[Prydden] Earnest Colson
[Prydden] Earnest Colson
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Name:Earnest Colson
Occupation: Merchant/ Emissary of Selton to Emery
Age 34
Gender: Male
Race: Caucasian
Height: 6’3”
Weight: 184 lbs
Eye Color: blue
Hair Color/Style: light brown/blonde
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Personality:
Colson would be considered a man like unto Leonardo Davinci, except red blooded and from a rich family.
Of the merchant class, he meets passersby and peasants with an air of separatism. He can’t be bothered with the problems of civil or military life.
He’s every bit a genius as Leonardo, inventor, painter as well as practitioner of illusion based water magic. Having gotten most of his experience in life from books he has some disconnects in common knowledge and some social graces. In his travels he has become ingratiated with the Emperor of Selton who calls on him now and again and calls him his 'pet druid.' He does this to seek insight on Earnest's knowledge of 'the pagan faith.' The Emperor takes on Earnest's 'squintish' quirks as his quirks as a druid, not as an extremely intelligent person.
He tends to think himself quite superior and states so often, not intending to insult anyone or to flatter himself but to state pejorative fact for the sake of accuracy. Earnest is completely flabbergasted by women and social gatherings, only just beginning to understand some of the lesser niceties. But if one starts talking of alchemy or engines or magic he can get into hot debates at times and he is known to go into rants that no one would understand excepting other squids.
He has a very sarcastic demeanor in general and tends to demonstrate his genius in the form of wisecracks. Generally his genius greatly depresses him because of the folly of the human condition and his front row seat to the fruition of its failure, and he makes social commentary on his lot like an outspoken audience member.
He is also rather clumsy and somewhat lucky, escaping difficult and dangerous situations that he often gets into with his charm and charisma, avoiding fights and conflict with his wit and often defeating enemies with a well placed spell ill conceived for the task, or solving problems with one of his strange inventions.
He’s strangely a well adapted leader; manipulating the ignorant into seeing his way and following his direction. Often he solves difficult and dangerous situations by wielding a more physically powerful but prefunked or deluded individual, said individual often fighting for what they think is their own best interest.
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Powers/Magic/Skills:
Chi:
Earnest is an adept healer, he can reset a joint out of socket, reset a broken bone (he sets the Chi to work and this process takes about two hours) repair most any tissue damage from rash, cuts to burns, and can even limitedly heal internal bleeding and organ damage. He also has gotten a good understanding of anatomy, and knows how to suture a burst artery that would normally kill a man in minutes
Ki:
Illusion :
e.g. making a thing look like something else, or at its peak of power making an entire scene look different. These generally are created in a rather small spherical area that will move in conjunction with those it is meant to fool, creating an illusionary scene in front of the victim. Earnest uses water magic to create sillouhettes that amplify the effects and can make a very convincing scene that will confound all but the most veteran mages.
Mind Bending:
Earnest can plant ideas and suggestions in people's head. In Prydden this is somewhat limited, and most adept magicians and well enchanted or magically resistant warriors will be able to both recognize the mind bending and to shrug the suggestions off. Mostly if Earnest can have a conversation with a simple minded individual that person will leave finding they want to do what Earnest said.
Water Magic:
Wall of Water
Providing there is enough moisture in the air he can create a wall of concentrated moving water suspended for a moment in the air. This can be used to diffuse a fireball that passes through it. He can use the moisture in the air, but this is somewhat more effective if there is a water source nearby.
Water saw
e.g. also called the workers saw, a water mancer can manipulate water to run fast through an area creating hyper erosion working to cut even through metal.
Instant freeze: Assuming there's enough water, or he has manipulated water from an actual water source, he can freeze the water. Instantly freezing water like this can momentarily add a little more destructive power to the water saw, for example, but ends the usefulness of the saw after it is frozen.
Fire Magic
Combustion
Earnest can make areas of earth and unimbued objects and projectiles combust while in flight
Air Magic
Levitation:
Earnest often dodges with a concentrated gust of wind that propels him more quickly than his body can move.
In addition he can move his own body in a controlled motion fifty feet in the air and control his descent, or higher but he will be lacking in control and aim the higher he goes, and unless he has something to stop him he would likely crash back to the ground.
He does not usually use sustained levitation for flight, but he could hold himself approximately twenty feet in the air for about a minute
Mostly Earnest uses air magic to increase the effectiveness of his other magics. He also uses it to create gusts of wind that can throw off the course of most types of magical projectiles
Dust devil
This has just enough power to throw a normal man off balance. If Earnest keeps the tornado on the man it would be somewhat difficult to melee attack.
Fire tornado
In a similar fashion, Earnest can ignite the air in an area and control the wind into creating a torrential twisting fire storm. This is one of his most powerful and exhausting attacks
Void Magic:
Lightning bolts
They don't come from the clouds, per say, mages generally work with the air about 100 feet above their target, creating high amounts of friction to send a funnel of electrons hurtling at the ground
Ball of Plasma Works a lot like a fireball but it looks more like a ball of intense light, the ball is created from making friction in the air, it has more destructive power but is slower than a fireball. It can also be made to limitedly follow or heat sink the target. (once it has been successfully dodged and flies past the targer it can't be turned around, however)
Earth Magic:
Projectiles
Earnest can throw rocks fast enough to kill a man with no protection and that without touching the rock.
Earth transmutation
He can add moisture to large boulders and change them to mud
He can change the makeup of a keystone on an archway, causing the archway to fall, so long is it isn't enchanted against just such a thing
Earthen Barrier
He can use the earth to create about five foot barriers of rock to protect against projectiles, these jut up from the ground, and he can use this to throw an opponent running at him.
Earthen bridge
Earnest can make causeways of hardened earth about fifty feet horizontally or vertically, provided there is enough earth around for him to move.
Fissures
He can swallow people into the ground, or maybe more importantly can prevent people from doing the same to him.
Limits:
Earnest is creative in his use of simple elemental magic, but most of his skill is in deflection and illusion, creating specters that throw off the enemy and confound the wary.
Earnest has put quite a bit of research and expertise into mastering most areas of magic, but his expertise is somewhat limited in each individual study. Earnest would likely not defeat another mage with a great display of the greatest and most powerful spell, but would use deflection to fool and disarm his enemy.
His great amount of style and technique centers around protecting himself and rebounding with the least amount of energy expenditure possible, and he often uses this to outlast his opponents.
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Weapon(s):
Earnest favors a rapier or a walking stick. Usually he is using whatever shiny blade he can get from the latest day at market.
Carried Possessions:
Earnest is trying out a new invention every day. Be it a concealed blade in an umbrella or a dart gun with deadly effective salves in the darts. Often his inventions seem useless until they are applied as a tool for that perfect situation. __________________________________________________ _____
Virtues/ Vices:
Earnest’s demeanor is mostly selfish although he won’t go out of his way to break the law unless it is presents itself as the easiest or most profitable path. He can at times fight for the cause of truth and justice but again, only as long as such a path remains beneficial for him.
Battle Weaknesses:
Earnest isn’t bulletproof, and under his ploys and defenses he’s only human. If there is any way at all to avoid or end a fight without harm to himself he will even accept self humiliation as an alternative to a scrap, although normally a seemingly humble acquiescence from him turns out to be a clever ploy to win out in the end once he is out of harm’s way.
General Appearance:
Earnest generally wears a faded red bolero jacket that isn’t quite as flamboyant or frilly as a traditional one. When he wears a hat it’s generally a bowler cap. He generally wears a merchant’s uniform, and wears a pair of thick woolen spaulders over his shoulders, a half cape and shiny black boots.
Transportation
For transportation he has a horse and a single horse drawn carriage of curious design. Filled of course, with everything Colson needs for every situation. He always leaves home prepared.
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History:
Earnest was born in Emery and given a name sourced from their oldest tribes predating the floating cities. His name literally meant ‘victorious combat’ or ‘the dark and serious.’
He was born in a druidic temple, from which his mother fled when her husband tried to sacrifice her and her son. They fled to Selton when Earnest was only two before he had even been named.
His mother gave the boy up for servitude when he turned ten in return for refuge. By the time Earnest had turned 10 his mother had died from disease and he was conscripted to a priest who soon after left the cloth and went to find his fortunes as a traveling merchant.
Earnest was the man’s traveling servant, and as a very young boy saw a lot of the country which was a somewhat rare thing for the common denizens of Prydden.
The man, named Bartimus became disillusioned with his church and with the world at large and would rob people of their money at every opportunity in bad business transactions. The man was highly adept at all types of magic and despite the dangers of the world he was adept at protecting what was his.
When Earnest turned 18 the man tried to leave Earnest on the road while he flew in his carriage up to one of the floating cities in Emery.
That very morning, Earnest had stolen Bartimuse’s book on magical and elemental theory
Earnest spent six months thereafter in Summercoast in a rented room at their inn. His landlord thought that he had a fever, and Earnest rarely left the room. In fact Earnest had completed the very large book, and then had read it four or five more times from cover to cover.
He became like a man possessed and began reading the book so quickly that his very essence had absorbed every word. He got so that he could flip through the pages instantaneously and read the large book within three minutes.
In Morhann, in time he became known as the greatest magician the city had ever seen. He could weave a spell faster and more powerful than their greatest minds and that in any element, a rare sight for Morhannites.
Many months later Earnest found his master and Bartimus immediately used his magic to try to fry Earnest. It was a fact that Bartimus had only read parts of the book, parts that would most serve his profession as a traveling merchant. Earnest’s magic by that time was far superior, and after a great conflagration, Earnest was the only man left standing.
Earnest today is known for many feats of wizardry as he has traveled much like his master selling goods. He always makes an honest sale to an honest person, but he leaves only misfortune for any man that should cross him or offend him.
He has traveled from city to city mostly doing things that carry his fancy, he once was tossed into the gladiator arena for a crime that he in fact did commit, and he defeated every challenge and beast they had thrown at him and the jailors finally let him walk out the front door after several weeks. He once saved a sinking ship, mostly for selfish reasons (a girl and a large treasure chest,) and for this they erected a statue of him in Vasto. This is the way Colson has chosen to make his way, famous in one city, wanted in the next, and always possessed with the latest gadget on the black market and ready to make a deal.
Recently: Earnest came to Selton and became ingratiated with the Emperor and, as a citizen of Emery, was set up at that time as Emissary to Selton from Emery. Earnest spends much time traveling between Selton and Emery as Selton's diplomat to Emery.
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A man was in the mud pulling his cart out to get up onto a bridge as Colson approached.
When the brute noticed the slight figure of Earnest ridden on a curious one horse carriage he stopped what he was doing.
“This ere’s a toll bridge.” Earnest rolled his eyes, every bridge with a crowd he had been on in his whole life was ‘suddenly’ a toll bridge.
“Dirty peopol cum runnin through ‘ere all da time ya know! Somebody’s gotta protect the lil guy I a’ways say!”
“Yes I’m sure you do” Colson acquiesced through the sloberific speech. “Listen, I’ve got quite another problem.”
“Oh happy teh help, long as there’s gold involved! Nothing in this world’s free ya know!”
“Of course not, wouldn’t dream of it, said Colson slowly for the sake of the dumb. “If you could help me get my horse and cart through this mud and over the bridge I’d pay you double the toll.” Earnest looked over at the troll’s own predicament and winked.
And so the brute helped him, practically picked up his cart and his horse nickered and helped itself across the bridge with the large man.
“Okay, I helps you where’s the loot woman!”
“Oh of course” said Colson, looking back. “Oh my, what has happened to your cart?” Even as the giant turned his cart was suddenly no longer encumbered by mud and was tottering back down the hill. Colson rode slowly away as the man ran for the cart and chuckled to himself as the vehicle crashed into some very craggy rocks.