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Old 02-08-2005, 08:48 PM
sea Canada sea is offline
Join Date: Feb 2003
Location: Toronto
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Re: How could Minish Cap been better?

Quote:
Originally Posted by lord-of-shadow
A larger overworld was a must. From a literal standpoint, I don't know for sure, but I would say this game has the smallest overworld in the game. You go from the bottom of the map to the top withint the first five minutes of starting your game, for gods' sake.
I don't think the overworld is as small as you think. it's at least as big as the one in Link's Awakening, if not bigger. Yes, it is divided into sections, which makes it seem smaller, and there is some backtracking, which makes it seem smaller still. However, due to the screen scrolling in each area (and not having perfectly fixed cameras like in LA), I think it gave the illusion that the areas were smaller than they really were. Also, at least the world wasn't empty. In fact, I'd say that it was more populated and filled with secrets than any Game Boy Zelda to date.

Quote:
Originally Posted by lord-of-shadow
And there was not enough challenge, that's for sure. The Oracles challenged me - Seasons had hard bosses, Ages had hard puzzles. So I know that Flagship if capable of creating a hard Zelda game, but they utterly failed to do so.
I agree. The dungeons themselves were not too easy, but the bosses were pushovers, especially the late-game ones. The final boss, however, was redeeming, just for being one of the cooler bosses in the series. Let's face it, Ganon does get boring.


Quote:
Originally Posted by lord-of-shadow
There were not enoguh dungeons, either, and the dungeons they did have were lacking. At best, the dungeon design was average. At worst, it was bad.
Yes, fewer dungeons, but I also feel that the number of side-quests, characters, Kinstones, and overall interactivity in the world made up for this - sort of like Majora's Mask, though since the dungeons were easier, it seemed like less overall.


Quote:
Originally Posted by lord-of-shadow
The music, for the most part, was not memorable in the least. I cannot think of a single piece of music from that game, aside from a few remixes of older Zelda themes.
I do agree there, though the Hyrule Town music did get stuck in my head for a few days.


Quote:
Originally Posted by lord-of-shadow
The things we were collecting were crap. LoZ had Triforce pieces, AoL had you actually returning items to dungeons, LttP had the Medallions of Virtue and then the Seven Maidens. LA had the Instruments of the Sirens, OoT had you collecting SPiritual stones and awakening Sages, MM had masks, etc., etc. With the exception of LA and MM, none of these things are exactly imaginative or interesting, but at elast they felt like part of the game's story, and part of the series' world. These.. elemental essences or whatever they were called were worthless and boring, and they felt out of place. The Oracles had the same problem. Not a really important factor in the end, but it's been annoying me.
I don't really mind. We needed to have some decent explanation of how the Four Sword came to be, and I don't think Nintendo could have done a much better job in terms of collectables. Yes, they weren't memorable, but at least they weren't the same old thing.
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