The time limit still doesn't clear the ambiguity. It is like saying a rifle will not work for you after you use it for a while, and it starts to heat up and jam. You have to specify the quanity, the amount of bullets it can shoot within this period of
ideal functionality. That's when it actually works for you.
Ten to fifteen minutes is good. But what is the rate within that time in which this character can conjure his wind magic? How many powerful shots? Infinite amount, as fast as he can summon, or is there a rough limit of the quantity? Plus, given that they say, for example, fifty shots, how strong can those fifty be?
So what you need to do is consider all the techniques he has, how powerful each are, and how much of them he can do in that given time frame. So in actuality, it's not the time that it's in use that really limits him, it's how much, the amount, the quantity and quality of what he is using that cause him to "jam" after a while.
That's what stamina is about. How long you can last doing a certain given exercise, and you could consider each wind technique of his as a different sort of exercise like, push ups or jumping jacks, certain ones might tire him out faster than others. Each technique is different and will probably have its own unique way of affecting him. For example:
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When this is done it creates a small platform of very strong wind power that he can stand on. He uses his other hand to push himself, making this an extremely fast mode of transportation.
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I imagine this is something that would have a specific time limit, like 10 minutes. But he could only do it maybe once within in 10 minutes for the whole 10 minutes. But if he only uses it constantly for only 5 minutes he still has stamina left, and depending on how he uses his other techniques he could have more than 5 minutes left, because each would have their own stamina level.
Get me?