Copyright 2002. All characters/storylines herein belong to Silver Lining Co.. Use of these without express written permission from Silver Lining Co. is strictly prohibited and punishable by law.
The Tears
Name: Blitz Keir (KAI-uhr) (first name unknown; "Blitz" is just a nickname)
Alias: Wielder of the Sword
Age: 30 (born October 2nd of 4250)
Race: Human
Sex: Male
Innate: Fire
Hair: Red
Eyes: Baby-blue
Weight: 129 lb.
Height: 5’ 6”
Weapon: Once wielded by Blitz' warrior ancestors, Supernova is imbued with the ability to channel elemental energy. It is composed of a substance called
rediron—the most resilient compound created by man for its strength and elastic memory, considered to be indestructible. Even temperatures reached only through nuclear fission cannot scratch it. With precision aiming, Supernova could slice through steel like a welding torch through butter. The sword reacts to its wielder’s emotions, transforming into three other blades, which are respectively more powerful than one another. In this sense, Supernova is said to synchronize with the will of its master. The true strength of each form is their ability to channel large amounts of energy. As the sword grows in strength, so too does its capacity to channel this energy.
This is its initial appearance:
Ether - The blade becomes a full foot shorter, turning aquamarine and developing sea-green ridges along the edge and intricate runes on its surface. The guard grows as well, defending the wielder's right forearm completely with a stiff, hairlike growth of unknown element. While in this short-sword state, it houses the ability to obstruct or affect space to a small degree; a trait which can lend to a number of nifty surprises. Also, it has limited power over the unknown element.
Flare - An absurdly long katana with a brass hilt. The red blade is constantly encompassed in a veil of fire; even a glancing blow will leave terrible burn wounds on a typical fighter (these seem few and far between, these days). Dousing the Flare blade in water or exposing it to dramatically low temperatures will cause it to revert to its original form.
Blazing Ether - The blade extends to twice its normal length and narrows out, growing serrated. The Ether's color scheme carries over, accompanied by more glowing runes on the edge of existence. By far the most powerful of the four, this sword is constantly veiled in sea-green flames. The power of the Ether sword to warp space is greatly amplified. Supernova automatically reaches this stage when Blitz ascends or becomes a Celestial.
In addition to his primary weapon, he can create a sword composed entirely of flames. The technique is fairly easy to pull off, requires little energy, and can be wielded more quickly than a solid weapon. However, being energy, this weapon cannot be used defensively. Also, the innate carries a silenced .45 calibur magnum for covert ops. His precision with guns against moving targets is lacking.
Armor: His cloak enhances control over the fire element and increases his already remarkable resistance to heat. It can repel cold temperatures, somewhat; due to his being a fire innate, it has a minimal effect. A thin layer of iron chainmail under his garments protects him from weak physical attacks.
Strengths: Blitz can achieve speeds far greater than any normal human. This lends to great dexterity and agility. He also has a very strong will to live, and that serves him well in the bleakest of moments. Due to his ESECs, he is virtually immune to his own element. In addition, he can consume and control fire elemental energy around him, even if the energy is in attack form.
Weaknesses: Being a fire elementalist lends to a weakness against cold temperatures. Since Blitz draws heat energy from his surroundings, those environments make casting difficult--but not impossible. Due to his stature, Blitz' physical strength suffers. Strong blows can easily send him flying. While using his Blitzkrieg technique, he has trouble dodging projectile attacks. Once knocked from the air, righting himself is difficult. Since speed is his primary attribute, limiting that in any way will tremendously hinder his ability to fight.
Skills/Magic: Blitz can both control and create fire from heat energy where it is available. While this is a very broad description, it is very accurate. He can, in a sense, fan the flames of heat energy as well, heightening the potency and allowing for easier casting. When heat is scarcest, Blitz can even use his own body temperature as a power source. From wildfires to jetstreams to miniature bombs, Blitz' mastery of his power has garnered much respect from friend and foe alike.
When Blitz’ will to live is invoked, or his anger or desperation peak, his sword reacts by transforming into the Blazing Ether. The nature of its power, when drawn upon, allows Blitz to ascend. This transformation occurs naturally only during intense emotional outbursts, though using the sword's innate energy is simpler. Otherwise, the sheer rawness of emotion required for this makes the possibility of ascending very rare, even for such a passionate person as Blitz. Nevertheless, while a person is ascended, the amounts of energy that can be channeled through the body are virtually limitless, giving the ascended individual the potential to do, almost literally, anything—even create matter from nothing. Therefore, when in ascended form, Blitz can use many abilities that are otherwise impossible for him.
Drawn Out Explanation of His Power: Following the massive radioactive burst that ended WWIV, the few humans who survived began adapting on a molecular level. A long-dead gene was reawakened by the necessity of survival. Referred to as
ESECs (Element-Sensitive Energy Conductors) by those who know of them, they allow their user to manipulate their natural environment. By focusing, an ESEC-user can draw energy in to nourish the body. A skilled ESEC-user can eliminated the necessity of eating. The element from which energy is gathered varies from person to person. During early adolescence, the permanent element becomes defined, but its expression tends to be erratic until then.
As with the digestive system, wastes must be dispelled. This is done passively by invisible excretion through the skin. Although energy is naturally expelled in this manner, it is possible to channel an amount of energy so intense that, when expelled, it is not only visible but dangerous. Since ESECs become stronger with each use, it is theoretically possible to become immortal, or even transcend humanity altogether. The theory behind "ascension," as it is called, is widely regarded as "hippie mumbo jumbo". Nevertheless, some speculate that, provided immensely powerful ESECs, what they call "Celestiality" could be achieved through an intense emotional outburst.
Theme Song:
DragonForce - My Spirit Will Go On Appearance: Short for his age, Blitz appears perpetually 25-years-old. Keeps his bangs cropped to the left, though they still fall into his eyes in thick strands, drawn into a pony-tail in the back. When he ascends, small embers fall from his hair as though it were aflame. His eyes are soft and kind, but burn red when his will is invoked. He usually sports a gray tunic and trousers, but sometimes dons a dark-blue cotton overcoat with bronze embroidering, along with a dark-red mantle which bears the symbol for Eternal Flame (a cult group in service of the Celestials flames, and also the name of a secret technique, usable only by gods, which defies logic in that it absorbs heat from all things in the universe within seconds of casting). He wears brown, leather, all-purpose boots equipped with springy soles for an extra lift in his step. Though he rarely uses it, he keeps a .45mm magnum holstered to his waist.
Personality: Talkative and outgoing, Blitz can get along with just about anyone. He is kind and gentle to those he cares for and has a strong sense of justice. Failing to defend those in need is not something Blitz tolerates in himself; he would lay down his sword to protect his closest friends without hesitation, even if it cost him his life. The loss of his wife three years ago caused him to become secretive and bottle up his emotions--a trait which persisted even after resurrecting her with the Golden Power at T'lemenheim two years later. Blitz is understanding but sensitive, and though he hides emotional pain as best he can so as not to worry his loved ones, he constantly wishes someone would confront him about his problems just so that he would have someone to talk to. His wife, who knows him inside and out, does this often. At the same time, Blitz doesn't let personal troubles affect his missions, especially those assigned by himself. A passionate person in all respects, the Wielder of the Sword is just as fierce a fighter as he is a loving husband. He will not abide corruption and spares no mercy to the cruel. But despite his high social standing and popularity, Blitz is not interested in wealth, fame or even fighting. All he really wants is to be with his closest friends and family. Saving the world may be important, but Blitz never neglects the people who compose
his entire world.
Biography: Blitz' early childhood is steeped in mystery. When his twin, Drake, was kidnapped by a secret organization, he and his adoptive mother, Jacqueline Cytheria, enlisted in a covert group calling themselves the Alliance under the condition that they would assist in Drake's rescue. A war had been waged in secret for thousands of years, and now they were caught in the middle. Both sides wavered in the struggle, and till recently, the two had fought to a standstill. Now the odds had steeped far into Dark Horizon's favor, and the Alliance appeared to be facing its final, most critical hour.
The Alliance and its opposers, Dark Horizon, are the only groups aware of the existence and magnitude of ESECs. Their soldiers, including Blitz and Jacque, are trained in these arts resembling various forms of magick.
It was not for years that Blitz and Drake were reunited by a string of coincidences, after Jacque had fallen in battle and Drake was the sole surviving subject of DH's new dragon-making experiment. Then they completed their training and began their service. Together, they fought Dark Horizon and its leader, Cyrus Darkling, on countless occasions and earned themselves a place among the elites.
He rescued his childhood crush, Amy Lewa, on one mission at age 18 and persuaded her to join their ranks. She was not alone in her joining, however; it became apparent as time went on that their destiny was already unfolding. Amy, the ice innate; Blitz, the fire innate; Drake, the darkness innate half-dragon; Valerie, the lightning innate valkyrie; Zeroun, the pacifist Wind Mage wielding a scepter of unimaginable power; Psyx, the psychic extraterrestrial bird-lizard; Hybrid, the fire-breathing, mind-reading, talking dog who hatched from an egg; and Viscen, the earth innate general who led them all... Their friendship and rising to elite status was no coincidence.
A wizard appeared to Blitz, Drake and Zeroun and told them of weapons containing great power. Following his instructions, the twins each retrieved one of these weapons; Blitz, a sword called Supernova; Drake, a dual-bladed staff named Twinshadow. Their fabled weapons in hand, Blitz and Drake led the attack on Cyrus Darkling's stronghold. The assault was more successful than they dreamed; the leader himself was killed by Viscen, whose sister also perished at the battle's climax. A banquet was held in commemoration of the bittersweet victory. Many hailed the eight of them as heroes foretold in an ancient legend, and they came to be called the "Tears".
But it wasn't over. Before his passing, Cyrus was consulting being called Kyros, the Dark Armor, whose power was sealed long ago. Someone had freed it. The Dark Armor possessed such incredible power that the Alliance buckled. Their victory against Cyrus now seemed insignificant. The Tears labored over their ESECs for years. Many clashes with the Dark Armor later . Then, in the midst of a fierce battle, a monster the size of a comet crashed into Kyros from the heavens, and from the armor's core emerged a man who revealed himself to be the last of his kind, an immortal, Ethan Peregrine. He had released the monstrosity under false pretenses that it could help him defeat his nemesis but now joined the Alliance as the ninth Tear. The old legends were true without a doubt. The Dark Armor was resealed deep within the Earth, this time more securely. Another banquet followed, and after the festivities, Blitz and Amy were wed and retired to a hidden getaway in the mountains to raise their newborn daughter, Terra.
Five years later, Blitz was tragically pulled into the struggle again when his wife was murdered by Kyros who had somehow returned. The battle raged on until Blitz realized winning wouldn't bring his love back. So, leaving his daughter in Viscen's care, he embarked on a journey to find the "Dome", a mysterious structure containing infinite knowledge and wisdom as well as those who could teach it.
Beyond the apparent, he knew nothing of the Dome. On his search, the innate met Drago Universi, a dragon much unlike the innate's good-hearted brother. Considering the dragon evil, Blitz engaged his foe in combat, but even at his peak he could not slay the creature. Knowing they would meet again, the swordsman retreated and later met Tokumaru Kyo, a once-demonized, Hephaestus-serving samurai with fire-elemental powers rivaling Blitz' own. A misunderstanding resulted in a fierce clash, and Blitz unleashed Celestiality for the first time in his life. The fight ended in a draw, and both slinked away, weak and drained after an appearance from Blaisek, the Celestial of Fire himself.
Continuing his quest, Blitz finally found the Dome and commenced his training there under one of the Dome's teachers. Due to complications, he was passed around to several different teachers, including--ironically--Tokumaru's old instructor: Aurora the Ominae. In the end, though, Blitz failed to learn anything about how to resurrect the dead.
Then he caught a lucky break. Browsing the Dome's literature, the innate happened upon a series of notes regarding a castle made the clouds, and how, within this castle, lay dormant the power to grant a single wish. The notes even hinted at how he might find this castle, but, rather unexpectedly, Blitz was called back to the Alliance. They apparently heard of Blitz' involvement with Tokumaru, whose men were marching on an Alliance base which was prepping for a DH assault. The two sides fought violently, innate and samurai locked in battle once more as Blitz tried to explain to his old enemy what horrors would befall them all if he didn't pull out. Kyros appeared, ravaging both sides with his own claws as he personally led the attack, and Tokumaru finally understood. The previously opposed forces joined together against Dark Horizon and the Tears--along with Tokumaru Kyo--barely managed to halt the armor himself.
When their enemies retreated, Blitz made peace with his new comrade. But it wasn't over yet. DH's forces had stormed a monk-like dwelling with ties to one of Blitz' old teachers and, by chance, also Tokumaru's teacher: Aurora the Ominae. Yet when the two, led by Viscen, arrived, they were still surprised to meet her. There was confusion as to who exactly attacked the dwelling, and while Viscen tried to destroy the supposedly invisible Sanctuary of Light before the DH agent within could gain a summoning beast, Blitz and Drake tried--and failed--to defend their superior from the Ominae. With power exceeding anything Blitz had ever seen, she stomped them, even somehow reversing the ascension process when Blitz became a Celestial. Fortunately, she realized during the fight what had happened, and resolved the whole situation, then healed Blitz and Tokumaru and bidding them farewell.
Though still dazed in awed of his old teacher's prowess, Blitz immediately left the battlefield in search of T'lemenheim, the castle of clouds. Tokumaru turned up there as well, along with Drago, Ranul--one of Blitz' old teachers--an angel named Ovirian Kadreen, and an elf named Terrin. The six of them raced for the "Golden Power" and, after a long struggle, all laid hand upon it at once. Somehow, each of them was given that wish-granting power. After the dust settled, Castle T'lemenheim lay in ruins and the Golden Power scattered across the land to await whomever next sought its aid. Blitz returned to the Alliance base and saw his beloved's face for the first time in two years.
Drake had recently returned from a journey of his own to inform Blitz that an assassin was hunting him down. Concluding that Amy was too valuable to lose again, he left her in his brother's care and set out to find this assassin
first. Overjoyed merely to see her again, the innate was not about to go dying himself. On his search, interestingly, Blitz came upon Drago and Tokumaru who were facing off just before a battle. He learned they were once close friends, but something sinister had come between them. Not letting a chance to slay the wicked dragon slip by, Blitz joined in the fight, and together--though nearly dying--they brought the dragon overlord to justice. His human wife, who had witnessed the scene in secret, swore revenge on Blitz and Tokumaru.
Unable to stay away long, Blitz paid his wife a visit. Sadly, it was cut short when a child stole a homing beacon hidden in an indestructible vase from the base. A man named Ja'gan, wielding until then unheard of gray magick, rescued the boy from Blitz and Viscen, who were desperately hunting him down. Blitz fought Ja'gan in a frenzied effort to get the vase back, but it was too late; Kyros had tracked them right to the hidden base. Blitz went down hard while Amy retreated to find Zeroun. Ja'gan, seeing that the Alliance elite was not necessarily the ill force here, turned his magicks on the newcoming darkness. Amy returned with Zeroun's Godmaker scepter and with it Ja'gan froze the Dark Armor in time, turning him to stone.
It was a joyous day. Inspired, Blitz gave up finding the assassin to stay with his wife and child. But the joy was short-lived. Drake returned from a strange journey with Terrin--whom Blitz communicated with via letters till now--bringing terrible news. Tokumaru, the Heavenflame Samurai was possessed of demons and flown into a craze. He followed them to the base, seeking to kill Blitz and Terrin. Drake was forced to stay behind and slay the legions of demons that emerged from a deep fissure which tore the base in half. Meanwhile, the Heavenflame kidnapped Amy, drawing Blitz and Terrin out to fight. Using newfound powers, the three fought viciously until Tokumaru dealt a fatal blow to Amy. In the frenzy that followed, Blitz himself was slain at the peak of his power--even Celestiality--whereupon Terrin killed the Heavenflame and rushed Amy away to be treated. She survived, and a short time later, Blitz reappeared on the battlefield...a ghost.
Wrought with grief, especially seeing his love sob herself to sleep night after night, he sought to revive himself and bring an end to her suffering. One night, Blitz even discovered that he could interact with people in deep sleep. In this way, he reunited with his wife every night, composing the sweetest of dreams for her like subconscious home movies. Once, he met a spirit called Alya who had forgotten her past, and she was kind enough to give Amy a message for him: that Blitz would find a way to return to life. Through Alya, that night, Blitz spoke to Amy personally.
To be continued...
Battle Rank Player: Wielder of the Sword
Character: Blitz Keir -- Wielder of the Sword
Innate Element: Fire
Overall Rank: VI
Strength: II
Defense: II
Elemental: VI
Speed: IX
Skill: VII
Current and Past RPs (In Chronological Order)-- Underground Cavern (Complete)
The Apocalyptic Archangel (Complete)
The Apocalyptic Archangel: The Time of His Demise (Dropped)
Sword of Swords(Complete!)
Transgression of the Mind (Dropped)
To Be Pwned, or Not to Be Pwned (Complete)
Dragons' Soul (In progress)
Castle Made of Clouds (Complete)
The Dragon Overlord--End of His Reign (Complete)
Second Battle of the Sphere (Dropped)
Innocence (Complete)
The Tears, the Stars, and the Heavens Above (Complete)
Rest In Peace (In Progress)
A Quest Unfinished (In progress)
More to come! Character Fiction You Whispered My Name As You Died (Complete)
More to come! Training Threads [LinkMS] Blitz' Training (Transferred)
[LEA] Blitz' Training (Transferred)
[Ry-san] Blitz' Training (Transferred)
[LEA] Blitz' Training (Discontinued)
Screw graduation.
Amy Name: Amy Keir (maiden name--Amy Lewa)
Alias: Crystal Goddess
Age: 27 including the two years she was dead
Race: Human
Sex: Female
Innate: Ice
Eyes: Deep brown
Hair: Rich brunette, straight; bangs fall in front of her face; tied into a ponytail with a red bow; falls to the small of her back.
Weight: Never ask a woman about her weight.
Height: 5’ 6”
Weapon: The mist staff was created by the same mighty warriors that crafted Blitz’ weapon. True to its element, the mist staff is composed entirely of ice, and has the ability to unleash a spray of mist to cloud the area and blind the enemy. Its length is misshapen and jagged; six inches at its widest and two inches at the thinnest. At its peak is a large hook, so it can be used for more than bludgeoning the foe. Using this weapon requires power over the ice element. Amy can reform the mist staff if ever it is damaged. When not being used, it morphs into a tiny, beautiful crystal that hangs on her necklace chain.
Armor: None.
Strengths: She exerts great skill and control with her weapon and can efficiently dispatch weak foes with her elemental powers; also, Amy is almost completely invulnerable to the ice element. She rarely fights on her own, if at all, and is almost always found at her husband's side; they are a team to be reckoned with.
Weaknesses: Amy has no truly devastating abilities and a low tolerance for pain. She is not physically strong enough to take on powerful foes. Without someone at her side, she is defenseless against physically stronger enemies.
Skills/Magic: Amy utilizes the elemental power of ice to affect temperature, freeze objects and enemies, among other things. She also possesses powerful healing abilities.
Theme Song: Reflections of Emotion (e-mail me for the track, because the file's too large for
ZU).
Appearance: Amy is breathtakingly beautiful by any standards. Perhaps "adorable" is a better word. She has a very slender build and petite figure. With a heart-shaped face and cute smile, she can easily make new friends with those that would often make enemies with her husband. Her hair is long, glossy and always well kept, and her skin is fair and clean. Gazing into her deep brown eyes can soothe even the most troubled spirits and bring calm even to raging beasts. Her voice makes her sound very young, and is often likened to that of an angel by more poetic individuals. Amy most often wears a white blouse and a ridged blue skirt that falls to just above her ankles, both of which give off an air of purity. Delicate pearl ear-rings adorn her fair ears, and a single diamond ring is fitted over her left ring finger.
Personality: Amy’s good-natured camaraderie have always discouraged lechers, and her sometimes girlish ways can persuade even the most stubborn politicians; hence, her effective diplomacy. While her vocabulary is not overwhelmingly vast, she has a way with words. While she may be in service to a secret organization that wages war with a wicked syndicate on a virtually daily basis, she does not like to fight. Amy consoles her conscience with the reminder that Dark Horizon would enslave the world were it not for the resistance. Despite her pacifist nature, Amy will fight to the death to protect her husband and daughter if necessary, and is vengeful toward all who endanger her family. Amy also has a dominant motherly quality that shows best when around her daughter, of whom she is very protective.
History: Amy was born into a wealthy family with parents who were kind and showered her in every material want she could hope for, but did not truly
love her. As a direct result of her father’s career choice, the Lewas moved often. Three days before Drake was kidnapped and Blitz ran off to the rescue with Jacqueline, Amy’s family had just moved into the neighborhood and was early in the process of getting settled. At the time, she was only twelve. She met Blitz through Drake the very day of the incident; she and the future swordsman instantly clicked. However, when the incident occurred, Amy did not see or hear of the young boy for another five years. Shortly after the incident, Mister Lewa was laid off; however, he was more than wealthy enough to retire, and retire he did. That small house in Austin, Texas became their home… until yet another startling occurrence. When Amy was seventeen, Kyros the Dark Armor ordered and led an extermination on the small suburb in order to ensure the destruction of a group of informants. What of the Tears had been gathered were sent to prevent the extermination, but the mission was ultimately a complete failure. While a few of the informants escaped with their lives, nearly every single civilian in the town was killed. It was a massacre. The panicked citizens were no match--nor of any use--for the dark lord, and so he struck down every last one that presented itself. Somehow recognizing her from so long ago, Blitz managed to rescue Amy from the dark lord’s grasp, but it was too late for her family. The Lewa heritage was all but lost. Determined not to let her fall into such a predicament again, Blitz convinced his old friend to join the Alliance and fight alongside the forces of justice to prevent just such bloodshed; she reluctantly accepted. For years she fought alongside the boy, and they soon grew very close; closer than friends. Drake grew to think of her as a sister, and she of him a brother. It was five years after Amy’s membership that Dark Horizon was defeated in such a way that the Alliance believed it would never rise again, and she talked Blitz into leaving the rest to the cleanup crew. The two were finally wed at ages 20 and 21 (respectively), and stole away to build a mansion in the hilly remains of Roma Mater. Slightly less than a year later, Amy bore a daughter: Terra Keir. Together, Blitz, Amy, and their daughter lived in the Hills of Mater for five more years. And then something terrible happened. The Dark Armor appeared once more, as if from nowhere, and seized Amy. Blitz tried to protect her, but was not strong enough to face the Dark Armor alone. Kyros overpowered both of them and, after brutally beating Amy, hurled her into the sea beyond the hills. Blitz dove in after her, but it was too late. With her dying breath, Amy mournfully called out the name of her love, and encased her body in an impenetrable sarcophagus of ice.
She awakened two years later to the sight of her lover’s teary eyes…
Battle Rank Player: Wielder of the Sword
Character: Amy Keir -- the Crystal Goddess
Innate Element: Ice
Overall Rank: III
Strength: I
Defense: II
Elemental: III
Speed: III
Skill: VI
Current and Past RPs (In Chronological Order)-- Innocence (Complete)
The Tears, the Stars, and the Heavens above (Complete)
Rest In Peace (In Progress)
Out of the blue (In Progress)
More to come! Character Fiction:
You Whispered My Name As You Died More to come! The story behind Amy’s resurrection—
The Cloud Castle Drake Name: Drake Keir
Alias: Harbinger; Emissary; Celestial of Death
Race: Genetically altered human; Half-human/Half-dragon
Age: 38
Sex: Male
Innate: Darkness
Hair: White; Loose; Falls to his shoulder blades
Eyes: White; Pinpoint pupils almost invisible to the naked eye
Weight: 190 lbs/96 kgs
Height: 8’4”
Weapon: 2” razor claws on each finger, dense enough to splinter bone with enough pressure; a laser-honed 6” dagger strapped to his left leg; and a silenced .28 pistol concealed in his cloak.
Armor: Tough hide and a reinforced lamellar leather vest under his cloak. The inside is laced with 100% cotton for comfort and ease of movement.
Strengths: Heightened draconic senses let Drake see and hear farther and clearer than humans. Can see clearly in the dark. Retains the memories of the Great Dragon, but they are still locked behind a mental dam, limiting their usefulness. A mysterious force prevents him from dying permanently.
Weakness: Suffers from mild photosensitivity inherent to black dragons. Sunlight is harmless, but sudden or bright lights can temporarily blind him. His supernatural powers are useless until standing in a shadow. Each teleport drains his stamina, but it returns within seconds; the farther the teleport, the weaker he feels, and the greater the duration of weakness.
Skills/Magic: Shares a bond with the absence of light. While standing in a shadow, he can “teleport” from one shadow to another, becoming invisible until he reconstitutes.
He can also cause black tendrils to extend from his body while in darkness. The tendrils are physical, but flaccid.
Drake has a natural symbiosis with the moon, due to his black dragon half. He heals and recovers from fatigue more quickly at night.
When bonded with the Great Dragon, Drake gained all of its knowledge and memories. As dragons have a close association the inner workings of the nature and the universe, that information was tremendous. So tremendous, in fact, that a human brain would have fried. The dragon god locked it all away behind a mental barrier in Drake’s mind.
Appearance: Jet black skin offset by white hair and slitted eyes. His ears are pointed, and his fingers are tipped with sharp claws. These unusual traits, coupled with his intimidating height—also a product of his draconic blood—led Drake to conceal himself in a hooded black cloak while in public. Under the cloak, he wears a faded light-blue sweatshirt, tan slacks, and dark-brown steel-toed boots; all custom-fitted.
Personality: Drake is very practical. While not academically minded, he primarily sees facts and figures. He is unconcerned with how others view him, and does not understand why someone might allow themselves to be self-conscious or insecure. To him, the purpose of life is simply to experience. Although compassionate, he is highly introverted and only confides in those he trusts deeply. This is more habit than distrust.
He may not understand self-conscientiousness, but he will sit and listen to someone's troubles, offering advice where he can. Drake does not desire romance, nor does he seek it. Draconic nature gives him tremendous control over his baser human instincts. If a confident woman entreats him, he may go to bed with her, but this is not a common occurrence given his geographical circumstances.
Very little scares Drake. In fact, inflicting irreparable harm on someone undeserving is the only way to twist his heart. As a guardian, he cannot abide cruelty. Sometimes, the memories of others break through, and he catches brief glimpses. A little girl approached by her father in the night, a young student pinned by thugs in a dark alley... It breaks his heart. His deepest wish is that he could help all who suffer at the hands of humanity's scum.
Biography: A human child abducted by a shady organization plotting world domination, Drake was experimented on and swept up in a war that had raged in secret for thousands of years, its players—unbeknownst to them—merely pawns in the hands of ancient gods. The experiments affiliated Drake with a lesser god, the Great Dragon, an idol of draconic culture, and changed him into a half-dragon.
With the powers that yielded and the aid of his Master, Drake escaped and switched sides to fight against that organization. He and his closest allies—including his younger brother, Blitz—were legendary warriors foretold by prophecy to repel the darkness. Drake himself was anointed “the Emissary,” personal servant of the Great Dragon, a universally respected icon among dragons.
When the war seemed to be over, they discovered that the prophecy was a farce. Lesser deities had created Drake’s allies—the Tears—and the prophecy in order to free themselves from the Celestials: masters of the universe, warped by their own power.
At the peak of their ability, Drake and his allies were hunted by those lesser gods, farmed for their powers. Only Blitz and Drake survived. The greatest of the lesser gods, now equipped with the Tears’ combined strength, challenged the Celestials, who made an example of him by destroying his kind. In the ensuing battle, every god and Celestial perished.
Driven mad by the loss of his wife and friends, Blitz became a god himself and tried to erase the universe, replacing it with a single paradisaic planet on which his daughter could live an ideal life of peace. But Drake stepped in and slew his brother, and in a moment of intense emotion, he unlocked the fabric of the cosmos and rebuilt the universe itself, piece by piece, with a few edits: Blitz, his wife and all their friends were revived, free of the dark potential born into them by the gods.
Most of the Tears retired, including Drake, who succeeded his Master and became the Great Dragon himself. He aids when his old comrades call for help, but spends most of his time in his tropical oasis hidden in the Arctic, the former home of his Master.
Battle Rank Player: Wielder of the Sword
Character: Drake Keir
Innate Element: Darkness
Strength: V
Defense: V
Elemental: I
Speed: II
Skill: VI
Current and Past RPs-- Angelfire (In progress)
The Tears, the Stars, and the Heavens Above (In progress)
Rest In Peace (In progress)
Field of the Beholder's Eye (In progress)
More to come! Character Fiction-- Birth of a Dragon (Complete)
More to come! Ethan Name: Ethan Peregrine
Alias: Paradox
Age: Approximately 9240 years since he arrived on Earth, though he himself has actually lost track.
Race: Native to a long-forgotten world and known as the “immortals” to most, this race of alien humanoids possessed perfect health, each with a life expectancy of approximately one-hundred-thousand decades. Some live far longer; a handful have been alive since the dawn of their kind. Ethan would be considered a young adult in his culture. While identical to humans, aside from their small, pointed ears, they lack typical humanoid arrogance and follow a strict moral code. Before the homeworld was destroyed along with all its inhabitants, wrongdoers were fiercely disciplined. Their wisdom and technology was far beyond what humans could begin to imagine. More notably, though, they possessed ESECs and wielded them with great skill. The immortals’ most interesting trait, however, is their inability to remain dead for extended periods of time. Fatal wounds heal rapidly, even while the body is physically shutdown. The only way to prevent this from happening is to remove the central nervous system via decapitation.
Innate: Time
Height: 5’ 11”
Weight: 140 lbs.
Weapon: Nobility was crafted by the Keirs from rediron, just as the other Tears’ weapons. The blade is oval-shaped and split down the center, bearing at its base the words “Vengeance and Hope”. Its innate powers are a mystery, though it clearly possesses the ability to channel many elements including earth, wind, fire and water. While not much is known about its true nature, Ethan believes it can exert power over time itself, heightening the potency of his already incredible power.
Armor: His robes are composed of a semi-solid substance that perished when his world was destroyed; it is rumored to have been called mythril.
Strengths: Well-rounded in combat and can use his time-altering powers effectively.
Weaknesses: Intensely paranoid and distrusting. Also not very strong or fast.
Skills/Magic: Ethan power is unique as far as elements go. He is the only known elementelist who can manipulate the flow of time as easily as a universal remote changes the television channel. Although his control is limited, he uses this limited control to full efficiency. Unfortunately, using his power sometimes has serious physical and mental drawbacks such as headaches, nausea, intense paranoia and, more rarely, seizures.
Appearance: Wiry but tone, Ethan strikes most as a very average and uninteresting person His short, silvery hair is messy and a little curly, but well trimmed. His large, sharp, dark-green eyes are always half-closed as if shutting out the world around him. Ethan rarely smiles, opting for a blank frown beneath a small nose on a soft, heart-shaped face. Though still pointed, immortals’ ears are somewhat short, unlike elves’. His usual garb consists of a pale, long-sleeved undershirt; a forest-green toga with bronze trim; and a pair of leather sandals.
Personality: Ethan is a very quiet individual and often appears lost in thought. Constant gazing across the timeline has caused this among other emotional phenomena. Smiling is uncommon in Ethan, and laughing is even rarer. Occasionally, the time mage experiences intense regret over his inability to save his people and this problem sometimes manifests itself in the form of nausea or perspiration. He tries his hardest to prevent this from happening publicly but is not always successful. This has moved his comrades to pity him, and Ethan does not enjoy being pitied. Sometimes he worries that his affecting time may have deadly consequences.
History: Ethan does not remember much of his past; the only memory he has of his homeworld is of people running in terror as a savage beast ripped through their planet. He recalls a bright light, and nothing beyond that. After somehow ending up on Earth with his sister, Maeve Hymnos, older by twenty-two years, the two sought refuge in European countries (this was during the Olden Age, when humans were still in touch with other galaxies and before the massive memory-wipe of mankind). Most sent them away, but a few good people fed and clothed them for as long as they could. Eventually, they ended up at the doorstep of Dark Horizon HQ. The organization offered continual shelter and food so long as the two remained in their service, so Ethan and Maeve joined forces with the syndicate. Soon after, Ethan’s conscience was bothered by the missions, so he resigned and built a permanent residence in northern Europe. His sister, meanwhile, continued to serve Dark Horizon in return for food and shelter. She was sent on a mission to cultivate and inhabit the Americas with Dark Horizon forces, and struck a deal with the Celestial of Ice, Crystalis. In return for safe passage over the Atlantic, Maeve was to share the spoils with the Goddess. At some point, Maeve was unable to fulfill her obligations and the Goddess condemned her in a block of ice. Ethan was tormented that he for being unable to aid his sister, but continued to live in seclusion for thirtyseven years until the Celestial of Ice herself ended up at his doorstep. She was in human form for some reason, accompanied by the Celestial of Flames, Blaisek. Deciding to uncover the mystery, Ethan pushed down his hatred for the Goddess and joined her. Soon after, Ethan learned that a being known as Kyros, the Dark Armor, had resurrected his sister as a direct insult to Crystalis. Then the being had condemned her to the Earth, stripped of her power. Curious, Ethan continued traveling with the Goddess to find out just what had happened. He met his sister again to his absolute joy, but she attacked him. In self-defense, Ethan retaliated, and indirectly took his own sibling’s life. Though this pained him to no end, Crystalis urged him to continue his travels with the two Celestials. Reluctantly, he agreed; he was determined to find out why his sister had tried to kill him. In his travels he met up with Dark Horizon on numerous occasions, and eventually learned that the Dark Armor, the very being that had resurrected Maeve, had brainwashed her into a heartless killing machine. Ethan never learned why Kyros wanted him dead, but he aided the Goddess of Ice in regaining her Celestial form, hoping that perhaps she could defeat Kyros. Though Ethan never met the Dark Armor face-to-face, Crystalis, together with Blaisek, brought down Dark Horizon’s tyrannical fuehrer and put an end to the Great War once and for all. Ethan lost touch with reality after that, and continued to live in seclusion once more until, many thousands of years later, someone who looked very much like the immortal showed up at his doorstep. The man introduced himself only as “Blade” and attempted to kill Ethan. He managed to escape, but the man continued to hunt him down for ten years. Each time they clashed, they rivaled one another in power, and neither would be victorious. Eventually, the time mage decided to find an alternate means to put an end to his alter-ego, and sought an ancient relic called the Armor of Light. Word of it had spread throughout the Alliance forces, with whom Ethan occasionally communicated, and he believed that it could turn the tide of the raging battle in his favor. He discovered it in a monastery hidden deep beneath the Earth under a Mayan-like temple. However, when he donned the armor, the Dark Armor was awakened once more with the unfortunate immortal as its host. See section
Destiny’s Lament (which is currently unfinished) for the rest of Ethan’s story.
Battle Rank Player: Wielder of the Sword
Character: Ethan Peregrine -- Paradox
Innate Element: Time
Overall Rank: VI
Strength: III
Defense: IV
Elemental: VII
Speed: VI
Skill: VII
Current and Past RPs-- Rest In Peace (In Progress)
Castle Made of Clouds (In Progress)
More to come! Character Fiction-- More to come! Viscen Name: Viscen Zeth
Alias: Lightning Trigger
Age: 42
Race: Human
Sex: Male
Innate: Earth
Hair: Short, black and curly, tapered on the back of his neck.
Eyes: Bright green that darkens toward the pupil.
Height: 6” 3’
Weight: 190 lbs
Weapon: Viscen favors a pair of customized, 42 caliber, semi-auto magnums specially designed by the Alliance armory for comfort and reduced shock. His stock of them is virtually unlimited, but he only has two holstered at his waist at any given time. For close quarters, he keeps a small, serrated combat knife strapped to his lower calf.
When things get too rough, the general has a secret weapon: the Super-E Gun, titled by himself. Were it not for its scorpion-like appearance, the sleek white surface would betray its dangerous nature. Intended to be mounted on the shoulder, this weapon stores and releases energy in shockwaves. Though designed to reduce backlash as much as possible, the pure power of the weapon negates any efforts. The triangular frontal nozzle has a rotating gattling attachment surrounded by three small cannons, each color-coded to represent one of three elements: fire, lightning or ice. A pump on the E Gun’s underside—equipped with a shock-absorbing grip—causes the active cannon to charge an elemental burst when slid back and held. When the pump is released, the stored energy is launched at high speed. A trigger near the pump can dispel charged energy if necessary. Another trigger rotates cannons, and a secondary setting allows all three cannons to be fired simultaneously. If fully charged, this will cause the weapon to overheat for several minutes.
Armor: Thick, padded, leather armor covers his legs and torso. His forearms bear stainless-steel bracers that can deflect gunfire and most conventional weapons.
Strengths: A very tactical mind and sturdy build give him great defense, and his earth elemental abilities to further this. The general is also a great strategist, for he studies his opponents intently.
Weaknesses: What is gained in defense is lost in speed. Viscen’s broad stature prevents him from moving quickly, and his effectiveness with melee weapons is limited.
Magic/Skills: Viscen possesses the power to manipulate the earth and can also affect foliage in various ways.
Combat Style: Disciplined and very intuitive, Viscen is at his best in a crowd of enemies. His perfect aim and ability to adapt instantly to any kind of gun makes him ideal for ranged combat. The general’s aptitude with melee weapons is not as impressive, but more than passable. He is merciless and can throw one heck of a fist if disarmed. With singular focus and great peripheral vision, he feels most comfortable issuing commands with his strong voice, cracked from two decades of issuing orders on the battlefield.
Appearance: Broad shouldered frame an impressive face with a pointed nose and sharp, studious eyes. His black, gray-streaked hair is curly and short, revealing a slightly long forehead. The stubble on his chin and lower jaw give him a roguish appeal. On the battlefield, Viscen sports a beige, buttoned-down, low collared shirt; a forest green vinyl jacket with matching trousers; and leather cleats. On formal occasions, he wears a maroon turtleneck, navy-blue jacket and slacks, and black suede shoes.
Personality: A carefree officer in the Alliance armed forces, General Viscen Zeth spends most of his spare time in the mess hall with a broad grin, a wineglass in one hand, and an unfortunate bystander under the other. When in the presence of a noble or authoritative figure, he is collected and courteous; in good company, he’s the most easygoing guy on the planet. A cinch to get along with and willing to lend advice to a friend in need, he is one of the Alliance’s most beloved figures. His hearty laughs and constant beckoning for others to try the wine he’s guzzling keeps everyone in good spirits. His plain, blunt manner of speech can be uplifting and fierce. He also has a taste for country music and ocassionally modern hardrock. Viscen has been known to occasionally drown stress in a beautiful woman, and while he is a bit of a flirt in the right mood, he’s not a womanizer and knows how to treat a lady; unless, of course, he is under the influence. Viscen puts the safety of his men above all else and will not compromise the Alliance in any way. If there’s one thing he absolutely cannot stand, it’s a dishonest man.
History: Born into the Alliance by a middle-aged couple, Viscen was enrolled in combat training at age six. Cora, his older sister by four years, was concerned for her family and became possessive of him from birth onward. The boy’s parents were officers renowned for their heroic acts, important figures to the Alliance. Because of this, he was always proud of his mother and father, very enthusiastic and expressive. He made many friends and a few enemies among his peers, but even those who resented the boy were compelled to respect him.
When he turned twelve, Viscen received word that his parents had died in battle, swarmed from above in a canyon on their way back from the local black market extension. From that day forward, he became much less open about himself. Cora tried to comfort her younger brother, but with limited success. After four months, he began to speak again, but was still very subdued, and also seemed to have developed a taste for alcohol. Worried though she was, Cora decided not to worry much about it. Viscen began to spend more time alone in the training sims working out aggression with firearms. In time, he was able to face his friends again, who welcomed him with open arms.
Though his innocence could never be reclaimed, Viscen eventually accepted the deaths of his parents and channeled his efforts into special training. He became First Lieutenant under a prestigious commander and fought to make the old man proud. Within ten years, a number of medals adorned the soldier’s chest, as well as a few scars. With nothing better to do, he trained continually, building his already impressive frame and improving his aim, rising in rank to eventually become commander. With his extra funds, Viscen began collecting rare wines and storing them in a private cellar. The “Wine Archive”, as he calls it, is his pride and joy. To this day, that cellar is the most reinforced chamber in any Alliance base. Cora, who had worked her way up to General in the armed forces and Admiral in the fleet, disagreed strongly with her younger brother’s “friends first” method of training new recruits, claiming he was too soft on them. Viscen chalked it up to underlying resentment and the fact that she was less successful.
Commander Zeth first met Blitz at age 34 whereupon he gave the boy the very same personal training he received as a young man. The commander saw Blitz’ twin returned, witnessed a multitude of new comrades join their cause, and led/participated in many more historic battles alongside the greatest men the Alliance could offer.
Then came the day of Cyrus’ Darkling’s death. The commander rallied his forces to attack the Dark Horizon base Blitz and Drake had infiltrated without orders and engaged one of the most legendary battles recorded in history. Neither side had any strategy; both came at each other head-on, for the terrain prevented anything else. Shortly before the battle’s end, Cora Zeth died from several bullet wounds at the hands of Dark Horizon. In a fit of rage, Viscen tore through enemy forces and killed Cyrus Darkling at pointblank, along with the dictator’s trusted advisor, Zoroaster. Moments later, he suffered a headwound and passed out.
Upon awaking in an Alliance infirmary, he found the fight was long over. Promoted to the rank of General in his sister's stead, he ordered her body incinerated. After a quick recovery, though, his drinking problem increased in magnitude. Since then, Viscen has fought alongside the Tears, his most favored men and women, in countless skirmishes. If asked, he will recount his exploits in fine detail. Even when he appears to be exaggerating about past missions, it’s the truth. When questioned about his success, Viscen will credit his heritage of ranking officers including, most importantly, his parents.
Battle Rank Player: Wielder of the Sword
Character: Viscen Zeth -- Lightning Trigger
Innate Element: Earth
Overall Rank: VI
Strength: V
Defense: VIII
Elemental: IV
Speed: II
Skill: X
Current and Past Battles/RPs --
Innocence (Complete)
Rest in Peace (In Progress)
More to come! Valerie Name: Valerie Astrid
Alias: Lightning Brigand
Age: 29
Race: Valkyrie
Sex: Female
Innate: Lightning
Eyes: Blue
Hair: Blonde
Height: 6’
Weight: 137 lbs.
Weapon: Ryu-Shidensae, meaning “Lightning Dragons,” was the name given to the twin daggers she wields. Like all of the Tears’ weapons, they were crafted from rediron by the Keir lineage. While most of the Keir-crafted weapons house the power to channel elemental energy, the Ryu-Shidensae generate electric fields that stun the opponent on contact. Valerie’s secondary weapons include a custom forged shortsword and small round shield, which she only carries while dressed in traditional Valkyrie garb.
Armor: Under most circumstances, Valerie wears a tattered T-shirt and tight-fitting shorts. However, she occasionally dons the garb of her kind during great battles, which consists of a golden breastplate over mail armor with a lamellar skirt and a helmet of gold. While the substance gold is not as durable as many other metals, it provides mild protection and fills the wearer with pride. Also, the helmet has a small hole on either side to let out her wing-like ears.
Strengths: Valerie is extremely fast, more so than Blitz, and wields her elemental might with great efficiency. Her abilities in close-range combat are second-to-none, as she can even use her daggers for defensive purposes. In addition, her lifestyle has taught her the art of stealth; she can sneak through crowded areas with ease because of her deliberately inconspicuous attire. In addition, her long Valkyrie ears give her keen hearing, and her race has an inherently powerful sense of smell.
Weaknesses: Is a terrible strategist and usually rushes into situations with all guns a-blazing. While her element is quite deadly, her aim with lightning bolts is only fairly accurate, so she does not excel in long-range combat. Her brash nature and lack of discipline tend to put her in tricky situations; she has a glib tongue and a loud mouth, which also get her in trouble, especially with authorities. As a result, Valerie does not work well with others (except Zeroun, her polar opposite).
Combat Style: In keeping tradition with her attitude, Valerie’s combat style is a completely incoherent series of jabs and thrusts, which are so lightning-quick that they tend to be effective for the most part. She wields her lightning-elemental powers with terrifying efficiency, channeling an ungodly amount of energy into every devastating bolt; this unusual ability is attributed to her fierce nature, which must have caused her to develop a high tolerance for pain. The average human could not withstand the energy she channels into her attacks without keeling over. As is with her swordplay, however, Valerie’s aim with her element is only sub-par. Merciless and brutal, Valerie is one of the last people you would ever want to have as an enemy.
Abilities: Perhaps her fierce nature is what led her body to develop power over lightning, but it cannot be said for certain. Either way, the element cannot be used in as wide a variety of ways as other elements, but is extremely deadly. One hit from a lightning bolt can kill, especially when wielded by this femme fatale.
Appearance: Her skin is rough from years of living in the heat and sand, but her blond, shoulder-length hair is usually fairly well kept. She often ties it into a pair of pigtails that hang down from the back of her head, reaching to the tip of her shoulderblades. When she is not fighting a glorious battle or hanging around the Alliance base stallcourts (giant garages where soldiers wait to be mass-deployed before a battle) in a jumpsuit, she wears tattered clothing to reinforce her uncivilized demeanor. A simple T-shirt with torn sleeves and a pair of pants sheared to resemble tattered shorts complete the mirage. Valerie can usually be seen leaning against a wall, frowning and with her arms and legs crossed. One of the most intriguing things about her appearance, which often give her away as being inhuman, are her ears which are long, furry, and creamy white. These ears are the signature of the Valkyrie race and a prime source of her inability to remain inconspicuous.
Personality: Her name literally means “fierce one with unusual beauty and strength,” which is fitting for her brutal nature. Valerie is a tormented soul at heart, but masks all of the pain (even from herself) with a crude tongue, and will not hesitate to snap at anyone who offends her; definitely not the type you would want to piss off. If she feels remorse for the hurtful things she says, then she does not allow herself to show it. Her lifestyle of thievery has taught her little respect for others, and the constant resistance of the police force has developed within her an intense hatred for authority. Valerie does not appreciate being condescended to, even when she does not understand what is being told. On the outside, she shows almost no positive emotion, even to her closest friends. However, it is impossible to have a better ally, for despite all her cruel remarks Valerie is a very loyal comrade and will gladly fight to the death to defend her cause. For a time, she was attracted to Drake, another of the Tears who had lead a tormented life; her thoughts on the matter now are unknown, since Drake developed a relationship with another woman.
History: Born on Earth in a desert region somewhere in the Eastern Hemisphere, Valerie was abandoned at birth and never met her parents. She was taken in and named by a lone female thief who raised her until the age of sixteen, then died at the hands of law enforcement. When the authorities attempted to take Valerie as well, she unwittingly called upon her power cells and fried them. Having discovered her innate elemental power, the young thief used her lightning to further her chosen profession. People of the Middle East came to fear the very mention of her name, and word quickly reached the ears and eyes of the Alliance. Not wanting their opposition to take advantage of such a valuable asset as the Astrid girl, they set out to locate her. However, even with all of their resources and manpower, Valerie evaded the search teams and went completely undetected by electrical equipment. Everywhere Valerie went, she left a signature mark: A four-foot crater in the ground, and an oddly shaped key in the center. After five years, the search was all but abandoned and Valerie was free to strike nearly any locale she wished. However, one day five years after the Alliance conceded in this endeavor, a couple of the Tears encountered and apprehended Valerie by chance at a prestigious bank. Her attempted robbery was foiled and law enforcement was well on its way, but Blitz and Drake quickly stole her away from the scene and tried to convince her to join the Alliance. She refused to give an answer, and escaped the moment they turned their heads. After a failed attempt to locate her again, the Tears returned to their mission, and later to their assigned base. Two days later, Valerie showed up at the Alliance’s doorstep and signed herself up on the roster. She fought with them for four years and learned much about herself, including the fact that she was a valkyrie, and even met her parents on her homeworld. She discovered and opened the gateway that led to the Realm of the Guardians, and confronted an apparition of her old mentor. Service to the Alliance gave her a reason to continue; a reason to fight for someone other than herself. When Blitz left to seek out the Dome, and Drake shortly after to find him, she accompanied the dragon-man on his quest to prevent an assassination attempt on his brother. However, after discovering that the assassin was one of the Cameo, Valerie set out to find and warn Blitz. Drake caught up with and defeated the Cameo before she could accomplish this, but Valerie did not learn this until later, after she had already discovered the Dome…
Battle Rank Character: Valerie Astrid
Aliases: Deathbringer, Lightning Brigand, Lightning Tear
Player: Wielder of the Sword
Innate Element: Lightning
Overall Rank: VIII
Strength: V
Defense: IV
Elemental: XI
Speed: XI
Skill: V
Current and Past RPs-- Taming the Dragon (Dropped)
Rest in Peace (In Progress)
More to come! Kyros (Out of Order)
Name: Kyros, (kee`-rôs) the Dark Armor
Alias: Dark Armor, God of Death and Destruction
Age: Approximately 10,672 (records of creation date were lost over time).
Race: Man-made cybernetic being.
Sex: Irrelevant.
Innate: Prefers darkness, but possesses power over all elements.
Eyes: Cold, dead and lifeless; an eerie metallic white.
Hair: None.
Height: 8”6’
Weight: 220 lbs.
Weapon: The Wraith’s Claw was designed specifically for Kyros by a rebellious sect of the Keir heritage which had entered into service of Dark Horizon. While the hilt is quite unremarkable, its black-as-night blade is constantly wreathed in wispy darkness energy, giving it an ethereal glow. Also, its shape closely resembles that of a hook-blade, a dangerous weapon with an egg-shaped cutout that could snare a foe’s neck; ideal for taking hostages.
Armor: Kyros’ metallic carapace is composed of a substance called rediron, which is almost completely impervious to any physical substance other than rediron itself. In truth, Kyros is a coat of armor himself, and must take a host in order to access the full extent of his powers; so long as he reigns over Dark Horizon, he has a virtually unlimited reserve of potential hosts.
Strengths: God, where do I start? Kyros’ very composition, being of rediron, gives him complete invulnerability to conventional weapons, and significant protection from runic ones as well. In addition, it makes his claw-like fingers razor-sharp, capable of slicing through human flesh with ease. Housing power over every element gives him an advantage over every innate or magic-user that he comes across; power over the wind element allows the Dark Armor to lift himself into the air, as well as giving a boost to his already unfathomable speed. But most of all, being a machine gives him the ability never to forget. This may not seem so helpful at first glance, but consider that he can call upon any memory or tactical experience within the span of a nanosecond and use his ungodly speed to execute it in the most perfect combat-related way possible. In other words, he can see your moves coming and will know exactly how to counter them. See why I was reluctant to submit this, yet?
Weaknesses: Holy- or light-based attacks/spells. Becomes careless if he's bored or unimpressed.
Skills/Magic: Kyros has power over all elements, and absolute mastery of every basic element and can wield each one with terrifying efficiency. He prefers darkness over the others, however. Since he is a machine, chaneling massive amounts of elemental energy through his body is not harmful, whereas humans would be killed by such elemental surges. The elements are as listed:
Fire [100% mastery]
Ice [100% mastery]
Thunder [100% mastery]
Earth [100% mastery]
Wind [90% mastery]
Darkness [N% mastery]
Light [85% mastery]
When Kyros fought Ja'gan, he stole the Apocrypha for a brief period and memorized all of the spells within. He can use the magik for a number of purposes, such as amplifying his elemental prowess, forming barriers or weapons, and even restoring his body if it becomes damaged in any way--not that it happens often.
Appearance: Cold, red eyes set deep in the head, though lifeless, strike fear in the hearts of those who lay eyes upon him. The body is a slick black with thin, dark-blue embroidering on the plated armor. Metallic muscle tissue supports the head and forms the inner ligaments of the arms, legs and torso. A large, red, octagonal crest adorns his plate-guarded head. Plated shoulders each bear a guard emblazoned with the DH brand. The gauntleted lower-arms are tipped with razor-sharp fingers capable of wrending a human in two. Each leg sports a broad plate which protects the muscle tissue within. The tissue itself contains whatever victim the Dark Armor claims.
Personality: Evil to the core; it may sound cliched, but it is the only phrase that can accurately describe Kyros. He is willing to do whatever it takes to achieve his ends, no matter how horrible. Having never been programmed with the qualities of love or compassion, whatever kindness he may appear to display to his comrades and potential allies is merely cold, unfeeling logic, nothing more. Some mistakenly believe Kali Katima, his second-in-command, to be a possible love interest, but this is only foolish speculation. In truth, Kyros feels no mercy, no love, no compassion, and contains no kindness within his black heart of coal. On the contrary, the Dark Armor simply loves the sight of blood and the sound of his victims crying out in agony and terror. He craves power as well, the driving force behind his devotion to Dark Horizon. The idea of Divine Allocation originated with him; according to his ancient promise, all participants who contribute usefully to Dark Horizon’s war effort would be given a portion of their spoils including land, pilfered goods, and women. All who oppose him are mortal enemies; those who do not support him serve no purpose. He kills without cause, slaughters without reason, and his power grows with every life he takes.
History: Oh, good Lord, this is gonna span 10,672 years? o_o;; Oh well, here we go… Kyros was created by Dark Horizon 6,200 years ago during the Olden Age and before the first massive memory wipe of mankind, when the syndicate believed they were on the brink of losing the Great War. Reading Ethan’s profile will offer more insight as to what I’m about to explain. The Dark Armor quickly established himself as a threat to the Alliance, leading Dark Horizon to conquer four major capitals in just one month. When he participated in the battles himself, the most havoc was wrought. Still, his abilities were not fully developed; overconfidence began to manifest itself in his growing artificial mind. Eventually, Kyros overstepped his boundaries and offered a direct insult to the Goddess of Ice, Crystalis, by freeing one of her captives and turning the poor mortal girl into a deranged killing machine. Direct combat between the two god-like entities began almost immediately, and Kyros emerged victorious. He banished the Goddess to the Earth as a mortal, sapping her powers for his own wicked purposes. Blaisek, the God of Flames, came down to Earth and took a mortal form in order to aid her in a resistance effort, but Kyros paid the two little heed. Instead, he began to inflict his fury upon the Alliance, forcing them into a corner. For just over two-hundred years, the small organization suffered repeated defeats and few victories; Dark Horizon went on to conquer more than three-quarters of the Eastern Hemisphere as well as numerous portions of the West. One particularly vicious campaign forced the Alliance to order all civilians into the Citadel of Time, which contained a well that served as a looking glass into the depths of time. When Kyros ordered an attack on the citadel and destroyed the looking glass, known as the Eye, somehow all beings within the citadel suddenly lost all memory and conscious thought; mankind had just become a civilization of Neanderthals. This marked the beginning of the New Age, one in which the Alliance and Dark Horizon were cut off from the general public. But then, seemingly from nowhere, Crystalis and Blaisek appeared, struck down Kyros, and unleashed a blaze of glory upon Dark Horizon. While the syndicate was suffering from its loss, a small contingent of the Alliance stole away with the Dark Armor’s remains and placed them in a monolith hidden deep beneath the Earth’s surface. This monolith was specifically designed to suppress Kyros’ elemental and physical abilities, but could not completely destroy the Dark Armor altogether; anything short of total atomic disruption would not be capable of such a feat. Over time, the wicked dictator was forgotten. Then, one day more than 8,000 years after his utter defeat (now the year 4268), an immortal by the name of Ethan Paragrine unwittingly placed the Dark Armor’s remains upon himself, hoping that it would allow him to defeat an assassin who hunted him. But as soon as he donned head-piece, Ethan became the unwilling new host for Kyros, and the ancient evil was revived. Immediately taking the place of the recently deceased Cyrus Darkling as head of Dark Horizon, the Dark Armor asserted his presence to the Alliance. This time, however, he maintained his syndicate’s secrecy, knowing that the general public would cause an unnecessary panic if he revealed the Great War to the world. So he pressed onward, leading his masses against his long-time foes and once more forcing them into a corner. When the final hour drew near, the Alliance left their future in the hands of an ancient prophecy: That when darkness gripped the Earth, choking out the light, fate and destiny would weep for the victims. Their tears would fall from the stars, pelting the darkness and forcing it back. But Dark Horizon laughed upon seeing the Alliance’s desperation, and pressed their efforts all the more, expanding their conquest to encompass the galaxy. Zeltonubari IV was particularly indignant about Dark Horizon’s actions, but did not retaliate due to their pacifist nature; Dark Horizon was not focusing on the Zelts anyway. But then, the syndicate suddenly expanded their influence again, claiming Zeltonubari IV as their own. When one Zelt escaped the blockade and retreated from his homeworld to seek aid from Earth, two young boys suddenly appeared on the Alliance’s Elite Forces roster, and soon Kyros found himself face-to-face with Blitz and Drake. While Kyros deftly defeated them, forcing the two to retreat, they had survived a technique he previously understood to always be fatal. Psyx appeared on the Elite Forces roster only a week later, establishing himself as a psychic. Concerned but undaunted, he ordered an investigation on the two boys. He learned everything about Blitz and Drake, including the fact that Drake had once been in the service of Dark Horizon for a week or so. He also learned that the Alliance was seeking out special weapons designed by the Keirs who had believed strongly in the Prophecy of Tears. After aiding in the destruction of a small town to eliminate a group of traitors (this was the event in which Amy was registered into the Alliance), Kyros personally led a mission to recover these weapons before the Alliance could reach them, and was successful. But both Blitz and Drake showed up once more, stealing the weapons right from under Dark Horizon’s nose. Suddenly feeling threatened, Kyros sought out a power great enough to destroy his foes once and for all. His search led him to the Realm of the Guardians, in search of the Supernova technique. However, a chance encounter with the Star Bather ended in disaster for both teams. The Dark Armor sustained so much damage that his host was released, leaving the dictator to seek a new one among Dark Horizon’s ranks. Having done so, Kyros sought out the Star Bather in an effort to acquire its power to draw energy from the stars themselves, and was successful. But when he returned, Ethan and a girl named Valerie Astrid had joined the Alliance; what was worse, he, Blitz, Drake and a new person, Zeroun Adli, had acquired the power of the Supernova technique. Zeroun had previously been the leader of a group of spies sent to infiltrate the Alliance, and his betrayal naturally infuriated the Dark Armor. Kyros immediately set out for the Realm of the Guardians, leaving Dark Horizon in the care of his First, Kali Katima, who had once been the foster mother of Blitz and Drake. The Guardians were unwilling to allow him access to the Supernova’s power, and the Dark Armor was so furious that he completely destroyed their realm. Upon his return, he found that his forces had developed a substance that could nullify a body’s power cells, and had somehow managed to kidnap Blitz. However, only minute before Kyros returned, Kali had succumbed to human emotion and freed her son. Kyros slaughtered his First in cold blood, unaware that Blitz was still in the process of escaping the base and could hear the horrible cries of agony. Shortly after, Kyros learned that Commander Viscen Zeth (promoted to General shortly after) and a bizarre dog-like creature named Hybrid had discovered power within themselves. Blitz, Drake, Amy, Viscen, Valerie, Zeroun, Ethan, Hybrid, and Psyx were suddenly blatant on their position. The called themselves the Tears, and soon people grew to call their power “Destiny’s Lament,” according to the prophecy. There are many accounts too numerous to mention in which Kyros was directly involved in battles with the Tears and brought about significant events. Suffice it to say that he’s been around for about ten years now, since the fall of Cyrus Darkling, and the two sides have fought themselves into a standstill. The world became publicly aware of the Great War thanks to the wretched Dark Horizon, and a terrible event occurred which I cannot reveal at this time (it takes place after whatever may happen in the BA, anyway). Now all impatiently await the final battle, hoping that it will come soon…
Battle Rank Character: Kyros, the Dark Armor
Player: Wielder of the Sword
Innate Element: Darkness
Overall Rank: X
Strength: IX
Defense: X
Elemental: IX
Speed: X
Skill: X
Current and Past RPs-- Innocence (Complete)
More to come! Character Fiction-- You Whispered My Name as You Died (Complete)
More to Come! Other Characters Giathra Name: Giathra (gee-ah`-thrah)
Alias: N/A
Age: 45
Race: Presumably human
Innate: ???
Eyes: White, blind
Hair: None
Height: 6' 2"
Weight: 155 lbs.
Weapon: The only thing he possesses that comes close to a weapon is his right forearm, which is covered in charred black flesh. It is extremely toxic somehow and can melt through flesh like sulfuric acid through paper.
Armor: None
Abilities: Giathra has power that, other than himself, only two beings have ever been known to possess. One of them is Arc, the Celestial of Life; the other is Oro, the Celestial of Death. In short, Giathra wields power over the forces of life and death. He can consume living energy as well, which fuels his power.
Assimilation: When one of Giathra’s victims is at critical health and on the verge of death, he can consume their living energy. This regenerates a very small amount of skin on his body and heightens the strength of his ESECs considerably. However, when a person’s living energy is drained, they will die instantly.
Renewal: Giathra can force the living energy he has consumed into other individuals, boosting their elemental and physical strength. If the person to which he gives the energy is near death, then this will restore them to almost perfect health. Living energy that he has imparted to individuals can be reacquired at any time, not only when the person is near death.
Possession: When desperate, Giathra can exhume a relatively small amount of living energy into his foes and then use that energy to control their bodies. This can be done on people as well as animals, though beings driven by instinct are much easier to possess because they offer less resistance. The control he gains over them varies with the amount of living energy he uses in the act, but releasing large amounts can harm him. The energy he releases can be reacquired at any time.
Appurtenance: By excreting his acquired living energy into an object, Giathra can control its movement through space, defying the laws of physics and using it as a weapon. This is vastly easier to execute than possession, seeing as how inanimate objects offer no resistance to his efforts to control them. Doing so also requires very little living energy.
Descry: By focusing his living energy in the atmosphere around him, Giathra can perceive the world around him even more clearly than if he were looking through his own eyes. This allows him to see in all directions simultaneously, however, and also lets him perceive his surroundings even in absolute darkness. Needless to say, descry is far more effective than sight by eyes.
Strengths: The living energy that lies dormant within him can be used in a variety of ways. His ESECs and the living energy they have consumed give him speed and strength greater than that of normal humans, though he still cannot compare with beings of great power such as the Wielder of the Sword or the Heavenflame Samurai.
Weaknesses: Touching his muscle tissue causes him minor pain, and the lack of skin makes him vulnerable. When he releases living energy in the act of possession or appurtenance, his strength and speed lessen slightly.
Drawn Out Explanation of His Power: (Note: Please read Blitz’ character profile to understand energy and energy consumption more fully.) Giathra’s power is unlike anything that other humanoids can possess. While most draw energy from the elements, Giathra draws his power directly from living energy, or the life essence of sentient beings. Living energy is unique in that it is connected to its owner’s ESECs and directly linked to their life force. Of course, its strength is amplified by ESECs, thusly lengthening life and increasing the strength of one’s immune system. If that living energy is relinquished, then a person will instantly die. Upon its wielder’s death, living energy simply ceases to be. Giathra has the unique ability to manipulate this life energy when a person is near death and their will is suffering. When he calls upon his ESECs, his body acts as a beacon to the living energy, drawing it from its original bearer and into himself. The resistance offered by beings who are still healthy makes it almost impossible for him to draw out their energy. For some reason, which is not at all explained, this regenerates a very small portion of Giathra’s missing skin.
Combat Style: After many years of avoiding detection from authorities and masking himself from the public, Giathra has developed a very careful and calculated style. The skin of his right forearm, now fully regenerated, can burn through flesh like sulfuric acid through paper, so even brief contact with his arm is highly dangerous. For the most part, since his nerves are so frail without his skin, he prefers to stay back and use whatever nearby inanimate objects he can find to assault his enemies. One of his favorite ways to kill opponents, though, is by possessing their pets and using the normally cuddly creatures to tear their owners apart.
Appearance: Look in a biology text-book. Find that universal image of the muscle tissue layer inside of the human body. He looks a lot like that. The only real difference is that the skin on his right forearm (the part with the hand, for those who aren’t aware) has been restored. However, that skin is black as if charred by intense flames due to the corruption of his soul. A smoky film constantly enshrouds the skin, terrifying those who see Giathra. His milky white eyes also haunt any who happen to catch a glimpse of him. A dark-gray, hooded cloak which conceals his corpse-like body is the only thing that prevents all those around him from going mad.
Personality: Giathra never speaks unless necessary because the vibrations of his vocal chords hurt his lungs. His mind is almost always wandering, usually settling on morbid thoughts of brutal violence and bloodshed. After so many years of slaughtering people, he has become a dark and twisted individual. He taught himself to enjoy killing to make his quest to restore his skin more bearable, but it backfired. Now he feels no remorse for his awful actions and slaughters innocent civilians by the load whenever he gets an opportunity to do so without being detected. He loves the feeling of blood on his muscle tissue, and the screams of dying women make him happy.
History: One day, a man awoke and his skin had gone missing. Also, his sight was suffering from a slight blur. In his panic, he realized that he remembered nothing of his past but a single name: Giathra. Deciding that this must be his own name, he adopted it and quickly rushed to a hospital. People in the streets were terrified of him and even doctors forcefully removed him from their establishments. Giathra was considered a freak of nature, and no one wanted anything to do with him. On a quiet street, while returning from a medical lab with particularly violent staff, he encountered a deranged man. The man was frightened by Giathra’s appearance and attacked in fear. This was when Giathra discovered his power over living energy; he attacked the man in self-defense and called upon his ESECs instinctively. As soon as the man’s life force began to wane, Giathra’s ESECs consumed his energy, killing him instantly. To his surprise, the skinless murderer had regained a slight bit of his skin on his right hand; hardly a millimeter, but it was still something. In morbid curiosity, Giathra killed the next man who cursed him for his appearance and consumed the victim’s living energy. The tiny speck of skin expanded slightly, and he quickly realized that consuming people’s living energy regenerated his missing epidermis. For a long time after that, Giathra killed anyone who insulted or cursed him. But then, a little over a year after he became a murderer, he began to feel regret for the lives he had taken. In addition, his sight had gotten worse and he was almost completely blind. By this time, he had regenerated four of his fingers and a small section of his palm. But Giathra did not want to give up on ever reacquiring his skin. So, in the worst act any man has ever committed, Giathra began to harden himself whenever he slaughtered an innocent individual. Over time, more than two years later, he had grown to enjoy taking lives. During those two years he learned to control the living energy he had acquired in disturbing ways, the first of which was what he grew to call descrying which allowed him to see even though he was now completely blind. Now he spends his time using his wicked powers to slaughter innocent people by the bucket-load whenever he has the opportunity to do so without being detected by authorities. He prefers to attack passersby at night on empty streets, or intoxicated teenagers in darkened alleys, but if all of these secluded areas in the world suddenly disappeared, it would not stop Giathra from regaining his skin.
Battle Rank Character: Giathra
Player: Wielder of the Sword
Innate: ???
Overall Rank: V
Strength: IV
Defense: II
Elemental: IV
Speed: III
Skill: VII
Current and Past RPs-- Upon the Wings of the Wind (Dropped)
More to come! Eilis & Ilk Name: Eilis Saskia (meaning “caring protector of mankind”)
Alias: N/A
Age: 19
Sex: Female
Race: Immortal/human (a half-breed)
Innate: Ice
Eyes: Forest-green
Hair: Dark dirty-blond, drawn into a ponytail that reaches just past her shoulderblades.
Height: 5 ft., 7 in.
Weight: 125 lbs.
Weapon: None
Armor: A lamellar vest beneath her clothing.
Strengths: She has a very potent mind and can devise plans that carry her safely out of seemingly hopeless situations.
Weaknesses: She was never taught to fight and therefore lacks the proper skills to combat her foes. Her physical strength is somewhat lacking, so hand-to-hand combat is not a style she excels in. To make matters worse, she has immense trouble controlling her element. In addition, because of her innate element, she is weak against fire and high temperatures.
Abilities: Eilis has power over the ice element, one of the more versatile of elements. Her inventive mind gives her the ability to use it in clever ways, but her control is severely lacking, so she cannot always achieve the desired effect.
Eilis can create a double-edged sword and a body-length shield from nothing but ice by condensing the energy into a solid form. She lacks the power to wield them properly, and her lack of elemental control can sometimes result in a dull edge for the blade or a hole in the shield’s surface. Because of its intimidating nature, she came to call the set Devlin, which means fierce and brave.
Combat Style: Having never been in a fight before, Eilis is uncertain about her coming battle with the looters. Ilk has been working to improve her footwork and even takes a human form from time to time in order to fence and spar with her in the hopes that such practice will improve Eilis’ fighting ability. She prefers to stay back and use her ice elemental abilities to aid Ilk while he takes the primary offensive, but her pet worries that she will be unable to defend herself if he is unable to offer aid for some reason. Since her control over the ice element is far from perfect, she cannot use it effectively in one-on-one combat and she lacks the physical strength to wield her sword and shield properly. If the two are separated, things might not end well for the youthful elementalist.
Appearance: While Eilis is not as concerned with her appearance as many of the other women on her island, she takes great care of herself. Her silk-like hair is rich and clean, tied into a ponytail with a small, crystalline thread. Her eyes are large and give her a kind glow. A heart-shaped face matches her slender neck and long elven ears. Her arms are tone but not muscular; likewise for her legs. She wears a pink tunic with magenta hems. A lavender sash trails from around her waist, tying the tunic tightly. A pair of tight, velvet stockings—also lavender—adorn her legs. The ends have been cut off to reveal her feet, which sport comfy, water-resistant, black sandals. Ilk is usually sitting quietly upon her shoulder.
Personality: Eilis is a very kind and forgiving person, and loves to help out her neighbors on Eldon island in various ways. Before her friendship with Ilk, she was often quite cowardly, but the little creature has inspired a sort of courageous attitude in her. Even when the situation is bleakest, she is almost always smiling. During all her time on Eldon island, she has never been in a fight and not once did she think about taking a life. Since the incident at her home, though, she seems more determined, more vengeful. All of her kind and loving qualities are still dominant, but she now possesses an uncharacteristic focus that surpasses the mere desire to accomplish a task. It is a thirst for revenge, to take back what the looters stole and gain blood recompense in Eldon’s behalf.
History: Eilis was born and raised by her mother on the coast of a small island called Eldon which is not on any map. She never knew her father, and often asked her mother about him when she was younger. But the wizened woman would always respond with a warm smile and the calm words, “Maybe when you are older, dear.” Eilis was comfortable to wait patiently for this answer for many years, and in time forgot about her unknown patron. She spent her time helping out others on the island and acting as an assistant to the elder, a wise old imp with a warm heart and incredible knowledge. In his youth, the elder was a proficient elementalist, but his power faded with age. Once, he unwittingly told the girl that her father had been the only visitor ever to leave the island. The elder received a scolding from Prudence Saskia after young Eilis questioned her mother about this. When Eilis was fourteen, she encountered an odd little creature which she quickly befriended. She named it Ilk because she had no idea what it was, and shortly discovered that her new pet could change its size and shape at will. Shortly thereafter, Eilis became more brazen than before and began to venture into the forests of the Eldon which were inhabited by wild animals. With the help of Ilk, she slew many beasts and brought them back to her village for her friends and family to eat. Since then she has become much more outgoing, but still retains many of her highly effeminate qualities such as the fact that she does not like fighting. However, despite her slightly pacifist tendencies, she warded off any wild animals that happened to make their way into the village, defending her home from the savage wilderness of the island. Then, one day ten months after Eilis’ eighteenth birthday, she returned from an inland hunting trip to find her village in ruins. Houses were aflame, dozens of people were dead, and nearly all of the crops and supplies were gone. Eilis encountered the village elder outside his hut, mourning quietly. He explained to the youth that raiders had attacked the island and stolen all of their food and most of their construction materials, and even taken women with them when they left. Suddenly filled with dread, Eilis rushed to her home on the other side of the coast. To her terror, Eilis’ mother had been mortally wounded. The next morning, several of the village medics took the old woman into their care, but there was little they could do. She remained in a deep coma, and the young elementalist was left alone.
Four days later, after gathering generous donations from the villagers, Eilis set out with Ilk to find the looters that had attacked the island. She did not know whether she wanted revenge for her home or for her mother, but she had more important things to worry about. Together the mismatch duo wandered the seas, searching for a ship bearing the sign of white and red stripes and white stars in the night sky. It has been four months since then, and Eilis has found nothing…
Name: Ilk
Alias: N/A
Age: ???
Sex: For all intents and purposes, male.
Race: ???
Innate: ???
Eyes: His irises have no color, and are blended with the whites of his eyes. So basically, white with tiny black pupils.
Hair: None
Height: 3 in.
Weight: Light as air!
Weapon: None
Armor: None
Strengths: Varies depending on the form he takes.
Weaknesses: Varies depending on the form he takes.
Abilities:
Morph: Ilk can change his size and shape at will, mimicking any object, person, or animal. As of yet there is no definite limit to the size that Ilk can adopt, but the largest thing he has ever become was a 40 x 15 speedboat, cabin and all. Ilk uses his unique abilities to aid his master in whatever she may do, protecting her from any who would bring her harm. However, Ilk cannot change his color; anything he becomes will remain a semi-transpartent shade of black.
Combat Style: Not so much a style, per se. For the most part, Ilk adopts the offensive for the sake of his master, and lets Eilis use her element to back him up. Sometimes he will transform into a sword for her to wield. But Ilk’s most amazing ability—second, of course, to his morph power—is the fact that he never takes a hit. He can use his morph power to create holes in himself, forcing the opponent to miss whenever they attack physically. Projectiles are even easier for him to avoid because he has more time to see them coming. He can act independently of Eilis, but will follow any commands she gives without fail.
Appearance: The form Ilk takes when not protecting his master is a three-inch, black fuzzball with a pair of wide, curious eyes. Ilk communicates through incoherent squeaks and gestures which he creates using his morph power. It is impossible not to be attracted to such an adorable creature.
Personality: Ilk possesses an odd sentience which does not extend to the ability to question the meaning of life. Instead, Ilk is more of a very highly intelligent animal with masterful control over his morph power. Eilis once taught him to wink, and he took to doing so whenever he does something clever. It always ekes a giggle from his master. There is a noticeable symbiotic relationship between Ilk and Eilis, though what the fuzzball gains from this relationship is unclear. Ilk never questions Eilis and always does as he is told; it is as though his master is his moral basis, a religious icon of sorts. Whenever Ilk is unable to help Eilis, he will squeak furiously and begin to bounce up and down in his normal form. For the most part, it is difficult not to think of the little fellow as cute, even adorable.
History: No one knows yet. But perhaps our little fuzzball’s history will become clearer in time?
Battle Rank Character: Eilis Saskia
Player: Wielder of the Sword
Innate: Ice
Overall Rank: III
Strength: II
Defense: II
Elemental: III
Speed: V
Skill: IV
Battle Rank Character: Ilk
Player: Wielder of the Sword
Innate: ???
Overall Rank: V
Strength: IV
Defense: VI
Elemental N/A
Speed: II
Skill: VIII
Current and Past RPs-- (More to come!) Character Fics Heartless March (More to come!)