Hair: His hair is averagely short, colored dark brown, and groomed to the side over his forehead. It just barely reaches to his eyebrows.
Eyes: His small, narrow eyes used to be colored deeply dark brown, but are now crimson red to contrast with his slightly grey skin.
Weight: 188 lbs (without armor)
Weapon: Halberd, 7 feet long, weighs about 20 lbs. The staff itself consists of dark, strong wood. The blade is dark grey, and wide. The pole-axe looks like a staff with a saber attached to the end of it, which makes it resemble a Chinese halberd.
Strengths: Caragon is cool minded, and can be very deadly when keeping a distance to his enemies while wielding his halberd, his weapon of choice. He is good at fighting without weapons as well, in hand-to-hand combat. He is very fast and nimble, something that he uses to his advantage in battle when swinging his halberd. Because of very hard training he has attained great strength and stamina through the years. Experience with combat makes Caragon cautious by nature, and he is keen at picking up small details about enemy strategies and behavior.
After a recent event, Caragon has been put under a curse which gives him more "corrupted" features like red eyes and grey skin, as well as much greater power, speed and reflexes. He is unable to activate this curse at will, so he cannot rely on it in battle.
Weaknesses: Caragon is a melee fighter, and so his ranged combat abilities are next to non-existant. He is moderately vulnerable to magic as a result. His light armor makes him more maneuverable, but also less protected. Because he wields the halberd he is often relying on keeping his enemy at bay, and failure to do so results in his halberd becoming useless in combat. Due to his aggressive nature, he can sometimes rush ahead of himself and become an easy target for traps.
Just as the aforementioned curse can a strength, it can also become a weakness. As a side-effect from being influenced by it, Caragon will start coughing up blood or becoming severly fatigued.
Appearance: He wears light grey armor with a long red cape, a white torso underneath the chest plate with medium-sized shoulderpads and steel gauntlets. He wears light, thin slacks beneath a small tasset with steel boots on his feet. He has a golden necklace with a ruby hanging around his neck, which he supposedly inherited from his mother. His skin has become grey-like in color after being put under a curse.
Personality: Caragon is mostly calm, but can be rather aggressive and easily provoked if his buttons are pushed. He is very courageous (arguably to the point of being foolish at times), and will stop at nothing to save his friends and family from any threats. Strong of will and heart, he is a loyal and trustworthy friend. He can be overly confident in his own skills occasionally. His just nature makes him opposed to oppression of any kind, and he despises those who try to bring others down. His bold and sometimes foolish attitude often gets him into trouble with higher authorities.
After being put under the curse, Caragon's personality may change, depending on how much influence it has over him. The more influence the curse gets, the more aggressive and cold he becomes, throwing away mercy or pity immediately. When this happens he ceases to be reckless, and starts becoming more calculating.
Caragon is easily enraged through viewing injustice, or honorless behavior. He is easily agitated by things he considers stupid, rude and careless.
Likes: Peace and quiet, warm places, safety. Dislikes: Injustice. Fears: Being inadequate, failure. Virtues: Strong sense of justice, helpful nature, confident. Vices: A little too confident sometimes, reckless.
Biography: Caragon was born and raised in a distant, small village, where he was far away from anything called war and weapons. There he lived peacefully with his family, working as an assistant for the local blacksmith. However, when he was fifteen years old a group of soldiers came to the village, looking for a place to stay. During their visit, they found that they should have a little fun, and tried to rape one of the serving girls at the local tavern. As Caragon was there at the time, he interferred and knocked one of the soldiers out with a bottle. The other ones drew their swords, and as Caragon had no experience with fighting, he grabbed the girl and ran for his life. The soldiers did not follow.
The next morning, the Mayor walked up to the house where Caragon's family lived. He demanded that Caragon came out and took responisbility for what he had done to the soldier. Caragon came out, despite his mother's protests, and though he insisted on telling the truth, the Mayor had him thrown into prison, where he learned through the caretaker that the soldiers had lied to the Mayor about everything. Caragon, who wanted revenge upon the filthy swines who had tried to rape a girl, decided to learn the ways of the sword. One of his fellow prisoners, an elder man, had been imprisoned for not being able to pay his taxes. He agreed upon teaching Caragon, as he was a very skilled swordmaster himself. They used sticks instead of swords, and staffs instead of spears. His teacher always told him that though a stick could not kill as easily as a blade, Caragon was to fight as though he was going for the kill every time.
In five years Caragon trained, even after he had been let out. Once they were free, they continued his training. He learned how to use the halberd, and received his first weapon from his teacher as a "gradutation gift". Bidding his farewell, Caragon made his way home. He was met by dreadful faces, as something terrible had happened. The girl which Caragon had saved from the soldiers five years ago, had been raped and slaughtered in the neighbouring woods. The same soldiers were also in town, by some odd coincidence. Furious with their insolence, even after five years, Caragon sought them down.
Five more years later, the memories of that night still haunted him. He tried to convince himself that they had deserved what they got, that they were better off dead. However, every time he thought about it, he was filled with the same, awful feeling of guilt. He could not bear it. He could not forgive himself. So he embarked on a journey to find himself, and discover who he really was.
In his travels, Caragon came across a village. The village was being plagued by an evil entity called the False Knight. With the help of others, Caragon managed to bring down the False Knight, but not before he had been cursed by the knight's blade. The curse would prove to change his life forever, and he would never be the same.
RPs that Caragon has appeared in, chronologically: