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  #1   [ ]
Old 12-22-2004, 06:09 PM
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Insanity! (A cooperative story)

Inspired by Peef's Insanity thread at the temp forums, here are the rules:

This is a writing game. No one sentence answers. If you have ever read a "choose your own story" book, it is just like that. You are to write a portion of the story, and leave it at an area where the next person must make a choice. There you must list NO LESS THAN THREE choices for the next person to chose from.

The person writing will then post, before they write their portion of the story, the option they chose. They will then write their own part of the story, continuing from the choice they picked. Please, make it not a few sentences. Parts should be... well, parts of a story.

An example of a (very short) post of a person choosing someone's choice :
Quote:
A.) Pick up the dagger and throw it at the left sock.

You thrust the dagger at the sock, but loe and behold it explodes full of candy and more socks! It has dangers within, though, and out come an army of single celled organisms with unneccecarily large teeth!

A.) Run for your life.
B.) Die. 20 times.
C.) Die, but get rivived later on, only to find you were summoned to this new and unexplained land.
This can be anything from drama, to serious, to hilarous, it is whatever you wish. I will start, and the next person will continue using my choices...

Oh, before I begin, please list your choices in this format, so we have no smileys replacing letters:

A.)
B.)
C.)
D.)
etc....

______________________________________________

The stage lights nearly blinded you as they focused on your eyes. You were facing them directly, your friend next to you comforting you, while at the smae time suffering the same penalty. It was not a punishment, though, just a norm of being up on the stage, about to sing your heart out. The lights made it so warm... you sweated in your tux, and drifted off into space...

Before you knew it, you were at home. "I must not remember how I got here," you think. "Maybe after a nice rest I will have my memory refreshed."

You take a nap only to realize that you still have no idea how you got home. In fact, this place doesn't look like your house at all! It is a small blue room, with three doors, one on each wall, and a key resting on a shelf on the fourth wall. It seems as though the key will open any of the three doors... but which door should you open?


A.) Open the door on the right wall.
B.) Open the door on the center wall, just ahead of you.
C.) Open the door on the left wall.
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Last edited by Jason; 12-22-2004 at 06:57 PM.
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  #2   [ ]
Old 12-22-2004, 08:45 PM
Royal Hylian
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Re: Insanity! (A cooperative story)

B.) Open the door on the center wall, just ahead of you.

You walk up to the center door, motion to turn the knob, then miss. Oh well, a simple mistake. You reach again and manage to turn the knob this time. You enter a hall, and see someone to your right about half way down.

A.)Walk by the mirror. You're not that vain.
B.)Eat the stranger for no reason other than to satisfy your morbid desires.
C.)Fall on purpose to get their attention; you are single of course.
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  #3   [ ]
Old 12-23-2004, 05:17 PM
Dom Dom is offline
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Re: Insanity! (A cooperative story)

B.)Eat the stranger for no reason other than to satisfy your morbid desires.

you go over to another door, you open it to find that it leads into the same hall you were just in, you decide to try and get out of the room by other means....

do you:

A.) Try to brake the mirror
b.) Try and suprise the door to get into the next room
C.) Try and dig a hole out of the room
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Carrots help us see much better in the dark don't talk to girls; they'll break your heart and this is my head and this is my spout but they work together; they can't figure anything out so with the angst of a teenage band here's another song about a gender I'll never understand...
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  #4   [ ]
Old 12-23-2004, 06:23 PM
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Re: Insanity! (A cooperative story)

Quote:
Originally Posted by Domanic
you go over to another door, you open it to find that it leads into the same hall you were just in, you decide to try and get out of the room by other means....
Before this continues I would like to quote my above post.

Quote:
This is a writing game. No one sentence answers.
Quote:
They will then write their own part of the story, continuing from the choice they picked. Please, make it not a few sentences. Parts should be... well, parts of a story.
If you post, please make the post at MINIMUM as long as mine was. The example story, was, as said, VERY SHORT, and was only there to explain how the story basically works.

This is not something where you just write up a sentece and give a choice, I want a story here, so if you are not willing to write more then a paragraph or two (hopefully you will write more then that), please do not post here...
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Old 12-23-2004, 06:57 PM
[See above]
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Re: Insanity! (A cooperative story)

A.) Try to brake the mirror

You pull out your trusty sledge and bash the glass to bits. You look behind the now empty mirror frame and are dissapointed to see nothing. You sigh and are about to walk away when you remember the old idiom of "7 years of bad luck for a broken mirror." You are frightened momentarily, then remember that you don't believe in superstitions.

However, at that very moment a small chunk of what you discover to be brink falls on your head. You look upwards to find the source of the chunk, and let out a scream as you see the building colapsing above you. The mirror flashes in your mind momentarily, but there is no time to think about that now. You must...

A) Run, run, run and try and find an exit.
B) Stand there; your life sucks.
C) Call for help on your cellphone, even though that would be pointless because you have 5 seconds to live.
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  #6   [ ]
Old 12-23-2004, 07:14 PM
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Re: Insanity! (A cooperative story)

B) Stand there; your life sucks.

You are the emo kid no one likes, who listened to one too many Linkin Park songs, and followed the rest of the kids in school who had no idea who they really were, so continued about their not-so-sucky life talking about their problems, which really are not problems. So, you let yourself die. You hate everything. You hate dying, but you wanted to do it anyway.

But then you remember: "This is a fiction! I can't possibly die so soon in the story."

So, you die, but wake up in your bed with a large bruise on your face and on your scalp, thanks to dramatic licensing. You decide to take a look around your house, in hopes it would be your real home this time... but again, due to your knowledge of this being fictional, you are now located on an uncharted Carribean island just south of antarctica. Fictionally.

Of course, since the author is almighty and merely speaks for you, you have no idea where you are. So, you eat snow. And, because the author says exactly what you do, you eat yellow snow next, because you have no free will.

A.) Break free of the author's evil cluthces on your mind, and seek to control the world, as we know it.
B.) Burn your skin, and eat it with a side of Mountain Dew.
C.) Travel to the future to when you could have possibly escaped.
D.) Let yourself die again.
E.) Dive into the nearby freezing warm waters so that you may find the Pearl of Oldness, and sell it on eBay for major cash, only to find that you are already dead and cannot accept the money you got.
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Old 12-27-2004, 08:31 PM
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Re: Insanity! (A cooperative story)

A.) Break free of the author's evil cluthces on your mind, and seek to control the world, as we know it.

You wander around this... Carribean Island south of Antarctica until you find what appears to be a wobbler made of a combination of sand, black ice, and barbed wire. You immediately recognize this as the Black Wobbler of Author Slaying (+4) and use this against your puppeteer for the time.

Once free from the puppeteer's clutches, you roam the world having lots of sex and partying your ass of to make up for those confused years of your life that you were the emo kid that listened to Linkin Park.

It's around this time that you feel a bond beginning to form between yourself and the wobbler, a bond that will only grow with time. You take the Wobbler, still ice cold, regardless of the temperature of the bed that you and your drunken partner are sharing, and:

A) Insert it in places that it's not quite comfortable to be.
B) Leave the tavern you're residing in and wander around slaying pixies and orcs until you level up enough to move on to larger things.
C) Decide to simply stare at it for awhile until you notice some odd vision swirling in it's black, icy depths.
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Old 12-27-2004, 08:44 PM
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Re: Insanity! (A cooperative story)

C) Decide to simply stare at it for awhile until you notice some odd vision swirling in it's black, icy depths.

As you stare into it's black, icy depths you notice something - something special, that you hadn't noticed before. It looked as though it was it's own little wobbler-world. On top of that, you now knew why the wobbler stayed constantly cold. Inside the dark, cold area of the wobbler was a slightly noticable cooling system. Something must have built it, you thought. And now, nearly free of your once emo self, you decide you care about this cooling system inside the wobbler. With it, you will rule the world as we know it. Or at least the wobbler-world.

It's time for a breakthrough in science, you speak to yourself. Shoving you parterner off the bed and leaving the area, you rush out and head to a nearby science lab. You work day and night, and soon create the stunning techonology that would become crappy self-cooling units from Sharper Image. Your hopes of ruling the world may be destroyed, but you still have the Black Wobbler, which has ceased to be cold.

How could such a thing remain cold without power, and after so many warm incidents?

A.) Go back to the lab!
B.) Tear the wobbler in half and release the evil that lies within.
C.) Shrink yourself and explore the civilzation inside the wobbler.
D.) Burn the wobbler, as you suspect it of practicing witchcraft.
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Old 12-27-2004, 08:55 PM
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Re: Insanity! (A cooperative story)

A.) Go back to the lab!

(We'll explore Wobbler World later. :3)

Oh gnoes. How could you have managed to disenchant the Wobbler's cooling system so badly that it wouldn't function? You determine to reset the Wobbler to its former state before doing anything. After about 15 days and 3 stolen refrigerators from Sears, you finally get the contraption cold again. Proud of yourself, you wander around the science lab and show the assorted scientists your accomplishment. A cold wobbler. They were, however, not quite so excited about your dedication of time and energy to this project. You are banned from the laboratory for waste of materials and space. You decide that this is a good time to continue your journey to world domination.

The place you start is Canada, as it seems to be a good... place to start. You use the wobbler's amazing power to politically sway the force of the Mounties to your own devices. This leaves the great Canadia defenseless, so you take it and make it your base of operations. You pull out an encyclopedia of past attempts at international conquest, a series of maps, a book of legends, three begs of ale, and a magnifying glass. Using the three of these, you decide to:

A) Go to the Arctics and awaken the ancient peoples that were laid to sleep there ages ago by their own people that shunned them. With the power of their mighty flaming weapons and winged mooses, you would have a nice army at your disposal.
B) Decide to move on to America to attempt to secure their mass arsenal of weaponry before they begin to assess you as a threat to their security.
C) Give up and wander around to various pubs.
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