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Old 02-16-2008, 06:47 PM
Cookie Cookie is offline
I got my head checked by a jumbo jet.
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Join Date: Mar 2005
Location: The Asylum
View Posts: 3,872
RP Characters List

~Characters~


Ausiris
~
Valdaria
~
Aprella
~
Tanya
~
Jean
~
Larena
~
Leona
~
Harley
~
Chik

Last Edited by Cookie; 03-14-2013 at 03:56 PM. Reason: Reply With Quote
  #2 (permalink)   [ ]
Old 02-16-2008, 06:51 PM
Cookie Cookie is offline
I got my head checked by a jumbo jet.
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Join Date: Mar 2005
Location: The Asylum
View Posts: 3,872
Re: RP Characters List

Ausiris

Personal Details
Persona
Full Name: Ausiris
Sex: Male
Age: 32
Race: Angel
Occupation: Warrior
Current Residence: Wandering
Spoken Languages: English, Greek, Latin, Hebrew, Angeltongue

Physique
Height: 1.95 m
Weight: 102 kg
Chest: Large
Waist: Firm
Hips: Firm
Muscularity: Muscled
Hair: Short and scruffy; golden
Eyes: Golden

Weapons
Illuminatus

Ausiris' main weapon of choice is a spatha, a type of straight sword with a long point. The crossguard is much narrower than that of a longsword, but the pommel is large to balance the large weight. The hilt and pommel are solid gold, the grip is made of ivory, the blade is cast sky steel, and a large bright diamond is embedded inside the hilt.The weapon has a length of one meter. A golden scabbard with intricate designs is strapped to his right side.


Angelus

Ausiris' secondary weapon is a makhaira, a type of sword with a backward curve. It resembles a large knife more than a sword, is about fifty centimetres long in total, and has no crossguard extension. It's curved shape gives it a poor weapon for defence, as it is mostly suitable for slashing rather than exchanging blows. Much like his main weapon, this one also has solid gold hilt and pommel, and an ivory grip. The scabbard is fastened along his lower left leg.


Defensus

Ausiris' main line of defence, this is a large round shield about sixty centimetres in diameter. The shape of the shield is concave, curving towards its wielder. It is clasped to Ausiris' arm using both a leather strap and a handle. The outer surface of the shield is made of solid gold and is adorned with intricate designs. When the shield is not in use it is strapped to his back.


Magnus

Another one of his weapons is a dory, a type of long spear. It consists of an ivory shaft with a golden spearhead roughly leaf-shaped, and a butt-spike to balance the weight on the other side. The weapon is roughly eight feet in length, and can be used both for close combat and as a projectile. Unlike his other weapons this is not on his person, he can summon at will and it will form in his hand from a coalesced light.

Armour

An assortment of wargear in the fashion of ancient Greek/Roman battle suits. See appearance section for more details.


Strengths

The most obvious strength he has is the ability to take to the skies using his large wings. His large build gives him considerable physical strength and makes him a difficult target to overpower. Being an angel he can shrug off minor injuries and recover from more serious ones much faster than a regular human. The holy nature of his magical attacks gives him an edge over demonic and evil beings. He is very strong-willed most of the time and can overcome nearly every obstacle by sheer force of will.


Weaknesses

Ausiris' major weakness is his relience on holy/light sources to rejuvinate his magical energy, so prolonged exposure to darkness can have the effect of severely hindering his magical and healing abilities. Being mostly bulk and muscle, he is not the most agile of combatants. He also has the tendency to get passionate and reckless in battle when angered, which can lead to him rushing into battle before assessing the situation correctly. The nature of his element means he is susceptible to dark and shadow attacks.


Skills/Magic
Heaven's Apothecary

Ausiris can use most sources of light to charge up his angelic aura which is used for all his abilities. Any source of light will do, although sunlight or holy light works best. Fire can also be used as long as it is not demonic or evil in nature. Intense sources of light or concentrated holy energy can boost the strength of his abilities, giving him almost inexhaustible amounts of energy. When this happens his aura coalesces into a swirling veil of golden light around his body.


Ethereal Affinity

Ausiris has the ability to store his armour and weapons as ethereal light within his angelic aura, and can summon them to himself at any moment. When he chooses to summon them, his aura coalesces into golden light around the area the piece of armour would be found, and slowly transforms into the armour itself. In the case of weapons, his aura coalesces around his hands into the shape of the weapon, and the golden light slowly transforms into the weapon. Likewise, when he wishes to store his armour and weapons away, they slowly turn into golden light and then vanish as they merge with his aura.


Enlightenment

This ability causes his angelic aura to glow brightly and emit a piercing golden light which spreads out in all directions. The main use of this is to light up dark areas, but its intensity can be greatly increased to make it blinding. This can become a powerful deterrent against demonic beings since the nature of the light is holy. The greater the intensity of light, the more energy Ausiris expends to maintain it.


Enduring Faith

When using his shield Ausiris has the ability to create a dome of coalesced golden light in the direction of the shield, which can be used to deflect or dilute both magical and elemental attacks. This does not give much added protection against physical attacks however, since solid objects can still penetrate the barrier relatively easily. It consumes large amounts of energy to be maintained however, so Ausiris prefers to evade attacks.


Salvation Pyre

Ausiris can channel his angelic aura to his hands and create orbs of golden light, which can be subsequently launched at enemies as an attack. The strength and size of the orbs depend on the energy used to create them, and they generally take a few seconds to charge, the time needed depending on the strength of the attack. The orbs have concussion effects on impact and the blast covers a large surface area.


Divine Edge

His angelic aura can also be channelled into the diamond embedded in the hilt of his spatha, making the weapon glow with a golden light and increasing the strength of his attacks. If enough energy is stored in the diamond, the weapon can release an intense beam of light in the direction of the blade. The strength of the attack depends on the amount of energy used to charge it. The area of effect is small but the attack is much more powerful.

Judgement Day

This is Ausiris' most powerful attack and can only be achieved when he experiences intense emotions or if a concentrated source of holy energy is available. ( see: Heaven's Apothecary ). He musters all his angelic aura into the attack and dilutes portion of his spirit into energy, until his entire body is glowing with blinding golden light. Preparation of the attack takes large amounts of concentration and quite a few moments to charge. The attack takes the form of an immense, directed explosion of golden light that incinerates most of the things in its path, but leaves Ausiris completely drained of energy.
.



Personality

Ausiris tries his best to follow a strict code of honour in his everyday life, and as such develops a high opinion of individuals who manage to prove themselves worthy to him, particularly either through their skills as a warrior or by sharing similar beliefs to his. Despite this he still has a major vice which is his pride and arrogance, causing him to show mistrust towards other beings unless they can first prove their worth to him. He shows particular resentment and mistrust especially towards humans, largely considering them as greedy and corrupt beings with no moral values whatsoever.

He is not by nature violent and aggressive, although it is very easy for him to go into angry rampages if provoked enough, at which point he might lose conscious control of his actions. Usually coming off as indifferent and introverted, he is quite happy to be in his own company and losing himself in his own thoughts. Nevertheless he greatly despises acts of evil and will courageously defend the innocent and those in need, often without mercy for the perpetrators if the act is severe enough to enrage him. He harbors intense hate especially towards hellspawn and servants of Satan, considering it his duty to send them back to Hell or eliminate them from existence completely.

Contrary to what first impressions would lead you to believe about him, he does have a more sensitive side where he still is the kind and caring person he once was. In general however he makes a conscious effort to distance himself from positive emotions by supressing them as much as possible, and as a result his sensitive side is very rarely or if ever allowed to surface in the presence of others. Emotions are generally considered a weakness by him and as such he tries to avoid expressing them as much as he can, despite the fact that anger and aggression frequently take the better of him during confrontations.



Appearance

Ausiris is the very image of male classical beauty in terms of his physical appearance. His chest and abdomen are sculpted and well-defined, his shoulders are broad and powerful, and his arms and legs are strong and muscular. There is no hint of fat or loose skin on any part of his body, it's all muscle and raw strength. His figure is tall and imposing, intimidating even to some. His hands are large and strong, but rough from years of battle and hardship. Being an angel he has two strong feathery wings growing out of his back, the feathers a brilliant majestic white. He has the ability to hide them at will when they're not needed.

The first thing one would notice when looking at his face are his striking golden irises. They have the ability to be ferocious and absolutely terrifying when he is in a rage, and yet very gentle and soothing when he is with someone he cares deeply about. His expression is usually stern and unyielding, his large expressive eyes hidden behind a veil of hardness and mistrust, rarely allowing his more sensitive side to show. He has a large forehead and an imposing brow, his nose perfectly straight and wide, his jaw strong and his lips thick and wide. His straight golden locks are kept relatively short, falling to just above his eyebrows. There is a short stubble of unkempt facial hair lining his jaw, mostly because he doesn't put enough effort into staying clean-shaven.

The armour he wears is reminiscent of ancient Greek/Roman wargear, consisting of a muscle cuirass ( full-body breastplate ) and an armoured skirt made of leather straps, armoured pauldrons ( shoulder guards ), armoured vambraces ( arm guards ), and armoured greaves ( shin guards ). Beneath his armour he wears a pair of white tights which reach down to his mid thighs, and a simple white tunic. His feet are adorned in brown gladiator sandals, a layer of thick cotton padding inside them which provides both comfort and protection. He also has a helmet styled in the fashion of ancient Greek helmets, with cheek guards and a nose ridge, as well as a short hairless crest along the top of it. It isn't usually worn except during battle, instead strapped onto his weapon belt. His large round shield is usually strapped to his back when not in use, his sword is sheathed at his side and strapped onto his belt, and his knife is sheathed inside one of his greaves.


Biography

Ausiris was born out of the forbidden love between two angels, who were subsequently slain trying to subdue a violent uprising of fallen angels. He was left to the care of a human woman who kept his real identity a closely guarded secret. Growing up he lived a relatively simple life, helping the woman he called mother with everyday chores. When he reached the age of fifteen he realised that something about him was different, as a pair of white feathery wings had began growing out of his back. The woman was now forced to tell him the truth about his heritage, and he left home in search of a way to reach Heaven.

Now that he had come of age his existence was sensed by the angels in their lofty residence, and it wasn't long before he was found and led to them. He began intense training as a warrior angel, excited to follow in his parents' footsteps and avenge their untimely deaths. There were small periods of time where he was allowed to return to Earth to visit te woman who had raised him. It wasn't long before he managed to prove his mettle and show just how much he was worth on the battlefield. He ended up taking part in the most important missions which took place on Earth.

His frequent visits to Earth allowed a secret platonic love to form between him and a young human girl named Ellanda who lived in the village he had grown up in. The love between them grew and intensified until they could barely live without each other, yet it always remained pure and untainted. Meanwhile he continued to earn rank and respect within Heaven, though his love was always kept a secret. After they had known each other for several years, they decided to consummate their relationship the night before he left for a mission.

When Ausiris returned to Ellanda he found her home ransacked and pillaged by a gang of vagabonds. He walked in on them violating her dignity for the umpteenth time, his love on the verge of death from exhaustion, abuse and injury. Ausiris became overwhelmed with anger at what he saw, and blinded by fury he killed the men brutally and mutilated the corpses beyond recognition. When he finally snapped out of his angered stupor, he understood what he had done and felt great remorse. He held his love in his hands and cried until the tears flowed no more.

He buried Ellanda in a beautiful forest clearing with special meaning to them and left, never to return to this place which had caused him so much pain. There was no place in Heaven for him anymore because he had spilled human blood, and there was nothing to give meaning to his life. He became a wanderer who travelled from one place to another in search of people in need of help or demons to vanguish, desperate to find any kind of purpose.

After years had passed he finally found another reason to keep on fighting. A fallen angel by the name of Xaevakra had used the sacrifice of several angels to forge a sword of terrible power named Angelfire. This angel happened to be the very one who had led the revolt which resulted in the death of his parents. Aided by a group of wanderers who sought to subdue the evil, he managed to defeat Xaevakra and destroy the weapon.

She somehow managed to evade death however, and later returned more powerful than ever. Aiding an incubus named Lucilius, she attempted to use his plan to gain control of an ancient artefact known only as Azazel's Stone to free herself from Lucifer's clutches. The plan went awry partly due to Ausiris and a female elf named Sileya, and Xaevakra barely managed to escape Lucifer's wrath and her whereabouts are currently unknown.

Now Ausiris has found himself without a purpose once more, wandering the lands in search of one.


Theme Songs

Powerslave -- by Iron Maiden
Wish I Had An Angel -- by Nightwish


Roleplays

Training thread -- Incomplete
Angelfire -- Incomplete
[ Insert unnecessarily stuffy thread title here ] #1 -- Dropped
No One Sleeps in Tokyo -- Dropped
Azazel's Stone -- Incomplete
Last Edited by Cookie; 03-16-2013 at 02:54 PM. Reason: Reply With Quote
  #3 (permalink)   [ ]
Old 02-16-2008, 07:05 PM
Cookie Cookie is offline
I got my head checked by a jumbo jet.
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Join Date: Mar 2005
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Re: RP Characters List

Valdaria

Personal Details
Persona
Real Name: Catalina Simeonescu
Assumed Alias: Valdaria
Sex: Female
Age: 29
Race: Vampire
Nationality: Romanian
Occupation: Company CEO
Current Residence: Tokyo, Japan
Spoken Languages: Romanian, English, Japanese

Physique
Height: 1.82 m
Weight: 73 kg
Chest: Full
Waist: Average
Hips: Average
Muscularity: Average
Eyes: Dark maroon
Hair: Long and straight; black
Makeup: Purple eyeshadow, purple lip-gloss

Weapons, Magic and Offensive Abilities
Trandafir de Sξnge ( Blood Rose ) [image]
Description

Valdaria's weapon is basically a living sword; it has been tempered through alchemy and has been infused with dark magic by the scientists of Immortal Eye. It consists of a blade which acts as a central "stem" with independent serrations along both sides of it, parallel to the cross-guard and curved towards the tip of the weapon, which is adorned with a single triangular serration pointing upwards. The blade itself is divided into linked sections, each section sporting its own serration which is alternatingly either to the left or the right. The weapon also has a unique feature that allows it to "break" and be able to greatly extend its length, the individual sections seperating and linked together with a cable made of stretchable links which is hidden from view when the weapon is rigid. This gives it the ability to be used as both a sword and a retractable whip, giving it both short and long-range fighting capabilities. The hilt of the sword consists of a leather grip about ten inches in length, with a spiked pommel and a cross-guard about five inches long. The length of the unstreched blade is about 24 inches, but it can stretch up to an impressive length of up to 14 feet when used as a whip.


Mechanism

As previously stated, the sections of the blade are linked together with a cable made of stretchable links. Within this cable runs a steel wire which is gathered as a coil within the hilt when the the blade is unstretched, and held taught by a coil spring. The weapon is usually rigid and solid when drawn, but a specific flick of the wrist however causes the blade to extend to a certain minimum distance and triggers an internal mechanism that prevents it from retracted beyond that point by the steel wire. Once in this flaccid state, the blade is free to extend to its full length and works like a retractable whip, but it can only retract to the minimum distance. Another specific flick of the wrist is enough to disengage the mechanism and retract the blade completely from any distance, returning the weapon to its rigid state.


Colour scheme

The main blade of the weapon is a dull crimson in colour, while the serrations are a deep sangria, the colour of blood. The hilt is a dark maroon in colour and its sides are shaped like two thorny rose leaves. The "leaves" are outlined in bright red, and there is a large glowing ruby embedded in the center of the hilt. The grip of the weapon is a matt black in colour

Blood Powers
Voracious Eater

Valdaria's weapon is a living entity with its own artificial soul, which is vampiric in nature and resides within the gem embedded in its hilt. The weapon thus requires constant nourishment which is received in the form of the blood of its victims. This is absorbed by the serrations when they cut into flesh, every one of them acting like an individual fang. As the weapon feeds, it stores up blood energy in the gem which can then be released in the form of increasingly potent special attacks. The more blood energy stored, the stronger the attacks it can release. Therefore the longer a battle continues and the more wounds the opponent suffers, the more formidable the weapon becomes.


Razors of Pleasure

When enough blood energy has been collected by the weapon, the blade can break apart into the individual sections which can move out of their own accord. They have the ability to fly as a swarm and harass the opponent, like a cloud of vampiric razors. The results of this attack are scratches over any exposed skin, as well as damage to clothing. The blade sections can absorb the victim's blood when they break the skin, which they later return to the weapon after the end of the attack. Should any of the blade sections be somehow caught by the opponent, they would be wrenched back towards the weapon at the end of the attack.


Crimson Mist

Usage of this ability allows Valdaria to vastly increase her speed, strength and stamina, giving her an edge over her opponent in the battle. A red mist is exuded from the weapon and surrounds Valdaria like a veil, while her eyes glow a brilliant red like the gem embedded in the hilt of her sword. There is a constant drain on the weapon's blood energy while this skill is in use, the degree of enhancement depending on the rate at which the energy is used up. The stronger Valdaria becomes the faster the weapon is drained of stored blood energy.


Armour of Decadence [image1] [image2]

This skill allows Valdaria to summon an armour set over her right arm and requires quite a large amount of blood energy to use. The armour consists of a clawed gauntlet, a vambrace, a couter, and a large pauldron. The colour motif is the same for all the pieces, a dull crimson colour for the main part and a dark maroon trim along the edges. They are made from the same alchemic alloy as her weapon, making it extremely durable to both magical and physical attacks. It has the ability to completely dispel weak magical attacks it is used to defend against. There is a relatively large disk attached to the side of the pauldron and tilted slightly so that it's at a tangent to her shoulder. The center part of the disk is a dull crimson in colour and sports a maroon insignia in the shape of a rose. The rim of the disc is a dark maroon, with small petal-shaped razors lining the circumference. The gauntlet is particularly unique -- in the palm of it there is embedded a large round ruby, much like the one in the hilt of her sword. Blood drawn from the claws of the gauntlet directly feeds this ruby, even though it can be infused with available blood energy from the weapon at any time. The energy can be released as a stream of magical "lightning" which lashes out at the opponent and consumes blood energy during the period of time it is active. The strength of the attack depends on the rate of blood energy usage, so the greater the strength of the attack the larger the energy drain.


Soul Domination

This attack requires the most amount of blood energy to use than all of her other abilities, but requires that the Armour of Decadence ability is already in use. The razors lining the edge of the disk attached to her pauldron break away with a thread of blood linking them to their source, and proceed to impale their opponent in key locations of their body. As long as the razors remain in place, Valdaria can control their body like one would manipulate a puppet. This ability is not completely potent, as one with a strong willpower can resist her influence. The blood energy drain of this attack is very large and cannot be maintained for very long.


Daywalker

The blood energy of her weapon can be used to reduce the effects of the sun on her, thus allowing her to travel easier through daylight if need be. The drain is not that much so even with a small blood reserve she can gain this immunity for a considerable period of time.

Strengths

As would be expected of a vampire she is vastly faster and stronger than a human, her reflexes and senses much more potent. Enhanced healing abilities mean that she can shrug off most minor injuries, and more serious ones can be healed relatively quickly. Her weapon is incredibly versatile and allows her mastery over both medium-range and melee combat, making it very difficult for an opponent to hold an advantage over her. She has a very strong affinity to darkness and shadows, giving her the ability to seamlessly meld within them and go undetected.


Weaknesses

She has a natural aversion towards bright light and tries to avoid it at all costs, although she will not hesitate to travel in daylight if she is forced to. Relics commonly associated with killing vampires will hurt her, such as silver, crucifixes, stakes and holy water. Her fighting style and the nature of her weapon mean that she has to keep her opponent attacking constantly, so that her sword can continue feeding on blood. If her opponent were to assume a strictly defensive strategy, she would be very hard-pressed to defeat them.


Appearance

Valdaria's appearance could best be described as "gothic". Her features are sharp and imposing, with a sharp nose and high cheekbones. Her face is ashen and pale, her lips a bruised purple in colour., and her eyelids dyed black. Her long black hair is mostly combed back where it falls down to her waist, a few strands left to frame the sides of her face. Her upper lip is usually curled up in distaste, disgust and indifference at everyone around her.

Moving downwards, she wears a spiked leather choker around her neck, about halfway down. Her upper body is clothed in a black corset top which is tight around her chest, giving her a nice cleavage. She wears a pair of arm warmers that go from the base of her fingers all the way up to just below her shoulders, and is coloured in alternating stripes of purple and fuchsia. Her right arm is also adorned with a black leather vambrace fastened with leather straps and metallic buckles, which only goes up to her mid-forearm, as well as a black fingerless glove. This is so as to offer protection to her sword arm. Her nails are dyed black.

Her lower body is dressed in a frilly black cobweb skirt that goes down to about alightly past her mid-thighs, not very revealing. The skirt is held up by a black leather belt, with a strap attached to the right side of it to hold her weapon securely. Beneath that she wears a pair of tights which have the same colour scheme as her left arm warmer; namely alternating stripes of purple and fuchsia. Her feet are adorned with shin-high black leather boots, fastened firmly with both laces and an assortment of leather straps and metal buckles. The boots have a round-tip platform sole about two inches high, and a a wide heel that reaches a height of about four inches, thus showing off her legs but still comfortable to travel in.

Valdaria by Hitokirichibi [link]


Personality

There was once a time when she could have been called pure evil -- malicious and thriving on the pain and suffering of others. One man changed all that however, and though they have long since parted ways he still holds a special place in her thawed heart. In many regards she is still similar to her old self. She can be sadistic and ruthless at times, but only when pushed past her breaking point of resentment towards an individual. In general she can be considered antisocial, not really bothering with people unless something directly affects her. She is also quite lethargic, slugging off into inactivity and boredom. It's very difficult to get her excited about anything unless she wants something herself, at which she will go through any means to obtain it. There's also a playful part of her that's very hard to release, unless of course she wants to be playful.

She is still quite aggressive and violent if provoked enough, although it takes a lot for someone to really get to her, since she usually shrugs off most insults. She views most men with intense suspicion and distrust -- they need to prove their worth to her before she's even willing to accept their presence near her. She doesn't like to show fear and anger -- and indeed doesn't, usually appearing unfazed before threats, danger, and possible injury. In general she uses a lot of sarcasm and biting comments in her speech, and she has quite a distinct Russian accent, being originally from Romania.


Biography

She was born Catalina Simeonescu, daughter to Valeria and Bogdan Simeonescu, in a small village on the outskirts of a forest in the Carpathian mountains, sometime during the 19th century. She led a mostly uneventful life, except of course falling madly in love, as young girls often do, with a boy called Serghei. They grew very close together, at least as far as social norms allowed, and the entire village was expecting to see them married in a few years.

There had been rumours of strange demonic creatures living in caves on the foothills of the Carpathian mountains beyond the nearby forest, but most considered them scare stories told by the village elders to keep the children in check. The nightmare came true one night when Catalina was seventeen. One of the feared creatures they called "vampyre" attacked her while she was working chores on the outskirts of the forest. Brutal and deranged with bloodthirst or simply malice, her assailant attacked violently and left her in a convulsing heap with what little blood she had left.

She was discovered in that pitiful state by her shocked parents, who immediately brought their barely alive daughter home to begin caring for her. The entirety of her body was covered in cuts and bruises, but the most prominent injury was a large gash at the side of her neck, almost as if part of it had been ripped apart by the fangs of a rabid beast. Catalina did not stir from her bed for the next few days, comatose and with a high fever that would not go down. The village doctor could not discover what ailment troubled her, and nothing he did seemed to have any positive effect on her condition

Her parents had began to fear for the worst when she miraculously awoke, albeit in an extremely weak state and unable to eat anything. Whenever one would try to feed her by force, she would regurgitate whatever she ingested within minutes. Nevertheless her condition appeared stable and she was calm for the most part, except for when she was gripped by terrible convulsions and screams of agony. Her family was at a loss of what to do, and her beau was getting increasingly worried about her, so they allowed him to see her in hopes that his presence would be beneficial to her.

Leaving the two alone turned out to be a mistake. A blood-curdling scream filled the house and Catalina's parents rushed to her room to find their daughter's mouth clasped tightly over the boy's throat, her face and clothes stained with his blood. Serghei was in a panic as they tried to seperate the two of them, but Catalina's jaws were like a vice and she gave low guttural growls whenever they pulled her away. By the time they managed to wrench her away from him, he had passed out and was barely alive. Catalina snarled and hissed as she tried to reach him again but they held her back until the boy was taken away, prompting her to return to her previous lethargy.

Being religious, her parents began to believe that her daughter was possessed by demonic forces. They asked the local priest to visit and give her a blessing, but she would hiss and snarl at the very sight of a crucifix so passionately that the priest was too frightened to be in her presence. News about her began to spread through the village, and the villagers began to fear for their safety and that of their children. Serghei had survived, but he had been deprived of oxygen due to blood loss for so long that he was left with a limp in one leg and a stutter.

Catalina's parents could no longer see their daughter when they looked at her, just a body that resembled her but had the mind of a beast. The village was getting increasingly restless and her father began to fear that they would be lynched if he did not do something soon. With a heavy heart, Bogdan led his daughter outside their home and all the way to the outskirts of the forest. Catalina had allowed herself to be led along almost like a puppet, with no will of her own. When she looked up at the barrel of the gun aimed at her forehead, her eyes were empty and completely devoid of emotion.

A slobber of drool rolled down her chin from the corner of her lips, and Catalina's father hesitated at the critical moment. He couldn't pull the trigger any more than he could kill his own daughter, and the gun lowered shakily as Bogdan's eyes began to fill with tears. His heart refused to believe that his daughter was beyond salvation, he hoped that part of her was still there behind those vacant eyes, dormant yet still alive. A slap echoed through the forest as his knuckles met her cheek, and the girl fell back to the ground with a very human-sounding gasp. As her tongue licked up the blood flowing from her cut lip, she gave a threatening hiss in his direction. Catalina's father fired his weapon into the air, the loud crack scaring her and causing her to move into the forest. She gave one last look at her father, and disappeared into the trees. To everyone except Bogdan, Catalina was thought to have died at the hands of her father.

Catalina wandered through the forest alone for weeks, frightened and relying on her instncts to survive. She had been feeding off the blood of anything she could find and catch, living like a wild animal with her clothes torn and ragged. Her scent had attracted the attention of a young vampire who could not have been more than a couple of decades old. The scent had seemed incredibly familiar to him, and when his eyes fell on her he realised that she had been the one he had fed on in one of his hunting sprees. He had left her for dead after he had drunk his fill of her, and had never expected her to be turned into one of them. Nevertheless he was pleasantly surprised and introduced himself as Lucien, the leader of a small group of vampires all younger than him. He wanted her to join them. The rest of the group were not as keen to accept this newly-turned vampire into their ranks, especially one of the females who appeared to be Lucien's mate. She saw Catalina as a threat to herself and greatly disliked the interest Lucien showed in her. He managed to convince them that the new vampire would prove useful to them when she grew up.

Catalina writhed and struggled as they carried her away, biting and scratching to escape but being no match against the strength of an adult vampire. She eventually gave up and allowed them to carry her without protest, defeated and weak. They took her into a large cavernous expanse in the foothills of the Carpathian mountains which functioned as a vampire haven of sorts. Lucien led to one of their victims in the depths of the cavern, a young woman frightened and restrained. Catalina walked around her several times, not really knowing what she was expected to do. She had only ever fed off one other human up to now, but only because she had felt attracted to him. The link between hunger and feeding had not yet formed in her mind, but this situation helped to establish that. There was a satisfied smirk on Lucien's lips as the woman's screams filled the cavern.

The taste of human blood fulfilled her much more than the blood of animals she had the previous weeks, and that made her see Lucien as a father figure to her since he had provided for her. He gave her the name Valdaria and began to train her, teaching her how to hunt humans and how to defend herself. Being young and newly-turned she depended on him immensely, even going as far as falling in love with him. But to Lucien she was more like a play-thing, something to occupy himself with when there was nothing better to be doing. Much to the chagrin of his lover he even bedded Valdaria, although she did not know about Lucien's other relationship which continued behind her back.

Time passed and Valdaria became a proficient warrior, very skilled in the use of sword and whip but still ferociously loyal to Lucien. She had become attached to him at her most vulnerable in a very young age, and bonds like those are very hard to sever unless there is betrayal involved. And it so happens that Valdaria eventually discovered of Lucien's other relationship, and the feelings of betrayal enraged her to no end. She patiently bided her time, silently seething within as she waited for the opportune moment to exact her revenge.

She caught the both of them red-handed and before they could so much as react, the female was run through by Valdaria's sword and promptly decapitated. Lucien utterly enraged fought back against his presumed underling, but being unarmed he stood no chance to defeat her. She gave him a slow and painful death, which she greatly enjoyed. The rest of the vampires were more frightened of her than enraged at the death of their leader, so none dared stand in her way as she left the cavern.

Valdaria travelled on her own for several years, feeding on humans and killing indiscriminately as she saw fit. She was malicious and sadistic, only really caring for herself and with an intense distaste towards men. That changed when she met a much older vampire by the name of Maximilian Heruka. He had travelled from another realm on the back of a dragon with the ability to travel through alternate universes, on a quest to rid himself of his own inner demons. They ended up engaging in fierce combat, during which her opponent's demons manifested physically, his mind and body consumed by a presence known only as Orion. After an intense battle she succeeded in defeating the demon and temporarily freeing him from its control. In doing so she fell in love with this mysterious vampire, her heart eventually thawing after being frozen for so long. The world she lived in seemed to offer her nothing but pain and betrayal, so she decided to follow him into his realm.

In doing so she ended up in the modern age in the city of Tokyo, living in the towering headquarters of Immortal Eye, the corporation Maximilian presided over. That's where she became acquainted with technology and modern life, even rising up to take an administrative position within the company. His relationship with Valdaria did not last long as she reminded him too much of the wife he had left behind in one of the realms he had travelled in, but he still held a place in her heart seeing as he had changed her so much.

She ended up in a relationship with one of Maximilian's associates by the name of Solomon Delgado. It was more of a love-hate affair than the love she had felt with Maximilian, and after a while she got bored of it. Using her influence within the company she pulled some strings to usher along the development of her new weapon which she dubbed Trandafir de Singe. Once it was finished she decided to leave the company once more and explore this new world she was in, armed with her new weapon.


Theme Songs

Nymphetamine Fix - by Cradle of Filth


Roleplays

Dark Forest Path -- Dropped
Moonlight Ruins -- Completed
[ Insert unnecessarily stuffy thread title here ] #2 -- Dropped
Blood Memoir: Nymphetamine Overdose -- Dropped
White Moon ( Tournament ) -- Completed
Last Edited by Cookie; 03-04-2009 at 03:20 PM. Reason: Reply With Quote
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Old 02-16-2008, 07:08 PM
Cookie Cookie is offline
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Re: RP Characters List

Name: Aprella 1602+14B [Valentine]
Nickname/Alias: Aprella Valentine
Occupation: Avatar (Elite female warriors outfitted with EVA equipment)
Age/Birthdate: 28
Apparent Age: Early twenties
Gender: Female
Race: Haemopaed (Human-Exodian genetically engineered hybrids)
Height: 1.68 m / 5' 6"
Weight: 68 kg / 150 lbs

Eye Color: Ocean blue with a hint of grey around the edges.

Hair Color/Style: Long and straight white hair, styled into a long bob with a fringe of straight blunt bangs, the rest of it flowing down to the middle of her back with blunt ends.

Theme Song(s):

General Appearance: Aprella has a small, round face with soft curves, plump cheeks, and generally delicate features. Her eyes are large and almond-shaped with a distinctly Asian appearance, bright blue with a hint of silver at the edges. Her small lips are thin and delicate, a soft pink in colour and usually drawn in a playful grin. Her hair is naturally white and styled into a long bob which goes down to the middle of her back, with a fringe of straight blunt bangs cut slightly above delicate arching brows which are also white in colour. She has no reservations nor does she see a need to a hide her fangs so they are easily visible when she is talking or smiling.

On first glance her rather diminutive stature and cute features make her look petite and not much of a fighter. The former may be true but the latter can not be farther from the truth. Her figure may be lean and slender yet her body is surprisingly athletic and packed with explosive strength - built for movement and activity rather than simply looking attractive. Her chest is fairly average and her upper body tapers into a waist only slightly narrower than the rest of her, leading to shapely yet relatively narrow hips that are supported by a pair of athletic legs that pack more strength than her height would suggest. She is not exactly toned but there is not a single ounce of excess fat or any loose skin anywhere on her figure.

The release of EV however can have dramatic effects on her physiology – these are outlined extensively in the side-effects section of her abilities.

Weapon/Armor: Avatars are equipped with an all-purpose, self-powered combat and survival suit called the EVA or EV Amplification combat suit, able to used for both offensive and defensive applications as well as offering extended manoeuvrability capabilities. It is capable of withstanding extreme environments hostile to life even in the complete absence of atmosphere, with a large array of life-support utilities such as a self-generating oxygen supply. It draws power from the user's latent EV which is both a blessing and a curse - as long as the user maintains their EV reserves it will continue working indefinitely but should they exhaust themselves or get severely injured to the point where they can no longer sustain the suit's functions, it will switch to an emergency battery supply for a limited time before shutting down completely, along with any and all life-support functions.

The most important aspect of the EVA suit are its EV transducer modules which are capable of converting the user's EV into corporeal form that can be expelled as a projectile or a propellant, or used to construct objects to attack or defend with – all completely controlled by what the user has in mind. This makes it an extremely versatile weapon that can adapt to almost any situation and give its user almost complete freedom in manoeuvrability.

The suit includes two pairs of EV transducers – one on the forearms and one on the calves, as well as a fifth larger, circular unit located on the back of the suit where the central control unit is also located. The combined use of all five transducers can make an Avatar trained in its use a formidable opponent against almost anyone. However it should be noted that reckless use of these capabilities to their full extent can quickly drain the user of their strength.

The base layer of the suit is a matte black, full-body, form-fitting bodysuit made of a composite material with a nested honeycomb structure down to the molecular level, making it an incredibly durable yet extremely light and flexible material. Attached to this base layer are strategically placed modules of a tougher but less flexible material to provide a rudimentary layer of armour and protection to more susceptible parts of the user's anatomy – coloured white. These modules cover significant areas of the chest, back, abdomen, and outer thighs, all major joints such as the shoulders, elbows, hips, knees and ankles, as well as the locations where the EV transducers are located – namely the forearms and calves. The boots are also made out of this tougher material and are equipped with variable traction capabilities, being able to adjust their shape and imprint to provide maximum grip on any terrain. The gloves are made of a combination of both materials - small, separate modules of the tougher material covering the top half of the hands while the rest of it is made of the black, flexible material – with a surface that uses nanotechnology to greatly enhance grip and traction.

The transducers themselves are made from the tougher white material as well are powered by the energy paths leading to them. They have the appearance of gauntlets and greaves with a slightly raised rounded rectangular section along their length with the power path splitting and going around the rim of this rectangular section, the energy paths converging at the wrist once more. The transducer at the back of the suit similarly has the appearance of a slightly raised circular section with power paths going around almost the entirety of its circumference.

Another key aspect of the suit that is crucial to its ability to protect from hostile environments is a fully retractable helmet that is molecularly deconstructed when not in use so as to leave no unsightly or obstructive components behind, while being able to reconstruct itself in less than a second when needed. It is made out of the same tougher material as the armour modules and is thus white, with a tinted black visor that covers most of the face, and two thin energy paths etched along the sides of the helmet at around forehead height. When equipped the helmet provides the user with a sophisticated augmented reality interface that is directly linked to the central control unit's database and computational functions – making it able to analyse the environment or a specific target and providing contextual information, as well as tracking objects or individuals so as to assist the user in battle.

The main control interface for the suit is a headpiece similar to a horseshoe shaped circlet that slides into the hair, consisting of a pair of advanced EEG sensors positioned above each of the user's temples and protruding above the hair – coloured white. The suit can usually read the user's brainwaves and respond accordingly without the headpiece but the controls tend to be unstable and susceptible to interference, severely hampering the suit's functionality. Fortunately the suit is able to generate a new pair should the original be lost but it is a lengthy process.

The suit is also etched with energy paths – a pair beginning at the shoulders and going down to the chest, before diverging at the abdomen and continuing along the outside of the legs all the way to the ankles, another pair beginning at the shoulders again and continuing down the outside of the arms all the way to the wrists, and a third pair beginning at the shoulders again and going down the back and around the central control unit, before diverging and wrapping around the waist to meet the pair of energy paths going down the front. These energy paths carry energy from the central control unit to all parts of the suit and especially to the peripheral EV transducers. They glow a pale bluish-green, emerald colour when the suit is in operation, but turn a bright neon green when large amounts of EV are being channelled.

As aforementioned the transducers modules themselves are responsible for converting EV into corporeal form for a wide range of uses. The energy for this is drawn from the user's EV reserves just like every other function of the suit, with the difference that in this case the energy consumption depends solely on how the user wishes to manipulate the corporeal EV and with what intensity. It is very easy for a user to exhaust themselves with reckless usage - especially during combat. The corporeal EV itself has the appearance of a perfectly smooth and translucent material that can mould itself into any shape and vary it's physical properties – from flexible to rigid, from rounded to sharp – giving it almost unlimited potential uses. It is a pale bluish-green, emerald colour – just like the energy paths on the suit – when the intensity of its usage is low, but turns more opaque and closer to a neon as the intensity of its usage rises. Any manifested corporeal EV that is not attached to the transducers will quickly dissipate in a matter of seconds should the object go beyond a radius of about twenty feet, and in a couple of minutes while in close proximity.

This specific suit is also equipped with a dimensional relocation module which grants the user the ability to travel between parallel universes – allowing Aprella to carry out her new objective which is to gather as much information about the Earths of parallel universes in her suit's database, before eventually returning to her own Earth. The dimensional coordinates are generated at random to ensure a different destination with each jump. It takes at least twenty-four hours for the module to recharge with minimal EV consumption so as not to drain a user's reserves – it can sped up but only with a significant energy drain that can quickly lead to exhaustion.

The suit incorporates advanced nanotechnology in its design which enables it to repair any damaged part of its self given enough time, provided the user has enough reserves of EV to complete the rather intensive process of molecular reconstruction. This technology also grants the suit the ability to molecularly deconstruct itself and amalgamate into the central control unit, giving it the appearance of a small backpack which mostly consists of the central unit itself, attached to the centre of her back by molecular adhesion so no straps are required. It should also be noted that because the release of EV can have dramatic effects on Aprella's physiology, the EVA equipment is designed to stretch and alter its shape to match any changes in the body of the user.

The aforementioned central control unit on the back of the suit is the “brains” of the entire suit and is in charge of every function of the suit. Every other part of the suit can eventually repair itself completely even if completely destroyed but this process itself is controlled by the central control unit - should it be damaged to the extent that most of its components are destroyed it will be unable to repair itself and crucial functions will become unavailable. In the worst case scenario the entire suit will be rendered inoperable. To deal with this vulnerable the armour module which contains the central control unit is thicker than the other modules and the circular transducer above it will automatically create a corporeal EV shield over it should the central control unit detect that attacks are being directly aimed at it.

Aprella can eat normally but she can sustain herself on just blood and will need to eventually consume some for sustenance. The time between meals varies as it depends on levels of fatigue and EV usage, especially if she uses up a significant portion of her EV reserves. The suit comes with a reserve of blood that is slowly regenerated over time but requires the absorption of external material to produce it - the fastest results yielded by the absorption of organic material. The blood can be administered either intravenously by being injected into the bloodstream under the central control unit, or by the production of haemocapsules which contain concentrated blood and are ingested orally – depending on the user's preference.

Carried Possessions: N/A

Powers/Magic/Skills: Haemopaeds gain the ability to release large amounts of EV from the Exodian part of their being – the terrifyingly powerful abilities exhibited by some of the oldest Exodians of their world have the same source as the warriors who do battle against them. The EVA suits may be a means by which Avatars can channel their released EV into corporeal form to provide them with weapons and powerful attacks, but this is not the only use for it.

Released EV can be used to greatly augment the physical attributes of an Avatar in four different categories - speed, stamina, strength and regeneration, in order of most affected. The degree of augmentation depends both on the overall amount of EV released as well as how much of it is used to actually augment physical attributes. Some Avatars choose to channel most of their released EV into the transducers and unleash powerful attacks with the EV converted into corporeal form rather than fight directly, preferably at range. In these cases most if not all of the released EV is channelled into the suit and physical attributes remain largely the same. Others prefer to use most of their released EV to augment their physical attributes and channel just enough into the transducers to allow them to create weapons, engaging in melee combat. In these cases most of the released EV is used to augment physical attributes while a small percentage is channelled into the suit. Still others prefer to use a combination of both strategies depending on the situation.

The degree of physical augmentation is in direct proportion to the amount of EV released and used to augment physical attributes. At the upper limits of EV release - assuming all of it is used to augment physical attributes - Avatars can move at speeds of almost a third the speed of sound, gain a significant boost of energy and stamina to overcome a stronger opponent, completely shrug off minor injuries and quickly regenerate moderate ones, and gain physical strength enough to lift up to ten tonnes of weight.

Such a state however cannot be maintained for very long and is extremely draining, both mentally and physically. As a general rule Avatars avoid releasing such amounts of EV due to the inherent danger of exceeding their limit and losing their humanity, but if forced to release this much they will only maintain such a state for a minute under the most favourable conditions. Even so it is a significant drain of energy and is very likely to quickly leave them drained and exhausted.

Much the same applies for abilities which make use of EV in corporeal form for attacks - only in this case the amount of energy used depends on both the strength as well as the complexity of the attack, with the overall energy cost again being in direct proportion to the amount of EV released and channelled into the transducers. Needless to say, the use of a very powerful EV ability or the use of less powerful ones recklessly can leave them drained and exhausted, or cause them to exceed their limit.

Generally speaking, the release of too much EV in a short period of time can be incredibly dangerous to Avatars with the risk of their Exodian side taking over and essentially transforming them into an Exodian. As a safeguard against this a limit has been set as to how much EV an Avatar can release at any given instance and are trained not to exceed it under any circumstances. Nevertheless the public remains concerned about whether these elite warriors may turn into Exodians themselves and turn on the people they are supposed to protect. The administration in charge however maintains that their training programs are sufficient and that no Avatar has ever exceeded their limits throughout the history of the Avatar program. It is however unknown what the long-term effects of Avatars releasing EV are and the administration has not released any further information on the subject.

On a related note: Avatars have exceptionally strong auras which is where their EV powers are drawn from. Any person familiar with aura abilities or able to sense them would be able to sense both their EV release as well as their latent potential. As the degree of EV release increases the aura becomes more visible and increasingly turbulent - but only while EV is being released, disappearing from sight once that is done.

Limits: As aforementioned, the release of EV can be an extremely exhausting process for an Avatar if it continues over a prolonged duration or if too much is released in a short time – in general the more is released the faster the Avatar tires out. As a result the reckless usage of EV abilities can quickly drain them of strength and render them unconscious, which means a limit must be placed on how much they can release at any given time.

It should however be noted that both the natural aptitude of an individual in releasing EV as well as the energy reserves they have for such an activity varies between Avatars, but everyone still has a limit at some point. Every usage of EV ranging from strength augmentation to regeneration has an energy toll on the individual, and when using EV abilities in a combat scenario the energy toll can rise exponentially. Even keeping their suit active requires EV though it is usually of such an amount as to normally be negligible. It is however possible that the Avatar can exhaust themselves to such a degree that the suit shuts down completely – including life support functions. Energy reserves can and must be periodically replenished, either by feeding, resting, sleeping or preferably a combination of all three.

Side-Effects: Minimal release of EV causes the canines to elongate into pointed fangs and the irises to turn a deep black which progressively spreads out to cover the entire eye. As the amount released increases further the face will begin to contort in progressively more severe ways, with lips drawing into a bestial snarl as the rest of the teeth sharpen and elongate into fangs as well. The voice will also begin to deepen. Beyond this point the lips will open up along the lower jawbone towards the base of the cranium as the mouth elongates slightly into a snout, features contorting and drawing into hard lines and feral characteristics that look very out of place on a female face. Even further than this the veins begin to protrude above the skin and pulsate a deep black, the body itself being affected as muscles bulge and grow beyond their normal size while posture hunches into a more feral stance. This occurs at the upper limit of EV release Avatars are allowed to reach at which self-control can still be exercised, and it is unknown what effects going over this limit would have on an individual. At high levels of EV release the body will also begin to intensely crave blood but Avatars are trained to resist this urge.

Battle Strengths: The individual strengths of a particular Avatar depend greatly on their preferred battle strategy, but they do share common traits that offer significant advantages in battle. They possess speed and agility superior to that of a normal human and are capable of explosive bursts of power at a moment's notice. Their bodies are capable of rapid regeneration which combined with their stamina means they can take quite a lot of punishment before going to. Releasing their EV can significantly boost these attributes to beyond superhuman – and indeed Aprella prefers to use her EV in this fashion as she prefers mκlιe combat rather than using her manifested EV offensively. When fighting at optimal configuration her movements almost seem a blur.

Battle Weaknesses: As much as she's stronger, faster and can regenerate, her body is still only as physically resilient as that of a human. The right amount of force from an injury can still break bones, tear muscles, and burst organs – a risk greatly intensified by the fierceness with which she does battle and how much she pushes herself. Furthermore, the difficulty – measured in time and energy required – to regenerate such serious injuries is significant, meaning that if an opponent can target and damage key areas of the body they could quickly incapacitate her. Secondly, her every action using EV is a strain on both her mental and physical energy reserves, meaning that there is a limit to how long she can continue fighting at her optimal configuration. As a result, she strives to end battles quickly because there is a very real danger that she will exhaust herself if the battle drags on.

Other: N/A (limiters)

Personality: Aprella's mind is very much like a clean slate in that she thinks no ill of anyone and takes their words at face value with no suspicion, as well as never having any malicious or inappropriate thoughts. She seems extremely naοve at first glance and that is not very far from the truth; Aprella is clueless as to how the world works outside of her sheltered existence on her own planet. But most of her ignorance comes from no fault of her own – she lacks the experience of social interaction with peers and as such social cues and basic rules of social decorum are beyond her.

Subjects alluding to emotion are especially alien to her and she has an extremely difficult time in understanding how others feel, making for very awkward conversation should the subject turn to someone opening up their heart to her. However that is not to say she lacks emotions herself but they are very basic and lack the complexity of most people's emotions, even bordering on childish.

What upsets her most is being rejected by her peers on the grounds of being socially inept despite her best efforts at being friendly, or crossing some invisible line of social decorum and inadvertently offending or annoying the person she is trying so hard to befriend. Her reaction to either situation is severe disappointment in herself and being overwhelmed by feelings of inadequacy and dejection – at least until the other person forgets about it or she finds something else to interest her. On the opposite end of the spectrum when she finds someone who is obviously a good fighter of her skill or above, she will continually pester them for a spar until they give in or become tired of her, Aprella treating the whole experience like two children play fighting their action figures against each other. These are of course just a few examples but in general her emotions are quite childish and only run skin deep.

Several aspects of her personality are largely due to the practices those in charge of the Avatar program employ to maintain authority. She has a deeply rooted aversion to drinking blood that has been conditioned in her from a very young age, largely as a means of control - to ensure that they do not turn on the humans they are meant to protect and to instill the fear in them of going over their EV limit. They are also expressly forbidden to associate with the humans of their world beyond casual interaction in an effort to enforce discipline and ensure their full commitment to their duty. As a result most social norms as well as more intimate aspects of human interaction are completely alien to them.

Likes: Aprella is above all a person of activity both through conditioning as well as a personal inclination towards adventure. Her experience so far has only been limited to following orders, fighting and the occasional spar with a fellow Avatar. She enjoys the constant action present in her life but is also excited by the prospect of adventure offered by her new post – getting to meet new people and exploring new and fascinating worlds.

Dislikes: On the opposite end of the spectrum she greatly dislikes having nothing to do and will become anxious and agitated if confined for too long.

Fears: Along with several other emotional deficiencies Aprella lacks a basic understanding of the concept of fear, having been conditioned not to think for herself and thus not having developed any wants or fears. The closest thing to a fear is a subconscious aversion to the thought of exceeding her limits and becoming what she considers the enemy, though it is still mostly the result of conditioning to ensure she remains loyal to humans rather than a personal fear. It should however be noted that her lack of contact with her world and prolonged exposure to unknown individuals will begin to slowly engender human emotions in her so that she will eventually develop her own fears.

Virtues: Aprella does not strive to be good nor does she seek to acquire any positive traits to better herself, simply because she does not ever act out of selfishness or malicious intent and thus remains neutral. However her demeanour exhibits qualities that are generally considered positive. When she sets out to do something she is incredibly determined and persistent in accomplishing her task, as well as being incredibly resilient through any obstacles almost to the point of never giving up.

Vices: Likewise and for the same reasons she does not possess any traits that she considers as being negative that she would seek to purge from herself. However that is not to say that she does not possess qualities which others find unpleasant. In short she can be Incredibly annoying – she asks too many questions, lacks the ability to show empathy, her aforementioned virtues are enforced to a painful degree, she lacks the concept of personal space and is utterly hopeless with following social norms.

History: Aprella's world is an ecological paradise where technology coexists perfectly with the natural environment. The planet possesses an almost global tropical climate with the exception of the arctics, most of the land surface covered in dense jungle teeming with newly evolved forms of life. All this natural beauty remains pristine and unspoiled as all human population is concentrated within immense, self-supporting, domed biomes – located where the world's largest cities used to be, each one able to accommodate ten million residents. The biomes can function independently but are part of a larger collective known as the Terrestrial Allied Union, its headquarters being the Global Planetary Nexus situated in the area of the world we call the Congo.

This otherwise utopian world however faces a problem with an infestation of beings called Exodians, abhorrent creatures with superhuman strength and speed who must feed on human blood in order to prolong their existence. The threat they posed to humanity as a whole was the deciding factor that encouraged the world's powers to join together as a single governing body. These Exodians reside in makeshift abodes hidden deep within the abundant jungles of the planet, which makes it very difficult to locate and exterminate them with any degree of efficiency. Some of these refuges also harbour particularly ancient Exodians who have acquired monstrous and terrifying abilities with age – abilities that could wreak havoc on human civilization if they happened to join forces.

To keep them in check the newly-formed TAU began an experimental project to create soldiers who would be able to efficiently combat these Exodians. Using their advanced knowledge in the field of genetics they were able to combine human and Exodian DNA to produce Haemopaeds – hybrids who could match Exodians in both strength, speed and latent EV potential – while making sure they would remain loyal to humans. Initial experiments with male hybrids did not yield adequate results and so the research shifted to using female hybrids instead – which proved to be much more fruitful. These hybrids were trained as soldiers from a very young age so that they could join the ranks of the Avatars at adulthood.

Aprella is one such Avatar and she has unquestionably obeyed the commands of her superiors her entire life. However Avatars have to adhere to very specific guidelines that will never allow them to be integrated with the general population. Familiarity breeds contempt however and it has become apparent that Aprella has been overstepping her bounds – repeatedly probing in matters not of her concern and being overly sociable with humans. As a result of her insubordination she has been reassigned to the multiverse exploration and reconnaissance division.

Last Edited by Cookie; 02-14-2012 at 08:15 PM. Reason: Reply With Quote
  #5 (permalink)   [ ]
Old 02-16-2008, 07:13 PM
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Re: RP Characters List

[UNDER RENOVATION]


Name: Major Tanya McArthur
Occupation: United States Army Special Forces
Age/Birthdate: 26
Gender: Female
Race: Enhanced human
Height: 1.74 m / 5' 8"
Weight: 75 kg / 165 lbs

Eye Color: Icy blue specked with flakes of light gray.

Hair Color/Style: Tanya's hair is a rich ginger in colour with a hint of blonde, styled into a simple neck-lenght haircut with subtle bangs, naturally wavy and unruly unless much effort is put into its care.

General Appearance: Despite her rather diminutive stature Tanya can hardly be called petite. Her physique is akin to that of a female Olympic athlete except perhaps with a little more pronounced musculature, which can sometimes make her proportions seem unappealing for a woman. Her shoulders are wide and well-defined with prominent back muscles, her upper arms and thighs strong and firm with well-built biceps and quadriceps, abdomen toned and well-defined with strong muscles. Nevertheless her figure can hardly be called masculine considering her pronounced hips, alluring curves, and rather decent chest. Her skin is a soft creamy beige which is more likely to burn when exposed to the sun rather than tan, and her body is dotted with freckles in clusters only present in certain areas.

She has a smooth and rounded face with a small, concave snub nose and large expressive eyes, her lips somewhere in between full and thin but not particularly alluring. Her cheeks are also dotted with small freckles especially around her nose. These features combined serve to give her a mostly cute appearance, somewhat offset by her thick prominent eyebrows which cut straight across her brow except for a slight curvature at the ends. Her hair is a rich ginger in colour with a hint of blonde which has the effect of giving it a lighter hue under the right light, and is naturally wavy and unruly unless much effort is put into its care, something which Tanya seldom has the time or patience for. It's kept in a neatly trimmed neck-length cut that is mostly simple and practical save for subtle sideswept bangs.

Military Attire: In terms of lower-body clothing Tanya's usual outfit consists of loose cargo trousers with a camouflage design, coupled with khaki combat boots and durable knee pads for protection. She wears a military belt around her waist on which are held extra magazines for her pistols, several small satchels containing supplies, a canteen or two of water, and a larger satchel behind her back which contains more supplies and extra ammo. Around each leg is strapped a tactical thigh holster for her twin pistols, which is also connected to her belt for added security.

As for upper body she prefers a simple khaki tanktop over a comfy sports bra, with a long-sleeved shirt over it of the same material and camouflage design as her trousers, usually with the sleeves rolled up above her elbows. Above that she wears a tactical military vest with an assortment of pockets and sheaths used to hold replacement magazines for her main weapon, various gear and equipment, her tactical knife, and other various supplies. She also wears khaki fingerless gloves to protect her hands and give her better grip, as well as an elastic headband to make sure her hair doesn't obstruct her field of vision.

Civilian Attire: When off-duty Tanya's outfits consist of relatively casual clothing which most commonly is a combination of jeans and a t-shirt or blouse, with the occassional leather jacket or thick hoodie worn over it during colder weather. In warm summer weather she will opt for a tanktop and shorts instead. In terms of footwear she tends to prefer either her combat boots or comfortable sneakers depending on the situation. She will however wear a dress suit with a skirt as part of her formal military uniform when attending formal military gatherings or social events. She doesn't care much for make-up and tends to avoid it except for the most formal of events or special occassions, but even then it is mostly limited to subtle lipstick and light eye-shadow.

Weapon(s): Remington Adaptive Combat Rifle (ACR): Tanya's primary weapon of choice with a 14.5" barrel and 30 round 5.56mm magazines. She dislikes using scopes or even enhanced aiming apparatus and greatly prefers the standard flip-up sights. The weapon strap is slung over her left shoulder and the assault rifle itself hangs slightly behind her right hip, pointing towards the ground of course. Tanya is right-handed and as such prefers holding the pistol grip with her right hand and the forestock with her left hand. She has six extra magazines in the front of her vest and another five in the satchel behind her back, adding up to twelve together with the one already in her weapon and totalling 360 5.56mm rounds.

Nighthawk Custom M1911 Dominator: This is Tanya's secondary weapon and is a customised M1911 Browning pistol with 7 round .45 ACP magazines. She carries two of the weapons holstered in each of her thigh holsters but she almost never wields both of them simultaneously, but simply prefers having two for the sake of redundancy and having a second weapon ready should she be pressed for time to reload. She has two pairs of extra magazines on her belt with each pair located directly above each of her weapons and four more magazines in the satchel behind her back, adding up to ten with the ones already in her weapons and totalling 70 .45 ACP rounds.
Last Edited by Cookie; 01-18-2011 at 09:49 AM. Reason: Reply With Quote
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Old 02-16-2008, 07:19 PM
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Re: RP Characters List

[UNDER RENOVATION]


Name: Jean-Luc Descartes [dekart]
Nickname/Alias: Des (mispronounced)
Occupation: Model, chauffeur, paid escort; whatever is available that relies on looking good and being charming.
Age/Birthdate: 28
Apparent Age: Early twenties
Gender: Male
Race: Vampire
Height: 1.92 m / 6' 3"
Weight: 88 kg / 194 lb

Eye Color: Piercing silvery grey eyes peppered with a hint of icy blue around the edges, usually glimmering with a playful sparkle that lights up his face.

Hair Color/Style: Straight black hair grown down to his shoulders, usually parted off-centre and brushed back to frame his face, though he will occasionally put it up into a ponytail instead.

General Appearance: Des has a very distinct French physiognomy but with more gentle curves and a rounder jaw, being the epitome of a pretty-boy with a narrow face, high cheekbones and a tapering chin. He is always clean-shaven but a layer of stubble occasionally gathers around his chin and jaw. His eyes are a piercing silvery grey peppered with a hint of icy blue around the edges and framed by shapely brows with an elegant arch, complemented by a long greek nose and thin lips which are always quick to curve into a grin. His hair is a straight matt black with a subtle waviness to it that is grown down to his shoulders, parted off-centre and brushed back to frame his face though he will occasionally put it up into a ponytail instead.

He is tall and slender with a lithe physique and an athletic build, his muscles subtly toned and lean rather than bulky. His skin is smooth and soft as if he's never had a hard day's work, as well as being quite pale and unexpectedly cool to the touch. His choice of attire tends to be consistent and somewhat predictable with a matching pair of dress pants and a dress jacket in shades of grey, a dress shirt in light blues or purples, and black dress shoes. He will occasionally opt for a more casual look with a pair of jeans, a white t-shirt, a casual leather jacket and boots for a more James Dean look. Sometimes he mix and matches between the two styles for something different.

Weapon(s): N/A

Armor: N/A
Last Edited by Cookie; 04-20-2011 at 07:18 PM. Reason: Reply With Quote
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Old 02-24-2008, 05:39 PM
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Re: RP Characters List

UNDER RENOVATION


Name: Larena Fainauriel
Nickname/Alias: Rena, Rainbow Eyes
Occupation: Waitress
Age/Birthdate: 28
Apparent Age: Early twenties
Gender: Female
Race: Elven
Height: 192 cm / 6' 3"
Weight: 63 kg / 138 lbs

Eye Color: A soft teal as the base colour, but speckled with many other colours so as to give her eyes a rainbow-hued appearance.

Hair Color/Style: Waist-length blonde hair, straight and almost naturally perfect, sometimes braided into a long ponytail but leaving a few bangs to frame her face.
Last Edited by Cookie; 10-08-2010 at 08:12 AM. Reason: Reply With Quote
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Old 02-09-2009, 07:53 PM
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Re: RP Characters List

Name: Leona D'Arcangelo
Nickname/Alias: N/A
Age/Birthdate: 25, August 21st
Race: Human
Nationality: Italian
Gender: Female
Occupation: Preternatural huntress
Height: 171 cm - 5' 7"
Weight: 63 kg - 138 lbs

Eye Color: Emerald green

Hair Color/Style: Ginger red; long and wavy with some curls

General Appearance: Leona's face is perfectly formed and almost heart-shaped with smooth curves, having a thin nose and beautiful almond-shaped emerald eyes that could be incredibly seductive if she wanted them to. Her lips are thin but perfectly complement the rest of her features. An unruly mass of wavy ginger hair adorns her head and falls down to the small of her back, leaving a few bangs framing the sides of her face. Her complexion is not as tan as one would expect of her ethnicity, but still retains a distinct Mediterranean hue.

In terms of physique she is in very good shape, something which is pretty much a requirement in her line of work. Her body is toned from years of exercising and training, though not so much as to appear unattractive. She has an average bust which is not that firm, and her hips are too narrow to really be called feminine. Her legs are long and slender but not particularly shapely. She stands at about one metre and seventy-one centimetres, and weighs in at about sixty-three kilograms.

Her choice of clothing is usually fairly plain and simple, Leona not caring much for appearing attractive or feminine. She usually wears a white button-up dress shirt complete with a small neck-tie and a vest, as well as a long trenchcoat and tight matching pants. However she will occasionally trade this outfit especially during warmer weather for a short-sleeve t-shirt, jeans and a more casual leather jacket that is long enough to hide her weapons. Her hands are almost always hidden under leather gloves for grip and protection.

Whatever her choice of outfit she always wears a pair of either hiking boots or army style boots, which provide excellent grip in dangerous situations when she's out hunting. There is always a large silver cross around her neck which she absolutely never takes off, tucked inside when she's wearing dress shirts but on full display with t-shirts. She also always wears a white garter belt under her pants on her left thigh to symbolise her purity and commitment to celibacy. A tattoo, comprised of an angel wielding a lance and encircled by a parchment reading ANNUIT CŒPTIS ( He has approved the undertakings ), can be found on her right side.

[ Comment by Cadenza Madrigal on the subject of Leona's pants: They're tight, but not in any of the right places ]

Weapons: She has several different weapons that she uses depending on the situation at hand, changing her outfit slightly with each configuration. Her most trusty weapon that she always wears on her person is a pair of twin Berretta 90two pistols with seventeen 9x19mm Parabellum silver hollow-point rounds per clip. They are engraved with the words VERITAS FIDES SAPIENTA ( Truth, faith, wisdom ) and are concealed in a double holster at the back of her waist. Leona also owns a twelve-gauge sawn-off Benelli Montefeltro shotgun with silver buckshot rounds, which is concealed in a specially modified holster rig on her right shoulder.

As for more personal weapons, she owns a knife sheath which fastens around her right thigh and can carry five crucifix-shaped throwing knives with high silver content, engraved with the words ANNUIT CŒPTIS ( He has approved the undertakings ). And last but definitely not least, she owns a pair of custom-built retractable arm blades that tuck in neatly under her sleeves, the blades etched with the words AD MAIOREM DEI GLORIAM ( To the greater glory of God ).

Possessions: Leona has no real possessions except for a rather large nondescript luggage bag she carries along to wherever she happens to be staying at the time. It contains such items as fresh sets of clothing, cleaning equipment for her weapons, extra ammunition, and other vampire hunting equipment. However there is one thing she considers a treasured possession and that is her beloved Harley-Davidson motorcycle which she goes through a lot of effort to keep in top condition. The saddle bags are used to hold her weapons and are most often than not chock-full of ammunition and supplies when she's on a hunt.

Magic/Skills: Being young and athletic Leona is very fast and agile, a definite advantage when battling vampires and were-creatures. Years of training and exercise have also given her strength and stamina as well as unparalleled proficiency with her weapons of choice. However this means that she usually relies more on her body and weapons rather than her mind, rarely taking the time to formulate a proper plan before running into the fray.

Nevertheless she always remains calm and collected in any situation, not one to panic when things get rough. Her exceptionally strong faith is also a decisive factor since it gives her the strength and courage to stand up to any difficult situation she comes across. Another important thing to note is that Leona was born on the Sabbath which gives her an inherent sensitivity to the supernatural, and this has been honed so as to give her a limited ability to sense vampires and lycanthropes.

Battle Strengths: The most obvious of her strengths is the incredibly large weapon arsenal she has at her disposal, although it is completely justified considering the dangers of her profession. She is usually calm and collected, not one to panic when situations get difficult. Her strong willpower and firm discipline are powerful weapons when dealing with people openly trying to coerce or manipulate her. Leona is very agile and athletic, giving her speed and flexibility to match that of the creatures she hunts.

Battle Weaknesses: Leona may be ruthless when dispatching troublesome creatures of the night, but she has a highly moral outlook on life which may place her in danger when fighting against other humans. Added to this is the fact that she believes in the inherent good of others, so she could be easily tricked or misled. She tends to rely more on her projectile weapons rather than more direct fighting methods, so she would be at a disadvantage against a skilled swordsman or someone trained in martial arts.

Personality: Leona is a very conservative individual with a strong unwavering faith in the Roman Catholic Church. She puts much effort into being disciplined and doing what she considers right, all the while maintaining her modesty and exercising firm self-control. Her life is governed by rigid rules and strict morals, and she does not do or say anything that could be considered even remotely questionable. She does not care for what she considers female trivialities such as being fashionable or wearing make-up.

One would almost never catch her flirting with a man, and even if she were it would remain strictly chaste. She is very wary of her personal space and will not let any man enter unless she completely trusts them. If one should be so bold as to disrespect her boundaries, after a moment of surprise she would be inclined to chastise them rather painfully. If she realises she is being courted Leona will grow nervous and try to avoid the courtship as best she can. She is a much more open person with female acquaintances and is not afraid to show her emotions or be affectionate with them.

Leona is fiercely loyal to people she considers friends and would do almost anything to protect them, even at the expense of endangering her own life. Her best traits are that she has an astounding sense of duty that is only rivalled by her faith, and that she is extremely protective of the ones she cares about. She is very firm in her beliefs and ideals, rarely up for debating them even with people she trusts. If she feels that her worldview is being severely threatened, she is much more likely to drop the subject rather than defend her views. She can sometimes be quite judgemental of others though, especially of behaviour she does not approve.

She has an inherent dislike for anything contrary to human nature, especially towards vampires for personal reasons as evident in her history. Were-creatures are seen in better light by her since she considers their affliction more of a disease, but she would never go so far as to say she approves of them. Nevertheless she has a particular quirk where she will not hunt a creature until they prove to be a menace, even though she sometimes believes that to be foolish naivetι on her part. It probably stems from her belief that every person has good in them and is never too far gone to be saved, and this extends by a small amount to the creatures she hunts.

Other: N/A

Likes:
  • Church: Leona makes it a habit to go to church at least every Sunday and never misses out on any official church services. It has been part of her life ever since she was a little girl and has now become a deeply ingrained and irreplaceable aspect of her personality.
  • Prayer: A daily practice she has become accustomed to from living in a convent as a child is praying deeply every morning and every night, as well as offering a small grace when she's about to eat. She also prays for strength and guidance when she's about to head out on a hunt.
  • Bible study: Leona makes a conscious effort to read the Bible as often as she can, especially when she's not feeling well or when depression seems to take over her. She finds that the verses are soothing and fill her with hope and renewed strength to go on living and carrying out her job.
  • Harley-Davidson: Quite possibly the only one of her material possessions she has a real bond with, Leona absolutely loves her Harley-Davidson Softail Custom motorcycle. Riding it down the streets with her hair flapping in the wind is quite possibly the only real freedom she allows herself.
  • Romance novels: This is Leona's guilty little secret which nobody knows about -- she likes reading romance novels in her spare time. She had started reading the classic romances at first, such as Jane Austen, to substitute for her lack of a love-life, but quickly moved on to contemporary (and sometimes trashy) novels.
  • Nature: She considers nature one of God's greatest creations and as such she enjoys being in the outdoors very much. One can very often find her strolling around in parks when she has free time, and even going on camping and hiking trips when she gives herself a small break from work.
  • Italy: Though she lives in the United States now she continues to love everything and anything about her homeplace with a fierce passion. This can be seen in the fact that she loves Italian food, owns Italian-manufactured weapons, and uses her native tongue whenever she has a chance to.
  • Her weapons: Leona can literally spend hours attending to her weapons, cleaning them and making sure they are always in top working condition. She also puts a lot of effort into training and practicing with them, especially as regards her pistols in order to keep her aim sharp.
  • Modesty: Modesty is a very important quality for Leona and she always tries to make sure that she is not showing excessive amounts of skin. For this very reason she never wears skirts and her tops always cover her upper body completely except perhaps her arms.
  • Purity: She definitely puts a lot of effort into preserving her purity as she regards it to be an essential part of her ability to hunt vampires and were-creatures. Therefore she never thinks of men or having sex, she never swears or curses, and generally avoids things she feels might corrupt her.

Dislikes:
  • Vampires: For reasons evident in her history Leona hates vampires above all other supernatural beings, perhaps being somewhat biased in regarding them as the most bloodthirsty of the lot. Don't expect her to maintain self-control when she realises she's in the presence of one.
  • Blasphemy: People smearing the name of God or ridiculing her religion aggravate her to no end, and that is one of the few times she will openly defend her faith with self-righteous fervour. Naturally non-believers and atheists also seem to get on her bad side if they promote their opinions too loudly.
  • Sinful lives: Humans living in sin and decadence really does not appeal to her as an idea, yet she still maintains the belief that these people can be made to see the light. As a result she feels mostly pity and compassion for vampire pets, regarding them as gravely misled and abused individuals.
  • Magic: Leona dislikes anything remotely contrary to her belief, and occult practices and rituals are definitely one of them. She considers any kind of magic the devil's work and is vehemently opposed to its usage under any situation and for any reason, and is very distrustful of people who choose to use it.
  • Alcohol: She generally opposes the consumption of any kind of drink containing alcohol, considering the vile chemical very harmful to both the body and the soul. The only exception she has to this rule is moderate amounts of wine on special occasions and a glass beer every so often.
  • Vanity: One thing that really annoys her is people's obsession with physical appearance and their constant attempts at looking as beautiful as possible. She especially abhors the whole glamour culture in the modern female mindset and tends to avoid people who are openly narcissistic.
  • Cosmetics: For her using make-up and dyeing hair is something completely unnecessary for women, regarding natural beauty to be the way God intended for women to look like. As would be expected she also frowns deeply at the idea of plastic surgery and the obsession with perfection.
  • Failure: It can be said that Leona is a perfectionist -- she is very stubborn when she sets her mind on something and will do everything in her power to achieve it. Giving up is not something she would readily do and therefore failure in anything she undertakes is not something that sits well with her.
  • Promiscuity: She really doesn't like it when women dress in provocative outfits that barely cover the essential areas and leave almost nothing to the imagination. Also those acting like complete sluts just to get into a man’s pants sicken her to no end. And then women complain that men see them only as objects.
  • Being hit on: Leona is not interested in casual relationships with men and as such really dislikes being shamelessly hit on by complete strangers. It's not that she'd be more responsive to people she knows, but it's more the manner in which it's done -- she's very old-fashioned as regards courtship. If a man were to grab her butt she'd be shocked for a moment before making sure they couldn't grab anyone else's butt with that hand for a week.

Fears:
  • Being sinful in any way
  • Falling in love and losing control
  • Losing resolve as a hunter

Virtues:
  • Disciplined and reserved in her actions
  • Modest and humble as regards herself
  • Chaste and dignified when in social situations
  • Loyal and protective of friends and loved ones
  • Willing to risk her life for someone in need

Vices: Leona is prone to allowing pride to take over and influence both her decisions and behaviour towards others. Extremely arrogant towards preternatural beings or those whose activities she does not condone, often coming off as unfairly judgmental and quite bigoted towards others. She prefers to stay resolute in her current worldview and tends to avoid anything that would challenge her beliefs or upset her moral compass. She is also extremely uptight about what she considers acceptable and tends to be rather intolerant and quite insufferable towards alternative views.

[ Comment by Cadenza Madrigal on the subject of Leona's personality: Priss is about as uptight as you can get short of having a rod rammed up your arse. And actually, maybe she does--you know, the nuns and their long rulers and all. That would explain a lot. But basically, she's got this set of rules and morals and she sticks very closely to them because she's really concerned with doing what's right and good and all that idealistic garbage. She could stand to loosen up a bit... but, honestly... Priss wouldn't be Priss without all those rules and stuffiness. She's a good, respectable woman. ]

[ Comment by Cadenza Madrigal on the subject of Leona and men: She comes across as almost allergic to men--she won't touch 'em, even innocently, or look much at them like they'd bite her if she did. I think if someone grabbed her ass she'd first be in total shock and THEN make sure they could never grab anyone's ass again. In case you're missing my point, I mean she'd slash their arm clean off. Just look at those knives she keeps around her thigh--right across from the garter with the cross. If those aren't a sign she puts up to say "KEEP AWAY", I don't know what is. ]

Biography: Leona was born to a young Italian prostitute by the name of Albertina Veronesi in the slums of the city of Naples. The identity of her father was unknown, probably one of the many men her mother had slept with. The woman had no money and so was forced to have the baby, and since going to the hospital would alert the authorities she had to deliver it in the brothel. Nevertheless she wasn't allowed to keep the baby there and was expected to find a way to get rid of it. Having been raised in a strictly Catholic family her first thoughts were to leave the child on the entrance steps of one of Naples’s many convents, in the hope that the nuns would raise it without asking any questions and that her sins would be absolved in the face of God.

And so the child was taken in by the nuns and adopted as one of their own, raised by the youngest of them who would otherwise be unable to have children. They gave her the first name Leona to symbolise her spirited nature even as a newborn, and the last name D'Arcangelo to symbolise the fact that they considered her a gift from God. Growing up Leona became very attached to a nun who was a former language professor, and so she was introduced to quite a few languages including English and received general education from a very young age. She might have been a bit over-protected and shielded from the outside world but she grew up happily, a kind and caring child who was a source of light for the nuns if one excused her childish mischief. From early on it was obvious that she was a child of much faith, meticulous with her prayer and bible study yet always curious about the world around her.

Her childhood innocence was shattered though on a fateful spring night when Leona was merely eleven. She awoke to the sounds of screams and terrifying snarls just outside her sleeping quarters, her small eyes wide with fear and apprehension as she slipped out of her bed and stepped outside. A large crimson stain covered the length of the wall across from her door, and at the end of it laid the limp body of one of the nuns in a blood drenched nightgown. Before she even had the time to feel horrified another scream pierced the silence, and the mortified Leona hesitantly made her way towards the source of the sound. The screams grew louder and were now accompanied with wails and sobs as she approached.

What she saw next would haunt her dreams throughout her adolescent life. Sprawled on the floor was the nun Leona had grown to love more than the rest, with a creature which resembled a man only in appearance on top of her. The woman's clothes had been viciously ripped apart as the vampire ruthlessly raped her, before the creature's fangs plunged deeply into her neck and began to drink of her. Leona gave a silent scream and turned to run in utter terror, her small footsteps echoing down the empty stone corridors. The keen senses of the rest of the vampires -- because it was a group of young ones who had decided to feast on the nuns of the convent -- caught the sound of the little girl's feet, and another of the vile creatures who found Leona's scent intoxicating flitted through the shadows after her.

Leona continued her hopeless dash in near panic, desperately looking for somewhere to hide. She eventually found herself in the small chapel that was part convent, and running past the pews she crawled under the safety of the altar. Screams broke the silence once more and she closed her eyes, praying with all her heart for the nightmarish ordeal to end. At that very moment the vampire who had been following her scent walked into the chapel and headed towards the altar, relishing the scent of fear emanating from the little girl. Reaching the altar he hissed and knocked the cross away angrily, before pulling up the sheet covering the altar and kneeling down to look at her with a malicious grin.

The child looked up at her stalker with wide terrified eyes, and just as the vampire was about to reach out for her, a wooden shaft shot out of his chest. The creature snarled and pulled away from the altar, the bolt having missed its heart by a fraction of an inch. It turned towards the man who had fired the crossbow and lunged at him, but before the vampire could reach its target a .45 bullet shot through its skull and shattered it. The creature lay writhing in its own blood as the hunter walked up to it, pressing the remainder of its skull down with a boot and firing another bolt straight into its heart.

The person who had saved her was a fifty-two year old man by the name of Lorenzo Benenati, a Vatican trained vampire hunter that had gone freelance and was now looking to retire. He had been following the young vampire group for a while, but his body was not as strong or as sturdy as it used to be, and so by the time he reached the convent it had been too late. The only survivor of the attack was the shaken Leona, who choked back a sob as she crawled out from under the altar. She looked up at her saviour with teary eyes but she would not cry -- she would never let herself cry.

Lorenzo took pity on the little girl, and since his job had never allowed him the luxury to settle down and start a family of his own, he decided to take that hard-earned retirement and adopt Leona as his own child. She eventually managed to overcome the traumatic experience of that night and learned to love Lorenzo like the father she never had. As she reached her mid-teens Leona became greatly interested in her guardian's previous occupation, and after some hesitation the old man succumbed to her curiosity and began to teach her about how to combat vampires and other supernatural creatures.

The teaching quickly escalated into training and Leona eventually managed to revitalise her guardian's interest in his former line of work. He began to take relatively easy jobs once more, bringing Leona along to help with preparations and even assist in a few executions. All was well until one particular job went awry and Lorenzo found himself seriously injured, Leona having been barely able to fight off the vampire and save his life. That's when he decided beyond doubt that he was too old for this kind of work, and hung up his weapons for good this time.

Leona however was eighteen by that time and she had already decided that she wanted to follow in Lorenzo's footsteps. The vampires had taken from her everything she had held dear, and this was her chance to fight back and keep them from hurting anyone else. This was not a life the man had wanted for his adoptive daughter and he tried to dissuade her, but Leona was adamant in her decision. Eventually Lorenzo gave in and put her into contact with some of his acquaintances in the Vatican.

And so the aspiring huntress travelled to the Vatican and began intensive training in a secret underground facility in the heart of the city-state. She continued her education and schooling in vampire lore, learning Latin, Greek, and bolstering the languages she already knew. She was tutored in the ways of the Catholic Church and learned various religious sacraments, as well as receiving extensive weapons training and battle instruction. Leona sped through all these with flying colours, exhibiting exemplar faith and dedication in her work.

After four years of comprehensive training in all aspects of being a hunter, Leona "graduated" and was immediately transferred over to the Sancti Vindicatio, the militant exorcist division of the Vatican, where she received her tattoo. For two years Leona scoured the entirety of Italy working for the Sancti Vindicatio and acquiring invaluable experience. Having proven her worth adequately during this time, she was transferred over to the international branch of the Sancti Vindicatio and is now given different assignments in various Catholic countries based on supernatural activity levels.
Last Edited by Cookie; 07-04-2012 at 10:05 AM. Reason: Reply With Quote
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Old 11-06-2010, 07:37 PM
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Re: RP Characters List

Name: Elizabeth Harley Greene
Nickname/Alias: Harley
Occupation: N/A
Age/Birthdate: 19
Apparent Age: 16
Gender: Female
Race: Ghoul
Height: 157 cm / 5' 1"
Weight: 47 kg / 103 lbs

Eye Color: Emerald green, appearing slightly vacant

Hair Color/Style: Dark red, usually put up in complex designs

Theme Song(s):
General Appearance: Harley's appearance can most accurately be described as that of a young girl in her mid-teens. She is below the average height for her apparent age but her frame is more lanky rather than petite, with thin and almost spindly limbs. Her figure lacks any real feminine curves, with only slightly pronounced hips and a small but firm chest. Her body is smooth and taut but lacks any real build to it, making her appear underweight and malnourished upon closer inspection.

Her face is round and plump but not quite childish, with a small petite nose, long thin lips, and large emerald green eyes that would be considered expressive were it not for the uncanny emptiness which seems to permeate them. They usually display what seems to be genuine childish curiosity at the world around her, but with the slightest bit of provocation they narrow into an accusatory glare, and sometimes widen into a psychotic stare filled with the desire to cause grievous bodily harm. Nevertheless her features add up to give her a cute appearance.

Due to her undeath her skin has lost most of its natural sheen and is now a sickly cross between dun beige and light grey, interspersed with patches of oddly discoloured skin. As a result she makes a habit of using heavy white foundation on her face and any exposed skin in an effort to hide all the imperfections, giving her an unnaturally pale complexion. Her eyes also appear slightly sunken and are bordered by dark circles so she also uses intense eye-shadow to make her eyes seem livelier. Her small lips are a lifeless dark grey so she applies vivid lipstick to give them some colour and make them seem more appealing.

Harley's hair is a rich shade of dark red which appears to be completely natural. In reality however she is forced to dye it every so often or risk white hairs and discoloured patches from becoming visible, another effect of her undeath. The hair would reach down to the middle of her back if left unbound but Harley prefers to put it up into complicated designs using an assortment of clips and ribbons to hold it into place, while leaving enough hair to form a pair of unbraided pigtails and leave a few locks to frame her face as well.

Her sense of style as regards clothing is rather unique, combining elements of punk lolita fashion with more western punk and gothic influences, ranging from the trashy and revealing to the downright strange. Most everything she wears has been modified, fashionably torn, or combined with other clothing to make them seem more unique, using an arsenal of safety pins, clips, scissors, sewing string and needle, and even her own bare hands.

She tends to prefer loose tees or blouses which almost always expose or are modified to expose her midriff, and her arms are usually adorned with various combinations of armlets, bracelets, straps and laces, as well as the occasional vambrace or arm sock. Her preferences for lower body clothing tend to be somewhat more varied, with torn-off daisy dukes or miniskirts being her primary choices though she will sometimes wear trousers, with a pair of usually mismatched stockings, tights, or a combination of both always worn underneath. Her choice of footwear is consistently centred on various types of combat boots, ranging from military-ish to more stylish gothic designs, almost always black in colour.

Other Details: Harley always makes sure to carry a pack of breath mints on her person at all times which she uses to mask the staleness of her breath. As a result her breath tends to smell strongly of peppermint but she needs to take a mint every few hours to keep the effect going. On a similar note she applies heavy perfume on herself in order to hide the sterile, dry smell usually associated with her skin, to the point where quite a few people find the scent of the perfume too intense when they move closer to her.

Harley's heart always beats unnaturally slow even in situations where a normal person's heart would be racing. It also beats so weakly that her pulse is barely discernible even in places where it should be easy to feel. Probably as a consequence of this when she bleeds the blood is a poorly oxygenated dark crimson and flows thickly as if the slow circulation causes it to coagulate slightly.

Weapon(s): Harley doesn't really place much emphasis in acquiring weapons for offence or defence, but she does own several objects which classify as weapons and could be used in battle. If she uses them she mostly prefers to do so after her opponent has already been incapacitated.

Switchblade - Just a normal switchblade with no distinguishing features, the blade somewhat dull and with a hint of rust near the tip. Harley found it discarded in a dark alley and liked the way the blade sprung out.

Tactical knife - Unlike the switchblade this knife is intended for serious use and has the ability to easily cut through flesh, with an extremely sharp blade and an ergonomic grip. Harley swiped it off one of her victims who liked to collect knives and is easily her most valued possession, after her make-up kit.

Broken glass shard - As the name implies, this is simply a shard of broken glass which happens to be particularly sharp. Harley most probably picked it up because it was sharp and shiny.

Armor: N/A

Carried Possessions: Harley has very few possessions but the ones she does have are kept inside a black messenger bag that is heavily beat up and covered in pins, patches, and haphazardly placed chains; usually slung over her left shoulder and resting against her right hip.

Make-up kit - This is without question the most precious possession Harley owns and she is very meticulous about keeping it neat and orderly as well as properly stocked. It is her only means of maintaining her carefully crafted illusion of being alive and will try to keep it safe at all costs.

Sharp objects - Harley has a deeply rooted obsession with sharp objects and as such has a compulsive need to collect any interesting ones she happens to come across. This includes her aforementioned weapons as well as various razors, nails, and other sharp pieces of metal.

Hair accessories - Harley's hair is a very important part of her appearance but the complexity of its styling requires an assortment of the proper tools to maintain. These include a range of different brushes, several combs, and a somewhat haphazard collection of hair clips, hair bands, and ribbons.

Clothing modification gear - Harley is hardly what you would call a seamstress but she does require a few tools in modifying her outfits. These include a pair of seamstress scissors, a small sewing kit, as well as a collection of safety pins and clips.

Powers/Magic/Skills:
  • Immunity - Harley is immune to any biological or chemical hazard which would be harmful or even lethal to a living organism. This includes anything from diseases and infections to poisons and toxic fumes, as well as any combination of substances which would cause massive organ failure in humans.

    Limits: Any substance which can destroy living tissue directly such as acid or other corrosive chemicals can still hurt her.

    Side-Effects: N/A
  • Apnea - Harley does need to breathe but her metabolism is so low that she can go for hours without needing to take a single breath. However she continues to breathe in close approximation to normal human breathing patterns so as not to arouse suspicion about her nature. Needless to say any attempt to kill her by asphyxiation is futile and will more than likely provide her with an opening to retaliate.

    Limits: If Harley is unable to breathe for around twelve hours it will begin to have adverse effects on her. At worst her body will simply shut down at approximately the twenty-four hour mark, but even then it will only incapacitate her temporarily until she is able to take another breath.

    Side-Effects: N/A
  • Stamina - Being a ghoul means that Harley is not hindered to the extent a normal human would be by adverse conditions such as extreme pain, physical trauma, blood loss, or fatal injury. As a result it is impossible to incapacitate her short of killing her which can only be achieved by destroying her brain beyond repair.

    Limits: Harley can still be immobilised by damaging key areas on her body used for movement to the point where they would be unable to mechanically function anymore. (eg. knees)

    Side-Effects: N/A

Battle Strengths: Harley possesses unnatural strength because of her undeath with the ability to easily break bones and tear off flesh if given a chance. Her rather small build conceals this fact very well and she can easily surprise her opponent with her strength and catch them off-guard. Furthermore her body reacts very much like one would expect of a zombie when she is experiencing a bout of depression and is dead set on attacking and hurting someone - no matter how much someone hurts her she will continue trying to attack them even if her injuries would have been fatal to a human. The only way to stop her when she in is in this state of mind is to damage her to such an extent that her body is rendered useless and she is unable to continue her attack. Even in such a state however she would still be very much alive albeit extremely limited in her ability to do much of anything, with the only way to permanently kill her being the complete destruction her brain beyond repair.

Battle Weaknesses: Harley is much more susceptible to physical damage than a human because her body has lost its flexibility and ability to heal. Any impact which would cause heavy bruising on a human could very easily shatter bones in Harley's case, which means that it is very easy to damage her in a battle by someone who knows how to fight and attacks key areas on her body. The only time she stands a chance of easily overpowering her opponent is when they are least expecting an attack or if they grossly underestimate her. Furthermore any injuries or disfigurements she sustains will be permanent unless someone skilled in necromancy offers to heal her, so she tends to avoid direct confrontation unless she is experiencing a bout of depression and someone manages to aggravate her enough. Further exacerbating her ability to fight is the fact that she tends to be an outright brawler and relies more on brute strength and ferocity to overpower her opponent rather than any real strategy or skill, which means that any person with basic fighting skills could very easily outclass her in a fair fight between them.

Other: Feral ghouls do not possess any form of human sentience when they are reanimated and only have the instinct to feed. Harley is a special case in that she has managed to retain her sentience and is not feral, but in order to remain in that state she needs to continues feeding on human flesh on a regular basis. If she stops feeding or subsists only on animal flesh for too long her mind will begin to regress and she will slowly lose her mental faculties, until she eventually goes feral with only the instinct to feed remaining and driving her to feed on the nearest available humans. She would require several meals in quick succession in order to satiate the hunger long enough to allow her sentience to return, but she would only possess the mental faculties of a small child and most probably revert to a feral ghoul when she next goes hungry. It would be near impossible for her to fully regain her mental faculties without someone exercising control over her and making sure she fed at regular intervals. It also should be noted that becoming a feral ghoul does not alter her abilities or appearance in any way as it only removes her human sentience.

Personality: Harley has a very extreme personality which is difficult to put down in words, her mind most accurately described with the word broken. In many ways she still has the mind of a teenager but it has been warped and distorted to such an extent as to render her psychotic and extremely bipolar. Her state of mind tends to alternate in sometimes unpredictable patterns between frenzied episodes of mania where her behaviour is similar to that expected of a hyperactive child curious about everything around them, and periods of intense depression accompanied by an almost compulsive need for violence directed at the cause of her moodswing.

During periods of mania her voice tends to be high pitched and almost childish, whereas during periods of depression it tends to be dangerously low and slightly hoarse. Her reaction to being seriously threatened and her response to pain and injury also vary. During periods of mania she is most likely to flee if threatened and her response to pain and injury is to cry and cower away from her attacker. During periods of depression she is most likely to fight if threatened and her response to pain and injury is to completely ignore it and press on her attack.

Despite these peculiarities her main personality traits tend to remain fairly consistent. In short one could describe her personality as incorporating all the negative traits commonly attributed to teenage girls to the extreme. She is an extremely selfish individual and her choice of actions is governed by whether they result in something positive to herself, with no consideration whatsoever for their consequences or effects they may have on others. She has almost lost the ability to distinguish between right and wrong at this point, and so whatever she does is solely acted upon on instinct and seldom does she feel any remorse or guilt for it.

Harley is extremely obsessive about her outward appearance and expends an inordinate amount of time and effort to maintain it. The state of her being and the effects it has on her body has made her extremely paranoid about concealing all the imperfections associated with her undeath. She has a compulsive need to appear pretty and attractive in the eyes of everyone else and she refuses to even appear in public unless her make-up is perfect and her hair is done. If for some reason her meticulous disguise is compromised or someone begins to suspect she is not quite normal, Harley will panic and retreat to a corner to adjust her make-up or flee altogether.

Above all Harley desires to be loved and so she will look for people who feel sorry for her and are willing to take her in. These individuals are always male and reflect her need to feel the presence of a father figure in her life, due to the lack of proper fatherly affection and the abuse she suffered during her childhood. Her choice of who is a suitable patron tends to be somewhat arbitrary, but if a candidate manages to gain her trust or aid her in some way she is very likely to choose them.

Once an attachment has been established she will completely adore them and listen to them almost unquestioningly, doing whatever they ask of her without considering any implications of the command unless they are directly harmful to her. This is the closest Harley comes to exhibiting her own warped sense of love but it is hardly unconditional; she will not hesitate to abandon or even turn on her patron if it would benefit her in some way, if they stop giving her the attention she craves, or if she simply grows bored of them.

As she becomes further attached to her patron she will begin to require extensive attention from them, becoming intensely jealous should that attention be diverted to someone else. It makes no difference to her if this "distraction" is a spouse, a lover, a pet, or even a child; if Harley feels neglected she will begin to harbour feelings of resentment towards them and eventually resort to violence. If these violent outbursts result in her patron ejecting her from his household she will first try to dissuade them through tears and desperate pleas, but should that fail she would feel completely betrayed and quite possibly turn on her patron as well.

Harley is not usually driven to kill unless someone manages to provoke her either mentally or physically to the point of bloodlust, but being a ghoul she does occasionally need to feed on human flesh both to sustain herself and to keep herself from going feral. This particular urge to kill is different from her usual violent tendencies which stem from a compulsive need but do not usually lead to death, being something more of a self-preservation instinct that has been ingrained into her mind ever since she first became a ghoul.

Contrary to what one might infer from her psychotic nature however Harley does not kill indiscriminately and her victims are always adult males who usually tend to be over thirty. Harley tries her best to seduce them if she suspects they may be attracted to someone who looks her apparent age, and will proceed to kill and feed off them only after she has convinced them to sleep with her. She justifies these murders in her mind by reasoning that these men would eventually prey on other young girls if they could be seduced into sleeping with her, so by taking the place of those girls and killing the "bad" people she is preventing them from hurting other innocent girls.

Harley is a compulsive nymphomaniac mostly due to the fact that she has developed the conviction that this is how she must behave after years of abuse and victimization. Her mind is almost always in the gutter and she will not hesitate to make sexual nuances or even outright advances on someone who catches her rather broad interest, as she makes no real distinction between the sexes although as expected most of her partners tend to be males. In general she has no inhibitions and will do almost anything to bed whoever she wants, however shameless, skanky, or demeaning it may seem to normal people. She has no concept of subtlety, decorum, or even flirting.

Likes:
  • Pleasure
  • Violence
  • Sharp objects
  • Sex

Dislikes:
  • Being in pain
  • Unattractiveness

Fears:
  • Being considered unattractive
  • Lack of attention from others
  • Being disfigured in any way

Virtues:
  • Only kills people she considers bad
  • Puts effort into not going feral

Vices:
  • Selfish
  • Manipulative
  • Clingy with people she needs
  • Lacks a proper conscience

History: Elizabeth Harley Greene was the daughter of a single mother with very debilitating self-worth issues, leading her from one manipulative lover to the next in an effort to validate herself. Elizabeth herself was the product of one of these failed relationships and the cycle showed no sign of ending. When Elizabeth was twelve her mother found a man who seemed to genuinely care for her, but the real reason he had approached her was because she could easily allow him to get close to her daughter. He first gained her trust and then slowly began to manipulate her until she would blindly obey him.

The man then began making subtle advances on her daughter in the guise of innocent games, and it wasn't long before he managed to have his way with the girl when her mother was away. She was left shaken but the advances on her stopped for a few months because he decided to marry her mother in order to erase any suspicion of his intentions. After the wedding however his advances resumed once more and he was in her bed almost nightly after being done with her mother. Eventually the trauma began to take its toll on Elizabeth and she decided to confide in her mother but she simply discredited everything her daughter said as fabrications.

As the girl moved further into adolescence she began to change in response to what she was going through, becoming increasingly antisocial with her peers and drastically altering her outward appearance. Eventually she resorted to routinely cutting herself in order to alleviate the mental anguish and feel some relief. She had been slow in maturing physically but by sixteen it was apparent she was growing up, but her stepfather had already foreseen that and had a plan to keep his daughter the way she was. One day Elizabeth was kidnapped on the way home from school by her stepfather and his accomplices.

She was taken to a secluded cottage deep within a woodland area surrounding a remote village, where a woman skilled in black magic who had been blackmailed into working for them waited. They first killed the girl by asphyxiation then the woman began her dark ritual to reanimate Elizabeth as a ghoul. However the woman did not fully awaken her as a ghoul so that she would remain an easily manipulated human puppet, but in doing so her sentience was preserved somewhere deep inside her and her mind was not lost. The woman only warned them that the girl needed to be fed with raw meat every few days to keep her in that state.

They were quick to make a profit by allowing customers to spend time with the helpless girl in exchange for money. The mind trapped inside her however experienced everything in a dreamlike state it could not wake from, the constant trauma wearing away at her former self until reality, memory and imagination became indistinguishable. Eventually her captors became complacent with her feeding habits and often left her unfed for more than a week at a time. During one of these periods she fully awakened as a ghoul and her body instinctively sought to feed, her tormentors reduced to mutilated corpses by the time her mind regained control.

Having subsisted on animal meat and being kept in suspended animation for so long her mind had regressed to primal states, with the human flesh she had consumed only giving her the mental faculties of a three year old. She escaped and spent the next few weeks living in the forest like a wild animal and feeding off the local fauna. Fortunately for her although the police had long since given up there was a man still looking for her, a former police detective turned private investigator after being dismissed from the force. Using his contacts in the police he discovered that the investigation had stalled at a remote village where the girl had been last seen.

During a visit to the village he received reports of a young girl seen living in the surrounding forest in a feral state. After extensive investigation he managed to find her but it was obvious there was something wrong with her, and the only hint as to what had happened was a camera he found inside the nearby cottage after exploring it. The girl seemed to be able to generally understand the meaning behind his words but was unable to speak, her reactions similar to those of a very young child with no concept of right or wrong. He decided to covertly transport her to his house and keep her there until he decided what the best course of action was.

After getting her properly dressed he decided to see what the camera he found in the cottage had recorded, and was shocked to see the girl brutally killing her captors one after another then feeding off them. Despite his subsequent wariness however she seemed to obey him without question and showed no violent tendencies, though she vehemently refused to consume any cooked food and would only feed on raw unprocessed meat. Living in close proximity with a human however she began to grow restless as her body craved human flesh, struggling to control herself so she did not resort to attacking her guardian in order to feed.

It was obvious then that she wasn't human anymore and he debated whether he should simply kill her. However a plan began to form in his mind to use the ruined girl as a weapon against other people who preyed on young girls. Using his contacts in the police force he found the whereabouts of one such suspected person, and arranged to have the girl visit him which resulted in his untimely demise and a satisfying meal for her. With the success of his little test run he decided to continue and slowly purge society of these people, which also meant that the girl would have a steady source of human flesh to feed on.

With every meal however the girl seemed to gain intelligence and self-awareness almost like a child growing up, eventually gaining the ability to communicate verbally and identifying with the name Harley. It wasn't long before she asked him why she was only allowed to kill the people he told her to, his answer being that they were bad people and that if she killed enough she would become a real girl. That satisfied her for quite a while but eventually she became intelligent enough to see behind his words, realising he had been lying to her and was only using her for his own goals which slowly made her begin to resent him.

The resentment eventually turned into hate and as the time for next meal approached she finally confronted him, managing to overpower and kill her former guardian then feed off his flesh instead. She now had all the mental faculties her old self had possessed sans her now broken mind, and with the person who had helped her get to this point now dead she was completely free to do whatever she wanted. The following day she packed up several of her belongings and a few of her favourite outfits in her messenger bag, and after pocketing whatever cash she could find lying about the house she left it for good.
Last Edited by Cookie; 03-15-2013 at 08:43 PM. Reason: Reply With Quote
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Old 03-14-2013, 03:31 PM
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Re: RP Characters List

“The Jaguar of the Gods took my wind.
For releasing its spirit the Gods granted me command over wind.
Praise be to Chaac. Praise be to Huracan the One-Legged of the Southern tribes.”

“I am born of Chaac's Thunder and Huracan's Eye.
I am spearmaiden and huntress of the Forest Where Chaac Sleeps.”

“I am Storm Daughter.”

- Ix-Yune'Chich-iik'

Name: Ix-Yune'Chich-iik' (Storm Daughter OR Little Storm) [izh-yu-ne'chich-ee-eek']
Nickname/Alias: Ma'Kal (Without Voice) [ma'kal], Chik (shortening of her name)
Age: 34
Apparent Age: N/A
Sex: Female
Race: Human
Height: 5' 5”
Weight: 112 lbs
Eye Colour: Dark olive green eyes; flecked with amber on the inside and bordered with brownish-green on the outside.
Hair Colour/Style: Raven black and grown past the waist; kept in a tight ponytail with some strands of hair left framing her face.
Skin Colour/Complexion: Deeply bronzed, chocolate brown; dark freckles from exposure to sunlight covering her shoulders, arms and face.

Theme Song(s):
Appearance: Chik has a face that speaks of pride; her cheekbones are high and pronounced, her cheeks full and smooth but tapering to a sharp chin – giving her face a prominent heart shape that does not subtract from its fullness. Her eyes are shapely but narrow, the outside corners slightly upturned, her lashes thick and full – giving them a half-lidded but austere appearance that is somewhat offset by the olive green of her irises. Her brows are full and somewhat bushy, arching naturally along her brow but tapering off slightly before the width of her eyes. Her nose starts flush with the forehead with no visible root – the bridge completely flat – but then grows into a large aquiline nose that arches smoothly without a visible bump, the tip slightly downturned. Her lips start thin at the corners but grow full in the middle – both upper and lower lips just as full – giving them a slightly pouty appearance.

She has a number of piercings on her face and ears. Her most prominent one is the septum piercing through her nose halfway up its length, adorned with a bone barbell. Secondly she has an enlarged labret piercing beneath her bottom lip, adorned with a jadeite plug; this is her most prized piercing gifted to her in recognition of her hunting prowess. Lastly her ears have several piercings along the helix and are adorned with three bone studs and a bone clamp each. She has a large, elaborate tattoo on her back that depicts the god Huracan within the eye of a hurricane, with each of the four aspects of the god Chaac depicted in their respective cardinal directions around the hurricane.

Her figure boasts the womanly curves that are common among her peoples; an hourglass figure with wide, childbearing hips and shapely thighs, and an adequately sized but firm bust. Voluptuous as her curves are they are tempered through exercise and hard use to be more stringy than supple, the firm musculature beneath them making her flesh tough and unyielding to the touch. Her abdomen is tight and features prominent musculature, though her legs are easily her most muscled feature – strong and thick thighs built for endurance and speed – with her upper arms and shoulders not far behind. Her stance is always loose and relaxed even when she is otherwise tense or engaged in combat, seeming much more like a feline predator rather than a human hunter.

Her skin is covered (or rather, adorned) with scars; mostly minor nicks, cuts and scrapes on her arms and legs – with a few on her abdomen, along with a couple larger ones here and there. She does have several quite prominent ones though; three crescent gashes down her left cheek curving inwards, the innermost gash beginning under her left eyelid and crossing the left corner of her lips. The aforementioned scars however are still not her most obvious scarring; her throat is covered in thick scar tissue from one end to the other, reaching from about three-quarters up her neck down to where neck meets collarbone, the healed skin forming clearly noticeable bumps, peaks and valleys along her throat, several shades lighter than her skintone and slightly reddish. Chik considers all these scars marks of pride rather than disfigurements.

In terms of clothing Chik dresses light, simple and efficient. Her most basic layer of clothing consists of a simple loincloth made of brown cotton and fastened with cord. To accommodate her hunting she also wears a length of similar brown cotton looped behind her neck and wrapped tightly around her chest like a halter top, then looping around the middle of her back twice before tying off in front just above her abdomen. Above these she wears hide clothing that functions as light armour; the hide is jaguar and holds deep meaning for her as the jaguar is a revered creature in her culture and its death is not taken lightly.

The top is made from a single section of hide with an opening for the head, worn like a poncho and fastened at her sides with cord. Similarly the bottom is made from a single section of hide fashioned into a skirt, shortened to the hip at the sides of her legs for mobility and fastened with cord on her left. She wears gauntlets and boots of leather and fur; the fur fastened down with cord for stiffness along her forearms and calves, stitched leather forming the rest of the construction. The soles of her boots are made of mahogany. The gauntlets loop around her middle finger for support.

Lastly she wears a cord necklace around her neck adorned with a bone pendant inscribed with the glyph for jaguar and framed by two jaguar fangs, and decorated with an assortment of knots, coloured beads and quetzal feathers. She also has a helmet that completes the set made of the head of the jaguar but which she does not usually wear.

Weapon(s)/Tool(s): Chik has an assortment of weapons and tools on her person that she always carries with her whenever she travels beyond her village.

Spear: The spear is Chik's main weapon of choice; made of sturdy mahogany and tipped with an obsidian leaf-shaped blade. It is sharper than steel when recently sharpened but predictably lacks the durability of a steel blade. The base of the spearhead is wrapped thickly in red cloth, with two strands left hanging loose for decoration and complemented by quetzal feathers. She carries a sharpening stone for the spear in her satchel.

Blowgun: Chik possesses a short blowgun that supplements her spear; made from sturdy mahogany it is intricately carved and decorated, its length considerably short at around 17 inches and offering limited range. Her ammunition includes clay pellets for small game, and wooden, down-fletched darts treated with curare for larger prey. (Curare is a paralyzing agent, administered to the tip only before using the dart.) The blowgun has an attached leather strap she can sling across her back when carrying it with her, and the quiver is slung over her left hip.

Hunting Knife: The most important tool she carries on her person whenever she leaves the village and very often while still within its bounds is her knife. It is a multi-purpose tool that can be used for nearly everything she would need a knife for; it can also be used as an emergency weapon should the need arise to defend herself. The blade is constructed from dark green jadeite and the handle from intricately carved bone; it is a family heirloom passed down by her father.

Skinning Knife: Used only for separating the hide from the meat of hunted animals, it is a simple knife made of a broad, curved blade constructed from flint and a plain wooden handle. Nothing remarkable about it.

Perforator: Used for the piercing of skin and sheddiing of blood for bloodletting rituals or for use in amplifying her magical abilities. Constructed from jadeite it is shaped into a sharpened, needle-like spine with a spoon-like section at the base for collecting the blood.

Armor: Chik operates on the principle of being as light and silent as possible; thus she forgoes the protection offered by heavier armour in favour of lightweight during her hunting expeditions. Her jaguar hide clothing offers some degree of protection against claws and bites but is not particularly effective against projectile weapons such as atlatl or heavy bladed weapons such as macuahuitl. It also leaves quite a few vulnerable areas open for darts coated with poison or curare fired from blowguns. These weaknesses also factor into her more patient and stealthy approach to hunting and combat, taking care not to make her presence known until she actually strikes. The leather structure of her gauntlets and boots does offer significantly improved protection in those areas but still lacks the strength to protect against heavy bladed weapons.

Chik also has some additional armour components that remain optional and can be added as she sees fit depending on circumstance. Her hide helmet provides the degree protection offered by the rest of her hide clothing but is further strengthened with wood and bone to provide protection even beyond that offered by her gauntlets and boots. The helmet also sports a short cape att the back to protect the back of her neck and the small of her back. She also has thick leather armour in strips stitched together that wraps around the front of her abdomen and fastens at the back, providing a high degree of protection to that vulnerable area. Lastly she possesses a cuirass constructed from a porpoise shell that is a family heirloom and offers the protection – as well as the restricted stealth and mobility – expected of heavy armour, but she has not found the need to use it yet.

Carried Possessions: Chik wears a belt of leather about her waist that functions as a utility belt for holding her various gear; resting at the crook of her waist on her right and slinging down to her left hip where her satchel is stitched to it. Looped through the belt is also a leather waterskin, the sheath of her hunting knife, and the quiver and/or pellet pouch for her blowgun (depending on whether she wants pellets, darts or both). The satchel contains various useful tools, herbs and supplies.

Tools include: skinning knife and perforator; stone chisel for sharpening her bladed weapons and tools; stingray spine needle and very fine thread that can be used for stitching wounds; fire-making tools for when she needs to start a campfire outside her village; wooden face shield that covers the eyes and has slits for vision to protect against clawed animals which target the eyes.

Herbs include: coca leaves that can be used to remedy fatigue and alleviate symptoms of disease; moss to stop bleeding as well as clean and disinfect wounds; curare to apply on her darts and give them the ability to paralyse small game.

Supplies include: rolled up and tightly secured strips of leather coated with poison dart frog poison to be applied on her darts when used against larger targets; various magical charms made of bone used to assist the channelling of her magic and strengthening the potency of healing rituals.

This list is not exhaustive and she may add more as she sees fit.

Powers/Magic/Skills: Chik possesses two main magical abilities. They are both more ritualistic in nature than what is commonly expected from a mage, the more powerful effects produced through the assistance of charms and incantations. Ritualistic bloodletting during the channelling can also greatly amplify the potency of these abilities.

Huracan's Breath: Chik possesses the ability to manipulate wind; she can bend air to her will and use it as a weapon or tool to varying degrees depending on the energy and effort she exerts. At a basic level she can form small gusts of wind with ease and direct them where she will; with more energy she can fashion air into a whip or a leash, or produce stronger gusts of wind.

She can also still the air about her to make her movements virtually silent though individuals with advanced senses could possibly detect the unnatural stillness. The wind can bring her word of approaching individuals – before scent, sound or sight can alert others to their presence – as well as convey information about them, especially if they are magically inclined or possess auras.

Charms may be used and incarnations spoken to amplify the potency of her magic. The potential does exist for her to manipulate storms to some extent but it would be incredibly difficult and dangerous for her to try.

Though she cannot directly control water her ability is intrinsically linked to it; her power grows as the moisture content of air rises and peaks during rainstorms, hurricanes and intense rainfall. The generally humid rainforest air greatly aids her ability; her power would be severely limited were she forced to work with dry air. She has the ability to sense the approach of storms hours before they strike. Mist can often be seen condensing around her when she channels wind magic.

Limits: The energy drawn by her wind magic depends directly on the scale and power of the effects she wishes to create; the larger their magnitude the more they drain her. She must take care not to attempt effects that are beyond her ability or drain too much of her energy so as not to be rendered powerless.

Side-Effects: Expending too much of her energy in too short a time not only can bring about fatigue but can render her unconscious if she goes beyond her limits.

Ixchel's Touch: Chik can channel her magic into assisting and accelerating healing in conjunction with more conventional remedies, though she is still at an intermediary level with this skin. Her magic works through intense concentration while holding her hands over the injured or painful area; charms may be used and words of healing may be spoken to amplify the potency of the healing, the process being more akin to a ritual rather than straightforward magic.

Limits:Healing draws heavily from the healer and thus necessitates they are in good health and possess enough energy of their own to spare, more energy required the longer the healing ritual takes place and the more grievous the injury being healed is.

Side-Effects:Care must be taken by the healer not to exert themselves too much or expend too much of their energy in healing as they run the risk of falling into a trance and subsequently a coma if they are unable to stop themselves, with potentially lethal consequences.

Battle Strengths: Chik is an incredibly resourceful huntress who has the patience to stalk her prey for hours before attacking, learning their routines and mannerisms while hidden from sight. She has the ability to render herself almost invisible in natural environments, especially in jungle surroundings which she knows extremely well. When she does attack it is from the shadows and without warning, striking at her opponent's most vulnerable area without thought of it being dishonourable. She does not take pride or glory in killing and sees it only as a means to an end – especially if the killing is to protect her village, meaning she will not hesitate to kill silently and efficiently without making her presence known.

Her build is tempered for stamina and endurance – firm sinewy muscles sculpted from hours spent hunting and tracking in the jungle, her diaphragm powerful and ready to pump oxygen through her body at a moment's notice. Like the jaguar she so venerates, she conserves strength and energy until the moment she needs them so that she may strike fast and ruthless without offering any window for retaliation or escape. Her finely tuned body ensures that she does not easily suffer from lactic build-up during such intense outbursts of energy. Her compact female muscles provide her with much more explosive bursts of speed and power compared to a stronger but much heavier male.

Battle Weaknesses: Despite her physical prowess Chik is still human and female – the stamina and endurance of her build that allows her to cover vast distance without needing rest and remaining invigorated is only achieved through careful and tempered use of her strength, to which her muscles are conditioned and optimised to function in. If she grows sloppy or wasteful with her movements and energy expenditure she can tire very easily. She will stalk her victim for considerable periods of time before striking fast and decisively when she finds an opening; this strategy is chosen with consideration placed largely on energy conservation and efficiency.

In direct confrontation against other experienced warriors – especially if they are larger and stronger than her – she cannot maintain strenuous combat for prolonged periods of time; she will strike and retreat like a viper rather than expend energy to parry or defend, leaving her vulnerable against an aggressive fighter armed with a far-reaching weapon. Such prolonged combat can quickly tire her on its own but if she is forced on the defensive and must defend or parry for life and limb then the problem of maintaining combat is vastly compounded; being constantly forced to move quickly and dodge blows will leave her exhausted within minutes. In short, if she cannot win a fight quickly then she probably cannot win at all.

Other: Chik has been rendered mute following a jaguar attack during her mid teens that left her vocal chords badly damaged. The injury has fully healed but has left prominent scarring on her throat and still hurts occasionally especially during the dry season. She can still produce noises and sounds using her mouth and tongue in order to aid communication but is utterly incapable of making vowel sounds. She will commonly use a single click of the tongue as an affirmative or simply in greeting, and two clicks of the tongue as a negative. She also employs gestures and hand signals to get her point across and can resort to drawing glyphs should all other avenues of communication fail.

Personality: Chik is a highly motivated individual who tries her best at whatever task she has at hand no matter how difficult or insurmountable it may seem. Seldom is she brought down by the turn of events but even then she is quick to recover; she is uncompromising and unbroken in spirit, she never gives up and never surrenders while she still draws breath. Fierce determination governs her whole being and she maintains a positive outlook on everything life has to offer; things others would see as hindrances and setbacks she draws strength from and considers blessings and sources of pride.

Above all she is a free spirit who cannot be bound by shackles of any form – wild and untamed as the jungles she prowls through. She is playful and possesses an unconventional sense of humour; she is commonly seen with a smile or self-assured grin at the slightest provocation, showing her amusement through mischievous glances and meaningful looks where words fail her. She will often try to seem cocky and boastful of her own achievements but the truth is she prefers helping others and generally being as useful as she can, placing more importance on these efforts over personal accomplishments.

In general she is friendly and social to everyone she meets who does not threaten her well-being or openly antagonises her, hardly inhibited by her disability and always creative in finding new ways of communication to circumvent that particular difficulty. She is always respectful of others – obstinately insisting to bow at least once during first meetings – unless they first show her disrespect, and holds no social or moral taboos towards differing social mores – though some things would most likely leave her quite confused. She is very likely to consider very powerful individuals she comes across as gods themselves or at the very least demigods and messengers of gods, prompting much more respect and rituals of greeting.

Likes: Chik above all else loves being in close proximity to nature and spending time outdoors; she would very much feel like a caged beast living in one of the great Mayan cities. Hunting is her passion and she lives for the thrill of the hunt. She also has a growing interest and developing skill in being a healer, having taken up apprenticeship with the village shaman. She also loves water in all its forms – rain, mist and the smell of wet earth – and adores being in water; she is a strong swimmer and loves braving flowing rivers and lakes whenever she gets the chance.

Dislikes: Chik most of all dislikes wasteful management and squandering of resources; another reason why she doesn't harbour much love towards the cities. She abhors the meat and hide of hunted animals to be used in ways that are wasteful or disrespectful, considering it disservice done both to the animal and the Gods who placed it there. She dislikes loud and boastful people who only seek their own benefit and care solely for themselves, while doing nothing to help others or their community as a whole. Disrespecting the gods, traditions and customs of her peoples will also quickly earn her ire.

Fears: Chik's fears are less personal fears and more centred around her community and preserving her own personal notion of honour. Her greatest fear is failing to protect her tribespeople and especially her loved ones – she would not forgive herself if harm she could have prevented came to her family. She also fears failing to provide for her tribe as chief hunter and thus dishonouring both her tribe and the memory of her father. Lastly she fears being denied a warrior's death and dying old and wrinkled, though that attitude may change if she ever abandons the spear for marriage.

Virtues: Chik maintains an extremely motivated and determined attitude with whatever task she sets her mind to, ceaselessly pursuing her goal and endlessly working around obstacles until it's achieved. She is hard-working and never abandons anything she starts before completion; she is resourceful and always looks for the best and easiest to implement solution to a given problem. She is polite and respectful towards nearly everyone she meets and above all enjoys selflessly helping others when she can. Loyalty to her tribe and family – as well as her friends – define her being; she is courageous and fearless but even moreso when protecting those she loves and cares about.

Vices: Chik generally lacks negative traits but her main personal vice is her pride – both of herself and of her peoples. It can sometimes cloud her thinking when dealing with others and make her quick-tempered, particularly when others are being disrespectful or abrasive towards her. If someone wrongs or crosses her she is very likely to hold a deep-seated grudge towards them that will persist considerably. Lastly – but more gravely – if one were to threaten her friends or loved ones with violence, or attempt to carry out their threat, she would be ruthless and merciless in ensuring they would be unable to repeat the offence.

History: Ix-Yune'Chich-iik' was born in the village known as Forest Where Chaac Sleeps, situated within the province of the great city Chichen Itza, in the Yucatαn Peninsula. Her parents were Charging Boar and Moon Daughter; her father lead hunter of the village, her mother housewife and clothespinner. She has a younger brother named Feathered King born when Chik was three, and a younger sister named Singing Eastward Wind (Ix-K'aay Chak-iik') born when Chik was nine.

Chik led a normal life for a young girl of her village; she spent her days with the housewives of the village learning and gaining experience with the various tasks that would be expected of her in adulthood, playing around the village and generally causing playful mischief whenever she could, and persuading the other girls to spy on the boys' communal hut while gossiping about which of them would make the most handsome man and best hunter... among other things. She got into lots of trouble for that.

Her life changed at the age of twelve when her father died during a hunting expedition gone awry; killed by a jaguar who had been tracking the same prey her father's party was. The jaguar fled but not before losing an eye as the other hunters fought it away. Her mother aged ten years that day; where her hair had been raven it became interwoven with grey and white in mere months as she grieved the passing of her husband, wondering why the gods had sent their messenger to take him so soon.

While her mother grieved Chik found herself laden with much graver responsibility as she now had to take care of her younger brother and sister in lieu of their mother. The otherwise mischievous and playful Chik found herself maturing abruptly and having increasingly less in common with the other still juvenile girls of her village. Her mother eventually returned to her duties but Chik had grown; she was more reserved and cautious of callous emotion, viewing the world through vastly more mature eyes.

The greatest change in her life came at the tender age of sixteen when boys of her village were just beginning to look on her as a possible future wife. One day washing garments in a stream by their village she was attacked by a one-eyed jaguar who had been starving for days. The beast lunged her from behind – as jaguars are oft to do – and sunk its fangs deep into the base of her skull, thankfully missing any vital areas but knocking the girl helplessly to the ground.

The jaguar released her in preparation for another strike but Chik managed to tear herself away and turn onto her back – knowing she was completely helpless while her back was turned to the beast – but now the jaguar tore viciously into her throat instead. Desperately she tried to keep its muzzle at bay as she reached for a jagged rock lying by her side; owing to the beast's weakened state and sheer luck on her part she managed to fell the beast after several blows to the head then promptly passed out.

Several days later she opened her eyes and realised she had survived the encounter but at a terrible price; she had lost the ability to speak. Recovery was long, hard and arduous but she bravely persevered through the pain and hardship as her body mended itself – aided greatly by the village shaman. Jaguars were considered sacred but there was no doubt in her mind about defending herself when the time had come; still she wondered what meaning this had and what the gods were trying to tell her.

Eventually she heard that the jaguar who had attacked her only had one eye – the same jaguar who had taken her father the years before. Then everything made sense in her mind and she realised this was not a tragedy but a blessing. The jaguar had taken her father – chief hunter of the tribe – and then had offered its spirit to his daughter for her to release. The meaning was clear – the gods proclaimed she was to be hunter like her father and not housewife; that day she married the spear.

The connection became more apparent when she discovered she had developed an affinity to wind magic after the attack – surely the thunder god Chaac had sent his messenger to take her wind but give her control over wind. The shaman took her under his wing to tutor and guide her just as she also began training in the ways of hunting with the men. The jaguar she'd killed had been pelted and the hide hers to keep but she would save it until she was ready to make proper use of it.

By nineteen she was a proficient huntress and finally made use of the pelt she had earned through so much toil and trouble; she had it fashioned into hide armour tailored for her. From then on her skills as hunter and magic user only grew until she became chief hunter of the tribe like her father before her. Her brother Feathered King became hunter and warrior – one of the best warriors of their village – and took wife though he was unhappy with the choice. Her sister Singing Eastward Wind became courtesan and entertainer – skilled in taking care of the needs of both body and mind – but also showed magical potential in her growing skill as an oracle for their village.

The gods now seemed to have been satisfied with Chik's lot in life and demanded nothing further from their loyal subject, but unbeknownst to Chik she is about to find herself in new and exciting adventures – visiting worlds she would never have dreamed of.
Last Edited by Cookie; 04-04-2013 at 11:11 AM. Reason: Reply With Quote
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