Thread: Zolf Zenith
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Old 02-02-2011, 01:25 PM
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Zolf Zenith

Name: Zolf Zenith

Occupation: Thief

Age/Birthdate: 15, born some time in late september (the exact date is unknown).

Gender: Male

Race: Human

Height: 6’0”

Weight: 105 lbs.

Eye Colour: Cold green

Hair Colour/Style: Even if Zolf did care about his hair at all, he probably wouldn’t have the time for it. It is jet black and unevenly cut, coming down just past his ears in most places. It flops over his face most of the time, partly obscuring his features.

General Appearance: Zolf’s appearance is of little importance to him, and as a result he can easily be described as untidy. His facial features, underneath the dirt that usually partially covers them, are sharp and defined. His pale skin contrasts with his hair and eyes giving him a striking appearance, even though he can’t really be described as good looking. He wears loose trousers with deep pockets and a large hole in the right knee, and a shirt that is too big for him. The shirt used to be pale green but is now several shades of dirt as well. He is unnaturally lightweight because of the exposure his magic gives him to air in it's pure elemental form.

Weapon(s): Since most metals drain Zolf’s energy, the only weapon he carries is a long thin (30cm long and 5cm wide) knife made from Aelon, a rare metal that doesn’t affect him in any way. It is a strong metal that doesn’t conduct heat or electricity, but is hard to shape and would snap if put under pressures more than 50kg. The knife has several chips taken out of both edges, but the rest of it is razor sharp. Zolf keeps it tucked into two strips of leather tied around his left thigh.

Armor: Zolf does not wear any armour apart from his clothes which provide warmth and decency rather than protection.

Carried Possessions: Zolf never has many possessions at one time, but when he does he either puts them in the pockets in his trousers or just carries them if they are too big.

Powers/Magic/Skills: Zolf has the ability to use air magic, which is not the most powerful of magics but is still very useful. Zolf is able to transfer his physical strength and energy into magical energy, which he can then use to manipulate the air around him to do many things such as these:
• By solidifying some of the air around his body, Zolf can push against this solid air to push himself and other objects off the ground and hold them there for a short while. How long he can hold things like this depends on their weight and the height he is holding them at. The maximum height he can lift his own body to is currently around 7 meters, and the longest time he can hold himself up for is 2 minutes. He can move around in mid-air by using the wind to propel himself, but he can’t cover great distances by doing this, and it also effects how long and how high he can stay up for.
• Zolf can also use this air solidification to create barriers and walls of air to shield himself from attacks, slam into opponents, or trap them inside a box of solid air. He cannot hold a shield around himself for more than 3 minutes at a time, and this time decreases with each attack it blocks. He can’t move anywhere when he has a full shield surrounding him.
He can form a wall of air to push forwards at opponents, knocking them backward, but the effectiveness of this depends on their weight and how much they try to resist. He can also solidify the air surrounding an opponent, trapping them inside a box of solid air. He can only hold them there for 3 minutes, less depending on how much they fight against the walls. While this is in effect, he can push the walls inwards crushing the opponent trapped inside. This takes a lot of strength and the 3 minutes he can hold the walls for goes down to less than 20 seconds.
• Zolf can hold air around objects or away from objects, and can use this for things like breathing underwater by creating a bubble of air around his head. He can hold each bubble for about 15 seconds. He can also use this to suffocate opponents, by forcing all the oxygen away from their heads, and holding it away for 10 seconds.
• Last but not least, Zolf can hold some control over the wind. He can cause winds up to gale force, with the strongest reaching 28 knots. He can only use this strength of wind in gusts, lasting no more than 5 seconds. He can also work against the wind, calming the air until it is completely still. Depending on the strength of the wind being stopped, this only lasts up to 3 minutes against a light breeze.
Limits: Zolf’s magic uses his physical energy, draining it a little each time he uses it. For strong spells like solidifying air, his energy is drained at an alarming rate, leaving him tired and unable to use any more high level spells.

Side effects:
When using his magic, Zolf’s body temperature becomes the same as the air around him, his skin becomes paler, his body becomes up to 4 lbs. lighter than normal and he also has to breathe more deeply. This is because while the energy of his body flows outwards into the air, the energy it displaces flows back into him.

Battle Strengths: Zolf is fast, and when he isn’t tired he can dodge most attacks. He is stronger than he looks, and can use this whipcord strength in close range combat as well as his knife. He will never hesitate before a killing strike.

Battle Weaknesses: He can only use one or two powerful spells per battle because they tire him out so much. He has a very small chance of actually killing people with his magic, so he just uses it for defence rather than attack. His lightness means he can be launched further by powerful attacks. Metal drains Zolf’s strength, and when he is exposed to it, his body functions more slowly. If he was exposed too much he would go into a coma. It has this effect on him because the enery he draws from the air is attracted towards the metal and away from him, preventing him taking in the energy he needs. There are few metals that don't affect him as much, two of which are the metal his knife is made of and gold. While his knife has no effect on him, gold only feels slightly tingly when he touches it.

Personality: Zolf isn’t the friendliest of people, and has never been known to compliment anybody or to hold a conversation without starting an argument of some sort. By nature he is blunt and sarcastic. He will snap at people if they try to say something nice to him, and won’t accept help or support in any way that makes him look incapable. He has lived all his life keeping himself alive, and isn’t about to change that and become caring and protective of other people. He doesn’t understand what it’s like to be close to someone because he has never experienced it himself.

Fears: Death, humiliation, fire, losing his knife, and metal.

Virtues: Determined, resolute, straightforward.

Vices: Dishonest, uncaring, and hot-tempered, stubborn.

History: Zolf doesn’t remember much of his history, as he doesn't see it as worth remembering, and what he does remember he doesn’t talk about. He was born in a poor family in a large city, but he left his family at the age of 12, and lived by stealing. His life hasn’t changed much since then – he still moves from city to city, sleeps in the streets, eats what he can steal, and has no friends.
The reason he left his family was because he thought life would be easier and more enjoyable without his 4 younger siblings and parents to provide for as well as himself, and this is still what he thinks. He sees work as a waste of freedom and would turn down any job offer in preference of his life as a thief. He has been in trouble with the law in two cities, once when he was seen entering a house through a smashed window, and again for resisting arrest for stealing food from a market stall. Both times he got away, but he hasn't gone back to those two cities again just in case he was recognised.
He views friends in a similar way - a waste of time and resources. He tries not to run into the same people too much in case they remember him and speak against him if he gets caught stealing. He doesn't trust people and thinks if he befriends someone they might take it as an opportunity to hand him over to the law. Enemies and rivals, however, he has no shortage of. He avoids places he has enemies in, which limits his choices quite a lot. Several cities are home to rival thieves and gangs, and people who are set against him either because of his crimes, or personal arguments between them. His previous arch rival was an officer who was put in charge of several cases Zolf was involved in. He managed to find Zolf as the culprit, but was unable to find enough evidence to accuse him. He began an investigation into him, which involved chasing him around the city and nearby countryside, several encounters which ended up as fights, paying various people for any information they had about the young thief, and eventually the officer's disapperance.
It is usually Zolf that disappears first, but occasionally it is his enemy that goes missing in the night.

RP's:
Hell would have to freeze (dead)
In White (current)
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Last Edited by Intrigue; 05-13-2012 at 06:47 AM. Reason: Reply With Quote