Super Smash Bros. Wii U (Gameplay Physics)
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01-18-2012, 10:32 PM
Knight of Skyloft
Join Date: Oct 2011
Location: Flatland, U.S.
Re: Super Smash Bros. Wii U (Gameplay Physics)
His sword was shortened, and it's much more difficult to pull off his tipper. If I recall correctly, his side-B can no longer be used to stall in the air while moving him horizontally -- or at least, it's not as effective. These, together with Brawl's physics and nearly nonexistent hit-stun, really make him a much weaker character than he was in Melee.
, however, like how he can zoom across the stage, in the air, with a fully-charged neutral B. That can be kinda fun to do.
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