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Old 06-10-2011, 07:18 PM
Artemis Artemis is offline
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Aero Conore

Full Name: Aerian Conore

Nickname: Aero

Skin: Fair

Race: Human

Age: 19 years old

Height: 5’7

Weight:
146 pounds

Eye color:
Extremely pale, icy blue eyes.

Hair Color/Style:
His hair color is bleached blond, almost white even. It goes a little bit below his ears and is layered. The top is shorter, but it gets longer as you get to the lower layers of his hair. The front is shorter and goes a little bit over his forehead like bangs.

Appearance:
His head is covered by his hair for the most part. His lips are thin and pale and aren’t too close to his nose. His ears are very small and he wears two small light blue hoop earrings in his left ear. His shoulders aren’t very broad, but are not too narrow. His arms aren’t extremely muscular, but still have a little muscle on them that somewhat show through his clothes.

Aero’s legs are long but average in muscle size.

He normally wears a light blue cloak that ends a little bit below his ankles. The cloak has sleeves and has some extra fabric at the front on one side.
He wraps that excess fabric around his front and holds it at his right shoulder with a silver dragon pendant. It also has a golden lining that runs around the bottom part of his cloak. The cloak has a large hood on the back and the collar in the front is baggy enough to hide the lower part of his face when the hood is up.

Under the cloak he wears a pure white long sleeved tunic with a gold lining going around the collars that end a little bit below the knees. The pants under his tunic are an extremely light yellow color. He also wears gold colored boots that end at his calves.

Armor: Just his regular clothes.

Weapons:
Aero has studied the magic arts thoroughly and his goal it to completely master it. He uses a large staff that is as tall as his shoulders.
It is made out of fine silver and there is a shape of a sun on top of it. In the middle of the sun figure there is a sapphire amulet.

It was created by a very skilled silversmith who gave it to Aero for his fifteenth birthday.

The staff doesn't do very much for him in battle, but the sapphire amulet gives Aero some of his power since he wasn't born with natural magic ability.

Without the staff he can still use his powers(except for the wind shield) but they are extremely limited. His stamina is reduced to lasting only for five minutes and his attacks are only a small portion of the strength they'd normally have with the staff.

The wind platform power will only last around two minutes and he can only go about fifteen miles per hour on it. Also, he can only blast wind out of his hand to about five feet and can only do it once before running out of strength.


Powers:
His main powers use the element of air.

Aero’s most powerful attack is a wind attack. He uses as spell that causes large gusts of wind to shoot out from his hands. He uses this to push back his enemies and allow him more time to attack.

Another one of his spells allows him to use a “wind shield”. After casting the spells he lifts up his staff horizontally and a force field of wind grows around it, acting as a shield.

But the power he uses the most is something he taught himself to do, and is now so skilled at it that he does not even have to cast a spell to cause it to happen. Just like when using the wind attack, Aero shoots wind out of his hand, but instead of blowing at his enemies he blows it at the ground.
When this is done it creates a small platform of very strong wind power that he can stand on. He uses his other hand to push himself, making this an extremely fast mode of transportation.

Limits: Though his powers are quite strong, he can only use them for about ten to fifteen minutes because of his lack of a lot of stamina. If he tires himself his powers backlash and his body becomes extremely cold. When this happens he becomes helpless and can barely even stand up.

His wind shield power takes up the least amount of energy of his powers since it is not a strong as the others. He can normally use this for around ten minutes and still have some stamina left over.

He can use his wind platform power for around five to ten minutes depending on the speed. The faster he goes on it the less stamina he has left when he is done. Most of the time when he uses this power he has to rest for a while so he doesn't tire himself out. The fastest he can go is fifty miles per hour, but he can only go at that speed for between five and seven minutes. The slower he goes the longer he can use his power for. Going at around fifteen to thirty miles per hour he can go for around fifteen minutes before having to stop and rest.

Without the staff he can still use his powers(except for the wind shield) but they are extremely limited. His stamina is reduced to lasting only for five minutes and his attacks are only a small portion of the strength they'd normally have with the staff.

The wind platform power will only last around two minutes and he can only go about fifteen miles per hour on it. Also, he can only blast wind out of his hand to about five feet and can only do it once before running out of strength.

He can only perform his most powerful attack a few times in battle, four times the most. It takes up most of his energy so a single one of these attacks can only be performed for around two and a half minutes. The wind attack can go about ten feet away from his body before losing it's effectiveness.

Not only does he not have a lot of stamina, but his powers take up a lot of his energy.

Battle Strengths:

- Aero is good at taunting his enemies and getting under their skins, making them a bit more vulnerable to his attacks.

- He can be unpredictable in battle and normally ends up making choices by whatever pops up on the top of his head.

- He is has great reflexes and can avoid flying projectiles easily by either dodging them or pushing them back with his wind powers.

Battle Weaknesses:

- Though making random can sometimes help him, other times they are not thought through very well and can end up back lashing.

- He's not skilled at physical combat and does not have a good build for hand-to-hand combat, making him very weak when being surprised and attacked from up close.

- Aero does not have very good stamina, making him become weak during battle very quickly.

- Without his staff, Aero's powers and their strength are reduced greatly.

Personality: Aero has an extremely peaceful personality. He tends to be laid back but can also be playful at times. He is still a child at heart and rarely takes anything seriously. In times of crisis he is oddly calm and tries to make others around him the same. It’s like he knows that whatever happens, everything will work out.

Because of his childishness, Aero can easily be tricked and taken advantage off. He normally doesn’t question what people tell him to do even if he strongly disagrees. Due to him being only child he can act quite spoiled at time, and always thinking his opinion is right. His personality causes him to not really listen to anyone and never follows directions, which gets him in trouble regularly.

Likes: Aero has always been fascinated by birds and other flying animals. He wishes he could be one so he could fly as high and as long as he wants to.

He enjoys reading and making up stories, he read a lot of magic books when he was younger and that’s where he learned most of his spells.

Dislikes: He hates having to do hard work, and fighting unless he has to.

Virtues: He is extremely caring towards people and animals that need help.

He can be very curious at times, and always wants to know how things work.

Aero is very enthusiastic about almost everything.

Vices: He is impatient and can never wait for anything.
Aero can be very lazy at times.
He is always seeking the approval of his peers and others around him.
When forced to do anything he doesn’t want to do, he becomes extremely whiny and annoying.

History:
The Conore family was descendants of ancient nobility. His family was one of the most powerful and richest families in the city they lived in called Callan. Shard grew up not seeing much of his parents because they were too busy to deal with him, let alone want to. He was raised mostly by his nannies and other people hired to take care of him.
He spent most of his time in the family library reading books about the magic arts. When he got older, Aero began to practice magic outside in the gardens surrounding the house.

One day while he was practicing, Aero met a girl around his age. She had dark hair and tan skin. Her name was Ellie and she also shared a fascination of magic. From that day forward they would try out their new spells on each other and show off their skills.

Eventually they became best friends, but as the economy of Callan crashed, Ellie’s parents were forced to move away from the city. Aero was extremely saddened by this, and almost quit magic all together until he met an old silversmith named Hendl.

Hendl was a retired mage that took up being a silversmith after being disfigured in battle. He was an old man yet was strangely muscular. He had an eye patch over his left eye and had a dark beard that went down to his chest. He decided to help Aero in his studies and continued to train him until he was fifteen years old and was forced to move. As a farewell gift, Hendl gave him a beautiful silver staff that he had been waiting to give him until the time was right.

When the economy crashed, Aero’s parents decided to move on and live a more humble life, but Aero wanted to live a life of adventure.

When he was sixteen he joined a group of boys his ago who went around adventuring dangerous lands that had not yet been explored yet.
A year later after he joined, a new leader became in charge of the group. This leader was blood thirsty and evil. He wanted Aero and the others to steal peoples’ food and take it for themselves. When this happened, Aero wanted nothing to do with it. He quickly left the group to make it on his own.

While traveling, Aero stopped at a local bar to rest and heard a story of a beautiful place known as the Utopia. Legend said that the Utopia was a large valley in the middle of a mountain range in the east. Everything there was beautiful and green and food was plenty. It had wonderful rivers and lakes flowing through it and the land was always fertile.
When he heard this story, Aero knew that he had to find the Utopia. He spent many months traveling east, trying to find the Utopia.
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Last Edited by Artemis; 06-14-2011 at 08:58 PM. Reason: Reply With Quote
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Old 06-13-2011, 06:31 PM
Shrub Shrub is offline
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Re: Aero Conore

Hey there. I'll be your approver-person. You get my stampy of approval once this profile meets the necessary requirements. First and mostly just this:
Quote:
Limits: Though his powers are quite strong, he can only use them for a small amount of time because of his lack of a lot of stamina. If he tires himself his powers backlash and his body becomes extremely cold. When this happens he becomes helpless and can barely even stand up.

Not only does he not have a lot of stamina, but his powers take up a lot of his energy.
I need to know more exactly how long he can use his powers. Include this under this section.
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Last Edited by Shrub; 06-14-2011 at 02:37 AM. Reason: Reply With Quote
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Old 06-13-2011, 08:09 PM
Artemis Artemis is offline
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Re: Aero Conore

Okay, fixed!

I hope that's good enough.
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Old 06-14-2011, 01:28 PM
Shrub Shrub is offline
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Re: Aero Conore

The time limit still doesn't clear the ambiguity. It is like saying a rifle will not work for you after you use it for a while, and it starts to heat up and jam. You have to specify the quanity, the amount of bullets it can shoot within this period of ideal functionality. That's when it actually works for you.

Ten to fifteen minutes is good. But what is the rate within that time in which this character can conjure his wind magic? How many powerful shots? Infinite amount, as fast as he can summon, or is there a rough limit of the quantity? Plus, given that they say, for example, fifty shots, how strong can those fifty be?

So what you need to do is consider all the techniques he has, how powerful each are, and how much of them he can do in that given time frame. So in actuality, it's not the time that it's in use that really limits him, it's how much, the amount, the quantity and quality of what he is using that cause him to "jam" after a while.

That's what stamina is about. How long you can last doing a certain given exercise, and you could consider each wind technique of his as a different sort of exercise like, push ups or jumping jacks, certain ones might tire him out faster than others. Each technique is different and will probably have its own unique way of affecting him. For example:
Quote:
When this is done it creates a small platform of very strong wind power that he can stand on. He uses his other hand to push himself, making this an extremely fast mode of transportation.
I imagine this is something that would have a specific time limit, like 10 minutes. But he could only do it maybe once within in 10 minutes for the whole 10 minutes. But if he only uses it constantly for only 5 minutes he still has stamina left, and depending on how he uses his other techniques he could have more than 5 minutes left, because each would have their own stamina level.

Get me?
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Last Edited by Shrub; 06-14-2011 at 01:37 PM. Reason: Reply With Quote
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Old 06-14-2011, 02:06 PM
Artemis Artemis is offline
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Re: Aero Conore

I added time limits for each of his powers I hope I went into enough detail for them.
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Old 06-14-2011, 07:12 PM
Shrub Shrub is offline
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Re: Aero Conore

Quote:
He can use his wind platform power for around five to ten minutes depending on the speed. The faster he goes on it the less stamina he has left when he is done. Most of the time when he uses this power he has to rest for a while so he doesn't tire himself out.
Gonna need more details on how fast he can go. So what we need is a range of speed to fit with the range of time. Example: 60 miles per hour, he can do constantly for 5 minutes before he's nearly exhausted. 30 miles per hours he can do for 10 minutes for he's nearly exhausted. Something like that, but feel free to pick your own speeds for him.
Quote:
Aero’s most powerful attack is a wind attack. He uses as spell that causes large gusts of wind to shoot out from his hands. He uses this to push back his enemies and allow him more time to attack.
What's the range on this attack? How far can this shove his enemies or other objects back until it loses the power to push?
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Old 06-14-2011, 07:35 PM
Artemis Artemis is offline
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Re: Aero Conore

Okay, fixed!
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Old 06-14-2011, 07:47 PM
Shrub Shrub is offline
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Re: Aero Conore

One last thing:
Quote:
Another one of his spells allows him to use a “wind shield”. After casting the spells he lifts up his staff horizontally and a force field of wind grows around it, acting as a shield.
So is the staff necessary for him to perform this technique? What other purpose does the staff provide?

Your character is also missing the Battle Strengths and Weaknesses sections which are required sections:
Quote:
Battle Strengths: - List the strengths your character has in battle. Three to five is reasonable, depending on your character's background. More is allowed, but don't overdo it, please.
Battle Weaknesses: - Yes, everyone's got them. Superman had Kryptonite, so even the most invincible have their Achilles heel. You must have at least enough weaknesses to balance out your character's Strengths.
Things to include would be how well he can smack people with his staff. What are his combat capabilities with both magic and without magic? You can include details like his low stamina here. Don't worry about having enough strengths vs weaknesses. As long as you have good weaknesses that can and do affect your character in combat, I usually don't pay attention to the amount of weaknesses so much as the quality of weaknesses.
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Last Edited by Shrub; 06-14-2011 at 07:49 PM. Reason: Reply With Quote
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Old 06-14-2011, 08:09 PM
Artemis Artemis is offline
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Re: Aero Conore

I'm running out of ways to say fixed, so....fixed!
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Last Edited by Artemis; 06-14-2011 at 08:09 PM. Reason: Reply With Quote
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Old 06-14-2011, 08:16 PM
Shrub Shrub is offline
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Re: Aero Conore

Quote:
The staff doesn't do very much for him in battle, but the sapphire amulet gives Aero some of his power since he wasn't born with natural magic ability.
So without the staff, he can't do magic? Or is his magic limited? What happens when his staff is somehow out of reach?
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Old 06-14-2011, 08:26 PM
Artemis Artemis is offline
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Re: Aero Conore

I described what happens without his staff and also added how his powers are effected without it. I'm not sure if that part should be under Weapons or Limits.
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Old 06-14-2011, 08:29 PM
Shrub Shrub is offline
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Re: Aero Conore

Quote:
Without the staff he can still use his powers(except for the wind shield) but they are extremely limited. His stamina is reduced to lasting only for five minutes and his attacks are only a small portion of the strength they'd normally have with the staff.

The wind platform power will only last around two minutes and he can only go about fifteen miles per hour on it. Also, he can only blast wind out of his hand to about five feet and can only do it once before running out of strength.
You can move this under Limits.

I'd also mention it under Battle Weaknesses that he is severely limited when without his staff.
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Last Edited by Shrub; 06-14-2011 at 08:30 PM. Reason: Reply With Quote
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Old 06-14-2011, 08:33 PM
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Re: Aero Conore

Moved and done!
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Old 06-14-2011, 08:42 PM
Shrub Shrub is offline
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Re: Aero Conore

Okay, but you don't have to keep it under Weapons and Limits. That's just unnecessarily redundant. Remove it from under Weapons. You only need it under Limits.
Quote:
Battle Strengths:

- Aero is good at taunting his enemies and getting under their skins, making them a bit more vulnerable to his attacks.

- He can be unpredictable in battle and normally ends up making choices by whatever pops up on the top of his head.

- He can move very quickly and can easily avoid projectiles flying at him.
I'm not sure I would include this first one as a strength. This is only because you can't be sure that his taunts will always work on other characters in the BA. They have their own temperaments, which often can be unpredictable, so it's not a reliable strength. You can keep it there if you want, I just thought I'd offer some advice.

The second strength is much the same, not a very good one for the same reason, but it can stay because you also list it as a weakness. A nice double-edged sword quality there. So feel free to keep it.

As for the third strength, I think you need a few more details for it. I need you to describe how quick he is. You can try comparing him to other things. He faster than this but slower than that. It's up to you, but I just need you to explain how fast or quick you envision him to be. Does being very quick mean he has good reflexes? He's fast on his feet? What does it mean?

For projectiles, just explain shortly how it is he can easily avoid them. It is because he can blast them out of the air with his wind abilities? Is it a combination of his wind magic and his good reflexes?

Just flesh those out a little more.
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Last Edited by Shrub; 06-14-2011 at 08:43 PM. Reason: Reply With Quote
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Old 06-14-2011, 08:59 PM
Artemis Artemis is offline
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Re: Aero Conore

Okay, I kept the first two and added more to the last one.
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Old 06-14-2011, 09:28 PM
Shrub Shrub is offline
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Re: Aero Conore

You still have the staff limitation repeated under Weapons. It's not really terribly important, I just suggest not to have repeated information like that when you already have it under Limits, where it belongs.

So:

Be sure to post in the Character Directory if you haven't already. You need only post once. More detailed directions are in the first post of the thread.
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Last Edited by Shrub; 06-14-2011 at 09:31 PM. Reason: Reply With Quote
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