Hi, I am the creator of Ocarina of Time 2D. Sadly, that game was never intended to be finished, and was only used to get some money through donations.

But this time, I have a real project for everybody.
Plains of Chaos v1.0 Beta 1.75
Download:
InstallPoC.exe (1.49MB)
Please read the Plains of Chaos.txt file at the bottom of this post for the keys and pertinent information.
This is a simple Beta version which allows you to move around a simple area. It will be updated with Beta 2... see below.
Beta 2 Screenshot Teaser
Click to enlarge:
Beta 1.75 Screenshot
Click to enlarge:

Please read the Plains of Chaos.txt file (at bottom of this post) for directions on playing as Male/Female and for key/commands.
Keyboard Shortcuts: F4 : Toggle fullscreen/windowed mode
Enter: Toggle background music on/off
Arrows: Move
S: Take a screenshot (Screenshots are in
.png format:
Plains of Chaos #.png)
P: Switch between 10 different Player Characters
Premise:
The storyline is still being built, but already in the mix is the ability to turn into creatures you have defeated for brief periods (using
MP) and use powers that the creature was able to use.
The main artifacts in the game are
Dragon Orbs from the Eleven Types of Dragons:
Black, Blue, Copper, Gold, Red, Silver, White, Mercury, Crystal, Prismatic, Deep. These items are of immense power and you must seek them in different Plains of existence; sort of a
Dante's Divine Comedy (
Inferno) you'll travel from the Beauty of
Heaven to the depths of
The 9 Hells. Fighting monstrous creatures along the way.
Currently the game is in very low
Beta phases, but as time progresses I will post the updates here.
I'm currently in the
U.S. Army, so I won't have much time for the next couple of weeks to work on it, but it's still on my priorities list. (Along with my other project
OOT2D).
This game will be infinately expandable, and I will release updates,
patches and the like as time progresses. New items, weapons, character classes, areas, and enemies will be released with simple downloads (no need to redownload the .exe file). I will be adding a map maker so that you can, in an essence create your own dungeons and share them with friends.
Objects and the like will be made using my new
XML parser system. The resources will be archived (
7-ZIPped) and
encrypted making them hack-proof.
I have made my own file types, which each have their own Icons, they are:
The language packs will allow you to play the game in any language that a pack has been made for, currently there is no dialog except the game's name in English. But as time progresses, I hope to have as many languages as possible.
A save system (.pcp) will be created as well, allowing you to save all of your Hero's progress and with no need to worry about furthur updates, the save files will be
appendable.
Currently the Map has 5 layers: Background (Grass, Dirt)
Terrain (Flowers, Rocks)
Objects (Trees, Bushes)
Fluff (Misc.)
Spawn (Enemies, NPC's, events)
A common .pca file, with the .pcc file (unzipped) looks like this:
When a room is created, a call to
drawArea(); is made, this call is only needed once, and the whole level is created.
Old Ocarina of Time info can be found here.
http://www.zfgc.com/dbarras/old/requirements.html