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  #541 (permalink)   [ ]
Old 12-13-2005, 11:16 PM
Guardian Dragon Guardian Dragon is a male United States Guardian Dragon is offline
"So how does the story end, well this is your story and it all depends."
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My first character, Janeen.

Approved by Linkmastersword.


Name:Janeen
Age:19
Race:Argonian
Sex:Female
Hair:Color:Some red and some white, with black streaks in it. Length:Goes down to about the middle of her back.
Eyes:Glacier
Weight:About 125 lbs
Height:about 5 ft 4

Weapon:Argonian blade carved by her father. (Attribute:When the wielder is weak the sword feals it's the pain and heals the wielder a little.)
Armor:Argonian breastplate carved by her father. (Attribute:Has a protective shield that can protect about 10% against magic.)

Strengths:Water doesn't effect her much. Can jump at a height of 12 ft due to her semi-dragon fusion from the scratch(found in bio) (Argonian Strengths) Higher attack power than humans.

Weakness:Is rather phased more than usual by lightning and thunder. Ice is strong against her as well. (Argonian Weaknesses) Darkness and Light phase them more than normal humans, seeing as they are a neutral unholy/holy tribe.

Skills/Magic(Skills:Argonian Bane:Can cause the opponent to feal a little dizzy.)(Magic:
Argonian Shockwave:Is strong against some forms of demons and dragons.)

Personality:Gets angry when it starts to storm, but is tender hearted and loving to her family, likes to play with her little six year old brother when she isn't busy fighting will protect family from anything that she feals will possibly harm them.
Does not see it in her nature to attack a defenseless creature, unless it attacks her first.
Acts like a normal adult but inside is not normal.

Appearance:
(Body)Looks pretty much the same as a human, but has Argonian powers that only those born of both Argonian parents can obtain, she has a scar on her arm from a Dragon scratch, looks more like a lady than a warrior, dragon wings on her back which enable her the high jumping ability. Has small paintings on her face because it is an Argonian warrior tradition.

(Suit)Has sleavles shirt with the breastplate over it, a sword and a shield on her back, pants are a little baggy with an armored kneepad on her knees, and a golden iron sheeth, armor plates on her hips, and armored shoes.

History:Janeen grew up in Argonia since she was a little child. Her house was attacked by a dragon when she was eight. The whole family got out alive but not unscarred. Janeen had been scratched by the dragon. Her arm was bleeding bad and they had to hurry to a priestess. That priestess after healing Janeen's arm told Janeen's parents that she had gained a substance called Dragon's Indanet, and she had been open to the curse that it causes that is called Dragon's Curse. But did not get phased at all by it.

But grew dragon wings from the scratch that she had obtained and also gained some dragon abilities but not enough to change her skills or magic but to jump higher than a normal Argonian.

So after that the priestess asked Janeen to go on a quest for her when she grew older to prove to the people of the village all hope was not lost.

So now here Janeen is nineteen years old ready to take on the quest she promised to take.
After countless encounters with bandits and pirates she had made it to a town to rest at on her way to The Dome.

There she met a nice no more than five year old girl girl who asked her why she had wings on her back. She answered kindly:"I got these when I was only a little older than you."
The girl answered "But how?" With a really questioning voice.
She answered "It is kind of a scary story."
The girl responded with a surprised voice "Oh okay!"
The girl's mother came out and asked who this woman was and told her daughter that she is not to talk to strangers.
The mother said "Oh forgive me if she intruded!"
Janeen answered "Oh not at all, I am just looking for a place to stay for the night that's all."
The mother answered "Oh! why don't you stay here i can see you will have some problems with the innkeepers as to the fact your part dragon."
She answered "No i couldn't burden you like that!"
The mother answered "No it is nothing."

So Janeen stayed with them that night and left in the morning refreshed and ready to head for The Dome.

She then arrived at The Dome and thus her story began.
Last Edited by Guardian Dragon; 01-02-2006 at 09:32 PM. Reason: Reply With Quote
  #542 (permalink)   [ ]
Old 12-15-2005, 05:09 AM
Falcon Australia Falcon is offline
No, No, No
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Location: Nonspecific
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Re: Character List

this was approved by tiroth.

Name: Lance (nickname: zold,jono. his original name is jonathan though it appears safer to use a more natural name to the realm)

Age: 15

Race: human

Sex: male.

Hair: light brown- messy hair that sticks out slightly at the sides.

Eyes: hazel.

Weight: 58 kg.

Height: 6 foot 3.

Weapon: Jonathans weapon appears to be a simple staff ; however on one side is a blade that is hidden to most by a simple brown dye that is applied to it. on the other side there is a large purple orb that is continuisly shifting to shades of red due to the light. attched to teh orb are three pearls- red, blue and green.
also carries strange daggers that have runes on them and can be enchanted.

Armor: does not use proper armor- though leather padding and chainmail has been used occasionly.

Strengths: lance's strengths are spread evenly across many things, though he has great stamina and is a good runner.Is quite strong and can weild his heavy staff one handed(though both hands ensures more skill) he can quickly recover from using magic.

Weakness: appears to be weak to corrupted magics- as his current array of small magic is quite pure and can easily tangle with his body. also can be quick to anger and appears to take revenge on certain people who threaten him for things like teasing his pride. unfortunately lets his emotions get the better of him. also not that skilled with close combat and enemies find easy ways to exploit his weaknesses, as he can often make slips when fighting with an opponent close up using his staff. Also his healing magic and elemental magic takes a lot out of him.

Skills/Magic: his known spells are few but he uses magic excellently. his current spells are mainly associated with the elements, can make fire,wind,water,earth,shadow and spirit spells. these are not relatively powerful. these can vary depending on the mood also may sometimes have prophetic dreams that can relate to real life incidents.
Spells- Mend Wounds- heals hurts and wounds - this tires lance greatly, however, and cannot be used on major wounds.
Shadow dance- to activate this spell the hands and body must be moved properly and is difficult to acheive, however once activated the spell causes devastating wounds to the enemy as the shadow moves just as the user moves and attacks the opponent.
Mana chain- uses this as a normal chain, however it is made from magic. used as a tool and not so much as a weapon.
Spirit of the sand/forest/fire/water- creates a strong elemental blast in the form of whatever element it is and can be used to exploit enemies weaknesses. Lance is not that experienced in using these spells as he only acquires them when Wizienas spirit fuses with him.
Appearance: Jonathan wears a simple tunic that is cut off like a t- shirt but sleeves protude from underneath that are white- the shirt itself is blue. Long denim(which is unusual in the land) used for weak protection against attacks and insects. his hair is messy and light brown.

Personality:Jonathan has a strange personality, though he has a good sense of humour and is well liked by most. however is often quick to anger and sometimes has a short attention span. he learns to unleash his anger in battle and thus proves to be an asset.
His magic grows stronger every battle and uses it better when in one.

Biography: Jonathan grew up on a normal continent that is to remain nameless. However one day when at a forest reserve a purple triangle appeared on his hand. He was puzzled by this and somehow this gave him power over many elements, these generated as spells. The powers that were very noticeable to be stronger than the others were light and shadow. Around this time strange, prohpehtic dreams came to him each night, and strangely they linked up to actual things that happened the next day. One such dream contained a large whale.... the wondrous leviathan glided through the sky as if through water....
the next morning he awoke, shaking his head fitfully. he opened his eyes.

"Ah!" he barked in alarm. This was not where he was before.... he was in bed, thought Jonathan. But then where was this?

he stood up, rather embarrased that all that he was wearing were his short and tattered pyjamas. Looking around and narrowing his eyes, he espied smoke. Walking further a few steps revealed it as a village. Jonathan gave a sigh of mingled releif and confusion,hope coming back to his mind. He took off on his feet, sprinting towards the village.
Jonathan panted as he approached the wooden gate bordered by stake like barrier walls. The two armor-clad gaurds regarded him closely.
"Who are you, young man? do you live here?'
jonathan looked up, noticing the gaurds inquisitive faces.
" well.... im...looking for my house...."
One of the gaurds nodded, a hint of a smile playing at the corner of his mouth. "This'll be it than. No other place in all of labyrinna who would house one such as you,"
Jonathan raised his eyebrows, quite sure that no place existed with such a name like that. He waved his hand in thanks.
" so.... can i please get in?"
"yes. open the gates please andro," he said, gesturing to the other gaurd.
Andro nodded, turning around and lifting the bar joining the two doors. The gaurd who had previously questioned jonathan helped push the doors and they swung open easily, a slight creaking eminating from the doors as the action was performed.
Jonathan gasped. The sight blasted him int the face.
It was A humongous village, that of the size not encountered anywhere he had been. There were large buildings everywhere, but there was one that particularly stood out- a huge temple. Jonathan had barely taken a few steps when a wizened old woman wearing a scarf approached him.
"Come with me, young one" she said, giving him a jolly smile. Jonathan was puzzled so decided to follow her. They weaved in and out of townspeople, eventually reaching a small forest that was ingeniously concealed inside the villages walls. She turned around, giving him another happy grin. "Just a little longer, young one"
"where are you takin-" But he was stopped in his tracks, as a beautiful sight met his eyes.
it was a glade- squirells and rabbits bounced around happily, looking for nuts and mushrooms to eat. Vibrant plantlife adorned the space, adding to the scene. 6 medium and flat shaped boulders lay in a ring. In the centre there was a particularly large one. Sitting on it was a girl of quite breath taking beauty, trilling quietly on a flute, nearby birds listening intently, enchanted by the song. Jonathan claered his breath and she looked up.
"Oh hello!" she replyed startled, getting up. Jonathan backed away slightly but the old woman just continued smiling and gave a gesture to talk to her, and the woman vanished into the woods.
"Are you a new student? oh goody! its been boring lately and i needed a new class mate!"
Jonathan frowned."I dont understand...classmate?"
"Oh yes!" she said, nodding. "we are taken in by old lady Wiziena and trained because of our special qualities!"
Jonathan nodded. "oh i see. but i never knew I was special...."
"You most certainly are," she replyed." By the way, my name was Filorn, but now its may-rose. whats yours?"
"oh, my names Jonathan.." he said scraching his head.
"Your true element name will be revealed by lady wiziena soon," she said lowering her voice. "As will many other things...."

During that time, Jonathan was taught by lady wiziena elemental magic- he trained using a strange staff that wiziena gave him and his true name was revealed as shadow- lance. he was then called lance by most. he also learned how to play the hamonica. he became friendly with many inhabitants of piniack village (for that was its name) however, later a different chain of events were set in motion.

one night he had a recurring dream abut a burning city.... people were screaming... and monsters were every where.... they were the moblins of old...... but hadnt they all been destroyed?Bbefore he could wonder further he was awakened by the sweet face of may-rose and the chirp of the birds in the glade to continue his magic training.
One day,when lance (jonathan) was outside the villages meditating among the plains, he smelt something. Sniffing and coming out of his trance, he identified it as smoke. He quickly got up and ran towards the smell, seeing the village. Shouting in surprise, he put all of his energy into getting there as fast as he could.
Piniack was burning.... wreckage was everywhere. he took off into the woods, arriving at the glade.

it was worse than he coulve imagined. Birds lay dead, and trees remained smouldering. the 6 strange rocks around the glade were gone. but there was something in the middle of the clearing.....
Wiziena!
the old woman was twitching fitfully, a horrendous gash in her side. As she saw lance she smiled, despite the situation.
Oh dear Jonathan.....Lance..... you were like.... a grandson to me. They did this to me....and....(she gasped for air)they have taken....her...
Lance jumped up, reaching for a dagger at his side." who? where are they?"
Wiziena waved her hand as if to dismiss it, but more blood just flowed and she gasped in pain. Lance was at her side again.
"Where have they taken her? is he going to be alright? you can tell.... your... magic..."
Wiziena smiled again. your dreams will reaveal all, Jonathan...Lance....the... windfish is on....your...side....."
And so did Wiziena, Lance's last remaining thing resembling anything like family, die. Lance got up. a fury flowed through him unchecked, when something flew up from wiziena's body. it gathered into the air and formed a ghost of wiziena. She smiled and flew straight into Lance. he heard words....

"I was a great witch of the forest. all of my power unites with yours!"
Lance nodded and strolled out of the clearing. he went to the tavern, gathered supplies, and slowly trundled off along the path, wherever his dreams may take him.
__________________

Your fire makes it all worthwhile.
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  #543 (permalink)   [ ]
Old 12-15-2005, 12:34 PM
Strong Hammer United_States Strong Hammer is offline
Dwarf of the Hills
Join Date: Dec 2005
Location: The Hills
View Posts: 265
My Character

Approved by LadyElvenarcher


Name: Grimli Ironfist

Age: 121

Race: Dwarf

Sex: Male

Hair: Medium Brown

Eyes: Chestnut

Weight: (Without armour) 175 (with armour) 275

Height: 5'3"

Weapon: 1 long handled double bladed battle axe, 2 hatchets, and 4 throwing axes.

Armor: An iron helm, breast plate, bracers, wrist guards, and a plate mail jerkin that extends just below his knees. (Iron is a very heavy metal which is the explanation for the extra 100 pounds of weight)*

Strengths: Tremendous physical strength from working in Dwarf mines since the age of 16, dexterity, and endurence.

Weakness: Due to the weight of his armour, he is not the most agile of fighters. His stature also prevents him from wielding a sword effectively as he needs his axes to extend his reach, arch, and power in his swing. His berserker rage can leave him oblivious to everything around him except for the person or thing that is the focus of his rage.

Skills/Magic: He has no skills in magic, though you would think otherwise when you see the objects he crafts. He is a seasoned axe fighter, an excellent craftsman, and one of the best miners you will ever find under the mountains.

Personality: As with most Dwarves he is not very out going. He would rather spend his time crafting armour, weapons, or jewlery befitting of Elvish ladies. Usually calm and mild-mannered but he can be provoked into a battle frenzy that would drive fear into the hearts of those who bear witness to his rage. Like every dwarf, he enjoys good ale, good food, good song, and a good fight.

Appearance: His rough hands give a clue to his skill with the forging hammer. This dwarf is of an athletic build and is considerably young for his race. His beard only extends to the mid section of his cheast as he only recieved a full beard at the tender young age of 40 and Dwarf beards are slow to grow.

Religion: This dwarf worships two of the three Hylian goddesses, Din and Farore. The worship of Din stems from his passion for mining. The dwarves reguard her as mother of the earth. Each day he prays for guidence to the specific metal he is looking for. More often than not, he finds it. Farore is reguarded as the essence of courage, a quality that is held in very high reguard in dwarvish society.

Bio: Grimli was born as most dwarves are, mysteriously. No one really knows where dwarves come from. At the age of four it became apparent that he was to be a great craftsman as he had rearranged every precious stone in his family's jewlery collection almost flawlessly. At the age of 16, he, along with other dwarf boys were sent to the mines to dig for precious stones and metals. Mining became a natural talent for Grimli as time went on. His mining teams uncovered the most valuable materials in the shortest amount of time. The dwarven king was so impressed that he made Grimli a foreman, giving him control over the entire eastern mining operation. When he was not working in the mines, Grimli was with the smithies learning the crafts of the forging hammer. This talent also came naturally to Grimli and soon, he began to make his own objects to sell and became quite well known for the quality and beauty of his work. Just as everything seemed to be going great for him, a goblin horde attacked the city under the mountain killing Grimli's mother and father. Grimli dawned a suit of iron and picked up a long handled, double bladed battle axe, two hatchets, and four throwing axes and rushed to the defense of his beloved city. The battle was fierce, but so also was the rage that flowed through Grimli and every swing of his axe. He had personaly taken the lives of 53 goblin warriors. The entire horde was destroyed but the dwarves lost close to 500 of their own warriors. The goblins continued to attack over the years and each time the attacks were repelled. When Grimli was 89 years of age, the king conscripted him and 20,000 other Dwarves to invade the goblin caverns and end the war once and for all. There was a great battle in front of the goblin city. The Dwarves were outnumbered three to one. During the battle, Grimli fought the goblin king. Though he was not able to kill the king goblin, the foul creature will always remember who it lost it's right arm to. The invasion was a success and Grimli was allowed to leave the army and continue his work in crafting. He has taken on four apprentices, each of which have become excellent smithies in their own right, and continues to improve his own skills. His greatest compliment to his work came when an Elvish noblewoman requested a tiara made from the finest silver. Grimli did her one even better. He designed the tiara to fit around her head instead of on top of it. When Grimli was finished, the tiara looked as if it were made with silver vines interwoven almost like a wreath. He added leaves made of the brightest emeralds and iris flowers crafted from a lighter shade of saphire. The elf lady paid a considerable fortune for Grimli's work and convinced the Elf King to allow Grimli entrance into the woodland realm of the Elvs. As Grimli approaches his 122nd birthday, he has become famous for his work in jewels, armour, and weapons. His duel with the goblin king is still a legend that is retold by fire sides and through small dwarvish boys' reenacting. Yet for all of his fame, Grimli would like to work with the most precious metal of all, mithril. Grimli had heard about it in legend, but he had never seen it. He has been travling now for some months hoping to find some and maybe bash a few goblin heads on the way.
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  #544 (permalink)   [ ]
Old 12-15-2005, 12:45 PM
Bej2k Norway Bej2k is offline
Road Tripper
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Join Date: Apr 2005
Location: Møre & Romsdal
View Posts: 24
Re: Character List

Here is my character.

Name: Bejin, the third Guardian
Age: 22
Race: Half human, half blood elf
Sex: Male
Hair: Black
Eyes: Brown
Weight: 71 kg
Height: 189 cm

Weapon: Heavenly Glow-One-handed sword with the blade made of a moonstone. The sword shines with an aura of blue-white light. The sword is lighter than a normal sword and it is easy to wield. When he calls it's name, it starts to glow and it make him able to reflect some magic attacks like magic-missile and small magic-balls(Fireball) but will have no chance against aoe-spells(meteor storms) and will be weak against rays(lightning).
Keeps also a dagger in his boot just in case he would lose his sword.

Armor: He is only wearing clothing. Green shirt and a brown robe. The robe is made of enchanted wolf skin so it can handle small elemental attacks to a certain point. Rest of his equipment is normal stuff like gloves and leather-boots. (Of course, in the future, he will maybe change his outfit and also maybe start wearing armor, leather perhaps)

Strengths: He is fast and is able to dodge most attacks. Have passable skills with sword, both defensive and aggressive. Smart enough to use both sword and arms and/or legs if necessary to help(do not think of himself as a cheap fighter). Trained in running very far without breaks by his former trainer, Oscar Halfhand, in survival and fighting, he is able to run continually for 5 hours straight in normal speed. Is also able to high speed in combat. He is very good at reading opponents movements, and is also able to copy most skill or ability as long as it is non-magical.

Weakness:Got no heavy armor, because he wants to be able to move more easily. This makes him weak against blows and a strong enough blow would make him lose balance and/or make a great wound on him.
With the ability to reflect small magical attacks, he would consentrate more on the spell and less on the opponent. Also, he will lose some stamina depending on the strength and the speed of the spell if he can block it.
If he is using his speed in combat his stamina will run out faster. That and defending himself. He would much rather dodge than defend. His strength is average for a fighter.

Skills/Magic:
Bejin have two different modes but is not able to use Dark Mind at will because he don't know of it yet (that don't mean that he have to learn the ability, only how to trigger it):

Normal Mode:
-Copy/mimic: Able to almost perfectly copy the movements of any enemy as long as the attack is non-magical and lies within his ability(like he cannot copy flying because he would then need wings or some special powers, since he is not trained in magic, and he is not able to create himself extra body parts).
-Speed dance torpedo: Able to run fast around, making mages of himself all around his opponent before he out of surprise attacks directly at his target, either with a stab or a vertical slash. This attack makes him open for the opponent to attack him from behind if he misses. This attack drains a lot of his stamina.
-Sandstorm: because of his speed, he is able to create a sandstorm by running around on beaches and deserts and of course, places with a lot of sand. Makes the opponent lose track of Bejin in the storm. Sometimes used to escape with if the battle is to hard for him.

Dark Mind: (have yet to learn how to trigger this ability by himself, but may be accidentally be triggered by emotions of anger, but if so, the anger will take over his battle and he will lose any control until he have calmed down. Afterwards he will forget the battle and not have any recalls of what have happened.)
-Dark ball: Creates a ball of darkness in his hand which is a bit powerful but very slow. Also it takes time to create the ball. The ball can be maintained in his hand for some time before he shoots. This spell will of course take a lot out of his powers and will be exhausted since he is not trained in using magic.
-Dark armor(automatically starts when going in to Dark Mind): Creates a shell formed around his body which makes him faster and it will absorb most of the damage that he takes. Also, it will absorb dark magic used on him. Is also a shield which makes the guy that hit him, get a shock and get the feeling that he is a little getting heavier though it is not noticeable before about 7 or 8 hits.
-Will get some other abilities in the future, probably.
(Keep in mind that these names are not the original names of his attacks, but the names will come when he discover or learns how to use them properly)


Personality: Bejin is as cool-minded as a rock. He don't get distracted easily and his ability to actually come with new strategies during a fight has helped him survive a lot. Outside of battle he is quite social. In his city he is one of the best known fighters, mostly because he is one of the three guardians, but also because he don't wear any kind of armor. The reason he hates armor is because his trainer, while he was alive, made him run miles and miles in a thing heavy as hell as a training for him to be able to run with heavy armor on.
His caring for people makes him unable to leave anyone behind to die, even if it would save himself. He would even save his enemy because he can't take it that people die.
Bejin isn't a man that have to fight everyone, but if it is not to be avoided, he not rather kill his enemy.

Appearance: Wearing a brown robe that mostly covers his cloths from eyes, underneath he got a green shirt, black pants, a belt and on his back hang his sword. Not in the belt because it would get in the way when he is running. When he fights he wears a mask that is all white with the symbol from his village and the Guardian Seal and on the top the symbol III to show that he is number 3 of the three Guardians. His ears are not that pointy though he is half blood elf, and most people would not be able to see it by just looking at him since some of his hair cowers the upper parts of his ears. Also on his left hand he wears a ring with the Guardian Seal on it and the head of the jaguar marked in it.

History:
Bejin is the son of the human, Ariel, and the blood elf, Quan'Tir. Bejin grew up in Montoso, but without a dad. Instead, he had Oscar Halfhand, a man that soon became his best friend in the whole city and sometimes, Bejin would think of him as his dad.
Oscar was a warrior of the Temple of Montoso. His ability with the sword was excellent and he was a great warrior. He became a Guardian when he was 23 years old. He was the second of the three Guardians. People from all over Sanko travel far to enter this ceremony to become warriors.

Montoso is a city in the southern part of Sanko, the land were forest rules over mountains (that means that there is more forest than mountains). The city Montose lies in the south of the country and is the biggest city where they choose their Guardians. It it the last place south before entering the dark and snowy mountains of Calac Nintour. Each year there is a ceremony that choses the the three Guardians for the year. They are chosen by the gods. Altogether they are three warriors that becomes Guardians of the Temple. The first Guardian of the Temple is the Guardian of the wolf. Second is the Guardian of the eagle. Third is the Guardian of the jaguar. Each Guardian gets a ring as prof to show that they has become a Guardian. The rings contain the marks of their animal. Since the start, the gods have changed their Guardians each year.
To become a warrior, is something totally different. To become a warrior, one have to beat the test that the judges gives you. Also, you have to be able to beat the opponent you are given in battle in just one-on-one, but killing is not allowed. That will say that only the half of the who participates are able to become warriors one year. They who don't becomes warrior that year, gets a chance next year.

First time Oscar met Bejin was when he was visiting him friend, Ariel. That was their first meeting between Oscar and Bejin. Oscar was really surprised to see Bejin since he didn't know that Ariel had a kid. Bejin and Oscar met each other when Bejin was three years old and Oscar was 35.

Bejin's mother, Ariel, a happy and cheerful woman was once in love with the blood elf, Quan'Tir. This was kept secret from everyone, and they met outside of the city walls almost every night just to spend the nights together until one day when he didn't show up. She occasionally came out just to check if he had come but he never did again.
They had then been meeting like this for a year. Seven months later she got Bejin, but she never told the people she knew who the father is.

Ariel was the mother to Bejin. She was the daughter of the great marshal in town. When she was young she was in love with Jandes. He was a warrior, and also the brother of Oscar. Their love was great, but one night he was kidnapped, and later found dead not far outside of the village. She mourned a long time and during that time, she also lost her parents. The marshals wife died of age and not long after, the marshal also died. That year she lost a great both her parents and her love. The only man left was Oscar, the brother of Jandes. He comforted her during the time she mourned for her loved ones. She was then 21 and Oscar was 26.

Three years later she met the blood elf Quan'Tir. One day while she was out in the woods just outside of the city, she suddenly met a blood elf wandering out in the dark.
While she was in the woods, she heard a sound of walking footsteps not far from where she stood. She thought it was Oscar looking for her, but when she tried to call him and he did not answer, she became a little suspicious. If it was not Oscar, then who could it be? None of the other town folks left the village since the time when Jandes got killed, because they are afraid. Also they are a bit lazy because most of them likes it where they are. And it is because of that they built a huge wall and a gate, so they could feel more secure. Anyway, she was curious( she wasn't a person that was scared of the forest) about who it was and out of the shadows of a tree, there stood a man with big, pointy ears. He introduced himself as Quan'Tir, although he didn't want to tell her why he was out in the forest. Blood elves, after all lived far away from this forest, so he couldn't be from around here. Although he was a blood elf, he looked a lot like Jandes. She almost thought it was him and was about to hug him, but to her disappointment it wasn't him.

The blood elf Quan'Tir was an escaped prisoner from the blood elf village Halenwood forest. He had runned for three days straight when he, one day, saw another forest. He went in the trough when he suddenly heard a woman asking Oscar. He tried to hide in the shadow, but it was no use. She had already heard him. She walked straight toward him and it was no use to hide. After all it was only one woman, not an army. He came out and when he saw her, he almost thought she attacked him and was about to defend himself, when she suddenly stopped. She said something about he not being Jandes and then excused herself for being rude. He introduced himself and she told him that her name was Ariel. The rest is, well you can imagine.

When Bejin was 15 years old, his mother got a incurable sickness that made her weak, and almost lived in a close-to-death life. This went, of course, very hard on Bejin and all he wanted for his mother was that she would going to get better. But she lived with this sickness for two years, until she could not take it anymore. She died when Bejin was 18 and he lived in the village for one year without talking to anyone, not even his best friend Oscar. But after some time, he started to open up again. He began to talk more, and Oscar was really happy about that.

When the kids reach the age of 22, all those who are able to fight in the region would enter a ceremony to become warriors of the temple in Montoso. This thought Bejin sounded exciting and he wanted to enter. But before he could do that, he had to learn to use a weapon. He asked Oscar train him since he already was a warrior of the temple, but Oscar said no the first time, but after that Bejin convinced him in to it, he could not help it. He would make him a fighter. They went together to the blacksmith to get a weapon for Bejin. What Oscar said to the blacksmith, Bejin could not hear since he waited outside while Oscar was inside talking to the smith, but he expected that Oscar told the smith to make a sword for him. Oscar came out of the house, and told Bejin that they would come back later to pick up the sword.

When they later came to pick up their order, the blacksmith showed them some of the finest work he had ever done. It was a sword all right, but it didn't seem normal. “It's name is Heavenly Glow. The blade is made of moonstone, which makes it lighter than a normal sword and it will be easier to wield. This is quite special, kid. Hope you like it.”

The training Bejin got was very hard to start with. In the beginning he didn't think this would get to hard, but as he got better with his ability with the sword, the training also got harder. Also, he was beginning a training so he could be able to run around fast enough with heavy armor. Although he hated this part of his training, he did it anyway. What surprised him was that this helped him with his speed. He became faster and was able to run farther and farther without becoming exhausted. Also his skill with sword was now almost just as good as Oscars', but he had still not been in a real fight.

One day Oscar decided to test his skills. He dressed up as a ninja and attacked Bejin while he was unprepared. But Bejin was a fast one and pulled out his sword as fast than lightning and dodged Oscars attack by jumping away. But you could see it in Bejin eyes. He was not sure what to do so he concentrated real hard on following his movements. But there was something funny, he thought. Oscar also had those same movements and by remembering how Oscar moved, he was able to predict when he was going to attack. He dodged and defended himself until he was able to knock his opponent off his feet. “You ARE good, kid. Still, your sword skills are not as good as mine, but you are getting there. Even though, you was able to dodge me a lot.” Oscar took of his mask. “Ah, it's just because i have been fighting you so many times that I know how you move.” Bejin told Oscar. “Ah, thats a nice ability to have when you are fighting.”

The year he turned 22 was the year he was most excited. This year he would be able to enter the ceremony and become a warrior of the temple. From all over the country, people of all ages will try themselves to become warriors. Both old and young ones looks strong and fast and Bejin is unsure if he will be able to beat his opponent that he will get to fight to become a warrior. The test he got was actually easy. He was going to get an egg from the Thunderbirds on top of the mountain not far from the city. But there was a problem. The way up there was very hard and he knew that those Thunderbirds were big and fearsome killer birds, and would protect their eggs with all cost. But Bejin was lucky.

When he got to their nest, there where no Thunderbirds to be found. As it turned out, all of them had left the place, for some unknown reason. Still, there were eggs in the nest and he grabbed one of them and ran back to the city, with the egg in his hand, back to the judges. After two days, almost everyone had finished their mission, but many had failed to complete. Still, Bejin wondered what had happened to the Thunderbirds.

His opponent was a guy from the northern part of Sanko. It was said that he was excellent with with his axe, and that he could even cut huge rocks in two. When the two entered the arena, he showed Bejin his weapon. “Look at this, kid! This is what makes me unbeatable!” After just saying that, his axe began to glow with redness. Suddenly the whole man was on fire, but it seemed that it didn't hurt him at all. “Now, show me what you can do!” Bejin just looked calmly at his opponent. “So, you are not coming, ey? Well then, then I will” the man yelled.
Bejin was barely able to dodge his attack because his speed was unbelievable. Just a second ago he stood about 20 meters away and suddenly he was right in front of him. Where Bejin stood a second ago, were big hole in the ground. “Dodged, ey?” Bejin just stared back. Stay calm, he thought. Find his weakness and use it against him. But he could sense he was excausted by the speed he had to use for that dodge. “You know what, kid? I bet you are just as fast as I am.” “How would you know” Bejin asked back. “Well, for first, you dodged my attack. And secondly, I have studied you. No that I knew that I was going to fight you, but because I think there is something special about you. Bet you can run like, what, 100 meters on like, lets say under 3 seconds.” “No.” Bejin answered. “I haven't tested my speed yet. You are the first one to fight me, except from my trainer, Oscar.” “Hmm, well then. Looks like he trained you well then. Nobody have ever been able to dodge me, except from my trainer, of course. Well then, shall we continue?” Bejin nodded. People watching the arena cheered.

Both had great speed, but as Bejin predicted, he was slower than his opponent. Many times Bejin's sword and his opponent's axe met. Bejin thought that the blade was about to break, but it held. Still, to block took a lot out of him and sometime he thought he wouldn't be able to hold back the blow. Still he had got in some blows himself but they seemed not to have any effect on the man. “Strange sword you got there, kid” said the man, still engulfed in flames. “Broken a sweat yet?” Yes, he had actually begun to become very exhausted, and he nodded. “What you call your sword?” “Heavenly Glow.” Then suddenly the sword began to glow white. The blade began to glow more and more and the blade got a bit bigger. Also, Bejin was covered in a white light. “What's going on kid?” The man asked, probably in shock of what was happened. “I'm not sure” Bejin answered, “This have never happened before.” The crowd was also in shock. Then it stopped, still Bejin all covered in white. “Hmm, guess that's your weapons ability, kid. Hey, judges, I give up!” “Why?!” asked Bejin in surprise. The man just smiled and said “I got no chance you know that you found the call for your weapon. You are probably stronger than me now.” Then they heard the judges “Well then. The winner is Bejin!” The crowd cheered for Bejin. He had won. He had become a warrior of the Temple. Suddenly, a great white light fell from the sky right on Bejin. “The crowd Cheered even more. Bejin was going to become a Guardian. “Nice going, kid. Fermatus is the name.” “Bejin.” The seal that came over him showed the symbol III. He was the third Guardian.

The ring and the mask he got had both the III-symbol on it. Bejin was now officially the third Guardian of the Temple. He putted his mask in a bag at his belt. He putted the ring on his left hand, on the middle finger. A few weeks after that Bejin had become a Guardian, his trainer and friend, Oscar had disappeared. Bejin had a bad feeling when Oscar didn't come by the whole morning. He always came by early in the morning to wake him up and bring him food, because Bejin could not cook himself food. Bejin got suspicious and went out to find him. But he could not find Oscar anywhere. Not at home, not at his friends, not at the training ground. Therefor he went around the marked to look. When he was close to the gate, he asked one of the guards if they had seen Oscar. They said the saw him go out trough the gate early this morning, but they didn't know why. Bejin had to find him. Therefore he went out after Oscar to look for him. After been looking for Oscar for several hours, he suddenly heard some voices talking and one of them was familiar. It was Oscar.

Bejin sneaked toward where he had heard the voices came from. There, not far from were he stood in the bushes, he could see Oscar talking to some men in black robes. “What? This was not the deal. You said you would not hurt him.” “Change” “of” “plans” the three men said. It seemed like those three had one mind. “No, that will not happen.” Oscar pulled out his sword. “Fool” “trying” “to” “oppose” “me” the robed men said. They lifted their arms and pointed toward Oscar and in their hands they created one black, shiny balls. Oscar ran toward the three men, but it was to late. They fired the balls toward him and Oscar could do nothing but to get hit by them. His body became black and he started to levitate from the ground. “Death orbs...” he said before he fell he fell on the ground.

Bejin could not believe it. His friend Oscar was dead. The three men began to walk away, but stopped when they heard a voice. “You... killed... him...” Bejin said with an harsh voice. His emotions had taken over his actions. His rage became unbearable. He could not control it. Suddenly he began to glow of darkness. Out of his body he started to give away black lights and the three men was amused by his actions. “Ahh” “now” “this” “is” “more” “like” “it” they said. But not before they had said it, before he stood there, looking at them with black eyes. “Heavenly Glow” he yelled and his sword began to glow of light. “Now” “this” “is” “strange.” “Both” “light” “and” “darkness.” “Strange” “indeed.” But Bejin didn't care. “There... is no time... to talk” he said. The speed that he had was much greater that before. Before they could react, he had sliced them all in half and they went up in shadow before they hit the ground. Still, they where not dead. The reformed themselves, only this time not as three, but as one. “Indeed, you ARE great, just as Oscar predicted.” He had now gotten the shape as a giant demon. “Still, you are no match for me.” The demon lifted both his hands in the air. Above him, hole in the sky built up. In the hole, Bejin could see a place he had never seen before. All of a sudden, Bejin started to levitate from the ground. “For now, you have to survive all on your own” the demon said. Bejin was thrown in the hole. Then all got black for Bejin.

Bejin woke up with daylight in his face. He opened his eyes and realized that he was not in the forest anymore. Instead he woke up on great field. But he didn't remember how he got here. Had he lost his memory or something. No, that could not be, because he still remembered his name and all that, just not this trip. He didn't even remember yesterday, when he fought the demon. From where he stood now, he had no clue where to go next. “I better find a town and ask where I am.” After been walking for some time he entered a castle. “Strange” Bejin thought. I don't think I have heard of this castle before. He asked one of the guards he saw standing at the gate. “Ah, welcome to Hyrule Castle, sir” the guard said. “Hyrule” Bejin asked. The guard nodded. “Where is that?” “What, you never heard of Hyrule? Say, where are you from, sir? The moon?” The guard laughed. No, I'm from Montoso, the country of Sanko.” “Sanko you say? Hmm, nope, never heard of that place.” Suddenly, Bejin heard a voice inside his head. “Ah, not in Sanko anymore...” “Huh? Who said that?” “Said what” asked the guard. “Didn't you hear? A voice just now” Bejin asked the guard. “What, are you messing with my head. I didn't hear anything. Listen, I don't have time to play games. Do that in town.”

It has been one week since Bejin came to Hyrule. Still trying to figure out what have happened, he decided to go out to the field to do some exploring and try to figure out what happened.

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  #545 (permalink)   [ ]
Old 12-15-2005, 06:30 PM
elven worrior United_States elven worrior is offline
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Join Date: Feb 2004
Location: Somewhere...
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Re: Character List

heres My 2 guys:
Name: Tongo Simongo
Age: 5000 years old
Race: elf (part of the Tal' Bon tribe to be exact.)
Sex: male
Hair: Long silver hair (just like his brother Tiko)
Eyes: green
Weight: 70 pounds
Height: 6" 6 inches

Weapon: short sword and bow
Armor: tower shield, "steel" breast plate, " " boots, " " gantlets, " " greaves, pants and shirt

Strengths: he is fast, and strong.
Weaknesses: can be crushed easily, and all kinds of magic but light magic
Skills/magic: he knows fire ball, fly, heal, teleport, weather control, lightning bolt, and fire arrow

Personality: Tender hearted and ready for anything
Appearance: skinny and healthy and is white

History: He was trained by the tribe members of the Tal’ Bon. So he was trained to use a bow and short sword. He also mastered using magic. But one day Tiko was kidnapped. So Tongo put on some armor and took up his sword and bow. A few years later he found his brother tiko. But he was different. They battled until one retreated. Tiko retreated but Tongo gave Tiko a scar of a dagger. Tongo then bought a horse. He left Tal and went into unknown territory. He then fought many battles against other clans. He won and lost many. But the battles were mainly against orcs. Tongo found an ally Elven tribe who were with the Tal’ Bon. They let him have shelter. Tongo told them the whole story. The elven tribe (whose name was Calanment tribe.) told Tongo the name of the possessor. His name was Dark Force. Dark Forces goal was to slay all of the elves. So he possessed Tiko, to kill all of ‘em. So then Tongo went on his horse the next morning. and he rode until he saw a guarded castle. The guards saw Tongo and captured him. So Tongo broke out of jail using weather control to make lightning destroy the wall. . Tongo escaped but he didn’t see Dark Force nor Tiko. He then rode back to the Calanment tribe’s village, but everybody was slain. He knew that he couldn’t linger any longer. So Tongo rode west. hoping to find his infamous brother.

How is this for a character? since this is my first time.



NAME: Tiko Simongo
Age: 680 years old
RACE:elf
SEX: male
HAIR: long silver hair
EYES: red flaming eyes
WEIGHT: 75.8 pounds
HEIGHT: 6ft. tall

WEAPON(S): two steel magical daggers
ARMOR: a cloack

STRENGTH(S): the sign of blood
WEAKNESS(ES): a cross and holy water
SKILLS/MAGIC: on skills he can have gunpouder in his cloack and ignite it with his dagers to do flame of the underworld and magic is resist fire and wind also can fly but his daggers magic is called resist spell and heal

PERSONALITY: chaotic evil for short. but for long he will kill anybody in sight
APPERANCE: has a scar of a dagger on his right cheek so that he will always remember his first loss. has very pointy ears. his cloack has gunpowder and blood on it.

HISTORY: he has only lost one battle. that was against Tongo. tongo is the oldest of the two. tongo also gave tiko his weapons and cloack. but one day tiko turned evi by a guy named Dark Force. dark force did a spell called mind switch which made tiko and a guy named Pahito switch anger and niceness. so pahito is looking for darkforce and tiko to reverse it. but tiko wants to kill pahito more than anything. only dark force was able to control tiko. until tiko killed dark force one day. now tiko is looking for two things a good fight and pahito
__________________
my char Tongo http://www.zeldauniverse.net/forums/...ead.php?t=8767 My char Tiko http://www.zeldauniverse.net/forums/...ead.php?t=8097
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  #546 (permalink)   [ ]
Old 12-16-2005, 01:16 PM
Leminnes United_States Leminnes is offline
Blessed are the cracked for they let in the light.
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Location: Cardboard box underwater
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Re: Character List

Name: Wilhelm "Will" Wolhen
Age: 19
Race: Human
Sex: Male
Hair: Dirty Blond, Feathered Spikes
Eyes: Light Blue, Almost White
Weight: 180 lbs.
Height: 6'0"

Clothing: A navy blue long-sleeve shirt with a white cross pattern on the back, black jeans and black boots.
Weapons: N/A

Strengths: Any Light, Large Empty Spaces, Agility, Moderate Strength, Extreme Anger
Weakness: Dark and Lightless Rooms; Small Confined Spaces; Human, very vulnerable to physical weapons and spells; Scissors when he is paper. Mirrors when he is light. Atomic powers that can cross through dimensions. People with foresight and phychokinesis who can see into the future or cross gaps through dimensions. Any large source of radiation. Large characters. People stronger then him. Beautiful women.
Skills/Magic: Has the ability to travel through dimensions. Can become part of any light in the area he is in and can also become paper. Can “teleport” from one place to another by crossing through dimensions. Can go into an alternate dimension to harm the alternate of his opponent, which in turn harms the other opponent. His pale eyes seem to suck his opponent into a kind of trance.

Personality: Will has a very passive manner of taking things. He never seems to have a big grin or a large smile on his face. However, when someone truly angers him he releases his large amount of pent up anger. He is very full of himself and not very considerate of others and has a few friends. He is not considered an intimidator but his inert attitude can make opponents nervous when fighting him. He dislikes people with cheery attitudes or people who act extremely depressed.

Appearance: Will is a human of moderate height about normal for a male. He has never looked intimidating because of his somewhat normal look. Sometimes his very pale eyes seem to suck an opponent into them almost making them disoriented. He wears rather generic clothing. The only thing distinctive about his clothing is the large white cross on his dark blue long sleeve shirt. He is of German descent with short dirty blond hair which is loosely spiked giving it a messy look. His skin is tanned from spending most of his time outside. He is also fairly muscled especially in the arms.

Biography: Will was born to two very normal parents of no particular importance except for their genes. Both of his parents were distant relatives to a unknown couple that lived in the Garden of Eden. After Adam and Eve were expelled from the Garden, God decided to give another couple a chance so he set a man and a woman into the garden, Catherine and Daniel. Catherine and Daniel were created the same as Adam and Eve but with one minor difference, God had told them never go to the Tree of Power instead of the tree of Knowledge. As far as they knew, the Tree of Knowledge didn’t exist. Once again Satan came to the Garden as a snake and tempted Catherine and Daniel to eat from the Tree of Power. As Catherine and Daniel were finished eating the strange purple looking fruit God banished them from the Garden. Unlike Adam and Eve, this couple didn’t have the knowledge to have more then one child and only had one named John. Soon John had a child and his child had a child and so on. So soon the Ancestry of Catherine and Daniel disappeared into the genetics of Adam and Eve.

Little did Will’s parents know but they both had the recessive gene of The Tree of Power. When Will was born, he was a normal child, acted normal, and looked normal. Really, he was just normal for most of his life. His “powers” started developing when he was eleven and just starting to grow up. One day he was being yelled at by a teacher when suddenly Will was in his room. He had no idea how he did it but now he knew that he had some sort of power. By the time he was 14 he had discovered most of his powers and using them to there full advantage. Such as transposing himself onto paper where he could walk from one paper to another. He used this a lot to cheat on tests because he could leave a copy of himself still sitting in his desk.

When he was 16 he was taking his train to his school in the city when he tripped on someone’s foot falling onto the train tracks just as a train was coming. Just before he got ran over he suddenly felt a sucking feeling and suddenly the train was gone. He was standing in the middle of a technicolor field of what seemed to be saw grass. He had never seen anything like this before. He walked up to the saw grass and saw a man. He went up to him and suddenly the man attacked. Will teleported behind the man and killed him with his Swiss Army Knife. Suddenly Will was back at the train station on the platform. He looked down at the tracks where he almost died and sees a man that looks oddly familiar on the tracks. The same one that he killed in what he thought was a dream. He wasn’t sure how it happened but after that moment he could suddenly go into this technicolor parallel world and anything he did there affected the real world.

By now he is 19 years old and is in college. The accident at the Train Station was never blamed on him because it was said that the man tripped over a foot not him. From then on he was going to be careful what he did and control all his emotions.
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  #547 (permalink)   [ ]
Old 12-17-2005, 10:24 AM
Cookie Cookie is offline
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Join Date: Mar 2005
Location: The Asylum
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Re: Character List

System initialisation...

Unit identity: Morpheus

Loading specifications…

Age: 24
Race: Human
Sex: Male
Hair: Black; Short
Eyes: Indigo
Weight: 117.364 kg
Height: 1.893 m

Loading weapon database…

Xcalibur
Katana sword
Laser sharpened titanium blade
Ergonomic equilibrium hilt
Length: 83.217 cm
Width: 5.472 cm

QGMS Integrated Neuronal Biologic Combat Suit
Artificial intelligence bionic device
Real-time defensive armour plating
Computer assisted perception visor
Neurological stimulated interface
Rudimentary life support facilities
Compressed fusion energy cell

Quantum Gravitational Manipulation System
Gravitational weapon
Positron synthesis accelerator
Gluon-boson decay absorption battery
Enhanced emission control graviton generator
Gravitational wave transmitter

Loading attributes…

Strengths
Mechanically assisted agility
Advanced targeting and perception ability
Highly developed sword techniques
Hybrid martial arts proficiency
Gravitational warfare

Weaknesses
Combat suit prone to malfunction due to electromagnetic interference
Electrical discharges pose significant hazards due to suit conductivity
Use of QGMS results in significant energy drain
Gravitational attack abilities not fully realised

Loading QGMS operational database…

Introduction
The QGMS is a state-of-the-art technological marvel. It has the ability to allow its user to harness the elusive strength of gravity. Due to the instability of the process of gravitational control, the procedure is limited to small units such as these. Any larger and the device will fail, often with catastrophic results in the immediate area.

Technical Specification
Beneath the protective layer of the suit are arranged batteries of specialised plates which contain magnetically isolated anti-quarks. When a gravitational field is to be generated, the positron synthesis accelerator releases positrons which are channelled to the decay absorption battery. The positrons interact with the anti-quarks producing an oscillating nuclear field. This emits high energy gluons and bosons which are fed to the graviton generator. The generator sets up two separate gravitational fields in the wave transmitters, the gluons producing positive spin gravitons and the bosons producing negative spin gravitons or negative spin anti-gravitons depending on whether the Z or W bosons respectively were used. This produces two directional graviton beams of opposite spin which produce a gravitational effect where they intersect, attractive gravity if a Z boson is used or repulsive gravity if a W boson is used.

Energy Source
The device function depends on the positron energy source. By itself, the accelerator has only enough energy to carry out the most basic of gravitational field usage, and it draws but a minimum of energy from the fusion cell to recharge so as to preserve functionality of the combat suit. With these basic of abilities, the QGMS can achieve an average 0.6 to 1 G of gravitational energy, enough to allow standard self-preservation manoeuvres. A more efficient means of energy recharging though is the usage of nearby environmental energy sources. The stronger the source, the faster the energy can be refilled. The real capabilities of the device, however, become more lucid by using this energy to increase the released positron energy by charging the accelerator. The more energy used up by the accelerator in the process, the greater the strength of the field. This allows the QGMS to produce increasingly stronger gravitational fields which, however, can only be safely wielded up to a maximum of 10 G. Further energy release puts into compromise both the user and the immediate area at a 10 km radius.

Control
The bionic combat suit is neurologically linked to the body, allowing the user to control most of the functions at will. As regards the gravitational forces, they can controlled by sight alone, though it is preferable to control it by hand as the suit’s gloves function as data-gloves. The embedded artificial intelligence takes care of the graviton generation, requiring no external user input.

Abilities
Many uses arise in controlling gravitational fields. The user can maintain gravitational forces about his body so as to allow him to move effortlessly through the air. By translating fields across the surrounding area, heavy or unmanageable objects can be wielded at will. When dealing with an enemy, the gravitational effects can be used in offence by directly exerting gravitational forces upon the foe or by manipulating the environment around him.

Conclusion
The QGMS offers virtually boundless opportunities to a trained individual, enabling him to carry out previously unimaginable feats with high efficiency. Used by highly qualified units, it can become the tactical military asset that can spell the difference between winning and losing a war. It is a milestone in 23rd century warfare, set to emphasize the importance of technological superiority.

Loading personal files…

Appearance
Morpheus always wears his battle suit, owing to the fact that he cannot remove it by himself without permanently damaging his nervous system. The armour is a dark shade of indigo, segmented metal plating shaped in the image of his muscular system covering his entire body. The structural integrity is re-enforced in critical areas such as the chest, knee caps and elbows. His head is protected within an also armoured head gear which is completely rounded, the visor of which is computer controlled, displaying information, and analyzes the surroundings in great detail. His sword is sheathed in an embedded scabbard placed within the back of his suit.

Personality
Rarely speaking, he is extremely introverted, due to the fact that he has no memories of which to speak of. Usually avoidant of battles and confrontations, he seeks to find someone who knows of his past. Courageous in the face of adversity, he will not remain idle when someone is need. Avoids talking during a battle, except if he is forced to answer or if he feels someone knows something about him. Rooted with depression due to his state, he is seldom cheerful, and finds little purpose in his troubled existence.

Biography
Jodda Kazet was born on Earth on March 22nd 2271. Andus Kazet was his father, a rich interstellar merchant who for some reason preferred to live in the last pure parts of the polluted planet. His mother was Vanya Telazon, a prominent physicist and president of the Terrestrial Restoration Board which aimed to undo the damage the planet Earth had sustained by human activity. From a young age, Jodda was expected to continue in his father’s footsteps and uphold the trading federation he had founded. Jodda, however, was much more interested in science and space exploration, keen on following the direction of his mother, something that came in contradiction to his father’s ambitions. At the age of 19 he met who was to be the woman of his life, Anna Renan, which he swiftly fell in love with. To this matter, Jodda’s father once more intervened, expecting him to marry a woman of a wealthy family and thus preserve his father’s heritage. Having bolstered his confidence from this unsanctioned love, Jodda decided to carry out a complete rebellion against his father, by seeking a job as a militia unit for space-research corporations, seeing it as his only real route to bypass his father and be near to what he loved, space exploration and scientific research.

The Earth in 2295 was at a scientific peak. Quantum physics had long since been united with classical physics within the theory of everything, leading the scientific community in a frenzy of new inventions and expansive theories. Around this time, the newly reconstructed Biologic Space Laboratories, in which Jodda found employment, came across a previously undetected planet in the vast reaches of space. The planet was completely devoid of life, and its gravitational field lay in great disorder. Yet in some remote reaches of the planet they detected artificial constructions that could belong to one race – the Chozo. A remnant of the time when they were still infatuated with the pursuit of knowledge, this planet was filled with evidence of the Chozo trying to muster the forces of gravity. The labour of their research had apparently cost the life of the planet. But their knowledge on the subject was thoroughly extensive.

The under funded physics department of B.S.L. now had something with which to prove its worth. Within months, they had analysed all the information the Chozo had discovered, and used their own technology to replicate what the super civilisation had done so long ago. The experiments were a success. The research broke into two teams, one which aimed to look into the extent to which gravity could be controlled, and the other to investigate the tactical uses of such a technology. The latter began using fractures of the suit removed from Samus Aran during her near fatal X-parasite infection to produce an alloy that could be used to produce the energy needed to create gravitational fields.

Having collected all the information they required from the planet, the B.S.L. left for Earth, eager to gain worldwide acclaim on both the discovery of the Chozo planet and the subsequent research in gravitational manipulation. During the return trip, research and development on the gravitational suit progressed greatly and they began looking for candidates on which it would be tested. Most prominent to be considered was a B.S.L. attack unit commander, Captain Jodda Kazet. Meanwhile, research on the limits of gravitational energy also continued, with the secondary team designing a massive gravitational generator contained within magnetic fields.

Design of the QGMS integrated neuronal biologic combat suit having been completed, it was time for the unit to be tested. Codenamed Morpheus, Captain Kazet underwent the complicated task of wearing the suit and calibrating the neurological receptors, something that could only be done by the medical and engineering crew who designed it. The process was successful without any side effects, and preliminary testing proved the flawless functionality of the suit. The second stage of testing now involved activating the QGMS unit. Its usage proved successful, and it was tested in a large variety of simulated environments, from Earthen landscapes and Zebes terrain to zero G scenarios in space. Next step was to test the boundaries of the generated fields. Testing proved successful, but the medical crew was cautious of the strain on Kazet’s brain and body, and they only pushed the suit up to 8 G.

The second team had already surpassed this limit, their colossal generator creating fields in excess of 12 G. They were apparently reckless of the enormous strength they held trapped within the magnetic field, and compressing the field within the relatively small space of the generator greatly increased the potential energy. When they were about 253000 km from Earth, they decided to give a final test of both the suit and the generator. In Kazet’s great fortune, they opted for him to carry out another 0 G test now that the Earth’s gravity played some part in the unit’s functionality. Meanwhile, the generator team had decided to push their research to its limits, since they did not want risk human life on Earth. Forsaking any caution, they throttled the generator to its maximum yield, which maxed out at 22 G, a very powerful gravitational field. It drained so much energy that all other functions of the space station had been put to secondary importance.

It was in this critical situation that a micro-meteorite storm hit the station. The station’s shield should have sufficed to stop the meteors, but the fact that the energy was diverted to the gravitational generator meant that the shields were below optimal performance. Many meteorites collided on the vulnerable space station and before it could recover, power went out, and the magnetic field failed. The contained gravitational field spread out violently, gravitational waves rippling through the station and destroying it in a huge implosion. Being outside the station, Captain Kazet survived but went unconscious. To his luck, the implosion had flung him towards the Earth, and the AI of his suit, with its abundant stored energy, carried out the necessary gravitational manoeuvres to guide him towards the planet.

Nearing the Earth’s atmosphere, the Captain was still unconscious. The suit used up all its energy to enable him a safe re-entry by negating the Earth’s pull on him, and allowing him to reach the surface relatively slowly. Barely managing to save his life, the suit crashed him into a woodland area, several km from a nearby human city in the few remaining uncontaminated regions of the planet. His impact was still powerful enough to embed him into the ground, but the suit had prevented him from disintegrating during re-entry.

When the Captain awoke, he had no recollection of who he was or how he had come there. The only things that he knew were that the rare reflections of his face in his visor showed he had indigo eyes and short black hair. What he remembered from his past was one word: Morpheus. He took this word as his name, for Captain Jodda Kazet had been lost to his memories. Realising the immense power of it, however, he began to use it, though many of its functions were now unknown to him. His only instinct was to find out about his past, and discover who had given him this suit, which had now become a curse he could not get rid of by himself. Now, he scours the Earth to find his lost life and someone who can remove what is now an inseparable part of his body.

System logging off…
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Last Edited by Cookie; 02-16-2008 at 07:04 PM. Reason: Reply With Quote
  #548 (permalink)   [ ]
Old 12-17-2005, 11:23 AM
Quark Quark is a male United States Quark is offline
... and he knew the name of the king.
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Re: Character List

Name: Cross

Age: 18

Race: Human

Sex: Male

Hair: Dark brown

Eyes: He has black holes for eyes that are covered by a black blindfold. He can see through it for reasons you will understand as you read more of the bio.

Weight: 120

Height: About 5 foot 9

Weapons:

Spirit Gun: Holsters at his right side.

Name: Phantom

Info: Phantom is a small pistol that holds only one bullet at a time, but is easy and fast to reload. Cross has an ammo box strapped to his belt that holds hundreds of bullets. He also has a variety of special bullets.

Fire Bolt: Shoots a flaming bullet at the enemy, burning them and occasionally catching them on fire.

Water Bolt: Shoots a water bullet at the enemy doing a small amount of water damage.

Light Bolt: Fires a blinding bullet made of pure light that does much damage to dark people and monsters.

Dark Bolt: Fires a black bullet made up of dark matter.

Spirit Bullet: His most common bullet is his spirit bullet. It is capable of stealing ones spirit when they are on the brink of death or a ghost and puts itself inside a jar with which he sells to people or can make deals with the spirit before returning it to the body or bringing it to eternal rest. Also if the spirit agrees to it, it will give Cross their full knowledge and power. If the person isn’t on the brink of death it will only harm them the amount a normal bullet would.

Spirit Sword: Sheathes on his back.

Name: Soul

Info: Soul is a spirit sword that harms anything even if they are a ghost. It will even harm those who transmute themselves into a form where they can pass through objects, because the sword harms the spirit and not the body.

Strengths:
Normal Form: He is very fast and agile, but he tires easily.(Think of a cheetah) Because of his connection to the spirit realm, Magic has little effect on him because he has a sixth sense sort of thing when his opponant is going to use it. Ranged attacks are your best bet against him for he has trouble predicting the path of arrows. Melee would also be effective too, but he is deadly in offence and defence with his sword.

Light Form: He is faster and more agile than his normal form. He also has great stamina so he doesn’t tire easily. But dark magic is his weakness.

Dark Form: This form is hardest for him to get into, but it is his most powerful. He is insanely fast and agile, he is scary as death itself, and his stamina seems almost unlimited. But light magic deals extreme critical damage to him. If he is angered he can enter this form more easily.

Ghost form: Nothing can harm him and he can harm no one. This form is only used for retreating and for resting. He is visible but untouchable.

Weakness: They’re kinda in there with the strengths.

Skills/Magic: He has only recently been able to harness his power so he is still learning.
All forms: Cross wears a black blindfold around his eyes so he doesn’t have to see things with his true eyesight. With his blindfold off, he sees and can hear the spirit realm. He can see the ongoing supernatural battle between good and evil. Angels and demons everywhere he looks. He can also see the nature of someone by looking at their soul. Green is usually a good natured person, red is evil. And the blue colored people are neutral or innocent. One thing that bugs him though is that he himself doesn’t have any color, well he does, but it’s black.
He can also see through objects in all of his forms, which is why he can see through his blindfold. With his blindfold on, he can choose to not see into the spiritual realm but into the physical realm.
When he kills someone their spirit flows into his mind, forced to tell him secrets and other things. He hasn’t been able to hold a spirit hostage yet like the way he can with his spirit bullets.

When he transforms into one of these other forms he officially crosses over into the spiritual realm.

Normal Form:
Spirit Rejuvenation: Heals himself significantly the first time, the rest of the times it only heals him slightly.

Light Form: Can manipulate light, but he hasn’t learned how to create it yet. So he can grab light from the sun and throw it at his enemies and such.

Dark Form: Can create things with dark matter as well as fire Dark balls of energy. He can also teleport from one shadow to another. Also has the ability to manipulate darkness.

Ghost Form: Nothing except the ability to fly and fly through objects

Appearance:

Normal Form: He has brown hair and black holes for eyes that are covered up by a black blindfold. I have a rough picture of what he looks like right here.


Light Form: He looks pretty much the same as in shape and size, but he is completely glowing white, save for his two black hole like eyes.

Dark Form: If it is possible to imagine, everything about him is blacker than black. Nothing more is needed to say.

Personality:

Cross has 3 separate personalities. His normal one is the one he always uses, but the other two are voices that are constantly talking in his head.

Normal Personality: He almost can’t decide if he’s good or bad. He is usually a nice good person, but will kill to get his way, which he doesn’t like to do but does it often. He is a bit of a con artist, counterfeit rupees, cheating people out of their money, and much more and worse things.

Light Personality: Is good and always tries to show Cross the right thing to do, but it is always a quiet and hard to hear voice.

Dark Personality: Is louder and more convincing than the light voice, Cross usually listens to this one more since he always seems to make sense.

Biography:

Cross’ mother ran through the forest near her village after she was being tormented by demons and spirits. She collapsed on the ground to die, but strangely she had a baby even though she was never married. She died in child birth.

Cross lay in the forest alone. But two voices entered his head. A dark one and a light one. They raised him like he was their own child, or like he was themselves. The baby was born blind though. So the two thoughts in his head decided to give him sight. The sight to see into the supernatural realm.

The baby screamed in fear of the spirits he saw around him and would claw at himself to keep the images away.

One day, a man found the baby crying and brought him into his house to raise him. This man was a famous assassin simply called Red. Red found that the baby would only stop crying if his eyes were covered. So he made him a blindfold to cover his dark hypnotizing black eyes. He decided to call him Cross because of the black x on his back. Red finished raising the boy, teaching him every fighting style he knew how to. The voices had left Cross… for now.

Red eventually retired and could afford sending Cross to school. Cross grew up roughly, unable to ever fit in with the other students. He often found himself getting into fights.

Finally he graduated from school. He was 16; the year one was old enough to leave home, the age one became a man. But he would revisit Red regularly; he was his “father” after all.

He doesn’t know how, and he doesn’t know who did it. But someone wanted revenge against Red for some reason, or maybe they did it for another reason. He wasn’t sure why, but Red was killed.

Cross went insane with anger, he screamed into the air, cursing wildly; calling the voices back to him. They had returned.

The dark one continued to torture, the light one seemed to comfort. But there was something wrong about them both.

They taught Cross more, more about a hidden power within him. Whenever Cross asked who they were, they would always reply, “We are you.”

He learned to master his ability, the ability to transform his being. The ability to see through objects. The ability to see the spirits of others. The ability to steel the spirits of others.

One day, the voices led him to an ancient abandoned cave that once held civilization or at least a house. The told him to lift a certain rock from the ground. Underneath was some sort of gun and another sort of sword. Phantom and Soul. The voices told him about his past, the past from before he was born. There were two others just like him before him. They both had the same powers. One used it for good, one for evil. And although the power is not quite understood, it consumed them both. They became the voices, stuck in Cross’ head. Why? None of them know.

Ooc: He is kind of powerful but at the same time is weak so I hope that evens things out a bit.
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  #549 (permalink)   [ ]
Old 12-20-2005, 10:14 AM
Obsidian Chrismas Island Obsidian is offline
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Re: Character List

Name: Zeno Rhekarn
Age: 25
Race: Human
Sex: Male
Hair: Blonde
Eyes: Right side Blue, left side Black
Weight: 145
Height: 6'0"

Weapon: Scimitar and Shurikens
Armor:

Strengths: Extremely Fast and nimble, Clever, determined
Weakness: Not very strong, not skilled in magic, easily distracted by power, not able to concentrate, his soul is slowly being consumed by spirits.
Skills/Magic: Able to run at speeds of 40 m.p.h, is very accurate with weapons, only spell he can perfrm is Rhahadik Guellen which allows him to shoot a small blast of shadow energy from his stomach but he is not able to master it so the spell is very weak.
NOTE: ALL MAGIC ABILITIES CAUSE HIS SOUL TO BE TORN FROM HIM EVEN MORE

Personality: Zeno is a very impatient man, if anything takes over 5 min. he gets bored. He is evil to the core and becoming more evil as he kills. He aslso has a slim temper, any instigation and he'll eat you alive. He does not accept any advice or wisdom and prefers to take matters into his own hands. He's not the greatest in social situations but has a very gifted mind. His logic is sometimes twisted and illogical though, for the corruption of his soul has spread to his brain. He is arrogant in his ways and also thinks he is superior to everything and everyone. As his soul becomes more corrupted, he starts to think more like a dark spirit, killing everything all the time with no time for anything else. Unfortunatly, his complex personality is slowly being ebbed away by the transformation to spirit.
Appearance: He stands at a mid-sized 6 foot 0 inches with long blonde hair that cascades over his scarred face. His left eye has turned to a liquid black because of his evil nature. He wears only simple garments designed to give him incredible speed. His right ear was lost in a battle with a village elder who was skilled in magic. His skin color resembles butterscotch or ale. His pants are tattered with rips and tears all across them. They are the color black so stealth can easily be accomplished.

History: Zeno was born in the village of Jul'iak, surrounded by the Teegreese and Ufratees Rivers. His village was part of a puppet empire headed by the Shogunate Council in Das Re Ueli. His parents raised him and toaght him basic attack until he was given to a mysterious village elder who was skilled in magic and defense.
He held a close bond with his parents, always obeying them and following their orders. He always had in interest in magic, but the elder swore he would never teach him magic for learning magic at such a young age was bound to ruin him.
Sometimes he would join in hunting in the nearby Yuli Woods with his father, and learned to be very quiet and resourceful. He never really minded his elders, but the elder that tought him thought that he could shape Zeno into a fine young man. Zeno was progressing very fast in martial arts, but the elder felt it was too fast and held Zeno back. Zeno, who was easily angered, protested, but was told to not complain by the elder. His fury broke loose and he fought the old man. His grim determination caused him to kill the elder while only losing his right ear. However, such power came at a cost, while in his state of rage, he killed his parents against his will and most of the village members. The killings made him feel lust for more and he set out, yearning for more people to kill, thus increasing his power. He fled to the Yuli Forest and ambushed any passing traders, becoming skilled in thievery and speed.
Whenever Zeno enters a state of fury, part of his soul is lost to the Spirit-World, and consequently, he becomes more evil, but drainig his spirit at the same time. In his rage form, his soul temporarily comes in contact with the Spirit World. In the Spirit World, the soul becomes twisted and corrupted in exchange for more power. At first it was against his will, but after his soul was torn from him even more he enjoyed the extra power even if it came at a horrible price. Slowly, ever so slowly, Zeno's soul will become entirely corrupted and he will turn into a mere animal with no emotions.
He discovered a piece of an old spell book in the elders house with a single spell on it.
Zeno now seeks to kill everyone in his path as he has done before, by striking from the shadows. He also seeks the rest of the spell book so he can rule the Shogunate Council and its lands but it is a race against time, if his soul is completely engulfed by evil, his only reason for living will be to kill and he will not pursue anything else. Only time will tell.


~Obsidian
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  #550 (permalink)   [ ]
Old 12-21-2005, 02:08 AM
Marius United States Marius is offline
Official Snuggler of Kitties of the Chibi Kitty Court
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Location: ZRPG.net
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Re: Character List

RETIRED



Name: Irvana Hirha

Age: 23

Race: Sheikan Gerudo

Sex: Female

Hair: Strawberry Blond with Natural Brown Streaks unlike that of so many gerudo because of the strong Sheikan blood of her father

Eyes: The color of smokey ice right before it melts. In occasion with extreme emotion they also swirl slightly to blend the dark lines in her iris with the light ring of the outside

Weight: 138 pounds

Height: 5'8"

Weapon: A mesh scarf, the only weapon that match's her elusiveness and agility

Armor: Arm braces and shin gaurds composed of many rings of steel banding across her forearm to the start of her wrist

Strengths: Stealth in all cercumstances coupled with brute strength and extreme agility

Weakness: Magic of all kinds besides shadow

Skills/Magic: The ability to meld with her surroundings, also a small talent for shadow magic. She mostly relies upon her physical abilities.

Personality: Irva is most of the time a rather chipper person who loves to talk and make jokes. She loves to make people happy or calm them down. This allows her to lull her victums into a sense of false security.

Appearance: Irva's curly tresses fall only to her shoulders, the long bangs are pulled back to meld with the rest of her hair with the use of a brass ring. A black open back dress that ties at the neck. The top is low cut connected by another brass ring. The sleeves extend only to the elbow and flow out. The skirt portion starts at the hips and is composed of many ruffled layers. It is realitivly slim fitting, when doing acrobatic moves it does not expose anything. Irva's face is of medium size with a sharp rounded chin, her eyes are almond shaped with thin slightlky curved brows. Her nose is sharp but not large. Irva's skin is not intensly dark or light but of a more mild very light coffe color.

History: Irva grew up like anyother Gerudo. She lived with her clan at the fortress in the second stroy. Her room was conjoined with that of her mother's and outlooked the Haunted wasteland. She always as a child spent time outside just siyying upon a dune staring at the heat waves glance off of the sand. When in side she was with the other childern. She was always most popular for her out going personality and kindness, not to mention unique looks. She unlike most other Gerudos is of lighter skin and diffent hair. This however did not affect her in any way besides always being recognized whe she didnt wish to be, the other girls could always play the blame game but when Irva did something every could see that it was her. When time for training to be a warrior or thief, Irva was selected for the special course. Since she was of Sheikan heritance also, her agility and stealth were outstanding far surpassing any other of the girls. So she was trained by the assain master, Asha. Asha was a very dark gerudo, black as the night with the reddest of eyes, she never had any conversations with Irva but rather merly consentrated on her training. Still Asha was Irva's favorite person at the Fortress, besides her mother. It took time to find a perfect weapon but after looking hard enough they found it, a long strip of mesh from some old armour. Around her teens Irva was equal in ability to that of her master and stopped her training in the ways of the assain, yet Asha was not done with her. Irva then began her training in the ways of melding. She trained for another three years to learn to melt into her enviroment. Thye training was even more vigorus that that of the assasin, but worth it. The techniques she learned relied on her ability to imagine. She was trained not physicaly but mentaly enduring hte challenges of fire, water, ice, wind and earth. Her training ended rather abruptly in the middle of a game of hide and seek when Asha shouted you are done and then left to the waste land. Irva deiced to leave after that but not before taking leave of her mother. She then explored the land, doing add jobs or farm work. On occasion she stole what she needed. On a venture to Kakariko she learned some rudimentry shadow magic from a man who noticed her sheikan heritance. She suspected that he might have been her father but decieded that it wasnt worth her time. Now she meanders the land searching for knowledge of her mysterious father and his strong blooded father. She has recently heard of a rumor that he is in the Lost Woods, but cannot find an entrance that leads to the right place. So that is her mission, to find that entrance to find her father.


THREADS:
School: Training Thread Memory
Joint Assignment (VS. Sakume) Last School Thread with Shrub
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Last Edited by Marius; 07-17-2008 at 10:42 PM. Reason: Reply With Quote
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  #551 (permalink)   [ ]
Old 12-22-2005, 02:23 AM
Falcon Australia Falcon is offline
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Re: Character List

Name: Orakadeteif (ora for short)
Age: 14
Gender: Male
Race: Hylian, (though his mother was sheikan so he looks exactly like one and has all their traits)
Hair: Brown
Eyes: Green
Weight: 89lbs
Height: 5'7"

Weapon: The sileik- A sabre weapon with a wooden handle etched with a sheikah eye. it is double sided, so it has a thinner blade on the other side. It always find its way back to Ora. Also has a bracelet that has 5 long daggers fitted to it. this is used for up-close combat.
Armor: Silver Gauntlets, Magic resistant cloak, Thin Steel boots.
Strength: Slight Powe-Boost from Gauntlets, Excellent speed and acrobatic skills.
Weakness: Ora has an unnatural fear of fire, and can completely lose his cool when exposed to it. Also he is very emotional and this saps his strength and concentration. If he uses any magic like his inheritance spell it completelt knocks him out.
Magic: Can make his sword be covered in a aura that enables him to move quicker than infinitedly possible.Can teleport to area of choice. Can also perform these moves:
Tendrils of darkness: dark whips emerge from his hands (or sword) and strangle the opponent.
Rauru's touch: illuminates the aura with a bright aura from his hands, and if these come in contact with a wound of his or a friends it heals it slightly.
Impa's eye: throws shadow upon area of choice. this covers a 3 meter radius all round.
Inheritance of the shadows: can only be used when he is at his full potential. basically turns him into a being of shadow possesing great speed and strength.This drains his magic and makes him tired very very quickly. has the potential to knock him out.

Appearance: Ora is a Brown-haired, green eyed, 89-pound hylian/sheikah kid. He is 5'7"- and is taller than the normal hylian kid because of his sheikah blood, and has slightly tan skin. he is dressed in a purple body tight suit that gives him complete flexibility. He has a red cloak that repels elemental spells.he has white markings on his face and hios left ear is peirced with a blue ring through it. he has thin steel gauntlets plated with silver on his arms. the foot part of his body suit has thin steel bbots on them.

Personality: Energetic adventerous teen who wants to make the world a better place. He has a mysterious character and will keep to himself unless completely necessary. When fighting, if he becomes angered when fighting, he will in the anger, until he explodes it all out in fierce fighting. He never hesitates to speak his mind,never lies, and when in bad situations, he makes humour out of his thoughts.

Bio: Orakadetief was a healthy baby, who grew up in a village close to the land of hyrule. He was cared for by his mother, as his father was a postman for the royal family and had the strangest order to deliver post to the gerudo fortress. He never came back. Ora (he was given this name because his given name was too long and quite hard to pronounce) was taught the way of the sword when he was 8. his motehr taught him everything she knew- including magic. he was an excellent learner in the way of shadow magic, as was his inheritance. He gathered some freinds in his village, and was taller than them all. When he turned 13, his mother performed a ritual that happened to young sheikah men- ear peircing. It hurt him terribly but in the end the ritual finished, and he was officially a sheikah warrior. Shortly after Ora had recovered from this ordeal his mother beckoned him to follow her to receive his present. his eyes lit up in excitement and he followed his mother out of the house.
Apparently she was also excited, because she could not help smiling as she entered the stables and unraveled Ora's present- a wonderful white stallion pony.
Ora gasped in shock at the present he had just received. It had been his dream to own a horse and he finally had his dream come true. in his happiness he named his stallion Cloud, and promised to nurture it like it was a true family member.
The day after that his mother sensed a dark force approaching, so she told Ora to warn all the villagers and arm themselves. He did so and the villagers fended off the attack from the attackers, some moblin warriors. However, the victory was not to be. His motehr explained that they were simply sent out to scout out nearby villages, under orders from a much stringer force. She then ran off to the stables and mounted a white horse. Ora wept uncontrollably and told her to stay, but she simply smiled, kissed his head and gave him a magnificent weapon- the Sileik blade. It was a family heirloom. She told him that she would be gone for a very long time and that she may not see him again. She also explained that she was probably the very last sheikah living, and that he must pass on the legend of the sheikah down to his children, and their grandchildren....
and with that, she galloped off- head held high. Ora did the same, though both their tears passed into the wind, as they both knew they would never see each other again.
The next day was a blur, through which he did absolutely nothing besides sitting on a chair and staring into space, pondering the recent events that had happened. Vraious villagers called out from the front door, wanting to know if anyone was inside. He completely ignored them. When darkness crept into the sky, he wandered off to his bed and fell instantly asleep.
The day after he had an idea. Though still a bit sad about his mother leaving, he whistled a happy tune as he took a walk down to the stables.
As he arrived, he sighted Cloud sleeping, head bobbing up and down in slumber. He noticed her water bowl was pretty much empty. He walked out of the stable, got a apail, dipped it into a well and walked back inside to refill Cloud's wwater, when he realized she was awake. He patted Clouds head absent mindedly, speaking his thoughts aloud.
" well this is excellent. I dont have anything to do, I own the house.... i have no way to find my mother, unless i go after her..." however, his thoughts were interrupted by something- A single word in his head, deep and clear.
Ora.
It was solemn and sad, as if an unbreakable pact were being sealed. He stared at the stallion and a cold tingle ran down his arm.
Ora.
A hard knot formed in his stomach as unfathomable brown eyes gazed back at him. for the first time he did not think of the stallion as an animal. it was something else, something....different. Ora stepped forward.
" are you magic? and is that the only word you can say?"
yes. Ora realised that it has a sense of humour.
well.... this is better! it means we can find my mother easier!
as you wish master.
"stop being sarcastic! We need to go now!"
Ora was still shocked that it could speak to him, mentally, but not as surprised as he should be, as his mother had said that certain animals could become magic users at a young age and could understand human speech. Ora Ran over to the saddles and horse riding gear, saddled up Cloud and rode her out of the village, like he had been born to do it.

this was approved by power shot.
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  #552 (permalink)   [ ]
Old 12-23-2005, 11:23 AM
Honest John Honest John is offline
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Re: Character List

Approved by Shade:

Name: Chista
Gender: Female
Age: 18
Height: 6' on the dot.
Weight: 120 lbs.

Appearance:

Personality: Quiet and simple. She's always looking around for people to heal or help. She's sort of a loner, and won't accept help. She's curious, and sometimes a hypocrite. Even though she's supposed to be a cleric, she enjoyes violence to an almost obssesive degree.

Weapons/Armor: A small warhammer, about twenty pounds. For armor, she has leather reinforced by steel for her chest, and leather vambraces on her legs, as well as leather guantlets almost exactly like OOT Adult Link's.

Bio: Chista was born well inside the arctic circle of a land called Iem (pronounced "eem"). There, she was born with a strange yet somewhat common power called Ply by her ancestors. Ply is the power over healing and ice, called "Ply" because without diligent concentration, the power cannot, and willnot, act. Also, it was called that because of the fact that you need to meditate daily in order to keep it active and strong.

She was to be the sole protector of the village, along with the nearby ruins. The ruins were supposed to lock away a great evil, so she had to keep everyone but her fellow clerics from other villages out.

One day, a volcano erupted far to the south, bringing mass havoc and paranoia to her village. She tried to calm everyone down, but anarchy won the day. She was exiled as a freak along with several other clerics of the nation, and the formorly pleasant government has gone over to a mixture of a Dictatorship and a Theocracy.

Ever since, she's been looking for a place to call her home. She originally set out with a group of her coleagues, but they all died, one by one, of either hunger, thirst, or attacks from wild animals. Eventually, she was all alone. She traveled north, which is probably the worst way to go, and nearely froze to death. She swore her eternal alleigance to Isis, if she could just survive...

She woke up, in a heavenly house, in Heaven. She put on her robe, and walked outside. There were over one hundred thousand people there, as far as she could tell. Of course, there were probably more, so I doubt she was accustomed to looking at large amounts of people at one time.

Isis came into her room, smiling. Isis is, of course, one of the major goddesses of Egypt, but for this, she's the supreme godess. She sat Chista down, and talked to her for several years, about life, the universe, and existance itself. Throughout her time in Heaven, Chista learned that there was more to life than merely preserving it. She learned when to let it go...

Isis walked into her room one day, and talked to her about why she should go back down to Earth. Chista agreed, and was swept off her feet, falling for what seemed an eternity. She woke up, in the same tundrian field that she had died, in the same exact position. All those years had taken only a second, and Chist knew what she had to do.

Her basic goal in life is to help anyone whom she meets along her winding path.

Strengths: Her powers not only heal, but can move light to medium weight objects around on the floor, and can manipulate shards of ice, or freeze water.

Weaknesses: Obviously, being a female cleric, she isn't very good in hand-to-hand combat. Also, her armor only protects against slashing blows, and crushing attacks would send her reeling, possibly knocking her out. Ply is a very complex art to master, and she doesn't have very much experience outside of healing.
Last Edited by Honest John; 12-23-2005 at 11:29 AM. Reason: Reply With Quote
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  #553 (permalink)   [ ]
Old 12-23-2005, 09:53 PM
Zack Zack is a male United States Zack is offline
Converse Alphabet - 1 2 3 Go!
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Join Date: Dec 2005
Location: Ohio
View Posts: 2,864
Re: Character List

Approved by Zanza



Name: Ketta Monteran

Age: 18

Race:Human.

Sex: Male

Hair:His hair color is black. It is a bit like a waved back, sticking up a little bit.

Eyes: His eyes are a aqua blue.

Weight:He weighs 150-155 pounds.

Height: 5 feet and 4 inches.

Weapon: He has two swords called The Slashing fires. They have the power to turn into flames, But at the current time The flames are small and weak. They will grow as his power increases. He also has a small chain attached to them, so he can hold onto one, and swing the other around to make a whirlwind of Flames in front of him. Not strong, but will protect him from some attacks such as arrows, but it requires energy to do. His other weapon is called The Staff of Zerogof. It temporarily turns him into a monkey known as Wallo Key. That gives him the ability to crawl through tight spaces, swing on vines, And throw small objects with great force, But he has trouble moving on ground so Not much will happen in coliseum's....


Armor: The only bit of armor he has is his mask made of a hard durible plastic.

Strengths: My character is a good ninja at aerial attacks, Hiding in secrecy, And disappearing into the rivers nearby to escape from a enemy. All that does, is if he is near a place with water, he can just sort of fly back a bit and escape from the area if he is within about 20 yards of water. Side stepping, back flipping, And blocking with his swords/staff are also good defenses.. He has one great power called, The dark side, But it is unleashed maybe once a year What it does is allow him to unleash a mighty force of his stored evil, out at one time, causing a huge chaotic explosion, Causing complete, and total, chaos as we know it. But as I said, It is hardly ever unleashed.

Weakness: His weaknesses lie from ranged attacks, Magical blasts, And if they are here, things like guns. He also Gets damaged when he falls from a great height or is stabbed for that would be quite distracting. If someone somehow stops his Whirlwind attack, The swords may fling out of control, and perhaps injure him or the other person. And he also can't stand cold, as his body is naturally quite warm, and if his temperature changes too much, he begins to feel odd and get distracted bye the feeling.

Skills/Magic: He only knows 2 spells. Wallo key transformation: Must have staff of Zerogof. And then He has Slow fall: must have staff of Zerogof, Causes him to lightly fall to the ground for a limit of 20 seconds a fall. This prevents him from getting damaged.


Appearance: Gibdo mode: He sports a attire of all black. However he has white bands around his arms, legs, and a single emblem on his chest that only appears when he is very angry.He also has a mask of truth like mask and a hood. Here is a sprite of him and the mentioned weapons. NOTE:NO COPYING!!!




Wallo Key mode:He is basically a monkey like the monkeys in the Majora's Mask. Except he wears a mask of truth like mask, like the one on the Gibdo sprite above.


Ketta: He wears a black headband, black gloves and black pants. However his shirt is a light blue like aqua type thing. If he ever carries a weapon as Ketta, It's a stick.

Personality: He is pretty much a loner who does everything on his own but takes help when it is needed. That is because of his training with Zerogof, and the following situation. When he was Up for adoption at age five, He thought that he would never be adopted. Everyone saw him as a grubby little monster. This was because he was always getting into trouble Playing games on his siblings, Calielo, and Alicia. They weren't bad tricks, But more like little jokes, that were never hazardous. When he was forced to stop doing that, he became to be a "Who cares about you" type of guy. When he finally was adopted by Zerogof, he saw him as a horrible man with a evil scheme to ruin his life. And he wasn't to far off...



He is usually laid back, And does things the easy way to do personal stuff like train in his swordsmanship. He hardly ever bothers with other peoples problems, unless he considers it a challenge. If it is a challenge he never backs down. He spent a few years by himself, so He is very self independent, and feels challenged when someone tries to help. But as his life away from isolation reforms, He will begin to be a bit more open to changes. As for his darker side, He will have no respect to others, (I do though so no worries! ) shows no mercy, and may be just upright evil to other people. Stealing is a sad excuse for him borrowing a staff of Zerogof right? He seems to be a completely different person when he is on dark mode...
He is almost like a hermit because of his self respect to him, and him only.


Biography: He was born in the small village of Korando in the land of Garomandey. He had only two freinds growing up and they were his sister Alicia,Who was 6 when he last saw here, and his brother Calielo, Who was four when they last met, but they lost contact when there parents died, and they were split up. His parents, Mrs. Amanda (he has a unknown last name) And Mr. Peter (unknown last name) died in a earthquake because they were on a picnic when they felt a strange tremor. The ground began to shake and within moments a huge crevice in the land opened up underneath them. They fell in and were never seen again because they most likely died. How the earthquake just happened was a mystery, but the site had a strange magical aurora around it...


He was adopted at age 7 by a man named Zerogof Monteran, Who taught him the way of the ninja. It was a fierce way to live for a boy his age, And it caused him great pain. Zerogof was a fierce warrior, And he had many rules to follow. He showed no mercy, And required for Ketta to do everything perfectly, in order to earn his daily meals. The few other people who saw Ketta saw him after a training session, And Thought that he was a dirty little boy, because the training was so brutal he often failed to have time to clean up before the guests came. When ever this happened Zerogof often punished Ketta, for ruining his perfectly planned dinners. All of this added up to his self independence.




Zerogof was not a wise old man, but a stuck up fool, Who was always getting broke. Yet he was a fierce warrior and a great weapons craftsman. He was very sly, and often pulled nasty tricks behind people backs to help him out. However a dark side of Ketta broke loose one day and he stole Zerogof's greatest creation The staff of Zerogof. It had many strange powers that ketta did not know of, But he will soon find out. He was awake one night and looked into Zerogof's room, and saw him transform into a monkey called Wallo Kia. Ketta was amazed at this. He wanted the power that Zerogof had, it looked like such fun. So he decided to steal the staff that day.



He was age 15 that day and he left the man, never to return. In a desperate attempt to retreat from the crime scene He transformed into Wallo Key, his monkey form, And disappeared into the tree tops. He decided to train in the darkness of a forest to improve his strength. That darkness still lingers around Ketta But is only unleashed in his darkest moments. It is his greatest strength And I doubt you will here of it more than once a year. When he left Zerogof Ketta trained in the way of the ninja for a whole year in isolation, And his strength improved greatly. This leads up to today, His request to be a official warrior....
__________________
Last Edited by Zack; 01-14-2007 at 08:47 PM. Reason: Reply With Quote
  #554 (permalink)   [ ]
Old 12-24-2005, 08:53 PM
Honest John Honest John is offline
a terrible person
Join Date: Aug 2005
View Posts: 2,083
Re: Character List

Yay, third one! BRIAN CLEVINGER RULES! Oh, and thanks to WotS for approving this.
---------------------------------------------------------------------------------

Name: Isis
Race: Magi statue, a better explanation is in the Bio.
Height: 6' 5"
Sex: Female

Personality: Loud, bossy, overly controling. She wants to be the center of attention, and usually is. Even though she's like that, she's always fairly polite and non-rude. She usually sticks around to help people. I mean, she is a goddess, right?

Appearance: A long, flowing dress that slightly resembles a wedding dress, just without the long train. She is bare other than that, except a small silver circlet in her hair. Tall with long limbs, and sort of skinny. She has long wings on her shoulders, ones that resemble an Angel's, and both of them have a combined wingspan of ten feet. Finally, she has reddish-brown hair that drops down to about her knees.

Weapons/Armor: A four-foot long sword, amazingly thin, yet unbelievably durable and sharp. Her only armor is a large round shield that is imbued with the powers to create a massive magical barrier around her and her allies when defending.

Bio: First we must delve into the history of the Magi. The Magi are tiny pieces of a statue, that when put together, form Isis. There are about 80 pieces of Magi, and each one gives the holder some form of power. Many have tried to collect the Magi and become gods, but always, disaster struck those who gathered them. Only once every thousand years, when the world is near destruction by itself, will there be someone strong enough to gather them up and form Isis.

The reason to form Isis is fairly simple. Every thousand years, the earth goes into a state of shock at the wickedness of man, and the very fabric of reality starts to fray. The hero is supposed to form Isis to save the earth.

After she was formed, she and the person who formed her would go into the very center of the earth, and she would bring the forces of nature back into balance. She would then stay there for hundreds of years, until she would shatter and spread the pieces across the land, waiting for the hero...

But this time, the one who gathered them up was evil. He merely wanted power, and that's what he got. Isis had to travel to the center of the earth alone, and nearely died. She then set out on her journey to defeat this god-like man.

Her travels finally led her to the Battle Arena, were she resides to this day, waiting to confront and defeat this man, or all hope will be lost, and the universe will delve into darkness...

Skills/Powers: Immense magical powers. Her spells are as listed, from weakest to strongest:

Storm: Summons a storm to strike the foe with lightning. Moderate to high damage. 100% hit ratio
Blizzard: Summons a blizzard to freeze and tear at a foe. High damage. 70% hit ratio
Glare: Blinds a foe with no damage other than intense eye pain. 50% hit ratio
Flare: Massive explosions rack the foe, and does massive damage. 10% hit ratio.
Heaven's Tear: A small, contained, and controled nuclear explosion, basically. It uses up Isis' very life force in a massive blast, bigger than Flare, so she can only use it twice a day. She'll automatically pass out the second time. If used only once, it will drain away half of her stamina, severly hindering her. 40% hit ratio

Note: Thanks to WotS for the 1st upgrade, ??? to Heaven's Tear.

She also has a natural healing ability, so when she's hit, she automatically starts to heal herself.

Strengths: She's strong, has the ability to fly (the wings) and her magical powers.

Weaknesses: She's easy to hit, being so tall, and she doesn't have very much stamina. Her powers drain her fairly quickly, and the last three tend to miss alot. Her healing power doesn't heal quickly, and takes a long time to add up in the long run. Even though she has great magic abilities, she's almost excessivly weak when hit by other magic. Also, she's afraid of darkness, for some strange reason.

NOTE: Due to many misconceptions on her apperance, I've decided to describe her more better. You see, when she's not fully together, she's just what she is. A statue. But, when formed, she becomes full-on flesh and blood human. Well, more like goddess.
Last Edited by Honest John; 04-19-2006 at 09:20 PM. Reason: Reply With Quote
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  #555 (permalink)   [ ]
Old 12-25-2005, 06:10 PM
ShadowThe Hedgehog ShadowThe Hedgehog is offline
Goron
Join Date: Sep 2004
View Posts: 106
Re: Character List

Name: Na’thal the shadow fighter

Age: 189

Race: Human

Sex: Male

Hair: Jet black

Eyes: Emerald green

Weight: 80 kg

Height: 6’0

Weapon: Katana (4 foot blade)

Armour: None

Strengths: a good sword fighter, and can use the Kranal to a certain degree.

Weakness: Can easily be beaten in a sword fight, and can only perform simple tasks with the Kranal, like floating rocks, or hurling a person backwards a few meters. Trickier tasks, like making big creatures freeze, require allot of energy, and will render him unable to fight for a couple of hours. Always uses hands to perform tasks with the Kranal.

Skills/Magic: Is a good sword fighter and is able to use the Kranal. (See below)

The Kranal: The Kranal is the main source of the powers of the shadow fighters. It enables them to move things and cause creatures to freeze with the power of their own mind. But the person must first realise the ability to use this power is there, before they can use it at all. The main disadvantage with this power is they must make some kind of movement in order to perform the task they want. This usually means the use of their hands, although they can use their head or eyes if they so wish. The Kranal also gives the people who can use it the ability to live longer than they normally would.

Personality: Na’thal is a kind and caring person, willing to help those who need it. He rarely uses his power, except in the defence of either himself or someone else, in case he might hurt someone. But if provoked in any way he will lash out with it, sometimes causing great harm to the one doing the provoking. He is also very quick to anger. His sword is the one possession he has kept over his years of travelling and, if lost, he will try anything to get it back. He would even consider murder.

Appearance: Na’thal wears black leather boots, a pair of green trousers, and a stained white t-shirt. His katana’s hilt can be seen over his shoulder, and the blade goes all the way down his back. His jet black hair goes no lower than his shoulders, and his power always makes him look like he is a sixteen years old person, even though he may be over one hundred.

History: Na’thal was born in the land of Kish’onal. But at the age 30 he left the land in search of a place of excitement. After two years he discovered he had the power to move things, and stop people with an ancient power called ‘The Kranal’. About eight years later he found a land stricken by war between light and dark, and, wanting to help, went in search of someone who could train him in the ways of the shadow fighter. He soon found someone, who was only known by the name of sensei.

She trained him for many years in the way of a shadow fighter. Even the oath they must take. The day he made that oath was the best day of his training. The oath goes “My sensei is more than my teacher. My sensei is like my mother/father, and I will willingly give my own life to save his/hers. Such is the pledge of a shadow fighter.” To which the sensei would reply “I, your sensei, do accept your pledge [Name of person]. Now arise and put away the old and become as new. Arise [name of person] as my son/daughter.”

He was trained for 110 years, never learning his sensei’s name. Then he received a letter telling him that his village had been destroyed, and everyone in it was killed. No training was done that day. But after that his resolve to fight was just made stronger.

He was trained for another 30 years. During which he became a good sword fighter, and quite adept at using his power. But one-day servants of the light attacked and killed his sensei. With her last words she wished Na’thal luck with his quest and gave him the one thing he will never lose. Her katana. He left her home and went in search of an army to join. Eventually his journey took him out of the land he was in, and across the ocean. Now, nine years later, he is just in search of someone to be his friend in this weird and hostile world.

Battles: The Woodland Temple - Finished
__________________
Kaifraz/kaylarin/Na'thal/Jade and Micralana/The Triplets
Formerly known as Naryn
Last Edited by ShadowThe Hedgehog; 03-23-2006 at 07:17 AM. Reason: Reply With Quote
  #556 (permalink)   [ ]
Old 12-26-2005, 12:01 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
Golden-Haired Lion
Join Date: Mar 2005
Location: Arkham
View Posts: 5,702
MY BA CHARACTERS (In alphabetical order just for you!)

ALTRA


Name: Altra “The Shadow Ninja Alchemist”

Age: 18

Race: Human

Sex: Male

Hair: Mid-length black

Eyes: Green

Weight: 130 lbs

Height: 5 ft 7 inches

Weapon: Auto mail arms; Alchemic potions; A pouch of kunai

Armor: Auto mail arms; Thick, black, leather trench coat

Strengths: Altra has auto mail arms, which he can transform with his alchemy into a vast variety of weapons, shields, and other objects. He can also make alchemic potions, which he usually keeps a small stock of in a belt and bandolier under his trench coat. These potions can range from bottles of acid to vials of poison to a highly flammable liquid, and more.

Altra is very intelligent, usually finding clever solutions to difficult problems. He is also very agile, preferring to dodge and counter attacks rather then block them. He has earned the title “The Shadow Ninja Alchemist” for his ability to move silently, practically disappear and reappear, walk on walls and ceilings, and move like a ninja. Most of his alchemic attacks do not flash and are silent, further adding to his reputation. He doesn't require circles to perform alchemy.

Weakness: Although he has auto mail arms, they were made for endurance, not strength. They only give him the strength of a normal man, and he can easily be overpowered. He requires both hands to perform most of his alchemy, so if one arm is destroyed or separated from the other, he can only perform small alchemic feats. As the shadow alchemist, he is susceptible to light or bright attacks.

Altra is limited the same way as other alchemists. He cannot perform alchemy with out the proper resources. He requires intense concentration and much time and resources to create his potions, so he cannot create them during battle or on a whim. Unfortunately, he can only perform minor adjustments and repairs on his arms, so he must find someone who makes auto mail to repair or create new ones for him.

Skills: Altra is well trained in the ninja arts, able to walk on ceilings and walls, walk on water, and disappear in a flash. Altra can also perform alchemy, such as raising barriers, creating cages, creating weapons, transmuting items, exploding objects, and so forth. He also has a unique form of alchemy that he created. It is part of the reason he bears the title, “The Shadow Ninja Alchemist”. He calls it his shadow alchemy. He requires a sufficient amount of shadows and darkness to perform it however. He takes the darkness from shadows and transforms it into these attacks:

Shadow Bonds: He creates bonds of shadow that can only be broken by extremely strong light.

Shadow Assassin: He creates a man-sized and shaped shadow that he can control. He can use it to scout, attack, or defend. It is in every physical way identical to him, although it is made completely of darkness. Unlike Altra’s other shadow attacks, the shadow assassin can survive in any light, although a light-based attack will instantly destroy it. It can also be destroyed by normal attacks, the number of which needed to do so depending on the strength of the attack. In order to create it, Altra requires a large or very dark amount of shadow.

Shadow Bomb: Altra creates a small sticky ball that he can stick to any surface. Once stuck to something, the ball cannot be moved. If tried, it will become like gum, still stuck to the original surface or object, but stretched out and stuck to whatever else touched it. Once stuck, the bomb will explode by a set countdown. The longer the countdown, the more darkness Altra requires. The bomb's gum-like state does not effect him.

Shadow Barrage: A bombardment of shadow arrows that flies from the shadow.

Shadow Weapon: Altra can create a weapon out of darkness.

Personality: Altra spends most of his time in solitude, usually in nature, since he has a great love for it. He normally holds himself aloof from other people, but not necessarily better. And although he holds himself aloof, he thinks of himself as a kind of protector, and tries to help people in danger. He is not prone to anger very often, usually keeping himself calm and cool, though when he is, it is usually righteous battle anger.

He doesn't like cities or large crowds; they usually make him nervous and uncomfortable, although not so much as before he met Kika.

Even though his is normally very distant from others, he will occasionally become good friends with someone, and these are the friends that he will do almost anything for. He lives mostly on his own, traveling, though occasionally he will go to a town or city, looking for work as a guard, assassin, spy, or detective, although he will only take jobs that he believes are honorable.

As a ninja, he is always accessing the situation. He is constantly on guard, judging everyone’s strengths, weaknesses, and character. He is always looking for escape routes, traps, and ambushes.

Altra cares very deeply for a mage, named Kika. He is very protective of her and would do anything to see her safe and happy. He doesn't like to see her fight, but tries very hard to keep himself from ordering her to go somewhere safe. He would, and has, sacrificed himself for her.

His feelings for her are such, that an enemy might think it a weakness, and try to exploit it by attacking her, but Altra's reaction is quite the opposite of what is expected. If anyone tries to harm Kika, he will go into a rageing frenzy, drawing strength from his feelings and attacking her attacker.

Appearance: He wears a thick, black leather trench coat so that he will not stick out of a crowd too much. In this coat, there are many secret hidden pockets and pouches that he uses to hide important objects or documents. Under his trench coat, he wears regular ninja garb, tight black clothing with a black belt holding a sleeve of kunai and his alchemic potions, and soft boots that hide his footsteps. Over his ninja garb and under his trench coat, he wears a bandolier that holds his alchemic potions. He keeps his potions in thick glass bottles to prevent breakage. To cover his auto mail hands, he wears black gloves.

His face is scarred from above his left eye down to his chin. This scar holds many memories for him, and he does not like to show or talk about it with others, so he hides it with a face covering that covers his face from under the eyes down, although the small part above his eye still shows.

<Done By woodelf, check out her fan art!

History: Altra lived a normal childhood, which he would later more than make up for. He lived in the country with his parents, three older brothers, and two younger sisters on a farm. When he was 13, a small group of official State Alchemists came through his father’s lands. They asked him for a nights lodging. His father graciously accepted them into his home.

While they were there, Altra listened from the stairs to a conversation between the alchemists and his father. They were on an official mission to squash a revolt from citizens from a recently conquered country. Altra was immediately entranced with the alchemists and their powers.

One year later, at a ceremony held by his family for generations, when a young man must leave the homestead and start his own life, Altra announced that he was going to try and join the State Alchemists. His family tried to convince him that it was a poor plan, and that he should do something else, for they knew that the alchemists often were involved in affairs that were less then honorable, but Altra was not to be persuaded.

And so he left to the capital. He was tested and inducted into the ranks of the alchemists. He spent the next two years studying at HQ, learning how to use alchemy, the State Alchemist handbook and rules, and how to fight without using alchemy. When he turned 16, he was made a full alchemist.

As his first mission, he was sent with seven other alchemists to quall an uprising in the same conquered country that the alchemists who had passed through his home had went to. During the time he had spent at HQ, the “conquered” people had revolted against the state more and more.

The young man was very excited, for this would be his first chance since leaving to visit his family. However, his hopes and heart were crushed when the group came across what had been his family’s farm. Everything, from the house to the fields, on fire. He rushed into the flames, desperate to find and save his family. He fell unconscious from the smoke before he could find anyone. He awoke a few days later at the State outpost. He found to his horror, that both of his arms had been ravaged beyond repair by the flames, and they had been replaced by auto mail.

The alchemist met with a few officials that had already been stationed there. They told him that none of Altra’s family had survived; they had been attacked by the uprising people for being suspected as spies for the State.

Altra instantly developed a deep and unhealthy hate for the people who refused to become part of the State. He was told that they were a ruthless, evil people that must be eliminated. The more and more he was told, the more he hated them. The first time he was sent into one of the towns the people calling themselves “Pectreans”, he turned into a ruthless killer. He killed many of the people fleeing the State’s counter-attack, whether they were fighting back or not. The more he killed, the more he thought of his family, which made him kill more.

During the attack, Altra suffered a blow to the head. He was knocked unconscious. When he next awoke, he found himself in a small dark room without windows. Sitting up, he saw a family of Pectreans huddled in the corner. He very nearly killed them the moment he saw them. The only thing that stopped him was a lack of strength. A large burly man Altra recognized as Pectrean pushed him back onto the tiny cot he had been sleeping on.

To Altra’s amazement, the man began cleaning his wounds. The startled young man asked why he was healing him when he had just tried to kill them all. The man told him that he knew that Altra would not kill him had he known the truth. He said his religion was based on trust and understanding, and he knew what the State was telling the alchemists.

As he treated Altra’s wounds, he told the alchemist about how his people had first rebelled when the State tried to force them to give up their religion. But they had never rebelled with force. Finally, the State sent alchemists to force them to obey the State. The State then started spreading rumors depicting the Pectreans as evil. Altra though on everything he had heard and everything he had everything been told. He thought about the man healing him, the innocents fleeing him in his fury, the family cowering in the corner, and more. Finally, he determined that there just must be a grave misunderstanding between the State and the Pectreans. Then he remembered his family. He asked the man about them and was horrified to learn that the State had murdered many citizens of the State that lived close to the towns and cities of the Pectreans, in case they were spies.

He was torn in two. Part of him was filled with what the State had told him about the rebels, and with hate for what had happened to his family. The other part of him wanted to believe the man who had healed his enemy, and thought about interesting things he had seen and heard both at HQ and the alchemist outpost.

He spent a day at the hideout, thinking through everything the last five years of his life had held for him. Finally, he decided that the State had betrayed him and his family. They had killed his family, they had attacked the peaceful religious people, and they had filled his head with lies and forced his to kill innocents. At the end of that day, he judged himself healed enough to return to the outpost and try to talk to the other alchemists.

So he went, but he was not met with understanding or open ears or eyes. When he tries to tell them what the State was doing, they turned on him. He fled back into the Pectrean town. Filled with despair for his former comrades, he vowed to protect the people he had been set against. Altra went to their leader, begging forgiveness for his sins. The leader graciously forgave him, knowing what he had been told.

But Altra still could not forgive himself. He had killed countless people who had done nothing to him or the State. For the next year, he fought against the State, defending the Pectreans. During this time, a State alchemist gave him a scar that reaches from above his left eye down to his chin. At the end of that year, the war ended, the State thrown back from the Pectreans’ land. The Pectreans offered to let Altra become one of them, but he still could not, knowing what he had done to them.

He left, traveling on his own. A few months after leaving, he came across an old wounded man alone in the woods. He healed the stranger and protected him from wild beasts until he regained consciousness. The stranger told Altra that he was a retired ninja, and lived alone in these woods. He had been attacked by an angry mother bear, which had thought he was after her cubs. His old bones had failed him in his attempt to escape, and he had fallen from the treetops.

The old ninja insisted that he was forever in Altra’s debt. Altra tried and tried to convince him it was nothing, but the old man insisted. He offered to train the young man in the ways of the ninja, for he had been looking for an apprentice, but could hardly get to anywhere he could find a suitable candidate.

After much arguing, Altra gave in. He spent a year with the retired ninja, learning everything he had to teach. Near the end of his training, for he was a remarkably quick student, the old man came down with an illness. He told Altra moments before his death that the alchemist had completed his training, and had learned all that he had to teach.

With the retired ninja dead, Altra again, set out on his own. He took odd jobs as that called for his special skills as he traveled. The more jobs he did, the more he merged his skills as both an alchemist and a ninja together. His reputation spread, until finally, he became know as The Shadow Ninja Alchemist.

During his travels, he met a mage known as Kika. Instantly, he fell in love with her, and her him. An account of how, when, and where they fell in love is Here. The two will sometimes travel together, sometimes seprately, but they always return to each other.

Battle Rank
Player:
Hyrulian Hero
Character: Altra
Innate Element: Shadow
Overall Rank: VII
Strength: IV
Defense: V
Elemental: VI
Speed: VII
Skill: VIII

__________________________________________________ ______________

BRIGHTWIND & DARKCLOUD


Name: Brightwind k’Vala

Age: 23

Race: Tayledras (More commonly known as the Hawkbrothers) (Human) Mage

Sex: Male

Hair: Long white hair

Eyes: Blue-grey

Weight: 180 lbs

Height: 6 ft, 10 in

Weapon: Double-ended oak climbing tool. A weapon and tool commonly used by the Tayledras, it has a dual-pointed hook on one end, and a sharp point on the other. There are several knots in the middle for an improved grip. Hand crossbow and a belt pouch of bolts.

Armor: Padded leather armor covering entire left arm, and hawking gauntlets on each hand and wrist.

Strengths: Brightwind is very agile and has improved vision common to his race.

Weakness: Though not weak, other fighters could easily overpower Brightwind, his strength average is in favor of his magic. He wears no armor other than his padded gauntlets and left arm, leaving him vulnerable to physical attacks; for he relies on Darkcloud to keep him safe from physical attacks.

Skills/Magic: Common to all the Hawkbrothers, Brightwind can move silently especially in the wilderness, and even though he is a mage, Brightwind was taught another skill of the scouts by his brother, the ability to move as easily in the trees as on the ground. Like all other Tayledras, Brightwind has the ability to examine and speak into one’s mind with his own, called Mindspeech. Though he can speak to others, they cannot reply unless they have Mindspeech as well, though they would simply have to think something and have him be actively scanning their thoughts to be able to communicate with him.

Brightwind is a Master-class mage, and has access to most kinds of magics, though he specializes in shields and offensive magics. As a Tayledras mage, he is able to access any nearby ley-lines (basically invisible threads of magical energy) or nodes (places where ley-lines meet and pool) and take power from them before exhausting his own energy. His bondbird is an owl named Karis, who is bleached white from the tie to the mage energies in his bondmate.

Main Spells: These are Brightwind’s main spells. He has other minor ones as well.

Shield: The ability to raise a transparent shield that protects Brightwind from magic attacks.

Deflection Shield: A shield that deflects missiles, both physical and magical.

Absorption Shield: The ability to raise a transparent shield that absorbs magical attacks and converts them into energy and then feeds it to Brightwind.

Trap Shield: A shield that turns and multiplies missiles and magical attacks upon their wielder, though this can backfire and be used against Brightwind.

Brightwind can support multiple shields and can layer them in any order, as well as shift their layering at will.

Elemental Trap: Brightwind can key this spell to any element, though only one at a time. This spell converts all elemental attack to its opposite and reverses upon it’s wielder (fire to water or ice, light to dark, earth to ice, air to earth, ect.). This spell only affects one organism and lasts for one hour. Multiple elemental trap spells cannot be placed on the same organism.

Fireball: A basic fireball spell that explodes in a 15 ft radius.

Tidal Wave: A spell that generates a tidal wave that moves out from Brightwind in a horizontal line to a range of 20 ft.

Lance: A basic bolt of magical energy that is thrown at an enemy.

Shock: A spell that sends an electrical shock into an enemy that requires physical contact.

Elemental Blade: A spell that creates a blade of flame, water, ice, electricity, light, or darkness usable only by Brightwind.

Personality: Unlike his brother, Brightwind seems untroubled by the pain in his past; though deep down he still hurts for his losses. He is always calm and cheerful, even in battle; which is useful all the more because his brother is not. Though he is not in any way naive, he tries to see the good in everyone, even if no one else can. Brightwind considers all the possibilities, ready to listen to anyone’s thoughts and opinions.

Appearance: Like all Tayledras mages, Brightwind has a large wardrobe of colorful and elaborate robes in the unique Tayledras style. While Darkcloud frequently scorns him for such distinctive and conspicuous clothing, Brightwind happily wears everything he owns in rotation, and in his opinion, the more elaborate it is, the better. He wears his white hair free flowing, with crystals and feathers braided into it like all Tayledras. He has a face that matches his twin’s, so much that the only difference between them is his elaborate outfits, the undyed hair, and the absence of the claw mark scar.

History: The Tayledras are a secretive and secular people, rarely letting outsiders within their territories. But those that they do know them as a very festive and friendly people. The Tayledras are one half of a group of people called the Kaled’a’in that split into two different peoples after the world they lived in was changed and warped from a long and costly war known as The Mage Wars.

The people were split and charge with separate tasks by their Goddess; those who became the Tayledras were charged with the task of taming the warped magic that had twisted the land, while the people who became their Shin’a’in “cousins” were charged with guarding the weapons that survived the catastrophic explosion that marked the end of The Mage Wars, which must never be used again.

The Tayledras clans created “Vales”, where they would live for a time, taming the wild magic and land, feeding the tamed magic into a giant crystal and rock cone-like formation called a Heartstone. Once the wild magic in an area was tamed and the land was inhabitable, the Tayledras would drain the Heartstone of the magic and move to a new area, where they would repeat the process. However, working so intimately with magic has bleached all Tayledras’ hair white, scout, mage, and civilian.

Over the generations, the Tayledras mages experimented with changing birds of prey, making them smarter, bigger, faster, and giving them the gift of Mindspeech. All of this would have only provided the birds with more weapons, but the Tayledras tamed them as well, and then proceeded to bond with them, linking the Tayledras’ mind with his or her chosen bondbird’s. It is for this reason that few outsiders know them as the Tayledras, but as the Hawkbrothers.

Darkcloud and Brightwind belonged to the Tayledras clan, K’Vala. They are twins, who though now are seemingly the opposites of each other, were very much alike. They both knew from an early age that Brightwind would be a mage and Brightcloud, as he was known then, would be a scout. And so they were, each thriving in his place in Hawkbrother society.

When they were 22 years old, they were called away to assist another clan in distress. All went well there, but when they returned to K’Vala, they found destruction and slaughter of the worst kind. All of their family and loved ones were dead, their bodies unmarked by normal weapons, but Brightwind, then only a Journeyman-class mage, recognized the markings upon them as magical. The brothers mourned the loss of their brethren for days before they gathered what they could and left.

A Hawkbrother’s usename implies who he is as a person. Whenever one suffers a great tragedy or character change they may change it. Brightcloud felt the loss of his clan deeply and it affected him likewise. He felt it so deeply that he changed his usename to Darkcloud. And though Brightwind felt it just as deeply, he didn’t go to the extremes that Darkcloud did.

With their clan dead they were faced with a choice. They could either join another clan or try to make it on their own. They both agreed that joining another clan would be too strange, too weird, and that they would have to make it on their own. They returned to the clan they had helped during the destruction of their clan to tell them of the incident and the need to cleanse the area before the half-tamed magic went completely wild again.

Later they found out that an Adept-class mage had destroyed their clan, trying to gain the magic in the Heartstone for himself, though the Elders had drained it before he could. From that moment the brothers vowed to avenge their brethren by finding this mage and sending his spirit to whatever god would take such a soul.

Battle Rank
Player:
Hyrulian Hero
Character: Brightwind
Innate Element: N/A
Overall Rank: VI
Strength: III
Defense: VI
Elemental: VI
Speed: V
Skill: VI


Name: Darkcloud k’Vala

Age: 23

Race: Tayledras (More commonly known as the Hawkbrothers) (Human) Scout / Fighter

Sex: Male

Hair: Long braided white hair, colored brown.

Eyes: Blue-grey

Weight: 195 lbs

Height: 6 ft, 10 in

Weapon: Double-ended oak climbing tool. A weapon and tool commonly used by the Tayledras, it has a dual-pointed hook on one end, and a sharp point on the other. There are several knots in the middle for an improved grip. Hunting dagger in his belt. Longbow and a quiver of arrows.

Armor: Studded-leather armor, padded leather armor covering entire left arm, and hawking gauntlets on each hand and wrist.

Strengths: Though not abnormally strong, Darkcloud is stronger than the average fighter. He is also fairly quick and agile, and has improved vision common to his race, possibly better than most of his kind. Though vulnerable to magic, Darkcloud is familiar with mages and their weaknesses, giving him an edge in battle against them.

Weakness: Though most Tayledras have a slight resistance to magic, Darkcloud seems to be especially vulnerable to it. He is easily provoked and angered, and when so, becomes sloppy and careless.

Skills: Darkcloud is able to move silently in almost any environment. He also is able to move as easily in trees as well as on the ground. His skills as a scout give him the ability to track almost anything, as well as cover his own tracks, keeping him from being tracked by other people. Like all other Tayledras, Darkcloud has the ability to examine and speak into one’s mind with his own, an ability called Mindspeech. Though he can speak to others, they cannot reply unless they have Mindspeech as well, though they would simply have to think something and have him be actively scanning their thoughts to be able to communicate with him. His bondbird is a peregrine falcon named Vree.

Personality: Ever since the tragedy, Darkcloud has closed himself off to most of the world. He tries to bottle up his emotions, suspecting everyone and trusting no one other than his brother. Because he bottles everything up, he is easily provoked and angered, exploding at the wrong time. He doesn’t say much, nor does he miss much, though he might not consider all the possibilities when he sees something others might not.

He is very selfish, stubborn and headstrong, believing his way is the only way; though his brother is able to get him to calm down and listen to reason…most of the time.

Appearance: Even clan-less, Darkcloud still dresses the part of a scout. He wears dark studded-leather armor over a brown and dark green tunic with dark brown breeches. He dyes his white braided hair brown to be better camouflaged. Like all Tayledras, he also braids feathers and crystals into his hair. His tawny, golden skin is deeply tanned from years of being a scout for K’Vala. He has a slightly pointed face and three scars on his left cheek where an ice drake slashed him.

Battle Rank
Player:
Hyrulian Hero
Character: Darkcloud
Innate Element: N/A
Overall Rank: VI
Strength: VII
Defense: IV
Elemental: N/A
Speed: VII
Skill: V

__________________________________________________ ______________

(^By Lady Knives)

Name: Cerin

Age: Appears 17, but has no real age.

Race: Angel

Sex: Male

Hair: Earlobe-length blonde

Eyes: Emerald green

Weight: 160 lbs.

Height: 5 ft, 5 in.

Weapon: Heaven’s Spear-A long, T-shaped, two-handed weapon that consists of a long sword blade on one end, an area to hold onto in the middle, and two massive axe blades on the other end. Chain of Heaven-A long, thin, indestructible chain that has a massive boomerang-shaped blade on the end.

Strengths: Is speedy and agile, enabling him to easily dodge attacks. Is immortal (which doesn’t mean he can’t be hurt or beaten).

Weakness: He only has the strength of a normal person, so he is easily over powered in hand-to-hand combat, preferring to hit and run. When not protected, Cerin is greatly harmed by attacks of an evil or wicked nature. He is also easily harmed by physical attacks since he has no armor.

Skills/Magic: Cerin can fly (duh, he has wings). He can look into a person’s soul, judging them, which keeps him from being tricked into aiding evil rather than good. He also has several powers that were granted to him by God, though they can’t really be considered magic.

Holy Ward: He creates a holy barrier around himself that wards off evil creatures and attacks.

Cleansing Light: He can create a beam of blinding that either heals or harms, depending on the alignment of whoever is touched by it. But doing this takes energy from him to either replace what he is healing, or to take away from what he is harming.

Holy Sphere: Cerin creates a ball of light that he throws at a target, which hurts them, good or evil.

Heaven’s Guidance: He can control inanimate objects, including those in flight, such as arrows or Heaven’s Spear, making them swerve to the left or right, fly up or down, or change direction. When he does this however, he is let vulnerable and open to attack.

Flame of Vengeance: He shoots a beam of white light that creates a trail of fire wherever it strikes; it also sets opponents on fire when it impacts with them. In order to do this however, he must have a source of fire to take the energy from (torch, campfire, ect.).

Bolt of Justice: He fires a lightning bolt from his hands.

Personality: Cerin is a great believer in the power of good over evil (how could he not be?), and will do what ever he can to keep peace and justice. He sees the good in everyone, except demons and devils, which he considers intolerable and better off dead, and tries to convince them of that good and to change. He always has a smile, and takes almost everything in a good light. He tries not to battle anyone other those of pure evil, but when forced to, he takes a good humor and childish delight in it. When battling evil creatures, he does so with a righteous fury that turns him into a fighting machine.

Appearance: Being an angel, Cerin has great, white, feathery wings. He wears white baggy breaches, a blue baggy shirt, and a white robe. He usually goes barefoot, but will wear white boots in harsh terrain. He has a pointed, triangular face that is always smiling and pointed ears.
<By Woodelf(now with GIMP!)

History: Cerin lived in Heaven for a long time, but he grew bored of it after a few million years, and asked God if he could go to the moral realm. God said yes, but he had to go there as a peacemaker and protector. He granted Cerin heavenly powers, as well as the Chain of Heaven and Heaven’s Spear. So now Cerin walks the worlds of mortals, righting wrongs and protecting the innocent.

During his travels, Cerin had to fight with a demon who was wiping out villages. He beat the demon and forced it to flee to Hell. Cerin gave chase, hopeing to destroy it before it excaped. Unfortionatly, the demon was able to drag Cerin to Hell with him, trapping him there.

Trapped, Cerin had to fight demon after demon in order to try and excape. He finally did so, but he left a rift that let a powerful upper-class demon named Narissaca out with him. Cerin was able to seal the rift before any more could come through, but he was defeated in battle by Narissaca, who then left to wreak havack. Now Cerin has taken it upon himself to rid the world of plague called Narissaca that he unleashed, and he will not rest untill he does.

Battle Rank
Player:
Hyrulian Hero
Character: Cerin
Innate Element: Holy
Overall Rank: VI
Strength: III
Defense: IV
Elemental: VI
Speed: VII
Skill: VI

__________________________________________________ ______________

DARRIL


Name: Darril

Age: 18

Race: Fire Dragoon

Sex: Male

Hair: Mid-length Blonde

Eyes: Blue

Weight: 165 lbs

Height: 6 ft, 2 inches

Weapon: A long broadsword called Dragon’s Fire. The blade itself is a fiery red-orange and is shaped like a jet of flame (if that makes any sense). When willed, the blade will erupt in flames. The flames on the blade cannot be put out except by its wielder’s will. His dragon form hands and feet.

Armor: His wings, which he uses as shields, gauntlets, and shin guards.

Strengths: Darril has dragon-like strength and speed. His wings can protect him from most attacks, magical or otherwise. Fire attacks only make him stronger. He has excellent eyesight. Normally, he is very agile.

Weakness: Water and ice magic. Other than his wings, he is vulnerable to attacks, since he has no armor. He cannot swim. In his dragon form, he is not very maneuverable, especially on the ground. When angered, his attacks become sloppy and less acurate.

Skills/Magic: He can, of course, fly. He can change his hands and feet from normal to a dragon-like form. In the dragon form, his hands and feet become scaly and clawed, and he can use them to climb almost any surface. He can summon and control fire. He also has several different fire attacks.

Jet Fire: He can shoot jets of fire from his hands. He can also shoot it from his feet, which will let him fly considerably faster.

Fireball: He shoots a fireball from his hands that explodes on contact.

Fire Shield: A shield of flames surrounds him.

Fire Vortex: Darril is engulfed in a swirling vortex of fire. It spreads to encompass any nearby enemies. The pull of the vortex will also pull items and enemies into it.

Armageddon: Darril will fly high up into the sky, before turning around and plummeting back down to earth as a fiery missile. When he hits the ground, an explosion erupts from his point of contact, spreading out to engulf surrounding enemies. This does minor damage to Darril as well as the enemies.

Fire Dragon: Darril transforms into a large red dragon, complete with scales that will protect him, a tail to whip enemies, and a snout to breath flames from. Darril only uses this as a last resort. Once he transforms back to his normal form, he is completely drained and pretty much done for.

Ice Ring: Darril has a magical ring that absorbs ice and water, magical or otherwise.

Personality: Darril is normally very forward and blunt. He says what needs to be said, and won’t beat around the bush. He’s very kind, if a little arrogant and hotheaded (pun intended). But his bursts of anger don’t last long, and he will quickly apologize. Appropriate to his forward nature, Darril is very bold and couragous. He can’t stand to stay in one place too long, for he suffers from a great wanderlust.

Appearance: The back of Darril’s hair is pulled back in a ponytail, leaving two long “clumps” hanging in his face. He wears a green sleeveless tunic with red embroidery and designs. His pants are blue, with red designs that match his tunics. He has two large wings covered with hard, shiny blue-green scales sticking out the back of his tunic. He wears a blue-green cloak with red flame designs at the bottom to keep them hidden. He wears his magical ring on his left middle finger. It consists of a simple gold band with a large sapphire set in it.

History: Darril was born in a dragoon city within a deep and vast valley, away from the rest of the world. Darril was born with a particular wanderlust that caused the other dragoons to regard him as strange and abnormal. As he grew up in this valley paradise, he found he was unhappy. He was always trying to get past the moutains that held him in the valley like walls. He often encouraged the other Dragoon children to come with him, but they never succeeded. His whole life, he resented his parents for the lectures and reprimands the gave him for wandering outside the city.

The more he grew, the more he became shunded by the other Dragoons, child and adult alike. He spent most of his time in the fields outside of the city, with his one good friend, Learith, a water Dragoon. Learith had studied in magic his whole life, and passed what he learned onto Darril. In turn, Darril thought Learith how to fight hand-to-hand.

When they were 15, Darril and Learith decided, that while life in the valley was almost heavenly, it was not enough for them. They left, without looking back. They soon found that life on the outside was harder then they had first thought. Most people ran from them on sight, due to their wings, although they did manage to find acceptance among people just as strange to normal folk as they were.

At 16, the dragoons joined a party of mercenaries. They stayed with this party for a whole year. They went on many missions and adventures. During a raid on a dragon’s lair, the party found Dragon’s Fire. In the battle with the dragon, Darril broke his normal broadsword off under the scales protecting the dragon’s heart. The blade pierced through the creature’s heart, sending it into a dying frenzy.

In the confusion and chaos, Darril and Learith were engulfed in the dragon’s flame breath. Because of his fire powers, Darril wasn’t harmed. Instead, the flames coursed through him, making him stronger, and giving him the power to transform into the form of the dragon he had killed. Learith, however, was burnt to a crisp. It was argued for several days and nights who shall get the blade, for it was put in the “keep” pile. Finally, since he delivered the final blow, the group all agreed that the blade go to Darril, who keeps it in memory of Learith.

After a year, Darril grew tired of the mercenary party and the work they took. He left on his own to find his own work. Over the next year, he set himself to further developing his powers and skills.

Battle Rank
Player:
Hyrulian Hero
Character: Darril
Innate Element: Fire
Overall Rank: IX
Strength: VIII
Defense: VI
Elemental: IX
Speed: VIII
Skill: VIII

__________________________________________________ _____________

ILYA


Name: Ilya

Age: 21

Race: Human Ninja

Sex: Male

Hair: Mid-length Black

Eyes: Vivid Blue

Weight: 150 lbs

Height: 6 ft

Weapons: Ilya has many different weapons, including:
Twin Katanas, Kunai, Shuriken, Throwing Needles, Smoke Bombs, Bombs, Sleeping Gas Bombs, Caltrops, and these:

Giant Shuriken: A larger version of the normal shuriken with four large curved blades that fold together.


Spiked Chain and Gauntlets: Large gauntlets with extremely sharp claws on the fingers and a gun-like barrel under the wrist. The barrel shoots out a spiked chain that wraps around enemies. Ilya then pulls on the chain, shredding them.


Armor: Metal Plated Gloves, Spiked Chain and Gauntlets (when in use), and a thick, padded jacket.

Strengths: Ilya is a master of many weapons. He can use almost any and all of them with a mastery that causes jealousy in the greatest of warriors. Even without his weapons, he can do considerable damage to an opponent due to his great speed and strength. He is extremely fast, strong, and vicious in his attacks and movements, attacking with great strength and disappearing before the enemy can counter. He has incredible stamina, which lets him fight for days on end, so long as he is conservative with his energy.

Weakness: Do to his lack of (effective) armor Ilya is easily injured. Although he is a master with each of his weapons, they all have drawbacks. When using the Spiked Chain and Gauntlets, he is unable to use any of his other weapons, except for bombs and caltrops. With the exception of his Featherlite and Speed spells, he had difficulty using his magic. He prefers regular combat over magic, so he can't use his or counter others' magic well. Water and ice magic seem to harm him more than others, due to his proficiency and immunity to fire.

Skills/Magic: Ilya knows most of the skills available to a ninja. He can walk on water, walk on walls and ceilings, and more. Walking on water requires the use of his Featherlite and Speed spells. He must keep moving while on the water, otherwise, he will fall through. He uses a varied version of his Featherlite spell to walk on walls and ceilings.

Shadow Clones: Ilya creates anywhere from one to four clones of himself. The more clones he makes, the more energy he must use to make them. These clones are alike in every way, but are much weaker, having only half the strength that he does. They will follow his bidding. They can attack and defend, but when they are killed, they will disappear in a puff of smoke.

Featherlite: Ilya uses a simple spell that reduces his weight and the weight of anything he is holding. This allows his to jump great distances or traverse otherwise impossible terrain, such as water.

Speed: Ilya doubles his already increadible speed. He uses this spell with Featherlite to walk on water.

Decoy/ Substitution: Ilya replaces himself with a decoy that looks exactly like him, but in reality is a log, rock, or other object. In order to do this, he must have the object close at hand.

Healing Sphere: Ilya forms a ball of healing light can heal wounds right before his eyes. He can use this on himself or another person, but it takes a lot of energy.

Every so often, warriors through history have been blessed by miraculous powers by unknown reasons and by unknown forces. Ilya processes the Houka Soshi Youshiki no Jutsu, or Fire Elemental Form Technique. When using this technique, Ilya’s entire body becomes covered in flames. But these are no normal flames. While they burn like normal fire, they cannot be put out, or contained. Ilya only uses this as a last resort, for when the flames finally go out, he is spent and utterly helpless. Another special trait that Ilya has is the ability to control and the immunity of fire.

Personality: Ilya is often torn between honor and expectancy, striving to find a middle ground between the two. He is generally a very nice person, although very serious, quite, and secretive. He doesn't talk much, generally waiting and judging others first by their own words and actions. He never angers and has endless patience. He is always calm, no matter what, and is always thinking ahead and planning. He generally sees through deception, since he is trained in it. He may travel in a group, but seldom makes friends or anything more than acquaintances. He doesn't like to depend on other people, so he generally tries to get others to follow his own plan.

Appearance: Ilya wears long dark red pants, a crimson shirt with sleeves reaching to his elbows, and a thick, padded dark green jacket with various slots and pockets, both on the inside and out.

Kunai and shuriken holsters are strapped to both of his legs at hand height, as well as to his belt. More holsters and pouches are all around his belt, holding more kunai, shuriken, bombs, caltrops, and throwing needles. His katanas are in his belt, on each hip. His Giant Shuriken is strapped to the back of his belt. Two bags are strapped on either side of where his Giant Shuriken is strapped. These bags contain his Spiked Chain and Gauntlets. To equip them, he merely slips his hands into the bags, the Gauntlets sliding onto his hands.

His forearms are wrapped tightly in thin bandages. On his hands are fingerless, metal plated gloves. He wears thick sandals on his feet. A crimson face covering covers the lower half of his face, from just below his eyes down. He wears a black headband across his forehead.

History: Ilya was born to simple people, a man and woman who ran a noodle shop in a small village. When he was nine years old, he left his family to train at an old temple high in the mountains above his village. For at the temple, monks and ninjas lived, protecting the people below and providing economic support.

The old monks and ninjas at the temple welcomed him with open arms, ready to teach him whatever he wished to know. He spent the next nine years learning all of the basic ninja skills, such as basic weapons skills and magics. He had many different teachers, each teaching him many different skills. At eighteen, his masters declaired him ready to become a full ninja.

He was assigned to a squad lead by an old ninja master, Shishoen. Ilya’s partners, Shino and Nentou, quickly became friends with him. The three, although great friends, were very competitive with each other, becoming rivals as well as friends.

The three formed a great team under Shishoen, each balancing the other. Ilya became the ninja weapons master. Shino was the ninja magic master; he knew all of the different techniques, even some that were not know in most of the world. Nentou had eyes that could see through any deception and was a master of traps and strategy. Shishoen lead them in many missions while he taught them.

Together, the three flourished as ninja for the temple and village, successfully completing many missions. Finally, Shishoen declaired the tree beyond his training. They were put together in a squad, Ilya leading them. Ilya’s squad became renown for their successful missions, which they completed with ease. Soon, they were given harder and harder missions, sometimes against other other ninja from distant countries that grew too powerful.

During one mission where Ilya’s squad was defending their village against invading warriors, Ilya suffered a critical wound. As the enemy was about to deliver the deathblow to Ilya, Shino quickly used a spell that forced him to sacrifice his own life. His final attack killed the warrior about to kill Ilya, and several others, but it was not enough to defeat them all.

Of all of Ilya’s squad, only Ilya himself and Nentou remained. The two just barely managed to escape, but Nentou was unable to recover from his various wounds, and died just outside the village. Returning alone, Ilya suffered a change in personality, blaming himself for his squad’s failure. He became more secretive, serious, and darker. He began to hesitate when faced with a choice, torn between what is expected of a ninja and what is honorable.

After he healed, he was given a solo mission to find the man who prompted the attack on the village and temple and eliminate him, for it was discovered that the foreign warriors did not invade wittingly. So now, Ilya travels alone, searching for the one who caused the deaths of his friends.

Battle Rank
Player:
Hyrulian Hero
Character: Ilya
Innate Element: Fire
Overall Rank: VIII
Strength: VIII
Defense: III
Elemental: II
Speed: IX
Skill: VII

__________________________________________________ ____________

KARIS


Name: Karis

Age: 17

Race: Human

Sex: Male

Hair: Chin-length black

Eyes: Brown

Weight: 165 lbs.

Height: 6 ft.

Weapon: Karis has a magical whip can shrink or grow in length as needed. It has several forms that it takes as well as its normal form. In every form it has a square metal hook that helps him hook ledges and objects, and is also good for attacking. It has three elemental forms where the length of the whip turns into electricity, fire, and water. It also has a blade form (attachment).

He also has a magical short sword he uses in close combat. The blade is made out of black diamond and the golden cross guard sports a small round button. When said button is pushed, a black diamond coating spreads out from the blade to cover Karis' body. When the button is pushed again or the blade is put away, the black diamond coating retreats back into the blade. Oviously, the diamond coating vastly increases the amount of damage Karis can take. Most attacks don't harm him, though the coating can be cracked with enough force.

Armor: Karis wears a black leather jerkin, black shin guards, and black gauntlets. His left gauntlet is magical, and creates a large magical shield that deflects magical and ranged attacks as well as blocking melee attacks.

Strengths: Karis is extremely adept at performing tricks with his whip. He can grab items and people with his whip. He can also grab and swing or pull himself to other place (Example: Swinging across a canyon by grabbing a tree branch. Grabbing the top rung of a ladder and either shrinking the length of the whip or climbing its length.).

He is very quick, limber, and agile. He relies on speed and evasive maneuvers to keep him out of harm. Though he can’t do much damage hand-to-hand, he is very good at it, making many quick strikes that pile up.

Weakness: Karis, though agile, is very weak. He isn’t use to taking damage, and therefore, is very susceptible to harm. He may be good at hand-to-hand combat, but he does very little damage when unarmed.

Because he moves around so much, Karis has only a short amount of stamina. If he conserves his strength and doesn’t run around so much, he can continue fighting longer and maintain his stamina.

Skills/Magic: Other than his magical items, and his skills with his whip and sword, Karis only has one magical skill. He has the ability to create magical copies of himself. He can direct them with his mind from a distance, or they can do everything he does. They can’t actually attack an enemy, and they disappear if they are hit, but they are helpful in distracting or confusing an enemy.

He has a very close bond with his horse, Trenor. He is able to both perform riding tricks and fight horseback.

Personality: Karis is very jocular and charming. He doesn’t respond with anger much; usually, he replies to everything with a witty comment. He’s always messing around and playing practical jokes. When something bad happens, he just makes a joke and takes it in stride. He also refuses to fight women, on account of that he finds it immoral. He also is a real ladies man. Whenever he sees a woman, he always hits on her. And it is rare that they ever resist his charm.

Appearance: Karis for the most part is tall and muscular for his age. Though he is muscular, he is not bulky. His body is very lean. He wears tight black leather pants and a shirt, with a leather crimson jacket. He has regular brown boots and also wears white gloves. He keeps his whip in a clip under his jacket.

His face is oviously clean-shaven. It is square in shape with a likewise jaw. He has a chestnut-colored horse, which he raised from a baby, named Trenor.

History: Karis was born in a small village like any other. He was the son of a widowed innkeeper. They raised him until he was old enough to work as a stable hand in his father’s stables. He learned much from the Stable Master, who soon became his close friend and mentor.

As he reached his teenage years, his father promised him that he could raise and train his very own colt. With the help of the Stable Master, he picked out a colt and named it Trenor. A few years pasted, and life continued as normal. Karis soon became very adept at riding tricks, and was soon admired throughout his village for his riding skills.

But one day, a traveling carnival came to his remote village. He had never seen such sights and was immediately mesmerized by them. He told his father that he wished to join the carnival, but his father forbid any such thing. He fought with his father the whole time the carnival was in town.

On the last day that the carnival was there, Karis and his father fought louder and fiercer than every before. Karis left in a storm, headed to the carnival master. He agreed to take him on as a trick rider. Karis left with the traveling group and never returned to his parents.

After a while, he tired of the carnival. He left, but he didn’t return home. He wandered around on his own and soon found an old man who lived by himself in the woods. He stayed with the man for about a year, doing chores in return for board and weapons training. The whole time he was there he asked the man why he was doing all this for him, but the old man would never answer.

Finally, the old man told him that he had taught him all that he knew and gifted him with his magic whip. Karis was stunned at the gift, but he was stunned even more with what the old man told him next.

He said that the whip was an item that he had retrieved in his youth from an ancient temple with two of his partners. The old man told him how the man and woman who were his partners had fallen in love during the mission where he had gained the whip. Shortly thereafter the woman was with child.

After the child was born, all three agreed that they would make one more retiring quest. It was a long and difficult one. Finally, they reached the finally chamber deep within a catacomb down in the earth. In the finally chamber, they fought long and hard with a demon who was guarding the treasure.

At last, the demon seemed to gain the upper hand on the adventurers. With defeat at hand, the woman was left with no choice. She scarificed herself to save her love. The two men recovered the treasure and excaped with their lives thanks to the woman, but the old man's partner was scarred with her death.

He sold his weapons and armor and opened an inn, where he raised his child. Karis was shocked by the history of his parents, and did not speak for several hours. It was suddenly clear to him why his father was set dead against his leaving home. He had known that his mother had died when he was a baby, but his father always refused to say how.

When he was spent the night thinking about every the old man had told him, he asked him why he was giving him the whip and why he hadn't told his father where he was. The old man said that his father did know where he was. He had sent a message to him when Karis first appeared at his door.

After much debate, the two had decided that the old man had best train Karis and teach him all he knew. "He finally realized that neither he nor adventuring was to blame for your mothers death. So he had agreed that you should follow your heart. Adventure. Join a traveling troup if you like. But you must do so now. And......call me Noris."

So with Noris' and his fathers blessing, Karis set out to follow his heart; to adventure.

__________________________________________________ _____________

KURIZU

Name: Kurizu

Age: 17 *NOTE: Death Gods age, much, much slower than normal people. 17 years to a Death God in Soul Society is about 85 on Earth.*

Race: Death God (Also know as Shinigami, or Soul Reapers). Death Gods are, technically, spirits. *NOTE: They aren’t actually Gods, they’re just “normal” spirits.*

Sex: Male

Hair: Medium-length, spiky white.

Eyes: Blue

Weight: 145 lbs

Height: 6 ft, 1 inch

Weapon: A weapon known as a Soul Slayer (Also referred to as a Zanpakutou). Soul Slayers are the weapons used by all Death Gods. A Soul Slayer is basically a katana, although they uniquely modified for each Death God that wields them. Although they appear normal, Soul Slayers are not lifeless, so to speak. They possess a type of soul of their own; the spirit of the sword, as it were. Each sword/spirit is unique in name, form, powers, Shikai form, Bankai form, and spirit form. Their normal form is their basic katana form, and somewhat contains their power. Their Shikai form is otherwise known as their “partially released” form. In this form, they are still a weapon, but they are no longer necessarily a katana, or even any type of sword. As well as being a completely different weapon, Soul Slayers are much more powerful in their Shikai form. The Bankai form is also known as the fully released form. In this form, the zanpakutou changes again, and is much more powerful. However, many years of training are usually required to obtain Bankai. Their spirit form refers to the form of the spirit inside the zanpakutou. This is the form they take when the spirit inside the sword chooses to exit it’s “metallic housing”.

Kurizu’s zanpakutou is named Kurauddo, and its spirit form is that of a large spider with a mark of two crossed lightning bolts on it’s abdomen. At the moment, Kurauddo (The sword itself and the spirit are the one and the same, so they have the same name) cannot affect the real world in any way, although he can advise Kurizu.

In it’s basic katana form, the unique aspects about Kurauddo are it’s cross guard, which is in the shape of two crossed lightning bolts, and it’s blade, which is slightly curved backwards, and sports a serrated edge. In it’s Shikai form, the blade splits into two seperate blades, which are identicle to the original, except for the chain that is attached to the bottoms of each swords' hilt. This chain is unbreakable, and can shorten or lengthen indefinately according to Kurizu's will. The release command to change Kurauddo into its Shikai form is “Thunder (Or Sanda; it’s the same thing), Kurauddo!” At the moment, Kurizu hasn’t obtained Bankai.

Armor: None.

Strengths: Simply put, his speed and agility, which are unrivaled, almost surpassing logical comprehension. Even if he isn’t very strong, he possesses a great amount of stamina. Perhaps to make up for his lack of physical strength, his magic is quite powerful. He is an excellent swordsman, utilizing quick, fluid combos and counters over pure power.

Weakness: Due to his lack of armor, he is easily damaged. He isn’t very strong at all, and can be easily overpowered by anyone with an adequate amount of strength. Fire attacks are very efficient against his ice attacks. Earth magic is almost as effective against his lightning attacks as fire is his ice.

Skills/Magic: All people possess what the Shinigami call spirit energy, which is, obviously, their soul’s energy. Death Gods use this energy to power their magic. They can also sense this energy, allowing them to locate living beings, even those they can’t see and those miles away. NOTE: The Shinigami spells are referred to as the Demon Arts.

Soul Burial: This is a spell where Kurizu stamps the hilt of his zanpakutou on a soul’s forehead, sending them on to either Soul Society or Hell. This cannot be used on a living being and is absolutely effortless.

Corporeality/Incorporeity: Normally, most people cannot see Death Gods. As spirits, they remain invisible to everyone except other spirits and incorporeal beings, unless special techniques or abilities allow others to do so. However, incorporeal Death Gods cannot directly affect corporal beings. But the Shinigami possess the ability to change from an incorporeal form to a corporeal one, in which they can directly attack other corporeal beings.

While changing between substantial and insubstantial forms is hardly draining, the overuse of this ability will cause a great strain on the body, and may even prevent the further use of it. While incorporeal, just as he cannot directly harm corporeal beings, Kurizu is immune to attacks from corporeal beings, and can even move through walls and other obstacles.

Spirit Shot: He collects a ball of pure energy in his hand, which he then throws or attacks with melee-style. Considering that it is pure energy, this attack can quickly diminish his stamina if used overly much.

Lightning Wave: Kurizu swings Kurauddo, sending lightning out in a sweeping wave.

Lightning Spear: This is a last resort attack, for is consumes a massive amount of energy. Kurizu holds up his hand and summons a large lightning bolt into it, which he then throws with all his might. This attack does quite a bit of damage, and is nearly impossible to block or dodge.

Ice Wave: He swings Kurauddo, firing a dozen or so large ice spikes in the direction he swung the blade.

Storm: Kurizu thrusts his sword into the sky, summoning a large storm. A massive amount of dark clouds will pour out of his blade, covering the sky overhead. Once the area is covered by the storm clouds, high winds will blow through the area and lightning will strike randomly, all while a heavy rain is masking everything. This spell is dangerous to Kurizu as well as the enemy, for the high winds will blow him around due to his lightweight, and the lightning has as much of a chance at hitting him as it does anyone else.

Hail Storm: Similar to the Storm spell, except the lightning is replaced by hail.

Gust: Kurizu fires a blast of air with his hand or sword.

Appearance: Kurizu is of average height, although somewhat lightweight. Although he isn’t very muscular, his body is very good shape. He is lean and wiry, and overall, built for speed and agility. His medium-length white hair is spiked up and back, except for his bangs, which hang down over his face at eye-level in two groups. He wears a large black robe, with white trim and a white cloth belt. The bottom half of the robe is large and baggy enough that it appears to be a solid piece, although it is actually separated into leggings. He wears white socks and traditional Japanese woven sandals.

His zanpakutou is slung across his back, strapped there by a strip of dark blue leather. In a hidden pocket inside his robe, Kurizu also keeps two items important to Death Gods. One is a cell phone/radar, on which he receives info from Soul Society on the appearance of Hollows and lost souls waiting to be sent on. The other is a Memory Chikan, which is used to alter a person’s memories. The Memory Chikan is basically just a metal rod with a button on top and a red flashing light on the side near the top. Kurizu doesn’t use the Memory Chikan much, seeing as he doesn’t really ever have a need, and doesn’t really care if a need arises.

Personality: Kurizu is best described as hyper, happy, and friendly. He always has a smile on his face, even in combat. He almost never angers, and even if he does, it is usually a righteous or protective anger. He is quite charming, and gets along with others extremely well. In a group, he is the one who makes the witty comments, flirts with the women, and pokes fun at everyone. He is almost always eager, energetic, and ready to battle, although occasionally, he is overcome by fits of laziness. Despite the happy face he puts forth to the world, he is secretly worried that he will never fulfill the expectations expected of him, especially those of his parents’.

*Note: As appropriate to his Japanese origins, Kurizu often attaches Japanese honorifics to everyone’s names. Here is a list of common honorifics and their meanings.*

Kun: A sort of a friendly term that is comparable to "Homeboy" or another term like that.
Chan: A cutesy term that is basically like calling your lover Hun, or calling a friend cute; often used on younger children to say how cute they are.
Chin: A more cutesy form of Chan, although it can be used more mockingly.
San: Kind of like saying Mr., Mrs., Sir, ma'am.
Sama: What you call someone who is higher up in your hierarchy of sorts, it expresses more respect than san, but less than Dono.
Dono: Expressing huge respect, as if you aren't good enough for that person.
Kouhai: A person’s “junior”. It can refer to work, school, life experiences, ect.
Senpai: A person’s “senior”. It can refer to work, school, life experiences, ect.
Sensei: What you call your teacher or master.
If you just say their name, it can either mean that you have no respect for the person, or that you are very, very good friends with the person and you respect them enough so that you both know without the honorific that you respect them.

Biography: Death Gods are a type of spirit that usually never lived on Earth, or, as they refer to it, the real world. Instead, they live in a place called “Soul Society”. Soul Society is basically heaven, although it closely resembles Earth. As mentioned above, it is also where the Death Gods have their central base.

Despite their foreboding name, Death Gods are hardly evil, although they aren’t necessarily good either. Instead, they are as varied as people on Earth. Death Gods have many duties and purposes, but they all stem from the one true reason they exist; to maintain the balance of souls in the real world and Soul Society. One of their main duties to this end is finding the souls of the recently deceased and sending them either to Soul Society or Hell through means of the Spirit Burial. Another important duty of the Shinigami is the cleansing of souls that have turned evil, otherwise called Hollows. This is done by “killing” them, releasing their souls to go to their appropriate destinations.

In Soul Society, there is the main city where the Shinigami reside, called the Court of Pure Souls. A massive wall surrounds the Court of Pure Souls, on the outside of which is a myriad of towns, where the other spirits reside. Kurizu is the only child of two extremely rich Death Gods. As such, he grew up inside the Court of Pure Souls. His parents were famous all throughout Soul Society as two of the greatest Death Gods. Because he was the only child of two of the greatest Shinigami, he too was expected of greatness; not only by his parents, but by all of the other Death Gods as well. His parents were hardly loving, and acted more as another set of trainers rather than real parents. They continually pushed him, encouraging him to accomplish greater feats, although they never seemed to reward him or congratulate him for what he had done.

Kurizu received special training from a very early age, leaning everything from swordsmanship to spell work. When he was 9, his parents enrolled him in the Shinigami no Gakkou, or Shinigami School. There, he quickly honed his skills, advancing to the top of his class, and even skipping several grades. By the time he was 15, he had graduated and been accepted in the 11th Division Squad, which was known for it’s fighting ability as well it’s bloodlust. Kurizu however, did not share his new comrades’ bloodlust, and requested from his captain solo missions, rather than squad missions. His captain, if somewhat grudgingly, gave into the new Death God’s wishes, allowing him to leave Soul Society for Earth, to hunt down Hollows and lost souls.

However, he was only permitted to do so under a special circumstance. Dispite how powerful Kurizu might be, his captain would not allow him to go to the real world alone. At least, not at first. So, Kurizu went to Earth under another senior Shinigami named Hoji. Kurizu and his new mentor instantly formed a close bonding, for unlike everyone else, Hoji accepted Kurizu for himself, rather than the son of two great people.

Kurizu and Hoji travelled on Earth together for two and a half years, growing closer and closer over time. But one day, Hoji and Kurizu were called back to Soul Society. Kurizu was forced to wait outside while Hoji was taken inside the main central government building, under an escort of Shinigami guards. Several hours later, during which Kurizu could not find out why they had been called to the main government building, the alarm bell rang throughout the Court of Pure Souls.

Hoji burst out of the large building's doors, drenched in blood and eyes wide. He ran right past Kurizu without even looking at him, soon followed by a myriad of Death Gods. After that, Kurizu never saw Hoji again, and he would never be allowed the information about the supposed crimes that Hoji had commited. The young Death God himself was also suspected of aiding Hoji, but he was allowed to go free and take up solo missions on Earth since there was no evidence against him.

Now Kurizu travels on Earth, searching for any clues as to hoji's whereabouts, or as for the reason he had been called up for treason. He doesn't know if the only person who had accepted him for himself was guilty or not, but he is determined to find out.

Battle Rank
Player:
Hyrulian Hero
Character: Kurizu
Innate Element: Weather
Overall Rank: VII
Strength: II
Defense: II
Elemental: IX
Speed: X
Skill: VIII

__________________________________________________ _____________

Lhaeo


Name: Lhaeo; "Element"; "The Elemental Master"

Age: Unknown

Race: The God of Elements, otherwise known as The Balancing Hand or The Weaver.

Eyes: Normally blue, although when he is feeling particularly close to his immortal heritage, they turn completely black with bright silver spots, like a field of stars.

Hair: Long blonde, pulled back in a long braid, except for his bangs, which hang down on either side of his face.

Height: 6 ft, 3 inches

Weight: 173 lbs.

Weapons: Lhaeo wields two different types of Japanese weapons: a Zanbattou and two Kodachi's. A zanbattou literally means "horse-slaying sword" or "horse-chopping saber", and is an especially large type of Japanese sword. The weapon consists of a large, wide blade attached to a pole that the wielder holds. This weapon was originally designed to be used by a warrior on foot against mounted enemies, killing both man and horse in one hit. (Zanbattou's have been seen in several animes and video games, most notibly wielded by Sagara Sanosuke in Rurouni Kenshin and Momochi Zabuza in Naruto. In Final Fantasy 7, Cloud Strife's Buster Sword also largely resembles a zanbattou.)

Lhaeo's zanbattou is named Amatsu Tsurugi, or Heavenly Sword, and belonged to his father. The handle is wrapped in blue leather, and ends in a golden cap featuring his holy symbol. Etchings of flames, snowflakes, water droplets, air currents, rock shards, lightnings, and a leafy vine run up and down the length of the blade. Lhaeo does not carry it on him. Rather, he can summon it to his hand at will, and dismiss it as well. He isn't sure where the blade goes when he dismisses it, but he suspects that it is somewhere in the realm of the God of Elements. While a normal zanbattou would be very heavy and difficult to wield, Amatsu Tsurugi weighs no more to Lhaeo than a normal long sword, due to his celestial blood. Lhaeo can also extend his mastery of the elements to Amatsu Tsurugi, causing the blade to burst into the choosen element.

A kodachi literally translates into "small or short tachi". These Japanese swords are too short to be considered a long sword, but too long to be a dagger. Because of their size, they could be drawn and swung extremely fast. Thus they could be used as something of a shield, while using a form of hand to hand combat to attack. The kodachi's size ranges between 2 feet and 2 3/4 feet long, hence the kodachi's size brought on a lighter weight which cut some of its attack ability, but instead raised its defense capibility. It is known as "A sword that can be used as a shield", hence the name shield sword. Two Kodachi are usually worn in a single wooden scabbard, one with the handle fittings, the second hidden as the bottom of the scabbard. This style was normally carried on the back with the handles pointing to the sides. The Kodachi is carried this way to increase the drawing speed for either hand and is used the same way ninjas use kunai, albeit without throwing them.

Lhaeo's right kodachi, the main one with the cross guard, is named Yaiba Kouyou, or Blade of Elements, while the left one is named Ken Tentou, or Blade of Heaven. His kodachi's match his zanbattou; with a blue leather handle and golden cap on the right one(The left one, being hidden as part of the sheath, has a matching wooden handle and no cross guard.) and etchings of the elements along the blades. Like Amatsu Tsurugi, Yaiba Kouyou and Ken Tentou will burst into any element Lhaeo has mastery over.

Armor: None

Strengths: Lhaeo possesses god-like speed and agility, and at times can move faster then the eye can follow. Being holy himself, he is immune to holy attacks and can somewhat harm demonic creatures with a mere touch. As a god, he cannot be permanently killed by anything other than godly or demonic means, and his wounds heal themselves after a few minutes. While he is not completely immune to elemental attacks, Lhaeo does enjoy a resistance to the elements he has mastery over.

Weaknesses: Since he wears no armor, he is easily injured. Lhaeo is surprisingly weak, being no stronger than an average human. Since he has no idea that he's a god, most of his godly abilities are undeveloped or weak. Lhaeo's zanbattou is very difficult to maneuver due to it's size, and puts him at a large disadvantage in hand-to-hand combat. Lhaeo's kodachi's, while extremely fast, have less power than a normal sword.

Skills/Magic: Lhaeo has perfect mastery over the elements. He can both summon and control them as he wishes. The elements Lhaeo has power over so far are Air, Earth, and Fire. He can also sense the energy that flows through all of the elements, or The Weave. Some of his elemental powers also let him enjoy added abilities, such as:

Flight: Obvious, isn't it?

Earth Reading: Lhaeo can read the ground by placing both hands on it. This allows him to sense anything touching the ground within a 10-mile radius, such as buildings, people, trees, ect. This only works on stone and the natural earth.

Heat Shield: Lhaeo's body becomes covered with a thin, transparent force field. While it provides no protection to magic or weapons, this field does protect Lhaeo from extreme environments. It keeps his body and the thin layer of air around it a constant temperature, making it so that he can withstand both extreme heats and colds. While it does protect him from the heat, it will not protect his body from the acual flames, which will burn him (although he won't feel the heat, only the pain).

Lhaeo has two animal companions; a flying squirrel named Percival, or Percy for short, and a raccoon named Ankio. Percy and Ankio are highly intelligent--more so than most humans, as they often say--and can mindspeak to anyone they wish, although they rarely talk to anyone other than Lhaeo. Obviously, they aren't much help in a fight, although they do make good spies and thieves. Lhaeo is also quite skilled at playing the lyre and singing, for he has a very rich, musical voice. Aside from his elemental abilities, Lhaeo also has a few holy powers.

Holy Touch: Silver flames surround Lhaeo's hand, which he then lays on a person. Depending on the alignment of the person, these flames can either heal or cause great pain.

Personality: Lhaeo is a very good natured and humble person. He is often caring and thoughtful of others, and rarely becomes angry. Most of the time, a cheerful, playful grin is stretched across his face. He enjoys playing pranks, especially on rude or disrespectful people. Although cheerful and playful in everyday life, Lhaeo almost always becomes serious in a battle, carefully evaluating and calculating. Lhaeo is also surprisingly naieve about his own past, totally unaware that he is an acual god.

Lhaeo believes, in his carefree innocence, that he is a high priest for The God of Elements, for whom he mistakes his father. As a High Priest of The Balancing Hand, Lhaeo has the responsibility of maintaining the balance between the elements in all the worlds. He would do anything to maintain that balance, and hates to see it upset. Also, while Lhaeo knows that Rhayin is his brother, he has no idea that he is the God of Rogues.

For some unknown reason, Lhaeo seems to have Japanese mannerisms; which include speaking Japanese and attaching Japanese honorifics to names.

Appearance: Lhaeo, although ageless, appears as a young man in his twenties. He wears soft, black leather boots, black pants, and a forest green t-shirt. Over his shirt, he wears a short, black leather jacket with silver edgings and buttons, which is left open. Over his jacket, he wears a long, hooded trench coat, in the hood of which Percy and Ankio usually ride. The trench coat is a deep blue in color, with his holy symbol emblazoned on the back. Lhaeo's holy symbol is really just a likeness of his open left hand, although he believes the markings on his hand to be a symbol of his worship as a high priest in his naivety. Lhaeo's left hand is covered in colorful tattoos of the different elements. The likeness of a rocky mountain is tattooed on the palm in brown, flames on the index finger in red, water droplets and snowflakes on the middle in blue, lightnings on the ring in yellow, a leafy vine on the pinky in green, and air currents on the thumb in light blue.

Lhaeo also wears a floppy, wide-brimmed, leather hat. A large blue feather sticks out of a wide red band around the middle of the hat. He wears black fingerless gloves on both hands, and his double kodachi sheath hangs across the back of his trench coat. A small traveling lyre is strapped under the back of his jacket. The lyre is made from a rich golden oak, and looks something like this:



History: Even gods do not live forever. Close to it, but not quite. To lesser beings, the gods may seem to be the ultimate pinnacle of power and immortality. But immortality is a lie. A life can last for a millennia and more, but not forever. When a god's time nears its end, he must sire a child to replace him. Lhaeo is one such. His father was the God of Elements, The Balancing Hand, The Weaver. He maintained the balance of energy that flowed through the different elements, making sure that one did not overpower the other. But his existence is coming to an end. And so, Lhaeo was born. He was made in a celestial explosion of stars, fire, water, earth, air, and more besides.

He lived in the heavens with his father and older brother, Rhayin, the God of Rogues and Intrigue. He lived with them for an age and more, learning from his father how to balance the energy flowing through the worlds and maintain the Weave, and playing and training with his brother. And while Lhaeo was trained in how to be a god, elsewhere, there were others who schemed of becoming gods. Tsuconis, a human archmage, and Satsuki, a separate, yet equally powerful and ambitious sorceress. Both of the humans learned of Lhaeo's upbringing and sought to take his place as a god.

For years, they separately horded power and magic, until finally, on the eve of the ritual in which Lhaeo was to replace his father as a fully fledged god, they ascended to the heavens, and the home of the gods. Separately, they fought through the armies and protections of the gods, all the way the inner chamber where Lhaeo, Rhayin, and their father were finishing the ceremony in which Lhaeo was to fulfill his full potential. In the confusion of magic, celestial powers, and combat that followed, several things of immense importance occurred. First, Lhaeo completed the ceremony, and became the new God of Elements. Second, the combined and opposing powers of Tsuconis, Satsuki, Rhayin, and Lhaeo's father tore open a rift between the heavens and the earth.

Rhayin sent Tsuconis and Satsuki flying back down to earth, but not before they managed to drag Lhaeo--still dazed from the burden of his new powers--down with them. Sastuki and Tsuconis returned to their lairs exhausted and weak, but relatively unharmed. Lhaeo, however, had crossed a boundary he was not yet ready to cross. The agony and conflicting powers left the new god alone in the wilderness, somewhat broken in mind, body, and powers.

He was the God of Elements, and yet, most of his newly gained powers were gone, along with his memories. He knew only that he was Lhaeo, and that he served the God of Elements. But he wasn't left to wander for long. Rhayin soon found him, and took him under his wing. Upon learning of his son's condition, their shared father--now weak, near death, and with little powers--had forbade Rhayin of informing Lhaeo of his true heritage, for fear that it might further break his mind, perhaps even beyond repair.

So, Rhayin looked after Lhaeo, incouraging his belief that he was a high priest of The Balancing Hand. He trained his younger brother as best he could; helping him to regain what powers he could. However, as a god of completely unrelated powers, there was little that he could do. Soon, he sent Lhaeo out to journey on his own, to try and regain his powers through the natural trials of life on the road. Rhayin also sent Percival and Ankio, creatures of his own creation, along with Lhaeo, to watch over him and assist him where they could.

Even now, Rhayin still watches Lhaeo from above almost constantly, protecting him when it is necessary, and guiding him when it is needful. After all, he was the God of Rogues and Intrigue, and he had to know everything that happened, on all sides.

Battle Rank
Player:
Hyrulian Hero
Character: Lhaeo
Innate Element: All
Overall Rank: VII
Strength: III
Defense: IV
Elemental: X
Speed: X
Skill: IX

__________________________________________________ ________

SKIF


Name: Skif

Age: 24

Race: Minish Earth Elementalist

Sex: Male

Hair: Long, Blonde hair that has the back gathered into a ponytail.

Eyes: Vivid Blue

Weight: Insignificant / 180 lbs

Height: 1 In / 6 ft

Weapons: Double-ended steel Trident. A throwing-dagger hidden in each boot. Dagger-tipped boots.

Armor: Neck-to-hip blue and green chain mail shirt, with sleeves that reach to the mid-forearms. Studded-leather Gauntlets. A pair of magic shin guards he recieved from the deceased Aristo, his lonmg time rival.

Strengths: While human sized, he is rather strong and resilient. While Minish sized he uses his size and agility to avoid any attacks. As an earth elementalist, he gains strength from the earth and forests. He is proficient at hand-to-hand combat.

Weakness: Ice and water. He is a poor swimmer and cannot swim in any waters deeper than 50 ft. When Minish sized he is incredibly vulnerable and weak against larger creatures. When he is human sized he is rather slow. He is rather poor at long-range combat.

Skills/Magic: Skif has a magical pendant, which grants him the ability to grow to the size of a human indefinitely and shrink back to his original size again, though it gradually weakens him every time he uses it. The pendant is magically bound to him; it cannot be removed from around his neck. Skif’s closeness to the earth makes him proficient at climbing; and combined with his ability to shape earth, he can even make hand and footholds as he climbs (this does not weaken him unless he does it for a long time, seeing as it is on such a minor scale).

Shape Stone: As an earth elementalist, he has the ability to mold and shape the earth around him (shaping a slope into steps, creating a depression in the ground, raising the earth to form a protective wall, ect.).

Stone Skin: He also has the ability to form a protective stone-like covering over his body.

Minor Earthquake: He has the power to cause minor earthquakes.

Control Plants: He has the ability to control plants (trees, vines, underbrush, ect.).

Fire Kick: This move can be use in defense and attack, e.g to block a fire move from an opponent and kick his opponent with a flaming shin guard.

Ice Kick: This move can be use in defense and attack, e.g to block an ice move from an opponent and kick his opponent with an ice covered shin guard.

Personality: Though he puts forth a grim, silent face to the rest of the world, to his friends and allies he is friendly, humorous, quirky, and witty, though still introspective and well reserved.

Appearance: Skif is an average sized mountain Minish of muscular build. He has a pointed face with a thin mouth and two pointed blue stripes on each cheek. His long, spiky blonde hair, the back of which is gathered in a ponytail, mostly hides his triangular ears. He wears a red cloth strip around his forehead, with the ends dangling behind his head. He wears a dark green cloak with the hood up over his head and fastens it with a silver broach in the shape of a leaf. He has plain brown breeches and black leather boots with buttons on the inside sides of the heels which expose and retract daggers in the front of the boots.

History: Born to the top two apprentices of Melari, Skif followed in his parents’ footsteps and trained with the master smith and in the mines from a very young age. Years of digging at the top of Mt. Crenel and working at the forge have given him an almost inhuman strength. When the young Minish was 16, he found a pendant deep within an onyx stone he dug up deep within the mines.

Once he freed it from its dark confines and put it around his neck, he brought the onyx and ore he had dug up back to Master Melari. But when he tried to remove to pendant to give to the smith, he discovered that he could not lift it above his chin. Melari decided that it could remain in Skif’s possession, not that he had a choice.

Soon after that day, a mysterious cloaked figure can to the mines claiming to be an elementalist belonging to a temple down in the plains below the mountain. He told the miners that he was drawn to the mysterious power of the amulet and had come to investigate.

The mountain Minish told him about their predicament concerning the strange necklace and its refusal to leave Skif’s body. The Minish monk, Skif, Skif’s parents, and Melari spent many hours discussing what should be done about the weird problem.

Finally, they all agreed that the best thing to be done was for the monk to take Skif with him to the temple and foster him out there while the other monks experimented with the pendant. Skif spent 10 years at the temple, during which the monks discovered that the pendant had awakened earth elemental gifts in Skif as well as allowing him to grow in size. For those 10 years, Skif trained his new gifts with the monk who had first brought him to the temple, whom he learned was called Darwin.

At the end of that decade of training, Darwin finally announced the young Minish, now 26 years old, ready to journey on his own. And so Skif left the temple to hone his skills the way that only experience can.

Battle Rank
Player:
Hyrulian Hero
Character: Skif
Innate Element: Earth
Overall Rank: VII
Strength: VII
Defense: VI
Elemental: IX
Speed: III
Skill: VIII

__________________________________________________ ____________

Tay Shobalar


Name: Tay Shobalar

Age: 80 (The end of adolescence for a Drow, although no one, including Tay, knows how long he will live thanks to his vampire blood.)

Race: Drow (Dark Elf)/Vampire

Sex: Male

Hair: Long white hair, which is usually pulled back in a long braid.

Eyes: Purple

Weight: 184 lbs.

Height: 6 ft, 4 inches

Weapons: A pair of magical gauntlets made from the scales of a black dragon. These gauntlets have the power of gravity, and Tay can use this power in many different ways. First, whenever Tay attacks with the gauntlets, he can put a great amount of gravitational power behind them, inflicting an incredible amount of damage. Secondly, Tay can cast either a gravitational field or anti-gravitational field around objects and people, although to do so he must maintain direct physical contact with the target object for five full seconds. These fields can last up to five minutes, although Tay can dispel them sooner if he wishes. A third power of Tay’s gauntlets is the ability to cast gravitational spheres, which will draw items or people to them, depending on how strong Tay makes them. Tay often uses this skill to divert arrows or other such attacks away. The last gravitation power of the gauntlets is the ability to condense a great amount of gravitational force, forming a barrier. This barrier is very strong, although Tay must maintain a great amount of concentration to sustain it.

Tay’s gauntlets also have another power, although this one is not gravity related. When Tay wills, three slender blades about a foot and a half long will grow from the gauntlets between his knuckles. These blades are made of adamantite, which is the hardest known metal in existence and is pretty much unbreakable. The gauntlets also come with a pair of matching boots, which have the same powers, although the blades that grow over the toes are only about six inches long. The boots are also enchanted to allow Tay to move without making even the smallest sound.

Tay also has a long bow made from adamantite. This drow bow is extremely valuable, both for it’s beauty and it’s power. The power of the bow itself is great, but Tay can increase it even more by using his gauntlets’ power to put even more force and power behind each arrow. Tay also has eight adamantite throwing knives, four strapped on each side of his torso. The blade of each knife is approximately six inches long.

Armor: Aside from his gauntlets and boots, Tay wears a full set of high quality drow armor, including a full chest piece, arm guards, shin guards, and leg guards, all of which is made from the scales of a black dragon. Tay also has a special piece of armor for his back. Instead of the normal full back piece, he wears a half-piece, which only covers his lower back, so as not to constrict his wings. Tay also has a helmet to go with the rest of his armor, but he refuses to wear it unless absolutely necessary. Because of the materials it is made of, and in the manner it was made, Tay’s armor is light and flexible, yet very strong.

Tay also has a piwafwi of the Shobalar House, a magical Drow cloak belonging to the nobles. It doesn’t give any physical protection, but it does protect him from fire, as well as make him invisible when he wishes.

Strengths: Tay is both strong and fast, deceptively so, since he wears full armor. He carries on the Drow legacy of being swift and dexterous, able to dodge or counter almost anything that is thrown at him. He is also very resilient, for both his exceptional armor and his vampire blood, which heals his wounds shortly after they are made. His hearing and sight are both exceptional, even for a Drow or vampire. Trained from an early age, his skills at combat are incredible, and he is able to use almost any type of weapon there is to perfection. Trained as a top-notch warrior, Tay has incredible stamina, and can fight for unrivalled amounts of time.

Weakness: While he does have some Drow magics, most of them are weak, since he is only half drow. While he can walk in daylight, bright light will hurt his eyes, and sometimes even stun him if it is sudden. His hearing too can be used against him, for loud noises will hurt his ears and maybe even stun him. His wings a very large weak point, for they are not protected. Although he is half vampire, he seems to take mostly after his Drow side, leaving his vampire skills mostly undeveloped or weak.

Skills/Magic: As a half vampire, he can make use of several vampire skills, although not very well. He can walk on walls and ceilings, and move objects with his mind, although only one or two at a time. He can also suck blood, but he does not need to in order to sustain himself. As a Drow, noble none-the-less, he has several innate abilities. First, he can levitate, a skill possessed only by the noble houses. Also, he can conjure a globe of darkness, which neither light nor infrared-vision can pierce. He can make this globe of any size he wishes, although the limit is drawn at about thirty feet in diameter. Normally, these Drow abilities would be limited to once or twice a day, but the noble members of each house possess an emblem of that house's symbol. This emblem allows them to use these powers as much as they want. Another innate skill of the Drow is the ability to line objects or people in harmless faerie fire. He also has the normal Drow infrared-vision, able to see heat as if it was light. He also has several other Drow spells:

Web: Tay casts out a net of web, the size and shape of which he can choose. The strands of the web are very strong and cannot be cut with normal weapons, as well fireproof.

Spider Minion: Tay summons a man-sized spider, which will follow his bidding to the end. The summoning takes a lot of energy, and Tay can only summon one at a time.

Flame Cone: Tay fires a large cone of fire from his hands.

Ice Cone: Tay fires a large cone of ice from his hands.

Light: Tay throws forth his hand, summoning a flash of bright light. Obviously, unless he is prepared, this will stun him too.

Appearance: By Drow standards, Tay is huge, although he would be considered average by most other races. He’s much taller than normal Drow, as well as wider in the shoulders. Tay’s skin is light ebony, his long white hair forming a nice contrast. Drow and vampires separately are famous for their beauty, and as the son of both, Tay does them great justice, being not just handsome, but almost beautiful to a god-like level. He has two long pointed ears, and his facial features are both smooth and sharp. Two sharp canines reside in the top corners of his mouth.

Tay in his full armor creates quite an imposing and impressive figure. The dark armor covers almost all of his body, making it seem almost as if Tay naturally has scales. Under his Drow armor, he wears the clothes of a noble: a light blue shirt, over which he wears a dark blue tunic, and black pants, all of which is embroidered with scarlet and purple designs. Over his armor, he wears his piwafwi, a magical Drow cloak belonging to the noble houses. It is black, but sports purple, scarlet, and dark blue wavy lines and bars. Most of the time, Tay will walk with his wings draped around him like a cloak under his piwafwi. He wears his bow across his back, and has a quiver of arrows on his right hip. A neck pouch hangs around Tay's neck, and under his armor. In this pouch, the Drow Warrior keeps gold, items of importance, and his House Emblem. The Shobalar House Emblem is two crossed blades, with a third blade pointing down between them.

Personality: As a Drow, Tay is ambitious, cunning, and very observant. He can see everything that lies beneath the surface of things, and moves in accordance. He is always cool, calm, and reserved, seeing everything and giving away nothing. But unlike other Drow, Tay is essentially good-hearted. He does not consider himself necessarily better than all of the other races, although he does possess the Drow pride; proud of being both a Drow and a Drow Warrior. Usually, Tay is pretty grim, which not really all that surprising considering the ruthless political world he grew up in. Although cold to others, Tay is considerate and kind, for he values the lives of others as much as his own.

As a Drow living in the Underdark, Tay was forced to worship Lloth, but his prayers were merely a token effort. For Tay hated Lloth and everything she stood for. Rather, he truly worshiped Eilistraee, The Dark Maiden. Eilistraee is the complete opposite of Lloth. Lloth is the epitome of all evil Drow, while Eilistraee is the personification of all good Drow, such as Tay.

Biography: The Drow are a race of dark elves, forced long ago to the Underdark, the world of caverns and tunnels deep beneath the surface. Drow society is matriarchal, meaning that the women hold supreme power. Drow society is also based on a caste system. Firstly, the Drow race is divided into two groups: commoner and noble. Within the noble class, there is an even more complicated hierarchy system. Firstly, there are the “houses”, the noble drow family clans. These houses are constantly locked in a ruthless political struggle for power, competing with each other to rise through the ranks to become the First House. Drow society is highly political, and just as ruthless, assassinations, warfare, and blackmail being common occurrences.

Within the houses, there exists yet another caste system. First, being matriarchal, the hierarchy within each house is divided by sex, the women holding power over the men. For the women, there are essentially three castes of consequence: the sorceresses, the priestesses, and the one that rules over the entire house, the Matron Mother. For the men, politics and castes matter little, for they are forced into whatever position the women desire to give them. Most of the men serve as guards or soldiers in the house’s personal army, but the noble sons of the house are assigned to special roles.

The first noble son of the family, or Elderboy, usually takes the role of the house’s top male sorcerer, overseeing the house’s magical needs. The second noble son, or Secondboy, will usually take the place as the top general of the house’s army and guard, in charge of all military affairs. The rest of the sons usually take places in the house’s army as high-ranking officers or sorcerers, although they often try to assassinate their older brothers in an attempt to take their place, sometimes succeeding, sometimes failing. Often, usually before the house launches an attack, the third living son will be sacrificed to Lloth in order to gain her favor in the upcoming battle.

For the Drow, politics and power take second only to religion, although that is also highly intertwined with both. The Drow worship the dark god Lloth, who is also known as the Spider Queen. Like the dark elves who worship her, Lloth is ruthless, cunning, ambitious, and without compassion. The priestesses who have gained Lloth’s favor quickly rise in the ranks. The word of a high-ranked priestess is almost undisputable, answerable only to Lloth herself and sometimes the First Matron Mother.

Tay Shobalar is the fourth born son of Tenrith Shobalar, the Matron Mother of the Seventh House of Menzoberranzan, Shobalar. Tenrith Shobalar, like all drow, was ruthless, ambitious, and overly evil. But, unlike most other drow, Matron Tenrith had . . . unusual tastes. She favored the exotic and strange, collecting all that was so to her. This included animals, items of power, weapons, and other creatures. So desiring an exotic mate, the Matron Mother captured a handsome vampire male, who became her unwilling partner and, for a time, patron.

Nine months later, Tay was born. While mostly Drow, the young child was still half vampire, and bore several noticeable differences to other Drow. For one, two large leathery wings sprouted from between his shoulder blades. His eyes too were strange, for they were a deep purple, rather than the red that colored his siblings’ eyes. Lastly, his overall size was abnormal for a drow, being much taller and broader in the shoulders than those around him. Normally, abnormal drow children or those with limitations and deficiencies were not allowed to live, and so it was argued for Tay. But being as exotic as he was, Matron Tenrith became strongly (and rather unusually for a Drow) attached to Tay, and refused to give him up, arguing that his differences were aids rather than hindrances. However, even she could not deny the priestesses for long, who desired the rare child as an offering for Lloth. The priestesses argued that as fourth child, it was expected that he be given as a token of thanks to the Spider Queen. But Tay’s luck held out, for in a struggle to become the Elderboy, the Secondboy and third son were killed, leaving Tay to become Secondboy.

And so it was. From an early age, Tay was trained by the Shobalar house’s weapon master. He was taught basic and advanced combat with a wide variety of weapons and techniques. While he was mainly taught the use of weapons and combat, he was also trained in the use of magic, although only partially, for his mixed blood proved weak at Drow magic. At the young age of twenty (for a Drow), Tay was sent to the Academy, to further his fighting skills within Melee-Magthere. For ten whole years, the drow warrior trained with many others like him, becoming stronger, faster, and more skilled. After graduation, he returned home and took his place as the Shobalar army’s leader, gaining also his armor and weapons from Matron Tenrith. For the next fifty years, Tay served as the head of his house’s military. If he were any one of his brothers, or even any other Drow in the city, he would have been content with his high status power. However, Tay’s role troubled him. He disliked what his job forced him to do and the obedience doing so implied. As he came to the last of his adolescence years, Tay grew closer and closer to the breaking point. He could no longer continue taking lives for the sake of politics and power, could no longer guard his own back constantly from poisoned daggers, could no longer endure the Drow way of life. He had to escape it all, the Drow way, Menzoberranzan, his murderous family. He had to get to the surface.

Battle Rank
Player:
Hyrulian Hero
Character: Tay Shobalar
Innate Element: Gravity
Overall Rank: VIII
Strength: VIII
Defense: VIII
Elemental: VII
Speed: VII
Skill: VIII

__________________________________________________ ___________

VANYEL


Name: Vanyel

Age: 745

Race: Vampire

Sex: Male

Hair: Mid-length black.

Eyes: Glowing white

Weight: 153 lbs

Height: 6 ft

Weapon: A long broadsword covered with elaborate designs and runes called Soul Blood. When in contact with a person, the sword can drain them of their life force and use it against them. The more life force stolen, the more powers are available to the sword. (See Skills/Magic)

Armor: Sunglasses, gauntlets, and shinguards

Strengths: As a vampire, Vanyel is abnormally strong and quick. He cannot be killed by any other means than stabbing him through the heart with a wooden stake. Vanyel is very intelligent and quick-witted. His vampire flesh heals itself shortly after the wound is caused. He has excellent hearing and eyesight. He can see in the dark as if it was day.

Weakness: His eyes are sensitive to bright light, although his shades can protect them against most light. He cannot fly over water. His good hearing can be used against him, by making extremely loud noises. He is easily injured since he has no armor, although the wounds heal quickly. He cannot stand to be outside in daylight. He only goes out at night.

Skills/Magic: Vanyel has all of the normal vampire skills. He can walk on ceilings, turn into a bat, fly, climb any surface, and move objects with his mind.

Sword Skills (In weakest to strongest, the stronger the attack, the more power needed.):

Soul Slice: An invisible cutting force is shot from the sword as it is swung. This force can cut through most objects. The range on this attack is fairly long.

Soulful Speed: The energy of the enemy is fed into Vanyel through the sword, greatly increasing his speed. The more energy put into him, the faster and more blurred he becomes.

Soul Shield: An invisible shield forms around Vanyel, protecting him from most attacks.

Soul Vortex: A vortex forms from Vanyel’s blade. This vortex pulls all objects, including people, into it to be impaled on the blade.

Personality: Although a vampire, Vanyel is by no means evil or vicious. He is very caring, generous, and thoughtful, even for someone that isn’t undead. He has the famous vampire charm, but does not have the malicious intent that other vampires use it for. It often pains him when he is hunted or mistreated because he is a vampire, but he is determined to prove that not all vampires all evil. He is usually cheerful and happy, often making jokes.

He is forced to drink blood, otherwise he will die, but he will only drink enough blood to stay alive.

Appearance: Vanyel has very pale skin and sharp features, as well as two sharp fangs. His black hair hangs down over his face, no matter what he does with it. He wears stylish sunglasses to cover and protect his eyes. His body is slim, but very lean and wiry. He wears a dark blue cape, loose shirt, and baggy pants.

History: Vanyel was born to a normal family that lived in a village in rural England. He was an only child and wasn’t very close to his parents, so he was somewhat lonely. He was one of the only children his age in his village. The few that were his age often avoided him for fear of association due to the fact that the older children bullied him.

When he was 12, his village and the surrounding villages came under a long string of vampire attacks. When he was 14, he had the misfortune to receive the bite as he went out to fetch water from the well. Vanyel’s parents and the other villagers came in time to save him from complete death at the hands of the vampire, but they turned on him, determined to destroy him before he became a threat.

The young boy fled in terror, and managed to escape into the wild. He was left on his own for several weeks until an elderly couple that lived in the woods found him. They took him, despite his protests that they must keep away from him. He told them that he was a vampire, but they told him that that didn’t matter.

He lived happily with the couple away from persecution and hate for a long time. Eventually though, they died and he was once more on his own.

But he was grown now, and very well able to take care of himself. He decided that now was a good time to understand and master his new vampire powers. He spent several hundred years, using his new skills and bringing them to the point of perfection. During these years, he had lived in a deep, dark cave, seeing as his foster parents’ cottage had fallen to age.

Once he felt comfortable with his vampire-ness, he set out to see if there were any vampires like he. Vampires that weren’t evil and didn’t drink blood. Through years of searching, he finally found a hidden vampire city deep within the Underdark. However, Vanyel soon found himself as out of place here as he did in his old village.

Confronted with his goodness, the other vampires resorted to hunting him down. He once again escaped persecution, although this time for the opposite reason. He took shelter in an old abandoned mansion away from the vampire city in the Underdark. However, the mansion wasn’t as abandoned as Vanyel had thought. It was home to an ancient vampire.

The old vampire was in the throws of death when Vanyel found him. He tried to help the ancient creature, but was rebuked. Like the other vampires, the ancient beast was disgusted with Vanyel’s nature. Knowing it would most likely result in his death, the vampire attacked Vanyel.

The vampire-once-human was forced to defend himself against the magics of the old vampire. Once he had reluctantly thrown down his enemy, Vanyel decided to search the mansion of the ancient creature. In the depths of the mansion, Vanyel found Soul Blood.

He fled to the surface least the other vampires find him. As before, he found solitude in a cave atop a mountain. He stayed there several hundred more years, perfecting his use of his new sword the way he had with his vampiric powers.

Finally, he has left the confines of the dark and travels to try and show people the goodness in creatures normally thought evil. He is determined to prove that he is not evil, though he doesn’t find much luck in that area.

Battle Rank
Player:
Hyrulian Hero
Character: Vanyel
Innate Element: N/A
Overall Rank: VI
Strength: VIII
Defense: IV
Elemental: N/A
Speed: VIII
Skill: VI

__________________________________________________ ___________

VETCH


Name: Vetch

Age: 17

Race: Elf

Sex: Male

Hair: Long silver, with a red streak at one temple and a blue one at the other.

Eyes: One red, one blue

Weight: 180 lbs

Height: 5 ft, 8 in

Weapon: Vetch has twin falchions, one inscribed with runes and flames, the other inscribed with runes and snowflakes. These swords are magical and can burst into flame and ice. A longbow and quiver of arrows.

Armor: A white breastplate and matching shin guards; they are also decorated in a similar fashion to his clothing. He also has iron bracers.

Strengths: When he is in complete fire form, he loses a lot of substance, so most attacks pass through him. When he is in complete ice form, he gains a hard shell that protects him, though it can be cracked after enough poundage. When Vetch is in his normal or primary elemental stages, he has incredibly speed.

Weakness: When he transforms into either fire elemental stage, he becomes increasingly weaker to cold and water. When he transforms into either of his ice stages, he becomes increasingly weaker to heat and fire. When he transforms completely into ice, he becomes stiff and slow.

Skills/Magic: Vetch has two elemental gems inserted in his hands, one red, and one blue. They give him elemental powers such as the basic fire and ice elemental powers; calling fire/ice, ect, and these elemental attacks:

Fire/Ice Ball: He fires a ball of ice or fire from his hands.

Fire/Ice Ray: He shoots a ray of either fire or ice that freezes or burns an enemy accordingly.

Fire/Ice Shield: Vetch creates a shield of fire or ice around himself.

Vetch has five forms. His normal form is his natural elf form. He has two other different forms for each element.

In his first fire elemental form, he remains elf-like, but his hair turns to fire, both eyes turn red, and flames lick his body. In this form his fire powers get stronger, though his ice powers get considerably weaker.

In his second fire form, he turns completely into fire, though he retains his normal shape. In this form his fire powers get much stronger, though he loses all of his ice powers. He loses most of his substance in this form, and can therefore squeeze into small spaces like vents, cracks, and tubes.

In his first ice form his both eyes turn blue, his hair turns into ice, ice crystals form on his skin, and snowflakes swirl around him. In this form his ice powers get stronger, though his fire powers get considerably weaker.

In his second ice form, he turns completely into ice, though he retains his normal shape. In this form his ice powers get much stronger, though he loses all of his fire powers.

Personality: Vetch is young and very arrogant. He tends to rush into things without thinking them through. He also tends to think of himself as unbeatable and invincible, which often gets him into trouble.

In a group, he always tries to be the leader, for he is very charismatic, attracting people to him like a magnet. He is very considerate of others, helping people whenever he can.

Appearance: Vetch has a pointed, triangular face, with pointed ears. He wears a set of bracers, boots, breeches, a cloak, and a jacket, all silver with red and blue designs.

History: Vetch was a normal elf, with a normal elf family, in a normal elf city. On his 17th birthday he was assigned to the boarder guard of the city. While on patrol he discovered a cave, with the tracks of several people leading into it.

As always, he went in alone, thinking himself invincible. He stumbled around in the dark, his elf eyes unsuited for the pitch-black. He wandered through a complex of caves, going farther and farther into the earth as the maze sloped down.

After a day, he was cold, hungry, battered and bruised. Finally, he saw a light among the darkness. He stumbled forward and encountered a being of pure flame. He started to draw his sword, when the being spoke into his mind.

: There will be time for that later. Now, you must rest:.

So, he slept. When he awoke he found a tray of food waiting for him. After he had finished eating he walked around. Suddenly, the chamber lit up, flames springing into life all around. The light revealed that he was in a giant, circular arena.

The fire being walked into the arena, a similar being of ice following him. The fire being spoke into Vetch’s mind for the second time.

: You are the first person to discover us for a long, long time. When someone finds us, we challenge him or her to battle. If they win, we reward them with spectacular powers:.

Vetch’s face lit up at that, but the being wasn’t finished.

: However, if they lose, we kill them:. Vetch’s face fell at that, but he was given no time to brood. The ice and fire creatures immediately attacked him. Vetch battled them for several long hours, until finally, he threw down his enemies, His weapon raised in triumph.

When Vetch emerged from the complex of caves, he was equipped with two new magical falchions and magical gems embedded in his hands. He soon found a party of his fellow elf scouts scouring the woods for him.

He soon mastered his new weapons and powers, his hair growing a red and a blue streak and his eyes changing as he did so. It wasn’t long however when he found that there was a limit to the amount that he could improve himself in the city, and decided to leave in search of adventure and excitement.

__________________________________________________ ______

Copyright 2006. All characters, storylines & events shown here are property of Reaper Co., & use of them is prohibited unless written permission is given by Reaper Co.
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Last Edited by Hyrulian Hero; 08-26-2006 at 06:32 PM. Reason: Reply With Quote
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Old 12-28-2005, 11:25 AM
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Cila Marid, approved by Shrub

Name: Cila Marid

Age: 21

Race: Winged Dark Dragoon

Sex: Female

Hair: black and to her shoulders

Eyes: deep purple

Weight: 145 lbs

Height: 6'2"

Weapon: She has a whip made of wyvern leather that cannot be broken or damaged in any way that she carries on her left hip. It is about five feet long and completely black. Cila also has a curved dagger for close range fighting. The dagger has a ebony hilt and a wickedly curved steel blade.

Armor: None

Strengths: She’s fast and agile making her hard to hit. Obviously, she can fly and absorb any dark magic used against her. She has excellent control over her whip and isn’t too bad with her dagger, either.

Weaknesses: Wearing no armor, Cila can be hurt easily. Her dagger is small and can’t compete with a large melee weapon. Light or holy magic can hurt her badly, also.

Skills/Magic
Blind-Cila fires a small glob of dark magic at an opponent’s eyes, temporarily blinding them. The blindness lasts about two minutes.
Shadow-She can turn completely black and transparent, like a shadow. She can move around her enemy easily and set them up for a deadly attack. Cila can’t be hurt like this but also can’t hurt anyone else. Ineffective in light.
Modon-Cila can fire an orb of dark magic at her enemy to hurt them. A fast attack but doesn’t cause too much damage unless the person is weak to dark magic.
Abyss-Calls forth all her dark magic, Cila can open a portal to the underworld, Doumund. From this portal comes the evil spirits that attack and try to kill the opponent, usually succeeding. However, the time to set up this spell is extremely long giving the opponent plenty of time to stop her. If she does use it, she is weakened to a near death state and cannot defend herself from any more attacks. The evil spirits are unable to hurt someone who is pure of heart.

Appearance: Cila wears a strip of grey wolf fur around her breasts and a fur skirt that reaches her ankles but has slits on both sides for maneuvering. She also has a black belt that holds her whip on her left hip and a sheath for her dagger on her right hip. Her dragon wings have pure black scales with almost-clear white webbing in between. This dragoon has a lithe body that could be attractive if she wasn’t covered in a myriad of scars. Her nails on both her feet and hands are a tad longer and sharper than normal, giving the impression of claws. Cila’s purple eyes are often cold, hard, and piercing. Her voice is usually calm, no matter the situation. She has pale skin and soft curves.

Personality: Calm, collected, and very serious. Cila never gets close to anybody, preferring to be on her own most of the time. She never smiles or laughs. The dragoon usually doesn’t make presumptions and only observes what has happened. She his also very intelligent and an excellent strategist. Most of the time, she shows no emotion whatsoever. Cila mostly doesn’t care about anyone, but sometimes she can get a sense of justice that not even she can deny. If anger under the right circumstances, Cila can act like a wild animal, but this happens very rarely.

Biography: Deep in the Yana Forest lies the hidden dragoon city, Grydon. It was here that Cila was born, the offspring of a Lightning and Dark Dragoon. She lived peacefully there for three years with her parents. But one day her father left the city without telling anyone. Her mother was heartbroken for he had left while she was pregnant with another baby. However, Cila’s mother continued to care for her and try to be as happy as she could.

Then, a week later, Cila’s father came back to Grydon under the cover of darkness. He demanded that Cila come with him. Her mother refused and tried to get help but the father knocked her out cold. He grabbed Cila, covered her mouth so she couldn’t scream, and took her away from Grydon to the Gemini Mountains. There they went to a clan of shadow wyverns, the creatures that her father had left Grydon to be with. Wyverns are evil dragons with wings and hind legs, no forelegs, and shadow wyverns are the wickedest of all. Cila cried and cried to go back home which caused her father to beat her to near death. He had become an assassin and left her with the wyverns whenever he went out for a job. The wyverns tortured the young dragoon by nipping at her and casting dark magic on her.

Then, at the age of ten, her father spent his spare time to train her to be an assassin like himself. Whenever she did something wrong, she was punished severely, usually resulting a new scar. She was taught to kill without remorse by her father. The wyverns, however, taught her by attacking her relentlessly, forcing her to fight like a wild animal. Both tried to teach her to be a killing machine, without pity or moral.

Finally, after seven years, Cila was taken out on her first assassination. Her father allowed her the kill and she did without pausing. But the dragoon was left with a guilt she couldn’t overcome. The father told her that the guilt would lessen with each kill. So she killed and killed but it didn’t weaken, instead, the guilt grew. It grew until on one mission she couldn’t murder the target. Her father was furious and knocked her aside to finish the assassination. But Cila had had enough. She attack her father and killed him with her own hand, with strength she didn’t know she had. She didn’t lament his death but, rather, felt freed by it.

Cila walked away from her father’s corpse and from the terrible path she almost took. She never returned to the Gemini Mountains. Instead, she became a mercenary among the humans. The dark dragoon, of course, never deals directly with her employer but uses a letter system to communicate. Cila takes most jobs, even assassination if the target is a criminal. Her expert skills have earned her the nickname 'The Demon Mercenary,' a name she uses with pride. But her greatest wish is to return to her birthplace, to be with her mother again and her baby sibling.
__________________

Wake up, lose your hesitation. Wake up, it's time for us to realize.
Wake up, show appreciation. Wake up, it's time for us to realize.

[Set by Azure Guardian.]
[Tiah Rivers]
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  #558 (permalink)   [ ]
Old 12-28-2005, 08:51 PM
Midna/Link Japan Midna/Link is offline
Midna loves Link!
Join Date: May 2005
Location: Twili
View Posts: 191
My Characters

~~~
Wryda and Hirna
~~~
Rider's Info
~~~

Name: Wyrda (WIRE-da)

Age: 18

Race: Human

Gender: Male

Strengths: Experary skill with the sword and magic. Can talk to Hirna and others with his mind. He can weild just about any other weapons, with average skill.

Weaknesses: Every spell he casts costs him as much energy as it would to do it with his bare hands...he tires like any other human. He is limited to his knowledge of the Ancient Language and his imagination.

Magic:

arget-silver

brisingr-fire

Boetq istalri!-Broad fire!

Deloi moi!-Earth, change!

draumr kopa-dream stare (scrying)

garjzla-light

Geuloth du knifr!-Dull the knife!

jierda-break; hit

Jierda therirra kalfis!-Break their calves!

slytha-sleep

Stenr reisa!-Raise stone!

thrysta-thrust; compress

Thrysta deloi-Compress the earth

Thverr stenr un atra eka horna!-Traverse stone and let me hear! (Listen through walls and anything)

Waise heill!-Be healed!

Appearence: He has long, white blonde hair and deep, knowing blue eyes. He wears a soft-woven, ornate, white tunic and boots when he feels content. He owns a flamberge of black with a silver diamond at the end of the handle. In battle he wears bright gold battle armour.

Personality: Wryda is a polite young man who's only concern is to watch out for himself and Hirna. He works under the command of Eragon and Saphira as a fellow rider, and the only male rider and dragon. He and Eragon are the absolute best of friends and often explore the land of Alegaisia and it's bordering countries. He shares the same adoration and affection for the exotic and beautiful. He is angered when people make fun of his, so called, "Girly Hair".

Bio: Being born in Farthen Dur, Wryda grew up watch his family going out into open war. Every night he was afraid that his parents wouldn't come home again. As he grew up he joined the Du Vangr Gata and trained to defend himself from the occasional attack from Urgals. Then when he was 16 a young man and his dragon appeared. The young man's name was Eragon, and his's dragon's Saphira.
A year later the war against Galbatorix was over and the last remaining dragon egg was then introduced to every single child in Alegaeisia. When it came to him the dragon hatched. He was honored as a hero and was taken away with his dragon to train in his Shurgatual abilities. A month after he started to train Wryda decided to finally name his dragon. He tried many different names in hope of striking a name that his dragon would like. After trying for a day and a half his dragon finally liked the name, Hirna. Wryda and Hirna worked hard to improve and increase in strength.
After another four months Wryda was visited by Eragon. He let his dragon, Hirna, chase after Eragon's dragon Saphira when she ran away. He and Eragon quickly became friends in the hours that they spent talking. Wryda heard after that time, Hirna trying to talk to Saphira. He told Eragon this and Eragon said that when they found them, he'd try to talk to Saphira and convince her to at least speak with Hirna. When they found their dragons Eragon grew quiet and Wryda knew that Eragon was making contact with Saphira.
After a bit Eragon said to tell Wryda to tell Hirna that Saphira doesn't care for Hirna at the moment. Wryda relayed the message.
Wryda helped Hirna to redouble his efforts and strived to achieve as much as he could. Now Wryda is a full man and is the best of friends with his mentor, Eragon. They often went on exciting adventures together.

~~~
Dragon's Info
~~~

Name: Hirna (HERE-na)

Age: 1 (Adult in thinking)

Race: Dragon

Gender: Male

Strengths: Unnaturally powerful and magical in strength then any ordinary human, elf, or dwarf. Can connect minds with Wryda and others. Can fly through the air at extraordinary speeds of Mach 3 (Is that even possible?)

Weaknesses: Not many weaknesses, but is as affected by Wryda's emotions as he is Hirna's. Both can share strength to cast magic that requires more strength then they have alone. When reaching Mach 3, it is extremely hard to stop, and often crosses the world about 5 times before he stops.

Magic/Skills: Beathes fire and can preform magic, very occasionally, and without conciouss thought

Appearence: Three times as massive as an average human. Scales are midnight black and magical silver. His eyes are blood red with slits for pupils. His wingspan is three times his length. In battle he equipts a red set of battle armour.

Personality: Hirna is often times the reason and consience of Wryda. Hirna and Saphira are currently working on rebuilding the dragon race back from near extinction. Hirna has great pride and refuses to let Wryda foolishly endanger both of them in stupid desicisions. Hirna will break foolish human vows to protect Wryda from danger. He is enraged by "nest breakers, oath...something (can't remember the name), etc.

Bio: Hirna was hatched at the end of the Great War against the evil Galbatorix. He quickly excelled at all that he did, in the little time that he had and bonded rather relunctedly at first with Wryda. A month into his hatching he was given a list of names by Wryda.
Once he decided that he liked the name Hirna he started to protect Wryda and Wryda started to teach Hirna his language. Hirna was a bit of a slow learner at the Human languge but picked it up rather quickly for one so young. Soon he could easily talk with Wryda and give him advice on his descisions. When Hirna was half a year old, Wryda and Hirna met Eragon and Saphira. They had decided to check up on the new pair.
Hirna eyed Saphira with obvious liking. Saphira took one look at Hirna and sniffed her nose and abruptly turned off. After asking Wryda if it was okay Hirna ran after her. When he finally caught up with her she closed off her mind as Hirna tried to communicate with her.
Hirna tried and tried to talk to Saphira until Eragon and Wryda found them. Wryda broke into Hirna's thoughts after a short while. He said, Eragon has talked to Saphira...she doesn't like you simply because she doesn't know you. Hirna tried to interupt but Wryda cut him off. Not by talking...by actions.
Hirna developed for half a year, determined to impress Saphira. Saphira finally noticed and started to, rather relunctedly at first, to like Hirna. For she was the only female of his species and was indeed only a few months older than him.
~~~
Name: Gawl

Age: 10

Race: Hylian

Gender: Male

Appearance: Small, even for his age, (4' 2"). He wears a light brown lab coat...nothing underneath. Also has blood red shorts, from all the injuries, from lack of total control of his powers, he has sustanded over the years of his life. He has pure blue eyes untainted by the evils of man, meaning that he has no knowledge of war, revenge, etc.. His hair is flame colored. He walks barefoot. He keeps his collapsable staff in his coat pocket.

Personality: Gawl is a sweet kid who has faced much hardship but mantains a cheery disposition. Often keeps his true feelings hidden to avoid spiritual injury as well as constant physical injuries from in magic. When he does get angry is when he's alone and frustrated. He is sad if someone gets hurt from anything, expecially if it's by his magic and often loses control all over again. The sign that he is about to lose control is noted in his eyes...if they turn blood red...run for it.

Occupation: Magic Student

Weapon of choice/discipline: Magic, concentrated by a shaort collapsable staff/Taught magic by an unattentive, impatient teacher that is often angered by Gawl's incomplete control of his skill in magic.

Areas of skill: Incredibile skill in magic that stretches to all of the 4 elements (Earth, Fire, Wind, and Water(Earth is varius defensive spells, Fire is varius attack spells, Wind is varius traveling spells, and Water is varius healing spells). Because of his small stature he can crawl into small spaces. He can take a strong blow to any part of his body from all the self -inflicted injuries.

Areas of little skill: Gawl cannot keep control of his powers and often injures himself and other people in his lack of skill, the one power he can never control unless in dire need is his Wind powers. His small stature keeps him from reaching high places. He cannot stand jokes about his size and will often use magic to teach them a lesson.

Bio:
Gawl is a small child that never knew his parents for soon after being born they disappeared never to be seen again for quite some time.
He was raised in an orphange on Windfall Island and given some spare clothes...the lab coat and pants...although the pants were brown. During his time there he was constantly teased by the other orphens.

In his angish of being teased his eyes glowed blood red while the local magic teacher was looking for a son. His magic unleased and sent the teasing kids to the celing and refused to let them down. When he collapsed from exahastion the magic teacher picked him up and said, "I'm adopting this one...got it!?"

"I got it..." The attendant replied.

When the magic teacher arrived at home he woke up Gawl. Gawl slowly opened his eyes and looked around and his eyes finally settled on the magic teacher. "You are to obey every command I give you...got it!?"

"Hmm? What.?" Gawl said lazily, relaxing in the most comfortable bed he had ever been in.

"Listen to me!!!" The magic teacher said, " My name is G'reth...but you may only know me by SIR. Got that?"

"Uh-uh" Gawl said starting to doze off.

"Good then get to work on learning to control your powers already! GOT IT!?"
As Gawl grew up he was taught in the ways of magic.

~~~

One the very random adventures Gawl had was when he discovered he couldn't control his Wind powers and was transported far away. He was being tested for power placement and when the Wind attribute power was tested he lost control and was transported to the middle of the jail cell. Gawl was scared out of his wits...he had no idea where he was and looked around. He was sitting on a hard rock with a treasure chest behind him there were skulls lying around the circular room...often dotted with the occasional mushroom. He sat there for 2 days eating the odd mushrooms. Then a small child crawled through the small space in the wall in front of him. He walked to the chest opened it and beckoned to Gawl. Gawl followed him to the outside of the cell. When he got out he was confronted by SIR. "And where have you been?!"
"I...uh...I..."
"Never mind! Get back to the school! GOT THAT!?"
"Yes...sir."

~~~

He often lost control and hurt himself and the other students. His so called father never cared for him...all he cared about was Gawl's magical skill.
Eventually some odd figure appeared and confronted SIR.

"Yes?" SIR replied.

"I wish to know...do you have a child by the name of, Gawl?"

"Yes I do...but what do you want with him?"

"I wish to see him because he is my son...I have the papers to prove it."

"WHAT!?" SIR yelled.

'WHAT!?' Just about summed up GAwl's thoughts at the moment.

Gawl watched the figure carefully...to see any kind of resemblence. He saw no resemblence except the eyes. His were blood red, and Gawl's eyes turn blood red when using his powers. The man looked evil, with long purple hair, the bangs overshadowing his eyes that gleamed out from under them. The man also had one long fang sticking out of his mouth and wore a loosely woven black tunic.

The man noticed Gawl watching from the shadows his hair crackling slightly from confusion. The mysterious man beckoned to Gawl but Gawl stayed stock still. "GAWL!" SIR shouted, "ATTENSION!"

Gawl immdeiantly stood up and rushed to them. SIR glared at Gawl and pushed him roughly out the door. Before he could fall however the man caught him and had surprisingly gentle hands even if they had claws on them.
Gawl looked up and asked, "What's your name Mr.?"
"My name is Hasumure Kojiie, son."

"Are you really my dad?"

"Yes."

"Why were you gone so long?"

"I was trapped in another demension."

"...Why?..."

"I don't know why, Gawl."

"Oh...lets play a game!! Come on daddy!" Gawl called from his high perch.

When Hasumure caught up to Gawl he brought him to his home right next to the Pub. Gawl loved it there, he had his own room that his dad let him decorated himself. He painted the walls with varius weather patterns. Otherwise he kept the floor rather bare and picked out a pillow and a blanket to sleep in. Still determined to master his magic studied hard both practical, out in the ocean, and literate, studying out of books. Hasumure was a very caring, loving father and always tried to get Gawl whatever he wanted. Gawl loved to read any type of book and always had a steady supply of books to read and is happy as long as he has some books to read.
~~~
__________________

My newest Character...Kiba!
You have got to watch this video!
Formally known as Kyubi, Generator Gawl, Son of an Angle, and Hanekio.
Last Edited by Kyubi; 01-31-2006 at 02:25 PM. Reason: More Chars Reply With Quote
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  #559 (permalink)   [ ]
Old 12-30-2005, 03:56 PM
Kyran Knight Kyran Knight is offline
Deku Scrub
Join Date: Dec 2005
View Posts: 11
Re: Character List

Name: Kyran Knight

Age: 35

Race: Elf

Sex: Male

Hair: Short dark brown

Eyes: Blue-grey

Weight: 78.5 Kg

Height: 6’2”

Weapon: A sword, bow and arrows.

Armour:

Strengths: He is a skilled archer, a competent swordsman, an elemental mage, a hunter and a tracker. He is also fast.

Weakness: He is not very agile and vulnerable to attack against his mind; also, he has a mental block against using his magic unless his subconscious believes that his life is in danger. His magic is physically demanding and the element must be present before he can use that element in a fight. On top of that the amount of the element that is there affects the power of the spells he can cast.

Skills/Magic: He has a mental block against using his magic unless his subconscious believes that his life is in danger. His magic is physically demanding and the element must be present before he can use that element in a fight. On top of that the amount of the element that is there affects the power of the spells he can cast. The more of the elements present the more powerful the spells he can cast, fire is required for fire spells, water for water spells, air for air spells and earth for earth spells. Fire is mainly used as a weapon, and earth is mainly used for defence, but air and water both can be used for many things. He is a hunter and a tracker and has been for his entire life, as well as a skilled archer. He was given basic training in the army with a sword and is only considered competent with one.

Personality: He is a patient loner, an impulsive individual who is slow to trust, but very loyal once he does. Patient, he will look after those who he thinks need it. He is slow to anger, but also slow to forget and believes in himself and his skills.

Appearance: He is a well muscled elf, his face all hard angles as if chipped from stone, his eyes cold and hard as ice. He wares a black band tied around his head, an ankle length black leather coat, a white shirt and black trousers, with a pair of dark boots finishing his outfit. A black dragon coiled around a sword tattooed on his back, covering the whole of it underneath his shirt and coat.

History: He grew up in a small village on the eastern edge of the elven lands, with his mother and father. As a child he was happy enough, always exploring the forest which was near his home, but without any other children in the village near his age. When he went exploring he was always accompanied by his father who patrolled the forest for signs of dangerous beasts, to keep the villagers safe from anything that might be nearby. But it was mainly a ceremonial position, as nothing had bothered the village for years.
Then the war began and Kyran’s father was one of the first to be called to join the military and the war when Kyran was eighteen. For the next seven years he continued to patrol the forest, searching for signs of either beasts or the armies of the enemy, finding bands of them twice. Once it was a small group which was easily dealt with, the other time they came in a large group, which burned the village to the ground. The villagers fought back and were able to kill the raiders to the man, but for Kyran it was a hollow victory; his mother was among the dead, and he left the village.
He joined the army at the age of twenty-five, as young as was legally possible, spending the required time learning to use a sword. While in the army he was employed as a scout, which his life in the forest had prepared him for, but kept to himself and was never really one of the squad he was attached to.
After two years he was made part of a task force that was to infiltrate the enemy HQ and kill as many of their leaders as possible, and then escape. In this group he found others that were like him, and began to relax for the first time since leaving his village.. However, they were ambushed before they could even get close, and only two of them survived, him and one other named Jack.
They found a village, intending to get supplies before continuing and what they saw shocked them to the very core. The village was almost completely desolate through hunger, while, the pair knew, the nobles and their armies had more than enough to eat. The few that were left were running around, spending as little time outside as possible, as if they were expecting an attack any minute.
Both of them deserted on the spot, unable to support a government that would do this to their people. They began to travel the world together, keeping the weapons that they had been given, but loosing the armour and the uniform that they had been given as both would identify them as deserters. The war was over within a year, the government overthrown within a second year and the world moved on.
After four years of adventuring, travelling around the world and looking for anything which they could feel that they could commit to, they met a middle aged elf who said that he was an elementalist mage and that Kyran had talent. He said that he would teach Kyran, if Kyran would earn it by being a servant while he was still an apprentice. He agreed, after the mage showed them some of his power, and the pair parted company.
Kyran trained for three years with the mage, who confessed to be not much more than an apprentice himself, before the mage said that he could teach him no more. Kyran would need to find a mage more skilled and talented if he planed to learn more, so Kyran set off to finish travelling through all the lands of the world and to find someone to teach him more.
He discovered he had a mental block that cut off almost all of his power unless his life was threatened when a fight broke out in a bar he was in, only just escaping severe concussion when someone tried to hit him with a chair.
Kyran soon grew tired of travel for travels sake and began to seek adventures, as he had done before, soon after leaving the mage and he has been seeking adventure to this day.
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  #560 (permalink)   [ ]
Old 01-02-2006, 02:12 PM
ShadowThe Hedgehog ShadowThe Hedgehog is offline
Goron
Join Date: Sep 2004
View Posts: 106
Re: Character List

Name: Jade

Age: 18

Race: Human

Sex: Female

Hair: Blonde

Eyes: Green

Weight: 67 kg

Height: 5’9

Weapon: Angel sword Marshia (See below)

Angel Sword Marshia (Mar – Shee – Uh)
With every angel there was created an angel sword, to use against the forces of hell, to stop them from taking over the heavens. Each sword has a specific owner, although any angel, or part angel, can use it to its full power. If someone evil touches the sword it burns them, if someone neutral touches it, it can only be used as a sword. But if an angel touches it, it bursts into flames, and can have any element present combined with it to make it more powerful.

Armour: Enchanted bracelet, which creates a basic magical shield around the wearer, which can deflect weak magic and most physical attacks, and the angel wings, which are impenetrable, except when a daemon attacks, or it is dragon, or angel fire.

Strengths: Knows how to use the angel sword as a basic sword, is fast and agile, because she can use an angel’s wings.

Weakness: Doesn’t know much about sword fighting, is easily overwhelmed, and easily injured.

Skills/Magic: Jane has basic water based magic. Jade is able to make small waves in any body of water. She is also able to use the water to stop and opponent from moving forward, but nothing more. The element does not need to be present in order for jade to do this.

Personality: Jade is a bright and happy person, who is always willing to make a new friend. But because Jade is blonde she will often act as though she does not know much and be a bit dense. But when threatened she shows just how much she does know. Her favourite past time is reading. If she can get a seconds peace she will get out a book and read. Her favourite thing to do is to quote Yoda by saying “To quote a great Jedi Master ‘Do or do not. There is no try.’” As all girls her age where she comes from she will try and look nice for a boy she considers to be cute, to try and impress him.

Appearance: Jades blonde hair flows down to her elbow, and wears a pair of small round glasses that sit on her short stubby nose and small ears. Jade also has a small mouth with thin lips. She can be seen wearing either her blue t – shirt, red jacket, and green trousers, or her blue jacket, her black trousers, and her white t – shirt. Or another combination of these clothes. But no matter what she wears she will always have her white designer trainers on. Her angel wings, when she decides to use them, come from her shoulder blades, and have a wingspan of 5 meters. She has a bag on her back, which contains food and water, clothes, makeup and so on. Her bracelet is worn on her right wrist, and the angel sword is on her left hip.

History: Jade was a nice normal girl, born in Bradford in the year 2982, but moved to London when she was four. At the age of five she started school and, like most kids, got into trouble a lot through her school career.

She left primary school and went to secondary school, where she gained more knowledge, and her love for books. She read anything she could find. No matter how big it was. Her favourite was ‘Star Wars’ and her favourite quote from it soon became “Do or do not. There is no try.” Which she would tell anyone who told her not to even try and do something she wanted to.

She did well in her GCSE’s and went to college. After one and a half years of study she left to get work out in the big wide world. But she couldn’t find anywhere that would take her on as a member of staff.

On her 18th birthday her father took her to Lake Excal. This lake was said to have King Arthur’s legendary sword, Excalibur, at the bottom of it. People had searched for thousands of years but no one had found it yet. Three days later, on December the 31st in the year 2999, Jade and her dad went diving to the bottom of the lake to see if they could find the sword, Excalibur.

While diving Jade sow something glinting at the bottom of the lake, and, picking it up, took it to the surface. She climbed out of the lake and looked at it. What she had found was a sword, which flickered with some kind of mystical energy. She lifted it up to get a better view of it. It felt so light. Like it was made of cardboard, instead of metal.

Her father came up and asked if anything was wrong. To answer his question, Jade held out the sword. They both went to sleep happy that night. In the morning Jade discovered she had a voice in her head. The voice called itself Micralana the angel. At first Jade thought she had gone mad. But soon discovered she hadn’t, and got used to having the angel there. Soon after this all electrical equipment stopped working and magic replaced technology.

Jade trained for a couple of months, so she had some skill in the basics forms of water magic, and how to use the angel wings she now had whenever she wanted them, and how to change into the angel. She soon found out they both had to want to change in order for it to happen. When she had learned all this she packed her back pack full of food and water, some clothes and makeup, and then she left to help Micralana, who she had started calling Lana, on her quest.

To free the world and seal the devil and his demons in hell for another thousand years.

Name: Micralana (My – Cra – Larn – Uh)

Age: Older than time

Race: Angel

Sex: Female

Hair: Silver

Eyes: Silver

Weight: 67 kg

Height: 5’9

Weapon: Angel sword Marshia (See Below)

Angel Sword Marshia (Mar – Shee – Uh)
With every angel there was created an angel sword, to use against the forces of hell, to stop them from taking over the heavens. Each sword has a specific owner, although any angel, or part angel, can use it to its full power. If someone evil touches the sword it burns them, if someone neutral touches it, it can only be used as a sword. But if an angel touches it, it bursts into flames, and can have any element present combined with it to make it more powerful.

Armour: Enchanted bracelet, which creates a basic magical shield around the wearer, which can deflect weak magic and most physical attacks, and the angel wings, which are impenetrable, except when a daemon attacks, or it is dragon, or angel fire.

Strengths: When wounded a white light shines from the wound and it heals. Unless made by a demon sword. Can mix an element with the angel sword, if the element is available.

Weakness: If struck by a demon sword she must return control of the body to Jade. She can only stay out as long as her strength lasts, and she gets tired out quickly when fighting.

Skills/Magic: She is a good sword fighter, and knows how to use the true power of the angel sword.

Personality: Micralana is a very serious and down to earth angel whose main worry is getting her job done. But over the time where she was teaching Jade how to use a sword, she grew fond of her and will do anything she can to protect her. Even though they often argue over petty little things. Jade has also commented that Micralana has a funny sense of humour.

Appearance: Looks the same as Jade, but does not wear glasses. She also has an aura around her that shines as bright as a star.

History: Every 2000 years and angel is sent on a quest to find their angel sword and to seal the devil in hell. The quest fell on Micralana to complete it. She watched as her sword spun out into space and eventually winked out as it past through time. She searched for ages, trying to find her sword. Going through many planets and times to find it. But a human girl, named Jade, found it first.

Now Micralana and Jade inhabit the same body and are able to change when both want to. But not otherwise. Micralana watched as Jade packed her bag and left her home, her family, and all her friends behind. She secretly admires Jade for this, as she knows it must have been tough to leave without saying good bye.

Most of Micralana’s past is shrouded in mystery, which is because the angel has not spoken of her past, nor will she ever want to. Both she and jade are now close friends and work well together. Both of them will protect the other if they can.

Battles: PG - Active

Character fics: Angel Quest
__________________
Kaifraz/kaylarin/Na'thal/Jade and Micralana/The Triplets
Formerly known as Naryn
Last Edited by ShadowThe Hedgehog; 03-23-2006 at 07:18 AM. Reason: Reply With Quote
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