
Here is the link to the demo. Unzip the file, unzip the next file, and run the Setup. This two zip file error will be fixed in the next release. The Setup will tell you what to do afterwards. Uninstall and Remove included via Add/Remove Programs list. This demo does NOT have Link it it, or any enemies. Its just a basic LARGE terrain. For now its in windowed mode, no menu or anything. Just a loading screen and a huge terrain. Later on, we will add more features to the .EXE file. Readme file is included. It has all the info. Read the Readme.rtf file before you play the game.
Go to the download page.
Bug Reporter is not in this demo.
The game is still under devolupment, so what you see in here is NOT the full thing. Don't moan or anything if you don't see a feature you wanted to see in the demo.
No MMORPG features in this demo.
---Info---
I'm making a 3D fan game (LoZ: SoL) with Single Player/Multiplayer MMOPRG ability.
New! I am doing more experaments on this game, and I think I can make this an MMORPG/Single Player. How? In the title screen, there will be Single Player, with its own options (ex. save, load, new game), and Multiplayer, with its own options (ex. create character, choose a race). That way, Zelda will be unique in its own way.
MMORPG FEATURES
- Players can have pets or henchmen.
- Merchants buy and sell items.
- Characters can walk, fly or swim around in the Zelda MMORPG world
- Players can buy houses to live in, and to store their items.
- Players can buy a house with a salesman NPC, and set up a shop selling their items, even while they are offline.
- Players to find items, trade items and use items.
- Players can create their own guilds, and send their guild members on quests.
- MMORPG Chat system with typical chat commands and functions
- A robust monster and Non Player Character (NPC) Artificial Intelligence.
+ MUCH MORE! +
Single Player Features
- New weapons.
- Up to 10 dungeons to explore.
- You can name Link, like in 3D Zelda games.
- Anti-Lag scripts automatically takes over if your comp is lagging and decreases/increases FPS rate.
- Link can jump manually or automatically.
- Z-Target (or Shift-Target) has new features, such as looking around with it.
- There will be specially created models by me.
- Link can fly.
Storyline:
Thousands of years ago, when Hyrule was still in it's infancy, there was a war between the races. None of them could agree which land belonged to which race. Much blood was spilled, until the goddesses decided enough was enough. They created a relic known as the Ruby of Peace, and held it high in the Tower of New Beginnings. When the ruby's light cast upon the land peace was restored and the races fell back to whence they came.
For two hundred years the ruby shone in the Tower, making Hyrule a very peaceful land indeed, until a man arose with aspirations of ruling over Hyrule: Ganondorf. He found his way to the Tower, and tryed to destroy the Ruby so that the land would be weakened once more, but suddenly the Ruby shattered into pieces before he could touch it. He was only left with one tiny shard-- embedded in his forehead. (Ouch!) With the Ruby's pieces scattered across Hyrule, the races became unruly again, and sure enough, they began to fight. But before they could begin to war, the land shattered just as the ruby had, and Hyrule became a seires of floating sky-isles. It was now Ganondorf's mission to collect the ruby pieces to restore the land so he could control it, and eventually destroy the ruby just as he had tryed to before, but there was one resistance. Cue Link.
This Link is a re-incarnation of the OOT one, and he starts the game as an adult. He looks pretty much the same as his OOT incarnation, except he has one red eye (its a Ruby shard that reveals itself near the end as a plot twist,)and one blue eye. He lives as a carpenter's apprentice. One day Link gets a letter from the King:
Quote:
Dear whoever it may concern,
This is a summons by royal decree for all Hylian males aged 15-18. You are required to attend a meeting at Hyrule Castle on the fifth day of the third month. There will be severe penalties for all those who do not attend.
- King Harkinian
|
So anyway, Link goes along to the castle, but is ambushed by monsters when he gets there. He is saved by Zelda who just happened to have been there at the time, and she tells him that he must be the one who Ganondorf is after. She goes on to explain that Ganondorf killed the king, and pretending to be him, sent out those summons. He knew that a Hylian boy would be the re-incarnation of the Hero of Time, and he wanted to kill him early so he wouldn't get in the way. She takes him to the temple of time and asks him to lift the Master sword from the pedistal as a test, to see if he is really the Hero, and he manages easily. Just when he takes it out of the pedistal, though, the sword reacts with the ruby shard within him and starts conflicting with it. This acts as a time limit: now Link must re-unite the ruby pieces before the shard inside his eye kills him, and in turn destroy Hyrule's chance of being saved. Its not all bad though, the sword gives him the power to fly from island to island in the form of wings. So the player goes from dungeon to dungeon trying to get the ruby pieces, while Ganondorf's monsters go after him etc. etc. The game focuses around the fact Link flies and a lot of the puzzles and boss fights involve some level of arial accuracy.
--- Story by Saria.exe
People say I put a lot of effort into this, but its not just me- its the whole team. I'm mostly a scripter and modelor.
Lighting Engine- 100%
Polygons - Unknown for Now
Speacial Effects Engine - 100%
Character Control Engine - 16%
Mapping - Unknown for Now
2D Mapping Engine - 100%
Sky engine - 100%
Master control engine - 100%
Gravitational Movement Engine - 100%
Shadow engine - 100%
Shading engine (rainbow, bump mapping) - 100%
Camara engine - 100%
Multitexturing engine - 100%
Binary Space Partitioning (BSP) - 100%
Potential Visibility Set engine - 100%
Pixel & vertex shaders engine - 100%
Low level access of object data engine - 100%
Vector and matrix manipulation - 100%
Message box engine - 100% <--- OoT Style
Fire, water, ice .etc - 100%
Artificial Intelligence - 67% <--- Really, really hard script to do...
I'm learning 3DS Max 7.
Here is one gif about the sky engine. Note: This is just a gif, so its not like the real thing. This gif only has two frames, so it'll look way too fast and weird. The real thing is gentle and slow. And plus the terrain is not a place you'll see in the game. I just created really quicky for an example. And I didn't use many engines to take a pic to make this gif so I can save time...
There are animals that help you in places and animals that harm you.
Here is an example of fire and shadowing (I'm not good with animations, so its the best fire I can do):
Here is an example of Water/Underwater (these are just slides- not moving animations). Note: The gash in the middle of the slide WW Style Surface is not like that in the game. Here's the pic:
Here is a pic of a terrain unedited freshly created without any features on it:
Want to join the team? The GoL (GðÐ-Õƒ-Lîñk) Team consists of scripters that know C++, musicians, photograhers (thats how the gifs were made), game designers modelors and many more. Want to join? PM me and tell me which area you want to join (musicians, scripters .etc).
And plus there is no rules you need to follow! Then (if you want) use the support icons anywhere in your sig. In the future, I will need beta testers, but for now I don't need them.
Note:
Already have a sig? I can add the gif to your sig, upload it and give you the link for you to just replace your signature with. That way, you can join and keep your sig if its in maximum allowed limit!
Here are some support icons:
A wonderfull icon by Saria.exe:
Basic Sky Icon:
Under Reconstruction
Support Icon That Works With Any Background:
Under Reconstruction
Have a support icon you want to customize to your needs? Then your in luck! Just tell me how you want your icon to look like, its size and if you want it as a seperate animated gif or in your sig if you have one.
We can make you 3D gifs too!
Scripting Team Members:
GðÐ-Õƒ-Lîñk --> Abhishek Rao //Master Scripter in: C/C++, Ruby, Python, HTML and JavaScript
Justin Schag (Beginner Scripter)
Nick Bradt (Intermediate Scripter)
Erik Heitman //Master Scripter in: Macromedia Flash and HTML
Kevin Whang //Master Scripter in: Java Programming Language, HTML and Linux
Brandon Kostner (Beginner Scripter)
Rohan Patel (Beginner Scripter)
Christopher Whitehead (Intermediate Scripter)
Musicians:
David Austin
Aaron Ritchie
Chad Acosta
Zantor (This person gives music online)
Chi --> Joseph Kaveh
link_heroftime --> Seth Stewart
+ Much more musicians +
Modelors:
GðÐ-Õƒ-Lîñk --> Abhishek Rao
Erik Heitman
Storyline, character names and dialog:
Saria.exe --> Becky McIvor
GðÐ-Õƒ-Lîñk --> Abhishek Rao
Tasatsu --> Alex F.
Jack Kranz
Tim Large
Vincent Hiemstra -> Pegasus_Wing
Sajija
Shadow Sword --> Lionel Miller
Sotiris --> Frankos Sotiris
Graphics/Photos:
GðÐ-Õƒ-Lîñk --> Abhishek Rao
Mack McDoogle
Ross Sper
Chi --> Joseph Kaveh
Fansite Creator & Maintainer:
DJLarZ --> Lars-Christian Gylland
GðÐ-Õƒ-Lîñk --> Abhishek Rao
+Plus much more credits...+
Contact The Team
eMail us:
zelda.sol@gmail.com
Join the team and help out... We appreciate any help! And you don't have to be a pro. Don't be ashamed if you aren't good at something. Show us what you got.