Summon Sword: The sword itself can be summoned or made to dissipate in the same manner as Rain’s wings. It appears and disappears in a blink of an eye. Black feathers drop from the weapon as soon as it appears. They disintegrate just before touching the ground. Peerless: The blade’s cutting power increases the more it is swung. The more it charges, the more the blade shimmers a silvery colour. At its highest charge, the sword can cut right through anything with incredible ease (hot knife through butter is an understatement). The sword will remain in this state until sheathed. Gold Blossom/Charge: Sheathing the blade brings the Cut Potential back down to its original state, but the charge is stored in the sheath. The amount of charge is shown in the colour of the dragon design. It shimmers at its brightest when the charge is full. At this point, the charge can be used to do several things (marked with “(Charge)”). Rose Tempest (Charge): The sheath itself can be used as a second sword, as sharp as the katana, for as long as needed. The charge does not deplete. Autumn’s Leaves (Charge): By sheathing and drawing the katana at a certain speed, long-distance attacks are made possible. The attacks are seen as a bright, white slashing motion, and have the same power as the fully charged sword. Only three are capable with a full charge, after which, the charge in the sheath is depleted. Ashes to Ashes: The Dance Macabre (Charge) : The sword and sheath combine to unleash a nasty, incredibly powerful barrage of slashes in a 180 degree arc in front of her, at speeds almost undetectable to the eye. The final blow is a powerful combination of sword and sheath, both fully charged. The sword is sheathed just before the final blow. It releases an unearthly silver, smokey glow and is wielded like a baseball bat to blow back all enemies in front of her. Completely depletes all the charge. Serene Heart: A series of three dashes in either direction for at most, ten metres each. She can use this to quickly sidestep and circle or quickly move closer to an enemy, using the dashes in quick succession. They’re so fast, her figure blurs and appear to disappear for a brief moment before reappearing at the end of the dashes. Aerial Grace: The dashes done in midair, however, limited to only two in succession and only forward or backward. Winter’s Shoulder: By spinning the sword (using the loose strands of silk), she can create a circular shield in front of her, capable of blocking bullets. The movement also increases the charge in the sword. Butterfly Hike: Sera can perform a very high or far jump, or slow her fall with the help of this ability. When she uses it, a large pair of butterfly wings (greatly resembling Rain’s Cruenta Inferos) appears briefly on her back to flap once (usually at the apex of a jump or before reaching the ground, if landing) before disappearing again in the blink of an eye.
Single | Dreadnaught: Charges up Dreadnaught to fire all twelve bullets in quick succession. The recoil is so much that Sera needs both hands to contain it. The overload of power then causes the bullets to explode inside the target. Shatter | Dreadnaught: A special bullet that is created by drawing in the surrounding souls of the dead. The attack is a smaller version of Raisha’s “Nihil Statera”; it only creates a single bullet that keeps going until it hits something. At its most powerful it can disintegrate titanium, at its least, it can shatter steel. The power increases depending on location (more souls = more power). Stinger | Dreadnaught: A very quick dash forward (almost at the speed of Natural Grace), where Dreadnaught is shoved into the target and fired upon impact with the force of a shotgun, to send an enemy flying or shred them in two. Stoic | Aegis: Makes her skin hard as steel once she’s using (not just merely holding, or having it on her person) Aegis. Smaller pistols and steel blades will have no effect on her. Higher calibur guns, magical weapons and attacks will pierce right through the defense. Static | Aegis: Increases her pain tolerance and gives her the ability to not be pushed back or moved by any kind of force as long as Aegis is wielded. Stare | Aegis: Gives her the ability to see living beings and nothing more, even if there are walls between them and her. In this mode of vision, everything else becomes black and she is able to see shining silhouettes of everything with a soul. The duller the soul shines, the healthier the person. If the soul is shining brightly, it means the person is near death, and the soul is ready to leave the body. Can only be activated if holding the gun. Shuffle | Both: She can use the force of the gunshots to keep a target suspended in mid-air. Depending on the weight of the target, the gunshots can send them higher, keep them around the same level or make them fall slower.
The Blood Forge | Power: While in this form, she can control fresh blood. She can move the liquid or harden it into any form, creating spikes or even weapons. Blood Forge instantly heals her of any wound (even regenerating missing limbs) as soon as she enters her beast form. Limits: The blood must be fresh and of sufficient amount for manipulation. Side Effects: None. Harpy’s Chord | Power: She can emit a deafening and debilitating screech. The screech causes temporary deafness and upsets inner-ear function, thereby causing dizziness. Limits: None Side Effects: None. Unbreakable | Power: By guarding any attack (magical, physical, laser, whatever) with her right arm in this state makes her absorb the power of the attack, no matter the caliber. The power is then converted by her body into fuel to make Night Queen even stronger, though it doesn't make it last longer. Limits: She can't absorb too much, it causes a backfire which forces her out of Night Queen Side Effects: None. Coalescent Resplendence | Power: After gathering up sufficient amount of power, she can release a massive explosion of white energy, with her body at the epicenter. The explosion equals the force of all the attacks she absorbed combined into one (so the less she absorbed, the less powerful it would be). Limits: Can only absorb a limited amount of power to be released. Too much and it backfires. Side Effects: Forces her out of Night Queen, with all the effects of leaving that state (exhaustion, etc)