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| Atropos Belladonna name, alias, occupation - Atropos Moira Belladonna is a teenage girl. Although she doesn't shy from giving away her full name to anyone who asks, due to perpetuation by the media she is better known by the moniker Patient 613, which was her room number at the psychiatric hospital she had been committed to. She used to spend her time wreaking havoc and causing chaos just for fun, becoming quite the notorious serial killer, but now she is more subtle and cautious than that. She quietly travels from place to place avoiding arrest, stealing what she needs and killing anyone who gets in her way, sometimes with excessive violence and undue cruelty. Her main goal and occupation right now is to simply discover who she really is, which is something she has never really known. age, gender, race, height, weight - Atropos is a seventeen year old girl and pretty much looks her age. As far as she can figure out, Atropos is pretty much human. She isn't quite like any other human she knows, but she can't think of anything else she could possibly be—although sometimes she likes to think of herself as some sort of demigoddess, born from the Fates above, a spirit of vengeance and retribution. She has a lightweight frame with a below average weight of around one hundred twenty pounds and an above average height of around seventy inches, making her slightly underweight. eyes - One of the things about her which sets her apart from other humans is the appearance of her eyes. Ringed with long black lashes and framed with narrow black brows, Atropos's eyes have irises of an abnormal dark indigo color. The color is somewhere between blue and violet and it can be explained away as a simple genetic oddity. The outer edge of her irises fade into a darkness almost as deep as her pitch black pupils and wavy ribbons of a slightly lighter purple color are woven throughout, providing contrast. hair - Atropos's long dark hair is pitch black in color and lackluster in appearance, having no shine or gleam to it. It is naturally straight, but she always leaves it unkempt and messy, and usually rather dirty. Atropos doesn't cut her hair often, letting it grow nearly to her waist, but when she does cut it she does it herself, with her own pair of shears. The result is a ragged and uneven cut with frayed edges, which in some places is cut shorter than others. One long streak is a bright indigo color. It hangs down in front of her face, reaching all the way down to her waist, and falls over her right side. The color certainly isn't natural but Atropos doesn't remember ever dyeing it. appearance - Atropos's skin is deathly pale and tinged with blue violet, reflecting the unnatural color of her blood. Despite the cold and unhealthy appearance of her skin, it is no different than any other healthy person's skin in any way other than appearance. Part of the reason her skin is so pale is that she tends to spend most of her time active at night, when there is no sunlight and she wears clothing that covers nearly everything but her face. When it comes to her face, the only feature that really stands out are her eyes, which are often half hidden by her long hair. Her mouth and her nose are both narrow and small and Atropos does not use any sort of makeup to draw attention to any part of her face. Her eyes are somewhat small too, but can be quite expressive. Depending on her mood her eyes can be open wide (expressing either innocence or insanity) or kept narrow (expressing anything from thoughtfulness to anger). Her eyelashes are fairly long while her eyebrows are quite narrow and close to her eyes; they both are jet black in color. Her ears are completely hidden by her hair, but they aren't much to look at anyway. They're small, rounded, flat against her head, and have attached earlobes. Atropos does not have any ear piercings, or other body piercings for that matter; she has attempted it before but her flesh heals too quickly and efficiently for it to work. The unusual way her body seems to be able to always maintain such good health is also a possible explanation for why Atropos's teeth (out from behind two of which peek the very tips of two small black fangs) are always so white and never subject to plaque or decay, despite her general lack of hygiene. This lack of hygiene also leads invariably to her overall scent. She doesn't really mind what she looks or smells like most of the time, so she doesn't shower or wash her clothes as often as she should. Atropos only has one set of clothes at any given time and when she needs more she just steals it, so she often goes weeks at a time without changing. Considering the amount of blood she tends to spill on herself, this can become a problem. She usually masks the smell of blood with random bits of strongly smelling fresh or dried plant matter, overpowering the scent of blood with an earthy smell, like freshly cut grass. It isn't necessarily always a pleasant scent, but Atropos seems to like it. Interestingly, even when she has just washed and is completely clean, there is always a hint of some plantlike scent about her. Atropos is not a very imposing figure but the way she bulks up on clothing helps to hide this fact. She is a little bit taller than average, but she is rather lightweight and thin. Her arms are narrow enough that she can almost wrap her hand around nearly any point and her legs aren't much better in that respect. Due to her being so underweight she appears to be malnourished; however it isn't so much that she is not healthy but rather that she does not rely on physical strength and exercise often enough, leading to a lack of muscle growth. On her head, Atropos wears a knit cap made from wool. The thick and warm hat is dyed black and has light indigo stripes stitched horizontally around the brimless edge. On the very crown of the cap is a large fluffy bright green pompom. Atropos wears the cap loosely on her head and out from under it pours her long dark hair, which covers most of her head and the upper half and sides of her face. Around her neck, Atropos wears a necklace of three increasingly longer loops of sliver chain, hanging from which are many different pendants in the shape of nearly every religious symbol ever (a crucifix, an ankh, a pentagram, an ichthys, a taijitu, an ouroboros, a star and crescent, a star of David, and even a swastika, among others). On her hands, Atropos wears a pair of fingerless black gloves with sharp studs on the knuckles. Her hands have an interesting feature to them. On the tip of every one of her fingers is a small sharp black claw. They're almost unnoticeable at first, as they blend in with and partially hide under her fingernails (which are usually all painted black, with a few random nails chosen to be pink or green). On the upper half of her body, Atropos usually wears a long-sleeved shirt in some bright color (often purple, blue, or green). Over that she wears a hooded sweatshirt, which is primarily colored black. The right side of the sweatshirt has wide purple stripes pointing up to the right and the left side has randomly placed pentagrams of various sizes, colored light green; where these two sides meet in the back, they slightly overlap. The sleeves and the hood are just plain solid black except for the cuffs and trim, which are white, as is the bottom trim of the sweatshirt. She usually wears the sweatshirt with the hood down and the front zipper open. The front zipper and the pocket zippers are made from a polished silver metal. The zipper pulls have long and colorful indigo and magenta ribbons hanging from them. For the lower half of her body, Atropos wears skinny black denim jeans. The jeans are stitched with white thread and have silver rivets. Over the jeans, Atropos wears a wide pleated cargo skirt which reaches almost to her knees in length. The skirt is made from tough khaki material dyed black and has several zipper pockets. The bottom edge of the skirt has decorative zig-zag stitching with indigo and chartreuse colored threads. On the left side of the skirt hangs an iron chain loop and on the right side of the skirt hangs down several long and thin colorful (green, blue, purple, pink, black, and white) ribbons, reaching almost to her ankles. The skirt and pants are held up with a black leather belt, which is studded with shiny metal five-pointed stars and has a large metal belt buckle in the shape of a flower with five petals. As footwear, Atropos wears a pair of large black leather boots, which reach halfway up to her knees. The left boot is laced with a white lace and the other with a magenta lace. The top of the toe and the back of the heel of both boots are covered in a protective plate of polished steel. Atropos has stuck several sharp steel razor blades of various shapes and sizes into the sides of the rubber soles of both boots, for no real reason other than making kicks a bit more painful and bloody. Under her boots, she wears long knee-length black socks; the left one is black with indigo polka dots and the right one is black with gray stripes. weapon, armor - Inside her left boot, on the right side of her foot, Atropos keeps a long pair of iron shears; her primary weapon. The shears are about twelve inches long and she keeps the blades and tips razor sharp at all times. Although the blades are sharp enough to cut through flesh if used properly, Atropos finds it easier to use the shears for stabbing with the point of one of the two blades. Although Atropos often cleans and oils the shears, especially after using them in combat (they can get pretty bloody), they have begun to collect a bit of rust and aren't quite as shiny as they were when they were new. As far as armor goes, Atropos doesn't wear any. possessions - The scissors are Atropos's oldest possession; everything else she owns was much more recently acquired, usually through theft sometime in the last year. Atropos likes to travel light, and because she doesn't have a home to store her stuff in she only owns the clothes on her back and what she can keep in her pockets. This usually includes various bits of plant matter, including leaves, flowers, and berries, which she keeps in her sweatshirt inner pockets mostly. Her skirt pockets are usually filled with whatever coins or other random items she finds lying around on the ground. In the right front pocket of her sweatshirt Atropos carries her portable media player, a small flat rectangular device with a shiny silver aluminum backing and a OLED touchscreen face. skills - Atropos has a host of unusual skills, setting her apart from a typical human being. The first of these is known best as psychokinesis (mental movement) or telekinesis (distant movement). It is the ability to move distant objects without touching them using, supposedly, her mind alone. Atropos is able to use this ability to move virtually anything that she is close enough to see clearly, so distance isn't usually a problem. She can even move things that she is unable to see given she knows where it is, but it has to still be close enough to see if there were nothing in the way (so she can move things with her eyes shut, or on the other side of a wall, but not something a mile or so away or on the other side of the country). Psychokinesis cannot be used to manipulate anything protected inside a sufficiently dense barrier—the energy must be able to move through the air and any obstructions between Atropos and the object she intends to move. The strength of her telekinesis is somewhat difficult to calculate. As with physical strength, determination and willpower can add to its strength while exhaustion, either physical or mental, can take away from its strength. On average she is able to lift medium sized vehicles with her mind, but she has been known to cause buildings to collapse at times (although this invariably leaves her completely drained of energy). Atropos can focus her psychokinesis on herself in order to seemingly increase her physical strength, making it appear as if she can lift a car with her own two arms (even though she cannot). She can also focus her psychokinesis to push on the ground beneath her or guide the air around her for long jumps or short flights. Prolonged use of telekinesis, especially against great physical resistance, tends to wear Atropos out. In theory, telekinesis works by somehow utilizing some unknown, mentally powered energy source to create focused waves of energy in the air, similar to sound waves. According to one hypothesis, this unknown psychokinetic energy is a form of electromagnetic energy, produced in the brain as electrical impulses by neurons (so called "brain waves") and transmitted out of the brain and into the air. These electromagnetic signals store potential energy which is converted into acoustic vibrations as the psychokinetic signals energize the air they pass through. With the appropriate technology such signals should be able to be detected and measured, but no such known capable equipment yet exists as there is a great lack of understanding in the psychokinetic process. These psychokinetic waves essentially "solidify" the air enough to impact objects with great physical force or surround and move physical objects. The energy that applies the force to any object that Atropos moves with her mind is basically acoustic energy and works in the same way, albeit under Atropos's discretion. Psychokinesis can be used to focus the air into solid walls of force (for pushing against things or surrounding herself for protection) or thin blades of force (for cutting into things). Theoretically, with very precise manipulation, Atropos would be able to make sound vibrations of an audible pitch to make controlled noises or even voices and music. However, Atropos has trouble making vibrations of a high enough pitch for such manipulation; most of the sound waves she produces are infrasonic (below the human range of hearing) and the few she produces that can be heard are very low in pitch, like thunder. Psychokinesis can also create and set off regular shock waves, which push out in every direction, weakening as they go, and make a loud explosive noise. These are created by focusing a lot of energy in the air around Atropos and suddenly releasing it all at once. The resulting sonic boom is not controlled by telekinesis, only caused by it. Although she can create these sonic booms intentionally, they usually occur accidentally, as a side effect of losing control over an instance of focused psychokinesis (for instance, whenever she launches off the ground for a long jump, or lands after a short flight). Telekinesis initiated shock waves have been known to blow out windows on several occasions. Because Atropos can feel the presence of her psychokinetic energy in the air when she is using it, it can work as an extra sense, allowing her to "feel" things she cannot see by spreading out waves of telekinesis through the air. The sense is somewhat like mental sonar (sound navigation and ranging) or echolocation, using waves of sound to detect the presence and distance of nearby objects. She uses this mainly to navigate in the dark or detect things around a corner. This is a skill that cannot be used passively; it must be concentrated on actively and can toll her of her energy, so she doesn't use it all the time but only when she needs it. Atropos has another set of unusual unhuman skills, something even more exotic than psychokinesis. The ability doesn't have any known name and the substance it produces, "black matter," is known only by the name Atropos gives it. She can produce this substance spontaneously in large amounts; it is excreted from her skin and through her clothing in liquid or gaseous form. Atropos can control virtually every physical property of this substance—its density, viscosity, elasticity, malleability, toughness, hardness, etc. The default state of the substance is a liquid, but she can change its phase to either a solid or a gas. As a liquid, the substance can be thin like water, or thick like syrup. As a solid, Atropos can vary so many things about it that it can imitate nearly any substance. It can be hard as steel, stretchy as rubber, soft as sponge, flexible as plastic, brittle as glass, etc. It can even be somewhere between solid and liquid, like peanut butter. As a gas, however, there really isn't much Atropos can do with it—she uses this phase whenever she needs to get black matter into hard to get places. Whatever state the substance is in, it is always colored black. She can also control its physical location. Manipulating its physical location works similarly to psychokinesis, probably by the same process in fact, except that her psychokinesis acts on black matter directly instead of on the air around it, down to a molecular scale. This gives her very precise control over every drop of black matter that she produces. A side effect of this direct mental connection is that she can detect or "feel" any black matter within her range of influence, so an object covered in black matter essentially becomes visible to her even when she cannot see it. The source of black matter is unknown even to Atropos. As far as she can figure out, it is somehow excreted from her skin like sweat, except that she can produce absurd amounts of the stuff throughout the day, greater in volume and weight than even her own body. She never seems to run out of the stuff, suggesting that it is produced spontaneously from some source external to her body. This idea of course goes against the concept of matter conservation; in order to solve this problem one explanatory hypothesis suggests perhaps the material has an extradimensional source. As for its composition, the primary element is carbon, which leads to the black color, but everything else is unknown. Although she can produce a virtually unlimited amount of the substance, she can only control a limited amount at a time. This limit exists presumably because her mind must be able to concentrate on all of the black matter at once; just by being near her, black matter is intrinsically connected to her mentally. When there is too much for her mind to handle, she becomes unable to create any more. She has approximated this maximum amount of controllable matter to about the volume of a sphere with her height as the diameter (this only applies when the substance is a liquid at the default density, which is slightly greater than water). After she has this amount of black matter under her control, she cannot produce any more. Black matter is considered under her control if it is within her optimum range of influence, which is about fifty feet in diameter. So, she can only have around 100 cubic feet (around 750 gallons) or 3 cubic meters (3000 liters) of black matter within fifty feet of her. She almost never produces that much, however, so it isn't usually a problem. Atropos uses black matter to produce weapons and armor. Weapons made from black matter can be produced quickly and can take on the properties of whatever they intend to imitate. For instance, she can make swords, knives, axes, and other blades which are as sharp, flexible, and strong as ones made from steel. She can also make protective armor with black matter, which can be hard enough in some places to block an attack yet elastic enough in others for ease of movement. Although this "black armor" is an effective technique, she doesn't really like to use it very often as it makes her feel claustrophobic and focusing on both hardness and flexibility at the same time on the same object takes a lot of concentration. When Atropos is done using something she made of black matter, she simply drops it on the ground and leaves it behind; there is no way to reabsorb it, and doing so would be pointless and unnecessary anyway. When black matter is no longer under her control it reverts to its default liquid state. It then begins to break apart and evaporate rapidly, completely disappearing within twenty four hours. The evaporated matter never reappears, perhaps returning to wherever it came from. One last unusual skill of hers is the ability to inject her own blood into other people. On the tip of every one of her fingers there is a short, black claw with a sharp point and a hollow channel running through it. Behind her incisors on the top of her mouth are two short, black fangs with a sharp point and a hollow channel as well. These claws and fangs can be used to inject her blood into another person's body. Her blood does strange things to those who get injected with it, due to its unusual composition. Atropos's blood is toxic; it has high concentrations of certain anticholinergic drugs in it, specifically atropine, scopolamine, and hyoscyamine. The poison quickly affects the central nervous system and causes several symptoms, including pupil dilation, blurred vision, sensitivity to light, increased heart rate, loss of balance, headache, dry mouth, slurred speech, confusion, hallucinations, delirium, and convulsions. Although atropine overdose can be lethal, most people killed by Atropos's blood die from an allergic reaction. Her blood is a completely different type and has completely different antibodies than any other human's so when it mixes with regular human blood, a severe reaction takes place. The blood begins to quickly coagulate, becoming dangerously thick. If the reaction reaches the chest blood vessels in the lungs burst, causing the victim to cough up the thick dark blood before reaching the heart and causing cardiac arrest. If it reaches the head blood vessels in the eyes and nose will burst, causing the thick dark blood to drip down the face before reaching the brain and causing immediate death. However, it requires a significant amount of blood to cause such a severe reaction. Most people simply suffer from anticholinergic toxidrome until they can get treatment or wait it out. Unlike with her black matter ability, her blood actually has to come from her body, so she can only use a limited amount of it at a time without killing herself from blood loss. Interestingly, Atropos's blood has a completely different effect on her own body. First of all, she is immune to the poisons in it. Secondly, other chemicals in her blood seem to induce very quick healing. Whenever she is wounded, her blood seems to knit the flesh back together within minutes. Even broken bones can be stitched back together with enough time. This doesn't make her exactly invincible; but the only thing that can really kill her is something that would kill a normal person pretty much instantly. Being blown to pieces, chopped in half, decapitated—in fact, pretty much anything involving the brain, as such damage cannot be healed quickly enough. Severed limbs will not grow back, but they can be put together again as long as she does it before the wounds close. Her strange blood also has a strange color. It is a blue violet or indigo color, so dark that it is nearly black. This causes her extraordinarily pale skin to take on a hint of blue violet color, which is one of the first unusualities most people notice about her. Her skin makes it so that she always looks dangerously freezing cold, even when she isn't. When she isn't moving, some people even mistake her for a dead body. strengths - When it comes to combat, Atropos is ridiculously powerful compared to the average unarmed and unprepared human. This is what allows her to steal virtually anything she wants to. It isn't because she's sneaky (she isn't) and it's not because she's clever (she's not) but it is because no one can stop her from doing whatever the hell she wants; most of those who try end up dead. She can kill and destroy pretty much anything she can see so most people are close enough to be attacked by her before they are close enough to attack her. Against an unarmed human, Atropos always has the benefit of range. Her telekinesis can reach pretty much anything she can see clearly and can be used to throw some things even further than that. She also has the advantage of versatility. Even with black matter and telekinesis alone, Atropos can perform countless different techniques. She can build any sort of weapon or armor, or use black matter on an enemy directly (tying them with ropes or grabbing them with tentacles are favorite techniques of hers). She can throw her target with her mind, or use her mind to throw inanimate objects at her target. Then, when it comes to her toxic blood, she can weaken or kill anyone she can get close enough to touch. The number of ways she can use her abilities to attack others and defend herself is limited only by her imagination and resourcefulness. Another of her strengths is her advanced mobility. Her psychokinesis allows her to jump great heights and distances, allowing for some quick dodging or retreat. Used correctly, Atropos can glide or very nearly even fly, although for that she really has to start high and will always drift towards the ground. From the ground, Atropos can leap up to at least fifty feet and glide from there at least thrice as far. In the same way that psychokinesis can increase her mobility, it can also slow her down—for instance, when she is falling a great distance. It can absorb the shock of a fall or the force of a physical blow, making telekinesis just as good for defense as it is for offense. weaknesses - However, against an armed and prepared human, or another person greater than the average human, Atropos might not fare as well in battle. Physically speaking, Atropos is no stronger than the average seventeen year old girl. In fact, she is weaker than most girls her age. Her reliance on telekinesis keeps her from developing real physical strength in her arms and legs; in fact, she has to remember to walk on foot whenever possible just to avoid muscle atrophy. Her weak teenage body can't take much punishment, so anyone who can survive her offenses and get through her defenses has a pretty good chance of taking her down. Atropos doesn't have very good endurance either, of course. Most of her attack techniques require very little physical activity and therefore do not require much endurance. Because she can move very quickly by pushing herself around with psychokinesis, she doesn't tend to build up her endurance at all; after all, if you can avoid tiring exercise, why wouldn't you? This puts her at a clear disadvantage when it comes to prolonged combat. She will revert to long distance telekinesis attacks to avoid wearing herself out, but if the only effective technique is to get close and physical she tires quickly; not to mention that she has no formal training in any sort of hand to hand combat or weapon use, so black matter weapons are only so useful when it comes right down to it. When it comes to attacking Atropos, close ranged attacks are probably the most effective. Telekinesis gives Atropos a significant advantage for long ranged attacks and can block or dodge anything she has time to see coming. Although black matter covers her close ranged attacks pretty well, she would be hard pressed to defeat a better trained fighter. Quick and constant physical blows are best—they wear her out and don't give her a chance to fight back. When it comes to long distance attacks, the best bet anyone has is to use a firearm. Bullets with enough velocity (a light handgun from a close range, a heavy handgun from a medium range, or a long gun from a long distance) are nearly impossible for Atropos to block with either telekinesis or black matter, unless she has sufficient time to prepare and expect the shot. Usually, though, instead of trying to defend against the bullet she'll try to stop the shooter or get rid of the weapon before it can be fired; or if she can't do that, she'll probably just run away. Guns are one of the few weapons she is actually afraid of, because she knows they stand a very good chance of actually killing her, while any melee weapon poses little threat. This even only covers her physical weaknesses. To forget to mention her mental weaknesses is to leave out half the truth. When it comes to combat, Atropos knows and understands very little about it. Technique is lost to her—all she really understands is that she has to get rid of whoever stands against her and she has to avoid whatever they might throw at her. She doesn't plan things out ahead, she doesn't think things through, she doesn't work through her next move before she makes it. Against skilled tacticians, she could be reasonably outsmarted even by a weaker fighter. Her style can be examined and her moves predicted while on the contrary she does not know well how to read other people or predict their moves. Then there's the fact that she often doesn't understand the seriousness of combat. Sometimes she treats it like a game, deriving fun and pleasure from it. Atropos will go out of her way to perform unnecessarily complex murders just to see what she can do. She'll let a fight go on longer than it needs to much of the time, since the quickest option is not usually the most entertaining, giving the other person a chance to fight back if they can. When she occasionally gets herself into a battle she can't quite handle, often she'll find herself in over her head and won't know what to do. Logic is not her strong suit and she isn't particularly clever. Her problem solving skills consist mainly of destroying whatever the problem is or getting as far away from it as possible. When neither will work, she finds herself stuck. Even when she finds herself in a battle she might not win, she often doesn't understand the severe consequences that might result from losing. other - As probably does not need to be mentioned by this point, Atropos is mentally unhealthy. In the past she has been diagnosed with both antisocial or dissocial personality disorder and schizophrenia. Her personality disorder may even be as serious as being psychopathy or sociopathy, which do not have separate medical diagnostic criteria. She completely lacks any sort of remorse or guilt for her actions, evidenced by the way she shows no regard for personal property or human life. She may even be completely sadistic, not only having no real regard for life but also deriving great pleasure from causing suffering and death. She lacks empathy and the ability to connect emotionally with other people, being completely callous and shallow. Atropos tends not to accept the responsibility for anything she does. She lies and makes things up as often as she tells the truth, so much so that she often believes her own untruths and falsehoods. Atropos gets bored easily and always has to find something to do; but she can't do one thing for too long before she tires of it and needs to move on to some new stimulation. She has very poor control over her behavior and is extremely impulsive and irresponsible. She gets irritated easily and can get excessively aggressive—she has a tendency to get impulsively violent for seemingly no reason at all. Atropos is reckless and not only doesn't care about the safety of other people but often fails to look after her own safety, occasionally causing herself harm through her rash carelessness and negligence. Atropos doesn't think or plan ahead, not having any real long term goals. Her mind is set in the here and now, never thinking about the next day. She thinks highly of herself, narcissistically believing herself more important than anyone else and basically entitled to whatever she wants. Atropos is afflicted with schizophrenia and psychosis, so she often loses contact with reality or at least perceives reality in an abnormal manner. She often has trouble being able to tell the difference between fact and fiction. Her thoughts can be completely disorganized, which can affect the way she speaks. She might say things which seem meaningless, illogical, or completely off-topic. Atropos suffers from hallucinations, which can affect any of her senses. Sometimes she sees things which aren't there, sometimes she hears things (occasionally even voices), other times she even feels hallucinatory tactile sensations. Because the hallucinations seem real to her, she finds it impossible to tell them apart from reality and can never be sure if anything is real at all. Further messing with her perception of reality, Atropos is also quite delusional. She holds false and fanciful beliefs about herself and the world around her. These delusions can be quite inconsistent and tend to change from day to day. Occasionally they might be paranoid delusions, where she irrationally believes something is out to harm her. There are some specific delusions that will remain quite consistent in Atropos's mind, to the point where she again has trouble separating them from reality. Atropos believes herself to be guided by the hands of the Fates, a set of three goddesses from one of which Atropos derives her first name. She believes that she is sent by these goddesses, or even born of them, and must fulfill their will on the Earth. This gives her justification for anything she does, including murder, by simply saying that her actions were ordained by fate. These delusions often mix with hallucinations, to the point where she might think she can see or hear the Fates telling her what to do. Atropos often goes through manic episodes, where she is especially hyperactive and energetic as well as highly impulsive, irritable, delusional, and talkative. When she goes through these stages of mania she is quite easily set off into anger and rage and might consequently attack anything that moves. Alternatively, Atropos also frequently falls into catatonic episodes, where she goes through prolonged periods of significantly decreased activity. When affected by catatonia, Atropos might temporarily lose all motor skills and remain in a single fixed position for hours at a time, or she might excessively repeat purposeless activities (such as pacing back and forth or speaking a meaningless phrase). She might fall into a stupor and fail to respond to any external stimuli, or she might simply echo the vocalizations or movements of anyone nearby. likes, dislikes - Although her mental disorders define a great deal of her personality, Atropos is still a unique individual. She has her likes and her dislikes, her virtues and her vices, and even a few fears here and there. She enjoys sweets and candies, although she can't stand nuts. She likes to listen to music (any kind really, she isn't picky) but she thinks television is a waste of time. Her favorite thing to drink is soda, but anything with caffeine gives her a headache. She really likes weather that most people would call bad weather—cold rain, wind, and cloudy gray skies—and she really dislikes bright, warm, sunny weather. Atropos enjoys living in the big city and likes the sights and sounds of the metropolis, but she really hates all the people that make up the city. fears - As far as fears go, Atropos has a few irrational phobias she just can't get over, but other than those not much else seems to frighten her. She has claustrophobia, the fear of being closed in, and tends to suffer from panic attacks when she finds herself in a tight spot. She also has hoplophobia, the fear of firearms, and finds herself quite uneasy in the presence of any guns. Lastly, she has aquaphobia, the fear of water, and freaks out if she finds herself in deep water; consequently, she cannot swim. None of her phobias are especially extreme and they don't tend to interfere with her daily life. virtues, vices - Atropos is not a very good person; her vices well outweigh her virtues, if she can even be said to have any redeeming qualities at all. She is content with having little, taking only what she needs for the most part. Other than that, she is guilty of many vices. She steals and destroys property; violently murders men, women, and children alike; hates people in general, and doesn't feel any guilt about what she does to them. In her mind, she is the only important person in the world and nothing else matters if it doesn't concern her. personality - When meeting people for the first time (given she's not in a manic or catatonic episode at the time) Atropos gives off the first impression of being an odd and quirky individual. Most people will figure out pretty quickly that there is something just not right about her, something a little off in the head. Atropos is bright and cheerful most of the time, so she tends to give off good vibes at first, however her lack of empathy results in her being insensitive, tactless, inconsiderate, disrespectful, or even contemptuous and disdainful towards others, making it hard for people to like her. Underneath it all, Atropos is one very confused individual. Schizophrenia and psychosis play with her mind left and right until she doesn't know what's real and what's fake or what's right and what's wrong. Always on the run, hunted down, unable to connect to anyone, completely alone in the world, no friends and no family; she lives a lonely life and she can't do anything about it. Deep down, all she really wants is to live a peaceful and normal life, like all the other girls she's seen. She wants to live in a house with a kind family, go to a school with other people her age, make friends, have relationships. But she can't and they won't let her and she hates them for it. This hatred she holds buries her deep desires for peace and normalcy to the point where even she doesn't know what she really wants anymore. She hates every last one of them, every human being who walks the planet under false pretenses, putting on a mask of kindness to hide true selfish motives. They all deserve to die. history - Atropos only remembers bits and pieces of her childhood, but what she does recall is nothing good. She does not remember her parents; the father who abandoned her, the mother she was stolen from. The doctors, she remembers the doctors, always watching, studying, examining; poking and prodding, piercing with needles. Her first family she barely remembers; they never had time for her, they were always too busy. They never loved her like a family should. They saw to her basic needs and then left her alone, neglecting her, forgetting her. She ran away, to the streets, to see if she could find anyone who cared. The streets were full of people, but none of them cared about her; they went on their way, doing their business, ignoring her. There was one man who finally took her in; he seemed nice, he seemed to care. But it was all just a lie; they're all full of lies, they only really care about themselves. Most of the horror and abuse is blocked from her mind, the memories repressed. She remembers being tied up with rope and locked in a dark room for hours, only saved when the police finally dragged her out of there, barely alive. She must have spent some time after that in the hospital, but the next thing she remembers is the orphanage. Here she thought she had a chance. Here she thought she could get by and live a peaceful life for once. Those thoughts disappeared quickly. At this point in her life, she had little control over her psychokinesis. Things tended to fall down and break when she was nearby and people began to say she had an "aura of bad luck." Worse than that, the small claws on her fingers and the strange pale bluish color of her skin brought much ridicule from the other orphans. More than half of the other children and most of the adults tend to avoid her, occasionally casting odd looks in her direction when they think she doesn't notice. The other children, the ones who don't avoid her, bully and mock her; even when the adults notice, they hardly ever do anything about it. The psychotherapy treatment she is prescribed does little to alleviate her condition and eventually Atropos runs away from the orphanage, back to the streets of people who don't care. Atropos remembers living on the street for a while, using her developing abilities to steal food when she needed it. She stayed in the same general area of the city and tried to avoid human contact as much as possible, lurking in the shadows and hiding from the police. One day blends into the next, but she remembers watching the children playing in a nearby park. She remembers being envious of their normal happy lives and hating all the people who took that life away from her. Atropos would watch for hours, day after day, until one day she was noticed by one lonely child. Atropos had noticed the girl before because she always played alone. The girl invited Atropos to play with her and at first she was hesitant, but they soon became friends. Atropos is adopted by the girl's family when they realize she has no home and she remembers living with this new family for a while. The father always seemed distant, not particularly liking Atropos, but the mother and her daughter were nice enough people and for while Atropos felt at home. As it turns out, however, the father is an alcoholic and whenever he has a bad day at work he comes back home angry and completely drunk. Every time is worse than the last; it starts out with yelling and verbal abuse, and soon turns to beating and physical abuse. Atropos seems to be particularly unlucky, seeing as how he doesn't like her at all, and gets the worst of the abuse. Atropos can't remember how long that went on, but the bad memories have long since washed the good ones away. One dreadful night, her new father lost his job and his mind went along with it. He goes into a furious mad drunk rage, and when he gets his hands on a pair of old scissors, terrible things happen. Atropos is the only one who survives and she only managed to do so by turning the man's weapon against him with her psychokinesis, stabbing him in the throat and killing him. She was seriously injured in the attack and she again found herself rescued by the police and sent to the hospital. It seemed to Atropos that if there was anyone out there who cared about her well-being, it was the police and the doctors. At this point, Atropos's mental state began to severely decline. Suffering through such traumatic ordeals does terrible things to the mind of a child. She remembers being sent back to the orphanage, where she is subjected to more psychotherapy in attempts to treat her mental illnesses. Atropos is unable to make any friends at the orphanage and is bullied nearly every day by the other children, who make fun of her strange appearance. What few friends she was able to make quickly abandoned their friendship and began to avoid her when they too were bullied. Finally, in an encounter with some of the bullies, Atropos loses her temper and lashes out with her claws, slashing one of the children across the face. He comes down with a dangerous atropine overdose and has to be hospitalized because of it. The other bullies beat her up, forcing the adults to intervene. They decide that Atropos needs special attention and begin to look for a home that will take her. Atropos was then soon adopted, but it seems these more recent memories are the hardest to remember, as her mind began to deteriorate more and more. It was the first time in her life when she was in the care of a truly loving family, but she was too far gone to realize it and enjoy life. She remembers being taken to weekly sessions with a psychiatrist, but those appointments were eventually canceled as the doctor informed her parents that her situation was beyond any remedy he could give. She remembers being enrolled in a private school for children with special needs, where she learns quickly, soon getting ahead of her grade. She also remembers constantly being persecuted and harassed by everyone in the school, students and teachers, but she does not know if this memory is accurate or instead the product of delusional paranoia. Finally sick and tired of the persecution, imagined or not, Atropos snaps in the middle of class, going into a violent rage. She throws everyone and everything all around the classroom, tossing chairs and desks and injuring several people. Unable to be detained, Atropos eventually walks home once she has sufficiently vented her anger. News reaches her adoptive parents very quickly and she is sent to her room while they try to sort things out with the school over the telephone. Atropos stares at the face of the grandfather clock in her room, playing with a familiar pair of shears, meditating over her situation as time passes by. Her supposedly caring parents have betrayed her trust by locking her up here in her room. Maybe they never really cared to begin with. Atropos remembers the night clearly, more than any other night. Gripping the scissors tightly, she walked slowly downstairs. She saw her parents in the living room, her mother on the phone. She was talking to someone. Talking to the police. Typical humans. They don't care about her. They only care about themselves. Atropos walked up to her mother, who looked at her with confusion and then fear. Fear. There was no love in those eyes. Without saying a word, Atropos stabbed the woman in the chest with the scissors. The man shouted something, but Atropos doesn't know what he said; it changes every time she remembers. "No!" "Stop!" "Why!" "Red!" "Eight!" "Tree!" Whatever it was, it doesn't matter. A violent burst of telekinesis sent the man flying into the ceiling and falling back down, where he broke his skull open on the corner of a low wooden bench. They were dead, heh, both of them gone. Blood began to pool on the floor. Atropos wiped off the blades of her shears with her shirt. The phone was lying on the floor, emitting a constant tone. Atropos sat down on the bloody piano bench and began to play something on the piano. She didn't know how to play. She still remembers every key she pushed, though. Dum, dum, bum, ding, ping, ping...thump, thump, CRASH. The front door flew open and the police rushed in. The police. She thought she could trust them too, but they betray her like everyone else. Humans. Next thing she remembers, Atropos is locked up in maximum security solitary confinement at the psychiatric hospital, labeled dangerously insane and violently psychopathic. The doctors determine her an untreatable patient and neglect her for the other residents of the overcrowded hospital. There were a few curious doctors who wanted to know more about her strange abilities. The doctors, she remembers the doctors, always watching, studying, examining; poking and prodding, piercing with needles. She remembers the doctors. They betrayed her trust too, oh yes, even they. And they suffered for it, ha, ha, ha; just like everyone else. Atropos broke out of that hospital, leaving a trail of blood and bodies behind her. She ran from city to city in a wake of destruction. The police hunted her down but they couldn't catch her. She was too powerful, too strong for that. Too angry, too far gone. But somewhere along the line she made a mistake, she wore herself out, she lost, and they got her. Prison, solitary confinement again, how fun. Extra chains this time, extra guard to keep her in. And this time, there was no forgiveness. They wanted death to repay death, and so came the verdict. The death penalty. summary - |

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| Re: Atropos Belladonna Lysis, I like the concept behind this version of her profile, but the truth is we have a profile template for a reason. ![]()
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| Re: Atropos Belladonna I didn't mean there's a problem with the content, just that it's very hard to read as a character profile. Using a template makes the information much more accessible. I'd just like you to split everything up into the appropriate sections first, without re-writing anything, and we'll take it from there.
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| Re: Atropos Belladonna Okay, much better though it's still wall-of-text-y. x.x But there's not much else I can really say if you don't want her re-approved, except ask if you can add a brief summary/synopsis of the entire profile in the end using the template sections for quick reference, just in list form even, with everything else you have written acting as further information on each section.
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| Re: Atropos Belladonna Well okay, but in that case I'd like that little summary/synopsis thingy at the end. XD
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| Re: Atropos Belladonna you got it. I just summarized the first part, since everything after that is already pretty much in the proper format and would require copying entire paragraphs of information which makes no sense in a summary anyway. tell me if that works for you. |

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| Re: Atropos Belladonna Okay, good. Could you also bold the section names instead of having them in brackets and in italics?
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| Re: Atropos Belladonna It was more a matter of visibility, actually. But it's all good now. ^^ *re-approvifies*
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