Calendar Awards Members List FAQ
Advertisement
Play-Asia.com - Buy Video Games for Consoles and PC - From Japan, Korea and other Regions
Reply
$ Thread Tools
 
  #381 (permalink)   [ ]
Old 06-21-2005, 12:18 AM
Quark Quark is a male United States Quark is offline
Let's show them our hearts, and then show them theirs...
Send a message via AIM to Quark Send a message via MSN to Quark
Join Date: Feb 2005
Location: Massive Dynamic
View Posts: 5,923
Re: Character List

ooc: Please excuse the spelling. My microsoft word program is messed up.

Bic:

Name: Keon Laan

Race: Human/Cyborg

Nickname: Slag

Age: 408

Personality: Evil and dark. But cracks an evil joke once in awhile. Only person he ever loved was his Kinda sota son Project 39.

Strengths: Can deflect any energy based projectiles or weapons with his sword or robotic leg or arm. Somewhat fast but his robotic parts tend to wiegh him down. Robotic parts fitted with many devices that can aid him in battle. Deadly accuracy with ranged attacks. Very powerfull at hand 2 hand combat.

Weakness: Any sonic sounds or attacks damage his parts. Water also shortcircuits his parts temporarily. Defence is his main weakness.

Appearance: Looks like he's in his 30's. Very pale skin. His head is bigger at the top and gets smaller at the jaw. Instead of a right eye, he has a glowing robotic eye that has many gizmoz and whatnot. his eyebrow is missing and in it's place is a tattoo that looks like a black flame. Instead of a right ear he has a robotic one that has enhanced hearing. Right arm is also robotic and can be taken out and replaced during battle with many other arms fitted with weapons, He keeps these easy to cary lightweight arms on his belt. Right leg is... you guessed it... also robotic and has a jet on the bottom for limitted flight time. He is somewhat muscular, but thin.

Weapons:

Arm weapons: *Inhales* His main weapon is an energy sword that is part of his hand arm. His hand slides back onto his wrist and a bright red sword emits from his robotic arm. He has a regular blaster arm which is just a rapid fire energy based blaster instead of a hand. He has a fire disc launcher arm that fires fire based energy discs at foes. He has a mini rocket launcher arm. He has a grenade laucher arm, And he has an energy shell based machine gun arm.

Eye weapons: Laser eye as a last resort. Can read a foes power and energy levels. Heat vision. X-ray vision. Night vision. and can lock onto enemies.

Leg: Jet for short flights. And an emergancy blaster on the ancle.

Bio:
Keon was born far into the future from now on planet earth. When he was 4 years old, he and his family were abducted by aliens. This was not the usual alien abduction though. You know, Take subject, disect and analize, erase memory, return. They wanter to see if it were possible to train a human life form in thier ways and teach them thier language. Keon and his family were seperated and taught apart from each other. Each of them were injected with a bizzar sirum that gave them all unaturall long life. He did not enjoy it for he missed his parents(duh) and Earth. (duh)

Keon was trained and became a well student, Better than the rest of the prisoners. He was so tallented in fact that the aliens feared him. When he was 24, they decided to have a game in the mothership's arena to ammuse the alien king. Keon was faced against many of his own cell mates, Including his best friend, and his parents. He killed them all without hessitation for he didn't recognise them. But after taking a second look at thier dead bodies, he recognized them and was in shock.

The king was amazed at the boys skill and appointed him as his bodygaurd. For years Keon served at the kings side and he slowly forgot his friends and family. But more and more each day Keon strived for power. He watched the king each day very closely and thought, "What a great king our people have. I could do that... Hmm. The king did that thing wrong... He should do it this way... Wait! GRR! THAT IDIOT! DO IT THIS WAY!!! NOT THAT WAY! Maybe it's for the best... But if he did this way... yada yada yada ...etc"

Eventually, Keon was striving so hard for more power, and wasn't getting promoted, He decided to kill the king. He poisoned the kings food and he died. The aliens were stupid and when Keon wrote a fake Will of the King saying he left everything to Keon Laan, They all believed him.

Eventually, Keon got sick of the alien kingdom, not to mention that he got realy bored, and killed many aliens for no reason. He was facinated by death ever since the king's demise, the excicusions always brought a smile to his face. Afterward, he started to take over planets with the mighty alien weapons.

But there was one planet that was able to resist. The planet Gordoth. Keon's mothership was destroyed in a battle over the Gordothian's planet. It crashed onto the planet's surface, this costed Keon his right arm, leg, eye, and ear. one of his attack vessels picked him up and replaced his wounds with robotic parts. The operations left an eerie black scar over his right eye that looks like a flame. After this Keon kinda earned the nickname Slag because of the cyborg parts.

For revenge, Slag returned to Gordoth and kidnaped the leader's Son and called him his project... Project 39. He trained him as his own son.

The Gordothians were still strong and so Slag created a device that can teleport him and his army andwere in the universe.

One day (I know, I use the "One day" line too much) while attacking planet earth, Project 39, or Surge he is also called, was sent through the portal right as the ship was hit by a powerfull attack. Sending the portal out of controll. Slag thought of Project 39 as simply a tool he uses in battle... or that's what he thought he thought... NO, Project 39 was no mere science experiment. He was Keon's Son. Slag Jumped in after Project 39 just before the portal closed.

When he awoke, he found himself in a distant land in the past. At a time where Dragon and knight fought... A time before starships, robots, and automatic toothbrushes... Medevil times as some call it...

He is now trying to find project 39 and return to his rightfull time to continue his reign on the galaxy.
Reply With Quote
  #382 (permalink)   [ ]
Old 06-21-2005, 07:44 AM
Cocotroid Cocotroid is offline
Elite Magus Fanboy
Send a message via MSN to Cocotroid
Join Date: Feb 2005
Location: Canada
View Posts: 898
Re: Character List

Name: Reyna Synek
Age: 23
Race: Hylian
Sex: Female
Hair: Long pink hair, tied in a ponytail
Eyes: Pink, matching her hair
Weight: 146 Pounds
Height: 6'2

Weapon: Wooden longbow, a vial of poison for the arrows, and a shortsword
Armor: Brown leather pants with dark green boiled leather coverings on the sides of her legs overtop of the pants and dark green boiled leather sleeveless shirt with wooden shoulderpads

Strengths: Very agile and has a lot of energy
Weakness: Not too strong
Skills/Magic: None

Personality: Reyna is very nice, and makes friends easily. When it comes to protecting herself or her loved ones, she can be very violent.
Appearance: http://www.deviantart.com/view/19450501/

History: Reyna was born in a small village in the southern part of Hyrule. When growing up, Reyna took much interest into swordsmanship and archery, rather than playing with the others. Obviously, she was a tomboy. Being a tomboy, many of the other female children didn't really like her. Reyna didn't mind, she had other friends. When not much older than twenty-two she left her village with her friend, who she practiced fighting with when younger, hoping to be able to put her skills with the bow and sword to use. While in a forest roughly after a year leaving her village she, along with her friend, were accepted into a local group of mercenaries after proved their skill in battle.
__________________
Reply With Quote
Advertisement
  #383 (permalink)   [ ]
Old 06-21-2005, 12:57 PM
DanielDanciu DanielDanciu is offline
Zora Warrior
Join Date: May 2005
View Posts: 411
Re: Character List

Ok, one of my last characters...

Name: Tikara
Age: 16
Race: Hylian/Kokiri
Sex: Female
Eyes: Blue
Hair: Blode hair in a long ponytail to her waist
Height: 5'2"
Weight: 97lbs.

Weapon: Tikara has a ninja's katana, but she has other ninja equipment like:
Shuriken- Ninja stars that she can throw at enemies.
Caltrops- Little spikes that she throws on the ground to injure enemies.
Tetsubishi- A hook that pulls enemies closer to her.
Blow Gun- Pipe that can shot darts at enemies form far range.
Smoke Bomb- Uses it to generate a field of smoke that allows her to escape
Armor: Tikara wears no armor, but just a belt to hold her equipment and a grappling hook to get around.

Strenghts: Tikara is a ninja, so she is very athletic, stealthic, and agile. She is also very fast and has quick reflexes.
Weakness: She wears no armor, so she can get hit easily. Despite her good mobility, Tikara is weak when it comes to lifting big things up, or against brute force.
Magic/Skills: She doesn't use magic.

Appearance: Tekara is a tan skinned, pointed eared, blonde-haired hylian/kokiri half-breed. She wears a black ninja suit that covers her entire body except for her eyes, and has a hole at the back of the head for the hair to come out. She wears a black belt around her waist, that she uses to hold her equipment. She has a black sheath on he back that she uses to hold her sword.

Personality: She is a quite, secretive person that, due to her past, never talks to anyone, unless required to. She never tells anyone her name, and lets them live, unless they get away before she tries to kill them. When she sets out to do someething, she doesn't let anything get in her way, which makes her very determinable. She is quite intelligent, and knows when to fight and when to run, which makes her a deadly enemy.

Bio: Tikara was born into a strange family, or that's what the locals say. Her father was a hylian knight, and her mother was a kokiri girl. Her father ventured into the forest and met her mother when he was young, and they fell in love. He left the forest one day, and she went with him, and caused her to start aging, like other people. They had twins, named Rethor and Tikara. One day, when Tikara was 10, her father was sent into battle, and died. Her mother then had to raise the children by herself. They had very bad finacial problems, so their life was hard. When Tikara was 12, she left to the hylian field to walk, and she was kidnapped by a band of ninjas. She was brought to their headquarters and she became a slave. There she proved to them her value as a fighter, for she was fairly powerful. The leader of the band allowed her to be a ninja, but made her swear that she would never go back to her family. She was trained in the art of ninjitsu and after 3 long years of long, hard, and deadly training and assaninations, Tikara became promoted to 2nd in command of the clan, despite her gender. One night, she secretley entered the room of her leader and assaninated him while he slept. The next day his son became the leader, and ordered Tikara to be killed. In that same day, Tikara had single-handedly killed have of the people in the clan in self-defense. For fear of death, others ran away, while others begged for mercy from Tikara. Being as good hearted as she was, Tikara spared the other half, and became their leader. The previous leader's son battled Tikara for the position of leader. Tikara finshed the opponent quickly, and sealed her place as leader. One year later, a rumour spread of a great warrior who resided within the Hylian Castle, and was undefeated in battle. That night, an evil spirit possesed Tikara and made her kill all of her clan in a full-fledged fury. When she gained her senses, she had realized what she had done, but the spirit within made her think the warrior in the Hylian Castle did it. She set off to kill the warrior in a vengance that wasn't real.
Reply With Quote
  #384 (permalink)   [ ]
Old 06-21-2005, 06:02 PM
Frost Guardian United_States Frost Guardian is offline
Sage of Wisdom
Send a message via AIM to Frost Guardian
Join Date: Jun 2005
Location: IL
View Posts: 2,980
Re: Character List

Name: Arthur

Age: 24

Race: Human

Sex: Male

Hair: Hazel-sepia brown colored, straight, long, and layered in the front. but sideburns and back have been trimmed accordingly to shorter longitude.

Eyes: A deep hue of dark emerald green.

Weight: 167lbs

Height: 5'10"

Weapon: Arthur carries a slightly modified broad sword, as it shapes and acts more like a standard claymore. It was primarily smithed for power and as an anti-cavalry weapon and its range and span is commonly dwarfed by other swords. It hilt is has the color of a gold substitue color and the center of it has a emerald engraved into it. The guards are also broader, taking on a upward pointed shape. The sword proves to be one of his most prized possesions, having it once belonged to his grandfather. In addition to his brand, he also carries a regular composite shortbow made of yew and heart wood calibers with dark black dye for auxillary purposes.

Armor: Apart from his clothing, he wears surrvival gear-tunic with many layers of padding on top of his daywear for combat and wears various metallic guards at his pressure points(shoulder, knee, etc.). On top of his tunic, he wears a standard jet black waist-length jacket that pockets many of his supplies and such.

Strengths: Arthur's strengths lie in his exceptional talent in his swordsmanship. His abilities are refined enough to give him a mastery of several techniques designed to maniuplate and crush opponents. He is also known for his lasting endurance in the heat of battle.

Weakness: Arthur's footwork and agility are average at best, as he is quite clumsy and prone to error due to his lack of normal coordination, which also hurts his skill with the bow. He also lacks particularly great skill with his magic.

Skills/Magic: Asides from various swordsmanship skills, he can also control thunder and lightning to small degrees. He is quite great with his acrobatic skill ranging from diving to jumping. He can channel energy from himself into a form of a lightning beam from his palms or summoning a minor squall from the sky, but they are rather hard for him to execute perfectly. He can also conjure minor things from the enviroment, such as creating a sand whirlwind to sheild him in the desert.

Appearance: See armor for elaboration. His build is quite lanky and thin, but he has unusual and often concealed girth at his waist, so his constituion looks often unevenly distributed. His daywear under his layers of armor is either absent or a simple work/labour tunic. He wears standard peasent cloth pants and plain hide boots. Also carries an amulet, a momento from his lover Hilde.

Personality: Essentially complex and sometimes contradictory. In battle, he usually appears calm, collected, and compulsive but is prone to bursting fits of panic, rage, and anxiety if he is provoked. As a person, he is a natural pessimistic and constant worrier, but is generally kind and friendly. He is quite witty and sarcastic at times, but can also appear quite reserved and serious to most strangers. In most cases though, he is compassionate, regressive, and a deep thinker but can also bottle up his feelings inside. Being eager to please, he sometimes hides his own beleifs and his opinions for the sake of pleasing everybody. He is lazy and with his kind nature, he tends to like shortcuts and constantly strives for easy ways out of situations. He will be known to keep grudges, as he is hurt easily.

Biography: Arthur is the illegitimate son of a rich merchant and speculations have been made about him being the product of a rape, although his mother seems to have vanished. Although his father came to acknowledge his son later on, he was first raised by a maid of his father's estate. When he was barely out of his toddler years, his father finally accepted him into his family but the two remained distant even at his young age. His father was one day killed in hunting accident and he and his two brothers came to live with the Lord of Avoria, a good hunting friend of his fathers and eventually was adopted as his son by him. Again, Arthur proved aloof to his guardian and he remained isolated and reserved from the rest of the family. When he became a teenager, his foster father decided to send him to a military academy in the neighobring country of Dorna in accordance with his tradition of being a nobleman. Arthur protested as he wanted to become a scholar, but eventually Avoria had the last say in it. Albeit the fact that Arthur hated the school and resented much of the school's attendees, but it eventually shaped him up to become a well trained soldier, at least in the physical sense. His foster father had his own troubles though, when investigators reported that he was showing treason and conspiracy against his soverign, the King of Beltia. By definition, the price to pay was death. And so, secret orders were made to the group of knights who stormed Avoria Castle and slaughtered almost all of the inhabitants. Reports of the murders eventually were modified to a thief assault from the mountains, but Arthur sensed the danger and saw that Dorna was too close for comfort and fled south to Gonobolossos, but graduated before doing so. With his education, he was able to find a job as a senior member of a mercenary guild. His occupation took him on many adventures across the region until it one day took him to Beltia. He remained quiet about his background but eventually the Beltian army became interfered in their operations and a great fight ensued and Arthur became captured and listed for execution. He escaped with the help of an old friend from Avoria. Much of the guild was wiped out by the battle and blame soon was laid on his past for the ordeal. They intended to elimiante Arthur and ambushed on his way back to Gonobolossos, but they spared him and left him for dead, depriving him of his money and clothes-- but as a courtesy, left him his grandfather's sword. However, a local girl by the name of Hilde found him and nursed him back to health. They soon became lovers and were engaged soon enough. However, a warlord by the name of the Scarlet Lord closed his army into the village. The inhabitants surrendered but later learned the town was to be burned and ransacked anyway. Arthur led a small mini-war to prevent this, but Hilde was killed in the process along with his unborn child. Arthur fled and found work again as a gladiator in a coliseum within the slums of the port town Castillo. Eventually, he was rehired as a mercenary.
Last Edited by Frost Guardian; 06-21-2005 at 06:10 PM. Reason: Reply With Quote
Advertisement
  #385 (permalink)   [ ]
Old 06-21-2005, 09:33 PM
Myles United_States Myles is offline
Show us, on the doll, where the angel touched you
Send a message via AIM to Myles Send a message via Yahoo to Myles
Join Date: Apr 2005
Location: In The Land of Confusion
View Posts: 571
Racht

--------------------------------------------------------------------------------

Please approve this please. This is the approved Racht just put up here for convinance.

Here this should be it.

Name: Racht (pronounced Ra-ca-t)

Race: Demon

Age: 21

Sex: Male

Hair: Black. Sholder lenghth and untidy.

Eyes: Red

Weight: 120 pounds

Height: 7 feet 6 inches

Weopon: Can make any weopon appear out of thin air but usually uses a 5 feet long sword.

Strengths: Can make any weopon appear out of thin air, make himself a shadow, and can do variuos spells.

Weaknesses: Can when trasforming be damaged. Spells take some of his life force and is weak against light magic.
Weopon: creates any weopon out of shadows all around him. He has to have a small bar with dragons engraved into it as a handle.
Skills/Magic: Can transform from human to demon and vise versa.
Hells flame: A burst of Flame is realsed from his weopon.
Iced Heart: Shoots out a burst of ice from his weopon.
Lightening jolt: Shoots out a burst of lghtening from his weopon.
Winds Path: Creates a strong wind.
New minions: creates minioms from the ground around him. They are six feet tall and are extreamly plain faced. They do as Racht insructs them through his mind.
Shadow heart: Turns into a shadow. Anyone shadow or just a shadow on the floor.
Weopon transfer: Changes weopon into anything he needs.
Spike flesh: grows blades all over his skin. Hurts imensly.
Fallen angel: grows wings on his back.
Transform: Turns himself in apperance (which is what I meant the whole time.) into any thing he has seen. He gains advantages they have in their physical appearance. (If he turns into a bird he can fly, if he turns into a cheeta he can run fast.) He must be careful if he turns into anything too big he can kill himself in the process.

Apperance: Wears all leather. Stands tall and proud.

Personality: Calm, collected, does not speak much outside of battle. He loves to aggrivate his opponents.

Biography: When Racht was a child he was trained to destroy mankind. He went to the surface from hell and began to concour. Than he saw a mother holding her child and realised he was killing a race of caring beings. He decided to fight against the monsters he had brought to earth. He led earth's armys and won the battle of death (the name of the battle of earth verses hell). He than saw his greatest challenge, Satan himself. He fought the monster vigurously. This is how that battle went. Written by an old wise man.


As Racht saw his master he knew one of them was going to die.
"Master you will fall today." said Racht
"NO YOU TRAITOR YOU WILL FALL." said the beast.
They began to fight and Racht was losing his streghth fast.
"DIE NOW OR DIE PAINFULLY" said Satan.
"I'll take the pain." said Racht.
Thay fought for hours. Racht used every trick he knew. Finally he shot an ice arrow at Satan's eye. This stunned him and Racht had time to transformed into a gaint sized version of himself. They fought for three straight years. Than a small boy who had just come of age stabed Satan in the leg.
"AHHHH!!!! VILE CHILD THAT WILL BE YOUR END!" Screamed Satan.
Racht turned into a giant sized version of himself. He then grabbed the child and put him in his pocket for his protection.
He than threw Satan into the depths of hell.
Though all heared Satens vow of vengince.
"RACHT YOU WILL DIE!" and the gate sealed it's self for the next ten thousand years.

He now defendes all of the innocent. He has one freind, a child named Myles. This was the the child he had seen with his mother this was also the child who helped save the world.
__________________
__________________

__________________________________________________
[Racht][Gray] [Myles]
Click Here for fun stuff!!!!!]
Reply With Quote
  #386 (permalink)   [ ]
Old 06-23-2005, 12:41 PM
Vroomfondel Vroomfondel is offline
Greatest and Most Truly Interesting Pundit the Universe Has Ever Known
Send a message via AIM to Vroomfondel Send a message via MSN to Vroomfondel Send a message via Yahoo to Vroomfondel Send a message via Skype™ to Vroomfondel
Join Date: May 2005
Location: In the shadow of Deep Thought
View Posts: 4,984
Re: Character List

Copyright 2002. All characters/storylines herein belong to Silver Lining Co.. Use of these without express written permission from Silver Lining Co. is strictly prohibited and punishable by law.





The Tears





Name: Blitz Keir (KAI-uhr) (first name unknown; "Blitz" is just a nickname)
Alias: Wielder of the Sword
Age: 30 (born October 2nd of 4250)
Race: Human
Sex: Male
Innate: Fire

Hair: Red
Eyes: Baby-blue
Weight: 129 lb.
Height: 5’ 6”

Weapon: Once wielded by Blitz' warrior ancestors, Supernova is imbued with the ability to channel elemental energy. It is composed of a substance called rediron—the most resilient compound created by man for its strength and elastic memory, considered to be indestructible. Even temperatures reached only through nuclear fission cannot scratch it. With precision aiming, Supernova could slice through steel like a welding torch through butter. The sword reacts to its wielder’s emotions, transforming into three other blades, which are respectively more powerful than one another. In this sense, Supernova is said to synchronize with the will of its master. The true strength of each form is their ability to channel large amounts of energy. As the sword grows in strength, so too does its capacity to channel this energy.

This is its initial appearance:


Ether - The blade becomes a full foot shorter, turning aquamarine and developing sea-green ridges along the edge and intricate runes on its surface. The guard grows as well, defending the wielder's right forearm completely with a stiff, hairlike growth of unknown element. While in this short-sword state, it houses the ability to obstruct or affect space to a small degree; a trait which can lend to a number of nifty surprises. Also, it has limited power over the unknown element.

Flare - An absurdly long katana with a brass hilt. The red blade is constantly encompassed in a veil of fire; even a glancing blow will leave terrible burn wounds on a typical fighter (these seem few and far between, these days). Dousing the Flare blade in water or exposing it to dramatically low temperatures will cause it to revert to its original form.



Blazing Ether - The blade extends to twice its normal length and narrows out, growing serrated. The Ether's color scheme carries over, accompanied by more glowing runes on the edge of existence. By far the most powerful of the four, this sword is constantly veiled in sea-green flames. The power of the Ether sword to warp space is greatly amplified. Supernova automatically reaches this stage when Blitz ascends or becomes a Celestial.

In addition to his primary weapon, he can create a sword composed entirely of flames. The technique is fairly easy to pull off, requires little energy, and can be wielded more quickly than a solid weapon. However, being energy, this weapon cannot be used defensively. Also, the innate carries a silenced .45 calibur magnum for covert ops. His precision with guns against moving targets is lacking.

Armor: His cloak enhances control over the fire element and increases his already remarkable resistance to heat. It can repel cold temperatures, somewhat; due to his being a fire innate, it has a minimal effect. A thin layer of iron chainmail under his garments protects him from weak physical attacks.

Strengths: Blitz can achieve speeds far greater than any normal human. This lends to great dexterity and agility. He also has a very strong will to live, and that serves him well in the bleakest of moments. Due to his ESECs, he is virtually immune to his own element. In addition, he can consume and control fire elemental energy around him, even if the energy is in attack form.

Weaknesses: Being a fire elementalist lends to a weakness against cold temperatures. Since Blitz draws heat energy from his surroundings, those environments make casting difficult--but not impossible. Due to his stature, Blitz' physical strength suffers. Strong blows can easily send him flying. While using his Blitzkrieg technique, he has trouble dodging projectile attacks. Once knocked from the air, righting himself is difficult. Since speed is his primary attribute, limiting that in any way will tremendously hinder his ability to fight.

Skills/Magic: Blitz can both control and create fire from heat energy where it is available. While this is a very broad description, it is very accurate. He can, in a sense, fan the flames of heat energy as well, heightening the potency and allowing for easier casting. When heat is scarcest, Blitz can even use his own body temperature as a power source. From wildfires to jetstreams to miniature bombs, Blitz' mastery of his power has garnered much respect from friend and foe alike.

When Blitz’ will to live is invoked, or his anger or desperation peak, his sword reacts by transforming into the Blazing Ether. The nature of its power, when drawn upon, allows Blitz to ascend. This transformation occurs naturally only during intense emotional outbursts, though using the sword's innate energy is simpler. Otherwise, the sheer rawness of emotion required for this makes the possibility of ascending very rare, even for such a passionate person as Blitz. Nevertheless, while a person is ascended, the amounts of energy that can be channeled through the body are virtually limitless, giving the ascended individual the potential to do, almost literally, anything—even create matter from nothing. Therefore, when in ascended form, Blitz can use many abilities that are otherwise impossible for him.

Drawn Out Explanation of His Power: Following the massive radioactive burst that ended WWIV, the few humans who survived began adapting on a molecular level. A long-dead gene was reawakened by the necessity of survival. Referred to as ESECs (Element-Sensitive Energy Conductors) by those who know of them, they allow their user to manipulate their natural environment. By focusing, an ESEC-user can draw energy in to nourish the body. A skilled ESEC-user can eliminated the necessity of eating. The element from which energy is gathered varies from person to person. During early adolescence, the permanent element becomes defined, but its expression tends to be erratic until then.

As with the digestive system, wastes must be dispelled. This is done passively by invisible excretion through the skin. Although energy is naturally expelled in this manner, it is possible to channel an amount of energy so intense that, when expelled, it is not only visible but dangerous. Since ESECs become stronger with each use, it is theoretically possible to become immortal, or even transcend humanity altogether. The theory behind "ascension," as it is called, is widely regarded as "hippie mumbo jumbo". Nevertheless, some speculate that, provided immensely powerful ESECs, what they call "Celestiality" could be achieved through an intense emotional outburst.

Theme Song: DragonForce - My Spirit Will Go On

Appearance: Short for his age, Blitz appears perpetually 25-years-old. Keeps his bangs cropped to the left, though they still fall into his eyes in thick strands, drawn into a pony-tail in the back. When he ascends, small embers fall from his hair as though it were aflame. His eyes are soft and kind, but burn red when his will is invoked. He usually sports a gray tunic and trousers, but sometimes dons a dark-blue cotton overcoat with bronze embroidering, along with a dark-red mantle which bears the symbol for Eternal Flame (a cult group in service of the Celestials flames, and also the name of a secret technique, usable only by gods, which defies logic in that it absorbs heat from all things in the universe within seconds of casting). He wears brown, leather, all-purpose boots equipped with springy soles for an extra lift in his step. Though he rarely uses it, he keeps a .45mm magnum holstered to his waist.



Personality: Talkative and outgoing, Blitz can get along with just about anyone. He is kind and gentle to those he cares for and has a strong sense of justice. Failing to defend those in need is not something Blitz tolerates in himself; he would lay down his sword to protect his closest friends without hesitation, even if it cost him his life. The loss of his wife three years ago caused him to become secretive and bottle up his emotions--a trait which persisted even after resurrecting her with the Golden Power at T'lemenheim two years later. Blitz is understanding but sensitive, and though he hides emotional pain as best he can so as not to worry his loved ones, he constantly wishes someone would confront him about his problems just so that he would have someone to talk to. His wife, who knows him inside and out, does this often. At the same time, Blitz doesn't let personal troubles affect his missions, especially those assigned by himself. A passionate person in all respects, the Wielder of the Sword is just as fierce a fighter as he is a loving husband. He will not abide corruption and spares no mercy to the cruel. But despite his high social standing and popularity, Blitz is not interested in wealth, fame or even fighting. All he really wants is to be with his closest friends and family. Saving the world may be important, but Blitz never neglects the people who compose his entire world.

Biography: Blitz' early childhood is steeped in mystery. When his twin, Drake, was kidnapped by a secret organization, he and his adoptive mother, Jacqueline Cytheria, enlisted in a covert group calling themselves the Alliance under the condition that they would assist in Drake's rescue. A war had been waged in secret for thousands of years, and now they were caught in the middle. Both sides wavered in the struggle, and till recently, the two had fought to a standstill. Now the odds had steeped far into Dark Horizon's favor, and the Alliance appeared to be facing its final, most critical hour.

The Alliance and its opposers, Dark Horizon, are the only groups aware of the existence and magnitude of ESECs. Their soldiers, including Blitz and Jacque, are trained in these arts resembling various forms of magick.

It was not for years that Blitz and Drake were reunited by a string of coincidences, after Jacque had fallen in battle and Drake was the sole surviving subject of DH's new dragon-making experiment. Then they completed their training and began their service. Together, they fought Dark Horizon and its leader, Cyrus Darkling, on countless occasions and earned themselves a place among the elites.

He rescued his childhood crush, Amy Lewa, on one mission at age 18 and persuaded her to join their ranks. She was not alone in her joining, however; it became apparent as time went on that their destiny was already unfolding. Amy, the ice innate; Blitz, the fire innate; Drake, the darkness innate half-dragon; Valerie, the lightning innate valkyrie; Zeroun, the pacifist Wind Mage wielding a scepter of unimaginable power; Psyx, the psychic extraterrestrial bird-lizard; Hybrid, the fire-breathing, mind-reading, talking dog who hatched from an egg; and Viscen, the earth innate general who led them all... Their friendship and rising to elite status was no coincidence.

A wizard appeared to Blitz, Drake and Zeroun and told them of weapons containing great power. Following his instructions, the twins each retrieved one of these weapons; Blitz, a sword called Supernova; Drake, a dual-bladed staff named Twinshadow. Their fabled weapons in hand, Blitz and Drake led the attack on Cyrus Darkling's stronghold. The assault was more successful than they dreamed; the leader himself was killed by Viscen, whose sister also perished at the battle's climax. A banquet was held in commemoration of the bittersweet victory. Many hailed the eight of them as heroes foretold in an ancient legend, and they came to be called the "Tears".

But it wasn't over. Before his passing, Cyrus was consulting being called Kyros, the Dark Armor, whose power was sealed long ago. Someone had freed it. The Dark Armor possessed such incredible power that the Alliance buckled. Their victory against Cyrus now seemed insignificant. The Tears labored over their ESECs for years. Many clashes with the Dark Armor later . Then, in the midst of a fierce battle, a monster the size of a comet crashed into Kyros from the heavens, and from the armor's core emerged a man who revealed himself to be the last of his kind, an immortal, Ethan Peregrine. He had released the monstrosity under false pretenses that it could help him defeat his nemesis but now joined the Alliance as the ninth Tear. The old legends were true without a doubt. The Dark Armor was resealed deep within the Earth, this time more securely. Another banquet followed, and after the festivities, Blitz and Amy were wed and retired to a hidden getaway in the mountains to raise their newborn daughter, Terra.

Five years later, Blitz was tragically pulled into the struggle again when his wife was murdered by Kyros who had somehow returned. The battle raged on until Blitz realized winning wouldn't bring his love back. So, leaving his daughter in Viscen's care, he embarked on a journey to find the "Dome", a mysterious structure containing infinite knowledge and wisdom as well as those who could teach it.

Beyond the apparent, he knew nothing of the Dome. On his search, the innate met Drago Universi, a dragon much unlike the innate's good-hearted brother. Considering the dragon evil, Blitz engaged his foe in combat, but even at his peak he could not slay the creature. Knowing they would meet again, the swordsman retreated and later met Tokumaru Kyo, a once-demonized, Hephaestus-serving samurai with fire-elemental powers rivaling Blitz' own. A misunderstanding resulted in a fierce clash, and Blitz unleashed Celestiality for the first time in his life. The fight ended in a draw, and both slinked away, weak and drained after an appearance from Blaisek, the Celestial of Fire himself.

Continuing his quest, Blitz finally found the Dome and commenced his training there under one of the Dome's teachers. Due to complications, he was passed around to several different teachers, including--ironically--Tokumaru's old instructor: Aurora the Ominae. In the end, though, Blitz failed to learn anything about how to resurrect the dead.

Then he caught a lucky break. Browsing the Dome's literature, the innate happened upon a series of notes regarding a castle made the clouds, and how, within this castle, lay dormant the power to grant a single wish. The notes even hinted at how he might find this castle, but, rather unexpectedly, Blitz was called back to the Alliance. They apparently heard of Blitz' involvement with Tokumaru, whose men were marching on an Alliance base which was prepping for a DH assault. The two sides fought violently, innate and samurai locked in battle once more as Blitz tried to explain to his old enemy what horrors would befall them all if he didn't pull out. Kyros appeared, ravaging both sides with his own claws as he personally led the attack, and Tokumaru finally understood. The previously opposed forces joined together against Dark Horizon and the Tears--along with Tokumaru Kyo--barely managed to halt the armor himself.

When their enemies retreated, Blitz made peace with his new comrade. But it wasn't over yet. DH's forces had stormed a monk-like dwelling with ties to one of Blitz' old teachers and, by chance, also Tokumaru's teacher: Aurora the Ominae. Yet when the two, led by Viscen, arrived, they were still surprised to meet her. There was confusion as to who exactly attacked the dwelling, and while Viscen tried to destroy the supposedly invisible Sanctuary of Light before the DH agent within could gain a summoning beast, Blitz and Drake tried--and failed--to defend their superior from the Ominae. With power exceeding anything Blitz had ever seen, she stomped them, even somehow reversing the ascension process when Blitz became a Celestial. Fortunately, she realized during the fight what had happened, and resolved the whole situation, then healed Blitz and Tokumaru and bidding them farewell.

Though still dazed in awed of his old teacher's prowess, Blitz immediately left the battlefield in search of T'lemenheim, the castle of clouds. Tokumaru turned up there as well, along with Drago, Ranul--one of Blitz' old teachers--an angel named Ovirian Kadreen, and an elf named Terrin. The six of them raced for the "Golden Power" and, after a long struggle, all laid hand upon it at once. Somehow, each of them was given that wish-granting power. After the dust settled, Castle T'lemenheim lay in ruins and the Golden Power scattered across the land to await whomever next sought its aid. Blitz returned to the Alliance base and saw his beloved's face for the first time in two years.

Drake had recently returned from a journey of his own to inform Blitz that an assassin was hunting him down. Concluding that Amy was too valuable to lose again, he left her in his brother's care and set out to find this assassin first. Overjoyed merely to see her again, the innate was not about to go dying himself. On his search, interestingly, Blitz came upon Drago and Tokumaru who were facing off just before a battle. He learned they were once close friends, but something sinister had come between them. Not letting a chance to slay the wicked dragon slip by, Blitz joined in the fight, and together--though nearly dying--they brought the dragon overlord to justice. His human wife, who had witnessed the scene in secret, swore revenge on Blitz and Tokumaru.

Unable to stay away long, Blitz paid his wife a visit. Sadly, it was cut short when a child stole a homing beacon hidden in an indestructible vase from the base. A man named Ja'gan, wielding until then unheard of gray magick, rescued the boy from Blitz and Viscen, who were desperately hunting him down. Blitz fought Ja'gan in a frenzied effort to get the vase back, but it was too late; Kyros had tracked them right to the hidden base. Blitz went down hard while Amy retreated to find Zeroun. Ja'gan, seeing that the Alliance elite was not necessarily the ill force here, turned his magicks on the newcoming darkness. Amy returned with Zeroun's Godmaker scepter and with it Ja'gan froze the Dark Armor in time, turning him to stone.

It was a joyous day. Inspired, Blitz gave up finding the assassin to stay with his wife and child. But the joy was short-lived. Drake returned from a strange journey with Terrin--whom Blitz communicated with via letters till now--bringing terrible news. Tokumaru, the Heavenflame Samurai was possessed of demons and flown into a craze. He followed them to the base, seeking to kill Blitz and Terrin. Drake was forced to stay behind and slay the legions of demons that emerged from a deep fissure which tore the base in half. Meanwhile, the Heavenflame kidnapped Amy, drawing Blitz and Terrin out to fight. Using newfound powers, the three fought viciously until Tokumaru dealt a fatal blow to Amy. In the frenzy that followed, Blitz himself was slain at the peak of his power--even Celestiality--whereupon Terrin killed the Heavenflame and rushed Amy away to be treated. She survived, and a short time later, Blitz reappeared on the battlefield...a ghost.

Wrought with grief, especially seeing his love sob herself to sleep night after night, he sought to revive himself and bring an end to her suffering. One night, Blitz even discovered that he could interact with people in deep sleep. In this way, he reunited with his wife every night, composing the sweetest of dreams for her like subconscious home movies. Once, he met a spirit called Alya who had forgotten her past, and she was kind enough to give Amy a message for him: that Blitz would find a way to return to life. Through Alya, that night, Blitz spoke to Amy personally.

To be continued...


Battle Rank
Player: Wielder of the Sword
Character: Blitz Keir -- Wielder of the Sword
Innate Element: Fire
Overall Rank: VI
Strength: II
Defense: II
Elemental: VI
Speed: IX
Skill: VII

Current and Past RPs (In Chronological Order)--
Underground Cavern (Complete)
The Apocalyptic Archangel (Complete)
The Apocalyptic Archangel: The Time of His Demise (Dropped)
Sword of Swords(Complete!)
Transgression of the Mind (Dropped)
To Be Pwned, or Not to Be Pwned (Complete)
Dragons' Soul (In progress)
Castle Made of Clouds (Complete)
The Dragon Overlord--End of His Reign (Complete)
Second Battle of the Sphere (Dropped)
Innocence (Complete)
The Tears, the Stars, and the Heavens Above (Complete)
Rest In Peace (In Progress)
A Quest Unfinished (In progress)
More to come!

Character Fiction
You Whispered My Name As You Died (Complete)
More to come!

Training Threads
[LinkMS] Blitz' Training (Transferred)
[LEA] Blitz' Training (Transferred)
[Ry-san] Blitz' Training (Transferred)
[LEA] Blitz' Training (Discontinued)
Screw graduation.





Amy

Name: Amy Keir (maiden name--Amy Lewa)
Alias: Crystal Goddess
Age: 27 including the two years she was dead
Race: Human
Sex: Female
Innate: Ice

Eyes: Deep brown
Hair: Rich brunette, straight; bangs fall in front of her face; tied into a ponytail with a red bow; falls to the small of her back.
Weight: Never ask a woman about her weight.
Height: 5’ 6”

Weapon: The mist staff was created by the same mighty warriors that crafted Blitz’ weapon. True to its element, the mist staff is composed entirely of ice, and has the ability to unleash a spray of mist to cloud the area and blind the enemy. Its length is misshapen and jagged; six inches at its widest and two inches at the thinnest. At its peak is a large hook, so it can be used for more than bludgeoning the foe. Using this weapon requires power over the ice element. Amy can reform the mist staff if ever it is damaged. When not being used, it morphs into a tiny, beautiful crystal that hangs on her necklace chain.

Armor
: None.

Strengths: She exerts great skill and control with her weapon and can efficiently dispatch weak foes with her elemental powers; also, Amy is almost completely invulnerable to the ice element. She rarely fights on her own, if at all, and is almost always found at her husband's side; they are a team to be reckoned with.

Weaknesses
: Amy has no truly devastating abilities and a low tolerance for pain. She is not physically strong enough to take on powerful foes. Without someone at her side, she is defenseless against physically stronger enemies.

Skills/Magic: Amy utilizes the elemental power of ice to affect temperature, freeze objects and enemies, among other things. She also possesses powerful healing abilities.

Theme Song: Reflections of Emotion (e-mail me for the track, because the file's too large for ZU).

Appearance: Amy is breathtakingly beautiful by any standards. Perhaps "adorable" is a better word. She has a very slender build and petite figure. With a heart-shaped face and cute smile, she can easily make new friends with those that would often make enemies with her husband. Her hair is long, glossy and always well kept, and her skin is fair and clean. Gazing into her deep brown eyes can soothe even the most troubled spirits and bring calm even to raging beasts. Her voice makes her sound very young, and is often likened to that of an angel by more poetic individuals. Amy most often wears a white blouse and a ridged blue skirt that falls to just above her ankles, both of which give off an air of purity. Delicate pearl ear-rings adorn her fair ears, and a single diamond ring is fitted over her left ring finger.



Personality: Amy’s good-natured camaraderie have always discouraged lechers, and her sometimes girlish ways can persuade even the most stubborn politicians; hence, her effective diplomacy. While her vocabulary is not overwhelmingly vast, she has a way with words. While she may be in service to a secret organization that wages war with a wicked syndicate on a virtually daily basis, she does not like to fight. Amy consoles her conscience with the reminder that Dark Horizon would enslave the world were it not for the resistance. Despite her pacifist nature, Amy will fight to the death to protect her husband and daughter if necessary, and is vengeful toward all who endanger her family. Amy also has a dominant motherly quality that shows best when around her daughter, of whom she is very protective.

History: Amy was born into a wealthy family with parents who were kind and showered her in every material want she could hope for, but did not truly love her. As a direct result of her father’s career choice, the Lewas moved often. Three days before Drake was kidnapped and Blitz ran off to the rescue with Jacqueline, Amy’s family had just moved into the neighborhood and was early in the process of getting settled. At the time, she was only twelve. She met Blitz through Drake the very day of the incident; she and the future swordsman instantly clicked. However, when the incident occurred, Amy did not see or hear of the young boy for another five years. Shortly after the incident, Mister Lewa was laid off; however, he was more than wealthy enough to retire, and retire he did. That small house in Austin, Texas became their home… until yet another startling occurrence. When Amy was seventeen, Kyros the Dark Armor ordered and led an extermination on the small suburb in order to ensure the destruction of a group of informants. What of the Tears had been gathered were sent to prevent the extermination, but the mission was ultimately a complete failure. While a few of the informants escaped with their lives, nearly every single civilian in the town was killed. It was a massacre. The panicked citizens were no match--nor of any use--for the dark lord, and so he struck down every last one that presented itself. Somehow recognizing her from so long ago, Blitz managed to rescue Amy from the dark lord’s grasp, but it was too late for her family. The Lewa heritage was all but lost. Determined not to let her fall into such a predicament again, Blitz convinced his old friend to join the Alliance and fight alongside the forces of justice to prevent just such bloodshed; she reluctantly accepted. For years she fought alongside the boy, and they soon grew very close; closer than friends. Drake grew to think of her as a sister, and she of him a brother. It was five years after Amy’s membership that Dark Horizon was defeated in such a way that the Alliance believed it would never rise again, and she talked Blitz into leaving the rest to the cleanup crew. The two were finally wed at ages 20 and 21 (respectively), and stole away to build a mansion in the hilly remains of Roma Mater. Slightly less than a year later, Amy bore a daughter: Terra Keir. Together, Blitz, Amy, and their daughter lived in the Hills of Mater for five more years. And then something terrible happened. The Dark Armor appeared once more, as if from nowhere, and seized Amy. Blitz tried to protect her, but was not strong enough to face the Dark Armor alone. Kyros overpowered both of them and, after brutally beating Amy, hurled her into the sea beyond the hills. Blitz dove in after her, but it was too late. With her dying breath, Amy mournfully called out the name of her love, and encased her body in an impenetrable sarcophagus of ice.

She awakened two years later to the sight of her lover’s teary eyes…

Battle Rank
Player: Wielder of the Sword
Character: Amy Keir -- the Crystal Goddess
Innate Element: Ice
Overall Rank: III
Strength: I
Defense: II
Elemental: III
Speed: III
Skill: VI

Current and Past RPs (In Chronological Order)--
Innocence (Complete)
The Tears, the Stars, and the Heavens above (Complete)
Rest In Peace (In Progress)
Out of the blue (In Progress)
More to come!

Character Fiction:
You Whispered My Name As You Died
More to come!

The story behind Amy’s resurrection
The Cloud Castle





Drake

Name: Drake Keir
Alias: Harbinger; Emissary; Celestial of Death
Race: Genetically altered human; Half-human/Half-dragon
Age: 38
Sex: Male
Innate: Darkness

Hair: White; Loose; Falls to his shoulder blades
Eyes: White; Pinpoint pupils almost invisible to the naked eye
Weight: 190 lbs/96 kgs
Height: 8’4”

Weapon: 2” razor claws on each finger, dense enough to splinter bone with enough pressure; a laser-honed 6” dagger strapped to his left leg; and a silenced .28 pistol concealed in his cloak.

Armor: Tough hide and a reinforced lamellar leather vest under his cloak. The inside is laced with 100% cotton for comfort and ease of movement.

Strengths: Heightened draconic senses let Drake see and hear farther and clearer than humans. Can see clearly in the dark. Retains the memories of the Great Dragon, but they are still locked behind a mental dam, limiting their usefulness. A mysterious force prevents him from dying permanently.

Weakness: Suffers from mild photosensitivity inherent to black dragons. Sunlight is harmless, but sudden or bright lights can temporarily blind him. His supernatural powers are useless until standing in a shadow. Each teleport drains his stamina, but it returns within seconds; the farther the teleport, the weaker he feels, and the greater the duration of weakness.

Skills/Magic: Shares a bond with the absence of light. While standing in a shadow, he can “teleport” from one shadow to another, becoming invisible until he reconstitutes.

He can also cause black tendrils to extend from his body while in darkness. The tendrils are physical, but flaccid.

Drake has a natural symbiosis with the moon, due to his black dragon half. He heals and recovers from fatigue more quickly at night.

When bonded with the Great Dragon, Drake gained all of its knowledge and memories. As dragons have a close association the inner workings of the nature and the universe, that information was tremendous. So tremendous, in fact, that a human brain would have fried. The dragon god locked it all away behind a mental barrier in Drake’s mind.

Appearance: Jet black skin offset by white hair and slitted eyes. His ears are pointed, and his fingers are tipped with sharp claws. These unusual traits, coupled with his intimidating height—also a product of his draconic blood—led Drake to conceal himself in a hooded black cloak while in public. Under the cloak, he wears a faded light-blue sweatshirt, tan slacks, and dark-brown steel-toed boots; all custom-fitted.

Personality: Drake is very practical. While not academically minded, he primarily sees facts and figures. He is unconcerned with how others view him, and does not understand why someone might allow themselves to be self-conscious or insecure. To him, the purpose of life is simply to experience. Although compassionate, he is highly introverted and only confides in those he trusts deeply. This is more habit than distrust.

He may not understand self-conscientiousness, but he will sit and listen to someone's troubles, offering advice where he can. Drake does not desire romance, nor does he seek it. Draonic nature gives him tremendous control over his baser human instincts. If a confident woman entreats him, he may go to bed with her, but this is not a common occurrence given his geographical circumstances.

Very little scares Drake. In fact, inflicting irreparable harm on someone undeserving is the only way to twist his heart. As a guardian, he cannot abide cruelty. Sometimes, the memories of others break through, and he catches brief glimpses. A little girl approached by her father in the night, a young student pinned by thugs in a dark alley... It breaks his heart. His deepest wish is that he could help all who suffer at the hands of humanity's scum.

Biography: A human child abducted by a shady organization plotting world domination, Drake was experimented on and swept up in a war that had raged in secret for thousands of years, its players—unbeknownst to them—merely pawns in the hands of ancient gods. The experiments affiliated Drake with a lesser god, the Great Dragon, an idol of draconic culture, and changed him into a half-dragon.

With the powers that yielded and the aid of his Master, Drake escaped and switched sides to fight against that organization. He and his closest allies—including his younger brother, Blitz—were legendary warriors foretold by prophecy to repel the darkness. Drake himself was anointed “the Emissary,” personal servant of the Great Dragon, a universally respected icon among dragons.

When the war seemed to be over, they discovered that the prophecy was a farce. Lesser deities had created Drake’s allies—the Tears—and the prophecy in order to free themselves from the Celestials: masters of the universe, warped by their own power.

At the peak of their ability, Drake and his allies were hunted by those lesser gods, farmed for their powers. Only Blitz and Drake survived. The greatest of the lesser gods, now equipped with the Tears’ combined strength, challenged the Celestials, who made an example of him by destroying his kind. In the ensuing battle, every god and Celestial perished.

Driven mad by the loss of his wife and friends, Blitz became a god himself and tried to erase the universe, replacing it with a single paradisaic planet on which his daughter could live an ideal life of peace. But Drake stepped in and slew his brother, and in a moment of intense emotion, he unlocked the fabric of the cosmos and rebuilt the universe itself, piece by piece, with a few edits: Blitz, his wife and all their friends were revived, free of the dark potential born into them by the gods.

Most of the Tears retired, including Drake, who succeeded his Master and became the Great Dragon himself. He aids when his old comrades call for help, but spends most of his time in his tropical oasis hidden in the Arctic, the former home of his Master.


Battle Rank
Player: Wielder of the Sword
Character: Drake Keir
Innate Element: Darkness
Strength: V
Defense: V
Elemental: I
Speed: II
Skill: VI

Current and Past RPs--
Angelfire (In progress)
The Tears, the Stars, and the Heavens Above (In progress)
Rest In Peace (In progress)
Field of the Beholder's Eye (In progress)
More to come!

Character Fiction--
Birth of a Dragon (Complete)
More to come!





Ethan

Name: Ethan Peregrine
Alias: Paradox
Age: Approximately 9240 years since he arrived on Earth, though he himself has actually lost track.
Race: Native to a long-forgotten world and known as the “immortals” to most, this race of alien humanoids possessed perfect health, each with a life expectancy of approximately one-hundred-thousand decades. Some live far longer; a handful have been alive since the dawn of their kind. Ethan would be considered a young adult in his culture. While identical to humans, aside from their small, pointed ears, they lack typical humanoid arrogance and follow a strict moral code. Before the homeworld was destroyed along with all its inhabitants, wrongdoers were fiercely disciplined. Their wisdom and technology was far beyond what humans could begin to imagine. More notably, though, they possessed ESECs and wielded them with great skill. The immortals’ most interesting trait, however, is their inability to remain dead for extended periods of time. Fatal wounds heal rapidly, even while the body is physically shutdown. The only way to prevent this from happening is to remove the central nervous system via decapitation.
Innate: Time
Height: 5’ 11”
Weight: 140 lbs.

Weapon: Nobility was crafted by the Keirs from rediron, just as the other Tears’ weapons. The blade is oval-shaped and split down the center, bearing at its base the words “Vengeance and Hope”. Its innate powers are a mystery, though it clearly possesses the ability to channel many elements including earth, wind, fire and water. While not much is known about its true nature, Ethan believes it can exert power over time itself, heightening the potency of his already incredible power.

Armor
: His robes are composed of a semi-solid substance that perished when his world was destroyed; it is rumored to have been called mythril.

Strengths: Well-rounded in combat and can use his time-altering powers effectively.

Weaknesses: Intensely paranoid and distrusting. Also not very strong or fast.

Skills/Magic: Ethan power is unique as far as elements go. He is the only known elementelist who can manipulate the flow of time as easily as a universal remote changes the television channel. Although his control is limited, he uses this limited control to full efficiency. Unfortunately, using his power sometimes has serious physical and mental drawbacks such as headaches, nausea, intense paranoia and, more rarely, seizures.

Appearance: Wiry but tone, Ethan strikes most as a very average and uninteresting person His short, silvery hair is messy and a little curly, but well trimmed. His large, sharp, dark-green eyes are always half-closed as if shutting out the world around him. Ethan rarely smiles, opting for a blank frown beneath a small nose on a soft, heart-shaped face. Though still pointed, immortals’ ears are somewhat short, unlike elves’. His usual garb consists of a pale, long-sleeved undershirt; a forest-green toga with bronze trim; and a pair of leather sandals.

Personality
: Ethan is a very quiet individual and often appears lost in thought. Constant gazing across the timeline has caused this among other emotional phenomena. Smiling is uncommon in Ethan, and laughing is even rarer. Occasionally, the time mage experiences intense regret over his inability to save his people and this problem sometimes manifests itself in the form of nausea or perspiration. He tries his hardest to prevent this from happening publicly but is not always successful. This has moved his comrades to pity him, and Ethan does not enjoy being pitied. Sometimes he worries that his affecting time may have deadly consequences.

History: Ethan does not remember much of his past; the only memory he has of his homeworld is of people running in terror as a savage beast ripped through their planet. He recalls a bright light, and nothing beyond that. After somehow ending up on Earth with his sister, Maeve Hymnos, older by twenty-two years, the two sought refuge in European countries (this was during the Olden Age, when humans were still in touch with other galaxies and before the massive memory-wipe of mankind). Most sent them away, but a few good people fed and clothed them for as long as they could. Eventually, they ended up at the doorstep of Dark Horizon HQ. The organization offered continual shelter and food so long as the two remained in their service, so Ethan and Maeve joined forces with the syndicate. Soon after, Ethan’s conscience was bothered by the missions, so he resigned and built a permanent residence in northern Europe. His sister, meanwhile, continued to serve Dark Horizon in return for food and shelter. She was sent on a mission to cultivate and inhabit the Americas with Dark Horizon forces, and struck a deal with the Celestial of Ice, Crystalis. In return for safe passage over the Atlantic, Maeve was to share the spoils with the Goddess. At some point, Maeve was unable to fulfill her obligations and the Goddess condemned her in a block of ice. Ethan was tormented that he for being unable to aid his sister, but continued to live in seclusion for thirtyseven years until the Celestial of Ice herself ended up at his doorstep. She was in human form for some reason, accompanied by the Celestial of Flames, Blaisek. Deciding to uncover the mystery, Ethan pushed down his hatred for the Goddess and joined her. Soon after, Ethan learned that a being known as Kyros, the Dark Armor, had resurrected his sister as a direct insult to Crystalis. Then the being had condemned her to the Earth, stripped of her power. Curious, Ethan continued traveling with the Goddess to find out just what had happened. He met his sister again to his absolute joy, but she attacked him. In self-defense, Ethan retaliated, and indirectly took his own sibling’s life. Though this pained him to no end, Crystalis urged him to continue his travels with the two Celestials. Reluctantly, he agreed; he was determined to find out why his sister had tried to kill him. In his travels he met up with Dark Horizon on numerous occasions, and eventually learned that the Dark Armor, the very being that had resurrected Maeve, had brainwashed her into a heartless killing machine. Ethan never learned why Kyros wanted him dead, but he aided the Goddess of Ice in regaining her Celestial form, hoping that perhaps she could defeat Kyros. Though Ethan never met the Dark Armor face-to-face, Crystalis, together with Blaisek, brought down Dark Horizon’s tyrannical fuehrer and put an end to the Great War once and for all. Ethan lost touch with reality after that, and continued to live in seclusion once more until, many thousands of years later, someone who looked very much like the immortal showed up at his doorstep. The man introduced himself only as “Blade” and attempted to kill Ethan. He managed to escape, but the man continued to hunt him down for ten years. Each time they clashed, they rivaled one another in power, and neither would be victorious. Eventually, the time mage decided to find an alternate means to put an end to his alter-ego, and sought an ancient relic called the Armor of Light. Word of it had spread throughout the Alliance forces, with whom Ethan occasionally communicated, and he believed that it could turn the tide of the raging battle in his favor. He discovered it in a monastery hidden deep beneath the Earth under a Mayan-like temple. However, when he donned the armor, the Dark Armor was awakened once more with the unfortunate immortal as its host. See section Destiny’s Lament (which is currently unfinished) for the rest of Ethan’s story.

Battle Rank
Player: Wielder of the Sword
Character: Ethan Peregrine -- Paradox
Innate Element: Time
Overall Rank: VI
Strength: III
Defense: IV
Elemental: VII
Speed: VI
Skill: VII

Current and Past RPs--
Rest In Peace (In Progress)
Castle Made of Clouds (In Progress)
More to come!

Character Fiction--
More to come!





Viscen

Name: Viscen Zeth
Alias: Lightning Trigger
Age: 42
Race: Human
Sex: Male
Innate: Earth

Hair: Short, black and curly, tapered on the back of his neck.
Eyes: Bright green that darkens toward the pupil.
Height: 6” 3’
Weight: 190 lbs

Weapon: Viscen favors a pair of customized, 42 caliber, semi-auto magnums specially designed by the Alliance armory for comfort and reduced shock. His stock of them is virtually unlimited, but he only has two holstered at his waist at any given time. For close quarters, he keeps a small, serrated combat knife strapped to his lower calf.

When things get too rough, the general has a secret weapon: the Super-E Gun, titled by himself. Were it not for its scorpion-like appearance, the sleek white surface would betray its dangerous nature. Intended to be mounted on the shoulder, this weapon stores and releases energy in shockwaves. Though designed to reduce backlash as much as possible, the pure power of the weapon negates any efforts. The triangular frontal nozzle has a rotating gattling attachment surrounded by three small cannons, each color-coded to represent one of three elements: fire, lightning or ice. A pump on the E Gun’s underside—equipped with a shock-absorbing grip—causes the active cannon to charge an elemental burst when slid back and held. When the pump is released, the stored energy is launched at high speed. A trigger near the pump can dispel charged energy if necessary. Another trigger rotates cannons, and a secondary setting allows all three cannons to be fired simultaneously. If fully charged, this will cause the weapon to overheat for several minutes.

Armor: Thick, padded, leather armor covers his legs and torso. His forearms bear stainless-steel bracers that can deflect gunfire and most conventional weapons.

Strengths: A very tactical mind and sturdy build give him great defense, and his earth elemental abilities to further this. The general is also a great strategist, for he studies his opponents intently.

Weaknesses: What is gained in defense is lost in speed. Viscen’s broad stature prevents him from moving quickly, and his effectiveness with melee weapons is limited.

Magic/Skills: Viscen possesses the power to manipulate the earth and can also affect foliage in various ways.

Combat Style: Disciplined and very intuitive, Viscen is at his best in a crowd of enemies. His perfect aim and ability to adapt instantly to any kind of gun makes him ideal for ranged combat. The general’s aptitude with melee weapons is not as impressive, but more than passable. He is merciless and can throw one heck of a fist if disarmed. With singular focus and great peripheral vision, he feels most comfortable issuing commands with his strong voice, cracked from two decades of issuing orders on the battlefield.

Appearance: Broad shouldered frame an impressive face with a pointed nose and sharp, studious eyes. His black, gray-streaked hair is curly and short, revealing a slightly long forehead. The stubble on his chin and lower jaw give him a roguish appeal. On the battlefield, Viscen sports a beige, buttoned-down, low collared shirt; a forest green vinyl jacket with matching trousers; and leather cleats. On formal occasions, he wears a maroon turtleneck, navy-blue jacket and slacks, and black suede shoes.

Personality: A carefree officer in the Alliance armed forces, General Viscen Zeth spends most of his spare time in the mess hall with a broad grin, a wineglass in one hand, and an unfortunate bystander under the other. When in the presence of a noble or authoritative figure, he is collected and courteous; in good company, he’s the most easygoing guy on the planet. A cinch to get along with and willing to lend advice to a friend in need, he is one of the Alliance’s most beloved figures. His hearty laughs and constant beckoning for others to try the wine he’s guzzling keeps everyone in good spirits. His plain, blunt manner of speech can be uplifting and fierce. He also has a taste for country music and ocassionally modern hardrock. Viscen has been known to occasionally drown stress in a beautiful woman, and while he is a bit of a flirt in the right mood, he’s not a womanizer and knows how to treat a lady; unless, of course, he is under the influence. Viscen puts the safety of his men above all else and will not compromise the Alliance in any way. If there’s one thing he absolutely cannot stand, it’s a dishonest man.

History: Born into the Alliance by a middle-aged couple, Viscen was enrolled in combat training at age six. Cora, his older sister by four years, was concerned for her family and became possessive of him from birth onward. The boy’s parents were officers renowned for their heroic acts, important figures to the Alliance. Because of this, he was always proud of his mother and father, very enthusiastic and expressive. He made many friends and a few enemies among his peers, but even those who resented the boy were compelled to respect him.

When he turned twelve, Viscen received word that his parents had died in battle, swarmed from above in a canyon on their way back from the local black market extension. From that day forward, he became much less open about himself. Cora tried to comfort her younger brother, but with limited success. After four months, he began to speak again, but was still very subdued, and also seemed to have developed a taste for alcohol. Worried though she was, Cora decided not to worry much about it. Viscen began to spend more time alone in the training sims working out aggression with firearms. In time, he was able to face his friends again, who welcomed him with open arms.

Though his innocence could never be reclaimed, Viscen eventually accepted the deaths of his parents and channeled his efforts into special training. He became First Lieutenant under a prestigious commander and fought to make the old man proud. Within ten years, a number of medals adorned the soldier’s chest, as well as a few scars. With nothing better to do, he trained continually, building his already impressive frame and improving his aim, rising in rank to eventually become commander. With his extra funds, Viscen began collecting rare wines and storing them in a private cellar. The “Wine Archive”, as he calls it, is his pride and joy. To this day, that cellar is the most reinforced chamber in any Alliance base. Cora, who had worked her way up to General in the armed forces and Admiral in the fleet, disagreed strongly with her younger brother’s “friends first” method of training new recruits, claiming he was too soft on them. Viscen chalked it up to underlying resentment and the fact that she was less successful.

Commander Zeth first met Blitz at age 34 whereupon he gave the boy the very same personal training he received as a young man. The commander saw Blitz’ twin returned, witnessed a multitude of new comrades join their cause, and led/participated in many more historic battles alongside the greatest men the Alliance could offer.

Then came the day of Cyrus’ Darkling’s death. The commander rallied his forces to attack the Dark Horizon base Blitz and Drake had infiltrated without orders and engaged one of the most legendary battles recorded in history. Neither side had any strategy; both came at each other head-on, for the terrain prevented anything else. Shortly before the battle’s end, Cora Zeth died from several bullet wounds at the hands of Dark Horizon. In a fit of rage, Viscen tore through enemy forces and killed Cyrus Darkling at pointblank, along with the dictator’s trusted advisor, Zoroaster. Moments later, he suffered a headwound and passed out.

Upon awaking in an Alliance infirmary, he found the fight was long over. Promoted to the rank of General in his sister's stead, he ordered her body incinerated. After a quick recovery, though, his drinking problem increased in magnitude. Since then, Viscen has fought alongside the Tears, his most favored men and women, in countless skirmishes. If asked, he will recount his exploits in fine detail. Even when he appears to be exaggerating about past missions, it’s the truth. When questioned about his success, Viscen will credit his heritage of ranking officers including, most importantly, his parents.

Battle Rank
Player: Wielder of the Sword
Character: Viscen Zeth -- Lightning Trigger
Innate Element: Earth
Overall Rank: VI
Strength: V
Defense: VIII
Elemental: IV
Speed: II
Skill: X

Current and Past Battles/RPs --
Innocence (Complete)
Rest in Peace (In Progress)
More to come!





Valerie

Name: Valerie Astrid
Alias: Lightning Brigand
Age: 29
Race: Valkyrie
Sex: Female
Innate: Lightning

Eyes: Blue
Hair: Blonde
Height: 6’
Weight: 137 lbs.

Weapon: Ryu-Shidensae, meaning “Lightning Dragons,” was the name given to the twin daggers she wields. Like all of the Tears’ weapons, they were crafted from rediron by the Keir lineage. While most of the Keir-crafted weapons house the power to channel elemental energy, the Ryu-Shidensae generate electric fields that stun the opponent on contact. Valerie’s secondary weapons include a custom forged shortsword and small round shield, which she only carries while dressed in traditional Valkyrie garb.

Armor
: Under most circumstances, Valerie wears a tattered T-shirt and tight-fitting shorts. However, she occasionally dons the garb of her kind during great battles, which consists of a golden breastplate over mail armor with a lamellar skirt and a helmet of gold. While the substance gold is not as durable as many other metals, it provides mild protection and fills the wearer with pride. Also, the helmet has a small hole on either side to let out her wing-like ears.

Strengths: Valerie is extremely fast, more so than Blitz, and wields her elemental might with great efficiency. Her abilities in close-range combat are second-to-none, as she can even use her daggers for defensive purposes. In addition, her lifestyle has taught her the art of stealth; she can sneak through crowded areas with ease because of her deliberately inconspicuous attire. In addition, her long Valkyrie ears give her keen hearing, and her race has an inherently powerful sense of smell.
Weaknesses: Is a terrible strategist and usually rushes into situations with all guns a-blazing. While her element is quite deadly, her aim with lightning bolts is only fairly accurate, so she does not excel in long-range combat. Her brash nature and lack of discipline tend to put her in tricky situations; she has a glib tongue and a loud mouth, which also get her in trouble, especially with authorities. As a result, Valerie does not work well with others (except Zeroun, her polar opposite).

Combat Style: In keeping tradition with her attitude, Valerie’s combat style is a completely incoherent series of jabs and thrusts, which are so lightning-quick that they tend to be effective for the most part. She wields her lightning-elemental powers with terrifying efficiency, channeling an ungodly amount of energy into every devastating bolt; this unusual ability is attributed to her fierce nature, which must have caused her to develop a high tolerance for pain. The average human could not withstand the energy she channels into her attacks without keeling over. As is with her swordplay, however, Valerie’s aim with her element is only sub-par. Merciless and brutal, Valerie is one of the last people you would ever want to have as an enemy.

Abilities: Perhaps her fierce nature is what led her body to develop power over lightning, but it cannot be said for certain. Either way, the element cannot be used in as wide a variety of ways as other elements, but is extremely deadly. One hit from a lightning bolt can kill, especially when wielded by this femme fatale.

Appearance: Her skin is rough from years of living in the heat and sand, but her blond, shoulder-length hair is usually fairly well kept. She often ties it into a pair of pigtails that hang down from the back of her head, reaching to the tip of her shoulderblades. When she is not fighting a glorious battle or hanging around the Alliance base stallcourts (giant garages where soldiers wait to be mass-deployed before a battle) in a jumpsuit, she wears tattered clothing to reinforce her uncivilized demeanor. A simple T-shirt with torn sleeves and a pair of pants sheared to resemble tattered shorts complete the mirage. Valerie can usually be seen leaning against a wall, frowning and with her arms and legs crossed. One of the most intriguing things about her appearance, which often give her away as being inhuman, are her ears which are long, furry, and creamy white. These ears are the signature of the Valkyrie race and a prime source of her inability to remain inconspicuous.

Personality: Her name literally means “fierce one with unusual beauty and strength,” which is fitting for her brutal nature. Valerie is a tormented soul at heart, but masks all of the pain (even from herself) with a crude tongue, and will not hesitate to snap at anyone who offends her; definitely not the type you would want to piss off. If she feels remorse for the hurtful things she says, then she does not allow herself to show it. Her lifestyle of thievery has taught her little respect for others, and the constant resistance of the police force has developed within her an intense hatred for authority. Valerie does not appreciate being condescended to, even when she does not understand what is being told. On the outside, she shows almost no positive emotion, even to her closest friends. However, it is impossible to have a better ally, for despite all her cruel remarks Valerie is a very loyal comrade and will gladly fight to the death to defend her cause. For a time, she was attracted to Drake, another of the Tears who had lead a tormented life; her thoughts on the matter now are unknown, since Drake developed a relationship with another woman.

History: Born on Earth in a desert region somewhere in the Eastern Hemisphere, Valerie was abandoned at birth and never met her parents. She was taken in and named by a lone female thief who raised her until the age of sixteen, then died at the hands of law enforcement. When the authorities attempted to take Valerie as well, she unwittingly called upon her power cells and fried them. Having discovered her innate elemental power, the young thief used her lightning to further her chosen profession. People of the Middle East came to fear the very mention of her name, and word quickly reached the ears and eyes of the Alliance. Not wanting their opposition to take advantage of such a valuable asset as the Astrid girl, they set out to locate her. However, even with all of their resources and manpower, Valerie evaded the search teams and went completely undetected by electrical equipment. Everywhere Valerie went, she left a signature mark: A four-foot crater in the ground, and an oddly shaped key in the center. After five years, the search was all but abandoned and Valerie was free to strike nearly any locale she wished. However, one day five years after the Alliance conceded in this endeavor, a couple of the Tears encountered and apprehended Valerie by chance at a prestigious bank. Her attempted robbery was foiled and law enforcement was well on its way, but Blitz and Drake quickly stole her away from the scene and tried to convince her to join the Alliance. She refused to give an answer, and escaped the moment they turned their heads. After a failed attempt to locate her again, the Tears returned to their mission, and later to their assigned base. Two days later, Valerie showed up at the Alliance’s doorstep and signed herself up on the roster. She fought with them for four years and learned much about herself, including the fact that she was a valkyrie, and even met her parents on her homeworld. She discovered and opened the gateway that led to the Realm of the Guardians, and confronted an apparition of her old mentor. Service to the Alliance gave her a reason to continue; a reason to fight for someone other than herself. When Blitz left to seek out the Dome, and Drake shortly after to find him, she accompanied the dragon-man on his quest to prevent an assassination attempt on his brother. However, after discovering that the assassin was one of the Cameo, Valerie set out to find and warn Blitz. Drake caught up with and defeated the Cameo before she could accomplish this, but Valerie did not learn this until later, after she had already discovered the Dome…

Battle Rank
Character: Valerie Astrid
Aliases: Deathbringer, Lightning Brigand, Lightning Tear
Player: Wielder of the Sword
Innate Element: Lightning
Overall Rank: VIII
Strength: V
Defense: IV
Elemental: XI
Speed: XI
Skill: V

Current and Past RPs--
Taming the Dragon (Dropped)
Rest in Peace (In Progress)
More to come!





Kyros (Out of Order)

Name: Kyros, (kee`-rôs) the Dark Armor
Alias: Dark Armor, God of Death and Destruction
Age: Approximately 10,672 (records of creation date were lost over time).
Race: Man-made cybernetic being.
Sex: Irrelevant.
Innate: Prefers darkness, but possesses power over all elements.

Eyes: Cold, dead and lifeless; an eerie metallic white.
Hair: None.
Height: 8”6’
Weight: 220 lbs.

Weapon: The Wraith’s Claw was designed specifically for Kyros by a rebellious sect of the Keir heritage which had entered into service of Dark Horizon. While the hilt is quite unremarkable, its black-as-night blade is constantly wreathed in wispy darkness energy, giving it an ethereal glow. Also, its shape closely resembles that of a hook-blade, a dangerous weapon with an egg-shaped cutout that could snare a foe’s neck; ideal for taking hostages.

Armor
: Kyros’ metallic carapace is composed of a substance called rediron, which is almost completely impervious to any physical substance other than rediron itself. In truth, Kyros is a coat of armor himself, and must take a host in order to access the full extent of his powers; so long as he reigns over Dark Horizon, he has a virtually unlimited reserve of potential hosts.

Strengths: God, where do I start? Kyros’ very composition, being of rediron, gives him complete invulnerability to conventional weapons, and significant protection from runic ones as well. In addition, it makes his claw-like fingers razor-sharp, capable of slicing through human flesh with ease. Housing power over every element gives him an advantage over every innate or magic-user that he comes across; power over the wind element allows the Dark Armor to lift himself into the air, as well as giving a boost to his already unfathomable speed. But most of all, being a machine gives him the ability never to forget. This may not seem so helpful at first glance, but consider that he can call upon any memory or tactical experience within the span of a nanosecond and use his ungodly speed to execute it in the most perfect combat-related way possible. In other words, he can see your moves coming and will know exactly how to counter them. See why I was reluctant to submit this, yet?

Weaknesses
: Holy- or light-based attacks/spells. Becomes careless if he's bored or unimpressed.

Skills/Magic: Kyros has power over all elements, and absolute mastery of every basic element and can wield each one with terrifying efficiency. He prefers darkness over the others, however. Since he is a machine, chaneling massive amounts of elemental energy through his body is not harmful, whereas humans would be killed by such elemental surges. The elements are as listed:

Fire [100% mastery]
Ice [100% mastery]
Thunder [100% mastery]
Earth [100% mastery]
Wind [90% mastery]
Darkness [N% mastery]
Light [85% mastery]


When Kyros fought Ja'gan, he stole the Apocrypha for a brief period and memorized all of the spells within. He can use the magik for a number of purposes, such as amplifying his elemental prowess, forming barriers or weapons, and even restoring his body if it becomes damaged in any way--not that it happens often.

Appearance: Cold, red eyes set deep in the head, though lifeless, strike fear in the hearts of those who lay eyes upon him. The body is a slick black with thin, dark-blue embroidering on the plated armor. Metallic muscle tissue supports the head and forms the inner ligaments of the arms, legs and torso. A large, red, octagonal crest adorns his plate-guarded head. Plated shoulders each bear a guard emblazoned with the DH brand. The gauntleted lower-arms are tipped with razor-sharp fingers capable of wrending a human in two. Each leg sports a broad plate which protects the muscle tissue within. The tissue itself contains whatever victim the Dark Armor claims.

Personality
: Evil to the core; it may sound cliched, but it is the only phrase that can accurately describe Kyros. He is willing to do whatever it takes to achieve his ends, no matter how horrible. Having never been programmed with the qualities of love or compassion, whatever kindness he may appear to display to his comrades and potential allies is merely cold, unfeeling logic, nothing more. Some mistakenly believe Kali Katima, his second-in-command, to be a possible love interest, but this is only foolish speculation. In truth, Kyros feels no mercy, no love, no compassion, and contains no kindness within his black heart of coal. On the contrary, the Dark Armor simply loves the sight of blood and the sound of his victims crying out in agony and terror. He craves power as well, the driving force behind his devotion to Dark Horizon. The idea of Divine Allocation originated with him; according to his ancient promise, all participants who contribute usefully to Dark Horizon’s war effort would be given a portion of their spoils including land, pilfered goods, and women. All who oppose him are mortal enemies; those who do not support him serve no purpose. He kills without cause, slaughters without reason, and his power grows with every life he takes.

History: Oh, good Lord, this is gonna span 10,672 years? o_o;; Oh well, here we go… Kyros was created by Dark Horizon 6,200 years ago during the Olden Age and before the first massive memory wipe of mankind, when the syndicate believed they were on the brink of losing the Great War. Reading Ethan’s profile will offer more insight as to what I’m about to explain. The Dark Armor quickly established himself as a threat to the Alliance, leading Dark Horizon to conquer four major capitals in just one month. When he participated in the battles himself, the most havoc was wrought. Still, his abilities were not fully developed; overconfidence began to manifest itself in his growing artificial mind. Eventually, Kyros overstepped his boundaries and offered a direct insult to the Goddess of Ice, Crystalis, by freeing one of her captives and turning the poor mortal girl into a deranged killing machine. Direct combat between the two god-like entities began almost immediately, and Kyros emerged victorious. He banished the Goddess to the Earth as a mortal, sapping her powers for his own wicked purposes. Blaisek, the God of Flames, came down to Earth and took a mortal form in order to aid her in a resistance effort, but Kyros paid the two little heed. Instead, he began to inflict his fury upon the Alliance, forcing them into a corner. For just over two-hundred years, the small organization suffered repeated defeats and few victories; Dark Horizon went on to conquer more than three-quarters of the Eastern Hemisphere as well as numerous portions of the West. One particularly vicious campaign forced the Alliance to order all civilians into the Citadel of Time, which contained a well that served as a looking glass into the depths of time. When Kyros ordered an attack on the citadel and destroyed the looking glass, known as the Eye, somehow all beings within the citadel suddenly lost all memory and conscious thought; mankind had just become a civilization of Neanderthals. This marked the beginning of the New Age, one in which the Alliance and Dark Horizon were cut off from the general public. But then, seemingly from nowhere, Crystalis and Blaisek appeared, struck down Kyros, and unleashed a blaze of glory upon Dark Horizon. While the syndicate was suffering from its loss, a small contingent of the Alliance stole away with the Dark Armor’s remains and placed them in a monolith hidden deep beneath the Earth’s surface. This monolith was specifically designed to suppress Kyros’ elemental and physical abilities, but could not completely destroy the Dark Armor altogether; anything short of total atomic disruption would not be capable of such a feat. Over time, the wicked dictator was forgotten. Then, one day more than 8,000 years after his utter defeat (now the year 4268), an immortal by the name of Ethan Paragrine unwittingly placed the Dark Armor’s remains upon himself, hoping that it would allow him to defeat an assassin who hunted him. But as soon as he donned head-piece, Ethan became the unwilling new host for Kyros, and the ancient evil was revived. Immediately taking the place of the recently deceased Cyrus Darkling as head of Dark Horizon, the Dark Armor asserted his presence to the Alliance. This time, however, he maintained his syndicate’s secrecy, knowing that the general public would cause an unnecessary panic if he revealed the Great War to the world. So he pressed onward, leading his masses against his long-time foes and once more forcing them into a corner. When the final hour drew near, the Alliance left their future in the hands of an ancient prophecy: That when darkness gripped the Earth, choking out the light, fate and destiny would weep for the victims. Their tears would fall from the stars, pelting the darkness and forcing it back. But Dark Horizon laughed upon seeing the Alliance’s desperation, and pressed their efforts all the more, expanding their conquest to encompass the galaxy. Zeltonubari IV was particularly indignant about Dark Horizon’s actions, but did not retaliate due to their pacifist nature; Dark Horizon was not focusing on the Zelts anyway. But then, the syndicate suddenly expanded their influence again, claiming Zeltonubari IV as their own. When one Zelt escaped the blockade and retreated from his homeworld to seek aid from Earth, two young boys suddenly appeared on the Alliance’s Elite Forces roster, and soon Kyros found himself face-to-face with Blitz and Drake. While Kyros deftly defeated them, forcing the two to retreat, they had survived a technique he previously understood to always be fatal. Psyx appeared on the Elite Forces roster only a week later, establishing himself as a psychic. Concerned but undaunted, he ordered an investigation on the two boys. He learned everything about Blitz and Drake, including the fact that Drake had once been in the service of Dark Horizon for a week or so. He also learned that the Alliance was seeking out special weapons designed by the Keirs who had believed strongly in the Prophecy of Tears. After aiding in the destruction of a small town to eliminate a group of traitors (this was the event in which Amy was registered into the Alliance), Kyros personally led a mission to recover these weapons before the Alliance could reach them, and was successful. But both Blitz and Drake showed up once more, stealing the weapons right from under Dark Horizon’s nose. Suddenly feeling threatened, Kyros sought out a power great enough to destroy his foes once and for all. His search led him to the Realm of the Guardians, in search of the Supernova technique. However, a chance encounter with the Star Bather ended in disaster for both teams. The Dark Armor sustained so much damage that his host was released, leaving the dictator to seek a new one among Dark Horizon’s ranks. Having done so, Kyros sought out the Star Bather in an effort to acquire its power to draw energy from the stars themselves, and was successful. But when he returned, Ethan and a girl named Valerie Astrid had joined the Alliance; what was worse, he, Blitz, Drake and a new person, Zeroun Adli, had acquired the power of the Supernova technique. Zeroun had previously been the leader of a group of spies sent to infiltrate the Alliance, and his betrayal naturally infuriated the Dark Armor. Kyros immediately set out for the Realm of the Guardians, leaving Dark Horizon in the care of his First, Kali Katima, who had once been the foster mother of Blitz and Drake. The Guardians were unwilling to allow him access to the Supernova’s power, and the Dark Armor was so furious that he completely destroyed their realm. Upon his return, he found that his forces had developed a substance that could nullify a body’s power cells, and had somehow managed to kidnap Blitz. However, only minute before Kyros returned, Kali had succumbed to human emotion and freed her son. Kyros slaughtered his First in cold blood, unaware that Blitz was still in the process of escaping the base and could hear the horrible cries of agony. Shortly after, Kyros learned that Commander Viscen Zeth (promoted to General shortly after) and a bizarre dog-like creature named Hybrid had discovered power within themselves. Blitz, Drake, Amy, Viscen, Valerie, Zeroun, Ethan, Hybrid, and Psyx were suddenly blatant on their position. The called themselves the Tears, and soon people grew to call their power “Destiny’s Lament,” according to the prophecy. There are many accounts too numerous to mention in which Kyros was directly involved in battles with the Tears and brought about significant events. Suffice it to say that he’s been around for about ten years now, since the fall of Cyrus Darkling, and the two sides have fought themselves into a standstill. The world became publicly aware of the Great War thanks to the wretched Dark Horizon, and a terrible event occurred which I cannot reveal at this time (it takes place after whatever may happen in the BA, anyway). Now all impatiently await the final battle, hoping that it will come soon…

Battle Rank
Character: Kyros, the Dark Armor
Player: Wielder of the Sword
Innate Element: Darkness
Overall Rank: X
Strength: IX
Defense: X
Elemental: IX
Speed: X
Skill: X

Current and Past RPs--
Innocence (Complete)
More to come!

Character Fiction--
You Whispered My Name as You Died (Complete)
More to Come!





Other Characters



Giathra

Name: Giathra (gee-ah`-thrah)
Alias: N/A
Age: 45
Race: Presumably human
Innate: ???

Eyes: White, blind
Hair: None
Height: 6' 2"
Weight: 155 lbs.

Weapon: The only thing he possesses that comes close to a weapon is his right forearm, which is covered in charred black flesh. It is extremely toxic somehow and can melt through flesh like sulfuric acid through paper.
Armor: None

Abilities: Giathra has power that, other than himself, only two beings have ever been known to possess. One of them is Arc, the Celestial of Life; the other is Oro, the Celestial of Death. In short, Giathra wields power over the forces of life and death. He can consume living energy as well, which fuels his power.

Assimilation: When one of Giathra’s victims is at critical health and on the verge of death, he can consume their living energy. This regenerates a very small amount of skin on his body and heightens the strength of his ESECs considerably. However, when a person’s living energy is drained, they will die instantly.

Renewal: Giathra can force the living energy he has consumed into other individuals, boosting their elemental and physical strength. If the person to which he gives the energy is near death, then this will restore them to almost perfect health. Living energy that he has imparted to individuals can be reacquired at any time, not only when the person is near death.

Possession: When desperate, Giathra can exhume a relatively small amount of living energy into his foes and then use that energy to control their bodies. This can be done on people as well as animals, though beings driven by instinct are much easier to possess because they offer less resistance. The control he gains over them varies with the amount of living energy he uses in the act, but releasing large amounts can harm him. The energy he releases can be reacquired at any time.

Appurtenance: By excreting his acquired living energy into an object, Giathra can control its movement through space, defying the laws of physics and using it as a weapon. This is vastly easier to execute than possession, seeing as how inanimate objects offer no resistance to his efforts to control them. Doing so also requires very little living energy.

Descry: By focusing his living energy in the atmosphere around him, Giathra can perceive the world around him even more clearly than if he were looking through his own eyes. This allows him to see in all directions simultaneously, however, and also lets him perceive his surroundings even in absolute darkness. Needless to say, descry is far more effective than sight by eyes.

Strengths: The living energy that lies dormant within him can be used in a variety of ways. His ESECs and the living energy they have consumed give him speed and strength greater than that of normal humans, though he still cannot compare with beings of great power such as the Wielder of the Sword or the Heavenflame Samurai.

Weaknesses
: Touching his muscle tissue causes him minor pain, and the lack of skin makes him vulnerable. When he releases living energy in the act of possession or appurtenance, his strength and speed lessen slightly.

Drawn Out Explanation of His Power: (Note: Please read Blitz’ character profile to understand energy and energy consumption more fully.) Giathra’s power is unlike anything that other humanoids can possess. While most draw energy from the elements, Giathra draws his power directly from living energy, or the life essence of sentient beings. Living energy is unique in that it is connected to its owner’s ESECs and directly linked to their life force. Of course, its strength is amplified by ESECs, thusly lengthening life and increasing the strength of one’s immune system. If that living energy is relinquished, then a person will instantly die. Upon its wielder’s death, living energy simply ceases to be. Giathra has the unique ability to manipulate this life energy when a person is near death and their will is suffering. When he calls upon his ESECs, his body acts as a beacon to the living energy, drawing it from its original bearer and into himself. The resistance offered by beings who are still healthy makes it almost impossible for him to draw out their energy. For some reason, which is not at all explained, this regenerates a very small portion of Giathra’s missing skin.

Combat Style: After many years of avoiding detection from authorities and masking himself from the public, Giathra has developed a very careful and calculated style. The skin of his right forearm, now fully regenerated, can burn through flesh like sulfuric acid through paper, so even brief contact with his arm is highly dangerous. For the most part, since his nerves are so frail without his skin, he prefers to stay back and use whatever nearby inanimate objects he can find to assault his enemies. One of his favorite ways to kill opponents, though, is by possessing their pets and using the normally cuddly creatures to tear their owners apart.

Appearance: Look in a biology text-book. Find that universal image of the muscle tissue layer inside of the human body. He looks a lot like that. The only real difference is that the skin on his right forearm (the part with the hand, for those who aren’t aware) has been restored. However, that skin is black as if charred by intense flames due to the corruption of his soul. A smoky film constantly enshrouds the skin, terrifying those who see Giathra. His milky white eyes also haunt any who happen to catch a glimpse of him. A dark-gray, hooded cloak which conceals his corpse-like body is the only thing that prevents all those around him from going mad.



Personality: Giathra never speaks unless necessary because the vibrations of his vocal chords hurt his lungs. His mind is almost always wandering, usually settling on morbid thoughts of brutal violence and bloodshed. After so many years of slaughtering people, he has become a dark and twisted individual. He taught himself to enjoy killing to make his quest to restore his skin more bearable, but it backfired. Now he feels no remorse for his awful actions and slaughters innocent civilians by the load whenever he gets an opportunity to do so without being detected. He loves the feeling of blood on his muscle tissue, and the screams of dying women make him happy.

History: One day, a man awoke and his skin had gone missing. Also, his sight was suffering from a slight blur. In his panic, he realized that he remembered nothing of his past but a single name: Giathra. Deciding that this must be his own name, he adopted it and quickly rushed to a hospital. People in the streets were terrified of him and even doctors forcefully removed him from their establishments. Giathra was considered a freak of nature, and no one wanted anything to do with him. On a quiet street, while returning from a medical lab with particularly violent staff, he encountered a deranged man. The man was frightened by Giathra’s appearance and attacked in fear. This was when Giathra discovered his power over living energy; he attacked the man in self-defense and called upon his ESECs instinctively. As soon as the man’s life force began to wane, Giathra’s ESECs consumed his energy, killing him instantly. To his surprise, the skinless murderer had regained a slight bit of his skin on his right hand; hardly a millimeter, but it was still something. In morbid curiosity, Giathra killed the next man who cursed him for his appearance and consumed the victim’s living energy. The tiny speck of skin expanded slightly, and he quickly realized that consuming people’s living energy regenerated his missing epidermis. For a long time after that, Giathra killed anyone who insulted or cursed him. But then, a little over a year after he became a murderer, he began to feel regret for the lives he had taken. In addition, his sight had gotten worse and he was almost completely blind. By this time, he had regenerated four of his fingers and a small section of his palm. But Giathra did not want to give up on ever reacquiring his skin. So, in the worst act any man has ever committed, Giathra began to harden himself whenever he slaughtered an innocent individual. Over time, more than two years later, he had grown to enjoy taking lives. During those two years he learned to control the living energy he had acquired in disturbing ways, the first of which was what he grew to call descrying which allowed him to see even though he was now completely blind. Now he spends his time using his wicked powers to slaughter innocent people by the bucket-load whenever he has the opportunity to do so without being detected by authorities. He prefers to attack passersby at night on empty streets, or intoxicated teenagers in darkened alleys, but if all of these secluded areas in the world suddenly disappeared, it would not stop Giathra from regaining his skin.

Battle Rank
Character: Giathra
Player: Wielder of the Sword
Innate: ???
Overall Rank: V
Strength: IV
Defense: II
Elemental: IV
Speed: III
Skill: VII

Current and Past RPs--
Upon the Wings of the Wind (Dropped)
More to come!



Eilis & Ilk

Name: Eilis Saskia (meaning “caring protector of mankind”)
Alias: N/A
Age: 19
Sex: Female
Race: Immortal/human (a half-breed)
Innate: Ice

Eyes: Forest-green
Hair: Dark dirty-blond, drawn into a ponytail that reaches just past her shoulderblades.
Height: 5 ft., 7 in.
Weight: 125 lbs.

Weapon: None

Armor: A lamellar vest beneath her clothing.

Strengths: She has a very potent mind and can devise plans that carry her safely out of seemingly hopeless situations.

Weaknesses: She was never taught to fight and therefore lacks the proper skills to combat her foes. Her physical strength is somewhat lacking, so hand-to-hand combat is not a style she excels in. To make matters worse, she has immense trouble controlling her element. In addition, because of her innate element, she is weak against fire and high temperatures.

Abilities: Eilis has power over the ice element, one of the more versatile of elements. Her inventive mind gives her the ability to use it in clever ways, but her control is severely lacking, so she cannot always achieve the desired effect.

Eilis can create a double-edged sword and a body-length shield from nothing but ice by condensing the energy into a solid form. She lacks the power to wield them properly, and her lack of elemental control can sometimes result in a dull edge for the blade or a hole in the shield’s surface. Because of its intimidating nature, she came to call the set Devlin, which means fierce and brave.

Combat Style: Having never been in a fight before, Eilis is uncertain about her coming battle with the looters. Ilk has been working to improve her footwork and even takes a human form from time to time in order to fence and spar with her in the hopes that such practice will improve Eilis’ fighting ability. She prefers to stay back and use her ice elemental abilities to aid Ilk while he takes the primary offensive, but her pet worries that she will be unable to defend herself if he is unable to offer aid for some reason. Since her control over the ice element is far from perfect, she cannot use it effectively in one-on-one combat and she lacks the physical strength to wield her sword and shield properly. If the two are separated, things might not end well for the youthful elementalist.

Appearance: While Eilis is not as concerned with her appearance as many of the other women on her island, she takes great care of herself. Her silk-like hair is rich and clean, tied into a ponytail with a small, crystalline thread. Her eyes are large and give her a kind glow. A heart-shaped face matches her slender neck and long elven ears. Her arms are tone but not muscular; likewise for her legs. She wears a pink tunic with magenta hems. A lavender sash trails from around her waist, tying the tunic tightly. A pair of tight, velvet stockings—also lavender—adorn her legs. The ends have been cut off to reveal her feet, which sport comfy, water-resistant, black sandals. Ilk is usually sitting quietly upon her shoulder.

Personality: Eilis is a very kind and forgiving person, and loves to help out her neighbors on Eldon island in various ways. Before her friendship with Ilk, she was often quite cowardly, but the little creature has inspired a sort of courageous attitude in her. Even when the situation is bleakest, she is almost always smiling. During all her time on Eldon island, she has never been in a fight and not once did she think about taking a life. Since the incident at her home, though, she seems more determined, more vengeful. All of her kind and loving qualities are still dominant, but she now possesses an uncharacteristic focus that surpasses the mere desire to accomplish a task. It is a thirst for revenge, to take back what the looters stole and gain blood recompense in Eldon’s behalf.

History: Eilis was born and raised by her mother on the coast of a small island called Eldon which is not on any map. She never knew her father, and often asked her mother about him when she was younger. But the wizened woman would always respond with a warm smile and the calm words, “Maybe when you are older, dear.” Eilis was comfortable to wait patiently for this answer for many years, and in time forgot about her unknown patron. She spent her time helping out others on the island and acting as an assistant to the elder, a wise old imp with a warm heart and incredible knowledge. In his youth, the elder was a proficient elementalist, but his power faded with age. Once, he unwittingly told the girl that her father had been the only visitor ever to leave the island. The elder received a scolding from Prudence Saskia after young Eilis questioned her mother about this. When Eilis was fourteen, she encountered an odd little creature which she quickly befriended. She named it Ilk because she had no idea what it was, and shortly discovered that her new pet could change its size and shape at will. Shortly thereafter, Eilis became more brazen than before and began to venture into the forests of the Eldon which were inhabited by wild animals. With the help of Ilk, she slew many beasts and brought them back to her village for her friends and family to eat. Since then she has become much more outgoing, but still retains many of her highly effeminate qualities such as the fact that she does not like fighting. However, despite her slightly pacifist tendencies, she warded off any wild animals that happened to make their way into the village, defending her home from the savage wilderness of the island. Then, one day ten months after Eilis’ eighteenth birthday, she returned from an inland hunting trip to find her village in ruins. Houses were aflame, dozens of people were dead, and nearly all of the crops and supplies were gone. Eilis encountered the village elder outside his hut, mourning quietly. He explained to the youth that raiders had attacked the island and stolen all of their food and most of their construction materials, and even taken women with them when they left. Suddenly filled with dread, Eilis rushed to her home on the other side of the coast. To her terror, Eilis’ mother had been mortally wounded. The next morning, several of the village medics took the old woman into their care, but there was little they could do. She remained in a deep coma, and the young elementalist was left alone.

Four days later, after gathering generous donations from the villagers, Eilis set out with Ilk to find the looters that had attacked the island. She did not know whether she wanted revenge for her home or for her mother, but she had more important things to worry about. Together the mismatch duo wandered the seas, searching for a ship bearing the sign of white and red stripes and white stars in the night sky. It has been four months since then, and Eilis has found nothing…

Name: Ilk
Alias: N/A
Age: ???
Sex: For all intents and purposes, male.
Race: ???
Innate: ???

Eyes: His irises have no color, and are blended with the whites of his eyes. So basically, white with tiny black pupils.
Hair: None
Height: 3 in.
Weight: Light as air!

Weapon: None

Armor
: None

Strengths: Varies depending on the form he takes.

Weaknesses
: Varies depending on the form he takes.

Abilities:

Morph: Ilk can change his size and shape at will, mimicking any object, person, or animal. As of yet there is no definite limit to the size that Ilk can adopt, but the largest thing he has ever become was a 40 x 15 speedboat, cabin and all. Ilk uses his unique abilities to aid his master in whatever she may do, protecting her from any who would bring her harm. However, Ilk cannot change his color; anything he becomes will remain a semi-transpartent shade of black.

Combat Style: Not so much a style, per se. For the most part, Ilk adopts the offensive for the sake of his master, and lets Eilis use her element to back him up. Sometimes he will transform into a sword for her to wield. But Ilk’s most amazing ability—second, of course, to his morph power—is the fact that he never takes a hit. He can use his morph power to create holes in himself, forcing the opponent to miss whenever they attack physically. Projectiles are even easier for him to avoid because he has more time to see them coming. He can act independently of Eilis, but will follow any commands she gives without fail.

Appearance: The form Ilk takes when not protecting his master is a three-inch, black fuzzball with a pair of wide, curious eyes. Ilk communicates through incoherent squeaks and gestures which he creates using his morph power. It is impossible not to be attracted to such an adorable creature.



Personality: Ilk possesses an odd sentience which does not extend to the ability to question the meaning of life. Instead, Ilk is more of a very highly intelligent animal with masterful control over his morph power. Eilis once taught him to wink, and he took to doing so whenever he does something clever. It always ekes a giggle from his master. There is a noticeable symbiotic relationship between Ilk and Eilis, though what the fuzzball gains from this relationship is unclear. Ilk never questions Eilis and always does as he is told; it is as though his master is his moral basis, a religious icon of sorts. Whenever Ilk is unable to help Eilis, he will squeak furiously and begin to bounce up and down in his normal form. For the most part, it is difficult not to think of the little fellow as cute, even adorable.

History: No one knows yet. But perhaps our little fuzzball’s history will become clearer in time?

Battle Rank
Character: Eilis Saskia
Player: Wielder of the Sword
Innate: Ice
Overall Rank: III
Strength: II
Defense: II
Elemental: III
Speed: V
Skill: IV

Battle Rank
Character: Ilk
Player: Wielder of the Sword
Innate: ???
Overall Rank: V
Strength: IV
Defense: VI
Elemental N/A
Speed: II
Skill: VIII

Current and Past RPs--
(More to come!)

Character Fics
Heartless March
(More to come!)
Last Edited by Vroomfondel; 11-15-2009 at 12:50 PM. Reason: Reply With Quote
Advertisement
  #387 (permalink)   [ ]
Old 06-24-2005, 03:45 AM
DanielDanciu DanielDanciu is offline
Zora Warrior
Join Date: May 2005
View Posts: 411
Re: Character List

Ok, here's Hirada.

Name: Hirada
Age: 30(looks 13)
Sex: Female
Race: Gerudo/Cyborg
Eyes: Yellow
Hair: Medium-length, wavy red hair
Weight: 95lbs.
Height: 5'3"

Weapon: Hirada's arm can change into certain weapons, in which she uses in battle:
Energy Sword- Hirada's arm changes into a energy sword, made up of phazon, which makes it indestructable, but can't cut through tough materials(i.e. steel)
Energy Cannnon- Hirada's arm changes into an phazon energy cannon, which fires phazon at her opponents in many forms(beam, blast, wave)
Energy Grappler- Hirada's arm changes into a grappler, which can latch onto man surfaces.
Armor: Hirada doesn't have any armor.

Srengths: Hirada is strong, acrobatic, and can change her arm into certain weapons which she uses in battle. Hirada's body was built with fluid-propulsion systems, which allows her to 'fly' underwater.
Weakness: Hirada is half machine, so she is suspectible to thunder/electric attacks. She wears no armor, so she can be hit easily. Her internal structure is made up of a fairly heavy metal, which slows her down.
Magic/Skills: Hirada doesn't use magic.

Apperance: Hirada is a yelow-eyed, red-haired, dark-skinned, gerudo/cyborg. Despite her age, Hirada looks as if she was 13. She wears tight blue jeans, and a red top similar to the ones gerudo women wear. She doesn't cover herself up, opposite of the gerudo style. She also is tone and attractive, which cathes her opponents off guard. Under her external appearance is a framework of machinery and biological components, which make up her body.

Personality: Hirada is a open-hearted person, and will not do anything that will harm her friends. Despite her bratty attitude, Hirada can be a good friend, or a very dangerous enemy, depending on how others treat her. She likes to talk alot, but doesn't say anythng rude or dishonest.

Bio: In the future, the world of hyrule's technology has advanced greatly. People's lives have been made easier through the invention of machines. People have long thought of the idea of never dieng, and have tried many ways to do it, but all have failed. People then thought of fusing the power of machines with biological components, thus the race for the world's first cyborg began. Many people have tried, but none have succeseeded. One scientist by the name of Sodun took on the task. Every time he tried, there were either mechanical or genetic mistakes, so he stopped making, and started thinking. After 5 years of long and hard biological and enginereeing studies, Sodun had perfected his bluprints. He then set to make his dream possible. Sodun looked for the dna of a child from an ancient bloodline of the sage of spirit, Nabooru. Why did he do this? No one knows for sure. After 2 years of genetic engineering, Sodun had succesfully created the world's very first cyborg. He then named his creation Hirada, after the name of the gerudo queen who had eneded the ancient feud between two ancient races: the gerduo and hylians. After this achievement, Sodun had then sought out to make a bond between his 'daughter', but he found out she didn't have a 'soul'. Sodun then reprogrammed Hirada to have the same mental capabilites of a normal person. The government soon learned of Hirada, and raided Sodun's home, and kidnapped his creation, and brought her to their military base. There they shut her down, and took her apart, in an attempt to make her a military weapon. After that achievement, the military 'awakend' her, not knowing she had free will. Hirada soon learned what had happened, and destoryed the very people who had given her the new powers she possesed. From then on, Hirada became a fugitive, and ultamitey, an enemy of her world. Hirada then ran to a shut down, quantum physics lab, and found a time-machine. The machine turned on, due to her presence, and sent her back in time, way back. She then appeared in ancient Hyrule, in the Gerudo Fortress. After her appearance, the gerudos soon discovered about her and her powers, and accepted her, in an attempt to manipulate her great power. She entered their military ranks, and became a spy. One day, she was sent ot the Lost Woods to gain some information from the Kokiri tribe, and she set off to complete her task.
Reply With Quote
  #388 (permalink)   [ ]
Old 06-24-2005, 11:59 PM
The Elemental Philippines The Elemental is offline
Random Title
Send a message via AIM to The Elemental
Join Date: Feb 2005
Location: I have no idea... really
View Posts: 546
Re: Character List

Here she is, my final Elemental....well maybe not my final one.

Name: Zephia
Age: 19
Race: Elemental
Sex: Female
Hair: Short, straight, and brown.
Eyes: Black
Weight: 105 lb
Height: 5'2"

Weapon: A pair of Sais

Strengths: Can easily distract enemies with her hyper adittude. She is very quick on her feet, hands, and any other body part. She uses breakdancing as a fighting style to confuse her enemies. Can control and create wind.

Weakness: Is very spontaneous. Never thinks things through. Always follows heart and not what others say is the best thing to do, which can lead her into traps.

Skills/Magic:
Element Boost(skill)-When surrounded by wind her power increases.
Whirlwind(attack)-Fires a strong blast of wind.
Wind Spin(attack)-Spins around really fast and creates a small tornado.
Sonic Boom(attack)-Claps her hands once and creates a small sonic boom.

Personality: Always happy and optimistic. The most cheerful of the Elementals.

Appearance: Has a smile on her face 24-7. Barely frowns. She is very petite for her age. Wears a pink tank top, white capris and brown flip-flops.

History: Was born on the planet Force. Her kind could control the elements. But her planet was destroyed by an unknown force. Only eight of her kind survived. Five landed on Earth and the other three were lost. She was one of the three that were lost. She and two other Elementals, Tidra and Flash, landed on a strange planet called Warlob. Warlob was a baren planet, but had enough wildlife and water to keep the Elementals alive. Flash soon left the two girls and went off on his own. Zephia and Tidra became very good friends. They trained with each other and became stronger. The only thing that kept them alive was each other.

After 15 years on planet Warlob, she met the five other other Elementals. She first thought they were a threat so she fought with them for awhile. Blaze then explained the situation. She agreed and brought them to Tidra. Tidra was happy to she her long lost sister and went off to find Flash. Zephia and Tidra tried to reason with him but he knocked them out. When Zephia awoke, she saw Blaze and Flash talking. Flash wanted to get stronger so he agreed to join them. All together, the eight Elementals returned to Earth and trained to get stronger and find the force that destroyed their planet.
__________________

[Blaze][Lily][Frost][Lumis]
[Shadow][Zephia][Tidra][Flash]
Reply With Quote
Advertisement
  #389 (permalink)   [ ]
Old 06-25-2005, 12:29 AM
Guest
View Posts: n/a
Post

Name: Sorik Osuna
Age: 36
Race: Zora
Sex: Male
Hair: none
Eyes: Blue
Weight: 130
Height: 6' 0"

Weapon: His first weapon, or weapons, are his hands, which give him an upper edge in battle due to grueling training done in solitary.

His second weapon is his sword. He learned the way of the sword after joining the Royal Hylian Army.

Armor: (if none leave blank)

Strengths: Sorik has many strengths, especially against Fire. Training for several years, he learned to endure pain and take hits. Even due to the toughneness of his skin, swords or arrows can pierce his skin, nut he is in no way, shape, or form, invincible.

Weakness: Due to his training, he has know physical weaskness, but can be greatly hurt by lightning type magic.

Skills/Magic: Some skills that Sorik has derive mainly on his strength. Especially his fist-fighting, which depends mainly on his arm strength. Bust his swordfighting depends mainly on his arm strength and stamina, which he is powerful in.

Personality: Due to hard times he encountered as a child and some of his adult years Sorik is a cold, hard-hearted Zora who rarely ever shos the soft side he is always hiding from anyone.

Appearance: Sorik, a dark-blue Zora who is tatooed in black all over his body. He wears no clothing, as no other Zora does, but wears a guantlet on each of his forearms. His ears are poerced all over the place as is his nose. He has a scar on his eye and another one on his back that starts at his forehead.

If you're interested in knowing what the tatooes say, they read, 'Though heroes may fade away in time from all reality, but legends, like rock, though may be broken into small pieces and become unseen to a person who is weak of mind or heart, last forever.'

History: Sorik lived a peaceful life, ina Zora village under the sea, until his brother becoame deathly ill. Pollutuion from the water caused him to be this ill, and the hard thing to grip, it could have been stopped. By the person who Sorik murdered.

Sorik murdered Asura Likotti, a once-heartless Zora who was the only one who had a connection with the people who could have prevented his illness. The Gorons.

Angered by Asura's refusal, Sorik took matters into his own hands and brutally murdered him. The leader of the Zora village punished him, giving him the scars he has now and banished him. After banishment, Sorik explored Hyrule, learning the Goron style of fighting abd the way of the sword.

After observing for years, the fighting style of the Gorons, Sorik took into his own hands to decide to learn how to use them. He spent years practicing this style, mastering every technique the Gorons learned.

He became very strong during this period, but would never have the strength to face off against the Gorons. It was because of this he practiced this art in secret, careful not to be seen or heard by the Gorons.

Then he learned the way of the sword by joining the Royal Hylian Army. After spending a few years traing, he quickly mastered the way of the sword, but was given the boot for often going solo on important missions.
Reply With Quote
  #390 (permalink)   [ ]
Old 06-25-2005, 03:14 AM
HalfDemonDan United_States HalfDemonDan is offline
Goron
Send a message via MSN to HalfDemonDan
Join Date: Apr 2005
Location: Ottumwa, IA
View Posts: 251
Re: Character List

Name: Kohana

Alias: The Rampaging Demon

Age: 27

Race: Dog Demon

Sex: Female

Hair: Long silverish white hair

Eyes: Icicle blue

Weight: 124 lbs.

Height: 5'9"

Weapon: The Rampager

Armor: The komono she wears gives her complete protection over ice. Thats all she's got.

Strengths: She can run at high speeds. Being fast she can dodge easily. Kohana can hit her opponents hard meaning she can hold her own without a weapon. She has magical abilities of ice that are quite strong.

Weaknesses: She has little defensive as in she gets hurt from almost any physical attack. Her magical weakness is fire. Kohana sometimes can't control her anger.

Skills/Magic: The Rampaging Spirit- Strengthens power and speed.
Poison Aura- Puts up a toxic aura that has a 3 foot radius. Toxic is mild but painful.
Toxic Gas- Kohana generates toxic from her hands and throws it at opponents.
Ice Blade- Turns The Rampager into a blade of ice.
Frostbite- Kohana makes a freezing blizzard in a 5 mile radius. She can seem invisible while this spell is in effect.
Temptation: Seduces men in close so Kohana can strike them with their gaurd down.
Demon Form: Kohana turns into her demon form of a dog that has fur the same color as her komono and eyes.

Appearance: Kohana is in the appearance of a human with long pointy ears. She has beautiful silverish white hair. She wears a komono robe made by her mother. The komono robe is icicle blue from the neck all the way down to her feet. The Rampager is a weapon handed down to males of her family. Since Kohana has no other relatives of her generation she inherited the sword instead to pass down to her son if she ever bore one. She has The Rampager on her back. Kohana's striking beauty can make all men stunned. Her claws are filled with poison that can kill a mammoth. She has fangs that are as tough as a rhino's skin. Kohana always wears a necklace her dead grandfather gave her.

Personality: Kohana is not kind toward those she regards as weaklings. She respects those who are stronger but looks down upon them if she becomes stronger than them. She is extremely nice and flirtatious towards other demons of her kind and regards all family as precious. She may seem rude at times but she is thoughtful and kind. She is determined in battle and will not stop until she is unconscious. When she is in her demon form she disregards all life.

Bio: Kohana was given her name because of her beauty. Her name means little flower. Her personality towards weaker people don't give the impression of what her name means. Kohana was still the most beautiful out of the demons in the area. Other females were jealous of her beauty and were often cold to her. It didn't bother her as she was even colder to them.

At the age of thirteen Kohana was trained by her father the ways of the swordsman. Kohana's father treated Kohana harshley and therefor caused Kohana to cry a lot. After 11 years of training she completed it and gained the right to weild The Rampager. The Rampager was a weapon forged by a mastersmith for her great great great grandfather after he saved the mastersmith's life. Kohana at age 24 valued the honor of the katana and vowed to live like her grandfather although she is cold to most.

The next day after her training was complete she left a note saying, "Dear mother and father, I have left on a journey to find a place called the Battle Arena. I hope to improve more and gain a little profit on the way. If I do get some money I shall send part of it towards home. I'll try to visit every now and then. With lots of love, Kohana" Her parents weren't shocked at all. They knew she would except the life of a warrior when she was training.

Kohana travelled for 3 years trying to find the Battle Arena. She fought against many demons and has never lost. She, in one battle, went beyond the point of stability and transformed into her demon form and slaughtered her opponent. She often trained after that to keep herself from ever doing that again. She one day came upon a traveller and asked for some directions. The traveller pointed to her that was just three miles away if you keep taking the same route you have been. She arrived at the Battle Arena with a pleased smile. Kohana finally completed her journey but her life's quest was far from over.

-------------------------------------------------------------------------------------------------------

Name: Tsunami Tide

Age: 2,055

Race: Water Spirit

Gender: Female

Hair: None

Eyes: White glowing eyes

Weight: 89 lbs.

Height: 5 ft.

Weapon: None

Armor: None

Strengths: The ability to move quickly in water and hit enemies with water

Weakness: Ice and is hurt by swords badly

Spells: Riptide- calls a small amount of water to hit anyone in the way

Drown- creates a water-based barrier to fill up the area to drown all non water-based creatures

Water Sheild- protects against fire and some physical attacks

Water Sword- creates a sword of water that only stays intact for a 20 minutes

Spray- sprays water at an enemy

Tsunami- calls a tsunami to drown enemies

Appearance: A water spirit made completely out of water in the shape of a human. Her eyes glow white. This water spirit has no legs. Her water body is on the ground while the rest of her looks sort of like a human. She has no physical feeling but can get beat by getting hit by normal mortal weapons.

Personality: She is kind to those who respect the waters she protects. She punishes all those who disrespect the waters. She is nice most of the time. She will not attack anyone on no particular reason. She hates fishermen and scooba divers. She is aggressive in battle.

Bio: Tsunami Tide was created from a sage who wanted to protect the magical pool that sparkled with twinkles like stars. The sage was a gaurdian of the lake and the temple that lied underneath. After the sage died she was put in charge of the same duties. She does not permit anyone to get into the temple. She hides it with a series of whirlpools that surround the area. Otherwise she just keeps the lake clean. She hates fisherman so much that everytime that fisherman come she attacks them. She also throws out scuba divers when they invade the waters. Over the years of trying in vain the waters began to lose their sparkle. Tsunami wanted to preserve the sparkle and restore it to its original glory. Tsunami then started traveling to find a way. She has seen so many places but still has yet to find a way. The more she sees the people disrespect the waters the more she gets angry. She has not attacked anyone though because those waters are not hers to protect. She still travels dispite the fact that there might not be a way to restore the waters.
__________________
I am walking the path to a new beginning!
Reply With Quote
Advertisement
  #391 (permalink)   [ ]
Old 06-26-2005, 04:59 PM
Trap Master Trap Master is a male United States Trap Master is offline
why God permits evil
Send a message via AIM to Trap Master Send a message via MSN to Trap Master

Join Date: Apr 2005
Location: Serious Discussion
View Posts: 1,830
Shade, The Enchanted Thief

Name: Shade (aliases Mute and Lazarus)
Age: 30
Race: human
Gender: male
Weight: 180 lbs.
Height: 6’0”
Eyes: dark blue
Blood: translucent

Weapon:His main weapon is the scimitar, Vargas, that was passed down from Ganondorf to Shade's former master, and finally, to him. The blade is silver, but it is laced with thin blackish veins, which are a rare species of plant called oiyo that flourish in places of the contact of great evil's raw touch. After Ganon had held the blade with his wicked flesh for such a long time, the plants had grown into the weapon. The hilt is a dark red that is almost brown, and yellow gems adorn its handle. This weapon has the power of the pure evil, yet it’s wielder is righteous.

His pack holds his arsenal of essential tools to his style of battle. He has a collection of Deku nuts, which make a big enough flash to turn him completely invisible for approximately 5 minutes. The nuts and smoke bombs are all kept in his pants pockets, while he carries a large amount of them in his pack. The most interesting thing is his magical mirror, which is the mirror opposite of the one the hero of hyrule used to travel from the dark world to the light world. It travels from the light world to the dark world, and his small, black spear that can absorb a small bit of any element, and sent a blast of that element in the form of magical energy. He found this in Blind's dungeon long ago.


Armour: He has a pair of scallops (metal guards that cover his forearms, and the sides are tipped with three curved blades each.) These can be used to stop blades, and to pry them from their user’s grip, in addition to block certain attacks. He also has a pair of small shoulder guards.


Energy: when it comes to endurance, Shade is not one to give out. He has been trained in the ways of a master thief, which is a lot like the ways of a ninja. He can go two days without eating, as long as he is lying in shadows. the less light available, the longer he can last.


Magic: He has the magical ability to put out any nearby flames with the snap of his fingers. This is a magical ability taught to him by his legendary mentor, who shared a common hatred of the light.

Skills: He has the uncanny ability to be completely silent in all of his movements, making him an excellent thief. He can also float, due to the fact that his curse makes him light enough to soar and hover. His abilities aren’t fully realized, so he has other skills that lie dormant within him.

Strengths: He has great thieving skills, great speed, and the ability to jump long distances with ease. Also, one of the gifts that Din gave him was great strength, so he can also lift heavy objects. Hitting him is a little tougher than a normal opponent, since his appearance in the light is a little foggy.

Weaknesses: He detests direct sunlight, and will avoid it completely, if possible. He doesn't wear a lot of armor, so he can be physically damaged. the reason he hates it is the essence of Blind within him, that distorts his mind.


Regeneration: In the dark, his wounds will slowly undo themselves, but this doesn’t work very quickly, this also removes most of his need to eat, because the shadows give him his energy.


Appearance: In the light, he looks like lean, bluish, translucent apparition with shoulder-length hair, a baggy black shirt with wide, open sleeves that is fastened at the waist with three belts tightly holding it in place, as the shirt is so baggy that it hangs down almost like a tunic. A single belt diagonally is strapped over his left shoulder, and goes under his right arm. He wears breeches that are strapped to his legs with more belts, and he wears a pair of cleated boots. All of these clothes look like this, because these were the clothes and armor he was wearing when he was cursed by his mentor.

Over all this see-through clothing, he wears a thick, ridged black cloak when travelling during the day, which is made of a special magical fabric that refracts all sunlight. He also ties a rag made of the same fabric around his mouth. he stole this shortly after being cursed, so he could enter towns without much suspicion

In the dark, his hair seems to shimmer a bit, and seems to be a mixture of black and dark blonde. It’s short in the back, but the bangs in the front hang down to his chin. The most noticeable thing is how bright his dark blue eyes shimmer in the darkness, even to the point where it illuminates his thin-faced grin. He has a bandana wrapped around his mouth sometimes, and on his chest, he has a strange symbol which is like the triforce, in the only sense that it is within his body, and can even glow through his clothing, esspecially when he is battling. However, It looks nothing like the golden relic’s design.

Personality: Not very trusting or talkative, Shade is constantly pondering what o do to appear normal. Sly and cunning, he always seems to know what he’s doing. When he’s angry, the clash of the curse with his emotions can cause something unpredictable. He also worries that since he afflicted with a curse similar to Blind's, that he will also slowly be consumed by his curse, and share the fate of his master. The memories he drains from others threaten his very sanity. All of this burden makes his mind very unstable.

Memory: As he travels from town to town, he offers the service of mind-cleansing, which is basically a draining of all of one's memories into Shade. He then asks in exchange a simple price of 200 rupees. He doesn't know it, but the symbol on his chest stands for The Keeper of Sins and Horrors, and his job is to relieve the good people of Hyrule from their most hated rememberings, of Ganon's fierce evil, and any number of things that plague their minds. The mark on his chest seals the memories away, but if he is angered enough, the seal will light up through his clothing, and release them all into his mind at once, giving him a super-charged amount of negative emotions that propel him to fight with ferocious intensity. The magical seal on his chest also prevents him from transforming into a power-hungry demon like his master, as part of blind's cursed spirit was still inside of him. The evil within blind is only sealed so much by the seal, so it can result in a sort of transformation.

History: -In the beginning, he went by the name of Lazarus, and he lived in Kakariko village. He was an average child, and against his father's will, he went exploring in the forest. He struggled to lift a large rock, to see if a grottoe was hidden underneath, as his friends always bragged about the cavern they had found in the woods. After moving it, he looked in awe as a square of swirling light lay in front of him. It was so beautiful, unlike anything he had ever seen. He touched it, and began spinning. He reappeared in the Dark World, and was very confused. He didn't realize where he was, only that everything was the opposite of what it had been. He wandered around, and met a thief, who was taking goods from a house that was in the same location as his own.


-He first attempted to fight the thief, not understanding that the house was the mirror-opposite of his own, so his things weren't being stolen. Lazurus puts up a good fight against him until his throat is slashed. After the battle is over, Blind begins to leave, then starts to think. This kid had everything he needed in a new apprentice. He gave Lazarus a extra powerful dose of red potion, causing his throat to seal up with a scab-like wound. His vocal cords were torn, however. He wasn't able to talk for a year after that, and this gave Blind enough purpose to begin Lazarus's training in silence first. His skill in being so soundless was so impressive, that he gained the nickname of “Mute” by his mentor. Even after he could speak again, the nickname stuck.

-Mute eventually learns to care deeply for his mentor, realizing that Blind treated him more like a son than his real father did, which was when he decided never to return to his family again, no matter how selfish it seemed.

-After years of ceaseless training, Mute finally learned everything his teacher could prepare him for. As a graduation present, Blind gave him a mystic mirror, and a powerful sword. When Mute asked how he attained the weapon, he was reluctant to answer. Mute felt the power within the weapon, and also felt that it was evil. The former student persisted to know who had given him the awesome steel, with the veins growing into the blade. He finally told him that the Great Ganon had given him one of his personal possessions in payment for a brutal massacre. The main target of the killings was Mute’s father, a wealthy merchant who opposed Ganon by selling weapons to warriors who were willing to stand against him. All but Mute’s brother was brutally killed by his own teacher. Blind has realized, after killing them, that there was a picture of Lazarus standing next to his father sitting on the kitchen table. Mute refused to place the blame on his beloved master, telling Blind that he would seek revenge on the King of Evil himself. Blind, in an emotional rage, took the form of a flaming demon wearing a white robe, now his body was a reflection of his true inner self, a flame that threatens to swallow all it can with it’s thirst to become greater.

-Blind hit Mute with every magical attack that he had, and in his fury, passed on part of his cursed essence, which became a part of Mute’s body. He was beaten brutally by his instructor until he lay badly burned, and finally, blown out of the dungeon by a flaming assault, leaving him dead in the pouring rain. He then had the vision of being at the very top of the Tower of Hera. A beautiful woman with firey red hair that blew gently in the wind stood beside him, facing in his direction as he looked off in the distance. She whispered gently in his ear words that only he must hear. She gently stroked his chest, and a strange symbol appeared upon her touch. He looked down, and saw that his body was turning transparent. He could see the stony floor of the tower’s upmost level through his own feet. Then a thick cloud passed over the sun above, and Mute saw his body taking its true form in the darkness.

“I’m like…a shade.” He said as his vision passed onward to the sky above as sunlight returned, and he was returned to life. He slowly stood to his feet, and looked around at the desolate plane of the Dark World, and turned to face the entrance to Blind’s dungeon, and raised a hand to the pitchfork wielding demon at the entrance, and as he did, the stone demon shook, and lowered the long points of its sharp weapon over the entrance.

-He then walked off to the portal he used to enter the Light World; lifting the same large rock Blind had no doubt placed after he returned from murdering Mute’s mother and father. He was furious as he spun in the portal, and fell to his knees in shame in front of the burned remains of his former home. He tried as hard as he could not to place blame on his corrupt guide, and renewed his oath to one-day defeat Ganon.

-Years later, after learning new ways to battle, using his array of weapons and varying conditions of visibility to fight with greater skill. He had learned by this point that the brighter the light around him was, the less he could be seen. After all these years of hard work, Mute got tips of where Ganon was residing, and traveled to the Golden Pyramid. When he got to the top of the temple, there was a hole in the ceiling, and he heard the clash of steel, then the shot of what Mute knew to be a magical arrow. He heard the scream of a great beast, and then…silence. After a moment, he leapt down into the great opening, and found nothing. Someone had reached Ganon before him. This filled him with rage, and he released a scream of anger that could be heard all throughout the tainted Sacred Realm.


Of late, Shade has heard whisperings of Ganon’s return, and he feels he is getting closer to the Hero who vanquished him, to take vengeance. He trains nearly every day in the forest, causing a loud racket as he topples trees with his blade of evil's reign.
__________________

:The Timeline Wars::Cryptic Verses::Dead Memories:
Why create when it will only be destroyed? Why cling to life, knowing that you have die?
Last Edited by Trap Master; 06-26-2005 at 05:05 PM. Reason: Reply With Quote
  #392 (permalink)   [ ]
Old 06-27-2005, 01:25 PM
DeadDude DeadDude is offline
Gerudo Thief
Join Date: Jun 2005
Location: on top of the world!
View Posts: 38
Re: Character List

Character name:Rennac,Mercenary to a god

eyes:blue

Height:5'9"

Weight:186 lbs.

Appearence:tall with an aura of blessed being

Hair:natural red,straight

Race:Human

Profession:preaching

Gender:male

Age:19

Weapon:A saber the has a balde >4< feet long,steel,very strong and durable,sharpened well crafted in an arcane smith(blessed blacksmith)and a scepter ,>carried in a specialy made sheath< of light allowing him to cast great feats of power all for the magics of light.

Armor:strong leather of Yeti skin,so it is a bluish color,strong mail greaves and a mail chest cover,and a blue colored mithril shield(mithril:mythical,almost unbreakable,weightless)with a undecipherable rune on it,some say it means GOD,but no one knows.

a brief cause to be a merc of the god:

While wandering the woods,Rennac came across an overgrowth,he saw that it was a temple,entering he came across a statue that looked strangly like him...
Suddenly,a voice spoke"you are the one..."
"what?i know it looks like me but i dont understand"Rennac said,puzzled.
"you are the one who shall speak for me,and show the light to all non-believers"the voice said again.
"take the scepter under the statue,if it is not heavy,then it is yours to use,as long as you be a mercenary to me"
"even a god has money?"Rennac said dumbly
"NO!!!money is useless to you now the price of your working for me shall be immortality,you can die but never for eternity"
Rennac thought for a moment but came to a decision"deal"...
So Rennac left with the scepter and knew a place to start spreading the light of the world,Battle Arena.....

(forgot some parts)

Skills:Mighty saber wielder,uses scpeter of light for light magic attacks,very strong againist evil people,monsters or human like,or shadow

Magic:the scpeter of light,mithril in every given to Rennac for holy deeds,is the sole weapons that uses mighty light attacks such as:
electrity of light:electric damage,some holy
holy disrupt:stop magic users to use dark attacks
Smite:causes heavy damge to evil and demons,normal people,minor

Rennac:former mercenary for hyrule,not very well known,but a master saberman,now with the scepter has the ability to use anti-demon light magic

righteous behavior,works as a merc to a god to rid the lands of evil beings,yet does fight in areans with normals for training purposes,use to have parents,but are missing,location unknown,use to look for them,but now considers them lost,only child,always played with a short sword as a farmboy age 11,hoping to be a hero someday.....

(forgot a little more)

Strengths:very strong againist demons and evil beings,can avoid an arrow or any type of slow to medium fire rate missle,can take a taunt

Weaknesses:doesnt like long term battles,gets exhausted pretty fast if doesnt have time to rest,saber wont affect very powerful armor or natural armor(scales,tough skin)
__________________
Im kinda dead,but who cares?!do you?......THEN DIE!!!

Rennac <my BA character,fear him...

FUNNY FLICK ABOUT MARIO! (belive me its better than saix)

another interesting flick
Reply With Quote
Advertisement
  #393 (permalink)   [ ]
Old 06-27-2005, 02:09 PM
Garros Garros is a male Belgium Garros is offline
时飞
Send a message via MSN to Garros
Join Date: Mar 2005
Location: Belgium
View Posts: 325
Re: Character List

I got my newest character approved, and i forgot to post another one :embrsd: . Here they are:

Name: Reager the lich
Age: Unknown, but it is 300 years after his dead.
Race: undead (Lich)
Sex: male
Hair: none
Eyes: none, but there shines a red light were his eyes normally would be
Weight: 145 lbs
Height: 6 1/2 feet

Weapon: a magic wand
Armor: a magic robe that generates a barrier that surrounds Reager

Strengths: Can summon other undead to fight for him or do chores for him.But he can use only one summoning spell a time. His magic wand strenghten his magic greatly. And a barrier protects him for psychical attacks. Because already being dead, he can't be killed. Wen a limb is chopped of, Reager can put it back. And when he's chopped in pieces, he will regenerate himself.

Weakness: He is weak in psychical combat. And it can happen when Reager summons a powerfull undead, that undead being turns against him. The barrier that protects Reager, will only defend him against (weak) psychical attacks, thus the barrier lets magic attacks pass. And the barrier can be destroyed with some powerfull blows. When Reager puts back a limb, or regenrates, his magic is weak, and it takes several days before he is back on full strenght.

Skills/Magic:

barrier : Protects Reager from weak psychical attacks, but let magic pass through. It also dissapears after some powerfull blows.

summon undead : Reager summons an undead being. Normally, the undead would be a skeleton of an human warrior (one with a weapon and some rusty armor), but it can also be an animal. So Reager normally uses this spell when he is at a graveyard or were he knows that dead humans lie there.

heal the dead : Reager uses this spell the heal himself or the undead he summond. But when he cast this spell on a living, the living will be damaged.

the living dead : Reager creates the illusion that he (and the undead being he summond) look like normal humans. This spell's affect is gone after an hour.

death ball : Reager fires a ball made of dark energy.

chaotic rain : When Reager uses this spell, it rains in a small area. But the rain is not normal rain. Because if the rain hits the ground, the ground dies. And when it hits a living being, that being becomes an undead that serves Reager. But if the being's will is strong enough, he/she will hold his/her own will and won't be transformed. The spell's effect is over after 2 hours


Personality: Being an undead, he has no soul, so he has no feelings. He does not care if there are huge sacrifices made to accomplish a goal. In battle, he always summon an undead to fight for him. While the undead is dealing with the opponent, Reager heals him(self) or When his undead are defeated, Reager immediatly summons another one.

Appearance: http://i4.photobucket.com/albums/y1...rros/Reager.bmp (yes, i know this pic sucks, it was made in paint)

History: Reager was once a necromancer (magicians who can raise the dead). And, like all necromancers, he was evil. His childhood was not an happy one: His mother died because of a terrible disease and his father killed himself shortly after Reager's mother died. He was a teen when that happend. he promised himself to awaken his mother and father from the dead, and to prevent that others will experience wat he had seen happen. He heard that a necromancer lived nearby in the forest, but he was avoided like a plague. Not aware of the risks he was taking, Reager went to the forest, in search of the necromancer. After a day, he foud him, and begged him to learn him the necromancer's magic.

The necromancer would learn him his magic, in exchange for Reager's soul. Not knewing what a soul whas, Reager accepted. In a second, Reager's soul was gone. Almost immediatly, the necromancer began training Reager. Reager noticed that he couldn't feel anything: fear, anger, sorrow, happines,... It was all gone. After many years, Reager forgot his promise, and created, with many other necromancers, an huge army of undead. The necromancers with their army began raiding the land. but they were stopped by an allience of man, elf and dwarf. All the necromancers were killed, but Reager did something before that happend.

He casted a spell upon himself. That spell was probaly the most powerfull spell the necromancers ever created: the lich spell. When Reager was killed, his bones resureccted themselves. And Reager the lich was born. Now he crosses through many worlds, hoping that the day of revenge will come.
__________________

Name: Geva
Age: 123
Race: Derailï
Sex:male
Hair:white
Eyes:white
Weight:164lbs
Height:6 ½ feet

Weapon: a blade conntaining the power of all elements
Armor: only wears normal clothes

Strengths:sword fighting, thinking, deluding his enemies, is gifted whith the power of “traï” the power to transform, can find other swords quikly, is fast and powerfull

Weakness:is easiy angerd, underestimates his opponent and overestimates his skills, relies on his abbillities and swordskills, is evil so vulnerbale to light or good spells

Skills/Magic: His sword contains the power of all elements and he is proficient with that blade, it can also cleave through almost any metal. Can trace other magic swords. He has the abbilitie to transform into his “ascendent” form: in this form, Geva’s strenghts grow, but he loses power quikly, so he doesn’t use this form to often.In the "ascendent" form, his eyes turn red, his hair turns black and his body (including clothes) becomes black. His sword turns bigger and the colors vary to rainbow-like and black.

metal form : Another one of Geva's transformations. Geva's body becomes of metal. In this form, psychical attacks does little damage and his defence and attack is increased. But he is slow and heavy in this form and vulnerbale to fire. Geva uses a bit of energy to become this form.

fire form : In this form, Geva's body becomes a body of fire. His sword turns also into fire. He can now fire fire balls . His strenght is increased (he can burn things) but defense is decreased. Also, when water (magic) hits him, he becomes immediatly normal.

electric form : Geva's body is purley of electric in this form. His sword transforms into a sword of electric. He can now fire electric balls. His defence and speed is increased but attack is decreased.When attacked, the attacker feels a shock. But earth magic deals a lot of damage and resists his attacks easily.


Personality:He’s evil, greedy and wise. Unlike the rest of his kind, he seeks no battles exept the ones where his opponent got a powerfull sword. He doesn’t like being forced using his “ascendent” form because he becomes quikly tired in that form. He only use that if there’s no other way. He relies on his swordskills to win a battle. He likes swords VERY much. He’s a swordcollector so he hunts many magic sword.

Appearance:He is 6 ½ feet tall and he wears a black vest, grey pants and a white cowboy hat. Just like every other Derailï, he has a silver spot on both his hands. His blade is on his back. He wears also black boots and a red necklace whith a strange sign on it. .This sign means for the Derailï that this is a banned Derailï and therefore no longer a true Derailï. His hair is white and reaches just above his shoulders.

History:The Derailï were the greatest warrior race. They have such great power, that some of them were mistaken for gods. But most of their power were lost during the legendary wars, which destroyd all of their greatest warriors. The result whas, that not only most of their former power, but also their knowlegde whas lost. Now only tales are left of their ancestors, but the remaining Derailï are still a race that lives for battles. Each of the Derailï have different magical abillities, which are divided into groups: Miro for example, can shoot magic balls from each element, they call this kind of gift "rözî", then you have other kind of powers like healing "curïa", and many others. They don't exist in many numbers now, so that a few still know about the Derailï. Each of them has a silver spot on his/her hand which they generate magic. The magic abillitie is a talent which comes by birth. The Derailï are now a very generous and kind race, but in there heart, they still eager for battle.

The Derailï who posses the power of traï can transform in the so-called "ascendent form". The looks of this form depends if the Derailï is good or evil. They can also transform into elementel forms. This is probaly the strongest abillitie of all the others. There have been rumors that a "traï" can reach another level of power.
A Derailï gets only banned if its been affected by fürieh or have been done evil things. For a Derailï, getting banned is a very big thing. It is known that when a banned Derailï meets a not-banned Derailï, the not-banned Derailï either ignores it or kills it...These Derailï are known to wear a necklace with a strange sign on it.

Although he’s evil, he wasn’t that before. Once ago, he played like the rest of the Derailïchilderen and dreamed of winning great battles. He always liked swords, but that obsession brought him to what he is now. Let me explain it, When Geva whas young, he enterd a strange hole, his parents told him not to go in there, but still he did. In there, Geva saw his mistake, he whas in Fürieh… No one knew what happend in there but a few years later he returned, but he whas not the same Geva as he whas before. He carried a sword whith the power of all the elements, and thats not all he’s got from Fürieh. His parentes were so shocked seeing this boy. This was not there son… Soon he got banished before he got take the “test” and he”s got that necklace as a sign he whas a Derailï no more. The only thing that we know after this is that he’s got a mission, and that is to find the legendary blade Ragnarok…

a hundred years later he found a boy who whas wielding Ragnarok. Geva challenged him and so they fought. But in that battle something happend... When Geva whas on the winning hand, The boy became gold and his two swords merged into one sword. Whith several blows, Geva whas defeated. It took a week for Geva to recover but then he realised that if that boy could control such power, he must bring his asendent form to a higher level. And now, he is still searching for two things. One to find the boy and two to reach a higher level of power.
But in the meanwhile he search for swords that can help him to gain Ragnarok.
__________________
__________________

Thanks Zorathan for this awesome siggie!
Reply With Quote
  #394 (permalink)   [ ]
Old 06-28-2005, 08:33 AM
Cookie Cookie is offline
Bring back the sun to my heart
Send a message via AIM to Cookie

Join Date: Mar 2005
Location: The Asylum
View Posts: 2,146
Re: Character List

Name: Tanya Smithson
Age: 22
Race: Human
Sex: Female
Hair: Orange with yellow highlights, neck length
Eyes: Blue
Weight: 75 kg
Height: 1.74 m

Perfume: Rock 'N Rose by Valentino

A fragrance for a Rose on the outside and a Rocker on the inside


Weapons:

Armour: Kevlar elbow-pads and shin-guards


Strengths: She is genetically enhanced, in an attempt to give her an edge over her opponents. Her senses are considerably heightened, allowing her an advanced perception of her environment. Her enhancements also allow for faster brain processing, allowing faster reflexes and superior thinking abilities, which allow her to assess any situation and find the best course of action. Her light build allows her great agility, which he can use for dodging, fighting and overpowering slow opponents. Her greatest trait, however, is her ability with her pistols. She has mastered their use, aiming and reloading are like breathing to her, and her enhanced aim rarely falls short of its target. She also has considerable skill with her katana, which she wields for close combat. If necessary, she can also use her knife. She is also very stealthy, something which she has attained for infiltrating enemy locations and passing by unnoticed, pivotal abilities in her work.


Weaknesses: She has not reached the same mastery of the katana as she has of her pistols, so she may be caught at a disadvantage if she is at close range combat with a superior swordsman. Due to her advanced abilities, her brain tissue is much more sensitive to extreme heat and cold than a normal human. Due to her main weapon being a firearm, she must be wary with her ammo usage.


Appearance: Her face is attractive, although it appears cute rather than beautiful, with a small nose and bright, sparkling eyes. Her hair is a wavy orange with yellow highlights, and falls down to her neck. She wears a sleeveless purple vinyl zip-up jumpsuit with the leggings of a short-short, with a white stripe going down each side. She has a black belt with an aluminium buckle, on which are fastened holsters for each pistol and slots for the additional ammo clips. Her sword scabbard is fastened to the middle of her back, vertically. Her knife is attached to her right ankle. She wears military-issue, black and blue leather boots. Her overall appearance is very attractive, and frequently unnerves her male colleagues.

=CLICK=



Personality: She is a very open person, not afraid to speak up, both to befriend and joke, as well as to react if wronged. She is not one to lie in the background, she will make herself known and heard to everybody. However, she never loses her cool. She is very obedient to her superiors. In assignments, she is completely absorbed with her thought process and actions, always alert of her environment and furious in battle. She is highly disciplined to her superiors, but underneath it all lays a playful personality. She also seeks adrenaline, being a person of action and activity, never lazy or lethargic.


Biography: In 2021, Tanya was created artificially as the product of the U.S. Human Enhancement Program, under the geneticist Dr. Jonas Smithson. As a result, Tanya never knew her biological parents. But she was taken in by Dr. Smithson who gave her the name Tanya and his surname. The young Tanya was a happy child, and was the pride of the scientific team, both as their achievement and their child. Her childhood was happy, and as the scientists conducted experiments to test her abilities, she showed advanced logic, reasoning and mathematical abilities from age four. These happy days soon came to an end though, as the now twelve year old Tanya was taken by the CIA to begin training. The scientists, as well as Tanya, were saddened, but there was nothing Dr. Smithson could do, so they parted ways.

In the CIA, Tanya was reluctant to her new life, but as she began her rigorous training, she found this to fulfil her. Training became her life, and the CIA training grounds her home. As time passed, her physical and mental abilities greatly grew, she was in perfect shape and form, had advanced knowledge of mathematics, physics, biology, chemistry, computing and psychology, she was trained in stealth, martial arts, explosives, weapon handling, survival skills and vehicle control and gained an expansive knowledge of persons, organisations, terrorist groups and other information. The CIA was very surprised that she absorbed and remembered this knowledge, almost like a computer, but they were more pleased than surprised. At fifteen she learned news of her father’s death, and though she was devastated for a while, she continued her training with renewed effort, wanting to make him proud.

At age 19, she had completed her training, scoring highest than any other trainee in CIA history. Much to the jealousy of other agents, she was entered in the CIA, with an immediate rank reserved for “gifted” agents. This time was one of crises; it was the Oil War, where the world superpowers were battling over the lat remaining diminishing sources of oil in the world, which could pivot the world power balance, so it was time for the CIA to test its major asset. She didn’t take part in military operations, but was assigned to several spying, infiltration and hostage scenarios, where she single-handedly completed, with her now famous traits of professionalism, efficiency and determination. Her abilities become renown within the CIA, and she was admitted as the best field agent.

At 22 now, the Oil War is over, so she is living more relaxed life. But being an adrenaline junkie, she is always on the lookout for assignments, mostly for criminal organisations, foreign terrorist groups and the occasional intelligence/reconnaissance mission.


Role Plays:
__________________
[ Aprella | Valdaria ]
Last Edited by Cookie; 06-28-2007 at 05:39 PM. Reason: Reply With Quote
Advertisement
  #395 (permalink)   [ ]
Old 06-28-2005, 03:24 PM
HalfDemonDan United_States HalfDemonDan is offline
Goron
Send a message via MSN to HalfDemonDan
Join Date: Apr 2005
Location: Ottumwa, IA
View Posts: 251
Re: Character List

Dirk Improved Again and Shinzaburo!

Name: Dirk

Age: 19

Race: Zora

Gender: Male

Hair: Has no hair because he is a Zora

Eyes: He has oval-shaped blue (I think) eyes

Weight: 167 lbs

Height: 5'8"

Weapon: God's Blade

Armor: God's Plate, God's Armblades, God's Belt, God's Cape, and God's Headband

Strengths: He can swim at great speed and he can toss his fins like boomerangs, he can slash with his fins and create barriers too. Just like all zoras he is very good in underwater battles.

Weakness: Fire, Ice and dark-based attacks. Bladed weapons.

Spells:

Electrical Barrier- Creates a barrier of electricity damaging anyone who touches him. Can reflect projectiles too.

Holy- A spell that hits dark based units

Skills:

Holy Frenzy- Dirk goes into a frenzy badly damaging any dark based units

Swift Slash- A skill that allows Dirk to quickly slash an enemy unseen

Whirlpool- While underwater only; Uses his sword to spin himself around to create a whirlpool that sucks anyone in and thrashes them about

Self Cleansing- A move taught by god; it allows Dirk to block dark influences

Appearance: He is 5'8" and 167 lbs. He wears a shirt made from water proof cloth. His shorts are made from the same material. His shirt and shorts are colored in a mix of light blue and white. The color of his skin is bluish white. He has gained weight and no longer is held back by weakness in muscle. He no longer bares the scar on his right arm. He wears his blade on his belt where his sheath hangs. He wears his plate over his shirt. His headband of course is on his head. He wears the cape on his shoulders over the plate. His armblades are on his arms up to his elbow. The armblades have holes in them allowing him to extend his fins. The artifacts are all the same color. They are all white.

Personality: He is not rude or kind, but in between the two. He is fond of the peaceful atmosphere of his home. Dirk is, for the most part, pure of heart. He also is a little shy when speaking to the opposite gender that he kind of likes. Dirk sometimes tries to act tough in a fight and will say things he doesn't really mean. Doesn't like those who laugh at others. Loves those who help him out and will consider them a friend for life. He is now determined to stop all those who are evil.

Bio: He was born into a peaceful family of zoras with no health problems. Their third son (Dirk) was born with weak muscles. He was trained to be a knight for the zoras when he was little. Although he was weak, Dirk had great determination. He was often teased becasue he couldn't pass the quotas of most tests. He came to detest people that treated others with disrespect. He would love to be able to help the others that get teased, but his weakness prevents him from being able to do something about it. He often thought about finding a way to get rid of his accursed weakness. He one day received a grappling hook from stumbling upon a cave nearby his house. There was a note by the weapon that said, "This grappling hook is called Justice Prevails and can take down pure evil. One problem though is that you have to have a lot of inner strength to weild it's full power." He one day thought about joining the Battle Arena. He packed up and headed out on his long journey. Dirk finally arrived at his destination. After the events of the Apocalyptic Archangel Dirk wandered around questioning why the archangel wanted him. It was then that he stumbled upon a mysterious mand shrouded in light. The man took away his muscle weakness and gave him artifacts of god. God's Blade, God's Plate, God's Armblades, God's Belt, God's Cape, and God's Headband were the anti-artifacts of the archangel. Dirk also was taught the move Self Cleansing to keep himself away from dark influences. The mysterious man trained Dirk to use the weapon. Dirk learned the skills on his won afterwards. He wears the blade on his belt where its sheath is hung. Dirk's first goal is to destroy the Apocalyptic Archangel for good. From then on its just a quest to atone for his misdeeds.

-----------------------------------------------------------------------------------------------------------
Name: Shinzaburo

Age: 28

Race: Human

Sex: Male

Hair: He has brown hair that is unbrushed; his hair goes down to his shoulders

Eyes: Green

Weight: 291 lbs.

Height: 5'8"

Weapon: The Holy Blade

Armor: No armor

Strengths: He is strong against water, earth, and light elements. He is strong enough to lift heavy oblects three times his own weight.

Weakness: He is weak against fire, wind, and dark elements. He can't keep up with fast moving enemies.

Skills:

T-slash- Slashes the enemy in a T shape

I-slash- Slashes the enemy in an I shape

Whirlwind- Spins around with sword extended away from the weilder and creates a whirlwind to attack nearby enemies

Shockwave- Sticks sword in ground to create a shockwave that hits enemies on the ground

Magic:

Call of the Sea- Shinzaburo's only water spell hits all units in the area

Earthquake- Shinzaburo's only earth spell deals a lot of damage to units on the ground

Refreshing Light- A spell for team battles; relieves all of the team's units of weariness; this spell is rarely used

Holy Beam- Shinzaburo's light attack spell that strikes enemies; works well on dark based units

Appearance: Shinzaburo wears blue shorts with a blue t-shirt. He wears brown leather boots with brown leather gloves. Shinzaburo wears a white headband along with a cape that is white. He is very muscular that his muscles bulge when he is fighting. He never has an expression of evil or malice on his face.

Personality: Shinzaburo is kind and helpful. He is willing to help anyone no matter how difficlult the task. Shinzaburo is very trustworthy and will not be friends with anyone who breaks the trust between them. In battle by himself, he will not give in to anything and will get himself killed if what he's fighting for is worth the death. If he is fighting with allies, he will help anyone in trouble even if it gets himself wounded badly. Shinzaburo does not betray anyone and considers friends to be friends for life.

Biography: Shinzaburo was born in a family of warriors. The village he lived in was a peaceful village. His family was the protectors of the shrine in the back of the village. Shinzaburo was trained hard since he was four. His training was always rough so he had gained a lot of endurance and strength. Shinzaburo's speed was normal for a human. The outfit he wears is special. It was created in the colors that correspond to his elemental strengths. It was rumored that it heightened his magical powers but that was just a rumor. Because of Shinzaburo's nature he had a lot of friends. Everyone loved being around Shinzaburo. He never was mean to anyone. He was always trustworthy and called upon to do tedious tasks and got some money. With the money he saved up over the years he bought himself his first long sword at 17 years of age. His father taught him how to fight with the long sword. Ever since then Shinzaburo has always fought with a long sword. Shinzaburo loved his family. He would give his life for his family if necessary. At 20 years of age Shinzaburo had left his village. Unsure of where he was going he wandered for 6 years. He came back to his village at 26 years old. He saw that the village had been destroyed. There was no sign of the villagers anywhere. Not wanting to believe in the worst, he checked inside the shrine. The shrine was ransacked and all of its treasures were gone. All treasure except for one. The shrine's long sword was there still. It was covered in a magical barrier. The barrier was there to repel theives. So the sword was still in its keep. Shinzaburo reached in the barrier and grabbed the long sword. He picked up the sword and acquired the Holy Blade. This blade was filled with the power to repel darkness. Shinzaburo left the destroyed village in search of his fellow villagers. He wandered for two years and eventually ended up in the Battle Arena.
__________________
I am walking the path to a new beginning!
Reply With Quote
  #396 (permalink)   [ ]
Old 06-29-2005, 04:26 PM
LordCOTA United_States LordCOTA is offline
Saa tomerarenai eraser rain
Send a message via AIM to LordCOTA Send a message via MSN to LordCOTA Send a message via Yahoo to LordCOTA
Join Date: May 2005
Location: Mesquite, Texas
View Posts: 745
Re: Character List

Name:Reshnek
Age:67/20(really is 67,human form looks arounds twenty)
Race: Dragon, anything with a slash in front of it signals a human form he constantly uses
Sex: Male
Hair:None/light brown
Eyes: they are baby blue in both forms, making the dragon easy to pick out in a croud(if dragons ever crowded)
Weight: 567 Lbs./224 Lbs.
Height: 10 Ft. Tall/6'4"

Weapon:his claws and he uses his head as a battering ram sometimes/A sword that hangs over his shoulder and is long enough to reach his knees, nearly a foot wide blade. Enchanted with fire magic from his dragon self, so it has potent flame powers. Carries six daggers, two at his waist, two strapped near his boots and two stapped to his forearms, all of them concealed by his armor. they are flame based as well.

Armor:his dragon body is extremely tough/he wears chain mail and over that plate mail, the plate mail is red and powered by the dragon magic.

Strengths: He has powerful magic abilities, rare among dragons.He is a Dragon, that is a strength in itself/ he is fast as a human, and very strong. He is A tactical genius, and smart in all other aspects as well. he can swing his sword as if it was nearly weightless.

Weakness: His underside is tender, like all dragons. He is young and not much compared to a full grown dragon. His wings are a vital weak spot(also typical of dragons). He spends most of his time as a human.He is not as feral, or as ruthless as a normal dragon, which is looked at as a weakness by any dragons around him. Can not use his magic as a human except through his equipment. His human form is also unable to see well becuase of the platemail helm on his head, and his senses are very dulled in comparison to his dragon self. His armor is flame based as an agent of his dragon magic, so he is weak to water based moves. He is occasionally off balance and falls over sometimes as a human.

Skills/Magic: Various fire related things, he can shape it or direct it, making his fire breath more deadly than most dragons of his age. As a human he can utilize his magic through the weapons he enchanted as a dragon. human equipment just dissappears when he is a dragon, and reappears as a human. his sword can extend the fire around it to make it longer, or shoot it at his enemies. He can not burn himself, no matter what, and most other people don't have a strong enough fire to hurt him either.

Appearance:A dragon with red scales and blue eyes, that looks very much like a dragon, except for his blue eyes, which reveal that he is capable of magic./ Spends much time in a human form however, of a young man who wears chain mail(minus the mail cap) with red plate mail over it. His sword is very large and is made of silver, With a straight, trhink blade on it, And flames swirl around it during battle. A sharp eye can detect that his eqipment is custom tailored to hide weapons and could even find his six daggers. wears a cape.

Personality: Confident, but never cocky, he has a sense of justice and likes to help people out. He is caring, and very un-dragonlike in his manor from spending too much time among humans. He likes a challenge, and fights in his Human form unless he feels the opponent could take him as a dragon. Likes being a human better, because he is a young and unproven dragon, subject to ridicule.

Biography: Born as a dragon, his mother died protecting his egg as he hatched, when the warrior saw that the dragon had an egg, the man grabbed him and took him to a town in order to question a scholar about dragons. The scholar looked at the reshnek and was shocked when he opened his eyes, He exclaimed that reshnek had magic potential, in addition to being a powerful breed of dragon. The man became much like a father to reshnek, And although he killed his mother, Reshnek forgave him becuase he was only doing his job. The man retired and moved to the mountains, taking the young dragon with him. About this time reshnek grew into his magical abilities, And discovered that he could take the shape of a human. He was trained in arms by the man who had raised him, and became quite skilled with a sword, When His "Father" grew old, he passed on to Reshnek both his chain and his overlarge broadsword. Reshnek was honored and found that as a dragon he could store the equipment as spells Since they would not fit a dragon. And that he could use them as a link to his magic by enchanting them, as he could cast only one spell as a human, the one returing him to dragon form. He left on a quest to further his training once his father ha tought him all that he knew. Along the way he met some dragons, But they rejected him ecause he smelled and acted like a human. And villages with mediums within them did not accept him either as the witches could see through his human cloak and knew he was a dragon. He became a drifter, Going from town to town, living in no one place. And decided he liked that better than any alternative. He visits his old man often and likes the outdoors. Only going into villages for food on some occasions. He helps any travellers he finds in danger, and is famous as a human, for being a protecter of the common man. He sometimes gets hired as a mercenary, and he really enjoys the fighting. He often just fights in local arenas for money if he needs anything expensive or is just looking for a good time. He is also looking for a man named Dang Man-Ci whom his father told him to seek.
__________________
http://cota.abzde.com

Zryxan | Mirorin | Reizin
The artist formerly known as Scholar.
"I like your Christ, I do not like your Christians. Your Christians are so unlike your Christ."
- Mohandas Gandhi
Last Edited by LordCOTA; 08-04-2005 at 11:32 PM. Reason: deleting a character that I don't want anymore Reply With Quote
Advertisement
  #397 (permalink)   [ ]
Old 06-29-2005, 06:26 PM
HalfDemonDan United_States HalfDemonDan is offline
Goron
Send a message via MSN to HalfDemonDan
Join Date: Apr 2005
Location: Ottumwa, IA
View Posts: 251
Dan The Half Demon

Name: Dan

Age: 17

Race: Half Human Half Demon

Sex: Male

Hair: Long untamed grey hair

Eyes: Green

Weight: 234

Height: 6'7"

Weapon: A long sword called Frenzy of the Gods

Armor: None

Strengths: He is strong, fast, and can barely feel weak hits. He has elemental strength too.

Weakness: As he may have those strengths he can not withstand any hard hits as well as not being able to withstand high level spells. Dan loses his sanity too often and becomes vurnerable when enraged. While enraged he takes more damage than usual. Everything, even weak hits, can hurt him.

Spells:

Elemental Breakdown- Hits all enemies with every element; this is a frenzy of magic

Skills:

Frenzy of the Gods- Bearing the name of the weapon this skill invokes the full power of the Frenzy of the Gods to slash the enemies in a raging frenzy

Dan's Frenzy- Invokes his own power into the weapon to slash enemies in a raging frenzy

Wild Frenzy- Goes into a raging frenzy scratching and biting all his enemies

Note: While in one of his frenzies he can not use anything else. He uses his sword in Dan's Frenzy and Frenzy of the Gods. He doesn't use his sword in Wild Frenzy or Elemental Breakdown.

Appearance: He is tall and very handsome. He wears a komono of black with nothing else. Dan carries his sword on his back. His eye color changes to red when he is in a frenzy. He has fangs and claws and his skin is dark tan.

Personality: Dan is a fierce person in battle. He rarely speaks to others. He never speaks in a battle. He hates when his intelligence is insulted. If his intelligence is insulted he will use his Wild Frenzy on the insultee. He goes into frenzies quite often and will not stop until the enemy is defeated or he is unconscious.

Biography: Dan was born a human. He had lived most of his life as an outcast to society and always held a cheerful outlook. He has never been cheerful. He just always seemed cheerful. Dan always hated everyone that hurt him emotionally. Which was basically every person. One day he happened upon a mysterious light on the side of a road back to his house. He checked it out and saw that the light was just sitting there on the ground. He went up to the light and the light sucked him in. With him screaming with pain he began to grow fangs and claws. His hair grew out and turned grey. He gained powers beyond his wildest dreams. It came with a downside though. Dan could never be kind to anyone and he usually goes into frenzies. Along with the transformation he obatained a sword called Frenzy of the Gods. With this weapon Dan triumphed over all who made him angry. Needless to say that he was even more rejected because of his hostile nature. He left without a trace and headed towards the Battle Arena. By the time he got there he felt that his frenzified needs would be satisfied.
__________________
I am walking the path to a new beginning!
Reply With Quote
  #398 (permalink)   [ ]
Old 06-30-2005, 05:51 AM
Power Shot Power Shot is a male Greece Power Shot is offline
Hardcore NaNoWriMo Going On Right Now

Join Date: Apr 2005
Location: Wherever God Takes Me...
View Posts: 6,731
Kenjin the Encorna

Kenjin the Encorna

Age: Infinite

Race: Ultimate Warrior

Sex: Male

Height: 7ft. 6in.

Weight: 190 lbs.

Appearance: The Encorna appears as a normal human, except he’s bigger. He has black, savage hair that stretches down to his shoulders at times, and resembles a mane. His eyes are black, and his face is young, as though he was only thirty. He wears a black uniform similar to Goku’s on Dragon Ball Z, with a white belt and white shirt. One his vast, muscular arms are intricate tattoos colored black, mixing to form the yin-yang symbol on his elbows.

He wears black wrist guard things like Goku’s as well as similar boots, also colored black. On his uniform’s chest there is a symbol of the yin-yang as well as seven circles in equal proximity around the symbol. He looks like a very fierce man.

Personality: Very tough, he will not bother to save anything unless needed to. He does not kill unless forced and prefers to help people understand their gifts on their own.

Weapons: The Encorna has the Swords of Balance, which look very much like dual versions of the Sword of the Storm from Xiaolin Showdown. Both have the Yin-Yang symbol in the hilt, and are colored blue. They are formed from the fused Demon Staff and the Goddess Staff.

Armor: The Phoenix tear protects Kenjin from most damage. It allows Kenjin to be shielded from most damage, be it magic or weapon or anything. When Kenjin is damaged, the broken skin emits a blue glow, and heals.

Magic: While Kenjin lost the power of possession, he gained far greater powers.

Standard Attacks: Attacks that Kenjin can use at will from his own light and darkness.

Defensive Shield: Creates a barrier around Kenjin that lasts up to five minutes

Paralysis: Immobilizes an enemy for a period of time based on Kenjin's strength and the opponent's.

Healing Force: Restores the Encorna’s energy half-way.

Expulsion of Dark Matter: Removes the shadows of darkness within a person’s soul. Can be balanced with the Expulsion of Light Matter.

Light Beam: Creates a beam of light to harm evildoers. Has little effect against people of good heart.

Expulsion of Light Matter: Removes all traces of good within an opponent’s soul. Can be balanced with Expulsion of Dark Matter.

Shadow Blast: Fires a blast of Darkness at opponents.

Chaos Attacks: These are attacks that Kenjin may use on his own without outside help.

Kenjin Chaos Gunner: Fires at lightning speed small energy orbs. The energy is usually light or darkness from Kenjin, but can be modified if another element can be harnessed.

Kenjin Chaos Burner: Allows Kenjin to move at lightning speed, but only for short flashes of time.

Kenjin Chaos Blast: Requires the elements of fire, life, water, darkness, light, earth, and wind to be absorbed into Kenjin. Fires a blue ball that cannot be avoided and cannot damage Kenjin. It encases the target inside the ball and fires at them using all the elements. However, since the element of life needs to be present, the opponent will be revived to half their strength.

Phoenix Tear Powers: These require elements for Kenjin to use. They must be obtained from outside forces.

Hephaestus Torch: Transforms Kenjin’s hands, forearms, and legs into fire. Can only be used if fire is present.

Poseidon Wave: User sweeps his hand through the air. Where Kenjin sweeps causes that area to be turned into a wave of water or ice that travels in the direction the hand positions it. Can only be used in the presence of water or ice.

Apollo Arrow: Fires a light arrow from the wrists of the user. Can only be used in the presence of light.

Hades Nightmare: Creates a shroud of darkness to cloud the mind of the victim. Makes his/her unable to see anything as long as it can be maintained. Can only be used in the presence of shadows or darkness.

Aeolus Typhoon: Creates wind that allows the user to control the movements of opponents in midair. Can only be used in the presence of wind or air.

Hestia Miracle: Regenerates Kenjin to half strength. Can be used in the presence of life outside of Kenjin. Can also be used to regenerate others as long as Kenjin sacrifices part of his strength to use it.

Demeter Harvest: Allows Kenjin the power of controlling the surrounding earth. Can be used only in the presence of the solid earth.

Kenjin Psycho Fusion: Allows Kenjin to merge powers with a willing ally. When fused like this, Kenjin is unable to use his Pheonix Tear Powers, but gains the powers of the warrior he is fused with. Along with this, Kenjin can create a weapon out of that essance. For example, in Viraut's case, Kenjin's rival, his essance would form the Claymore-Viraut.

Elemental Fusions: To many to mention, Kenjin can fuse together two elements at once, as long as they are both available. He can only use two outside ones at once, but can fuse both with his Chaos power.

Strengths: Whenever he is fused, his strength automatically becomes that element. On his own, his strengths are his shadow and light magic. He is very strong and fast.

Weaknesses: Whenever he fuses with a power, he gains that element’s weakness.

History:

Kenjin the Encorna is the final form of the Masters of Light and Darkness, the ultimate fused warrior.

When the Master of Light was formed by the Three Goddesses of Hyrule to aid the people of the new land, the Master of Light accepted his life and lived it well, helping others and healing evil.

When Ganon, holder of the Triforce of Power, emerged, and the Hero of Time was asleep through time, the monster came to the village Kenjin had made his home. He knew Ganon wanted the village ruined, but he had a plan. Under the promise that no one would be harmed, the Master of Light allowed himself to be laid in Ganon’s care, so his village would live on.

Ganon mutated the light master, transforming him for evil. The Master of Light was sealed away in his own body, less significant than the tiniest microbe, and the Master of Darkness emerged from the shadows to do the bidding of Ganon.

The Master of Darkness lived on for a millennia, killing and harming others. Then one day, he lost to the might of the Gilla Blade and the Toraero Sword, and left Hyrule until he could regain his pride. He heard of the Dome, and its reputation for strong fighters, so he enrolled under the guidance of Aurora the Ominea in her intermediate class.

Kenjin moved fast through the lessons, the Master of Darkness was never outmatched in his assignments. One day, Aurora came to him and asked him to retrieve a phoenix tear from a door. Kenjin succeeded, and brought it back to her.

Aurora forced fused him with the tear, unlocking the dormant mind of the Master of Light, Yang Kenjin. They battled, but neither could defeat the other, as they were opposites. Near death, both Dark Kenjin and Yang Kenjin fused together into a compromise body, sharing the body of the Master of Sorcery. They were promoted to the Advance level, and became Assistant Teachers under Aurora.

Finally, it came time for them to graduate. They faced Aurora with all their might, to thank Aurora for their new powers. But they were destined to lose unless they could achieve the prophesy Yang made while on a quest.

Dark was first, and struck at Aurora with a light attack, giving the Master of Light the chance he needed. Yang returned the favor, attacking with a dark beam, accepting their fusion as brothers and the same coin.

Both were engulfed with light and darkness. Dark became the tunic that the Encorna wears, while Yang became young again and became the unbreakable body. Both were united forever.

The Phoenix tear protects the Encorna from most physical damage, and where the Encorna is wounded, intsead of blood there is a blue light as it heals itself.
__________________

Signature by the Sinfully Delicious Lady Knives

Quote:
Originally Posted by Anime_Queen, about Power Shot
[11:35:27 AM] Anime_Queen says: thing is,
[11:35:41 AM] Anime_Queen says: it IS unfair that all tehse ideas and vocal taents belong to the one person >.<
[11:35:48 AM] Anime_Queen says: quite unfortunate
Last Edited by Power Shot; 11-27-2005 at 05:18 PM. Reason: Character Update Reply With Quote
Advertisement
  #399 (permalink)   [ ]
Old 06-30-2005, 10:48 AM
HalfDemonDan United_States HalfDemonDan is offline
Goron
Send a message via MSN to HalfDemonDan
Join Date: Apr 2005
Location: Ottumwa, IA
View Posts: 251
Re: Character List

Name: Naoko

Age: 17

Race: Human

Sex: Male

Hair: Long untamed black hair

Eyes: Green

Weight: 145 lbs.

Height: 5'4"

Weapon: Staff of Twins

Armor: None

Strengths: Strong magical user; equal to his twin sister. Also quite speedy.

Weakness: Weak defensively. Also weak against wind magic.

Magic:

Spire- Hits an enemy with a rock spike

Earth Barrier- Creates a protective shield from the earth

Earth Might- Increases his sister's strength along with his own

Earthquake- Strong earth magic that hits all ground enemies

Appearance: He is 5'4" and weighs 145 lbs. He is identical to his twin sister in every aspect except their gender. His eyes look innocent and always do. Naoko's outfit consists of a brown robe with a light brown belt. His Staff of Twins is also brown. He carries the staff at all times. He has no hood attached to his robe.

Personality: He is kind and passionate. He is willing to help any person with a small task. He will do anything for his twin sister. He is selfless and will support anyone in battle with him. He hates being seperated from his twin sister for long periods of time.

Biography: Will be with Nyoko's biography



Name: Nyoko

Age: 17

Race: Human

Sex: Female

Hair: Long untamed black hair

Eyes: Green

Weight: 128 lbs.

Height: 5'3"

Weapon: Staff of Twins

Armor: None

Strengths: Strong magical user; equal to her twin brother. Also quite speedy.

Weakness: Weak defensivly. Also weak against earth magic.

Magic:

Gust- Hits an enemy with a gust of wind

Wind Barrier- Creates a protective shield from the wind

Wind Might- Increases her brother's speed along with her own

Tornado- Strong wind magic that hits all air enemies

Appearance: Quite beautiful in her own right she is identical to her twin brother in every aspect except their gender. She is 5'3" and weighs 128 lbs. Nyoko's robe is sea green with a belt of a lighter color of sea green. She carries her Staff of Twins with her at all times. Her staff is also sea green. There is no hood attached to her robe.

Personality: She is also kind and passionate. Nyoko will help anyone with a small task. She will do anything for her twin brother. She is also selfless and will support anyone in battle with her. She hates being seperated from her twin brother for long periods of time.

Biography: Naoko and Nyoko were born in a small village of mages. Their parents were mages of fire and water. Naoko and Nyoko became mages of earth and wind. They were beginners for only a short time. They became adepts real fast. They have stayed adepts most of their lives and have trained hard to get to their place they are now. Naoko and Nyoko are alike in every way. The only difference is their magic preference and their gender. Without the robes it was difficult to tell them apart. Their mother and father were always proud of them so they have always lived a happy life. Training from day to day their magic growth continued. They became mages after the tough training they went through. After they became mages they received the Staff of Twins. A pair of staves that connect the bond of twins even further. To become masters they would have to travel. After a hard painful farewell they set out to continue their training. With more to learn and many obstacles to go through they continued to grow and grow. By the time they turned 17 they happened upon the Battle Arena. Naoko and Nyoko hoped that their experience here will help them train for their mastery.


Name: Maeko

Age: 14

Race: Human

Sex: Female

Hair: Long unbraided blonde hair

Eyes: Blue

Weight: 115

Height: 5'1"

Weapon: A pipe

Armor: None

Strengths: Maeko is pretty fast. She has strong endurance.

Weakness: Maeko is weak offensively without her pipe. Otherwise she is just weak defensively.

Skills/Magic: Has none

Appearance: Her body has scars all over from being abused as a little kid. Maeko wears a plain white t-shirt with a pair of blue jeans. She carries a pipe with her. The pipe is the same pipe she used to kill her abuser, which was her step father. Her long blonde hair and blue eyes along with her good looks make many guys hit on her.

Personality: Because of her abusive past she is distrustive to all males. She is a ruthless fighter with her pipe. She is rude and not passionate towards others. Maeko would beat people if they touch her. After the murder incident she became fierce as a fighter and is not afraid to live in harsh conditions. She has a lot of indurance.

Biography: When Maeko was born her father died shortly after. When Maeko turned three her mother remarried. Her step father was abusive and mean to the family. Maeko was always scared to even leave her room. She hated that her mother was also abused. They leved in fear for many years until Maeko turned 13. Maeko grabbed a pipe laying in the basement and headed towards her step father. With a crazed look she swung the pipe across his face. Her step father fell down and she repeatedly beated on her father until blood popped out of his mouth. Breathing heavily she saw that she killed him. The police came over an hour later and she ran for it. The police chased her through an alleyway only to lose her in the dark. The police had been looking for her in a year's time. They never caught her and the police reported her as missing. She left and headed out somewhere. After a few days she happened upon the battle arena.
__________________
I am walking the path to a new beginning!
Last Edited by HalfDemonDan; 06-30-2005 at 06:59 PM. Reason: Reply With Quote
  #400 (permalink)   [ ]
Old 07-03-2005, 12:00 PM
Erik France Erik is offline
A BEING HERR GEEK
Join Date: Aug 2003
Location: Norway
View Posts: 1,797
Re: Character List

Daphnes: Wrong, wrong, wrong!!!

Do not make a link, copy and past your character bio! is that so much more hard?

I'll delete the posts now, and you can post the profile later.
__________________

Maloney made this sigg. Peefy is cool.
I've adopted Shinji
Reply With Quote
Advertisement
Reply

Tags
character, list


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -5. The time now is 08:08 AM.

Contact Us - Zelda Universe - Archive - Privacy Statement - Top
no new posts