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  #481 (permalink)   [ ]
Old 09-23-2005, 05:28 AM
Link of Hyrule` Australia Link of Hyrule` is offline
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Re: Character List

Ok, here are mine. They were both made in the same thread, and they travel together, but it was still approved.Grey bits are upgrades, and black bits are upgrades of the previous upgrades.

Name: Werylin Ormorold

Age: 29

Race: Human

Sex: Male

Hair: A Tannish-Gold colour

Eyes: Blue

Weight: 66 Kg

Height: 1.67 m


Weapon: Dual Swords which have a charm put on them that allows them to pierce skin and metal easier.

Armor: Nonelight chainmail beneath clothing

Strengths: Having grown up in a mysterious village of Medieval time, Werylin is very good at Melee combat, both with or without his swords. He is a fast and agile person.
Weaknesses: Due to an accident with his eyes in childhood, Werylin's vision often becomes dazed and blurry, making it hard to see for him. This lowers his skills in combat a lot, although he CAN still see well enough to fight, his skills are much worse, and he often cannot defend himself, leaving him vulnerable to attack. Also, he fights alongside his wife, Shannon, of whom he is very protective of. Guess.

Skills/Magic: Living in an area next to an inactive Volcano, Werylin enjoyed wandering around in it, and found seperate hidden temples which contained three scripts for these magic powers………..
Plasma Blade: The name says it all. Werylin can turn his sword into hot, hot Plasma for five minutes, allowing him an advantage in combat and the ability to thaw ice. Can also shoot Plasma from hands in a distance of up to 50m.
Tri Shield: Allows Werylin to bring up a wall of Plasma, Ice, or Electricity in front of him for three seconds, as he has not mastered it. This allows him to defend himself from certain weapons. However, he must time the use correctly, because after he has used it once, he must wait five seconds before using it again.Werylin can execute this ability for up to 30 seconds.
Soar Jump: Lets Werylin Jump up to 40 feet high. Although, Werylin has still not mastered it, and can only jump that high every ten seconds.[COLOR=Grey]Can jump up to 55 feet.[/COOR]

Werylin can also run over people and strike them at the back. With the help of his jumping ability, Werylin can run up walls.He is a Master of Tai-quan-do.

Appearance: Werylin wears baggy white jeans, Brown boots that go up to the middle of the shins, And a blue shirt(long-sleeved) suited for heat & cold.
Personality: A humorous and funny person, caring and tries to help people out. In battle, he is aggressive, determined to win and trying not to give up.

Biography: Werylin was born on February 3rd, 2000, in Australia. When he was three, his parents decided to move to the mysterious and peaceful village of where they had come from. The village was undiscovered from the people; only those who were born there knew how to arrive.

Werylin was not told the name of this Village, Marodestila, until he was seven. He was also told how to get there, and made a vow not to tell anyone. The village wasn't up to date with the modern world outside; it was a village of medieval time. Although Marodestila was peaceful, it also had many Masters of Swordsmanship and Martial Arts. All through his life, Werylin had been trained by these masters.

The main things that kept Marodestila from being discovered and safe from harm was the 'Crystal of Peace', the 'Crystal of Power' and the 'Crystal of Knowledge', which are situated at the top of the 200 meter tower at the centre of the village.

Werylin had grown up with his best friends: Shannon, Araan, Adam, and Christina.
They had gone to school together and took the same classes, and lived very near to each other. However, Werylin and Adam were the only two who had taken Swordplay lessons. The rest of their friends thought that they would not need the skill, as they never thought there would be a time when they must use it.

Werylin occupied himself by practicing the skills his masters taught him each day. As he grew older, he gradually became more advanced, and soon was just as skilled as his Masters. Around the age of 16, he had begun to venture into Mt Helellman(the volcano) and found the spells he can cast.

But, after getting the last spell, a trap had been released and extremely hot steam began to fill up the area. Werylin had barely escaped with his life, but his eyes were damaged badly, and since then, his eye vision had become dazed.

When Werylin was 24, he married Shannon, one of his best friends in childhood.

After his parents died, Werylin continued to have strange dreams that a bright light was fighting an evil man, and defeated him. Near the end of the dream, the white light would turn out to be him……….

Before long, Balthenid, the wisest man in the village, called for him.

"Werylin Ormorold. You are having Dreams of defeating an Evil Force, am I correct?"

Werylin hesitated for a moment.

"Yes I am, Balthenid………."

" I am having the same dream………you turn out to be the light, correct?"

"Yes………what are you saying?"

"Werylin……….I believe you are the one to save our village when it comes to danger. Our Crystal…….It is much more than what one may think. If possessed by evil, it will make that person into the most powerful being alive. Only one person may defeat him……. "

At the very moment that Balthenid said those words, Dark Clouds covered the sky, and rain and thunder began to occur. From the entrance of the village, A man dressed in Black and gold entered.

As the villagers realized what the Man was going for, someone tried to stop him, but the man simply pointed his hand at him and that person was suddenly struck by lightning. As he screamed, Werylin noticed just who was struck………

"Adam!"

He ran over to Adam, who was jus barely alive. He looked up at the man and ran at him out of anger. Werylin swung a punch at him, but the man held his wrist.

"You think you can challenge me boy? Do you know who I am? I am Aldaan…….now stay outta my way!" the man said, and threw Werylin back, then continued on to the Tower.

Shannon ran over from her house to Werylin, but he ignored her and ran to the aid of his friend.
Shannon followed, and then the Dark Clouds were suddenly sucked into one spot atop the tower and disappeared. All was silent until an ear-piercing screech filled the air, and a flash of white light blinded everyone.

When Werylin's vision finally returned, he found the village entirely deserted except for himself. An eerie silence filled the village.

Where is everyone? Werylin thought. Why are we the only ones? Why were we spared?

"Werylin? Where is everyone?"

Werylin turned to find Shannon looking at him.

"I don't know………."

" Werylin!" An old voice cried.

Werylin turned again and saw Balthenid running towards him.

"Werylin! There is no time, Werylin! That man-Aldaan- he has taken our entire village! And, he has our Crystals! With them, he can become the most powerful and dangerous man on Earth!
I have told you that you are the one to banish the evil. Now go, the two of you- go defeat that man, and recover our stones!"

Werylin and Shannon wasted no time and rushed back to their house. Werylin took both his Father's swords and some food, and some money.

And with that, they exited Marodestila…………………………..
================================================== ==========

Name: Shannon Ormorold

Age: 29

Race: Human

Sex: Female

Hair: Tannish-Gold with little traces of Black

Eyes: Blue

Weight: 62 kg

Height: 1. 58 m

Weapon: Bow and Arrows, 8- inch DaggerDual Daggers(8-inches)
Magic Dual Daggers

Armor: NoneLight chainmail beneath clothing

Strengths: Shannon was taught well by her Masters in the village she grew up in, and had taken the same classes as Werylin, therefore she is a Master of Tai-Quan-Do. Also, her accuracy with a Bow and Arrow is unmatched and incredibly reliable.

Weaknesses: Shannon is relatively weak in comparison to other Warriors, and is brought down easily. Shannon's skills in close combat with her dagger aren't very good, and sometimes she misses a parry. She also cares a lot about her husband, Werylin.

Skills/Magic: Next to where Shannon lived in her village, there was a mysterious house with no doors nor windows. No one knew what the reasons for that house was. Shannon discovered a hidden door in the basement of her house, and followed it's Passage. Inside that house were these three spells………….
Arrow of Ice: Sets Shannon's arrows on a blue flame which freezes on contact for about 30 seconds. However, with this magic spell activated, her arrows can go no longer than 10 meters away from her.
LN Spray: Sprays liquid Nitrogen from her hand in an arch three meters wide and 6 meters long for 10 seconds. Shannon must wait 20 seconds before she is able to use it again.
Rage of Marod: This magic ability makes Shannon three times stronger than her usual strength and she's able to withstand more pain, therefore is harder to bring down. She can only use it for 5 minutes, and must wait an hour before using it again, therefore she must use it wisely.

Shannon is a Master of Tai-quan-do, and tries to use her skills in battle.

Appearance: Shannon most of the time has a buttoned black cotton jumper over her short-sleeved shirt, which is Black with red at the end of the sleeves. She also wears a plain red skirt which goes down to the ankles, and high heel shoes.

Personality: Shannon is a kind and caring person, and like Werylin, tries to help people out. Also, she can be very curious of things she hasn't seen before, which often results her getting into trouble. In battle, Shannon usually fights at a distance or in a high area where she can snipe foes that Werylin is facing.

Biography: Shannon was born on the 12th of November, 2000, in Marodestila. She was told the name of the village and how to get there when she was six, and made a vow never to tell anyone. Shannon went to school for the first time at six years of age, and made her first friends: Werylin, Adam, Araan, and Christina.

As the years passed by, the bond between the five grew stronger, and eventually they became such good friends that they were almost inseparable. They had all taken most of the same classes together, both at school and from their Masters who taught Martial Arts.

Like Werylin, Shannon occupied herself by practicing her skills.

Sometime around the age of Twelve, Shannon had discovered a hidden switch behind the rows and rows of bookshelves in her basement. Out of curiosity, she had pressed it, and an underground passage was revealed. She followed it, and found herself in a room with no windows and only a roof. At the very end of it, there was a table which contained a book with only three pages that was glowing. Shannon read these books, and was Granted with her magic powers.

When Shannon was 24, she got married to Werylin Ormorold.

Then a day came when dark clouds began to cover up the village. Shannon watched behind her window as someone got struck by lightning, and Werylin went running to him. He ran at the man and attacked, but the man held his wrist and threw him away.

Shannon, worried about Werylin, ran out of the safety of her house and ran to the aid of her husband. He completely ignored her questions, and ran to the person who was struck by lightning.

Shannon followed, and found that the injured person was Adam. Suddenly, all the dark clouds around them got sucked into one spot atop the tower, and all was silent.

Then, a flash of light blinded them, and when Shannon could see again she found the village completely deserted except for herself and Werylin.

What just happened? she thought.

"Werylin? Where is everyone?" Shannon asked.

"I don't know………."

" Werylin!" An old voice cried.

They both turned and saw Balthenid running towards them.

"Werylin! There is no time, Werylin! That man-Aldaan- he has taken our entire village! And, he has our Crystals! With them, he can become the most powerful and dangerous man on Earth!
I have told you that you are the one to banish the evil. Now go, the two of you- go defeat that man, and recover our stones!"

He has the stone? Shannon thought. [I]How are we going to defeat him?

The two wasted no time, and ran back to their home. Shannon took the bow she had received from her mother, and plenty of arrows. She also took an eight-inch dagger which belonged to her Father.

And so, they exited Marodestila, saying goodbye to their home…………


There.
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  #482 (permalink)   [ ]
Old 09-24-2005, 09:09 PM
Chari Chari is a female United States Chari is offline
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Re: Character List

Name:Kika

Age:18

Race:Human

Sex:Female

Hair:Straght, Dark brown hair

Eyes:Emerald Green

Weight:100 pounds

Height:5"7'

Weapon:An Oak staff with a large pearl at the top

Armor:none

Strengths:Kika is a black mage. She can cast Thunder, Fire, water, and Ice. Not to mention
some magic to poison the foes. Magic is where shes at!

Weakness:Since she is a Girl who relys on magic, if she runs out of MP she is an open
target. If you distrack her when shes charging for a move she will accedently use it
on herself. Her staff will snap in half with a swipe of sword

Skills/Magic: Begining magic
Thunder, Ice, Fire, Water-The basic moves, not very strong
Storm, Bizzard, Forest Fire, Flood-The stronger versions of the basics
Poison-A move that causes poison
Light Ray-Her strongest move, but takes up all her MP
Advanced magic
Pheoenix flight-Turns into pheoenix

Appearance:A brown haired, Green eyed girl. Wearing a black cloak and holding a simple
wooden staff.

Personality:Kika is very calm in battle. Even when she runs out of MP she tries to keep
calm and tries to dodge and attacks. Shes not very talkactive. She is Quiet and Shy. She is nice to anyone if she puts away being shy. She just has a temper that will spark everyonce in a while.

Biography:Kika was abandon at the age of 6 with her bro who was 11. Her bro wanted to go to Hyrule. Her bro was soon the biggest thief in ClockTown. None trusted him. What he didn’t know of one of the things he stole was a book. A book of Black Magic. Her bro got rid of all of the things he stole except for food, potions, and his sword. Kika was told of Hyrule by her bro all the time, how it had a big castle ruling over.

Kika soon asked her bro how to steal. She was 7 then. Her bro told her all about stealing and how to make sure it’s not missed. Kika thought about the book he had gotten and got away before she was to read it. She could not read good as she was abandoned before her schooling taught her to read in perfection. Her bro was getting ready to leave. She quickly found it inside the bar, the drunks didn’t bother to look around the bar. Perfect to hide stolen goods.

Kika studied black magic for a long time. Her bro didn’t look into it, which was good. Kika wondered why he delayed for 2 years. She found out he found out how far they would travel and got more stolen supplies. In her book it said she needed a staff to do the magic she learned. Her friend bought one for her as a gift. It was finally the day to leave
her hometown.

Kika was now 10. It took a year to get out of termina. In the fields of Hyrule she felt as if she was in an endless field of grass. Her bro was badly damaged in the arm. Couldn’t hold his sword. Kika had to carry the sword. Then, they came face to face with a Moblin. Her bro was stunned it was in the fields of Hyrule. He thought the hero of time vanquished the lot of them. Kika couldn’t hold the sword properly. She got out her staff, and flipped through the pages of her book. She found Light Ray, one she didn’t study, but was gonna take the chance. She screamed out light ray and a huge ray out of the sky vanquishing the mobln, she turned to her brother and the light ray followed her staff. The light ray killed her own brother. Lying in his own blood puddle. She quickly gave him a burial. She now lives in Hyrule. Still stealing, like her brother used to do.

Once as she was stealing, she met a man named Altra. They shortly fell in love and traveled together. Shortly they were separated and now they occationally see eachother. See Altra's char sheet here.
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Last Edited by Chari; 04-25-2007 at 10:01 PM. Reason: Reply With Quote
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  #483 (permalink)   [ ]
Old 09-25-2005, 10:01 PM
Power Shot Power Shot is a male Greece Power Shot is offline
Hardcore NaNoWriMo Going On Right Now

Join Date: Apr 2005
Location: Wherever God Takes Me...
View Posts: 11,025
Re: Character List

Name: John

Age: 13

Sex: Male

Eyes: Brown

Hair: Brown

Height: Five ft. three in.

Weight: 103 lbs.

Weapon: Whine Blade, a powerful short-sword that creates cyclones and loud noise

Strengths: Fast talker, can usually get out of most trouble. He also has great endurance but medium strength. He's also a fast runner

Weaknesses: Can't swim very fast, can lose confidence if insulted too much. He also has a fear of physical injury

Skills/Magic:

Get ready to laugh your head off, all of John's magic are whining based!

Whine Blast: Shoots an extremely loud noise at opponents, the noise being the sound that that person hates the most.

Call of the Mother: A spell John learned that summons a mother-like figure to fight for him. The mother is a giant that wields a club, and isn't very fast. She remains for ten minutes in battle, then disappears. John can only use this when he has full power, and must wait a while to use it again

Call of the Grandmother: A spell like the Call of the Mother that lets John summon a grandmother-like figure to the battle. The gradmother is a big, old ogress that defeats people by letting them look at it, for it is hidious beyond belief. She also carries a sack of rocks as a weapon, and is very fast but without temendous physical strength.

Call of the Father: A super version of the two original spells, this summons the father to fight. It is in the shape of a giant half man, half lion. It is very fast, very strong, but fights with bare hands, and is easily wounded. This requires no energy but John must remain still for an entire minute for it to be created.

Wind Uppercycle: A simple wind spell that allows John to control wind for a short time.

Appearance: John is not very tall, and wears a black t-shirt. On that he has a medallion that is shaped like a circle with designs on it, the last memento of his family. He wears blue pants and white shoes. He also wears a sick-green fishing cap.

Personality: John is helpful at most times, and trust most people he sees. He has a strange urge to fight, and is usually excited and energetic. He can be arrogant at times, but usually enjoys helping others.

History:

John comes from a small village in the east, a land of fishermen where people lived on the sea. He lived with his mother, father, and gradmother there, and until he was six, all was peaceful.

The day of his birthday, pirates ran aground on the village, looking to loot and plunder. One, the leader, came to John's house looking for gold, and spotted the Whine Blade, the old family heirloom.

His father tried to stop the man, but sadly lost his life. Warning John to stay out of sight, his mother and grandmother went downstairs, where they too died. It was a horrible massacre.

When John came out of his hideaway, he saw that the pirates had not left, and silently stole the Whine Blade back, and ran away from the village. He wandered the land, stealing for food, until he arrived at the Palace of the Winds, a school where teachers taught lesons on the elements, and how to control them. John joined, for he had no where else to go.

He became a master of the winds, and of the dead. Before long, his masters decided to teach him the forbbidon arts of resurection, hoping that he could become a great healer. John accepted, little knowing of the honor bestowed on him.

Soon after, he had a heated dispute with a teacher, and was asked to leave only half-finished with his ressurection, but he remembered his family, and decided to try it.

It only worked half-way, for he'd only learned how to do half of it. His upbringers were turned into monsters that could be summoned into battle to aid him, so the spirt of his family dwelled within him.

Eager for exciting battles, he dashed away from that graveyard where it had happened, and left to seek new adventures.
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Quote:
Originally Posted by Anime_Queen, about Power Shot
[11:35:27 AM] Anime_Queen says: thing is,
[11:35:41 AM] Anime_Queen says: it IS unfair that all tehse ideas and vocal taents belong to the one person >.<
[11:35:48 AM] Anime_Queen says: quite unfortunate
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  #484 (permalink)   [ ]
Old 09-28-2005, 06:51 PM
Cloud_Strife_Clone Japan Cloud_Strife_Clone is offline
The Rat With A Gun
Join Date: Feb 2005
Location: Rat Land
View Posts: 246
Re: Character List

Name: Raid
Age: 22

Race: Human
Sex: Male

Hair: Spiky snow white hair.

Eyes: blue

Weight: 110 LBS.

Height: 6 feat.

Weapon: 2 Katanas. The Katanas are from the metal of a volcano named Keshaout'su. The volcano spurts tough metal evrey year. Pretty rare. He aqiured and got it forged creating two Katanas. After that they where gifted with the family mark, which is some triangles mixed togerther.

Armor: Light dark black clothes with dark black armor over it. On his armor in the middle is a red dragon.

Strengths: He is high speed and semi good defense. His Katanas is his only main defense. His skin/armor/bones are weak. He is semi-good strength to. He is best at sneak attacks.

Weakness: Raid is very scared of fire. Fire causes him to flee no matter what. Also his skin/bones armor is pretty weak meaning if he has no sword he will not fight.

Skills/Magic: High speed due to his ninja training and light body agile body.

Appearance: A six foot tall man with dark black clothes. Thin armor slowly goes over those clothes. The armor is as black as the night sky at midnight exactly. A hood attached to the armor goes over his head. Only leaving a slot to show his blue eyes. Strands of white spiky hair falls down from the hood. @ Katana holders are strapped to his back.

Personality: Raid is determined and will never give unless fire stops him. He’ll fight for his honor and will not take insults. He never listens to anyone creating an arrogant attitude.

Biography: He was born in Shouga’ a village of common folk. Raid had only a mom and a sister. His dad left as soon as she got pregnant. Raid’s sister is older by 3 years and has become a mage. When Raid was a child he fancied being a ninja. Every one hated that idea. Raid left at age 10 after learning basic ninja moves. For the rest of his life he only trained and hunted for food. He sat in waterfalls challenged the bears and killed the trespassers. He claimed his territory and became a bit animal like. After thinking he became the master he wondered of looking to beat anyone and everyone. Raid has never talked to his sister and his mother passed away when he was 16. He lived a good child hood had fun and trained in secret. He has a pet wolf but he left it to go train. Soon he refound it now they work together. He has no god or morals. He believes kill anything anytime. He kills many people in a plan to be the master of fighting. He hates anyone who thinks he’s better then him and will kill them quickly. He is not very social therefore not easy going. His swords are his only friends. Raid thinks of death as an impossibility.
Might get a pic and also could somone pm with what I have to copy and paste into HyperLink so I can link this to my sig? -_-'. Thankis.
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  #485 (permalink)   [ ]
Old 10-06-2005, 06:10 PM
God of shadows United_States God of shadows is offline
Jamie is KOTJ
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Join Date: Aug 2005
Location: yall should know
View Posts: 180
Re: Character List

Name:Jamenda
Age:27
Race: Hybrid. Half angel, half dark elf. Overall, 1/2 angel 1/4 elf 1/4 demon.
Appearence: White 2 inch spikey hair, piercing red eyes, white skin, pointy elf ears, and white angel wings.
Height: 6 feet tall.
Weight: Unknown.
Weapons: A white unbreakable spear made from the bone of a legendary dragon. A small staff that he keeps tucked in his cloak.
Armor: A black hooded cloak. Under his cloak he wears thin black leather armor.
Strengths: He is fast, good at aiming, powerful magic, potent necromancy, immortal due to
his angel blood, cannot be posessed because of his angel blood.
Weakness: Doesn't have good armor and when it is nightime he needs his staff or else he is unable to control his boost of power. Holy attacks hurt him more than normal.
Personality: He will do almost anything for his friends and he will chase a foe until he kills them. Unlike his friend Gorin, Jamenda vallues life. Like Gorin, he fights for fun and will kill enemies without hesitation. This usually gets him into trouble as Gorin likes to trick him into joining in the slaughter of innocents.
History: He was born in Ikana graveyard because his mother wanted to shield his birth from the three godesses. His mother had mated with one of Harges' several sons, a dark elf. He was found and raised by a travelling group of mages and necromancers. One day they stopped in a forest to make a spirit orb. All of the mages and necromancers except for Jamenda were killed by the demon Gorin, who took the orb. Jamenda had been hunting and was surprised when he found his fellow mages slaughtered and souless. For a while Jamenda followed Gorin to try and get the orb back.

When he caught up with Gorin they fought and ended up in a standstill. Gorin laughed and complimented Jamenda's skills.After a while the two became friends and travel together.
Jamenda considers Gorin family even though Gorin killed his friends. He doesn't know that Gorin is his uncle, nor does he know that his father was a wanted serial killer.

Additional info.:He considers Gorin an older brother even though he's the older one. He considers Gorin an older brother because Gorin is the stronger of the two and knows more about the world than Jamenda. He is currently helping Gorin with the hostile takeover of a foreign continent. The Oblivion war, as it is called, will be his first real battle experiance since fighting Gorin.
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  #486 (permalink)   [ ]
Old 10-09-2005, 02:02 PM
Reih S'emit Reih S'emit is offline
The Grape
Join Date: Aug 2005
Location: No where, but some where.
View Posts: 290
Re: Character List

Whew, almost forgot to post my new characters.

Name: Taran
Age: 9
Gender: Male
Race: Hylian
Hair: Brown and usually messy
Eyes: Green
Weight: 76 pounds
Height: 54 inches
Weopon: A short sword
Armor: A small wooden shield, two incase he needs another

Strengths: Can perform wonders with the sword, also can fight in small spaces and has lots of energy, like most children do.
Weaknesses: Can take regular damage from a sword, and gets hurt a lot from any magic

Skills/Magic: None

Appearance: A regular brown tunic that looks like Link's, brown boots, a fingerless glove on his right hand, and mostly has his sword and shield strapped on his back, unless battling. He also has his very best friend, Sophia, that is always following him, no matter what. He has a pouch that carries rupees on his left side, and on his right side, he has a pouch that carries a small wooden recorder that he was given too by his parents, along with his sword and shield, before they died. He plays it most of the time. This recorder and the Sword and Shield are very valuable to him.

Personality: He is kind and childish, he likes to have fun and LOVES adventuring, he also likes to laugh. He also has an endless stomache, but he never shows the slightest bit of being overweight. He is also pretty energetic, like most kids. His sword and shield are also very precious to him. He's also very tough. He doesn't really know if he has feelings for Sophia, though he does.

History: He was born and raised in Kakiriko Village, with kind, loving parents. His best friend, Sophia, lived right next to him. He grew up with tons of other friends, including Sophia, and went out to play with them every day, after his chores were finished. He grew up happily, and loved his parents. Then, one day, on his ninth birthday, Taran got some things from his parents.

"Open them, Taran, come on!" His dad told him, smiling. "All right, all right, I am!" He said, laughing. His mom looked down at him smiling. He opened the first package. He turned around, and held a wooden recorder. He smiled. He then said, "Thank you so much!" He ran over to his parents and hugged them. "You're welcome," said his mom. "Now go open the next one!" His father said, a huge grin on his face. Taran rushed back to the package that was still un-open. He ripped off the paper, and saw a small wooden shield. He picked it up. But there was something else under it.

There, lying in the paper was a short sword in a black sheath. His eyes glimmered with excitement. "Thank you so much!" He cried, running over to his parents and hugging them. "Now let's hear you play that recorder!" His dad said, laughing. Taran grabbed up the recorder and started playing as if he had been playing for years. "A proffesional," said Sophia to Taran's mom. She nodded. "Yes, he is great!" said his father, having a grand and jolly time. They danced to Taran's recorder the whole rest of the day, until it was time to sleep. "Good night, Taran." said his mother. "See you in the morning." said Taran's dad. Taran thanked them and closed his eyes.

The next morning, Taran woke up refreshed and happy, ready to do his chores. He quickly got dressed and ran outside. "Mom?" he said wandering into their room, "Dad?" What Taran saw almost gave him a heart attack. There, in his parents' room, was his mom and dad's corpses. Taran, gathering his sword, shield, and recorder, ran out of his house. Fortunatly, everyone in the town was still asleep. Taran ran out into the field, crying. Sophia was sitting at the entrance to Kakiriko, and saw Taran rushing by, crying. "What's wrong?" She asked him.

Taran fell to the ground and told Sophia. "My parents are dead... murdered." he sobbed. Sophia tryed to calm him down, but he wouldn't. He just kept crying. He finnaly stopped "I'm leaving." He said. "What do you mean?" she asked. "I'm leaving town. That's what." He got up and began walking away. "Wait." She said. He stopped. "I'm going with you." Taran didn't answer. He didn't know what to say. "No... you can't... you'll get hurt." "I don't care! I'm coming with you!" "Fine..." he said, walking forward. "But you'll have to be careful, and stay with me." "Fine." She said, walking forward.

They walked across the field, all the way to Hyrule Market. "Why are we here?" Sophia asked. "Too buy you a weopon." Taran said. "But--" Sophia started. "No buts. Come on now." Taran told her, and walked torwards a stand. "Do you sell weopons here?" He asked. "Yes, we do." The person selling the weopons said. "We have bows, swords, and battle hammers. But what would two children like you want a weopon for?" the shopkeeper asked. "We're travelers." Taran said. "Oh, I see... Well... I guess I could sell one to you." the shopkeeper said. "Which do you want?" Taran asked Sophia."I... guess I will have a bow." the shopkeeper nodded. "It's usually fifty rupees, but I'll give you a deal. How about twenty rupees?" "Fine." said Taran, handing him a red rupee he had in a pouch. Taran handed Sophia the bow, and they left the market.

-------------------------------------------------------------------------------

Name: Sophia
Age: 9
Gender: Female
Race: Hylian
Hair: Blonde, a little past her shoulders
Eyes: Green
Weight: 69 pounds
Height: 50 inches
Weopon: A bow
Armor: None

Strengths: Very good at dodging, and very good at using the bow. Also, she can move very fast.
Weaknesses: Well, pretty much every attack

Skills/Magic: None

Appearance: A short pink skirt and a white shirt that has an emblem of the Triforce on it, with white tights. For her shoes she has boots like Taran. She also has a blue bandana. She usually carries her bow around in her hand. She keeps her quiver on her waste, unlike most people.

Personality: She has a secret love for Taran, although she is young. She never tells anybody about that love. She is really kind, but doesn't like to eat as much as Taran does.

History: Sophia was born in Kakiriko Village, raised by two loving parents. As she grew, she made friends with her nextdoor neighbor, Taran. They made friends with the other children of the town, but they were best friends. They played together for years, and Sophia developed a love for him. She never told anybody about that love, ever. Then one day, Sophia was invited to Taran's birthday. They had a feast, and then it was time for Taran to open his presents.

"Open them, Taran, come on!" said Taran's dad. "All right, all right, I am!" said Taran, laughing. Taran's mom smiled down at him. He opened the first package. He then turned around and held up a wooden recorder. He smiled, and looked at his parents. "Thank you!" He yelled, and ran over to give his parents a hug. "You're welcome." said Taran's mom. "Now go open the next one!" His father said, a huge grin on his face. Taran rushed back to the package that was still un-open. He ripped off the paper, and saw a small wooden shield. He picked it up. But there was something else under it.

There, lying in the paper was a short sword in a black sheath. His eyes glimmered with excitement. "Thank you so much!" He cried, running over to his parents and hugging them. "Now let's hear you play that recorder!" His dad said, laughing. Taran grabbed up the recorder and started playing as if he had been playing for years. "A proffesional," said Sophia to Taran's mom. She nodded. "Yes, he is great!" said his father, having a grand and jolly time. They danced to Taran's recorder the whole rest of the day, until it was time to sleep. Sophia left, saying by to Taran.

The next morning, Sophia got out of bed, got dressed, and ran outside torwards the entrance to Kakiriko. she sat down and listened to all the sounds of the morning. Suddenly, she heard footsteps behind her. Taran ran a little in front of Sophia. "What's wrong?" asked Sophia.

Taran fell to the ground and told Sophia. "My parents are dead... murdered." he sobbed. Sophia tryed to calm him down, but he wouldn't. He just kept crying. He finnaly stopped "I'm leaving." He said. "What do you mean?" she asked. "I'm leaving town. That's what." He got up and began walking away. "Wait." She said. He stopped. "I'm going with you." Taran didn't answer. He didn't know what to say. "No... you can't... you'll get hurt." "I don't care! I'm coming with you!" "Fine..." he said, walking forward. "But you'll have to be careful, and stay with me." "Fine." She said, walking forward.

They walked across the field, all the way to Hyrule Market. "Why are we here?" Sophia asked. "Too buy you a weopon." Taran said. "But--" Sophia started. "No buts. Come on now." Taran told her, and walked torwards a stand. "Do you sell weopons here?" He asked. "Yes, we do." The person selling the weopons said. "We have bows, swords, and battle hammers. But what would two children like you want a weopon for?" the shopkeeper asked. "We're travelers." Taran said. "Oh, I see... Well... I guess I could sell one to you." the shopkeeper said. "Which do you want?" Taran asked Sophia."I... guess I will have a bow." the shopkeeper nodded. "It's usually fifty rupees, but I'll give you a deal. How about twenty rupees?" "Fine." said Taran, handing him a red rupee he had in a pouch. Taran handed Sophia the bow, and they left the market.
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  #487 (permalink)   [ ]
Old 10-11-2005, 05:11 PM
Kiri-Mello Kiri-Mello is a male United States Kiri-Mello is offline
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Re: Character List

Ziran
(recieved two upgrades from Woodland Temple) (Recieved another upgrade from Medallion's Curse)
--------------------------------------------------------------------------------

I thought I'd make a character who isn't an angry, bloodthirsty, villain for once.

Name: Ziran.
Species: Wind tribe
Age: 189 (18 in his people's years)
Sex: Male
Height: 6 feet.
Weight: Roughly 185 pounds. (is that the usual weight of someone who's 6 feet tall?)
Personality: He is a happy, go lucky, laid back person. He enjoys having fun, but doesn't like it much when people make fun of his Irish accent.

Weapons: A chain-like weapon. One side of it is in the shape of a scythe blade, the other side is a heavy weight, and an indestructible chain, which was crafted as a gift when he became a windigo, connects the two parts. Also carries throwing knives and shurikens.

At the Woodland Temple Ziran found the Shozo Shuriken. It is a shuriken that can grow to the size of a shield, and always returns to Ziran.
Armor: Wears no armor.

Appearance: He wears white baggy pants, as well as a white robe top. The sleeves of his robe go down past his hands slightly, a tradition of his people. He has red spiky hair, and blue eyes. He has a small horn at the center of his forehead. He has normal teeth, except for one sharp canine tooth. He is pretty skinny, but has enough muscle to be able to put up a good fistfight if someone comes too close for his weapon.

When in ape form he grows large canine teeth, as well as a short monkey tail. His muscles increase slightly, but he becomes much stronger than the muscle increase suggests.

When in ape form he grows short redish fur over most of his body, save for his face.

Strengths: He can use wind magic to fly, or to run faster, or to even increase his strength. His horn is sensitive to danger, and warns him of where his opponent is.

Weaknesses: His horn is very sensitive to pain, and he cannot use his wind magic if there is no wind. When in ape form he becomes rather flammable.

Skills/Magic: He can use wind magic to fly, increase his strength, and run faster. He can also use these magic abilities. Being a Windigo, he is a physical incarnation of wind, meaning that he has no blood or organs, merely muscle, and bones.

Tornado fist-He surrounds his fists with miniature tornadoes, which do extra damage when he punches.

Tornado shield-Surrounds his body in a small tornado, which deflects throwing weapons and hurts his opponent if he touches them.

Wind control-Can control the wind around him.

Windigo-Transforms into a spiritual wind. In this form, he looks the same only he's transparent. In this form he is nearly invisible. He can still be hurt in this form however.

At the Woodland Temple Ziran recieved an earth medal. The medal gives him these powers:
Earth Spike: Makes a spike rise from the ground.
Quake Shift: Causes the ground to shift and quake under his foe, knocking them off balance.
Sandman: Causes the ground under his foe to become quicksand.

At the end of Medallion's Curse, Ziran gained the ability to transform into the thing he feared most, an ape. When in this form his strength, speed, agility, and endurance increase while he becomes far more flammable.

Bio: Ziran was born into the wind tribe of the foreign continent. From a young age, he learned the art of the magical wind ninja. He trained for years, learning several techniques. At the age of 180, he received the privilege of becoming his generations Windigo. The Windigo was the wind spirit that would promise to protect his/her village from anything.

Nine years later Ziran had mastered the Windigo transformation. He went to the mountains to continue training. He returned to his village a week later, only to find that they had left. He walked through the town trying to find anybody he could. He was unable to find anything but a note. The note said "We hearby claim this town as a base of operations for the war against the army of demons that is ravaging our homeland. The inhabitants have been taken as slaves, and will work in our farms. If you are reading this, and you are the highest ranking officer in the vicinity,"

Ziran didn't read any more. He knew that it was going to be instructions on what building would become what. He went to the training center for youth in his village. He took his old sensei's weapon, as well as stuffing a large bag with food, and hiding throwing weapons everywhere he could in his clothing.

He left to go to the main continent, the center of everything in the world. He knew that the base of operations for the ruler of this continent's army was on the main continent. Despite the fact that he was leaving for somber reasons, Ziran continued his happy go lucky attitude.

He made what little money he could by accepting odd jobs and serving as a bounty hunter. After the Medallion's Curse incident, Ziran was crushed by a large brick wall and to this day is presumed to be dead. Whether he is truly dead or not has yet to be seen.
__________________

~BA Characters~
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~RIP Ceesco~
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  #488 (permalink)   [ ]
Old 10-13-2005, 02:58 PM
The Elemental Philippines The Elemental is offline
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Re: Character List

Ok, here he is, Blaze's revised edition.

Name: Blaze
Age: 22
Race: Elemental
Sex: Male
Hair: Short, spiky, black
Eyes: Black
Weight: 150 lb
Height: 5'10"

Strengths: Blaze is short and somewhat light for his age. He has used this as an advantage. He began to train hard to develop faster attacks and more damage per hit. He carried around heavy rocks and boulders to build up his speed and jumping ability.

Weakness: Through rigorous train, he has overcome his weakness of water, but he still has a few weaknesses. His training for faster attacks has weakened his defense greatly. In battle he always attacks but never guards, which gives him many openings. Since he is so light, a strong attack will send him flying far and not to mention damage him a lot.

Skills/Magic: Throughout the years, Blaze has trained to strengthen his Elemental skills by enhancing older ones and developing new ones.

Ember – Blaze’s signature attack. He puts together his index and middle finger and points them at his target. Then he releases a beam of fire, which explodes on impact. He can now also fire two Embers at the same time by separating his index and middle finger and firing an Ember from each. Blaze has improved his favorite attack by increasing its power. He separates his fingers on both hands and a small fireball appears on top of each of his fingers. He then brings his fingers together, which also fuses the fireballs together. Finally, he fuses the two fireballs from his hands and fires a much larger beam of fire. This is his 10x Ember, which is, obviously, 10 times stronger than his regular Ember.

Ember Wave – A variation of his Ember. He starts in his Ember stance, but instead of pointing and aiming, he quickly swings his hand from side to side much like swinging a sword. Then a wave of fire flies through the air. It flies depending on the direction that Blaze swung his hand. By swinging his hand back and forth, he can create multiple Fire Waves at a time.

Ember Blade – Another variation of his Ember. He starts in his Ember stance. Then charges his fingers with fire. He then swings his hand down and cuts anything his fingers touch. Basically, he uses his fingers as a blade. The cuts also leave a burning pain.

Firewall – Perhaps the only defensive move he created. He puts both his hands in front of his chest and creates a hallow fireball in between his hands. He then separates his hands and the ball gets bigger. Then he throws it either at his opponent to stop them from attacking, himself to shield him from an attack, or the sky to create a dome to trap him and his opponent inside. Incase his opponent attacks to quick for him to gather energy, he can wave his hand in front of the attack and form a small shield of fire to block the attack. But this version of the Firewall doesn’t last long. It dissipates soon after it was formed.

Inferno Blast – One of Blaze’s more, if not the most, powerful attack. First he crosses his arms to form an X and closes his eyes. Next, a fire aura builds up around him and he opens his eyes to reveal they have turned pure red. He puts his wrists together on opens his palms facing his opponent. A giant ball of fire appears and followed by a large beam of fire. Instead of exploding on contact like his Ember, it instead engulfs everything in fire and keeps going until Blaze stops it. But, of course, Blaze cannot keep holding this attack for long or else his energy will drained.

Ring of Fire – This is a move he developed to take out multiple opponents at once. He starts of in his Inferno Blast stance. Then when he opens his eyes, instead of putting his wrist together, he lets out a loud scream and a huge explosion of fire is spread out for about a half-mile radius. When fighting a single opponent he only uses this only as a last resort. This is a one time attack, once used he cannot use it again until a 24 hour rest.

There are four forms an Elemental can reach. In each form, an Elemental’s appearance, element, speed, and physical strength change. Also, depending on how strong their battle spirit is they can lose control of their mind in different forms. Meaning they will not have control of their body, all they will think about is destroying their opponent.

Elemental Base – This is an Elemental’s first form. In this form they look like they regularly do. An Elemental can use their element and have the regular speed and strength they normally do in Base form. This is the form an Elemental starts out with. No matter how weak an Elemental’s battle spirit is they will always maintain control of their mind.

Elemental Boost – This is an Elemental’s second form. In this form their iris and changes to the color of their Elemental aura. In Blaze’s case, they turn red. In Boost form an Elemental’s element, speed, and strength increase by quite a lot. In order to achieve this form, an Elemental must be completely surrounded by their element. If an Elemental has a weak battle spirit, then they will lose control of their mind.

Elemental Ascended - This is an Elemental’s third form. In this form their hair turns into their element. In Blaze’s case, his hair turns to fire. In Ascended form an Elemental can summon or create their element anywhere they wish. In Base and Boost form they can only create their element near them. Also their element, speed, and strength increase proportionately. In order to achieve this form, an Elemental must be in Boost form and then insert their element inside their body. If an Elemental has a medium battle spirit, then they will lose control of their mind.

Elemental Hyper – This is an Elemental’s fourth and final form. In this form they turn completely into their element. In Blaze’s case, he turns into complete fire. In Hyper form an Elemental can disperse themselves and reform anytime they want. This is the most powerful of all the Elemental forms. In order to achieve this form, an Elemental must be in Ascended form and then draw out their symbol using their element. Then insert the stone from their necklace and insert it into their body. If an Elemental has a strong battle spirit, then they will lose control of their mind.

Personality: Blaze is lazy and, because of this, always underestimates his own power. When he sets his mind on something he will finish it no matter what. He is very protective of his friends and puts their lives in front of his own.

Appearance: Courtesy of vacumgod

History: Blaze was born on the planet Force. Blaze’s parents were two Fire Elementals. His Mother was a 24 year old named Flare and his Father was a 26 year old named Torch. When Blaze was born he was gifted with a very high ability to control his element. On his first birthday, Flare invited over a few of her neighbors for a party. This was the first time Blaze met Lily, Frost, Tidra, Lumis, Shadow, Zephia, and Flash.

Six months after his birthday, his parents heard of four Elementals that had plans of destroying Force. They was a Metal Elemental, Alloy; a Sound Elemental, Echo; a Wood Elemental, Splinter; and a Gravity Elemental, Gravion. The Elementals were a fighter race so they fought back. The best fighters on Force kept them at bay for a while with an Elemental Barrier composed of the eight elements.

Six more months passed and Blaze had just celebrated his 2nd birthday, but at the same time the four Elementals broke through the Barrier. Alloy then injected the planet with metal, which covered the core. He then pulled the core out of the planet and destroyed it. He said that Force would implode in a few hours. Hearing this, Flare and Torch panicked. Torch was afraid that their race would become extinct while Flare worried about her son. Then the answer dawned on them, they would send their child to a planet with others hopping they would live a good life.

Torch brought together a couple of escape pods. Flare gathered the neighbor’s children from Blaze’s party. She made sure that there was one of each element and to make sure they wouldn’t forget their origin, each parent gave their child a tattoo of their element on their left arm. Since Lumis and Shadow were the oldest, they were responsible for setting the coordinates. Each child had its own pod. After the coordinates were set, the eight Elementals took off. Unfortunately, Lumis accidentally pressed the wrong button for three of the Elementals and they landed on a different planet.

Upon arrival on Earth, Lumis looked for shelter while Shadow looked for food. Blaze used has element to make sure each meal they had was cooked. After a few years of living on their own, the Elementals decided to travel into the towns. Lumis told the other not to use their power for it might frighten the people on the planet.

When Blaze was 12, he and the others all had jobs. They only got a little money because of their age. Two years later, after saving money, they had enough to buy an actual house. But of course, this would not stay long. When Lily turned 16 she was able to create houses using her Earth Elemental powers.

On year later, following 15 years of training and living on earth, the five Elementals went to look for the three rogue Elementals. Luckily, Shadow had written down the coordinates they used and Lumis remembered what he did wrong. Using this, they were able to track down where they were. So the five went back to their pods and set off to find them.

They landed on a planet called Warlob. It was a barren and empty planet. Animals still lived on it, but hope began to grow thin that the three were still alive. The five began to wander around the desolate planet. Suddenly, a strong gust of wind blew them away and knocked them down. Lumis immediately got up and stated that must have been the Wind Elemental, Zephia. They continued waking when they saw a girl with brown hair and tattered clothing. Lumis said that this was Zephia. Lily questioned him and asked how he knew. Lumis pointed out the Chinese symbol of wind on her left arm. They began to approach her. When she saw them, she thought they were a threat and attacked. The others were knocked down by the windblast, but Lumis was able to dodge it. He ran up to Zephia and showed her his tattoo. She immediately stopped from attacking. She recognized it was Lumis and hugged him. Lumis asked her where Tidra and Flash were. Zephia pointed over the horizon and said she would lead him to them. Lumis woke the others up and they continued to walk with a reunited friend.

A few minutes passed of walking down the planet when Zephia turned to the others and told them to wait here. She continued on while Frost asked Lumis, “Why did she tell us to wait here?”

“Because she knows that Tidra, the Water Elemental, will attack us like she did. Zephia will consult her first and then come back, hopefully with Tidra.” Just as Lumis said this, Zephia returned with Tidra. When she saw Frost, she ran up to her and hugged her. At first, Frost and the others were very confused, but then Lumis said, “What Frost? You don’t remember that Tidra’s your sister?” When she heard this she burst into tears and held her long lost sister.

Shadow broke the reunion and said, “Sorry to break up this touching family get together, but there’s still one more Elemental to be found. Flash, the Lightning Elemental.” Zephia and Tidra warned the others that Flash has gotten much more aggressive over the years. Blaze confidently stated he could take him on.

The now 7 Elementals continued to walk on when suddenly a bolt of lightning struck down and knocked out Lumis and Shadow. The others looked up and saw Flash on a large mound of rock and dirt. Zephia and Tidra asked Flash to come down and talk. Flash just shook his head and knocked them out with another lightning bolt. Now only Blaze, Lily, and Frost were left standing. Flash sent down another bolt, but Lily and Frost shielded it off. Then Blaze rushed toward Flash and knocked him down to the ground.

“You are much more skilled than I thought,” said Flash as he wiped the dirt off of him. Blaze threw a fireball in the air and brought it down. Flash easily destroyed it, but then got hit with an Ember from the front. Flash jumped in the air and kicked back Blaze. Flash sent several bolts down. Blaze quickly dodged them as he ran towards Flash. Just when he was about to punch Flash in the face, he grabbed Blaze’s wrist and electrocuted him. Blaze fell down, somewhat unconscious, and Flash walked over. Blaze acted quickly and fired an Ember at Flash’s chest, which burnt through his clothes and knocked him down. Flash got up and Blaze quickly assumed a stance.

“Alright, that’s good enough for me,” said Flash. “Don’t worry Blaze, I won’t hurt you. I was just testing out your skills. You have grown a lot since I last saw you and you we able to dodge my lightning, that’s impressive.” Blaze let out a sigh of relief.

“Let’s get the others and head back to Earth.” Blaze and Flash woke up the other and headed back to their pods. Blaze asked Flash, “Where are your pods?”

“Our pods were destroyed long ago.” Lumis said that they could share pods. That being said, Tidra went with Frost, Zephia went with Lily and Flash went with Blaze. Upon arrival on Earth, Shadow stated that Alloy travels the universe and is insanely powerful, eventually he will come to Earth. If they ever wanted to avenge their people, they would have to train hard. The other 7 agreed and they set off in different directions.

For the most part, they all stayed within the same continent, but they traveled around in groups. Blaze was with Lily and Frost, Lumis was with Shadow, and Flash was with Tidra and Zephia. Occasionally, the groups crossed paths and even train together. Sometimes Lumis would contact them to meet at the place where they landed.

Blaze, Lily and Frost remained very close friends. Throughout their training they would stop and goof off. Blaze’s relationship with Frost was growing. Their loyalty to each other was very high. Frost often worried about Blaze when he went off on his own, but Blaze would always come back just in the nick of time.

Five years of intense, and some not so intense, training had passed when Lumis contacted all the Elementals and told them to meet at the landing point. When they were all there her showed them a piece of paper with writing on it. It said: Use these stones. I will come to Earth when you have fully mastered their power, Alloy. Lumis opened his hand and revealed eight necklaces. Each one had a stone of a different color. Lumis gave them out to the corresponding Elemental. Shadow explained what these necklaces were. They were made from a mineral called Elemental Marble. There were eight forms of elemental marble: Volcano Marble, Flint Marble, Glacier Marble, Day Marble, Night Marble, Zephyr Marble, Beach Marble, and Surge Marble. These marbles were used to reach the final Elemental form.

The Elementals spent six months mastering the marble and they all were able to achieve Elemental Hyper form. They continued training and waited for Alloy so they could final put the people’s spirits to rest.
__________________

[Blaze][Lily][Frost][Lumis]
[Shadow][Zephia][Tidra][Flash]
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  #489 (permalink)   [ ]
Old 10-13-2005, 06:40 PM
Rising Light Rising Light is a female United States Rising Light is offline
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Re: Character List

Name: Lyra

Age: 14

Race: Hylian

Sex: Female

Hair: She has thick, messy reddish-brown hair that is usually up in a ponytail that reaches to the middle of her back.

Eyes: Her eyes are blue-green in color.

Weight: Approximately 110 pounds

Height: Around 5 feet

Weapon: The sword that Lyra stole - or as she would say, “permanently borrowed” - from her father. It is an old sword, but it is sturdy and will not break easily.

Armor:

Strengths: is fairly good with a sword. She can sneak around without being detected, and she can fit in small areas. She has excellent hearing as well. She is courageous, and when she is calm, or not angered, will think things out thoroughly. She is also fairly good at fishing.

Weakness: Due to her petite frame (and young age), she is not very strong, and therefore cannot move a lot of stuff on her own. She is not very good at any long range attacks. She also has a short temper, and hates asking for help. When she is angered, she usually acts before thinking of the consequences. She is quite stubborn. Her vision is not the best, but she refuses to get anything to help improve her eyesight.

Skills/Magic:


Appearance: Lyra wears a slightly baggy blue shirt with sleeves that reach to just below the elbow. Her pants are light brown, and are tucked into her boots, which are a faded brown from use. She carries around a brown bag that holds her possessions (food, money, clothing, healing potions, etc.). Strapped to her waist is her sword.

Personality: Lyra is an adventurous girl, who wanders around the Great Sea. She is short-tempered, and is not one to mess around with if angered. She is courageous, and when she isn’t blinded by her anger, will think things through. She does not usually ask for help, and when she does, she is very reluctant to do so. She prefers to do things in her own, and is quite stubborn. She hates it when people judge her before they actually know her. She will take part in fighting, but only if it is necessary. She carries her sword around more to scare off people than to actually hurt them.

Biography: Lyra was born to affluent parents on Windfall Island. Her parents were successful merchants, and they soon lived on a rather exquisite ship. However, by the age of eight, Lyra grew bored of her comfortable life. She wanted adventures; she wanted to explore the world around her. Her parents, however, wanted her to live the safe life, and simply sit there and wait to get married. Sitting around in a ship, however comfortable and lavishly furnished as it was, bored her. Lyra and mother often fought a lot due to their disagreeing about how she should liver her life (her father was usually too busy working to care what Lyra did). Being friends with the crew members on the ship, they taught her the basics of swordplay (since that was all they knew). She soon learned all that the crew could teach her when she was eleven. Her mother found out about Lyra learning how to use a sword, and locked her in her room as punishment. Lyra, however, had a learned a trick or two from the crew members, so at night, she picked the lock of her door, after packing a bag with only what was necessary (money, some provisions, and clothing). Sneaking into her father’s empty cabin, she stole the family sword that had hung there for generations. Lyra then ran away, using one of the smaller boats that was never used. She didn’t even leave her parents a note with an explanation. Her mother was pregnant at the time that Lyra ran away, so Lyra figured the baby would replace her, and her parents wouldn’t care that she was gone. Since then, she has lived on her own, traveling to various islands to learn more about using a sword. Now fourteen, she has improved greatly as a swordsman (swordsperson?), but she still has a long way to go until she is a master.
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Old 10-14-2005, 12:23 AM
Mythos United_States Mythos is offline
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My two characters

Name: Mythos Anon
Age: 200 (elves can live to be over 700 years old)
Race: Dark elf
Sex: male
Hair: long, jet-black
Eyes: silvery blue
Weight: 150 lbs
Height: 6'5"

Weapon: Duel silver-plated adamantine Katars honed to lethal sharpness, and an Ebony longbow with steel tipped oak arrows
Armor: Mithril chain plate with silver inlay, black Dragon-weave gauntlets(soon too be The Gauntlets of Light), and Mithril plate boots

Strengths: fast, agile, accurate with his weapons, blocks physical attacks well
Weakness: Has a hard time blocking magic attacks, weak in terms of dealing damage
Skills/Magic: Phase Blade - cuts through magical barriers (i.e.:defensive spells, illusions ect…), Focus shatter – Mythos can shatter some whole objects by focusing his mind into an arrow or his katars, Ice arrow - can freeze an enemy in place, Electric arrow - capable of hitting multiple enemies (electricity arcs out from the shaft of the arrow to hit enemies surrounding his target)

Personality: cautious, innovative, kind (to those he likes), ruthless (to those he doesn't like) and, courageous

Appearance: Mythos’s hair is the darkest shade of black possible and shines with a silky sheen. Also being fairly long, it falls down past his shoulders in an unbound mess. His face is typical of a dark elf, thin with pointed ears and dark olive green skin. His eyes seem to hold a luminescence that is reminiscent of the hardest ice mixed with a refreshing sapphire blue tinge. He is of a medium build, but sleek not stocky. His legs and arms are that of a gymnast, thin and lithe with unearthly grace.

History: Mythos came from a successful family in dark-elfdom. His father was a master swordsman and his mother was master enchantress. He was trained in both disciplines, as a child but didn’t understand either. So when he was 100 years old he set out on his own. Soon after leaving his hometown he headed toward the residence of a wood elf weapon master named Linu (Mythos had heard about her prowess in assessing which skills an individual would do best in and then training them in those skills). Upon reaching Linu, Mythos was trained in the art of mind focus, the way of the katar and the art of the longbow as prescribed by Linu until he was a master (this took another 100 years). Having attained these skills Mythos set out again. But this time he was on a quest, a quest for glory and knowledge.

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Name: Talic Omar Highsmith (He goes by “Reaver”, more on why later)
Age: -Unknown-
Race: Demon (usually stays in human form)
Sex: male

Human form
Hair: dark brown, short so that it doesn’t get in his eyes
Eyes: Hazel with a dark red tinge, the color changes mildly depending on his mood
Weight: 200 lbs
Height: 6’0”

Demon form
Hair: none
Eyes: a glowing, iridescent, crimson
Weight: -Unknown-
Height: 8’6”


Weapons: when human: a double-edged katana, when demon: natural weapons (claws, mainly) (more to be added later as Reaver gains ranks)
Armor: Nothing beyond the natural toughness and resilience of a demon

Strengths: Harming his physical body won’t do much, he can’t feel much before extreme pain
Weakness: Holy weapons and spells, anything that hampers movement
Skills/Magic: Moves in-humanly fast, has a pure demon form (nullifies physical weapons but, extremely vulnerable to holy attacks, vulnerable to magic/energy too. Also moves at normal speed.).

Personality: Very cold and distant, trusts nothing and no one unless they have proven their merit, regrets his past choices and hopes to redeem himself somehow.
Appearance (when human): His face and body appear to be chiseled from cold, smooth stone. He walks smoothly and the silver hem of his obsidian trench coat sways behind him. The black, knee-high, leather boots he wears are scuffed and worn. A katana’s hilt pokes out from the folds of the ankle length coat, shifting the belt’s unadorned, silver buckle. His shirt and pants are made of dark sturdy, cloth. The trench coat’s arms are cut to the elbow and finished in silver. From the end of the sleeves his arms are bare and many white scars crisscross his tanned caucasian skin. The wide, flat brim of a well-used leather hat shades his face and his unruly hair pokes out from beneath.
Appearance (when demon): Very much like a shadow (like a shadow in D&D), except solid.
Or
Dark, bluish gray(almost black) with arms that hang down to his knees (his legs look stretched too) with a thin human-like torso and chest but stripped of muscle and looks to be absent of bones. His hands have five fingers, each tapered into a curved pointed claw, and his face is featureless except for eyes and a pointed nose.

History: Note: Talic’s life up until he entered into service for The Void (hell that is) is mainly inconsequential to his character.
Talic entered into service for The Void when he was 25 years old because he seeked power for revenge against those who destroyed his family in a single brutal attack. The Void granted his request and transformed him to full demon. With that came the name Reaver and a commitment to serve his new master. With The Void’s power he was nearly unstoppable in battle and completed all the assignments he was presented with easily. His missions ranged from being a simple courier at the beginning to attacks against rogue demons as well as freeing imprisoned minions of the void from strongholds of light at the end of his service. Until innumerable years later when he received an assignment he could not bring himself to complete. The mission sounded like many of the assassinations he had carried out in the past but when he entered the suburban home when it was dinnertime and he froze. The scene he saw triggered the memory of what he had come home to so many years ago, his family slaughtered. The family turned to find what had opened the door to their house and saw nothing. He returned to The Void and yelled, “I will not play the butcher!” he raged. “How could you ask such a thing of me!?”
“You have forsaken you charge! No longer shall you serve me, you worm!” The Void’s booming voice howled in return. “Your pitiful weakness sickens me! Be gone from here before I consume you! My power shall not leave with you! So you shall be cast out, weak and worthless as you truly are!”
And so Reaver fled, and left his service to The Void behind forever. He knew his former master would send another to complete the task he had failed at and so he went again to the house, even though he lacked the power he once had. This time the door was ripped away and its frame still smoking. Reaver’s sword came out and light flashed off its length.
“This can not be”, he thought as he moved through the door. “My blade was stained black from my victims blood”. His replacement shambled nearer to the family, its black gnarled form hunched over, casting a long shadow. Its breathing was ragged and guttural. The family members sat frozen quivering in their seats, eyes wide with fear. A second later Reaver struck. His katana sank in up to the guard and the beast reared up, throwing Reaver from its back. Then an explosion of white light and ash filled the room. The ash settled and his replacement was gone. Reaver’s katana lay fallen where the monster had been. He picked it up, sheathed it and left. "At least this family is safe" he though, for the void would not send another. Trench coat swishing behind him Reaver disappeared into the night.
__________________

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Timesinks: Brawl, WoW, Mario Kart
[MythicMedia][Zelda Online Forum][The Legend of Zelda: Forgotten Power]

"Don't be deceived by appearance: know the true essence that lies beneath. That is what is most important" - Syaoran
My dragons.
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  #491 (permalink)   [ ]
Old 10-16-2005, 06:35 PM
southern belle United_States southern belle is offline
Play your flute and dance and sing your song.
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Location: Texas
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Sarah Hamilton

First character, Boo-yah!

Name: Sarah Hamilton
Age: 23
Race: Human
Sex: Female
Hair: Long blonde hair that curls up just above her shoulders, long-ish bangs that hang slightly over her eyes
Eyes: medium-blue
Weight: 145 pounds
Height: 5 feet 7 inches

Weapon: Two matching silver daggers that she bought at a weapon shop at her local mall because “she thought they looked so cool”.
Armor: Padded leather shirt.

Strengths: Is good at hand-to-hand combat with her daggers. Is very quick.

Weakness: Isn’t very strong; has a distinct disadvantage in long-range combat. Using her skill (see below) sometimes backfires on her, as she isn't all that practiced with it.

Skills/Magic: Can slightly twist things so that they turn on others, enforcing poetic justice.

Personality: Sarah is very nice to people, but has a quick temper and can be easily angered. If she is hit, for instance, she may turn and attack the person, especially if she’s been having a bad day. She has often gotten into fights because of this all growing up. If she isn’t angry at you, she’s the best of friends and is willing to help with almost anything.

Appearance: Sarah has a round, kind face. When she’s happy, she looks somewhat angelic, but if she loses her temper, she can look remarkably like a hellhound for an attractive young adult. She has long blonde hair with bangs that often fall into her eyes, causing her to flip her head a lot. Some people mistake this for vanity, but she’s always maintained that she hasn’t a trace of vanity…or not much anyways. Sarah wears a light blue undershirt under her padded leather shirt, and over it something casual but cute that is often purple. She commonly wears jeans and a leather belt. On either side of her belt are two sheaths in which her daggers hang. She also wears a small backpack in which she carries whatever book she’s reading, a poetry journal, and a few pencils and pens.

History: Sarah grew up in Texas, where she spent much of her childhood reading and writing poetry. She had a loving family, who encouraged her all growing up. This family included a mother and father, and two older brothers. They were very loving towards each other, but her older brothers were often causing her to lose her temper. It is partially because of this that she now loses it so quickly, she spent too much time trying to be patient with her older brothers.
At 21, Sarah decided to travel the world, writing and publishing poetry. Unfortunately, traveling the world is very expensive, and she is currently stuck at a low-paying job in London until she can earn enough money to start traveling again. During her travels, Sarah discovered the talent to use her poetry to twist things slightly, dishing out poetic justice. For a long time, this often backfired on her, especially before she discovered the talent, but now she’s pretty much got it down. This skill can still sometimes backfire on her.
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Panique made the sig, chibis by Andrea. The squee-inducing avy is by DQ. <3
BA Characters: Sarah Hamilton, Bella, Luna
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  #492 (permalink)   [ ]
Old 10-17-2005, 02:47 PM
Adm Manhammer Adm Manhammer is a male United Kingdom Adm Manhammer is offline
OKTOBERFEEEEEEEEEEEEEEEEE
Join Date: Sep 2004
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Re: Character List

My character's been approved by the extremely awesome Scott! w00t!

Name: Chaos Stavanos
Age: 29
Race: Doppelganger (shape-shifter)
Sex: Male
Hair: Brown, messy
Eyes: Grey, almost blank
Weight: 192 lbs
Height: 6'11

Weapon: The Glove of Lowthos, a legendary artefact created thousands of years ago to serve as a weapon in an ancient battle. The Glove contains the spirit of Lowthos the Destroyer, an ancient warrior demon, and can control the elements. Its power has faded over time, however.
Armor:

Strengths: Chaos has some mastery over dark magic, making Shadows his strongest element. As a result, he is almost immune to the effects of dark magic.
Weakness: Lowthos the Destroyer doesn't exactly trust Chaos, so the Glove of Lowthos will often backfire or refuse to function. Chaos is also quite vulnerable to light magic, which he rarely uses, and is not particularly skilled at close combat
Skills: As a Doppelganger, Chaos can take the form of any living thing. To do so, he must remain unseen, which he usually achieves by creating a blinding flash of light. He can also possess the shadows of others, giving them physical form and allowing him to trade places with the victim, effectively stealing their body and trapping them inside their own shadow.
Magic: The following techniques are dark magic, which Chaos learned himself.

Shadow Strike: A blast of solidified dark energy. Not especially powerful, this is the most basic dark magic attack.
Dark Cyclone: A vortex of dark energy is generated, trapping the victim
Shadowflame: The most powerful dark magic attack Chaos knows, this attack summons dark fire to strike the enemy

The following attacks are used with the Glove of Lowthos

Flare Bomb: A large fireball is ignited and hurled at the opponent
Blizzard Blast: A focussed beam of ice energy is used to freeze the target
Electro Strike: Summons a strike of lightning from the sky. Not very effective indoors
Earth Tremor: Creates an earthquake by punching the ground
Gale Force: A strong gust of wind is summoned. Also not a very good indoor attack

As well as the above attacks, Chaos can also exert limited control over the 7 Elements (Fire, Ice, Thunder, Light, Shadows, Earth and Wind) using the Glove of Lowthos, allowing for a range of combination attacks

Personality: Sarcastic. Refuses to take anything seriously. Has a habit of calling everyone "Slick". Often gets into arguments with the spirit of Lowthos the Destroyer, who follows Chaos everywhere. Hates talking about his past
Appearance: Tall, slim. Messy brown hair, pale skin. Usually wears a black T-shirt and jeans, occasionally with a matching cape. Wears the Glove of Lowthos - abnormally large golden glove - on his right hand. Cold grey eyes, very serious expression that defies his nature as a prankster. Followed everywhere by the ghost of Lowthos the Destroyer - a dark grey spectre bearing four tentacles and a permanent scowl.

History: Chaos was born in Hyrule, but since he was 2 years old, was brought up by his grandparents in Midnight Village, a small town in perpetual darkness. Although he didn't know about his Doppelganger heritage, he never felt as though he fitted in. At the age of six, he accidentally discovered his powers after an argument with his grandfather. Desperate to hide their secret, Chaos's grandparents forced him to live alone in a haunted ruin known as Ancient Steeple. Isolated from the outside world, Chaos amused himself by playing practical jokes - most notably, transforming the villagers into sheep - while learning dark magic to exact his revenge. At the age of 26, he found out where his father - whom he had never met - was, and planned to set out and meet him. Mere minutes before he left, however, Chaos recieved news that his father had been murdered. He left Midnight Village and tracked down the legendary Glove of Lowthos, which was rumoured to grant the user immeasurable power, and went in search of his father's killer.

Chaos's only regular companion is Lowthos the Destroyer. Due to a botched reawakening by Chaos, Lowthos is unable to sustain physical form and has existed as a ghost, roughly half his regular size but still an intimidating sight to behold. Chaos does not believe in any Gods. His beliefs stem from the old Doppelganger adage "Do unto others before they can do unto you". Because of his uneasy childhood, Chaos now 'does unto others' in the most violent manner possible. Chaos's main objective in his journey is to unravel the mystery surrounding his father's life and death, as very little is known about Annihol Stavanos. One fact that remains constant is that he was supposedly adept at dark magic, which would explain why Chaos is so efficient at it. He would not think twice about killing a human, but would refuse point-blank to attack a Doppelganger. He refuses to believe that his family were traitors, as he was led to believe, and because of this, will not allow another Doppelganger to come to harm. Chaos will hold a grudge for a lifetime, and will never apologise to anybody, under any circumstances. He dislikes humans, and all non-Doppelganger species in general. He also despises the full moon, which he sees as a symbol of suffering and misery. Chaos's most treasured possession is an object named Shadow Ball, which is a small sphere composed entirely of dark energy. He believes that it once belonged to his father, and uses it to empower the Shadows within the Glove of Lowthos. He tends to act quite rudely towards others, but often doesn't realise he is doing so. Only a few people in the world have earned his respect (Lowthos is not one of them), and these are the ones to whom Chaos shows kindness. He knows that death is inevitable, but has sworn that he will find out the truth about his father's death before he can rest in peace.
__________________
"Yeah. I ended up backstabbing Scoria's babe. Deployed an Ubercharge, if you will. Erected a dispenser. Finished her up with a headshot." - Jodd

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  #493 (permalink)   [ ]
Old 10-18-2005, 08:03 PM
Andy Andy is offline
Never Comes the Day
Join Date: Jun 2005
View Posts: 3,623
Re: Character List

And for the ever-frail, weakling SOB Trill! Jeez I didn't know we could make them as strong as some of the things I've read.... Anyway, Safer Sephiroth approved mine oh-so long ago. I finally realized that there's an approved characters thread... LOL.

Name: Trill
Age: 10
Race: Zora
Sex: Male
Hair: Zoras don't have hair (or do they?!)
Eyes: hazel
Weight: 87 lbs
Height: 4' 10"

Weapon: (if none leave blank) A small satchel of petrified sea-urchins his grandfather gave him before he set out. He has excellent aim with them, but they don't seem to do much damage, they kind of annoy the enemy and leave them distracted long enough to hide or run off... Currently searching for a better weapon.
Armor: (if none leave blank) Some small cow-hide chaps and a soft leather shirt.

Strengths: Intellect (he's not half bad when it comes to solving puzzles)

Weakness: Brutality (he couldn't win a fight with a single miniblin, even if he had a sword)

Skills/Magic: He is said to be a descendant from a great Zora lady who was skilled in the art of summoning creatures within earshot

Personality: Trill is timid, and shy. He doesn't talk very much because no-one likes him. He has no friends and only his Grandfather befriends him. He is a good thinker, and a quick learner. He really wants to train and become strong and brave like the legendary hero. This shows a good strong will.

Appearance: (You can provide a picture of them instead of describing them with words)

(it was the best i could do on paint, I spent like an hour on it, and it still looks like crap)
He's smaller than most of the Zoras, even for a 10 year old. He's slightly frail, but shows great confidence and bravery despite his figure. He's somewhat weak in build.

History: He set out upon this quest to earn his fins. He (extremely strange for a Zora) can't swim yet. Because he is weak, he hasn't developed fins yet. He set out upon this quest to become stronger, bolder, and earn fins so he can live like a normal Zora.
He lives with his grandfather because his parents rejected him, they didn't want a child with no fins. His grandmother died of old age the previous year. He's good mannered, but shy and lonely. The other Zora children are playful, but do not like Trill.
He enjoys talking with his grandfather about his parents. He likes to hear about them, even though he's ashamed of how they left him. His father was a great craftsmen, he helped make the Indigo-go's instruments. His mother was an experienced scientist, who helped discover the golden sea-horse. They were rich, and well-known, it was no wonder they rejected their finless son.
__________________
You may say that I'm a dreamer; the unwoken fool, in dreams no pain will kiss the brow; dreamer, you're nothing but a dreamer.

But I'm not the only one; the universal dreamer rises, I hope one day you'll join us; and dream along.
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  #494 (permalink)   [ ]
Old 10-18-2005, 08:31 PM
Mr Spork Australia Mr Spork is offline
A polite suffix that has no translation

Join Date: Mar 2004
Location: The Angry Dome
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Re: Character List

Safer Sephiroth approved this character of mine.

Name: Ray Robson
Age: 24
Race: Human
Sex: Male
Hair: Short, black, full of gel in a professional looking style
Eyes: Blue
Weight: 85 kg
Height: 175 cm

Weapon: Microphone. The microphone can be used as a physical weapon. It also has the ability to record his foe’s voice, recording their voice with this microphone drains their energy somewhat, not much, but it could be just enough to get out of danger. It has never been known why it has this ability, but a legend in the newsroom says that it was the microphone used by the first Current Affairs journalist to ever expose a shoddy building company and that by doing that, the microphone became enchanted.

Armor: Trusty Clipboard. Every self-respecting Current Affairs journalist carries one of these. It’s bullet proof to a certain degree but will not stand up to a direct hit. It can stop most slow moving projectiles like rocks and arrows. The Clipboard can be used in an offensive manner as well.

His Hair. Ray is only a newcomer in the field of Current Affairs but his hair provides some protection for his head. As his experience in the field of Current Affairs grows, so does the strength and solidity of his hair. At this stage though, his hair only provides very minimal protection.

Strengths: Ray has the ability to talk to just about anyone. He is relatively physically fit and can knock down doors quite easily. He is a well liked public figure so people tend to trust him.

Weakness: Ray’s armour is not particularly strong. He is afraid that one day a disgruntled tax cheat he has exposed will come back to get revenge. His foes take advantage of this fear quite regularly. He is afraid of a few other things too; namely, Media Watch and quality journalism. Media Watch is a program that points out Media mistakes, to keep the Media honest. Quality journalism that is found at non commercial TV stations scares him. The journalists that do practice it are often found laughing at Ray and his colleagues. Ray’s journalism techniques are not exactly ethical at times and he knows that one call to the Australian Journalists’ Association will get him in big trouble. He must be careful to cover his tracks and make sure none of his foes know of this weakness.
Skills/Magic: His microphone has the power to drain the energy of his foes. He can also summon a camera man who can help for a brief period of time.

Personality: Ray exudes confidence on screen but when not in front of the camera, he is more than a bit lacking in self confidence. He is usually in a state of worry as he fears that tax cheats will get their revenge on him or the Australian Journalist’s Association will find out what he’s done.
Appearance: A man of medium build with short black hair that is usually full of gel. He wears a suit and tie as he likes to look professional whenever he can. His face has a certain trusting quality about it

History: Ray started out his career in journalism after seeing a journalist cover the local dog show when he was about five. He watched as the journalist expertly used metaphors and puns to convery what the dog show was all about. The professional clothing and the perfectly styled hair made him look up at the journalist in awe. When we watched the news later that night, he saw himself in the background and imagined what it would be like to be directly in front of the camera, telling the world what happened during the day. From then on, he had only one dream – to be a journalist presenting the national Current Affairs show, Current Affairs of Today and Tonight. He went to University in his city, a relatively small city of about 60,000 people. He studied a degree in journalism there. He built up quite a number of friends and contacts during his study. These contacts can still be relied upon today to help him out with a story. Ray quickly learnt the craft before gaining work experience at the local TV News station. His work there was fulfilling, though he did not get along with the newsreader, who Ray thought to be a little arrogant. Ray also had some qualms with their policy of allowing the newsreader to not wear pants when he is presenting. This situation was resolved when Ray orchestrated the infamous 'ZipperGate' incident of '03. None of his colleagues suspected it was him, if he could get away with his, he thought his dreams of working in Current Affairs would be true soon. He worked at the local TV news for three years before being offered a job on the Current Affairs show of his dreams. He moved to Sydney for the job. They immediately threw him in the deep end and before he knew it, he was busting welfare cheats and shoddy building companies left, right and centre. He decided that it would be his mission in life to make sure the people got a fair go and that welfare cheats and shoddy building companies and the like were not ripping off the bloke on the street. He’s worked for the Current Affairs show for a year now and he has no intention of stopping.
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Old 10-22-2005, 03:43 PM
Chozo Chozo is offline
SHAMEBEAST KING OF GROTESQUERY, WRITHE-LORD OF THE MOIST BEYONDHOOD
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Join Date: Aug 2005
View Posts: 1,434
Re: Character List

Name: Latio Scaptur
Age: 22
Race: foxfolk
Sex: male
Hair: silver-white
Eyes: Latio’s eyes are pupil-less
Weight: 145 lbs
Height: 6' 2"

Weapons: Latio’s claws act as natural weapons, and his biometal, explained below, also adds to his arsenal.

Armour: A cotton shirt and pants lined with mythril, offering minor protection from attacks. Latio wears mythril-lined clothing that cannot be torn or pierced. However Latio feels every blow like it hit his bear body but due to it’s durability no major wounds can be inflicted through this cloth.

His biometal, explained in greater detail below, can also add armour in several different ways. Firstly, it can bond to his skin and fur, creating a rough, tooth-like texture, as well as creating a strong reinforcement wherever it is located. Secondly, Latio can bend it to the form of a protective dome, wall or otherwise, it’s durability dependant on how thinly spread it is.

Strengths: Due to Latio’s blindness, he has had to strengthen his other senses to make up for it. His sense of smell and sound are well above that of even the hardest-trained tracking dog. Another side effect of these strengthened senses grants Latio an ability to sniff out poisons, detect traps, foresee ambushes, and other otherwise unexpected experiences.

Weakness: Due to Latio’s sensitive hearing, loud noises can cause flinching, temporary deafness, and occasionally massive headaches. Also, due to his fur, he doesn’t like water or getting wet, but does not fear it.

Skills/Magic:

Elemental: Latio has innate control over the elements of wind, fire, lightning, and all their components. However, the elements must already be in existence in the immediate area to use.

Biometal: Latio’s biometal is a sentient, liquid, living blob of bluish-silver metal which shares a symbiotic relationship with the foxfolk. It is telepathically linked to Latio to the point of being another limb, and can usually be found absorbed into the muscles of the fox’s left arm, where a severed nerve prevents direct control. This biometal has, over time, fused itself to Latio’s cell structure, and the foxfolk now continually generates the substance, and at an alarming rate, causing wounds to heal up quicker than normal, and granting his bones immense strength. The liquid has also turned Latio’s skin to a half-skin, half-metal full body armour.

The biometal’s main mass can be morphed into any shape, including a variety of weapons, Latio’s favourites being the rapier and the katana. The metal can also spread itself over the Latio’s fur, creating a texture of rough, irregular razor blades that doubles as a thick armour.

Personality: Latio likes to keep to himself. If he does happen to get into a group, he will try to stay in the back. He is very kind-hearted, and shrugs off most insults. However, if someone insults him with a particularly witty insult, he can snip back the same level of sarcasm. He is in a relationship with Ranarath’s character Kai Chosen.

Appearance: --under immediate revision--

History: --under indefinite revision--
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  #496 (permalink)   [ ]
Old 10-22-2005, 04:33 PM
Halcyon Hero Halcyon Hero is a male United States Halcyon Hero is offline
Golden-Haired Lion
Join Date: Mar 2005
Location: Arkham
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Skif-The Minish Warrior! Approved by Linkrules

Name: Skif
Age: 27
Race: Minish Earth Elementalist
Sex: Male
Hair: Long, Blonde hair that has the back gathered into a ponytail.
Eyes: Vivid Blue
Weight: Insignificant / 180 lbs
Height: 1 In / 6 ft

Weapons: Double-ended steel Trident. A throwing-dagger hidden in each boot. Dagger-tipped boots.

Armor: Neck-to-hip blue and green chain mail shirt, with sleeves that reach to the mid-forearms. Studded-leather Gauntlets.

Strengths: While human sized, he is rather strong and resilient. While Minish sized he uses his size and agility to avoid any attacks. As an earth elementalist, he gains strength from the earth and forests. He is proficient at hand-to-hand combat.

Weakness: Ice and water. He is a poor swimmer and cannot swim in any waters deeper than 50 ft. When Minish sized he is incredibly vulnerable and weak against larger creatures. When he is human sized he is rather slow. He is rather poor at long-range combat.

Skills/Magic: Skif has a magical pendant, which grants him the ability to grow to the size of a human indefinitely and shrink back to his original size again, though it gradually weakens him every time he uses it. The pendant is magically bound to him; it cannot be removed from around his neck. Skif’s closeness to the earth makes him proficient at climbing; and combined with his ability to shape earth, he can even make hand and footholds as he climbs (this does not weaken him unless he does it for a long time, seeing as it is on such a minor scale).

Shape Stone: As an earth elementalist, he has the ability to mold and shape the earth around him (shaping a slope into steps, creating a depression in the ground, raising the earth to form a protective wall, ect.).

Stone Skin: He also has the ability to form a protective stone-like covering over his body.

Minor Earthquake: He has the power to cause minor earthquakes.

Control Plants: He has the ability to control plants (trees, vines, underbrush, ect.).

Personality: Though he puts forth a grim, silent face to the rest of the world, to his friends and allies he is friendly, humorous, quirky, and witty, though still introspective and well reserved.

Appearance: Skif is an average sized mountain Minish of muscular build. He has a pointed face with a thin mouth and two pointed blue stripes on each cheek. His long, spiky blonde hair, the back of which is gathered in a ponytail, mostly hides his triangular ears. He wears a red cloth strip around his forehead, with the ends dangling behind his head. He wears a dark green cloak with the hood up over his head and fastens it with a silver broach in the shape of a leaf. He has plain brown breeches and black leather boots with buttons on the inside sides of the heels which expose and retract daggers in the front of the boots.

History: Born to the top two apprentices of Melari, Skif followed in his parents’ footsteps and trained with the master smith and in the mines from a very young age. Years of digging at the top of Mt. Crenel and working at the forge have given him an almost inhuman strength.
When the young Minish was 16, he found a pendant deep within an onyx stone he dug up deep within the mines. Once he freed it from its dark confines and put it around his neck, he brought the onyx and ore he had dug up back to Master Melari. But when he tried to remove to pendant to give to the smith, he discovered that he could not lift it above his chin. Melari decided that it could remain in Skif’s possession, not that he had a choice.
Soon after that day, a mysterious cloaked figure can to the mines claiming to be an elementalist belonging to a temple down in the plains below the mountain. He told the miners that he was drawn to the mysterious power of the amulet and had come to investigate. The mountain Minish told him about their predicament concerning the strange necklace and its refusal to leave Skif’s body. The Minish monk, Skif, Skif’s parents, and Melari spent many hours discussing what should be done about the weird problem. Finally, they all agreed that the best thing to be done was for the monk to take Skif with him to the temple and foster him out there while the other monks experimented with the pendant.
Skif spent 10 years at the temple, during which the monks discovered that the pendant had awakened earth elemental gifts in Skif as well as allowing him to grow in size. For those 10 years, Skif trained his new gifts with the monk who had first brought him to the temple, whom he learned was called Darwin. At the end of that decade of training, Darwin finally announced the young Minish, now 26 years old, ready to journey on his own. And so Skif left the temple to hone his skills the way that only experience can.
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Last Edited by Hyrulian Hero; 10-25-2005 at 03:52 PM. Reason: Reply With Quote
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  #497 (permalink)   [ ]
Old 10-22-2005, 09:45 PM
Ranarath Ranarath is a female United States Ranarath is offline
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Kai Chosen, approved by Linkrules

Name: Kai Chosen

Age: 18

Race: Winged Lightning Dragoon

Sex: Female

Hair: Short (about to the middle of her ears), straight, and brown

Eyes: a rich purple color

Weight: 140 lbs.

Height: 6 ft.

Weapon: A scimitar that has a small Amythest in the middle of the blade. The gem has Lightning magic stored in it and, when released, covers the blade in purple electricity.

Armor: A ordinary chain-mail shirt under her regular shirt.

Strengths: She can has the ability to fly with her wings and is quick either in the air or on foot. She can also absorb any electricity that is used against her.

Weaknesses: She fears water bacause she can't swim and water short-circuits her so she can't use any of her lightning magic. Although she is fast, her sword strikes aren't very powerful and she has a low tolerance to pain.

Skills/Magic:
Bolt Sword: Using the Amythest in her scimitar, Kai shoots a bolt of lightning at her opponent. A quick attack but very weak. Used more to distract the enemy than harm him.
Shock: Kai fires a purple bolt from her left hand. More powerful than the Bolt Sword but just as fast. Unfortunately, she can't aim very well with it.
Ranarath: Using all the magic she has, Kai can form a dragon made completely of electricity which charges at the opponent. This spell is extremely powerful and can kill all but the strongest beings. But after using this spell, Kai is weakened to a near-death state and can't defend herself if attacked. It also takes a Kai a large amount of time to build up enough magic to create the dragon which the opponent can take advantage of. Her spell is named after the first Dragon of Lightning.

Appearance: Kai wears a pair of green trousers, a pair of regular brown working boots, an off-white sleveless shirt which she wears over her chain-mail, and a pair of brown gloves. She keeps her scimitar in a sheath which she wears around her waist. She also wears a black cloke that hides her dragon wings on her back. Her wings have royal purple scales but the webbing inbetween is an almost-clear white. She has pale skin and soft curves.

Personality: Kai is usually shy and reserved when around people she doesn't know. When she is around people she's friends with she will act goofy and care-free. She only fights to protect either herself or other people who can't fight. She usually takes battles seriously but can get very frustrated if her opponent insults her, which usually causes her to fight even worse than before. She will never kill anyone she beats unless it is absolutely necessary to do so.

Biography: Kai was born in Grydon, the hidden city of dragoons. Because dragoons don't involve themselves in the outside world and have very few enemies, it isn't important to teach children how to fight. However, because Kai's parents where soldiers in the Hadraca Daemon War, Kai begged her father to teach her swordplay and her mother to help her master her magic.
Kai learned to fight using her mother's scimitar, which she still uses today. Although her father didn't complete her training, Kai has a good concept of swordplay and is an exellent duelist.
Kai's mother taught her to unleash the magic in the scimitar's Amythest to help her during a duel. Teaching Kai to use her magic, however, was a chore because unlike most dragoons, Kai doesn't have the innate control over her inner magic. Her mother did manage to teach her the Shock spell and, to her mother's many protests, the Ranarath spell.

Although Kai was happy living in Grydon, she longed to see the outside world. But the elder dragoons forbid anyone from leaving the city. None of the dragoons wanted to be involved with the outside ever since the war, which depleted much of the dragoon population. That rule, however, didn't stop Kai. One night, she snuck out of the city and headed to the nearest human village of Kunia.
When she arrived in the village, she saw that a wolf demon was attacking and killing the villagers. Kai wouldn't have it, and attacked the demon. Kai killed it with ease but when she tried to help the humans, they attacked her, thinking she was just another monster because of her wings. She fled Kunia and went back to Grydon.
Her return was not welcomed, however. The elders learned that she had left the city and the punishment for leaving was banishment. When Kai learned her fate, she pleaded with the elders and her parents to let her stay; she would never leave again. The elders wouldn't hear her and even her own parents disowned her. Before she left, one of her friends, Terra, gave her the black cloke to wear around her wings. Terra said that even if they never saw each other again, they could still be friends.

A year has passed since her banishment from Grydon. Kai makes a living by taking Slayer jobs, jobs that require the hunting and slaying of monsters. She has made friends with no one, afraid to show her heritage. She won't even use her wings unless the situation calls for it. Even though memories of Grydon haunt her, she wants to move on. She wants to find a new place to call "home."
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Wake up, show appreciation. Wake up, it's time for us to realize.

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  #498 (permalink)   [ ]
Old 10-23-2005, 03:30 PM
Reih S'emit Reih S'emit is offline
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Re: Character List

Name: Nuria (Nuria means "God's fire.")
Age: 1,256, looks 18
Race: Half Fire Angel, half fire elf
Sex: Female
Hair: Straight and fire red
Eyes: Brown
Weight: 109 pounds
Height: 5 feet and 2 inches

Weapon: A long wooden staff with a red ruby at the top.
Armor: Diamond armor that covers here chest and stomache.

Strengths: Nuria is very good with magic, and can fly very quickly. She can not be hurt too badly with light or fire, though.
Weaknesses: Water attacks can hurt Nuria badly. She is also horrible with physical attacks. She can be hurt by physical attacks badly. She's not the strongest person, either.
Skills/Magic: Path of Fire: Nuria either walks, runs, or flies, creating a trail of fire behind her.
Rage of the Fire Elves: When Nuria gets hurt badly, something takes over her, which even she doesn't know about. The thing that takes over is a creature of rage. What happens is usually her powers become increased. But mind you, this only happens when she is almost dead.
Light of Fire: A small bolt of fire forms in Nuria's hand. It has a tiny bit of Light powers in it. She can control the size of it, and can light torches with it.

Personality: Nuria is mostly kind, but has a hot temper. She likes to help people out. But she only helps people whome she trusts, and her trust is hard to earn. She likes to be alone sometimes. She is happy a lot, too. Nuria also likes to fight and test out her skills.
Appearance: Nuria is very beautiful, since she is half angel and half elf. Her long, fire red hair is very straight. He brown eyes shine with friendliness, but when angered, they glow with hate. Her skin is very fair. Under her armor she wears a long red dress, with golden edges. She also has fire red boots that go up to her knees. She has golden wings sticking out of her back that are just like an angel's, and pointed ears that are just like an elves. She always carries her long, wooden staff with the round, red ruby in her right hand.
History: Nuria is the daughter of a Fire Angel and a Fire Elf, and has a long lost brother she does not know about. When she was at the young age of five, her parents died from something Nuria was never told about. It was a demon. She was taken in by the Fire Angels of Eastern Heaven, and was taught the way of goodness and peace. When she was at the age of 25, she learned one of the spells she knows. She had a choice to continue the training of fire magic for another 25 years, but she decided she wanted to leave and explore the world. One day, at the age of 27, Nuria came across a forest. A magical aura sourrounded the forest, so she decided to investigate. About three hours later, she came across a huge clearing.

Small houses made of red wood were everywhere, and smoke was coming up through holes in the roofs. She walked further into it as elves with fire red hair looked at her and whispered among others. She ignored this, and wandered on, as she heard shouts. In the middle of the clearing she saw a large metal wall sourrounding where the shouts where coming from. There was a large opening at one side, so she walked through. Looking around the corner, she saw about twenty men, there arms outstretched, shooting fire at wooden targets, lighting them on fire.

There was one elf shouting things like, "More fire, you ninny!" or "Shoot, idiot!" None of them noticed Nuria until one of them shouted, "Hey, who's the pretty lady?" At that, everyone turned to look. The elf who was shouting commands at the others walked over and asked, "Who are you?" "My name is Nuria. I have wandered into this place. What is it?" Nuria asked. "This is a fire elf village! My name is Draken. What do you want?" asked Draken. "Nothing much... What are you doing here? Training?" Draken nodded. "Mind if I join in?" asked Nuria. "You can come and train any time you want. Now let's see if you can do any fire magic."

Nuria nodded and performed her Light of Fire move. "That's pretty good. Come train now." said Draken. And Nuria did. Many months later, she was done. "You did good. What are you going to do now? You have two choices: You can leave, or you can stay." said Draken. "I'm going to explore the world. I must leave." said Nuria. "Alrighty, then. Leave if you must." said Draken. And that, Nuria did.




There ya go.
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  #499 (permalink)   [ ]
Old 10-26-2005, 06:22 PM
Scoria Scoria is offline
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Re: Character List

Name: Mikuhaeru Hayabusa

Age: 17

Race: Human

Sex: Male

Hair: Brown

Eyes: Blue

Weight: 157 pounds

Height: 6 foot 3 inches

Weapon: Vigoorian Flail, to small one handed scythes attached together by a chain like a nunchuck, it can be charged for a hard and fast blow. Also a Windmill Shuriken which is attached to his right leg and is thrown in a fashion that it returns like a boomerang. Also uses small pieces of paper that can be designated to explode at a certain time or when someone is within a certain range, along with wire which is only used for traps, climbing and assasination when nessecary.

Armor: Dark Green leather armor

Strengths: Like most ninja, Mikuhaeru is extremely fast allowing him to be very tricky to hit, but to make sure he doesn't depend on this speed he has worked out of course, giving him normal strength. Mikuhaeru also has a knack for confusing, and disabling, along with traps.

Weakness: Should someone who swings very hard hit him Mikuhaeru would be quite hurt from it, along with any very hot or cold things, such as fire and ice, hit him it would hurt him a lot.

Skills/Magic: Art of Inazuma, he amplifies his bio-electric current and electrifies his body making him move much faster and allowing him to shock his enemies for a short period of time, unfortuantly this makes him tired. Also, he can use ninja moves such as running on and jumping off walls, dissappearing in the blink of an eye, running/standing on water, and have a mastery of assasination.

Appearance: Mikuhaeru is covered head to toe in dark green leather armor, and fingerless guantlets of the same color, and conceals his face with a hood that covers all of his head save for eyes which is made of cloth, along with a long scarf of the same material around three feet in length. Through the slit in his hood Mikuhaerus eyes can be seen, they send shivers down peoples spines from the coldness in them. Though he is strong his biceps aren't super bulky, that would slow a ninja down.

Personality: Mikuhaeru stays quiet and never talks to anyone he doesn't have to, he has a mission to complete and does not want to waste time and disapoint his family. He will kill if nessecary, if he doesn't have to though Mikuhaeru will not, merely slow them down, unarm, or disable them for the time being. Mikuhaeru is not to friendly and will not hold back in a fight.

Biography:

April the fifth,

Today is my tenth birthday and is the first official day of my ninja training in the newly formed clan, my teacher is going to be the great Ryu Hayabusa and I am honored to be a student of his along with my friends. I know that he will train me well and make me a great ninja, I will make everyone proud. The annual festival is going to start soon and I can't wait to be officially introduced to the ninja arts.

September the twentieth,

It has been two years since I started and it is going great, I can finally run on a wall... sorta, still gotta work out the kinks and get the move down. At break times Master Ryu will tell us of his adventures and how he defeated the Vigoor Empire and destroyed the Dark Dragon Blade, I want to spar with teacher so much now but I would barely be able to do anything, I must continue training.

July the fifthteenth,

Another festival is being held, and a nickname has grown for the younger new ninjas, ninja dog. The little ones look scared, just like I did, but they will enjoy being a ninja I'm sure. Master still uses the Dragon Sword and is still the greatest ninja in the village, he told me that he is going to teach me a great attack called inazuma or something like that, I'll do well with it is what teacher says.

April the fifth,

Oh no! Trouble has occured, a strange creature master Ryu calls a "fiend" has stolen the Dragon Sword and run off! All cabable ninja in the village were sent off in different directions to get it back, I am one of them now. Nothing will stop me from finding it, I will return it and kill the fiend that took it, I know teacher is proud of me and the rest of his students, I won't fail him! As a present for my birthday teacher gave me one of the many weapons he obtained in his adventure of destroying the Vigoor Empire, a Vigoorian Flail, and also some armor that looks like masters. I am truly honored. I am being sent to a far away region called "Hyrule", a place the fiend may have run off to, I have just bought a ticket and boarded an airship and am on my way to this, Hyrule. I'm going to keep to myself and focus on finding the Dragon Sword.
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  #500 (permalink)   [ ]
Old 10-27-2005, 05:44 PM
Keaton Keaton is a female United States Keaton is offline
I'm really the only dragon. Tiroth is a lie! XO
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Location: SW CT
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Re: Character List

Name: Tassama
Age: 14
Race: Nathi (A group of magic humans)
Sex: Female
Hair: Long, dirty blonde hair in a ponytail.
Eyes: Green
Weight: 112 lbs
Height: 5' 3"

Weapons: A small sword 1' long with a blue handle.

Strengths: Her magic of Fire can defeat any Earth Nathi. Also, she can trap opponents in a ring of fire and throw flaming branches like spears. Also, she has a sword that she powers up with fire to make it white with heat.
Weakness: Water Nathi. She's gullible and not very smart. She doesn't have any armor so if you fight her, you can deal out some big damage. Also she's not very quick so Tassama can't dodge attacks well.
Skills/Magic: FIRE Tassama is able to throw out small flames.

Personality: Bratty like most teens her age. She's stupid and gets annoyed easily. You almost never see Tassama smile. If you watch what you say around Tassama, she'd be nice. Who knows? She might even smile. During the fights, she'll be worked up and it'll seem like she'll help anyone.
Appearance: A green shirt with a monkey watching another monkey blowing a bubble with bubble gum saying, 'My bubbles! Don't touch!' and on the back the monkey that was chewing gum is giggling saying, 'I told you not to touch my bubble!' while the other monkey has gum on its face. Also has baggy jeans and a silver sequin belt.

History: At six years of age, Tassama learned about the Nathi and how they had their own school, which if you had a magic element, you could enter at the age of 14. She was short and therefore made fun of. Her parents were very kind. Tassama's sister, Laguso, teased her and came up with a nickname: Tossa me.

At 11, Tassama had two friends who changed that nickname to Tassa. She found herself becoming bratty and grim more often. Soon Tassa's mother avoided her, but Tassa was glad her father started paying more attention.

At 12, Tassa learned the elements: Fire, Earth, Water, Electricity, Stone, Dark, Light, and Psychic. Tassa wanted to know why her father was so obsessed with making sure she knew all this stuff about Nathi's that Tassa didn't care about.

At thirteen, her father told Tassa that she was a Nathi, most likely of the Fire element. Tassa got very excited. She told her two friends ASAP, but they didn't know what a Nathi was. After explaining, they were disappointed that their friend would be gone.

Now, at fourteen, Tassa was officially a Fire Nathi. She knows all she has to do is go to school and learn to use her powers well, and then she can learn more elements by herself, as Nathi means 'all elements'.
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