I know it's a little irrelavent, but... How do I show other poeple that my...
Character has been approved, just for those who don't understand what I just said, How do I show other people that my char has been approved, and also, how do I get it approved? I need help on this guys. Oh and go and check Artemis out, he's SOO cool!
Name: Artemis (A.K.A Twin Blade) the name Artemis is in honour of a Greek archer god, known to be the swiftest of the nimblest, the dirtiest of the purest and as bright as the sun in refraction. Untold in mystery is the key to the only delirious answer not even know to god-kind.
Spouse: Once was, not any more though his wife, Halt, the most dangerous hunter in all of Arabiel, yet desperate for fame and riches. She claimed that life in itself was haunting but the illusions that desperately hide this trigger of life is her life-spark. She was an exotic fighter, well known to all of Arabiel.
Birth place: Arabiel, and old city ruined of many different treasures, yet no adventurer has been dumb enough to stay there and linger in it’s waste to look for any treasure, besides, Artemis has all he wants, immortality.
Race: Spectre, a negative reaction between good and evil, leaving only pure hatred but strong determination, spectres are only seen by their shadows in pure star-light, they are usually compared to shades, demons and devils, but are completely different, the shade may only be pierced in the heart, whereas the spectre can be killed anywhere in the eternal bio-soul of a first discovered wound. see, a spectre is not a real ethnic being they are spiritual make-belief myths that only appear in stories to scare children, but no one, not even maybe the most powerful paladin would have ever seen one, it is too hard for mortal to kill only immortal may wound the spectre and then pierce the wound, connecting straight into the spectres abstract mind, creeping through every web and tangle, no mortal weapon shall pierce a wound either, it must be a spiritual (not magical) weapon aided of the immortal mind. Demons and devils are real and often bring humans back to immortal spherical fits of rages. They harm and torment the mind of the mortal but never kill it leaving it to wrap its left-over flesh to hunger in hell's success. The spectre does not warp any MORTAL to hell but wraths the IMmortal spirit into a cavity that not only the worst of hell can overcome; the shade is the worst of the worst, wreathing the immortal skies in mortal forms only to confuse the prey in illusion. The spectre is a very indeed scary children's story and is hence why parents tell it but no mortal will ever know that they exist because the spectre kills it before it has a chance to penetrate any life of existence in their brain cells even to thread over one electric vault of consciousness. The spectre race like to devour souls because they themselves must contain power for they themselves are not perfect in everything, nor do they want to be, for then they could not wreath back their victory from poor innocent lives. The spectre just love sucking every possible value any eternal soul may have.
Age: Non-existent (but in mortal form it varies from around 27 to 32.)
Moral side of behaviour: Neutral (It fights for, or against nothing. If necessary they like to remain concealed in darkness.
Weapons: Two immortally impurities. They are distinguished as Warp-extenders, exactly 2 feet long in length. It is rumoured that one blade is lit by an eternal fire not even the king of hell can distinguish. It is eternal in everyone’s soul and it is planning it's next vengeful strike, only striking on pure, innocent, unaware mortals. This blade, they called Passive for it's passive revolutionary blitz. The other no one has seen except for a flash of purple-orange light. For this magnificent trait, they call it the Undenying Flare, for it's flaring qualities. These two blades work in magnificent timing to each other. Passive is a perfectly made blade, with the soul of Halt (See biography) locked into the handle of the blade. The Soul is used to guide Passive through a relentless journey of painstaking heed. The handle is made purely out of diamond with a black cloth wrapped around it. The sheath is merely just a black cloth with dragons on it to show it’s moral luck and prove it’s victim dead. Undenying Flare is a mysterious kind of blade rumoured to have a mind of it’s own when it comes to battle strategies and learns every move of it’s offender. This blade either goes so fast you can’t see it until your blade goes flying in the air, or the blade goes too slow that you don’t bother to block it when, no matter how hard the effort, the blade will always cut through any surface if intended.
Spells: Moral bleed – This is where Artemis deducts every possible confidence from any life of being. Not only sapping every possible courage they may have left in their resources, but leaving them defenceless in ally qualities.
Unthinkable gore – Think bad, try to think worse than Hell, and then imagine something worse that, well this is even worse than what you’re thinking of. It is injected by being painfully tormented in relentless pain by encouraging unsustained blood and gore in the victim’s mind.
Artemis is not only paired up with the coolest blades but has two powerful spells to endeavour in the victim.
Armour: Black Shouji robes that mistake the appearance for any being, the perfect disguise for a spirit with no impervious shape.
Sex: A mixture between both hormones and genders, not generally named as a shim, but to conceal his privacy and promote his victim’s fear, he does not have anything that is associated between male and female.
Hair: Blue with white streaks blazing into his spiked-up electric fire. His hair is indeed cold fire ignited with electric gashes coming from his interior energy-core.
The energy in his body is known as Psi and it strains to reach his carbon infiltrated,
Brain-stem. This is where the Psi is diluted into every part of his Brain. I put it in capitals because his brain reacts and thinks differently to a mortal’s brain.
Eye Colour: His eyes are never shown for they are hidden under a dark forest-green cloth. A spectre does not need to see mortally, he has other sufficient qualities.
Weight: Awfully light for a mortal but in a spectres sense, it is normal, he weighs only 12 pounds, but he is not skinny, he is just light-weighted so that he can manoeuvre through doomed souls without being noticed.
Height: He is short for his mortal age, because it is only 5 feet tall.
Appearance: A black undistinguished figure from afar, but in decent eye-sight range he is only a mere human with diamond-coloured pupils the size of a pearl. To the immortal’s eye Artemis wears a black robe with his cloth-sheath on his left. He wears dark red armour under his robe. The armour has glowing green runes swirled over the pauldrons and his chest piece to symbolise himself from other dangers-sake gods. His eyes are dark and undistinguished under many folds of black cloth. He has a smirk grin over-going his crude personality. Under his dark hood he wears yet another black fold of cloth shaped into a cowl that fits over his head and tucks into the back folds of his robe. The cowl is a lot like Link’s only black.
Personality: Quiet but crude, undergoing but self-intended, bold but yet devious. Artemis’s brain extracts many different issues and problems from it’s case and he dematerializes it, stringing the case out one by one until his problem is solved, usually it is solved with violence but not always, but his main goal is to inflict as much pain into as many souls as he can every night, so that he can learn just that little more every day.
Biography: Once an inhabitant and citizen of the city-state Arabiel, Artemis was one of its greatest warriors, and sat in the council of Archons from a unprecedentedly youthful age. Arabiel was a brutal state, training its warriors from childhood and forcing them to endure great hardships. This meant that the armies of Arabiel were not as large as others, but their warriors were more fearless and toughened, as well as being skilled fighters. Despite the tough regimes, Arabielians prided themselves on being equals under the law, and all citizens sat in the assembly as equals.
Arabiel and the city-state Attica were the most powerful, and arbitrated over the land of Archaius, but this land was invaded by huge Eastern Hordes and overrun. The battles were fierce, and the Archaians fought well, the Atticans and Arabielians foremost among them. But it was not enough. Overwhelmed, those few left fled west, Artemis among them. The survivors mostly hid among the forests of the west, or hid in small towns and villages, starting new lives. There was one, however, who began a new Attica far to the west, out of sight of the Eastern Tribes. She was a kinsman of Artemis, an Attican. When Artemis heard whispers that Halt was alive and had started a new colony, a new Attica in which to continue the long-held wisdom of the Atticans, he journeyed there and was minded to settle, but he had been separated from his family, his father and son, mother and wife, as the outcasts fled form the battles of the newly established Attica. He had already made it his life’s purpose to find and destroy whatever had separated him from his family. So he vowed down to Eternal living in order to revenge out his desired victim locked in target.
Therefore he began his travels among the lands of the west in search of his target.
Now that Artemis was doomed to life as a spectre, he merely forgot about his family and betrayed all, but his wife, somewhere, somewhere deeply hidden behind all of the scaffolding in his mind, he still loved Halt.
Many warriors sought him out in those days, as he was the only known living Arabielian, and the fame of their great strength lingered even as memory of their people faded, and their history was lost.
Weaknesses: The truth may never be handled properly with Artemis, he cannot tell the truth in any way, and if he does, he feels very bad. Artemis also lacks self-confidence; he cannot trust himself to take out a task or a job without being supremely over it. The task is never easy as such for Artemis; he always makes it way too hard and then ends up killing way too much in the end which makes him very cautious and no allies to assist him. Although he may be very strong in many ways, there is nothing better than to just do the right thing, which Artemis can’t do. He is a big thinker, massive evolutionary thinker; he plans new things to a new dawn, but never uses it to good. He lacks power to enable him to control himself, he feels that he is ruled by his own power, which is just what evil is, Dark, dangerous, and too hard to quit.
Birdy, birdy in the sky, Why do you do that in my eye? Looks like sugar, Tastes like sap,
Oh my gosh! It's birdy CRAP!