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Originally Posted by Mirren -- "He's a Rebel"
The Wii is not looking to make its games photo realistic, either (thank God), it’s just looking to enhance them in terms of color, lighting, polygon count, frame rate etc. Twilight Princess isn’t going to look like Call of Duty 2 or Heavy Rain; it’s going for its own art style instead of trying to make everything look like real life. It’s creating graphics with the basics of video-game imagery; and that’s exactly what the Wii is improving on. I don’t see why people are complaining about the graphics when what’s being boosted is what matters to Twilight Princess’s visuals.
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Definitely the best point you made concerning the Wii. Quite frankly, stunning realism really doesn't count for much in my book as far as graphics are concerned. As long as the graphic style that is being utilized is utilized to the fullest, the visuals will be just as stunning, the gameplay will be just as seamless, and the experience will be just as fulfilling.
As for the "familiarity" of the Gamecube control style--I must say that the point was really driven home to me today while I was replaying
Wind Waker and sparring with Orca seemed so easy that I could practically do it in my sleep. Hack, hack, slash, hack, hack, slash, parry, perhaps raise my shield every once in awhile. That's it. Three basic skills that really only require the ability to press a button. The Wii style has always intrigued me, particularly for
Twilight Princess, and I think the challenge that'll come with embracing what should be the most difficult 3D Zelda title yet along with a whole new control scheme will make the game experience all the more rewarding.
*throws Mirren a high-five*