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Old 02-09-2008, 08:32 PM
MrRandom Australia MrRandom is offline
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Torus White

Name: Torus White, but everyone just calls him White.

Age: 19

Race: Human

Sex: Male

Hair: Black, relatively short.

Eyes: Light, frosty blue

Weight: Around average.

Height: 170 cm, or 1.7 metres

Weapon: White himself carries a pair of short swords, standard issue. His mind fragment's manifestations (see below) all carry weapons that suit their purposes.

Armor: White wears a prismatic jacket that reflects some percentage of anything striking him, though never all of it unless it's either benign or really weak.

Strengths: White is very strong of will, and has a talent for magic. His skill with his weapons is not to be underestimated, either. In addition, he has some control over his "mind fragments" (see below), which can offer considerable help. He is proficient in most forms of magic, and doesn't require a specific spell to cast like most mages do : he can simply shape the magic as he needs to when he needs to, provided he has enough power.

Weakness: White is often distracted by the constant goings on in his head, which can lead to disastrous consequences in a fight. Also, while he has considerable power, he can't use most of it without help from his mind fragments, who aren't always happy to provide it.

Skills/Magic: White's main skill is his ability to force his "mind fragments" to manifest. Mind fragments are traits that most people have, only in White's case, they have become animated and have their own personalities and sentience. Note that if a mind fragment is extremely opposed to a course of action, it may refuse to be manifested or to assist White in it. All of the mind fragments are referred to by the colour of their manifestation, or by the key word after the colour - see below. Also note that each one has all the basic abilities White possesses, but with the additions mentioned below.

Red - anger. Represents anger within White. Wields fire magic and the Sword of Rage, a greatsword almost as tall as him, which is constantly warm and can be heated up by Red at will. Is often sarcastic and impulsive. Wears a suit of plate mail that is constantly hot to the touch, and so can be dangerous to attack.

Blue - compassion. Represents the sense of kindness and compassion within White. Wields minor healing magic, but also light spells. Weapon is a slender quarterstaff inscribed with healing runes. Will become enraged if he sees people being nasty, may merge with Red if this happens. He also carries a katana for standard combat, and isn't afraid to use it on those he thinks deserve it.

Grey - sadist. Represents many of White's bad aspects, particularly a desire to hurt. Is very rude to almost everyone, will never back down from a fight, in fact often goes seeking them. Wields a pair of short blades whose surfaces are roughened and enchanted so that any wounds they cause will be painful and slow to heal. Uses darkness magic and some magic of any type that can hurt people. Wears spiked leather armour that inflicts pain on anyone who attacks him by firing some of the spikes at them.

Green - subtlety. Represents the notions of sneakiness and subtlety within White. Wields illusion magic and a pair of daggers with poison on the tips that will sicken and slightly incapacitate the victim. Also carries a shortbow and a decent supply of arrows tipped with the same poison. Will argue complicated points incessantly, exploiting loopholes and finding little things to win arguments. Would make a good lawyer. Also very sneaky, good at stealing, lockpicking etc. Likes finding out secrets. Wears a full set of oddly shimmering clothing that offers some chameleonic type concealment. While all the fragments manifest translucently, this one can alter this to become almost entirely invisible. This along with the clothing makes him very hard to spot with the naked eye.


Purple - intelligence. Represents White's raw brain power. Wields a tall staff engraved with magic-enhancing runes, and is proficient in all forms of magic, though he prefers to use combinations of spells cleverly e.g. covering an opponent with water and shocking them. He often spouts random knowledge during a conversation, and knows a great many things and is very willing to find out about the rest of them. Incredibly curious. Wears a special set of glasses that help him to analyze things.


Yellow - happiness. Represents happiness and optimism. Wields a short, white staff and carries several pouches of healing herbs and such. Uses healing magic exclusively. Hates to see pain and will do all he can to heal it when it appears. Never attacks anyone unless it is to prevent more pain on the whole. Wears a set of yellow robes that augment healing magic and induce happiness in nearby people.

Black - uh, emo-ness. Represents extreme lack of caring and will to live, along with negativity. Insults White and repeats "you're worthless" type things a lot. Wields a short knife and a spiked chain. Uses shadow magic and a small amount of necromancy. Is very hard to coerce into fighting, but quite good at it when he does.

Orange - chaos. Represents the chaotic side of White. Wields fire magic, as well as some telekinesis. Uses a meteor hammer as his weapon with symbols inscribed on it that can confuse people if they stare at it being spun for too long. He can also cause the ends of the hammer to burn indefinitely at will. Very impulsive and random, also very hard to control. Rather carefree unless attacked. If he is attacked, uses a chaotic attack pattern which can be very hard to counter.

Pink - romanticism. Represents White's positive feelings towards others. Wields a wide array of throwing weapons, including specially balanced throwing knives and shuriken. Uses mostly healing magic but also rather limited telekinesis. Is usually friendly towards everyone, but really comes into his element when White has strong feelings for someone.

Lime - indifference. Represents a basic lack of care and laziness. Doesn't bother with weapons, but has some basic mind-affecting spells, particularly ones tailored to sleep and apathy. Refuses to get involved in anything unless he absolutely has to. Wears an odd shirt that induces laziness and apathy in people who are looking at it.

Navy - sadness. Represents the existence of sadness within White. Uses water magic and wields a three-piece rod : three lengths of hollowed out wood with a length of chain connecting all of them. It is similar to a sansetsukon. It can be used as a flail-like thing or assembled into a quarterstaff. The wood is also reinforced with metal. Can be convinced to fight easily, but not enthusiastically. Wears a suit of armour made from ice.

Cyan (Sky blue) - neutrality. Where indifference will avoid a conflict, neutrality will try to balance it. Wields powerful countermagic and a Manriki-Gusari. Generally kind, but always steps into a conflict and tries to mediate or defuse it, even if he won't be able to. Can be convinced to avoid stopping friendly conflict...with some effort.

Sienna (brown) - truth. Represents honesty and morality within White. Uses spells that reveal things, but respects people's privacy when doing so. Is also telepathic to a degree. Wields a ball and chain with holy inscriptions on it. Often tries to act as a moral compass and chastises White and the other fragments when they do things that he considers immoral. Will do this to others to an extent as well.

Dark red (maroon) - wisdom. Represents, well, wisdom. Casts light, electric, and some ice magic. Wields a longbow and is rather good with it. Will pop in with philosophical saying and such in the middle of conversations, often to the annoyance of whoever is in them.

Magenta - strength. Represents the desire to use force to overcome something. Wields a massive greatsword around 1 1/2 times his height with relative ease. Enjoys friendly rivalry and often pops up during battles. Doesn't use any form of magic. Wears a massively heavy suit of armour that can withstand most attacks with relative ease. The armour is made from a heavy alloy of metals that would be almost impossible for White to wear without collapsing.

White can also manifest combinations of these under special circumstances, though they can be somewhat unpredictable.

Also note that the mind fragments live in a sort of physical space within his head, so they can attack and otherwise physically interact with each other while in his mind. They can also project their voices outside his head so others can hear them, something they do with some frequency. The voices sound like they're coming from White's head, but his mouth isn't moving.

Manifestation works by White focusing on the particular mind fragment appearing in physical form near him. It appears as a near-identical copy to White, except it's hair and eye colours change to fit the fragment's colour, and it's skin has a slight hue of that colour as well. It will also be partly translucent. He can manifest any fragment in any area no further than around 20 metres away, and he has to be able to trace a clear path to the area, so he can't manifest anyone on the outside of a solid brick structure if he is trapped inside.

Manifestation appears as a ball of the appropriately coloured light shooting out of the top of White's head and striking the ground where it's intended appearance point is. There is then a sudden flash of that colour and the manifestation will be standing there.

When I say a manifestation can use magic, I'm referring to just a general amount of magical control involving whatever it is. As I mentioned before, White doesn't need spells; he shapes his own from whatever he's casting with at the time. The same goes for his fragments. White himself wields a small amount of all the forms of magic his fragments use, and a few others.

Partial Domination : White can allow a given fragment(s) to temporarily become partially dominant within his psyche. This will grant him all the powers of said fragment and then some, but will also modify his personality accordingly. His hair and eyes will change colour as above, but his skin remains unchanged. He will also recieve the equipment specific to that fragment.

Power lending : Rather than allow domination, White can borrow some of the power or weapons of his mind fragments, though they have to be willing to allow him to do so. Generally they won't mind, but there are exceptions. This is considerably less powerful that domination, but leaves White in full control of himself, rather than party affected by the relevant fragment.

Appearance: White has relatively short black hair and piercing blue eyes which tend to unnerve people if he stares at them. He generally wears a long-sleeved shirt and jeans, since he's used to living in a cold climate. He also wears a slightly odd jacket which shimmers in many different colours, and reflects most things to some degree. It is particularly good at reflecting magic, but never manages to do so entirely. He generally appears kind, but his look changes a fair bit when a fragment has partial dominance.

Personality: Generally, White exhibits personality traits based on which of his mind fragments is most dominant at the time. This varies, and so White's personality is rather variable. White himself is usually of the opinion that his power is an aweslme responsibility, and so always sets out to use it in the best way possible. As a result of this, he has developed a liking for helping people, even at his own personal risk. This has led to White developing a sense of kindness and compassion outside of the mind fragment that usually carries it.

Biography: Torus White was born in a relatively large village, bordering on being a city, just outside the Arctic Circle. His parents were both simple taskmages who used their magic to help out around the village. As he grew up, he had continuous exposure to magic, and began to develop a knack for it.

He was an only child, and was loved very much by both his parents. He went to a local school which taught magic as part of the curriculum, and while he wasn't fantastic at many of the other subjects, he quickly rose to the top of his class in magical studies. His parents were very proud of him, and bought him an almost neverending supply of magic theory books and spell tomes and such. He even recieved tuition twice a week. As his power continued to grow, he began to become detached from those around him, too absorbed in his studies to notice what was going on around him.

This got steadily worse until eventually he would use his talents to block out others talking to him while he was studying or working, which was most of the time. His parents became worried and took him to see a psychiatrist. There were a couple working in the town, so they went to the one with a magical background. He said that he might be able to give each part of White's brain a voice for a little while using a spell he'd been developing. However, he didn't mention that the spell would have a permanent effect and that he was in fact using White as a guinea pig.

He spent a few minutes muttering and making arcane gestures, and a prismatic light surrounded White's head. After it cleared, nothing appeared to have happened...until a voice from White's head started talking. It sounded surprised at it's own existence at first, but then started rambling on about spellwork and such, to the surprise of no-one. The psychiatrist conversed with no less than 15 separate parts of White's psyche, and deduced that his intelligence had taken majorative presence within his mind. The psychiatrist then told several of the other "fragments" as he called them to try to keep his intelligence in check.

They did so, and it seemed that there wasn't a problem...until later that week when he was doing a bit of study and the intelligence voice popped up and started telling him what to be doing. It told him that all these spells were effectively variations on a theme...fire balls, streams of fire, telekinetic grab, telekinetic push...and that he didn't really have to memorize all of them, just the basic framework. And that he could weave the remainder of the spell around that framework. He tried this and it worked brilliantly. Then the intelligent voice just stopped, and was replaced by another one warning him not to get too intent on his studies again.

White went and asked the psychiatrist about why the voices were still there. The psychiatrist was puzzled and examined him for a few minutes before declaring that the spell appeared to have been permanent in it's effect. He gave White several books relevant to the issue, which he took home and read with interest.

He was poring over the last of these books when he realized that they pointed to him being able to grant these "fragments" of his psyche, as the psychiatrist had put it, a physical presence of sorts. He tried using several arcane techniques to do so, but none of them seemed to work. Then he heard a voice coming from nowhere saying "Imagination is more important than knowledge. Imagine what you wish to be true, and it will occur". He did so, and a near copy of himself that seemed rather maroon was standing beside him.

The "manifestation", as he decided to call it, explained that it was his wisdom fragment given form, for wisdom may often succeed where raw intellect fails. He walked outside with the manifestation and tried the process with every other fragment he could find. He found that despite the unwillingness of some of them, he was able to manifest them all, though it took a bit longer for every one he already had. There were 15 in total, and they all had different colours and personalities. They all appeared shocked for a few seconds, then continued bickering as they had been before they were summoned. Now that they were in the physical plane, they found they could do each other actual damage, for they'd all appeared with the weapons and magic that fitted them best. White noticed that the grey one was being mobbed severely, and as this happened, he began to feel as though he never wanted to hurt anyone again, under any circumstances. He realized that these fragments were his psyche, and that if they were injured here, his psyche would be damaged. He immediately unsummoned all of them, and 15 balls of light shot into his head. He could still hear them bickering and attacking each other occasionally, but they couldn't hurt each other in his mind.

So he continued practicing his magic, until one day one of his fragments suggested he study weaponry as well. It explained that weapons are often a good substitute for magic, and suggested that White manifest him so he could teach him. White did so, and a magenta figure in full battle dress carrying a massive greatsword appeared. He looked White over once and suggested that he would be well suited to the balanced fighting style that is best practiced with a pair of short swords. Nice and basic weaponry. White had no trouble in obtaining these weapons, and the next day he practiced against the magenta manifestation. After a while, magenta thought that it might be easier if he could guide White's movements. At this point intelligence, or purple, butted in and suggested that White could potentially allow one or more fragments some measure of control, or dominance, over his psyche.

White tried this and found that his main thougths were backed up by those of the strength fragment, and that his eyes and hair had changed colour accordingly. He also noticed that the strength fragment's equipment had appeared on him, and was surprised to note that he was able to wield it with no problems. He set the greatsword down and picked up his pair of blades. After a few hours of practice, he started getting the hang of them.

Over the next few years, White continued to practice swordplay with his strength fragment. He spent a while gettin acquainted with all of them, and devoted around even time to most of them, though he usually avoided the grey one; it seemed to represent his sadistic side. He made sure he didn't tell anyone about them, too. Through this process, he learnt many skills and fine-tuned his abilities until he was far better able to control his fragments, though they were still all independent. This was a good thing, though; they provided good company in White's opinion. And they were awfully useful in a variety of situations.

He reached a high level of proficiency with his own weapons and magic and those of his fragments, though it took many years of training. This was so he could use the partial dominance skill to it's fullest. When he turned 18, he thanked his parents for everything and went off into the world. He spent a year traveling the globe with the cash he'd earned by having 5 or 6 jobs at once (Guess how...), and still spends most of his time traveling. He is always seeking ways to augment his magic, and hopes that he'll find some soon.

OoC(?): I'm not expecting approval here, I'm mainly after what needs to be changed for approval. Don't be too nice >_>
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  #2 (permalink)   [ ]
Old 02-09-2008, 08:49 PM
Euphoria Euphoria is a male United Kingdom Euphoria is offline
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Re: Torus White

I'm going to approve this (since there is no reason not to, silly moosh!), but I just want to make sure that you will actually reference Torus' weaknesses in a fight. It is often easy to forget about thought and limitations in a role-play, and without them this character is a mite too strong.

<~Approved~>
Last Edited by Euphoria; 02-09-2008 at 08:55 PM. Reason: Reply With Quote
  #3 (permalink)   [ ]
Old 02-09-2008, 08:55 PM
MrRandom Australia MrRandom is offline
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Re: Torus White

It's more fun to have him start rambling at random in the middle of a battle than it is to have him kick everyone's butt anyway...wait, approved?? o_O *Collapses from shock*

...thanks!! ^_^
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Nicknames : Ran, ran ran, McRan, Ranman, Random, Mr R, Mr Ran, Lord Randomness, Lord Ra, Sir Random, McRandom, Random McRandom, Randomonium, Randy, Rando, or RandomMr.

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