Shane Kael Kungji
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06-05-2010, 01:20 PM
Lord of the Pies
Join Date: Apr 2009
Location: New Brunswick
Shane Kael Kungji
This time I'm going to play around with a character with linear magical abilities controlled the by weapon itself, and only usable with it. I put him through the Mary Sue tester and his score was only 10, so it should be fine. Some of the earlier stuff might be confusing, but I promise you when you read the history it will all click together!
Shane Kael Kungji
Kunne, based off taking his first and last name, reversing them and taking out the first three letters of his first name and the last 3 of his last name. Common practice of Gypo's military force.
Not recorded. The entire society of Gypo stopped counting the years after the Great Curse, mostly as a preventive measure against depression driving them insane. Appearance, physicality and mentality of a 32 year old.
Colonel in the 56th Infantry Division of the Gypo Homeland Security&Recovery Force.
Gypo Originated Human. Humans originating from the great city of Gypo we're as ordinary as any peoples, until the Dispute ended with an atomic bomb, and before the Great Curse which turned the city literally technologically backwards; instead of gaining knowledge, they lost it with time. The inability to die by age was another factor of the Great Curse, as was the impossibility to reproduce. As a safeguard against suicide to escape the curse, the trigger also set a mental barrier that made it undoable to kill yourself, get someone else kill you, or let yourself get killed. It always makes you try. Rarely would one learn from experiences, as shortly after they undevelop again and forget that set of knowledge. The only thing the race can remember is the history, not the advancements. They dropped the atom bomb on Cyoa but they don't even know what an atom IS anymore.
6 feet and 2 inches, or 188 cm.
175 pounds, or 79.4 kilograms
Chocolate brown, with an oddly symmetrical iris. Seem to be filled with sorrow and longing.
Brown, neatly cut hair that descends to about a centimeter above the eyebrowns in the front, and to the top of the neck in the back.
Starting with the head, Shane has neat neat, brown, well cut hair that descends in the front to about a centimeter from his bushy eyebrows, which themselves are just on the rim of the descent near the eyes. His eyes are fudgy, chocolate brown with a few visible veins streaming onto the whites of his eyes. They appear as if filled with sorrow for what once was, and what will become. His nose is pretty average in size and shape, though it is slightly flat on the surface of his face. The dimple between his nose and upper lip is shallow, but visible none the less. Shane K. Kungji's ears lie vertical to his head, with less protrusion than most. Beard stuble is present, though remains of a mustache put under the blades of a shaver are not. His head overall is ovular, with a chin that sticks out about half a centimeter before reclining to become one with his neck.
Right Handed. His collarbone is for the most part visible between his two, medium sized shoulders. Long, slightly meaty arms that end in scarred hands from endless duty guarding what once was the great city of Gypo. Althought not a
proffesional wrestler, Shane has noticable muscles, due to intense training sessions. The training was for two things mostly. One, training for the army of course, and the other to keep his mind focused instead of lingering into the past. A large portion of his skin is chared beyond repair at the left side of his hip, caused by an exploding potion during the searching of hypergolic fluid combinations even more volatile than typical cryogenics. Of course, not an honest soul knows what those two terms mean anymore. Typically Shane does not feel pain in that area however, because the nerves in the burnt area have long since died off. In fact, he doesn't feel anything on the left side of his hip.
For clothing, Shane Kael Kungji wears a bronze medium sized helmet on his head. Think Viking helmet without the horns. It has a small red oval painted at the front end, with two lines piercing diagonally through the top to make a V inside it. He wears an old dirty-green shirt with the sleeves rolled up to his above the elbow. On top of that as armor is a composite chainbody made up of a combination of iron and bronze links. He wears brown, tight-fitting pants about the thickness of your hand stretched out sideways. He has leather boots with the front end covered in steel, in a tessilation of small steel squares the size of a quarter. Around his waist is a black leather belt with various compartements for tools. He also has a small sheath for his dagger; Spades, on his left hip and a socket for Opionera; his disfuntional 8-inch revolver on his right.
There is also what seems a surgical scar on his right jawbone, as there is for every surviving Gypo resident, but finding out what it is turned out to fall under the suicide category, so nobody really know's what it is for. The only hint they've ever found was a sheet of paper with what seemed a record of a surgical procedure, with the words "DDMID implant sucessful. Operation A B No C begining. Ciao, Cyoa!"
His trusty disfuntional four pound 8-inch revolver. You may wonder what the use of a disfuntional revolver that's who knows how old is? It doesn't even have an ignition chamber! Truth is, this thing, along with pretty much every other gun type weapon present in the military, now relies off rechargable mana storages located within itself to conjure up a series of high-impact energy burst shots. Created as a last ditch attempt once they lost the knowledge of ammunition, they we're enchanted in the last years of the Gypos magic abilities. As the gun itself uses it's own power, the amount of mana storage is limited. Held inside a blue saphire in place of an ignition chamber, it's mana usage and storage can easily be held by percentage, starting at 100% for obvious reasons. The lowest usage by the basic shot is 5%, but by rotating the elemental barrel with concentration a user of one of the old revolvers can change the shot released. Consequently, the more advanced shots have a much higher usage, peaking at 40% for the Earth shot. The elemental barrel rotates up to 5x faster than how the revolver was orginally planned to operate mechanically, leading to intense recoil and cooldown times. Firing rates are about a shot every 10 seconds at a bare minimum. Individual firing elements and the basic shot will be described in the Magic/Skills section, along with 'Reloading' details of the standard 8 inch disfuntional revolver.
The revolver in terms of appearance is stantard issue, with an icy-blue metallic coloring instead of normal steel color found in most other human settlements. It has the Gypo symbol; a red oval with diagonal lines forming a V, located on the side of the grip. The barrel has a normal 5 holes, each glowing their respective elemental color. Dull blue for a standard energy impact shot, red for a fiery igniter bullet, green for a biological impersonation vine shot, brown for an earth pillar detonator shot, and white for a wind torpedo 'Hurricane' shot. Many such weaponry left from before the Great Curse have been remarkably hardy in their upkeep, though it's suspected they would have eventually been destroyed if magic had not intercepted.
Spades is a simple dagger Shane carries around with him, incase he exhausts Opionera's mana storage in the middle of a battle and needs to wait to get a chance to reload it. Holding it in the icepick (backwards) style, Spades is a unique dagger in terms of attributes and style. At 16.5 centimeters long, or 6.5 inches, Spades weighs about 4.5 pounds, and has a silver hilt just the right size for a full grown human's hand. The blade itself is 4 centimeters thick, with the left half of each side a deep purple and the right side white. In the middle of each side is a simple symbol, the well known Spade from a pack of cards.
This has already been described in the "Appearance" section, as Shane K. Kungji wears his armor pretty much all the time.
If you count hundreds of years of memories, he carries quite a lot.
This section will be used to describe Opionera's different shots, and closer details on them.
Energy Impact Shot:
The simplest, default and least consuming attack that can come from the weapon. Abbreviated EIS. After drawing 5% of the weapon's mana supplies it will launch a blue ball of energy the size of a tennis ball just under the speed of sound. It has a range of about 10 feet before automatically detonating. When it impacts, or when it exceed's it's range, the Energy Impact shot will implode on itself, causing air to rush inwards, and then grow to about ten times it's normal size. If it did not impact, the growth will shove the air away at extremely fast speeds, not doing particular amounts of damage but will certainly daze people. If it makes contact with an object, when it grows it will inflict minor burns on the target. If it hits metal it gets absorbed and dimished, though.
Biological Impersonation Vine Shot:
Mimicking the incredibility of nature, the BIVS does no damage on contact with an opponent, but if aimed at any natural surface it will conjure up dead biological material, ground or rock to act like a real living vine and swipe at the enemy. Each vine of the 3 becomes convered in thorns, hits with the force of a baseball bat swing and can guard an area for short periods of time, but the vines only last for about three minutes and are vunerable to attack. The BIVS can shoot up to 20 feet away, using up 15% a shot.
Fiery Igniter Shot:
Using the power of the flame, a FIS shoots out of the gun as a sphere of fire kept alive by the magic essence in mana. Upon contact with flesh, it will cause 2nd degree burns and simply fade away. If aimed at a flamable surface though it can create a small fire capable of blocking routes, for the wielder's goodbeing or not. All things created by magic are not eternal unless living effort is put into it, though, so any fire created will burn itself out within 2 minutes, fuel or none. Shooting distance is 20 feet, uses 20% of the mana storage.
Wind Torpedo 'Hurricane' Shot:
Here we go, the one element always underestimated: Wind; or air. The WTHS is a blast of air coming from the revolver, at twice hurricane force. The ability to knock somebody off his feet can sometimes save your life, so this shot is not to be overlooked. The wind torpedo travels in a straight line for twenty-five feet before dispersing itself. Mana consumption: 25%
Earth Pillar Detonator Shot:
Although not exactly a conventional shot, an EPDS is not to be reckoned with. I launches a sort of bomb up to five feet away, which will desolve itself into soil or rock and remain hidden for exactly 50 seconds. 50 seconds later? KABOOM! It explodes underground and sends a pillar of earth smashing up from the location and angle from which it was buried. The pillar has a diameter of one meter and shoots 8 feet out of the ground. Sure hell does require some luck, but if your
desperate it just might be a gamble you'd risk everything to win. 40% of mana storages.
As already mentionned, every aspect of Opionera is dictated by it's mana storages. Starting at 100%, each shot drains it by different ammounts depending on power and usefulness. If Shane goes all out beserk the percent can go down incredibly fast, though. Even with the Energy Impact Shot, rapid firing it at 10 second intervals will result in the loss of power in 200 seconds, or 3 minutes or continious shooting. Putting that into perspective, it's akin to a warrior who throws his weapon away after fighting for three minutes. Thus Shane Kael Kungji must make every effort he can to conserve his supplies until he get's a chance to 'Reload'.
In order to refresh his supplies of mana in the revolver if it runs out or is dangerously low, reloading is a time consuming task and is probably one of the most dangerous situations in a battle. To reload, said soldier must lay the gun on the ground, draw a runic circle around it with Spades, and chant the phrase repeatedly: "Oh holy ones who have passed on... Grant this wish to bring us back from the brink, to reimbue what was imbued, for hope, freedom and justice!" Each chant restores 5%, and with 5 seconds per chant, and 30 seconds to ready to enchantment, the process of reloading can easily take over two minutes, which in the middle of a fight is dangerous.
None, besides the inability to fight efficiently if he runs out of mana supplies.
- Extreme versality, and the ability to pull off multiple types of shots for different purposes to keep the enemy guessing.
- Military backround, so Shane knows how to show no emotion, and no weakness. Even if he knows himself he's at a disadvantage.
- An emergency dagger, to use if the opponent gets close or if he runs out of ammo.
- Ranged attacks are always a big plus.
- He can tell if an enemie is faltering or not, allowing for himself to up the offensive if he senses the opponent is weakening.
- If he runs out of mana stores, reloading is one of the riskiest and more necesary parts of his fights.
- Heroic or not, pulling out a dagger as a last stand still isn't gonna help much if you're fighting someone with a longsword.
- Pretty much screwed at close range with Opionera, unless he wants to accidently burn himself or get himself attacked by vines.
- Some of his specialized shots use extreme amounts of mana, leading to errors in judging wether a certain shot is worth the mana usage at that particular time.
- He his human, therefor limiting his abilities against other races such as Elves. Has a hard time seeing in dark environnements.
If you go into the past, when he still aged normally with the rest of Gypo's people, Shane Kael Kungji was rather mild. To those who knew him he was a big kid stuck inside an adult's body; the energy and playfulness of a child but the know-how and reasoning of an adult. Then came the dropping of the Atomic Bomb on Cyoa, which horrified him. Before anyone really knew what to make of the whole situation though, the Great Curse fell upon them. As the years past and no one got older, and they started forgetting what they once knew, most of the population including Shane fell into depression. Most tried to kill themselves after a hundred years or so, to no avail. Shane was not one them, always having a faint glimmer of hope that the Curse would be undone.
Now Shane is a shell of his former self, sorrowful, somber and quiet. He used to often get mad at anything he blames his situation on. He slowly retreated from anger, to accept the mournful existence he was doomed to: He was going to live forever, until something he didn't plan would kill him or the Curse be undone. He can't decide. He can only make an effort. Fate will spare his soul when it happens. The only thing he wishes for would be for the curse to be undone, for themselves to develop again and not retreat back the evolutionary pathline. Cheerfulness does shine through periodically, but never to the bubbly hyper-talkative extent.
During battle however, cheer or depression gets replaced with tacticality and wickedery. Shane is obsessed about how to win a fight, and can use Opionera for various tactical uses. He could quickly blast you on your back with a WTHS, and follow through with two plantations of vines to scramble and attack you while you try to get up. He could use Spades as a sort of throwing knive, with a BIVS shot to guard it for later retrieval. Despite his mild manner outside of combat, he is not to be reckoned with inside it.
- To be free, to make his own decisions.
- The satisfaction of helping something greater, or different, then himself. Through means violent or peaceful. Good or bad. If he's going to live forever, might as well make a lasting impact.
- Winning a fight.
- Anything that distract's his mind. Physical exercion is one major example.
- To think that the curse will be undone.
- The Great Curse, and why it had to happen. Why they dropped the atomic bomb that led themselves to a worse fate than the actual target.
- Overly cheerful people. The type that can tell a joke with a laughing face just after someone died or was injured.
- People talking about something infront of him that he is not aware of.
- Smudges and dirt on his weapons and armor, he washes them regularly.
- Opponents capable of moving fast enough to dodge his shots.
- Eternal life.
- To fall or get trapped somewheres he will never be able to get out of.
- That what remains of Gypo citizens disperse or die off.
To begin, I will briefly explain the history of the twin cities; Gypo and Cyoa. They both started as the same village, congregated on an island three miles offshore of the Vanilla Coast. The island itself is divided into two sections, attached by a then bridge of land five miles long. The entire island itself has a lotal land mass of about 1000 cubic kilometers. The original settlers we're mostly traders and herdsmen, but under the island's rich natural resources they quickly advanced technologically and from population for a village, to a town, to a city. The city came about seven hundred and fifty years after the first inhabitants, one giant metropolis called Miolania. Like the Singapore of the fantasy universe. Around this time it was akin to the medieval age of recent times. It advanced much more rapidly than other nations due to an excess of resources and lucrative offshore fisheries, leading the economy to amazing growth and education and study to be a major focus. By the time most areas we're playing around with bronze, Miolania had already begun experimenting with gunpowder.
Quickly and surely, the city unlocked the secrets of democracy, and the following, arguments over pointlessness. Two halves of the island grew seperate political leaders, demanding one to submit to the other. Naturally both refused to agree with the other's demands, and thus resulted in the split of the city Miolania. In an amazing lack of foresight, the eastern half took everybody on the connection landbridge to their side, then had a mining operation with newlyfound dynamite. The landbridge was destroyed, seperating the city forever. The eastern half adopted the name of Miol, and as did the western half Cyoa. Cyoa eventually opted for communism, after a public voting was rigged by faulty machinery, and each party accused the other of intentional vandalising the machines. In due time the more powerful party sent the military to investigate the issue, and no one ever heard of the minority party, or for a matter of fact any other party, for the rest of Cyoa's history.
Cyoa always had an interesting political relation to Miol, similiar to Russia and the USA, but with less space between the two. Eventually the party that had been a longtime favorite in Miol was voted off, and a new party came in. They opted to cut any past roots with the "Disgrace that was Cyoa". They changed the name of their name from Miol to Gypo, in an effort to elongate from the unified Miolania that 0nce was. Cyoa naturally found this an insult to history, and debated fiercely on the issue of partnership between two cities that we're once unified. At this point in time, they we're akin to the 1970s. Cyoa even went as far as rambling that Gypo couldn't run itself, and that moral codes running from their ranching backrounds had been breached by ignoring tradition. Gypo countered, and embarrased Cyoa, by saying that first of all, moral codes are usually invalid in a modernized world, and two, that stepping away from history was not a moral crime. They would develope and remember. What else is there to dream of economically?
Now, the two cities add grown astoundingly in a relatively short period of time of about 1200 years, each with a population of around four million. But all good things come to an end, as political relationships harshened and terrorism was on the rise. Cyoa's dictator, of course, did every effort he had to blame terrorist incidents on "Faulty building codes" and "Improper management". That was far from the truth, with several large catastrophes caused by internal bombs in skyscrapers. Gypo had it's share too, but in constrast released all the attack data to the public as a method to reconize terrorist acts. Still, nothing could get the two cities to cooperate with eachother, with one still fiercly resisting the other. Gypo started investing into nuclear technology, along with potent hypergolic and cryogenic fuels. Cyoa was secretly developing inhumane bioweapons, which would remain hidden for a long time. The two focuses would eventually merge to create a huge cataclysm, along with a little magic.
Yes, magic was not entirely lacking in Miolania, and the following Cyoa and Miol, Gypo. Approximently every one of ten citizens could manipulate magic to an extent. Any major spellcasting required quite a few mages, though. The average mage could at most fuse light elements for short periods of time, or levitate objects up about the weight of a human. Numbers made up for it though, so when any major defense mechanism was required the goverments would call on about a hundred thousand mages to aid in the cast. Cyoa had a defense system for a long while, starting about a hundred years after it split from Miol. Known as the 'Runic Revenge Barrier' it remained inert for long ammounts of time, and took 160'000 mages to summon and another 10'000 on regular upkeep duty. The exact effects we're not known by anybody besides the organizers. Gypo used to have a similiar barrier, but they scraped it after they decided to stop investing in the upkeep. The Runic Revenge Barrier would drive ruination in the future, however...
Shane Kael Kungji
Born 32 years before the Great Curse, S.K.K. was raised traditionnally in Gypo, with two parents. He went to four different schools and one college. Crossman Introductory School, Priestmen Developping School, Uuto Junior Middle-Level School, Runwick Senior School, and the Gypo Johnson Memorial College respectively. He spent his studies on Chemical Research, landing him a job for the Volatile Matter Containement and Research Facility at age 25. The company operating it was working for the goverment to research highly violent and combustibal hypergolic and cryogenic fuels and explosives. Hypergolic fuels are made up of two chemicals that do not usually need to be stored at low temperatures, and combust on contact. Cryogenic fuels, such as a combination of liquid hydrogen and liquid oxygen, need to be stored at extremely low temperatures and need an ignition trigger to burn, but are more powerful. The particular task the VMCRF was working on at the time was to research a more powerful hypergolic fuel combination more explosive than typical cryogenic pairs. In one particular expirement a large vial containing a possibly potent hypergolic fluid component cracked, and some of it leaked downwards into a possible matching chemical in a smaller vial. Well, it was an accident, but it worked, and the small vial exploded right next to Shane and gave him 3rd degree burns on the left side of his hip, which never managed to become grafted.
Despite the injury, civilization progressed normally. At age 28 the first atom bomb had been created in a seperate facility, ready to be used at any time. This was astoundingly dangerous in the eyes of the public, but none of the parties that ran for goverment had any plans to scrap them. But in a peak of terrorist attacks and political disputes with Cyoa, tension was rising to levels before unforseen. When Shane Kungji was 30 Cyoa unleashed a bioweapon attack on southern Gypo, which let to a large quarantine that thankfully he wasn't trapped in. Five thousand people died in the attack. Inside the goverment of Gypo they we're discussing the possible need of the atom bomb, and how to deploy it without killing themselves too. After much debate, they reluctantly gave the go ahead for the military to drop the bomb a few miles off the coast of Cyoa. Shane was just over 32 at this time, and despite not yet knowing just how potent the bomb would be, he couldn't believe the goverment would do this.
Five days later, a single FG-326 Skyhawk jet flew over the sea near Cyoa, and dropped the atom bomb. The pilot watched from a video feed as he retreated to home base of the bomb falling, and when it smashed into the sea and exploded, he couldn't help but think he just saw a giant green glowing circle around Cyoa. When he mentionned it to his commander, it was dismissed as guilt illusions and he was told to get some rest. To describe the explosion, it was horrifying. Every single resident of Cyoa was instantly killed. The buildings crashed to the ground or flew hundreds of feet away. It blew away a huge chunk of the island itself. The mighty commumist goverment, and land, was no more. What was left was a crescent of land of what used to be the island's eastern coast, now morever the island itself. Gypo immidietly called on every single mage it had in a mandatory shield summoning, to encircle what was left of Cyoa in a radiation barrier to protect Gypo. But, the expected and perfect result didn't happen. The mages seemed less potent than usual, and the shield only worked moderatly. Some radiation got through, which slowly poisoned the city of Gypo.
Officials desperatly tried to think up a solution to the problem, but none came. In fact, it seemed with time that they got even more hopeless in what to do. Nobody in the city could think of anything new, or new ideas. University research halted. No solution was found for any problem. Everybody seemed to have surgical marks on their jawbone. That's when it was suspected that Cyoa, unlike Gypo, had not destroyed their Runic Revenge Barrier, and that the dropping of the atom bomb had triggered it to aflict their city with a curse. Like everything else however, they could not research the cause. They were going technologically backwards. No children had been born for a month. No advances had been made in any field. Nobody felt or seemed any old. Nobody grew up. At the request of what used to be a knowledgable goverment pleaded for an outsider to investigate the Great Curse, and write it down. This is the only way they actually know what it did to them. After five years of research, the outsider came up with the effects of the Great Curse inflicted by the Runic Revenge Barier:
The Rules of the Great Curse:
1) Reproduction was halted. No children can be born, so the population is not replenishable.
2) A decline in knowledge. The people of Gypo will gradually lose knowledge of how to do what they once knew or did. It isn't a quick take thing, but he estimated that every 50 years or so a notable loss of information compared to before would be visible.
3) The inability to die from age. Age related diseases and biological wear and tear had been halted, so only diseases like malaria and physical injury could kill. Along with number 2, it drove most of the population into depression.
4) Decline in magical abilities. He estimated that within two hundred years nobody would be able to cast magic.
5) Suicide is impossible. One could not kill himself, ask someone to kill him, get someone to kill him, or let himself be killed. Basically one could only die without their consent, as if they want the situation to kill themselves the curse will stop them from letting it happen. It was also impossible to intentionally kill somebody else affected by the curse under any circumstances.
6) Theoretically the curse would have to be bound to some magical object, as once activated it would have nobody to upkeep it. Most likely far away, hidden by some missionary.
Those basic rules drove Gypo into ruin. Buildings degraded as the knowledge to manage their upkeep was lost. The young we're killed off by diseases within a hundred years or so. The survivors fell into depression, and with suicide an imposibility most of them engaged in activities to keep the mind busy. Shane Kael Kungji chose the military. Partly to keep himself busy, but the military also ignored it's previous divisions and specializations and organized everything into two basic purposes: Defending the remaining city and finding the location of the object bound with the Great Curse. Shane was on the defense sector for hundreds of years. But, no luck was found on the object. By the time the rest of the world had entered a medieval era, Gypo had downgraded to something only slightly more advanced. The curse had to be found fast, or a foreign entity could run the island over and use it for themselves. It still had huge ammounts of resources to spare.
Shane was now a colonel in the 56th Infantry Division of the Gypo Homeland Security&Recovery Force. Of course, most of that didn't matter much anymore. Your rank such as colonel simply determines your weapon access, and the rest means nothing besides a token if the society eventually recovers. Shane was recently promoted to searching for the Curse bound object, the goverment was getting nervous and was trading in defense for recovery. Security or not, the island city was doomed if another colony became stronger. The distribution was 75% 25%, in favor of recovery. Shane had access to two weapons, an 8 inch disfuntional revolver which he named Opionera, and a dagger christened Spades. He was sent out on a boat with one hundred other soldiers to the Vanilla Coast to spread out and search. The hunt, part 1345, had begun.
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