
10-28-2003, 10:47 AM
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Moderator of Mystery
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Location: Everywhere and nowhere, a
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Re: The Wind Waker vs. OoT/MM
You guys are missing a really, REALLY, big point here. The battle system. Ocarina of Time introduced a great lock-on system and sword-attack system, but I found that, overall, the enemies were few and far between after the third dungeons, making the final five way too puzzle and exploration oriented. I found Ocarina of Time gets boring. Besides, I found that some of the battle was even clumsy.
Now, with Wind Waker, the combat system is absolutely perfect other than the fact that enemies don't deal enough damage. In fact, I think the damage ratio is the only thing wrong with Wind Waker; if I could find a GameShark code to increase the damage dealt by enemies, I'd sure use it. The control isn't clumsy at all, Link has more moves, and the enemies are better, with Moblins, DarkNuts, ReDeads, FloorMasters, and a huge host of more enemies.
I found the dungeons in Wind Waker never get boring, since it's never about wandering around trying to find a lousy key. Wind Waker is definitely shorter than Ocarina of Time, but also wasn't padded (dungeon-wise).
Wind Waker had huge improvements over OoT story-wise, too. People actually show emotions (besides getting hit and triumph; the only real apparent ones in previous games). The plot twists are executed better for shock appeal. Ganondorf is the most evil looking he's ever been. Now don't you dare say Wind Waker is sub-par; it simply isn't. It's just that the leap from 3D to better 3D isn't as big as the leap from 2D to 3D.
Oh, and I thought the dungeons in Majora's Mask were too short, the game was too easy, and overall, it just couldn't hold a candle to Ocarina of Time.
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