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Zorolo's BA Characters.
Finally, I've decided to group all of my characters into one thread... except Shinu. Not retiring him, he's just not in this thread, for now.
Name: Zorlo Title: The Supreme Aura Master Age: 21 Race: Ascended Human Race Explanation: Not quite human, yet not quite a supernatural being, such as an angel or demon, Zorlo is the median between human and supreme being. As such, his body is much, much stronger than his old human body. Aside from internal differences, he appears almost totally human. Sex: Male Hair: Green in color, his bangs reach his eyebrows and the rest of his hair is slightly longer, the longest part in the back reaching about the bottom of his neck. His hair becomes crimson red when he becomes a demon. Eyes:Emerald green. Weight: 130lbs Height: 5ft 9in Weapons: The Sanctifier: For all intensive purposes, this is Zorlo’s left arm. When Reoxr was building his new body, Reorx implanted a green colored stone into Zorlo’s left wrist. The stone allows Zorlo to, at will, transform his arm, to his elbow, into a claw of pure aura. In this form, he can extend his forearm (but not individual fingers) and cause his hand to grow in proportional size. Mostly used to snatching or capturing enemies. Also, in this form of pure aura, Zorlo can increase the power the arm generates individually, so it is free to increase in strength over 50%, although Zorlo rarely does this anyway. (explanation in Strengths section) Aura Swords: See Skills/Magic section for details. Mercury: A pair of green gauntlets. Made of a light green mesh with dark green metal plating over it, these gauntlets are highly resistant to any kind of damage. Although no longer as useful for their defensive purpose, Zorlo keeps them tucked away in the front pockets of his jacket, around where his abdomen is, in case he wants to use them. (Currently held by Rain and Selene.) Sapphire: A negative energy crystal weapon given to Zorlo by Kenjin. The pommel of this weapon glows with dark, negative energy that is half purified. The sword resists any movement made by Zorlo, and is extremely powerful in its own right. It has a swept hand-guard that covers all of Zorlo’s hand and fingers, an inch wide blade that’s three feet in length, and a firm handle with finger holds set in. Although Zorlo prefers using his Aura Swords, he keeps this weapon for times when he must use more than 50% of his full strength. (See Strength section) (Currently in possession by Zachary Leos) Armor: Zorlo’s skin, muscles and bones are all armor in their own right. Each is extremely hard and durable on their own. Given his ascended body, he can take massive damage and not need to heal himself as often as he needed to with his wholly human body. His skin is about as tough as steel, making it hard to cut with even the sharpest blade. His muscles are similar to titanium plating, capable or resisting most extremely powerful blows. Lastly, his bones are as durable as diamond, making breaking any of his bones excessively hard. Aside from that, Zorlo has his jacket, which has a layer of titanium alloy mesh, to protect him from attacks, and Mercury for when he’s wearing them. Keepsakes: The Lightning Pendant: The pendant given to Zorlo by Hælor. Although Zorlo no longer needs it, he keeps the necklace due to its hope of bringing a new day that he carried in it when he entered Heaven. The pendant is a necklace of purest, glimmering gold, on which hang a small disc of the brightest yellow gold ever seen by anyone. The medallion has three layers on its sphere, one raised slightly above the other, and on the last layer were five lightning bolts branching off into different directions and contained by a thin groove connecting the tips. (Currently in Selene Vlaxen’s possession) Marble of Self Reflection: A marble made of slight glass that is unbreakable that was given to Zorlo after his battle with his Master, Chronos, to help Zorlo find out his true path in the world. It will reflect the inner thoughts of its user,allowing Zorlo to look into his soul to see what is really real, vs. what may or may not be an illusion to how he is thinking. This power is a grand help to the fencer in his search for who he truly is and what his ultimate goal is as well. This, however, was left in Heaven when Zorlo died. Strengths: Zorlo’s strength is dependent upon what level of strength he is at. 1-10%: This is Zorlo’s normal strength range. This is as strong as he was before he died at Natural Aura all the way up to how strong he was just before he died when he first awakened the Seraphim Aura. At his level, he has full access to all of his skills and can manipulate all of his aura powers with ease, as they are stable. Also, this is the level he uses for most normal battles. 11-24%: There is little change between his base level and this level. The only key difference is that at this power area, Zorlo’s Aura Wings begin to form. Aside from that, there is minor variation in powers and stability, but very, very minute differences. 25-49%: This is the breaking point between stable and unstable. At this point, Zorlo’s aura begins to manifest around him very noticeably. Also, more complex skills, such as Aura Swords, begin to become unstable, making it harder to use more advanced skills. 50-74%: Zorlo refers to this as the “breaking point.” At this level, Zorlo’s Aura Wings fully materialize and his left arm is forced to transform into the Sanctifier. At this level, Zorlo’s aura is so powerful it begins to break down everything in its surrounding into aura and recycling into the Universal Life Stream. Despite best efforts, Zorlo cannot control these side effects, and all of his other skills, aside from extremely basic ones, cannot be accessed. The only defense against Zorlo’s aura at this point is an equally strong will or power to fight against the immense pull of Zorlo’s unintentional power release. 75% and up: Unknown. Zorlo has theorized that, at this level, his physical body would break down and dissolve into nothing but pure aura. Although capable of purifying Sapphire at this point is guaranteed, the fact that his body would be utterly destroyed in the process prevents Zorlo from even attempting to reach this level. Aura Elements: A skill developed and mastered by Zorlo while he was dead. The ability allows him to transform his aura into the base of elemental magic, by making it elemental aura. He can charge his aura with fire, lightning, wind and light. He mostly uses these powers to fight things with elemental weaknesses, or for traveling. Weakness: Elemental: Although Zorlo’s gained much greater resistance than he once had, he is still extremely weak to dark, shadow, demonic, necromantic and other such magic. Because of this, he has to use different methods for fighting than he would normally, since these magics still disrupt his Seraphic Aura. Skills: As above mentioned, after 50%, most of Zorlo’s skills are not available to be used, due to the break down of his physical and aura structure. Thus, skills such as Aura Swords and Aura Elements cannot be used. The restriction in skills, although not damaging to his strength, does restrict Zorlo’s ability to do anything aside from extremely basic skills. Stamina Restrictions: With each increase in power, much as one would expect, Zorlo’s strength increase causes his body to eat up additional stamina to maintain the ability to fight. After about 25%, he can fight for a long period of time, but at 74%, his body can only function for a few minutes before the bodily and structural damage from the strain cause Zorlo to lose consciousness and reduce his strength back to 1%. Skills/Magic: Spectral Sight: The ability of Aura Masters to see spiritual entities, strength, and other such things. Zorlo’s Spectral Sight has advanced to a point where he can see the color, strength, and race of the being without being anywhere near the person. Also, for people Zorlo knows, he can actually sense its that person without being anywhere near that person. Gift of Healing: An extremely powerful skill of Zorlo’s. His power to heal has grown to the point where he can regrow limbs (both his own and other people’s) and, in extreme cases for lesser life forms (animals, trees, ect.) he can actually revive them, although doesn’t do this often. His aura is so potent, in fact, that after 25%, when he takes a step, plants spring up around where his foot touched the ground. Seraphic Aura: Zorlo’s only aura. When he died, after uniting his Ancient and Natural Auras, he created Seraphic Aura, a divine strength aura that allowed him to defeat Selene’s father. During his time training in the Realm of Heroes, he mastered both control and use of this aura in a spiritual form. Despite his mastery of all uses of this aura, his body has placed certain restrictions upon his ability to use its powers. Even so, this aura has countless uses that Zorlo has developed. Here are a few. Aura Wings: Wings comprised completely of Seraphic Aura. Although Zorlo can call upon these at any time, after his strength reaches 50%, they are forced to manifest. Most of the time, he doesn’t use these, saving them only for aerial battles or quickly traveling. *: Indicates cannot be used at or above 50%. Aura Sword:* Zorlo’s most favorite skill that he developed while he was dead. By condensing aura, Zorlo can crystallize it into a solid form and wield weapons made of this aura. The sword is about three feet in length, with a six-inch hilt and a two-and-a-half foot blade. The hand-guard is pyramid shape but narrows into a double-edged blade. The aura blade is covered in Seraphic Aura, mostly for effect and appearance. Zorlo uses this skill either to create one sword to wield, or multiple to throw. He has limited control of trajectory. Aside from that, Zorlo can cause the aura to explode, scattering shards of aura crystal around that can add cuts and other wounds, so even if the sword itself misses, the shards can cause minimal damage. Aura Shield:* A literal shield of aura. The shape of the shield can vary from a dome to an arm shield or countless other things designs. A very powerful defensive weapon, but basic in nature, making it effective in most situations for deflecting or evading powerful attacks that Zorlo can’t, for whatever reason, evade. Aura Bombs:* An homage to Flamel Creed and his selfless sacrifice to protect TDC. Zorlo creates small balls of aura that, by snapping his fingers, he can cause it to explode. Although the explosion’s strength depends on the size of the bombs. However, these bombs cause physical, blunt force damage, unlike normal explosions, and are mostly used to trap a person in a series of blasts to restrict movement. Aura Jets: Applying the theories of rockets and jet boosters, Zorlo releases Aura from his feet that can either propel him or keep him afloat in the air. Although not as useful as it once was, Zorlo relies on this to speed up aerial movement in the event he finds himself in what can be considered a ‘dog fight.’ Aura Getsuga: A powerful, yet basic, skill Zorlo developed before he died. This skill is a massive collection of aura into a blunt, crescent energy wave. This attack can be thrown from just about any weapon or from even Zorlo’s hand, and varies only in shape based on the weapon used to throw it. Aura Ball: A basic matter of gathering of aura into a ball. Although Zorlo generally uses this attack like a cannon ball, he can charge it with various Elemental Aura in order to make it more effective or have a different effect. Also, after he breeches 50%, Zorlo can use this as just a massive blast of aura from his hand. Although not quite as powerful, this attack is still effective after he goes beyond 50%. Hurricane: After focusing his aura into his sword, Zorlo can then meld his aura so it is spinning around his sword’s blade, slowly sharpening. When using this move, Zorlo will change how he holds his sword to an assassin’s or defensive grip where the blade is closest to his pinky finger (whereas it is normally closest to the index). Zorlo will then focus the aura into a kind of mini hurricane around his blade, and when he slashes will release the mini hurricane, adding more strength to it to make it still a mini hurricane to hit one or a small group of foes by lifting them into the air, at lowest about twenty feet and highest at about ninety, and slashes the foe up, leaving small, shallow cuts; while they are bludgeoned by the aura, which leaves bruises. this skill takes a good amount of aura, concentration and a relatively large amount of focus, but is very devastating, even at weaker levels. This is Zorlo’s signature attack, which he first displayed against Johnny Bones. Ground Zero: By far Zorlo’s most devastating attack. Zorlo first began thinking about this attack after he witnessed Cadenza’s Gloom Tornado attack in action. This attack is a combination of speed, endurance, aura and strength. First, Zorlo gathers a massive amount of aura into his legs, and, more importantly, into his feet. After this, Zorlo bursts using Zero Shift, releasing massive amounts of aura from his feet, similar to his Aura Jet skill, that he then spins with each step, creating a trail of miniature hurricanes. Zorlo also drags his sword behind him, releasing additional aura from that to add the essence of blade to the miniature hurricanes to make them more deadly. Finally, when Zorlo desires to finish off the attack, he stops moving and swings his sword, unleashing a Hurricane attack. Finally, the ending move is Zorlo slams his hands together, causing the hurricanes to unite into one and spin with Zorlo as the eye. Elemental Aura:* A series of skills that Zorlo developed over his time in the Realm of Heroes. By drawing the basics of elemental magic into his aura, he can charge his aura with properties of that element to make it more effective against some foes. Zorlo has access to four elements: fire, light, wind and lightning. When in use, these charge any skills Zorlo uses with the element of that type, giving them various effects. Mostly, Zorlo uses these elements with Aura Swords and Aura Ball, but can use it for Aura Bombs, although rarely.
Personality: Since his death, Zorlo has had a lot of time to think about his life and examine himself as a person. The Aura Master realized that he hadn’t lived a very good life, as far as dealing with what was really important, and has now devoted himself fully to fixing his wrongs. His first goal is to fix his relationship with Selene, and this pushes him to work harder to be a good person. Aside from that, much as when he was alive, Zorlo is still a very happy person. Having purge himself of almost all negative emotions, the Aura Master very rarely gets mad or frustrated or annoyed and can often be seen with a wide smile across his face. Despite these facts, Zorlo acknowledges that, as a human, he is still very susceptible to being drawn in by dark emotions, so he does his best to maintain a stable emotional state himself and not let emotion, good or bad, sway him too much. As for his friends, Zorlo hopes to reconnect with them all and try to retie the bonds that existed, and he feels probably severed, before his death. With these goals firmly in mind, the green haired man continues his journey of self-discovery and movement towards making his, and hopefully everyone he cares for, lives better than they were, if only just a little. Appearance: First of all: Very awesome picture of Zorlo by Aiko. Love it! ![]() Zorlo has medium length green hair that reaches at longest his lower neck. He is pale and his body is slightly muscular, but it is hard to tell when he is wearing his jacket. His jacket is a dark green in color and is zipped up in the middle of it. The zipper is made of platinum and shines brightly, and the jacket has a collar that starts just above Zorlo’s neck and ends at bellow his ears. The collar is green in color and made of metal and has cloth over it, covering his neck, aside from the front, from harm. Also, Zorlo’s gloves are stashed in the two bottom most pockets (about hip height) along with countless other things in the other pockets (Both those on the outermost and innermost layer). He wears light green pants that have the appearance of vines running up them sewn in. His eyes are emerald green and reflect truth and sincerity. He wears green bandana that he wears like a head band. He wears a dark green belt that he holds his swords and buckler, when it is not in use, on this. Zorlo’s rapier is held on the belt just after the first loop of his pant that he runs the belt through. The sword sheathe is slid through his belt and is hidden by his jacket when it is sheathed. Drawing the sword requires Zorlo to unzip his jacket, and after it is drawn he quickly zips it back up. History: For History before his rebirth, read old bio: Zorlo 2.0 Postmortem, most people have one of two places they go: the end of the line (some places call it Heaven, but the name varies based on Race and World) or back into the Universal Life Stream, where all souls are reborn. Well, technically speaking, I’m neither of the two. I wasn’t reborn in a new body, nor did I got to “heaven” or anything like that. Instead, I was put in the Realm of Heroes to kinda… ya know, stay there until I could be reborn. Now why am I to be reborn, you may ask? Well, for one thing, I’m an Aura Master. I can’t be somewhere that isn’t either regulating the Universal Life Stream or alive… so, the fact I’m a hero makes it quite hard for me to, ya know, stay dead. Thusly, my Master, Kurenkento, and the God of the Divine Forge, Reorx, decided to build me a new body. From how it feels, it’s quite a good body at that. So, now that I’ve got my new body and can finally return to life as usual, I’ve got some things to take care of that I didn’t really notice before I died. So, now its time for me to fix up my life, starting with my wife and then moving on to other people. Well, anyway, that’s all well and good, but while I get a feel for this body I have to be careful. So, while I’m explaining what it was like after I first came back, I might as well explain a few things. First of all, unlike normal dimensional space, the Realm of Heroes has distorted time, so what was seven months in most worlds felt like six hundred years for me. In that time, I thought, trained, mastered a bunch of skills (some of which I’m not very good at, like drawing and painting), and I got to learn a lot of stuff from heroes. Now then, time for me to get moving. I’ve been gone for a while, so its time to finally make things right. Selene, I’m back, and its time for me to redeem all the awful things I’ve done to you. ~Zorlo’s Memoir: Volume 16
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![]() R.I.P D.o.C. (11/15/1992-1/5/2008) Zorlo , Zachary Leos, Monroe Vossler"To Thee, we ask aloud: Who art thou?" "We are the Iscariot! The Legion of Judas Iscariot! |

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Re: Zorolo's BA Characters.
Name: Zachary Leos
Age: 18 Race: Half Ice Elemental, half human. Sex: Male Hair: His hair is a flame red with white streaks in it. Zachary tends to keep his hair spiked and pointing backwards, making him appear more like his age than he did prior. Eyes: Dark blue Weight: 145 lbs Height: 5’8’’ (In feet) Weapon: Upon absorbing Mobius into his body, Zachary gained a great deal of new powers, but lost an equal number of powers in the process. The two main things he gained in the balance were a new weapon called Fenrir, and a unique kind of ice called Metalloid ice that carries other special powers and properties from normal ice-like solids. Fenrir: The main thing that Zachary gained from Mobius when he absorbed the sword were these gauntlets. These gauntlets cover from his shoulders, his arm pits, down his biceps, over his elbows, and down over his forearm and finally covers the entirety of his hands. These gauntlets are made of a light blue, crystal looking ic. These gauntlets carry the special power to pass limited memories of the past of a weapon (and only weapons for another reason) on to the user. This is called post cognition, or the ability to see the past by touching something. Aside from just seeing the past of the weapon, whatever weapons Fenrir touches he also can see the dimensions and form of the weapon and memorizes it. With this power, Zachary can create copies of weapons he’s “Traced” (see skills/magic section) out of Metalloid Ice. This magical ice cannot be destroyed, but it can be damaged for periods of time, forcing it to be reabsorbed into Zachary’s body to regenerate. Metalloid Ice: A special kind of ice made purely of Mana. Mana, being a complete source of magic, allows Zachary to finally create whole weapons that don’t suffer from inaccuracies and defects in their making. However, Zachary can only create weapons in the form of weapons he’s Traced, so if he hasn’t touched a specific weapon and only seen it, he can’t recreate it. The amount of mana used to create the weapons causes variations in strength, the strongest weapon he can create being something of a Titanium strength, strong enough to handle mortal craft, but not strong enough to fight against anything stronger than Titanium. When these weapons are forced from Zachary’s hands, the weapon turns into mist and vanishes after a few seconds. Creation: A unique process Zach has learned and developped to create weapons which are empowered with special qualities from metals and elements or energies. These weapons are stronger than his normal Metalloid Ice weapons, but take more Mana to create. These weapons are extremely powerful and rank from semi-legendary in power (most of the weapons) to even legendary. For more detail on the creation process, read skills/magic. Azul and Rosso: Created from the base of his Traced short swords. These short swords have slightly curved handles with diamond shape hand guard. The handle and hand guard are seven inches in total together. As for the blades of the weapon, they are shaped like a scimitar, curving with a single blade upwards to a point, and then curving in down a few inches to a second point. The entire back of the weapon, aside from the second tip, is blunt. The blades are two feet long, and Zachary handles them with a good level of skill. Generally, these weapons are used for quick attacks and balanced defense. Rosso was originally a smelting accident and infused with the power of fire. The blade is red with an orange, yellow and black mixed into the blade in different areas of the blade. This sword is forged of something created of a mix of Ebony Steel and fire, melded with Metalloid Ice and mana to unite the three things together. This sword’s only noticeable thing to prove that it has any relation to fire is that this blade is minutely warmer than any of Zach’s other weapons. This sword is held in Zach’s left hand. Azul is light blue with small, white snow flakes on the blade of the sword. Zachary created this sword to be the brother blade to Rosso. This blade was created of Ivory Steel and Ice from Zach’s room. The unique attributes of this sword is that it is slightly colder than his normal Metalloid Weapons. This weapon is wield in Zach’s right hand. Also, on the diamond shaped hand guards of these weapons are engraved a flame and a snow flake on Rosso and Azul respectively. These swords take the lowest amount of Mana to create of all of Zach’s Creations . Also, these can be Empowered in the same manner as his normal Metalloid Ice short swords and also have a useful Blade Arts that Zach created for them. These swords appear in their respective hands in a flash of orange and light blue, again, respectively. Exarctica: Zach’s created long sword formed from the base of Excalibur that Zachary Traced while fighting Eden. Zach recalled how it felt to touch the handle of Excalibur, even for a moment, and had a dream about the sword’s past a few days after finishing creating Azul and Rosso. This weapon was made of the scraps of rare metals that Zach smelted into an alloy. In hopes of producing a sword that was nearly as strong as Excalibur, he poured all of his hopes, dreams and Mana he had at that moment into the creation of the weapon. After falling unconscious and waking up, he Traced this weapon, and was very pleased by the outcome. Exartica’s blade is a glowing blue, but decorated with golden adornment. The handle is a slightly darker blue, as is the hand guard, also adorned with gold material for gild. This sword is actually at the level of a legendary weapon, being unbreakable, very sharp, and capable of cleaving through steel weapons with a good level of ease, even at Zach’s strength. This weapon requires a large amount of Mana to create (Almost 1/4), and appears out of a blue flash. This blade, rather than simply becoming stagnant Mana after it is done being used becomes blue mist and returns to Zach’s body, waiting to be summoned again. This weapon cannot be empowered, and has, to date, no Blade Art that Zach has invented yet. The handle of this sword is eight inches long, and the blade is three feet in length and the blade is four inches at the base and narrows to two and a half inches wide until it narrows to a tip. Sniper Bow: A special bow created by Zachary for the sake of helping him to aim and also to be able to withstand the strain of mounting and firing Empowered sword arrows. This bow is created of Metalloid Ice and a flexible Carbon material that Arietta gave him that her father made, along with dragon sinew (used for the string because it is both flexible and strong). This bow is about four feet long and is blue-gray in color. Appears out of gray mist when created. Escundo des Deux: Titled the Shield of God in Rubatonian, this shield is the symbol of the Divine Alliance of Zachary, Monroe and Cadenza. Although ‘denza had no part of forging the shield, Monroe did lend Photon energy in combination with Metalloid Ice. The shield is in the shape of a sun with spikes around the edge of the shield. The shield is golden in color. A side effect of Zachary combining Metalloid Ice and Photon energy is that Zachary reduced the frequency of photon energy, turning it back into light energy. Mind you, it isn’t magical, so the shield has no magical weakness to darkness and no improvement against light. This shield is a masterpiece of defense as far as Zach is concerned. The shield is designed to repel powerful blasts, like Monroe’s arrows; spears; and is resistant to all forms of magic. Aside from that, the shield has a large resistance to arrows and projectiles all in all. To give a logical description of how strong the shield is, an attack at any point would have to be almost strong enough to tear down a fortress in order to shatter this defense. Despite being a massively powerful and modifiable in form defense, Escundo des Deus’s main drawback is that it takes a huge amount of Mana to create. Once created, Zachary keeps it out only long enough to repel powerful attacks, since the shield becomes an easy target after it initially blocks, and since it is hard to move, Zachary tends to just dispel it after using it defensively. Gale Edge: This weapon was Traced from Wisp’s main weapon, her sword Main Gauche, that Zach has further modified to be more aerodynamic. This weapon is a mixture of Arietta’s wind magic and Adamantine, for reasons of being aerodynamic. The handle of the weapon is only four inches long, and the cross guard is four inches in total (two inches long on both sides). The weapon itself has a cutting edge, but the tip is the more powerful of the two ways of attack. This weapon has a very low Mana cost, no Blade Art, but when Empower that takes a lower amount of Mana to modify than it takes the Mana to create this weapon. Zach turns it into an arrow that has extremely strong force capable of blowing holes through solid stone and continue on for a distance of twenty five meters or until it strikes something as strong as Titanium. Also, this weapon doubles as a throwing weapon, due to its aerodynamic nature, making it effective to summon more than one at a time to throw. Appears out of green mist when created. Leviathan: A spear created from the image of Gae Bolg that Zach traced the form of. This weapon is enhanced with water magic from Algretta and Mythril and blue in color. This spear is extremely flexible because of these materials, and also a bit stronger than Azul and Rosso. Zachary tends to use this weapon when he needs a little more range to aid him in pushing back a foe, or when a nice placed thrust will do more damage than a slash, although it can be used to slash. This weapon takes a moderate amount of Mana to create and Zachary can only create one of these at a time, although when it breaks or is dispelled, he can create a new one. This weapon has no Empowered form, but an extremely powerful Blade Art. This spear is six feet in length in total. Appears out of dark blue mist when summoned. Armor: Metalloid Ice: Aside from Fenrir, which protects Zachary’s arms, Zachary created himself a chest plate out of Metalloid Ice. Zachary traced a form fitting plate of armor that he saw and, after three hours of hard work to shape the armor and get the clips to open and close correctly, Zachary forged himself some strong and flexible armor. The armor covers his shoulders, chest, back and abdomen. This armor is as strong as Titanium, and can take blows from swords, guns and even axes, Zach assumes. Also, the armor is also like plastic in that it bends to strong enough attacks, but can be shattered if hit with continuous or a strong enough force. This armor is not something he can create in battle, and repairing it is equally hard. If the armor is damaged at any time, he’ll deal with it after a battle is over, or during a cease fire time where he can have time to repair it. Hunter Jacket: A grayish blue trench coat made for Zachary by Monroe, with help from Arietta, for Zachary after the battle with Ice. This jacket is pin striped and ends just at Zach’s achiles tendons. The jacket has buttons on the sleeves to keep them either tight or loose for the cuffs around Zach’s wrists. It also has one pocket over each pectoral muscle and one pocket on each side level with where pockets for pants would be. Along the back, the jacket is splits at the back about a little over halfway down in a small upside down V shape. The jacket has golden buttons so it can be buttoned up, but Zachary very rarely wears it buttoned up. Aside from this, Zachary has embued the whole jacket with Mana, making it stronger against any form of attack and capable of regeneration after it is damaged. Accessories: Temperature Bracer: Worn around Zachary’s right forearm. This black bracer is hidden under Zachary’s shirt, but it is still always in effect. Unlike for Cadenza, where the bracer was meant to keep her warm, Zachary actually uses the bracer to prevent himself from freezing. Being mostly human, Zachary’s body can’t take temperatures lower then about sixty degrees F. Due to his Elemental part, however, his body lowers to about thirty two degrees F very quickly, and this had to be installed as a kind of fail safe to prevent Zachary’s organ’s from shutting down. However, this object is very precious to Zachary, even if he won’t admit it, because he received it from one of the few people he respects, as both a teacher and, in some form, a friend. Strengths: During his battle with Monroe in the Ice Realm, Zachary found that, even with the powers of both himself and Mobius complete, they couldn’t overcome the Technological Quincy. The decision to unite and become one being caused Zachary’s power to increase to a level where both Mobius and Zach assumed that they could match Monroe. The increase in power changed Zachary’s magical power from wild magical energies into Mana, a source of power that creates magical forces, weapons and powers. With Mana, Zachary learned some of his new powers, and also learned that he had changed in some powers from what they had been. Due to Mana, and Mobius’s knowledge and powers, Zachary gained control over a unique kind of Metalloid Ice. With Metalloid Ice, after touching a weapon, Zachary can copy the form of the weapon and recreate its form in dark blue ice as strong as the amount of Mana Zachary adds to it. Also, because his magic is no longer unstable, Zachary’s weapons don’t suffer from being incomplete or suffering from anomalies as they had before, meaning that the weapons act almost exactly like what they appear to be and don’t tend to be destroyed easily. With the new ability to Trace and Replicate weapons, Zachary requires training with them, and devotes what time he can to learning how to use his weapons. His skill with his short swords, for example, are quite good. Even so, Zachary’s ability to trace also allows him a mild understanding of how to wield a specific weapon because he gains some of the most recent memories of the weapon when it was used. Also, Zachary no longer needs his Temperature Bracer, although he still keeps it with him, in respect to Cadenza and Arietta for their assistance in his life. Weaknesses: Zachary, in the transfer with Mobius, gained new powers, but also lost most of his old ones. Due to the difference in magical power, Zachary allowed himself to give up almost all of his old powers, aside from combining his temperature resistant ice into Metalloid Ice to make it immune to temperature, Zachary’s old magics were discarded in exchange for newer powers and skills that he invented as he continued on. Aside from that, the power of Mana, although more stable for magic, is straining on the body. Although Metalloid Ice doesn’t take much mana, except to make its density very high, any spells he uses take a large amount of mana, since the ice being created doesn’t obey Equivalent Exchange as Logical Magic does. Also, although Zachary’s skills with the weapons he knows are good, they aren’t expert. Also, weapons he traces during mid combat he has to learn either after the battle or on his feet, making new weapons more of a hazard than an advantage during combat. Also, fire and light magic are very damaging to him, since both create great amounts of heat. Fire and light magic also distort the mana he uses, causing distortions in skills or magic that Zachary uses. As far as his skills go, Zachary’s skills, Blade Arts, they take a lot of focus and energy to use. Also, Zachary uses chants to keep his focus during his Blade Arts so that he can completely put everything towards his offensive with it. If Zachary is disturbed during his chant or loses his focus, generally, a flaw or exploitable window of opportunity opens. In terms of weapon skills, because Zachary’s powers allow him the ability to use many weapons, his skills with each are limited, since each require time to practice with. Skills/Magics: Replication: The basic art of recreating something based on sight, understanding, or prior knowledge of a weapon, if not all three. Generally, Replication, also known as Projection, is very ineffective because it requires a constant amount of Mana to maintain the form of whatever it has been transformed into, and the replication can only be made out of something that currently exists, fulfilling Equivalent Exchange in the Alchemic state of it. Zachary’s, however, is different. Zachary’s replications don’t carry the special qualities or magical powers of what they copy, the copies don’t require constant Mana to maintain, and Zachary doesn’t require currently existing materials (since he is creating a special material to form into the weapons.) Metalloid Ice: The special material that Zachary makes all of his Replications out of. This is a material that existed only in the Ice Realm, but was passed on by the master of the Ice Realm, Mobius (Zachary’s former sword), onto Zachary when the two merged. Zachary can create this ice out of nothing by forming Mana into an elastic ice that is easily melded into a form with Zachary’s mind very quickly and then more Mana is added to solidify the recreated weapon. The density of the weapon is based on how much Mana is added at the end. If the amount is large, the weapons can be as strong as diamond, but if it is low, it can be as weak as copper. Creating Metalloid Ice takes very little mana to do, because it exists as part of Zachary’s legacy, and can easily be controlled by him, even when not in his hands. Generally, he only does this to call back a still usable weapon to his hand, but occasionally he can use it to fight with his weapons out of his hands, although, this takes an intense amount of concentration, so he avoids doing this. Also, this ice is unaffected by temperature, so it can be used anywhere. Trace: The basic skill required for Replication. Trace allows Zachary, by simply touching a weapon when Fenrir is in use, to learn the intimate details of a weapon (dimensions and composition, mainly). After this, Zachary also gains a few of the most recent memories that the weapon had, mostly involving how it was wielded so Zachary can learn basic ideas for using the weapon. However, Trace requires having physical contact with a weapon for at least two seconds to allow for full understanding of the weapon’s design. Replicate: The ability to create a copy of a Traced weapon. This skills involves the release of Metalloid Ice by releasing Mana into the air and condensing it into the material, first appearing as a kind of elastic plastic or molten metal that is ready for shaping. After that, the ice takes the shape of the desired weapon and is then solidified with additional Mana, which chooses how dense the weapon is. The main draw back to this skill is that no copy of a weapon can be as strong as the original, making the weapon’s strength lower. Also, because the Replication is only in form, the weapon carries none of its magical properties (if it had any). Still, this skill copies the weapon’s form completely (for simple weapons like swords, axes, shields) no matter how decorative they are, since that doesn’t effect the amount of Mana needed as much. Zach, however, cannot create extremely complex working weapons like guns or the like. Also, creating armor takes time and massive amounts more Mana (nearly three times as much Mana), so it is nearly impossible to create in combat. Creation: An advanced form of Replication. The main drawback to this ability is that initiating it cannot be done on the battlefield, because it requires time and focus, so Creation of special weapons can only be done before or after a battle is fought. The main edge to this power is that it infuses a weapon with special powers or properties, so that unlike his nomral replications, these weapons are both stronger and more powerful than normal copies, but also require more Mana to create. Weapons are created when Metalloid Ice and Mana are added to raw materials (like magical elements and metals) and are bonded into a solid weapon, in the form that he decides from copied weapons’ forms. Through this process, Zachary can make semi-legendary weapons. (Weapons stronger than most mortal forged weapons, but still breakable against great strengths.) The process of Creation was discovered to Zachary completely by accident. While smelting down some titanium for Omar, Zachary reached in to remove the melted metal slab and cool it. Foolishly sticking his hand in and grabbing the metal caused him to draw back. He encased his hand in Fenrir, but found he still couldn’t draw the metal. In a sudden, and good seeming idea, Zachary used Mana to try to forcefully cool the forge. After a bright flash of light, Zachary reached in and pulled out an odd colored weapon. After a few moments, he suddenly found out that he Traced the weapon, and even copied the materials used to create it. This first weapon was Rosso, the Frozen Flame. When disarmed, like Replicated weapons, these weapons will become distilled Mana after a few seconds. Empower: Also known by as the power of the dreamer, this skill relies heavily on Zachary’s imagination and a good bit of Mana. This skill adds additional power and destructive force to a weapon by adding additional Mana after the weapon is complete. In the addition, however, the weapon’s form becomes controllable slightly, allowing Zachary to reshape the weapon a little bit. The reason this is called the skill of the Dreamer is that Zachary must first imagine what he wants to do with the current weapon and then bring it into reality. Zachary only has the capacity to dream up one skill per weapon, so he generally relies on whatever his first idea is and then uses it with everything he has. The main drawback to this skill is that the added power causes the weapon’s destructive force to grow a great deal, but causes the weapon to become unstable and break after being used. The weapons shatter into pure Mana that floats in the air in a useless form after use. These skills take amounts of Mana based on the change, but Zachary also uses a chant to focus his mind to what he imagines the weapon could do, even if he knows in reality it can’t. The only real restriction on this power is that the weapon must retain something close to its form, so Zachary can’t, for instance, turn a sword into a spear or something like that. The weapon must still have something similar to its original form, only enhanced by the changes from the magic or changed into something similar in nature. Also, Zachary has added chants to these to focus himself and to allow him to distinguish which skill he’s using. Mostly, the chants are for added effect. Empower: Azul and Rosso: This is Zachary’s easiest weapon to Empower, but not the one with the lowest Mana Cost. When he empowers the weapon, the blades grow to about four feet long and the blades become jagged edged. This is prime for cutting and is said to be able to cut through any material slightly more dense than the weapon’s density. These weapons freeze whatever they cut, opening the wound and causing it to burn from the intense cold that rushes in to fill the gap created. Chant: Ice is my body and frost is my blood. Gale Edge The weapon with the lowest Mana cost for Zachary to Empower of them all. Because this weapon is already almost in the form Zachary desires, the small amount of modifying he does requires less Mana than the low amount he uses to create this weapon. Zachary thins this weapon into a green arrow and mounts it into his bow. This arrow has a relatively high destructive power, capable of blasting through rock with ease. However, when this arrow strikes something as hard as Titanium or harder, it causes impact damage instead. This also occurs when the arrow strikes something after about twenty meters in flight, since it becomes powerless Mana at twenty five meters. Chant: My body is my sword. The vanquisher of those who oppose me! Blade Arts: Special skills created to use his copied weapons to their fullest. Because he cannot recreate the exact powers of the weapons he has copied, he produces his own skills that Zachary imagines and then puts into actual use. These “Dream Skills”, as Zachary calls them, require a lot of focus, based on weapon can require a lot of Mana, and generally have chants to help focus with the skill. Zachary generally saves these for when he’s in a tight bind and needs to level the playing field or overwhelm his foe. Arctic Blade Dance: This skill uses Azul and Rosso for it, using two sets of each pair of short swords. For this, Zach adds a bit more Mana onto the edges of the weapons, thus, when the cut, causing them to ‘explode’, for lack of a better term. Zachary creates a pair of the blades first and tosses them towards the foe, causing them to circle, and then creates another soon after releasing the first. Zachary then throws this pair as well, so that two sets of blades are circling around his foe. At this point, Zachary controls them and has the blades slash. Upon the edge of the blade cutting something, these short swords release a blast of magical energy, freezing whatever they struck in either light blue or orange ice. This skill is only used for immobilizing targets to allow for a follow up attack. Double Quickdraw: A skill using Azul and Rosso that can be used with the blades normally or while they are empowered. Essentially, Zachary crosses the swords so that they are pointing behind him, about level with the center of his chest, and dashes forwards quickly with a powerful, forwards, double slash at one target. This attack is concentrated into a single point in order to produce great strength but mostly useful outside of a forward dashing attack. Zachary generally uses this attack when forced to cross blades with a charging enemy or something of that like. Gale Bog: A play on the letters of the name of the spear Zachary Traced the form of. This attack is one that he saw the wielder of the spear Gae Bolg use from the memories he saw when he Traced the spear. Zachary focuses Mana into the tip of the spear, causing it to glow light blue and release a thin mist. Zachary also focuses Mana into his feet, and presses down on the ground with his heels, causing the clash of warm and cool air to create a kind of propulsion that shoots him towards his foe. This attack is extremely powerful, centered upon a powerful thrust with a large amount of Mana stored in the tip. This attack falls just short of being a complete copy of Gae Bolg because it is not influenced by fate, but instead the speed of the person intercepting. Magic: Zachary use Mana to heal his wounds. This process takes time and energy, and cannot be used during battle. However, this power can heal wounds short of being lethal, and even so far as rebuilding limbs. Again, this takes a lot of time and Mana to do, though, so it can’t be used in battle. This is the only thing that Zach uses his magic for aside from making weapons and modifying/enchanting weapon. Personality: Zachary, the once wild and wrathful and angry youth has grown up slightly since his training ended. After events where he and Cadenza’s sister, Arietta, were forced into a kind of alliance, Zachary realized that she made him happy and the two wound up dating. Around Arietta, Zachary is a happy and mostly carefree person. However, his youthful outlook and violent outbursts have mostly ended all around as he’s gained a level of maturity for something he can actually protect. To Zachary, protecting his new family is the most important thing he can do. Zachary, mostly after hearing Zorlo’s only lament, has thought about his lifestyle as of late, and concluded that fighting shouldn’t be the most pressing thing. Arietta’s help has helped him move beyond his need to fight, and Zachary has been contemplating giving up battle all together, to prevent the danger of getting his loved ones harmed. Aside from training with Fritz, Hunter and occasionally Cadenza, Zachary only fights when he can’t ignore his desire for combat, or when it is unavoidable. Zachary has also gained the desire to settle down a little bit, and spends his time either at the Dome or the Madrigals, to have a bit of stability. Also, aside from Monroe, Zachary does his best to avoid picking fights or arguments, although his old tendencies and his competitive nature make this very hard. Zachary, as hard as he hides it under trying to be mature, still suffers from bursts of great emotion, and still has a strong sense of righteous justice, meaning that he seeks out what he considers fair justice, but only in times where he feels such actions are needed. Other than that, Zachary does the best to avoid being a Zorlo and rushing to deal with every problem he finds. Appearance: The first notable thing that has changed about Zachary since he absorbed Mobius is that he’s tried to appear more like an adult and less like he is a young teenager. Zachary has pushed his hair back and spiked it, to make his facial appearance appear a bit older and more refined. His facial feature normally is a passive one, where no emotion is immediately noticeable, making reading his thoughts based on looks a bit hard. Also, from his experiences, his once young appearing face has finally aged to match his age, making him look like a late teen. Also, from absorbing Mobius and becoming a half Ice Elemental, his hair is now red with white streaks. On Zachary’s upper body, he wears a very form fitting breast plate forged of Metalloid Ice. The armor is dark blue in color, like all things made of Metalloid Ice, and is fit around his muscles, giving Zachary a very sculpted look when only wearing his armor. Over his armor, Zachary wears a t-shirt for casual times. When going into battle, Zachary wears a grayish blue trench coat made for him by Monroe with Arietta’s help. Zachary wears a plain pair of pants that are dark blue with three spinning white stripes down them. History: Since Magnus gave Zachary Magnarune, and after Zachary met Zorlo, the ice innate found himself traveling from place to place, meeting interesting people and fighting with all kinds of warriors from different parts of the world. However, Zachary has met a few people that have profoundly influenced his life that he tells stories of to students at the Dome. The main people Zachary discusses, aside from Zorlo and his teacher, Cadenza, are the teacher and minstrel, Louis Fritz, the regicide named Kellson and the woman he loves, Lament. Zachary first met the regicide Kellson at a port town. The two had a fierce battle that raged throughout the town and killed several people. In the end, Zachary had succeeded in freezing the demi-angel in place, and left thinking he had seen the last of the divine warrior. Kellson, however, lived on, and Zachary would meet up with the regicide again. As for Louis Fritz, Zachary met the oddball minstrel in perhaps what can be considered a mishap. Zachary met the minstrel on a journey into the north, trying to find a place to become a stronger swordsman. As part of a deal made between the ice innate and one of the masters of the dojo, if Zachary could defeat Fritz, then he could join. Due to Fritz’s massive amount of combat experience and tempered battle style, the ice innate found himself unable to defeat Louis, but did manage to impress the eccentric musician enough that he wrote a piece in part dedicated to Zachary’s resolve. After the run in with Fritz, Zachary spent a good deal of time traveling and meeting up with countless kinds of weaker warriors, but each encounter helped to improve the ice innate’s strength and greater temper his resolve. In this time, Zachary met two people that created the greatest change in the ice innate of anyone else he had met prior. This was also where Zachary learned that evil took many forms, and some of them were amazing deceptive. The first odd person Zachary met was a boy named Ronin, who had mastery over wind magic. Zachary and Ronin fought their way through the back alleys of a city during a rain storm. During the battle, Zachary nearly killed Ronin, and brought out Notus, the wind demon sealed within Ronin. In this battle, Magnus took minor control, sharing his power with the conscious Zachary in order to stop the demon in his tracks, literally, and allow Zachary to survive the battle. The next life changing event happened when Zachary met the sword, Vaskalen, and it’s wielder at the time, Galan. Despite his best efforts, and the assistance of Magnus, Zachary was unable to overcome the challenge of the Hell Fire Sword. Before Zachary had known what happened, he found himself traveling with the man he hated most. Zachary spent nearly two months traveling with Zorlo, and, in that time, learned many basic survival skills he lacked. Zorlo taught Zachary how to properly sharpen his sword, make a fire, and what could be eaten in the wilderness. Even during those two months, Zachary tried desperately to kill Zorlo, but failed every time. It, at one point, even became a daily routine, and worked well to aid Zachary in his training. However, after two months, something that Zorlo had to deal with came up, and Zachary followed the fencer to where he was going. There, much to Zachary’s surprise, Kellson stood, very much alive, and ready to fight with Zorlo. In the battle to come, Zachary gave it his all, but was unable to overcome either Zorlo or Kellson. In the end, Zachary had his first encounter with his “Awakened” state, and nearly overwhelmed Kellson with it, but, thanks to Zorlo, the regicide was saved from what could have very easily become a casualty in the vicious battle. When next Zachary awoke, it was in a closet in some town in the middle of a feudal age, a mishap that happened the first time Zorlo brought Zachary to the Dome involving an ostrich, some dwarves, and a small amount of explosives. When Zachary was set free, it was by the Homunculus Lament, who Zachary then traveled with. In a very short period of time, Zachary came to like his new companion, and even fell in love with her. At this point in his life, Zachary felt on top of he world, and even stopped wanting to kill Zorlo for a little while. However, all good things have to come to an end. The end of this was when Master, along with his Homunculi Despair and Mocker, came to reclaim Lament. Zachary, Lament and Zorlo battled fiercely, but failed to stop Master from reclaiming Lament. It was at that moment Zorlo knew that Zachary would be more bitter, and brought the ice innate to the Dome, as he had initially planned before the mishap, and met with Cadenza. After awakening in the Dome, Zachary found that everything seemed to want him dead. First, he encountered ogres, strange monsters that had armor hard as diamond when it was wet, and harpies all fighting for a piece of Zachary’s body. Much to Zachary’s good fortune, he met up with Louis Fritz, and Fritz’s associate, Melody, and, using a new skill he developed along with his Awakened state, Zachary froze a geyser using his temperature resistant ice. Zachary’s meeting with Cadenza led to a series of near death encounters, monsters, and a god damn dragon all trying to prove who was going to kill Zachary first. Even the gypsy herself got involved in it, nearly killing Zachary with her own dagger. As unpleasant as it was, it did assist Zachary to see just how weak he was. And with that, the ice innate sought to find a way to become stronger. After a while, Zachary was eventually summoned to help Cadenza with something. In reality, this was simply a ploy between Zorlo and Cadenza that lead to Zachary and Cadenza fighting against Zorlo. In the associated battle, just as it looked like Zachary would finally kill Zorlo, Magnus appeared. Stripped of his greatest power, Zachary watched, in horror, as Cadenza and Zorlo fought Magnus into an even level. In a final act of heroism, Zachary too up his former sword and stabbed it through Magnus’ heart. In the process, Magnus broke the Magnarune’s blade and released the power held within the runes. The ice magic poured into Zachary, transforming him into a quarter Elemental, three quarters human. When Zachary returned to his room, he felt something strange, and summoned his new sword Mobius. After a short talk with the spirit of the god that inhabited the sword, Zachary felt his power become greater then they had ever been when he had the Magnarune. Zachary now spends much of his time as Zorlo’s “squire”, doing odd jobs in the Dome and looking for fights so that the Ice Elemental can grow stronger. His greatest dream at this moment is to find Johnny Bones, since Zorlo told Zachary all about what happened to Kellson and what he became, and defeat the dead man, in the same suit as the fencer and the gypsy, the two people Zachary respects and reveres most. After his training ended, aside from teaching at the Dome as Zorlo’s assistant, Zachary did some traveling. After Zorlo convinced Monroe to help him, Zachary and Monroe instantly became rivals. First as rivals for who was the better assistant, but later expanded into who was the better warrior. Monroe and Zachary first met after individual battles against foes of their own, the priestess Jezebel and the Awaken Kaien. Zachary was forced to work with Kaien to overcome the threat of Monroe and Jezebel, and, although he got away from the battle, Zachary was heavily wounded by the intense fighting. The second fight was after Zachary met Arietta and asked her for help to defeat Monroe and Tracey. After nearly defeating Monroe, and him nearly sacrificing himself to protect Tracey from an attack by Arietta, Zachary left, asking Arietta to leave with him. Monroe’s declaration of love to Tracey made Zachary realize two things: Monroe actually had human emotions and that Zachary was missing something. After some thought, Zachary decided to ask Arietta to be his girlfriend and, despite a lot of complaining from Cadenza and some rather confused looks from Zorlo, the two wound up dating. After this, Zachary moved into the cave he had made for himself in Rubato for most of the time. Zachary, after watching Omar work on weapons, decided to become his apprentice to begin learning the art of crafting weapons of metal, in hopes of mastering crafting weapons of magic. Although it didn’t help with his magical weapon crafting, in which the weapons still came out incomplete or flawed, he still found that each weapon was better than the one prior to it. Even his skills as a blacksmith improved over time. After only a month, Zachary became able to forge quality steel weapons, and basic Titanium alloy swords. At this, he found himself very pleased with how his skills had grown. After the events of their anniversary date, Zachary and Monroe wound up heading off into the Ice Realm through the Dome, along with Tracey and Arietta, to finally settle their own problems and their rivalry. During the battle, Zachary was nearly defeated, even with his and Mobius’s full strength available, and Zachary and Mobius agreed to become one being. Mobius fused into Zachary, increasing his power drastically and giving him power over Mana. With his newly gained powers, Zachary wound up Tracing and learning how to replicate weapons after holding Arietta’s short swords. Upon returning them to her, he created his own copies using Metalloid Ice and managed to fight Monroe into a corner. At that point, Monroe used his Unlimited Blade Works. In the reality shifting technique, Zachary found himself greatly outmatched by the shear power of the ultimate power of swords forged by the hands of man. The two both wound up severely wounded, and, after Zach first used the power he figured out to Empower his weapons, the two both took one last serious wound and passed out from the fight. Since then, Zachary has begun to rethink his life, trying to decide what is truly his path in life. His main goal that he needs to accomplish before he dies, as he sees Monroe and Zorlo with one. Battles: Sea to Bloody Sea (Complete) The Brink of Insanity Complete) The Magician and the Misfit (Complete) Misadventures of the Minstrel - Northern Dojo (Complete) Through Ice and Air (Complete) The Nightmare Begins (Complete) The Reluctant Alliance X2 (Complete) At Least She isn’t the Only One That’s Crazy (Complete) Meetings of Chance (Complete) Alliances of Chance (In Progress) Azazel's Stone (In progress) Knockin' on Heaven's Door (In Progress) Settling the Score (In Progress) RPs: Alterum Exordium (Complete) Winter Comes to the Desert (Complete) Training: {Altamira} Zachary Leos' Training (Complete) |

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Monroe Vossler
Name: Monroe Vossler Title: The Technological Quincy Age: 24 Height: 5’11’’ (five feet eleven inches) Weight: 145 pounds. Eye color: Green Hair color: Black, about two inches long and flat on his head. Race: Enhanced Human. Race Explanation: This is a human that was nearly killed that was deemed too important to simply let die during his time. Frozen Cryogenically and then rebuilt when technology deemed it possible. During the process of rebuilding, his body was enhanced in order to make him a kind of super weapon for assassinations and other jobs of the like using the skills he had before he was frozen. After he was repaired, before he was awoken, they isolated all memories deemed unnecessary and destroyed them, only keeping useful things like fighting styles and such. Also, the person’s body is physically enhanced, making him or her stronger, faster, and have better senses. Sub race: Quincy Race Description: A group of spiritually enhanced humans that are skilled bow users. A remnant of the Aura Masters, (Although closer in how their powers work to the Ki Masters) these warriors draw upon spirit particles from around them to form weapons. Monroe, however, has powers inverse of a normal Quincy. Instead of spiritual energy, he draws on photon energy that has merged with his body instead. Also, instead of drawing energy from around him, Monroe releases energy from within his body through his hands to form the weapons that the Quincy wield.* Also, in this way, Monroe doesn’t rely on the need of strong magical or spirit forces nearby to use his powers, and can use either his powers or weapons anywhere so long as he still has energy left. Weapons: Sanrei Glove (Spiritual Scattering Gauntlet): A glove that is specially designed to make it harder for a Quincy to use their power. In Monroe’s case, this glove makes it so he has a harder time focusing photon energy and then turning it into a now solid matter bow. After materializing the bow and shooting arrows for seven days straight, Monroe has forced the glove to accept him as its owner and has increased his powers beyond the power limit of a normal Quincy. It is said if the gauntlet is ever broken, the person wearing it gains immeasurable power for a short period of time, but then loses all of the wielder’s Quincy powers afterwards, although Monroe knows not if this is only a rumor or is, in fact, real. The glove can be broken by breaking off one of the silver spikes. The glove itself covers all of Monroe’s left hand from his fingertips to the middle of his forearm. The glove is dark green in color with four black lines at the top, bottom, and on the sides towards the wrist, where the lines merge and form a circle around the wrist before running lines between the fingers. There are four small metal bulbs on the top, bottom and sides of the wrist that, when the bow materializes four spikes form from the sides. Also, two thin bars from the top and move up eight inches before the bars move at a forty five degree angle until they attach to the bow. This glove has the power to make the spiritual bow a physical object of extremely highly condensed energy. The bow that this glove forms is dark green in color and nearly half an inch thick at the top, then expanding slightly to about an inch before widening to about half an inch just above the handle for about half an inch in a diamond shape and then tapering down back to about an inch where the bow is held. There are two black lines that run down from the top of the bow, both about a quarter of an inch thick and running about a quarter of an inch between them, but that distance expands slightly as the bow becomes slightly wider. All in all, the bow is five and a half feet in height, and made of highly condensed photon energy, making it harder then most mortal metals. The bow string of this bow is also made of extremely highly condensed photon energy, making it stronger then the bow. The arrows this bow shoots are very heavily condensed energy, making them a bit more damaging then Monroe’s arrows before, but not much more. This bow also makes using Monroe’s other special arrows slightly less draining, although the difference is very, very slight, it does help in long battles. Monroe found this glove in the armory of the Dome, along with the other tools he uses. Seele Schneider: (Soul Slasher) The Quincy’s only edged weapon. This is a blade of highly condensed spiritual particles that are meant to weaken the bond of spiritual particles and make the particles easier to separate from their user and absorbed into the blade of this weapon. However, since Monroe doesn’t leach energies from others, he channels his photon energy into this weapon. In this way, the edge is turned into more of a sword, and can cut with extreme skill, leaving mild burns on whatever it cuts. Because the energy is condensed and vibrating at such a high frequency, the blade of this sword can cut through almost anything less dense then titanium with ease. The handle of this sword is made of a hard, silver alloy in the form of a long, rectangular prism design*(nine inches long). The wider side of the handle (About an inch and a half wide by half and inch thick) is mostly flat, except for an indent in the center of the face that runs down to the hole in the handle about eight inches down the weapon. The indent is on both wider faces of the hilt. Also, at half an inch and an inch down from the top of the hilt, another indent runs around the handle on both widths and the length sides. These indents are about one eighth of an inch each, as is the one running up and down the handle. At the last inch of the hilt, there is a hook-like design that leaves an opening with about a a quarter of an inch piece of metal that curves into a rectangle around at the very bottom of the weapon. This hook is for when this blade is turned into an arrow, and the handle widens about two tenths of an inch around just above the hook. Lastly, the blade is about three feet in length, and bright green in color. The blade is double edged and only about an inch and a half wide. This weapon’s blade vibrates at a very high speed, making it capable of easily cutting through almost anything that isn’t as dense as titanium. Also, because this weapon is actually a sword, it can cut through anything that isn’t magically based, since magic disrupts the photon particles slightly, or too dense. Also, when needed, this sword can become an arrow. Also, the handle of this sword absorbs and stores photon energy, so even if Monroe uses up all of his power, he can still use this weapon for a limited period of time. Silver Tubes: Small, silver cylinders that are filled with photon energy. Monroe can channel his energy into the tubes for later use, instead of having to do it on the battlefield. Normal Quincy use these tubes, filled with spiritual energy, to create spells to assist them, however, Monroe fills them with Photon energy with one purpose. For all practical purposes, these tubes are completely useless for their normal purpose, but become very useful as a kind of grenade for Monroe. When using these, Monroe will throw them at a foe, and, by holding out his hand and saying the word, “Ignite,” he can manipulate the particles in the tube, causing it to explode and create a small blast. This can also be done with multiple silver tubes, but Monroe normally only uses one at a time. Monroe normally carries eight of these on himself at all times. Strengths: Before gaining Quincy powers, Monroe’s main strengths still remain. He’s about one and a half times stronger and faster then a normal human capacity, giving him super human qualities. Aside from that, his senses are extremely attuned, allowing him to hear things, even light sounds, with a great deal of ease. All of his senses, but his sense of touch (for good reason), have been amped up to make him extremely perceptive. Combined with his new Quincy power of sensing energy levels, Monroe can now judge how well he matches with someone with some level of ease. Monroe’s also gained several new advantages from gaining his Quincy powers, not the least of which being the fact he now no longer needs to rely on technologies drawbacks to help him fight. Monroe can now create his weapons out of the photon energy in his body and use it to fight his foe into submission. Also, with this new energy bow, Monroe has become a more adept at aiming and firing off arrows towards his target. Also, during his training, Monroe became more agile, making it easier for him to be able to move around and evade attacks, along with performing aerial offensives. Also, Monroe’s other new edges come from his new weapons. Aside from the bow, which Monroe has great accuracy with and several inventive and self designed special arrows (based off of the logic of his old bullets), Monroe is incredibly skilled at sword play, and his best weapon is the Seele Schneider (since he’s been using a sword longer then a bow). With the Schneider, Monroe has the power to easily cut through most metals (anything less dense then titanium) and his attacks are quick with the blade. Monroe’s being a swordsman makes him strong at long and close range, and he always has his silver tubes, which are more of a grenade for Monroe then normal Quincy, which settle very well in midrange. Weaknesses: Monroe’s major drawback is the fact he’s extremely weak to magic. Any kind of magic has the potential to cause a good amount of damage to Monroe because of his scientific roots. Because Monroe’s body has man-made energy as a kind of core, his body is sensitive to magical attacks, and they do a great deal more damage to him then a normal human. Also, if he uses his weapons to block magic, the magic disrupts the weapons form for a few seconds, making it impossible for him to use whichever weapon he was for a second. Since Monroe’s arrows are made of photon, they don’t pierce and simply impact (causing blunt force damage) and combust (creating minor burns), they aren’t very effective against well armored foes. Also, having lost technological defenses, Monroe no longer has the same ease he once had in defending himself from metallic projectiles, which, although isn’t an overwhelming thing, is something Monroe needs to keep in mind. Lastly, when the handle of the Seele Schneider is destroyed (as rare as it is given the very strong metal the weapon’s handle is made of), the sword becomes completely useless. Also, Monroe only carries eight silver tubes, so when they’re used up, he’s left without any kind of explosive weapon for midrange. If both of these things happen and Monroe is left with only his bow, it is feasible that he’ll be forced to retreat and rethink his strategy. Also, with no weapons but his bow, Monroe is very vulnerable, since he can only fight at long range at that point. Skill: Although Monroe lost all of his skills when he gained his new powers, Monroe has adapted his old bullet types into his bow and arrows. Even so, Monroe has yet to find a way to replace his step skills. Quincy Eyes: A skill that gives enhances Monroe’s sight to the level of a Quincy. With this level of sight, he can see for nearly a mile with enough focus. Aside from that, by simply looking at an object, Monroe can detect its molecular movement, namely how fast the particles in whatever he is looking at are vibrating. Also, due to the nature of his Quincy eyes, they can detect the amount of Spiritual Pressure a foe has, allowing Monroe to get an idea of how strong his foe is. The last thing it grants is a form of limited Clairvoyance, allowing him to slow down high speed movements to allow him to respond to them appropriately. This skill is the mark of both a high level swordsman and archer. Special Arrows: Vorzessionsschuss: A special arrow made of extremely highly condensed photon energy. This arrow is in the shape of a cylinder with a sharp, cone like point. When this arrow strikes something, it pierces, though only slightly, before detonating. This causes a bit more damage then one of Monroe’s normal arrows, but takes a little more time to make. It normally takes about three seconds to create one of these arrows, and takes about 1.5 times the energy to create it. Widerspiegeln Sie Schuss: An arrow that has the power to be bounced off of one solid object at the angle of refraction towards a target. This arrow takes a much more loosely bound together bundle of Photon energy that condense as soon as it strikes something and then impacts and combusts when striking something. This skill takes as much energy as a normal arrow, but takes about five seconds to form. Streuungsschuss: A skill that’s actually very common to the Quincy. This is, more or less, simply the release of multiple arrows at once. Monroe has, after trying this skill out several times, learned he can only muster up the energy to shoot six arrows at once to date. This skill takes the amount of energy used per arrow times that number, and can be done without any wait. Monroe generally saves this skill for fighting multiple foes, or foes with shields. This skill is also exceptionally good for shooting down projectiles in small groups. Kraft-Schuss: This skill is, essentially, an arrow that has twice as much explosive force then a normal arrow. By increasing the energy of a normal arrow by two, the blast from this arrow causes a much larger burn area and makes the burns a little bit worse then a normal arrows. The impact from this arrow can move something weighing about three hundred pounds back about ten meters. This skill takes about seven seconds to produce. Riss-Schuss: This skill creates an arrow that is four times the power of a normal arrow. This skill is only used by Monroe when he’s in great danger. It takes almost ten seconds to form, and the power from this arrow actually causes Monroe’s right hand to quiver as he holds it. When released, the shock from releasing the arrow causes the spirit bow to scatter and blasts Monroe back normally about twenty feet. The shear force of the arrow striking something and exploding is enough to destroy a massive boulder with ease. This skill is extremely draining, so Monroe does everything in his power to avoid using it. This skill can only be used four times a day, at max. Schneider-Schuss: A skill that combines the Schneider and the bow. The Schneider Shot takes no energy but the small amount it takes to create the blade of the arrow/sword, and takes no time to form. Monroe simply pulls the Schneider back as the bowstring attacks to specially made attachments in the handle just above the hook that appear only when the Schneider is being used for this purpose. When released, the arrow is five times stronger then Monroe’s normal arrow, and can pierce through almost any mortal metal, including titanium. However, despite how strong this attack is, Monroe normally won’t use it, mostly because the Schneider’s blade vanishes after five seconds of being fired, and if the foe isn’t killed by the blade piercing right though them, then the handle falls to the ground, and Monroe needs to reclaim it. Monroe will only use this skill when he is dangerously low on energy and has no other way of defeating his foe. Quincy Skills: Ransoutengai (Heaven Wild Puppet Suit): A special, high level Quincy skill of the Quincy that requires the release of mass amounts of energy. This skill creates threads of energy that give the Quincy full power over a limb to move it like a puppet’s limb. This allows a Quincy to fight, even if their arms or legs are damaged as if nothing is wrong. This skill takes a good amount of energy, and needs to be applied to different limbs individually. This power also only lasts for a little while, lasting no longer then thirty minutes at most after being used. Even so, it gives a warrior to fight on, through old age or heavy wounds. This skill was learned after mastery of the Sanrei glove thanks to the increase in energy gained from mastering the glove. Hirenkyaku (Flying God Step): A high level Quincy skill that creates quick bursts of speed for short periods of time over distances. This skill creates a stream of photon particles beneath the Monroe’s feet which he can move upon at a very high speed. Movement like this creates the image of an almost short distance (about five to ten meters) teleportation. This skill can be used on the ground or in the air to evade attacks and is extremely good for dealing with other ranged foes. Still, this skill takes a moderate amount of energy, and used in the long run can be draining. This skill was learned and mastered during Monroe’s training with the Sanrei Glove. . Trap Techniques: Techniques developed by Monroe using a variety of tools and skills. For the most part, these skills involve Ransoutengai and another skill. These skills are best used in small areas where the trap can easily be set up, but this varies from skill to skill. Das Starten der Zone: As skill that uses a number of silver tubes with Ransoutengai strings attached to them. In this, Monroe uses the silver tubes likes mines and places them in the ground or in a wall. The strings attached are then mounted onto the bow and have arrows fired along their path, causing the silver tubes to explode. This attack is relatively quick to set up but power varies based on how close together the tubes are. Ripcord: An attack that Monroe particularly likes. In this move, the Quincy moves Ransoutengai around the foe and a nearby solid fixture, such as a tree or rock or house, and then pulls the very spread out wires together to bind the target to the object. Next, Monroe, mounts the strings on his bow and gathers up a large amount of energy into one arrow and fires off a powerful blast that normally blasts the target into or potentially through the thing they are bound to. This attack can take time to set up, but mostly its all about location and placement that makes this attack hard to use. Sprenger: The strongest skill Monroe knows at the moment. This skill requires five Seele Schneider handles and a silver tube to be used as the ignition to ignite this attack. In this attack, Monroe sets up the Schneider handles in the ground in the form of a pentagram. When the last handle is stuck into the ground, energy erupts from the other four causing the foe to be trapped by five streams of energy that also effectively bind the foe. Next, the attack is set off by a single drop of a silver tube being dropped onto one of the handles. When this happens, everything within the pentagram is consumed in a massive blast. The major drawback to this attack is that it takes a long while to set up. Getting all of the handles into position and binding your foe is a very difficult task, making this skill almost impossible in one on one battles. To complete this attack, a distraction or some such needs to buy time for the person setting the attack up so it can be properly prepared. Appearance: Beautiful picture from the amazing Super Aiko. ^_^ Worship her. ^_^ ![]() Monroe's hair is short and barely moves down to the center of his forehead, and in the back reaches the center of his neck. The sides moves down past the ears at the sideburns, but is relatively balanced before that. HIs face is very stern, and his eyes ill show anything more then absolute seriousness. His face is still very young, despite his age, giving him the appearance of being somewhere between eighteen and twenty. His upper body is very toned, and strong. His muscles don’t ripple, but are still defined, making appear strong, even though he is slender and thin. His arms are very strong, even though they don’t appear it. His legs are strong, giving him a strong run and the power to jump fairly long distances. Monroe now adorns himself in the Quincy’s uniform that appeared on him when he first became a Quincy. The uniform is extremely intricate and beautiful in design. The design starts at the mantle upon Monroe’s shoulders. The mantle covers from Monroe’s shoulders down to just above his elbows and wraps around until about where the center of Monroe’s sternum, where the mantle is apart by a few inches and moves towards the top, where it is buttoned loosely around Monroe’s neck by a golden button. Also, a golden chain is attached to two links that are linked to the mantle just below the button with buttons attaching it. Below the mantle, Monroe wears a jacket that reaches down to just above his thighs. The jacket’s sleeves are relatively perfectly fit, and his sleeves have golden cuffs at the wrist, keeping the shirt close around the wrists, but the sleeves allow for easy movement. The jacket is lined with golden buttons that click together, rather then are buttoned, like all of the buttons on his shirt and mantle, and allow for easy opening, since the jacket has several small openings in it where Monroe keep his silver tubes. On the back of the jacket, a half Pentacle (Quincy Cross) is sewn in in dark green. The half Quincy Cross is a horizontal line with a vertical line meeting it at a ninety degree angle, with two other diagonal lines at forty five degrees, halfway between the horizontal and vertical lines. Also, the half Quincy Cross has a semicircular part that passes from the halfway mark of the horizontal bar on both sides and up through the center points of the two diagonal lines and meets at the center point of the vertical line. This is the symbol Monroe is known by. Also, Monroe wears a dark green belt that has five loops where Monroe can store Seele Schneider hilts. The loops start at Monroe’s left hip and move around to his spine. Beneath the jacket is a simple black tank top that’s very airy that Monroe wears when he’s relaxing. Aside from that, Monroe wears black pants. At the moment, Monroe only carries one Schneider on his belt. Personality: Monroe has changed greatly since he first came back to life and became a bounty hunter. After the Set experience, Monroe’s learned a deeper lesson about death and suffering, and no longer wishes to be the cause of destruction and death, but to stop them. In that fact, Monroe’s become a devil hunter for hire that seeks out battles with creatures that are dangerous ot mankind. Also, Monroe is willing to help anyone who asks, so long as they really need help. After finding a mutual kind of love with Tracey de Carlo, Monroe has gained an infinitely better view of himself. She gives him someone to protect and hope for when he returns from missions or when he leaves for them. His desire to make sure that no harm comes to her, although she’s capable of handling herself from most dangers, gives him what he feels is a reason to live. Also, Monroe will help Tracey with anything she asks, since he feels she is the only one that will ever feel the way he feels about her. With other friends, the few that Monroe has, he’s very loyal and will do his best to assist them whenever they need it. His willingness to aid those who need it, although sometimes for a fee, comes from his newly gained sense of right. Although his isn’t as absolute as Zorlo’s, Monroe does take the fact that good and evil, in one form or another, exist, and he seeks to fight the evil that only seeks to cause harm. In that way, Monroe also no longer seeks out pointless battles simply for the fact he desires to fight. With the exception of a few people, Monroe won’t start fights with warriors pointlessly now, unless it is for a spar. Also, Monroe’s stoic nature means he takes the good with the bad, so unless something is endangering Tracey, Monroe will normally take bad things and good things involving himself with a grain of salt. Aside from that, Monroe’s become a happier person. Finally, in battle, Monroe is very strategic, focusing mostly on planning out his battle as he goes along, but having some faint idea of what action he’s going to take first. Also, because Monroe has several kinds of weapons now, he can easily vary them up to keep his foe guessing. Biography: What good is it to discuss a man’s history, or at least the part that he doesn’t recall happening? That was Monroe’s question just after he awoke and realized where he was. All that he was told when they revived him was there was a terrible accident and that he had, fourteen years ago, been a world class fencer. He could recall the fencing part, and he retained the language they spoke, but he didn’t recall anything else. You see, when they found his frozen body in the catacombs, he was dated as being from 2007. Had they just left him, he would have remained in Cryostasis until the day someone else awoke him, but finding his records, they deemed him useful. After fourteen long years, they would revive the fencer Monroe Vossler as an assassin for them. All they had to do was modify his memories and remove everything he couldn’t use. Basically, any memories that were of things that weren’t his ability to speak, his ability to write, his understanding of things he knew before he died, and lastly, his fencing skills. All of his personal memories were erased, deemed as being hazardous to the nature they needed him to be. He would do their bidding and kill anyone that they ordered, and all they did was repair his body with nanotechnology, and also enhance it. The nano machines weren’t left in him, for they would serve no purpose. When they finally awoke him, all he could remember were basic things. The one thing they couldn’t change, as much as they would have liked to, was his personality. After several weeks of debriefing and training him in the art of stalking and assassination, they gave him his sword, his most prized possession, along with his other standard arms that he carries. It didn’t take long for them to know that they had made an ideal warrior, who only didn’t question why. His methods were his own, his job his life, but something in his heart yearned for more. He couldn’t help but feel this wasn’t the job for him, and a few months after being awoken in the year 2021, he escaped from the FBI’s headquarters and became a rogue agents. Since his escape, Monroe has been searching for his place in this world. Of everything he’s lost, he misses his purpose the most, and searches for it desperately, in hopes that one day, he’ll have a reason to live beyond just being a tool. In search of finding a purpose, Monroe entered into the world as a bounty hunter and took up his weapons to win any fight he encountered. After several fights and a good number of near defeats, and several defeats, Monroe decided he needed new arms. It was then he met Mark Vandibrough, whom aided him in creating new tools to fight on with. It was then that Monroe first met someone who could mass produce photon energy, and the first touches of it were used by Monroe. Also, around that time, the bounty hunter began to experience a series of strange events. In the end, he learned that the Egyptian God of Chaos, Set, lived within his body and was taking over his body. Occasionally when Monroe slept after the two made a pact, the demonic god would take over and destroy entire towns without a care. These events began to take their toll on Monroe’s heart, weighing him with guilt as he continued on. Despite these things, Monroe found something redeeming to his life. Monroe met the detective, Tracey de Carlo, who helped him find the more human part to his nature. The loving, caring person he, at times, wished to be. During a battle with Arietta and Zachary, Monroe risked his life to save Tracey and, ultimately, admitted his love for her. Zachary, despite himself, left after this to go about his own business. As for Monroe, he found himself continuing on. Not long after, Monroe and Zorlo had a conversation where Zorlo offered to help Monroe in exchange for a bit of assistance. Monroe agreed and began his work as an assistant to Zorlo in the Dome. Despite having a common job with Zachary, and doing a few jobs along side Zachary, Monroe had no interest, as did Zachary, in being friends with the red haired warrior. From time to time, the two found themselves in conflict, and intent on killing one another. After a time, at Zorlo’s wedding, Zorlo gave Monroe a stone that had the power to seal Set’s soul in when it separated from Monroe’s. Zorlo also told Monroe where to go. After that, Monroe found Tracey and set out to get her better weapons so they could deal with Set when he escaped. Thus Monroe and Tracey set off towards the Temple of Light in Rubato. After a long trip, the two found the temple and completed the ritual. After which, Monroe was stabbed nineteen centimeters to the right of his heart and absorbed the power of Photon energy and gained new powers similar to a Quincy. After fighting Set off, but failing to seal him away after he broke out of the containment crystal Monroe had been given by Zorlo. For the next month, Monroe spent time in the Dome learning and mastering his powers and, finally, taking up his new mantle as a Quincy. He now works as a demon hunter and co-owns a shop with Tracey. De Carlo and Vossler Detective and Hunting it is called. Battles: A Friendly Duel (Complete) Unseen Beauty (Complete) Chinatown Rush (Complete) Leaving the Sandbox: Black Cats, Black Clothes, and Black Business (Completed) What was Coming to Them (In Progress) Perfect War, Perfect Deception (In Progress) Training Day at Midnight Meadow (Complete) Predicted Futures (Completed) Meetings of Chance (Completed) Alliances of Chance (In Progress) RPs: An Unexpected Partnership (Complete) Unloading a Chamber or Two Before a Job (Complete) Industrial Espionage (In Progress) Winter Comes to the Desert (Complete) Temple of the Sun (Complete)
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![]() R.I.P D.o.C. (11/15/1992-1/5/2008) Zorlo , Zachary Leos, Monroe Vossler"To Thee, we ask aloud: Who art thou?" "We are the Iscariot! The Legion of Judas Iscariot! |

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