View Single Post
  #4 (permalink)   [ ]
Old 12-18-2005, 12:31 PM
Tiroth United Kingdom Tiroth is offline
Lord of Din
Send a message via AIM to Tiroth Send a message via MSN to Tiroth Send a message via Skype™ to Tiroth

Join Date: Apr 2004
Location: Elsewhere.
View Posts: 6,148
Re: S.S.J. (Revised version)

Okay. This is better, but I still have a few problems.

1) I'm not sure if it was there before, but I just noticed a teleportation ability listed under Strengths. I have three words for it: no, no, and no. As things stand, you could use that to pop up behind someone and club them over the head before they have a chance to react. Put a limiter on it. Better, remove it.

2) You haven't done what I asked for his Skills/Magic. Just putting that his attacks need time to charge in the Weaknesses isn't enough, although the blood thing does help. But I suggest you have the attacks themselves drain him in some way beyond that, too.

So, yeah. Knock off the teleportation and tack on a few downsides for the magic. Other than that, no problems.
__________________


Chetarren Caesar||Ilyena||Laurana||Brann
"I can't be bothered to procrastinate. Maybe I'll do it later." - Pandaemonium
"You're a scary scary reading monster >_<" - Saber
Reply With Quote
Advertisement