Quote:
Originally posted by Lozzie
I wasn't talking about you. It's like a handicap match of Tigerboi and Mirren v. Shiek and the world...
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What are you talking about? I can take 'em all!
Quote:
Originally posted by Shiek 84
If you saw the pictures, I think you'd see why your quote is ridiculous. You said something to effect of "God knows what they did with OoT" referring to the time they spent during the delay. My pictures clearly show that OoT in its early form looked hideous, or if you somehow liked it or thought it was a "truer representation of Zelda", then at the very least, much different. Substantially different. So different, that implying that they worked on nothing during the delay is ridiculous. Which is what you did. I don't think I can make it much clearer (though it would certainly help if my pictures showed up). OoT changed a great deal over its development time. Much more than TP will. They were still tweaking the system that would yield (to this point) four 3D Zelda games.
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No duh it ended up looking better, but to me, that's where they put the greatest attention. The AI still sucked, the dungeons were filled with nothing but easy puzzles and pretty much no action whatsoever, and most of the game is pretty much one similar sequence after another.
That's my biggest gripe about
OoT, because it was the same thing over and over; head to a new territory, figure out some quest, and go into the temple. Repeat cycle.
It almost
never changed. Yeah,
OoT had some damn-good sidequests, but when the gameplay is the same thing for practically eight dungeons in a row, it gets kind of old. That's what I like so much about
MM and WW, that they strayed away from that repeated mission that
OoT and almost all of the old-school Zeldas had. They at least gave you variety in what you did; they forced side-quests onto you in the middle of your quests to go the next dungeon, or to next pearl, or to the next Triforce shard etc.