blue pants and sleeveless shirt with a sheer, silvery, sleeveless dress over them, but the dress is more for show than anything else. Her skin also becomes considerably paler, almost white. But the most prominent and striking feature of Reyn’s astral form is the brilliant, golden star emblazoned on her forehead, which has mysterious powers that even Reyn herself doesn’t know. Just a side note: Reyn can shift into her astral form on Earth, but she cannot stay in it for very long. A side effect of Earth on her astral form is massive energy loss.

Personality: Very quiet and introverted, Reyn has a tendency to lapse into deep thought even in the midst of battle. She usually keeps a tight control over her emotions, but when she does lose control, traumatic things can happen to herself as well as to her opponents. Her most burdening concerns are usually her brother, Ryen’s, whereabouts and actions
.
History: The cosmos.

A vastness that stretches on to infinity. A great, black void decorated with shining pinpoints of light called stars, around which revolve planets and their moons. The astral bodies flow gracefully in their great dance across Time, a perfectly balanced symphony of harmony and order.

Within a corner of this magnificent universe, two stars that have reached the culmination of their dance move slowly toward each other, attracted by their unbalanced gravitational forces. They are both content and at peace with their imminent demise, for they know that new life will spring from the ashes of their destruction. Nearer and nearer they come, the space around them both practically pulsing with the energy emanating from the two heavenly bodies. Finally, they collide and, in their ensuing implosion, two tiny ovules of light are formed.

Time moves on, heeding not the two specks of life slowly developing through the ages. She trails her fingers through the universe, stirring and encouraging the cosmic bodies and keeping them flowing in their dance. And then, unbeknownst to Time, she briefly touches the two floating ovules. Light erupts from them, ripping apart the thin membrane of light and allowing the two newborn astral beings to slip free.


* * * * *

And thus, the astral twins, Reyn and Ryen, were born, the twins fated to shake the very foundations of the universe. They emerged from their cocoons of light wearing a half-moon pendant that complimented the other’s, and on these pendants were engraved their names. The moment they saw each other, a bond immediately formed; they instinctively knew they were siblings.

Ryen was always very protective of Reyn and never let her stray far from his sight. Together, they wandered through the universe, fearing nothing. Why should they when they’d never known fear? They admired the beauty of the cosmos, their beloved home, and grew closer and closer as siblings.

And then, one day, they happened upon a little planet called Earth.

The two of them hovered far above Earth, contemplating what to do, for they sensed other life forms on the planet. Never before had they encountered other life. After much thought, Ryen reluctantly told Reyn to wait for him while he descended to Earth to make sure it was safe. Reyn agreed and watched her brother’s form fade through Earth’s atmosphere.

Years passed, yet they seemed like only minutes to Reyn. She began to worry; Ryen had not returned. For the first time, Reyn began to experience fear; its icy grip clamped onto her entire being and refused to let go. She was torn between the desire to obey her brother’s instructions and the fear for her brother’s safety. Giving in to the fear, Reyn went to Earth to search for Ryen.

* * * * *

She plunged through the atmosphere, the air rushing past her. It was such an exhilarating feeling that Reyn didn’t notice her energy loss until it was too late. Her breath seemed to freeze in her lungs and her heart rate increased rapidly until her strength gave out. Tumbling through the air at an incredible speed, Reyn smashed into a bare patch of ground and lay there unmoving.

After a few hours had passed, Reyn groaned and opened her eyes. A figure was moving toward her. Reyn’s eyes widened in disbelief, and she gasped.

It was Ryen.

Yet Reyn sensed something was…wrong about him. He seemed…dark and menacing; he was not smiling. And the star on his forehead…

It was black.

Weak as she was, Reyn couldn’t stand; she couldn’t even sit up. Her brother reached her side and knelt down to take her hand in his own. With his other hand, he gently stroked her head. Reyn breathed a question.

“Ryen, how is it that you are able to move about normally? I can barely function.”

Ryen smiled, but the smile never reached his eyes which remained cold. “Reyn, my sister, I know of a way to withstand the harsh conditions of this planet. Come with me. I know someone who can help you.”

Reyn's eyes narrowed slightly. His voice...there was something...not right about it. She tried to keep him talking. “And who is this someone that can help me?”

For some reason unknown to Reyn, she could feel a raging ardor emanating from her brother greater than any she’d ever felt before. His voice spoke a name with reverence and adoration. “Lucifer.”

Something deep within Reyn screamed that this Lucifer Ryen spoke of was pure evil. She attempted to somehow move away from Ryen, but her weakness prevented her from doing so.

“No, Ryen. I don’t want anything to do with this Lucifer. I just want to go back home and live like we always have.”

Ryen laughed, a deep, evil chuckle. “No, Reyn. You’re wrong. Lucifer is everything, and you are going to meet him right now!”

Gripping her wrist painfully, Ryen dragged Reyn directly into the earth. Down, down, down they descended, the heat becoming more apparent the farther they went. Fire and sulfur swirled everywhere, irritating Reyn’s air passageways and causing her to cough uncontrollably. Ryen took her deeper, through the different circles of Hell, and the whole way, Reyn screamed in between her sporadic fits of coughing.

The screams of the tortured souls assaulted Reyn’s ears, and the images of roaring, cackling, jeering demons assailed her eyes. The smell of blood and rotting corpses hung heavily over everything. It was a nightmare.

Ryen’s grip was like iron; Reyn could not break free no matter what she did. She shut her eyes against her surroundings, and a single tear rolled down her cheek. How could this be happening? After what seemed like an eternity, Ryen stopped and dropped Reyn onto the warm, stone floor of…

“Cocytus. Here is where Lucifer resides. He comes.”

But before Reyn ever saw the Deceiver, she screamed, louder and longer than any of her previous ones, and a blinding light burst forth from the star on her forehead. Nearby demons fled in terror; they feared that the entire Host of Heaven had invaded. As Reyn continued to scream, the light bathed her body and took her out of Hell.

* * * * *

When she awoke, Reyn found herself in a field of golden sunflowers. She stood up and found that, because of her height, she could easily see over the splendid petals. She also noticed that she could breathe normally now and that her appearance was greatly changed. She no longer had her majestic wings, her long, glorious hair, or the curious, golden star on her forehead. Her skin color was much darker, and her clothing was drastically different, though she felt comfortable in it. She put a hand to her neck and found, to her relief, that she still possessed her half-moon pendant.

As she stood there fingering it pensively, something descended from the sky…something that had the look of an astral being. The thing landed across from her and stared into her deep blue eyes compassionately. Silence reigned for a few moments before the newcomer spoke.

“Peace be with you, Reyn Starchild! I am Gabriel, an angel of the Lord Most High, Jehovah. He knows what you have just been through, and He wishes to help you. You, Reyn, can have a chance for a new life serving the Lord if only you will accept His gracious offer. Your brother, I fear…is beyond help. He willing gave his soul to the Serpent.”

Reyn listened half-heartedly to Gabriel’s speech until he mentioned her brother selling his soul. Emotion welled up within her, and she allowed it to overwhelm her.

“Jehovah. The Most High. He offers help, does He?”

Reyn clenched her fists tightly at her sides and trembled with anger, rage, and sadness.

“Where was He when my brother relinquished his soul?! Where was He when my brother dragged me into Hell so I could do the same?! Where was He…?”

She trailed off and suddenly collapsed to her knees, tears streaming down her face. Her entire body shook with sobs. She threw back her head, causing tears to fly everywhere, and screamed.

OH, RYEN!!!! WHY???!!!” She put her face on the ground and dug her fingers into the moist dirt, whispering between sobs. “Why, Ryen? Why? Ryen…Ryen…”

Gabriel attempted to comfort Reyn. “Reyn, God can—”

SHUT UP!!!

Reyn shook with indignation as she fixed her now puffy and reddened eyes on the angel.

“I don’t care about you, God, Lucifer, good, evil, any of it! All I care about is my brother! And no one is going to stop me from getting him back!”

Gabriel only nodded once in resignation and faded away.

Barely a moment after the angel had left, Reyn’s pendant glowed and two twin swords materialized in her hands. As if she had known them all her long life, she called them by name.

“Sterren and Manen, I will use you and my astral powers to find my brother.” She paused and took a deep breath. “I will find you, Ryen, and when I do, you’d better be ready!”


* * * * *

From that moment on, Reyn wandered the universe in search of Ryen, her brother. She was never really sure what she would do when she finally found him. The only thing that matters to her is the finding. What occurs after will happen as it happens.
__________________
[BA Characters]

Set by Insaney. <3
[There is always music amongst the trees...]

Last Edited by LEA; 02-28-2007 at 10:15 PM. Reason: Reply With Quote
  #564 (permalink)   [ ]
Old 01-04-2006, 10:29 PM
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Re: Character List

Here they are(Other than Kichaa atm.)
____

Name: Reese Brashe
Age: 29
Race: Human
Sex: Male

Hair: Dark brown, tied back into a loose ponytail. It ends about four inches below his shoulders. Bangs long enough to be tied back with the other hair, and stays totally out his of eyes. A brown headband about an inch and a half thick holds the ponytail.
Eyes: Sharp green with a tinge of black.

Weight: 198 lbs.
Height: 6'1"

Weapon: An ordinary yew longbow, handmade with a custom grip to fit Reese's hand. He uses regular iron-tipped arrows and falls back to a curved dagger when he runs out.
Armor: Leather archer armor, described in-depth in appearance.

Strengths: An expert archer, Reese is quick on his feet and extremely agile. His keen green eyes can pick up almost any movement and he seldom misses his mark. His blood clots a tad faster than average, giving him the ability to heal faster.

Weaknesses: Though fully toned, he isn't toned for physical combat and is easy to hurt. Also he can't protect from any melee attack at all, as his armor isn't built for that.

Skills/Magic: Though he had no damaging magic, Reese has a healing spell that restores his strength, but this can only be used out of battle. Reese also can build several ready-use traps such as spike bombs and nets but this takes preparation.

Appearance: Reese is about average height, toned and fit. His features aren't rough but definitely not refined. He wears leather armor with green patterns sewn into it, making it look more like clothes. His vest falls to just below his knees and is more of a coat, rounded at the bottom. He wears tall leather boots that stop three-quarters of the way up his shin, and his trousers are loose enough to stay comfortable but not to restrict his movement by being to flowing. Reese wears a light brown undershirt that keeps him warm at all times. His hands are rough from wilderness living and he wears a leather gauntlet/bracer on his arrow hand.

Personality: Kind and caring, Reese is a born leader and benefits from his years through the garnering of knowledge and wisdom. He sums up situations quickly and has no fear of a tough fight, but fears hurting innocent people by rushing into battle hastily. His greatest fear, however is loneliness and he makes it a point to find and make friends wherever he goes.

Biography: Reese grew up an orphan, for any reason you could think of as he never knew and hasn't ever found out. Raised by several families, he never had a real home and hasn't yearned for one. When he was 13 he stopped living with families and started out into the wilderness, thinking to survive there. He learned slowly that nature had its own set of rules, the first of which was: Kill or be killed; eat or be eaten. This he couldn't counter easily since he'd never been taught to fight, so he caved to the inevitable and returned to civilization for a weapon. His first weapon was a short bow, a gift from a kind hunter who taught him to shoot and remake wooden arrows when he was in need. Taking note of this hunter, Elias, for future compensation, he returned to the wild.

This was a new game to Reese, and this one he was outfitted to win. He grew in hunting ability and started learning tricks and knacks that no normal person knew about. It became second nature to blend into forests, it became instinct to know fear in his enemies. Years in cities had dulled human ability and he was just regaining what they'd lost. His keen eyesight guaranteed a sure shot and with all the exercise he became agile and swift. After almost three years Reese ventured out again to repay his friend Elias. With him he had several furs that would fetch amazing prices on the Hyrulian market, gifts to present to his friend.

When he arrived, he found bandits attacking Elias. He was too late to kill the evil men though, so he waited until they left, then went to bury his old friend. After burying him, Reese immediately took the furs he'd brought along and entered the city for the first time in five years. Reese's furs brought him amazing prices, over five hundred rupees each, enough to buy him whatever he wanted. The first things he bought were a custom longbow, designed specifically for him. This was a serious weapon, its range over five hundred paces with almost guaranteed accuracy. The second thing he bought was a suit of armor that would suit a ranger.

With these possessions he ventured back to Elias's cabin and started preparations to hunt the bandits. Starting with net traps, he made five nets and tucked them into his new jacket, along with six spike bombs he made after those. With weapons made and ready, Reese began the task of tracking the bandits. It was an easy task as they'd left a clumsy trail and Reese's skills had been honed on animals, to which secrecy came naturally. He came upon them during the night, and started picking them off from the trees. He'd shoot one as he stumbled out to take a piss, then another he would sneak up on and stab to death when he passed out, drunk. Once the group was down to two confused, terrified bandits who were loathe to venture into the dark outside the campfire, Reese released his last spike bomb, watching it cause the bandits immense pain before he shot them each with his precious bow.

Reese hung around the bandit camp only long enough to burn the corpses, then started his life of professional hunting. Every so often Reese "Phantom" Brashe ventures into a town, selling his precious wild furs and vanishing without a trace into the wild.

***
Name: Essie Brashe
Age: 24
Race: Human
Sex: Female

Hair: Dark brown, shoulder-length wavy hair. Usually Essie wears a small flower somewhere in her hair, and wears a green bandana that covers the top of her head.
Eyes: Green

Weight: 138
Height: 5'7"

Weapon: Essie wields a thin iron longsword, about and inch and a half across the blade, and a shortsword of the same width. The swords have small hilts that serve only to keep her hand from
sliding onto the blade during battle. They are both simple weapons with no extra engravings.

Armor: none

Strengths: Essie's natural speed and agility make her a graceful combatant, and she has been trained to be highly acrobatic, and wields her dual swords very well. Her constant movement in battle confounds most enemies that favor brute strength. She's learned several magic spells as well.

Weaknesses: Essie is easy to hurt and is pretty weak, relying almost totally on her other assets. Her spells drain her a lot, and she finds it hard on her conscience to make a killing blow. When since she's absent minded she seldom has her mind totally on combat, making her seem clumsy at times.

Skills/Magic: Essie can match almost any swordsman in skill and speed, and can use the following spells:
Wave: Essie can channel any elemental power through her blades, creating a wave of earth, wind, water, or fire.
Fire and Brimstone: Essie can superheat any earth element when she has fire element nearby, making a dangerous combination of fire and concussion objects.
Ice blast: Using wind and water element, Essie can create a freezing blast of ice and wind.
All Essie's spells tire her greatly, and she can use one or two of them without having to resort back to regular physical combat.

Appearance: Essie's body is beautiful, masking the fierce warrior that lies beneath her slim curves. She is often the target of shallow males that are easily corrupted by her lovely, sharp featured face. She usually wears knee-high black leather boots, and a skirt/tunic that falls just below the tops of her boots. The tight blue tunic's sleeves end above her elbows, and it has a very small dip in the neckline. She keeps her swords in black leather sheaths, which hang from a brown leather belt with an extra strip of leather to hold the sheaths. She wears a pair of brown leather gloves with fingers that end at the first knuckle on each of her fingers. All of her clothes were tailored to fit her.


Personality: Essie isn't very proud of her looks, and gets angry really easily when shallow guys approach her. She's a kind person, but children seem to dislike her. She finds it difficult to make friends, and is jaded by her years alone. She barely believes in true love anymore. Since she hasn't really had any education she's easy to deceive and takes other people on their word. She stakes a lot on first impressions, and sticks to what she thinks of people.

Bio: An orphan, Essie was placed in a permanent home, unlike her brother Reese Brashe. Her foster parents were kind, farming folk that were close friends of her parents. While they could take a little girl, the couple couldn't take Reese, so he spent most of his childhood in numerous different temporary homes and he never even met or knew that Essie existed.

Life with Katie and Simon was easy for Essie, as they loved her with all their hearts and loved to help her learn about life, but when her foster parents told her how her mother and father had died of a horrible disease and had left behind herself and Reese, she knew she had to find her brother. The man didn't know who she was, so the search was hard, and it was even harder when Essie discovered that he was prone to stay in the wilderness for months on end.

The search became easier for her when she met a traveling band of warriors, who taught her to fight and use magic. Essie was very disheartened at that time, but life with the cheerful band lightened her spirits and taught her that life goes on. She threw herself into combat training, becoming proficient at using two weapons at once, and almost as proficient at the magic her magister friend had taught her.

The group was attacked by a group of bandits about a year after she met them, leaving only Essie and Collin, the leader of the band, alive. Essie's eighteenth birthday passed with her alone again, Collin having left her at a tavern many months previously. The restless teen wasn't one to sit and wait though, so she set off to renew her search for Reese.

Reese had been busy in the past years, making numerous connections that alerted him of a woman trying to search him out, but he wasn't interested in this mysterious lady that would tell no one her name. This was unknown to Essie though, so she kept on her search, eventually becoming a first mate on the merchant ship Seaguile. The ship prospered and she eventually bought her own small sloop, earning gold as a explorer and sea-going mercenary Captain.

Essie and her crew earned low wages from their first few jobs, as the crew was new to combat and had little knowledge in the area of ship-to-ship battle either. Essie grasped the concept easily, mainly because it required little more than timing. After about six successful jobs Essie and her crew became the most demanded crew on the seas.

But Essie used her ship for different accomplishments besides money, the foremost of which was continuing the search for her brother. She searched every new island she came across, sometimes returned to islands multiple times. Due to her efforts, docks sprang up on the populated islands and trade flourished between the mainland and the seafolk.

Essia's Ship, the Soarline-

Class: Frigate
Crew: 10
Capacity: 28
Weaponry: Grappling hooks, four cannons on each side.
Speed: Excellent
Constitution: Mediocre

***

Name: Starling of the Darknine
Age: 19
Race: Human/Werewolf
Sex: Male

Hair: Dirty blonde with streaks of dark brownish-red. Starling keeps it tied back in a loose ponytail.
Eyes: Sky blue.

Weight: 236
Height: 6'2"

Weapon: Starling wields a ornately carved tomahawk in his right hand, X shapes carved and blackened with fire on the oak handle. In his left hand he wields a three foot long broadsword, three and a half inches at the hilt, then tapers down to two inches nearing the dull point.

Armor: Starling's family hands down a suit of chainmail armor, and on his eighteenth birthday he inherited it. It's loose enough for Starling to wear clothes underneath it, and since it's chain it's very flexible, allowing Starling free movement in combat. He rarely takes it off in human form, even when sleeping.

Strengths: Because of his werewolf blood, Starling has enormous strength that tops that of even most vampires and young dragons. In wolf form he is amazingly agile and strong, along with enough regeneration ability to bring him out of almost any battle alive and strong.

Weaknesses: Though his werewolf blood makes him superior to most humans, it also makes him fatally allergic to silver and holy magic. In wolf form he loses most of his human thought pattern, leaving only what is foremost on his thoughts before transformation. In the first few minutes of his transformation he is entangled by his armor and clothing, leaving him very vulnerable.

Skills/Magic: Starling can transform into an enormous russet red wolf at night, adding fleetness and agility. He also has a mid wolf form that is explained in the bio. Starling's werewolf family heritage has also given him power over a few dark magics, such as:

Vigor: This spell gives Starling an endless source of dark energy, which courses through his body and gives him god-like strength. This is only useable in his human form and frequently fails to take effect.

Dark Attack: This spell channels dark energy into Starling's arms, increasing the power of his unarmed attacks. This is only effective when Starling is in human form and unarmed, but saps a lot of Starling's magic power.

Appearance: Starling is huge and burly when in human form, and is a very imposing figure when face to face. His hands are huge and calloused from hand to hand fighting. He wears dark green clothing under his chainmail armor, but it's only visible at his neckline. He's handsome despite his scars.
Personality: Out of battle starling is very accommodating an care-free, even if he is spirited and easy to anger. If someone angers him they often won't find out until much later, often when they're alone. In battle Starling is full of bloodlust and is usually only held back from complete slaughter by allies. He has a very protective side when he's fighting alongside women and younger warriors.

Biography:

"Wake up Starling."

Starling rolled over on his bed, resenting the sun for existing. His mother seemed to think that even though his dad was teaching him to control his wolf form all night he could still wake up at the break of day. Such was his life though, so he rolled right off the bed and onto the floor. For a fifteen year old he was large, mostly because of his werewolf blood.

"Good," his little sister, the semi-official messenger of the family, continued as she walked out of the room, "Now get dressed! You really shouldn't sleep naked when mom's having me wake you up."

"Maybe you should just knock from now on," Starling mumbled angrily at the twelve year old's back.

Pulling himself up on the dresser, Starling nearly tipped the object over but still managed to stand alone and dress. The dark green clothes he pulled on were still bloody from the last night, but he didn't care, though he knew his mom would.

"Those aren't clean," his sister Katie told him when he emerged from his room to find her waiting, "Mom says you can't eat if you don't wear clean clothes."

Starling just grunted and headed to the kitchen, passing right through and ignoring his mom's angry face, telling her, "I'm not eating breakfast today ma, dad has some stuff he wanted me to do."

He headed out the door, immediately heading into the woods to find the weapons his dad hid for him to find.

Three years and two days later.....

Starling was dog tired. He'd taken to blaming it on late nights but he knew that wasn't it, it was his sister. She'd been missing for a month now, having gotten lost on her first practice hunt. Usually the Darknine family proved their worth on a first hunt, most of the time this was the first source of honor a werewolf earned but Katie was missing.

To make matters worse Starling's dad refused to let him go out to search for his sister. Today was his birthday, so Starling was being given the family armor to complement his weapons, but after that he was free to do whatever he wanted. The first thing he'd do would try to find his sister, but he had to wait until the next day first.

The thing that disturbed Starling most was the prey that Katie had been given. Usually female werewolves were given weaker opponents than the men, but she had deliberately asked for a hard target, trying to match her big brother's now famous first hunt. Starling had been given the hardest target in the forest, a wild werewolf. These were the strongest, most bloodthirsty werewolves that ever touched the face of the continent, and Katie had been jealous of the prey Starling had chosen so she took the same.

The only real problem with this was the fact that Starling's father had chosen a much weaker target as Katie's prey, telling Starling that he doubted she could handle a more powerful enemy. Starling was worried the first week she had been away, remembering vividly the insanity that the wild werewolf had displayed.

"Dad can I come in yet?" he yelled at his father, slightly irritated that he'd been forced to wait while they made everything their idea of perfect.

"Yea get in here!" was the response he received from his mom, a smile obvious in her voice.

Starling walked into the room slowly, letting his eyes adjust to the bright light from the lanterns. His parents were seated at the rough oak table, each grinning ear to ear like they'd forgotten Katie was gone, but Starling didn't let on that he was angry at them.

"Ok kid eat some dinner then you can have the armor," his dad told him, enjoying the inheritance as much as he hoped Starling would.

Five days later.....

Starling had been tracking his sister for almost five straight days, and despite the exhaustion he knew he was doing the right thing. His father had told him she was dead, and Starling knew he was right, but he fervently hoped he could at least find her body and bury it. The tracking had been slow since Katie had been in wolf form most of her hunt, but Starling could smell blood nearby. He was worried about how large the back he'd been tracking was.

Wild werewolves were usually loners because of their fiercely competitive nature, only unifying during a mating season. Starling knew what this meant, and he still hoped it wouldn't be as horrifying as he knew it could be. Stripping off his clothes, Starling rolled them up and buried them near a tall ash tree so he'd remember where they were. After shifting into wolf form Starling jogged into the midst of the werewolf pack, nearly looking away in disgust. Wolves and humans were everywhere having sex with each other, sometimes in different forms, but Starling only had eyes for one wolf.

His sister, in human form, was being raped by another wolf, a large black wolf nearly half-again as large as Starling himself. Despite how disgusting this should have been to Starling he was still able to notice something imperative: his sister was enjoying herself. Starling wasn't sure how or why but his sister had joined this pack of wild werewolves.

Growling deep in his throat, Starling gained the attention most of the werewolves. They knew who he was growling at, and so did the black wolf. ‘Only a few of the wild werewolves can use magic, and none of them at our level.' His father's words came to Starling just as the wolf shifted into human form.

The man was now easily a head taller than Starling, his muscles bulging out all over his body and his midnight black hair damp and clinging to his neck and shoulders. The werewolf glared at Starling, angry at the interruption in his orgasm, but Starling was furious at the beast and his bloodlust was called deep from within him. He pierced the man with his sky blue eyes, causing him to falter visibly.

Anger...

Fear...

Terror..., Starling thought to himself. This man was feeling the effects of Starling's training. This man was utterly stunned by this young russet werewolf with the threatening glare. Only a pack leader would act this way. Any other werewolf would probably turn tail and run but this man... this man was rising to the challenge.

‘They don't know our weaknesses... that's theirs.' His dad's advise rang in Starlings head again as he shifted to halfway between man and wolf, his arms and legs vaguely human but still obviously wolflike, his paws phasing into a vicious combination of humanoid hands and claws, his feet regaining a hint of human sensitivity but keeping the form of a wolf's hind legs, allowing superior movement and speed. Starling's head and body halted just before becoming human, his body still covered with russet fur, his ears long and furry, his face still wolflike with a snout and sharp teeth.

The wild werewolf had never witnessed what a generation old werewolf male was capable of, what made Starling and his father so powerful. The transformation took mere seconds, and Starling became what only a few have witnessed; Starling became an incarnation of animal courage and power and human intellect and savagery.

The growl Starling had threatened the man with gave way to a snarl when the beast rushed in for the attack. Under the light of the moon Starling was nearly invincible to all but silver, but this man was only a powerful ‘turned', a man whom a werewolf had drawn blood from, and would die easily. Starling immediately lashed out at the wild werewolf's throat as soon as the beast neared him, opening a gash that slowly began to heal itself.

The wild one circled Starling, snarling and spitting like a hurt dog, but Starling kept his cool, ready to kill this... this, beast that had caused him pain. The wild one leapt at Starling again, but he fell on nothingness, and was leapt on by the half-wolf form of Starling. The man was nearly torn to ribbons by the time Starling was through with him and looked to the rest of the pack with blood and strips of the man's flesh oozing from between his teeth and caking onto his fur.

But one of the werewolves was angry enough to attack him. In his bloodlust, Starling took not the time to see who his attacker was but afterwards, when he looked down on his sister's now-mutilated body, he was hurt beyond measure. He'd come to save her, only to find her not only a wild werewolf, but the pack leader's *****.

Ever since that day Starling has been living alone, eating alone, and has never returned to his family's manor. Despite thoughts that he would never feel better about Katie's death, he finally continued on, and now lives among the humans in Mortogh.

_______

Name: Knight Errant Avardeen Cataphretes
Race: Human
Age: 20
Sex: Male
Height: 6'
Weight: 236 lbs.
Hair: Dark redish-brown, cut to just below his ears in a downward slope from his bangs to the back of his neck.
Eyes: Silver-like grey, and they sparkle when he's angry or happy.

Weapons:

Angels: An ornate steel spear with a blackened head and red leather handle, Angels is a family heirloom he was given by his master and tutor, Knight Emerald Sillica Make, when Sillica died on the field of battle. He had just been knighted by Sillica, and was given the family treasure as a symbol of the trust and love that Sillica had come to direct towards Avardeen, regarding him as a father does his son. The spear has a slight holy enchantment. He keeps this on his back, held by a braid of leather rope.

Saints: This weapon was a gift from Duke Morrier upon his promotion from Knight to Knight Errant, and has been inscribed with the words "One truth, among the lies" on one side of the silver blade and the words "One lies, among the truth" to symbolize Avardeen's love of honesty and his purity before the Duke. The handle has a silver, rose-shaped pommel and is wrapped in red leather identical to that of Avardeen's spear. This is sheathed at his left side in a deep, red leather sheath.

Armor: Sillica's suit of red armor was another war trophy that Avardeen claimed, and is highly unique. The armor is stitched with leather, and has plates of steel surrounded by deep red cloth, which is stitched onto chainmail. The plates are located on the fronts of the greaves, the chestplate's front and back, and the shoulders. Sillica's boots and gauntlets were too large for Avardeen, so the pieces were replaced by leather boots with the same steel plating wrapped in red cloth, and steel chainmail gauntlets, lined with leather and wrapped in the same red cloth.

Strengths: As a Knight Errant, Avardeen has been trained in the arts of heavy cavalry, hand to hand combat, tactics, and politics. His warhorse Halberdier is a strong asset in heavy combat, and proves fatal to many groping enemies. He is proficient in his heavy armor, and wields his spear at stunning speed despite the constrictions. He is not an expert swordsman, but he can hold his own when wielding Saints. His armor can soak up massive amounts of melee damage, in addition to his perfect physical condition, large reserves of endurance, and peak strength.

Weaknesses: While he is skilled as a mounted warrior, his horse often impedes better strikes and rears back at inopportune moments, leaving him open to attack. His armor has no defense against magical combat, and has definite weak spots against bowmen. Also, while he can strike swiftly with his weapons, his armor constricts movement, so he is below-average in speed, and he has no helmet, leaving him weak in that vital area. His gauntlets leave him less dexterous than others, so he often appears clumsy and fumbles with small objects that he is unfamiliar with.

Skills/Magic: Avardeen is an expert in combat with his spear, lunging and slashing with perfect form and finesse, and is very rarely caught in a bad strike. His spear also has minor holy enchantment:

Holy Flame: A minor holy damage enchantment. This enchantment causes extra damage against daemons and those who worship the dark gods.

Personality: Avardeen is a strong believer in honesty, humility, and forsaking oneself for a greater purpose. He is a devout believer in the God of Mercy, the God of Truth, and the God of Justice, and prays often. He was named after Avardeen the Mystic, the Saint of Nobility, when he was born, and tries to live up to his saint's statutes of chivalry and mercy at all times. He believes in justice, but never spares his hand to someone that repents, and truth, never hesitating to tell the truth even in a life-threatening instance. In battle he reflects his belief with complete lack of anger or resentment, simply doing his duty. He believes in treating women with respect, kindness, and if they are homeless, finding them shelter and a home.

Appearance: Avardeen's armor covers his body, but it is still clear that he is highly muscled and bulky, as the body of many warriors tends to become. He is relatively average in height, and while his face is plain and homely, the inner peace he has shines through, making him somehow radiate this peace in a way that pleases the eye. His red hair and silver eyes match each other perfectly, creating a beautiful combination. He is still relatively plain though, and no woman has ever called him handsome. He wears a silver pendant with his three Gods' symbols- a lily for Mercy, an eye for Truth, and a hammer for Justice.

Bio:

Avardeen's birth was unextraordinary and boring, having been born to middle class shop owners, in the city of Khota, Duke Morrier's hometown. He was raised to the age of five as a normal boy, but was then sent to the Church to be given his patron saint and name. Avardeen was named after his patron saint, as rarely happens, because of his uncanny resemblance to the man, a redhead. When they were leaving the Church, the Tenant Priest suggested that Avardeen's parents enroll him as a squire to the resident knight, Knight Emerald Sillica Make. Sillica was renown for his piety, as well as his unbending love for the Church, so Avardeen's parents agreed.

Avardeen was accepted immediately, he would discover later it was because of a message from the Tenant Priest asking for the favor, and began his training five days after his fifth birthday. He learned quickly and was swiftly adopted as a favorite by Sillica, who was impressed by the boy's eagerness to learn about the Church and its gods. As he grew, Avardeen became the champion of the Squire Faith, a competition funded by the Church dedicated to the learning of spiritual manners. His knowledge of the Gods of Mercy, Truth, and Justice was increased by this, and he decided to follow the path of a Knight Errant, who were dedicated to the service of the Church next to the Duke, following the footsteps of Sillica.

After ten years of training, Avardeen entered his first battle with the warriors of Torra, a practice battle to train him further. The outcome of this battle was a horrible loss to the Order of Errants, the death of Sillica. An accidental wound was inflicted upon him, leaving him fatally wounded but still alive. Before he died, Sillica passed his only pride, his greatest weapon, Angels, to Avardeen, then knighted him. This was a gain to him, but the loss of his mentor and teacher grieved Avardeen, who spent a month in prayer in fasting.

Avardeen emerged from his month stronger, more ready to face challenges, and completely at peace. While he did not say it, the priests knew he had been comforted by the Gods themselves, and he went on his way changed forever. The youngest knight in the Order, Avardeen was now special in more than one way. He was frequently called upon for duties of great import, as well as duties that tended to the sick, poor, and outreach to pagans. In the four years between his knighting and his promotion to Knight Errant, he successfully guarded fifty-three missionary caravans and converted sixteen to the Church.

His promotion came after a furious battle against the a group of halflings that attacked the Duke's caravan, though Avardeen knew not who he escorted. He single-handedly thwarted ten foes at once, and not one of the men and women under his charge fell that day, though he let one of the halflings escape. The Duke promoted him immediately, giving him the second highest appointment in the Order of Errants, the highest being the Knight Emerald.

Avardeen continued his service, and still does, and is considered the likely candidate for Knight Emerald, a position that was never filled.
__________________

["Ow, ow, ow ... oh, it hurts to be so good!" - Ramirez]
Last Edited by Coyote; 02-01-2006 at 10:24 PM. Reason: Reply With Quote
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Old 01-05-2006, 09:16 PM
luna2 luna2 is offline
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Re: Character List

Name: Reina Crossheart

Age: 106 (appears 16. This will be explained later.)

Race: Meiva.

The Meiva were the second race created during the beginnings of the world. Rerris (Rare-iss), their god, worked alongside Tacssem (Takes-em) Oakwind to create the world with other gods of other races. Thus gaining immortality. Tacssem and Rerris were inseperably close, like brothers. They were responsible for the world and magic and creatures in it. Tacssem also known as the creator named the world Tallor and Rerris took command of the country he named Preora. The Drull and Meiva lived together in peace.

So the Drull and Meiva race lived on, the Drull were a peaceful race, but they would not hesistate to fight back if attacked and became feared and known as the strongest race, alongside them were the Meiva who, fond of battle, often were in skirmishes of their own. When needed, they would fight alongside the Drull. Rerris, like Tacssem, had created an army of teaming power.

One millennium after the creation of Tallor, the Drull prophets foresaw a disturbance in the natural balance in the world. They strained all they could to discover what this disturbance was; but a magic even more powerful than Tacssem held them back.

There was only one other who had power equal to Tacssem and that was Rerris. The great Meivan god had become jealous of Tacssem and all his glory and praise. Plotting against him, he taught the magician Tiqdvor (Tick-de-vor), the leader of the lowest race, the humans, everything he knew. She trained in magic under Rerris until she was eighty years old, and with guiding from the Meivan god, opened a portal to the gods. Doing so used up her strength, but with enough determination, the old woman stole immortality from Tacssem.

During this time, the warrior race Meiva became corrupt in the ways of the humans and soon became as lowly as them, joining their side. The Drull were simply appauled by this huge betrayal.

Tacssem died that night, and no one knew what happened, except the seers. Whenever the seers would try to tell what happened to Tacssem, their heart stopped and they died instantly. And with the power Tiqdvor had gained and the dark shadow over her heart she murdered Rerris as well, claiming all the power she possessed was from her alone.

Tiqdvor now was more powerful than Tacssem, and gaining her immortality, she turned young again (early twenties) and lived for nine-hundred and twenty more years; the world’s first millennium. She fed off of the dead seer’s magics, increasing her power all the more.

On the thousandth year of Tallor, all of her followers, including the Meiva, attacked the Drull lands. The Drull, unable to defend because Tacssem was gone, retreated. Tiqdvor killed all Drull she saw.

One hundred years later, no more than two hundred Drull survived. Tiqdvor, still after them, had much more trouble now that the remaining Drull were scattered all over the world. She continued her search. Soon after the battle a horrible plague swept across the land. Tacssem's last gift to the tyrant Meiva race. In his last efforts before he passed away, he let loose a violent disease that infected only the Meiva. It hit hard and slowly the Meivan race started to disappear. Few, if any, survived. Many are told that if you see a Meiva, you are under the influence of evil spirits and put to death.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

The Meiva is an angel-like race. They look human, except for their wings, which are neither bird-like, bat-like, or insect-like. More like a combonation of the three. They're built lightly and for flexiblility because they are masters of speed and agility. They also practice magic, their expertise are the elements. Most Meiva are exciting and vibrant. Their lifespan is about 400 years.

Wings

- Their wings can be a variety of colors, but Reina's are blackish red.

Sex: Female

Hair: dark greenish-gray-blonde long and cut unevenly.

Eyes: Deep red-violet

Weight: 78 lbs

Height: 5' 5''

Weapon: A blade named Nakeo (Nay-kee-oh) that she often channels her magic to use the wind element. She wears no armor due to her whole body build; she prefers to have more freedom and flexibility.

Strengths: Like most Meiva, she is agile and extremely fast. She has passed most of the magic tests offered and has moved her studies to that of the twin magics, light magic, said to be the purest, and dark magic, said to be the most powerful of all. Her vision is also very keen, much like that of the raptors (birds of prey).

Weakness: Due to her small, light body build, she is not that physicially strong. Alittle below the human average. And she lacks motivation, she likes to fight for herself, but not for others unless it's necessary. She seems almost cold, but deep inside harbors a heart that is close to breaking. She can lose herself in anger at times and cause nasty chaos. The death of innocent people, perhaps.

Skills/Magic:

[x] Telepathy ::: Reina has the simple ability to be able to read minds - but only for a limited time and with some circumstances. She must be looking at the person whom she wants to read at all times. This ability allows her to anticipate her opponents attacks and dodge them expertly. A simple skill to the Meiva and well used. It can only be used for 3 minutes at a time. When practiced more, you can eventually get to where one can read the emotions of the other, but that takes more studying and skill.

[x] Sword Technique (has no name) ::: Reina uses her blade and magic to combine the wind element around her sword, a invisible whirlwind of incredible sharpness forms around Nakeo that can cut through most things. It has some other littles tricks it can do as well.

[x] Obsideon ::: This is a simple move to perform, but extremely hard to master. It takes enormous concentration on the summoner's part, but once applied, is deadly. It takes up all of her energy, but is well worth it. She forms a simple hand maneuver and then must take a few seconds of total undisturbance, the more you practice the less time it takes, and as she concentrates the wind starts to pick up in a circle around her. She calls forth both the dark and light magics and mingles them together as she pulls her hands apart and holds them out spread array as if carrying an invisible box. Inbetween her hands a gray-light forms like compressed electricity. She slams it into the ground and it destroys everything in it's wake a full 360 degrees about 25 feet out.

This completely drains her of all energy, and is only used on dire occasions. It is inescapable and no one has been known to avoid it. It is an art only mastered by the Meiva and Drull, no other race has enough will power to even try and many have died trying to master it. It puts emmense strain on her body and could kill her if she uses it recklessly or in mid-battle. It would injure her if she performed it when not fully invigorated. She becomes completely drained and cannot fight any longer, barely able to stand and has trouble breathing.

[x] Side Spell ::: A sneaky trick the Meiva were masters at was disguise. Reina's older sister taught her an old dark magic spell to strengthen her disguise to last for long periods of time. It was called the 'Black Cloak' because it veils one in the spell letting them take shape of whatever it is they wish to disguise themselves as. It is simple to learn, but rather forgotten about.

Appearance:


+ the wings seen above.

Sword [x]





Personality: Reina is full-throttle 24-7. She is always on the move and likes to heat things up. She has opinions and sticks to them and does not hesitate to retaliate to any rude comment. She likes to fight, like most Meiva, but doesn't fight pointlessly. She's active but not hyper and always dawns a sly smirk or cocky smile. It's hard to tell what she's thinking and she is sneaky because of it. She's incredibly stubborn but she's not obnoxious or overly sarcastic. A happy medium inbetween the two.

Biography:

Come, Reina.
The time of our reawakening has arrived. We must perform our duty.


Reina's childhood was normal and happy. She lived with her parents and sister on the borderline of the Drull capital, Iliame (Ill-E-aim) and the great Meivan city Kijko (Kih-jA-koh). Her loving older sister tutored her outside of her regualr school in the beginnings of her life. Her father was rather distant and she always wanted to get his attention, so she was always straining to learn spells in the next level above and trying to show him. Her older sister, Glace (imagine wings) , told her not to worry of her father's approval, for he was a great war general and was just very busy. Reina and Glace were very close to eachother, even though they were eleven years apart, and would often go places together.

She went to a school filled with both the Meiva and Drull races and was friends with a Drull named Merric since childbirth. (See Drewey's character) They were very close friends and would hang out together often, around when Reina turned six, she moved farther into the Meivan city and went to a different school, so they didn't get to see eachother as often. But nevertheless, their friendship was strong.

Walking home from the Temple on the day of the new millennium Reina heard a large explosion. Startled and curious as to what it was, she rushed home to find her family and ask her older sister. When she arrived she was shocked and tearstruck at what she saw. Her mother lie dead on the wooden floor of their home, blood everywhere. Her father and older sister were no where to be seen.

She stepped back, keeping her head away from the sight, tears flooding down her face and turned on her heal and ran into the forest. She knew her sister had fled to safety in the borderline of the Drull lands, 'their hideout' as she called it. Where she, Glace, Merric and Olu, Merric's gryphon, would play together. She flew blindly above the tree tops, only instinct guiding her until she noticed smoke and the foul stench of blood a few miles ahead. Because of her eagle-like vision she could clearly see that some kind of catastrophe had taken place.

Within seconds she arrived at the border and found her sister drenched in blood, with a calm, loving look in her eyes. When she saw Reina her expression grew even softer. Her sister spoke in a different - almost deadly - sounding tone.

"Reina, dear, come. The time of our reawakening has arrived. The war of the century has begun. Tiqdvor needs many to defeat our enemies."
"Who....who killed momma?" Reina asked holding back more tears.
"I did, Reina. She was against the truth, her death was necessary."

No wonder Glace smelled of Meivan blood. Reina stepped back, wide-eyed. Her sister was possessed by evil spirits. When Glace saw Reina turn to run she attacked and lay a deep gash from the top wing to the upper back of the seven year old Reina, blood sprayed everywhere. Reina could hear her dear sister murmering something, the only thing she made out was, "Sleep deeply, and reawaken when the great..."

Her vision grew blurry as she lie there, bleeding badly. Her wing torn and her back cut deep. Before her consciouness left her she remembered thinking one thing :

I have to stay alive.

When Reina awoke, she was surrounded by waste, smoke, and the stiff smell of blood-drenched death. She sat up groggily, wincing at the heavy pain in her back and then it all caim to her. She spun around, looking at the chaos around her. Nothing was alive. Dead Drull lie all around her. Her sister was no where to be found. She fought back tears of saddness and rage as she stood up, ignoring her deep wound. She was still in the body of a mere 7 year old girl.

38 years had passed, Reina soon found out as she traveled in search of her sister. Her wound slowly healed and left a noticeable scar on her wing and slightly on her upper back. She found that anyone who saw her fled from her and had to use magic to disguise herself as a human in human lands. She heard of how the Meiva had been wiped out by a grave disease that was only lethal to them, and learned the true story as to what happened while she slept. She still does not know why she was unaffected by the curse.

Now at age 106 she appears sixteen - the tolls of her 'sleep' keeping her from correctly aging. Her thoughts wandered to Merric and the Drulls. She wondered if he had forgotten about her, or thought she was dead, or thought she betrayed him. As she bounced back and forth from her race to her best friend's race she knew what the Meiva did was wrong. She heard that it was said that a few Meiva were still alive. And one of them sounded like her sister. She was said to be one of the "great" Tiqdvor's warriors. So, using dark magic to disguise herself as a human, she made it her goal to find her sister and avenge the death of her Mother... and vowed to defeat Tiqdvor, to right the wrongs her people had layed upon the world.

[x][x][x][x][x]

- My character ties in with Drewey's character - Merric Everleaf.
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  #566 (permalink)   [ ]
Old 01-08-2006, 03:38 PM
Ranarath Ranarath is a female United States Ranarath is offline
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Sora Atichae, reapproved by Aerixeth

Name: Sora Atichae (a-TEE-sha[last a as in may])

Age:20

Race: Raikan (half-slayer, half-ice demon)

Race Explaination: Slayers are very human-like beings who can use holy magic and have physical abilities on par with Daemons. They are one step below angels, though they can't become angels, and are charged with destroying Daemons. Daemons are the large race that demons, witches, vampires, werewolves, and other similar beings belong to. Raikans are, obviously, half-breeds that come from a slayer and daemon. No Raikan has actually been recorded and very few have actually existed because it is a pairing of two completely opposite beings. They are hunted fiercly because of this cross and are considered to be abominations.

Sex: Female

Hair: raven black and long (to the middle of her back)

Eyes: right one is green, left one is red

Weight: 135 lbs.

Height: 5' 10"

Weapons: Omni, a semi-sentient crystal that can create swords made of the eight elements, an earth medallion, and Lumière et Obscurité. See skills/magic for complete description.

Armor: none

Strengths: Being a Raikan, Sora has physical abilities that surpass normal humans. Her fighting style changes based on what sword or item she wields making it almost impossible for her opponent to predict her moves. She also has an extensive knowledge of different demons and artifacts. The red eye can see the true form of people. She has a slight resistance to ice magic.

Weakness: Sora believes almost anything and can be easily trick but never seems to learn. She’s also honest to a fault. Her mastery of Omni is not yet complete so if she uses a sword she’s not proficient with, she may become vulnerable and the duel forms take more energy than the single forms. Also, since she relies soley on items to fight, Sora can be reduced if they are taken, broken, or restricted. She has a slight weakness to fire magic.

Skills/Magic
8 forms of Omni
Seraphim-A katana created of holy magic. This is the form Sora is most proficient with. It has a balance of speed and strength. Seraphim’s fighting style is mainly long and powerful strokes. It has a silver hilt with an steel blade.
Nova-Duel swords made from fire magic. Sora has some practice with his form but is still in need of work. Because she is right-handed, Sora uses the left blade mainly for defense. The style for Nova is quick and furious slashes. These generic-looking swords have crystal red hilts with light red blades.
Zephyr-This form is a wind rapier. Sora’s skill with this sword is moderate. The structure the rapier makes it so Zephyr can only be used to thrust and stab rather than slash. This gives it a weakness against heavier swords and cannot meet them in battle too many times or Zephyr will break. This form has a green blade with a gold pommel.
Zero-Zero is a falchion made from ice magic. The wider blade makes it somewhat clumsier to handle but Sora has a good grasp on this sword’s style. This battle style consists of making long slices against the opponent. The blade’s color is light blue while the hilt is steel.
Pure-Pure is a water scimitar. It is similar to Zero so Sora has some proficiency with it. She uses a style of weaving and distracting movements. It has a dark blue blade with a clear hilt.
Ion-This form is a lightning sword that has a blade on both ends of the hilt. Its awkward form makes it extremely difficult for Sora to wield making her vulnerable. A constant, circular motion is this sword’s fighting style. The hilt is dark purple while the blades are purple with green veins running through them and serrated edges.
Gaea-A claymore made from earth magic. This sword is heavy and requires two hands to wield making it the worst weapon for Sora. She is inexperienced when it come to Gaea and is unable to wield it effectively. If used, its style is powerful attacks meant to cleave an opponent. It has a brown hilt and iron blade.
Oni-Another katana created by dark magic. Although is a katana like Seraphim, Sora has yet to effectively wield Oni because of its darkness. Oni uses a fighting style with long and powerful attacks, too. This also has a silver hilt but the blade is ebony.
Duel-forms
Baal-A katana made of light and dark magic. It has a ebony hilt and a silver blade. Like the two katanas it’s made from, Seraphim and Oni, Baal uses long and powerful strokes for a battle style. Sora’s proficiency with this sword is relatively decent.
Current-The mixture of her Ion and Pure swords, lightning and water elements. It has a purple hilt with blades on both ends that are a crystal blue and curved. Because of this odd design, Sora still cannot wield this form effectively making her vulnerable. Current uses circular and slashing attacks.
Degree-A merger of Nova and Zero, the fire and ice swords. Degree is actually two swords with a clear grip and red, largely curved blades. Sora is right-handed so the left blade is used mainly for defense while the right is offensive. She can use these swords with good skill.
Tornado-This sword is the combination of Gaea and Zephyr. It is a large sword with a brown hilt and a large, cone-shaped, green blade. This sword is still to large for Sora to use proficiently but she can use it better than Gaea by itself. It uses powerful stabs to attack an opponent.
Earth Medallion-This medallion creates a beautiful purple rose that Sora can use for three magic attacks. Once the petals are used up, she must wait until the rose regrows, about a day, before she can use the medallion again.
Tendril-Sora throws the rose into the ground which grows into a large, thorny vine that can track opponents. It lasts for about four minutes and can only be used twice.
Allure-By plucking one of the purple petals, Sora can blow it into an opponents face were it becomes powder-like. If a man inhales the powder, they are instantly charmed by her and will do almost anything she says. Men with strong willpower can break free and Sora won't use it on other females. Can only be used on a man once.
Heal-This magic allows Sora to use the rose petals to heal wounds. The larger the wound, the more petals it takes to fully heal it.
Lumière et Obscurité-French for “Light and Dark.” It is a necklace that covers Sora’s right hand in holy magic while covering the left hand with dark magic. While she can fire the magic at her opponents, it’s far more useful for hand-to-hand combat. The magic protects her hands from weapons so she could grab a sword and not have it cut her. It also increases the power of her punches. However, Sora is sorely lacking in the hand-to-hand combat department leaving her vulnerable if she is reduced to this.

Appearance: Sora wears khaki pants, a black sleeveless shirt, white tennis shoes, and a green cloth poncho that comes down to her waist. She has two fingerless gauntlets on each hand. On the right gauntlet is the crystal element, Omni. That is about three inches in diameter and glows in all colors. She also has two necklaces, both golden crosses on golden chains. One is about half an inch and had a small garnet in the middle while the other, Lumière et Obscurité, is one inch and has a white and black gem in the middle. She keeps the Earth Medallion in her right pocket in her pants. The medallion is brown and shows a picture of a snake curling around a sharp, large rock and is about two inches in diameter. Sora herself has a slender figure with lightly tanned skin and her face is hauntingly beautiful. Her hair is allowed to flow freely but hardly gets in her face. She also has a diagonal scar across her back from Drayden when he attacked her as a baby.

Personality: Sora has a somewhat unpredictable personality making her slightly mysterious. At times she will flirt, others she can be a cocky punk, or sometimes be a naive little girl. However, she hardly worries about thing and shrugs off any rude replies, usually with a witty or equal rude statement. This Raikan seems to be perpetually happy and loves a good fight. She also loves to taunt opponents and try to make them as mad as possible. She isn’t an idiot, though, and knows when to stop. She has a fascination with demonic artifacts and history so she has a good knowledge of the subject. Sora fights hard for whatever she believes in and isn’t afraid to kill some mindless monster but can be hesitant about thinking, feeling beings. Mentioning her heritage can sometimes infuriate her, depending on what was said. Her personality can also be influenced slightly by Omni, depending on what sword she is wielding.

Biography: Sora Atichae was born to Kain Atichae, a Slayer. Slayers are humans who have physical abilities to match Daemons: vampires, demons, witches, and monsters, and can even cast magic. Sora was taught by her father to fight as soon as she was old enough. She was a natural at combat, which pleased her father.

She never met her mother and when she asked her dad, he would always reply, “She was a wonderful woman and she left because we just couldn’t be together.” When question further, however, Kain would say no more about it. So Sora never learned she was half-demon from her father.

When Sora was ten, her father was killed on a mission to slay a demon. Before he left on that mission, he strangely gave Sora Omni, the crystal element. After his death, she went to live with her uncle who was also a slayer. Sora was never really troubled by her father death. She was sad but learned to accept it and move on. She trained for six more years with her uncle and learned to unleash the powers of Omni. After her training she moved out on her own and started a hunter business.

Shortly after moving out, Sora found herself marked my a clan of slayers called Immortal Light. They ceaselessly hunted her for reason unknown to her. During one of their attacks, she was rescued by a turned vampire named Fang. Still containing his human soul, he felt sorry for Sora and hid her from the Immortal Light for a while. They quickly became friends.

After about 3 month of hunting her, the Immortal Light suddenly left her alone, concerned with more important matters. Sora restarted her hunter business and soon was hired to slay an ice demon by the name of Drayden. During their fight, Drayden reveled that he was actually her brother and that she was a half-demon. She was devastated by the truth and was almost killed if Fang hadn’t once again saved her. Her brother, however, wouldn’t let her be and tracked her down. Sora was then forced to kill her blood-thirsty sibling, who was in turn the demon that killed their father.

Sora still lives the life of a hunter. Her reputation is starting to get around as a class-A hunter, thus giving her more jobs. She doesn’t regret her choice of occupation, even with everything that has happen. And with all the hunting she has to do, she might be able to find her mother...

After traveling to another realm, Sora became involved in a race for the elusive Sheath of Many Blades. When she approached the sheath, it reacted with Omni and allowed her to use the duel forms: Baal, Current, Degree, and Tornado. Then she accepted a mission to the Woodland Temple where she obtained the Earth Medallion and Lumière et Obscurité.
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Wake up, show appreciation. Wake up, it's time for us to realize.

[Set by Azure Guardian.]
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  #567 (permalink)   [ ]
Old 01-08-2006, 10:25 PM
DarkZeroHyrule Dominican Republic DarkZeroHyrule is offline
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Re: Character List

My third character!

Name: Pedro Perez

Age: 15

Race: Human

Sex: Male

Hair: Black

Eyes: Brown

Weight: 150lbs.

Height: 5 feet 4 inches

Weapon: A chipped, dull metal sword with a red hilt.

Armor:

Strengths: He can think quickly on his feet in battle. He has been known to unleash a great dodging skill whenever he is stressed.

Weakness: He does not fight instantly, so this gives his opponent a great advantage. He can't take too many hits or he'll be knocked out on the floor for a while. e can't run for very long and if he does run for longer than he could, then he won't be able to retaliate. His sword is chipped, so he doesn't know when it will break and he can't use it very well.

Skills/Magic: He only has one skill:

Copy Cat: In the middle of battle, he can copy one skill that he has seen his opponent do. However, he can only use it once. It takes up a great amount of energy, but if done correctly, he can double it's power.

Appearance: He has brown skin and brown eyes. His hair is short so it doesn't get in the way of his eyes. He always wears a blue and white jacket that is never removed. He also wears glasses. On his right hand is a watch that tells the time on Earth. He wears khaki pants and sneakers that are blue and white. He also wears white socks.

Personality: Pedro is not one to pick his fights. He is very friendly towards people, even ones who hate him. He doesn't fight people, but when he does, it gives them a run for their money. At the end of a battle, no matter who the opponent is, he will heal them and go off on his own way. He is shy to everyone including all he befriends. He shows a kind side when deep down he can be purely malicious in his actions and kill whenever he wants to, but his consciousness prevents such a thing.

Biography: Pedro was born on Earth in the Dominican Republic, but was quickly sent to the U.S. with his parents. Over the years, he has had amny friends, but lost them since he always moved. Every school, in his eyes, showed him brand new torture and other people that would stab him behind the back. His family consisted on his mother and father who constantly argued over nothing and his two brothers who did the same. Being left to learn for himself, he is teased and isolated from the outside world. Soon, he learned how to self-isolate himself and never kept in touch with his past and worried about the future.

In 5th grade, he won 2nd place in a spelling bee and was very proud of himself, but the students only used that as an excuse to bother him and tease him more so. When he went to Junior High, Pedro hoped to escape such torture, but the bullies followed him there as well. After 7th grade, he went to boarding school as a final attempt to get away from them. There, he was sent down a stronger road of "torture" as he self-isolated himself due to the teasing and constant abuse he went through. Nonetheless, he made it threw and graduated 2nd in his class.

The summer went by quickly and he entered high school, where he met three people, John, his roommate, Zack, a friend of his roommate, and Steven, the roommate of his roommate's friend. The four of them got along until one incident. They were playing soccer in the middle of the winter, which was abnormal in the mountains. A teacher went up to them.

"Who messed up the dining room? The place is filled with toilet paper and garbage!" the teacher roared.

The three boys pointed at Pedro, who kept silent and looked down. He knew he didn't do it, but he could never look at someone eye-to-eye for anything. His eyes had never met anyone's not even his friends. After a sever scolding, he went back up to his room and thought. Honor and respect. Two words made up by all humankind. Do they actually have a meaning? What about hope? Does hope exist? What is it? On that fact, what's a friend? Will I ever have a real one?, Pedro thought to himself. This wasn;t the first time he had thought of it. Fed up with his life, he jumped out of his window on the first story and ran off into the mountain.

There, he found a sword in a sheath. He remembered watching some televison a couple of years ago and his practice in swordplay with a stick. He never got any better from that. On closer inspection of the sword, it was chipped severly. The sheath was made of leather and was rather sturdy. He put it around his back on the strap and walked on. After a long time of walking, he came across a house. It was abandoned and it seemed the perfect place to hide out before they caught him. He opened the door and entered. It was dark, but he had the thought of going straight until he hit a wall, which was what he did.

The hall seemed to go on forever, but eventually, he saw a light. After he crossed it, he found that there were no trees, but a vast desert. Behind him was more of the desert; the door had disappeared. He looked at his sword. Why not? he thought as he unseathed the sword and pointed it at himself. He dropped it quickly and stood frozen. His consciousness had done that too him one too many times. He didn't know why it stopped him. Pedro pickd it up and sheathed it as he went into the vast desert. Even though he has a slight yearning to go back home, he wants to stay. This place seemed to hold the answers for him, the answers to his questions. What's hope? What's honor? What's respect? What is a friend? he thought as Pedro walked off into the distance to go and retrieve his answers...
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  #568 (permalink)   [ ]
Old 01-09-2006, 04:23 PM
Puck Puck is a female Somalia Puck is offline
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Re: Character List

Name:Tsuukai Ita
Age:34
Race:Human
Sex:Male
Hair:Long dark purple hair. Usually tied back.
Eyes:yellow
Weight:210 pounds
Height:6'1

Weapon: Main weapon Saber. Secondary weapon bow. Also has daggers hidden in his cloak.

Armor:none

Strengths:Master of mental fighting (He uses diffrent tricks of the eye to confuse and startle his opponent). Master fencer and very accurate archer.
Weakness:Magic not only damanges him greatly but it stuns him because he dosent want to belive that it exists.
Skills/Magic:No real magic. But has a wide selection of small capsuls that can create smoke screens, flashes of light, fire, and somtimes holograms. He also implanted high powered magnets in his boots that can be turned on and off by a tap on the ground. the magnets are designed to repel metals in the ground giving the aprence that he is flying.

Personality: He is a trickster and cheater. Always breaks the breaks the law when the opertunity(sp) strikes. Not a stranger to brawls but prefers a good sword fight. No matter who it is he will always accept a challenge. Uses his "magic"(or what people think is magic) for surprise. He is also very well educated and can talk his way out of almost every thing if the situation arises.

Appearance:Wheres a black cloak with the hood over his head to hide his face because he is wanted by many diffrent countries. His facial features are preety normal but dose have a scar on his chin. His cloak usualy is wraped over his body. Under his cloak he wheres a red ripped shirt with black patches over it. he where a silver keltic cross on a chain. He where sevral spike braclets on his right arm silver and black glove on his left. Black jeans on his legs with a leather belt with a Emerald buckle. Wheres brown leather boots.

History: His mother was japanese and his father was english. His mother was the one to name him. His name roughly meaning thrill, pain(ita is his middle name but he uses it as his last name)

He Grew up in very well to do family and had a very normal childhood. After completing his education and being the highest in his class he decided to take a diffrent root then the one his parents laid out for him.

He started by stealing his towns most precious object. A emerald that now is placed on his belt buckle. But before he could skip town a old friend named Ralph stood in his way. After faling to talk his way out Ralph drew his sword even through he knew he could not win because Tsuukai was a fencing champion and black belt in ti jit sue(sp).

Ralph was quickly defeated when Tsuukai stabed his blade through Ralph's leg. He stole a horse and ran to germany where temptation took him and once again he went back to his stealing ways. This time he took the silver cross now around his neck. The athorites(sp) came quickly this time he shoot three of them with his bow killing one of them. He was chased for five day he was finaly was caught there was only one man who was still chasing him.

The man charged with his sword at Tsuukai only to be blocked by Tsuukai own blade. Not knowing Tsuukai skill with a sword he foolishly continued the fight. Tsuukai dominated the fight almost killing the man many times. When he was about to finaly kill the man Tsuukai was hit by a powerfull fire spell from the man. He was shoot onto his back by the power his sword flying toow far to reach. The man stepped on to Tsuukai chest pinning him down with his sword on Tsuukai heart about to push down when suddenly the man was stabbed by dagger the man fell limp. as Tsuukai grabed his sword and jumped on his horse and ran far away.

Currently he is nomad never staying in one place for two long. Still a theif and is always ready to shut somebody's big mouth. Often reffered to as the black rider he is feared by many and loved by none. Although a theif he will still fight for others if he feels there opponent has a unfair advantage.

.......
WOOT am i cool now.
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  #569 (permalink)   [ ]
Old 01-11-2006, 11:39 AM
Sheikah Pryde Sheikah Pryde is offline
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Re: Character List

How do I get my character approved? Anyway how do I even make a character!!!!???
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  #570 (permalink)   [ ]
Old 01-11-2006, 12:04 PM
Cookie Cookie is offline
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Re: Character List

Quote:
Originally Posted by Sheikah Pryde
How do I get my character approved? Anyway how do I even make a character!!!!???
You really shouldn't be posting here. This is for approved characters only. You should read the first post of the relevant informative threads, namely this and this before submitting a character, or indeed posting here. I see that you're new here, so I won't be too strict, but make sure you read these threads, and if you still have questions, feel free to PM me.
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Old 01-11-2006, 01:14 PM
Gracie United_States Gracie is offline
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Nenet Miniya

Upgraded: Twice

----------------

Name: Nenet Miniya

Age: 23

Race: Human

Sex: Female

Hair: Long and silky red hair

Eyes: Dark blue

Weight: 103 pounds

Height: 5’8”

Weapon: Nenet has two pistols, and two extremely sturdy silver swords, received in Elrick's village in the past.

Strengths: Nenet happens to be very sufficient with swordsmanship. Her strikes aren’t exactly powerful, but are focused more on the swiftness and clean-cut aspect. She is also much trained in water and fire magic, resulting in her magic giving her much more stamina. She is also fast, but it isn’t her strong point… or her weak.

Weakness: This young woman isn’t very good with technology, and prefers to stay with the old-fashioned stuff. She rarely has any armor, as much of her skin is exposed. Nenet is extremely weak against grass type magic, and strong, powerful physical attacks. Even though she has much stamina, she still takes in massive amounts of damage when struck with physical attacks.

Skills/Magic
:

Side Note: Many of these moves are hard for her to perform because she is easily side-tracked and does not concentrate easily. A * means it was added/edited in first upgrade, and ** means it was added/edited in the second.

Whirlwind-In this attack, Nenet raises her sword in the air and slashes it in a circle around her, drawing up a whirlwind. The whirlwind depends on the amount of energy she has left. If she is at full, the whirlwind may propel an average-weighted opponent 25 feet in the air. The whirlwind generally doesn’t do anything but force an enemy into the air.

**Slow-mo-This move can be very useful for getting out of tough situations, but it uses up one fifth of her stamina and magic power. The more stamina/magic power, the longer she can hold this for. On average, she can seem to slow down time for 30 seconds, allowing her to weave out of any tough situation. The people watching her see someone going at the speed of sound.

Manipulate Water- This is basically the simple ability to manipulate water. The larger the bodies, the more concentration it takes.

Manipulate Fire- This is basically the simple ability to manipulate fire. The larger the amounts, the more concentration it takes.

Deviate Water- This allows Nenet to transfer moisture from the air into water.

*Deviate Fire- This allows Nenet to transfer heat from the air into fire. The colder it is, the harder it is. The warmer, the easier.

*Flaming Sword- Mostly used when she is mad, flames encase the sword, radiating a deadly heat that doesn’t affect Nenet. This is best not used in the presence of allies, as it tends to crackle and send spitting flames everywhere. This can use up one fourth of her stamina and magical power. Flaming Sword can scorch the skin to the extent that it is not curable by healers.

Appearance:

Kudos to Andurhil for finding this picture!

Personality: Nenet is the happy-go-lucky type. I guess you could say she’s the life of the party. She’s spunky, has attitude, and isn’t afraid to voice and support her opinion. If she’s having a hard time in battle, she often gets angry and frustrated, loosing all concentration and destroying all chances of winning completely. She isn’t the type that takes loosing easily, and can take almost everything personally. Even so, she is the most trustworthy friend you’ll ever find. She respects it when people have secrets, and won’t tell a soul if instructed not to.

Biography: Nenet was given birth to on a large pirate ship, in an unknown year. Her mother had supposedly fallen in love with the captain of an opposing pirate league to the one her brother captained. Furious, her brother, Nate, had allowed her to live until the child was born. He considered his sister a disgrace, and thought that the child must be ashamed to be living off of a woman like herself. The captain claimed he would take the child for himself, boy or girl, and train them to be his successor in order to re-honor the family.

So, Nenet’s mother gave birth to her. Brothers being brothers, and even though he was going to kill her, the captain allowed his sister one last wish. She had simply said, “Let me name her.”

The captain agreed, and gave the young woman one day, and one day only before she would be excecuted. She lay with her child all night long, cooing her. The mother remembered the man she truly loved… Tonon. She wanted to honor him in anyway she could, but certainly she could not name a little baby girl Tonon… it would make her brother furious anyways. Reversing the letter order, she came up with the name Nonot, but to avoid further suspicion, changed the ‘o’ to an ‘e’. There was the perfect name; Nenet.

After her mother’s execution, Nenet was provided with motherly care from one of the woman who had just given birth on board, also.

So, the young Nenet grew up, turning out to be a fine swordswoman. Nate raised her very lovingly, and surprisingly, Nenet never asked one question about her mother. However, one day when she was seventeen, she brought up the question.

“Natie, who is my momma? What was she like? Is she still… out there?”

Nate was unsure of what to do. The thing he hated to most was lie, and Nenet was like a daughter to him.

“Your mother was Gwyneth Miniya… my sister.”

Nenet nodded. “What was she like, and what happened to her?”

“She brought lots of honor to the family, and we all loved her very much.”

“You make it sound like she’s dead…” replied Nenet solemnly.

Nate took a big gulp… he could tell where this would lead. “She… is.”

There was a moment of silence, before Nenet’s curiosity got the better of her. “Please, Natie. Tell me what happened. I need to know.”

Deciding to give as little information as possible, he swallowed before starting. Nenet could visibly see the lump in his throat roll across. “She was executed,” he said quietly.

Nenet showed no expression, and stared into Nate’s eyes. “By who? Another pirate league?”

“No.”

She just stared at him, making him feel even guiltier.

“By me.”

With that, the wooden chair she was sitting on was slammed over, as she stood up, pounding her fist on the table. “What!?” she exclaimed. “Why in hell would you execute your sister! My… mother!”

Anger flared in her young eyes. It scared him.

“She betrayed us,” he replied in a quiet and squeaky voice. As much as he didn’t want to, he kept looking at her. He had to.

“I don’t believe that! I don’t believe that for one damn second!” she boomed again. “Nothing is stronger than the bond between brother and sister! Nothing is stronger than a family bond! You were the one who betrayed her… whatever she did, I’m sure killing her was much, much worse!”

She stomped off, a sea full of swirling emotions.

For the next couple of days, she sat alone in her cabin on the ship. She was simply outraged.

Four days later, she was still in a state of depression. She began to get an odd feeling from the air, but she couldn’t tell what it was. Suddenly, the voice of a fellow pirate pierced her mind. “Load the cannons!”

Nenet bounded up from her position, onto the deck. Not too far in the distance was another ship… a ship with the sail of an opposing pirate league. Forgetting about all of her worries and strife, she dashed off to Nate’s cabin.

“What’s going on?!” she questioned loudly, bounding into the room.

“League Two is attacking.”

Nenet was silent. League two, the most notorious and treacherous pirate league was attacking.

“Get ready to fight.”

Eventually, League two reached their ship. Crews battled for hours, jumping from boat to boat, and dead body over dead body. Nenet and Nate worked together to weave their way into the enemy ship, but were capture by the captain who was waiting in the back himself.

The both of them soon learned the news that all of their crew was dead, and their ship burned. Both of them silently cried, on the inside. They were locked up, and separated. After a month or two of the same routine, Nenet quickly learned that the pirate captain was looking for his successor; the daughter of a woman he had once loved, long ago. She had seen the captain, and the captain had told him that she had his old lover’s face. Furious at that fact, she hid away and refused to talk.

After a while, she never saw Nate anymore. That fact bothered her. What were they doing to him?

League Two had tried many attempts on Nenet, attempts to get her to cooperate and learn how to be the captain’s successor. She had refused.

Month after month, the same thing went on. Finally, fed up with her, they decided to throw her overboard and do away with her. As she left to be thrown overboard, she had run into Nate.

“I trust you’ll still be alive, when I find you again, Nate,” she had said.

“You’re being thrown overboard, Nenet. You can’t survive.”

“I will,” she said, “I will.”

So, she was thrown overboard. They watched her attempt to swim back to shore, and called it sad, as there wasn’t even shore in sight. But she swam and she swam, eventually reaching shore, determined to live and once again find Nate.

Ever since, she hasn’t been afraid to kill something if it gets in her way. Her one and only goal is to find Nate. In her heart, she knows he’s out there.

Role-Plays:
The Grave of the Lost Beloved (in progress)

Battles:
Twisted Carnival (in progress)
Pirates! (dropped)
The King's Ploy (dropped)
Unusual Meeting (finished)
Hot Springs Battle (finished)
Battle at a Japanese Castle (dropped)
__________________
[These Guys Will Show You Inescapable Doom]

"Maybe it's the sum of a million coincidences we don't quite control that brings us to a particular place
at a particular time, or maybe it's the choices we make, the actions we take. If there's one thing I've learned in 85 years, it's
that what we want doesn't always matter. But then again, sometimes it's all that does." - Mick St. John



Last Edited by Gracie; 07-24-2006 at 10:54 PM. Reason: Reply With Quote
  #572 (permalink)   [ ]
Old 01-14-2006, 11:50 PM
Specter United_States Specter is offline
are you suggesting that pants migrate?
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Re: Character List

here is my charecter.approved by powershot


Name- Earendur Melwasul

Race- high elf

Age-150 (i dont know the range for elf age everyone is using , so hes a young adult)

Sex-male

Hair- messy ear length dirty blonde

Eyes- bright crystal blue

Weight- 115

Height- 6ft. 1in.

Weapons- a hand and a half holy blade, with small extra damage to demons/undead

Armor- green emerald armor (no helm) with golden design on it

Strengths- his Elvin speed helps him in tight situations and his blade skills are very good
He also uses his strength to fight enemies many times his size. He has excellent senses and agility also.


Weaknesses- insults. earen gets easily flusterd with insults which causes him to make mistakes. being paladin earen gets hurt more by dark magic and dark weapons and makes it harder for him to cast his own magic. wielding no shield, earen has a harder time blocking attacks so its easy to get a hit in if he's not wary of his opponent(s). he's strong, but if you get a good hand or kick attack in you can injure him good.

Skills/magic- his skills include powerful strikes with his sword and his high jumping ability. As he is a paladin, his magic includes holy light blinding his enemies or heite, he wears a forest green shirt with brown pants, and his emerald armor.
als the friendly and holy lightning to stun and damage his opponents he draws the magic from his sword and him, somtimes combining to do a lightning slash for the final blow .his magic weakens him depending on the amount of power he uses. it also slows him down if he uses to much.

Appearance- he is a well built elf, with ear length dirty blonde hair, with almost unearthly
Crystal blue eyes. He has a handsome face, His skin is a slightly tanned wh
Personality- he is very charismatic and being a paladin very good natured and just.
He has trouble showing his true feelings but when he does he really means it. He fights with the idea that there is still enough good in the world to fight the overwhelming powers of evil which fuels his fighting

Bio- Earen (his nickname) was born in the elven town over naroth, raised up by good parents
Ranewen Ar-feiniel his mother and Nolofinwe Ar-feieneil his father. He grew up his father and mother being paladins and often leaving him at his friends house with Allyndreth (a girl) to go on small crusades. he and Allyndreth became best friends and often played crusade while Earens parents were away. they both wanted to be a paladin when they grew up. they learned sword play and often sparred with eachother. One day when Earen was 15 his mother returned from a long crusade with just his father's holy blade. His mom then promised him that she was done with crusades and to train him to be a paladin. He trained with her for 45 years. she taught him many things, like magic. she taught him basic spells like how to heal and how to wield a holy blade. as earen expanded his magic, he tried using holy lighting. he missed the target and started the house on fire. they put it out quickly , but he had to rebuild part of the roof.as he and allyndreth grew up some, they began to become close until his mother died. after the funeral, earen set out to leave. Allyndreth pleaded for him not to go, he told her he couldnt stand to be here and he left. He set out to find the paladins guild. when he found the paladins guild in nttleville, he joined immediately. he moved quickly up through the ranks in the guild, excelling at everything because of his mothers training. he made many friends as well as enemies. he met a man maned murt. he was a fellow excelling paladin and the quickly made a great friendship. they continued excelling until they made it to the top, as a real paladin. they went on many crusades with eachother until earen was a group leader and murt the advisor (like a secondary leader) they made their groups presence known with great success in both the guild and the underworld, vanquishing many evils.they transfered to the great city of valor for their success. 30 yrs past when they had transferred and then he met his old friend Allyndreth. she had went on to be a paladin also.she quickly joined the group and was a great asset to the team. as time when by and they grew closer and closer. after another success, earen pulled her aside and asked her to marry him.she accepted instantly and they had a small wedding at the guild. after the wedding, they had a call that a demon lord was attaking. they quickly readied their group and went out to defend they city . the defence had been going excellent with only one wounding of a fellow paladin. the demon lord's forces were vast but the guild pushed through, until they got to the demon lord named Magnorath. murt ran forward and shot a bolt of lightning at the lord, only to be grabbed and killed. and he and his wife barely escaped from the demon. the guild leader and his group pushed back the demon lords forces until he was forced to go back. but the demon lord escaped. after the crusade, a fellow paladin insulted him and his wife, and skills as a paladin at not being able to save his group. he said it was his fault that murt and all the other died. earen not standing his wife and hard work being insulted, beat the man until others pulled him off. the guild banned him for his almost murderous act. Allyndreth quit the guild and followed her husband. they recieved a note from allyndreths mom saying she was ill.they went back to their home village norath, to find it in flames. earen knew it had to be magnorath and swore he would deal justice to the demon, for all the pain and anguish that he had caused everyone. they travelled all over, searching for oppertunities to fight evil, and looking for magnorath.

Credit to Demon[of]Fury for letting me use Allyndreth!
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  #573 (permalink)   [ ]
Old 01-15-2006, 04:59 PM
Tiroth United Kingdom Tiroth is offline
Lord of Din
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Re: Character List

Character #3 - the dragonchild Laurana.

Name: Laurana (pronounced “Law-rah-na”).

Age: 42 (in human terms, she’d be somewhere around 8-10 years old).

Race: Dragon.

Sex: Female.

Scales: Emerald green.

Eyes: Completely black.

Weight: 739 kg.

Height: 1.77 metres (about 5’10”) at the shoulder.

Weapon: Claws, teeth, and what little magic she can use.

Armour:

Strengths: A dragon, even one as young as Laurana, is a great deal stronger than the vast majority of people are. She can also fly well, and is extremely agile and fast while airborne. And, while Laurana is not as swift while on the ground, she is still faster than most are. In addition, the green is immune to fire-based attacks and can use at least some of her birthright magic, including the ability to breath fire.

Weakness: While Laurana keeps her speed while on the ground, she is about as agile as a brick. Furthermore, the young dragon’s green scales have not developed to the point where they act as effective armour; a good strike from an attacker’s weapon will break through to the tender flesh underneath. Similarly, both Laurana’s magical and combat abilities are severely underdeveloped. She can breath normal, everyday fire on her foes, but this requires her to be calm and concentrate on the ability. The rest of the dragonchild’s magic is instinctive, unreliable, and lacks any real power, while her fighting skills are virtually non-existent – she relies entirely on instinct.

Skills/Magic: Laurana is highly skilled at flying, and is able to use some minor magic on instinct. The only exception to this is her mastery over fire, which all dragons are born with. This means she cannot be harmed by fire in any way; a flaming sword would have the same effect as an ordinary one. Laurana cannot, however, breath fire on her foes unless she is completely calm and concentrating on the ability – a rare thing in battle.

Personality: It is exceptionally difficult to anger Laurana, for all of her immaturity. The awkward young green has an insatiable curiosity, and will take an interest in anything from how a particular spell is done to why a bird needs feathers to fly. However, although she is usually as bouncy and enthusiastic as you would expect a child to be, Laurana often goes through spells of melancholy that can last for several days. Part of the reason for this is that she can remember nothing about her past.

Appearance: Laurana’s large, dark eyes stare out from a wedge-shaped, horned head mounted on the end of a serpentine, green-scaled neck that is almost as long as her main body. When in the air, her sleek form is graceful and swift, but she appears more clumsy and awkward on the ground. Each of her four legs end in clawed feet, but the front pair can also be used in a fashion similar to a human’s hands. Laurana’s green wings appear to be too large in relation to her body, while her tail – longer than either neck or body – seems larger still, and adds to her clumsy image.

Biography: The young green dragon stared down the cliff at the sprawling town, captivated by the lights shining from the many wood and stone boxes and the columns of smoke rising from the small mounds poking out from the top. Of all the Yngir, those Races younger than her own, none had mastered or used fire to such a degree. That it was the shortest-lived and most magically inept of them all that had accomplished what the others could or would not fascinated the child to a degree that few things could.

“Come away from there, Rana,” her mother called.

Obediently, Laurana turned away from the cliff and the town below it, but not before using the faintest whisper of magic to magnify her vision enough to make out a few of the two-legged figures staggering between the strange boxes.

“Rana!” The older dragon’s call was sharper this time.

Almost skipping away from the cliff edge, Laurana waited a moment and then hopped into the air, spreading her oversized wings at the apex of her jump. The two extended limbs easily caught the air beneath them, allowing the green-scaled dragonchild to glide over to where her mother waited before touching her claws to the ground again.

Nuzzling her daughter, the red dragon asked, “What have I told you about giving yourself away in Yngir lands?”

“But it’s night, Mother. They couldn’t see me.” Laurana lay down against her mother’s flank and pointedly tugged at the older dragon’s folded wing. “Besides,” she added between tugs, “how can I learn anything about them if I can’t go near them?”

“And what about magicians?” her mother replied, obligingly covering Laurana with her wing.

The young green sent a mock glare towards her mother before snuggling up against her warm flank and pulling the red wing tighter against her green body. “I’m not stupid, Mother. I only used a whisper.”

Laurana felt more than heard her mother sigh as the blood-red dragon curled her powerful body around her daughter. The young child closed her eyes slowly and, yawning, surrendered to her weariness.

“Love you, mother,” she murmured sleepily. The child felt her mother’s wing brush softly against her cheek as she drifted off to sleep.

* * *


A roaring sound close to her head jerked Laurana out of the dreamworld of the dragons and into full wakefulness. The smell of burning flesh filled the young dragon’s nostrils, making her choke and gasp in an attempt to pull fresh, clean air into her lungs.

The roaring came again, starting right beside where the green rested. Laurana screamed in reply, partly a vain attempt to drive the penetrating sound out of her head, to stop it rumbling through her body the way an earthquake did the earth’s crust, partly out of fear.

Only when her mother’s red-scaled head swung into view and breathed fire at a group of figures nearby did Laurana realise what was happening. Struggling to her feet, the dragonchild turned to face her attackers and sent raw, elemental power flying out at them.

The sudden effort so soon after waking took it’s toll on the young dragon. Laurana’s legs almost gave out under her and her vision swam, blurring the landscape around her into a great grey mass.

Stumbling, Laurana fell into her mother’s side, and felt the older dragon growl at the two-legged figures that were attacking them. The young green took comfort from her mother’s presence, and forced her vision to clear itself.

A moment later, just as the dragonchild turned her head to face their attackers again, the last few that were still standing extended their hands towards the two dragons and yelled a final word in unison. The last thing Laurana saw before the backlash of their magic smashed her to the ground was her mother, who screamed in pain and destroyed the last of their enemies.

* * *


The young green dragon blinked painfully in the light of the new dawn. A thousand pains assaulted her lithe body at once, while the stench of charred flesh hung heavy in the air.

When she could finally move, the dragonchild looked around at her surroundings. A number of blackened lumps of what may have once been flesh lay a short way off, one far larger than the rest, and char marks were spread liberally across the ground around them. The young green stared at them for a few moments, convinced she should know something about them, but all she saw badly burnt meat.

Grimacing, the dragon clenched her jaws against the pain and struggled carefully to her four clawed feet. She turned her body stiffly away from the scene and fought to remember how she had got here or where she came from, but her entire memory was blank.

Slowly moving away from the place, the one thing that the young green dragon could feel above the pain was a sense of indescribable loss.

~ ~ ~


Laurana's Training

Laurana's Training (abandoned)

Battles

None.
__________________


Chetarren Caesar||Ilyena||Laurana||Brann
"I can't be bothered to procrastinate. Maybe I'll do it later." - Pandaemonium
"You're a scary scary reading monster >_<" - Saber
Last Edited by Tiroth; 06-21-2006 at 11:57 AM. Reason: Reply With Quote
  #574 (permalink)   [ ]
Old 01-15-2006, 08:29 PM
Acid Acid is a male United States Acid is offline
Don't succumb to the No. Embrace the Yes.
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Join Date: Dec 2005
Location: Wichita, KS
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Re: Character List

[Was aproved by shrub]


Name: Zetchilan

Race: Goreari (Goron/Bear)

Age: 43

Sex: Male

Hair: Long, and all over body and brown

Eye: Black

Height: (he is on all fours) 4 ft

Weight: 700 lbs

Weapon: Teeth, claws

Armor: Hard muscels that you can't penetrate with a knife, unless it is REALLY sharp.

Strengths: He is very smart, and strong. He is just as smart as a Monkey (but that will get improved), and can deadlift (if he could) 700 pounds (he always can deadlift the same as his weight, but that will get better). He has sharp claws that (with his strength) could cut up a human in three pieces in about 20 swats (but that will get better) And he bites as hard as a regular bear could, and that too will be improved. And his hair keepes him warm from ice and cold weather.

Weaknesses: Water, he can't swim. He will drown. He is allergic to amphibius creatures. He also can't stand loud noises, he will pass out for up to an hour. He can get a stroke from intense heat. And he is afraid of bigger creatures.

Spells:He can roar that sounds like a mix between and a lions roar and a wolfs howl, it makes his attacker feel depressed and alone, and doesn't want to go on but doesn't work for enimies bigger than him. (See bio for why)

Apearance: The goron figure, but hair is everywhere, and he walks on all four legs like a bear. And looks like he is always he is sad or mad. He has a mane like a lion and a small tail like a wolf. He has a long beard and mustach (like Durunia) and is 6 feet tall if he was upright, again, he has hair everywhere except around his eyes, mouth, and nose. His face is the same as a gorons.

Personality: He is always irritable, and will go crazy if you annoy him. And gets depressed if he thinks about certain things (see bio) But if tried to make friends with, he will try to kill you. He is never happy, he will never get over the death of his best friend, and willever look for another one, so you could also call him lazy. But when alerted, he is very energetic.

Biography: In a country called Gorare(a cold country, but only get cold to 0 degrees), a mother Goreari was in labor, in tremendus pain. As she forced and seethed, trying to get her offspring out, she had pushed too hard, and as her baby came out, she was laying on the cold, icy grass.....dead.
But the dad was still alive, but was he is long gone somewhere else. Leaving the little goreari on the ground, he was not cold, because he had his mothers genes, alot of hair. He fell asleep from the tremendus chaos that had just happened. He woke up to the baboons that kept picking at him. Using his natural instinct, he swated both of them with his paw, not yet with claws. So the baboons are laying on the ground stunned. As he took his first steps, a bear walked up to him.
"What's your name?" the bear said. "I don't have one." said the little baby (he could hear his mom talk while he was in the womb, gorearis can speak english and bear due to there nature). "Well, my name is Sari, and I think I will name you.... Zetchilan, which was my grandfathers name." Said the bear. "I like the name Zetchilan, ok I'll take it." said Zetchilan. Zetchilan was wandering what just happened, he couldn't rember since he had fallen asleep, but aknowleged the dead body, but it didn't occur to him that that was his mother. "I saw the whole thing, your mother is dead because she gave birth too hard, I'm sorry." Said Sari, as you could see a tear running down her nose. "That was my mom? oh no, oh nonononono!" expressed Zetchilan.
Many years passed and Sari and Zetchilan have survived together, just the 2 of them. Zetchilan was now 17 years old and Sari was 19. Then it just occured to Zetchilan, "Hey Sari, what happened to your parents? I never see them and we have been together for 17 years! And I have never seen them." "Well, I was abandoned at birth, kinda like you." Sari said. All of a sudden, a wooly mamoth and his group of 5 came stampeding through. Zetchilan ran out out of the way, but Sari wasn't quick enough. She was trampled over, bleeding and somewhat flattened. Zetchilan knew that she was dead, and was so depressed he made a large roar/howl, it sounded like a cross between a roar of a lion and the howl of wolf. Everything around him was now depressed and sad. Zetchilan has realized the power of the roar, and he used that to defend him for ever. And he will now the roar, "The roar of the depressed"
He was now alone, so he decided to migrate to where is was colder so he could kill himself because of his depression, though he didn't know where to go, so he picked a way, he went east so it didn't change. Along that journey east, he had battled many creatures but had survived and has experience and is now in his 40's, and during the battles he decided how much he valued his life so he decided not to die until he died of old age, so he was not to die till he is 100 years of age. But he had emotional problems, and sometimes used his roar for no reason, he had improved on that, and his enimies that came against him had no chance, the way they harassed him made him go on an emotional rampage, which Zetchilan can quit when he calms down, which is when his enemy is dead. He is a goreari, he is a emotional monster, he is an orphan, he is alone, he is roaring battler, he is Zetchilan.
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  #575 (permalink)   [ ]
Old 01-17-2006, 04:44 PM
Librairian Librairian is a male United States Librairian is offline
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Location: Between your thighs
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Re: Character List

[Approved by Tiroth and Ranarath]

Name: Shisho

Age: 17

Race: Magi (Hylian)

Sex: Male

Hair: Brown Mullet cut

Eyes: Green

Weight: 157 lbs.

Height: 5 ft. 11 in.

Weapon 1: A Spell Book that contains a myriad of complicated spells.

Weapon 2: The Book of Ken, a tome that copies down any magic Shisho sees.

Weapon 3*: The Baton of Tears, a conductor’s baton made from a Moon’s Tear.

Armor: A single gauntlet on his right hand.

Theme Song: All You Need is Love

Strengths: He is smarter than most, if not all, of his opponents. Also, he thinks quickly, and is not prone to fear or sadness, giving him mental superiority over most others. Being one of the Magi, his magic is infinite, so he can use as many spells as he wishes, as long as he is healthy. His gauntlet is strong enough to stop a sword strike, and flexible enough to give his fingers and wrist full range of motion. Depending on who they are, he might already know something about his opponent. He can attack from 50 feet or more depending on the spell he uses. He has a basic knowledge of martial combat, giving him a chance, if nothing else, to defend himself if an opponent attacks at close range. With the Book of Ken, he knows all nonphysical abilities that he can see an opponent performing.

Weakness: First and foremost, he’s thin and not very strong. The gauntlet he wears is a little too heavy for his arm, preventing quick strikes with his right. He thinks he can use his martial combat to fend off all physical attacks sent his way, but he can’t. He feels inferior in the face of figures that he deems better than himself, and concurrently doesn’t perform as well around them. He’s too focused on what’s in front of him, so he usually isn’t aware of what’s going on behind or to his sides. The spells in his Spell Book, as well as the Book of Ken, take time and preparation to cast, so are essentially useless in combat. Depending on the power of the spell, he may not be able to read everything written in the Book of Ken. He's a Magi, so he is often thought by others to be creepy, suspicious, or otherwise not pleasant to be around.

Skills/Magic 1: Magic**:

Shield: A normal defensive spell that makes all of his clothes like light body armor. Strong enough to stop blade strikes, self propelled projectiles, and a portion of the blunt trauma. Still able to be breached through exceptional strength, mechanism propelled projectiles, and other extenuating conditions. Additionally, it turns all of the purple shades, red.

Jump: A spell that multiplies regular jumping height by 5. A momentum powered leap will travel even farther. Additionally, at lower angles, jump speed also rises.

Life: A spell that is used to heal others. Its effectiveness is great enough to repair most damage, leaving only a few bumps and bruises in worse conditions. All Magi are unable to use healing spells on themselves.

Wind: A warping spell that makes use of warp points. On first glace, it may seem similar to the more popular Farore‘s Wind, but is much more effective, in that it can be used anywhere. It is still limited to two warp points none the less.

Fairy: A morphing magic that turns its caster into a fairy, until the spell is uncast. Shisho’s look also changes slightly, replacing his current shirt with a short sleeved version, and removing his cloak and glasses all together. Additionally, he can choose weather he wants to glow or not. His glow is a deep purple that gets pink near the edges.

Fire: A spell that allows a weapon to generate fire balls. To activate the fire, the weapon must be thrust forward. In Shisho’s case, he would have to throw a punch. The spell does not work if the thrust itself hits the target.

Lightning: Same as fire, but with electric bolts.

Reflect: A spell that makes a weapon reflective to many nonphysical attacks. The spell is strong enough to reflect anything from light, to lower level spells in the higher bracket, to various other forms of energy.

Conjure: Mini House: A spell that takes a random house, shrinks it, and brings it near the caster. Essentially, a useless spell.

Light: A spell that creates an explosive, fist sized ball of light. Detonates under the conditions that it hits something with enough force (equates to being dropped from waist high), or after a short amount of time has passed.

Magic Bolt: A spell that generates a blue and orange flashing, beach ball sized, orb of magic. Takes both hands to generate.

Bolt: A spell that launches a massive lightning bolt in the direction fired. Gets wider until it hits 25 feet. Takes both hands to cast.

Shadow Teleport: A spell that converts its caster into a mobile ball of shadow. Once in shadow ball form, the caster is intangible. However, during interphase, the caster is extremely vulnerable.

Shadow Clones: A spell that makes two identical clones of the caster. Must be using Shadow Teleport to cast. Clones are capable of anything their creator is capable of. Clones are invulnerable, and can only be destroyed if their heads are severed, their creator is killed, or the spell is uncast. Can only be cast once, unless one of the clones has been destroyed. Additionally, the Clones and creator’s thoughts are not synchronized, and as a result, fight as three separate people.

Scatter Magic Bolt: A spell that generates a Magic Bolt in the shape of a small, blue, six point (Octahedron) cluster. On contact with a solid object, the spell separates into twelve parts (Icosahedron) that fly in different directions.

Dark Influence: A mind control spell. Used to control background NPCs.

Skills/Magic 2: Songs:

Song of Healing: Any negative corruption that may be affecting the listener will vanish within a matter of seconds. This corruption can be anything from emotional baggage, to an alteration of the listener’s form, to dark magic or curses. The song is most effective when the listener is undead, or is rendered similarly, as it deals more specifically with the soul.

Song of Storms: When this song is played, storm clouds appear from nowhere, and begin to rain. The rain is not ordinary though. When the rain falls on a troubled being, their sorrows, like tears on their cheek, will be washed away. Additionally, the wind picks up.

Personality: Generally, it doesn’t seem like he has a personality. To everyone he’s not close to, he is silent to. But when you actually get to know him, you’ll find that he can be very emotional when he wants to be. Although his expression doesn’t change much no matter which way you look at him. When he’s with a friend, he’s nice to them, he talks to them, and he comforts them in their time of need. When he’s with someone he doesn’t like, he judges them, thinks less of them, but is always willing to hear what they have to say. When he’s got spare time, you might see him get excited over learning something new, or cursing everything he deems unintelligent. In fact, if you did see him in his spare time, you might think him out of his mind, as he talks to himself as if there is somebody with him. His unwavering faith in his own abilities are backed up by his love for the Goddess of Wisdom: Nayru.

Appearance: He is covered from head to toe in purple. His hair is a rather generic shade of brown, cut with the top and sides shorter, and the back being quite long. Below a thick set of eyebrows, he wears a pair of black sunglasses, which he needs to see clearly. Around his shoulders, he has, clasped with a gold colored emblem marked with the Triforce, a purple cloak, the neck of which rises past his mouth, hiding it from normal view. On his body, he wears a loose fitting, purple button up shirt, with six buttons going down the front. Underneath, he has a very thin, pale upper body, with his belly much more bulky than his chest. His right hand is home to his gauntlet, an iron glove. On his legs, he wears a brown belt, which is covered by the bottom of his shirt, with a purple pair of loose fitting trousers. Underneath, he has a rather sturdy pair of legs, almost appearing disproportionate to his scrawny upper half. And on his feet, a brown pair of boots with an inch thick sole, raising him to his marked height of 5' 11".

History: Hi, my name’s Shisho, but if you read above you’d already know that. I was born in the village of the Blue Maiden, to parents who orphaned me right after birth. Although I don’t know who those parents are, I‘m happy it happened that way. A day later, I was noticed by one of the Magi that lived in a stockade north of the village. For those who don’t understand Magi, it‘s really just plural for Mage. Anyways, as a charitable, if not misunderstood, race, they adopted me into the family. As customary, I was put with the youngest group of children, and raised in that circle. Me, four of my brothers, and five of my sisters, like any other group of Magi children, grew up switching between five older brother and sister guardians.

Of course, as we aged, we each became different. I spent most of my time doing what I loved: Reading books in the Library. Although reading is a characteristic of our race, sometimes I would read to the point where I wasn’t eating or sleeping. Naturally, when I was younger, I had to study very hard, with the help of my elders, to understand our books of magic. But as I got older, I began to pick it up rather quickly, excelling beyond many of my brothers and sisters, though without their knowledge. Unfortunately, that is a story for another time. This is supposed to be my history, not my forum to brag.

Although studying was my passion, I did have livelihood elsewhere. On the rare occasion I did venture into the village, I usually talked to my cousin, from the stockade to the south. Her name was Iris. Yes, the Iris, from the tale of the Hero and the Four Sword. She may not have been the brightest girl out there, but the love I held for her was second only to the love I held for my closest brother, Ken. In fact, the three of us often visited each other, and told stories of how our days were. We were the best of friends.

Okay, maybe I’ll brag just a bit. We were about ten at the time, when the Hero passed through the village of the Blue Maiden. I was, of course, buried under dozens of books back in our Library at the time, but Iris was right there. She, in a move of, no offense to her, stupidity, had lost her Spell Book, and was trapped in the Dark World. The Hero then came, returned her book to her, and let her help him return something she had taken. A few days after, the Hero destroyed our Lord Vaati, as well as the Great King of Evil, Ganon. Our people worship darkness, so that didn‘t really go over well with everyone but us three. By the by, that is why I learned the Conjure: Mini House, Spell.

And now, the saddest part of my tale. Six years after the passing of Lord Vaati, tragedy befell my people. For reasons beyond my knowledge, all but myself were killed. The only reason I had survived was because I was hidden behind many stacks of books. It wasn’t until hours after the carnage that I stopped reading and learned what happened. I was too late to heal any of the injured or revive any of the fallen. Besides a few blast marks, from my brothers and sisters trying to defend themselves, there was no damage to the area. After I checked for survivors there, I immediately warped to the southern stockade. They were perfectly fine, but knew what happened, and were getting ready to leave. They thought that the collected hatred of the villagers had pushed them to kill my family.

This was untrue. I tried to explain to Iris that it wasn’t the villagers who killed them, that a mob driven by hatred would have demolished our homes on top of killing my family. But she, sharing the panic all my cousins felt, wouldn’t believe me. Now they live far away from the ocean their stockade once stood near, in a forest far to the north. It’s not any harder to get to, but quite bothersome to visit. Thieves you know. All in all, an unfortunate event, but not nearly enough to damage me.

After a period of research, I decided my fate. I would find the Legendary Song of Healing, the very same tune one of the ancient Heroes used to bring peace to souls with regret. With that decided, I took to the road for almost a year, looking for the song. The world is a big place though, and I found some things that had nothing to do with the song, but were nice to find anyway. Of course, eventually, I found it. All the leads I hit trying to find it turned out to be true. In fact, I had to travel all the way to a foreign country called Termina to find one of the mask salesmen who knew it.

With the song finally in my possession, I quickly headed back to the stockade. Once I returned, I played the song, and my family was finally able to pass on. The resulting mask was the powerful Black Mage Mask. Unlike the White Mage Mask, it gives its wearer near unlimited physical strength. This seemed a little dangerous, so I gave it a continence by giving it half my soul. I didn’t want anyone to wear it and have them run amok in our name, so I think I did a pretty good job of preventing that. Anyways, with such a powerful tool at my disposal, I decided to travel, and heal all those who needed healing. And that’s where you join me, I guess.

Completed Battles: Twilight in the Forest, The Plight of Faenaro, Welcome to Oblivion, The Dragon Reborn, OPEN and their Intentions,

*Not really a weapon (But then again, neither are the other two)
**Spells are memorized and do not require any outside sources to use.
__________________


Char Fic: The Song of Healing and Mask of the Black Truth and Gaiden.
Signature, Avatar, and Character Buttons made by Lady Knives.
Last Edited by Librairian; 05-07-2008 at 10:13 PM. Reason: Reply With Quote
  #576 (permalink)   [ ]
Old 01-17-2006, 07:16 PM
~Talik~ United_States ~Talik~ is offline
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Join Date: Oct 2005
View Posts: 15
Re: Character List

{Approved by Lady Elvenarcher}

Name:Talik Sandrin

Age:163 (though he looks about mid 30's)

Race:Human

Sex:Male

Hair:White

Eyes:White

Weight:237

Height:5'9''

Weopon: He has a white staff, that has a silver orb floating on top of it.

Armor:He wears enchanted white robes, that act as if they were armor.

Strengths:He is intelligent, quick, and he has a moderate amount of training with spells.

Weakness:He hasn't fought in a long time due to his deep sleep. He isnt as strong as most, because of him being a wizard, and he is getting old so that wears away his strength.

Skills/Magic: He uses White Magic.

Heal-Heals Talik minorely

Lightening of Above-Bolts of lightening from above come down, striking Taliks enemy.

Wind Furry-Gusts of wind rage around Taliks enemy, barely injuring them, and decreasing their speed.

White Blast-Sends pure white magic into Taliks enemy damaging them.

Push-Pushes Taliks enemy away without touching them

(note: All these spells are minor and dont do as much damage.)

Personality: Talik is a very intelligent person, though he can be obnoxious at times. He does have a few anger outbursts at times;he has these outbursts when he gets majorely hurt. He is also a forgiving person. In battle he acts aggressive, though he will spare you if you ask for mercy. He likes to use White Magic, and is semi-good at it. Above all he is a cheerfull person and loves to be with people, though he can be very feirce in battle. Talik is also a very loyal person and will stay loyal to his friends.

Appearance: Talik wears white robes with silver triming, and in the middle of the robes theres a silver circle. He has a scar across his right eye from a battle long ago. His staff is white and has a silver orb floating atop it. He has long white hair about shoulder length. His eyes are all white, with no pupils. He looks very young considering his old age. He isnt very tall compared to some people, but he is still tall. He wears a hood over his head most of the time, unless he's fighting.

History: Talik was taken from his mother long ago and brought to a land, so that he could be trained by the white mages in the land. This land was beautiful, it was gleaming with trees, and in the middle of this land was an astounding white tower. Talik trained here for many years, and i guess you could say that Talik was a sort of "Prodigy," for he was very good at white magic.

At age 52 he became an elder at the tower he was trained at since he was a boy. This brought him an array of oppurtunities. One was learning the spell Lightening from Above, the most revered spell at the tower at which he stayed, because of its greatness in battle. With this spell, the caster can make it rain lightening on every enemy you see if you master it. Talik only began studying it when he was called out to war.

The world at which he was raised was a very controversial world. There were constant wars, that left some of the world damaged beyond repair. It was odd for Talik to be called upon by the great war-masters, because the rarely seeked helps from the white mages.

Some said this battle would be a big battle, some said it would just be another battle. In all reality they were both wrong, this was the battle of the ages. All the races united to defeat the power hungry elves. The elves have grown to be a extremely strong race, and soon betrayed there allies. The battle field was a great open plain, with feilds as far as the eye can see.

During the battle the Allience of Races (Dwarves, Humans, Trolls, and Orcs), the Elves seemed to be losing, when out of nowhere a great sonic boom came and killed most of the Allience of Races who were within a five kilometer radius of the origin. This sonic boom was so devestating it took out so many people in the Allience of Races that only a third of them were left, and half of the elves were left. After that it was a massacre of Dwarves, Humans, Orcs, and Trolls.

After four hours of fightly bravely they were finally defeated. Soon Talik fled back to his Tower in Ernangon. Seeing that it was destroyed, and left in burning ruins. Every single tree had been burned down. After honoring his elders, he then went and met with the Grand War-Master Aroian and they devised a plan to hide for 150 years, when hopefully the Elves Tyranny would be over.

The post-battle was horrifying. there was a "puddle" of blood about 3 centimeters high all around the battle field. You couldnt look any direction with out seeing one dead body. This really was a battle of the ages. The Elves soon took over most of the land that wasn't already theirs.

The next day Talik performed a ritual to make him and the Grand War-Master Aroian sleep for 150 years, he held this ritual in the middle of the night out in the woods. Once he had performed it on the Grand War-Master, it was time for himself. Everything went as planned, except it got extremely cold, and before you know it Talik was coughing. Once he stopped coughing he performed the ritual, and in the last half of it he started messing up words. He soon got thrown threw deminsions where he finally landed in a strange land filled with multiple races. So here he is now, and hes ready to fight anyone.
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  #577 (permalink)   [ ]
Old 01-17-2006, 07:38 PM
Seraphim Seraphim is offline
ZU's Punishment Puppy...
Join Date: Dec 2005
Location: Smiting evil...
View Posts: 264
Re: Character List

FINALLY APPROVED BY THE BIGGEST EGO IN ZU!!! AKA Powershot

Name: Valanoth Karundir

Age: 142

Race: Half-Wood Elf/Half-Fire Demon

Sex: Male

Hair: Auburn shoulder-length Hair

Eyes: Oddly Black eyes

Weight: 112 lbs.

Height: 5 feet 10 inches

Weapon: Two Scimitars, One does mild to weak acid damage, the other has a moderate frost enchantment.

Armor: Grayish, obsidian light plate.

Strengths: He has good reflexes which allow him to dodge some attacks, above average strength, he can lift a boulder his size, both due to Demonic Heritage. He is an assassin for the Arcamenel guild, which is a guild authorized by the government to eliminate criminals. His gray armor helps him blend in with his environment allowing him to make good critical strikes.

Weakness: Valanoth’s main weakness is a pretty face (female); He does tend to over pull his attacks making it a bit easier for an enemy to get a hit in. With having a fire-demon heritage the common weakness to frost and water spells is applicable, these spells lower his strength and speed, they also make him not able to cast any of his own spells while the cold spells are active. He also has less than average speed, (because Fire-Demon's are not built for speed) except when he uses the demonic speed which enhances it, He can only use that skill for short bursts and he has a period of time in which he must recover/become much slower this makes him a LOT easier to hit during this period.

Skills/Magic: Has an innate control over fire magic due to Demonic heritage, common fire spells, fireball, fire bolt, can enwreathe himself in flame. The warmer he is the more effective his spells are, the damage of his spells are directly linked to his overall temperature. His main skills lay in the stealth area, he can use his demonic speed (for short bursts) to just be a blur, and he uses his wings to move around his opponent very quickly, they are fairly thick and so he can use them to block attacks also. If there are shadows he uses them to his advantage by becoming nearly invisable.

Appearance: He has sort of reddish tinged skin, He has shoulder-length auburn hair, blackish horns coming out of his forehead, sort of like the horns that, for those who know what I am talking about, demonic Illidan’s from Warcraft 3, a slender, yet stocky body shape, nimble feet, and Blackish demon wings on his back. His eyes always seem to be flaming. He has tattoo's all along the right side of his body and on both arms, they are ritual tattoos that one must endure the pain of to join the Arcamenel. He walks upright with a more noble posture. He has a soft, but hard face. He has black eyes and a slender, smaller nose. His ears are lengthy, like the night elves from Warcraft 3, but not floppy, he does have claws on his hands and almost vampiric teeth.

Personality: During a battle Valanoth tends to go for speed and power, he believes that a fight should be fast and quick; he does add flair like flips and other cool stunts to impress the crowd, if there isn’t one he just leaves out the theatrics, as a assassin for the Arcamenel, he believes in honor and virtue, he does not taunt believing that to make him seem as weak as his opponent. He uses an older fighting style that many know of but don't use. He is not evil, despite his demonic heritage, but he believes that the end justifies the means, in other words he'll do whatever it takes to finish something if he thinks it is right. He has a soft side for the female gender (as stated in his weaknesses) he is chivalrous (spl?) to most people and will help those in need.

Bio: Valanoth was born in the main elven capitol of Lossëhelin to the Elf maiden Merenwen Karundir and the Demon Lord Aggranoth. Merewen and the Demon Lord Aggranoth were forbidden lovers... They ran to a smaller city of Mordelheim where Valan was born. After Valan was born, his father was slain by Valan's rightful father, Lenwë Carnesîr; after Aggranoth was slain, Merenwen ran away and hid Valan in a shrine of the Goddess of Justice Shanahea, Lenwë searched and eventually murdered Merenwen and then in his grief he commited suicide.

He grew up as a acolyte to Shanahea, learning the ways of justice, he trained for years and eventually gained the respect of the High Priest, but at the age of 86, as his demonic features developed he was shunned and outcast by his people, this caused him to run away to the town of Bellgate. Following the teachings he had learned while he served Shanahea and after hearing of the Arcamenel, he sought out after the guild. The guild was at first wary of him because of his appearance and his obvious heritage. But they realized that he was still relatively young and if persuaded and taught he could become a powerful assassin.

Valan trained under the Arcamenei for 14 years, working on his skills with a blade and his stealth skills, finally upon reaching the age at which he could become a true assassin, while on an assignment he discovered the Battle Arena. He saw many criminals fighting in the Arena and walking out with prizes, this angered him and he demanded permission from his guildmaster Faenaro Elenwithe and was denied. Valan, determined to gain his guildmaster's approval he trained for 42 more years, further perfecting his stealth and blade skills, some times whilst training for hours on end he would pass out from exhaustion, finally, Faenaro, seeing his determination, granted Valan permission to enter the Battle Arena. Because he believes in the Goddess of Justice, he has no trouble killing anyone who has commited a crime harsh enough for termination, he believes that it is the right and merciful thing to do.

But, now in a dark hour, when his love Ywen was slaughtered by the Demon Lord, Tahhezrason, He has turned against everything he has believed in, Now he his only goal is one thing, Vengance against Shanahea and Faenaro...
__________________


I have adopted exrogeneral ,Vaan and ZeldaMaster1995
Last Edited by Seraphim; 02-05-2006 at 01:11 AM. Reason: Reply With Quote
  #578 (permalink)   [ ]
Old 01-18-2006, 10:33 PM
Gracie United_States Gracie is offline
wizzzaarrrd!
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Join Date: Feb 2005
Location: Northern Virginia
View Posts: 4,279
Re: Character List

Name: Oceana-Kendra Hali (Mostly called Oceana, the name Kendra is unknown to many. Kendra happened to be her mother’s name. The nicknames she has for Oceana, although rarely used, are ‘Ocea’ (pronounced oh-sha), ‘Oc’ (pronounced ohs), and ‘Ceana’ (pronounced Shan-uh).

Age: 317 years (appears 20)

Race: Mermaid

Sex: Female

Hair: Long, curly brown hair with a tint of red

Eyes: As a mermaid, cerulean blue with silver specs. As a human, they become duller and tint green.

Weight: 103 pounds as a Mermaid, and 131 as a human.

Height: 6’0” as a Mermaid from head to tail, and 5’6” as a human from head to toe.

Weapon: A staff with a magical ability to turn into the size of a pill capsule when not being used. When out of use, it is in a small pouch on Oceana’s belt (in human form). The staff is rarely used as a mermaid, and if placed in her belt before transformation, the staff will be under her skin. Other than that, the stave has no magical abilities and is purely used for fighting.

Also, only useable in human form, she has small two to three inch fins on her wrists. They are like little knives, and can slice through most normal objects. They do not exist on her as a mermaid.

Strengths: Oceana focuses more on her self defense than her attacks. To her, as long as one is able to defend themselves, they are unbeatable. She has much speed, and great stamina. Her mermaid scales also provide her with a tough skin that only the sharpest blade can cut through to create an effect like a normal blade. Normal blades can still cut, but will not go as deep and possibly not even pierce her skin at all.

Weakness: Without her staff, or not in water, Oceana is very frail and weak. She lacks power, and will almost never defeat anyone in just hand to hand combat. Oceana would be taken down in the flick of a wrist. Oceana also can’t stand being too hot, so hot places often distract her from the magic she attempts.

Skills/Magic
:

Mermaid Form

Breathe Underwater – Like all mermaids, Oceana can breathe underwater for a maximum of two days. This means, every two days a mermaid must come to the surface for one hour, to replenish themselves.

Swim – Again, like all mermaids, Oceana is a great swimmer. She can swim at about 24 miles per hour, which is about as fast as a dolphin. Of course, she can’t keep that up forever and the more she swims the more tired she gets.

Vortex – Possibly her only underwater attack, Oceana concentrates the water at a certain point so it becomes packed, creating a vortex. The more she concentrates, the bigger the vortex, and the more energy used. Her average vortex and force an average-weighted opponent fifteen feet through the water.

Human Form

Heal – By placing her hand on any part of herself or someone else that is injured, she can heal most anything. The bigger the wound, the more magic it drains. This is mostly not usable in battle as it requires concentration and no interruptions.

Drown – With this attack, she can encase an opponent in a ‘tomb’ of water, and literally drown them to death. It takes much concentration to keep hold on the chamber, and depending on who is being held, it may be possible to break through it easily.

Manipulate Water – This is the ability for her to control water in any way, shape, or form. The larger the mass, the more concentration and energy required. This also includes transforming water into ice.

Ice Needles – This attack transforms water droplets in the air into generally five inch long needles, made of ice. She uses this to pin people to walls, slow them down, and put them in a trap. If she aims for the non-critical areas, they can greatly decrease the strength of her opponent without killing them.

Ice Over – This gives Oceana an extreme advantage by icing over the whole battle landscape. The only downside is that it is quite difficult to get right, and it can use up half or more of her magic. She has no control on how much it uses.

Appearance:



As a human, Oceana wears a tight pearl-white colored shirt, made of swimsuit like material that is extremely flexible. She also wears baggy pearl-white pants, made of cloth, that bunch up at the base of light brown leather boots. Oceana has a belt that hangs sideways on her waist, made of the same material as the boots. Fingerless gloves of the boots and belt’s material covers her hands, and on the palms has a peach colored shell embroidered in. A small, white, scaly fin is on each wrist, covered in pearl-white scales, and only two to three inches tall. Her hair is always flowing and loose.

Personality: Oceana is a mixed type. When she is sad, angry, or tired, she can be very ‘smart’ with you, and replies with mean retorts. Other times, she’ll just plain ignore you. If she’s really concentrating on something, and you bother her, she’ll get extremely mad. Being bothered is one of her biggest pet peeves. However, when made happy, she can be one of the sweetest people you have ever met. She is a moody thing, and is often more mad than happy.

Biography: Oceana was born in the underwater city of Nereus, as the daughter of Kendra Hali. Kendra was a young mermaid, younger than most that had children. That being said, Kendra was about forty when she had Oceana. Most mermaids had children around age seventy. This was because a mermaid’s normal lifespan was about 800 years. The only reason why is that underwater, in this great Mermaid city, time passed by quickly. A day could seem like an hour to a mermaid. Maybe even a second.

After Oceana was born, everyone bothered her mother about who the father was. Her mother refused to tell anyone, after having promised to herself that it would never be revealed. That had been the way it was for most of Oceana’s life. It seemed normal to her, and she didn’t know better.

When Oceana was about thirteen years old, her mother met a merman. Oceana didn’t mind him that much, but she never exactly trusted him. Nine months later, her little brothers, twins, Dorian and Seymour were born. Oceana loved them deeply, and when they were about seven, began to spend more and more time with them. Her mom and Dorian and Seymour’s parents had started running off for unknown reasons, and Oceana was left to protect them. She became like their mother for the next twenty years.

Dorian and Seymour were fraternal twins. Dorian had slightly spiked rich brown hair, with the prettiest of blue eyes. His tail scales were a lovely shade of green-blue. Seymour, on the other-hand, had white-blond hair that was, like Dorian’s, spiky, but much closer to the head. His eyes were a steel-green color, which always seemed to have a look of coldness. Seymour’s scales were the same tint as his eyes. Out of the two, Dorian had been the most playful, and Seymour, the most reserved.

One late night, after just having put Dorian and Seymour to bed, Oceana’s mother burst in the door.

“Oceana… we must talk!”

“Mother?” she asked, questioningly. Her mother simply dragged her towards an empty room.

“You need to know.”

“Know what?”

“Who your father is.”

Oceana was silent at that. Cold, dead, and silent.

“I don’t care how weird this may sound to you, but he’s not a merman.

“How’s that possible?”

“The Goddess willed it that way, he must’ve. Anyways—I was talking with Selmar,” she continued, as Oceana thought No surprise there!, because Selmar was her stepfather. “I was talking with Selmar, and somehow it slipped. It had been on my mind all day, and… it just sort of got out.”

“What did he do?”

“Turned me in.”

What?

“You know that any interaction with humans is against our code, Oc! He turned me in! Of all people, I can’t believe him! I’ll be killed, Ocea, I’ll be killed. I must flee, flee as far as I can. To the corner of the sea, if I must.”

“But, Mother!”

“No buts. I have to now! Wake Dori and Sey, tell them what I’ve told you. You three decide what to do. If I were you, though, I’d go. Who knows what they could do to you guys.”

She pulled away. “Oceana, I have to go.”

“Wait, Mom!”

Whipping back around quickly, she waited for Oceana’s question.

“What was my father’s name?”

“Brennan, Brennan Wes,”

Oceana nodded quickly, as Kendra bent down to whisper something in her ear.

“You’re the daughter of a mermaid and a human. When you come to land, you will get legs. When you enter water, you will come back to your mermaid form.”

She was shocked at hearing it, but paid it not much attention as her mother rushed out the door after her last words.

“Mom, I love you,” she called after her.

--~--~--~--~--~--~--~--

Dorian and Seymour were more okay with Kendra’s departure than Oceana had expected them to be. They left immediately with Oceana, as she was the closest to a mother they had ever known.

The boys and Oceana wandered the sea for years, when Oceana got the urge to finally try going on land.

“Oc, you can’t just leave us here!” Dorian had protested.

“I can, but I don’t want to. You don’t know how important this is to me! I need to meet my father!”

Eventually, they had given in. They had also mentioned and shown interest on being able to walk on land too. Dorian and Seymour told Oceana of the tale they had heard about a special stone that could turn mermen and mermaids into the state so that they could become both human and mermaid. They said that they would roam the seas in search of it, hoping to one day find it and come across Oceana on land. She wished them luck, and left, in search of Brennan.

Sadly, Oceana never found Brennan. After it was clear that his time on Earth had died (because 100 years had past), Oceana made her way back into the sea in search of her mother, Kendra, and Dorian and Seymour. Ever since, she’s been roaming the land and water, wanting to find her two beloved brothers and mother once again.
__________________
[These Guys Will Show You Inescapable Doom]

"Maybe it's the sum of a million coincidences we don't quite control that brings us to a particular place
at a particular time, or maybe it's the choices we make, the actions we take. If there's one thing I've learned in 85 years, it's
that what we want doesn't always matter. But then again, sometimes it's all that does." - Mick St. John



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  #579 (permalink)   [ ]
Old 01-19-2006, 11:53 PM
Rising Light Rising Light is a female United States Rising Light is offline
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Join Date: Jun 2005
Location: America Land
View Posts: 733
Lyra (revised version)

Name: Lyra

Age: 16

Race: Hylian

Sex: Female

Hair: Lyra’s hair is thick, and is reddish-brown (auburn). It is more often than not in a very messy ponytail that reaches to the middle of her back. The hair near the front of the ponytail falls out of the ponytail often, and gets in her eyes.

Eyes: Her eyes are blue-green in color.

Weight: Approximately 105 pounds.

Height: Around 5 feet .

Weapon: Lyra’s weapon is a long sword that has been in her family for generations. Lyra stole the sword - or as she would say, permanently borrowed – from her family when she ran away (see bio).

Armor:

Strengths: Lyra has some decent skills with her sword. While she is not the best (far from it), she can hold her own in a battle. She is also excellent at sneaking around, thanks to her petite figure. She is courageous, and does not back down from a challenge (though this could also be considered a fault). She is also fairly good at fishing. She also has excellent hearing.

Weakness: Thanks to her small frame and young age, Lyra is not too strong, and cannot move many things by herself. Of course, she’s also too proud too ask for help. Lyra’s temper is about as short as she is, and she often says same rather harsh things when angered. Also, she tends to act before actually considering the consequences of her actions, which usually leads to her getting in trouble. Lyra also has poor vision, but she refuses to get anything that will aid her eyes – she say’s it’s a waste of money, and she doesn’t need them.

Skills/Magic:


Appearance: Lyra’s shirt is light blue in color. It is slightly loose, but not loose enough to make her appear to be swimming in it. The sleeves of the shirt reach to just below her elbows, and the shirt is a bit wrinkled. Her pants are dark brown, and they reach to a little below the knees. The pants are also a bit wrinkled. Her brown boots reach to the end of her pants; they are also brown in color, but they have faded from use. Lyra always carries around a small brown bag that hangs from her back. It holds items that she feels are necessary to carry around at all times – money, a little snack, maps, etc. Strapped to her waist is her sword. Lyra’s ears are also slightly longer than normal, and are pointed near the top – they aren’t noticeably different, but they drive her crazy.

Personality: Lyra is very independent. She does not like to depend on people for help, and is very stubborn. She is short-tempered, and you don’t want to be around her when she’s mad, for she can say some hurtful words when angered. She won’t ask for help unless it is absolutely necessary – and even then, she is reluctant to do so. She hates it when people judge her before they even get to know her. While she will fight in a battle if she has to, she prefers verbal fights.

Biography: Lyra was born to wealthy parents who were successful merchants on the Great Sea. When they weren’t in their home at Windfall, they were traveling the Great Sea in their luxurious ship. Lyra soon grew bored of just sitting around and doing nothing in Windfall, and when she was eight, asked to accompany her parents on their ship. Her mother didn’t want Lyra to come, but was persuaded by Lyra’s father, who wanted his daughter to know what the Great Sea was like.

As soon as the ship set sail, Lyra fell in love with the sea. She would spend any free time she had on deck, and would talk to the crew members on the ship. She soon became friends with all of the crew members, and would talk to them all the time. She discovered that some of them knew how to fight with a sword, and begged them to teach her. Unable to refuse her request, the sailors taught the young girl the basics, as well as some other useful things, such as picking locks. When they discovered that she had a natural talent with a sword, they gave her real lessons, often sneaking behind Lyra’s mother’s back in order to do so. By the time Lyra was eleven, she had learned all that the crew members could teach her. Though she knew quite a bit about normal swordplay, she wanted to know how to use magic with her moves. However, she knew that she wouldn’t be able to learn that sort of thing from the crew members.

Lyra’s mother soon found out about the sword lessons that Lyra had been taking. Lyra’s mother believed that women should not do any fighting – instead, the men should fight. She punished Lyra by threatening to take her back to Windfall Island and forcing her to live there. So, for a while, Lyra behaved, and did all the things a proper lady should do, according to her mother’s definition. Lyra hated doing all of that, and considered just letting her mother take her back to Windfall. However, if she did that, then she wouldn’t be able to live on the Great Sea anymore. So Lyra began to think of running away.

When Lyra was twelve, Lyra’s mother gave birth to a little boy, who they names Joshua. Knowing that her parents were all caught up with the new baby, she decided that it was the perfect time to run away. She packed up necessary items, such as clothing and the money that she had been saving, and smuggled some food from the scullery. She then snuck into her father’s office, where the family sword hung above his desk. She grabbed the sword, and ran away from the ship using one of the smaller boats that were hardly ever used. She left without leaving her parents any explanation.

She traveled around the Great Sea for four years, looking for anyone that knew how to use magic with sword fighting. While she was unsuccessful in her main search, she improves in other ways with her sword, and improved greatly in the four years. She was about to give up, when she heard two men talking about a strange place called the Battle Dome, where the best fighters gathered and learned how to improve their fighting. Lyra then went off in search of the mysterious place.
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Last Edited by Rising Light; 01-21-2006 at 01:40 PM. Reason: Reply With Quote
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Old 01-21-2006, 11:43 AM
Acid Acid is a male United States Acid is offline
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Join Date: Dec 2005
Location: Wichita, KS
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Re: Character List

Jabel

--------------------------------------------------------------------------------

Name:Jabel
Race:Human
Sex:Male
Age:19
Hair:Long, White
Eyes:White
Weight:200 lbs.
Height:6 ft.

Weapon:Katana
Armor:

Strengths:He is good with the katana, he was taught by a true master and exeeded the master. He is very smart too, but the kind of smart of "Cause and Effect", he can swim and can run for a long time.
Weaknesses: He isn't that strong, if he punched a person the same age as him, they wouldn't get hurt. And he has no sense of direction. The cold is what he loathes, he is used to a warm climate, and wears little clothing.
Skills/Magic: He has this katana movement, he shifts all his energy into his katana. That gives it a red glow, then when he slashes anything, it will cut it in two peices. Though he is weak and doesn't have that much energy. And he can't cut anything that that is harder than wood.

Personality: Always interested. Daring to say the least, he would do anything to win a competition. He is kind of a bragger, when he wins something...(Well, you know)
Appearance:White, long hair goes down to his nose. He has no iris, because he was born 'The Hero of the Tribe'. He is physically fit, he has a six pack and pecs. His skin is a orange tan. He wears a cloth around his waist that goes down to the top of his knees. He also wears face painting, because it is a tribe tradition.

History: At the very minute that he was born into the Wichita tribe, his mother, father, and brother noticed that there was something different about him. His eyes had no iris, and his hair was white. They didn't know why this happened. His whole family had black hair and brown eyes. They named him Jabel. And he was made fun of by kids his age all through his childhood. Jabel would do anything to make this nightmare stop, the kids would stop teasing. That is when he decided to go the tribe's martial arts master, Neni.

Jabel: Neni! I want to learn martial arts. Please teach me!!!!
Neni: Let me see your hand.

He left out his hand, Neni was looking and examining it.

Neni: It appears that you are fitted to be using the katana.
Jabel: What did you do with my hand? And how do you know that? You don't even see me often, you only visit my parents.
Neni: Your hand print shows that you would do good with the katana, just trust me.

Neni got a katana off his wall that is filled with spears and swords

Neni: Take this, and attack whatever you think is threatning.

Jabel took the katana and held it for a while, then neni left the room. About 2 minutes after waiting, three giant spiders came swooping down from the ceiling. Jabel moved out of the way. Then he had a reflex, he just hit all three in one thrust of the katana. The spiders were dead. Then Neni came back in.

Neni: You were just confronted by golioth spiders, and it appears that you have passed my test. Now it is time for more advanced training.....

They continued to do tests and exercises everyday til his late teens. When the final test came, Jabel would do anything to win.

Neni: It is time for you final test, and if you beat me, I will tell you a secret, and tech you the most powerful move of all. Your last test is, a first blood battle, whoever bleeds first will lose. I will have the ninja sword.

Jabel excepted the challenge and then it started. Neni dashed after Jabel, Jabel jumped out of the way and Neni almost hit the wall. Jabel took a swing at Neni with his katana, but Neni blocked. Neni took a swing at Jabel, but Jabel quickly hid behind Neni's wooden post, which made Neni's sword stuck, and he couldn't get it out. Jabel took Neni's sword so he had two in his possession. Neni, looked terrified, but he wasn't finished. Kicked his sword out of Jabel's hand and back into his hand. But when it got to his hand, the katana was also in his possession. Though it was stuck through his arm. Now is whn Neni bled.
After Neni recovered, Jabel came to him.

Jabel: I want what you promised, a secret and the most powerful move I can do with the katana.

Neni: First, here's the secret. The secret is that why your eyes and hair have no color is because you were born to protect this tribe. So it is kind of like a symbol. Though no one disturbs us anymore since we built the dam 4 years ago.
And as for your new move, thrust all your energy into your katana, then swing it!

Jabel tried it. He did it perfectly. He knew this because the katana glowed red when he did it.

Jabel: Why was I born the time I did? You guys have no need for me here! It's like I was born for no reason.

Neni: Ah, I knew this was coming. It's not that you were born at the wrong time! It is that you were born in the wrong place! There are many people out there that need your help! That is what you destiny is Jabel!

So, Jabel set off on his quest to help other tribes and people. He climbed up the dam using his katana. And then he saw a new world that he never saw before. So he set off, to battle and conquere anything that came in his way.
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