Hair: Long and Black with a silver streak running down the back of his head, starting at his
Eyes: An Ice Blue that seems to freeze your mind when you stare straight into them.
weight: 213 lbs.
height: 6 feet, 7 inches.
weapon: Rithnaw: a Katana staff, blades jut out from both sides of the handle, and can split into two seperate Katanas.
Armor: He wears a set of chain-male(I think thats how it's spelled) underneath his shirt.
Strengths: Speed, agility, and stealth.
Weaknesses: Magical attacks, elemental or otherwise. Himself, he's not completely mentally stable, and has tried to do-himself-in before. Love, he never really knows how to respond to such feelings since no one really showed any feelings like this towards him, and nor has he shown any such feelings towards anyone else.
Skills/magic: He is well trained in the martial arts, and can decieve anyone whether his intent is good or evil. But it's usually for evil.
Appearance: His face is lean and thin, if you ever see it, and remains hidden beneath a black cowl, and a scarf that covers his mouth. His left and right eyes sport scars that run down his cheeks creating intricate little symbols that suggest he cut himself on purpose. He wears a black cape and tunic with long flowing sleeves that look like smoke blowing off him in the nightly wind. His pants, also black, are baggy and come down to the knee before being covered up by his boots. On his neck, he wears a pendant that once belonged to his mother. The pendant os gold, with a seam in the middle, like it could be split into two or something. He wears a belt with pockets filled with supplies, and a hunters knife. Overall his appearance is mysterious, and menacing.
Personality: Angry, calm, he won't back down from a challenge should soeone be foolhardy enough to do so. He doesn't talk much and keeps to himself, never making friends, and never cares either. For down inside of him, he keeps his positive emotions, happyness, joy ect., bottled up and never indulges in them.
Biography: Was born and raised as an only child. His mother died during his birth, and his father never remarried. Renick had a hard life growing up, his father abused him, claiming he was the reason his wife died. Renick didn't like the way his father treated him. Who would? He often went out into the woods alone, just to get away from his father. Sometimes he would be gone for a few days, living off of the land, and learning important survival skills he would need later in life. But when he returned from these long treks, his father would only become angrier at Renick, and treat him even worse. Renick's father missed his wife terribly. He missed her so much that his sorrow kept him from enjoying life. Eventually Renick's father threw himself into the river, by Renick's suggestion.
Thirteen and parentless, Renick lived alone in a small cottage deep in the woods. He kept to himself most of the time, and went to the village near him only when he went to his job at the only restaraunt. The restaraunt was one of those nasty places where gangs and thieves hung out. His boss wans't much different from them either. Half of the time he was drunk, and would slap and beat Renick for doing miniscule things wrong. Renick tolerated it for five years, knowing that his boss wasn't in his right mind. But that didn't make it any easier to live with. One day, like any other day, Renick was walking down the hill to the village when he was kidnapped by a strange old man. The old man was a teacher of all forms of the martial arts, Karate, Kendo, Ninjitsu, everything. The old man wanted to train a successer before he died. And when he had seen Renick, he wanted to train him. Renick however did not succumb easily to his attacks though. The old man recieved many blows and only succeeded when he stabbed Renick in the side. Renick wanted to kill the man, he wanted to kill him even more than his boss. But seeing that he could learn much from him, Renick agreed to train under him. He was still allowed to go to his job everyday, so he could support the old man, and himself. But like Renick's boss, his teacher was angry, bitter, and a drunkard, whenever Renick did something wrong, he slapped him for it. Renick withstood it, waiting untill the time was right when he could finally kill him. And that day came sooner than Renick realized. The old man was pleased with how fast Renick learned everything, and decided that he would recieve a very fine gift when he was finished training. Six years passed, and when they ended, Renick was fully trained, and prepared to recieve the weapon that would set him free from his life of torent and abuse: Rithnaw, and be free for the rest of his life. When his teacher placed the blade in his hand, he reacted with the speed of the wind, and slayed his teacher. Later that day he scarred his face with a knife, as a sign that he would forever remain free of abuse, and any who dissobeyed that, would meet with a swift end. He was only Nineteen when he killed his master. Renick went on with his life though. However after so any years of abuse, he had come to hate people. His father, teacher, and boss were not the only to abuse him during his early years, but he was also picked on in school, and treated poorly in his job by the customers. This made Renicks hatred grow until it was past the point of shrinking. And so he remains alone, never wishing to be with anyone, or help anyone, unless he benefits from it. He does, however, still have good in him. He has tried to change his ways before, but did not have enough will. Even if he is full of bitterness, sorrow, and despair, he still has good in him. It's just waiting untill the day when Renick finally releases it.
Family: another BA character named Orama Darku is his cousin
Weapon: Well, when meteora is in the shadows and stalking his victims like he was trained, he is using his darkwood short bow. The arrows are always black as night so when fired, they are almost untraceable. When he is in close combat range but is yet, still stalking he will pull out his black silver dagger. (usually for assassinations) Black silver is a special sort of metal mined in his hometown in the ashlands. But when in normal combat he has the family katana. The name is simply darku katana. It was passed down for generations with many legends, but in reality it is immpossible to know were it came from.
Armor: Always black and always light weight, because Meteora knows that if he is caught during an assassination attempt then many people will be after him, so the lightness and color of his armor have a great deal to do with his stealthiness and escape. Normally it is black leather, pants, boots, gloves, chestplate, and gauntlets. Meteora is known to walk around wearing his black hooded cloak. (it hides whatever he might be carrying)
Strengths: Meteora is very skilled is stealth and agility and he is somewhat intellegent (not as much as a wizard or sorcerer) He is also a very quick swordsman. That is, with his family katana.
Weakness: His big weakness is taking on more than one foe at a time.....head on. He also struggles a little bit with broad daylight battles, his eyes are not used to such light during a fight. One last weakness of meteora is the fact that he may be a paid killer but when it comes to children and women he simply cant go through with it unless it is completely necessary.
Skills/Magic: His skills are the basic lock picking, trap detecting, walking around unnoticed or unseen. Meteora is currently studying "ancient ninja art" which allows him to create a clone of himself which greatly confuses the enemy. If the clone takes a single hit, it vanishes. However, the clone can strike a foe and possibly wound him or her.
The "ancient ninja art" also enables Meteora to create and manipulate fire. The more he uses this power, the more it weakens him. Often times the assassin will only create orbs of fire to throw, flamming heads to his arrows, or his sword enguled in flames. He is able to do much, much more, but chooses to save energy. . . usually.
Berserker form: In this form Meteora gains speed, and a ridiculous amount of stregnth. However looses intelligence and the ability to stay focused on one thing. A great ambusher. He uses this form when he has no other choice, normally, and has to face more than one foe. He can call this form when he pleases but it will only last the duration of the battle. Once in the form he cannot go back until the battle is over. (He could he just doesnt have the thought process to do so.)
Personality: When meteora is just hangin out at the tavern you would never guess he is an assassin because of his charms and great sense of humor. He enjoys drinking, and dancing with the ladies, and even playing with the children, teaching them how to fight. He is a true gentleman to the women, and a bit of a flirt, but he is never looking for a serious relationship due to his work. He often wishes he could settle down with a family though. But it is like he has split personalities, because when he is givin a job, then the game face comes on and he trusts no one! he is focused only on his mission, and will usually stop at nothing to get what he came for.
Appearance: well, at first glance you may think he is a dark and mean person due to the black clothing and lack of tan. However when someone is talking to him they find him rather charming because he isnt't bad looking at all. In fact most ladies love the mystery in his eyes. (if only they new) He has a few scars most were caused in his training. A little one maybe one inch on his right cheek. A rather large one his back, from falling from a tree during training. And then one mysterious one across his chest; no one is sure were that one came from. Also he has several tribal tattoos which only people of the ashlands know the meanings.
Berserker: He gains 2 inches of hight easy, and his sleeves become ripped due to his muscles becomming to large for his clothes. His entire body grows bigger with vains popping out everywhere. His face looks angry and his hair is straight up. Red, his whole body turns a slight tint of red.
History: He was born and raised in the ashlands with a small happy family. Father mother and sister. He loved his sister very much but she unfortuantly drowned in the river at a young age. The family will always remember her, and they eventually moved on. Meteora and his parents got along very well, because he was always bringing in the best grades from his class. He never had any best friends but always had a group to hang out with. They were all good kids in school so they liked to cause trouble out of school. Meteora never got caught although his friends always did. It was all fun untill it became a habit. Meterora and the group were constantly stealing from local shops. They even were getting paid to beat up bullies and people who owed money but never paid. Buy this time he was 18 and his mom and dad finally started hearing the rumers. They didnt want to believe it at first, but they came to terms. They told Meteora that he had a choice; stop this nonsense and become a scholar, or get out of the house and go down that crooked path. They wanted him to be more like his cousin, Orama Darku. Well, remember, he was 18 so he said "fine! I dont need you guys anymore! there is better money were im going anyways!" He left. He went west to the cities and wood lands. In these woodlands is where he met Zakro. He passed by him on the path and had a wierd feeling deep down. It was one of thoes feelings that you cant ignore. Meteora had to ask who he was. Zakro was very kind and gave out all sorts of information. However the whole time he seemed so innocent. He was really drawing Meteora's attention to the ways of the assassin. For Zakro was indeed an assassin. Their freindship grew rather quickly and Zackro taught Meteora everything he knew. When asked why he was so kind his reply was, "I lost a son a long time ago and you remind me of him." It was that simple. After three years with Zakro it was time Meteora moved on. He paid some sailors to take him across the seas to the outland cities. He has been there ever since getting paid for killing and thieving, and studying the "ancient ninja art". However, now that he is 21 he realizes there were more honorable paths he could have taken. The rage from these thoughts just help him become a better assassin.
How he found his Berserker form: During an assassination Meteora had his usual I can do this attitude. Thats why it went wrong. With a horrible shot from his bow the king yelled for his guards. The assassin had nowhere to go, and before he knew it he was surrounded. Meteora was so angry at himself and the situation, he drew his sword but knew he couldn't win this battle. He looked around at the faces of the guards, smiles. Thats all they were doing is smiling, because they knew they had this battle won. That made Meteora even more pissed off. He gave up this waiting game and let out a spine curling yell, and began the attack. He went crazy, and he couldn't even see straight but the guards were falling. One by one he cut them down, so, so angerly. With all this rage he wasn't finished. He ran to the king's chambers cutting down all in his way, guards, servents, anyone. He ran so quickly but didn't care why. He kicked down the king's door. The king curled into a ball in the corner and begged for his life. Oh no, there was no stopping him now. Before the king said please one last time he had a black arrow sticking from his head. Meteora turned to the mirror. He was shocked! It wasn't him, but it was. He was a beast of half-elf! Muscles popping out everywhere, blood, not his, dripping off his face. He didn't like what he saw, so he dove out the window in an attemp to kill this monster. When he awoke he was back to normal in the hands of his cousin Orama. She explained that people in their family are blessed with "gifts". Some with magic, like her, and others with the form he met last night. She taught him how to "call it", and use it. After that day Meteora only uses it when he needs it. He likes to control his thoughts, so this other form scares him.
Weapon: A grey and silver scimitar with the power of fire in it (Scimitar is a curved sword)
Armor: A Steel shield
Appearance: Overall, is beautiful
Head: Essence has long Black hair with sparkling red eyes that have large pupils. She always seems to smile.
Upper Body: She has a Black Tank top on with a red scarf wrapped around her neck. Her left hand has a fire symbol on it.
Lower body: She has a Black velvet skirt with red sparkles on it.
Feet: She has black leather clogs on her feet
Pic by Knowitallsister
Strengths: Good at sword play, advantage in a volcano and mountain battlefields
Weaknesses: Can’t be dipped in any water, afraid of water, not that strong without sword or sheild, doesn't have that good of stamina, faints after she turns back to a human after turning into a dragon from rage
Dragon Flames: Turns into dragon when angry or when calls out “Dragon Flames”
Phoenix Wings: Grows Fire wings
Phoenix feathers: Turns into Phoenix
Fire fists: Puts arms on fire
Personality: Is very nice most of the time. Hate people who stare at her for her beauty. Loves nice people. She is very serious in battle and is totally focused on it. She is always looking for an adventure.
Bio: In the small village of Ryor a girl is born into a laboratory. Her name is Essence Rytori and is soon taken in for lab tests. The scientists found a special orb in a volcano. The orb of fire, the research they did would be tested today. They would insert the orb into her body by surgery. The death risk of surgery on an infant is very high. No mistakes could be made. After the long hours, the orb was inserted. They would study her, to see if she could control fire.
After 7 long years, the orb started to take effect. Essence was given a raw chicken and logs. As they watched her, she just sat there with her stomach growling. Soon after, she grew out her imagination and imagined she could make fire. She pointed her fingers at the logs and focused. Sparks shot from the logs and soon made a fire. She jumped in surprise and backed from it. She could control fire.
Soon some of them gathered to Essence and explained to her that why she was in a lab. Why she was being watched and why she could control fire. She fell in rage and started to yell at them, like why were she chosen and not someone else. Soon she pasted out and they started to carry her to bed. Soon afterward, her anger transformed her. She turned into a Dragon. The scientists fled and Essence transformed back to herself and fainted, the lab was just a pile of ash now.
Essence, age 13 now, has survived in the hyrule woods for some time. She is looking for an adventure to try to master these powers of hers. So far, no luck. She always goes to hyrule for a look on any adventurers. The only ones she had asked, to go with them, laughed at her and left, without her. She wants to find a traveler to go on an adventure. She has had no luck for so long, she would even kill someone. She is still waiting for another to come. None have came yet.
Until one day she researched her ord in her body. If she was right, she would be the chosen of fire. She advertized in the paper to go to Fire Path, a place where she would find out if she were chosen. Many people came and she let them all go with her. Among them was a Ninja named Viraut. She had an attraction to him and she flirted with him. After they were on the road, Viraut left the wagon to go to the dome. He changed back to Tuariv there. Essence never knew about this because he just said he needed to leave. She never knew he had changed to Tuariv. When the group arrived at fire path, she was rejected and was not the chosen of fire.
One day when training in a volcanoe, Essence finds herself in a place called, The Dome.
Name: Pang the Furious
Hair: Black hair pulled back in a ponytail
Height: 5'6 feet
Weight: 113 pounds
Weapon and Armor- Pang's armor and weapon is a unique combination (I think).
Pang wears a black leather suit with flowing images of red dragons on it. He has no helmet, and the back is exposed. His boots are gray and worn and extend up to one inch below the knees. His gloves are fingerless and are also dark black. Now I bet your asking yourself, what about the weapon? Well here's the catch. Studded into his suit are knives. He has 5 knives on his breast plate, 1 on each plam of the gloves, 2 at the top of the boots, and two at the toe of the boots.
Strengths- He doesn't need to lift that much weight, making him fast and agile. This will make an enemy swiping at air.. Pang uses the Snapping Maw style, which lets him move in and out of range very quickly, while dishing out glancing blows. Cloth and leather armor beware of close combat with Pang, as he will tear you apart. Iron, steel and above need more time to break through, but sneak attacks are very very harmful. If he is gone for a long amount of time, be watching your back. Also minor wounds do nothing to hamper him.
Weaknesses- Easily dispatched from a range (projectiles and spears) if you can hit him. His back has absoloutley No protection and since his armor is so light, the knives on his suit themselves can punch through if he's not careful. Stabbing wounds, will hamper him, but a huge swipe, will tear through his defences like cheap paper. He can be taken out with one clean swipe, or a powerful bow shot. he fears mice also, because of an East hylian tale. Images of the dead will freak him out, giving enough time to get in the last blow. If you overwhelm his sense of hearing and smell, which are very sensitive, he'll go down.
Skills/magic- Pang's skills are flipping, jumping long distances, or up walls. He uses three styles- Snapping maw style- which sends him into a furious rage, slashing at anything that moves. Highly unpredictable in this style, it tires him out after only five minutes. Graceful Swan style- When in this style, Pang is calmer, allowing him to complete difficult moves such as backflips, hand-springs, front flips and spins. Attacks are less powerful. Silver Dragon style The last style lets Pang hide in the shadows, promoting sneak attacks and lesser spins.
Appearance-Pang's height is low, about 5 feet 6 inches. His hair is raven black, pulled back in a warrior's pony tail.His skin is that of a middle easterner. His leather armor is the color of stone pulled from the earth, a dark gray mixed with swirling gales of black. Primitive pictures of snaking dragons crawl upon his breatplate from a diagnal angle. His leathers breeches are the same color, sewn at the side of the pant leg with pitch black cord made of moblin skin. His boots are light gray, evidence of long journeys. Steel knives are studded into the breatplate five times, the boots, two at the top and two at the bottom, the gloves have one small knife for each knuckle and a huge one on each palm.
His eyes show rage, horror and intelligence at the same time. Exotic, yet dark at the same time.
Personality- Pang is not a warm person, shrugging off all attachment. His life is a web of pain, mockery, and self loathing. Children flee to their mother's apron when he walks through the streets of market town, fearful of his skin color, his hair, his eyes, his face, his accent, his gait, his clothes and himself. He walks on the line of good and evil, fighting with a rage, a pile of anger to rival a dragon's hoard. He speaks very little, but when he does, he talks of the dark and the light, of sunshine and shadows, of black and of white. He seperates himself from the world, and the world stays away.
Bio- HE hails from the land east of Hyrule which is seperated by a huge swamp. Being able to brave this shows great courage as moblins PWN that swamp. His culture highly reveres red dragons and is said to have dragon blood in them. After he reached the arena, he decided to join the circus!
Hooray! There he learned many of his moves including flips, springs, spins, and jumps leading to his second technique, Graceful Swan style.He was taught by a former soldier who joined the circus in search of fun. Everyday after the show, they would train by using the trampolines to learn the flips, while using wooden swords to bash each other. Two years passed by until another call to arms was issued and the soldier, named Poe, of all things, was sent to the frontier.
Soon after, Pang developed a love interest with a blind woman of incredible beauty named Courtney(she's a fan).Courtney had straight blonde hair and intelligent, if sightless, blue eyes. Courtney owned a huge estate near Lake Hylia where Pang would practice his techniques on the evil inhabitants of it's depths. Courtney would come often to hear the sounds of battle, and rejoice with Pang after each victory.
But one day something went wrong. Pang was fighting a giant fish on the banks of Hylia when a huge tentacle wrapped around his leg and pulled him under. Hearing the gurgling breaths, Courtney rushed out to see what was wrong, but also got pulled under. While under, Pang had been using his knife to cut the tentacle. When only one strand of sinew was left, was when Courtney went under. Reaching for his love in a futile attempt, he tore the strand by accident. Without something to hold him down, he floated to the top. The last thing he saw was Courtney's mouth opened in a silent scream.
Filled with ANGER he ran one hundered miles without stopping until he finally took in his surroundings. He was deep in the Desert, with no flag poles to guide him home, no animals to follow to water, no anything. He cursed himself for Courtney's death, he cursed himself for running and he cursed himself for not bringing food or water with him. He walked the desert for seven days, burning in the day, and freezing in the night until one day he collapsed.
When he awoke, he was in the prison cell of the Gerudo fortress. Bound and gagged, he lay there for three more days, without interaction from anyone. On the fourth day, a Gerudo priestess came in, unbound him and gave him his armor back, but to his surprise, it was studded with knives. She exited the room, without shutting the door, purposely, and flew away on the desert breeze.
Not believing his luck, he ran home towards market town to tell of Courtney's death. But noone listened to the foreigner, to the strange one, to the fool. So Pang the Furious, as he is now known, ran from his troubles, again.
Darkcloud & Brightwind-The Hawkbrother Brothers! - Approved by LadyElvenArcher
Name: Darkcloud k’Vala
Race: Tayledras (More commonly known as the Hawkbrothers) (Human) Scout / Fighter
Hair: Long braided white hair, colored brown.
Weight: 195 lbs
Height: 6 ft, 10 in
Weapon: Double-ended oak climbing tool. A weapon and tool commonly used by the Tayledras, it has a dual-pointed hook on one end, and a sharp point on the other. There are several knots in the middle for an improved grip. Hunting dagger in his belt. Longbow and a quiver of arrows.
Armor: Studded-leather armor, padded leather armor covering entire left arm, and hawking gauntlets on each hand and wrist.
Strengths: Though not abnormally strong, Darkcloud is stronger than the average fighter. He is also fairly quick and agile, and has improved vision common to his race, possibly better than most of his kind. Though vulnerable to magic, Darkcloud is familiar with mages and their weaknesses, giving him an edge in battle against them.
Weakness: Though most Tayledras have a slight resistance to magic, Darkcloud seems to be especially vulnerable to it. He is easily provoked and angered, and when so, becomes sloppy and careless.
Skills: Darkcloud is able to move silently in almost any environment. He also is able to move as easily in trees as well as on the ground. His skills as a scout give him the ability to track almost anything, as well as cover his own tracks, keeping him from being tracked by other people. Like all other Tayledras, Darkcloud has the ability to examine and speak into one’s mind with his own, an ability called Mindspeech. Though he can speak to others, they cannot reply unless they have Mindspeech as well, though they would simply have to think something and have him be actively scanning their thoughts to be able to communicate with him. His bondbird is a peregrine falcon named Vree.
Personality: Ever since the tragedy, Darkcloud has closed himself off to most of the world. He tries to bottle up his emotions, suspecting everyone and trusting no one other than his brother. Because he bottles everything up, he is easily provoked and angered, exploding at the wrong time. He doesn’t say much, nor does he miss much, though he might not consider all the possibilities when he sees something others might not.
He is very selfish, stubborn and headstrong, believing his way is the only way; though his brother is able to get him to calm down and listen to reason…most of the time.
Appearance: Even clan-less, Darkcloud still dresses the part of a scout. He wears dark studded-leather armor over a brown and dark green tunic with dark brown breeches. He dyes his white braided hair brown to be better camouflaged. Like all Tayledras, he also braids feathers and crystals into his hair. His tawny, golden skin is deeply tanned from years of being a scout for K’Vala. He has a slightly pointed face and three scars on his left cheek where an ice drake slashed him.
Name: Brightwind k’Vala
Race: Tayledras (More commonly known as the Hawkbrothers) (Human) Mage
Hair: Long white hair
Weight: 180 lbs
Height: 6 ft, 10 in
Weapon: Double-ended oak climbing tool. A weapon and tool commonly used by the Tayledras, it has a dual-pointed hook on one end, and a sharp point on the other. There are several knots in the middle for an improved grip. Hand crossbow and a belt pouch of bolts.
Armor: Padded leather armor covering entire left arm, and hawking gauntlets on each hand and wrist.
Strengths: Brightwind is very agile and has improved vision common to his race.
Weakness: Though not weak, other fighters could easily overpower Brightwind, his strength average is in favor of his magic. He wears no armor other than his padded gauntlets and left arm, leaving him vulnerable to physical attacks; for he relies on Darkcloud to keep him safe from physical attacks.
Skills/Magic: Common to all the Hawkbrothers, Brightwind can move silently especially in the wilderness, and even though he is a mage, Brightwind was taught another skill of the scouts by his brother, the ability to move as easily in the trees as on the ground. Like all other Tayledras, Brightwind has the ability to examine and speak into one’s mind with his own, called Mindspeech. Though he can speak to others, they cannot reply unless they have Mindspeech as well, though they would simply have to think something and have him be actively scanning their thoughts to be able to communicate with him.
Brightwind is a Master-class mage, and has access to most kinds of magics, though he specializes in shields and offensive magics. As a Tayledras mage, he is able to access any nearby ley-lines (basically invisible threads of magical energy) or nodes (places where ley-lines meet and pool) and take power from them before exhausting his own energy. His bondbird is an owl named Karis, who is bleached white from the tie to the mage energies in his bondmate.
Main Spells: These are Brightwind’s main spells. He has other minor ones as well.
Shield: The ability to raise a transparent shield that protects Brightwind from magic attacks.
Deflection Shield: A shield that deflects missiles, both physical and magical.
Absorption Shield: The ability to raise a transparent shield that absorbs magical attacks and converts them into energy and then feeds it to Brightwind.
Trap Shield: A shield that turns and multiplies missiles and magical attacks upon their wielder, though this can backfire and be used against Brightwind.
Brightwind can support multiple shields and can layer them in any order, as well as shift their layering at will.
Elemental Trap: Brightwind can key this spell to any element, though only one at a time. This spell converts all elemental attack to its opposite and reverses upon it’s wielder (fire to water or ice, light to dark, earth to ice, air to earth, ect.). This spell only affects one organism and lasts for one hour. Multiple elemental trap spells cannot be placed on the same organism.
Fireball: A basic fireball spell that explodes in a 15 ft radius.
Tidal Wave: A spell that generates a tidal wave that moves out from Brightwind in a horizontal line to a range of 20 ft.
Lance: A basic bolt of magical energy that is thrown at an enemy.
Shock: A spell that sends an electrical shock into an enemy that requires physical contact.
Elemental Blade: A spell that creates a blade of flame, water, ice, electricity, light, or darkness usable only by Brightwind.
Personality: Unlike his brother, Brightwind seems untroubled by the pain in his past; though deep down he still hurts for his losses. He is always calm and cheerful, even in battle; which is useful all the more because his brother is not. Though he is not in any way naive, he tries to see the good in everyone, even if no one else can. Brightwind considers all the possibilities, ready to listen to anyone’s thoughts and opinions.
Appearance: Like all Tayledras mages, Brightwind has a large wardrobe of colorful and elaborate robes in the unique Tayledras style. While Darkcloud frequently scorns him for such distinctive and conspicuous clothing, Brightwind happily wears everything he owns in rotation, and in his opinion, the more elaborate it is, the better. He wears his white hair free flowing, with crystals and feathers braided into it like all Tayledras. He has a face that matches his twin’s, so much that the only difference between them is his elaborate outfits, the undyed hair, and the absence of the claw mark scar.
History: The Tayledras are a secretive and secular people, rarely letting outsiders within their territories. But those that they do know them as a very festive and friendly people. The Tayledras are one half of a group of people called the Kaled’a’in that split into two different peoples after the world they lived in was changed and warped from a long and costly war known as The Mage Wars.
The people were split and charge with separate tasks by their Goddess; those who became the Tayledras were charged with the task of taming the warped magic that had twisted the land, while the people who became their Shin’a’in “cousins” were charged with guarding the weapons that survived the catastrophic explosion that marked the end of The Mage Wars, which must never be used again.
The Tayledras clans created “Vales”, where they would live for a time, taming the wild magic and land, feeding the tamed magic into a giant crystal and rock cone-like formation called a Heartstone. Once the wild magic in an area was tamed and the land was inhabitable, the Tayledras would drain the Heartstone of the magic and move to a new area, where they would repeat the process. However, working so intimately with magic has bleached all Tayledras’ hair white, scout, mage, and civilian.
Over the generations, the Tayledras mages experimented with changing birds of prey, making them smarter, bigger, faster, and giving them the gift of Mindspeech. All of this would have only provided the birds with more weapons, but the Tayledras tamed them as well, and then proceeded to bond with them, linking the Tayledras’ mind with his or her chosen bondbird’s. It is for this reason that few outsiders know them as the Tayledras, but as the Hawkbrothers.
Darkcloud and Brightwind belonged to the Tayledras clan, K’Vala. They are twins, who though now are seemingly the opposites of each other, were very much alike. They both knew from an early age that Brightwind would be a mage and Brightcloud, as he was known then, would be a scout. And so they were, each thriving in his place in Hawkbrother society.
When they were 22 years old, they were called away to assist another clan in distress. All went well there, but when they returned to K’Vala, they found destruction and slaughter of the worst kind. All of their family and loved ones were dead, their bodies unmarked by normal weapons, but Brightwind, then only a Journeyman-class mage, recognized the markings upon them as magical. The brothers mourned the loss of their brethren for days before they gathered what they could and left.
A Hawkbrother’s usename implies who he is as a person. Whenever one suffers a great tragedy or character change they may change it. Brightcloud felt the loss of his clan deeply and it affected him likewise. He felt it so deeply that he changed his usename to Darkcloud. And though Brightwind felt it just as deeply, he didn’t go to the extremes that Darkcloud did.
With their clan dead they were faced with a choice. They could either join another clan or try to make it on their own. They both agreed that joining another clan would be too strange, too weird, and that they would have to make it on their own. They returned to the clan they had helped during the destruction of their clan to tell them of the incident and the need to cleanse the area before the half-tamed magic went completely wild again.
Later they found out that an Adept-class mage had destroyed their clan, trying to gain the magic in the Heartstone for himself, though the Elders had drained it before he could. From that moment the brothers vowed to avenge their brethren by finding this mage and sending his spirit to whatever god would take such a soul.
Hair: raven black and long (to the middle of her back)
Eyes: right one is green, left one is red
Weight: 135 lbs.
Height: 5' 10"
Weapon: Omni, a semi-sentient crystal that can create swords made of the eight elements. See skills/magic for complete description.
Strengths: Being a Raikan, Sora has physical abilities that surpass normal humans. Her fighting style changes based on what sword she wields making it almost impossible for her opponent to predict her moves. She also has an extensive knowledge of different demons and artifacts. The red eye can see the true form of people.
Weakness: Sora’s gullible, ignorant, and down right naive. She believes almost anything and can be easily trick but never seems to learn. She’s also honest to a fault. Her mastery of Omni is not yet complete so if she uses a sword she’s not proficient with, she may become vulnerable. If a sword is broken, Sora cannot use that form until Omni has regain the necessary energy. Also, if she can’t use Omni she has no way to fight.
Skills/Magic 8 forms of Omni Seraphim-A katana created of holy magic. This is the form Sora is most proficient with. It has a balance of speed and strength. Seraphim’s fighting style is mainly long and powerful strokes. It has a silver hilt with an steel blade. Nova-Duel swords made from fire magic. Sora has some practice with his form but is still in need of work. Because she is right-handed, Sora uses the left blade mainly for defense. The style for Nova is quick and furious slashes. These generic-looking swords have crystal red hilts with light red blades. Zephyr-This form is a wind rapier. Sora’s skill with this sword is moderate. The structure the rapier makes it so Zephyr can only be used to thrust and stab rather than slash. This gives it a weakness against heavier swords and cannot meet them in battle too many times or Zephyr will break. This form has a green blade with a gold pommel. Zero-Zero is a falchion made from ice magic. The wider blade makes it somewhat clumsier to handle but Sora has a good grasp on this sword’s style. This battle style consists of making long slices against the opponent. The blade’s color is light blue while the hilt is steel. Pure-Pure is a water scimitar. It is similar to Zero so Sora has some proficiency with it. She uses a style of weaving and distracting movements. It has a dark blue blade with a clear hilt. Ion-This form is a lightning sword that has a blade on both ends of the hilt. Its awkward form makes it extremely difficult for Sora to wield making her vulnerable. A constant, circular motion is this sword’s fighting style. The hilt is dark purple while the blades are purple with green veins running through them and serrated edges. Gaea-A claymore made from earth magic. This sword is heavy and requires two hands to wield making it the worst weapon for Sora. She is inexperienced when it come to Gaea and is unable to wield it effectively. If used, its style is powerful attacks meant to cleave an opponent. It has a brown hilt and iron blade. Oni-Another katana created by dark magic. Although is a katana like Seraphim, Sora has yet to effectively wield Oni because of its darkness. Oni uses a fighting style with long and powerful attacks, too. This also has a silver hilt but the blade is ebony.
Appearance: Sora wears a khaki pants, white tennis shoes, a black shirt, a golden cross necklace, and a green cloth poncho that ends at her waist. She also has two, fingerless, leather gauntlets on her hands, the one on her right hand contains the rainbow crystal, Omni. Sora has a diagonal scar on her back from her brother, Drayden, who attacked her when she was just a baby. Her face has a smile 99% of the time.
Personality: Sora seems perpetually happy and never worries about trivial things. Even larger problems hardly worry her. She is always willing to listen to people and help them anyway she can. She’ll act goofy in many situations and can even come across a stuck-up. Sora is, however, gullible beyond belief and will almost always tell the truth. She rarely takes fights seriously unless they start to go badly. She will protect anyone and has no tolerance for injustice. She isn’t against killing mindless monsters but beings with the ability to reason and feel make her think twice.
Biography: Sora Atichae was born to Kain Atichae, a slayer. Slayers are humans who have physical abilities to match daemons: vampires, demons, witches, and monsters, and can even cast magic. Sora was taught by her father to fight as soon as she was old enough. She was a natural at combat, which pleased her father.
She never met her mother and when she asked her dad, he would always reply, “She was a wonderful woman and she left because we just couldn’t be together.” When question further, however, Kain would say no more about it. So Sora never learned she was half-demon from her father.
When Sora was ten, her father was killed on a mission to slay a demon. Before he left on that mission, he strangely gave Sora Omni, the crystal element. After his death, she went to live with her uncle who was also a slayer. Sora was never really troubled by her father death. She was sad but learned to accept it and move on. She trained for six more years with her uncle and learned to unleash the powers of Omni. After her training she moved out on her own and started a hunter business.
Shortly after moving out, Sora found herself marked my a clan of slayers called Immortal Light. They ceaselessly hunted her for reason unknown. During one of their attacks, she was rescued by a turned vampire named Fang. Still containing his human soul, he felt sorry for Sora and hid her from the Immortal Light for a while. They quickly became friends.
After about 3 month of hunting her, the Immortal Light suddenly left her alone, concerned with more important matters. Sora restarted her hunter business and soon was hired to slay an ice demon by the name of Drayden. During their fight, Drayden reveled that he was actually her brother and that she was a half-demon. She was devastated by the truth and was almost killed if Fang hadn’t once again saved her. Her brother, however, wouldn’t let her be and tracked her down. Sora was then forced to kill her blood-thirsty sibling, who was in turn the demon that killed their father.
Sora still lives the life of a hunter. Her reputation is starting to get around as a class-A hunter, thus giving her more jobs. She doesn’t regret her choice of occupation, even with everything that has happen. And with all the hunting she has to do, she might be able to find her mother...
[Draculla's Magic] Wake up, lose your hesitation. Wake up, it's time for us to realize. Wake up, show appreciation. Wake up, it's time for us to realize. [Avy by Azure Guardian. Sigs by various awesome people.]
Race: Dragon Blooded (He has just a little dragon in him)
Hair:Spikey Black (though his hair is thinning due to scales that are coming in)
Weight: 150 lb.
Height: 6" 7'
Weapon: Through training and meditation he's aquired claws of dragon on his hands. If he is far away which he prefers he tends to pelt his enemies with throwing daggers. He will on occasion use his daggers in hand to hand.
Armor:His armor is scale he's aquired on his hands and the ordinary brown leather armor he has used in his past. He also has spiked metal gauntlets to make his only weapon/defense a bit more effective.
Strengths: He can climb relativly well, he's silent, he uses infrasion(heat vision for darkness),He has pretty good aim with his daggers, and is agile.
Weakness: First he is not great at hiding from sight (even if he's silent), second his weapons have a short reach, third light stings his eyes(he's used to infrasion), finally he's not overly good with more than one on one fights because he tends to be forced into defensive techniques and will go into a defensive posture anyway even if he isn't overmatched out of habit.
Skills/Magic: Nerok uses magic that will work with his weapons of choice. These coat his weapons/body parts with an element. He currently can use Fire and Ice. Fire will cover up to his elbow because he has mastered it the most. He can use it to shoot small flares that are virtually harmless though they can catch things on fire. He also can create a handful of fire and control all non-magical fire within a 3 ft. radius of him. Ice he's not so good with he can only create a chill though strong winds. Ice only covers his hands and is currently for defense because the wind stops his claws from reaching his opponents easily though it can deflect arrows and other projectiles well if he can get his hand in front of them. Nerok can only use one element at a time.
Appearance: He has literally crimson eyes which match the shining red scales that cover his hands, there are also some other scales scarecly placed on his body. Instead of fingernails he has razor sharp claws. He wears ordinary leather armor and plain brown pants for manuverability. His face is relatively untouched by anything not even a scale. Though he is extremely pale due to living underground.
Personality: Nerok is very cautious both in and out of fights. He learned said caution through his scouting missions through the tunnels were if you missed something you were dead. He will relax virtually only when he is in an environment with people he knows. If he knows you he is a very good guy if he doesn't he won't really speak much. Also in a fight if he has to lose some ground to get the advantage he will take that choice in an instant unless he is fighting in with a partner for some reason which he tends to do things to give them the advantage if he can.
Biography: Nerok was born, an only child, in underground cavern like most of his people the: "Deep Humans." Though his people lived quite near the surface compared to other deep humans. So every once in a while his parents wouldescort him to the surface where he saw a dragon pass over when he was young, around 5. From then on he never forgot that dragon and dreamed of it regularly. After a year of this he was surprised to find a scale on the back of his hand. His parents then told him of his heritage: His great great grandfather and been a half-dragon. They took him to his Uncle he didn't even know he had who had gone through somehing similar to find out what was happening. The Uncle was an old man of the age of 60 named Kerith Xernrue. He explained that Nerok through his constant dreaming had gone through a limited meditation that had helped to unleash his ancesestory.Though his parents were relunctant Nerok was eager to continue this: "meditation." So his parents, afraid of some consequences left Nerok in Kerith's care as one of his students. For the next 7 years of his life Nerok trained hard to unleash his ancestory and master the elements Kerith taught people to learn in his school. After those 7 years Nerok had coated one hand in scales and grown claws and was well on the way with the other. He had also gained mastery over fire to a limited extent. At this time his uncle decided it was time for Nerok to join the patrols that kept Nerok's old village safe. Kerith gave Nerok his leather armor and a good supply of throwing daggers. During his 3 years of patrolling scale growing slowed and his elemental mastery sped. Near the end of the third year he got seperated and lost in the tunnels until he escaped two years later on the opposite side of the mountains. He found a vilage and has been a mercinary ever since. Thoguh he still dreams of returning o his village.
Name: Drith Vempiz
Hair: purple hair, goes down kind of like Vaati's hair from MC
Weight:about 100 pounds
Height: 5 foot 4
Weapon: Huge sword made of silver, passed down to all family members, Claw, Vampire teeth
Armor: Black cape lighter than a feather but very strong, so he can hide behind it and shield himself, and he has a magical bat necklace that protects him from silver, which would normally burn his skin.
Strengths: Average everything but pretty swift, and low magic defence
Weakness: His weaknesses were garlic crosses, silver (when he doesnt have his cross) if he gets stabbed through the heart he is dead automatically, Holy magic Does alot of damage to him, Death freaks him out, afraid of snakes.
Skills/Magic: can use the average vampire skills and pretty skilled with his sword
Personality: stubborn, but serious when he needs to be. He likes swordfighting. He hates sucking the blood of men, but hates the taste of animal blood. If he had to sacrifice his own life to save another, he would. He doesnt like to take orders from anyone. He likes to be alone alot, and fights for the right of all vampires. (many people are racist towards them)
Appearance: Purple cap thingy, Dark purple Tunic, Black cape,Derk Red eyes, Bat necklace, pale skin.
History: Well, His father was slain in the great war between Vampires and humans while Drith was still a baby. His mother died by Arudim, a terrible desease caused by drinking bad animal blood, let me explain. After the war ended, a treaty was made between Vampires and Humans, and so vampires had to live off the blood of animals for food.
For his seventh Birthday, Drith got the necklace from Dracula, the grandfather of Drith. Which made him realize that he knew nothing of his father, so he left the house to go find answers.
About a month later, Drih made it to a mage sanctuary, for the little mages learn their magic. He met with the Headmaster, Ramonix, and asked if he knew about the father. The Headmaster Did not answer and merely told him to leave( he hated vampires because his father had been slain by one), so the litle Vampire left. After he left, he was about a mile away when he heard people screaming, it was coming from the sanctuary. He ran there as fast as he could to find that the place was being attacked by a powerful demon. He tried to defeat it, merely out of good will, it was hard but he did it, he had slain the demon. As a thanks, the Headmaster told him this: "You are one of the few good vampires, just like your father, you have proved that to me now, come with me now" The two walked up to the Headmasters office. He used his magic to open a portal and told Drith to go through, So the vampire went through.
In there were many monsters that Drih fought. Chamber after chamber there were more monsters until the final one.
Drith saw an empty pedestal, where a sword would go, but it was empty, so Drith turned back, only to find a Shadow o him self waiting for him at the entrance to the final room. He had to fight, this was all a test for Drith's strength and courage, so they fought and fought until Drith killed the shadowy figure of himself, and then a Sword with the symbol of a bat carved onto the handle appeared on the empty pedestal, Drith drew the Blade and left the temple. He wnt through the portal and was back at the sanctuary.
He stayed at the magic sanctuary over night and in the morning, he left to discover stuff about his father
Weapon: Orama carries a white staff about 5 ft in length. It was gift from her parents and her teachers for graduating from a high end mage school. It is made from a very hard wood that comes from a distant land. The wood is so white that when it is in the sun it is hard to look at.
Armor: Nothing except white boots and guantlets. The rest is simply white robes with sky blue ropes tying them together. On top of all of it she wears a white hooded cloak. She also wears a magic golden ring.
Strengths: Orama is an amazing acrobat. She can move fast and gracefully and jump pretty high. She looks like an angel when performing these acrobatics because her white robes trail behind her. She knows the basics of martial arts but was more heavily trained in the art of magic. (she is a mage)
Weakness: Orama really doesnt stand a chance if she was facing a skilled fighter without the use of her magic. She also is so good that evil can make her very sick. (however she can usually do the same to evil.) When fighting in a smokey area especially with alot of fire, she becomes more weak when using her magic. This is because she draws most of her strength from air, light, and water.
Skills/Magic: Orama was trained heavily in "light magic" and knows a little "water magic" as well. Here are the spells she knows:
1. Ball Of Light : Orama can create a ball of light at the end of her staff. The energy is pure good. The size of the ball is up to her. It can be used for light in dark places or shot at an opponent.
2. Grace Of The Gods : Orama can heal minor wounds for herself or for an ally. She can also revive an ally completely, however this leaves her weak and vulnerable for attack.
3. Stunning Light : She throws a punch, and at the end of the swing there is a loud crack! as if she hit something, and just like a bolt of lighting a bright light flashes. It blinds all in the area for at least 30 seconds.
4. Touch Of Grace : When Orama uses this spell her touch can drain the energy out of her oppenent, she does not gain the energy it is just turned to good. This attack also doesnt kill the oppenent it just brings him/her to their knees.
1. The Storm : When Orama uses this spell she holds her staff to the sky which creates a terrible downpoor of rain. This can slow the battle or give her a chance to run or regain strength
2. Ball Of Water : When Orama holds her hand open up in the air, she draws all the near bye water to it in a ball form. Whether it be simple moister or a river near bye or a person's body fluid all water will find its way to her hand until she has the size of ball she wanted. Then she can fire it at somebody, now this will not feel like getting hit with a bucket of water, because there is a mixture of light energy in it.
Orama weilds a magic gold ring that will summon her giant white eagle named Maru. This eagle can be used for battle, transportaion, or companionship. The eagle stands 6 ft tall and has an easy 15 ft wing span. however it only weighs about 60 lbs.
Personality: Orama is extremely friendly and will try to get along with anybody. The only people she has a problem with right off the bat, are extremely evil people. Other than that she is very full of happieness and love. She will help almost anyone in need. Most of all she loves to have fun.
Appearance: Orama is very very beautiful, and looks young. She will always stay looking so beautiful and young as long as she keeps living this life of good. She is always smiling and showing her pretty white teeth. Her body is in excellent shape due to her martial art training and good diet.
History: Orama grew up with a loving family. However the Darku family never had that many get togethers so she only would see her relatives a couple times a year. Orama has no brothers or sisters. The closest person in her family to her age is her cousin Meteora Darku. Her parents didnt want her hanging around him due to his criminal ways. However, Orama is convinced that there is good in Meteora and she will bring it out one day. She did well all through school even though she had alot of bad friends. She watched these "friends" do many bad things such as hurting innocent people and stealing. All of these acts of violence that she watched made her decide to lead a life of good. So when she graduated she went off to the mages of light school. It was expensive but her parents were proud of her for even getting in; so they paid for it. She finally graduated and travels the world spreading the good where ever she can. She stops and vistits her parents now and again but she finds herself very busy with all the battles. And that is where we find her today.
Name: Noeth Seronia (with the “No” pronounced “No-” and “-eth” ryhming with “death”)
Race: Werewolf (only transforms into a wolf on full moons, so very rarely in battle)
Hair: Dark brown, combed back.
Eyes: Light/Baby Blue
Height: 184cm and the length of Noeth as a wolf (from tail to nose) is the same.
Weapon: In Human form: Twin daggers, nothing fancy, not imbued with magic.
As A Wolf: Claws.
Strengths: Noeth is very fast and agile. I cannot stress this enough. He also has great phsical strength, and is relatively useful with daggers/small knives. But, to summarise, he specialises in speed, whether it be for launching an attack or dodging a blow.
Weakness: Obviously, the full moon. When in a werewolf state, despite being incredibly exceling in speed, he can often become wild and feral, and therefore may not fight as expected, having been damaged mentally. Also, even as a human, he has a low magical defense and cannot use magic of any kind, as well as being weak against pyskers.
Skills/Magic: Noeth’s main skill is his ability to seemingly disappear with his incredible speed. Also, he can combine this ability with usage of the daggers for maximum effect.
Appearance: Noeth is relatively thin and tall, but also reasonably muscular. He wears a long, dark cloak with golden lining, and a blood red bandana. As far as his face is concerned, he has quite sharp, wolfish eyes, thin lips, and his long, brown hair is combed back slickly. He has quite dark sideburns and certain patches of his skin are covered with tufts of black hair. Additionally, he has sharp, pointed nails, like claws, and as a consequence, his shoes are tattered and broken.
Personality: Noeth has a rather obscure personality. He is relatively unstable, his mood often shifting between extremes, and is very much an introvert. He regularly fails to understand other people’s actions and words, and always holds himself ahead of others, ignoring their expressions of emotion. However, because of his instability, he has been known to go into fits of anger out of seemingly very little persuasion. Another considerable aspect of his personality is his desire never to talk of himself, and being asked personal questions can trigger his pent up fury to be unleashed.
Biography: Noeth was born in a peaceful forest town, and was a werewolf from birth, brought up in a werewolf community. His parents cared greatly for him, and he was fortunate to have a wonderful, care-free childhood. However, when he befriended a young human girl he found wandering in the woods surrounding the village, he was cast from his home mercilessly, despite only being 14, because, the villagers reasoned, if the humans were to discover a group of werewolves, they would surely ransack their town and kill them all.
For a time Noeth stayed with the girl in the small hamlet where she lived, and did an extremely good job keeping his identity a secret. Every full moon, he claimed he had to go into the nearby city for undisclosed reasons, and she believed quite happily that nothing was wrong, as they spent every single other day with each other.
When Noeth turned 19, and the young woman was 18, they were married, and still he managed to spare revealing who he was. However, on one full moon, the two were walking in the forest were they met, and Noeth was unaware of the date. As he saw the full moon rise, panic stricken, he tried to make his leave, but his wife wouldn’t let him go. Inevitably, when the moon reached its full height, the transformation occured, and Noeth, in a state of only semi-consciousness, slaughtered she whom he loved and devoured her remains without any thought.
Once he was a human again, realising what he had done, he fled in fear and full of mourn to a troubled, urban town. He considered suicide for hatrid of himself, but managed to hold on, and decided to participate in the nearby battle arena until he had enough money to hide behind and forget the past...
Name: Haven't thought of the demon name yet...
Status: Half-Demon, Dog Demon
History: A desendant of Inuyasha and Sesshamoru, this half-demon is born into a family of mortals, which the demon bloodline was carried for about 500 years after the fedual era in Japan where the two brothers fought the demon Naraku. My ancestors carried the gene from that time without it being activated, but during my 17th year on this mortal coil, my life changed forever when the deep power inside came to life, and with the demonic rage where I lost control of my body and mind. From that day on my life wouldn't be the same.
Weapons: I prefer swords, and am on the hunt to find a pwoerful sword, hopefully if they exist still in this era a demon sword. Preferably the Tensugia or Tensagia.
Armor: A pair of gauntlets I use to protect my hands from the cold, and physical damage.
Also I have a Japanese outfit like Inuyasha's that offers some protection, but no cloak of the firerat like he has.
Unlike normal half-demons of the past, I have to channel m energy to increase my demonic power, kind of like Goku channels his. However I have some passive pwoers which I don't have to channel.
Demon Sense: Increases my awareness around myself to know what's going on around me.
Demon Scent: My sense of smell is increased to the point of a dog's. Allows me to sniff out demons and humans alike.
Spincut: One of my favorites, I do a jump-slash with my sword. Demon Power increases the damage I do with it.
Energy Slash: Requires Demon Power: Slams the sword into the ground that produces a blast of energy, like the Windscar. However I need to channel the energy to use it, and I can do it with any sword or staff.
Dragon Wave: Requires a large amount of Demon Energy, My current finishing move: Summons a blast of energy that surrounds all sides of the user obliterating everything in it's path, General Radius of the blast: 20 yards.
Iron Reaver: An attack I learned from watching a ton of Inuyasha (And they say TV isn't good for you). Able to rip enemies to shreds, but not very useful aganist demons.
Basic slash attacks
Demonic Rage: Increases all aspects of my being: Strength, speed, agility, dexterity. It makes me a stronger fighter, but my intellect goes down.
Demon Speed: Increases my running speed by a bit, more power increases speed
Demon Strength: With a small chant, increases my strength by two fold, stronger chants increase strength more.
Demon Channel: The ability that increases the demon power that flows through me. Expends a lot of energy that increases my abilities, and allows me to increase my level of demon power as well as transform to a stronger more demonic state, as well as allow me to use beserker rage, my most powerful attack that doesn't involve a sword.
Beserker Rage: The Ultimate level of Demonic Rage, allows me to have the same power of Inuyasha when he transformed. Also produces a demon acid that must be spit out of the mouth, sice sallowing it can kill me, since it's extra demon aura, the death kind. This is the power I activated in the first place that gave me my current demon powers.
I hope to learn how to control my powers more as time goes on, and hopefully find one of the Fangs of the Great Dog Demon.
Appearance: Bella has long, straight red hair with a tint of brown. She usually has it back in a ponytail, although a few wisps of hair always manage to escape and hang down, framing her face. She has bright blue eyes. Her face is slightly roundish, giving her something of a childish appearence.
Bella wears thin forest-green cotton pants and a loose matching tunic. She also wears dark brown leather gloves. She wears her quiver slung across her back, along with her bow when she's travelling and doesn't need it out. She also has a short sword hanging off her belt on the right side, and a dagger on the left. She wears dark boots made for long periods of walking.
Weapons: She has a longbow and quiver of arrows, a silver short sword that hangs in a simple leather sheath, and a matching dagger.
Armor: Bella wears padded leather armor under her tunic (over an undershirt of course). She also has leather gloves that protect her hands and also keep her from loosing an arrow or dagger from a sweaty grip.
Skills/Magic: Bella has very little magic, but she is able to slightly control living things. She can, for instance, cause plants to grow suddenly, in any way she chooses, making them seem to come alive. So, she could make a vine suddenly become very large and grow around a captor's legs. She cannot undo this process however, she has to work around how she's already made it grow. She also has uncanny tracking abilities. She can spot trails almost completely obliterated, and her senses have been hightened from years spent in the forests training.
Strengths: Bella is most effective in long range and sneak attacks. She can spot a target in very dim light, and is an excellent marksman. She can also move very silently, through years of training as a tracker, and so can sneak up behind an unsuspecting enemy and knock him unconscious before he even realizes she was there. She is also very fast and dexterous(sp?).
Weaknesses: Although Bella has trained with her short sword, she is still not very good at hand to hand combat. She is weak and can be easily overpowered. Her swings lack power and finesse, giving her a distinct disadvantage.
Personality: Bella is very kind and welcomes most strangers almost instantly. She is not naive however, and is usually an excellent judge of character. She loves to laugh and joke, and can at times be somewhat mischievious. She doesn't like confrontation, and in tense situations will try and break the ice with jokes and light conversation. She isn't easily angered, but if you do push her far enough, she can become completely enraged. Generally though, due to a dislike of conflict, she bottles up any anger she may feel and tries to rid herself of it. Bella is by no means shy; in fact, she's usually the center of attention. She's bold and not easily embarrassed, and if you won't chat with her, she'll usually try and just keep talking until she tricks you into conversing with her.
Biography: Bella lived with her parents a little ways into a peaceful Hylian forest. She was an only child, and the three lived together quite happily. Her mother taught her to cook and clean, and also to read and write. She spent many long hours with Bella, going patiently over her lessons with her. Her father taught Bella all about hunting and tracking. Her tought her how to spot and distinguish common animal tracks, as well as many useful (and not so useful) fauna. He also taught his daughter the art of fighting. He gave her her bow on her 10 birthday, and worked long and hard with her on how to nock and fire the arrows accurately. For her 13 birthday, he gave her her dagger and short sword, and began the lessons of hand to hand combat.
It was the best time of Bella's life, and she thought nothing would ever change it. That was not to be however. One day shortly after she turned 14, she was out hunting for their supper. The wind was chill, and she felt frightened for some reason. She shot the first rabbit she saw, and then hurried home. She was anxious to arrive at her door for some reason, which made no sense to her, as she went out hunting almost every night, and it made her all the more scared.
When Bella entered the clearing containing her house, the air was obscured by thick, dark gray smoke. Orange-red flames leaping high in the air, dancing wildly about. Bella yelled frantically for her parents, but there was no reply. She tried to fight her way through to the house, but the timbers of the house had fallen so much already that she could do nothing but stare in horror.
It took almost a full day for the flames to eventually die down, and that was only accomplished by the coming of a heavy storm. Bella tried to go through the charred remains of her house, but there was nothing salvagable. She collapsed on the edge of the clearing as darkness fell, sobbing until she could cry no more, and eventually falling into a deep and troubled sleep.
The next day Bella left to traverse the forests. There was nothing but painful memories left for her at the ruins of the cottage. She has spent the rest of her life travelling. For the first four years, she never left the forest. She continued her training with her weapons, but although she progressed greatly with the bow, she never really gained much proficiency with the sword, having missed most of the cruical basic training for it.
After she turned 18, Bella took to wandering outside of the forest. At first she would travel only for a little while, then return to the forest where she had grown up. Eventually however, she started going across wide plains to various large cities. She still tries to return to the forest at least once a year, as it is a very special part of her life, but she travels all over the place most of the time, looking for adventure.
My very first character. Hooray and other good shouts! Optimi omnes!
She is the main character in my fic "Seasons".
Name: Sylva Winter
Race: Human and Angel hybrid
Hair: Dark, natural (yes natural), navy blue hair
Weight: 120 lbs. (120 pounds)
Height: 5’ 6” (5 feet, 6 inches)
Weapon: She usually wields a sword. This is a sword she found in the depths of her grandmother’s basement. The hilt is made of hard steel, but a soft blue and red cotton cover is over it and it seems to be stuck on it. The red and blue just wrap around the hilt and meet at a line. The blade is a shiny silver and has the words “Spring, Summer, Autumn, Winter” engraved on it. She places it in the standard brown leather sheath that was made by her grandfather. She also carries a long wooden bow her grandfather had carried around with him when he was young. It was made out of a strong, unknown wood, but rumored to be made of the mystical Tree of the Soul. It has been coated with a brown color due to the fact her grandfather always wanted to keep it nice. She always as arrows with her.
Armor: She does not wear any special torso armor. She just has her usual t-shirt and above that a navy blue sweater that is mistake for a vest. The vest was made by her father. She does wear rather heavy leg armor. They are a deep blood red. Her mother had made it from the heaviest metal she laid her hands on: platinum. She wears sneakers instead of boots with the armor.
Strengths: She is very good when it comes with swordplay. She has been more used to using the sword rather than her ranged bow, but she will use it whenever necessary. She also is very adept at the basic elemental magic of fire, ice, and thunder.
Weakness: When it comes to a fight in the woods or any ranged attack, she has a great disadvantage. As said, her ranged attacks are not very good, but for personal reasons which are explained later, she does not do well in the woods. Also, wood attacks, attacks from the water, light magic, and dark magic affect her more than anyone else. They severely cripple her physically and mentally due to personal reasons. Her leg armor slows her down immensely, but if she were ever to remove it…
Skills/Magic: If you know the FF3 spells, then you’re probably anticipating this: Fire – a spark ignites the opponent on fire Blizzard – a quick temperature drop materializes ice Thunder – a quick manifestation of a lightning bolt is produced
She learns more spells and skills later…
Appearance: She has fairly light skin. Her natural dark navy blue hair goes down to her hips. Her brown eyes and small nose bring the hair out as strange. She has long legs, but the blood red leg armor she uses covers them. When she removes the armor, a brown pair of shorts is revealed and the legs match the color of her face. Her sneakers are purple, her grandmother’s favorite color. She has small feet to be able to fit into a shoe meant for a little girl. Her long sleeve white t-shirt is covered by the navy blue sweater she wears. The straps of her brazier are seen. They are a rose pink. She is slender and very attractive among her age set. She has a secret that not many people know. She has long white wings on her back, like those of an angel. The reason she has them is explained later on.
Personality: In battle, she has an expression of anger. Hate breeds inside of her. She is usually a pacifist outside the battlefield. She tries her best to avoid fights, but when she knows she can’t get out, she regrets all that she does within battle. She only breeds hate in the battlefield. She loses all thoughts of mercy. Sylva is a killing machine unless she is somehow tapped out before her opponent is killed. Scrimmages are not the type of battles that leave her a killing machine. She loses her temper around boys very easily, especially when they speak of her figure.
Sylva Winter was born in the outskirts of the village Urbes, which is located in the Continent of Nox, on December 21, 1762. Her mother was Maria Winter, a citizen of Urbes. Her father was Joseph Winter, an angel from Heaven that decided to live on Earth. He did not have wings himself, but he held the trait of having angelic wings. They named her Sylva, which meant “woods” in Latin. She was not born with wings on her back.
When Sylva was only 5 years old, she was kidnapped by a group of men and held for ransom. When Joseph went to free her from captivity, the kidnappers were found killed without any bloodshed and Sylva was unharmed. Joseph took it as a sign that the one above is still watching over them regardless of his decision. The mystery was never actually looked into.
When Sylva was 12 years old, she experienced an embarrassing and horrific moment. She was playing with her friends in the park when she suddenly experienced back pain. It was not the type that you get after sleeping on a bad mattress, but it felt like he bones were trying to pierce her skin. She rolled over in pain and agony, tears falling off of her face. After a couple more minutes of yelling and pain, she screamed a finale scream and her father, who had just arrived, stood with a worried face. He inspected her back once more to find that two bloody wings had finally sprouted. They were large enough to carry her for a while. He took her home and cleaned her up.
Three days after Sylva turned 16, her grandmother, the one who taught her everything she knew now, passed away. Sylva was there when she had her final moments. She cried and cried like when she was 12. Her wings had grown to their adult size and so had she. Her grandmother’s final words were “Basement. Spring, Summer, Autumn, Winter” and she died. She found the sword a week after that and left on a journey according to the rumor that the phrase was also said by a tribe in the mountains. She left to find out the history of her grandmother…
Weapon: Heaven’s Spear-A long, T-shaped, two-handed weapon that consists of a long sword blade on one end, an area to hold onto in the middle, and two massive axe blades on the other end. Chain of Heaven-A long, thin, indestructible chain that has a massive boomerang-shaped blade on the end.
Strengths: Is speedy and agile, enabling him to easily dodge attacks. Is immortal (which doesn’t mean he can’t be hurt or beaten).
Weakness: He only has the strength of a normal person, so he is easily over powered in hand-to-hand combat, preferring to hit and run. When not protected, Cerin is greatly harmed by attacks of an evil or wicked nature. He is also easily harmed by physical attacks since he has no armor.
Skills/Magic: Cerin can fly (duh, he has wings). He can look into a person’s soul, judging them, which keeps him from being tricked into aiding evil rather than good. He also has several powers that were granted to him by God, though they can’t really be considered magic.
Holy Ward: He creates a holy barrier around himself that wards off evil creatures and attacks.
Cleansing Light: He can create a beam of blinding that either heals or harms, depending on the alignment of whoever is touched by it. But doing this takes energy from him to either replace what he is healing, or to take away from what he is harming.
Holy Sphere: Cerin creates a ball of light that he throws at a target, which hurts them, good or evil.
Heaven’s Guidance: He can control inanimate objects, including those in flight, such as arrows or Heaven’s Spear, making them swerve to the left or right, fly up or down, or change direction. When he does this however, he is let vulnerable and open to attack.
Flame of Vengeance: He shoots a beam of white light that creates a trail of fire wherever it strikes; it also sets opponents on fire when it impacts with them. In order to do this however, he must have a source of fire to take the energy from (torch, campfire, ect.).
Bolt of Justice: He fires a lightning bolt from his hands.
Personality: Cerin is a great believer in the power of good over evil (how could he not be?), and will do what ever he can to keep peace and justice. He sees the good in everyone, except demons and devils, which he considers intolerable and better off dead, and tries to convince them of that good and to change. He always has a smile, and takes almost everything in a good light. He tries not to battle anyone other those of pure evil, but when forced to, he takes a good humor and childish delight in it. When battling evil creatures, he does so with a righteous fury that turns him into a fighting machine.
Appearance: Being an angel, Cerin has great, white, feathery wings. He wears white baggy breaches, a blue baggy shirt, and a white robe. He usually goes barefoot, but will wear white boots in harsh terrain. He has a pointed, triangular face that is always smiling and pointed ears.
History: Cerin lived in Heaven for a long time, but he grew bored of it after a few million years, and asked God if he could go to the moral realm. God said yes, but he had to go there as a peacemaker and protector. He granted Cerin heavenly powers, as well as the Chain of Heaven and Heaven’s Spear. So now Cerin walks the worlds of mortals, righting wrongs and protecting the innocent.
During his travels, Cerin had to fight with a demon who was wiping out villages. He beat the demon and forced it to flee to Hell. Cerin gave chase, hopeing to destroy it before it excaped. Unfortionatly, the demon was able to drag Cerin to Hell with him, trapping him there.
Trapped, Cerin had to fight demon after demon in order to try and excape. He finally did so, but he left a rift that let a powerful upper-class demon named Narissaca out with him. Cerin was able to seal the rift before any more could come through, but he was defeated in battle by Narissaca, who then left to wreak havack. Now Cerin has taken it upon himself to rid the world of plague called Narissaca that he unleashed, and he will not rest untill he does.
Here's my first, just approved by LadyElvenarcher:
Hair: Long and brown, tied in a ponytail
Eyes: Jade green
Weight: 159 lbs
Weapon: One strong sword that she found lying next to the remains of a killed Hylian Knight. She took it, and is now extremely good.
Strengths: She is extremely good with a sword, and can fight for hours without getting tired. She is also a very fast runner.
Weaknesses Because she has no armour, she can be hurt easily. And she can't dodge attacks and arrows very well, even though she is a fast runner.
Skills/Magic Lita may only be a Hylian, but she wandered into a Fairy once, and she taught her this:
Light Protection Lita can make the light around her into a sort of barrier that can't be shattered until night falls or all light is gone from around her.
Personality: Lita is a good natured girl, but is very stubborn. She is very brave and not afraid to fight. Lita is a loyal person, and stays close to whoever she trusts, and will risk her life for them.
Appearance: Lita is a slim person, with long brown hair tied back in a ponytail, and jade green eyes. She's got a tattoo of an eagle on her right arm. She usually wears a blue t-shirt that covers about half her tattoo, and black shorts down to her knees with black trainers (sneakers) on her feet.
History: Lita has had a hard life. Her Mother died giving birth to her, and her Father was killed while fighting. He was a knight. She lived at an orphanage for 2 1/2 years, until she was chosen to go and live with another family. These people were old, and died when Lita was 8. But before she was sent back to the orphanage, she ran away, taking with her only what she was wearing.
She wandered around Hyrule for the next 5 years, eating rabbits and birds eggs, and drinking water from those little holes in the ground. She encountered people and monsters and witnessed a fair few fights, scaveniging whatever she could. She once ran into a fight between Knight and a Dodongo in the mountains. The knight was killed, and once the Dodongo was safely far away, she seized his sword and it's sheath, and carries it with her to this day.
When she was 13, she wandered into Gerudo Valley and was captured. As she was not a Gerudo, she was not allowed to join them and was kept as their prisoner for nearly 6 years. She lived in a tiny cell, and was fed barely enough, just enough to keep her alive. Food and water were passed to her through the bars in her cell. Her trusty sword was chained to the wall opposite the cell. She escaped when a troupe of carpenters got captured, and one of them was to be locked in with her. She used the carpenter's belt to pick the lock on the door and unchained the sword. She killed the guard and fled.
Since she escaped for Gerodo Fortress she has gone back to wandering Hyrule field, only sometimes taking pert in fights herself.
Unknown, the very evil dude :P . Approved by Power Shot
Age: 30 000 ca
Body shape: He can change shape at any time, but otherwis he is a big shadow, with yellow eyes and three claws. (since he is an shadow all of his body is dark, except his shiny, yellow eyes)
See the picture's in the end of this post.
Race: he is an massive evil power in a shadow form
Eyes: the eyes shines yellow (they are his weak point when in shadow form)
Weight: none as shadow (depends on shape)
Height: 5m as shadow (depends on shape)
Weapon: All kinds of weapons (none magic) (may depend on shape)
Strengths: he is good at dark magic, and in dark places he gets bonus in defense and attack, and fighting style depends on shape.
Weapons: He has an axe called "The Totem of Slaughtering" He can only use it for special magic ( that means no chopping of heads or crushing down enemies). The big pearl in the end of the shaft is one of the Merphos, its a powerful pearl with alot of dark power inside of it.
Weakness: Light magic and very magical weapons is very effective on him.
And he gets weakened with increasing humidity. H2O is his "kryptonite" (just not that critical) How much he reacts to water may depend on current shape, but it will always weaken him.
If Unknown is in shadow form too long, whithout going to fysical form, he'll go through all his fysical forms and totally loose his mind. He'll get back his mind after a while.. (if he hasn't been too injured).
While in shadow form he can only be attacked by light magic. If he get attacked by a very powerful light attack, he'll become fysical for 5 sec.
He is also weak while changing form (becoming physical), he loses focus for a second.
When injured too much in physical form he changes back to shadow to heal.
Skills/magic: Fighting skills very often depends on shape. If he takes form as a ninja, he can use ninja-skills
Dark magic is his speciality and he sometimes learn random magic which his challengers has used during the fight.
With his "Totem of Slaughtering" he can spin around with it.
this will create a massive storm (mini tornado) of evil power, that is tracking their enemies.
Since he is a shape shifter, he can get new armour and weapon (none magic) when he turn's into a new physical form.
He can also turn into the challengers form after it has been a while since the battle beginned.
He may also put the whole arena in shadows for about 15 sec making him invisible for the challengers, only his shiny yellow eyes will be able to see.
But if the challenger is well trained in shadow or dark magic he will be completely viewable all the time because of all the dark power he is made of.
Appearance: look at the drawings. (These are just simple sketches )
Personality: Normally VERY evil character, but he some times get a bit soft, like when he fights/meets a very handsome woman
Biography: he was born/made during a terrible war in a distant world.
All the cruelty came together and took physical form.
After he was made he watched all the creature's that were killing each other, those who where lying on the ground...dying, it ment nothing to him.
He walked to a village nearby, but when people saw him they all runned, he didn't understand why. Suddenly he felt a burning pain in his leg.
He reached his hand where the pain was, and ripped out the thing that was in his leg. It was an axe, somebody had hurt him with purpose.
When he was looking back he saw a creature standing there..shivering, and crying.
He felt a strong urge to rip this meaningless thing into pieces.
Suddenly his hand struck the creature, it fell dead on the ground (actually he found it very amusing). This made him understand his purpose...slaughtering, slaughtering and slaughtering
Through all the years he has slayed women, children and men, he even eradicated whole villages and town's. Killing those who irritate him.
He also went to mountain caves some times to take "short naps" in a few hundreds years.
After one of his "naps" Unknown wandered deep into a montain cave, here he came across the "Totem of Slaughtering". It had one of the Merphos-pearls in the shaft. The Merphos held a great evil power that attracted him. After having found this axe, he went looking for the rest of the pearls. There are a several Merphos spread around in various dimensions. The one who finds them all will have his original strength brought back (curse lifted). Through the Merphos in the axe he could sense their presence when he was close to them. When he located a pearl, he devoured it. Till now Unknown has found eight, which means he has been through eight dimensions.
One time he met a very powerful priest in a sanctuary, when he was about to destroy him the priest started praying something. Suddenly the evil power was frozen for a moment, but he managed to kill the priest before he ended the prayer. He still felt different. He felt sad. He had gotten a conscience. A small one. Very small.
Thats the time when he got his softness and "sliced personality". Still a killer but didn't kill women and children. (Unless they really pissed him off) Also, after this incident he could no longer touch anything (or be touched) as a shadow. Only use dark magic. He still had his axe, but it could no longer strike anyone.
After this he went searching for the rest of the Merphos. There is one pearl left to be found.
Race: Felinoid (humanoid cat)
Eyes: Brown, glasses
Hair: Hip length, silver
Weight: 90 Ibs
Fighting style: Nature Essence (Elemental magic, especially light spells)
Likes: the enviroment and vegetarianisim, shopping, conspiracy theories
Dislikes: Cooking, her glasses
Lazuli grew up in a small town called Leiu, and from a young age, she could see auras of both the living and the dead, as well as hear the spirit's whisperings. As a result she grew to become an exorcist. She has set up her own business, and this is supporting her very well. She can sometimes sprout butterfly wings from her back. This is far from unusual in her world (everyone can sprout wings, called the Wings of Nirvana.) What is unusual is the amount of control she has over them. Some say she is a Fledgeling, the next step in evolution. Lazuli currently lives with her childhood friends, Swallow and Erina in a large house. She tries to get them to drop their meat eating ways, but they coninue to do so. She contents herself with recycling their trash. All the while, her skills as an exorcist grow, and her control over her wings increase. She tries to understand exactly what a "fledgeling" is, and what one can do.
Lazuli is genrally a warm hearted girl, who loves fashion and nature. Her room a virtual jungle of potted plants and cacti. She says it makes her room feel more homey. She is very opinionated, especially about animal rights and the enviroment. You mess with these, you mess with Lazuli! She does sometimes go into a mindless craze when these are mentioned. She does not view herself as so, but she is rather eccentric. She is also a bit vain, and dislikes her thick glasses, and is very touchy about this. She also is a horrible cook, and most of her creations end up stuck to the bottom of the pan. She is also a tremendous obcessive, and when she has a crush, she becomes not unlike a stalker.
Costume: A blue corset, and shredded petticoats. She wears thigh high white boots and platforms. She also has crosses on her sleeves and boots.
Lazuli has pale blue fur, large brown eyes and larger glasses, and a furry tail. Her build is slender. Her forhead carries a birthmark, in the shape of a crescent moon.
A simple chakram. Can be thrown, and can slightly amplify magic. Perhaps too simple.
Lazuli sprinkles the enemy with moonlight. Lesser light spell.
Lazuli shoots a white-hot spark at the enemy. Lesser fire spell.
Lazuli envelops the enemy in a spiral of wind. Lesser air spell.
Lazuli creates puddles of stinging brine, and shoots them at the enemy.
Lesser water spell.
She is a novice mage, but is aspiring to have much greater control over the elements. Her current spells are quick, and be cast with a short mantra. However, they are rather weak, and stronger enemies may brush them off.
She can become very powerful, as her spell list grows.
Lazuli is not a melee fighter. If she gets close, she's going to get hurt. Her spells are best cast at a distance, and her chakram is a projectile weapon, so she is hopless at hand to hand combat. Also, she has no defensive or healing spells.
Link a la mode. No not Link in fashion, Link with ice cream.
Weapon: Bare clawed hands, tail, teeth and a large claymore five feet 6 inches in blade length alone and an extra foot for the handle, its name is The Leviathan.
Armor: His own scales act as his armor.
Strengths: Most of his strength is in brute force, he is extremely super strong, but also in his skill with the discipline of two-handed long swords and the element of life
Weakness: Anything poisonous and extreme cold such as ice, also Tuariv isn't very fast unless on all fours.
Bubble of Twilight: Tuariv creates a bubble that grows in size and covers the immediate area in a bubble of twilight power, it is neutral in the elements and unstable. Its power can only be drawn off by Tuariv.
Great Lizard Form: After a Twilight bubble is created Tuariv can utilize this power, it increases his height and muscle mass to double, and increases his stamina, strength, and speed and allows body part regrowth in case of loss.
Life Force Slash: Tuarivs hands become covered in a near invisible aura that allows him to instead of attack an opponent directly, attack an opponents very life force, and be able to grab and hold onto enemies that can disappear-lasts a while.
Defense of the Chameleon: This allows Tuariv to completely blend into his surroundings perfectly, takes a few moments to complete.
Heart Attack: His claws become covered in blue aura, if the enemies skin is pierced during this then they will become poisoned, does not last very long.
Heart Burn: Tuariv simply breathes fire for a couple seconds.
Life Force Read: Tuariv can read the enemies life force.
Life Force Regain: Tuariv regains health, this takes a while to activate.
Force Push: If Tuariv is able to hit an enemy with his bare hand during the time it is activated then they are pushed far in the direction he hits.
Personality: Tuariv isn't all that friendly overall, tending to stick to himself. (correct term?) Is usually mysterious and angry, hating much. Though he isn't afraid to engage in conversation he may be quiet once in a while, in battle though he can show a more savage side, his adrenaline pumping.
Appearance: Tuariv is a very imposing, he has a chameleon like head and a long tail, covered from head to toe in scales green in color. He also has claws on his hands and claws on his feet, his tail is around four feet long. He also has sharp teeth and a sort of long tongue. He keeps his claymore in a leather sheath which is attached to a belt that is wrapped around his back. He also wears a knecklace in the shape of a sword which was given to him by his rival Kenjin. His clothes are a fire colored short sleeve shirt and long beige pants.
Tuariv has traveled across the land, meeting and fighting many great warriors of many different types. Born in the Village of Tuaru he left it, but expected to return, he didn't. Instead he was pulled into the Twilight Realm and forced to learn to battle just to survive, and he did. Faced many strange enemies and beat them, hoping to one day to return.
After a few months trapped he finally found a portal out, but was greeted by a most unwelcome foe, a shadow master named Kenjin. Tuariv fought this demon well and lasted a very long time against the demon, but he couldn't fight forever, that's why he lost. His will kept trying to fight but the body refused to go on any longer. Kenjin left him where he was, knowing that Tuariv would be able to heal and fight again.
Tuariv did, but the two, now rivals, never did. Instead they strangely found themselves fighting together a couple times. But Tuariv was always out trying to kill Kenjin, even though he was an immortal.
A while later he entered into a quest to save the King of Hyrules brother from a neighboring regions fortress, there he was captured and experimented on, when it was done he became a whole different person, Viraut. He killed the lead man within a minute out of pure hatred, his memory had been lost.
When Viraut left he began traveling again, searching for a way to reclaim his lost mind, and an answer came in the form of a exclusive training place, the “Dome”. It was in the Dome that he trained under a teacher named Aurora, becoming more and more powerful through what she called lessons.
On the final lesson he was sent in an old ruined forest to look for a hut and within it was an anvil with a mystical item, a strange stone lizard, Viraut captured it and returned it to Aurora. And when he did she used it on him, and then Tuariv returned.
Weapon: Her horn, harder-than-diamond hooves, and magic.
Strengths: As a reasonably young unicorn, Ilyena is fast, agile, and has an incredible amount of stamina. She also has the use of the magical ability inherent in her Race, which focuses more on illusion and healing than anything else. Besides this, all but the most evil creatures will think twice before causing serious harm to a unicorn.
Weakness: While Ilyena is not a pacifist, as the vast majority of her kind are, she still does not relish the prospect of battling others. As such, she is likely to seek out a way to avoid fights, even past the point where it would be obvious to another that a fight is inevitable. Furthermore, none of her magic is offensive, and so she can only harm her opponents through trickery or physically attacking them.
Skills/Magic: Ilyena knows three magical techniques that are of use in combat, although, like all her Race, she knows many others besides.
Illusion – Ilyena can send out one or more illusions to confuse or deceive her foe. Under normal circumstances, the illusion can be of anything she desires, but the stress of battle or flight limits her to things she knows intimately, such as her own body, or what she can see nearby.
Lord of Nature – As a unicorn, Ilyena is able to call on local wildlife or sometimes plants to aid her. Birds will distract her foes, while trees will heave their roots out of the ground to bar their paths or trip them up. Still, being a unicorn, she will never use this to inflict direct harm, but only to distract or hinder. Besides this, it takes up most of Ilyena’s concentration, and so she can only keep it up for a brief space of time.
Healing – This is exactly as the name implies. Ilyena can heal herself or those around her, but it is a great deal less effective on herself than on others.
Appearance: While her body does resemble that of a horse, Ilyena’s pure white coat and spiralled horn leave no doubt that she is not. Her horn extends two feet from the centre of her forehead, just above her eyes. She is possessed of an unearthly beauty that captivates most mortals. The silver mane and tail that runs down Ilyena’s back is always moving, apparently stirred by a light breeze even when the air is at it’s calmest.
Personality: Ilyena, like all unicorns, does not enjoy fighting. She prefers enjoying life to trying to take it. Her sense of humour is a very prominent trait, which often leads her to play jokes on those it would perhaps be best not to play jokes on. Ilyena is generally kind-hearted and optimistic, and doesn’t like causing others pain of any sort, but she will fight when she has no other choice left to her.
Biography: Born deep in the heart of an ancient forest, not too far from where the oldest living creatures reside, Ilyena spent her early years by her mother’s side, as all young unicorns do. Her days were mostly spent dancing with her mother and any other unicorn in the area among the great trees of her home and learning how to harness her innate abilities, both physical and magical. Her strength and endurance grew almost daily, moving hand-in-hand with her magical power almost until the day that she attained full growth.
At the end of her childhood, Ilyena left her mother with a promise that the two of them would meet each other occasionally. Neither one wished to see the other go, but knew that they had their own lives to live. Ilyena’s mother remained within the forest, where she had dwelt for over a century before her beloved daughter’s birth, while Ilyena herself travelled out into other lands and places.
Staying for a time with the centaurs in another of the three most ancient forests, the young unicorn learnt more about the gods in the heavens that her more secluded mother had been unable to teach her, but chose to follow none. Ilyena was also horrified to learn about the many wars that other Races fought amongst themselves over land and resources prised from the Mother Goddess’ bosom. Her mother had tried to teach her about these things, but the older unicorn had been unable to find the words or thoughts necessary to convey the sheer horror of it.
Upon leaving the centaurs in their ancient forest, Ilyena travelled for a time among the lands of the human Race. Here, her abilities with illusionary magic flourished, as she used it to lead many of them, peasant and lord alike, on swift-footed chases through the many small forests and mountain passes in her path. Those that were injured while pursuing the lovely creature, she tended and returned home, often in better health than before they left, while those who saw the chase through to the end were allowed to find her, waiting, before she melted into the shadows again and continued on her way.
Ilyena has lived this way for many years, and greatly enjoys her life. Now, the beautiful unicorn ventures into lands that are unknown to her, eager to see what she will find.
Vetch-The Elemental Elf! - Approved by LadyElvenArcher!
Hair: Long silver, with a red streak at one temple and a blue one at the other.
Eyes: One red, one blue
Weight: 180 lbs
Height: 5 ft, 8 in
Weapon: Vetch has twin falchions, one inscribed with runes and flames, the other inscribed with runes and snowflakes. These swords are magical and can burst into flame and ice. A longbow and quiver of arrows.
Armor: Iron bracers.
Strengths: When he is in complete fire form, he loses a lot of substance, so most attacks pass through him. When he is in complete ice form, he gains a hard shell that protects him, though it can be cracked after enough poundage. When Vetch is in his normal or primary elemental stages, he has incredibly speed.
Weakness: When he transforms into either fire elemental stage, he becomes increasingly weaker to cold and water. When he transforms into either of his ice stages, he becomes increasingly weaker to heat and fire. When he transforms completely into ice, he becomes stiff and slow.
Skills/Magic: Vetch has two elemental gems inserted in his hands, one red, and one blue. They give him elemental powers such as the basic fire and ice elemental powers; calling fire/ice, ect, and these elemental attacks:
Fire/Ice Ball: He fires a ball of ice or fire from his hands.
Fire/Ice Ray: He shoots a ray of either fire or ice that freezes or burns an enemy accordingly.
Fire/Ice Shield: Vetch creates a shield of fire or ice around himself.
Vetch has five forms. His normal form is his natural elf form. He has two other different forms for each element.
In his first fire elemental form, he remains elf-like, but his hair turns to fire, both eyes turn red, and flames lick his body. In this form his fire powers get stronger, though his ice powers get considerably weaker.
In his second fire form, he turns completely into fire, though he retains his normal shape. In this form his fire powers get much stronger, though he loses all of his ice powers. He loses most of his substance in this form, and can therefore squeeze into small spaces like vents, cracks, and tubes.
In his first ice form his both eyes turn blue, his hair turns into ice, ice crystals form on his skin, and snowflakes swirl around him. In this form his ice powers get stronger, though his fire powers get considerably weaker.
In his second ice form, he turns completely into ice, though he retains his normal shape. In this form his ice powers get much stronger, though he loses all of his fire powers.
Personality: Vetch is young and very arrogant. He tends to rush into things without thinking them through. He also tends to think of himself as unbeatable and invincible, which often gets him into trouble.
In a group, he always tries to be the leader, for he is very charismatic, attracting people to him like a magnet. He is very considerate of others, helping people whenever he can.
Appearance: Vetch has a pointed, triangular face, with pointed ears. He wears a set of bracers, boots, breeches, a cloak, and a jacket, all silver with red and blue designs.
History: Vetch was a normal elf, with a normal elf family, in a normal elf city. On his 17th birthday he was assigned to the boarder guard of the city. While on patrol he discovered a cave, with the tracks of several people leading into it.
As always, he went in alone, thinking himself invincible. He stumbled around in the dark, his elf eyes unsuited for the pitch-black. He wandered through a complex of caves, going farther and farther into the earth as the maze sloped down.
After a day, he was cold, hungry, battered and bruised. Finally, he saw a light among the darkness. He stumbled forward and encountered a being of pure flame. He started to draw his sword, when the being spoke into his mind.
: There will be time for that later. Now, you must rest:.
So, he slept. When he awoke he found a tray of food waiting for him. After he had finished eating he walked around. Suddenly, the chamber lit up, flames springing into life all around. The light revealed that he was in a giant, circular arena.
The fire being walked into the arena, a similar being of ice following him. The fire being spoke into Vetch’s mind for the second time.
: You are the first person to discover us for a long, long time. When someone finds us, we challenge him or her to battle. If they win, we reward them with spectacular powers:.
Vetch’s face lit up at that, but the being wasn’t finished.
: However, if they lose, we kill them:. Vetch’s face fell at that, but he was given no time to brood. The ice and fire creatures immediately attacked him. Vetch battled them for several long hours, until finally, he threw down his enemies, His weapon raised in triumph.
When Vetch emerged from the complex of caves, he was equipped with two new magical falchions and magical gems embedded in his hands. He soon found a party of his fellow elf scouts scouring the woods for him.
He soon mastered his new weapons and powers, his hair growing a red and a blue streak and his eyes changing as he did so. It wasn’t long however when he found that there was a limit to the amount that he could improve himself in the city, and decided to leave in search of adventure and excitement.