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Originally Posted by Master of ALttP Um, I always thought that the DS was a 96 bit system, since I read somewhere (official) that it had graphical capabilities better than those of the N64. All I had to do was follow Nintendo's trend and I figured out what the bit count was. Are they megabits or something like that or what? I think a bit is really low, isn't it? |
Considering that people thought you needed 128 bits for cel-shading, yes. 96 or 64, it proves my point. Alot of effects done in WW (Link's cap blowing in the wind, real time lighting, the water effects) needed the power of the GCN to work. But cel-shading was not one of them.